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Hulk (Firelight/Lupin House) - (free) Maya Animation Rig - Review

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Video summary

The video presents a detailed review of the "Hulk" character rig, created by Firelight and Lupin House as part of an ongoing contest. This collaboration offers a highly versatile tool featuring advanced muscle options, cool textures, and extensive deformation capabilities demonstrated in their test animations. The reviewer notes that while there are currently 25 days remaining for the contest entry deadline, users should be aware of potential technical hurdles when referencing the rig file; specifically, texture paths may fail to load on some systems without manual adjustments or clearing cache files, though these issues can often be resolved with a few tweaks in Windows settings. Once referenced and configured correctly, the rig provides an impressive array of controllers for both body and face animation. The reviewer highlights specific features such as separate controls for breathing mechanics including belly movement, detailed muscle jiggle effects on traps and deltoids, and sophisticated foot/leg IK systems that allow for complex actions like rolling ankles or banking feet without losing volume. A standout feature mentioned is the "follow leg" option which allows a limb to track another while maintaining independent IK control, alongside auto-squash settings that preserve character volume during stretching movements. The facial system receives particular praise for its granularity and depth of functionality. Users gain access to individual controls for jaw movement, Adam's apple translation, lip rolls, cheek inflation, nose shape adjustments, and intricate brow sliders. The eye system includes separate iris, pupil, and eyelid controls with options to decouple eye rotation from head movement, ensuring naturalistic animation styles. Additionally, the rig supports inverse spine mechanics that allow characters to hold poses while reversing their spinal orientation without awkward counter-rotations, a feature deemed essential for professional workflows. Despite its robust capabilities, the reviewer points out minor limitations such as the lack of direct geometry selection options on main controllers and some inconsistent behavior with specific attributes like curling or scaling in certain areas which may vary by user setup. Overall, the Hulk rig is described as lightweight yet incredibly detailed, making it an excellent choice for animators seeking high-fidelity muscle deformation and facial expressiveness. The video concludes by encouraging viewers to explore the creator's website for more rigs and demos while directing any specific technical questions back to Firelight and Lupin House rather than the reviewer himself.
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[Music] welcome back to another rig review and today we're taking a look at this Hulk rig it's actually part of a contest and this is by fire light and loping house this is a collaboration go on their website I'll put the link in description of course you can see the rig in action here very cool cool textures muscle options and everything I will go into that in a second the contest is open for 25 more days you can see a little demo of what is going on which I will show you as well and that is the jury I will of course also post a link on my animation B website which is a site where I collect Rigs and you can see different loopin house rigs I have Pro rigs I have a bunch of stuff here from other people all over the web this goes on and on and on so if you have anything that you want me to review or take a look at send me an email and this is the rig in all of its Glory you can see here all the controllers now before you do anything go through the read get all the instructions there I did open this in 22 at first not 23 because I did not read the read me as you're supposed to this is what happens so if you have this and it looks funky that is why this is what it's supposed to look like that being said it also says to reference the rig now when I reference the rig uh the texture just never worked I usually go into Windows you go General editors and you have the file path editor that works for me here but even then you have to change a few things everying now and then for me I have to delete this whole thing keep it empty read path of course there's an error then close it reopen it again and then it works but when I reference the file it unfortunately never worked the textures so watch out for that now when you don't reference it in the rig is this big by this big I mean if you create a cube next to it you can see how tiny this is and then if you actually reference it of course it goes all the way down here just check out what you can do on your but I'm going to continue without a reference file now when you do have all of this though and you follow the all the instructions you get a picker for your body and the face so of course depending on if you reference it or not you're going to have to go into edits and change your name space so for me it was actually not like this I had to empty it and delete that and hit okay so when you do that you get for instance here right you get your browse whatever you want to have here this you get the head chest all that stuff this is all great I love having Pickers I wouldn't want to animate without any Pickers and you also get this here bunch of stuff in terms of blinks this unfortunately did not work so if I want to use this it gave me an error but only that so if I use for instance let's go back here the blink that worked and everything else works as well so if I've place it back and let's say you want this pose it's all cool it all works of course and you can do whatever you want here right you got awesome poses this I love this here contact poses which is great but anything you want to do right you got Doctor Strange poses and you can combine that to this phas those feet here right select these guys and so on all this works like a charm unfortunately the breathing did not work for me but again you might install this and it's totally fine but let's go back to here the other thing so when you select the main controller you have all those options here you can of course move the rig around it's fairly light I have an older computer by now but it's seems pretty cool that's your global scale here right so if you want to do anything you do it like that there's no scale option through here so if you do this it won't work you have your controller visibility All That Jazz also separately close on or off you got your abs you got breathing like this which is cool you got belly breathing like that you have deltoids I'm going to go with the around just