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Heroes 3 Town Rankings - Castle

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In this comprehensive analysis of the Castle faction for *Heroes of Might and Magic III*, the video presents a detailed ranking system that aggregates various assets—including creatures, heroes, and buildings—into a single merit score based on their utility and cost-effectiveness. The evaluation begins with creature tiers, where early-game units like Pikemen and Halberdiers are deemed solid value but receive Bronze ratings, while Archers are penalized for serving primarily as stepping stones to Master Gremlins rather than long-term assets. Griffins are adjusted down to Bronze after accounting for the expensive Griffin Bastion upgrade requirement, whereas Crusaders earn a Silver rating due to their strong synergy with leadership skills and triple morale. The faction's true strength lies in its Tier 5 units; Angels are rated exceptionally high for their massive stats and stacking potential after the initial investment in the Portal of Glory, while Archangels, despite being preposterously strong, are ranked lower as Silver due to their prohibitive cost in random scenarios. Conversely, unupgraded Cavaliers are ranked extremely poorly for lacking viability compared to Angels, and specialized units like Monks and Zealots receive low scores because they force reliance on less desirable strategies. The assessment of heroes reveals a clear distinction between economic powerhouses and situational specialists. Lord Hart stands out as a top-tier asset due to his starting Estates and gold generation capabilities, followed closely by Christian, whose Ballista provides immense early-game value, and Caitlyn, who offers significant daily income. In contrast, heroes like Orin and Edric are rated as reliable but not exceptional choices for their specific niches in archery and Griffin buffing, respectively. Several heroes face penalties due to the faction's inherent struggles or limited utility; for instance, Tyrus is downgraded because the Castle faction cannot effectively leverage Cavalier stacks, while Adele and Sonia receive low ratings for lacking secondary skills or relying on inherently weak abilities like Eagle Eye. Additionally, Ingam is viewed negatively for forcing reliance on Monks and Zealots, and Rion is considered average because the First Aid skill has limited impact in vanilla versions of the game. Beyond individual units, the unique buildings and structures play a pivotal role in determining the faction's final standing, with some contributions being far more significant than others. The Drum Roll Stables are hailed as an absolute king among buildings for providing +400 movement, which drastically increases hero effectiveness, while the Blacksmith is essential for early-game Ballista production despite receiving a Bronze rating for its standard output. Other structures like the Mage Guild and Brotherhood of the Sword are rated low because their benefits, such as banning powerful spells or granting minor morale boosts during sieges, are deemed negligible compared to other options available in the game. Resource Silos also receive zero weight since they only buff wood and ore, which are rarely scarce enough to justify the investment in most scenarios. After calculating the base score of 63 before final adjustments and incorporating the substantial value of Angels and movement bonuses, the total score reaches 108 before being slightly adjusted upward. Ultimately, the video concludes that while the Castle faction possesses undeniable strengths in its Tier 5 Angels and unique movement-boosting buildings, these advantages are often offset by high costs and limitations in lower tiers. The inclusion of *Horn of the Abyss* changes does not significantly alter the fundamental tier rankings or move specific units out of their established categories, reinforcing the idea that the faction's power is heavily dependent on early economic setup and the successful transition to high-tier units. After applying all necessary adjustments for new game mechanics and buff interactions, the final comprehensive score for the Castle faction is settled at 110. This rating reflects a balanced view of the faction as one that excels in specific late-game scenarios but requires careful resource management to overcome its weaknesses in early and mid-game unit diversity.
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Hello my friends and welcome to the Grand Faction ranking series for Heroes of Might and Magic 3. Over the last few years on the channel, we have gone into absolutely devilish detail on every facet of this game. We've gone right down into individual creatures and talked about them in a tier list. We've looked at the hero classes. We've looked at spells and skills. And what this series is going to be about is pulling all of that analysis together [snorts] into a faction's ranking list. I want to do this from the ground up in the most uh well precise manner I possibly can I think is the word I would want to use. Okay. So each individual component of the factions are going to be taken together uh to build up a score for that faction. So you can see we've got the castle ready to go here. I've got a score of zero so far um which we will be iteratively increasing as we move the assets that are inside that town over onto these scales here on the left. So, the idea is uh for the smaller icons here, you can see we've got 16 heroes and 14 creatures, uh all of the smaller icons are going to have a waiting of one. Like, think of it as 1 kilogram. So, I think we'll begin with the creatures. We'll work our way through here, dip down into the heroes, and then move up to the uh weightier stuff as we go. Now, in the creatures tier list, I talked about how the pikeman and the halier is actually quite a strong unit. Um, I'm probably slightly more of a fan of the Pikeman, I think, uh, in the tier list than the Halbadier, just in terms of value for money. How likely I will be to buy that unit and and and use it and leverage it in the early part of the game. Um, 10 HP is really really generous for tier one. Uh, they're really really good brawlers and fighters and they'll stick with you right through to the mid game, acting as blockers for the uh, archery units in the game. Uh, and yeah, because of their HP will still be tending to stick around. So, I think for I kind of said B for the in the tier list and I think probably these two are I'll still continue to use the left to right being that this guy's maybe pushing towards silver, but I think they're a little bit better than stock standard. Um, and I'm going to rank them up here. Okay, with the archers and marksmen. Now, I absolutely spent 10 minutes talking about how incredible marksmen are. Both of these are absolutely magnificent uh units. value for money in the first week, the first couple of weeks. Um, I can't remember a castle run or I haven't absolutely belineed my way to marksman with their two shots. Um, I had them special ranked in the tier list video and this is just absolutely no exception here. These are absolute gold star units. Um, the archer is a really solid pick. And if you can't quite get all the gold together, if you're playing on a constrained start, you might be with using your archers for a while first. Um, how much weight do they actually add to the merit of the town? The fact that they exist. Yeah, I'm going to do it a little bit differently, right? Because you might have you might actually argue, well, the fact that this upgrade exists, how valuable is that to the town? How much of a punch are you actually adding? The point is that these don't stick around for very long before they get upgraded into these. So, we could accidentally end up overranking the marksman by giving the archer a really high score. Whereas, with the tier list video, I was more interested in talking about, well, what about this actual creature? Are you going to buy this creature and use it for long periods of time? So, with that relationship in mind, I'm actually going to be a little bit meaner to the archer. I don't think that you uh the fact that it exists adds a lot of weight to the merit of the town. Uh, it's kind of the same thing with gremlins and master gremlins, right? Like the fact that gremlins exist is kind of irrelevant. We'll get to that when we get to the tower video. The main reason they exist is to become master gremlins. And this is a little bit true with archers. Noting that they are fine uh fine combat troops in and of their own right. If you pick up a stack of them for some reason, if