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EFAP #402 - Zach Cregger's "Resident Evil" - Trouble in Tennant Town

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The panel begins by addressing the logistical constraints that forced the review of Zach Cregger's *Resident Evil: Welcome to Raccoon City* into multiple parts, noting that YouTube's upload limit reduction made a continuous 24-hour premiere impossible. The collective verdict on the film is overwhelmingly negative, with critics dismissing it as "garbage" and worse than its leaked script due to its failure to balance horror and comedy. A central point of contention is the protagonist, Brian, who is portrayed as an incompetent and unrelatable character that fails to learn or take his life-or-death situation seriously; specific examples include him delivering organs in a sedan during a blizzard without training and ignoring logical zombie behaviors in favor of video game-style mechanics like "plot armor" and arbitrary despawning. The film's attempt at thematic depth, such as mirroring biological transformation with character growth, is criticized for being undermined by internal logic errors, cheap CGI that lacks visceral impact, and forced humor that deflates tension during grotesque scenes. The narrative analysis continues by highlighting severe tonal clashes and illogical plot points that prevent the movie from functioning as a coherent horror story. Critics point out absurd sequences where Brian ignores his girlfriend's voicemail to watch tentacles fuse zombie heads together with morbid fascination, contradicting his earlier established cowardice, and where he chooses not to use an electric fence despite being able to bypass it easily. The film's reliance on inconsistent rules regarding infection timelines and monster abilities is further exposed in scenes involving a massive rifle that cannot be controlled, a sewer sequence with rats bursting from a victim hours after they fell, and a climax where the protagonist retrieves a cure only to be killed by his own infected body before receiving it. These structural flaws, combined with the use of rubbery CGI limbs and camera tricks that deny characters line of sight to obvious threats, result in a disjointed experience that fails to deliver genuine fear or respect for the source material's lore. Beyond the film's execution, the discussion extensively critiques Zach Cregger's approach as an adapter, arguing that he lacks genuine knowledge of the franchise's history and displays arrogance toward fan continuity concerns. Critics note his unfamiliarity with games predating *Resident Evil 7* and the original Paul W.S. Anderson films, citing his exclusive focus on recent remakes while ignoring iconic elements like fixed camera angles, resource management mechanics, and key lore such as the T-Virus or the Umbrella Corporation's branding. Cregger's defense that he prioritizes the "spirit of the game" over a one-to-one adaptation is dismissed as a euphemism for removing essential creatures like Hunters and ignoring established settings in favor of a generic survival horror structure. The panel concludes that his project feels like an embarrassed attempt at an IP adaptation funded by Columbia Pictures, which subverts the heroic journey of its protagonist with cruel shock-value twists and fails to capture the genuine horror found in titles like *The Thing* or the PS1 remake. Finally, the conversation broadens to include a defense of Cregger's subsequent film, *Death Island*, where he argues that the T-Virus is more interesting than simple zombies and claims his work honors the gaming experience through atmosphere rather than strict adherence to lore. However, the panel remains skeptical of his assertions, pointing out contradictions such as his preference for digital over physical media ownership and his dismissal of fan feedback regarding specific mutations like rats bursting from characters. The discussion also touches on broader industry trends where developers prioritize spectacle and mass appeal over authentic design, leading to titles that are "focus-tested" to avoid offending audiences rather than offering meaningful artistic expression. While acknowledging the film's box office success, the speakers maintain that this metric is irrelevant to its failure as a faithful adaptation, ultimately questioning Cregger's motivation for avoiding traditional zombie elements and his insistence on a narrative architecture that alienates long-time fans of the series.
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reference that they decided to remove from the final film. >> Did this one work? >> Um, >> um, yes. Um, >> yeah, it's all good. It's all good. We're okay. >> Okay. So the stream can begin as it was intended to in the form. I couldn't get it in IMAX, but this is this is as far as we can get over here. This is the most cinem. >> It's I mean it's not letter box, so I guess it's closer to IMAX than not. >> Well, I've spoken to Nolan about it and he said that until I can get streaming in IMAX that he's not going to come on the show. So >> what do you need to do if you need to make it sound like an authentic IMAX experience? You need to put what? like a a haird dryer next to your microphone so that you've just got a loud worring sound. >> I was thinking if I just record it next to a train track and just wait. >> You know the old Union Express doesn't come past what what was it again? The the what was the um the Simpsons thing when Lisa was doing the segment? What's what was it called? >> Uh [ __ ] I can't remember. You know, the old trade that doesn't come pass and then it just starts coming with its name on every single shipping container that's on it. And then the cat lady. >> Um, >> Union Pacific. That's right. Yes. The old Union Pacific doesn't come faster these days. Okay, just making sure. All right. Hi everybody. How you doing? Yeah. Hey, everything's good to go. I want to open with uh with with some bad news. Um first of all, the stream's all wonky. Try not to even get it working. But secondly, and the slight piece of this, not even even not even Fringy knows. Um so the the the good news that this is just going to go up and down. That's going to be the nature of this. Uh on like Friday is part of why I didn't stream on Thursday or Friday with Mr. Wolverine was that we wrapped the completed EAT Movies 100. It's all good to go 100%. It's done. >> It's it's it's it's chunky. It actually came to 24 hours and 23 minutes exactly, >> which is pretty long uh if you if you didn't know what hours were. So, you know, there's that. And then I was like, well, may as well give it a shot at uh trying to upload it to the Müller channel as is. Now, it obviously got pelted with every single form of copyright you could ever imagine, which uh is expected and can possibly be dealt with. What I didn't expect was to be hit with this, I'm afraid. Um this is this is nightmare fuel for a person like me. Video is too long. Oh [ __ ] last note. >> That is a that is a quintessential long man bad. >> Yeah, I thought that was rude of them, but yeah, they just