HORROR COMIC MAKING! ⭐ Let's work on it! Chatty, inspiration vid!
Watch on YouTubeVideo summary
In this chatty and inspiring video, artist Steph provides an update on her two-year-old horror comic project centered around a haunted water park that blends elements of string theory with paranormal activity. She begins by organizing her messy desk and testing out new art supplies, including erasable pencils from Tiger as affordable alternatives to the premium Col-Erase brand, which she praises for their softness despite being slightly grainier than the originals. Steph also shares her enthusiasm for Tombow mechanical pencils in Ghibli editions and discusses creative ideas for Comic-Con stickers, ranging from romantic era themes to a humorous concept involving an "anti-AI" logo made with one glass of water.
The core of the video focuses on the rigorous process behind comic creation, specifically emphasizing that thumbnails are often the most difficult part where significant mental effort is required. Steph explains her workflow for formatting scripts in Word and then transferring them into sketchbooks to visualize page layouts before drawing final pencils, ink, or colors. She highlights a crucial lesson learned from her previous work: writing dialogue as single panels can be misleading because illustrating those actions requires breaking scenes down into multiple shots with establishing views, character interactions, and varied camera angles to maintain visual interest and guide the reader's eye effectively through the story flow.
As she works on specific pages involving characters wading into a derelict pool and boarding an abandoned swan boat, Steph demonstrates how she refines her thumbnails by adjusting shot sizes—from wide establishing shots of swampy water to closer views that convey urgency and atmosphere. She admits that character design remains her weakest point, noting inconsistencies in her previous comic where a main character went off-model frequently, which motivates her current focus on creating expression sheets and refining designs before finalizing the art. Despite these challenges, she expresses excitement about expanding the project into its full 74-page scope, acknowledging that while it has become quite large, every step of the process is essential to bringing the story to life.
Read the full video transcript
Hello and welcome back to Average Joey.
I've got a very messy desk here. My
[music] name is Steph. Nice to see you.
Nice to meet you. If you're new here,
this is my comic. I am going to work on
my comic today and chat to [music] you
guys as I'm doing it. So, if I am into
comic making or anything like that, then
stick around because I'm going to be
yapping and chatting to you about the
process of my process anyway and how
long it takes me because it does take a
long time. [music]
This um horror comic has been in the
works for about 2 years now. I mean that
I I think 2 years. And [music]
by that I mean I had the idea about it
2 years ago. And sort of from there I've
been building on it and it was kind of
like
>> [music]
>> just this idea of this haunted horror
park.
But now it's become [music] more and
it's become more pages and things.
Zelda.
Do do do.
What are you doing? A cat will always
inevitably come and walk all over your
stuff [music] if you are trying to do
something.
Just going to put these in here
otherwise I'm going to lose them, my
[music] nibs. And I'm going to put this
guy here so I don't stab myself.
I just got this pencil case so
you know. What like things everywhere.
What the heck is this? It's a bit of
junk. Lovely. Got my coffee as well and
I'm just sort of clearing [music] my
desk a little bit to make headway here.
These are those plastic things [music]
that come with the alcohol markers that
you put in between your pages so it
doesn't bleed but then
I I think this is not a very good design
because it kind of stays wet [music] on
this paper and then it kind of re like
re bleeds through the page so it's just
a bit if you if I don't know if you guys
have that experience. [music] I did. Um
these are some pencils that that to try
out cuz I got them from Tiger for 5
euros, and they're erasables. I think
they could be [music] a good dupe for
the Col-Erase ones, if you've ever
worked with those. I think in animation
school, cuz I went [music] to
university to study animation, they are
like the holy grail. Um the Col- Is it
Col-Erase?
I've got one somewhere that I can show
you.
So, [clears throat] I found one. They
are the Col-Erase. [music] They're
Prismacolor, and they
are just They're kind of soft, and I
think Drawing with Waffles uses them a
lot. They are really good like soft
pencils that you can rub out. So,
[music] it's quite They are quite nice.
Yeah, this is my favorite ever sharpener
that I got from Muji.
And it just is so nice. It just really
sharpens.
>> [music]
>> They look very similar. I think they're
trying to definitely dupe
Col-Erase [music] ones. It's slightly
not sharp enough
for my liking.
