Video summary
The video begins by highlighting the highly anticipated release of *Fire Emblem: Fortune's Weave*, which has already received critical acclaim with a Metacritic score of 89, tying it with *Fire Emblem: Three Houses* as the second-highest rated entry in the franchise. Critics have praised the game for its ambitious blend of classic tactical combat with new real-time dungeon exploration and intricate management systems, though some reviews note that the open-world elements can feel clunky or tedious to strategy purists. Despite minor criticisms regarding pacing and optional features like permadeath, the consensus is that the game offers a deep, engaging experience worthy of a "Game of the Year" contender, potentially competing alongside titles like *Pikmin 4* and the upcoming *Legend of Zelda: Ocarina of Time* remake.
In other Nintendo news, the video covers several exciting developments for *The Legend of Zelda: Ocarina of Time* remake, including a new shop listing that reveals the game will be 27 gigabytes in size—the largest file size ever for a Zelda title on a Nintendo platform—and supports advanced TV features like HDR and variable refresh rates. Additionally, a new "Mystic Edition" grip accessory inspired by *The Legend of Zelda* series is available from Zen Grip, offering a durable travel system with a Triforce-themed cover that complements the upcoming Switch 2 Zelda 40th Anniversary Edition. The segment also features fresh gameplay footage showcasing improved movement mechanics, such as forward rolls and dashing, accompanied by highly praised audio and music that many viewers describe as an auditory delight.
The discussion then shifts to the controversial social media presence of Hideki Kamiya, creator of *Bayonetta* and former head of PlatinumGames, who has openly expressed his dislike for *The Legend of Zelda: The Wind Waker*. Kamiya's aggressive responses on X (formerly Twitter), where he insulted fans defending the game and even paid for a premium subscription to continue posting, have sparked significant debate among the community. While the host acknowledges that personal opinions are valid, the situation is presented as humorous given Kamiya's unfiltered nature and his tendency to block anyone who disagrees with him, regardless of how friendly their approach might be.
Finally, the video addresses serious industry insights from Masahiro Sakurai, director of *Super Smash Bros.* and creator of *Kirby*, who warned that the gaming industry risks a "slow death" if it loses its originality. This commentary comes as the prestigious Game Designer Award at the Japan Game Awards is discontinued due to a lack of successors for Sakurai's role. The host reflects on this sentiment, noting that while gamers often prefer familiar experiences over risky innovations, there are still many original titles finding success. The episode concludes with a surprising update on *Metroid: Ravenous*, whose special edition sold out quickly, driving renewed interest in the broader Metroid franchise and suggesting that Nintendo's commitment to physical media and unique IP remains strong despite market challenges.
Read the full video transcript
All right, everyone. We are giving away
a Nintendo Switch 2 right now. You can
enter through the link down in the pin
comment or the description. And man, we
got a, you know, a bunch of really
interesting stories to bring you today.
Uh, the first one deals with Fire Emblem
Fortunes Weave. The reviews are out and
it looks like it might be a game of the
year contender. We'll have to wait and
see. There's a lot of big games coming
out this month. A lot can change between
now and like mid November or end of
November when they no longer allow
entries for Jeff Keelley's Game Awards,
but it's looking like it might be
worthy. So, we're going to have to talk
about that. Uh there is a new uh Zen
Grip, if you guys know that studio, the
new Zen Grip coming out uh said studio,
sorry, company uh that makes a grip for
Nintendo Switch 2. they are releasing or
have released or taking pre-orders,
whatever, for a new mystic edition.
You can guess at what that one's related
to. Uh, next up, hey, Nintendo decided
to add an update to the shop listing for
The Legend of Zelda: Ocarine of Time
remake, and it gives us some new details
on the game in terms of how it's going
to perform and function on your TV. So,
that's really interesting. Oh, we're not
done because uh guys, there is oh, how
do I even say this, guys? There's new
footage. I don't really know how else to
put it other than that. There is new
footage of Ocarina of Time. And while
the footage itself may or may not excite
you because it shows off one thing,
again, just like yesterday, the music.
Oh my gosh, the music and the audio.