you're not playing as the castle and you get uh diplomacy or something with archers, you'll use those archers and be quite happy. That's not of course uh an element we're factoring in here either because we're trying to look at the absolute merit of uh the town as we go. So for that same reason I don't think halbaders the fact that they exist adds a heck of a lot more to the conversation than uh if they didn't exist not not not hugely right so if the halbadier was a worse unit how much am I going to care they just the fact that they exist just doesn't add a lot of merit to the town um because they're fine troops but not really really good this I'm giving it a bronze still because in week one even week two going into week three. These can really make a difference um in that early stage of the game. Right now, I also have already immediately broken a rule. I wanted to try and keep the score updated as I go. So, especially to demonstrate how this is going to work. Right. So, we've already put four assets on the board. Uh we have each of them has a waiting of one. So, it's 2 + 2 + 3 is 7 + 5 is 12. So, we're already up to 12. We'll talk now about the griffins. One thing I should have mentioned at the beginning with the unique buildings that are available in the castle, you'll see that I haven't added the Griffin Bastion, which is an upgrade to the Griffin dwelling that gives you an extra three griffins per week. I'm intentionally not including any horde dwellings in this in these rankings because of the fact that their existence is already going to be baked in to the merit of the creatures themselves. I also haven't, while I'm talking about things that are in the castle that aren't on the list here, you'll notice as well that there's no shipyard and there's no lighthouse. In the random maps I play, you can't build shipyards. And the lighthouse uh requires a shipyard before you can build it as well. Griffins, let's talk griffins. My initial ranking for these two was actually really strong. And in the comments section when I came to revisit the creatures tier list, you guys convinced me they weren't actually all they cracked up to be. One key thing I'd forgotten is that you need to build the barracks first in the background here. that um where you get the tier four creatures from before you can actually build the Griffin Bastion and that sets them back a little bit. They are powerful units, but you got to pay you've got to pay some serious money to get to get hold of them. [snorts] Um I think the Royals fell down to just barely clinging on to the back end of the A tier last time. Um, in the last run I played as Orin, I yeah, didn't find myself wanting to go into this, but I was an archery kind of focused thing and I was able to protect my marksman um, pretty well. I think in general both units are strong. The fact that griffins are available uh, as an option is a really really solid choice for the castle to go into in that early game. Very very beginner friendly kind of unit with the double retaliations or the infinite retaliations on the royal griffins. Uh, it's like a forgiving tier three. It's a really forgiving tier three. If you buy it and buy them and fight with them, they'll probably brawl pretty well for you, even if you've gotten into a bad engagement, one that you shouldn't have gotten into. I think what I'm going to say is that both of them deserve um a place up here. It might be that you invest in normal griffins um in that early part of the game and don't upgrade them for a while and they do a good job for you with movement six flying big beefy bodies etc. Also, if you do pile in, get the bastion uh and invest in the royal griffins. The fact that they exist is a really really good thing for the castle. They might be a late game doomstack even and find their way up here for you in the particular run that you're playing. I think in general I'm happy with bronze for both. And that means we'll be adding six to the score. Okay, let's move on then to swordsmen and crusaders. And this was a controversial one. When I first recorded the video, I was really mean to both, in particular the crusaders. And again, uh in the comment section, you guys highlighted that. Wait a second, Paul. No, you can get swordsmen actually straight after uh your archers. Okay, the upgrade to crusaders is not as expensive as I had thought when I first recorded that video. And so with a lot of back and forth when I did the revised Hotar version of the creatures tier list, I did promote the Crusaders up. Now, maybe we should start with the Crusaders. How how much does the castle depend on the Crusaders for their uh for their game plan and for their virtue? How much do the Crusaders add to the awesomeness of this town? And I think generally the answer is massively so. The reason being that the two attacks synergize so nicely with the leadership, the triple plus three morale that they're probably going to have. Um the resources to get there for to upgrade that barracks uh are not preposterous, right? We're talking a bit of crystal. Yeah, five crystal. And um again, if you can keep them alive uh and you can buff them, if you can bless and haste and do these kinds of things to them, which uh the mage guild is well set up to do, they're just amazing. They're just really, really strong. Uh, I gave them an A in the revised tier list. I can't see any reason not to give them a really solid silver. Um, here they're not quite at that spectacular. Oh man, I've got to put everything else aside while I beline to these and get as many of them as possible. That might be true actually depending on your build, what hero you're playing. But I think in the round, um, silver is a good score for the crusaders. for the swordsman. Meanwhile, how much does the fact that the swordsman exist really help? Well, I don't really want to be fighting with swordsmen for very long. They've got sort of the archer disease. I I I I don't think they stink. I mean, they're certainly not valueless. You can fight with them and be pretty happy. This might be a bit too mean for them, but the fact that they exist is just okay. It's just fine. uh they're not adding a tremendous amount to the story of of what your campaign is going to end up looking like. I don't think I'm going to do this for the other factions as well. I know that swordsman probably deserve more like a C and you think, well, they're a C ranked unit. They should at least be up here. But how often do you really walk around with swordsmen in the games that you play really and buy them and not upgrade them? Not that much, right? Whereas the griffins, I feel like, well, both mo both both modes of griffin are are solid when I think about it a bit more. Anyway, with the sum total of both gentlemen at one and four, we have to add five to the score. So, we're motoring along pretty well here. Let's move on to the monks and zealots. Monks and zealots. I tend to build the monastery, move on pretty quickly. I don't pile into monks. I will once the stack starts to get big enough. I'll go back and buy a blob of zealots, which is fine. You know, if I've got the money, I'll upgrade them. I'm not going to buy the monks except as kind of defenders for my castle, even with the monk specialist, which is one of the clerics, if I recall correctly. Um, maybe it's Ingam. I uh I don't care. Like, I just don't think they're that good. They're too slow. The damage is acceptable, but not insane. I ranked them pretty low. I gave them like a D a D minus in the um creatures tier rankings and I I don't think I really want to change that. Um yeah, D minus. I've got my little I've got the the list as it stood over on another screen here. The fact that the monks exist, how much does it help the story of what the castle's doing? Oh, I'm going to be brutal here. I've got to be brutal. I can't just say everything's amazing. I don't care. They're not terrible. You can buy the monastery and buy some monks and then go and use them to do something. You can do that. I think they're less relevant than the swordsman though. The Zealot The Zealot's okay, isn't he? I mean, can he get up here? Maybe the Zealot just an okay tier five unit that isn't too bad. No, no, I I'm going to let him drop just off here. Yes, I'll buy. Yes, I'll spend the money. I will do it. I I could be persuaded that this belongs up here. Um but we we'll we'll leave this here for now. So it's only a score of an extra two for the monks and and the zealots. So we can see here that what's really going to matter with this score is individual assets scoring highly uh and in terms of dragging the team up, putting that extra weight on