Video summary
The host begins by addressing the controversy surrounding his purchase of Nintendo Switch 2 game key cards, acknowledging that while he personally prefers fully physical cartridges for preservation purposes, these hybrid releases are often misunderstood as him being part of the problem driving digitalization. He clarifies that buying a game key card is not an endorsement of abandoning physical media but rather a pragmatic choice to ensure he actually receives something tangible when purchasing games professionally and personally. For collectors who want to own their software without going fully digital, these cards offer a middle ground by providing a box with artwork and the ability to lend or sell the item later, even though they technically function as dummy cartridges that only store a download code rather than game data itself.
The video delves into the three primary reasons why Nintendo implemented this format: file size limitations, manufacturing costs, and write speed constraints. Modern games like *Final Fantasy VII Rebirth* are too large to fit on standard 64 GB cartridges without splitting content across multiple units or relying entirely on internet downloads anyway, making a key card release a logical alternative for developers who cannot afford the cost of massive physical media production. Additionally, high-speed internal storage requirements mean that even expensive fast cards struggle to keep up with modern game demands compared to console memory, forcing titles like *Hades* onto proxy-based releases despite their small file sizes. The host notes that while some publishers may be greedy, many indie developers simply cannot afford the exorbitant cost of large cartridges and use key cards as a necessary option rather than a choice born out of malice.
Looking toward the future, the speaker expresses concern about an industry where physical retail sections disappear entirely, leaving only digital storefronts that lack tangible presence in stores for families browsing aisles. However, he finds some hope in Nintendo's recent willingness to introduce smaller 16 GB cartridges and partnerships with third-party companies like Limited Run Games and Super Rare Games to bring indie titles back into the physical realm. He concludes by stating his personal stance: while he would always prefer a full cartridge if available, game key cards are currently essential for him because they represent an option rather than nothingness, allowing publishers to maintain a physical presence in stores even as technology pushes toward inevitable digital-only formats in future generations like Switch 3.
Read the full video transcript
Quickly, this is the last day to
pre-order the beat 'em ups Back to the
Future movie posters. It's only $17 for
both of these. They directly support the
channel. Great Scott, THE VIDEO'S
STARTING. Think it's finally time that
we have this conversation. Because every
time I buy or show a game key card, I
get the same comments. Like, "Oh, Wood,
you're part of the problem. Wood, you
said you weren't going to buy game key
cards." Which I never said I wasn't
going to buy game key cards, by the way.
I just said I don't like them. If I had
my way, video games would be preserved
physically for the rest of my lifetime.
You know, Sony wouldn't be canceling
physical games and moving all digital.
Nintendo wouldn't be doing whatever the
heck this thing is. I have a lot of
reasons why I have chose to buy them,
which I want to talk about today. But on
top of that, over the last year and a
half, I've done a lot of research and
looking into why game key cards even
exist in the first place. And
unfortunately,
I'm going to get it. I mean, I I still
don't like it, but I get why they need
to exist. Or at least why Nintendo
thought they did. So, in this video, I
want to talk about why I buy these
things. Also, why I think they even
exist in the first place, as well as the
future of physical releases for [music]
Nintendo, and why I think game key
cards, in a very unfortunate way, are
actually acting as video game
preservation more than you think.
>> The reason why I'm in this car is
because this car, this Porsche Taycan
car, is actually in Asphalt Legends, the
video game that's on Switch, too. So, I
thought renting it for this sponsor spot
would be cool. And it is, actually. It's
really cool. Except, you have to unlock
the car in the game. And I didn't know
it was easier to get it in real life.
I've actually been playing the Asphalt
series on Switch for a while, ever since
I reviewed it back in my free Switch
games video years ago. I was immediately
taken by just the arcade racing fun of
the series. It felt like playing Burnout
back in the day, just spinning the car
around and knocking other racers out of
the track. The slow-mo when that happens
is so satisfying.
Did you see that? For a free game, this
one always surprises me. [music] Just
the visuals and the frame rates are
great, constantly adding in new content,
and then the soundtrack is also insane.
The races are so fun. They make it
really addicting to just keep wanting to
do one more and one more. And that's
just in the campaign before you even
jump online. And then on July 21st,
they're adding a brand new drift mode as
well as a Mount Fuji track. Hold on. Let
me get this ramp.
You know, I find moments like this in
the air to be peaceful and serene.