It's like oral bliss to my ears. So, we
got to talk about that one. Uh, next up
though, uh, that's not the only Zelda
thing we have going on here because
Hideki Kamiya, you might know him as,
you know, used to work at Platinum
Games. Bayonetta is kind of the big
thing Nintendo fans might know him for.
He's responsible for other games as
well. Beautiful Joe in the past and all
of that. He's very abrasive on social
media, especially on X. He uh, doesn't
hold back and he had some well, let's
just say he doesn't like The Wind Waker.
We've actually known for a while he
doesn't like the Wind Waker. He did
something I think that's just kind of
notable and funny. Um, it's just it's
Kamiya being Kamiya. There's a reason I
don't respond to anything he says on X
because I would be banned just saying hi
to the guy. So, uh, pretty interesting
there. Uh, more than that, guys, we have
the Super Smash Bros. director, Masahiro
Sakcharai, coming out and talking about
originality uh, in video games and how
if it goes away uh, they might
ultimately die a very slow death. very
interesting uh words from him. We got to
go over that. And then, hey, we had a
friend of the channel, Player Essence,
point something out that I hadn't
noticed because again, um not really
purchasing video games at the moment.
Hopefully, we'll be able to do so in
early 2027. But, uh something sold out
that is kind of surprising some people.
And look, in general, the excitement
around this game is very interesting
because we've never really seen this
level of excitement for this particular
franchise. So, we got to talk about
that, guys. So, uh without further ado,
let's go ahead and get into uh Fire
Emblem Fortune Weave reviews. All right,
folks. We're going to head over to
Metacritic since this is what the
industry standard is. Open Critic shows
basically the same scores as well. Uh
Fire Emblem Fortune Weave is chiming in
at 89 based on 59 critic reviews uh at
the time of recording. Anyways, this is
the exact same score Fire Emblem 3
Houses received and it is tied then for
the second highest rated Fire Emblem
game with Fire Emblem Awakening being
the highest at a 92. But let's go over
some of the reviews because guys, they
love this stuff. I mean, one review was
actually using it to call it a
masterpiece versus like Wolverine that
just came out on PS5. Like slop. Kind of
wild. We're not going to get into that
debate because I actually still am
excited to play Wolverine. I haven't had
a chance yet. Anyways, uh Omlettech
comes in here and says, "Without a
doubt, Fireball Fortune weave is one of
the games that will define the Nintendo
Switch 2 generation." That is some
strong words right there. Featuring
classic gameplay with just the right
amount of new features, it delivers an
addictive experience that will make it
100 plus hours worth of play time fly
by. While its encrypted multi-ro
narrative stumbles a bit, it falls far
short of making the overall experience
anything less than spectacular.
Pretty crazy stuff there. We can uh
scroll down. IGN actually gave it a 10
as well. I don't know why that's not
listed on here yet, but Vuke says, "Fire
Emma Fortunes Weave is the most
ambitious game in the series to date,
and it executes that ambition with
almost effortless elegance. It
tremendously is well written, very
cleverly designed, and one of the most
engaging and enjoyable experience I've
ever had on a Nintendo console. That is,
damn, that kind of praise." Let's go to
uh the uh lowest reviews here. We'll go
look at all of the reviews. Oh man, it
doesn't want to load. It's all right.
When there's a will, there's a way. We
got it to load here, guys. So, we'll
scroll on down. Actually, I wanted to
check out IGN's cuz I hadn't read theirs
yet. Wow, they have quite the summary.
So, uh it says, "Fire Emma Unfortunes we
built upon his strategic arts in a way I
couldn't have anticipated. It's never
satisfied to make me grow only as a
battlefield tactician or only my ability
to manage my time between skirmishes
wisely, but both in perfect harmony.
Every time I turned around, I was being
given more challenges to face and more
tools to master in order to overcome
them. The many unique twists of each
hero's story path had me eager to see
all the ways those journeys differ from
each other, making the grand culmination
in the final act hit so damn well.
