How To Get Insane INFERLUPA GHOST WOLF in Aniimo The Complete Guide (Legend of Thousand-Fang Ridge)
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This video provides a comprehensive guide on how to obtain the Infernal Looper Animo in Aniimo: The Complete Guide for Legend of Thousand-Fang Ridge. The Infernal Looper is an exceptional dark fire bird that evolves from the basic form known as Flamuff, which itself is an evolution of the Ember Pop. To begin this process, players must first catch a perfect-rated Ember Pop, avoiding any shortcuts to ensure they have the best possible version. While common, rare, and elite variants exist, the guide emphasizes securing the basic form specifically required for this evolution path, as other versions will not work for this quest line.
Once the necessary Ember Pop is secured, players must travel to a specific area within the Beast Fang Ridge region, ensuring that the game time is set to nighttime, as the quest cannot be initiated or seen during the day. The process involves twining with an Ember Pop or its family member to start the quest, which requires speaking to various NPCs including an old Infernus Lupa located nearby. A significant challenge of this quest is that it is time-gated by real-life days; players must wait several days in-game between stages, visiting the area multiple times at night to progress through talking to the Ember Pops and the Infernus Lupa before finally defeating the boss to complete the initial phase.
After evolving the caught Ember Pop into a Flame Ruff by leveling it up to level 12 and clearing the introductory Solo Dungeon, players must gather specific materials to evolve it further into the Infernal Looper. The primary material required is the Night Stone, obtained by defeating the Alpha Stellaris in the Forest of Fallen Stars, along with six Unbroken Flame Ruff Spirits. These spirits are dropped by Flame Ruffs with the special title "Flame Ruff the Mighty," which can be found in the Beast Fang Ridge at night. Since these drops are based on RNG and the enemies may not drop all six items at once, players can respawn the mobs by leaving the area, toggling the game time between day and night, and returning to the location to farm for the remaining spirits until they have the full set needed for evolution.
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In this Animo video, I'll bring you a
complete guide on how you get the
amazing Infernal Looper Animo. Let's go.
How's it going, guys? My name's DP
Jenner. If you do enjoy the video, leave
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Okay, so Infernal Looper is an
incredible dark fire bird Animo who's
evolved from the basic form of Flamuff,
who's obviously an evolution of the
basic form of Ember Pop. Now, to be able
to evolve and get an Infernal Looper,
there are a few requirements needed on
your behalf. So, let's get into it,
people.
First up, go and catch yourself the
perfect rated Ember Pop. Don't waste
time and materials in taking any
shortcuts. Yes, for sure, a common, a
rare, and elite Ember Pop would work.
But, what's the point? You may as well
get the best version. Ember Pop is a
very very popular Animo who can be found
in multiple parts of the map.
But, do however keep in mind you need
the basic form. Nothing else will do
here.
So, catch away, people.
Okay, so once you have that perfect
Ember Pop, you're now ready to go.
Okay, so from here, guys, you need to
head to this part of the map within the
Beast Fang Ridge. Uh this area here,
guys, is where you need to come to. Now,
to do this quest, it does need to be in
nighttime, so make sure you switch it to
that nighttime mode. Um if not, you
won't be able to even see this quest, so
yeah.
Okay, so upon first getting to this
point, you'll have to twine with that
Ember Pop or an Animo in its family. So,
Ember Pop, Flamuff, etc., etc.
So, once you twine, you can now interact
with these Ember Pops and start this
quest line.
So, the quest line is actually very
straight forward. The only problem with
it is is a quest itself is time gated by
real life days.
Whereupon starting up you then have to
wait a couple of days in game. So, yeah.
But, if you all guys it's definitely
worth you doing. Definitely worth
starting now if you haven't already.
So, basically when you start the quest
guys, you'll come and speak to these
Ember Popps and then you'll go on to
speak to an old Infernus Lupa [music]
who's located right nearby.
Now, there's no getting around the time
gated part of this quest. You just have
to wait.
Again, so upon starting the quest,
basically just do what you got to do.
You talk to the Ember Popps.
Talk to the old Infernus Lupa and then
guys wait the required amount of time.
[music] I do know the quest will indeed
update and you'll be able to progress it
upon server reset. But, obviously
depending on where you start this, you
could be waiting
hours and hours. So, yeah. Okay, so upon
you waiting that one day or the required
time, [music]
you're next able to progress this quest.
And basically guys, you got to do the
same thing again. Swim with an Ember,
[music] talk to the group in the exact
same spot, then go on to speak to the
old Infernus Lupa just nearby.
Okay, so after doing this you have to
wait another day.
And there is where you can actually
indeed complete this quest. So, when
that time has passed, on your third
visit to this area within [music] a
Beast Fang Ridge, speak to the group and
then head on to speaking with the old
Infernus Lupa. Remember that this all
has to be done at night time. But, yeah.
The game will tell you that anyway.
So, upon speaking to the Infernus Lupa
now, you have to fight and defeat him.
So, get that done.
People.
Upon you doing this, you speak to him
one more time and this quest line is now
complete.
So, from here guys, go to your Ember
pup, the one we caught earlier. And
here, if he isn't already, level him up
to a level 12.
Uh then guys, just basically evolve him
and get that Flame Ruff. Now we'll have
the requirement here to clear the first
Sanctum Spark. But basically guys, that
is the introductory solo dungeon which
everyone has to do, so yeah. You should
already have that done.
Okay, so once it has been evolved into
that Flame Ruff, you'll now see the
requirements you got in Infernal Lupa.
And the first one will be to Well, the
main one will be to complete that
warrior quest line, which you've already
done. The Flame Ruff then needs to be at
least a level 20, which you can easily
do. Uh but the two requirements here in
regards to materials are the unbroken
Flame Ruff
spirits, which we'll come to you in a
quick second. But you also need the
night stone. So the night stone you get
for defeating the Alpha Stellaris in the
forest of Fallen Stars, found right here
on the map.
So once you have that night stone, now
let's go and get the six unbroken Flame
Ruff spirits.
Okay, so to get these guys, uh make sure
the game set to that night time. And
then you need to head back to the area
within the Beast Fang Ridge where you
fought that old Infernal Lupa.
Here guys, when you get here, you will
see Flame Ruff with a special title
called Flame Ruff the mighty.
Take these guys down. But when you do
this guys, they have a chance of
dropping you these unbroken Flamewrath
spirits. It is all RNG, but yes, you
will eventually get them in the end.
Now, to get these two respawned once
you've taken them all out, if you
haven't got the six needed, you just
simply run away from the area, change
the game from night time to day time,
then change it back to night time, then
come back to the area, and you should
see more spawning right in front of your
eyes.
Now, just keep doing this guys until you
have the amount needed, six in total, of
these unbroken Flamewrath
spirits.
And then once you have these people, you
can now evolve your Flamewrath into the
amazing Infernus Looper.
And there we have it guys, how you get
this incredible
Anemo. Guys, if you enjoyed the video,
leave me a like, it really helps out.
So, if you like what you see, and you
want to see more, be sure to subscribe,
and hopefully guys,
I'll see you on that next
one.
>> Hey.