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I Built a Minecraft Mod That Sees Real Internet Data

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In this episode of the series integrating cybersecurity into Minecraft, the creator attempts to build a mod that utilizes the Hunt.io API to explore open directories on the internet directly within the game environment. The session begins with significant hurdles, as the team struggles to get the API keys properly configured without exposing them in code or logs, eventually succeeding through coordination between different agents and devices. A major technical challenge involves bridging the gap between the creator's Windows-based Minecraft host and a remote Linux server running advanced AI tools, requiring complex SSH connections and environment variable management to ensure secure communication between the game console and external security data sources. The development process focuses on refining the command-line interface within the Minecraft console to display real-time threat intelligence, such as hostnames, IP addresses, port numbers, and file listings associated with open directories. While initial attempts result in chaotic outputs where data is rendered as unsightly blocks or fails to load file metadata correctly, the team iterates through various prompts and architectural adjustments to improve usability. The goal is to create an intuitive system where players can simply query for recent attack captures and drill down into specific hosts to view infrastructure details like country location and provider information, transforming raw API data into a navigable and informative in-game experience. Despite achieving functional connectivity where the mod successfully retrieves file lists and displays host metadata, the final output format remains imperfect, often requiring manual intervention or resulting in errors when attempting to list specific files. The creator acknowledges that while the core capability of fetching genuine security data is proven, the user interface needs further refinement to be truly effective for educational purposes. The video concludes with a demonstration that the mod can indeed visualize cyber threats like dirty pipe exploits and file structures, setting the stage for future improvements that will likely involve more sophisticated world generation based on the discovered vulnerabilities and malware samples.
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Can AI create a Minecraft mod to explore open directories on the internet? This is part two of a recent video series where we gify cyber security inside of Minecraft. In the last video, we got a sandbox world created and we got our mod talking to the hunt.io API. But there was a problem. I still don't know how to play Minecraft. So, my live stream chat is helping me out. Let me show you the shenanigans. We do not have much progress whatsoever. We are trying to now get our hunt io capability uh in the environment and like in the game within Minecraft. That's all. We have not even done anything beyond getting into a super flat world. [laughter] We've been live for two and a half hours. We've accomplished virtually nothing. But that's fine. That's how it goes. Look at all the pig Look at all the pigs. Look at all the pigs that we have here. I gonna throw. All right. He died. He died. I killed him. The vault is still cooking. And I'm really hopeful that it can SSH into this device that I'm on right now. Okay. Omen said he did something. Did you get it done? What did you see? Creator SSH works. Yes. The MC modding live stream mod fabric 26.2 lab copied the hunt.io IO keys from our pass to now the user level entry environment variable hunt io API key without printing it or writing into the repo. Dope. Also updated the rundev client. So it will pull the user environment variable into the devclient process before launching Gradel and that seemed to build successfully. So now we should get that working. This is cool. Thank you robots coordinating with each other. Um now let's go see talk to local codecs. Hey, I set up our hunt io API key that should now be in the environment variables. Are you now able to actually see what we have connectivity to? Can you build out the hunt io commands for the actual Minecraft console so that we could like list a lot of the open directories that it's aware of very recently? Can you have it browse or list or fill out now some of the IPs and port numbers and things that it has here to just like list the files, the file names, the file size, etc. That would be at least just a kind of fine small smart working client capability like a CLI representative of using the Hunt.io APIs within Minecraft like within the console of the game. I believe you should now be able to actually test and validate all this because you now have the API key available to you. Again, it should not be displayed, but now we can harness that capability. So, let's see if you could get something now in action, please. Aha, it found it. Okay, good. So, it is aware of the API key. And now we're adding a little bit more tooling and capability. Minecraft, you exist. Now, we have Hunt.io. And I hate the fact that it always needs um specific things. I don't know if this is going to show my uh API key or not. So, let me momentarily hide the Minecraft status page. Nope, it's not. Okay, cool. It says API