Video summary
The Wizard101 Summer 2022 update introduces guilds, a highly anticipated feature that allows players at maximum level with eleven friends of level 30 or higher to form permanent large groups. These guilds can accommodate up to fifty accounts and support multiple characters per account, effectively allowing for hundreds of unique character slots within a single organization. The system includes distinct roles such as decorators who manage the guild house inventory and placement, recruiters responsible for inviting new members, and messengers capable of posting updates on the message board. Guild leaders have significant administrative powers, including the ability to change names, remove players, or appoint successors if they wish to leave, while all interactions are managed through a dedicated social tab featuring summaries, rosters with role assignments, and event organization tools similar to adventure party boards.
Central to guild functionality is the guild house, an expandable island starting as one location that can be enhanced by completing scattered tasks across its terrain. Decorators utilize a shared inventory holding up to 100 items at any time to furnish this space, with donated items becoming permanent guild property rather than personal assets. Beyond social management and housing customization, the update brings raids, which are challenging dungeons designed for twelve highly skilled players requiring close communication and organization to overcome combat puzzles. These encounters draw inspiration from previous beast moon events but introduce new mechanics like roshambo spells in PvP, ensuring that even experienced groups will likely need multiple attempts to succeed against these difficult bosses.
The update also resolves long-standing issues regarding law spell acquisition by changing how they are dropped; instead of relying on specific keys or random drops, players must now defeat skeleton key bosses corresponding to their current level. This change affects various existing and new bosses across different worlds, with some dropping world-specific spells while others like Reindeer Knight only yield them during Yuletide celebrations. Four entirely new high-level bosses have been added to the game, each offering unique law spell rewards ranging from Wisteria lore to Celestian variants, alongside three powerful new beast forms including LifeCyclops for minion control and Myth Fairy with upgradable obstacle minions that can cast stronger spells after summoning.
Finally, this patch brings numerous quality-of-life improvements and balance adjustments across the game's systems. PvP will casts are now available as bonus cards on decks rather than traditional spell slots, featuring unique names like Meltdown and Tranquility for each school of magic. The update corrects pricing errors in the Monstrology tome by adjusting costs for unforgiven creatures and adding new entries while removing fertility mobs to prevent confusion, alongside fixing loading issues with Angoro's Tower. Additional tweaks include updating pet talent descriptions upon blueprint purchase, correcting arena ticket display costs, demoting certain former bosses to regular mob status, and ensuring that Best Moon badges display their correct icons throughout the interface.
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everything that you need to know about
the wizard101 summer 2022 update go to
the timestamps for updates you're
interested in for more information
please look at the update notes on the
wizard101 website guilds is a much
anticipated feature added into this
update guilds are permanent large groups
of players to create a guild you need to
be the current max level and have 11
friends who are level 30 or higher able
to join the guild a guild can have up to
50 other accounts multiple characters on
one account and the same guild will only
count as one member meaning if every
guild member has all of their six
characters in the guild you will have
300 characters in the guild you can see
your guild information and how to start
your guild by looking in the social tab
the first page is the summary which
shows information
about the guild and the latest guild
message the second page is the guild
roster which displays the current guild
members and their role guild leaders can
also set roles for guild members on this
page the roles in a guild are decorators
these players can place items in the
guild house this allows them to move
place and trash items from the guild
inventory and put them into the guild
house recruiters are players who can
invite their friends to join the guild
messengers are players who can send
guild messages to the message board the
final page is the messages that members
can post to organize guild events this
system works similar to the adventure
party message board guild leaders are
able to select a new guild member to
become leader change the name of the
guild and remove players from the guild
if the guild leader wishes to leave the
guild they must first select a new
leader guild members can create groups
with other guild members and also leave
the guild the guild house is a house
designed to be improved with your guild
you can teleport to your guild house
from the guild menu or by pressing shift
and home keys on your keyboard at the
same time decorators can decorate this
area much like a regular house the
guildhouse starts off as one island but
your guild can work to expand it by
completing tasks scattered around the
island your guild has an inventory for
housing items to decorate the house the
inventory holds 100 items at any one
time any member can donate housing items
to the inventory through the guild
summary page when they are in the guild
house any item you donate will become
guild property and you will not be able
to retrieve it back into your inventory
leaders and decorators can trash items
in the inventory these items will stay
in the guild landfill to be reclaimed
for a week until they are permanently
deleted raids are guild dungeons for a
group of 12 highly skilled experienced
and organized players raids are intended
to be very hard and challenging and you
will most likely not win on the first
try raids are built using some of the
features from beast moon hunt and best
moon mayhem and the new roshambo spells
of pvp there are challenges related to
combat puzzles and some will require
close communication and organization
from your fellow guild mates this update
brings a solution to law spells and how
to obtain them
law spells elements will be dropped from
skeleton key bosses related to the world
the spell is based on
the drop rates are very similar to the
spelman drop rates in the first arc
stone and wooden keys are being phased
out and all bosses going forward will be
gold key bosses bosses that did not
receive an update this time will still
accept their normal key type skeleton
key fights going forward will now scale
with your level in order to get spelmans
you will have to fight the boss tied to
your level
the existing ki bosses that now drop
spelmans are the spirit of ignorance and
wizard city will now drop ravenwood
ranger spelmans king bohr and grizzlheim
will drop grizzleheim law spelmans
tekken nobu the masterless and mushu
will drop ninja's law spelmans lambent
fire and avalon will drop knight's law
spelliments
x-cax cursed wing in as tekker will drop
shaman's law spelmans and finally
reindeer knight and krampus spelmans
will only drop from the krampus fight
during yuletide celebrations there are
four new ki bosses baron von bracken in
wisteria who drops wisteria lore
spelmans lady stonegaze and aquila who
drops immortal law spelmans
high law magus an dragonspire who drops
keeper's law spelmans and drowned dan
and celestia who dropped celestian law
spelmans this update introduces three
new beast forms lifecyclops who is not a
strong hitter or healer but is the best
form so far to deal with minions myth
fairy who is the first form to have an
obstacle minion that can be upgraded
after it has been summoned to allow the
minion to use more powerful spells storm
ninja pig who does not focus on blading
and instead focuses on healing and
dealing with negative charms to help the
team pit will casts are now available
for pvp they work slightly different to
other will casts they add a bonus card
on the top of your deck that you can use
like a regular spell there is one spell
for each school see the update notes for
the talent names the worldcast spells
are meltdown tranquility delusion wall
of blades contagion writing the scales
and reap the whirlwind old ones in-game
tier 3 spelman cost is set to 115 like
the other spells several spellman ranks
have been changed to match the rank of
the spell they upgrade pvp season
changes will now occur on wednesdays
instead of tuesdays corporals cards
recipe is now set to the proper
requirement of rank corporal praetorian
guard has been added to the monstrology
golems category unforgiven dead
creatures now have the correct pricing
in the monstrology tome evil carrots
have been added to monstrology fertility
mobs have been removed from monstrology
to avoid confusion angoro's tower will
now load correctly in the missing links
quest several pets have new talents when
purchasing blueprint tokens it will now
be apparent that they have been bought
celestia quest camera positions and
dialogue timing have been changed the
buy more ui will show the correct cost
when spending blue arena tickets several
creatures have been demoted from boss to
regular mobs divim doodle fish has a
description now and best moon badges
will now have the correct icons