EPISODE 600 SPECIAL ANNOUNCEMENT!!! | Jurassic World - The Game - Ep600 HD
Watch on YouTubeVideo summary
To celebrate the milestone of Episode 600, the host of Jurassic World: The Game sat down for a special interview with key members of the development team at Ludia, including community manager DV, designer Tibo, and product manager Matt. This significant occasion allowed fans to get direct answers from the creators behind the game after more than a decade of play. The discussion covered a wide range of topics, starting with the future content roadmap, where the team explained that while they love creating cross-type dinosaurs like the Poweraptor, the complex animation required for land and aquatic creatures limits how many can be produced at once. They also addressed fan questions regarding the return of Jurassic Park Builder, confirming that while the original game has reached its end, its legacy lives on through Easter eggs in the current title.
The interview delved into the technical challenges of bringing specific dinosaurs to life, with the T-Rex and the Indoraptor cited as particularly difficult due to their size and complex animation rigs. The team also clarified why aquatic creatures do not have common or rare variants, explaining that this design choice was made to maintain game progression balance, ensuring players unlock higher-tier creatures only after mastering the basics. Furthermore, they discussed the permanent addition of the Amber Market, which serves as a time capsule allowing players to acquire older content they may have missed, and confirmed that dinosaur level caps will be expanded through new mechanics like "Heroics" rather than simply increasing numbers.
Perhaps the most exciting news for the community was the official announcement that guilds are finally coming to Jurassic World: The Game. After teasing the feature throughout recent updates, the developers confirmed that this social element marks the beginning of a major new chapter for the game. They emphasized their commitment to keeping the experience fresh and enjoyable by releasing content at a healthy pace to avoid overwhelming players, while also listening to community feedback on features like adding more dinosaurs to battle rosters. The episode concluded with heartfelt thanks from both the host and the developers to the dedicated fanbase that has supported the franchise for over eleven years, promising even more big ideas and updates in the coming months.
Read the full video transcript
Hello everyone and welcome back to
another episode of Jurassic World the
game. And today is a special occasion
because it isn't just a normal episode
of Jurassic World the game. No, this is
episode 600.
So in order to do something special, you
will find a little link in the
description below for some maybe some
extra special resources. But Ludia
themselves got in touch with me and
asked if I wouldn't mind, you know,
doing something special for the episode
600. How about I got to interview them,
the people, the creators behind Jurassic
World, the game. Lots of things have
happened in the last 11 years that I've
been playing this. Lots of answers of
questions I want to know, like Jurassic
Park builderesque questions, maybe. So,
without further ado, let's uh get some
questions answered, shall we? Uh should
we start with introductions, then?
>> Of course. Well, let me start. I mean,
my name is DV. I'm the associate lead
community manager for Jurassic World the
game and the other Ludia games and I've
been here for literally more than five
five years about.
>> My name is Tibo. I'm designer on the
project since nine years. So, it's been
a while.
>> Hi everyone. I'm Matt. So, I'm a product
manager at Ludia on Jurassic World the
game. I've been here for about five six
months now, but I worked here about 12
years ago on Jurassic Park Builder as
well.
>> See, that's why you're you're below the
uh Jurassic Park Builder poster. I like
it.
>> Yeah. Yeah. Good catch. Good catch.
>> No, no accidents here.
>> Well, I just want to say thank you uh
first and foremost for allowing me to,
you know, give me this opportunity to
get some questions answered by the
officials behind the game that I play so
much. Uh so I'd like to first start off
with the first question. Will we be
seeing more cross-type dinosaurs like
the Poweraptor for instance? And whoever
wants to answer that question. So yeah,
the idea is we we really like this kind
of [music] dinosaurs like a lot of
potential and love we can give. Um but
they also take like a bunch of time to
make like because it's it's a land
creature and an aquatic creature. So we
make double automation everything. So we
would like to make a lot of them but we
can only make a few. So um I know that
Matt is working on the road map for next
year. So you know maybe some some next
year.