the on the rope to drag the team up towards a high score uh which is really what we're looking for. So, okay, we have the now we're on to um tier six units. And as you can see, the champions are going to be have a waiting of two rather than one. And that's not because champions are amazing. It's because in general across all the factions, I'm saying that the tier six upgraded, tier seven unupgraded, count that a little bit more. They just matter more in terms of the virtue of the town, what they're going to do for you over the long run. Now, as for unupgraded champions, what these guys are called as cavaliers, right? The Cavalere for me ranked really, really poorly in the tier list just because it just doesn't really do what it says on the tin. The jousting bonus is cool and everything, but it can only do seven moves, which is just like look at look at the look at the icon. It looks like something that should have nine moves, right? I mean, it's it should be a fast unit. Seven is too slow. I also find that the training grounds themselves are expensive. Then the models themselves, the cavaliers themselves are expensive. Another important thing that's going on here is that the cavaliers are fighting for your attention against the portal of glory. So the training grounds and the cavaliers, the money that you spend to buy the the grounds and the cavaliers is competing for your attention with the portal of glory and your first uh tier seven creatures, the unupgraded angels. And that means that man oh man, they struggle for me. As we've explained in the past, you don't need the training grounds in order to build the portal of glory. Um, and that puts them way down. All right, because the angels are just so amazing. Uh, the fact that the Cavalere exists, how much does it matter in my games that I play? Almost never. I I'm It's It's down the bottom, but it's almost like I don't know if this thing even gets Am I going to be brutal and give it nothing? [laughter] [snorts] Yeah. Well, what is going to get nothing? If If not this, what what else throughout the factions gets gets a zero? Um, how often do I pile into cavaliers with the intention of building a big stack of cavaliers, not upgrading them to champions, running around and doing my thing with them? Never. If I get the Cavaliers and I'm stuck using them for a while, that's okay. But if I get anything more than six or seven of these, um, and I'm finding myself spending money on it for some reason, probably because I've conquered a town or something and there's some sitting there waiting to be bought or something like that, then, um, I'm going to upgrade to champions. So, I don't think the fact that cavaliers exist matters for the virtue of the castle. Controversial, maybe. [laughter] Let's see. Um, I'm going to do something annoying to all of you now and divert off to the other 1 kilogram um assets in the castle before returning to look at this. Don't worry, champions will be better than um eagle eye [laughter] uh when we come back to uh to do those. Okay. Yeah. So, and look, we can always revisit this before the end. 25 seems like a pretty miserable score so far. sort of castle is actually one of the spoiler alert one of the towns I'm probably more in favor of out of the entire list but um I don't know let's see how we go heroes right each hero adds 1 kilogram of weight to the scales okay so Orin is up first now I have done a detailed hero uh class hero class rankings list in the past and I'll be drawing on some of that wisdom we can call it wisdom him as I go. Orin is a really interesting knight. His specialty specialtity is archery. He does also come with the uh standard leadership skill uh as his ex extra secondary skill as do all of the other knights in the roster. I've talked before about how I like the two attack, two defense uh combo for starting out as a knight. and uh of course the skills that he will be um offered as he uh levels up all gel quite nicely with archery and with leadership as well. Um so I think generally speaking uh what I'm going to do with these heroes, the idea is you've got 16 kilograms to put on the scales and we're thinking about how the presence of this hero helps the cause, [laughter] right? How does the presence of this hero help the cause? When you roll Orin in the tavern or if you randomize your hero at the start of your scenario, how happy or sad are you to see him? I I'm I'm moderately okay with it. I'm cool with Orin. I mean, the knight is a solid class in general, and that will also help to prop up um these scores. Archery in the vanilla game. In the vanilla game, adding that archery skill, being a really, really excellent archer does gel nicely with the marksman. Of course, you will care a lot more about zealots if you're playing Orin. Is he bronze? Knights in general, I think, are going to be bronze. They're they're a really solid class. So, I might just put him down here at the tail end of bronze. He might get kicked down to this sort of I'm using the shield spell as a kind of it's okay that you exist. Thanks for coming along. You you are helping me. The force field spell I'm using to represent the fact that okay, you exist. Maybe I'll use you. Okay, you might add some weight to the campaign. And then um we've got good old Golia to represent the stuff that just doesn't matter. Okay, Orin matters. Okay, that's what I'm saying. Her specialty is archers and marksmen themselves rather than being an archery expert. And that means she's a little bit more well specialized. Okay. Right. So it's got to be exactly archers and marksmen, but they get massively more powerful under tutelage than they do under Orin. Orin can pivot off and become uh a lord of the elves or a lord of the titans. Uh he could be used by other factions. Not so much. Okay. How does existence help uh in the I don't know the story of the castle? More than Orin. I think more than Orin. Um, if your archers or marksmen die or they get focused down, she drops off though, so she can be a bit glass cannony. It depends whether you've got a second castle town on your map and you can really make sure that these guys get protected and survive right through to the mid game and even the late game. So, for that reason, I'd like to say in absolute terms, she's oh yeah, she's amazing. She's cool because she synergizes perfectly here. But in reality, the fact she exists probably just adds a solid weight, I think, to the to the scales in the round. Edric, meanwhile, is the griffin lord. Okay, so every every griffin under his um command gets a buff. Griffins are a little bit more situational, as we talked about before. You might not be piling into griffins. often I've been hiring Edric more is just the fact that he's a knight and I with no plan to ever really give him any griffins. Knights are quite solid, but his specialty in the vanilla game we'll be talking about. There is a change we need to make for Horn of the Abyss with everyone who's got these specialtities, but I think he's just a solid uh hero to have in the roster. Uh if he shows up in your tavern and you're like, "Oh, him. Okay, cool. That's cool." Yeah. Now, this girl's name is Sylvia, right? Silia. >> Sylvia is the navigation hero. And what I'm going to do with all the navigation heroes is give them a kind of I'm going to give navigation a kind of a neutral um rating because the alternatives seem poor. Giving it a gold is poor. There are some maps where having navigation will be absolutely clutch. And giving it zero because there are some maps where there's no water also doesn't seem very good. The random maps I've been playing lately have a good mix of water and navigation is kind of a medium skill on those on those maps as as I'm playing. Um, so how much do I care? I think she's probably right there alongside Edric. Um, how much does she help? Yeah, it's maybe not quite as good as Edric. She's okay, though. Lord Hart is really, really good. I like Lord Hart. He's basically really wealthy. His his whole gimmick is he starts with estates as well as leadership and he's a specialist in estates. Now, Horn of the Abyss also buffs the estate skill when we get to that. So, we it turns out we are going to have to think about Horn of the Abyss quite a lot when we get there. Um, I just realized I haven't been updating the score, but like just bear with me for a second. Um, Lord Hart, I love the fact that he exists. So, so if I've started my campaign and I've chosen my starting hero, let's say I've chosen, I don't know, Adele or, I don't know, Rion or Christian or something or whoever I've chosen, maybe I've chosen Orin, and then Lord Hart rocks up in the tavern and