He’s Making “SCP: Containment Breach - The Movie” and We Have Questions - Interview w/ @KeterLabs
Watch on YouTubeVideo summary
Zach Alona, the director behind Keter Labs, is spearheading the development of a full-length theatrical feature film based on the popular game *SCP: Containment Breach*. Although he personally prefers adapting *What Happened to Site 13*, the team selected *Containment Breach* as its source material to leverage its high name recognition and iconic anomalies like SCP-173, 049, and 096, aiming to prove that high-quality, big-budget adaptations are feasible in today's industry. The project envisions an action sci-fi horror with satirical, bureaucratic elements reminiscent of classics such as *Aliens*, *The Thing*, and *Jurassic Park*, featuring key changes like replacing the main D-class character with SCP-181 (Lucky) to enhance cinematic survival mechanics and introducing a Site Director lead focused on securing funding amidst a budget deficit.
A central challenge addressed in the production is the Creative Commons licensing of the SCP content, which prevents traditional copyright enforcement and makes streaming releases financially unviable due to piracy risks. Consequently, Alona argues that a theatrical release is the only viable path to financial success because physical tickets cannot be pirated, allowing investors to recoup costs effectively. To support this strategy, the project launched a Kickstarter campaign with a base goal of $125,000 to demonstrate community demand and attract additional financing from private investors or studios, while also securing a partnership with Decentralized Pictures to host a grant competition for SCP short films. The production is entirely human-made, rejecting AI-generated assets despite online speculation, ensuring that the final product remains authentic to the creators' vision.
Regarding the film's cast and specific characters, Zach clarified that Markiplier's previous refusal was due to a misunderstanding about the project's nature rather than a rejection of the proposal, with Markiplier remaining open to joining once he reviews the specific plan. The film is currently in production with all Kickstarter voice lines and walk-on roles filled, though collaborators will be consulted on character ideas while retaining final creative control. Confirmed inclusions feature SCP-049 and SCP-035, while others like SCP-953, SCP-999, and SCP-426 may appear as cameos or gags; notably, SCP-458 will be excluded due to product placement restrictions, and potential additions such as Dr. Alto Clef and SCP-8012 are not yet guaranteed.
The team is also navigating the complexities of social media algorithms by advising fans to share content organically across personal feeds rather than posting directly in tight-knit communities like Reddit or Discord, which often filter out self-promotion. The project operates under a Creative Commons 3.0 Share-Alike license, allowing unrestricted fan edits provided that proper credit and licensing are maintained, fostering a collaborative environment while protecting the integrity of the source material. Ultimately, the primary goal remains creating a faithful adaptation that honors the tone and lore of *SCP: Containment Breach*, proving that a dedicated community can bring a beloved indie game to the big screen without relying on artificial intelligence or compromising the project's creative direction.
Read the full video transcript
Hello there Site 42 staff, as well as
those of you from the greater SCP
Foundation community. Today we are
joined by the director of Keter Labs,
the YouTube channel and independent
production studio, Zach Alona. Get
yourself started. Tell the
Site 42 staff, as well as the greater
SCP Foundation community, who is joining
us here, give your opening pitch for
Containment Breach the Movie. All right,
yeah, getting right into it. Uh, no
problems with that
>> [clears throat]
>> because we are here to produce a
full-length theatrical SCP Foundation
movie, hopefully. Yeah.
So, yeah. Uh, my name's Zach. I'm the
director of the film to be, um, and the
director of, uh, the, uh, 10-minute
proof of concept short film that, uh, we
produced in order to sort of,
uh, enhance the pitch a little bit. Um,
and that has had really strong reception
so far on our channel. If, uh, anyone
hasn't checked it out yet, I highly
recommend it. Um, and let us know your
feedback. But, um, yes, the whole reason
why we even produced that film in the
first place was to sort of make the case
for SCP on the big screen. Um,
and we've got, uh,
a good handful of video essays also on
our channel, um,
that kind of break down the, uh, the
challenges of working with big budget
SCP,
uh, media and cinema and content and why
we haven't seen something like that yet
and how this could, you know, possibly,
hopefully, be the moment that sort of
breaks the the the door open for,
um,
more opportunities to produce
higher-level SCP content.
It's very important news that you're
doing there because, although I can yap
about these all day as a streamer and
shorts content creator, shorts and
streams are only viewed by so many
people. The main event video essay is
the preferred YouTube format. And so, by
putting this information through the
proper package, you're doing gangbusters
and helping the SCP community, as well,
to understand what I've been yelling
about all these years. And so, I
appreciate the help in that matter.
Yeah, I mean, you know, we've been
following your channel for years and,
you know, the it it's very simple
similar impetus for for Site-42. So,
we're very happy to collaborate on this
and a little later we'll maybe make a we
will make a big announcement [music]
as far as that is concerned. So, excited
to do that. First questions first about
said movie, why choose SCP Containment
Breach the game as your focus as opposed
to any other SCP story? What other story
did you have in mind for movie before
you settled on
basing it off the famous game?
Yeah, I mean,
>> [clears throat]
>> there's a ton of reasons and it was a
very difficult decision when we were
conceiving conceptualizing, you know,
this project and and what story might
make a good feature film.
So, just the fact that, you know, I grew
up with Containment Breach. I was kind
of into SCP beforehand
starting like very early after it first
got started, you know,
um
but Containment Breach was like the
cultural moment where SCP, I feel like
really kind of leveled up in the
in in the collective consciousness. So,
it was the introduction to SCP for a lot
of people who
have been fans for, you know,
a decade plus that,
you know, sort of that was their
introduction. So, when we're thinking
about
this project and kind of trying to bring
SCP into a bigger scope and bring it
into the conversation
in terms of like cinema and feature
films,
it just seemed kind of like a natural
fit for an adaptation of the video game
to be sort of the foundational project
for getting a feature feature like the
SCP movie off the ground because it's
got the name recognition, you know,
obviously all the all the
I don't want to say overused, but you
know, all the all the classic anomalies
like 049, 096, every anomaly that's in
that in that game are, you know, the fan
favorites. They're fan favorites for a
reason.
And
yeah, and also there's also the angle
that it's a video game adaptation which
helps the case when we're talking to
industry people in [music] in in the
film industry because you say that and
you know, you say
>> [music]
>> we're adapting a video game that is
insanely popular. That perks ears up. So
it's it's another
more logistical reason to adapt
Containment Breach, but um
I was telling Flames yesterday when we
were conceptualizing the project, it was
between Containment Breach and What
Happened to Site 13 for
what we were going to adapt. And I I
really love What Happened to Site 13.