Oh my god.
Ooh, the sharpener doesn't like this
pencil [laughter] very much.
Ooh, that was not a nice experience.
Okay. Well, you Those are the
pencils. 5 euros is pretty good for like
that [music] many pencils, but let's try
it first before I comment [snorts] on
how good it is. Um this is my old
sketchbook, [music] but it has my
thumbnails in it that I need. This has
some notes in it, but this is my new
sketchbook. Too much stuff. You guys saw
this last week, just doodling with the
alcohol markers.
Um this was how that illustration turned
out, by the way. It's not
Zelda.
So, I really like the top bit, and then
I continued and and this weird bus, and
then I missed like I think I was like at
this stage, and then the deadline was
the next day, so I just decided to leave
it, cuz I just I was like, "I'm going to
have to redo it all."
So, if you want a little update on that,
Liberty Comics. This is a little um page
I did practicing with the the S the G G
pen nib, which I spoke about before,
which is these little nibs
that a lot of like manga artists use
because it's very fine tip.
I don't know if these ones are G pen,
but this one definitely is. So, it's
just like a really, really fine tip.
Sorry, if we just ignore the cat, then
maybe she'll go away.
And so, yeah, I was just practicing
different stuff with that. I need to
make a little comic about how you like
get to really exciting part of the book.
And then you flip the page and it's just
like
a really boring side character. I kind
of practiced This is Zelda when you shut
the bathroom door and she's just like
does the swipe hand.
I was also thinking um
This is a thumbnail I did last week, and
I don't know if I'm going to do a
similar this week if I have time.
But, I've really been trying to figure
out some stickers for Comic-Con. And
I've always wanted to make some bookish
stickers.
Make a like a big sticker that says like
in my romantic era and then just like
sparkles everywhere. And I thought that
would be really fun.
Um but, I also want like
other genres as well, like horror. I'd
love to do a horror one. I also had
this idea of making a sticker of a
glass, and it says this sticker was made
with one glass of water
that the artist drank and then just like
anti-AI logo at the bottom.
See if I can make a sticker about that.
So, I'm just I was just like writing
down things that um
maybe I can make stickers from.
Yeah, again the romantic. I think this
is really cute actually, this kind of
style.
Um and yeah, I was just drawing my
favorite art supplies, more sticker
ideas. I don't know if you guys watch
TikTok, but
that like my pet who's like a shrimp,
and they play that Madonna song over and
people like tell their horrific stories
where it's just an image of this guy.
Um
That's a really weird explanation if you
don't know that meme. Not explaining it
very well, but yeah, it's just very
funny and I thought I could make a
sticker out of that. That would be
hilarious, but
anyway, I'm getting super sidetracked
because I need to work on my comic.
And of course I'm going to get
sidetracked because that is just
who I am. So, here's my notebook that I
have loads of different stuff in and
I've done more
detailed drawings of thumbnails and
stuff as it goes along, but then I've
also like just written straight stuff
that I want to have the comic on.
Um comic con, huh? Um so, this is sort
of like I've straight written and then
just like
sectioning it out into pages.
Sometimes I'm just super rough like with
what I want the pages to look like.
Sometimes I just write the dialogue.
This These are like This is like
extremely rough um stuff when I'm just
like starting out
uh what I want it
the comic to be. So, like some of it is
like ridiculous,
but it helped me just get the story out
and what helped me realize what the
story was going to be.
I think next time I'm just going to
write straight because a really handy
trick that I found was taking a photo of
this page, and then I could just
highlight it and uh copy and paste it
into a document.
Which is really useful. I mean,
obviously if you type stuff
on a keyboard, it's easier, but I think
sometimes when I'm just trying to get my
ideas
out, I find it easier to write by hand.
It's really strange, even though that
takes longer.
It's like a whole different I don't know
why. It's really strange. But, there we
go. And then, I've formulated formulated
formatted it into my comic pages.
So, this is roughly
This is roughly how thick the comic will
be, give or take a few pages.
Um obviously, it will be
I'm going to do an A3 size and not A4
like this, cuz I think that's too
I did my first comic that size and I
kind of regretted it. It's It looks
nice, but I prefer the A3 A3 A5 size.
