Video summary
The Flock 2025 Fedora Council AMA session highlighted the vibrant ecosystem surrounding the Fedora project, with council members expressing excitement over recent developments in hardware enablement and server management tools like Cockpit. Attendees particularly appreciated the event's diversity, noting contributions from various downstream distributions such as AlmaLinux and presentations on ARM architecture. The mentor summit was also celebrated for its innovative networking formats, including lunch matching and sticker exchanges, which fostered meaningful connections among participants from around the world. These elements underscored the community's commitment to inclusivity and collaboration, creating an inspiring atmosphere that many felt warmed their hearts despite the usual pre-event chaos.
A significant portion of the discussion addressed perceptions of the Fedora Council's transparency and responsiveness, particularly regarding sensitive issues like openH264 and software patents. Council members acknowledged that while their decision-making process can appear slow or opaque to outsiders, it often involves extensive private deliberation to ensure responsible public statements. They explained that the council handles crisis management and novel challenges without prior preparation, which naturally leads to a less consistent communication style compared to long-standing bodies like FESCo. To improve visibility, they proposed creating dedicated announcement channels on platforms like Discourse and emphasized the importance of community feedback in shaping their strategies, even if those conversations are not immediately public.
The conversation also explored opportunities for external contributors to engage more deeply with council initiatives, moving beyond passive observation to active participation. Council members stressed that while they welcome ideas, there is a greater need for volunteers who can help execute specific tasks, such as drafting policies or conducting surveys on topics like AI governance and conflict of interest guidelines. They encouraged the community to reach out directly rather than waiting for formal invitations, noting that many council members are regular people eager to share their work and mentor new contributors. This approach aims to build a welcoming environment where individuals feel invited to participate without fear of inadequacy, ultimately strengthening the project through organic growth and diverse perspectives.
Looking ahead, the session touched on future technological directions for Fedora, including the ongoing transition from X11 to Wayland and the exploration of immutable images as part of a broader vision for innovation without breaking user workflows. Council members clarified that technical leadership regarding feature adoption and deprecation remains largely with FESCo, while the council supports these efforts by ensuring they align with community needs and downstream compatibility. The discussion on Git forge selection served as a prime example of how the council collaborates with trusted allies like the CLA team to evaluate options before making decisions, demonstrating a balance between leadership guidance and community-driven diligence. As the session concluded, the council reaffirmed their commitment to improving communication consistency and thanked attendees for their engagement, promising more frequent updates on strategic initiatives in future events.
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I think we'll go ahead and get started
without EA, but hopefully she'll be able
to join us soon. Um,
so, uh, yeah. Um, this is a council ask
me anything session. Uh, we got a few
online and Oh, cool. E is here. Um,
>> a wizard is never late.
[laughter]
>> Okay.
>> Okay. Uh, so I I'm I'm going to start
out with a question that I have because
I can do that and that is so often we
start by introducing ourselves. Um,
Brandon's asked us not to do that, but
um, when if you answer a question, you
should briefly say who you are and why
you're answering this particular
question. U, we don't need answers for
everybody on everything, but that's it.
Uh my question though is what is the
thing here at Flock that you found the
most exciting new thing either from a
hallway track or a session or something
that you've you um has caught your
interest start there.
>> Anybody?
>> Well, I'll talk because I'm new.
>> So, uh first of all, apologies to
everyone who had sessions. Uh I will be
watching a lot of things tonight. um
with uh a drink in hand, but or when
they're available to uh when are they
going to be available?
>> 7 p.m.
>> Great. Hey, I'm Jeff Spalta. I'm the new
FPL. Uh so, uh I spent a lot of time in
the hallway track today and yesterday.
Uh and I actually had really good
conversations specifically with uh our
community who were involved with
hardware enablement. Uh I had some
really great discussions about uh
possible things that we could be doing
uh to sort of uh make things easier for
for the wider ecosystem. Um not just in
the Fedora project specifically, but all
the downstream we've collected now. We
are actually a very vibrant ecosystem
with several downstreams and um it's
sort of I'm trading on ancient history.
You know, it's one of the promises that
we sort of talked about a possible
future years ago and it's sort of here
now and I'm super excited to be the one
who has the opportunity to move that
forward or ruin it. Uh we'll find out.
