Full Walkthrough Of All the Amazing New Features - Ecamm 4.6 Beta
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The Ecamm Live 4.6 beta release brings substantial enhancements to its user interface, language support, and workflow management tools. Users can now choose from a wider array of languages including French, Spanish, German, Brazilian Portuguese, Chinese, and Japanese, which automatically adjust based on system settings. The software introduces built-in window layout management, allowing creators to save and instantly restore specific monitor arrangements for different use cases like recording or streaming. A new search function simplifies navigation through scenes, overlays, and sound effects, while a dedicated button provides access to a previously hidden "Blank" scene source. This feature enables users to start with an empty canvas, preventing accidental source switches during recording. Additionally, placeholder cameras can be renamed for better organization, and individual camera feeds can be sent as NDI sources to other devices on the local network, removing the need for physical HDMI splitters.
Significant improvements have also been made to overlays, audio safety, and output capabilities to streamline production. The overlay system now includes a right-click menu for excluding specific elements from scenes, resizing images to fit the canvas, and assigning sound effects directly to pop-ups like QR codes. Video endings and countdowns can transition to specific target scenes rather than following a linear sequence, which greatly simplifies B-roll workflows. On the audio front, a persistent mute issue has been resolved with a new warning banner that alerts users if they speak while muted in a scene, accompanied by a pop-up message when audio is detected despite being muted. Output management is further upgraded with a "Multi-View" mode that mimics professional hardware switchers by displaying the program output alongside individual camera feeds and audio levels in a single window or across multiple displays.
The update also focuses on advanced streaming settings, automation, and integrations to provide greater control and efficiency. Streaming defaults now use the H.265 codec for improved quality and bandwidth efficiency, while new options allow users to set resolution limits, adjust bit rates, or use separate encoders for recording and streaming to ensure maximum quality. Automation capabilities have expanded to support triggering Apple Shortcuts and AppleScript based on events like broadcast starts or super chat arrivals, as well as allowing shortcuts to control Ecamm Live functions directly. Zoom integration is enhanced with a list of recent meetings, fixes for active speaker logic in Dual Mode, and support for Zoom's native production studio. Furthermore, the Stream Deck plugin receives updates including a new photo capture button with countdown options, visual syncing of sound effects on buttons, and improved controls for managing waiting rooms and muting participants.
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The eCam 4.6 beta has just been released
and it is a huge update. It feels more
like a major release than an incremental
beta release. But in any case, let's get
into it because there really is so much
to go through and lots of great new
features that uh I'm certainly loving
and I'm sure you will too. So, let's
start off with the user interface. And
probably one thing that's going to be
really welcome for a lot of uh
non-English speakers is that we've now
got increased language support. So,
they've added in support for French,
Spanish, German, Brazilian, Portuguese,
Chinese, and Japanese as well. Now, in
order to have that show up, if you are
uh, you know, a native speaker of one of
those languages, you've likely got your
Mac set to that as the default language,
in which case it should just work uh for
you in that case. You will just see ecam
now in that language. But if you're not
quite sure where to uh do to do that, if
you go into your Mac preferences, uh go
into general, and then go to uh language
and region. And this is where you can
add in different languages. So, I only
have English and Thai in here at the
moment, but if you were to click on the
little plus symbol, add in whatever
language you want it to be in, and then
ecam is just going to use whichever one
is topmost in that list. So, I could,
you know, drag Thai to be the top
language. Uh, no Thai in there at the
moment, by the way, but there you go.
Um, but the, uh, if you've got one of
those other language that is supported,
if that is the topmost language in your
list, uh, then that is just the language
that ecam is going to be displayed in.
So, I'm sure that is going to be really
welcome for for lots of folks around the
world. Now the next thing then on the
user interface is actually something
which I think has been uh needed for a
while because I feel like it often
caught people out. So if I look over in
the ecam main window uh we used to have
these three buttons up at the top which
is for the scene source. Now what that
means is um if I just create a new blank
scene here uh and let me just get rid of
these things in the background. A scene
source was either going to be your
camera. Uh you could have it be a screen
share. You could have it be a movie
file. uh and you just pick out a movie
file from that and that was basically
the entire scene was made up of that
element either the camera, the screen
share or the uh video file. Uh now there
is another mode which always used to be
slightly hidden which is if you go into
the source menu you've got blank up
there. Now that's actually the one that
I use all the time because I want to
basically start with a blank canvas and
then add in all of my overlays one by
one to kind of build up the scene. Uh so
I'm really happy. It might seem like a
small thing, but I'm really happy that
that is there because also what I used
to do sometimes is inadvertently in the
middle of a recording, I would just, you
know, click on the button and if I was
in my main scene like this one for
example, and then I uh click this button
here for to make the scene source be
camera, suddenly I've got another camera
going on behind me somehow. Uh so just
having the button up there is a really
nice little usability feature uh to
actually get it back to the way that I
personally always use eCam. So only a
small thing but really useful to have it
in there. Now another thing that is a
common uh issue that we have with eCam
is um that there are all of these
different windows and you may have lots
of different use cases for it. Now I use
a window management tool called Moom uh
which is for you know saving different
locations of different windows and so
on. Well, what they've done is basically
just built this function into eCam for
all of your eCam windows. So, you see
how I've got everything nicely arranged
on this uh particular screen here. Uh
so, if I'm just sharing this screen
here, where has it gone? There we go. Um
if I uh you can see all of my window
layouts here. If I go over to the window
screen, uh sorry, window menu, I should
say here. Uh you can see here now we've
got this option of window layout and I
can click new layout and I could call
this uh I'm in my studio downstairs at
the moment, my main studio or sorry,
mainstage studio I should say. Uh so
this is the layout that I want to have
when I'm in this particular studio. And
so now when I go to window uh you can
see here window layout and we've got the
uh that particular one there. And what
that means is if I kind of move my
things around here and go to my window
menu now uh and then go to the uh window
layout if I click on mainstage studio uh
then it's going to move all of those
things back into place. And so you can
save a number of those so that uh they
they're going to be for you know
different layouts that you may have.
Maybe when you are recording uh you have
your
chat window in one place whereas if
you're live streaming you want your chat
window on a different display uh you
know moving things around however you
want for different use cases. So that is
in the window menu and that is this one
here which is window layout. Now there
is also another option here to just move
all of your windows to another display.
Maybe you have that issue sometimes
where you start up your computer uh and
maybe your computer's kind of decided to
switch around which monitor is which on
you. That happens uh from time to time
depending on the the setup you've got.
So here you can see where it says move
all windows. Uh you can just pick any
one of the other windows that you have
connected and it will just move
everything exactly as it is in that
layout over to the other monitor. Now,
there may be a slight issue if you have
got, you know, a different aspect ratio
or different resolution on that other
monitor, but basically it's going to try
to just move everything over to the uh
to the other monitor. And of course,
when you do switch them from one to the
other, uh you can always use the window
layout to snap things back uh to the way
that uh the way that they they should
be. Uh now another usability feature
that's been added in is you'll notice
now on the top of these windows for
scenes for overlays uh for sound effects
as well you've got a search function. So
if you are somebody that has got a lot
of scenes like I've got here and if I
want to find a scene which is I have a
number that say basically two up it's
basically uh ones with me and a guest
and some other element on the screen. Uh
and so here I can just search and I can
find them. So that applies to scenes, it
applies to overlays, and it applies to
uh sound effects as well. So lots of
great usability features there on the
user interface side of things. Uh so
next up then, we've also got some
changes to uh cameras. Uh and this is
another uh again just lots of really
nice uh usability features that have
been added in. Uh so when we go over to
our camera switcher here, uh you can see
we've got uh sources and we've got the
AB. So, these are the placeholder
cameras that we've got where you assign
a placeholder um to or sorry, assign a
camera to a specific placeholder and
then you can basically add those into
different scenes. So, for example, I've
got my camera A here is in this scene.
But if I go to my screen share, then
it's also in that one as well. And the
point of the camera placeholder cameras
is that I can change it once in here in
the camera switcher in under placeholder
camera A and then it will just appear in
those positions. However, we are kind of
stuck uh previously with camera A,
camera B, camera C. Well, now we can
simply go in and rename that. So, I
could call that my main camera or just
main. Uh maybe this would be my uh right
side.
Uh and then maybe we'd have another one
down here, which would be my uh Whoops.
Uh left. Whoops. I don't want to change
the thing. I want to change the
placeholder. So, let's call this left.