Planning out my expeditions across an
imposing map became an unexpected
highlight that not only hooked me, but
rewarded my persistence by continuing to
expand all the ways I could direct my
armies as I tried to stay on top of
newly emerged threats. The scope of both
its formidably challenging battles and
intricate management systems would be
wildly ambitious for one path, let alone
spread across four. Yet somehow Fortunes
weave only gets better and better each
time you guide its captivating heroes
into the coliseum and far beyond. Man,
this is a massive praise. But we got to
go obviously to the lower review scores
and see what some of them are saying
because obviously we need to be fair.
You know, the high scores love it, the
low scores don't. So, let's get to the
lowest score we see here. Right now, I
was seeing a lot of eights. Got some
sevens here. Uh, so TBDs, those are not
those are places they don't do scores.
So, the lowest right now is a seven. So,
let's read uh which one of these these
outlets seems fairly legit. I don't
know. Let's read Gffinity here. Says
Fire Emblem Fortunes Weave is a visually
stunning departure that trades the
series beloved tactical combat for heavy
JRPG exploration. While the core grid
battles are brilliant, they often get
buried under clunky real-time dungeons
and tedious open world busy work. It is
an ambitious, beautiful experiment, but
strategy purists may find themselves
left out in the cold. So, they probably
wouldn't have like three houses either
because this is obviously a more social
uh direction for the series. So, okay,
they kind of wish it was probably more
like Fire Emblem engage. Uh, let's check
out XGN here. It says, "Fortunes weave
uh takes us along for an epic journey
that drags along in the final stages.
Showing the story from four different
perspectives is an ambitious choice that
mostly pans out, but the game lacks
polish in other areas. Okay. Uh, and
then we see game cult here and the other
seven says, "Even though it's probably
the most generous entry the series has
attempted, Fire Emblem Fortunes weave is
a contradictory object. On one side,
you'll find a broad three-act structure
that finally diffuses the multiple route
problem through fine writing,
incredible, endearing characters, and
some of the best maps in the series. On
the other hand, this is a game that
doesn't dare commit to its own choices,
constantly apologizes for its major
design decisions with options Perma
death you can bypass. Oh my gosh. Okay.
Okay. I gotta dude. Okay, guys. Guys,
perma death has been an optional thing
in Fire Emblem for many, many entries at
this point. To complain about it at this
point because they're basically offering
difficulty options, I think is wild. Um
maybe they've never played prior Fire
Emblem games, so I don't know. Let's
let's continue to read those. It is
their take here. um perade death you can
bypass a halfop optional hub a skippable
second act that only drain them of
meaning the whole thing chopped up by
time-consuming repetitiveness during the
free time phases for anyone with the
time or the patience to deal with the
optimization chore that serves as its
backbone fortunes weave still remains a
very fine entry in the saga in fact it's
good because the foundations already
were but there was so much potential
here that you couldn't help hoping for
something more concise and more precise
more sure of itself all right let's take
another one that's more in the mid-range
maybe in eights here. Uh, Nintendo Life,
they're an outlet you guys might know.
It says, "On the whole, Fire Emblem
Fortune Weave is dense, deep, and really
rather delightful. It can sometimes feel
like a bit too much of a good thing with
the pacing slipping in the later
chapters thanks to an unnecessarily
complicated protagonist hierarchy and
some grindy map management. But the
battles have never felt better, and
there's no knocking the sheer amount to
do. It takes a lot for a game to hold my
attention for as long as Fortunes Weave.
And with a bunch of content still
waiting for me, I'll be happy to pour
even more days into it. So guys,
obviously uh people are loving Fire
Emblem Fortunes Weave in general. Seems
to be a fairly good uh game. Great game.
And guys, an 89 is that is sort of like
where you want to be to be considered
for game of the year. Same rating as
Pokeopia. So again, both of those games
have a shot to be uh voted for game of
the year. Acarine of Time later this
year probably has a shot. GTA is a shoe
in guys. We'll see. I don't think three
Nintendo games are getting into the Godi
uh you know Jeff Keily's God awards.
That would be wild. We have seen it
happen for Sony though. And maybe this
is the year Nintendo gets three in, but
ultimately everyone's probably losing to
GTA. It's kind of a foregone conclusion,
but we'll see. I highly doubt Rockstar
had GTA 6 as the game they dropped the
ball on. All right, guys. We're going to
go into some Zelda stuff. In particular,
we're going to start with the Zen Grip 2
Mystic Edition uh by Satisfy. So, they
have this going right now for $64.99.