So,
>> okay. I'm Alexandra. I've been here for
quite some time but currently I work as
in redhead as a manager of a cockpit
team. So for me this vlog Fedora server
talk was quite interesting and inspiring
because uh there was some in interest to
the cockpit development and possibility
for the community to like create the
tools for themselves to manage servers
in a more fun way and there's a lot of
opportunities which I would probably
bring back to my team and discuss next
week in couple of next weeks. So I'm
quite inspired by that.
Um, yeah. So, I'm just going to be a
little bit more uh general because I've
seen it at a flock last year and I'm I'm
so impressed to see it at Flock again
this year. But it's the diversity that
we bring to this this event. Like we
have people from ARM giving talks. Thank
you, Peter. That was a good dig out. We
have people from Alma Linux. Thank you,
Jonathan. Another last minute good dig
out. But like there are so and basic
there are so many projects that we
collaborate with that are able to come
here and share in this Fedora event with
us that they do so much for us. But also
within our own project where we have so
many different like streams of
activities too with the the DEI and the
mentor summits and all and the docs like
I mean you can go on it's it's endless.
It's amazing to see the the spread that
you can you can enjoy at Flock and I
hope to continue to see that.
Um I'm a bit biased but I will also
mention actually the mentor summit uh
and especially because we this year we
did the lunch matching uh mentor menty
lunch matching and it was like really
nice because first it was like the first
time doing it so we didn't know how if
it would work like well how people would
perceive it and it was like really nice
seeing people sharing their experience
with the others and today we had the
stickers matching as well which again
was something new it was first thing in
the morning. So, it was like great to
see people there networking, talking
with each other and I I really enjoy it.
I'm a bit biased because I'm also part
of the organizing team, I must say. But
for me, that was like one of the
highlights.
>> I think it's great when you're excited
about your own thing. That's awesome,
actually. Um I promise to be part of the
mentor lunch matching thing next year. I
didn't do it this year on purpose
because, you know, enough going on. Um,
I don't promise to be part of a first
thing in the morning sticker matching
thing, but if we do it like an evening
sticker matching thing, I'm I'm in for
that.
>> What?
>> Yeah. Yeah. Yeah. Okay, fine. I can't
help it. I'm used to it.
>> Good.
>> Uh, hi. I'm Justin. Um, for me, I don't
know if it's really learning something
new, but the two weeks before flock are
like the big crunch burnout kind of
period where I'm running around and it's
all chaos. But the thing that always in
the three years, you know, I've been
I've been going to this event for the
last decade and the last three have been
part of what I've been organizing in my
role. And every time, even with all the
craziness and the stress and the anxiety
that happens before, I get here and I
see all these familiar faces, these new
faces, and the community feeling that I
get just from seeing all of these folks
from all over the world. kind of
building on Epha's comment about
diversity, I guess, but even more
specific, it fills my my cup in this way
that is I can't put it really into
words. And so when I'm here and I see
all of this come together and people
having a great time and I feel like
we've done a lot of great improvements
this year from the last couple ones,
too. So for me, seeing the iteration of
Flock continue to evolve and change and
try new ideas and to see that community
feeling persist as we try new things and
we we mix things up in our recipe for
flock. That for me is just I don't know
if you really call it a learning, but it
just it it warms my heart. So that for
me is just seeing that same feeling
persist. That for me is the the special
part.
I almost got out of going.
>> No, no, I'll I'll go. Um, I'm uh David
Canantrell. Um, it I waited till the end
because I was trying to think through
all the sessions I I went to. Um, if I
had to pick one right now that that was
most impressive to me was uh one that I
used to work on a long time ago, which
was the Anaconda presentation. And uh
many of you know that I I spent a very
long time working on Anaconda and have
not been part of it for a while. But
seeing what they're doing now,
integrating that into cockpit and and
kind of in a way having to solve the
same problems that we solved like over
and over. Um it it just to me it was
really interesting to see that come
together and it reminded me that
all the stuff that we work on software
is never really done. we just decide to
stop working on it at some point. And I
think that will always be true. So,
we'll always have, you know, something
to do and something new to share.
[snorts]
>> All right, audience questions. Do we
have an audience mic or
>> We have some audience questions. We also
maybe want to start with the
presubmitted as well before we
>> I was going to get to the presubmitted
when we have a quiet though, but he
first one Peter
Um, so in some regards the council seems
to be somewhat quiet.