says, "Hey, would you like me to be your offsider?" Absolutely, Lord Hart. Yes, please, mate. If I roll him for my starting hero, if I'm randomizing, that's fine. I'm I'm rich. Rich beyond all imagination. I love the gold buffing heroes. I do like to play on the resourceless start, the king level difficulty on my random maps. So, I snap these guys up when I see them. How much does he help the story? The fact that the faction wants things that attract you to that faction hugely for me. I love Lord Hart. I don't love him quite as much as a gold level despite the fact that he adds gold. But I think he's a really really good addition to the roster and he makes me feel like Castle is good [laughter] if that makes sense. Pause here cuz we have to update the score. I've got to get into better habits here. Now the reason I slipped off updating the score is because we gave someone a zero which requires no update. So let me just check here. Okay, Sorcerer is the champion. uh not champion rather crusader and swordsman master. She buffs their attack and defense and gives them plus one movement just like Edric does with the griffins and does with the archers and marksmen. How much do I care about the fact Sorcerer exists in the roster? As you move up to tier four, tier five, and tier six specialtities, my care level drops off. Okay. It just drops off because it's not always going to be the case that I'm going to be able to engineer a big stack, a big doom stack of crusaders for exactly Sorcerer to use. It might be the case that I'm hiring Sorcerer in week three because I'm already on level five or seven or level 9 with somebody else, let's say. I hire Sorcerer and yes, I've got swordsman and stuff, but guess what? They're busy serving in my main army, right? Right. If Sor is my starting hero, I've got to muck around for three or four weeks before I can get a good doom stack of these up and ready for her to leverage. So, I don't love tier four, five, and six specialtities in vanilla especially. The buff just isn't that good. So, I think Sorcera is dragging her heels. She's not as strong as the other knights, but she is a knight 2211 in terms of attack, defense, spell power, and knowledge. And then she has the leadership uh which is really really solid. Her secondary skill, secondary skill is basic offense, which just goes beautifully with the Crusaders, but it also goes well with other things as well. How upset am I about Sorcera being in the list? She's not a dud. She's not like a joke hero, so I think she's okay. I'm going to let her just be part of that solid ranking next to Sylvia. She's probably looking at this. She's probably looking at this seat here if I'm honest. And by the time we get to Yeah. Tyrus. We'll come we'll maybe do Tyrus next. Tyrus is the Cavaliers version and champions. She buffs Cavaliers and champions. Um, and her secondary uh additional skill is tactics. Now, tactics is magnificent. So, that's that's really really good. But, oh, buffing tier six just does not interest me in the slightest. I don't like you as a starting hero. If I'm hiring you as a helper later in the game, Tyrus, you're never getting you're never getting given any champions. So, out of the two of them, I will give Tyrus the booby prize. She's the worst knight, I think, on this list. Um, 2211 leadership tactics. Magnificent, but her specialtity is just wanting. I think probably if Sorceria wasn't a problem, I'd promote Tyrus to to live here because of the fact that, you know, that the fundamentals, leadership, tactics, well, that's really really good, right? Her her secondary skills, starting secondary skills are really, really strong. But I'm going to punish one of them um for the fact that they are special specializing in creatures that I'm not really able to leverage as easily um in my games. Okay. And I've done the same thing again. We have to we have to update the score uh as always. So, we've added three to the score here. Okay, now we're on to Christian. And I really like these heroes. Christian is an artillery hero who comes with a free ballista. And that is fantastic when you're starting out the game week one with no resources and Christian rocks up. Hell yes. I'm going to actually start leveling you men and get that artillery rocking because the ballista really does make a difference in those early fights. You can pair them with your archers. Uh maybe you can delay getting marksman and use your gold for something else. If um if things are going really well with yourself and Christian, maybe that might be a reason why you're going to griffins. I don't know. I haven't thought about it in a while. But yeah, Christian, the fact he exists, brilliant. Absolutely brilliant. Um hire him later in the campaign to do some stuff. You can level him up. He'll be a really good brawler uh because of that artillery skill and the free ballista. Really, really good economy impact um from from Christian. His leadership obviously is fantastic. What is his secondary secondary skill, if I can call it that? Let me just check. It is Oh, of course. Artillery. Yeah. Uh so, excellent. I think you're up here. Uh the fact you exist makes me want to play this faction just that little bit more. Yeah. Yeah. Yeah. He's a silver star uh hero. Christian the Knight. one of the better ones. Really good class in general though. Like when we go through the other factions, there are going to be some hero classes that are meandering down here. Like if you watch my hero hero class rankings list, you know, there are some factions where all eight of the heroes uh all all eight of that class are going to be meandering down here at the bottom. So it's a really really solid class, the knight. So we've given Christian a four. That brings us up to 46, I think. And we're on now to the clerics. A dealer is number one. Her specialtity is the bless spell. Uh she gets better and better at bless as she goes in the vanilla game. Uh what that means is that instead of dealing maximum damage, she adds extra additional pancaking damage on top of that maximum [snorts] uh as she gets more and more skilled, which can be extremely powerful if she's leading in particular an army of lower tier creatures. In Horn of the Abyss, that changes and she gets even better again. She is one of the better clerics. Her second secondary skill is diplomacy. Uh now in the vanilla game, diplomacy is completely preposterous. Uh and I tend to ban diplomacy from the random maps that I play. Now, with that in mind, if you're if you're going into templates and banning things and tuning your own scenario, you're in that horn of the abyss mode of of the game already. Anyway, if you're playing the vanilla game, we have to assume and imagine that diplomacy is switched on. Okay. one of probably the most powerful skills in the vanilla game. And that means a dealer is actually really really strong. Bless is amazing. It's a really really good thing to know early on. And ironically, one of the things that she might want to learn is leadership. Uh to become a knight by proxy as she goes because blessing these creatures, uh having leadership go off while they're blessed. Oh, just magnificent. Uh she'll probably also want to pick up water magic and learn the prayer spell to give everything that that same uh combat attacking combat buff that that uh the faction is know known so well for. The fact a deal is in the faction makes me how much happier. Is she silver? She's a really really good cleric. I mean the diplomacy is bonkers in vanilla. Um, this will be an interesting one when we come to talk about the Horn of the Abyss because diplomacy is nerfed in Horn of the Abyss, but bless is her her bless ability is buffed. I think she's one of the better clerics. I'm going to begrudgingly give her a silver. You are happy to see her in your tavern. Right. How happy? This happy? Maybe she should drop down to bronze, but the cleric in general is not as strong a class for me as the knight. You know, they have the uh the two the 0122 profile. So, zero attack, one defense, and then two and two for spell power and knowledge, which is solid for a spellcaster, but not the greatest. I think I'm happy with her there for now. Cuthbert, meanwhile, is our weakness hero. His specialty is weakness. He knows it straight off the cuff. And his secondary secondary skill is basic estates, just like uh Lord Hart, which is really, really good. Um, how happy am I to see Cuthbbert though when I when I roll him moderately? I'll hire him as a secondary hero. I'm okay with him as a main hero. He doesn't make the best main hero in the world if I'm honest. Being good at weakness has a cap. There's