>> Nothing that could be said though. Not
yet. Sh. [laughter]
Question two then, uh, what dinosaurs
were the most difficult to work on and
implement into the game?
>> The one that was the most difficult, uh,
was definitely the Takanoba because it's
big snake. There's lots of segments and
animation and the animation team did
such a great job on it. But also there
were some that were a bit more
challenging like for example the first
Indoraptor because we had to make the
world super hybrid system with super JNA
and that or you know even the
triceratops uh which we made into an
Eric. So we had to make an old feature
with with a new animations and abilities
and everything. A bunch of them were
more intense than expected.
>> All of them are intense by that
[laughter]
if if they need a new rig.
>> Yeah, new rig is definitely Yes. My
third question I've got written down
here is one I I' I've been looking
forward to asking officially. Um, and
that is, is there any future news about
Jurassic Park Builder or has it reached
the end of its journey as a community?
It's definitely one of those that it
keeps popping up. I always see it in my
comments every now and again. I'd like
to sort of ask you that question.
>> I mean, I will gladly take that
question, Bever. Uh, I mean, first of
all, we just like to thank the whole
community, you know, like Jurassic Park
builders. Uh, even even when I first
arrived at Ludia, like we we have went
[music] into like Jurassic World the
game. Uh, I think with that being said,
I think in terms of like Jurassic World,
the game the team is really focused uh
onto the game right now.
>> Uh, and our goal of course is to make
like this game like flourish for like
years and years and years to come again
in terms of Jurassic the game. Uh,
however, we for the big Jurassic Park
builder fans, like the legacy fans, we
did put some Easter eggs in Jurassic
World games. So, [music] if by any mean,
you know, the Jurassic Park builder
fans, if you can find them, I mean, hey,
you can write them in the comments.
>> Uh, what are the key factors that
determine whether a dinosaur or animal
is added to the game?
>> Yeah, I'll take this. So, I mean, first
off, is it a T-Rex? That's always the
first question, I think. [laughter]
uh you know kid kitting aside uh is it
is it cool does it uh does it bring
something different to the park I think
that's always important uh we also look
at you know in terms of the design are
we do we need uh different classes so
are we do we need more amphibians do we
need a flock yeah and so these these are
some of the things for sure and and the
big place we like to draw from is is the
community so we are on Reddit we're on
Discord watching your videos you know
we're trying to see what the fans
>> so what you're saying is if people chant
the dinosaur's name enough. It might
come into reality then.
>> Yeah, we we hear it.
>> Number five, I've got plenty. Uh, were
there any mechanics or features that
were close to making it into the game
but didn't? This is something close to
my heart. I always love seeing the inner
workings of
>> so many and I just been there for 9
years. There were a lot of them that
were before my time. We made a bunch of
different iteration of stuff,
decorations, mini games. We were like,
nah, they're not that good. Uh we tried
also some turn in intern and they were
like oh that's great we will [music]
need two years to make it so uh you know
we were like okay let's do something
else. Yeah so many things
>> basically what's good has made it into
the game and what didn't just didn't
make it basically.
>> Yeah. Yeah. I have a pile of what could
have been kind of but that maybe one day
will be. Uh, and also because of course,
uh, you are the company that makes the
game, of course, how much input does
Universal Studios have in the design of
the dinosaur?
>> Well, I'll I'll take that. Well, um, I
would say first of all, in terms of like
our collaboration with Universal, uh,
we're pretty much privileged to have
like this wonderful collaboration with
them. In terms of like their input, I
think it's important to know that like
both us, Ludia, and both Universal have
like the fans at heart. uh we do know
that they're a dieh hard fan of like the
Jurassic, you know, fans who are really
really deep with like the Jurassic
[music] franchise or whatn not. So for
us, the most important thing for both
for both Ludia and for Universal is
basically to uh respect like the fans
wishes and to make sure that whenever we
create, we add some content in Jurassic
World the game that it has that
impactful like player experience.
