Video summary
The central theme of the discussion revolves around the elusive question of how much money it truly takes to break an artist in 2026, challenging the industry's tendency to cite a single magic number like $150,000 or $200,000. Experts and practitioners argue that there is no universal cost because every artist operates differently, possessing unique starting points, musical styles, and target audiences. While some campaigns require hundreds of thousands of dollars to push a record to number one on the radio or achieve billions of streams, others can generate significant momentum for as little as a few thousand dollars. The consensus among those who have managed both major label budgets and independent careers is that the specific objective defines the cost; for instance, getting a song onto radio playlists might require $200,000, but simply getting an artist to consistently stream and attract industry attention can be achieved with far less investment depending on the individual's circumstances.
A critical distinction is made between two stages of breaking an artist: entering the game and maximizing a record's potential. The first stage involves building a foundation where an artist consistently gains fans, attracts management and label interest, and begins to play the industry from both sides. This initial breakthrough can vary wildly in cost, ranging from $3,000 to $50,000 based on how efficiently resources are used. The second stage focuses on scaling a specific song to its highest possible stratosphere of attention, which naturally demands significantly more capital for marketing, video production, and advertising. However, the transcript emphasizes that before spending money on these expensive elements, artists must first invest in their craft and create enough content to understand what resonates with an audience. The cost of creation itself is often underestimated, with studio sessions, mixing, beat purchases, and travel potentially consuming a large portion of a budget before any marketing even begins.
For independent artists who cannot compete with the financial resources of major labels, the video proposes that content volume and strategic testing serve as great equalizers. The story of Daniel Allen, who achieved massive success for his song after posting 192 different videos to find the right format, illustrates that persistence and data-driven adjustments can yield results that would otherwise cost thousands. This approach suggests that independent artists should use their limited funds to test various content styles and ad strategies rather than blindly investing in expensive music videos or campaigns before knowing what works. The philosophy presented is to spend cheaply on creation and testing first to identify the winning formula, and only then pour money into scaling that specific success. Ultimately, having a job or side hustle provides the necessary runway to experiment and fail safely, allowing artists to learn what their audience wants without the pressure of depleting their entire savings immediately.
Read the full video transcript
Yeah.
>> How much money do it take to get me
popping to get me out here?
>> A lot. I'm going put it like this. A
lot. Because I don't think we have I
know not at CMG. We don't have a number,
right? We don't have a number that we
say it cost this much to to break every
artist because everybody's different.
>> Everybody going to need something
different. Like, you know, artist A may
need something different than artist B
and C. So,
>> so how much money does it take to
actually break an artist? Because
depending on who you ask, the answer
might be there is no answer. For some,
it might be 150K just to get an artist
to break through the noise, while for
others, it might be 200K just to take a
song to number one at radio. Or if
you're an independent artist watching
this, then it just might be whatever you
got in your checking account. And
somehow someway, I think that all of
those answers can be right because I
personally helped artists build real
momentum for as little as a few thousand
dollars. And I've also been a part of
campaigns where we spent tens of
thousands of dollars. sometimes hundreds
of thousands of dollars just to get an
artist through the noise. And the most
amount of money I've ever personally
spent was $180,000 in one weekend. And
if you're a part of the 40% of artists
subscribed to this channel, don't don't
get nervous. I'm not about to tell you
that you need $150,000 just to break
through. I mean, some of y'all just got
comfortable with paying for promo
because of the last video. And I'm not
trying to scare anybody back into
retirement because I actually think
asking how much does it cost to break an
artist is the wrong question. Before we
can even answer how much it costs, we
have to answer an even more important
question. What does breaking an artist
even actually mean, let me explain.
But before I do, make sure you hit that
subscribe button because, you know, it
is completely free and apparently it's
one of the few things in the music
industry that won't come out your
budget. So, do your part to help us grow
and make sure you hit that button. Now,
let's get back into the video. Now,
Yoatti is a great person to answer the
question of how much does it cost?
Because he's seen it from both sides.
He's been an artist that signed to a
major label that has someone spending
money to help push him through. And at
the same time, he's also signed artist
and been the ones responsible for
drafting up their budget for whatever
quarter or whatever project. And he
seems to be very confident in his answer
to that question. There is no number.
And his thinking is that every artist is
different and has different needs and
speaks to different people. So, how can
you really put one singular price on a
group of people that all are playing the
game a different way? But then there's
the other side and you will come across
people like Wendy Day who have a very
specific number.