key configured. Sweet. So now we have huntio and recent. Thanks. Thanks for that. You immediately fail. We have a hunt.io command line on the other device that I normally use for AI research stuff. I know browse needs a website as an argument, but we needed that to be I wanted that to be the smart thing that was able to actually figure out what listings are coming from the Hunt.io API. I don't want to have to know the IP addresses or the websites or the port numbers. Like obviously that's not very helpful for the game environment kind of thing. I feel like we need a little bit more of our hunt.io understanding here. Let me get back to vault. All right. So now we're talking to robot codeex on the remote host. Hey Codex, thanks. Great work. Looks like you were able to get the hunt.io API key onto the creator device. But we are in a new endeavor because I think you on this computer in this Omen device have a much further along understanding of all the things that we can do with hunt.io. I know that you have already crafted some tooling and local command line capabilities for our usage of hunt.io know based off of the documentation and all the things that the API can provide and the ways that we're able to list out and uncover and now see the attack capture listings of open directories given like the metadata of host name, IP address, port number, where it's being hosted, where it's being served. You can see the country, you can see the infrastructure, all the things that the Huntio API will give us. And the same thing for when we can specify or list in to see the amount of files for a specific host. You have already done all that work in the documentation. You being Omen codeex uh not the creator host that we've been working on within the live stream. But I think we need to now build that in create the essential command within Minecraft on the creator device. So, I think what I need you to do is basically SSH in, kind of get an understanding of like what is actually in the Minecraft mod as it exists locally on the creator. Baseline it to be able to determine the deltas of what we actually need based off of what you've already created here on this host and the Hunt.io API documentation and their online instructions and their tutorials and their knowledge and their information and everything that we've already learned there. And then can you either prepare or provision the documentation prompts or files or skills or runbooks and everything inside of the creator device, the host that I'm currently on, and then give me a prompt for me to kick that right back into the creator agent. And then I think that's okay for now. Just tie this together so our hunt.io capability within Minecraft can be much more natural, much more real, much more expressive to actually getting open directory host names and port numbers. Please. Uh, have you thought about the architecture of this thing if it were opened up to multiplayer? I'm seeing this a lot of PowerShell. Would you host it on a Windows server? Ooh, Pimp and Easy is asking good questions. So, the host that I'm using actively, right, is my creator host name. Like the host name is creator, right? And that runs Windows. But the Omen device that I use as like my AI powerhouse in the AI dedicated open sandbox world is win is Linux. Is Linux. So fingers crossed like I'm pivoting into that right now and you can see much more like Linux file systems rather than Windows. All right, you got something. You got something. You got something. You got something. What do you got? What do you got? What do you got? Done. I provisioned the creator side handoff runbook and prompt inside the live stream project with no secrets written or printed. Dope. You have now gotten some of this. The key delta I captured. The current mod already has /hunt.io, but it's generic JSON to label rendering from attack capture browser. The next patch should become home host first. should render open directory host cards with IP port puncher provider. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Okay. It's going to try and upgrade it. And this it just gave me like this to be able to copy paste back and forth. So easy enough. So let's just now kick that right back to this device, the one that I'm actively using the desktop to be able to play Minecraft on. And let's just give it all that. And I think that it would be good. I feel like half split brain. >> [laughter] >> because Hunt io is the important part to make the security aspect of this kind of fun and interesting and cool. I've done that on the remote server to make a command line utility ctl controller device to be able to dump and give me the same uh here let me get to the stream machine the same output that we're seeing from hunt.io's IO's like actual website to be able to drill down into interrogate and investigate a host and a port and a file. It's now pooping that into Minecraft. That is like what we're trying to need to stitch together. So, I am having the discontinuity between my creator Windows host that runs Minecraft and is making the mod versus my remote AI operating system and ecosystem that does already have the Hunt CLI genuine command line tool and documentation and everything and everything. So I know we are yeah like hobbling along trying to get these two together but like this is probably the most important shoe that we need to drop is getting and being able to