Video summary
This video provides a comprehensive guide on painting Warpstone, a translucent gem-like material often found in fantasy settings, using the figure of Kritok as a practical example. The host explains that unlike standard opaque paints, Warpstone requires a specific approach where shadows are applied to the top surfaces and highlights gather at the bottom, mimicking how light filters through a real gem. To achieve this effect, the process begins with a full opacity base coat of deep green rather than starting from black, ensuring that subsequent layers can build up intensity without being hindered by underlying dark tones. The core technique involves establishing a strong contrast between light and dark areas, alternating them frequently to create a visually compelling three-dimensional form that feels like a polished stone.
Once the foundational structure is in place with shadows and mid-tones, the artist applies highlights using a progression of white, blue, and green mixtures to build up brightness gradually. A crucial step in this phase involves adding edge highlights early on to define the model's geometry and ensure tight transitions between light and shadow areas. After smoothing these initial layers with thin glazes, the painting takes on a distinct radioactive quality through the application of fluorescent green mixed with a small amount of fluorescent yellow. These highly transparent colors are applied in multiple thin passes, pushing the pigment toward the darker areas to even out saturation while leaving the brightest specular highlights untouched to maintain maximum intensity.
The final stages of the process focus on refining the surface and adding intricate details that enhance the illusion of translucency. The artist performs cleanup steps to tighten up any rough edges and re-establishes highlights with a mix of white, green, and fluorescent yellow to ensure full opacity in shadowed regions while maintaining smooth gradients. To complete the gem-like appearance, tiny razor-thin scratch marks are added to simulate cuts or cracks on the blade's surface, followed by a single, precise dot highlight placed within one of these scratches to represent a reflection of light. This finishing touch effectively sells the idea that the object is a glowing, dangerous artifact containing trapped energy, transforming a simple green surface into a convincing piece of magical technology.
Read the full video transcript
Hello everybody and welcome to another
hobby cheating video. And today it's
time to talk about glowing green rocks.
Let's get into it.
>> The the strict technommancer that is
Vincy V. Let us get to the technique and
learn it. Vincy V. So, given how long
I've been doing this channel, it's truly
amazing to me that I've never really
deep dived on warpstone, something I
paint quite a lot of, having painted
multiple Scaven armies over the years,
and just countless thousands of these
little glowing green rocks. So, today
we're going to use uh a fun little
figure and we're going to talk about how
to do warp stone and make it look cool.
So, let's head over the desk and let's
get painting. All right. So, with Warp
Stone, we're going to use this selection
of colors right here. This is the set of
paints. Now, I'm going to use the deep
green basically as my base tone, but
that's just to get everything in line.
The black and the white blue end up
being my initial value control, my
highlights and shadows. Uh, and then
really where we're going to make the
magic happen is with the fluorescent
green and the fluorescent yellow, which
we'll use in later steps to wrap it all
up. Okay. Now, what we're going to use
today for a figure is Kritok. It's this
little guy. He's a cool rat guy, and I
wanted to paint him for a little while,
and I thought this was a good excuse to
do so. He has a big special magical
sword in the story. It's like some kind,
it's basically a demon trapped in like a
warp stone thing. So, that's what we're
going to do. We're going to put a
warpstone sword, and it has a demon in
it. So, that's fun. And, uh, Kredo is
cool, and the sword is a great surface
to show all the different things we want
to do with warpstone. So, great. All
right, let's start painting. We begin.
Uh, I just have Zenithl highlighted in
him as you saw. That's just because, you
know, that's going to be useful for the
boat, not only this, but for the rest of
the paint job. In general, you don't
want to try to work warp stone up from
black. You're using greens, which is a
lot of transparent colors. I laid down
some green over the entire sword. Just
want to get and establish a nice smooth
base coat. It doesn't really matter that
I blew away the zenithl. We're not
actually going to use it because it
works in the warp stone is going to work
in reverse. So, we want a full opacity
base coat. Um, having a lighter color
underneath just makes achieving full and
intense opacity with the green more
easy. Nothing too complicated about
that. Paint the sword. Turn the green
sword green. Okay. Once that's in place,
we're going to start setting shadows.