threw that on me. So, you might be thinking, ah, 24 hours and 23 minutes, too long. So, we the backup plan was always going to be we split it in half. Now, to be clear, it'll be longer than 24 23 cuz there's a little extra thing we want to put in right now. Um, and so I thought, well, I'll try and upload about 13 hours of it and see and see what happened. And even that is too long apparently, which means that the rules got updated for me at some point because I could upload uh Outlaws to the Moola channel once upon a time as a test. And uh I did check around and apparently the rules do just have subtly changed at some point. Uh, I can't even the the cap I'm allowed to upload is 12 hours exactly. So, um, yeah, that means that I'm going to have to figure out how we're doing this, which might be it'll be three parts at maximum, but then we might decide to do it in trilogies or something. I don't really know. But it's uh it's a little bit unfair cuz I was really hoping we could release something crazy, which is all of them together. That was kind of the point. But, uh, you know, that's that. Uh, the next few, however long, um, will be me every day working on trying to figure out how to how to best combat the copyright and figuring that out. But our bestlaid plans for a 24-hour premiere of EAP movies is dead. Uh, there's I can't even do 12. It just won't let me, and there's nothing I can do about that. Um, you know, the really sad thing was that the 24-hour one processed completely and I even clicked through it and I thought it had worked on Moola and then like a day later it was just like, "No, this is too long. We're abandoning process." And I was like, "You already processed it, you asshole." But, you know, that's a great note to start this stream on. I think I think everyone's happy to hear about that. Um, luckily we got a really awesome movie that's come out to lift the old spirits. But I was just going to say that, you know, um, more more Wolverine streams will come. I was just, uh, I was on a roll with >> Oh, man. You got you got so much exciting stuff to come. I'm very close to the end myself. I uh, I'm nearly there. And so I can tell you, you got a lot of riveting developments in the story that are coming that that you're really just going to sort of intuitively understand. They're not going to be confusing as [ __ ] when you see them, they're not going to be like, "Man, you guys have kind of lost the plot, huh?" Like, "Wow, you guys just assume that I'm just going to accept crazy revelations just like on on face value, you know, like that you're not going to have any any sort of thoughts like that at all." >> Um, yeah, with every single stream from myself or your platoon, etc., uh drives Joe Danger further into his insanity where he's got like 17,000 streams to be cutting up though. Simultaneously, I think he's excited about it. >> Short game cuz it's not short, unfortunately. >> No, >> I think I'm uh it's it's by when it's all said and done, it will have taken me over 20 hours. So, that's awesome. >> Well, then I better get going, eh? I'm going to have to do Sunday, Monday, and some other day. probably another three streams are getting close to the end, right? >> Yeah, probably. >> Well, um, with that wonderful slap bang of information, uh, I suppose we can get on with the reason we're actually here, which, uh, curiously, this will be the first time in in forever. I can't not say it the way he says it anytime I want to use that word now. It's just it's just iconic. Uh, we'll be, this episode's kind of split into three. we're going to be doing and and the with each third you'll have a different captain. And so I I don't know what else to say other than uh let's begin part one with with little platoon who's going to take us through a movie. >> Yes. And that's that's in itself kind of an interesting uh little little thing, isn't it? Cuz like why is the person on the panel with by far the least experience and knowledge of Resident Evil the one who's going to be walking us through the movie? Happily, it doesn't make any [ __ ] difference. Um, so I I think what we're going to try and do is just talk about the film as a film. We're going to we're going to save any in-depth comparisons. I'm sure there's going to be much to be said about all of the many wonderful ways that adapts the games. Um, uh, but we'll do that later and that could be somebody else's job. So, for now, just as a film in its own right, if you were watching the Resident Evil movie and you thought to yourself, you know what, just as a movie, um, well, what did you think of it? And we're going to go left to right and we'll get everybody's overall thoughts before we delve into the wonderful plot of the film. So Fringy, what about you? How did you find this wonderful film? >> Um, well, I liked some of the cinematography, like some of the film making I thought was cool. Uh, I laughed a couple of times. Uh, but it's it's pretty stupid. Um, it's just pretty stupid in terms of the uh the progression of the plot, decisions made by the characters. Uh, the timeline for the outbreak is very confusing. Um, and uh I it's that's I that's kind of all I got. Like this is not uh I will forget about this movie rapidly. Uh by the time that we're done talking about it, it will be gone from my mind. It's one of those movies. Uh I don't think there's I The thing the main thing is I just don't think there's much to be said for it. Uh I don't think that it uh it's not a very interesting like the best, you know, possible interpretation of this film, like the best opinion that can be formed of it, I don't think sustains much of a conversation at all. Um, if anything, the the big thing that's going to sustain the conversation around this film is the adaptation conversation, but we're not talking about that right now. So, that's kind of all I got. I I It's not It's not good. Uh, certainly not good. Uh, absolutely not the like the the highest rated video game, you know, adaptation of all time. That's like ridiculous. That is absurd. But yeah, that's all I got. >> What's an unusual and very hot take. I'm reliably informed that uh not only is it a great video game adaptation, but that it's really good if you stop thinking of it as a video game adaptation. I've heard both of those things said simultaneously. >> Um Jay Long, what about you? And and you have the additional knowledge cuz you went through the wonderful uh leaked script for this. So uh you're probably the most up to date in terms of the the entire writing process for the film. What was your takeaway? Was it uh better or worse than the thing you already knew was happening? It's worse because when you're when thing is when you're reading something, your brain can, you know, fill in some gaps, cross some te's, dot some eyes, and like there were scenes where I was like, "Oh, you know, when I see this in theaters or like when I see it visually, it's probably going to be a lot better than what I'm picturing." There were scenes like I I watched it. I got the visual and it's even worse than when I read the script. I'm like, how the [ __ ] did you jump? It was