Video summary
The reviewer begins the report card for Madden 27 with a severe critique of its performance and stability, immediately awarding it an F due to critical bugs that break core gameplay mechanics. The most glaring issue identified is in Superstar mode, where attempting to run the "No Huddle" offense—a fundamental strategy used by every team—causes the game to freeze or force instant fumbles rather than snapping the ball. This bug occurs within minutes of starting a match and forces players into timeouts repeatedly until the clock runs out, rendering the feature unusable despite it being present in previous titles like Madden 26. Beyond this specific glitch, the reviewer highlights that Ultimate Team remains plagued by an incredibly slow user interface with excessive loading screens when managing rosters or upgrading players, while Franchise mode suffers from a lack of visual polish where player renders were removed to mask poor performance rather than fixing it properly.
In contrast to these technical failures, the presentation category receives a B+ because Madden 27 excels in its graphical fidelity and atmospheric details, which are often EA's strongest suit. The reviewer praises the new dynamic weather system that realistically evolves throughout matches, such as snow accumulating on the field during games played at Arrowhead Stadium or rain falling heavily by the third quarter of an event like a Super Bowl simulation. While some animations remain recycled from previous years and certain features like liquid Gatorade pours feel outdated, the high-definition graphics and stadium atmosphere are described as spectacular for casual players who only engage with Quick Play modes. The reviewer notes that while MLB The Show has improved its user interface significantly over recent years to allow instant team management without lagging menus, EA continues to prioritize flashy visuals over functional gameplay mechanics in Madden 27.
The final assessment of new features yields a D, as the game is criticized for being essentially a lazy update rather than a true sequel with substantial content additions. The primary innovation introduced across all modes is "Green Catching," which gives receivers an advantage when they are open and allows them to secure catches more easily against defenders in single coverage; while this mechanic adds some excitement and feels satisfying, it does not guarantee automatic completions if the receiver is double-covered or poorly positioned. Other touted features like custom defensive adjustments allow players to save specific play-calling strategies for their linebackers and corners, but these feel minor compared to the lack of new game modes that defined past entries like Madden 16's Draft Champions or Superstar KO. The reviewer concludes that since one of the three main modes (Superstar) is effectively unplayable due to bugs, there is no justification for purchasing a full-priced copy unless a player has not bought a Madden in five years, ultimately labeling the title as a base beta version released prematurely without meaningful improvements over its predecessor.
Read the full video transcript
MADDEN 27 IS OFFICIALLY here and I gave
college football an honest report card.
So, it's about time I do the same for
Madden. OUR REPORT CARD HAS four
classes. New features, performance,
presentation, and gameplay. And I can't
believe I'm starting out like this. BUT
WITHIN, NOT JOKING, 10 minutes of
booting up Madden 27, I've already found
a gamebreaking glitch. So, why don't we
start with performance? You can't run no
huddle. That is not a joke. If you
attempt to run no huddle, a common
feature of football in Madden 26, last
year's title, it would break THE ENTIRE
GAME. YOUR player either wouldn't snap
the ball or they would snap the ball
into an instant fumble. Now, EA usually
gets a pass on this cuz Superstar sucks.
No one really plays it, but I dug up
this Reddit thread that talked about the
same thing that I talked about last
year. Sometimes when I hold wide to go
no huddle, the offense will set up in
what looks like a spike formation, but I
can't snap the ball or audible or
anything. I'm forced to call a timeout
and then it's everybody's personal
anecdotes of the same thing. This
still hasn't been fixed. Same playbook
no matter what. It's driving me mad.
Watch the clock run out, lose a game
every single time just to lose to the
Panthers cuz I couldn't hike the ball.
You get the idea, RIGHT? WELL, AS I
STARTED up this video, I thought there's
no way, right? There's absolutely no
way. So, I created a superstar
tight end. And if Superstar wasn't
boring enough, I got sent to the Browns.
