Video summary
The video provides a reflective look back at FC26, describing it as a rollercoaster that began with unprecedented hype but ended in significant community frustration. The game launched with incredible promise, featuring responsive dribbling and passing systems that made gameplay feel fast and fluid, earning praise even from critics who usually oppose EA Sports. However, this initial excitement was short-lived due to early patches that nerfed the beloved R1 dribbling mechanic and introduced broken AI defending, exemplified by a viral clip of a low-rated Bobby Charlton card outperforming human players. These technical regressions, combined with an overpowered meta centered around specific formations and play styles like "Bruiser Plus," caused the game's quality to decline sharply after the first few months.
Beyond gameplay issues, the content structure of FC26 faced severe criticism, particularly regarding Squad Building Challenges (SBCs) and the Evolution system. EA's decision to intentionally weaken SBC rewards to combat third-party tools backfired, resulting in a lack of engaging player progression that alienated many users. Conversely, the Play Styles Lab introduced during the Foot Birthday promo was hailed as the year's best content feature, offering unprecedented customization for cards. Despite these highlights, major events like Team of the Year and the World Cup promotions felt underwhelming due to limited grindability and a lack of authentic licensing, contributing to a noticeable drop in player retention after the initial launch period.
As the year concluded, the community's sentiment shifted from excitement to feeling betrayed by EA's broken promises and subsequent radio silence regarding game updates. The frustration was so profound that many players felt compelled to demand the game become free-to-play, a sentiment that contrasts sharply with EA's upcoming strategy for FC27, which involves introducing a paid option alongside more rewards. While the host acknowledges the validity of this frustration and understands why hype is low heading into the next title, he remains personally optimistic about the fresh start offered by the Ultimate Team reset in September. Ultimately, FC26 is remembered as a year that started with a nine out of ten but ended with ratings dropping to two or three, leaving players without a good taste before moving forward to face new challenges and systems in FC27.
Read the full video transcript
Hey guys, this is Nate aka the foot
accountant. Welcome back to the channel.
FC26 has been a wild ride from high
highs, the beginning of FC26 being super
good after EA made all those promises to
very low lows where we as the community
have been more frustrated with EA than
ever and don't know what to believe
heading into FC27 this year. As
September starts and FC27 is the top of
mind, I want to take a trip down memory
lane to revisit the good, the bad, and
the ugly from FC26
and honestly just say goodbye to the
game as well. We're going to look at
some memorable cards, some memorable
moments, pieces of content, gameplay
changes, good and bad, and of course, a
couple of EA mistakes that we'll
highlight this year for years to come.
Let's get into everything today, guys.
If you're excited about this one, drop a
thumbs up in the video. Hyped video and
subscribe if you are new. Now, of
course, the hype in the buildup to FC26
was one like we'd never seen before.
This maybe was the craziest trailer that
EA has ever released, saying, "We hear
you directly addressing and answering in
this trailer so much of the community's
problems and questions with the game for
years. Fixed tackles, way too many
bouncebacks, all the different ways that
they directly addressed the community
here took us a back. We were like, "What
is going on?" The hype that ended up
building up into M26 because of this was
crazy. But it was pure marketing genius
from EA in that standpoint. And it
started great, but it didn't last like
that forever, guys. In the first couple
of weeks, first month or so of gameplay,
people were enjoying it. It was fast.
The new dribbling and passing systems
were incredible. That made everything
feel so much more responsive. That was
probably the best part, if we're being
completely honest. But it was just
enjoyable gameplay. It felt like you
were flying on the pitch. Even videos
here like Nick RTFM posting EA cooked
with SC26 a lot. You got a tweet from
AE9 Skills. These guys are probably the
most too outspoken kind of against EA
all the time creators and they're giving
the kudos saying that this game is a
good game. It's not too bad. Now, of
course, A9 Skills is kind of pointing
out here the defending with your center
defensive mida that was starting to, you
know, come up even just like three weeks
into the game, which would end up being
one of the biggest problems with FC26
for sure. But he's saying, "I can't
believe this. EA Sports has made a good
game." It was fun at the beginning of
the year, guys. It was a different level
of fun based off of the promo of the
hype of everything building up into the
game we had than actually experiencing
what they said we were going to
experience in game. It was good until
the first patch and the first couple of
patches came out. It was notoriously
though that very first patch in I think
it was in October where they nerfed the
R1 dribbling. That was one of the
biggest things that was super
overpowered before is the R1 dribbling,
the controlled sprint speed. So
technical and technical plus play style
players were super good. A lot of people
were using them. They nerfed that. Now
they also said that they buffed manual
defending, but what it felt like they
buffed was AI defending. I'm sure you
guys remember this viral clip right here
for a 74 rated Bobby Charlton silver
icon card being AI controlled. Right?