it it reading it was already frustrating. When you But when you watch it, when you see it, it's even worse because for me, the special effects weren't even that good. They were they were way too clean and sanitized. Like, it didn't feel like gore. It felt like this is obviously CGI. Like, there was one scene in particular. I'm not going to get into specifics yet, but it was had something to do with uh the lead character and a kid and it was just it was just aggravating to watch because you know because when I was reading it in the script I know like I pictured it way better than it was in in the movie. It was just goofy. But yeah, overall the movie is just is just terrible. It's worse in my opinion than the script. It was just painful to get through it. it. The protagonist is an idiot. Uh, you cannot get on, at least for me, you can't get on board with him at all because he does not take anything seriously. Nothing. There's only one scene where he's serious and then it's completely ruined. But, you know, I, you know, I guess we'll get to that later. I'm not going to say anything about that, but it's just, it's just, it's garbage. It's I hated this movie. >> Damn. Well, I mean, that's a bad start for the film, but John is a nice person and by far the nicest person on the panel, so maybe maybe it's going to be salvaged now. How how did you feel about this this film? >> Uh, well, it was brought up before we started that uh, you know, people are making the argument that if you look at it in isolation, um, there's some stuff to be enjoyed here. And I I'm kind of going to make that argument. Ultimately, I agree with what was said that you can't really divorce the two. Ultimately, there Resident Evil on the poster. Everybody knows it's a Resident Evil movie. And on that level, it really doesn't fit or work on really any level. Um, in isolation. I mean, that's that's the way I actually tried to view the film. I I mean, it was obviously in the back of my mind that it was a Resident Evil film, but I compartmentalized it and I was I was just trying to look at it and try to judge it on its own merits. And even that, like there's stretches of an enjoyable film there, I think. But it's like being riding in a car with somebody who's constantly slamming on the brakes randomly and it's just like, whoa, whoa, what are you doing? Like this is the guy that wrote Barbarians and weapons. Like what the [ __ ] are we doing here? Um, like Fringy was saying, there is some of the film making that I really like. There's a use of like wick pans from from a POV, sometimes not. Um, and like a a lack of a a restraint in the sound design, which I thought worked for the immersion. I like some of the stuff with going through like creepy environments and houses and and trailers and stuff like uh like when he's in the tunnel and he goes into the the trailer van thing like uh just like going through certain environments and stuff. I like that. But um the way it was shot uh some of the scares kind of work for me like uh when he's in the house and the ladies running at him, it's like, "Oh, that's kind of creepy." And then they they stack on top of that the scare where the grandma like runs out of the bathroom. I think it was a grandma. I can't remember. But I was just like, "Oh, that's kind of cool." But um the the main character is so incompetent to the point of frustration. I mean, it crosses the line from relatability to just like being annoying to watch. And I like the actor. I think he's a likable actor, but like the the writing and the directing doesn't do him any favors. Like the the constant squealing and terror gets like uh grading after a while. Um there's a there's a really there's a heavy reliance on VFX. I think there was this was a great opportunity to do a lot more practical work and they just didn't. That being said, I don't think the VFX looks awful. Um, but there's just there's too much of it. Um, I kind of one of the things I liked about it was it had this momentum, this constant momentum from a singular perspective, which helped the immersion factor as well. Like it didn't really cut away to anything else. But that's also part of the problem. The movie feels like it has a a real lack of any substance. Like I mean in terms of character development, it's really just this thing of him, you know, his wife is pregnant and she doesn't know what to do with the baby and he's like, "Oh, it's up to you." And then he he realizes like he's just afraid of change. And then, you know, it culminates in this moment where he's just like, "I do want to have a family with you." And there's sort of a parallel with like the the threat the bio threat of like this virus making all these all this biomass sort of come together into this like blob of of arms and legs which I thought was kind of neat. And I don't think it's uh it's not that I don't think that was alien to Resident Evil cuz I mean there's a bunch of games with boss fights where they inject themselves with a thing and it's like haha check out the new stage of human evolution. I'm beautiful. And then they turn into this like massive mouths and eyeballs and stuff. So like I that I could kind of remember that from the games, but like also on the other hand, it's like I guess we're just skipping over the whole Romero style shuffling zombies. I mean, I it would have been nice to go back to that after one film after another where it's like zombies scampering and running and becoming increasingly faster and faster. It would have been cool to explore the simple horror of just like a creeping zombie around the corner like just like the old games, right? And it's like I do wonder if Zach even played the old games or if he's just played a like a couple of the modern ones and then is calling himself a Resident Evil fan. And uh I even even just even if you isolate it from the IP, if you're capable of doing that, it doesn't even really work that well on that level. It's It's full of problems and I was really disappointed and uh I expected more from Zach. So yeah, that's that's my bit. Well, it's still not holding up particularly well for the film in that case. Um maybe I don't know, maybe Moulder is a Resident Evil connoisseur. Maybe you're actually overjoyed by this film. Um what did what did you think? >> I mean, you know, just going to echo a lot of what's been said, but maybe slightly harsherly. There's some neato burrito shots, but the whole experience was mostly embarrassing. I was kind of flawed by how much they [ __ ] up in places that are so extremely simple. Like the stakes are so low in terms of committing to making a story or a production of this kind that I'm surprised they screwed up near enough everything and relied on tropes and stretches and holes to keep everything going. It's just like, guys, I didn't realize this is this hard. Like, weapons is so much more complicated and uh so much more thoroughly nailed. It's a surprise that the the guy who had any involvement in that would be attached to this. Um the trailer's like a lie at this point. I was quite in in entranced by it in terms of like this could be really cool. Um and I