I almost died. On July 21st, Asphalt
Legends is kicking off its JDM Turbo
Fest event, bringing these three
absolute legends, the Nissan Skyline R34
GT-R, the Mazda RX-7 FD, and the Toyota
Supra MK4. And if I pronounced any of
those wrong, it's not my fault. I grew
up in a weird country. It is so hot. The
only question I have for you guys is
what car are you picking? Cuz I'm
picking Skyline or Supra. It's going to
be Skyline. I'm going to pick the
Skyline. So, if you want to jump in and
play during this event on July 21st, you
can click my link in the description box
below. [music] You can start playing for
free. And you can even use my code to
get a free in-game reward. You might
even see me racing online. I'm terrible.
So, if you do see me, good news, you're
probably going to win. Now, if you'll
excuse me, I have a video to finish.
Okay, let's get the what I think should
be the fairly obvious one out of the way
first, and I know a lot of you already
know this, but let me say it for the
people way in the back. I buy video
games for a living. Well, technically I
play and review video games for a
living, but to do that, I I need to buy
them. So, what I'm saying is I am going
to buy these games either way. And my
two options have been to buy digitally
or buy a game key card. And when I buy a
game key card, I at least get something.
It's been the same price this whole
time. And as a collector, I get
>> [music]
>> a box. I get some art, albeit a little
ruined by the big ugly white label I
mentioned earlier. Nintendo, please find
a way to
It's so ugly. And I do get a cartridge.
You know, it's [music] not what you want
it to be, but it is a cartridge that I
can lend. I can borrow to a friend if
they want to play it. I can sell it if I
really want to. I can trade it in. It
kind of acts like a physical release.
So, it gives me a lot more flexibility
in the format of which I am purchasing.
But, end of the day, what I buy them for
is so that I actually feel like I'm
getting something. Would I rather the
game be stored on the actual cartridge?
Absolutely,
I would. But, I don't have control over
that. If I decide not to buy whatever
format of physical we have and I go
digital, that just tells the publisher
and developer that I'm okay with buying
it digital, which is how we got here in
the first place. Community backlash
absolutely helps. Raising a stink and
making it known that we do not want this
could possibly, maybe lead to change.
But, boycotting game key cards and
buying digital instead, I do not think
is sending the right message. But,
that's just my personal preference. But,
as far as why the game key cards even
exist in the first place, that's what I
was asking myself to begin with. It's
like, why did Nintendo create this weird
[music] in-between format? And they
didn't just commit to one or the other.
For those that don't know, I should
probably say what a game key card
actually is. A game key card is
essentially a cartridge that doesn't
play the game. It's not able to run the
game. It doesn't have any storage space.
It doesn't [music] really have any write
speeds. It's a dummy cartridge. It has
about 1 megabyte of information stored
on it, and that information is just a
code, a key to proxy a download. Once
you put the cartridge in your system, it
goes, "Oh, it's this game. I'll download
it from the internet." That is only the
case for any of these games that have
this giant white label. Nintendo's own
games, for example, your Donkey Kongs,
your Mario Karts, those are on
Nintendo's own 64 GB cartridges. Now
that we have that clear, all developers
and publishers have access to that
ability if they so would choose,
but most of them are picking game key
cards. And I believe there are three
main reasons why Nintendo opted to do
these. The first is [music]
game sizes. Games like Final Fantasy VII
Rebirth is like over 100 GB.
There is no way that's ever fitting on a
single disc, let alone a cartridge. The
cartridge sizes for Nintendo Switch 2
games go up to 64 GB.
So, conservatively, you would need two
of these cartridges to fit Final Fantasy
VII Rebirth, just the size of it. And at
the point where you say, "Well, let's
put half on the cartridge, and you can
download the other half,"
what's the point at that point? You
still don't have the whole game if it
requires the internet. Nintendo might
have realized that some developers don't
really care if their game fits on a
cartridge because either it's not
possible to, or it's going to change
later anyway, so why not give them the
option of a game key card? And that
actually leads us into our second reason
why I think these were invented, and
that's cost. The cost of a 64 GB
Nintendo Switch 2 game cartridge for the
developers and publishers to buy from
Nintendo. Well, we don't actually know,
but it's been theorized to be somewhere
in the range of 20 to 30 dollars, which
isn't too different to hearing back on
Switch 1 that the cartridges were really
expensive for developers to buy. But
Switch 2, it was that expensive and you
only had one option, which was the 64
gigabyte. Now, that might make sense to
a game like Cyberpunk
who's going to release the game at 70
dollars and put the entire thing on the
cartridge and utilize [music] most of
the space, but when it comes to a game
like Hades, an indie rogue-like that's
probably about 5 gigs at best, they're
going to fork out for a giant 64
gigabyte cartridge? They did. They did
actually, and they had to charge twice
as much for the game as it is on digital
storefronts. And [music] that's a great
example why it just doesn't make sense.