So, I was already kind of in prison. And
I started spamming no huddle. And for a
while, everything was working good. The
first 3 minutes of the game, I was able
to run no huddle. And then, GUESS WHAT
HAPPENED? I'M CLICKING EVERY SINGLE
BUTTON. I'M SPAMMING AXYB. I'm looking
at my play art and no matter what I do,
Shadur Sanders stands there and claps
claps claps for nothing because the
clock runs out and the corner ends
because this exact same bug is
still in this dog game. Pause. Hi
everyone. Editing note MMG here. I got
it to happen again. Later on in this
video, I do a little segment on
Superstar. And within 5 minutes, I got
it to happen again. Here's that footage.
Pitiful busted ass game.
If you only clicked on this video to see
if you should buy this game or not,
don't. This is a lazy patch update for
Madden 26 wrapped up as a new game. But
enjoy the rest of the video. SO, THAT'S
HOW WE'RE STARTING OUR MADDEN REPORT
CARD. THE AUDACITY. DO YOU GUYS NOT play
the game? No. No huddles. Like no huddle
is something you use in every single
game. Whether it's online head-to-head
or superstar. No huddle is incredibly
important to football. I would
understand if this was a very small
niche bug that only occurred under crazy
circumstances. That's true of every
video game. This is NOT A NICHE
CIRCUMSTANCE. I FOUND THIS BUG IN 5
MINUTES. ABSOLUTELY EMBARRASSING. And
frankly, that's not even what
performance is for on the report card.
performance, which as we know is one of
the slowest user interfaces of any
modern game, let alone sports game. Is
that still true? Ultimate Team is always
the best example. I spend a lot of time
in Wheel of M just on the menus trying
to assemble my Ultimate Team. And the
answer is yes. It's as horrible as it's
ever been. Flipping through your
players, assembling your team, and
upgrading them is like doing chores. If
I want to compare Garrett Newsmire, I
got to load through this. It's now going
on three, four. The game just
crashed.
What's your excuse, EA? I don't even
have any I don't have any players in my
item binder. This is a brand new blank
account. Holy Holy It
actually it actually just crashed live.
Holy If you watch any of my
videos, this is my literal number one
issue with EA, if you can believe it, is
that for some reason they've stacked
this game on some of the most piss poor
coding user interfacing that I've ever
seen. There is no game that I can
compare this to. It is truly in its own
league of dog performance. That is
the only way I can describe it. I
genuinely don't need to give this
example because you know exactly what
I'm talking about. But let's pop into
MLB the show. This is the show 26, by
the way. So EA should have an extra year
of development on top of this game. And
we're going to head into Diamond
Dynasty, which is the baseball video
games equivalent of Madden Ultimate
team. Let's go build my squad. So this
is my team right now. If I want to
update this to their best overall, I
just pop up here and hit generate best
squad. Boom. Instant. I want to look at
Ellie de la Cruz. Boom. Instant. I get
this beautiful graphic of the player. I
can see all of his stats. I can see all
of his attributes, his abilities. And it
what's so cool in this game too is as
you play with players, they just
naturally get better. It tracks all of
those stats. Something that EA is
completely incapable of doing or just
doesn't care enough to do. If I want to
sub Ellie de la Cruz out, look at this.
Auto instantly pops up all of these
players and every single input is smooth
and flawless. Now, am I really glazing
MLB here or am I on EA? I'm not
glazing MLB. This is exactly what it
should look like in 2026. Every single
video game should have instant automatic
inputs because technology has advanced
like crazy. Even the quick resume
feature doesn't work on Madden 27. It
automatically disconnects you from the
EA servers. So now I have to load back
in and load back into Ultimate Team just
to prove to you how incredibly slow and
this is. If you can't tell, I'm
fired up about this topic. You better
get used to that flag right there. If
you if you buy Madden 27, if you're the
sorry ass sucker who buys Madden 27,
better get used to that loading flag
right there. So, let's go back to my
lineup. How does this compare to MLB?
Let's sub Garrett Newsmire out. Will it
let me? It will. Now I get Caleb
Williams. Now I can click insert and
shift. I'll wait for a loading screen.
I'll back out. Wait for this loading
screen. And I finally have replaced
Caleb Williams. NOW WE GOT TO DO THAT
FOR OUR entire team. So 45 minutes
later, you're just pissed off and bored
and you've finally what? Assembled your
ultimate team.