they were clever to do it the way that they did because if they had made a trailer for the movie I saw, I don't think as many people would be excited like at all. Um I I I couldn't really get invested. I found it pretty much impossible. The second anything atmospheric uh was taking place, the cinematic equivalent of like a clown brigade would just come and rape it. And I was just like, well, never mind then. That was supposed to be funny, I guess. No. Okay. Um main character is rough to me to watch cuz he he's never quite felt human. I know that's the main praise a lot of people have given him. Uh specifically on the writing side. no issue with the actor at all, but um for me it just felt like he was meant to pander to a bunch of meta ideas, not that he's actually a person himself. And I just can't bear to watch him make so many mistakes and never learn [ __ ] It's um it's frustrating that he's just not picking up anything about his situation for the most part. He has to keep failing in really obvious ways in order to make the story continue. And yeah, I was just waiting for the clock to [ __ ] release me. Uh, it felt rushed, felt like a like a [ __ ] up squided poop and someone pointed at it and demanded it was an adaptation of Chocolate. I was like, "Okay, I see the color, I guess." But, um, yeah, I got it got like one smirk out of me in the whole film and that was it. So, um, yeah, I didn't think it was very good. >> Oh dear. Well, um I mean my mine could be really quick cuz it's all summed up basically by all of the lines of dialogue from the character cuz it just went from variations of [ __ ] [ __ ] [ __ ] no. Oh [ __ ] What the [ __ ] was all that about? [ __ ] [ __ ] [ __ ] [ __ ] thing. [ __ ] [ __ ] And then at the end it was just kind of a well [ __ ] Um so that was it. It also has that that big problem that quite a few films increasingly seem to have where they have a fairly clever idea for what to do with their theme. I think John mentioned that there's a kind of bit of a thematic um mirroring going on between the the state in which we join our protagonist and his family dilemma and the ways in which the monsters present themselves as being this kind of conglomeration kind of resembling the thing that he fears losing your individuality to a great big mess of limbs. Um, the problem is though that when you have a character say something like in a big peration moment, maybe the moment of his own internal transformation, I've I've learned that not all big change has to be scary. Except that in the movie, absolutely every big change does have to be scary cuz even if he hadn't gone on the mission he goes on, the outbreak would have spread even further and there was no way of avoiding it. So, actually, by the movie's own laws, yes, every big change has to be scary. So, it's it thinks that it's being quite clever and mirroring these things. Um, and we'll get into probably more of that later because there's not much else to talk about in the film. Um, but the rules that it set itself preclude that actually the theme actually rep being represented in in the combination of the film as we get it, which is it's a shame. I I I quite like that idea on paper. Um, but if if you want to start telling people that uh, well, we're doing the the alien style analogy or analog for child birth as a kind of form of horror. Um, but then you give your character a moral lesson, which is that child birth is not necessarily horrifying, but then the movie shows you that it has to be by its own laws. Then I think you've kind of [ __ ] up a little bit on the writing department. But otherwise, it's just a character going through various prettyl looking scenes uh saying [ __ ] a lot, which is great. But that was um that's my run through it. Finally, uh Mr. Uno, what about yourself? >> Um I am going to find it difficult to sum up the film without comparing it to the games. Um, I adore the Resident Evil franchise and have done for the last 30 years. So, I had a lot invested in seeing this this new adaptation. Um, to try and keep it brief, I'm I am close to saying I hated this film. Um, it's we'll talk about the adaptation later, but in terms of a standalone movie, the the plot has some significant holes in it. The timeline makes no sense. the virus can just do whatever it is the writers want it to whenever they need it to. The main character, outside of a particular important incident, does seem to have various levels of plot armor throughout the movie. Um, it looks nice, but then Zach doesn't bring anything to the table that he hasn't in his previous movies. The cinematography is one for one what he does with barbarian, what he does with weapons. There's nothing special about him making Resident Evil. The main character is an insufferable [ __ ] idiot, and I wanted him dead within the first 5 minutes. His reactions to everything that happens to him and in front of him are totally unrelatable. He didn't get a single laugh from me this entire movie. And I would classify this movie as a horror comedy. It's trying to be up there with the likes of Evil Dead and the likes of Whale American Werewolf in London and the likes of Shaun of the Dead. It fails massively. I didn't laugh once. Every character, every side character is a bumbling [ __ ] that just gives the worst kind of meta commentary that you would expect from people on Reddit than you would do in real life. I thought this movie was utter [ __ ] And as a Resident Evil fan, I thought it was the worst adaptation we've had. And that's saying something because we've had seven really [ __ ] adaptations prior to this. >> I love this franchise. I love the games and have done for 30 years. This film is [ __ ] terrible. If >> I may, for people in chat who are like, "This is insane." Like, it's it's no way it's this bad. Do you know who wrote it? Like people people generally >> I do. I do >> because I think I think once we tell them that >> no one's going to have any trouble believing anything about this. >> Um, obviously Zack Kger is is directly involved. You would have seen his name a handful of times with the uh this this this good old imagery I've got in the background here, but somebody else wrote it who you could say has written things that some people consider fine. I'm deliberately staggering this. >> John Wick 3 and four and Ballerina. Uh, you know, we don't like those installments, but plenty of people do, right? That's okay. That doesn't mean it's going to be Yeah. Okay. That's something. Um, no, there's nothing else I can mention now that won't drop the ball here. Sorry. Have the shoe drop. I mean, in terms of understanding what we're dealing with. So, um, you guys, you know what? I'll start with Arbby of Thieves. Do you know what that is? Does anyone get >> the uh the Army of the Dead prequel? >> What's that, Freaky? What is it? Say that again. >> Army of the Dead prequel film that nobody watched. >> No. So, you'll tell it be that that was written by the guy who wrote this. Is it Shay Hatton? What What else What else did he write then? Oh, yeah. >> Well, I mean, if he wrote the Army of the Dead prequel, would it be