It's one of my favorite SCP stories and
I hope that if we're able to pull this
off, the next thing that we can do or
help someone else do is an adaptation of
What Happened to Site 13. And yeah, I
mean, really what we're trying to prove
here is that you know, this is possible.
So many people
with good reason have sort of written
off the idea of a full-length theatrical
SCP Foundation movie. And it's like I
said, it's reasonable to to do that, but
we we really want to challenge that and
try to create a moment where
more high-quality, you know, big-budget
SCP adaptations can take place. What
Happened to Site 13 is of course SCP
1730, a foundational haha, that's good.
We're going to see that pun a lot today.
A foundational action movie-esque SCP
which does lend itself to being made
into a film with Mobile Task Force Tau-5
Samsara, the cyborg Power Rangers of
SCP. And so there's a lot to that. It
would be very That would be a very
expensive movie. Yes.
Next level, it's also very funny you
say, "Oh, being able to pitch this to
investors as Oh, it's a adaptation of a
video game that benefits us." That's a
very different story from 20, 30 years
ago. Things have certainly changed over
time.
Yeah, absolutely. I think I think it the
industry is in a really interesting spot
right now with this uh you know, the
adjacent conversations around SCP um
with, you know, the Backrooms movie
coming out next week, Obsession, a lot
of YouTube-native filmmakers making the
jump to theatrical releases,
>> [music]
>> you know, Resident Evil from Zach
Cregger is, you know, in the pipeline
and it'll be coming out and people are
hyped for that. So, yeah, the
conversation in the industry definitely
has shifted where, you know, things that
were kind of unimaginable even 10 years
ago are now like, you know, hot topics
in the industry. So, we That That was
another reason why we're like, "Okay,
let's see if we can, you know, uh
uh turn the conversation around for SCP
because it's it's
really just so foundational as, you
know, as a intellectual property and
also the community. I say, you know,
it's like it's hard to imagine this
moment in the film industry without the
SCP Foundation and its and its uh lore
and its community. So, [music]
it it it has to be a part of this moment
in the industry for sure.
And speaking on the YouTube to the
internet horror to film pipeline,
because as you said, we have Zach
Cregger doing Resident Evil, uh just did
Weapons recently and Barbarian in the
past before that. You've got uh
RackaRacka doing Talk to Me. You've got,
of course, Kane Parsons, Kane Pixels
with the Backrooms. Now, all of these
adaptations we've talked about so far
lean very much into a very kind of
serious horror vibe. That doesn't read
to me what Containment Breach the Movie
seems to be going for. Where are you
aiming your sights when it comes to the
genre of a containment breach movie.
Yeah, so we um we've been developing
uh the feature-length script um on the
assumption that, you know, we'll be able
to make it.
Um and we do really want to hit on it
centrally being like an action sci-fi
horror film. Um in the the Kickstarter
pitch video, the uh the comps, as we say
in the industry,
are uh you know, we're looking at films
like Aliens, The Thing, uh even Jurassic
Park. Like these are films that I love
and have hugely influenced me, uh you
know, as a filmmaker and as an artist.
So, we and we know that that's, you
know, sort of an expectation from the
fans. You know, people want to see,
you know, serious SCP horror. Now, the
proof of concept short film has plenty
of that, um but the tone is a little bit
more satirical and um maybe not light,
but uh uh
less grim dark than um I was preferring
as a director at that point. Um so, when
we're thinking about the feature-length
adaptation, um you know, it's it's I'm
I'm directing it and I have a certain
vision and things that I'm interested as
an artist. There will definitely be
still be satirical humorous elements, um
but our vision from the start has been
like, "Okay, in in these first 10
minutes that you see in the proof of
concept short, we're kind of massaging
the audience into this world and, you
know, it it's was conceived as a sort of
welcoming thing, where it's like, "Okay,
I can get into this world and it's it is
quirky." Like SCP Foundation, it's got a
lot of humorous elements, too. So, we
want to do justice to [music]
um the the horror sci-fi core, but also
add in, you know, our own artistic sort
of proclivities um in the like the the
set design.
Um the proof of concept short is is very
colorful. I love working with color in
in previous films that I've done, you
know, color is very important to me.
And so is so is the humorous sort of
tongue-in-cheek Kafka-esque elements
that come with the foundation. I mean,
one of the plot points in the
proof-of-concept short, and it will be a
a plot in the feature, is the foundation
our version of the foundation is in a
budget deficit. And, you know, they they
have a ton of money, but it's a very
expensive, uh, you know, business that
they're working in. So, they the money's
got to keep going. They got to they got
to knock on the doors of senators and
even the UN and the GOC. Uh, they'll
have a uh, you know, a representative in
those budget meetings in the
feature-like film. So, um, there's a lot
of potential for me. What I'm interested
in like the the bureau- bureaucratic
elements of the foundation and, um, just
the idea that like, you know, a a an
organization that's tasked every day
with like saving the world at every
moment and at any moment if anything
screws up, then that will be really bad.
They also need money. So, like, what
does that look like? Um, and I'm
rambling a little bit at this point,
but, um, yes, sci-fi horror,
tons of scares, excellent, uh, anomaly
design, um, and then peppered in a
little bit of, uh, more tongue-in-cheek
satirical elements to sort of break up
the tension. That's really where we
envision putting,
um, those elements, you know. They and
and they say it's funny that, uh, we we
were talking about Zach Braff because he
started in comedy with The Whitest Kids
U Know. And often what's said, you know,
um, in film is that horror and comedy
are two very, very similar,
um,
>> [music]
>> uh, genres because if you they they both
rely on tension and release. Tension of
the build-up to the scare, the scare,
and then the the the downtrend of that
emotion. And it's the same thing in
comedy when you have the build-up to a
joke, and then, you know, you laugh and
then say, "On to the next thing." So,
uh, often
people who can who can do comedy and
people who can do horror kind of can
kind of flip-flop pretty effectively
when they understand that. Same with
Jordan Peele, same with so many
directors of our time. Speaking of you
guys' vision, we're looking at a
universe of the SCP Foundation that
absolutely can't please everyone [music]
because one person's favorite SCP is the
grimmest grim dark and one person's
favorite SCP is the light-hearted camp
comedy. And so SCP Containment Breach
has own lore with being an offshoot
site, a storage facility for Site 19,
for having this Dr. Maynard character,
for D-9341 a spiral gestalt lore. What
of that are you guys taking and what are
you going to be making your own
different when you go into adapting
Containment Breach a game?