The user is controlling the center
defensive mid. This was the meta and
kind of still is the meta in FC26,
right? You control your CDM. you let the
rest of your team defend for you. But
look how fast this 74 rated Bobby
Charlton moves. He's jockeying like
Prime Maldini as a 74-rated silver icon
attacker. He's defending like that and
autotackling and taking the ball away
from a player like that. This tweet got
2.8 million views and it was true. It
was absolutely shocking to see that.
That's where things started to go
downhill. From there, the rest the
entire year, you could probably
summarize game play in three ways. 451
or 4411 cuz that was like the formation
that everybody was using. You could say
intercept plus because that was a must
for any midfielder and it was one of the
most overpowered play style plus in the
game. And then you could say bruiser
plus. And bruiser plus still to the end
of 26 is a big issue. I mean, you have
to have it on all your defenders and
even your midfielders as well because it
is the most broken overpowered play
style in the game. They've even patched
it. It is still super crazy busted.
Hopefully, it is not like that in FC27.
There's some tweets that I even saw
yesterday saying that it's not going to
be, but who knows? Gameplay started so
good. Like, the levels of hype, like I
said, were just off the charts in a new
and different way. Maybe it was because
of this trailer alone, plus them
actually delivering on some of those
promises. Or maybe it genuinely was one
of the better starts to a game that we
have ever had. Everything was flying at
the beginning of the game and it was so
fun. Then those patches went and screwed
up for gameplay and it was kind of
chocked for the rest of the year. Now, I
will say I think the dribbling and the
passing were two of the highlights of
FC26 gameplay that I was happy about
through the whole entire year and I hope
that they are not changing into F27
because it didn't feel that much
different. It felt just as fast, if not
even a little faster when I was able to
play F27 early. So, fingers crossed for
that. But, I'm not a gameplay guy at
heart. you guys know, get me in these
menus. I want to talk about the content
because that was one of the big problems
as well in FC26 problems and then well
more problems to be completely honest.
Let's start with SBC's because they were
the worst part of content in this last
year. 90% of SBC's that we had in F26. I
think most of us would agree, especially
in terms of player SBC's were just not
good enough. I think there's honestly
two player SBCs that stand out that were
genuinely insane content. Like when we
take a look back at F26 in two to five
years, what are the cards we're going to
remember? This scream player pick for
Paul Pogba between the center defensive
mid version with intercept plus and the
center attacking mid version with
incisive plus, which I still have in my
club and evolved uh him I not even
finished with the Evos, but that was one
of the most legendary early game SBCs
that we have ever seen. the up votes on
that, the price on that SBC, the fact
that it was Pogba coming back to
Ultimate Team, it was freaking
phenomenal. And the second best SBC that
I think I would name from this year,
maybe the first best if we're being
completely honest, behind that Pogba is
this flashback Sophia Wilson during team
of the year. Absolutely insane card.
Super duper meta with the finesse plus.
And of course, everybody remembers
inside of this SBC, if you got it done
in the first couple of minutes, there
was that crazy glitch where they gave
you a player of the month, Laminia
Mallal unintentionally
inside of the rewards. And basically, if
you were on at content that day during
team of the year, you got a 91 rated
Laminaul and you got this Sophia Wilson
card. It was one of the biggest mistakes
and biggest glitches that EA made during
this last year. But we learned why SBC's
weren't good, right? And that was
because of this tweet. And this is going
to go down as a top five FIFA/FC tweet
of all time. It's now approaching 5
million views. The reason that SBC's
were so bad in FC26, as you've heard,
and we've talked about a ton, is those
third-party tools. And EA said to help
protect against significant unfair
advantages, they tuned down the
experience of SBC's because of people
that could do hundreds and thousands of
SBC's instead of getting rid of those
tools or finding a different alternative
decision to make here. I disagree with
the way they made the decision 100%
wholeheartedly. Don't make SPCs worse
for the whole entire user base of the
game because of these tools out there.
Go a different route. find a different
decision decision that doesn't hurt
everybody. But since they made that
decision, that is kind of what we point
back to as one of the single-handed
reasons why SBC's were so bad this year.