a cap on how great that is. you know, as the game waxes on, if you get into week [snorts] month five, month six of the game, or maybe it's month four, five, six, or whatever, late game, the fact he's really, really good at weakness is just it sort of it sort of drops off a little bit. I like the estates. The class is solid. I think he's all right. I think he's here. I think he's maybe down here. Cuthbird. Amazing artwork on Cuthbird, eh? Just awesome. [sighs] Now, Adelaide, similarly, amazing artwork. What does Adelaide do again? Oh, yeah. She's the Frost Ring expert. She knows Frost Ring out of the gate. She also has advanced wisdom, uh, rather than having an extra secondary skill, which is a bit of a bummer. Adelaide. Yeah, Frost Ring. There's going to be other things she's going to want to do with her spell points as she levels up and gets bigger. Not having a starting secondary skill kind of stinks. It's nice to be able to throw a Frost Ring, I suppose, in the first week. How much do um how much does her presence change my excitement about the faction? Not very much, actually. I I'm going to be cruel. I'm going to be cruel to Adelaide, which seems mean, but I think Oh, I don't know. She could maybe just make it into the solid list up here with Sorcerer. Maybe. Maybe. Maybe. Maybe. Let's come back. I I'm being mean on purpose, but I because I have to get some I have to get a good stratification of waiting on the scales. Um yeah, let's give her a one. I've done that thing again where I've started the clerics and completely forgotten to do the score. So, let's see what have we got. Adele Adila is at four. We've added Cuthbird at two. That's six. And we've added added point. So, we need to add seven to the score. Okay. The next cab off the rank is Ingam. Kind of an interesting cleric. This guy, I didn't talk much about him in the um hero class rankings. Ingam's deal is that he is a specialist at helping monks and zealots fight better. He also has this weird thing going on where he knows curse, [laughter] which is really really uh odd because of the fact that um in the where's he gone? Um curse is a spell that you can't learn in the castle. It's actually a banned spell. You'll you won't see curse and it's obviously one of the better spells in the game um to get to get your hands on. So, he's a really, really interesting guy. A combat buffing monk buffing uh dude, magician or let's let's call it hero of magic. Um, who gets to know curse? I don't know what likelihood he would get to roll basic fire magic though when he levels up. Does he roll basic fire magic as a cleric? I don't know. Um, I don't know how likely that is. It probably isn't very likely, actually. It might even be a zero or like a 5enter or something. I'm not sure. So, the fact that Ingam exists in the list, how good, how exciting is that? Uh, how much does it prop up the virtue of the town when he shows up in the tavern? I think it's pretty bad actually. I think Ingam is adding probably doing more harm than good by showing up in the tavern in place of somebody else. So, I don't like him. I don't want to hire him and use him for anything other than running around. I don't want to give you a doomstack of zealots in the late game. In ingum, I'm not going to build my campaign around making that happen. Cleric is still a solid class with that said, but I just don't think you're bringing enough to the table, my mate. Is that too cruel? Maybe that's a little too cruel. The cleric is an okay class. He's okay. He's all right. Ah, barely, barely, barely, barely. I'll I'll put him here. He's clinging on by his fingernails to this tray [laughter] of the scales. All right, how we doing? So, we're on to now SA. And SA is total garbage, I'm afraid. Amazing artwork. Um, she just looks incredible. But yeah, uh as we as we know, eagle eye um and her specialtity is eagle eye. So her secondary first starting secondary skill aside from wisdom is eagle eye and then she's a specialist. She gets really good at eagle eye as she goes. So yeah, Sonia knows dispel uh in her spell book off the cuff. So, a hero of eagle eye with the specialty in eagle eye, uh, every single one of these, right throughout all of the factions is going to get the very worst possible ranking. Um, if you haven't watched any of my other videos, um, I probably mention eagle as a joke many times. Uh, you can, uh, check those out on the channel if you want to hear me waxing on about how bad that is. Okay, where are we headed next? We've got Loinus, next cab off the rank. Now, Lois is a really cool cleric. He is a specialist at the prayer spell, and he obviously knows prayer uh as a starting condition. His secondary skill is learning. And in the vanilla game, unfortunately, learning is terrible. And the reason it's terrible is because of the I've done that bloody thing again where I've forgotten to add the score. So, Ingam adds one to the score, right? >> Yeah. Yeah, in a vanilla game, um, learning kind of takes up one of your eight slots. As opposed to in a game like Battle Brothers, which I hardly recommend, by the way, if you're looking for a break from Heroes 3 at some point, uh, you take the learning skill, it's called student, uh, you get to the top of the um, chain of skills. You you get a leveled up um, character, and the skill gets given back to you at the end, right? In Heroes, the skill never gets given back to you. It's one of your eight skills forever. Uh, and that's a problem. There's a massive opportunity cost from taking learning, especially in the vanilla game. It's one of the worst skills. But his prayer specialtity is really, really nice. Prayer is an amazing spell. Being able to cast it early in the game, and then as he levels up, it gets better and better and better. You can really build Loinus into uh a house. Um, he loves things like obviously crusaders, the brawling kind of creatures, the griffins. Uh, he'll work well with cavaliers, champions. They all want to be prayed. Okay. Um, of course your archers want to be prayed as well and that'll work okay. Uh, the angels don't really need prayer, but uh, they'll work with it. U, but it's that tier three, four, and six, uh, you know, to that are really going to benefit the most from it. [snorts] Um, how happy are you to play the game knowing that Loinus is in the pool when he shows up in your as your starting hero or if he shows up somewhere? Pretty happy. I think he's one of the better ones. bronze for loinus. Not quite as good as a dealer. Yeah, he could maybe scooch into here, could he? I think he's pretty solid. I think he's pretty solid. I'm going to give him a really good score. Uh cuz I've been pretty mean to all the other clerics. Okay, so that's a four for Lous. And we're on now to Caitlyn. Caitlyn is yet another cleric in the castle town, and her specialtity is that she gives you an extra 350 gold per day, which is just lovely. I mean, it's awesome. I'm looking here to see what her second secondary skill is. She's obviously got wisdom, and then her secondary secondary skill is intelligence, which is a fine skill for a spellcaster to have. I don't think she's quite as upsidy as Lord Hart. Uh I don't want to give her a silver, but uh her existence in the roster. Happy face. Yes, please. She's she's good. She's pulling her weight. Let's say her 1 kilogram counts a lot more than SA's 1 kilogram [laughter] uh in terms of the weight that we're adding to the scale. So that's a three for Caitlyn. Last but not least is Rion. He is the first aid guy and his secondary skill obviously is first aid along with wisdom starting spell of stone skin. First aid is a pretty stinky skill in vanilla. It's a heck of a lot better in version 1.81 of Horn of the Abyss, which we'll come to later. Um yeah, being an excellent uh first aer. Yeah, it's a 5% per level bonus to the first aid skill, but all the first aid skill does is heal the top creature of your uh stack. So, he gets a bit better at doing it. Quite often, first aid will cap out. You've got the skill to expert first aid, and you're healing that champion from 50 HP back up to 120 HP anyway. So, the fact that he's a he's good at first a kind of doesn't matter. He does start with a tent, which is okay. But having that specialtity, eh, I think we're in Sorceria territory, so I might just do this. I've intentionally made these big enough so that they can stack. He's okay. He He's a fine cleric. You could do business with him. Between him and Adelide, I think one of them needs to be here. One of them needs to be up here. I think that's okay. We'll allow him to score a two. Okay. And we have all the creatures and heroes on the scales. And