And warpstone is effectively a gem,
which means that it's going to have a
lot of gemlike properties. namely the
shadows will be towards the top because
it is slightly translucent and the light
filters through. So I take some of that
intense black, mix it with my green and
a couple of different intensities, thin
it way down and then begin applying my
shadows. I'm not too worried about layer
lines here um because we're going to
come back in and fix that later. But
what I effectively do is over a couple
different steps of black and black green
and black with more green, I just place
in my shadows. The key being they need
to be towards the top of each little
volume change. Now, you might ask
yourself, how do you decide where the
shadows go? And the answer is on the tip
of the sword there. It's going to be
towards the top because that's where the
light would filter through, hit it, and
it would become darkest. So, easy
enough.
In addition, we're going to uh make sure
that we have uh all the different darks
opposed by lights. That's really the
answer. What looks cool. Um so I want to
alternate a lot with light, dark, light,
dark. When you're working with
multiaceted faces like this, as
warpstone often is, you want a lot of
darkness opposing the light. So
basically, every dark spot has a light
spot directly next to it. That's what
keeps it visually compelling. and will
ultimately make it feel like a gem.
I then come back in with just some
normal of the my original green and just
smooth out a little bit of the layers. I
don't need it to be perfect at this
point, but I do several thin glazes of
it just to make sure that we get a nice
uh uh you know smoothish transition from
the shadows into the midtone as they
are. One thing to say about this is of
course I'm doing more more repetiti
repetition of these steps than what you
see on [music] camera. So in general to
get this stuff kind of smooth and like
with a gem you do want it to be quite
smooth. Um I'm generally doing two three
four passes of all of this. Uh I'm only
showing you one or two on camera.
Okay with that good. Now it's time to
place some highlights. Where do those
go? Well, they go to the opposite place
of where the shadows were. Because
again, warpstone is a translucent gem,
the light is going to gather towards the
bottom of things. [music] Wherever the
light would naturally filter out of this
very strange shape. Uh, as a side note,
if you're painting just a normal gem
like warpstone, I recently did a video
on painting gems, and that will teach
you exactly how to do that. Consider
this the second part of that series. the
same rules would apply. Just turn
everything green. This is for more
complicated surfaces.
Okay. So, I then start placing all of my
lights. And basically, again, I'm
working fairly thin here, doing multiple
applications to build up the transition
into the lighter color.
Uh I basically do a couple again of
different steps. So, like uh a little
bit of a little bit of white, blue, and
green, more white, blue, and green, and
so on and so forth. until I eventually
get to a nice place where it's rather
bright. The other thing that I do at
this point is also do all of my edge
highlights. Now, these aren't going to
be my final edge highlights, but they're
an important thing to lay down now
because they really do tell you where
you need to adjust your shadows, your
light, clean things up, find your edges,
stuff like that. It's important to do it
early on, even though you know you're
going to need to repeat it later. I end
up doing my edge highlights on most
models quite a few times because it
helps me really read and set the model
and make sure everything's nice and
[music] tight for use. For though for my
edge highlights, I just use a little
more white blue into the green.
Okay, so once all of that's done, we now
have a good progression. I go through
again with the green glaze. Smooth it
out just a little bit. Repeating the
same step as earlier to smooth the
highlight down into the midtone, but
more or less just getting a nice smooth
transition of all these out. Again, it
doesn't need to be perfect at this step.
We're going to do more work over the
top. But you want it smoothish, like
looking relatively good to where you
only have minor spots you're going to
need to correct. Here's how he's looking
at this point with just the progression
of the three tones. That is to say, the
deep green, the white, blue, and the
black. And honestly, this has an already
kind of a warpy stone feeling. You might
look at this and go, "Well, Vince, that
looks kind of okay. Why are we doing
more steps?" And the answer is, one,
because I'm a pedantic jerk who can't
ever stop myself. But two, and most
importantly, because Warpstone also
needs that more radioactive feel and
radiation or as we perceive it in our
minds thanks to years of Teenage Mutant
Ninja Turtle cartoons and so on, just
has a very different yellowish green
color to it. So, let's do that. I take
some of my fluorescent green, mix in
just a little bit of the fluorescent
yellow, not a ton, and then I thin it
down. Fluorescent colors are already
incredibly transparent/transucent.