Now, let's talk about something that
took over instead of SBC's, and that was
EVOs. Evos and 24 of FC24, the first
year they came out, were exciting. They
were fun. They were good. EVOs in F25
were very meta. Evos in FC26 were the
meta. Guys, do you remember the craziest
EVO time on this game was December into
January before team of the year? Because
EA on accident, they did not mean to do
this, guys. I got confirmation from them
later when they were talking about this.
They did not mean to let us create all
these crazy silver icon cards with stats
boosted this high, but they made
mistakes in the evolution requirements
allowing these cards to be submitted.
had a whole bunch of chain EVOs during
that time of year and you could take
this 71 rated hullet card and take them
all the way to a 78 79 80 and he would
be absolutely insane. It looked like
this these EVO chains. There were so
many cards that were in them. This is
the hullet card that I was using with
two play style pluses. When was this
season 3? This was in like November. Not
not no that's too early. December like
late mid December and into January. We
were using a card like this before a
team of the year when most of us didn't
even have two play style pluses on cards
or we were just getting there and those
stats for that stage of the game were
absolutely insane. These cards were
legit everywhere. Now, it was a mistake
and EA stopped allowing us to evil these
cards um at a certain point, but that
was probably the craziest part of the
year for evolutions until we've now
gotten into the later stages and these
cards are going absolutely nuts anyway
since it's the endgame. But all year
long, EVOs have felt like they're on par
with the cards that are in packs. We
talked about or they talked about a
slower power curve in FC26. And even
Foot Economist was quoted in saying that
the power curve in FC26 was like 5 to 7%
slower than it was in FC25.
Maybe it was, but I mean it didn't feel
like it was much slower or it took us
longer to get to three play style pluses
or four play style pluses or anything
like that because it just felt like
throughout the whole entire year cards
were crazy in evos and pushing the
limits of the power curve. We were
always upgrading and it didn't feel like
that slow progression or slow creep like
they talked about before FC26 and now
they're talking about even more into
FC27.
So that's one thing I remember about
EVOs and probably the thing that I will
remember there. Now also in terms of
EVOs, we got to talk about the play
styles lab. Now this is a good thing.
Okay, this is probably the best concept
that EA dropped this entire year of FC26
in terms of content and I think it also
coincided with the best promo of the
year, guys. The play styles and play
styles plus lab aka the foot birthday
bakery when it first dropped. This was
the first promo ever where these cards
dropped with no play styles or no play
style pluses and we customized them all
the way through from the beginning of
this where I think we could only go up
to two or three play style pluses to
being upgraded to be able to do four and
then now here in the end game be able to
do five. It was total customization from
the ground up and it was a blast. I
think that was the best promo of the
year. Honestly, that's saying something.
Okay, when team of the year or team of
the season isn't the best promo of the
year, but a promo in March that is a
staple of foot content, right? The foot
birthday promo is one to look forward to
every year. But when we're saying that
foot birthday is the best promo of the
year, it had to have taken something
special as I pack a foot birthday icon
to make it special. And it was the fact
that we could customize those play
styles. I think that is the
single-handed biggest W piece of content
that EA dropped this year was the
customization to those foot birthday
cards. We learned we're going to see it
more in FC27, but it was crazy that they
waited so long to release it in FC 26
and that that ended up being our best
promo of the year is those customizable
cards. Now, speaking a little bit more
about customizable cards and content in
general and the promos in general, team
of the season was such a big letdown
this year. a huge letdown specifically
because of the SBC's team of the year
was a letdown as well because of
partially the SBC's and the lack of
grindability that was there not only for
the players like guys for I talked about
this a couple of weeks ago Sophia Wilson
biggest and best SBC of team of the year
hands down we had a team of the year
Totty we had a team of the year Marcelo
and a team of Bhutueno in previous years
I felt like I would have been able to
get almost all of those SPCs done by
doing the menu grind we did not have an
unlimited repeatable 82* 20. This year
we had a 10 times repeatable per day or
whatever it was 82 by 25 which was
limiting. Well, once again, how can we,
you know, answer the fact for why were
those SPCs being limited? Well, we can
say that it was because of the way EA
kind of nerfed those SBCs, but that made
team of the year a worse promo. Maybe
the second best promo of the year was
partially because it was at the very
beginning of the game, but also because
it was a return of a FIFA favorite.
Ultimate Scream. That promo slapped.
They had the the stat boost and
everything, the 99 stat boost like they
did back in the day, which was cool.
They had, of course, the SBC for Paul
Pogba. And it was an early game promo
when the game still was super exciting.
And that freshness of everything being
super fun was still alive and well.
Those are probably, in my opinion, the
two best promos of the year, guys.