>> Uh will we ever be able to build an
aquatic or a Sun's Oak Park like we were
or had in that game? this question. I've
seen it a lot in the community. Um, I've
even had team members ask me about it
here on the on at Ludia. So, it's it's
definitely a top requested feature. I
think the challenge is definitely
there's a lot of art and animation we'd
have to do to to create both [music]
those parks. Um, it would be
timeconuming, not impossible, but
timeconuming, but it comes down to the
balance of we're we're releasing new
content every single month. So, we'd
have to find some way of doing both of
those at the same time, which right now
is a bit of a not a challenge, but it's
it's not our top priority, let's say. We
have a lot of other stuff in the works.
Big things coming and, you know, a bit
of a teaser, but you might find out a
bit more information at the end of this
uh this Q&A. So,
>> that's right. Watch the video to the
end, guys. [laughter]
>> Yeah.
Please do. Please do. So, I mean,
obviously you you've all you work in
sort of different areas and you've also
had different backgrounds with the game,
but what is each of your favorite hybrid
designs or favorite hybrids, I suppose.
>> Uh, chromosis.
Chrom chromosis. Yeah, chromosis. The
the purple one, the purple one.
[laughter] If you know what I'm talking
about, you know what I'm talking about.
Basically, with all the purple glow with
the with the tail and everything.
There's this one.
>> I have a really soft spot for feather
dinosaur like Sarasinosaurus and Udon.
like you don't was when I came in just
you don't really release. So
>> I think I just like anything with a
T-Rex would be great. Yeah, I'll just
stick to that.
>> You just love T-Rex. [laughter]
>> Well, I mean that's that's like a
doubles Rex, Toronto. It's loads.
There's loads of them.
>> It's just the best ones.
>> But one thing that I I noticed when
aquatics were and were introduced to the
game was that there was no common or
rare classes for those species. And I
was wondering if we could get any
clarification as to why the choice was
to not include those.
>> For this one, it comes down to
progression. at the end of the day is is
when you start the game, you're in the
Jurassic, so you get a lot of commons
and rares that you can fuse together,
level up your creatures, and kind of get
a hang of the game. By the time you
unlock aquatic and such is you're much
further along, and so we put more more
quality or meaning on those creatures by
having higher rarities. Um, so that
that's the biggest reason. It's just in
terms of the progression of the game.
You naturally come into higher higher
level, higher tier creatures and uh you
get to start from there and kind of
build out stronger ones. With that in
mind,
>> that's that's probably what I thought
was was the case cuz to at that point
when you unlock the park or at least
when I was playing the game to go back
to commons, it would feel a bit okay,
here we go again. So, I thought that was
I just kind of wanted clarification on
that. And speaking about, you know, the
progression and and that, one of the um
the additions to the game was the amber
market. And I wanted to ask uh what was
the inspiration behind the amber market
and is it a permanent addition? I can
answer pretty quickly. It's permanent
for sure. That's that's a that's a
staple for us. Um, you know, the amber
market's an we've been out for 11 11
years.
>> 11 our 12th year now. It's it's crazy.
So, there's been a ton of content that's
been released over the years that, you
know, players have missed if they're
just logging in or coming into the game
for the first time. So, the amber
market's one of those um those channels
for players to get get that older
content. [music] Um, and with with the
collecting amber, you also have a bit
more control and flexibility. So you can
pick, you can save up and get what you
want if you know you can you can have a
bit more choice there. Um so yeah, it's
it's permanent and I think at the end of
the day it's a time capsule which I
think is a pretty good way of of uh
thinking of the amber market. So it's
it's here to stay.
>> Right. Right. I I mean I remember when I
was playing it it felt like it was a
tournament every week or almost a new
tournament creature and then if you
didn't get that tournament creature you
know the cycle you might have to wait I
don't know it was months at some point.
So that's actually something I didn't
think about was a way to allow people to
not wait ages for the next one but to
access it through the market there. Are
there any plans to increase the
dinosaurs level cap and or the players
own level cap? because I noticed that
hasn't changed for a while either. And
with games like I think Jurassic World
Alive that I've seen uh I think there is
a increase in the level cap of the
dinosaurs in that one. So is that come
to dress world the game?
