Video summary
The video explores an experiment where the creator asked AI to redesign the Classic World of Warcraft Paladin talent trees for a hypothetical "Classic Plus" expansion, aiming to address long-standing player complaints regarding sustain, threat generation, and raid viability. While the creator initially expected the AI to produce ridiculous or overpowered suggestions based on common internet misconceptions, the results were surprisingly thoughtful and aligned with many of his own design philosophies. The AI proposed significant changes such as making Consecration a baseline ability at level 20, extending seal durations to thirty seconds, and integrating mana regeneration mechanics that reward avoidance actions like blocking and dodging. These adjustments were intended to create a more coherent combat loop without sacrificing the vanilla pacing or the unique identity of the Paladin class compared to Warriors or Shamans.
A major portion of the analysis focused on refining the Holy and Protection specs to make them genuinely viable for raid tanking while retaining their distinct roles. The AI suggested improvements like increasing the healing potency of Holy Shock, adding damage reduction upon critical heals, and modifying Reckoning to function as a reliable burst mechanic rather than relying on controversial crit-based procs. For the Retribution spec, the AI proposed normalizing Seal of Command mechanics to work with both melee and spell damage while enhancing aura utility to provide legitimate raid-wide benefits. Although some specific numerical values, such as massive damage increases from certain talents, were deemed too strong by the creator, the underlying concepts often mirrored his own ideas for balancing the class, particularly in how defensive abilities could generate threat and how offensive capabilities could be expanded without breaking the game's economy.
Despite the conceptual success of the AI's suggestions, the final visualization of the talent trees revealed the limitations of current AI tools when dealing with complex graphical interfaces like World of Warcraft's talent system. The generated tree displayed arrows in incorrect positions, used emojis instead of official icons, and included nonsensical visual elements like a picture of the creator's face for Blessing of Kings. While these graphical failures were humorous, they highlighted that while AI can effectively brainstorm mechanics and balance theories, it currently lacks the ability to accurately reconstruct or visualize intricate game UIs. The video concluded with the creator promising to present his own fully realized version of Classic Plus Paladin talents in a future episode, emphasizing that while AI is a fun tool for ideation, human oversight remains essential for maintaining game integrity and visual fidelity.
Read the full video transcript
Have you asked AI to design a new talent
tree first? That's hilarious. That's
funny. Okay, so there's a lot going on
right now. Blizzcon is around the
corner. There's a lot of talk about
classic plus, classic minus, WoW 2,
classic 2, this, that, whatever. There's
so many different things people are
talking about about what is going to be
announced at Blizzcon. Obviously, you
guys know I'm in the cut, okay? I'm I'm
very in the cut. I've been in the cut
for many years. However, I don't know
everything, but I also have very much my
own opinions on things. I've [music]
kind of I have like chicken scratch like
notes and stuff of like what I would do
for like the paladin talent trees and
classic plus and I'm going to make a
video about that. But Chad had a very
funny idea. They said, "Hey Sband, you
should prompt AI and see what AI would
come up with different talent trees."
We're going to do this. We're going to
take a look at it. I don't expect it to
be particularly good. I'm going to be
honest. I think there's a lot of bad
opinions on the internet and I think
that it's going to aggregate a lot of
these bad opinions and it's going to
give us some sort of bogus like way too
overpowered ridiculous sort of thing for
like what a classic plus would be. But I
think it'll be fun to look at. Take a
look at what the AI comes up with and
how in line it is with something that
like I would think or maybe maybe other
people in chat or you guys watching on
YouTube would think. So let's get to it.
Let's check it out. I think it'll be a
lot of fun. chatgypty.com. Can you take
the classic World of Warcraft Paladin
talent tree from patch 1.12 and [music]
redesign it so it's optimized to address
many Dude, I'm going to I'm going to get
angry looking at what they said. To
address many of the concerns [music] and
complaints of players that have given
feedback over the years. Okay. Okay.
Let's see what the AI says just for fun.
Wait, hold on. I would approach it as
vanilla plus my design rules.
Consecration becomes baseline at level
20. Wait, I said that. Paladins get a
baseline taunt.
All seals last 30 seconds rather than 30
seconds and disappearing on judgment.
Okay, can I say something about this?
Some people want this, dude. the the RP
the mechanic of I'm infusing myself with
freaking righteous holy energy and then
I'm taking it and I'm expelling it into
the freaking demon unleashing this
thing. I'm losing the holy power and
boom boom boom
like that's cool and it constitutes like
hey the judgment is so powerful that it
constitutes you losing the buff and you
need to recast it. Twitch sold the span
AI training to open AI maybe. I don't
like losing your seal on judgment cast.