Um, I've heard the term absent used. Um,
it took them 6 months to reply to one
incident in the community. There's some
stuff around open H264
that has blown up on LWN
um that the council hasn't mentioned
anything about yet. Um how is the
council going to be more present moving
forward?
take a stab at this.
>> I don't have an answer.
>> Yeah, I'll I'll take a a stab, but I
will also correct that while while your
statement is true that it was 6 months
before and I assume you're referring to
the the proven package incident, the
elephant in the room. Surprise. Um,
correct. Yeah, we were
>> I know. I know. I mean, look, well,
that's what what we're here for. Yes,
the council did take their time publicly
actioning a statement on that, but we
weren't inactive on it for those six
months. Um, there was conversations it
was, but I do completely acknowledge
that they were private conversations and
that doesn't really go toward like the
transparency that our community comes to
expect. So, I mean, all I can say is
going forward, we will certainly have to
try and get a bit more visible in our
conversations. We do ask for a little
bit of grace that sometimes the
conversations we have to have are by
nature quite private. They can be a
little bit controversial and they're
they're not easy decisions like
[laughter] you know we're we're the bad
guys. We are the neck to choke. So we do
ask for a bit of grace while we're
trying to improve how visible we can be
when we're making these decisions in the
future. Um someone else can comment on
the the HW stuff. Yeah, I can also add
like uh when it does seem like we're
quiet, it doesn't mean we're not uh
working on the issue, but we are
understanding that uh when console makes
a public statement, it has a lot of
weight and it has a lot of impact. we
are we cannot rush into anything uh
really fast and like we try to address
uh issues as fast as we can but like the
first reaction which we would issue is
uh like uh stop anything from changing
so that we have more time to figure out
the better strategy going forward and it
does take quite a lot of time in certain
cases and a lot of private time
sometimes because like we are dealing
with the sensitive issues quite quite
often. So I would say it is in in nature
of a console to be uh slow but like
responsible on what statements we make
and why and how we have to really be
careful about this kind of decision
making. It cannot be rushed too much uh
into even when there is a demand. So
like in worst case scenario we just say
uh really going publicly with a
statement please wait for us this is our
best statement we can issue really fast
and then we have some time to figure it
out
>> and I'll build on that too that you know
and I think part of what adds to the
perception of slowness is and kind of
this is not true of just Fedora but in
general with open source communities is
that especially in the way that our
community is structured
We do spend a lot of time like trying to
do that community outreach and having
personal conversations with people and
that's part of what this, you know, the
private work is. It's not all of it, but
it's a definitely a big part. Um,
however, I I I disagree with the
presumption that the council is absent.
I definitely understand why it's
perceived that way. And I think
something that has been maybe this could
be actually a a big learning for me from
Flock, but one thing that's definitely
on my mind is that thinking about how
with Fesco that's been around for I
don't know 15 20 years or so and has
mostly had the same process and the same
way of working and people know what to
expect and where to ex where that
information is going to be and the
council does not quite have that
consistency that FESCO has. So I think
also even when we are working on issues
as the council and we are actually
communicating we're not consistent in
how we communicate and those things
aren't happening in always the same
place. Um I think there is a need for
the council to
formalize how we do our communication so
that as a group we consistently follow
that when we reach that point of like
building that consensus and we're ready
to move forward. I think we also need to
be more transparent about like how we're
moving through that process. So I see it
more as a communication failure I guess
on our part.
>> Sorry I'm going to continue talking
[laughter]
until Matthew stops me. I also want want
to mention that there is a difference
between uh as Justin mentioned like
fesco and council committees. A fesco
works on a scoped number of topics and
console works as a catch all for
whatever when we don't know what to do
we have to do it. And uh this means that
while we aim to create better processes
for something whenever we meet something
for the first time this is like the
console typical console work is to see
the issues for the first time. Once we
see them for the second or the third
time, we you usually have all protest
and have way to delegate them to someone
else. Console by nature deals with
issues which are like crisis which
happened which has never happened before
and then we're figuring our way. So it
is a messy process by by definition
because you cannot prepare for things
you don't know about and then you'll
have to just deal it. So yeah uh for me
like half of the console work is like
planned work towards certain strategic
goals but the other half of the console
work is crisis management which is
crisis management in a way as as as best
as we can but never prepared for it
properly.