>> Dinosaur levels heroics are the answer
to that one. So instead of moving
numbers necessarily we introduce new
features or new mechanics, new moves
that they could use [music] um and a bit
more progression on the creature but to
make it you know fun and meaningful when
you get there and start to level it up.
Um, so it's a new way for players to go
strategize, build out their roster, do
battles. Uh, so that's the big one for
for dinosaur levels and stay tuned.
There's more heroics coming. We're
definitely still working on them. On
player level, that's an interesting
question. I think it's one that I have
as well is uh we'd want it to be
meaningful if we're going to do anything
after level 99. Uh, so we don't have
anything planned or built yet, but
that's one I would turn back to, you
know, the fans of the game. might be
really curious to hear feedback like
what would be something meaningful or
what would you like to see after level
99. It's something that's uh I would say
it's on my radar.
>> When you get to level 100, you unlock
the aquatic park.
[laughter]
>> I see a good incentive. I like
>> So, as the game continues to expand,
obviously with new new dinosaers and
features, what's your approach to making
sure everything still feels cohesive and
enjoyable to like the players like new
and old?
>> Uh I can take this one. Uh first of all,
let's take a look at like Jurassic World
the game. Uh it's going to be out there
for 11 12 years, guys. 11 12.
>> Uh so in terms of that, like we there's
a lot of content uh there's there's a
lot of like dinosaur content features
and whatnot. And I think one of the
thing that happens uh in these tropes of
game is that there may be um how can I
say perhaps like um a way to like keep
like the content like fresh and unique
in order for us to like avoid like
repetitiveness and whatnot. So our team
is already is always and I think this
has been like the mantra for like the
last 11 years and hence why we're here
and what we're planning to say for like
the 10 years is that to find like unique
features [music] uh for the players like
to be engaged and also like the second
part is in terms of releasing uh the
content at a healthy pace because in a
way we do not want to overload players
with like different content so that at
at the end of the day it becomes more of
a chore or like a homework to like
complete everything within a set load of
time. So we just want to make sure that
like players like get to enjoy the game
while we release things at a very
healthy pace so that they can pretty
much enjoy
>> how much time we have. We have only that
much time in the day uh and in each
update. So we're trying to improve the
game uh on on what we can all the time
kind of.
>> Yeah. I think after 12 11 12 years
there's a lot of things that created and
we have to sometimes go revisit them.
>> Yeah.
>> And so we're always looking for those
opportunities. I think the boss is a
good example.
>> Um the boss Yeah. Yeah, the hybrids and
you know to throw back to the amber
market question as well is the boss with
the boss battles you're get more amber
which will help you unlock more stuff
through the amber market. So these are
things that were worth looking at and
trying to make the entire system uh you
know friendly for the players and also
an avenue to get the kind of content
that they're looking for. when you gave
me this opportunity, I thought I would
turn um the the questions also to my
community who some I'm sure have been
here for a very long time, Jos Builder
Days and all that. And if they could ask
you any question, what would they like
to ask you? And
[laughter] I mean, I mean, that's
obviously an open-ended question. Could
be anything, but the one that kept on,
you know, coming to the surface was, uh,
are there plans to add Karodonttosaurus?
I didn't even realize this was such a
big thing, but apparently it is. So, I'd
like them to have their question
answered.
>> Let me ask you, why like what is up with
with I mean, the name is like something,
so I'll just say call it KA, but like
what's what's up with Karka? What's up
with KA? Like, why is the community so
like Ka this, Cara that? That's going to
sound wrong. But why Karka? Why are they
mentioning [laughter] Ka? What's up with
Ka? Is it a meme? Is it like is this the
new trend?
>> I don't know. I don't know. Call. It's
>> well in regards to that I will say we
will bring it high up to the uh
production team and we'll see what we
could do about it.