[music]
Big design goal would be keep seals
judgments blessings aura slow 200 swings
plate hybrid utility and deliberate
vanilla combat pace but make all three
talent trees coherent genuinely capable
of fulfilling their advertised role.
Struggle complaints are remarkably
consistent. Red lack sustain damage
buttons has threat mana problems and no
complete raid tanking toolkit. Key tanks
like consecration living holy. Holy
shock is underwhelming. 31 point payoff.
Oh my gosh. Several talents are either
excessively niche or don't synergize
with the world. Spiritual atunement
light becomes baseline when healed by
another player. Restore mana gold to 5%.
Crystal healing doesn't trigger it.
Progress a resource engine without
giving holy talent is infinite mana.
Greater blessing should become baseline
around level 50. Sure. Oh, it says put
divine intellect and I bet this is where
it like turns into a disaster. Spiritual
focus and divine intellect both in the
same tier. Tier two, healing light. Uh
increase healing done by holy light,
flash of light, and holy shock. Wait, is
that how it currently works? I think
it's just holy light and flash of light
increase damage caused by I [music]
actually think that should do this too.
I think it should also increase your
holy shot
>> months for this.
>> This is kind of funny. A lot of this is
in line with the things that I thought
increase damage caused by righteousness
and judgment of righteousness by 369
1215 improves heal righteous. I think
the big thing with this is it should be
applied after spell power. So the way
this talent works in vanilla is is not
the same as later on and it's applied
before spell power increase and it makes
it really bad. So, some of the under the
hood type stuff needs to be addressed.
Divine purpose reduces mana cost of your
seals and judgments by five. Oh, this is
new. Mana cost of seals and judgments
reduced by 5 to 10. This gives holy rent
and holy pro hybrid something useful. I
think this is important to have good.
Dude, I'm so surprised by how I don't
necessarily think this is good so far,
but I'm I'm surprised at how like it's
thought out pretty well. Like there's
like reasoning for why it does the
things it does. Illumination is the
same. Improve blessing wisdom is the
same. Increase chance to resist fear and
disorient to 10. I actually think this
is not good enough. I think unyielding
faith needs some sort of a change or
buff. Divine favor when activated gives
you next flashlight, holy shock or okay,
same thing. Increase the curt holy light
and holy shock by four to or sorry by
6%. That's sanctified light. Sanctified
light. I think I think that's from
burning crusade. Your judgment of light
and judgment of wisdom effects last 10
20 30 seconds longer and have a 33 to 60
100% chance of refresh when you land a
melee attack. This creates a cool melee
healer incentive without requiring holy
palent melee DPS. [music]
They already refresh when you land a
melee attack. Holy shock crits make your
next holy light really fast. That is
that a Wrath of Lich King thing? This
concept resembles later paladin design,
but it fits vanilla exceptionally well.
I don't know if it does. Bless life
after crits. Reduce damage taken by 10%
for 6 seconds. Then again, this is kind
of nice. So you can run and holy shock.
You have your global cooldown and then
if it crits, then that one and a half
seconds is your global cooldown time. So
you don't actually lose uptime on
getting your heal out. So that's kind of
nice cuz one of the big problems right
now is uh if you holy shock, you
actually lose throughput. Holy shock 15
second cool down. Blast target with holy
energy causing holy damage to an enemy
or healing an ally. Uh significantly
improve its coefficients base values
compared to 1.12. I agree with this. I
think I think one of the big problems
with holy shock and vanilla is the fact
that it lasts 30 seconds. I'm surprised
at how good the AI is. Some of these
things are like actual things like from
the horse's mouth. I'm the horse. Also
deals additional 50% damage to undeaden
demons. Sure. Improves it coefficients
base values compared to one. Yeah. Like
I think this needs a higher coefficient
and it lasts 30 seconds. Like that's so
bad. Like if you're going to buff its
healing and stuff like that, you're
going to buff its values. It's hard to
say because it depends on what the
numbers are for like all the classes,
right? Like and and how everything works
in the grand scheme of things. So I
think 15 seconds could be fine. I think
you could go less, but if you go less,
then it needs to not be buffed that
much, right? I mean, it's bad right now.