currently the castle weighs 63. As for what comes next, well, the last 1 kilogram asset we have is the blacksmith. The reason I'm including blacksmiths in these lists is that different blacksmiths give you different equipment. Um, generally speaking, in the vanilla game, you're going to want to see ballistas is the best one. First A tents, also not too bad. And then you can also get ammo carts from some factions, which are pretty pretty terrible in vanilla and haven't really got much further use in Horn of the Abyss either. You get ballistas from the castle town. The blacksmith is a building you can't choose to build. Like, you just have to build it. Like, you've got no choice. It's as as you develop your town, it's absolutely critical in the chain, very early in the chain. typically building it in one week one. Okay. So, it's not about is the blacksmith worth bothering building. It's more about like how good is the ballista compared to the other stuff you could get. I think for ballistas, I'm just going to say that they're solid. Um Christian gives you a free one, so there's no real interaction there. I think when I see a blacksmith with ballistas, I'm just going to give it a a bronze. Ammo cart ball ammo cart blacksmiths are going to get zero. And then the first aent maybe will get a two. There is also in Horn of the Abyss, we have the uh cannon uh in one of the factions, in the cove faction, which we'll maybe we'll come to when we get to that when we get to the cove. Um probably much later in the series cuz we're doing all of the vanilla uh all of the vanilla towns first and doing the hotel ones at the end. Okay, now we're on to the heavy hitters. Now, the idea is that these assets count for more. So, when we add, if we actually can remember to give the blacksmith the score it needs, we'll do that now. adding three. Every time we add an asset on uh from this list, we're going to be uh doubling its impact. Okay, starting off with the upgraded tier six creature of the faction, which is the champion. Now, the champion is a significant upgrade on the Cavalere. You get to uh movement nine. You also have, we didn't talk much about the cavalere's jousting bonus. This idea that you deal more damage uh the further you run before you make your attack, which makes uh life really, really interesting. Uh yeah, the movement 9 is really solid. The only thing is they are expensive and they are an alternative to angels to portal of glory and pouring your money and effort into getting your angels and that still puts a hard cap on them for me. Um the fact that they exist in the town, how does it improve the viability of that town? I think they're solid. Um I do think they're solid. If you've got money and you've not gone into archangels yet, you might do it. You might. If you've got a big stack of cavaliers unpurchased in your town, you might go, you know what? What's the best use of my money here? Well, I know what I could do is I could upgrade the training grounds and get all these guys together as champions and say no thank you to either angels or archangels. There could be a reason why you do that. If you are swimming in money, right, if you're playing a scenario where you've got tons and tons of resources, you've already got the archangels, you're happy, you're looking for something else to spend your money on, they're amazing. They're great. The champions are fine for that in that scenario. For me, in the resourceless environment, though, that I'm playing in, I can't give these more than a shield, right? The fact that they're here, that's it's fine. They're good. They're okay. the fact that they're in the roster. I I I'm not sad. I don't hate them. I'll spend money on them. I'll go and do it, but it's not making me super excited. I'm not going to go and be beline and pour my resources into doing champions when I've got other things that I need that need my attention instead. So, I think it's a solid uh creature in the roster. Um the fact that it exists is meaningful. It's it's far from a zero. It's not a one. I think there are two. I think there are two. And that means we're adding a total of four to the score. So the mass is two. We multiply by the score of two, which gives us four. Now we're on to my favorite creature in the whole town, the basic angel. So in the creatures tier list, I talked about how value for money. When I use that to dictate my uh decisions for for creature rankings, the angel just absolutely stands head and shoulders above everything else in the entire town. um because of the fact of for there's two reasons. Firstly, the first version of the portal of glory is expensive. But having gotten over the line with it, you then only need to spend three grand per guy to get the angels. You can also stack your angels with other angels that you might win out on the adventure map from conquering the Griffin Conservatory locations. They tend to be just such a strong solid investment. You get this huge body, 200 HP. You get the 50 damage with no variance on that damage. 50 damage every time. No arguments, which is a bit of a nombo when we're coming to blessing and uh you know, a dealer, for example, is a bit of a nombo with a dealer. Um even though she still helps them um as to use that example, one gems per guy. I can find the one gems. That's that's that's okay. I'll find the one gems. We'll make it work, right? Um, I love angels. I think they're a really, really solid thing. I'm going to skip past the training grounds to build the portal of glory so that I can get my uh angels starting to descend down the staircase into my town. Uh, and then I'm going to hire them and I'm going to go run around the battlefield, run around the map using the angel to kill things, using the angels to get leverage and ratchet up my team, start to give uh that snowball effect. Um, so huge utility, something I desperately want to go and do. They're up here. They're super duper duper. The fact that they exist in the town is epic and massive. Before we even talk about the upgrade, which we'll get to at the end, uh, and for those of you who've watched my previous videos, um, yeah, well, you probably already know what's coming when we get to the archangels. The normal angel is the fact that it exists is huge in the town. It's tier five. Um, in terms of its impact, we multiply its impact by two because of its mass, and that adds 80. So, single-handedly with all of the other things that are happening in the town, we've increased the score for the castle by 10 points from 70 to 80 just from the existence of this unupgraded tier 7 creature. Overkill, you say? I don't actually don't think it is. I really don't. Remember with the heroes, like they're competing with each other for your attention. you can only hire one or two or three, you know, as as you go through the game in the first couple of weeks and maybe you end up getting to eight heroes by the end. Um, similarly with the creatures, you can't always buy all of them. You can't always buy all them. You got to pick where your money goes. So, the fact that these guys exist is massive for me. Okay, we'll save the archangels for the end. We'll work our way around. Now, um, this icon here is intended to represent the, well, the content of the mage guild in the sense that mage guilds, every single faction in the game, you have to build like the blacksmith, you've got to build your mage guild. You got no choice on your way up. But not all mage guilds are created equal. This mage guild can only get in the castle town up to tier four, right? which means that there are other mage guilds in the other factions that offer you more upside and give you more back for for your money. The fact that they can get to tier five, this can only get to tier four. The other thing I want to be mindful of is what is banned in the mage guilds and all of the good towns. Curse is banned, bloodlust is banned, and you can't get Armageddon. You probably can't roll fire magic on your heroes either, although I'm not going to go and look that up. Um, and that's a bit of a bummer. Curse is just I always find curse to be a really difficult spell to get hold of um when I'm playing the game. And part of the reason is that yeah, these good mage guilds um won't allow it to be um written down or taught in its halls. In the halls of the mage guild, you cannot learn how to curse people. How much do I care? How much does it influence things? I'm saying that it has a massive two uh in terms of its impact on the long-term longevity of the campaign. You can't the fact you can't get a fifth level spell. You can't learn fly or dimension door or water elemental if you're a