we go them right here left of course as well and neck tension as well that's all very cool what I'm not seeing here unfortunately is anything where you can select your geometry usually on the main controller you would have an option that says you know referenced or not or so you have to go into the uh outliner to select the geometry sometimes this has nice texture it's not that I want to change anything here but every now and then for other rigs I don't know like I want to tweak things at different colors like whatever I want to do and that is not here I don't see there's any controllers I didn't see it anywhere else unfortunately but uh if you if you find it if you know I'm sure I missed it somewhere uh let me know but anyway that's your main control you have another one and for me this is always especially with Hulk if you go with the angly version that drums really far I would bring this all the way down here to create a different pivot so if you select this here now you can move him and it moves like that for a we for a Superman style controller pivot point now let's go to the feet you have your main controller here so you can move that guy like this what I always like to check is if you bring it up and then you move this around you can see the knee does not follow so for that you have this here but let's go back one by one but there are a ton of controls it's a very very detailed work which is very cool so this here you got your foot leg roll this goes pretty far all the way back this is nice you have a foot leg break angle so if you go like that that changes where this happens F leg release angle as well so do a different point here you have your tilt on the side sometimes that's called banking tip roll right from this angle here and then you have a tip slide then you have a mid roll like that a mid slide heal roll and heel slide you also have a follow leg so if you turn that on and if you select the root then you're going to have the leg that follows like this while still having an ik option which is actually very cool I've never seen this before not that I've extensive knowledge of all the rigs but anyway I like this it's cool option I always like having more options on rigs now if you go back here you got your ik FK so if you do like that of course you have your standard FK you know how all of this works then if you have Auto squashed so if I take this and I pull you can see how it starts to stretch things but if you go like this it will not do that it will retain the volume and you have extra Shapers here to do a bunch of stuff right so you can move this here move this here and so on and so on now just checking does not quite scale no maybe now then actually check with this no scope no now if you go here you have a pin leg it's also a classic thing when you're on your knees that's great follow spine button and follow leg ik so there are a bunch of options Sometimes some people would also like a so if you do this and that to not have to use this but actually have a control in here that says whatever whatever the name is spin KN whatever uh that would do this without a controller but through the channels I'm a fan of that as well to be honest so it would be kind of cool to have that option then if you go here you can of course move all the fingers this is for your all the way back here control of course here and so on can you scale no but you can do that you have an extra control to do this of course and that is that on this side of course left and right is going to be the same thing then as you go up this is your root controller not this so with this you have your visibility for inverse spine it's a bit small here let me show you there you go so you have that opt so if we select this you can have it like that so if he is holding on from somewhere then you can reverse your spine like this instead of having to do this and then counter from a different piver point which I love this is awesome every Rick should have that it's going to turn into some weird wish list then of course you have these guys to you can't rotate but you can translate can you scale no this is locked as you can see here or not available then you have a controller here in the middle so this is your spine like this as I said here this is your hip like that this is still on follow can see what the leg is doing here then same thing here so you can move it like this you can also shape it like that while here you have your regular spine controller and always check channels there's nothing here sometimes I forget to check channels this goes all the way up to here and then you have a spine squash so if you do like that you can see how it stretches and then if you do this it does not then here you have for muscle jiggle you can see these all around traps everywhere that's very cool especially on something like this like you know like a muscular character you want to have some muscle jiggle that's very cool then you have from here you got really nice deformation too so this is your clavicle that you can rotate and translate you can go up here whoops there you go for this arm like that you can take these this is in FK mode for now there's also stretch option so as always you can turn this on and off follow arm rotation so this has so many separate options stretch as well it's really really cool now if you want to change all this of course you can go here and now you have your your ik version here now follow arm turn this on same thing I'm going to take that and then it follows the arm I'm a big fan of this so you don't have like a sticky ik the usual now that being said if you do this right this is your your ik arm you have the hand arm rolls it kind of functions almost like a foot I've seen other rigs do that same ideas here right you got to tilt and all that roll it still says heel slide instead of whatever Palm or whatever you want to call it so you can tell that is still part of the foot rake but it's a cool option to have but what I would say 99% of the rigs don't have is and I've always referenced thex and rig for that if you do this your ik hand behaves obviously like an ik hand but if you do this and I mentioning this because a lot of students that I have in my classes they struggle with this they use FK uh they use ik and they do this but they don't rotate the hand with it so it looks like an FK hand so a big FL for ik arms is that if you move that around a you won't have arcs because you you know go straight like that it's not like a joint where you have a free Arc but also the angle of hand stays the same so when they lift a hand they as in students it looks like this it doesn't look like if I go back here right so if I lift an arm like this you can see how the wrist stays aligned so I would love for any ik arm options for uh let's go back here when you