So, I think if you made it like 10
seconds, that would be fine, but it
still needs a minor buff. Okay, so this
tree needs the most work. Uh, my version
makes best AOE tank, strong dungeon
deck, viable raid tank, still has
vanilla weaknesses. It should not simply
replace warriors. I'm a big believer in
tank identity. I think each class that
has a tank spec needs to be different. I
think if warriors, druids, paladins, and
let's say let's say shamans. I think
shamans should be able to like off tank
like tank dungeons and tank certain
things in raids. Kind of like how
paladins are in vanilla right now. I
think shamans should be like that. I
think a prop paladin should be different
from a warrior. Should be different from
a feral druid. Should be different from
a shaman tank. I think shamans should
have a tanking spec in vanilla. They
should have weaknesses. They should be
good tanks for like a fiveman dungeon.
You know, maybe they can tank some
things in a raid. They're like an off
tank. kind of similar in capabilities,
not in the same way, but similar in
capabilities to what what a prop paladin
is in vanilla right now. Chat GPT's
version makes pro best AOE tank, strong
dungeon tank, viable raid tank, still
has vanilla weaknesses. They should not
simply replace warriors. Uh, improve
D.VO aura. Increase the armor provided
by D.VO by 5, 10, 15, 25%. It's the
same. Readout is still in tier one.
After being struck by a melee attack, it
gains 6% increased chance to block for
10 seconds. stacks up to five times.
What is it in Burning Crusade? It's a It
increases the percentage chance in
Burning Crusade. That's what this needs
to be. So, this is really bad when
you're talking about like crushability.
Now, I do think it doesn't require being
crit. I think Chad GPT dropped the ball
on this one big time cuz this this
doesn't really work in like the the
scope of the game and how like tanking
mechanics and defensive attack table
works. You can't have it like stack up
to five times. I mean, this just makes
no sense. Having defensive talents proc
from critical hits creates a weird
incentive for tank is something players
have specifically complained about with.
Now, I do agree with this. I do think
that it it needs to having a something
proc off a crit is pretty bad. Now, that
leads to something else that is an issue
down the road that let's see how let's
see what Chad GBT thinks when we get to
that. Talking about reckoning increase
melee and spell hit chance by uh 1 2 3%.
Precision is the same. Guardians favor
is the same as vanilla. See, you can't
have this be the same and then you have
blessed hands in in holy. Then you like
your your freedom and blessed protection
are like no cool down. Should be a flat
percentage black chance. Uh 30% seems a
lot for only five points investment.
Yeah, it should be 30%. Actually, if
we're being if we're keeping it real,
you can make a pretty strong argument
that it shouldn't even work like that at
all because of how you need holy shield
up. Like if you take if you take warrior
shield block, warrior shield block has
like the 75%. Warrior shield block has
it's they have one ability that gives
them a ton of block percentage block
chance to help them be uncrushable
whenever shield block is up. A paladin
needs readout up and holy shield. Holy
shield gives you a lot less percentage
and readout like it's like half and half
essentially. So they made it a little
bit different. Even like talking about
like a paladin being uncrushable. It's
like you're uncrushable. That's a whole
rabbit hole to go down. So anyway, while
Righteous Fury is active, holy threat
increased by an additional 15, 30, 45%.
Uh, what is this right now? It goes to
like 190. Oh, so they're saying generate
even more thread. Is that right? 50%.
Oh, wait. They nerfed it. They nerfed
Righteous. So, hold on. Chat GPT nerfs
Righteous Fury cuz it's it makes it 45
instead of 50%. Damage taken reduced.
Now, Right Fury clearly says I am
tanking. Yeah, it they nerfed it. They
made it worse. Wait, hold on. Damage
taken reduced. Does it reduce the damage
taken in vanilla? I don't think it does,
actually. I think that's a Burning
Crusade thing. Okay, so they add that in
from Burning Crusade. I do think that's
a good thing to add. Increase the amount
absorbed by your shield by 10 20 30%.
Increase your chance to block by one,
two, three with the shield spec. Uh, so
they also give you a 3% more chance to
block. That's kind of nice, actually,
cuz that'll help you get over the hump
to that like uncrushable thing we were
talking about. This says keep blessing
of kings as the 11point talent. Okay.
All right. Now, I'm curious to see how
they want to approach Reckoning. After
blocking, dodging, or parrying an
attack, you have a 20 40 60 80 100%
chance for your next melee attack within
8 seconds to generate an additional
attack. Cannot occur more than once
every 2 seconds. This solves the bizarre
original design of Reckoning on Zen to
crit the tank. It also preserves the
iconic reckoning fantasy without
reckoning bomb exploits. No. See, I
think I think you can't do this cuz now
you're getting you're you're breaking
reckoning. You can't break reckoning.