reasonable to conclude that he may have written Army of the Dead? >> I think he did. Oh, dear. He wrote Army of the Dead. Well, that's it, right? It doesn't get worse than that, right? That's it. He wrote those. Well, he may also have written Rebel Moon one and two. >> Oh, boy. So, >> me, please. >> For some reason, I had it in my head that Zach wrote and directed this. Like, I I don't I don't think I ever checked the credit. >> He wrote it. Yeah, he the other guy. >> I had no idea that other writer was involved. I thought Army the Dead was dog [ __ ] So yeah, that's >> and of course if you were to like well it's all his fault. It's like well I don't know man. I mean you made the movie you like >> you know >> I mean he thought the script was good enough to shoot it. I mean like yeah >> clearly. Well, no, we'll talk about it later, but this guy interviewed said uh he just let slip in a in a sort of like smug like haha, we're awesome way that they had the film and then they went back and put in a bunch of Easter eggs for game fans, >> which they shouldn't have said that started paying attention and it started to make a lot more sense. Yeah, various various ones. One in particular stands out as like, oh, that could have easily been a re-shoot. >> But um no. Yeah, just so I I just want that kept in mind because I think some like you're being way too harsh. No way it's that bad. It's like there is totally a way it's that bad. There's there's absolutely a way it's that bad. >> Filmography. A guy who's literally never written a single thing that's even like a five out of 10. It's all a lot worse than that. Well, there you have it then. So, from a whole mix of people who are both fans and not fans of the franchise, both as an adaptation and as a movie, it seems that we all think that this is kind of terrible. So, um it's probably about time to find out why we think that because we've just made these unsupportable assertions. We haven't backed it up and therefore we're probably lying because this is how the internet works if you criticize a popular thing. Um, so we're going to break down the movie and provide lots and lots of examples of it not being very good in order that people can continue to say that we're lying. So we begin. Um, and we we are very quickly immediately even introduced to the main character of the film. Um, in one of his two character moments in the film, and I don't think that's really me being unnecessarily cruel to the film, there kind of are two scenes where he gets to be a character. And this is the first one is as we're introduced to Brian. Brian is the latest resident evil protagonist. Um, he's going into a hospital. He's making a delivery of some uh piece of human body that a doctor needs. Um, and he's on the phone as he does so to his his girlfriend and they're talking about, you know, well, she had a pregnancy test and it seems to have come back positive. Um, and uh I say it's the first of two character moments because we see in this scene that he's very much not ready for this. He's trying to find basically any excuse to say it's not happening. And then even when he has to acknowledge it probably is happening, he's then having to try and deal badly with the fact that it's happening. So, uh they go through and uh he's he's telling him, well, you know, it's like um well, it might be it might be a false positive, but even if it's not, it's just like I mean it's it's your body, your choice, and she's getting annoyed with him because he's not really telling her what she needs to hear. Um but he's he's unable to do it. and he he says, you know, he's he's kind of like, well, he kind of likes his life at the moment. You know, that they have they have everything going for them and this big change is going to be like it's going to ruin everything. Uh children are messy and horrible and they're expensive. So, um you learn very quickly that this is this is who he is and then you're going to spend a long period of time learning basically nothing else about him. Um this automatically made it slightly more preferable to me than uh Resident Evil 9. So I I didn't want to shoot this person within the first 20 seconds of seeing him. >> So he's not Grace yet. >> Um and uh so he's going around trying to find someone to deliver this to. And you get quite an early sense of what the film's style of humor is as well. Um nobody seems to care. No one wants it. No one's going to sign for this whatever he has in his bag. Um he he goes to the the hospital trying to get people's attention. He goes almost through a door. He sees a woman having a huge gash in her leg sewn up and he goes, "Oh, oh god. Oh no. Oh god. Then he carries on and um it sort of proceeds in this manner until an angry doctor finally emerges and takes it off him and he goes back to the to the receptionist and uh tries to get her to sign from it, but she she she doesn't care. Oh, the doctor who took it has to sign for it. And um obviously the doctor who took it is really grumpy with him and he doesn't know where he's gone and he's probably operating. So like what is he supposed to do now? Is he supposed to just wait? And the receptionist is being comedically uncooperative. Um, >> you know, um, >> and on a character front, I actually thought it was a missed opportunity to have him be aggressively like, you cannot take this until you sign because every last dollar he makes is so important to potentially taking care of what's going to be now a newborn. Like, if if he goes through with that, like how desperate he is as a character. It struck me as strange that he's just like, "Here it is. Bye." He's like, "Whoa, what about signing a I was like, oh, I would have thought he'd be like, no, you can't [ __ ] have this until you sign." But he's like, you know, there could be a guy dying. He's like, don't care. Excite it. You I just would have thought that would would imply a lot more about his desperation, which would then add to the uh his choice to take this job. You know, >> tugging the bag back and forth. >> Yeah, I think that would be funny, too, in the way that, you know, Zach apparently wants this to be a comedy. So, >> yeah. What I thought was interesting was how the doctor says he's an hour late and yet no one you know like you would expect if he was an hour late you'd have the person who wanted the organ waiting at the door of the hospital or you know rushing to try and find him but it to me it just didn't make sense that he's an hour late and this is a like a priority delivery and yet you know he gets to meander through the hospital before anyone >> you think they call him too the modern day you know the delivery driver for a [ __ ] organ that's going to save someone's life you'd think they'd have a connection with him. >> And also, how comes I mean, again, I maybe I'm reading too much into this, but when he's talking to his girlfriend on the phone, he says he'll be home in 20 minutes. So, one would assume this is a nearby hospital for him, and yet he doesn't know where to walk in the hospital to deliver the to deliver the organ. So, it's just these little weird writing mechanics that are