You can see that this is the Mystic
Edition, the adventure ready armored
travel system for Switch 2. The Zengrip
2 Mystic Edition delivers the most
compact, durable, and thoughtfully
engineered travel experience for the
Zengrip ecosystem that's ever offered.
Now, okay, we see that it's $65, but
here's the thing. Obviously, for that
65, you're getting the the the cover,
right? We're not arguing about the cover
you get with it because this doesn't
come with most of the grips. It's
usually a separate thing you have to
buy. So, you're getting the cover and
you're getting the grip. It's very
obvious, guys. This is a Legend of Zelda
inspired grip, uh, while avoiding
copyright, right? They can do all the
triangle stuff they want because
triangles can't be copyrighted. But even
like this is clearly a Triforce symbol
here, and this is clearly like a mock of
the uh, Family Crest, but done in a way
where Nintendo can't claim copyright. I
kind of wish that like companies like
this would just be able to partner with
Nintendo, but Nintendo is notorious for
only partnering with very specific
companies. Uh, so it is what it is,
guys. But it does look nice. Uh, we got
some other looks at it here. You can see
with it in the grip, the Switch two in
the grip, and then you can see obviously
the top cover for travel. You can see on
the back they're using these brown style
grips. Again, getting that brown in
you're seeing from the Nintendo Switch 2
Special Edition. In fact, I think that's
the whole point of this is to pair this
with the Nintendo Switch 2 Zelda 40th
anniversary edition because I do think
they actually might look quite nice
together. Uh, and remember, you can dock
this. This is dockable with the Nintendo
Switch dock without taking it off. I
just wanted to note that about these
grips. You can see there's a little bit
of game storage there just to add a
little little extra something. Um, and
there you go. So, yeah, guys, I think
it's probably a pretty decent product. I
might reach out to them to see if we can
maybe check it out. Uh, I am working on
an accessory videos for the holidays.
Sort of a shopping guide, a buying guide
for people looking to add accessories
this holiday, which might be something
people are looking into, especially with
the way prices are going right now.
Plus, there could be a lot of good
sales. We're not going to go over the
sales, per se, but I am going to go over
my recommendations for different price
points and also just different types of
accessories you might want. Like,
there's a lot of grips out there. And
no, there isn't one grip that satisfies
everyone. I know we just talked about
the satisfy grip. Let me tell you, that
grip does not work for people with small
hands, or at least most people. My
fiance has small hands. It's very
uncomfortable to hold. I have meaty
hands. It's fairly comfortable to hold.
Um, but there's other options as well.
And so I want to go over everything in
that video and hopefully we can get our
hands on that one cuz that one might be
one that people really want to know
about. All right, guys. We're not done
with Zelda because we got to get into
the Ocarina of Time. Nintendo has
updated the page. So, this is the shop
page here in North America. And look,
uh, we're not looking at anything that's
new here with the screenshots of the
videos. This is all stuff that they've
previously shown. Obviously, I think it
all looks fantastic. But, uh, as we go
down here on this page, you see there's
a lot going on on it. We're going to go
down to the actual specs down here and
we're focused on well, first off, it's
27 gigabytes. I don't know if I've ever
officially um put that out there. I
think this makes it technically the
largest file size Zelda game to ever
release on a Nintendo platform, but
still it's 27 gigabytes. Supports TV
mode, tabletop, and handheld. No
surprise there. It also supports save
cloud data backup, which I don't think
anyone expected it not to as a single
player game. All right, but as we go
down here, this is the stuff that's
interesting. So, we already knew it
supports amiibo because they're
launching amiibo for it next year. Um,
it supports surround sound, lener PCM,
so that's really neat. But these are the
features that people are excited about.