Yeah, so we want to keep the
um
the the two things
highlighted from Containment Breach. We
want to keep the the core plot and the
skeleton of the story as the Foundation
at large is experiencing it. So, you
know, the the plot with and again this
is a tough one because I don't want to
give away too much of what we're
planning, but the conspiracy with the
Chaos Insurgency 079, you know, being a
sort of linchpin in that, Dr. Maynard is
going to be you know, a pretty major
character in the film as we plan it
right now. So, all of that is and you
know, sort of you know, the main D-class
working their way through the
Foundation. All of that
>> The way I'm phrasing it is we want to
capture what it feels like to play
Containment Breach cuz it's
a terrifying game. We want to capture
that in the spirit of cinema and in the
medium of cinema. So, those two things
anchoring the Containment Breach
adaptation. When when we're thinking
about like what a feature film needs and
what the medium needs as opposed to a
video game, the Containment Breach game
is pretty bare-bones on the story you're
actually experiencing, you know, as you
play it and you're sort of piecing
together, you know, who D-9341 is
through things you find in the game,
things you pick up, things you
encounter. Really, on the flip side,
what we want to accomplish with this,
too, is we want to paint a very clear
picture of the SCP Foundation at large,
too. So, um we're taking sort of the
skeleton and the core really important
elements of Containment Breach, and
that's sort of our our skeleton and our
our our muscular system, and then we're
adding in, you know, elements that
weren't in the game, plot points like
the budget deficit uh subplot and the uh
site director lead character as well,
stuff that wasn't in in Containment
Breach at all. Make the case for SCP
cinematic universe, uh
to use a use a turn of phrase. Um and an
important part of that is really
demonstrating and capturing from the
outset what the SCP Foundation is in as
large a scale as possible conceptually
for a more general audience. So, you
know, we we It's important to us to
leave room for
uh extra lore from the wiki and roll
that into the Containment Breach wiki.
So, a lot of people are going to be
asking the same question in several
variations, which is who's going to be
in this movie? And so, we can list a
hundred different actors, we can list a
hundred different SCP characters, both
of which people are interested in. So,
tell me of the character list, who you
are willing to divulge to the chat?
Yeah, so uh the main D-class character
uh we considered what to do with that
quite a bit. We went back and forth uh
because, again, it's kind of what I was
saying earlier, um there are certain
things in any video game adaptation that
will need to change um
to suit the film medium. And it's my
opinion that um
while D-341 will almost definitely make
an appearance in the film in, you know,
some capacity, Probably not going to be
just a cameo. He will be, you know, like
a character that shows up, but he's not
going to be the main character. Um and
the reason for that is one I I it's my
opinion that with the spiral gestalt and
the respawn mechanic and the um the
amnestics that they give the D-class in
the game Containment Breach
uh game so that he doesn't really know
who he is and he's discovering that he
was, you know, a part of the foundation,
um that to me that would become like a
character study. We would have to spend
a lot of time away from the actual
breach [music] and the the action, you
know, horror
uh uh genre in order to fill 90 minutes
of that story. Um
so it it it and that's the genius of
Containment Breach as a game, right?
Like giving you a in-lore justification
for the respawn mechanic and giving you
a mystery that you, the player, are
solving.
With a with a film and a cinematic uh
media, you're watching things unfold.
You're not a part of it. So, that's a
problem that we felt like we needed to
solve in order to tell this more grander
scope of a story with, you know,
centering on the Containment Breach
itself and the machinations of the
foundation and how the people who make
up the foundation are dealing with this
problem and uncovering, you know, the
secrets of the uh conspiracy
um that led to the breach in the first
place. So, how do we solve that problem?
Uh
we're changing the the main D-class
character to SCP-181, Lucky, um who's a
[music] anomalous who was a D-class who
um and the foundation discovers that,
you know, he's surviving all these, you
know, all these experiments and he
shouldn't be statistically. So,
coming to the conclusion that he's, you
know, got an anomalous luck, really. And
we're like, "Okay, that is the perfect
justification for how this character is
able to survive so long into the breach
when he's got all these odds stacked
against him.
>> [music]
>> And it really keeps the same spirit of
the game of
D-9341.
But it's much better suited to the
cinematic medium in my opinion and much
better suited to the story that we want
to tell in adapting Containment Breach.
So, that's the justification behind why
we're and I know D-341 is like super
beloved and he's an iconic character.
Again, he will be in the film just not
the main D-class character. And then
also there's going to be another sort of
main character
the as of to be decided site director of
Site 19. Who sort of was really focused
on his responsibilities
on this particular day running the the
budget meeting for the foundation. And
then of course he's got all these
dignitaries and and senators and and
officials who he's trying to get money
from.
And then everything sort of
blows up in his face and now he has to
manage the expectations of those people
while also making the case why he they
should you know give him money while
also making sure that as many people
survive the breach as possible and
re-containing everything that's escaped.
So, [music]
I mean I just get so excited talking
about that plot point specifically
because it's like this character is
going to be drawn in so many different
directions and he will be caught up in
the breach himself and he'll be in
danger and just seeing how that
character is going to do everything that
he needs to do and at what cost is going
to be really fun and really satisfying.
So, as far as anomalies, you know,
expect all of the the iconic ones from
Containment Breach. Obviously 173 is in
our uh proof of concept short film along
with nods to um a couple of others and
then also, you know, again we wanted to
roll in more uh cut wiki lore. SCP-689
is the other sort of big bad in the
proof-of-concept short. So, yeah, uh
that's about it I hear you designed that
173 that we see. Was that that was you?
Yes, that was all me. If I can uh get to
recording this weekend, I'm going to be
recording a uh a behind-the-scenes video
sort of from concept to completion on
how we you know, put that together. The
the design for 173, the the philosophy
behind it, the inspirations,
um and then how we actually implemented
it as a miniature on set, and also the
uh the CGI, too, cuz there were CGI
elements. Very fantastic, but CGI, but
not AI, I hear.
No, never.
No.
I've I've been so sad in the comments uh
of several posts. People being like,
"That old lady's face is definitely AI."
That's just perfect, man.