Original reckoning mechanics have been a
prison sort of confusion and complaints.
Yeah, cuz people don't know. All right,
that's so funny. It should be able to
occur more than once every two seconds,
but there should be the the four stack
cap. So you have one main attack with
four stack. It shouldn't be an auto
attack reset and use like the same
function call as hand of justice, it
should just be a stack and then whenever
your swing is hit, whenever your attack
is ready and your swing hits, then it
hits them all instead of doing the auto
attack resets because the auto attack
resets actually are they're just
scuffed. The auto attack resets, you
could pro get crit more than four times
within 3.8 8 seconds and then you were
getting a bunch of attacks in now. Like
doing this like
is that better than just like one big
chunk of a lot of them, but it's, you
know, it's capped. Maybe it's less
potential DPS, but it's more burst. I
think it should stay the same way it is.
I do think if you get crit, you should
get a charge, but I also think I also
think you should get a charge. I think
it should work like this. I think if you
block, dodge parry, if you crit, it
should have a 100% chance. If you block
dodge parry, I think if you block dodge
parry, it should give you a 50% chance.
I don't know. This is like a tuning
thing. I actually think this is a great
idea and I had a similar idea for this.
I think it should be 50%. But also, I
want to be a crit. This is my first WoW
stream and I'm more lost than a League
pro nerding out. Dude, you're welcome.
Welcome to class. Welcome to church.
Welcome to the temple. Welcome to the
home of freaking righteousness, the the
way and the truth of the light of the
holy path. Welcome. I'm thoroughly
surprised by how good this is. I don't
think it's great. I don't think it's
perfect by any means, but it's doing a
number of things that I actually agree
with. This is kind of crazy. Yeah, we
just we just asked AI, "What would you
do if you were to make the Palon talent
tree?" Just cuz I'm curious cuz I did
that other one from from that guy on
Reddit. This is surprisingly similar to
kind of what I was thinking. Anyway,
let's keep going. Blessing of Sanctuary
reduces damage taken from all sources by
a small flat amount whenever the bless
uh bless target blocks, dodges, or
parries. Deals holy damage to the
attacker, restores 1% of maximum mana. I
do think having some form of like a mana
return attached to blessing [music] of
sanctuary is really good. It's the
tanking blessing, right? It also
incentivizes having more paladins in a
raid. I mean, if you have 40 man raids,
you're going to have multiple paladins.
So, you can have your paladin tank have
blessing of sanctuary up. So, not only
do you take a little bit of reduced
damage, but if you avoid the attack,
then uh there's like a return damage
aspect to it. Dodge, block, parry.
Avoidance is good. Avoidance increases
your threat effectively while you have
blessing of sanctuary up. Holy damage
has a higher threat threat uh threat
coefficient because of Righteous Fury.
This is really good. I think this is a
wonderful, wonderful option. This is
kind of crazy. One-handed weapon spec
increases all damage dealt while a
one-handed melee weapon is equipped by 2
4 6 8 10%. Okay. In vanilla, this
increases the damage you deal with
one-handed weapons by 10%. Now, hold on.
1% mana per hit sounds like too good. I
don't think so, cuz it's per block dodge
parry. I think their their idea for
blessing of sanctuary is good. Sacred
duty increase stamina by 246. Reduce the
cooldown of divine protection by 60
seconds. That's kind of like it's
drawing some inspiration from burning
crusade there. Ardan defender when below
35% health, damage taken reduced by
510%, two-point talent. very restrained
compared with later versions. Holy
shield increases block chance by 30% for
10 seconds for four charges. Each block
deals holy damage to the attacker and
generates additional threat.
Additionally, while holy shield is
active, you cannot be critically struck
by enemies within three levels of you.
Wait, that doesn't work. Yeah, I that
does not work. I feel like that does not
work. That to me, this is like a sort of
like band-aid fix type situation. Let's
look at how the AI decided to do the
retribution talents. I wouldn't turn
vanilla rat into wrath rat. Wait, the
AI. Okay, cinema.
Okay, chat. We love AI now.
We love AI.
I'm like starting to think that this
thing like this thing definitely like
was reading. I think this watches my
streams, dude. Twitch like sold the data
to to open AI or something. Fantasy
should remain giant slow weapons, sealed
judgment, occasional explosive holy
damage. The problem is that vanilla rat
doesn't have enough interaction between
those things. I mean, it does, but most
people aren't smart enough to understand
it. Okay, let's see what they do for
Rat. Uh, improved blessing of mind is
the same. Benediction is the same.