Every single year it's the same
This user interface is so bad.
There's my loading flag. Let's go back
out. Now, the franchise menu. Now, as
far as performance is concerned in
franchise, the menus got a visual
overhaul, and it does look better. The
point of my video is not to on EA.
I just am so mad about the fact that
Superstar is still broke and the menus
are as bad as they've ever been. I felt
like this was a good topic to start
with. Now, one thing that was always so
frustrating in franchise was adjusting
your lineup because you'd have these
huge five sixsecond load times every
single time you clicked on a player.
Well, now when you click on a player,
the load time is still there, but it's
significantly decreased because they
made this look worse. They used to pop
up this really beautiful render of the
player themselves. And I believe that's
why it took 5 6 seconds, which they have
no excuse for. It shouldn't take that
long. So, to make this run better, they
just removed it entirely. They just took
it out. So, for what it's worth Oh, I
just got booted. Okay, it's
release day, by the way.
Oh god. Now, if I'm going to be
impartial, this was a good decision. I
think what you find with EA is rather
than making everything work the way it's
supposed to, they just adjust to how bad
it is. Does that make sense? What this
should look like is I click on Jir Gibbs
and instantly he pops up all his
attributes and there's a beautiful
render of the player. But since they
can't do that, they just removed the
render of the player. If this is what
we're stuck with, it's better. I'll
spend less time waiting on loading
screens. But the core of the issue is
why can't EA do this and we'll never get
an answer to that. You can go ask Jared
Kushner in the public investment fund.
That covers the performance and the only
three modes that this game offers,
Ultimate Team, Franchise, and Superstar.
The only thing you can do outside of
that is quickplay. And a small addition
that I really do like is popping these
players up. This was actually a major
complaint I had from last year where 2K
and MLB have these beautiful renders of
the players on the selection screen and
EA just had the player logo. Well, they
did it. You got Justin Jefferson.
Basically, any team you select, you get
to see the best player on that team.
Naturally, this loads in and lags really
[laughter] slow just like everything
else in this game. But I've got to
compliment something that I've
criticized in the past. I think these
small additional changes are nice.
That's the report card for performance.
I'm giving EA a flatout F. This game
runs like Superstar is completely
broken. You can't run no huddle. I
cannot emphasize how useless this stupid
be the goat edition is, which is
basically just a visual template to see
your stats. I can't I can't emphasize
how hilarious it is that EA is going to
go up there and do a deep dive on
Superstar, having clearly never played
it. Do you realize how quick I found
this? Do you realize how little I play
this? I don't play Superstar for fun.
I've never played more than two seasons
of this and it was one of the
first things I noticed. It is an instant
glaring issue in Superstar. It's so
obvious. A monkey could have
figured out that no huddle doesn't work
by playing the game for 5 minutes, and
EA couldn't bother to do that. This is a
glaring issue last year. You didn't
Well, you didn't realize it. I just
can't believe that I found this in 5
minutes. You get a straight F.
Fail. take the class again. I'll see you
in Madden 28. Okay, we're going to
switch to a different piece of this
report card. Presentation. And the
reason I want to switch to presentation
is because I know EA is going to get a
really good grade on this. And I just
spent the entire start of this video
just ripping them a new one.
Presentation is something that EA has
always done very, very well. You can
on EA all you want. You can't say
that these games don't look really
beautiful. We're going to play a Bengals
Chiefs game here in Arrowhead. And one
of the new features that EA has talked
about a lot was dynamic weather, which
is basically just the weather changes.
It just means the weather changes as the
game progresses. It starts out as a
light snow and it progresses into a
heavy snow or in the third quarter, the
snow just stops entire. So, we're play a
dynamic snow game in Arrowhead Stadium.
There's no snow at all. Is this a visual
bug? Where's the snow? Did it just now
start snowing? Oh,
HEY. PERFORMANCE AT AN F is getting
proven just about every second. Snow has
magically appeared on the field despite
not appearing in that sim at all. And I
just kind of got my ankles busted. Even
in the category where I'm trying to help
him out. I'm supposed to be playing the
moments right now. Here we go. That's
pretty damn sick. Seven to seven, first
and 10 in the red zone. Where's Kenneth
Walker, baby? Is he tired? Got a little
hand off here. Pull block from Travis
Kelce. And you can already kind of see
that dynamic snow on this next play
right here. So, Walker's in the back
field now. We've got a little bit more
snow cake on the field as we're
progressing. An MM checkown never stops.