That grinds my gears so much cuz we
spent 3 years of our lives and so much
freaking money, and we
spent a year in post post-production,
and I was doing most of it myself, and
I'm sitting here just like losing my
mind as a as a as an artist, and then
you drop it, and Reddit, it's not a lot
of people, but when you see people who
are like, "This is AI. This sucks." You
know, and it's like, "It's literally
not. Go watch the behind-the-scenes
videos that we posted, you know, across
all platforms of us actually shooting
the thing on set. I didn't spend all
this time and all these resources for
you to write it off as AI.
That's my rant. I don't want to I don't
want to, you know,
get too get too negative, but it's just
like,
"It's like There's not a lot
>> And the feelings are there. The feelings
are there. Yeah, yeah. So, we've talked
about the main character, D-181 Lucky,
with a little bit of 9341 in on the side
quest. We've got our 173, our 079, our
689, who wasn't in Containment Breach
the Game, but now is making our way in.
Uh we have
um for other Containment Breach
anomalies, that would be your 106, your
049, your 939. There's a lot of
anomalies in that game, to be frank.
And so, uh when we go over to the doctor
side of things, do you have any plans
for
uh staff characters in mind besides
D-9341? Um in terms of uh researchers
and and uh you know, foundation staff
who are going to be in the film, a
character called Dr. Theron Sherman is
going to be in the film.
Um
officially announcing that yes, uh Sherm
is on the team. He is going to be
playing a on-screen supporting role as
Dr. Sherman, and he is also joining uh
the Keter Labs team in uh producing this
film as a consulting producer. So, he's
going to be very close in helping us to
uh you know, uh really flesh out this
thing and and make sure it's um you
know, authentic to the SCP lore and
really just like you know, having a uh a
huge creative role in you know, the
development of the film. So, thank you
so much Sherm for joining.
Um it's huge. I mean, you know, when we
first
uh you know, reached out to you before
we even you know, uh released the the
proof of concept film, the Site 42
community has just been like a huge uh a
well of support and and love and
gratitude. So,
want to express that back to you guys,
and it's an honor to have you on board.
And it's going to be really fun. If we
can do it. Uh first of all, tell me
about your filmic background. What have
you made in the past? Features, shorts,
little bit behind the scenes into your
background. All of this background in
the chats.
Yeah, absolutely. So, uh it's funny. I I
was not trained as a as a filmmaker at
all. I didn't go to film school. Um I
went to art school, which is even worse.
Um I studied as a as a painter and a uh
and a fine artist.
And I only at the very end of of college
got into writing and then followed that
into screenwriting. So,
I've written like a ton of
feature-length scripts, gotten coverage
on most of them. Coverage is usually
really positive. There was one year that
I made it into the quarterfinals of the
Script Quest screenwriting competition,
which is like even at the quarterfinals
big deal, like to get really good
screenwriting competition. So, that was
that was awesome and that was for a TV
pilot. And yeah, after sort of my
screenwriting era and really honing my
skills with that, I got into making just
like really low-budget short films,
music videos, just around, you know, uh
stuff of my own making, you know, stuff
I made up.
And if you search Zach Lona on YouTube,
you can see some of those that stuff.
It's really fun. Some of it's from like
10 years ago. And then
my my big foray into feature filmmaking
was a a movie called He Who Lives in
Hidden Lakes. Very SCP-inspired. And
it's funny, I was when when that project
is when August and I connected and he
produced that feature film. Very
low-budget,
really punk rock, like, you know, we
spent like 10 days shooting it straight,
which is insane, but we were like in the
woods for most of the time and batted
away mosquitoes. I almost lost my eye.
It was it was a whole story. But there's
a behind-the-scenes video of that, too.
And and the film was on Amazon Prime in
TV, I believe, right now. So, but yes,
that that that is sort of a
a creature feature mockumentary. It's
got, you know, sort of comedic elements,
but also horror elements to it. It's
really sort of a cerebral look into
really it's how a meme becomes flesh,
really. It's a it's a it's a
mockumentary about a cryptid who's
living in a suburban forest preserve,
but he might just be a bum. You know,
people don't really know what exactly it
is. So, people have all these
interpretations of what this cryptid
called The Hidden Man actually is. So,
the film sort of explores that and it
transmutates into, you know, uh from a
mockumentary style into a more, you
know, cinematic style as it goes on. And
like I said, it was very from the outset
influenced by SCP. I even considered
submitting The Hidden Man concept to the
wiki. I discovered and remembered that
the Creative Commons license was sort of
a block into that. So, I immediately
wrote that idea off. It's going to be my
own thing.
Um and we went ahead and made the made
the film.
Um August has also produced a couple of
feature films on on um
on his own. He just wrapped uh a short
film which I was on set for in Los
Angeles, uh which he directed and it's
sort of an autobiographical thing about,
you know, his mom and him growing up. Um
and it it's
I've seen it. It's really good. It like
he did a he did a bang-up job on that
thing. Um
so, yeah, we've been around in you know,
we've worked in the film industry uh for
probably over 10 years now. You know, we
we uh edit, we
dipped our toes into theatrical
distribution a little bit and I can't
really talk too much about that. Um
but uh we were sort of on the team of
kind of a big like franchise that had a
a theatrical release like, you know, uh
years ago. So, um I don't want to say
that like we're we're uh deep into the
theatrical world, but we we have brushed
up with it. We've been in it a little
bit.
Um so, we bring some understanding to
the to the theatrical distribution
space, too. And you have made the claim
in one of your video essays that you
believe that theatrical runs for SCP
films might be the only way for us to
financially succeed in this being that
the due to the Creative Commons. Can you
elaborate on that a little bit?
Yeah, so uh basically with Creative
Commons, if you don't know, that's what
SCP all SCP content and derivative
content must be licensed under and
really the crux of it is that as a
creator you're giving up commercial
exclusivity
um when you create uh and release an an
SCP film or you know a book or something
like that at anything. So, that's why
studios ignore it um because they almost
definitely know about it. They've made
things that are inspired by
you know SCP, Cabin in the Woods, you
know, you name it. But, it's not SCP,
right? Like, we want to see an SCP story
that's faithfully adapting the thing,
but uh to up until this point um it's
been regarded as impossible. You can
make one and release an SCP film, but as
soon as it's online someone is going to
rip it and they're going to put it on
their own YouTube channel and then that,
you know, uh divides the attention and
the revenue across many channels that
the original creator can't capture
because you can't enforce copyright
takedowns. Like, you just can't do it.
It's it's [music] not legal under the
Creative Commons license. However,
um this is the whole thesis of how we
can get the industry in on financing or
helping to finance a
uh theatrical SCP film, whether it be
this one or or one in the future, too.