desperately trying to get some humor out of the situation. It just to me just does not add up at all. But that is that is the rule you you've correctly identified for any scene and it is clearly established very early on that the the the movie's comedy relies on serious things being taken unseriously. That's basically the the one note that it deploys consistently time and time again. If you're looking for consistency for characters acting in their place, you're looking for the wrong thing in the wrong film because that's not what people do here. Um >> isn't it funny though when people don't take their situation seriously? Doesn't that make you really want to invest in their story? Doesn't it make you really understand their characters's decisions? Um, when later they've been portrayed as being unserious all the way through and then all of a sudden they start being serious and responsible for 30 seconds only then to stop doing that again and go back to being unserious joke creatures. It's um it's funny, right? It's called comedy. And I I I think we're just all too boring and miserable and and depressed and cynical to to appreciate the joys and the miraculousness of this film. also just struck by how much little thought had apparently gone into like like anyone here seen rat race there's a organ delivery in that >> god >> and um yeah >> it's Wayne Knight and it comes a lot across more I I can't believe I'm saying this but so much more professional in rat race which is a goofball comedy than it does in this like what is this Uber Eats level organ delivery like what are we doing it feels so weird it's like like yeah you know you just you sort of walk around and someone's like hey do you want deliver a thing that could save someone's life. It's like, yeah, okay, maybe if you know, it it just feels so odd. Like, you know what? >> That's always a >> I was going to say that's always been a problem for me. Like, even in the script, it's like, why the [ __ ] if this is important, why the [ __ ] would you hire this greasy ass [ __ ] like in a who drives a regular sedan in a in a blizzard >> instead of somebody? You could easily hire somebody who like drives a pickup that can handle the terrain and like the weather conditions, you know? I'm pretty sure like you you're telling me like the hospital doesn't you can't hire an ambulance driver for >> especially when you find out the context for this delivery? I couldn't [ __ ] believe it. >> Oh my god. Yeah. >> Yeah. Um I think just coming back to the the the ingredients to try and make it funny, like as you guys were saying, there could have been that back and forth with him trying to get the paperwork signed. You could have that happening from the minute he enters the hospital. So, the doctor meets him, but he's on the phone with his girlfriend. He's fumbling with the paperwork. He's trying to talk to his girlfriend about her situation. The doctor could maybe mishar it as if he's talking to him. And then they, you know, they get into a bit of a scrap about the the organ box and the signature and the girlfriend hangs up the phone and you know, I mean, you could have this like comedy of errors kind of situation occur, but the writers, they're not they don't want to put any effort in. So, it's just, oh, we'll just we'll just have it be that he walks around and, you know, he's reacting to cuts and gashes and blood and it's Isn't that funny? And I just, you know, none of it none of it landed for me whatsoever. >> Understandably, I think. Um, but yes. So, so we've already talked a little bit about the the inongruity of him even delivering organs uh when he's this much of a a nobody um and unequipped. Well, I would think it would have to be like an EMT to like >> be entrusted with an organ like to ensure that it's going to be delivered properly and stored properly on the way there. Like >> just anybody really anybody can >> there's an app for it. >> So, um it's it's bad enough just delivering organs, but as as he's leaving the hospital, he then gets called over by a nurse who has another delivery for him. And this one is something that's way more serious and important than than mere organ. And she even tells him, "This is a class A delivery. Um, you've got to be careful. You're not delivering a pizza." She says, "Um, and then she says that uh it's got to go to Raccoon City General. This is up in the snowy snowy mountains. So, is your vehicle outfitted for for winter conditions?" And he kind of bullshits. And she asks again, then he puts on a a nice little Christmas hat and he says, "Yeah, I got you." Um, so we're now sending a class A, whatever it is. A class A delivery is now going with this person. They don't check to see if his car can manage winter terrain. Um, I wouldn't have accepted this even if it were like a a [ __ ] liver transplant. But as has been mentioned, we're going to find out later exactly what this thing is, and it's going to make even less sense that they should entrust it with him. Um, but that's that's the way the movie goes. So now we're off. Um, he's he's back on the phone. He's in his car. saying saying the location he's delivering is Raccoon City felt to me like when they were filming the scenes, every time something like that happens, Zach would turn around to like the people who like the game sitting on a chair and just thumbs up to him like, "Yeah, there you go. Got you. I got you covered." >> In my mind, it's the middle finger. >> Well, that's the thing. That's how it feels. It's like, "Oh, you got us. Yeah, cool. Thank you." But I think like when when you're saying this is a schedule a top priority and would they not have a profile on this character? Like would they not know like where he drives to, what his boundaries are, what his car is like? It it >> it really I mean the the the stretches they're they're trying to go to make this work. So, um, they're back in the car and he's on the phone to his girlfriend again. And, uh, it's more of the same from the the first conversation that she is still trying to get him to commit. He's very much not keen on committing. You can even make the argument that he only took the second job so he wouldn't have to go home to her and confront the future that is awaiting him. Um, so this conversation is is really just a repeat of of the early one. She's telling him that, you know, we need to make this decision. He's like, "No, we don't. It's not, you know, life's good. We don't need to think about it right now." Um then she threatens she's going to go stay with somebody called Katie and he tells her, "No, don't don't do that. I just need to think about it because, you know, life's so good." Anyway, then the signal um drops out and uh the signal is going to be basically dropped out for the most of for most of what follows in the movie. It's important that they aren't just able to radio for help except in specific scenes where they are. Um and um as he's trying to fiddle with his phone and you know get get the signal back, a very obvious zombie walks out into the road and he hits it and then uh and crashes. Um but then he he checks his mirrors and there's no