Improved judgment is the same.
Deflection is the same. They haven't
changed anything in the first two tiers.
Uh, improved seal of crusader. They make
it the burning crusade version.
Actually, they make this the Burning
Crusade version. Oh, no. This is just
melee. It's not melee and spell. I think
it should be I think if they were to do
this, which I think this probably is a
decent change. I think it should be
melee and spell. Seal the command. keep
the iconic vanilla proc mechanic, but
normalize it slightly so extremely slow
weapons aren't overwhelmingly superior.
I'd still deliberately make slow weapons
better. Okay, you know whatever like
over years I've said like under the hood
changes for seal of command, I think one
of the things that they can consider
doing with seal of command, I don't
actually think they should be
normalized. I just think the proc rate
should maybe go up a little bit. Like
instead of seven procs per minute, if
they made it nine procs per minute,
conviction is the same. Pursuit of
Justice four to eight% also reduce the
chance for movement speed to be impaired
by five to 10%. I think they should
change B pursuit of justice is what I
think. I think it should be two points
but I think it should be 15% like in
Burning Crusade but for two points. One
point should be 7% and then two points
should be 15%. Tier four eye for an eye
spell criticals against you return 15 to
30% of damage. Keep it. It's weird. It's
flavorful. It's extremely vanilla. I
think eye for an eye probably needs a
little bit of work. I think if they were
to keep eye for an eye the way it is,
it'd be okay. Improved rat aura.
Increase rat damage by red aura damage
by 25 50 75%. Additionally, attackers
damage by retribution or have their
attack power reduced for 5 seconds. I
[music] think that's too much. And
having three points of they did three
points of improved red aura. I think
this would be overpowered. I think this
would be too strong. But it's basically
like you either get improved red aura or
you get vindication. Paladin's melee
attacks have a chance to reduce target
strength and agility, but works on
bosses and as an attack power reduction.
Now rep brings legitimate raid utility.
Does this stack with demoralizing shout?
I feel like you're basically killing
demo shout. I I don't know. Making it
work on bosses seems kind of
overpowered. Sanctity aura increase holy
damage dealt by 10%. Also increases
paladin's physical damage by 5%. This
fixes one of its awkward vanilla
characters. Paladins are essentially the
only class deriving meaningful offensive
benefit from the or anyway in the
classic guide. Note, smite priest. This
seems too strong. I mean, if you have 5%
more damage and 10% more holy damage and
then you you get a double dip on your
seal of command cuz your seal of command
is getting its base damage from your
weapon damage and then it reapplies
again afterwards on the holy damage. I
mean, that seems kind of broke. I feel
like this is too strong. Well, then
again, in in Burning Crusade, you have
2% damage increase. I don't know. I'm
very like conservative about this stuff.
Like I I'm I'm very careful about like
not not the game not snowballing out of
control. So I mean the numbers are
something to tweak but it's it's the
general concept. I think this would be
too strong though. Increases damage
dealt with two-handed melee weapons by
246. It's the same. I would move
repentance upward with a 45se secondond
cool down incapacity as human target for
six. Interesting. I also think that
repentance should get moved up in the
tree. I think repentance as a 31 point
talent is not good. Interesting. I agree
with this. Critical, melee, and holy
damage increase all physical damage by
3% for 8 seconds. Stacks up to five
times. 15% maximum damage, but you have
to maintain momentum. It's already like
that. It's the same as it is now. Yeah,
it's the same as it is now. Judgments of
the wise. Your judgments restore 15% of
their mana cost and the target cause the
target become condemned for 8 seconds.
Your next seal proc against a contempt
target deals 5 to 10 to 15% additional
damage. This makes the game play seal
judge attack seal proc judge. That's
already what it is rather than seal auto
attack auto attack. Check, dude. God,
it's crazy that the AI has been coerced
by all the people that don't know how
this class works. It's so funny. But
this is insane. Condemning. This is This
is so This is way too strong. Imagine
you get a big seal of command judge and
then it's going to take 15% more damage
on your seal of command. That's crazy.