And then let's call this one over
shoulder. So if I double click in there
now
over shoulder. So I've basically now
just named those cameras. So it just
means that when I look at them I can see
which one's supposed to be which. And if
I was to maybe move to a different
computer, have different cameras
connected, I would just know which one
to assign to those places uh uh to those
placeholders rather so they would show
up in the uh in the right place. Now,
the other thing that's great here in the
camera features in the camera switcher
is if we click on these three little
dots here, um we did have the ability
before to send a particular camera feed
to a specific monitor. So, if we wanted
to just monitor one camera on one
screen, uh we could uh do that
previously with this show video uh uh
source video monitor and we could send
it to a monitor. Uh we also had the
ability to show it in a separate window.
Well, now we've got the ability to
actually send out that particular camera
feed as an NDI feed. Now, this is
actually huge because uh I often do
things where I've got two um uh
computers connected and for example, the
digital stage summit where I have uh
ecam running on two computers and I want
to be able to have my camera on one of
them, but I also want it to be available
on the other. Um, and I used to do a
thing where I'd split the uh the HDMI
out of my main camera and then have two
cam links going into uh into each
computer so it'd basically show up in
each one. Well, now it can just connect
to one and then we can send that camera
out as an NDI source and have it be
picked up by uh you know any of the
other uh devices that I've got or any of
the instances of ecam or whatever that
are running on my local network or to
whatever other devices you want to to
stream that across to. So, the idea of
being able to send um uh cameras out
like that is uh is actually huge for
from a production standpoint. Uh now, uh
just to go back into live demo, don't
know why I switched out there. Uh the
other thing then is just another little
ease of use uh feature. Um which is if
we go to the camera effects window here,
uh you can see that we've got the
digital pan and zoom. This is really
useful uh if you want to just sort of
frame your shot if you haven't
necessarily done a great job of it from
the beginning. And you can see that the
way that that works is we have a kind of
like little uh box around the outside
there and I can move that round and zoom
in and out. So that's nothing new. Uh
and you'll see how uh the way that this
always used to work is that as you were
changing it, it would change in here.
Well, maybe you actually don't want that
uh sort of adjustment to be going out
live. Um and you want to just change it
first and then apply those settings.
Well, that's exactly what they have
added in here with this option in the
digital zoom. So rather than immediate,
you can click on apply. And what that's
going to do is it's going to leave the
actual image as you can see in my main
output here completely unaffected, I can
then move this around to get it to where
I want it. And then once it is where I
want it, uh we can click on apply. And
then that's suddenly going to apply
that. Obviously, I don't want to apply
that. That is a little bit too huge on
the screen. But anyway, you get the
idea. It allows us to uh to adjust the
camera setting. And then it's a bit like
preview mode, which we'll speak about
later as well. you get the thing set up
and then you publish uh that uh that
change. So uh that is uh some nice
little usability features added into
cameras. Uh so the next thing then is
some features that have been added to
the overlays function and uh to the
overlays window and actually a new type
of overlay which I'll come to as well.
Uh but if we go over to our overlays
window uh so one thing is that we can
now actually rightclick on an overlay
and it's going to show us some options
for those for those overlays. Um, and
one of them actually which is a really
uh useful thing which is not necessarily
listed as a feature. Um, but because we
have got this popup, it makes it a lot
easier to do things like uh copy the uh
the overlay and paste that somewhere
else or paste the settings. Now you can
just press command C uh but sometimes uh
you know I'd be never entirely sure if
I'd click the right thing or it was
being copied or whatever. So uh just a
minor thing that it therefore you know
makes it more obvious exactly what you
are applying those settings to or
copying those settings from. But anyway
a rightclick contextual menu then uh
popping up. Now a couple of things then
that you will see in here uh this is a
really useful one. Exclude from current
scene. Now what that means is in the
overlays window uh we have these three
different sections to the overlays. Uh
and by the way an overlay is just
something which displays in the scene.
So, uh, where we talked about earlier
about setting the scene source as blank,
um, and then layering in all of our
overlays, uh, you can see that in this
scene, basically, I've got my, uh,
cameras on the left and right canvas,
and I've got this background going on.
So, these are um, uh, show in
background. So, that means that this
background here is something that just
appears in all of my scenes. Uh, show in
current scene is the are the two cameras
uh, or the same camera in two formats
coming in there. And then these things
here that show in all scenes are things
that appear over the top. So for
example, something like this, you might
want to have your little logo in the
corner and then when you go to a screen
share, for example, or another scene, uh
your logo is still there. Now, that's
great because it gives us those three
different levels of applying things in
multiple scenes. But what if um you
actually want this logo in every scene
except this one? because maybe uh if I
just made it a little bit bigger, maybe
the problem is that it's kind of like
covering my face here and so we don't
actually don't want it in there. Or it
might be that you're doing like a
countdown scene, for example, and you've
got a specific thumbnail that you've got
for your countdown uh uh scene, and you
just don't want these, you know, logos
or elements like that appearing in all
scenes. Well, one of the things that is
now in that contextual menu that we've
just looked at, if you rightclick here,
uh you've got the option to exclude from
current scene. And what that means is
obviously as it says if we go exclude
from current scene you'll see that that
little icon there is no longer appearing
in this scene but if I go back to my
main scene it is appearing there. If I
go back to a different screen share it
is appearing in that one. But if I go
back to that one we've just excluded it
from then it is no longer there. That
might seem like such a small thing but
uh yeah certainly for things as I say
like countdown screens or things like
where you want a full screen video that
plays partway through a production or
something like that. um uh to be able to
exclude those elements from uh just
those individual scenes uh is uh is
really useful.
Um so then uh another option that we've
got in that contextual menu is one that
is uh to fit things to canvas. Um now
what that means is I'm sure you've been
in this situation where you've added in
an overlay and maybe it's come in in the
middle. This is probably not a good
example. Let me just pull up another one
here. uh you've got some sort of item
like that and you want to uh fill the
screen with it and you you might have
sort of lined things up uh and dragged
and dropped it like that or dragged it
to the edge and then maybe it's uh not
quite the right size or maybe you've got
something that isn't even actually uh a
full um sort of 16 by9. So, let me just
crop in the edge of this. Imagine that
I've cropped in that uh and then we've
got something now where we want to try
to fill the screen but uh we can't quite
get it exactly as we want it. Uh there
is a little trick to this. If I just
reset the crop on that. In any case, um
there is one little trick which is
actually just the scroll wheel. If you
use the scroll wheel, it will just
naturally sort of fill the uh to go to
the right size of the the the canvas and
then you can just drag it into the right
place. However, uh that is still a
little bit of work, isn't it? So, uh
what we can do now is if we go to the uh
the contextual menu that we have there,
let me just zoom in. Uh so, if I just
right click on this, uh we've got uh two
options. uh resize to fill canvas or
resize to fit canvas. So resize to fill
uh is going to just fill the entire
canvas. Uh and if you'd got something
that was maybe uh I don't know like a
sort of narrow shape like this. Let's do
something like that. Uh if we go to that
one again and do uh resize to fit
canvas, it's just going to stretch it so
that it fits um and exactly, you know,
fits the entire image in there as best
as it can. And now obviously that one
now because it's the different aspect
ratio where we've got those things at
the top and the bottom but it's fitting
it all into canvas. And if with that
crop version uh just to show you that
again if I go to resize to fill canvas
uh then now it's going to basically just
make sure that it completely fills the
uh the canvas uh entirely. So uh so that
is uh the uh one of the new features
that is in that contextual menu there.