>> It takes millions of dollars to break an
artist. And even me, like I'm 29 years
into this. And dude, I can't do this
without a budget of at least $150,000.
$150,000
to to break a rapper. That's not even
pop or or R&B. That's rap, which is
cheaper to work. Can you break down
where that 150 goes?
>> Absolutely. It goes to marketing and
promotion. It goes to shooting videos,
behind the scenes content. It goes to
Google ads. It goes to getting on
playlists. It goes to everything you can
imagine. And then on top of that, you've
got the expense of recording.
>> So $150,000 to break a rapper. And you
heard her specify that rap is actually
on the cheaper side in terms of breaking
an artist. Now, if you're an independent
artist, you probably heard that and
immediately started to update your
resume on Indeed or start thinking
about, you know what I'm saying, which
block you might have to hit a little
lick on cuz that's a crazy amount of
money. But here's my problem. What
exactly are we buying for $150,000?
Because we use this phrase breaking
artist. Like, everybody in the music
industry agrees on what it means, and
it's music, so of course we don't. Does
breaking mean a h 100,000 streams? Does
it mean a million? Does it mean getting
a label deal or getting a hit song? Does
it mean being able to sell 500 tickets
to a show or being able to quit your day
job? All of those things are completely
different accomplishments and they all
require completely different resources.
Now, me personally, I think about
breaking an artist in two ways. And the
first wave is what I like to call
getting in the game. This is where you
get an artist to the point to where
they're consistently streaming. They're
consistently gaining new fans and their
content and their music is starting to
move because people are actually paying
attention to them. And even more
importantly, that artist can now start
to play the game from both sides. On one
side, they're building consumers. So,
new fans, new listeners, new people who
might buy a ticket to a show or buy some
merch. You know what I'm saying? All the
cool stuff that artists want to start to
get. And on the other side, you're now
starting to attract the industry and
people who can lend you resources and
opportunities to further your career.
So, this could be managers, publicists,
publishers, labels, agents,
distributors, or even producers, and
other artists. Basically, people who
have resources and opportunities that
could help you go further in your
career. And to me, that's the first big
break because now you stand out above
the millions of other artists just
trying to get somebody to listen and
you're actually in the game and can play
it. And as I sit here and think about
their stage and what artists have to go
through to even get to that level, it
makes me agree with Yo Gotti even more.
The most amount of money I personally
spent to help an artist reach that stage
of their career was about $50,000. And
the least amount of money I ever spent
to help an artist get to that same stage
was $3,000. So, same objective, but
wildly different amounts of money spent
just to get to that point. And that's
because the artists were different,
their starting point was different, the
music was different, who they were
speaking to was definitely different.
And the opportunities they received
along the way were different. And even
what worked was different. And then
there's what I consider to be the second
wave of breaking the artist. And this
wave is more about getting the record to
be as big as it can possibly be. Because
this is the wave where you finally get a
song that takes everything that you've
built and moves it into an entirely
different stratosphere of attention. And
I've personally been a part of campaigns
that have helped take songs to top 10
and even number one. So we're talking
about hundreds of millions of streams,
if not billions of streams. And even
there, I've seen wildly different
amounts of money be spent just to help
these different artists reach those
stages. On one of those campaigns, I
personally spent like $40,000. And on
another campaign, I was responsible for
like $20,000. And I'm being very
intentional about how I word that.
That's what I was personally responsible
for and what I had visibility into. But
those artists did have labels and they
had teams and other departments that,
you know, I'm sure were looking at their
own budgets for the quarter and what
they could spend on their portions of
the campaign. So those actual
investments were probably significantly
higher. Which is why whenever somebody
says it costs 150,000 just to break an
artist, my first question is to do what?
And that's why this next number actually
makes a lot of sense to me. If you're
trying to break a record and you want to
take it all the way, I'll just give you
guys some game. If you want to get your
record on radio, cuz that's the first
thing an artist when you sign, I'm like,
"So when am I going on radio?"
>> Yeah. What they got to do
>> to take a record that y'all see on the
radio become number one? That's
$200,000.
>> $200,000 to get on the radio.
>> That's $200,000.
>> Yo, that clip is so funny to me. Every
time I see it because go back and look
at Lil Yachti's face, he's looking like,
"Damn, bro. That's what you have to
spend on me." But jokes aside, that
number is something I can work with.