Ultimate Scream and Fab birthday for
those reasons alone. Of course, still
Thunderruck for Black Friday was a hit.
Winter Wild Cards had a lot of good
content as well, but I think those were
the top two in my opinion. And then of
course, you kind of look through the
rest of the year and everything that was
inside of it and that was in it. And
there was just not a lot of innovation
in a way that made you want to keep
coming back to the game. combination of
the gameplay being what it was and the
content. Sure, for Foot Birthday being
very innovative, that was the the aside
there, but it just created a situation
where a lot of people didn't want to
play any more. And that was crazy
because during what is normally one of
the peak times of the year, right after
team of the year, I mean, a lot of
people are on for team of the year.
Usually it drops off until team of the
season, but this year like it felt like
after team of the year with the
frustration that was there, the numbers
just went down like crazy. And so many
people were leaving the game and not
playing the game because the game wasn't
keeping people interested. It wasn't
innovating enough and it was falling
behind in so many ways. This tweet from
Boris here summed it up for how people
were feeling. This is in February,
right? And he says, "Foot needs to
become free to play." Well, now fast
forward to FC27, they've gone the exact
opposite route of that and they have a
$150 option to play this game with even
more rewards. So, they're going the
exact opposite way into FC27.
But that's just kind of where we were.
And I think that kind of summarizes the
second half of the year. Everything in
FC from the beginning up until team of
the year was all right. The beginning of
the year was sick. Team of the year, it
started to fall off. people got
frustrated and then a lot of people kind
of quit the game after that and then
through the rest of the summer sure you
had a 99 rated footies grind and stuff
like that but even the 99 rated footies
grind I would say and the endgame to the
game this year felt like EA was holding
back and it didn't feel as fun or as
endless or as emotional or even
grindable. Now I know I'm saying this
and some people have come back to the
game and they're like, "Nate, what do
you mean? I've been having a very fun
summer. I've been packing all these
cards." Yeah, sure. But I think it's
maybe a little bit less enjoyable for us
that have been playing this whole entire
year in the end game because we've seen
the whole kind of iteration of the game
and how it has gone from super exciting
to super frustrating. And that's where
we are heading into FC27 is frustrated
with EA making all these promises and
now feeling like we're not going to be
able to believe them. And I totally
understand those who right now are super
frustrated and like, Nate, how in the
world could you be even excited for FC27
after what EA did during FC26. I
understand that to a degree. I really
do. Now, I've of course had the
opportunity to see FC27 in a different
way. I've been able to be on the game,
went out to Vancouver and and tried it
early. So, there's levels of that to me
for me that are a bit elevated, I think,
because I've got hands-on experience
with it and stuff like that. But there's
also just something still about the
ultimate team reset and the start. And I
think that's what's motivating me more
this year than anything else is just
kind of feeling like we're leaving FC 26
in the past and we're starting fresh.
We're starting something new. Of course,
we're all starting our ultimate teams
new. And it is hands down the best time
of the year on the game is when you get
into the new game that is coming out.
the fresh restart, using the gold cards,
using, you know, those first few games
of division rivals. It just matters more
in those first couple of weeks, first
couple of months. And I'm also excited
for that. I'd say I am most excited for
that outside of it just being FC27. Now,
a couple more things that I want to run
through if this is going to be our last
video for FC26, at least focusing on the
content and stuff inside of the game.
Just a quick little club tour. I I used
to do complete videos on these back in
the day. I don't feel like there's
enough passion maybe for me now or even
from you guys as well to look back on
all the cards. It's kind of different
because you can evo the cards as well.
Like I hold on to this 91 rated Oliver
Khan, my most capped player in the game
this year with 792 matches. But like I
mean some of my most capped players like
this Tim Ree, he started off as an 85
rated what was it? Festival football
captains card. He's got 672 games. He
kind of became the EVO legend for me
this year. I'll always remember Tim Ree
in F26 for the number of games I was
able to play with his EVO card. This
Pogba will be legendary for me. This
Hullet will be legendary for me as well.
Uh this Patrick Vieiraa SBC for his
little broil card will be legendary for
me with a number of games played. And
yes, as a Spurs fan, I did Evo a Mickey
Vanderin and put 400 games on his card
as well. Well, so those are some of the
like the cards there in the endgame that
are still honorable mentions to be the
most impactful players for my club that
I'll remember the most heading into FC27
and beyond. And I guess last but not
least, just some of the crazy packs that
we have had from like a club tour
perspective with the World Cup. Guys, we
didn't even talk about World Cup promos.
Not having the World Cup license
detracted a lot just aesthetically.