And other indies and most people, that
just doesn't make sense. Physical wasn't
an option unless they had something
like, oh, I don't know, a cheap game key
card that was just a license to proxy a
game download. So, you might be
wondering, well, why do they cost so
much? Is it Nintendo being greedy,
charging so much for their cartridges
and pricing everybody out of the market?
Well, no, because that leads us into our
third thing, which is write speeds. You
probably know this already, but the
larger you buy, the more it costs. Well,
there's something else that drives up
[music] the cost of these cards, and
it's write speeds. How fast the
cartridge can read the data and the
information [music] on it. Two examples,
one, the camera I'm filming on right now
is a Sony, and it actually requires a
specific Sony SD card that's really fast
if I want to shoot in 120 frames because
slower cards can't do it. So, that card
costs a lot of money. This video is
being recorded on a very expensive card.
A Nintendo 64 GB cartridge needs [music]
to be really fast and needs to run the
game off of it. So, it needs to be able
to keep up with the Nintendo Switch 2's
really fast internal speeds because
there's many ways to run a Switch 2 game
on your console. Like if you buy Mario
Kart World physically, you can run it
off the cartridge or you can buy Mario
Kart World digitally and you can run it
off your system or you can buy Mario
Kart World digitally and install it onto
the SD card in your system and run it
off of that. And each of those options
will have different write speeds and you
can actually see people have done tests
of this to see what's the fastest and
it's always Nintendo Switch [music] 2's
own internal with the Switch 2
cartridges always being sizably slower.
Because even though these are really
fast cards trying to keep up with the
Switch 2 console speeds to give you a
similar experience, they just can't. And
modern gaming is getting kind of
ridiculous with what it needs, which is
why we're going to this digital future.
Unfortunately, I go back to the Final
Fantasy 7 Rebirth. Not only is it such a
large file size, but the developer and
creator of the game actually said they
tried to run it off a cartridge. That
the cartridge just wasn't able to keep
up. So, they opted for a game key card
release which forces everybody to run
the game off the Switch 2 hardware
itself. And in that way, they could make
a really impressive version of the game.
So, at least that way you could get
something physical,
>> [music]
>> which is where in a weird way game key
cards are preserving physical releases,
kind of. So, it's not always about
making the experience worse. Sometimes
GameCube cards are about just making an
experience possible. But, I will say
that every situation does need to be
[music] reviewed individually. I can see
this game here, for example, Goodnight
Universe. This is an indie game, kind of
like a Telltale Walking Dead type
situation. This could have ran off a
cartridge, but it's a cheaper indie game
that couldn't afford to do a 64 gig
cartridge. And I'm sure some are just
greedy, but you know, I don't think you
can slap that on everyone. Here's what
I'll say in Nintendo's credit. The
Switch 2 released after the Xbox Series
X and PlayStation 5. And both of those
Those, why did I sound so British? Both
of those only had digital-only versions
of the consoles. You had to buy an extra
add-on disk drive for the PlayStation 5.
And yet, the Switch 2 came out and it
was all physical. And I'll also say that
to their detriment, they were also
shockingly honest about a GameCube card,
what it is, what it does, and
advertising it to the box art's
detriment, which I'll never get over.
PlayStation, and for example, have been
doing a similar thing for a while. I
mean, it's a bit different, but you have
games like Hogwarts Legacy and Call of
Duty releasing with 1 MB of data on the
disk proxying a download. And I feel
like they
don't have to be nearly as clear with
their marketing or advertising as to
what it is you're getting yourself into.
To the point where I don't think people
even realize that they can't play
Hogwarts Legacy on their PlayStation 5
without downloading the entire game
first. [music] There is a tiny little
badge on the cover that does say
download required, [music]
which
no one's seeing that. Also, though, must
be nice. I wish ours were that small. I
think the reason why PlayStation doesn't
have to clarify that though is because
it's a full disc. It's just the
publisher and developer is choosing to
only put that much on and proxy the
download [music] for very similar
reasons we've talked about today. Just
feel in a world where like Sony is
removing all physical releases in 2028
[music]
and who knows what Xbox is going to do.
You at least have Nintendo putting
something on the shelves. Like there's
going to come a time where we walk into
retail stores and there's going to be no
games. And I got to be honest, it feels
like I already don't see an Xbox
section. Not because they don't have
physical, but because nobody wants it.