Now we have actually got an entirely new
um overlay type as well. Uh if we go
down to the overlays window down here,
uh you'll see that in amongst all of
these others, we've now got this one
that looks like a QR code. And so I'll
leave you to guess what that is. If we
click on it, it's going to allow us to
add a QR code. So if I just type in uh a
little shortcut here. Whoops, it was
actually already in there and I deleted
to type it in again. There you go. So
now we can uh add in that QR code. We
can give it a styling. So maybe I want
to actually just give it the ecam
orange. This is a link to a uh uh a link
to get 15% off eCam. So, if you're only
on the free trial, uh you can try this
link out. Let's give this a different
color for the bottom. And now, click on
add QR code. Uh if you actually scan
that, uh you'll find that it will take
you through to a link to get 15% off off
ecam on either the monthly or the annual
plan on your first payment. But the
point about this is it's so easy, you
know, during a live stream if you've got
a particular download or a call to
action or something like that and you
want people to be able to scan on the uh
on the code to uh you know take whatever
action that is. Um we can now do this
and it means that you don't need any
sort of third party services. I know
sometimes uh folks pay for services
which uh you know you have to continue
paying for in order for all of your
links to to work. I've got a few links
QR codes that are like that that I've uh
just resigned myself to the fact they're
just dead now and they no longer work
because I don't pay for the
subscription. But this is nothing to do
with that. It's just sort of hardwired
into the QR code. So it will or always
work once you have set it up. So yeah, a
really uh a really great a great
function there. Uh now what we've also
then got is if we go on to any
particular overlay, let me just uh hide
that one for a second. H if we go on to
any overlay, we can also now assign a
sound effect to it. So you might have
some sort of call to action or pop-up
that's going to appear on screen. Uh and
then you want it to actually play a
sound when it does uh does appear. Now
previously we would have had to have
done that with either uh you know
creating an animation with a sound
embedded in it and add that in or if we
want just an overlay to appear and the
sound we would have had to use a multi-
action in Stream Deck. Well, let's just
take that QR code for example. Uh and
we'll go to the settings. Uh what you
can see now is we've got this box here
uh in the sort of the pop-up menu for
that particular uh uh overlay and it
says sound effect and it says drag or
sorry drop a sound effect here. Well, I
could go to uh this one. Let's say uh
we'll use the DJ air horn and I'll just
drag and drop that from my uh sound
effects and we'll drop it into there.
And now what's going to happen is when I
actually show that QR code,
you can hear the sound effect come
through. So it's so much easier now. And
sometimes, you know, we get these
animated files. I have lots of uh
animated files that are calls to action
that appear during the uh the course of
a live stream or a live event or
whatever. Uh the ability to just
basically get the graphic that you want
or the animation that you want and get
the uh the sound effect and add them
separately like that is uh is just huge
in in my view. Uh now there's another
nice little uh use case here as well
which is let's go to a call to action
which is actually a video overlay. So uh
for example something like this where
I've got these uh different popouts and
I created these animations in Keynotes.
So uh that's just the way that I created
the animation but there's lots of
different places we can get uh animated
movie files from for for animations like
this. or maybe it's actually just a
movie file that you're embedding in
there, like a little uh uh bit of B-roll
or whatever that's embedded into your
scene. We've always had this feature,
well, not always actually. In a recent
update, we had this feature, which is if
you want to replace a particular element
in the screen, uh you can always go to
the uh the details of that particular
overlay and click on replace asset and
then you just go and find the new file
that you want to replace it with and
that will then replace it. And by the
way, that applies to not just video
overlays, but also images as well. Well,
the update that they've made now though
is if you just take any new video file
and you just drag and drop it over the
top of that as an overlay, that will do
the replacement for you. So, it's just
so much easier now to uh to replace
those things uh just by basically
dragging and and dropping it. The other
thing then related to movies is if you
have got a scene which has a a movie
file in it. Um then uh the you'll be
familiar with this idea that at the end
of the movie uh you can have it go to
another scene. So let me just find an
example of this. Uh this is one here
we've got with uh let's see uh let me
find an example. Uh this one here. Uh
whoops. Can't find the file. Let me try
another one. Uh let's do this one. Okay.
So, here we've got um uh an embedded
video file. Actually, this one's not
going to work either. Okay. Uh let me
just go and actually find a video file.
The point I I'm going to get to when I
actually just find this and this is just
to prove all of my videos are made in
one take with no edits. If I just take
any other video that I've got, and I'll
tell you what I'll do, I'll just take a
video from uh from a recent event I did.
That's probably the easiest one uh for
me to uh to find. Um, but the uh the
function that's been added in is uh
rather than at the end of the video
having the option to loop or do nothing
or end, uh you could have it go to the
next scene. Now, uh this does only work
if you've got the um uh if you've got
the uh uh the video as the source uh and
then it can go to the next scene. Now, I
had scenes set up like this which are
for B-roll basically, and I wanted it to
sort of play the B-roll and then just
skip straight to the next scene. But
what that meant is I had to duplicate my
main my my main scene over and over
again in order for it to uh uh to
actually work properly. So, let me just
go to this. In fact, I tell you what,
why don't I use ECAM's pause feature and
I'll be right back. And there you go.
Just like that. Press the pause button
and we can pick up the recording
straight where we left off. I don't know
why I didn't think of using that sooner.
It's a great feature of ecam for one
take recordings. You can just pause,
find the file you want, and come back.
So, I should have done that from the
beginning, but anyway, uh getting back
to the demo part that I was going to do
there is if we've got a scene which is a
uh um a video scene where we've got
video as the scene source. And if I drop
a file in here and click on open, uh you
can see now that we've got um in the
background here, if I just uh hide my
video uh like this, where's it gone?
There we go. We've got this video file
that is playing in the background. Now
um what we can do is um here we can have
like what happens when we start that
scene but we've also got this thing that
what happens when uh the video ends. Now
previously we had the options of do
nothing uh loop or go to next scene or
end broadcast. So you could use this for
like an outro scene for example and have
it end broadcast. Uh the one I want to
draw your attention to though here is
this one go to scene and that means that
we can go to a specific scene. Now, uh,
the point I was making is when I've had
these scenes set up specifically like
this for B-roll, you know, when I did a
video about the Roadcaster Pro 2, for
example, and this was, uh, the video
B-roll for it, um, I want that to play,
but then I want it to come back to my
main scene afterwards. Well, now what we
can do is just click that option there
to say what happens when it ends, and we
can just select the scene that we want
it to go to uh, when that particular
video ends. So, now this is also a
function which also applies. If I just
uh come back to this scene and we'll go
back to a blank scene source and I'll
put my camera back. Uh this is also
something that applies to a countdown.
So you may have uh used a countdown
before for a live stream beginning or
whatever or the start of an event and
you want it to be that when the
countdown finishes, it just
automatically goes to the next scene
which is where you start talking or
whatever. Well, that's great. But what
you always have to remember to do was
actually make sure that if you have got
a countdown, the scene that you want it
to go to is the very next scene in the
uh the list. Uh well, now we don't have
to do that because as well as the
function I've just shown you with
videos, uh we also have the option with
a countdown to go to a specific scene.
So here we can go countdown for a
particular amount of time and then we
can say duration there. Um, and then
where we had before, uh, when the
countdown finishes, do we want it to do
nothing or go to the next scene? Well,
now we can also just specify, uh, the
exact scene that we want it to go to. So
maybe in our countdown, uh, we want it
to countdown for 10 minutes. Uh,
wherever that has appeared. I'm not
quite sure where that overlay's just
appeared. There it is. It's really tiny
and it's uh, it's in dark text. Uh, so
uh, we can actually just rightclick on
that and go to edit countdown. There is
another use case actually of that
contextual menu that you get when you
right click because instead of having to
click the little icon here, go to edit
countdown. Uh now we can actually just
get that right from in there. Click on
edit countdown and then we could change
the uh the the font color there and make
that uh make that white so that we can
actually see it. Um but anyway, the
point of the that particular demo is
that once this has counted down uh
rather than just going to the next scene
or doing nothing, it's now going to go
to that specified scene. So you could
have a whole range of different
countdowns for different things that are
all set up, but they're all pointing
basically to the uh the same uh starting
scene that you want it to go to.
Uh next is uh speaking of countdowns,
and it's not technically related. It's
not actually an overlay, but since we're
talking about countdowns, uh if you go
to the recording menu, uh we did have
this option to save a photo uh or save a
photo as an overlay. Now, what that's
going to do is it's basically going to
capture a picture of your output. So, if
I click save photo as overlay, uh, what
that's done is it's now created a
snapshot of my entire ecam production as
an overlay. And obviously, I'm in demo
mode there, so you saw all of the
interface. But ordinarily, what you
would see is if I go to options and save
uh picture, sorry, recording and save
photo, uh, then you'll see a little
thing that appears at the bottom and it
says photo saved down there. And now
we've got that as a uh as a picture in
our ecam recordings folder. Well, the
new one that's been added is if we go to
recording because that involved
basically before either you had to uh
press the uh keyboard shortcut shift
command G uh and try and make sure that
you were looking at the camera and ready
when you pressed it and not looking down
at what you were pressing. Uh also we
had a stream deck we could uh do a
keyboard shortcut to do that. Uh they've
added a button into this into the stream
deck which we'll look at later. Uh but
importantly though they've added this
option here which is save photo with
countdown. So now when you click that
you'll see that there is a countdown
gives you time to do your YouTube pose
and then it will take that take that
picture for you. This is interestingly a
way that some folks are now creating
their thumbnails where they can
basically just get the thing set up in
eCam. Maybe put some text maybe a
product image or something like that and
you can literally just take the photo uh
right there and then from within uh from
within eCam.