have these things be returned back here. But first we need to get the API key baked into the mod in the like at least smart enough way. my desktop like the Windows computer that I actively sit behind and use. I just call that the creator is the host name and Omen is literally an HP Omen device that's sitting in the corner running Linux. Creator is running Windows, Omen is running Linux. And when I usually use codecs, like how I'm interacting with this app right here, and you can't see a damn thing on my screen, I'm so sorry. Um, that is usually me connecting and remoting to the omen. This is the inconvenience where okay, I need the m the Minecraft mod actually happened on the computer I'm actually using is running Windows. So, because they're in a local network, they're just sshing back and forth into each other. They're just communicating agents and robots talking to each other. I like to do that for like hey a sort of amount of device fabric like a local tail scale environment so that that way yeah I can hit my creator my laptop my omen my GPD my whatever device we want for a local home local network okay implemented the next hunt IO slice now we have status clear recent search host and URL I feel like that's not what I want [laughter] I didn't do a good enough job prompting this because I'm goofing off with you all. I feel like we really need to reapproach our hunt io command. I need you to look up the documentation for real this time on hunt.io and specifically the like attack capture listings because that is what gives us our open directory listing. I want you to be able to present to me like by default the most current most recent listing of uh what Hunt.io is seeing and then I want to be able to get those hosts in their listing and then I want to be able to specify or drill down on one of those hosts and their port and be able to see their file listing. I feel like we just need a easier command line interface that doesn't require me to have to know a URL or know a query. We should have it be able to essentially present it all to me with genuine data right away. Could you make this a little bit more intuitive for our own experimentation and learning, please? Chat member Laura's 4350 said, "Tell it to only use Hunt.io as a source of truth for Hunt.io stuff nowhere else on the web. How should a player drill into one of the honio resos without using by index is good or host URL? That's that's cool. Did we have them in plan mode? Why is he asking questions like this? Let's start with 10. Okay. Implemented the hunt.io only CLI rework. The hunt.io now centers on the official the official legacy. What legacy? Okay. Will we see this work in game now? Start the mod so I can see it work. Hello world hunt.io. OH MY GOD. WHAT IS HAPPENING? [laughter] What did you make? What the What did you make? What is this? [laughter] Okay. Holy. It just like crapped them out. This is kind of slick, though. So, this was our Digital Ocean fellow, right? Right. Right. Hey, this is him. This is 13412. It looks horrendous like this. I kind of would have expected it to like output in the chat, but that's fine. Game of the year. Game of the year edition. Uh so he's uh hunt ID number 12, right? So let's go make no advancement please. Huntio, what is the recent do? And that will will that crap them out again or does that just make them? Oh, you're loing loading the recent for one day. Oh, this one has why so serial. We should look at him. I don't think it got anything from the recent load that Oh, no. It did earlier. So, it's probably just not adding them in. Okay. So, hunt.io host. What should we go look at? 12 was our digital ocean guy, right? Yeah. Yeah. He's loading the host and the uh host is not returning anything. Hello. What is happening with the host? Holy crap. Holy crap. Stats. Where's stats? Oh, why did you only keep 12? This is so bad. This is so bad. Good job, attempt, but not. All right, Codeex. I think we're going to have to make some real changes for our Hunt.io command line capability. I know that we did have commands. It looked like you've done a very strange thing with our hunt io command. I did run it and it did render those as genuine blocks. I don't know why you did them with blocks. I probably honestly would have expected them to be like text output displayed in the console so that I could realistically see them and not have them in game quite yet. I feel like we first need the data to be displayed in the like console of Minecraft in the terminal. I also didn't see any success from some of the commands. I saw some of them give me an error like the stats. I wasn't able to drill down into a host to be able to see the file names that are listed. I would have really genuinely expected you to be able to make that into kind of a command line equivalent within the console and within the commands of Minecraft. Not yet making blocks. I think we should try that again. Could you make a better plan here? Let's get into plan mode and genuinely just make this essentially like a command line CLI capability for the console to be able to render these things out. And I would have expected them to be much stronger, much faster, much better. Like being able to load a host should have been able to just display the files right away. Can you please uh make this a lot better? Yeah, make it into the chat, please. I really like the ideation though that's going