Because if you pay attention, Coach K
didn't say it cost $200,000 for an
artist to build a career. He attached
that number to a very specific
objective. It's going to cost us 200k to
take the song to number one at radio.
Now we can actually build a budget. And
I think that that's one of the biggest
mistakes that most independent artists
make. You have to stop asking what's a
good budget and start asking yourself
what do I want my money to achieve
because your money is about to have a
lot of jobs. And the artist money alone
actually breaks this down way better
than I can.
>> Studio [clears throat] typically for a
12-hour block is 1,200 bucks. Then the
session engineer 75 to 100 an hour. So
just add that up. Say you do seven
sessions a week. It's $10,000 just on
sessions. And then mixing anywhere from
2500 to 10,000 a track. That's 19
tracks. So that's $100,000 just rounding
it.
>> Yo, your math is impeccable.
>> Now you're already at 120. And now you
got to pay for the beats. So they're
anywhere from 5,000 to 40,000 a track
depending on who you working with times
14. So 400,000. So, let's just say 250
plus 120. Now, you're already at
300,000. That eliminates 75% of the
people who are aspiring. I didn't
realize how much money that it takes to
actually be an artist. This is before
you market. This is before you shoot a
video. This is before you do an
appearance. They tell you to invest in
yourself, but it's also a bit scary
investing in yourself.
>> The song is the most important thing,
but there are so many other things that
it takes to take that song and make it
be worth something. There are hundreds
of thousands, even millions of dollars
that go into taking a song and sharing
it with the world. And so that's a
conversation that I think should be had.
>> Now, obviously, Money Long is talking
about the cost in relation to what a
major label artist spend or an artist at
that tier may be having to put out just
to get these things done. But the
up part is we haven't even started to
push the song yet. You made the song.
Congratulations. Now, we need marketing.
We need content, a little ads, a little
seating. You probably got to move
around. So, a travel budget and you got
to be drippy. So, now you might need a
stylist. And then suddenly that $10,000
that you thought made you rich got about
eight different people telling you they
going to need 1,500 of it. And look, I
empathize with you guys. Music has to be
one of the most expensive art forms to
create. I haven't done any research to
back that up, but just, you know,
thinking about all my art homies and the
ones that do different stuff, it sure
feels like it's the most expensive art
form. But that's also why one of the
least sexy pieces of music advice might
also be the most practical and the thing
that actually helps you get your career
going.
>> Tell like any up andcoming artist that
ask me for advice. I ask them, "Do you
got a job or a hustle?" If they say, you
know, the old answer, nah, this is my
plan A. I'm putting my all into this
Go get you a job or a hustle
because you need money. This is pay to
play. You need bread to make the gas
don't go in the car without the money.
You get what I'm saying? So, you need
money to a make yourself be comfortable
in a living space because even though it
sound cool, you don't want to create
from a hella broke traumatic space. It's
not going to turn out well. Artists do
best creating from that when they've
been through it, not while they in it,
if that makes sense.
>> Now, look, I know no artist wants to
hear get a job. And that's probably not
the inspirational quote you were
planning on hanging above your studio
today, but I agree with him. And the
older I get, the best advice I think I
can give the independent artists is take
care of your real life and find you a
good job or a good side hustle. Because
unless you have a label or an investor
or a rich family or just, you know,
somebody with some extra bread that
feels like financing you for whatever
reason, then your job isn't necessarily
going to get in the way of your music
career. And in fact, it might be the
only real chance you have at having one.
Because the real advantage that money
gives you isn't that it guarantees
success. It's the fact that you now have
a runway to try stuff and to test out.
Basically, you get more opportunities to
try, which means you get more
opportunities to fail, which means you
get more opportunity to learn, which
means you get more opportunities to get
better at the thing, which means that
eventually you get another opportunity
to try again. But this does create an
obvious problem. And I know some of you
are watching like, but I don't I still
ain't got 150K. And look, that's fair.
Most artists don't. So, what do you
compete with when you can't compete with
money? This next artist has the answer
to that.
>> I would make a lot of music. Like I
would really hone my craft and skill
because the better you are, if you
practice every day at anything, you put
yourself in the 1% versus the 99 cuz
everybody else don't practice every day.