move your ik hands that if you do this that it actually behaves like an FK rest that is always on my wish list and I will forever mention the other rig but anyway you got the same here as with the feet right you can select your fingers you can do it like this obviously you have a picker for all of this as well but this is for the manual version now anything in the back these are the same by the way can see this here now the face there is a bunch of stuff here which is very cool let's go with this one first so as always follow spine top route all those follow options are great this is going to do this if you rotate and that if you translate then it's go here you have your rotation like that obviously you can trans it like this now you have the neck squash right so if I take this and it does that you can say AR and a back and then follow neck and follow neck here rotation and position as well that is the job but let's go quickly just because it's s here this is your chin or mouth squash and stretch I love stuff like that you got the same thing here for your head then if I go here this is your jaw and if I go here you can see here this is your chin we not squat and stretch but that's your chin there's another one down here where you have your Adam's Apple go from the side you have that or any kind of a follow or a swallow and then you can see this here you can push this or not that's cool then let's go in here so you have your lip control so you can of course translate and rotate there is a lip roll option so whenever you have most rigs when you select anything on the side here right anything sometimes it's just this so you have that for kind of tweakers to to tweaker shapes same with this select this guy it does what it needs to do but sometimes times when you select other rigs or other controllers here right I'm moving this around then you can see oh there's a follow jaw There's a sticky right you can turn this on and off so it's not that sticky sometimes you have like a lip zip function depending on what you have here so this has your lip roll so always pay attention to any type of controllers that you might miss some cool functionality that is in the uh the attributes over there in the Chan control that is going to be your overall mouth control and with that we can see here the teeth of course you have have your tongue controls back there you can see that all the way back there that will select everything uh there's actually see right there there's a curl option oh where is it here uh not doing anything for me right now okay that might be you can always imagine use the eror on my end I'm not sure then we can go all the way up to here so here you go got your upper lip function here if we go to the sides again you got your you can see how far you can go with the smile option you got your cheeks so either you do it like this or you have the inflate option which is cool goes pretty far I like it let's go up here you have your nose tip like that there's a select rotate option like this you have your overall nose that you can do like this actually there's a scale option on this one if you want and then you got here for the base and there is a wrinkle option that's cool lots of options this goes more into the brow area but you got this here in the middle let's go quickly nostrils like this you have a nose hole that is that for a flare option let me let me continue here why not I was already there so that's your inner brow of course you got separate controls all the way if you want to move everything obviously you have everything like that the pivot there's no pivot there's no trans uh rotate so it's from here just going to say the pivot is from the side you have this here and then this goes into now close feet you can see here we can push out even more so the facial controls are really detailed which is very cool same thing here right you got your cheek here all the way down to this guy in the middle you have a follow cheek option here and you can go here all the way but let's go here so this is your main eye control so you can move it like that you have in here Iris you can see the change here pupil of course and squash it's all neat and you have the eyelid follow of course this here you got your lid can you rotate yeah you can tweak that and of course you have all those options to shape and reshape for really intricate uh detail in the uhing for blinks and and all that stuff it's very cool of course always check your uh options but For Eyes Of course also have this here so that's your main eye movement option so like this can see this here also follow ahead so if I say don't follow the head and if I now move my head the eyes are staying put which is more the way I animated it but it really all depends on on the actions and of course you have a separate control here for eyes to move separately ears let's not forget you got that here and that is mainly it uh there is an eye highlight through the textures there's nothing like cartoony where you have an eye highlight in here um that's pretty much it it seems like there are no hair controls it has a bit of a um uh little strand here if I go up here this is just the squash and stretch now you want to go in here and of course you can expand this and then zoom in there you go so you can see this here right all face brows nose and lips lower face head squash these are all the options just in case tongue jaw throat head squash teeth of course hit that for reframe that's all standard stuff and there you go that is your character very very very cool nice textures very detailed and for sure go on the website you'll see all the like the test animation is really cool it gives you really a lot of options for squash and stretch and it seems like a fairly light rig as well and that is it so any questions as always send them to the Creator not me because I will know less than they do as a nice little fade as he gets angry he still has time for a very trendy haircut and that's it for me thanks for watching feel free to check out my channel check out my animation P for more Rigs of course check out the contest and again go on here it's very very cool look at that that was great timing to see what the textures were doing and keep watching this might have just an animation think that's it with the credits but no you can see all the controllers in action but at the same time here you got a lot of Demos in terms of what the face can do and the muscles so it's a really cool demo of the deformations and the options so it's it's a very very versatile Rak it's very cool can't wait to see people's animation and that's it from me feel free to check out my uh my channel of course if you want to and check out the animation weite for more rigs if you need any other Rigs and that's it from me thank you for watching