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Everything Added in the Wizard101 Summer 2022 Update

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The Wizard101 Summer 2022 update introduces guilds, a highly anticipated feature that allows players at maximum level with eleven friends of level 30 or higher to form permanent large groups. These guilds can accommodate up to fifty accounts and support multiple characters per account, effectively allowing for hundreds of unique character slots within a single organization. The system includes distinct roles such as decorators who manage the guild house inventory and placement, recruiters responsible for inviting new members, and messengers capable of posting updates on the message board. Guild leaders have significant administrative powers, including the ability to change names, remove players, or appoint successors if they wish to leave, while all interactions are managed through a dedicated social tab featuring summaries, rosters with role assignments, and event organization tools similar to adventure party boards. Central to guild functionality is the guild house, an expandable island starting as one location that can be enhanced by completing scattered tasks across its terrain. Decorators utilize a shared inventory holding up to 100 items at any time to furnish this space, with donated items becoming permanent guild property rather than personal assets. Beyond social management and housing customization, the update brings raids, which are challenging dungeons designed for twelve highly skilled players requiring close communication and organization to overcome combat puzzles. These encounters draw inspiration from previous beast moon events but introduce new mechanics like roshambo spells in PvP, ensuring that even experienced groups will likely need multiple attempts to succeed against these difficult bosses. The update also resolves long-standing issues regarding law spell acquisition by changing how they are dropped; instead of relying on specific keys or random drops, players must now defeat skeleton key bosses corresponding to their current level. This change affects various existing and new bosses across different worlds, with some dropping world-specific spells while others like Reindeer Knight only yield them during Yuletide celebrations. Four entirely new high-level bosses have been added to the game, each offering unique law spell rewards ranging from Wisteria lore to Celestian variants, alongside three powerful new beast forms including LifeCyclops for minion control and Myth Fairy with upgradable obstacle minions that can cast stronger spells after summoning. Finally, this patch brings numerous quality-of-life improvements and balance adjustments across the game's systems. PvP will casts are now available as bonus cards on decks rather than traditional spell slots, featuring unique names like Meltdown and Tranquility for each school of magic. The update corrects pricing errors in the Monstrology tome by adjusting costs for unforgiven creatures and adding new entries while removing fertility mobs to prevent confusion, alongside fixing loading issues with Angoro's Tower. Additional tweaks include updating pet talent descriptions upon blueprint purchase, correcting arena ticket display costs, demoting certain former bosses to regular mob status, and ensuring that Best Moon badges display their correct icons throughout the interface.
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everything that you need to know about the wizard101 summer 2022 update go to the timestamps for updates you're interested in for more information please look at the update notes on the wizard101 website guilds is a much anticipated feature added into this update guilds are permanent large groups of players to create a guild you need to be the current max level and have 11 friends who are level 30 or higher able to join the guild a guild can have up to 50 other accounts multiple characters on one account and the same guild will only count as one member meaning if every guild member has all of their six characters in the guild you will have 300 characters in the guild you can see your guild information and how to start your guild by looking in the social tab the first page is the summary which shows information about the guild and the latest guild message the second page is the guild roster which displays the current guild members and their role guild leaders can also set roles for guild members on this page the roles in a guild are decorators these players can place items in the guild house this allows them to move place and trash items from the guild inventory and put them into the guild house recruiters are players who can invite their friends to join the guild messengers are players who can send guild messages to the message board the final page is the messages that members can post to organize guild events this system works similar to the adventure party message board guild leaders are able to select a new guild member to become leader change the name of the guild and remove players from the guild if the guild leader wishes to leave the guild they must first select a new leader guild members can create groups with other guild members and also leave the guild the guild house is a house designed to be improved with your guild you can teleport to your guild house from the guild menu or by pressing shift and home keys on your keyboard at the same time decorators can decorate this area much like a regular house the guildhouse starts off as one island but your guild can work to expand it by completing tasks scattered around the island your guild has an inventory for housing items to decorate the house the inventory holds 100 items at any one time any member can donate housing items to the inventory through the guild summary page when they are in the guild house any item you donate will become guild property and you will not be able to retrieve it back into your inventory leaders and decorators can trash items in the inventory these items will stay in the guild landfill to be reclaimed for a week until they are permanently deleted raids are guild dungeons for a group of 12 highly skilled experienced and organized players raids are intended to be very hard and challenging and you will most likely not win on the first try raids are built using some of the features from beast moon hunt and best moon mayhem and the new roshambo spells of pvp there are challenges related to combat puzzles and some will require close communication and organization from your fellow guild mates this update brings a solution to law spells and how to obtain them law spells elements will be dropped from skeleton key bosses related to the world the spell is based on the drop rates are very similar to the spelman drop rates in the first arc stone and wooden keys are being phased out and all bosses going forward will be gold key bosses bosses that did not receive an update this time will still accept their normal key type skeleton key fights going forward will now scale with your level in order to get spelmans you will have to fight the boss tied to your level the existing ki bosses that now drop spelmans are the spirit of ignorance and wizard city will now drop ravenwood ranger spelmans king bohr and grizzlheim will drop grizzleheim law spelmans tekken nobu the masterless and mushu will drop ninja's law spelmans lambent fire and avalon will drop knight's law spelliments x-cax cursed wing in as tekker will drop shaman's law spelmans and finally reindeer knight and krampus spelmans will only drop from the krampus fight during yuletide celebrations there are four new ki bosses baron von bracken in wisteria who drops wisteria lore spelmans lady stonegaze and aquila who drops immortal law spelmans high law magus an dragonspire who drops keeper's law spelmans and drowned dan and celestia who dropped celestian law spelmans this update introduces three new beast forms lifecyclops who is not a strong hitter or healer but is the best form so far to deal with minions myth fairy who is the first form to have an obstacle minion that can be upgraded after it has been summoned to allow the minion to use more powerful spells storm ninja pig who does not focus on blading and instead focuses on healing and dealing with negative charms to help the team pit will casts are now available for pvp they work slightly different to other will casts they add a bonus card on the top of your deck that you can use like a regular spell there is one spell for each school see the update notes for the talent names the worldcast spells are meltdown tranquility delusion wall of blades contagion writing the scales and reap the whirlwind old ones in-game tier 3 spelman cost is set to 115 like the other spells several spellman ranks have been changed to match the rank of the spell they upgrade pvp season changes will now occur on wednesdays instead of tuesdays corporals cards recipe is now set to the proper requirement of rank corporal praetorian guard has been added to the monstrology golems category unforgiven dead creatures now have the correct pricing in the monstrology tome evil carrots have been added to monstrology fertility mobs have been removed from monstrology to avoid confusion angoro's tower will now load correctly in the missing links quest several pets have new talents when purchasing blueprint tokens it will now be apparent that they have been bought celestia quest camera positions and dialogue timing have been changed the buy more ui will show the correct cost when spending blue arena tickets several creatures have been demoted from boss to regular mobs divim doodle fish has a description now and best moon badges will now have the correct icons