HDR support, which might not shock
anyone. Most of Nintendo games on Switch
2 support HDR. But this is the one
that's awesome because again, these are
features available on compatible TVs. It
also supports variable refresh rate. So,
if there are FPS dips or whatever in
this game, we have noticed it does seem
to be running at 60 fps. We might not
actually notice it in gameplay. If
you're using a TV that supports variable
refresh rate, this TV behind me supports
it. Uh, my monitors support it. So, I
will get to enjoy this in docked mode,
just like in handheld mode, which
obviously has variable refresh rate as
well. All right, we're not done with
Ocarina time because we have one more
story here. Some new footage, but really
I want you to hear the audio on it. So,
I'm going to unmute everything, get it
switched over. where it says forward
roll and dash. Press the A button while
walking to perform a forward roll. You
can also dash by holding down the A
button. It's convenient for long
distance travel. All right, so as we
full screen this, just listen to this
audio. 27 or 25 seconds of footage.
Yeah, guys. Oh, man. Oh, man. Does it
sound so damn good. So, yes, folks. This
is really cool. I am so glad they
continued to share clips like this,
especially because in the showcase they
showed us, they had a lot of talking
over all of the audio, so it was really
hard to hear how good sounding the music
was. And yeah, I do think it's neat
that, hey, if you want to still spam A
to roll, it will go just as fast as the
new Sprint. So, you could do either or.
I like that it allows the nostalgia kick
for those that want to roll everywhere
to still be there and have it be
perfectly viable. But also for those
that would rather just run and run at
the speed or sprint at the speed of a
roll, you can now do that. So I love
that. What I don't love is this next
story and it's really just because of
how weird it is. So Hideki Kamiya does
not like the Wind Waker. We're going to
start first with a summary post on this
and then to show you one evidence of
proof of him doing it because again
Hideki Kamiya does not have a filter and
we have to be very careful about showing
his feed because he says a lot of things
that actually would break YouTube terms
of service. So we got to be careful
there. But hey, we're going to go to a
summary post. This one's by Pirate
Nation. It says, "Hideki Kamiya is once
again making it very clear that he
really, really hates The Legend of
Zelda: The Wind Waker. The Bayonetta and
Devil May Cry creator called the
Gamecube classic a piece of and
went after some of the things he
dislikes about the game, especially all
the sailing, changing the wind, and
searching for treasure." That obviously
triggered Zelda fans. And Camila started
replying to everyone, insulting every
user while defending his opinion. He
even hit X's posting limit after
replying to so many people. So, he paid
for X Premium to keep it going. Wind
Waker might be a beloved classic for a
lot of people, but after more than 20
years, Kamiya still cannot stand it. I
mean, Kamiya, look, say what you will, I
don't, you know, it sucks that he
doesn't like the game, but man, the fact
that he's such a savage about this and
and he literally paid for X just to keep
responding to Zelda fans that were like,
"You're wrong. We don't like you." Uh,
okay. We're going to show you just one
instance of this because it's so hard to
show a lot of it because again he's
breaking toos with a lot of his tweets.
But here it says uh the audacity is
responding to the sue guy to hate on
Wind Waker when it clears Bayonetta
completely. This is why Zelda will keep
getting games and Bayonetta won't be
getting any newer games you old bastard.
Wind Waker better. Your entire catalog
is mid. He responds, I'm not comparing
the two and thinking about which one's
better or anything like that. Although
he really does hate the Wind Waker. So
let's just be completely clear here.
Very obvious he prefers his own works.
Anyways, and I'm not asking for personal
opinions from worthless bugs like
you either. Goodbye. And he he blocked
him. Like that's what Kamiya does. You
basically say hi to the guy. You can be
nice to him and he's still going to
block you. You basically if you respond
to him, you're probably going to get
blocked. So I never have responded to
him or quote tweeted him or anything. I
just let the guy be and we talk about it
in videos because I think it's quite
hilarious. Again, you can argue this is
a non-story. I'm just a gamer. I love
Zelda. Okay, he doesn't like Wind Waker.
I'm not going to sit there and tell him
his opinion is wrong because again, it's
his opinion and obviously if he doesn't
like it, he doesn't like it. Nothing I
say is going to change that. But man,
watching him pay for X just to keep
shit-talking Zelda fans, I I just I just
find it humorous. Uh, one thing about
following Hideki Kamya is it is quite
humorous at times. Don't interact. Maybe
even don't drop likes on his post. Maybe
he'll find a way to to ban you from
that. But just watch and enjoy from afar
because the guy is I don't want to say
unhinged, just unfiltered when it comes
to his opinions on X. All right, guys.