Like most of us going to go home and do
something else. You feel me? The one
person who go home and they do it and
they wake up the next day and they do it
and they do it. You now entered the 1%.
you're better than 99% of the world at
what you do just because you did that.
So, I would do that first because I want
to give myself that edge and advantage
and I'm going to make better song. I'm
going to rap better. I'm going to write
better. I'm You feel me? And after that,
I'm going to go to the content phase.
I'm going to find somebody to get with
where I can make bulk loads of content
for these songs I love and I'm going to
get real creative and I'm just going to
flood. I'm going to hit the timeline
every day. I'mma put my music out in
blood flood every day and something's
going to go. Like
>> there's no way I'mma sit here and shoot
a thousand shots and nothing drop. If I
shoot a thousand and nothing drop, I
need to go back to work.
>> I a thousand% agree with a Russell. And
look, I'm going to be real with y'all
because a major label artist can
absolutely outspend you. They can hire a
better director. They can hire the best
marketing teams. They can get the
biggest creators, spend more on ads, do
more seating, do more PR. They can
honestly make phone calls and get access
to things that you guys don't even know
exist yet. But there is one resource
that has proven itself to be the great
equalizer and is where the gap has
gotten a lot smaller, and that's
content. And that's because the internet
gave everybody an upload button. But if
you can't compete with them with money
and resources, you can at least compete
with attempts. And this next artist,
Daniel Allen, might be one of my
favorite examples of what that looks
like.
>> All right, so I've told this story a few
times before. I want to tell you guys
how I got my biggest song. Has like like
around 40 million streams right now. I
released it on Drokid, which for those
of you that don't know, it cost $10 to
use Dro Kid. Um, so it was like with no
major label. Song is called I Just Need
by me and my friend Lyra. We put the
song out August 11th, I think, of 2023.
And January 1st of 2023, I decided that
I wanted to start posting a lot more
online because I wasn't getting any show
bookings. And I just thought that maybe
that would be easier if I posted more on
the internet. And so I was posting
basically every day for like the first
seven months of the year through July to
the point where I kind of had an idea or
like understanding of what people liked
or didn't like on my page. And for the
most part, by the way, no one liked
anything. I was getting, you know, 100
likes on a post, 80 likes on a post, 150
likes would be like a good post. I
remember when I posted I just need for
the first time I got like 270 likes or
something. But what was really
interesting is the people liking it.
That was like the first time that I
think I got a comment and I went to
their page and it gave me the option to
follow them back cuz it wasn't like one
of my friends uh like commenting on the
video and that was like enough to tell
me that okay like strangers can like the
song I just need to find a way to get it
in front of them. And so what I started
doing was I just started posting the
song like shamelessly every day. I
started that process in July and then I
started doing like multiple posts a day
and whatnot. Basically what I would do
at the time is I was isolating for
everything that did well. So, I was
confident in the song number one, but I
wasn't sure what style of video to make
for it. And so, the month before I had
done my first DJ video outside, and the
DJ video did really well. And so, I was
like, "Okay, like I got to keep
promoting this song." It was with a
different song. And what I noticed is
every time that I promoted the song, it
didn't do well. But every time I did DJ
videos, they did well. So, I was like,
"Okay, cool. Like, I'm just going to do
a bunch of DJ videos." And so, I did a
bunch of DJ videos with a bunch of
different songs. And the DJ video worked
best with I Just Need. So, then I had
two things that worked. I had a DJ video
and I had the song that works with the
DJ video. I was like, "Okay, cool. I
know that those two things work
together. Let me try a DJ video with a
song in like a bunch of different
locations." So, I tried my living room.
I tried outside like prettier places.
And then I was like, "Okay, cool. DJ
video with my song in a pretty place
does better than indoors." And then
finally, what got me like my first video
that did well was I found out that you
could do a DJ video with that song in a
pretty place with like hookie like
Instagram style text. And that video
that I'm referring to was the
192nd video. I'll say that again. Video
number 192 that I posted with that song.