Got it. Walkers in. It's actually kind
of a banger game. 14 to 14. Snow's
really coming down now. Almost the
entire field is shrouded. That's just
beautiful. That really is just
beautiful.
Oh, wide. I forgot I had the meter on.
I've been playing college without the
meter at five yards because I'm a
casual. Sue me. I'll catch this one.
Mahomes out of the pocket. Travis Kelce,
I told you I'd CATCH THAT ONE. BANG. AND
look at that as he slides through the
snow and actually adapts to it. Gorgeous
camera angle here of absolutely
nothing. I love I really do love this
feature. I think dynamic weather is so
sick. I think it's so badass. Especially
if you're playing your buddy just in
quick play. Like if you're a true casual
and you don't really play online, you're
just a, you know, you're goofing around
hurdling.
Oh OH GET UP. ESPECIALLY if
you're a casual though. If you buy these
games that they just like sit there on
your shelves and you just pick it up to
play quick play, something like this is
really cool. Come on, baby. Come on,
Kenny the Walker. Come on, K9. Give me a
counter. Oh, big body. Is that Sexter
Dexter? He's a Bengal now. And if I
really want to see presentation, I got
to let some of these animations play
out. Like if we get a if we get a
touchdown here, which I'm going for. Go
Mahomes. Go Mahomes. Hey, let's just let
this play out. See how cool it looks.
He's dancing with the mascot, too. Hey,
and the teammates come around to cheer
him up. Just a little takeoff. Just a
little scramble action. That's just the
worst, bro. That's just the worst. I
hate watching that. Ooh, big stop.
Fourth and goal. Really big stop here.
I'm going on Nick Bolton. Come on. Come
on, Joe Burrow. Damn dot. Did he drop
that? He dropped that. This game might
be over. And there you go. Dynamic Snow
as the game is coming to the close. The
storm has passed. Tranquil. No. Uh-oh.
That's a dot. Just kidding. Underthrown.
Underthrown. Thursday night prime time
game. 28-4.
Bengals. Can't believe it. Let's do a
Lions Packers Super Bowl real quick. I
kind of want to see what the
presentation for that looks like. So, we
go event type Super Bowl. The flag of
doom. Get used to that thing. What do we
got for the Super Bowl? I recognize that
it's the same asset from last year.
Packers Lions Super Bowl is not humanly
possible, but I mean, neither is running
no huddle in Superstar. So, if we're
already breaking and bending the rules,
let's just have a Lions Packers Super
Bowl. looks sick.
[laughter]
Get him. Get them hyped. Lions fans
sitting right next to Packers fans.
Beers in the stadium. You're just asking
for trouble. Yeah, get them hyped up.
Get them hyped up. Rattled. Lead them
out there. Jir Matt Laflur. There's a
real That's a real head coach, Dan
Campbell, right there. I think my big
question is, do they have the exact same
Super Bowl animation that they've had
for like seven years? I have to assume
the answer is yes. We're simming this.
Come on, Lions. Don't let me down. In my
alternate universe redesign divisions,
Lions Packer Super Bowl. Don't let me
down. Tie that up. No way. Hey,
you were just in the red zone. Yikes.
We're going to get dog. It's the exact
same animation, isn't it? Actually, no.
This is a That was a different camera
angle. That's not That's You've seen
that [laughter] 100 times. I didn't
even bother to update this, bro. And you
got to love the liquid ooze Gatorade.
What's Who did that? We We're still not
updating that. Pouring hot lava on the
guy. Jared Goff's bummed out. Damn. And
I had to watch the Packers win the Super
Bowl. Too brutal. Presentation, I'll
give a B+. It probably should be an A.
And if we're doing our head-to-head
comparisons, like if I were to compare
it to MLB The Show, MLB The Show's
graphics are nothing that Maddens are.