A3 size with massive
Um yeah, so I just go through and
then I It helps you visualize where the
pages are.
I did some thumbnails here on It's like
style inspo and I was thinking
Um the first page could be sort of like
this
blue hour. I don't know if you've heard
of that. It's like where everything is
sort of in the dawn. I think dawn
or twilight.
Twilight hours.
Um yeah, so that's what I do and I'll
just tell you how I format it, cuz it's
actually
quite different to how you would format
a play script or a
book or anything.
Or a TV script. So, basically, what I do
is I make each page just have what it
would have the thumbnails
the panels on. So, I'll put
panel 10 11 12 and write what a
description.
Obviously, if I was handing the script
over to somebody else to draw, I would
bulk up the descriptions and the shot
angles and everything, depending on your
relationship with your artist, I guess.
Um you wouldn't you wouldn't over write
something, I guess, if you had like a
good relationship with the artist, you'd
let them sort of
figure out the story as well for
themselves because they probably want
some input. I'm saying that I've never
given a script to an artist and never
been given a script. I've only ever
worked on my own stuff, so I don't know.
But, I'm just guessing. I formatted this
in um
Word, but then it printed out weird, so
it's really annoying, but
it's kind of giving um the pages. So,
I've gone through and stuff that I got
stuck on when I was doing the
thumbnails, I just
went in on my
script and just doodled out stuff to
help me figure it out because everybody
knows that thumbnails are kind of the
hardest part
of the comic making. It's the hard work.
It's where you have to use your brain.
And I've been working on these
thumbnails for the past, I don't know,
few weeks. Um
so, they're sort of final. I think as I
work on the project, obviously stuff
will change. It's not iron clad, but it
helps to have these thumbnails because
it will tell you what exactly to draw on
the page. So, up from these I will do a
rough page, and then from that I will do
final pencils.
And then from that I will do
coloring and ink on top. I'm still not
sure if I want to do ink um like with
the G pens
or with a fountain pen or use my classic
uh black pencil on top of colors cuz
that's what I've been doing in the past.
But, yeah, so this is the thumbnail so
far. As you can see, this is my old
sketchbook, but I've still got
thumbnails left. So, I probably will
finish this one
and then
start fresh um on this to finish it off
because I've still got a billion pages
to do. This is the longest comic I've
ever made except for one that I made in
university. But that was just like I
don't know. That was my learning comic.
This is my first like proper comic, I
guess. I also said that we were going to
test these out and then just re-upped
on.
So, this is the Colorays one and it
feels nice. It's super like
I don't know.
It's not very um soft.
But it's
precise and yeah, I've seen I think
Drawing with Waffles use one. Um I don't
know if she's using it recently, but
And here's the Tiger one which is
clearly trying to be a dupe.
Ooh.
Okay. That just broke.
Yeah. Feels
Feels nice. It's You can see It's
minimal, but you can see that it's
definitely
softer. It's more grainy than this one.
I don't know if that makes sense to
anyone, but it's definitely more grainy.
Let's see if they rub out. Okay.
Yeah, those are really good. I think
it's easier to rub out than this one,
but that I think that's because it's
like grainier. It's not as
compact. I don't really know how
that process works. Like how do you make
a pencil?
But yeah.
Pretty good. I would say it's a good
dupe.
Obviously, nothing beats the original,
but
it's pretty good. Um
Saying all that, it's quite funny
because
my favorite pencils of right now are
these 0.5 mechanical pencils from
Tombow. I have a few of these because I
got obsessed with the the coloring the
styles that they came out with. They
came out with like Ghibli versions, so I
was like, "Damn, you know exactly how to
get me to spend money, but
I just think they're very beautiful.
Um I think this one has lead in it. This
one does not. I need to find my lead,
which is very funny. I was like, every
time I find my lead, I'm like, "Okay,
I'll put it here so I remember exactly
where it is." And then I just
completely forget that where it is. So,
I need to find it again.
>> [snorts]
>> Okay, so we're on page 34.
And also
the pages don't aren't necessarily
correlating because I think I've added
like
um, timer pieces.