Now to get to something a bit more
serious. Masahiro Sacharai, the Super
Smash Bros. director, the Kirby Air
Riders director, the creator of Kirby
himself, uh he came out to say something
interesting about the industry. We're
going to go over to Nintendo everything
for this where it says Smash Bros.
director shares thoughts on originality
in games, saying, "An industry that
loses its originality will ultimately
just die a slow death." So, Masihiro
Sakarai, the legendary director behind
iconic Nintendo games and franchises
such as Super Smash Bros., Kirby Air
Riders, and by the way, again, as I
said, he created Kirby, and he revealed
that the game designer award category at
Japan Game Awards is being discontinued.
Now, the award has been around since
2010 and recognizes games based on their
creativity and innovation. Sacharai has
served as the head judge while also
helping select the nominees. During the
Japan Game Awards 2026, he explained
that the category is coming to an end as
he was unable to find a suitable
successor to take over his role.
Basically, he doesn't want to be the
head of this anymore. He wants to focus
on his game development and his life.
But hey, mad respect to him, but he
couldn't find anyone to replace him. So,
Sakarai also shared his thoughts on the
current state of the industry, offering
a rather harsh assessment when it comes
to originality in games. I am going to
say something pretty harsh, but
originality doesn't really have much of
an impact on sales. I actually think it
ranks pretty low on the priority list.
Everyone likely feels the same way,
right? For example, with convenience
store drinks, there probably aren't many
people who go out and try every new
drink that comes out. The more
accustomed people become to something,
the closer it gets towards being a
standard. or rather I think people tend
to want a taste that matches their
preferences and meets their
expectations. However, an industry that
loses its originality will ultimately
just die a slow death. I believe the
industry exists today because of the
people who pioneered new inventions and
created new forms of enjoyment. The Game
Designers Award will come to an end, but
I hope you will continue to look out for
novelty, originality, and the unique
qualities that set a game apart. Thank
you very much for everything. By the
way, the final title to receive the game
designer award at Japan Awards 2026 was
Word Game, an interactive puzzle game
from Team 9 in which words themselves
represent objects, characters, and
environments. Pretty interesting stuff,
guys. Look, Masahiro Sakcharai obviously
is pretty old school and been in this
industry for a very long time. Hell
Laboratories back in the day and
everything before now he just works
independent of course contracts most his
games with Nintendo and Bandai Namco.
That being said, guys, I just
is the industry losing its originality?
I disagree. I think there is a lot of
original games coming out all the time.
In fact, there's more games coming out
than ever. So, it's impossible for there
not to be original ones. But I do think
that he has a point in saying like us
gamers are kind of like we have our
expectations and we know our preferences
and we look for that rather than looking
for something new, innovative that we've
never seen before. I mean, Dragon Drive
is a game we've never seen before and it
didn't review well because people have a
hard time with like new experiences and
stuff. And you can argue the game is
bad. Fine. But the point is it is a
brand new experience, a new way to play
games and it's not easy for everyone.
It's hard to get into something like
that. But then you see other things like
I would argue Bolatro did some unique
stuff, some new original stuff added to
a simple card game and yeah it ended up
being a massive success. So we see
plenty of originality find success but
we also see that a lot of people are
looking for same old same old. I mean
look how excited I am and you guys
probably are for Ocarine remake. Is that
original? Hardly. It's a remake of a
masterpiece and I'm going to love it
because I love the original but it's not
an original game anymore. Right. So, I
would argue Breath of the Wild threw
some originality in there. Kirby Air
Riders, uh, Smash Bros. obviously has
had a lot of unique stuff in it. So, I
think originality still exists even in
existing IPs, but really comes down to
the creators and it really comes down to
obviously keeping things feeling fresh.