>> Go ahead.
>> Okay. So I have a question because
there's like the inside view and the
outside view and I think if you're a
member of the council you're working on
this thing every day or this series of
things every day and it feels very busy
and you're going as fast as you can
externally because of the sensitive
nature of these things. We don't
actually see that work and it's right
that we don't see that work. Uh but
there are ways in which you can
communicate we are working on these
things. uh would you be open to feedback
or suggestions on how to do that
communication like and if so what is the
right way to provide that feedback?
>> Okay. Yeah, sure. I'll I'll go again.
Yes. Um we're always open to feedback.
It's the nature of open source
communities is you get it whether you
want it or not. Um and you have to be
gracious and accepting that sometimes
the ideas that you get that you don't
agree with are good. Um, we had actually
a sit down for the first time ever with
members of FESCO. They provided some
good insight as to how council could
even provide them with a bit better
understanding and insight as to what
we're working on. They suggested um a
council announce list to catch those who
are on the the mailing list. Um, how you
can provide feedback or ideas that you
have to us. Oh god, it's a it's going to
be the open a ticket, but I I don't I
don't know. Do we have a a good way to
suggest otherwise? But Matthew might. So
I'm going to pass it to him.
>> The council tag on discourse is a good
place.
>> Oh yeah, Matthew wants to do discourse.
Yeah. So
>> we do have quite a lot of topics on the
discourse right now. I think by default
this um so we have console announcements
which go like public and visible for
everyone immediately on the front page.
But we have also a separate category for
like console work in discourse which is
excluded from uh default uh view and you
don't uh like if you just log into
discourse to ask fedora question you
don't see all these console ticket uh
discussions which we have on discourse
on your front page you have actually go
and look into it so maybe this is what
we can change a little bit but uh
there's also like a question. Do you
want to be interrupted with all these
console topics while you're doing your
regular Fedora work? How much you
actually want the visibility of this to
get in your way while you're just like
looking for some Fedora related funny
information? Uh so there is um console
work is open. We close only certain
private communications which are very
special in in nature. But um yeah, the
question is should we actually force you
to see them [laughter]
immediately while you're doing your
regular work? That's um feedback is
welcome on that part. Let us know what
you think and let us know how we can
make it more accessible to you.
So currently the council is formed by uh
several I think it's six members
permanent members like um two three I'm
counting yes I think it's six and then
two elected members. So assuming that
none of you uh none of the council
members work full-time in C council
staff. So you have other
responsibilities in Fedora and in other
jobs. I have the feeling and that
council could benefit a lot from help
from the outside. So council can be
council members could be the ones making
the decision but for sure doing their
work. You could use help from other
people and I have the feeling that
people feel that they cannot help if
they are not elected members. and how
how could you work uh to change that in
the future that feeling?
>> I I'm actually going to reverse the
question as a former member of the
Fedora Council from your experience.
Where do you see some of the
opportunities? Because I think you have
a unique perspective on here because a
lot of the folks that have been on the
stage with some exception have been
doing this for
close to a decade, probably even more,
some a little less. So I think you as
one of the more recent members of
council, I'd be actually curious to see
like what what do you feel like what are
the opportunities and then perhaps we as
the council can comment on some of those
too and expand on it. Does that make
sense?
>> Yes. So there there are plenty of
opportunities almost everywhere someone
from the outside can help maybe for some
sensitive super controversial topic
incident you cannot but if you uh the AI
policy you can help there the whatever
something council is organizing you can
help there um
processes you can help there you can
provide feedback you can provide ideas
you can write down the processes make
proposals Because
the problem that I see is that there are
a lot of ideas. Every council meeting
it's like an idea generator but that's
perfectly fine but someone needs to do
it and you cannot do it at all. So I'm
giving you that. So I think it's okay to
have ideas but it's also even better to
have people actually doing everything.
Uh and you can use some help. So
I I think it's sure people could
volunteer and say, "Hey, where I can I
where can I help?" But it's complicated
and usually it works better the other
way around like, "Hey, we need help. Who
who wants to
>> like I like the question and with the
topic you you raised. I'm not sure like
how do we frame the actions uh in in
this case. So
let's let me put it this way. All the
console work goes in in public. We have
public meetings. We have public
discourse. We have public uh tracker.