The presentation is nothing. Madden
really does a spectacular job of
including highdefinition, beautiful
resolution graphics. The issue with the
game is it seems to be their number one
priority. Why is your number one
priority fancy marketing graphics and
presentation? Shouldn't the number one
priority be making a great game? It's
difficult for you to tell me that you
actually tried to make a great game when
I literally can't play Superstar and my
only other two modes are franchise and
Ultimate Team. It's very hard for you to
sell me on that lie. So, I'll give him a
B+. I feel like the Super Bowl is pretty
big thing. I can't believe we're still
rocking that same animation. That's just
embarrassing. So, that's the only reason
they don't get an A. All right, let's
move in to new features. What new
features are even in this game? That's a
big question. NOW, AS FAR AS Ultimate
Team's concerned, it's the exact same
thing. They have introduced this new
thing called evolutions. Elevate your
player path and make them unique. But
this is just another shameless
microtransaction. You can pay, you ever
catch yourself doing this, call the
line. You can pay 125 Madden cash to put
a NFL team chemistry on your 80 overall
Devon Aant that or you can spend 20,000
coins. It's a shame that the user
interface of this game is so horrible
because I really do think this I think
if Ultimate Team wasn't so incredibly
tedious to play that more people would
spend money on this. I'm actually trying
to look at it from EA's perspective.
They're a company. They're a
corporation. They just got a leveraged
buyout and they're $20 billion in debt.
Of course, they want people to spend as
much money as humanly possible. But for
the average player, you boot up Ultimate
Team and you spent 35 minutes and you've
done nothing because you're fighting
against the shittiest user interface
I've ever seen. Of course you don't want
to play this. Of course, this none of
this even is is palatable or makes
sense. You want to give me an overall
max increase evolution to Luther Burden?
I don't even have that player. How do I
get him? I don't know. You want me to
get an archetype and overall upgrade for
a pre-order player? Where are those? You
want me to buy a team chemistry? Why
would I do that? For what reason? You
don't explain any of us. This is like
you need a rocket science degree to
understand what the hell they're trying
to do in Ultimate Team ever. And you
need the patience of a saint to want to
play it. This is coming from the Wheel
of M guy. So, there's your new features
in Ultimate Team. Now, the big new
feature that's going to be in every
single game mode is green catching. I'm
sure you've seen about green catching
from college football, but if you've
been living under a rock, I'll teach you
right now. Now, green catching is just
like a green in 2K, which is not
shocking because one of the developers
now on Madden is a previous developer
that was with 2K. So, in 2K, if you
green a shot, you automatically make it.
Well, now in Madden, if you green a
catch, you automatically catch it, but
you kind of need to get the ball out.
Let's try that again.
So, I'm going to throw a 45 here, and he
can't catch the ball. So, let's try that
with someone who's not totally ass.
Well, I guess my whole team is totally
ass cuz this is Ultimate Team, huh?
Someone's going to need to be a little
more open.
Let's try this. Beautiful. That's a
great catch right there. Ultimate Team
is a horrible way to show this off.
Justin Jefferson was basically born for
this mechanic. Let's check out new
uniforms. Oh, I'm putting Jefferson in
the 2010s classic away. That goes hard.
[music] What are we putting the Niners
in? Ah, these are nostalgic. Let's do
that. And I gotta say, when you look at
Madden just like this, if you zoom out
and just look at this, if you're a true
casual, this is pretty damn good. This
looks beautiful. I got my players on
here. These assets are gorgeous. If you
only play this game on its most surface
level, I think it's a good game. I
really do. Naturally, you don't. Why
would you ever buy a game just to play
it on its surface level, though? That's,
you know, duh. I'm going to play on
arcade just to really show you how this
works. Get another cool look at
presentation here, too. The 49ers walk
out. nasty. Hey. Hey. I've been
to a few been to a few really banger
games at Levi Stadium and one game that
I'd really like to forget. That's pretty
sick. Look at Kyler Murray. Look
at Vikings quarterback Kyler Murray. All
right, let's test out a green bean catch
to Justin Jefferson. Damn, that camera's
shaking. Got a little stadium pulse. So,
we do have single coverage. It's a
pretty good opportunity right here. Look
at that green window. That's up.