Nintendo is one of those companies
that's fairly good at that, but not
every company is. Obviously, I haven't
played Wolverine yet, but I am excited
to try it out. I mean, yeah, it scored a
77, but I love tons of games in the
sevens, and I love Wolverine, and I love
Insomniac games, so I'm probably going
to really enjoy it. But I have seen some
clips. I have read the reviews. I
understand that there are some things
going on in this game that
some of it appears to just be weird
decisions at a development level with
some of the water stuff, which is funky.
And the rest of it just seems to be,
hey, these are old, tired game designs
that uh people are ready for something
fresh and innovative uh with that style
of gameplay. And Insomniac didn't really
do that. They just leaned into what
they're good at. And that might be good
enough for me. It might be good enough
for a lot of people. But it is showing
there is a desire out there at the
moment for even some of these big
massive studios to start innovating a
bit more, providing a little bit fresh
experiences going on. And it does look
like based on the reviews we had earlier
for Fire Emblem Fortunes, there is some
of that going on in that game as well.
So again, Nintendo IPs, they tend to try
to keep things fresh, but that's not the
way it always goes in this industry. All
right, our last story here is something
that Player Essence pointed out and I've
already verified, so we'll just show it
to you guys right now. Metroid Ravenous.
So, Nintendo keeping physical alive.
Okay, I'm not going to, you know, argue
with that. They're the only ones that
are really pushing physical. Anyway, as
you love to see it, Metroid Ravenous
Special Edition sold out. Uh, so there's
Metroid Ravenous Special Edition. You
see the screenshot, it is sold out.
Obviously, we don't know how many copies
of that were available. The big thing
you get with it is the amiibo, the
exclusive amiibo and the steelbook.
that's really what you're paying for.
But is that worth the extra money?
Obviously, that's up to you. But what I
will say is uh Metroid Ravenous also led
to Metroid Dread flying up the sales
charts out of nowhere. And it's really
interesting to see that because yeah,
obviously there's a 30% off sale going
on right now. That helps, too. But even
with that, I don't think without
Ravenous, people would be looking back
at Dread. So, it is interesting to me
because the hype around Metroid Ravenous
is at a level that I don't know that
I've ever seen for Metroid. and that
includes the Prime games. So,
I hope that Metroid Ravenous delivers.
Uh, I believe that it will. We obviously
know the studio working on it, the same
ones that made Dread. So, it should be
really good. It does look like it's
doing some new things for Metroid. We'll
have to wait and see how it all plays
out. But guys, that's going to do it.
That is the end of the video today.
Obviously, as we get towards the end
here, a couple things I'm trying to do
different. Uh, really, the one thing I
wanted to point out is I'm trying to
switch over to the wireless mic. Uh, not
because I think it provides better audio
quality. It does not. Obviously, uh,
this microphone here is a $450 dynamic
microphone, uh, running into a $800
audio kit. Like, obviously, we get
really premium audio, but I like to move
in my videos, and you might see that.
And some of my videos while I'm editing,
I know that like I back away from the
mic a bit too much, and my my volume
gets low, and it doesn't feel natural
for me to just stand here stiff talking
into the mic. And I'm also not holding
the mic. It's on a stationary thing
because this is a set and I I want to
use my hands. So, I'm trying to get this
audio to sound good. Hopefully, I was
able to do that in this video to a
satisfactory level. Uh if not, maybe I
can look into some other wireless audio
gear because the bottom line is I want
to get my freedom of movement back and I
want to get the audio to be more
consistent. Just ways I'm looking to
improve these kind of videos. And then
we'll save this microphone obviously for
when I'm doing like voiceover gameplay
stuff or obviously uh if we're talking
about live streams, podcasts, and all
that. Obviously, we're going to go to
the highest quality audio we can for
that. But when it comes to these videos,
I like to have this freedom of movement.
Let me know uh if this is working for
you guys, if the audio quality is good
enough because I'm always looking for
feedback on the video and audio quality
because I work really hard and invest
I've invested a lot of money to try to
make all of this stuff work well. Money
only goes so far. I have to get better
at using the equipment. And I actually
updated all this firmware updates. Did
some tweaking before we started
recording. Let me know how it all
sounds, guys. All right. Thank you so
much for tuning in and I'll catch you in
the next video.