And of course as any other project in
Fedora or in upstream whatever we are
open for uh people to contribute and uh
for like to give an example we console
runs a survey. We did make a call for
people to come work with us on the
survey console creates AI policy. We did
make a call to uh uh come and work with
us on AI policy. Uh we console has
initiatives there is there and so on. So
um we do want this for people to come
and join us. We do have possibilities.
So uh
the question would be
have we communicated them well and where
we communicated them right um
I did communicate on social networks
that's probably not a good [laughter]
reliable answer on this we do
communicate on uh blog articles in
Fedora magazine I think and again
discourse but
how we make it more accessible again
this There's a question. Where do you
read where would you expect to read this
calls?
>> Well,
it's not only about the media. It's not
like a physical or the virtual place
where you put the information. It's more
about create
um welcoming space so people is not
afraid to volunteer like hey I feel
invited to participate not not sure I
know that uh the AI policy stuff and
that you call for help but maybe I'm
thinking oh maybe I I am not prepared I
don't know enough I don't whatever but
maybe my opinion was useful so that was
the case how the council can appear more
um welcoming to the rest of the
community members to encourage
participation. That was the not not
where do you place the information
virtually or physically.
>> I see where you're coming from. I think
there's two points to consider here
though. I think the first one is this
ties back to what I said previously on
the communication bit that as council we
aren't communicating consistently and in
the same channels and we're even as
council members we use different
platforms and channels and we're not
consistent in that way. So I think and
and it's not not a failure on anyone's
part but it's just as this decentralized
federated community we all and and as a
lot of infrastructure change we've had
especially in the last five or six years
this fragmentation really hurts and I
think council has been part of that
fragmentation in terms of how we've
tried to grow and evolve like we're
using three different git forges and we
have got docs I I see the challenge
there and I think there's a really big
piece in how we communicate it. I think
the biggest way that the community can
have input in the typical workflow of
the council and this this also requires
the council to communicate effectively
and consistently. But where I see the
most value is input like we're
discussing a lot of difficult hard
things and I'm looking at the issue
tracker here about like you know what
are things the community could help
with. We have the of course the annual
contributor survey you mentioned the AI
policy as well like that's a great thing
to have community feedback on. We also
have some stuff on um
oh where would it go? there was another
one in here or like we're going to be
working on these conflict of interest
guidelines as well. So like there's
things that are really important for us
to get feedback from the community and
even if it's not necessarily a commit in
a git repository or editing
documentation or editing wiki pages
getting the community feedback on these
big things that really are important and
matter in the community. That's where I
see like outside contributions to the
council really being the most effective.
But the council has to really
>> I think also the council needs to go to
the right source as well like I don't
use discord a lot just simply because I
don't have the bandwidth to go and read
all the user stuff and if they need
input on say AI policy maybe reaching
out to devel as well and other such
things and saying okay we need help on
this particular thing so we should reach
out into this section of the community
instead of just dumping it on a like a
council discord sub thing that people
may not follow on a day-to-day basis
because they have too much other stuff
in their inbox so to speak.
>> Um yeah, so uh just to offer a different
uh perspective on this, I um my office
is looking to build up a staff. I need a
press secretary and a chief of staff.
So, you know, if anyone wants to
volunteer, I could definitely use help
going through issues and you know,
things like that. Can I get one too?
[laughter]
>> Yeah, that I was also your name on a web
page.
>> I wanted to say also like we we went
very meta but like this what is one of
the opportunities is where we as a
console actually want to say tell you.
So we are here just regular people. You
can talk to us like with any other
normal people. We have yeah we actually
are willing to share all the information
about our stuff what we're doing where
we doing and so on. So if you have any
interest in participating in maybe
building a path to become a console
member in two years or whatever just let
us know. We we really have so much
possibilities for you and we have so
many people willing to uh like mentor
you in those roles in whatever range of
topics you're interested in. We will
find something for you. Definitely reach
out. [laughter]
In the interest of time, I'm going to
take one question from uh discourse. Uh
we have one question from Edward who
asks that the Fedor project is widely
known for adopting new technologies
early. The latest thing is Anaconda web
installer. Uh his question is what new
technologies are possibly coming that
would be considered game changing and
also the other question is how is the
plan to drop old tech?