sign of this woman that he's hit. Um I say this woman, it is it is quite clearly a zombie. And uh I I was a little bit surprised that they made it so clear to the audience that that's what he heard. Cuz sometimes you you'll see something where like uh you'll get a very brief flash uh as the car hits this thing and it might look vaguely like a human, but you don't see any features. You don't see who you don't see what really. Uh but in this movie, the zombies kind of in plain view. Um it's just a woman who's already kind of vomiting everywhere. Uh, >> is it worth bringing up uh sort of a point now with with this uh this moment sort of the uh timeline of this outbreak and uh how >> how much sense it makes cuz >> well point I'd have to bring up short of the dead, right? Like you run over a guy and he's just completely mangled and so you can't tell if he's a zombie or not because was he mangled before or after because of the car and then he lifts himself up and goes the Oh, thank God. >> Oh, thank God. Excuse me. >> Excuse Are you all right? >> Yeah, he's going to be dead either way. >> He's dead either way. I love that movie. >> That's sort of reminding me. >> That's one of my favorite films. >> What's the main takeaway for this is that the pitch for this is what if Sha is the dead but dumb? That seems to be its entire styling. Um cuz that's Oh, that's such a better film. But you said you wanted to bring up the the timeline of events. Um, I guess we can do that now. It's it's sort of revealed to us in a later conversation, but it's it's just that exposition scene. It's not really important that we withhold that information, I guess. So, do you want to What were your problems with the uh the timeline of all of this? >> Well, it's just we find out cuz cuz uh this particular zombie like lives in a big farmhouse that's sort of like pretty isolated um and has like been infected. Uh so like and and the timeline that we get is what like 2 or 3 hours? Uh like a few hours by and this is by the time that the the character gets into Raccoon City. Does that make any sense at all? >> Well, no. But then you have to think about the other creatures we come across throughout the rest of the movie as well. Their placement, how they got infected. None of this, you know, the idea of saying this is so mass, you know, so fast it spread within a matter of a few hours makes literally no sense. >> Is it not like game over? Like if if it could get to this isolated farmhouse that's like pretty far away >> uh to the point that you've got the zombie walking around pretty far away from that farmhouse itself. Like I don't know. Is it not already game over like at this point? isn't is already like, well, I guess I guess we lost, you know, like it just doesn't really make any sense to me at all. >> It probably takes him as long in universe to walk from this car to that farmhouse as it took for the entire infection to spread from Raccoon City to the farmhouse. In which case, the infection is now well beyond where he currently is and must be well beyond where he currently is. And yet, this is the first time he's seen or heard anything about it. Um I was wondering whether when I saw it was like are they going to say it's being spread I don't know like in the water supply or something because I mean if that's the case that everyone's absolutely [ __ ] but they don't really go into much detail I don't from what I recall is to how it spreads it seems to be quite conventionally through contact with someone who's infected. Um but in that case how the hell did any of these people get infected and how are they here and how does that line up with what we're told about the uh the timeline for the infection. But um again, we're asking for sense and sensibility in a movie that's funny. So why are we doing that? You can't have things make sense and also be funny. >> I mean, you know, some of the shots in this sequence were cool. Like this is probably the high point for the cinematography is is uh is like this general portion like the way that they play with the lighting of the vehicle >> uh >> framing the uh like when the when when the car eventually drives away and it sort of everything gets cast like further and further in shadow and it's it's it's you know it's it's it looks pretty nice. You know this little sequence >> I think they they they cheat the amount of light coming off the tail lights but just by blasting red light down the road. But it does look cool. >> Yeah, >> it does. And you don't see that many zombie things set in the snow. And snow is nice. I like snow. Therefore, the movie is good. >> Um, >> yes. >> It's the best of movie for it. >> Yeah. So, having established that our main character is extremely flippant and non-committal and actually tries to run away from responsibility. Um, what would you expect this person to do? So, he he hits something. He hasn't really seen what it is. He gets out of his car and he can't see the thing he's hit. Whatever it was, there were some footsteps sort of wandering off through the snow. So, whatever it is has got up and it's left. >> Um, was I the only one who was slightly surprised to find that he actually went looking for the person or even that he hit? I didn't seem >> this. >> I mean, that's kind of a funny thing to point out because from this point onward, he is like pretty persistent in actually like finishing his job. >> Yes. uh like really persistent even with all of the crazy stuff that's going to happen. So, I think that's a fair point to bring up, which is that for somebody who is presented as being highly reluctant, he's like not even close to reluctant at all in a in a much more dangerous situation. >> I can't remember if he caught a glimpse of the fact that he hit a person. >> Well, it's hard to know if he did because we definitely did, but he's looking down at his phone for most of that. He looks up at I think the very last available second just as the thing hits the car. So it's not very clear how much of a view he got, but I don't think he got as much of a view as we did just because of the way it's staged. >> Yeah, I figured he thought he hit a person and then he he sees the footsteps trailing off and blood and it's just like, "Oh, this person's still alive and I'm going to a hospital anyway." Or I don't even know if he's going to a hospital. I think he's going straight to Umbrella HQ or whatever. I can't remember where he's delivering. Yeah. >> Yeah. Directed to go to Raccoon City General Hospital. >> Oh, okay. Yeah. So, he is going to a hospital. So, I guess he figures like, okay, if she's if this person's still alive, I can I'll put him in the car and then I'm going to the hospital anyway. So, >> yeah. >> Like I I can I can see him trying to help somebody that might still be alive that he injured. >> I think so. That's the thing. It's not I'm not saying it's like a hard contradiction with this character. It just sort of struck me as slightly odd that that this is the first based on everything else what little admittedly we've seen of him until this point. He doesn't seem like the kind of person who takes on this sort of