[music]
a lot comes through, but we're going to
push that even farther. This is the area
where we want to build up nice and
slowly through glazes. We're climbing
the painting pyramid. And remember, as
we do so, we work thinner and more
targeted. And so, at this stage, what
I'm going to go ahead and do is thin
that down. And then I begin running it
over the surface. I'm always pushing
towards the shadows where possible. That
way, I deposit the larger amount of
paint in the darker areas where it will
have less effect, but it'll effectively
even out what it's doing. Now, I don't
touch the very brightest, hottest spots
completely. The very teeny tiny little
small volume of the highest highlight, I
will leave in that near white.
Everything else, I just apply these very
thin layers. And I do several passes of
the glazes here of the yellow green. But
you can see how much this enriches that
entire process, right? It's crazy what
it does because it just gives you such
an intense
uh more feeling of like radioactive
dangerous stuff like that just by
getting this rich saturated yellow green
in there. Now, that's going to take
several steps to do, but I repeat this
glaze multiple times just to make sure I
get a nice intense color.
What I then do is a series of cleanup
steps. So, my end here is really just
tightening everything up. That means
getting anything that I messed up from
my previous edge highlight in place.
That means recovering my edge
highlights. Um, I thin down some of the
previous white green mixture, mix it
with a little bit of my fluorescent
yellow to reinstantiate some of my
highlights. [music] Darken down again
some of my shadows and clean those up.
Make sure we've reached sort of full
opacity on the shadows and everything is
a nice smooth transition. Effectively,
what you're watching right now is me
doing all of these different steps where
I'm just highly refining the blade,
right? Working back and forth, putting
on more of the fluoresence, then more of
the black green and more of the
highlight, then I reedge highlight, and
so on and so forth. This is nothing more
than the fiddly work of making something
look finished and polished and good. And
this is a really cool character in my
army, so I do want to spend a little
more time on him. and another 20 or 30
minutes of just doing some glazes and
polishing things on a character that's
pretty cool is worth it. Okay, so with
that in place, we're almost done. The
thing is though, this is meant to be a
translucent gem. Now, with a shape like
this, it's hard to do our normal light
catch like you saw in the gem video, but
we can do something. So, we're going to
do two different steps. First, we're
going to put some little tiny cuts into
the uh into the blade itself. These are
quick and simple. We just basically take
a white, blue, and then a little bit of
that green and yellow. And we just
little lines, little tiny scratches.
These need to be razor thin. Sharpest
brush, flowing paint. Right? And you see
how I just cut in a few tiny [music]
little thin scratchy lines and we're
ready to go. Okay, that's number one.
Number two is we're going to put a
little tiny dot. Our finishing move is
our little tiny specular dot highlight
right on that top cut where there's a
cut into the sword in the shadow area
where we want to show that a little bit
of ding, the light reflection is
happening from the gem. We place that
little dot. We can draw it out a little
tiny bit like a little star. Like a
little star of Bethlehem or something.
And we're done. That's it. Here's how he
looks, how he all came out. I think
pretty cool. That's the warp stone
effect. Uh painting warpstone is really
fun. It looks cool green when it runs
from black all the way up to these
bright colors is really compelling,
especially with a saturation of yellow
green. So, I hope this helps you paint
your warp stone and get your rats ready
to go and on the table. Uh, if you liked
this, give it a like. Subscribe for
additional hobby cheating. We've got new
videos here every Saturday. If you've
got a question about anything I did in
the video or anything I used, hey, drop
that down in the comments below. I
always answer every question. If you
want to pick up any of the supplies you
saw in this video or any Hobby Supplies
in general, there are affiliate links
down below that don't say they don't
cost you anything extra. In fact, they
save you money. Uh, and they really do
help the channel. There's also the other
podcasts in the Vincy Cinematic
Universe. There's Fireball the Gazebo,
which I do with Ninjan uh all around our
favorite role playing games. [music] And
there's uh Snorlcast, the indie uh
wargaming podcast I do with Uncle Adam.
Finally, there's our Patreon focused on
review and feedback and taking your next
step on your hobby journey. We'd love to
have you as part of the community. As
always though, I want to thank you so
much for watching this one and we'll see
you next time. [music]
>> [music]