>> Yep. Very painfully right.
>> [laughter]
>> to to be honest I'm a bit surprised when
people call um Anaconda web UI new
technology because [laughter] it's like
it's anonda and it's web UI so this is
not that much of a new stuff I [snorts]
would say but anyway um
essentially these are um the topics I
think are not really uh the
console scope hope on that level because
like we have uh technical leadership
done by Fesco and uh rolling out of new
features, requirements to new for new
features to be rolled out and uh
deprecation of old features and
requirements for that process are
usually defined on the FESCO level so
that we assess the impact on users. We
understand the impact on the site pro on
on dependent projects. we like plan for
possible issues and we cover new
features with enough testing and that's
that kind of stuff. On the console side
I would say we are supporting this whole
process as a vision for the Fedora
project to be the place where you can
innovate and you do not just sit on the
stable uh state of things but also
innovate in a way that it doesn't break
everyone's workflow. So, um, we support
that, but we delegate the details to the
FESCO committee to figure it out.
>> We'll do a quick close and we probably
have to do the last question and then
we're done because we got five minutes.
Well, I yeah, as engineering rep, I I
guess uh probably the big things are the
X11 versus Wayland um and and sort of
pushing that more. Um but I want I want
people to understand that that that
doesn't mean we're getting rid of X11.
There there are many many users in the
community that that do depend on that.
But it's more about pushing whan to to
further develop it and get get more
exposure for that. So that is a thing
like Alexander was saying, you know, we
don't want to break workflows for people
and things like that. So these are
topics that we consider uh very closely.
And then I I would say the other big
thing that that that we talk about quite
frequently is um sort of a focus on
immutable images and what that future is
going to look like for uh Fedora. But
I'm sure I can keep talking about plenty
of these. Yeah. Hi. Uh, I'm new. So,
I I'm gonna I'm gonna distinguish
between my role as FPL and my seat here
on the council. And I I I haven't been
speaking because I want to let other
council members talk, but as as my
vision of the FPL is like I want to make
sure I am not uh driving my opinion
about what we should be doing, but I'm
going to have discussions with people so
I can lift up people who have who who
share my interests, but they're doing
the work, Right. My goal ultimately is
to never take credit for an idea. I'm
going to inceptioner many things and 10%
of them will probably land and find um
uh community fit. Like someone will like
I'll see a light bulb go go off in
someone's eyes like that's a great idea
and then figure out a way to help them
uh make it happen. So So the question
was what are new technologies coming up?
There's a ton of stuff I'd be interested
in seeing but I'm not going to tell you
here.
no actual actual like real technologies
that are Linux adjacent but um
but the goal is to find the people who
are excited enough to sustain the effort
because because I have to be very
careful if I if I opine right I'm going
to set a vision that that is um unique
to me and that's not the point the point
is is to have the conversations sort of
quietly
so that I can uh find the people who
will then support the work and you
you're building ground swell uh in a in
a more organic way. So that's a longer
term play, right? Uh the other thing I
am not shy about controversy. I will
talk about controversial things. Uh
however, we pro I probably can't talk
about them while they're in process as a
controversial thing. Uh you mentioned I
believe the codec thing that hasn't been
talked about yet. I think I am aware of
it. I am looking forward to talk about
it. Uh because um you know brief summary
u when I'm president I will get rid of
software patents. Um and that's all I'm
going to say right now. But but I I look
forward to doing retrospectives on
things. But during
during the actual uh uh when we're when
we're in crisis mode and dealing with
it, I we can't have discuss but we have
to find a way to status uh the
initiative stuff, right? The things that
we the council is set up now where there
are people who are on the council who
who are driving initiatives and that
absolutely needs to be statused. I think
right now uh Matthew is the only one
who's been sort of providing updates in
discourse. Can you drop one like at the
beginning of block for the the stat
strategy 2028? Uh I I want to see that
more frequently from the initiatives
just so I know what's going on with the
initiatives. U so so in terms of and
that's planned work, right? But the
unplanned work
can't while we're in process
>> for one more and then we've got
>> but but the thing with like something
like the codeex stuff
counselor said nothing
like I think someone needs to say
something like person X is looking into
this.