water mage. How much do I care? How much does that is that going to dictate things? I don't I mean I'm not going to give the tier five mage guilds like a gold star. I just want to give some sort of nod to the fact that some mage guilds add more to the game than others. So I think the castle's mage guild is just kind of dithering and okay compared to the other mage guilds in the other factions. So, it's a score of four. And we're on now to the unique buildings uh that the castle has that really nobody else has at all. I think I talked before about the absence of the lighthouse. Not talking about that because it's just not uh relevant. That hurts castle because of the fact that it's being designed into the game is something that the player can do. It hurts castle in my rankings because I can never build the lighthouse. Anyway, we're on to the drum roll stables. Okay. on the adventure map. The stables is an adventure building that you can come across that adds how much movement to your hero? Let's just find out quickly. Yeah, it's plus 400 moves. So, basically on grass that means you can move four extra hex's uh say from left to right on grass that day or the equivalent of if you're on a road that gets harved, etc. In H Hall of the Abyss, that does actually get nerfed down to 300, but we'll come to that later. Now, I'm sorry, movement in this game is absolutely king. Okay, in the artifacts tier list, I spoke for like 15 minutes about the boots of speed, the equestrian's gloves. Uh, movement is everything. If you have that 400 extra movement, that basically grows whatever virtue you already have by 400. If you've got 1500 movement points, they've become 1900. Your hero is now 1915s more effective at being who they are, whatever it is that they're doing, blessing, hasting, ballistering. If you're Christian, you're going to be doing that stuff 19 out of 15 times more than everybody else. That means that by the end of the turn, you will have pancra four um four out of 19, whatever. And that gets pancaked onto your next move and the next day and the next day and the next day. So movement is absolutely king in this game. The stables is a fantastic adventure map object that every faction wants to immediately gallop over and visit. So you can build one in your own town, which is ridiculous. Every faction has unique buildings. This is the best one one of the best. It's It's going to be We're going to be hard placed to find a better uh a better unique building uh in any of the factions. It is absolutely gold standard gold class stables. And because it weighs two, that's another 10 points for castle. All right, the next building off the rank is the Brotherhood of the Sword. It's an upgrade to your tavern, and when you build it, it gives plus two morale to everyone on the whole map. No, it gives it it gives everyone plus two morale uh when defending a siege. Now, that's actually kind of nice. It's kind kind of good to be able to get that um if you are defending a siege, if you've left your pikeman home, maybe you've left your monks and zealots at home. Um giving them plus two morale, sure, great. But it'll often be the case that, you know, you're probably defending with a character who has leadership. There could be angels in your army. Uh, all all creatures of the same alignment kind of thing. You might already have quite high leadership for your defenders anyway. And I kind of have this thing with sieges where if you're defending a siege and it's a close call, it might matter. It might matter. How much does its presence in the build order help the excitement factor of the castle? How much does it change the destiny of the castle? You might not be defending a siege in in your campaign. The big fights might be happening in other towns or out on the adventure map. Plus two morale during a siege. That's the fact it exists is nice, but I don't care enough. So, I'm going to be quite mean to this one actually. compared to the stables. [laughter] I'm actually gonna give it nil pua. Um, giving it one would add two to the score, but I just don't think it's quite worth that. Doesn't do enough. It's cheap. It's a It doesn't cost much to build the thing, but I just I just don't care that it exists that much. The next cab off the rank is the resource silos. Some factions have resource silos and some don't. So, I thought it was important that we do include uh the silos as we go as well. Um, yeah, I already waxed on about the griffins. Oh, I've got to talk about one of the Oh no, I I will get to that in Horn of the Abyss. Okay, sorry. Resource silo. Resource silo. Um, you can spend five grand to build a silo. It's actually in quite it's it's represented in a nice nice large icon here. And the silo will fill with some precious resource. Okay. um during the course of the campaign each and every day if you can find the five grand which if you're short on crystal and you're desperate for crystal or sulfur is really really important. Unfortunately though this particular resource silo only buffs wood and ore.e.e.e.e.e.e.e.e.e.e do you get both? Yeah, it's plus one wood and plus one ore. The problem is right for me wood and ore on my runroughs are just never scarce enough. By the time I've got five grand, I've got wood and ore solved. If it's a water map, you're out on the water getting flatsom and jets and stuff and getting free wood that way. Um there's just piles of ore and stuff lying around. And so having a resource silo that gives you wood and ore, I'm almost never ever building it except in the very late game when I've got literally nothing to do with my money. So it's a zero for this particular resource silo. Sadly, we come now to the Grail building. This is the Colossus. And I won't go over the Grail. I'm sure most of you watching know what the Grail is, how it works, what it means, and so on. The when you build a Grail structure, you get the standard uh bonuses, which is a 5 grand buff to your daily income, as well as a 50% growth uh buff to all of your towns throughout the entire land, which is a completely fantastic, backbreaking, preposterous boon to be granted if you manage to build the Grail building. What I'm ranking here isn't that, right? because all the towns have access to that particular outcome. What I'm ranking here is the extra buff you get from being the castle when you build the colossus. And that buff is that all of your heroes throughout the land gain plus two to plus two to morale while fighting. So they do the Brotherhood of the Sword thing except across the entire map. Right? I'm going to be controversial here and say that this kind of stinks. The reason being, if you are the castle and you've built your castle up and you've got portals of glory with archangels descending and you choose to build the colossus here, chances are half of your heroes are already at plus three or even more luck. If you've got expert leadership and then the badge of courage or a couple of other morale uh trinkets, you might be at plus five morale already [snorts] and that stops mattering. Plus three morale is is as high as you can go before it stops mattering. What you can do with plus six morale is start having mixed alignments in your army and doing things like that. Big deal, big whoop. It sort of matters. Your clerics might benefit from the plus two morale. Sure, if they don't have leadership, but actually a better use for the colossus if you're if you're a I don't know, let's pick a faction stronghold. You could be the stronghold uh and decide that you'd quite like all of your neutral morale uh brawling troops throughout the land to get plus two morale. You could build the colossus here and give them that. I can't remember what the um uh what the the stronghold um grail building does. It might be better. So that might be a bad example. Um but yeah, uh maybe fortress would be another example where they have the big carnivorous plant uh which I don't think does huge things for you. Maybe you'd prefer to have cluster morale. It might be better off being built by a different faction than the castle. If you're the castle, how excited am I to have the plus two morale from the Grail? Not I'm not talking about how exciting the Grail itself is, which is obviously top tier. Like it would be way way up here, right? But I'd just be putting these up here for all of the factions, which wouldn't make any sense. I'm only talking about the marginal benefit you get from the plus two morale. I think that doesn't matter. I don't think it's useless, but I don't think it matters enough. So, it's a pretty poor poor score for the Colossus. So, we'll add two to the score for that. And finally, we