And that's the theatrical
um
venue because it's a real-life event.
You can't pirate a real-life event,
especially with the backing of the
community. Like, imagine an SCP movie
with the type on the level of The
Backrooms movie coming out next week. I
mean, it's hard to imagine that
uh a theatrical distributor wouldn't see
some return on investment in that. So,
if you front-load the financial demand
like that and make convince a
uh production company and a theatrical
distributor that they will make money,
they pretty much will cuz people want to
see this and they want to show up and
they can um
on a modest budget to produce the film,
they can make their money back
with a reasonable expectation. Here, the
way the the theatrical industry works is
that there's a very specific format that
most major theatrical runs
use and it's called a
digital cinema package and it's a very
specific, you know, it's not a USB flash
drive, although some films are exhibited
that way. It's It's to get the best
possible theatrical experience, you need
to have a DCP. So, if we have all those
DCPs, we're the only ones sending them
out to the theaters. The theaters aren't
going to They could They could share
them, but they're not going to because
they want people to go to their theater
to see it. They don't really have the
incentive to share it in the way that,
you know, if Netflix put in a SCP movie
on their platform, HBO would be there at
the drop ripping it and then putting it
on their platform.
Much harder sell for someone, you know,
who it might be interested in financing
a film. Whereas with theatrical, there's
there's much more just like
logistical hurdles that would need to be
overcome and incentive structures that
just aren't there that make a
theatrical, you know, SCP event much
more viable from, you know, a financial
perspective. Early sets the thesis. I
mean, it it really feels like, you know,
going back to the idea that there's this
moment in the industry that makes it the
perfect time to, you know, prove this to
the world is, you know,
if we had tried this, you know, maybe 5
years ago, maybe the fans would give,
you know, the same the same level of
support. We would We would all get
behind it, but the industry wasn't at a
point where they would
consider it. The fact that SCP is so
beloved and so huge has got such a a
rich lore going back, you know, decades
at this point, almost 20 years, is a
very strong selling point, especially, I
mean, The Backrooms is going to just
It's going to be A24's biggest
theatrical opening of their entire
history as a company, probably. That's
what people are saying. So, the I've
already [laughter] got my tickets.
Yeah, the fact that it is the backrooms,
which is very hard to imagine the
backrooms being what it is without SCP,
we've got a real we've got a real pitch
here to uh you know, to to try to get in
on this this this era in in the film
industry.
And we're looking at as we said before,
you've got all of the YouTube horror
makers, you've got the backrooms going
from 4chan to theaters. [music]
You've got the Amazing Digital Circus
putting its finale in theaters, which
means that really not just that movies
are making their way, but just
theatrical adaptations are now taking
more and more from the internet because
you need something to get people in the
door. And imagine what's going to happen
after we get our first SCP feature, we
get it in the door, we get it in the
theaters. People go and see it because
they're going to want to see this
landmark event. And then how many
stories are there in the SCP written
universe that could easily be adapted.
Any independent director like you, like
anyone, can say, "Oh, this could be
investment worthy. This could happen."
The door will be kicked in and I I'm
sure there's going to be a flood of it
just as soon as it starts uh
>> [music]
>> once that box is open. Yeah, like I
always say, you know, it's it's not a
matter of if, it's a matter of when for
those exact reasons. When did you get
into the SCP Foundation? When was your
initial jump in? It's been a part of my
life for quite some time shortly after,
you know, I first got started in 2008. I
was never a big 4chan guy, but I was
sort of aware I was in the creepypasta,
you know, world and you know, uh SCP
right like right out of the gate was
just like a huge part of that. It was so
enticing for middle school me. Uh it was
probably
>> [music]
>> like, you know, 13, 14, 15. You know,
that first 173 4chan post is just like
it is just stuck in my mind and then,
you know, Markiplier did his his live
streams of Containment Breach or not
live streams that didn't exist yet, the
let's plays.
Um, and I, you know,
like we were talking about, that was
sort of a moment where like SCP really
leveled up in the in the
um,
>> [music]
>> in the collective consciousness and it
also
>> watch the uh, listing of how many SCP
articles written by by year, you can
just see the Containment Breach lump.
Yep.
>> [laughter]
>> Yeah, I have seen that chart. You know,
I was big into Halo and stuff and like I
said, aliens and dressing park, it's all
sort of like, you know, like the sci-fi
with horror elements is is just my bag,
so um,
it's always been something I've I've
come back to. What are your favorites of
the SCP archive? Over 10,000 SCPs,
there's got to be a couple that are at
the top that you worry about. I really
really love what happened to site 13.
Um,
I really wanted to adapt it but like you
said, it's it's it's just going to be a
bigger budget, so we got to we got to
start with a more sort of contained
story. Um, that's the one I always go
back to and you know, these might be
basic, um, but I really love the ones
that are just like a a weird object that
does weird stuff like me, the toaster,
I'm a toaster, uh, the uh,
self-replicating cake, um, just stuff
that like behaves weirdly in a way that
it shouldn't um, is stuff I'm I'm I'm a
sucker for. The the vending machine,
where you type in whatever liquid you
want and then it it comes out and yeah,
uh, um, also one I forgot that I just I
always find I found just like super
terrifying is 303, um, and [music] he
actually did there's a little Easter egg
in the proof of concept short where 303
kind of shows up. Not many people have
found it but you know, take a look at
the
uh, you know, what what that anomaly is
and and how he works and you know,
showing up in the window and
the sense of dread and you can you can
triangulate where he shows up in the in
the in [music] the film. Oh, the
doorman, the doorman. We want to run
down the Kickstarter, we want to run
down its stretch goals. Why have you
structured it the way you have? Yeah,
this is this is something that has come
up and we've added a fact on the um
frequently asked questions entry on the
uh actual Kickstarter page. You might
notice that the base goal for the SCP
movie Kickstarter is $125,000.
And under our stretch goal section, you
can see that if we hit that, that allows
us to do the next 10 minutes
continuing the 10 minutes we've already
done. That's not a feature film. That's
a 20-minute short film. The reasoning
behind that is that we want to be very
transparent and sort of responsible with
the amount of funding that we're asking
for versus, you know, what we can
actually accomplish at
each five potential financing level,
each stretch goal. You'll see that
subsequent stretch goals are like add
another 10 minutes. That's 30 minutes,
40 minutes, uh which is could be
technically a feature film. Um so, we
really want to keep the
door and the potential open for uh
making this a success uh at any level of
funding for the Kickstarter. What the
most important thing to keep in mind is
that even at that base goal, like we
were talking about earlier, Kickstarter
doesn't need to be the only financing
path to um be full-length SCP movie. We
know that even $125
or $125,000, $125,000,
I would love to make a a feature
[laughter] film for that. $125, oh no,
no, no. I'll give you a tree fiddy. It's
okay.