We can't talk about it,
but we're engaging with, you know, in
this case Cisco or whatever behind the
scenes.
Watch this space because at the moment
it's like pitchforks
like you're making me vulnerable, you're
not doing anything, blah blah blah blah
blah. And that doesn't look good for the
project.
>> Yeah, that's a valid feedback. We should
be clear on uh whether we are waiting
for something or not waiting. This this
is we should just take it as as yes but
let let's let let let's let take last
one from
so [clears throat] Fedora has a big gap
of a modern workflow that allows
contributors to come and work with
Fedora in the way that they expect from
an open source project with a git forge
with source code that's editable and so
on. This has long-term strategic
importance for Fedora. It drives
contributors. What uh decisions have you
been involved in recently or discussions
have you been involved in recently
around that topic?
>> I want to actually insert and I want to
put that to EA and Yona because we're at
the end of the panel and also I feel
like you two have a very different
perspective that's not necessarily
engineering focused and neither of you
have spoken much in this panel.
Um yeah, I can speak to the GF forge I
suppose because I'm like loosely
adjacent to it. Um yeah and in terms of
the the council you know the
responsibility does fall to us to kind
of make some decisions around changing
what git forge that we we are going to
use as a project but we don't
necessarily want to make that decision
in like absolute terms. So we were we we
we did our own prior selection and we
narrowed it down to two that we seemed
most viable and then we kind of tendered
it out to like allies that we have in
the project like the CL team who we
trust to do that due diligence and look
into all of those technical workflows
and things and yeah it doesn't it does
go largely back to Peter's original
point and things like that of like that
was probably invisible to most of you
but do you want a leadership body to
just railroad all decisions or do you
want us to make the the smaller ones and
then tender it out to the wider
community to then do the actual like
heavy lifting work that they know best
at? So in terms of the council that's
that's how we are engaging with the the
Git Forge stuff. It was something that
we requested but then we trust our
community members to look into the
choices we think might be best tell us
what which ones we're right with which
ones we're wrong with and then trust
them to like work with us in the wider
community to to make that better. I've
forgotten the last part of the question.
>> Does that does that answer it? Not
really.
>> I I think what what whatifa mentioned
like this whole git forge uh which
happened a discussion which happened
recently. I I actually want to give
credit to EA because she uh facilitated
this discussion quite a lot working with
CLA team and this is like one of the
best examples of the console work which
we have right now for reasons and like
for because folks were really working
together with uh redhead with CL team uh
on figuring out all the requirements on
uh um not just figuring out requirements
but also figuring out the path how do we
uh come to this decision making? How do
we come to to the moment that we can
make a decision? Because with this Git
Forge conversation, we spent quite a lot
of time and uh it was not just a
question of saying yes or no like do we
like that or do we not like that it was
a whole lot of work to prepare for us to
be able to make decisions and we finally
made the decision. So this is a good
example of what console work can be. I
will add just oh [laughter] I will add
just something that uh what I really
like that ifa was doing is also bringing
different stakeholders and uh she was
asking also what are the teams that are
using most that uh but not only the
technical teams because we have also a
lot of nontechnical ones using and then
of course you know you have like kind of
different requirements from all these
teams and you will narrow it down
because you cannot make everyone happy
as well but still like having them uh
bring bringing their voice, their
perspective uh and trying to make best
of that was really nice um part of the
process.
>> Thanks. I this wasn't just me. I have to
give massive credit to Akash Deep Dar
and Tamas Shakra and the CL team. But
can I just also point out this was all
in a public ticket too. So the fact that
it went largely unnoticed probably goes
back to Justin's initial suggestion that
we need to standardize on our comms
because if if you were all spending this
AMA asking us where we do our work then
that's that is a problem. Um we also
discussed it in our our bi-weekly
meetings it it wasn't as transparent as
unfortunately you all may have felt it
it to be. Um and yeah that's that is
something that we definitely need to
address and figure out and do better on
and please pay attention to us.
to answer that question. Steph's
question.
>> We We are actually We are hard stopped
because we have a boat that we have to
catch. So I
>> No, sorry. I I'm We got a boat. There's
a boat and it's going to leave if we're
not on time. Matthew, I'm sorry. I want
to thank We'll definitely have to make
sure this is a full hour next time.
Thank you all for