So, uh, with that said, still sticking
with overlays a little bit and, uh,
we've also got some updates to, uh, to
comments. Um, so, first of all, the
thing about comments is, um, previously
when you added a comment overlay into
the screen. Um, there were a number of
potential issues with this. Now, I had
actually created a dedicated scene in
ecam, uh, which is my comment screen,
which looks like this. Uh, and it
basically has the comment appearing
there and there. And so I would switch
to this scene uh and then switch back
when I was uh you know not not taking
comments anymore. Uh and that was partly
to overcome a couple of issues which is
first of all if I just add a placeholder
com comment to here. By the way if you
are wanting to style your comments
before you've started. We've had this
function for a while now but go up into
overlays and then you can say add
placeholder comment overlay uh to either
the horizontal canvas to the vertical or
to both. So let's just add it to the
horizontal canvas. It's going to put
this uh placeholder comment here and you
could style this, but then when you went
into another um uh scene potentially um
then you add the comment on it's going
to potentially be in the same place. So
if I just copy that there and let's just
say I'd gone into uh I don't know one of
these screen shares uh and now we just
paste that comment in. Obviously that's
not really the best place for that.
There could be a better position for it
in that particular scene. Well, the new
feature that's been added is basically
wherever you style the uh the comment
overlay or however you style it in that
particular scene. Uh and how is that? Uh
oh, it's because it's locked. However
you style that comment in that
particular scene, let's say you put this
one down here for example. Uh then when
you go back to your other scene and a
new comment comes in. So once again,
I'll just go to uh uh overlays. I just
assume that I'm live streaming now. I'm
using the add placeholder comment to uh
to show you here. If I add a placeholder
comment, you see it's coming in in the
same place as it was before in this
scene. But when I go back to the other
scene, it will be in the in the same
place. So, um that idea that you can
just set the styling and that doesn't
just go to position. That's also the
actual style of the overlay. Maybe you
want it, you know, with a black uh a
background in here and a border. Whereas
when we go into that other scene, you
want something different. So, the
styling is persistent from one scene to
the next is the important thing. Uh, the
other function though that's been added
with overlays is that you'll notice that
the overlay is there. Um, and if I go to
a different scene, um, what often used
to catch me out on live streams is that
I would have the comment up on screen.
Uh, I would go back to my other scene
and then the comment would still be
persistent on the screen and we had
moved on from that topic. You'll notice
now that it is cunningly actually
disappeared from this scene entirely.
And that's because there is a function
if we go into our ecam settings here and
we'll go into general. Uh there is this
option here to um and by the way there
was this function for quite a while
which was automatically hide comment
overlays after a certain number of
seconds. I personally don't like that
one because I want to be in control of
you know when the thing comes down from
the from the screen. However, this one
is really useful uh which is
automatically hide comment overlays when
the scene changes. So that means that
that thing of you know you want it on
the uh on the screen for all the time
that you're talking about it but then
when you switch away from the uh that
particular scene and come back then it
has disappeared. So the new default
behavior is that it's going to uh it's
going to hide it automatically when uh
when you are switching away. Um uh
coming on to comments as well. I can't
actually demonstrate this um but if you
are running a YouTube live stream uh and
you've got members uh and members chat
uh there is a separate um uh space in
here for the members chat now. So just
as when you see here you've got tabs
along the top normally when you are
streaming live you've got the messages
you've got favorites uh and so on. Um
then there is also now a members uh tab
in there as well. So that just gives you
that sort of separation between uh the
main content and your uh the main main
chat and then the one that is dedicated
to uh to members.
Uh just making sure that I haven't
missed anything off uh off the uh the
comments uh in that respect. Uh oh,
there is another aspect actually which
is when you add an overlay in uh this is
kind of related. When you add an overlay
into a locked scene, um the default
behavior before was that it would
automatically be put into the show in
all scene section. And so I can show you
what I mean by that. If we've got my uh
main scene is now locked. Let me just
delete some of these uh overlays that
I've got in here. I've got a few too
many that have just been added in as
part of this demo. So let's just delete
those. uh if I lock the uh the scene uh
normally what would happen is if I add
in an overlay and add in a placeholder
comment for example to the uh vertical
canvas or the horizontal canvas like
that um then it used to be that if the
scene was locked it would appear in the
show in all scenes section. Um, and that
meant then that when you did go to
another scene, uh, suddenly that thing
would still be there because you'd added
it in, you thought to that main scene,
but because the scene was locked, it was
appearing in the show in all scenes.
Well, that has now been fixed. Uh, so
that, and I say fixed because I think
that was not the right behavior. Uh, so
that when you do add a new overlay in,
even if the scene is locked, it's going
to default to going into that current
scene. Uh and their other um actual
advantage of that specifically for the
way that I uh do handle my comments is
that I had a scene set up specifically
for comments. Um but the problem was I
always had to leave that unlocked
because otherwise anytime I added a new
person's comment in uh then uh if I
wanted it to stay in that scene only uh
then I had to have it uh had to leave
that scene unlocked. Whereas now I can
comfortably lock that because the
comment will still appear uh just in
that uh in that main scene. So uh those
are the uh the updates to the uh to the
comments functionality. Uh next we move
on to uh to outputs. Um there is a menu
in ecam called the outputs menu. And
we've kind of touched on it a little bit
actually already because uh we've
already talked about how with individual
cameras you can click these three
different buttons here or sorry the
three dots I should say. Um, and we can
use the camera source as an output um to
NDI rather than just to a specific
monitor. Well, they've also taken this
to uh another level as well with the
outputs. Um, so um we have the ability
in the outputs menu um to send a video
monitor output. So if I go to here and
we've got audio monitor, by the way,
audio monitor, if ever you get slapback,
uh just make sure audio monitor is off.
There's a distinct delay between it. And
I've had so many calls with people who
are saying they're getting this echo
effect coming back and it's because
they've got audio monitor on. It's not
zero latency and it's actually quite a
big gap. So you will hear it back. But
anyway, that's not for today. The one
we're talking about is video monitor. We
had had the ability to send out our ecam
production to a specific monitor. And
this is useful if you're using, let's
say, a teleprompter or something like
that. Or maybe you just want to have the
production up onto a screen so that you
can sort of see it like that. Well, we
can now add it to multiple monitors. So,
it's not just fixed to one, but also
they've changed what we can actually
send out to those monitors. So, if I go
to uh this monitor here, uh I can choose
now whether I want to send out the main
window. Uh which is going to be
basically be, you know, if you're in
dual mode like I am right now, uh then
that would put both the vertical and the
horizontal on that screen. Uh but you
may want to have just the horizontal or
just the vertical canvas going out. Uh
the new one that they've added in though
is this thing called multiv- view. And
if you've used a hardware switcher um
previously such as the Roadcaster Video
or the um ATM Mini for example or those
kind of things or any other sort of
professional broadcast suite uh you'll
be familiar with this this program
output uh which uh sorry that's not the
right word program output is the uh the
output my my mistake there uh the uh the
multiv- view output I should say uh
which is going to show you you know a
number of your different cameras and
it's going to show you the program
output and maybe even the preview which
is kind of the next thing that's coming
up. And so that has now been added into
this. And if I just show you, I'm I'm
not in my usual uh desk studio at the
moment. I'm in my uh my what I call my
main stage. Whoops, that's a bit too
close up in my head. But what I've got
here is uh this is normally I'm standing
up. I'm not normally sitting down at
this desk. This is a a standing space.
I've got a tracking camera there that
allows me to uh sort of move around. So
I've got content that I can show on that
screen behind me. Uh from the other
side, I've got this screen over there.
So, I use this as a uh kind of like a
virtual stage really all powered by
eCam. The even the content on those two
screens is uh powered by eCam as well.
So, as I say, normally I'm I'm kind of
standing up in here. But what I've got
in front of me though is this bank of uh
of monitors. Uh so, I can see the output
on there. Um I do have a couple of
teleprompterss around for when I'm
looking in those different directions.
But up in that screen there, I want to
be able to see uh the program output.