Don't want to pretend that $125,000
buys a 90-minute feature film because
that would be insane. We just talked
about how we are not using AI and you
know, we want it to look good and be
human-made. And feature films are super
expensive. So, no matter where the
Kickstarter lands, it's super important
that we hit that base goal because that
allows us to go to other financing
sources, whether it be private
investors, maybe even studios, grants,
[music]
uh to say, "Look, there's real demand
for this. People are financially
supporting this already. Make up the
difference. There's an opportunity
here."
Um so, it's it's twofold,
um the way the stretch goals are
structured and and the base goal, cuz we
don't want to we don't want to hit set
the base goal so high that people look
at it and they're like, "Okay, well,
they're never reaching that in the first
place." 125 is still very achievable.
So, it's a it's a balancing act between,
um you know, being uh upfront and
responsible about what we can reasonably
guarantee just from the Kickstarter
funding,
um versus leaving the door open for uh
the well, the campaign to actually get
funded and then [music] um
using that as leverage to enter into
these conversations, no matter where the
Kickstarter lands up and and saying, you
know, "Mr. Investor, Mrs. Investor, you
could you could, you know, help build on
this and help make this happen." Also, I
am dearly hoping that
uh we can get more community input on
this than investors, if only because uh
the community always is worried when it
comes to Hollywood, when it comes to
Netflix, that oh man, while I would
adore to have that kind of backing, we
also worry about what the outsiders from
the community trying to come in would do
with the story as opposed to someone who
actually cared about the community as a
whole.
Yeah, well, it and actually SCP is
uniquely advantageously positioned when
we're talking about that conversation,
because one, we've got the Kickstarter
kickstarting the whole thing,
um and and the fact that uh we're being
so open and you're being so open and
we're publicly, you know, involved in
the community, um anyone who comes on
board in that capacity is a is is going
to need to understand that this is, you
know, sort of an open conversation in
how to authentically
adapt SCP, because that's the most
important thing. I mean, if the if the
fans aren't happy, no one's going to
show up to the film, and then, you know,
and then we failed. So, and that's
different from,
you know, more closed IP, like even even
the backrooms, where, you know, the fans
are kind of, you know, on on social
media, and they're they're talking, but
the film was
uh developed and produced completely
behind closed doors, and oftentimes the
IP is sort of already set, and people
own the IP, and
>> [music]
>> um sometimes even when when
fans have that reaction to to changes
made in, you know, other stuff, and the
actual IP owners or people who are
involved in those companies that are
making the calls directly to change
certain things or do do do things in a
certain
way, and in the case of an SCP movie,
that's one of the super advantageous
things that it has going for it is that,
you know, fans will have
real leverage in, you know, ensuring
that the uh we're doing the SCP, you
know, Foundation justice in our
adaptation. And speaking of outside
support, bringing in Decentralized
Pictures, how did how did that
connection happen? Where does this come
from? What are you guys doing to work
together on this? Yeah, so DCP has been
a great partner. We've known
the folks who who run DCP for
a good handful of years now,
and we sort of got connected through,
you know, just our work in the general
film industry. We got connected to Leo,
the CEO. Um and if no one is familiar
yet, I'm sure a lot of people are
familiar, but got to plug it, like one
of the our first stretch goal beyond the
base goal at $150,000,
if we hit that,
we are going to put um
we're going to put up $20,000, and
Decentralized Pictures is also going to
put up $20,000 of grant money to host a
sort of uh,
of sorts, a grant competition on the
decentralized pictures platform where
filmmakers from the community will pitch
SCP short films, um,
and between, you know, DCP and us, uh,
as the Calla Labs team and the community
voting on that platform, we're going to
be green-lighting two of those, uh, SCP
short film pitches,
uh, with that with that grant money from
the first stretch goal. So,
I mean, I can't overstate how insane
that is, that we were able to to pitch
this idea to DCP and they were like,
"Yeah, this is like we see the
opportunity here.
Uh, this is great." And the, you know,
the fact that they would commit to,
under certain conditions,
just giving $20,000 of grant money to an
SCP filmmaker. Like, that's This is an
actual, like, you know, indie film
industry institution that was co-founded
by, you know, members of the Coppola
family and like really legit people in
the indie indie film space. We need to
be pushing that angle harder, I think,
because, you know, that's that's just
huge for the legitimacy of of what we're
trying to, you know, do with SCP and,
you know, it shows you that the door
could be, you know, kind of opening to
bigger budget, uh, SCP short filmmaking.
Exactly. I'm talking to short filmmakers
all the time behind the scenes.
Everybody has the project, but the
problem with these projects is the
budget cuz filming is expensive and
without people who are willing to invest
in SCP,
uh, we're all kind of cash-strapped. And
so, this as an opportunity to get
someone in the Hollywood sphere, a
Hollywood nonprofit saying, "Hey, you
guys, we see you. We think you can
mobilize. Show us what you got. This is
our shot." Yeah, I mean, DCP, they just
spent the past week at the Cannes Film
Festival, which is like the biggest film
festival in the world, and they were
there and they they announced their new
streaming service.
Um, so, they they they are legit and
they see the potential in SCP, and they
want to help us out. But we got to we
got to get to that number first. Getting
through the last of my questions here.
We're down We're done with serious
business. We're on to the silly shits.
Why did Markiplier call you an idiot?
>> [laughter]
>> He got me.
>> What did you do?
I made him mad. I made him mad at a very
I'm not
I'm not that sorry because here's the
thing, he
It's so funny. Go watch Power Power Wash
Pals episode like 12 or something. His
his podcast replays Power Wash Pals.
He called me an idiot. I don't think he
was he was talk He wasn't directly
talking to me like "Zack Lone, you are
an idiot." He He
He's He saw the title and thumbnail to
our open letter to him asking him if,
you know, we could open up a
conversation
in regards to him coming on the on board
the the cast for
SCP Containment Breach the Movie. Um,
and it really was my fault because I
didn't title that
that video very effectively. The
original title was open letter to
Markiplier
the SCP movie. Right now, it's open
letter Markiplier, we are making an SCP
movie. Cuz what happened, as he
explained it, was that he saw
that title and thumbnail. He thought and
assumed that this was a video where
people were asking him to make an SCP
movie. And as
That was not the proposal.