>> I think it's it's either hardcore fans
who want to see the original roster of
Jurassic Park builder completed. Uh I
mean it to Brachio wasn't in the in
dressing world the game for such a long
time as well. No, [laughter] I was
there.
>> Could could you say it car because I'm
I'm trying to like remember
car [laughter]
um let me ask you some question that we
as a team like has also um picked up for
you here.
>> Oh, thank you.
>> So, so for the greatest gaming beaver,
let me ask you out of all the dinosaurs
[music] and hybrids in the game, which
one is your all-time favorite to use in
battles and why? So that's interesting
because you say to use in battle, not
not designwise. So to use in battles, it
has to be Indoraptor because once you
get that level one, there's so many
times I've used that in tournaments. It
it's recharge uh price is really quick.
Like it's it speeds up very quickly.
It's very cheap. And then you have the
you know, you can make it level 40 if
you want or you could have 12 level
ones, which in tournaments are really
useful. So maybe it's a boring answer
for my fans that oh you know but
indirective for me.
>> Second question. Uh so this I like this
one. So a lot of your viewers watch dur
watch your Jurassic World the game
videos to learn strategy. So what's one
tip or trick you wish you know when you
first started playing?
>> Ooh when I first started I thing I wish
I knew I mean when I started playing it
was all new so there was no obviously
there was no no playbook. it would be to
to to get up to certain hybrids cuz
obviously hybrids need ingredients so
they need other uh dinosaurs. Then
obviously you want those ingredients. So
you want the Indominus Rex which means
that you want the T-Rex and
Velociraptor. So I think working like
having a goal and then working backwards
like a skill tree almost to see what
dinosaurs and then you know there are
certain dinosaurs I think in the game
that don't have hybrids. So maybe don't
buy those ones with the DNA where you
could save up and spend it on something
to make Indominus Rex.
>> Third question. Uh so Jurassic World the
game has been around for a while and
keeps evolving. Uh so what's the biggest
change you've seen [music] in the game
since you started creating content?
>> Oo a big change for me I remember was
the inclusion of the bosses uh of of
that sort of raid style. Um, and I I
remember when that first came out and
then it was more than one boss and then
like the Valkyrie came out and
Salamander came out and that sticks in
my head, especially for creating
content, recording in secret as if I was
going to use the footage later, I did
three of two of the bosses and on the
third one I I I think I did some funny
thing. Oh, I've only had a time machine.
I could go back and play the the boss
that you can't play anymore. And I think
there's one video on my channel where I
I then went back and recorded as if I
had gone back and uh did those bosses.
So yeah, I think that one was a big one.
And I think it was also the first time
that I did a a skit, I think, for the
bosses where I I I walked up some hill
in LA, I think it was. I can't remember.
>> Do you have a favorite event or theme
from Jurassic World the game that you
love covering or something that still
stands out when you think back on
>> the tournaments? I remember or at least
the first the one that sticks to my
memory was the Moses because I thought,
"Oh yeah, you know, we'll just keep
going around and I I'll just keep
playing it. It'll be an hour, two hours,
3 hours, whatever, and then turn 5 hours
into 6 hours [laughter] and then turn
into uh two days without sleep." And I I
I still remember vividly being like
living with my parents at the time and
just, you know, doing the battle and
going through and then all of a sudden
that fabled Moses spin and just just
instantly getting up and going, "Right,
no. just got to got to record this. I
can't comment if it's happened finally.
[laughter]
And then from there, it just became
every time a tournament came out, it
would be a super long episode going all
the way to the Dominator League and and
then leaving it there just so people
could see what kind of dinosaurs you
would need or what level your dinosaurs
you could get up to.
>> Um, all right. If you could bring one
dream feature or addition to Jurassic
World the game, what would it be and
why?
>> You say one. It's cruel. It's cruel. One
one feature. We already mentioned it
earlier, um, which was the glacier and
aquatic parks. A very nostalgic thing to
me. Even some footage I saw not too long
ago of, you know, going through and
clicking the krill icon and the the the
fish icon. Oh, I remember the day. So,
some other people do. But, uh, you know,
obviously that's its own sort of thing.