So, because this comic it's a water park
comic that it's also sort of, I don't
know if it's based if there's some sort
of um,
connection to string theory.
But, like if you think about a water
slide and then a string
and then sort of like
these paranormal, maybe scientific
things happening
then that's my sort of link there and
I've just done it's not a string
necessary, but it's like a ribbon.
And I wanted that to show time passing
in between like sections of the comic.
And also like a jump between characters
cuz there's multiple characters in this
one.
Again, I know it's the first time I've
done a comic. Actually, no, I'm lying.
The in the story disappearance, my other
comic, I did
there was a few characters in that one
because it was set in Elizabethan times
and yeah.
So, here you can see I've just been
working out some of the
panels
because
in this book there's also girls who are
sort of experimenting with witchcraft,
but you know, just like how teenage
girls do.
Sometimes they just play around with
like Ouija boards or, you know, witchy
stuff.
So, that's they're sort of in the comic
as well.
And my last page I did was 33. So, this
was the last one.
And I'll be doing really rough
thumbnail, but that one looks quite good
as a thumbnail and then transferring it
here, so it didn't make sense.
So, this is the page I'm on.
Trying to figure out
these characters, which is difficult as
well. I think I realized here I needed
more panels, so I think I've added like
extra panels here.
And that will obviously increase the
page count because I realized, you know,
writing down all these characters meet
and then one runs away is very easy to
write as one panel, but then to draw it
out, you're like, actually that takes,
you know, you need an establishing shot
of these two characters meeting, then
you need another shot of them running
away. You can't just have them running
away. It doesn't work like that. So,
sometimes you have to break it down a
little bit more.
And I feel like that happens to me a
lot.
I've also found that um
I need to figure out the characters
because
I sort of have them in my mind of what
they look like, but as I'm drawing it,
I'm realizing that I need to do more
character design and figure them out a
bit better.
I've always sort of
uh lent away from doing character design
in the past because
I think that's my weakest point and I
just naturally gravitate more to just
powering through and like wanting to
complete the project. But I think I
really need to figure out, like, maybe
do like expression sheets and
all that jazz because
it's just something you need to do and
I'm I'm always I always put that off and
then
I think it's something I realized in my
last comic that I did,
which was um
Picture This and I realized that she
kind of goes off model a lot throughout
the pages and it's something that I'm
not very proud that that happens to her,
but it's it sort of works. It's sort of
fine, but you know, it's just something
that
I need to work on a little bit more on
this one. So,
Jennifer and this girl run. Okay, so
sort of here she says run
on this page and then it's the next
page.
And I've said here as well a shadow
beast, a shadow on the wall appears like
a great beast behind them.
But then I'm thinking, do I want an
actual monster in this comic? I'm not
sure. If I do, I think
there is something chasing them.
But I don't know what it is yet, even
though I've written the whole comic. So,
that doesn't really make sense, but
um yeah.
Okay, well, there we go. There's a
shadow on the wall. I've written that,
so let's just go with it.
And then I'll figure it out when I get
to that page because I do need
to just
accept that that's what it is.
Or not.
Well, I suppose if you see someone and
you want them to run, you would like
grab them like that, wouldn't you?
So, she's she's going to grab her, I
think, like run.
And then they're going to leg it, and
she's going to be like, what the heck?
So, I guess she would be the
the girl grabbing her would be like
pulling her along.
And then she would be like looking back.
Like, why? What are we running from? So,
thumbnails, you can keep it super super
basic
and just kind of get the angle of the
shot.
I'm trying to be more
stylized in the shots I'm picking
because I think I tend to just do
straight-on
portrait mid shots of every character,
and it just it needs more variety,
especially if you're trying to get like
the
atmosphere of the comic like something's
watching them maybe. You would want to
have like a pulled away shot looking at
like not birds eye but just above them.
Maybe or even around the corner so
as if we're the monster like looking at
them.
So, I'm going to try to just mix up my
shots a bit. I've definitely done
something here. This is a while ago that
I worked on this page.
Okay, so this way
So, the girl and they run. I've done
that one.
This way.
This way is back up. Jennifer shouts.
So, she's going to be like shouting. I
have to make
I have to remember to put space for
dialogue.
Something I always forget.