Um,
but he didn't click on the video,
somewhat understandably. And he's like,
you know, uh
Well, you can go watch the the Power
Wash Pals podcast, but that is why he
called me an idiot cuz he's like, "Don't
tell me what to do. I need a break. I
spent all this money. Don't tell me to
make an SCP movie." Even though that's
not what we were actually proposing. We
were making the SCP movie.
Um,
and we would we would still love to have
him aboard. I mean, I'm I'm wearing my
Iron Lung shirt right now,
coincidentally.
Uh
still a big fan. I don't take it
personally. Like, he he he's, you know,
he's got to deal with a lot
>> He's busy.
Yeah, exactly. So, I I you know, people
are saying like, "Oh, I wish, you know,
Markiplier said no."
He didn't He didn't say no. Um, he
didn't say no to the actual uh yes or no
to the to the actual proposal. We don't
know if he's seen the actual proposal
yet to, you know, see if he's interested
in possibly joining the cast. So, if
anything, he said no to making his own
movie, which means there's less
competition for your movie. So,
honestly, that's a bonus. Yeah, yeah.
So, uh you know, I wouldn't I wouldn't
count on it, but I also wouldn't count
it out. Uh hopefully, Markiplier down
the line finds out the truth of this
scenario.
>> [laughter]
>> Yeah, I would I would appreciate that.
For the Kickstarter roles, where these
people are going to get to do voice
lines and/or be a walk-on extra in the
film. Now, I do believe those are
already all taken up, right? Yep. We had
three three voice lines and three uh
walk-on extras, and those are all gone
now. How much say are they going to have
in what they're doing? What character
will they be do you have in mind for
that? I think some of them are Mobile
Task Force members or something.
Well, that's that's kind of the uh just
the title of the tiers. So, we're
thinking like, "Okay, like, these are
like experiential things. You're you're
you know, you are our Mobile Task
Force." Um, you know, that said, I think
uh it it might depend. I mean, really,
what we want to make clear is that
priority number one is making a great
film. Um,
so, we have very specific ideas on how
to do that. We're also definitely open
to
um fun ideas that uh you know, our
collaborators might have, especially
from, you know, the Kickstarter.
Um, so, we we want to make sure that uh
those folks are feeling really good and
proud of uh, their part in the movie.
Um, but uh,
how it will probably go is we will
probably come at them with an idea.
Um,
and uh, and then just kind of like
workshop it from there. You know, it's
like, okay, we have this sequence where
an extra can plug in here and interface
with uh, such and such
possible list of SCPs that would fit in
this dramatic scenario. You know, what
do we think about that? And then we'll
just kind of workshop it from there. But
um,
yeah, just to just to be clear like we
will have uh, sort of the final say, but
we want you to we want you to be happy
with
uh, and really proud of your part in the
movie, too. You know, not everyone is
going to uh, to be able to to back it
financially. That's totally fine. If you
do want to still, you know, uh,
support and boost the project, you got
to share it, you know, tune into Cherm's
live streams, uh, subscribe to our
YouTube channels, just like engage,
engage, engage. We need the algorithm to
favor us. We need the algo gods to, you
know, pick us up and swoop us away. Um,
and we need to set that up set up set
that up as much as possible and that's
that's where you guys really come in.
Um, at a very fundamental level is just
like keep keep sharing, keep engaging,
share with your friends, uh, you know,
repost across platforms. Just every
every little engagement helps. If you're
someone who wants to share this project
on the Reddit, I just ask you to not
come off as too, you know,
self-promotional um, or or you know,
just kind of be
friendly and organic and um, make it a a
constructive conversation
um,
you know, around like the art and and
the lore. Um, and don't try not to try
not to be so so pro-movie because there
there's a different culture um, on that
platform that you have to respect and we
want to respect that. We don't want, you
know, any any uh, um, sort of uh, you
know, unauthorized messaging reflecting
badly on the project or like on us.
Because it's been it's been tough to get
into like a self
promo
mode just as a person and as an artist.
But like at a certain point like yeah,
you need to What I've learned is that
you know,
if you if you don't ring your own, you
know, toot your own horn to a certain
extent especially now with, you know,
just algorithmic slop just just
flooding every platform. Like you you
you need to do what you can to to stand
out especially if we have like a mission
driven thing here where it's not just
about us. It's you know, about making
something happen for like this entire
community and this entire fan base and
all the creators who helped get it to
the spot. I mean, that makes me feel a
lot better about like taking a little
bit more direct salesy approach which is
not in my nature at all.
So yeah, it's it's a delicate thing but
I think I like to think generally that
you know, it's been it's been more
effective than um
than I've than we anticipated.
One thing I can tell you guys from
personal experience is [music]
you're going to be better off a lot of
the time with about 80% algorithm
engagement versus 20% actual posting to
communities.
Posting on your own social media feeds,
Twitter, Threads, Blue Sky, Instagram,
[music] Facebook, God rest us all. How
many there's too many. But when you post
them on your own profile, you're posting
to your community even if you have like
100 followers. That still gets it in the
algorithm as existing the phrase SCP
Containment Breach the movie [music]
gets in the algorithm. And so between
liking and reposting what Ketter Labs is
doing and posting your own things rather
than posting specifically in Discord
groups, in Reddit groups where the
communities have rules and are a little
more tight knit and are trying to
[music] out
to filter out spam. What you're doing is
you're getting the algorithm to do the
work for you
>> [music]
>> rather than purposefully posting. It's
the same way that the Paul brothers blew
up is they kept sending their fans back
and forth with their little rap battles,
and they kept getting more and more
comments and engagement, and that was
natural growth according to the
algorithms. Uh on the same thing, uh is
there anything Zach in particular you
would like people to be saying about the
film when they are posting things? A lot
of what people posted already,
especially on like, you know, Twitter
and stuff like that, have just been
like, "This This looks amazing." I mean,
we put so much work into
uh illustrating our vision for the for
the film, and obviously it's it's
evolved a little bit uh since then as we
look towards the feature-length version.
>> [music]
>> Um
but man, we just poured our heart and
soul into that into that 10 minutes, and
it was just a ton of work. Um so, you
know, I think if people see that like,
"Oh, this is, you know, an actual thing,
you know, it's it's low-budget, but it
looks really good, performances are
great." Anything that uh uh will signal
to people that this is uh you know, this
is a legit project with legit filmmakers
behind it. They've already, you know,
showed what they can do.