And so if I just move my head out of the
way, what you can see up there then is
this view that has got the actual
program output, but then it's got the
different cameras that are connected and
also there is some audio there. Now,
it's going to be easier rather than me
try to show you a screen from a camera
and going to get this weird uh sort of
infinity effect. It's going to be easier
if I just show you what this output
looks like because uh we do have the
option to display this in a window. So
let me just show you where to display it
in an individual window. Um, if we go to
the window menu, uh, you'll see we've
now got this option here, which is
multiv- view. And that's going to give
you that exact same view that we've just
talked about, but in a kind of free
floating window. Now, it's actually
frozen right now because that's a that's
a very unfortunate picture that it's
frozen on. Let me try and just undo
that. And then there we go. That's a bit
more of a cheesy grin, isn't it? There
we go. So, the point about it is when
you're in live demo mode, it's not going
to uh it's not going to have the live
feed in it. So, that's why it's not
working right now. But ordinarily it it
does do. But the program window just
sort of freezes when I'm doing the live
demo. But what I want to show you though
is what you're seeing in here is the
program output. And then you've also got
four cameras that are connected just
down here. Uh and then you've also got
this audio levels here. Now ordinarily
this would be kind of bouncing up and
down. You can also adjust the size of
this if you are in this particular
program window pop out. Uh sorry, this
multiv- view window pop out. Uh, and
note that that would if you were
broadcasting this up onto the uh onto
the the monitor, uh, this would adjust
it in there as well. Um, so you can
adjust the size of this. Um, you'll see
also if I do add in more cameras. So if
I go to all sources, let me just add in
a couple more cameras such as this one
here. Uh, and I'll add another one in
here as well. Uh, the virtual camera.
Uh, now once again, I need to just pop
out of demo mode and then I'll pop back
into demo mode. Uh, and you can see that
uh those uh cameras have now been added.
As I say, it's only frozen because I'm
in demo mode. I'm sure they'll they'll
sort that out. Um, but it's really cool
because uh now I can have like at a
glance my program window uh sorry, my
multiv- view window and see all of the
cameras a bit like having the camera
switcher and the program window
combined, but also the audio levels as
well. Now, if you are bringing in guests
over Zoom, you would also get an
individual level here for all of your
guests, too. So, uh really cool. Uh the
other thing that you might want to do is
uh there is this uh view called preview
mode in eCam and uh it's always to me
seemed like a little bit of a dangerous
thing because uh I never whenever I use
it personally and this is on me not on
the software. Um I always end up uh
screw screwing myself over. But
basically here we've got the preview
mode open. Uh and then when you do that
you get a separate window which is the
program window. And the program window
is essentially you know what's going out
live. Um, and the preview window is
where you you can kind of basically
queue up the next scene, for example.
So, for example, if I wanted to do a
screen share, and this is how, you know,
professional broadcasts work and
professional broadcast suites work, uh,
where you have the preview of what's
coming up next, and then you have the
the output, and then you kind of
transition from one to the other. So,
let's say that I want to queue up a
scene, which is a screen share, for
example. So, I'll queue up this one. Uh,
now this is the one that is queued up,
but this is the actual output here. And
then when you're ready to actually
publish that, you click publish. Uh and
then that then is the output. So now
those two things are matched up. Maybe
we then want to go back to my main view
like this. Uh and then when we're ready,
we just click publish. Now when you are
a sort of one on one person show as it
were, um then personally I never use
this because I just have the button set
up on my stream deck and I just know
intrinsically like I'm going to press
this button, it's going to go to that
scene and the other scene and and
whatever. But as I say, professional
broadcast studios would have these two
things side by side. And also if you are
in preview mode, then let's just close
this one down. And I'll just do that
thing of popping out of demo mode
temporarily. Uh but what you'll see is
if you are using preview mode, then
actually just like when you are using a
hardware camera switcher with the
multiv- view, uh you do get those two
views side by side. And you can see
green is the preview and red is the live
program view. So, uh, once again, you
can get that either in this free
floating window, um, or you can get it
on the, uh, onto any one of those
monitors. So, I'm just going to exit
this now, uh, and go back to live mode
because otherwise I'll forget and I'll
be happily changing scenes and you won't
see any of it. So, let's go to the
output menu then. So, just to recap
where that is, if you go to video
monitor, uh, you can choose any one of
your, uh, monitors here. Um, and then
you can just say, you know, what you
want to be on that particular one. So,
at the moment, I've got my multiv- view
going up to one of these TVs that's in
front of me, but maybe on the other TV I
want to actually have, you know, the uh
the horizontal canvas displayed on
there. Um, and so if I come out of my
demo mode and I just go back to that
other camera view, you can see now I've
got the multiv- view up there. So, I can
see all of my different cameras. Uh, but
then on this one is just a big version
of the main program window. I could have
a vertical one that shows me uh the uh
the vertical frame as well. So, that is
how the uh the multiv- view uh works.
And just again if you want it to run in
its own window uh you can always go to
the window menu there and then you can
say uh go down to the uh the multiv-
view from down here. Another instance
where you might want to use that is
actually just bear in mind that when you
uh use the output menu here it basically
takes over that monitor. You can't drag
anything else onto that monitor. It's is
just taking it over completely uh like
as a as a source for that particular
monitor. Uh now if you want to use
teleprompting software or maybe you want
to have I don't know some notes or
something up on the screen as well uh
then what you would do for that is you
would actually use that window view
here. Um go to the multiv- view and then
you could just position that onto the
monitor that you want it on to or onto
your uh teleprompter or whatever.
Um, so, oh, and one other final thing,
sorry about that, is if you are just
going to have uh the um uh the output on
your um of a the main program, if I can
get my words out, on one of those
monitors. So, for example, we saw how I
put my uh on this video monitor here. On
this one, I had the horizontal canvas.
Uh you can also flip the uh the display.
So, I know some people like to, you
know, see things in reverse so that it
acts more like a mirror. When they put
their right hand up, it appears that way
on the screen. So, if you want to flip
that, you can do that. But you can also
show the uh audio levels on that
monitor. And that's just going to put
them down into the uh the bottom corner.
So, uh just as we've got it in the
multiv- view itself. Uh so, you see in
the multiv- view, we have the uh the
audio bouncing up and down there. Uh
well, it's also been added just to the
bottom corner of that one as well. So
that's really useful actually to have
that sort of thing in view so that you
can see uh crucially that your audio is
is coming through. Now, that actually
brings me on to another thing because
this has really caught me out uh a
number of times and I think that anybody
who's used ecam uh has had that
experience of they feel like they've
gone through they've done all their
checklists they've checked that their
audio is coming through and uh
everything seems fine and then at some
point during the live stream during the
Zoom presentation or maybe worse so in a
recording that you don't notice till
afterwards you've gone into a scene and
because the mute function in ecam is
persistent across scenes if I go into uh
let's say uh you know another one of my
scenes like this over here. So I'll go
into this screen share one. I can
actually mute myself in this scene. And
so if I mute myself now
and when I go back to my main scene I'm
no longer muted. Now that's fine uh if
you are in this scene but then if you
have forgotten somehow or you've
accidentally hit it when you go back to
that other scene you don't realize that
you're on mute. And so then as I say if
you're lucky and it's live people will
tell you. But if you're unlucky and
you've been recording, uh, you realize
you've just got your audio missing, uh,
for part of it. Well, they've added, um,
a big red banner that appears over the
top of the screen. When you are in a
scene where you are muted, but it
detects that there is audio coming from
your mic, it'll basically warn you. So,
let's take a look at what that looks
like. If I go back to that scene that
I'm
So, when I'm muted and I'm talking, you
can see that there is this banner that
appears up at the top here. So just uh
doing that once again. If I hit mute
uh there
I go out of that scene.
Obviously I'm trying to explain to you
there as it is muted but hopefully you
saw that big banner that came up there
and showed you that uh that the uh the
the audio was muted in that particular
scene. So again, just a nice little um
uh use case there for making sure that
uh you know you you notice that you are
not muted. Another thing, by the way,
just going back quickly to preview mode.
Um just notice as well, they've made
that green. So the green and red uh is
matching. They did have that yellow, I
think, in the in the previous version.
So that is just another another minor
difference.
Um oh, the other thing by the way is
when you are in preview mode, uh this is
another useful function. Um, if I go to
uh publish, sorry to just go back. I
realized I just skipped over a couple of
things. Uh, if I go to uh let's say
we're in this scene, but now I'm going
to this one in preview. Uh, what you'll
see is in your scenes window, uh, the
one that is the, uh, the the the live
one is going to be in red, and the one
that is the preview scene is going to be
in green. And if you are using the uh
the the this function here to show you
all the previews of all your different
scenes, the grid view, that's going to
be even uh even more obvious. So that's
just another quick point there about the
preview mode. But as I say, I'm going to
go back to the live mode in this in this
instance.