And then that was the first video that
got a million views. And then the song
was like number one at US Dance Radio
and blah blah blah blah. Anyways,
>> 192 videos. I want you guys to really
think about that because most artists
would have posted video number seven,
gotten like 430 views, and then be on
their stories the next day talking about
the algorithm is suppressing them and
this doesn't actually work. And
it's like, no, bro. You made seven
videos. Daniel made 192. And because of
those 192 videos, he got to get a result
that will normally cost people thousands
of dollars for basically free. But
there's something that's even more
important about his story. He wasn't
just blindly doing the same thing 192
times. He was testing out different
formats and learning what the audience
was responding to. And then he would
adjust. He would get a little bit
better. He would try it again. And
eventually, attempt number 192 gave him
the result that he was looking for. And
this is why I think the money
conversation and the content
conversation merge together and become
the same conversation. Because your
biggest advantage as an independent
artist isn't pretending that money
doesn't matter, because it absolutely
does. Your advantage is figuring out how
to use the cheap to get an answer
before you spend your money on all of
the expensive stuff. And honestly, I
just kind of went through this exact
same situation to a little bit of a
different degree, but I had a client who
had four different songs they wanted to
test out. And for song number one, they
shot a really expensive music video for
it. And we put it out, we test it, we
did our whole thing. Then we put out
video two. And then we put out, you
know, video in song three. And then we
put out video in song four. And guess
which song ended up blowing up for him?
It was song number three. And what makes
it even funnier is that song number
three had the cheapest music video. Like
he just shot a really quick running gun
video while he was out one day. And to
be clear, the song with the expensive
video did do well. It just didn't do as
well as song number three. And that's
not because the artist is stupid. It's
because none of us know. like none of us
know what's going to be next. You can
have experience, you can have data, you
could have great taste, you could have
Superman in the Justice League behind
you, you could have $150,000
and the people on the other side of that
phone might still pick something that
you didn't expect. So why would an
independent artist with limited money
spend their entire budget pretending
they already know the answer? So use the
cheap to find the answer and then
spend your money behind the answer that
you were just given. And that's how I
would much rather see an independent
artist think. Like that's the philosophy
I much rather see you guys live,
breathe, and die by. But we got too far
off the topic. Let's get back to the
original question. How much does it cost
to break an artist? 150,000 maybe
200,000 possibly for a specific
objective. 50,000. I've seen it. $3,000.
I've seen that too. Because in the grand
scheme of things, Yo Gotti was right.
Every artist is completely different and
you all have different starting points
with different music, with different
audiences that you're trying to reach
and different resources and different
goals. And if I'm being completely real,
you all got different luck, too. So, I
can't honestly sit here and give every
artist watching this one magic number
that would guarantee you make it to that
point. But what I can tell you is what I
would do if I didn't have this giant
budget behind me. I would make sure that
my money lasted long enough for me to
learn something, for me to be able to
create enough content so that I could
actually figure out what people will
respond to. And then I test my music out
enough to learn how not to rely on just
my own opinion. And then I use ads and
seeding strategically to figure out if
that attention will convert. And when
the audience finally gives me a signal,
they finally send that light down from
the sky that this song and this thing
could be the one, that's when I will
reach as deep in my pocket as I can
possibly go and start to spend even
harder. Because a big budget is
powerful, but a big budget doesn't
automatically mean that you'll know what
works. And trust and believe, I've seen
people spend a lot of money in very
stupid ways. Because at the end of the
day, more money just means more
opportunities to find out what could
work. But if you're an independent
artist, then you have to learn how to
create those opportunities more
efficiently. And that's actually the
entire philosophy behind the artist
blowup blueprint that's inside the no
labels necessary community. It's not
here's how to spend $150,000. Cuz to be
real, most independent artists don't
have that. It's here's how to use what
you do have intelligently. How to create
the content, how to test it, how to use
ads, and how to seed your music to start
conversations. and most importantly, how
to figure out what's working and what to
do when it's time to scale it. And we
took that entire process and turned it
into a 30-day campaign system so you're
not just dropping posting three times,
you know, spending a little money here
and there and wondering if this is
even worth it or even actually doing
anything for you or even worse, just
hoping that something happens. So, if
you're trying to run your next release
like you actually have a team behind
you, then hit the link below this video
and join the No Labels Necessary
community today. But guys, I want to
know what y'all think. If I gave you
$10,000 today to break yourself into
that first stage that we talked about,
that get in the game stage, and I'm
talking about with no label, no
investor, no extra money coming in in
some magical way, just you, the 10
bands, and your music. What exactly are
you spending it on? Let me know your
thoughts in the comment section below.
Other than that, if you like this video,
make sure you hit the like button,
subscribe, share this with the artists
that need a little bit of gain today. My
name is Corey and I'll see y'all next