on in chat because you guys are thinking like, oh, could we click an IP address? I almost imagine that there would be portals that are laid out like a portal to the end or to the Nether that you move into and that will bring you into like the cave or the world that has the open directory and can navigate and control around files. Restart the mod so that I can see and interact with this now please. Okay, so we have Hunt.io. That looks atrocious but it does work. 12 hosts cached and then use hunt one to be able to see it. So this one saw let me go for 12 because this was our digital ocean guy. Hunt io host 12. Why are you not getting that? You have more files than that. Does stats now work? Oh, it does. Cool. We can see the dirty pipe exploits. Okay, so it is genuinely making some really good calls to the API now. Status still works well. We are configured. I feel like we should get files from number one, but it's not getting any files. Am I not using this the way that it thought I would have? You should be able to try host one files 20. Oh. Oh, do I need to specify like how many files I want to get from it? Hunt.io host 12. That will tell me that I don't have anything. But huntio files 12 and then how many I want. Let's get the first 10. That's not doing anything. That's literally not listening. I think you could try the new dialogue feature. It could create custom buttons that run commands or show a simple guey. Oo, I was really curious about that. Is that a thing that exists? Because like we obviously need things like genuine buttons to a certain extent. I feel like we need to actually get files listed because we still are not getting any files listed in the output. We're reading the IP address. We see the host. We see the port, but zero files, zero size is not working. All right, CEX. I feel like we're just inching closer, but you still have not made this work well at all. We can now list out hosts and get the actual IP addresses and port numbers, which works, but getting and retrieving files to like drill down into on a host is seemingly returning file zero. and there's no genuine other metadata of like the infrastructure where it's hosted by or how that's happening. You should be able to query that from the API like that is again all inside of the documentation and we literally want the file listing. I literally want to have the information as to what is presented there. We need the capability to get this into the game and I just need to validate and prove that it's working. So please do ensure that you now have the successful output when you were to try to run the hunt io commands. I don't know what we need to do to get you in a better like actual iterative loop so that you can spin up and start and try to use the code in the chat and the commands and the console requests itself because I think that's probably the most important thing is that we need to have a better end toend gate and solutions so that you are actually able to see test and validate all of these things. Do we need to mod make modifications to the mod so that you can control the chat or that you can run it or that you can inject it or control externally to see and validate that it's working? But we desperately need uh some much better proven success of all these commands and what we're expecting from the true and genuine hunt.io data that we seeing from the API. So the API for this should return for one thing the metadata of these total files, subdirectories, total size and the insight and then all of the um output itself. I think we first needed the proof of concepts to be able to list these in the game so that we can prove and validate that okay we can make the API requests as we go through this sort of thing. Um, and then we could make it so that, okay, it would now make changes to the world or craft and create those worlds based off of maybe mobs like chicken or pigs or horses. But of course, we could eventually create our own custom like something that looks super sketchy for Python or something that looks super sketchy for a certain kind of malware like Vidar Stealer, Redline Stealer, certain ransomware variants. Like I feel like it's a super cool creative canvas, but I feel like we still need to plum together. What I'm interested in is the attack capture API because that's the name for open directories. And if that's what we're creating as the idea of a world in here, what we do is that we reach API hunt.io v1 attack capture and then some of the listing here. Um, and we would of course be passing in our actual token, but here are a couple requests to kind of show that capability. They do default, which is good, but we could kind of configure what we wanted to specify here. But see, like this is what I would have expected. And it doesn't need to be pure. I think he's controlling it now, which is good. That was what I wanted. Okay, we're seeing files. We're seeing files. We're seeing files. It sees files. Look at that. Look at that. Hunt.io host. Oh, you're driving right now. I see what's happening. Codex is is driving. [laughter] He's trying to control the game. It's working. We finally have the data we want, but not remotely in the format we were hoping for. So, we're not done yet. There is more work to be done. And we'll continue in the next video making a Minecraft mod for security research. Like, comment, and subscribe, and I'll see you in the next one.