Uh so as you can see, number of useful
functions added in there to do with uh
to do with outputs. Uh so next up then
let's come to the uh sound effects. And
here there have been some uh some new
features added in as well. Obviously
otherwise I wouldn't be uh I wouldn't be
mentioning it. I've talked about the uh
the mute function. So that's to do with
audio, isn't it? That's when you are
muted in a particular scene. Um, but
what you can also do is if uh just as if
I go back to my demo mode, just as you
can rightclick in the overlays window,
uh you can also rightclick in the uh
sound effects window as well uh to get
more information about a uh a particular
uh item in there. So, let's just go to
some of these uh and I'll try this one.
In fact, that just says reveal in
finder. So, there's not actually a huge
amount into into that one. Uh but the uh
the other option though is um that
they've created this other view. So just
as we have that view of um our uh scenes
where we can have it in a sort of grid
view, we've also got that now in sound
effects. So that makes them more like
large uh sound pad. So if I go into ecam
sound effects and I've just clicked on
one there. Uh now you can see that we
can actually see these images of the uh
of the effects. By the way, one of the
things that I added into my uh studio
was this huge uh touchscreen monitor,
the Dell P2424HT.
I'll add a link to the video I did about
it. But that means now that if you've
got, you know, all of your sound effects
here, I can basically just tap on a
sound effect and it's a lot easier than
tapping on it from that list. But uh
just coming back though to the uh to the
actual thing itself. Uh when you are in
this view though, uh you can add some
different styling to these things. So
for example here if we click the three
little dots uh we can assign a color to
it. So maybe we want to make that green.
If we assign color to this one and we
make that one purple you can just
basically color code them. But what else
you can do is actually assign an image.
So if we click on uh sound image for
example I can just drag and drop any
image on there and that is going to then
appear as the image on that particular
sound pad. Uh the other cool thing about
this then is if you have assigned a
color to it or you've assigned an image
to it, uh then that is also going to
come through into stream deck. So if
you're adding these sound effects onto
your stream deck, uh you basically have
the exact same image or color appearing
on the little button of the uh of the
stream deck. Uh we already talked about
the idea of having a sound effect come
through with an overlay and as I
mentioned that is done from actually in
the uh in the overlays window itself.
So, uh, that's that thing where we just
choose a particular overlay and when we
show or hide it, we show or hide it, we
can drag the sound effect on there. So,
we covered that one off a little bit,
uh, a little bit earlier.
So, with that said, let's talk about uh,
streaming because there have been some
uh, some updates to to streaming. Uh, in
particular, uh, YouTube has got this uh,
new uh, codec. Well, I suppose it's not
actually just YouTube, but H.265 265 um
which is supposed to give a uh a higher
quality or maybe a more efficient use of
of bandwidth. Um and just note that this
is when you are streaming to YouTube
then it is going to default to uh to
using this. So if we go into our
settings here go into uh into encoding
here. Um we've got uh this one here. Now
because I'm recording I can't change it
but it's on by default use H.265
uh for YouTube. Um so it's a function
that YouTube allows. is going to give
you a better uh sorry am I not sharing
my screen? I beg your pardon. There we
go. I've gone into settings then. So
that was from here. And then we go into
encoding. And as I say, it's grayed out
because I'm recording. But if I wasn't
recording, uh then we'd be able to uh to
change that one there to actually show
the um uh uh to toggle that one off. But
it's on by default. And that's going to
give you a better um better experience
or better higher quality or more
efficient use of your your bandwidth. Uh
now there is also something else for
streaming. Um if we go back into those
settings again and we'll go into stream
shape and size. Um so here is where we
can choose the um the resolution that
we're recording at in both horizontal
and vertical. Um but it may well be that
you want to have a different resolution
as a limit set for uh streaming. So
maybe you've got, you know, low
bandwidth for example and you want to
record in uh 4K, but you want to stream
in something lower. Well, you can
actually set that in here as a as an
upper limit. Just note that in the
previous version of ecam that was
released, they already do handle um the
different streaming capabilities of
different platforms. So, for example, if
you are streaming to YouTube uh to uh
LinkedIn and to Amazon live for example,
I think Amazon live is still 720.
LinkedIn is maximum 1080 whereas YouTube
obviously can be 4K. So, what that means
is you could have your resolution set to
4K. it would be recording at 4K uh but
it would be streaming to YouTube at 4K,
LinkedIn at 1080 and Amazon if at 720 if
that was still the uh the limit. So that
already happens uh but this is
specifically if you want to say well
actually I do still want the maximum
only to be 1080 and in that case if you
were set to 4K here you'd be recording
at 4K but you would only be streaming to
uh to YouTube at at 1080.
Um there is also some other things
related to the bit rate here. So the bit
rate is uh required for uh a horizontal
and vertical canvas in dual mode
requires 5.9 megabits per second.
Actually that's not true. Sorry I'm
misreading that. That is for one single
stream at uh you know 1080 here um at 30
frames per second. And this is just
telling us what the megabits per second.
So that's the the sort of uh the the
estimated bit rate that it is going to
uh to require. Um but they have actually
added a new tab in here. So encoding um
and this is where we've got some other
things related to bit rate. So first of
all use reduced bit rate. This is going
to reduce the bit rate which is you know
the the the the information that it's
passing bit the bit rate is com a
combination of basically the frame uh
and then how many frames per second. So
the resolution and the frames per second
is actually not quite as simple as that
but in essence that's the things that
make up you know how much data is
required. Um but it can go with this
reduced bit rate. You would use that if
you have an issue with bandwidth um and
that you want to uh to to maybe conserve
bandwidth. Uh the other one here is use
constant bit rate. Now I mentioned that
it is made up by you know the size of
the image in pixels uh and then you know
how many of those are being sent per
second. But actually it's not quite that
straightforward because uh they're quite
clever about it that you know if the
picture isn't moving from one frame to
the next it doesn't need to send the
entire frame again. So ordinarily there
is this variable bit rate which is going
on. Uh so that yes sometimes you are
sending the full bit rate um as in you
know everything's moving it needs to
send a new frame every every time
whereas uh from sometimes if you're uh
you know completely static on screen and
not particularly moving uh then the bit
rate would be lower because there's not
as much change from one frame to the
next. Now the reason why this is not uh
always ideal is because some platforms
have an issue where if they notice that
uh you know there is no new frame being
sent through they perceive that as being
maybe the streams dropped or something
like that and it can cause problems. So
some particular platforms not YouTube I
should say but others uh do require that
it is a continuous bit rate uh so
they're not sort of having to uh think
that the stream has dropped or something
like that. So if you are using one of
those platforms or you have issues where
it keeps thinking that your stream has
dropped uh then you can toggle on that
use constant uh bit rate there. Um this
one has been moved. This was previously
in the recording section. Um uh this is
when streaming video recording uses
either a same encoder or a separate
encoder. Now what that means is uh it
used to be that when you were streaming
to YouTube uh it would be doing all of
the variable bit rate stuff. it would be
handling any uh bandwidth issues that
you had and potentially slightly
dropping the quality of the uh the video
in order to to handle those. And it used
to be that whatever was being streamed
out was also what was being captured by
the uh by the recording. And that meant
that you weren't necessarily getting the
absolute best quality recording because
you had to accommodate, you know,
whatever could be uh streamed out. Um so
in the last version of eCam, this was
introduced. This is not a new beta
feature. It's just newly located here.
um uh which is this one which is you can
use a separate encoder. So basically it
does one encoding for the recording and
one encoding for the stream. Just notice
that you know the um encoding processes
are the thing which are processor heavy.
You know the whole point about uh or the
whole issue with with video is um it's
it's processor heavy to actually you
know do the encoding and if you are
doing two separate encoding processes
it's more processor load. So if you're
using uh you know an underpowered Mac
for example uh this may be something
that uh causes issues potentially. So
just bear that in in mind.