Sure, they did some great content. I I
guess I should mention those World Cup
promos in there with some of the best
promos of the year because there was a
lot of unique content. The live upgrades
were quick. There was a lot of good
stuff. A lot of those promos were very
good, but at the same time, it was
missing that extra zip, the extra tie in
with the real world tournament because
it didn't have the uh licensed card
designs. You had some of the dynamics
that were missing or some of the the
kits that were cut in a certain way so
that you couldn't see the World Cup logo
on them and stuff like that. That's what
it was missing. The world's game mode. I
mean, we didn't have a standalone
World Cup mode. It just I hope by the
next World Cup there is some way that EA
and FIFA can get their rights linked up
again so that we can have a true
authentic experience because it was
missing some of that. We knew it was
World Cup, but like at the same time, it
didn't feel like the World Cup. And
that's crazy to say because usually the
World Cup years are some of the best
years of FIFA. Like I think back to FIFA
18, fantastic one. FIFA 23 with the
Winter World Cup. It was a decent year.
It was the last year of FIFA and it was
a decent year of the game for sure. FIFA
14, I missed that one. I played FIFA 15
as my first one. But like FIFA 18 in
particular, so much great content that
year with that standalone World Cup mode
and I feel like EA missed the mark just
a little bit on World Cup. Not a whole
lot, just a little bit as well. Also, we
got to mention new thing this year as
well, the token rewards. Um, I wouldn't
say that that's as innovative as the
evolutions and the play styles lab being
able to customize those cards because I
think the token system is still a bit of
a kind [snorts] of contentious point
within the community. I like the the
chances that we have now to customize
what we want. We're playing weekendly.
You get to choose your rewards, right?
That is sick. That is cool. But it also
adds a level of complexity that is kind
of annoying for when you're just used to
logging on, playing foot champs, and
getting cards as your rewards. hitting
packs as your rewards and how easy and
simple that is. And I hope that EA do
move into some more simplicity for FC27.
Doesn't look like they're necessarily
doing that with some of the new systems
and stuff that they're putting in the
game. The gallery I think is decently
simple, but it's a new complex if you
want it to be sort of scenario and even
the new SBC system. It's another thing
to learn. So, I'm excited for 27. I'm
also a little worried about F27 as well.
We're going to have to see how it goes.
But again, for today guys, it's all
FC26. And for me, this is my last FC26
video. Once we get to the month of
September, it is all FC27. And that's
kind of why I wanted to do a rundown
today of 26 and kind of think back and
go through memory lane, go down memory
lane and some of these old tweets that
we had throughout the year. And I know
that I've missed a couple of kind of
crazy moments that like tweets from EA
that have been absolutely wild. none
wilder than the SBC tweet, but like
stuff that they've done that this year.
Remind me down below in the comments if
I'm forgetting something uh that I've
missed. But overall, a lot of people
feel lied to after how the beginning of
FC26 and the trailer was with the we're
listening to you and all of that sort of
thing. You know, the club is yours and
it's this one right here. We hear you.
That's that's the one, right? People
feel like EA went that route, tried to
be our friends, tried to deliver the
promises and they did for a little bit,
but then they didn't. They went radio
silent on communications and everything
was like what is happening? And we feel
betrayed, right? But that's the feeling
that we end up holding on to going into
FC 27, which is why I think there is not
a lot of hype in the community just
overall heading into 27. But we're going
to have to see, guys. Nonetheless, we
are about less than three weeks away to
getting into FC27. So, let me know in
the comments if I missed anything from
FC26. And maybe let's let's do this.
What would you rate FC26 out of 10?
Because the very beginning of the game,
I think most people would rate as a nine
out of 10 content, early doors,
engaging, simple, and then, you know,
the gameplay was good, it was fun. By
the very end now, I think a lot of
people would say like two of 10, three
of 10 to be completely honest. And I I
think I'd maybe be a little more
generous, maybe because I'm too nice and
I'd say like a four, maybe a four and a
half out of 10. Uh but it was definitely
a very interesting year to say the less.
Just didn't leave us going into the next
game with a good taste in our mouths, if
you will, you know. Anyway, guys, that's
the video for me today. Drop your rating
or your score, whatever you want to call
it, down below. Drop your comments down
below as well, and I will see you in an
FC27 video tomorrow. Let's get prepared
for the new game and the restart to
Ultimate Team which is the best time of
the year when everything goes to zero
and we're strategizing, we are trading
again, we're theorizing.
It is the best. I will see you guys
there. Have a great week. It's been Nate
with accountancy there.
out.