come to the most controversial creature on the channel, the Archangel, which I've been invited to reconsider so many times uh following the publication of the first creatures tier list, where I gave the Archangels a B ranking, right? and I was invited by the community to reconsider, some uh more politely than others, pointing out uh difference of opinion uh on on what that ranking should be. The reason I gave the archangels a B to reprise uh that argument in the in the creatures tier list is that I'm quite happy with the basic angel for a long time throughout the random map that I'm playing. Getting to that second upgraded portal of glory is another whole 10 of everything and 20 grand. And then I've got to start paying five grand per guy with three gems per guy, I think it is. And that's really expensive. Now, no one is arguing that they are preposterously strong on the battlefield with the resurrection ability and all the rest of it. But if I'm playing a random scenario, I don't always go all the way to archangels, right? They're not always something that I'm definitely going off to go and do at the expense of everything else. I'll often be quite happy with my basic angels uh to leverage those in combat out on the adventure map um rather than getting two archangels. Now, if it's a very very long game or if it's a very very big map, there's no doubt that they're fantastic. I mean, you're going to pour all your money into them and you're going to be extremely happy. But in the round, uh they came away from that S tier uh by dent of the fact that they are just so expensive. So with that expense in mind, how the existence of the archangel, right? I can't put them too far down obviously, right? I'll be I will be uh destroyed by the community if I do that. I think I am happy to give them that silver medal. It will still be a very very heavy um impact on the overall um score for that reason. But I'm going to stay true to myself and true to my guns. stuff that I've said before that has played out over the years. The last couple of years I've been playing when I've played the castle, it's still true for me. Um, so I'm sticking to my guns. I'm not putting them in the very top tippy top, but I'll give them a silver. Um, for that reason, by the way, as I said at the time, my B ranking, B is still a pretty solid score in that creatures tier list. Maybe they should have been a uh maybe I'm being I was trying to be too um contrarian in that in that in that in that initial um scoring. I don't know. But I think silver, I'm happy enough to to grant them that for the purposes of this series. Okay. And so that's the most controversial creature in the entire uh game in terms of this channel out of the way. Um and hopefully you aren't all so mad with me that you won't watch the rampart and the rest of them. I'm going to give them a solid silver. And that means we're multiplying that four by a waiting of three. uh uniquely the tier seven upgraded creature is so important, so impactful. I'm saying uh in your uh games over the long run uh that it deserves that little bit more waiting. Now, not not millions more. Like I'm not giving it a waiting of 10 uh or anything like that. It's just a little bit more uh important what this creature is than what the say these these other creatures are or what the individual uh lower tier creatures are. That means we're adding 4 * 3 is 12 for a final score of 108. Let me just absolutely triple check that I haven't carried the one incorrectly. Yeah, so it's 108. Uh I just quickly checked that. Right now for those of you who are interested in the horn of the abyss, we are going to be making uh some movements on the scales up and down to reflect the changes that are made in the horn of the abyss. The first thing I'm going to do, I happen to have her graphic here actually, which I'd pasted in for the um purpose of things. In Horn of the Abyss, they add an extra knight in. Her name is Beatus and she has like various skills and stuff. I've decided what I'm going to do is not add new heroes onto the scales because all Beatric would be doing is taking someone else's place. So I think it makes better sense to say when we're comparing the castle to like when we come to say do the ramp art which is next. We you know like we're basically saying each each hero has a weight of one and there are 16 of them. You would need to kind of take put her on there and then multiply everybody's contribution by 16 17s to make it even. The reason being that you don't hire 16 heroes when you play the game. [laughter] You've got to choose. You You choose your hero. You You take them or leave them as they show up in your tavern. So, for that reason, she's being left out along with uh the other stuff I talked about before, the shipyard and the graph uh the griffin uh bastion horde dwellings are also being left out. Okay. So, the main changes that Haunt of the Abyss makes to the castle really relate to the impact uh on the heroes. The creatures themselves don't change much. There's one small tweak uh that they did make to the internal uh evaluation of a of a monk, I think it is. Uh monks, yeah, have an internal uh AI value that's been re reassigned. There's no other changes. Obviously, they also changed some of the graphics. They changed the pikeman and halbaders and stuff. Uh but that won't affect this. Uh the key changes that they really made are in relation to the creature buffing knights. Um, and then the impact of the other specialtities. So, if we go into uh let's just check Orin here. He has all the 5% buffs from creature uh buffs uh increased from 5% to 20% in version 1.81 of Hotar. So, that's going to affect. Let's think about who that affects that it technically it does affect Ingam. It affects Tyrus, right? We'll come to whether we care in a second. It affects this dude Edric. It affects Allesca. Um, now Loinus and Adila are both going to cast their spells with more proficiency under the Horn of the Abyss than in vanilla. Uh, let me show you how and why. This is all quite recent, by the way, in in in the most recent version of Horn of the Abyss. Um, a dealer goes from a 3% buff to her bless per level to a 10% buff, which is which is a massive massive improvement. Uh, and will really really be be felt, right? And, uh, I'm sure it'll be true. I I can't I probably don't have time to check absolutely everything here. Loinus. Um similarly he goes uh he has increased effect for level three uh creatures level two my one five creatures. Yeah. Yeah. Basically his prayer does more for more people more quickly in the in in the horn of the abyss. So right all of these people I've highlighted here uh improve. Do they improve enough? I don't think these two heroes are going to improve enough to come off this bottom rung because I don't care about the same with Sorcerer. She's not She's never going to make it off tier two. Does Edric get a bit better? Edric's griffins are now much more powerful. Maybe I might be tempted to move Edric up uh for Horn of the Abyss to maybe I'll leave I'll I'll leave the graphics maybe at the vanilla for when we come back. But basically, I'm saying Edric adds one. He gets a promotion. Allesa probably gets a plus one maybe. Yeah, I think Loinness and a dealer don't jump to gold as a result of that buff. Um, and that's about I I I was there thinking, oh man, there will be tons of Horn of the Abyss things I need to do because of all the changes, but not really. It doesn't move the It doesn't move the scale level of the affected heroes for me. Not really. Oh, hang on. What about Rion? Yeah. No, no, no. Rion gets way better. First aid is fantastic now. So, he's he's actually going to teleport an entire even though he's at the bottom of this trade, he he can move up definitely to bronze now because f first aid is a massively buffed skill in Horn of the Abyss. It's a really really strong skill now. Uh yeah, so these two gentlemen here are moving up in the world and as a result, the Horn of the Abyss score for the castle will be 110. And with that, I am willing to, I think, declare completion of the castle scoring for the castle faction. Please stay tuned for the second video in the series where we will be looking at the ramp part. So, if you're still with me, that's been a long video, but it's been cathartic. It's been great, as all of these always are. Uh there's a massive uh personal uh advantage for me that I take away from getting all of this off my chest. And I've been so grateful to have your company with me uh as I go. And I hope if I've piqu your interest, you'll tune in for the other factions as well. Uh and until then, uh I'll say bye for now.