Um so just coming back to the uh the
list of uh functions. I've got a huge
list here of things. I just want to make
sure I don't skip over any of them or or
miss any of them off or possibly
remember all of these. So we talked
about the constant bit rate. Um uh the
other thing then is in when you are
creating a broadcast and I can't show
you this because I'm recording but uh
when you go to schedule a broadcast from
within ecam uh which is nothing new uh
and you select the platform like YouTube
and we've got those different settings
so you can select whether it's a public
broadcast if it's unlisted or private or
whatever. Uh well they've just added in
a new dropdown which is where you can
actually se select the category of
video. So within YouTube you can select
the different category uh that you want
it to to fall into. Usually channels
have got a channel default for that. But
if you are changing the category, then
you can actually now change that within
that option. Uh you've also got an
option to see uh items that were
scheduled previously. So normally when
you are set to live streaming mode and
you open up the window, you can see all
of the current broadcasts uh where you
will now be able to see the previous
ones as well. Um and another minor thing
here is when you go to add a new
destination. So what that means is if
you go to your uh destinations here uh
and we click add new destination uh and
then you can pick one of uh these so
Facebook, YouTube uh X or LinkedIn or
whatever. Uh another minor thing is it's
now going to open up the Mac's default
uh web browser for login. Previously it
used to be like a little popup window
with a kind of browser sort of built
into it. But uh again just a minor
little thing that you might notice if
you are going through and uh and doing
that. Um, so that is streaming. Now,
with that said, let's actually just go
through that uh those settings because
I've mentioned a few of them, but it's
worth just going through and making sure
we've uh covered those off and the new
additions to the uh settings window. So,
I'm just going to go straight back into
that actually. And uh we'll start with
general. So, the one that was added
there was this one, automatically hide
uh comment overlays when uh uh when
scene changes. Uh that is going to be on
by default, but if you don't like that
behavior, you can certainly change it
off. Um then if we go into shape and
size again that's got the streaming
limit. Uh the encoding is the one that
we've just talked through. That is the
completely new uh section that has been
uh has been added in. Uh if we go to
audio uh we've got this one here speaker
while muted warning message. So that was
the thing that is now on by default.
That's that thing where when you go into
a scene uh if you are speaking and it
detects that you're speaking but you uh
you know you're on mute in that scene uh
then it will uh it will pop up that
warning message. So why might you want
to turn that off? Well, you might want
to turn it off if uh you have got lots
of scenes where you are on mute because
you are doing the production and maybe
you're just you know you come on to host
on one particular scene um and then all
of the rest are you know you on mute and
you just don't want it popping up all
the time. So that would be a use case
for potentially uh turning that off.
Now, another thing that has been added
in here, uh, is this one, which is
manage profiles. And this is where
you're going to be able to see all of
your different profiles. Now,
previously, profiles were all managed
from within here. Um, but it's one of
those things where, you know, you didn't
necessarily notice the friction involved
in managing profiles from here. Um, but
basically, this had a list of different
profiles. Uh, you could change profile
from here, delete the current profile,
rename the current profile. But
obviously if you wanted to rename
something and you weren't in it, you
would have to first switch to that
profile and then rename it. Um, and so
yeah, just managing profiles was not as
necessarily so easy from that thing.
With hindsight, I never thought of this
as a an issue until I've seen this
implementation. I think, oh yeah, this
is so much better. So we do now have a
manage profiles option uh from or or
menu I should say uh in the preferences.
And now you can just see all of your
different profiles. Uh you can highlight
them, you can rename them from in here
as well. So you can just re go in and
rename whichever you want. Uh you can
delete selected profiles. So if there
are some of these that I'm no longer
using, I can just highlight them and
click on delete selected profiles and
sort of manage them that way. Uh the
other thing is we always had from the
profile menu that export current profile
option. Again, if you wanted to export a
different one, you'd have to change to
it first and then export it. Well, now
we can just simply select any profile
from here and click export selected. But
actually, if we want to just export all
of them, we can hold down the command
key and highlight multiple and click
export selected and it's going to export
all of those uh those different things
like that. Um so that is the um that is
the new manage profiles thing. Now I'll
just come on to then another option here
which is shortcuts. Now this is nothing
new actually um but it's something that
I've never really used um however it
gives you the option to trigger certain
Apple shortcuts. So, Apple have got this
automation feature uh called shortcuts.
And I should probably have had it open.
Let me just open up the app and I'll
open it up somewhere else hopefully.
There we go. Let me just move that out
of the way. We'll come back to that in a
minute. Uh but we've had this option
here in eCam to basically uh trigger a
shortcut when something happens in eCam.
And the options that we've got are when
ecam opens. So maybe you want it to be
that when ecam opens it turns on do not
disturb uh uh on your computer. maybe
illuminates an on air sign outside your
house using uh you know the home uh home
automation features or whatever built
into shortcuts. So there's lots of uh
ways that you could do this and
basically you've got the option for when
ecam opens, when broadcast starts, uh
when broadcast finishes, when ecam quits
or when a super chat arrives and you
just basically click in here and then
just add in the uh the shortcut that you
want to uh want it to be. Now what
they've added in in this version though
is basically working the other way. So
we can now control ecam with the
shortcuts app but also with Apple script
as well. Now the way that that works is
if I click into uh shortcuts and I'll
just go to create a new shortcut. Uh
this is the shortcuts app to create an
automation. Now what you'll see is in
the apps uh here we can go down and
hopefully find eCam. And if I click on
eCam beta because that's what I've got
open. Uh now all of the functions that
we've got within eCam. So for example,
find an overlay, uh hide last comment,
uh next scene, play sound. All of the
things that you might want to do within
eCam are all now functions within here.
Uh we've got some for ecam for Zoom as
well. Admit all from waiting room, leave
meeting, uh mute all Zoom participants,
and so on. So all of these different
functions are now available for us to
build into our automations. So, we could
have an automation that's going to uh I
don't know create a specific overlay um
and uh do do any number of other things.
I'm I'm struggling because basically
anything that you could do with ecam uh
you could do with this. You could have
it so that when a super chat arrives for
example, it's going to uh then uh rather
than here do nothing uh you could create
a an action that's going to maybe change
to a scene uh that is, you know, a big
scene with some uh lights, some fanfare
or whatever. And so it could actually be
changing scenes for you when that
arrives. So the the steps to involved in
doing that are and this is if you want
to use these two functions together. Uh
you could basically program whatever
automation you want in here to do
whatever you want within eCam. Uh and
then from within here you just basically
trigger that particular thing. Uh I
think that the most useful though are
going to be uh not you don't not going
to necessarily want to trigger things in
eCam just when it opens or when it quits
but uh certainly you might want to have
you know stream deck actions that are
going to trigger these shortcuts that
could potentially do a whole sequence of
things uh within eCam and within other
elements that you want to control within
that as well. Um so that is the
integration and and the automation with
uh uh with the shortcuts app but as I
say also with Apple script as well. So
if you're doing anything where you're
creating apps or if you're using clawed
code or any of these kind of things, you
can have it do the scripting to do these
things. There is also an API uh for for
ecam that's been around for for a while
as well uh that you can use for for that
too.
Um so uh let's go to then uh some other
things related to zoom. I kind of
mentioned zoom there. Um the thing that
we've got in uh Zoom in particular is if
we go into our Zoom window here. So this
is specifically for the ecam for Zoom
integration where uh you can start a
meeting from within here and uh your
ecam live is just going to your sorry
your ecam feed is going to go straight
into uh into zoom but also you can
incorporate people from Zoom into your
ecam productions. It's a game changer.
It's not new. It came out beginning of
last year I think. Um, what we can now
do though is this is where we either go
to a scheduled event uh or we can start
a new meeting or we've got this one here
which is join by uh link or ID. So if
you're using ecom for zoom regularly, I
use it almost every day. Um then you may
well have joined lots of meetings in the
past. And so if you click on this one
here, we've had this thing to be able to
see uh different meetings uh or the the
last meeting. But we we've now got this
drop down here which will show you a
list of recent meetings. And I've just
created a couple of dummy meetings here.
So I cleared my my my otherwise full
list. This will hold up to 10 recent
meetings. Um but if you go to manage
recent meetings, what that allows you to
do is assign a name for it. So if I call
this one freedom formula, which is a an
event I've been running recently, uh and
if I can spell properly, the freedom
formula. Uh let's just call it freedom.
There we go. And this one might be, I
don't know, office hours or something
like that. Um so now, and I can't spell
hours either. So now we've got those
things named. Uh when we want to select
one of those, you can see that rather
than just having some arbitrary Zoom
link that we can't see what it is, it
does actually show us that that meeting.