15% more damage on seal of command. 15%
more damage from vengeance. So, condemn
15%. Vengeance 15%. Sanctity or 10%.
after it gets a 5% increase from from
the from what it says earlier. I think
this is way too strong. And it says 31
point crusader strike. This is the
controversial one. Uh 6 cool down, 5%
base mana, instant strike causing 100%
weapon damage. That's it. No holy power,
no combo, no charge, no res giant
secondary system. Just hit the guy with
your giant hammer. Uh most importantly,
well, it's not just cuz crusader tri
your active seal as though you had
performed a normal melee attack. That is
what makes a redesign tree work. I don't
like this. every time you crusader
strike, you automatically get like a
seal of command proc. I also think that
it should be 100% we 6 second cool down,
5% base mana, 100% weapon damage. I
think if it's 100% weapon damage, it
should also have a spell power
coefficient like a 43% spell power
coefficient like the inst one. And I
also think that it should refresh your
judgments like before. Now, here's
something else. Let's keep going. The
resulting three idents
own work. Healer tank DPS, holy caster,
AoE tank, support DPS, efficient
healing, mana from tanking, mana from
judging, holy shock, holy shield,
crusader strike. That's like their kind
of like key capstone talent or whatever.
Crit based healing, block reactive tank,
seal judgment, melee, raid, viable. Yes.
Uh, excellent. Situational, competitive,
vanilla feeling. Crucial part is that
viable doesn't mean wretch should beat
warrior rogue DPS or pro should
universally outperform warrior tanks.
Uh, Rach 95% of top tier milk providing
excellent palent. I actually agree with
dude conceptually I agree with a lot of
the stuff that the AI says. This is kind
of funny. If you want I can take this
and build an actual 1.12 31 point
graphical talent tree for all three
specs with the arrows icons pro. Yes.
Let's see if it'll actually do this.
This is so interesting. This is so
funny. This is what it came up with.
This is so funny. Okay. The arrows are
in all the wrong spots. It doesn't have
like It says this has to be a
prerequisite for this which has has like
that AI look. Yeah, this is a disaster.
But very funny. Uh don't make it look
like it's not about how it looks, it's
about a visualization of it. Don't make
it look like AI. Make it look like the
talent trees from classic World of
Warcraft. Let's just see. Let's just
see. Let's just see.
[laughter]
It's [laughter]
I mean it tried. That's funny. It did
try. Look at Blessing of Kings. Why is
Blessing of Kings just a picture of me
with my mustache? Can you build this
into an interactive talent calculator?
Wait, yes. I built this a clickable
vanilla style 51 point palent using the
redesign holy protected red tree. Click
a talent to add ranks. Right click or
use this to remove ranks. Wait, it's
actually doing it. Divine intellect.
What?
[laughter]
Wait, that's so funny. It's not I mean,
obviously it's not like a talent
calculator we're used to, but this is
pretty funny. You know, it works. Two,
two, one for five. Nice. Cool. Emoji
talents. [laughter]
Dude, the talents are all emojis.
[gasps]
Improve judgment. It's a hammer emoji.
Benediction is improved blessing of
might. Amazing. Let me know what you
guys think in the comments below. I was
originally going to do this now and then
somebody in chat had this funny idea and
I was like, you know what? Let's do this
instead. Next time I will go over and I
will post my uh my version of classic
plus paladin talents. What I would do
with the paladin talents if I was 100%
in charge of creating the classic plus
paladin. I'll do that next time.
Everything is SPF TV. And also, if you
guys want Blizzcon coverage, this is
going to be the place to be. We're going
to have Twitch drops all weekend. I'm
hosting a big event. Uh, you can go to
blizzcon.sfban.tv.
If you're going to be at Blizzcon, I'm
hosting a big event Friday night, like a
community mixer. I'm paying for it. We
We got some sponsors and stuff. It's not
fully covered, but it is a free
community event for everybody going to
Blizzcon. Unfortunately, I didn't get it
completely covered, but look, hey, we're
paying for it. We're giving back to the
community. I want to host something for
people. So, it's going to be a big like
Mixer party thing. Uh, blizzcon.sfan.tv.
TV if you want to go register for that.
And uh if you're not going to Blizzcon,
make sure to watch my stream on YouTube
and on Twitch. There's going to be
drops. There's going to be the best
coverage of Blizzcon. The most
well-crafted, wellthoughtout takes,
okay, from Classic WoW guy for many
years, okay? I love this game. I love
Classic WoW. I do. and from all the way
back in freaking from from the vanilla
days kind of behind the scenes helping
out with like original classic launch
stuff until now. I'm very excited for
what we'll finally get to see come
Blizzcon or I'm excited to be incredibly
disappointed. Who knows? Anyway,
subscribe, like, leave a comment. We'll
see you guys next time.