Ooh, I got lit up for it. Now, keep in
mind, I intentionally put this on arcade
game mode, which makes everything
easier. It's intended to have, you know,
big crazy catches. And when you're
playing against your buddy, it ain't
going to be that easy. But you get the
idea. If I get the green catch, well,
it's actually a very good example. It's
less like 2K because in 2K, if you green
the shot, you make it automatically. You
can still defend against green catches,
and there's even green catches on
defense. And if you're in a bad
position, you're not going to make the
catch literally every single time. But I
have a strong feeling I'm coming down
with this one. Wow. I'm not going
to edit this out. This is as raw as it
gets. I thought for sure I'm I'm
grabbing that one. Why not one more?
Hey,
double covered. Double covered. So, as
you can see, this new green catching
mechanic is not the end all be all. It's
not like someone's going to plug in a
Zen and then green catch everything and
always catch the football. It's not that
good. But if you have good position at
single coverage, it's much more viable
than it was in the past to throw to your
receiver. A lot of times in previous
games, if I have single coverage to wide
receiver and they're stride for stride,
I'm never throwing that ball cuz you
just realistically you don't come down
with it. The DB intercepts it or you
just drop it. But now if I look on that
left side and there's Jefferson, I'm
throwing that. I'm throwing that
every time in an online head-to-head
game. I'm playing on the zoomed in
camera angle cuz I think it looks sick.
But I'll make this. We just got the X
factor. How is X Factor double me gonna
do with this? That's going to be so
oppressive. Oh, you're
Damn, I forgot about X Factors because
I've been playing so much college
football. Yeah, I mean there's X Factor.
So Justin Jefferson's X Factor. Can you
still check those? Justin Jefferson, if
you look in the bottom left, has double
me, which nasty X factor. And I don't
think the Niners are catching on to the
fact that they should double it. They're
not at all. I think people online make
memes about this. They say it's the year
20 240 and I didn't green my release, so
my wide receiver tour is MCL. I've seen
like that. In my opinion, the green
catching is awesome. I think this was an
awesome addition to the game. I really
enjoyed online head-to-head and at least
from what I've seen in college, it
doesn't break the game. It sucks ass to
get greened on. It feels so satisfying
to get a green. And you can you can
still stop the pass. But um I mean right
now this is kind of ridiculous. I got to
take that call.
Yo, they need to double this man. They
need to figure something out over here
in Levis's. Or we're getting Justin
Jefferson a pretty nice pretty nice
looking fantasy football game. Let's
clear Jennings out of there. Kyler
Murray's having a day, too. All right,
let's get one more. Let's get one more
big boy. Oh yikes.
See, like right there, I technically did
green that in the window, but obviously
I don't just teleport to the ball and
catch it. Double me is deactivated, but
the Niners are finally doubling him.
Just kidding. Oh, they are. Ah, no,
they're not. No, you're See you.
Oh, good defense. Can you stop it four
times, San Fran? Can you stop that exact
throw four times? I think I got to go. I
got to zoom back in.
I was doing better on this angle. COME
ON. COME ON. DAMN. I got to get one. I
got to get one more before I'm out of
here. Jefferson's sucking air.
Go get it, BUDDY. GO GET IT, BUDDY. OH,
IRONICALLY, his last name was Green and
I went red. Bernardo Green. All right,
guys. You're down by 14. Don't Don't be
doing a see you on me. You get the idea.
Okay, so green catching is new now in
Superstar, which like I just want to put
an asterisk on this. This doesn't
work. So, I I want to give you a pass
and pretend something's awesome and new
about Superstar when I can't
play it. But even then, the new addition
to Superstar is basically just a visual
panel. This is the new addition to
Superstar. You get a goat score and it I
it tracks how much of a superstar you
are. This isn't anything new. As you
earn this stuff, you unlock cap
breakers, which is the same thing they
have in Road to Glory. Let's say your
speed is 90 and [music] that's the cap
for your player build. Yes, EA limits
you to what your stats can be cuz those
geniuses want to tell you how to play
your career mode. Um, you can earn cat
breakers and that'll take that up. So,
if I became a star, I would get two new
cap breakers and I'd be allowed to take
my speed up to 92 instead of 90. If you
can't tell, I think this whole thing is
so stupid. It's career mode. Can
I just be a 7 foot tall quarterback with
99 speed? Oh, I can't.