Unfortunately, I hope they can turn the
ship around. But there will come a day
where [music] there's nothing even from
Nintendo. And a lot of people might
think that's crazy because I mean I did
for a long time. Nintendo is such a
tangible company. I think they know that
we're all so nostalgic and we love
buying like physical toys and trinkets
and amiibos and this whole ecosystem
around collecting Nintendo. But it's not
their choice to some extent. We're
already seeing the effects of the gaming
industry these days and Nintendo needing
to do something like a game key card
just to keep up. But next generation,
Switch 3 or whatever's coming after,
game sizes are going to increase even
more. The write speeds and and what is
needed from the media physical media is
going to increase even more. What are
they going to do then? At what point do
we let go of physical media whether we
like it or not? And at what point do we
walk into a store and never see a video
game? Which I also think is like crazy
cuz I feel like a lot of walking into a
store and seeing games is almost free
advertising for these companies. They
stress so much about the cost, the cost
of making a physical item when they
could just buy it digital and it would
save the company 10 cents per packaging
and disc. But then you put all that
stuff out onto a shelf in the middle of
a store when moms and and dads are going
shopping for that for that toilet paper
and they walk by the video game aisle
and they're like, "Oh, we should
probably get that new game for little
Timmy for his birthday." Or, "Oh,
there's a new Nintendo? I didn't know
there was a new Nintendo. We should buy
a new Nintendo." I guess they're just
going to put up banners for the
consoles. They're like,
"Go online. Buy our games. Order today."
Can't get them here though. Ugh, what a
bleak future. That said though, there
has been some good strides recently. My
favorite has been that Nintendo are
actually listening, I feel, and they
quietly introduced a new 16 GB cartridge
just a few months ago for publishers and
developers to use and put games out on
it. Like, the first game that did that
was Meow Memories in Orbit. It released
at $30, which is pretty close to the
price of the actual game as a physical
release. That's possible now. And you
might have also noticed around that time
Limited Run Games, as well as Super Rare
Games, both started doing Switch to
physical releases, which is awesome.
Even if it's for one last generation, we
can still amass a physical collection of
actual games that we can preserve and
hold on to for the rest of our lives.
Games like Lollipop Chainsaw, which is
one of my favorite hack and slash games,
just got a physical from Limited Run.
Games like Mini Shoot, an indie gem
darling I fell in love with in my eShop
videos recently, Super Rare Games just
released that physically. Actually,
Super Rare Games, friends of the
channel, I've been so excited to see
them start back up again because I know
I've been talking with the guy that owns
the company and this was really up in
the air. Like, he didn't know if he was
going to be able to keep creating
physical releases for Nintendo to
preserve games and give these indie
games that would never get a physical
release an actual physical release until
this solution came about, which is so
satisfyingly
hopeful at least for this one last
generation. So, here's where I stand. I
would always prefer a game to be fully
on the cartridge, physically, and to be
preserved in my collection. Every single
time I would want that. And I really
hope that publishers and developers keep
pushing and striving to put their games
on a full cartridge rather than a game
key card release. And I hope Nintendo
keeps releasing other formats and sizes
of physical media for developers and
publishers to use and utilize to help
keep physical media alive. But, I also
don't think that game key cards are the
worst thing. I think that it presents
options to a lot of publishers and
developers to create a physical release
even when things like the size of their
game or the speeds of their game or the
cost associated with all of it or
sometimes all three inhibit their
ability to actually release a full
physical. So, that's why I buy game key
cards, not because I want to and not
because I think Nintendo gets a pass for
them or anybody gets a pass for them,
but because I buy games and they are my
only option. I would rather own
something over nothing. And you don't
have to agree with me. You can boycott
the game key cards. I actually respect
that. I I'm I'm a little special. I'm a
[laughter] little different
in many ways, but also I'm going to buy
them anyway so that I can keep making
videos [music]
for you guys and giving you free
entertainment and things to watch on a
Saturday evening. And at the end of the
day, at least my Hades came with a
little booklet in it. Plus,
it's not even a game key card. You have
your choice, and I have mine. And right
now, my choice is to get up off the
floor because I can smell cookies. That
might not make sense to you, but it's
because Kim's been baking cookies.
In fact, she actually Oh, god, I'M SO UP
NO!
SHE GAVE ME THE BOWL CUZ I like to eat
the cookie dough out of the bowl, and
you might have heard that I just dropped
it on the floor. The good news is I
think the actual cookies are ready. So,
I'm going to go eat a cookie and drown
my sorrows.