A way to use more than one dinosaur in a
battle. That would be quite interesting.
I know that we have like a bit of a
rotation. You swap in and swap out. But
I I there was one thing I always made
was thumbnails with multiple dinosaurs
on on on one side and that always looked
so cool to me. A dream maybe. Maybe
maybe that's it. A dream. [laughter]
>> What's one thing however you're hoping
to see come to Jurassic World the game?
>> I mean when it comes to the game or I
I've never really known what was going
to come around the corner. It was always
like oh well a new tournament creature
and and stuff like that. But when, for
instance, the bosses were added. Had no
idea that was coming. The uh the raptors
as well of the uh the enclosure that was
that came out of nowhere uh with with
the mods. Uh so I don't know. I don't
know what I would You can't ask the the
the bread what he wants to be buttered.
You need you need the the creative.
>> That's right. I tried. Our team is there
to listen to that.
So with with that in mind though, what
could the players we've asked, you know,
what I want, what you guys liked, but
what what what could the players expect
from the future of Jurassic World the
game uh after over a decade now, over a
decade of adventures?
>> I did tease it earlier. I did say we'll
have an announcement. So um you know,
the team's been honestly the whole
team's been really hard at work for the
last year, years really. [music] Um, but
specifically over the last year or so on
on one one foundation of a feature
that's coming soon. And we thought it'd
be fun for for Gaming Beaver's 600th
episode to come here and announce
[music] it officially here on YouTube
with Gaming Beaver. Um, and you you
know, you've seen some teasers. You see
player profiles just came out. You might
be wondering why. Well, officially I can
tell you all that guilds is coming
finally to Jurassic World the game. It's
the start of something big. We have big
big ideas in mind. It's the it's it's
the beginning. So stay tuned for more
information. We'll have plenty more
coming out after this video on our own
channels, so keep an eye out for those.
Um, but yeah, just just just a little
bit of information. Uh, I don't know,
Game Beaver, what are your thoughts? Are
you excited to start a guild? You think
you'll have enough people to fill it?
[laughter]
>> Well, it depends how many how many slots
it can have, I suppose.
>> I'll never I'll never tell you.
[laughter]
>> I I know the I know the number, but uh
>> not enough. Not big enough. I'm I'm sure
players have questions. Like I said,
we'll have more information coming, but
uh you might have might have seen some
some nods to this throughout the, you
know, online and and speculation, but we
can officially confirm it now. So, we're
really looking forward to sharing that
update with you in in the coming months.
>> Oh, thank you. I can't wait. I can't
wait to see what you've got in store.
The fact that you say it's the start of
things.
>> I like I like that excitement. I like
that excitement. allow me gaming beer
actually to on behalf of Ludia just to
congratulate you for like your 600
episode. Uh you've been rocking with us
since the start. Uh and it has been
always it's always forever a pleasure to
like collaborate with you. But also most
importantly we want to thank the
community. We've been standing here for
about 11 12 years and we know we
wouldn't have been able to do it without
without you guys and we're here to stay.
>> Yes. And thank you beautiful beaver
babies who have watched my videos. Let's
bring the aura. Let's bring the aura.
Let's bring the aura. [laughter]
>> And thank you for uh for allowing me to
ask the questions and um supporting uh
me in the many ways that you do. And
>> I mean, we could we could play the thank
you game.
>> We could we could be here forever.
That's right. Close the video. Bye.
>> And a big thank you to you guys who have
been watching for 11 years now with
Jurassic World the game. back when I ran
home with my iPad, not knowing exactly
how to even think about recording it,
but did it anyway. And then I think at
episode four, just being overwhelmed
with the response from the community and
uh how much support I got from you. I
wouldn't have made it this far if it
wasn't for stuff like that that you did.
So, thank you so much. And here's to
episode 601. I'll see you later. Oh,
bye-bye.
>> [music]
[music]