Sick. Now, the very obvious new things
in Superstar are the same things that
are new in college football. There's
three new positions you can play, which
is tight end, free safety, and edge
rusher. This is my tight end build right
here. And superstar is what it always
has been. You play through your career
in the NFL. There's really nothing fancy
to this mode. Now, there's a good thing
you can force a team selection. So, if
you want to be on the Chiefs, you're
absolutely allowed to do that. I don't
ever force team selection. I think it's
fun. Um, and in this just basically test
build that I made, I'm on the Cleveland
Browns.
I just got lit up. This is exactly the
game that I was playing when I forced
the no huddle glitch, by the way. Oh,
that's an easy one. Good catch. Is that
a first, coach? Let me go for it. Let me
go for it. Let's see if we can break it
again. I might be able to break it right
now. I'm not kidding. Let's see if it'll
let us snap this. I'm running no huddle.
Will it snap? That's the age-old
question. That looks like it's going to
snap. Wow. I I can't believe it. And we
and we turn the ball over. Also, they
brought wear and tear over to Madden and
I think that was a horrible decision.
Wear and tear sucks. I've got minus one
speed from the like two snaps that I
played. So, that's pretty cool.
Good block. Oo,
I'd like to credit my blocking for that
actually. Okay, 2 minutes 47 seconds.
Let's do this. Oh my god, he just jumped
the block win. It gave me experience for
a block win. He just jumped over me. I
would not call that a block win. All
right, I'm running just a cheeky little
checkdown. Hey, nice. Let's go get a
touchdown. Let's go get a touchdown in
Superstar. Oh, good catch. Not quite
green, but I still hang on. And I'm
going to try and force the bug as much
as I can, too. I really need EA to fix
this. This so up. Good ball.
Can't break it. Give me no huddle. So,
what I noticed in Superstar in the past
is if you have to do a formation change
on the no huddle, that's when the bug
occurs. But if you stay in the same
formation, it generally doesn't happen.
But honestly, like what makes it not
occur, I have no idea. I do promise you
though, if he doesn't fix this and you
boot up a superstar and run no huddle,
you'll find it very fast.
motion Salem wheel. Oh, no way.
[laughter]
I GOT IT. I GOT IT TWICE. LOOK AT THIS.
You can see it live. Look at that. You
can't do a goddamn thing. You can call a
timeout. And if you don't have a
timeout, you just lose. You
automatically lose. The entire clock
runs. Look at that. Every button on
planet Earth doesn't do a damn
thing. Timeout. Oh, we burn a timeout.
Literally. Exactly. That was it. Oh my
god. What an embarrassment. You're going
to You want to doubt the new features in
this mode? Go yourselves. Why don't
you play it for 15 minutes first? Oh my
god. Or do you are are you aware of this
and you just rock with it anyway? Are
you just fully aware that it doesn't
work? That's crazy. That's actually
crazy.
That should be a tutty.
Got it. So, basically, here's your
options for superstar. Play without no
huddle ever. And if you're gonna lose a
game because of that, then I guess you
just hard reset your Xbox. Like you just
force close the app and replay the game.
That's your options. I got it twice. I
got that to trigger twice. That is
so funny to me. So yeah, there are new
features in Superstar. You can play as
different positions and you can track
your objectives differently and the way
you upgrade your archetype is more close
to Road to Glory than it was in the
past. But what does any of that matter
if I can't play the game? I did
forget one other new feature. If you QB
sneak, [music] there is a meter. You get
a QB sneak meter. I'm sure you guys have
seen this. I actually don't know how
this will work in online headtohead.
Like, if I get the green meter, am I
automatically getting a yard? Is that
how that's going to work?
I'm getting a solid yard there if I hit
the green. So, what happens if I hit
red? Let's just run a regular QB sneak
for no reason, basically. And let's just
see what happened if I go red
intentionally.