I'm like, "Oh yeah, this is the whole
This is the whole
the whole thing of the person shouting."
And then I'm like, "Well, where are you
going to put your dialogue, mate? Like
how are you just going to put a whole
person there?"
But there
Okay, so this way
So, this is panel two. So, I'm just
going to write that in
because otherwise I'll forget and then
I just put it in the speech bubble.
I'll just put it in the speech bubble so
then I can just refer to my script like
what is she shouting?
What's she shouting, yo?
This way is back up. And then um the
girl will say
"There is no up here." Which doesn't
make sense.
But it does cuz it's like
"Whoa, it's you know, um
a weird place."
Yeah.
And then I think I'll have her like
slightly above, so she's in command of
what is happening here. So, she's
the angle the shot is going to be like
us looking at this character.
So, our main character looking at this
new character like
she's telling us something.
So, she's
the boss of the sit- situation. She's
above us technically.
Um and then there is a large pool. The
water is dark and swampy.
Okay. And then the girl wades in. So,
I've done it again where I've just like
done a really large establishing shot.
Um
which is going to be this is going to be
a really large pool
like decrepit and like
just
I don't know, not even
just derelict. That's the word I mean.
And then I've put she wades in. So,
there's not enough room on this page for
that.
So, that's going to have to go to the
next page.
I'll just write a little
little little
uh thing here to tell me that that's
going to be the next page.
I think I put this here to remind myself
that that's where I'm at.
Okay. So, next page.
It's good because
Oh, no. I
I still have a lot
left of this page. Okay, full page of
swampy water looking at
two girls swimming out towards the swan
boat. So, basically I can add a lot to
that. So, there's going to be this
establishing shot of this weird pool.
And then I can do two panels at the top
of these two last panels that I've left
here.
Um
and then I can do
Oh, that's three panels, isn't it?
Because I've
I left one panel. So, I'll do one, two,
I'll do four panels here.
Cuz we can make the girl wading out the
girls wading out to the panel.
This one boat two panels, and then this
large one can be another establishing
shot, even though the shot is
established, but we can
establish what this women do, which is
the
the derelict swan boat, which I do need
some reference for, but for now
I just draw a little duck swimming
along.
And then them sort of wading out. I
think they're definitely wading through
this water. It's not going to be
above their hips, but we can have
our main character closer to us looking
back.
So, she's more in the foreground, and
then this character is again
like in charge. She's
she's showing the way to this place, so
we're going to have
duck swan feet, water.
And the duck.
Swan boat. Sort of those like pedal swan
boats, I guess.
And then we're going to have our
character looking over her shoulder back
at us, but you know, in her world back
towards whatever she's looking at.
And then this one was
girl wading in. Okay, so
we could have her
facing us
in the water. She's sort of
there's no hesitation for her, because
she knows exactly where she's going.
So, she just gets in straight away.
So, this is really rough
drawing
but I think it gets the impression
across.
Will be a
full shot of her whole body
getting into the pool.
Okay, then she's going to scream,
"Hurry." So, she's probably going to
look over her shoulder as well at
our main character, but then I've done
that down here. So, I want to make it
more visually interesting, what can I
do?
Maybe I can pull out the shot a little
bit, like pull up
pull out uh
camera what like I I'm I'm speaking as
if I'm a camera looking at these
characters. So, what I try to do is like
if you are watching a film, like what
shot would this be? Like how would you
shoot this? So, I would have her
frame that she's like
maybe she's not even looking back cuz
she's just
she knows exactly what she's doing.
So, she's just shouting, "Hurry." And
she's not even looking back to see if
the girl's following her because she's
just like
if you don't follow me, you don't follow
me, that's fine. Like you have to
listen.
I don't know. Maybe she's just like,
"Whatever."
at this point.
But we can zoom out so it's like
you can see all the disgusting water
that she's sort of just like marching
through.
So, it's more interesting than having
the same sort of
looking back face
twice.
And see, the hard work cuz this is the
thinking part
of the project.