So if you are having regular weekly
meetings, for example, um yes, there may
be other ad hoc meetings that you're
joining. Uh but the most recent one will
always be at the top. So it means that
if you do need to just rename some of
those ones that you're attending often,
then they should always, you know, if
you if you're not having more than you
know, 10 meetings a week, for example,
then they'll just be floating to the
top. Obviously, if you've got a
scheduled meeting, uh then there's no
change here. Uh you just click on
scheduled meetings and you'll see all of
the the scheduled meetings that you've
got uh coming up and you can just join
them from uh from there directly. So,
this is specifically for those ones that
you are joining uh by uh by um uh by a
link effectively. Now, a couple of other
things related to uh to Zoom as well. Um
which is um when you have somebody uh
join a meeting and then they uh they
drop out and then they rejoin, they'll
automatically their camera will
automatically pop in.
Um and the other thing that was in there
was when you are uh in your Zoom
settings here, we've got these options
to include a Zoom active speaker camera
uh which is great for when you do Q&As's
uh and you want to just have a scene set
up. I've got one set up like this, which
is basically me and the active speaker.
So, it means that whoever comes off mute
and talks when I do a Q&A, they just
automatically pop into this uh this
place here. Uh so that's the active
speaker camera, but obviously um I'm
also in the Zoom meeting. And so in this
instance, normally with Zoom, I'm then
the active speaker and so I would appear
in both places. Um and so uh this
include active speaker is on but I don't
have show me as an active speaker
because I don't want myself to appear in
that place as well when I happen to be
the one talking uh even if there's
somebody else that you know I have just
literally been talking to. Uh and then
there is another similar thing which is
imagine you've got you in the screen but
then you've got a guest out of Zoom. So
maybe it's a guest presenter and you
also want to run a Q&A. Uh then this is
a similar function then which is exclude
visible inputs from active speaker
camera. So, if you've got your camera
there and you've also got another guest,
uh let's say guest A, um from uh or
guest one from uh from Zoom, uh then
neither you nor they would appear in the
active speaker camera. None of that is
new. It was all added in with ecam for
Zoom. However, there was an issue when
they introduced dual mode that sometimes
uh that behavior might not necessarily
get handled quite right. So, uh that's
just a minor fix. So if you have um
encountered that uh using dual mode with
active speaker mode and so on it's
getting a little bit niche a little bit
uh you know uh fewer number of people
going to be using this but nevertheless
that thing has now has now been
resolved. So um the other thing then is
if you've seen Zoom production studio um
then that has now been integrated as
well. So there's now support for uh for
that. Um I won't go into that. That's a
whole separate Zoom product but
basically now there is support for that.
Now, still sticking with Zoom, then I
want to just go through um some uh
things related to Stream Deck and in
particular to Zoom. And I've got to say
these are really welcome for me because
I'd spend my entire uh you know days in
Zoom it seems sometimes and certainly
running lots of events and programs. Uh
there are lots of times when I'm running
these sessions and so there are some new
Zoom functions that have been added into
the Stream Deck plugin. In fact, uh
there are two stream deck plugins for
ecam. There is the regular ecam plugin
and then there is the ecam for zoom
plugin. So uh just coming over to here
you'll see that there is ecam and ecam
for zoom. When you install the beta then
both of these will uh it will pop up and
say do you want to update these? So the
answer is yes go ahead and update them.
Uh just quickly if we go into the ecam
plugin that option to take a photo uh it
wasn't actually a button before. So now
we can actually add it as a button on
stream deck. Um it's uh you know
anything with ecam where there is a
keyboard shortcut it's only a matter of
time before people say just give us a
button for it and so that's what they've
done. Uh and by the way if you've got
any requests for things that you want to
see changed in this or uh uh you know
new functions that you want added in
always go into the ecam beta uh group.
I'll drop a link into the description.
That's how this gets evolved. You know
it gets evolved by people asking for
things and uh Ken and Glenn the
developers are just amazing at uh uh
listening and responding and putting
things in. So if you've got a feature
request, drop it in there. That's how
these things have made it in there. But
take a photo. Then we can drop that in.
And you remember how I said the new
feature that's been added in in this
version is that we have a 3se secondond
countdown option. Well, here you can
choose whether you want to enable that
in here. So if we leave that unchecked,
basically when I press that button, it
will just take an image. Um or if we
click on 3 second, then it's going to
give that 3se second countdown when uh
when we press the button. So that is the
uh only new button that's been added
into the ecam plugin. But the one that
I'm really excited about um uh actually
uh let me just uh correct that because I
did mention this that um although it's
not a new button as such. If we add in
the play sound option here and then we
check choose an item from the uh from
the dropdown there uh and if I click on
Windows XP shutdown sound um you
remember that when I demoed that in the
uh sound levels window I changed the
color of it to green. Well, now you can
see that it's basically pulled that
across. So, technically not a new uh
function, but if I just copy that and
paste it, and then the other one, which
was the next one down, I changed the
color of that to purple. So, that's just
to show that whatever you add as a
either a background color to those sound
effects or if you've added an image,
it's just going to all come straight
into uh into here. Uh but as I say, the
one that I'm most excited about, I am
easily amused, is the ecom for Zoom
plugin. There have been a couple of
things that have been added into here.
Uh the one that I'm using all the time,
I have a waiting room and then I want to
let the people in from the waiting room.
So now we just have an option which is
waiting room on and off and it is a
toggle. So uh if you're in Zoom, it's
sort of got a line through it now
because I'm not in a Zoom session. But
if I click on that, it would basically
open the waiting room to everyone or if
I want to suddenly turn the waiting room
on, then I can toggle that one on that
way as well. Uh so that is uh is waiting
room. So that's going to allow people to
uh to turn the function on or off. Uh
but we've also then uh if we turn the
function off then presumably we want to
actually let the people in as well. So
the button there to admit all is going
to uh once we've turned off the waiting
room uh so that you know any new people
just come straight in uh we might want
to admit uh admit all. And you might
think well aren't those two things one
in the same. Well uh not necessarily.
You might have, let's say, uh, speakers
that arrive 15 minutes early and you
just want to admit all of those people
in, but leave the waiting room on so
that any other people come through, uh,
go into the, uh, to the waiting room. Or
you may want to, uh, you know, toggle
the waiting room on, uh, so that people
aren't coming in, you know, after a
certain point and then at some point
just admit them all, but leave the
waiting room on. So, lots of reasons why
why you may want to do those in slightly
different orders. Uh, now there is
another option in here, which is uh,
mute all participants. Now there was a
bit of an issue with this before because
uh you have an option in Zoom which is
uh do you want to allow participants to
unmute themsel and it is a specific
setting that you choose uh yes allow
them to unmute themsel or no and if you
selected no then it means that you can
people can either request to unmute or
you can ask them to unmute themsel. Um
but the slight little uh bug I guess in
this functionality with with Zoom in
particular um was that previously when
you click the mute all button it
defaulted to allowing everybody to
unmute again. So let's say uh you had
got everybody set to you know nobody can
unmute themsel you then requested three
people come off mute so they could come
up and speak or whatever and then you
just hit the mute all button so they'd
be all three of those people would be
muted again. Suddenly uh everybody then
would be able to come off mute. So it
was a an issue because people would get
caught out thinking that everyone
couldn't come off mute and then suddenly
without them realizing it suddenly
people were doing. So the point about it
is this now mirrors the behavior you get
in the popup in Zoom which is when you
say mute all Zoom pops up with a window
that says you know do you want people to
be able to come off mute or not. And so
this is where that now lives. We've got
this just this little check box. It's
only a minor thing, but trust me, you'll
be glad that it's there if you use this
function. So, mute all. Now, we have the
option to allow participants to uh to
unmute themsel or not. Um, and so for
me, uh it's not. If I'm muting
everybody, usually it's because I don't
want them to come off mute again. Um, so
that is the uh the function that's been
added into added into that. Um, so with
that said, that wraps up the uh the
stream deck things. I think I've covered
off all of the the stream deck things.
So, we've got waiting room admit all and
and that one uh the play sound and the
uh the thing. So, yes, that wraps up the
stream deck and that also uh wraps up
all of those updates. I think you'll
agree a pretty massive update for a beta
release. Uh go and try those out. I know
that Ken and Glenn have said that
certainly with the multiv- view uh there
this is the sort of first iteration of
that and so they're looking for feedback
as to you know new functions or features
that people want want in there and I
know that people have already been
submitting those. So, uh, find the link
for the beta down in the in the chat, in
the description, I should say. Uh, go
and try all of these things out. Uh, and
then what will happen now is YouTube
will leave another recommended video for
you over there. And I guess you go and
check that out. Let me know how you get
on with the new beta.