Um and, you know, I think that it's
worth uh you know, backing and and
sharing and and stuff like that. I would
I would definitely keep it not all the
time, but uh maybe center it on like,
you know, the the proof that we've tried
to supply. If you think that it it's
enough and it resonates with you, and
the most important part I think is
authenticity. Authenticity, I was about
to say the exact same thing, which is
making it about your personal likes,
even dislikes in the comment, as long as
it's, you know, the SCP Foundation is an
arts community built on critique. So, we
all know it's not going to be perfect
and what can be done better in the
future is fair game, but your personal
thoughts and excitement are so much more
important to a comment in a post than
just a little random thing that could
have been written by AI bots that people
will see it and just wipe it past their
eyes, not pay attention. So, that kind
of authenticity can be a great help.
>> Uh do you have any preferences,
regulations, rules when it comes to
making edits of the movie or trailer for
those who are making film edits and song
edits and stuff like that? Look, it's
it's a it's released under the Creative
Commons. You can do whatever you want
with it. You can you know, you can make
an edit. People have already made edits.
There was someone from Italy who reached
out to us a couple months ago who
was asking for permission to do an
Italian fan dub of the the
proof-of-concept short film. We're like,
you don't need our permission at all,
but it's great that you reached out
because we can give you the stem the
audio stems
so you can so you can make your your
dub. So, yeah, whatever you want to do
with with the materials we've released
are is fair game. People have already
done a ton of amazing edits. I mean,
Flames has been posting edits of of the
film on
on his TikTok and it's in you know, the
video he posted that we talked about at
the top of the hour. So, yeah, I mean,
the the more of that we can get going.
If if it if it creatively speaks to you
and it's a project you want to you know,
sort of put together.
Definitely, by all means. And let us
know like at our Discord or you know,
wherever and
we'll [music]
we'll boost them because we love to see
them for sure. Ketter Labs Discord
server, make sure you're finding your
way there, people. And on that same
note, remember Creative Commons 3.0
share-alike license. So, that means that
once you make your edits, all you got to
do is credit Ketter Labs, link to the
original video that you're making the
edit of, and you are and then release
your work via the same Creative Commons
license. Are you keeping the Ketter Labs
Discord 18+ or you going to keep it
clean enough that minors can join and do
you have the moderation to handle such a
thing?
Yes, so admittedly August and I are not
the biggest Discord users.
We're still kind of learning the
platform. We did just crown Dr.
Alexander Knox in our Discord the our
inaugural mod. So,
uh
join the Discord but it's a little bit,
you know, we're we're getting it up and
running still.
And I think
that's not really something we had
considered yet.
As far as, you know, the age limit, I
know the SCP Wiki Discord has, you know,
is 18 plus the site is 18 plus. So, we
probably, you know, want to
follow through with that. But, you know,
at the same time it's like I I SCP when
I was when I was, you know, 13. So, you
know, I I do want to be sensitive to,
you know, younger fans who
maybe shouldn't be, you know, engaging
with it but they're going to anyway.
That's just how the internet works.
Everybody is wondering what SCPs are in
this movie.
Uh you don't have to answer these cuz
they would be spoilers. I just want you
to hold the best face you can and any
twitches will be taken as a yes or no
answer. Will SCP 953, the polymorphic
humanoid otherwise known as the Kumiho,
be in Keter Labs SCP Containment Breach
the movie?
Maybe.
Will SCP 999, the tickle monster, be in
the Keter Labs SCP Containment Breach
movie?
Prognosis is good.
Oh, that's better than maybe.
Uh will SCP 426 I Am a Toaster be in the
movie?
Probably not but if it does show up
it'll be like a little gag thing that
we're, you know,
There's going to be a ton that are going
to be like, you know, just quick things,
quick cameos in the background or, you
know, stuff that that fans will
appreciate but don't like,
you know,
This cuz at the same time it's like we,
you know, we
Again, the biggest priority is making a
faithful adaptation and a good film of
SCP Containment Breach. We're not going
to be able to fit in like every idea
that everyone has or um you know uh
which SCPs are included. We really want
to you know have have uh intention
behind what we're putting in, but
there's there's going to be a lot of
room as we're traversing the facility um
to to see and and and give give
give nods and give flowers to uh
the deep cuts um in some capacity or
another. All right, you're slowing down
my rapid fire though. Quicker answers.
Will 049 be in the movie? Yeah,
absolutely. Will 035 be in the movie?
Absolutely.
Will there be a Little Caesars pizza box
to represent SCP-458, the infinite pizza
box, in the movie?
That's very easy to do. Actually, no
it's not because as I I Little Caesars
is
we can't we can't have them.
>> no, product placement, exactly. Unless
they pay us for that product base
placement, which is another avenue for
financing, which we have thought about.
>> calling you out. All right, so we'll
Will Dr. Alto Clef Alto Clef be in the
movie?
Possibly. There's a possibility that he
could be the uh the leaning site
director role. I have no promises. We're
still you know, figuring out what that
character specifically is, um but he he
is a contender.
And will SCP-527,
Mr. Fish, be in the movie?
I'm not familiar with that one.
It's a guy whose head is a fish and
wears a top hat. He's He is Mr. Fish.
He His only power is being Mr. Fish. I
I'll go have I'll have I'll have to read
the uh the the the entry on that one to
to decide uh but I
I'll be honest, probably not.
Probably doesn't fit the tone of the
film.
And the very last one I'll ask about
because Dr. Frogman requires it because
his name is literally Dr. Frogman,
SCP-8012,
Wigglebert the Great, the frog wizard.
A frog
with a wizard hat.
Put him in a jar. I don't care.
Maybe.
WIGGLE BIRDS! WIGGLE BIRD GANG, RISE UP!
All right, Zach. Thank you very much for
joining us on today's stream. Any last
words before you sign you off and get
you to your video essay work? Uh
just thank you. Thank everyone who's
here. Um thank you for all the the
backing and the support behind the
Kickstarter whether financially or
otherwise. Thank you to uh the entire
community cuz uh it's [music] it's so
encouraging to see you know the that
this is actually something that people
want. It makes us feel like we haven't
wasted the past 3 years of our lives
putting this together. Thank you very
much for joining us today, Zach. You
have a great rest of your day. Thank you
so much. Uh look out for the the
backrooms video tomorrow morning,
everyone. Uh cuz that will be going
live.
Amen and cheers. Catch you next time,
brother. See you.