I just get dunked on. Let's wrap up this
report card because I'm really getting
off topic here. New features are
virtually non-existent. The green catch
is a great addition. The meter on the QB
sneak. I don't know how I feel about
that. Superstars new features are
completely defunct because you never
play the mode and it's
worthless. You can't no huddle. It's a
basic piece of football. Franchises new
features generally boil down to a
revamped aesthetic. There are some
highlevel changes that you can find in
someone else's video. I'm not equipped
to even tell you about them. Ultimate
Team is the exact same thing. And I
think back on some of the Maddens that I
always enjoyed playing, and they would
always include a really incredible,
unique, fun game mode that wasn't these
three standard modes that we've had in
every Madden ever. Madden 16 had draft
champions. You'd get around, there'd be
three player options, you build your
team, and then you could compete against
the computer or online head-to-head
against someone else. Superstar KO. You
get crazy stacked abilities, arcade
style gameplay, crazy uniforms and
stadiums. Those are my best memories.
So, Madden 27 is what exactly? It's
Madden 26 with green meter catching.
This is a lazy title update. Madden 26
should have gotten an update. They could
have added green catching to Madden 26
and it's basically the same game as
this. Even College Football 27 I give a
pass to because College Football 27's
Road to Glory is significantly
different. I don't think it's
necessarily for the better, but it's
completely revamped. College Football
27's dynasty mode introduced NIL, which
is something that wasn't even in the
game at all before. It's got the same
green meter catching, and on top of
that, they included mascot mashup. As
frustrated as I am with a lot of
decisions EA made on College Football
27, I could realistically understand why
someone would buy 27 having already
bought 26. For the first time in a long
time, I could confidently tell you don't
buy this game. There is no reason to buy
Madden 27. Unless you haven't bought a
Madden in 5 years, that'd probably be
the only reason to buy this game. And
you would be sorryly disappointed to
notice that all of the fun game modes
that exist in Madden 22 do not exist in
this game. This is a base beta copy.
This game should be in beta. It really
should. This shouldn't be a released
fully priced video game. It doesn't
work. There's no features to it. We got
career mode, franchise, and Ultimate
Team.
Well, one of those three doesn't work.
I'm really frustrated. Gameplaywise, the
gameplay is virtually the exact same
plus screen catching, which I think is a
good thing. And for what it's worth, I
think Madden 26 gameplay was good. I
enjoyed playing the game at its core
level. At just the quick pay level, at
just ultimate team headtohead when I've
fought with the menus for an hour and
finally built my team, I do enjoy
playing the game and I think green
catching is an excellent addition to
that. Madden 27 is uh I would still give
the gameplay an A. I think the game play
is excellent. Debatable. I think the
gameplay on these games are really,
really good. As far as sports games go,
sports games are always going to have
fluky, crazy gameplay. I think Madden
does it very well. New features I give a
D. I think green catching is a good new
feature. I think you did as little as
possible when building this game. And
one also very good addition. I'm sorry.
This is a new feature that I think is
great. Custom adjustments. Now, I don't
know what custom adjustments are good or
bad. I'm sure it'll be catered to your
play style or what the meta is. But, you
know, when you get up to the line of
scrimmage and you're trying to shade
your linebackers and pinch your D line
and over the top your corners, you're
trying to make all these adjustments all
at once and it takes too long and they
just snap the ball. Well, you now have
the option to create basically a custom
adjustment, save it, and then use it
over time. So, let's say I wanted my
linebackers to simulate a blitz. I want
them to play underneath. I want them to
commit inside to slant routes. I want to
be aggressive on everything. Stripping
the ball, tackling, containing the
quarterback. I can set all this up and
once it's done, I can make a custom
adjustment. I'll call it A. Now I can
use that custom adjustment in game play.
Another good addition. But as I look at
all of this, how is this a new game?
Green catching custom adjustments. The
same broken superstar franchise with new
user interface. The same Ultimate Team.
I don't know how this is a new game. I
don't know how this is justifiable as a
new game. This is more of a rant than a
report card. This game is dog
Don't buy this game. What else do I got
to say? All right, boys. I love you.
Peace.
>> [music]
>> Hey,
[music]