The writing is thinking, but it's also
something that's coming to you. Um
you can see it in your head, whereas
when you put it down on paper as a
thumbnail, even though you have it
written,
you now have to think, well, how does
that look? And
the images in your head are fleeting, so
to get it down on paper, you have to
really be like, what what would that
look like? Like this story, and how do I
make it interesting
more interesting than just
straight on shot, straight on shot,
straight on shot. And how do I make
these thumbnails flow so your eye is
directed to the next panel.
I always recommend this book, um if
you're starting writing comics, called
Scott McCloud. I think actually he's
It's not called Scott McCloud. The
author is Scott McCloud, and he's
written a lot of books about
um making comics
and how to make the eye flow and like
the shots and different shots and
different styles of comics as well.
And I think I learned so much from that,
and I think it's very good to
brush up and like reread that every now
and then because it helps you remember.
Or even, you know, a reread gives you
new tips.
So I definitely need to reread that, but
yeah.
You can see from just this time how long
it's taken me to just
do four
or five panels-ish.
Um so that shows you just how long doing
thumbnails, even though they don't look
like much, shows you how long it takes
to just
get these final angles and these four
out images correct down on paper.
Definitely the hard work.
Okay, so she
Jennifer gets into the water. Oh no,
Jennifer hesitates. Okay.
Oh, I've swapped these panels around, I
think. So this should have been
This should be here.
But, that's fine. I think we can have
Jennifer
standing by the water.
Actually, you know what? That works cuz
she can be going through the water.
The new character and Jennifer can just
be like
standing on the edge like afraid to go
in.
Trying to draw her smaller than that.
Sometimes it's difficult for me to not
draw a character bigger and bigger and
bigger.
So, here we go. She's going to be like
standing here
on the side.
That is literally just like a
little
stick figure. Okay, she's standing there
on the side of the pool and behind her
is sort of this
dreary background.
She's like, "I'm not really sure I want
to get into this like junky junky
water."
But, then we can have
Maybe we can have the distance that this
one's made already. So, we can even pull
up
even further with the shot.
So, we can have
Jennifer standing here and the shot of
how maybe large the pool is.
And her going, "Hurry."
down here. So, she's just sort of like
swimming or wading through this water.
And it'd be nice to also like zoom out a
bit because it'd be nice to have
more chances to draw this boggy water
which is kind of going to be
fun to draw, I think. Like this
abandoned area is going to be really
nice to
play around with. Like, how creepy can I
make it look?
And we've zoomed out here, and also this
shot here
is not very interesting right now. It's
literally just a shot of a
pool of water.
But, I think
when I go to make the comic, what I'll
do is just
get a lot of inspirational images, put
them up, and then I can make this shot
way more interesting, and just try to
add like creepy stuff and like abandoned
stuff on the side.
And just make the water like disgusting,
covered in leaves, maybe. Like, sort of
something you wouldn't want to just wade
into
randomly. And And some person is like
telling you, "Get in this water." You
wouldn't want to do that. So,
I think that would be
really interesting to play with.
Okay. So, the next page is they climb
into the abandoned
swan boat.
Um I like this that she has a golf club
in her hand, the other girl.
Danny, I think her name is.
And yeah, so that's going to be the next
page that I do. But, I don't want to do
too many thumbnails. I think this video
is probably long enough. I'm going to
not edit it very much, just straight
talking about comic stuff, and I think
people tend to enjoy that. So, I hope
that you like this.
And I hope that was interesting and
informative for you.
But, we'll see. You You let me know. So,
these are some of the thumbnails I've
also
done my other thumbnails
for the other part of it. So, this is
like
there's five pages about a true story of
me to do with a water park.
Then there's the whole part of someone
goes missing in the water park.
And then there's a whole other story
which is about these girls in the water
park.
So, it's a whole thing. It turned into
this beast. It's 74 pages, which is a
lot. Um and then you know,
you can see how much work goes into just
one page
from what I've just explained and tried
to figure out. But, I think it's getting
there and I'm excited to work on it. I
just [music] need to figure out how the
characters look a little bit more.
It's very difficult to sort of
That's That's a hard part for me and I
need to just suck it up and work on it a
bit more.
But, yeah. Thanks for watching everyone.
Um
let me know what you think if you
are enjoying
this idea and [music]
yeah, I'll speak to you next time. But,
thanks for watching for now and yeah.
Bye.