dire responsibility given him avoiding a dire responsibility is how he gets into this mess in the first place. Um but I guess you could maybe read it as he's so committed to not committing to his girlfriend that he will literally go and uh maybe even set in place a chain of events that gets himself landed in prison for hit and run. Like there's also no hit and not run in there. that's the case in in this uh movie. Um so it's not it's not a huge contradiction. It just struck me as a little bit odd. I didn't really know who he was by this point. I was being told two slightly different things about him. Um but this is sort of the last we're going to be told about him for a little while. So it doesn't really matter. Um so uh he he goes looking for this person. He finds the footsteps and he he follows it down into the into the snowy dark sort of thicket and eventually he finds what is remains a very obvious zombie uh lying in the snow with his arms kind of jaggedly sticking up into the air. No, seemingly broken bones. Um but almost like in pre- rigger mortise despite being still alive and um and he apologizes apologizes profusely and uh picks her up cuz that's what you do when you've hit people with your car and they might have serious injuries. You pick them up and you walk them cuz they can do that. That's safe. All the way back to your car where you sit them in the car and strap on the seat belt again. All really really good. Like >> this part is all like comedic. So >> Yep. >> Mhm. I was very thrilled because I was like, "Oh, so you know, how many times in movies have we seen the uh they hit a thing and the the character doesn't know what we do and so you're like the tension is when they're going to find out." But this film opts for lol like he's got to try to get her in the car. Lol strap. Obviously the thumbnail for this stream is comedic. That's a comedic beat. Um whereas >> is it >> you know you you'd think it would be a horror one. I thought because I think we talked about it actually in DMs. you'd said like that part looks really stupid and I said oh it might be some kind of vision or dream or an abstract thing cuz what the [ __ ] is the context for something like that happening and then we find the context and it's like oh sorry yeah okay it's actually just something that does happen >> is it worth pointing out that this this to me felt like the first instance of the main character being covered in plot armor >> I mean yeah uh the I think it was mentioned before the abilities of the zombie are completely restricted by whatever the we can allow that won't kill him. Basically, if the zombie had got been more zombie like, he'd be kind of [ __ ] in this instance. >> Yeah. >> Well, kind of like the next person who has to deal with this zombie. >> Yes. Almost immediately. >> Is this is this the only zombie that it gets like staggered and stunned for a significant amount of time before getting back to normal? >> Yes, >> I think so. It's very strange and very >> the way it behaves in this scene. I was thinking, well, maybe it's going to be the comedic beat is that it just repeatedly keeps putting its hand on his face, >> you know, >> and he brushes it off. That's the comedic beat. And I was thinking, well, you know, >> are we going to be doing something here with timelines of infection? Is that the explanation for this? Is is it like the infection hits you but then you remain normal maybe for a little bit of time or like it only steadily and and slowly takes over um your body to the point where like at the moment though it's infected and nearly a zombie. It's not a zombie when he first meets it but becomes a zombie quite quickly afterwards which is what explains it. But then that doesn't really line up particularly well with the experience of this infection later in the film. They do go for the sort of the timeline of infection thing, but the ways people behave while infected don't really establish that like why this zombie was doing what it was doing, how it was doing, what it was doing, and why. >> This movie is actually a good proof that uh typical movies having zombie rules like timelines and how infection works and what the stages are really handy. This movie does not have any consistent rules about any of it. It's just uh it's whatever suits at the time, whatever thing they want. even to the point of like zombie types, you know, there's and and they've said as much in the meta. It's just like, yeah, I can do anything. That T- virus, it was it's so wacky. Anything could happen. Okay. Well, just just whatever you need at the time, you know, projectile uh weapons of the form of vomit or tentacles or, you know, uh combinations and then you you guys have seen the trailer, big old fat man for some reason, army of rats or whatever. reminded me, and this is never a good thing to be reminded of, but it reminds me of the black goo from Prometheus, and that it's just the black goo can just do all sorts of different things depending on what the needs of the scene are. Um, sometimes it creates weird little snake creatures, sometimes it turns people into zombies that break their own limbs, sometimes it does this, sometimes it does that. Um, it's just it's just amorphous evil, which is the gift to the talentless writer, but it doesn't make it all that satisfying to try and crack. It's harder to build up tension if uh rule isn't in place. >> Oh, we have the zombie is frozen, which is why it doesn't attack. That doesn't really make sense, does it? From how far she's walked in the snow and then how much after this sequence that she's in the snow, she doesn't freeze in either of those. >> Well, how much I mean later on she starts running about. >> Yeah. So >> no, >> I think I think unfortunately that's just a bit of cope. >> Well, it's it's what we said. It's the writers choose how available her abilities are because we had to protect the main. >> You will find that this movie is is not well written. Okay. Like I just I wouldn't even bother with this. Okay. After enough time had passed, I eventually at least got the idea where it's just like, okay, they're all trying to like conglomerate into these individual masses of limbs. And maybe if like smaller groups of limbs find each other, they grow into a bigger ball of limbs and then it's like katamari damisy after a while where it's just like a giant ball of like arms and legs. If that's the idea. Uh, but even then it's like it it runs contrary to um stuff that that like earlier on when I mean we'll get to it, but now that I'm on this point like when he's chasing the the zombies chasing him around the car, she like [ __ ] off for a while and then she comes back. >> Imagine why >> she had the abilities >> that certain zombies have later if it went in the car with him. He'd be dead like Yeah, it's very arbitrary. Well, that that's what I was thinking when we uh when we come to the the next character that gets introduced, there's a very clear problem with the the conclusion of their their discussion. >> Oh, the the cop that comes next. Is that who you're talking about? >> Yeah, sorry. I just didn't want to give it away. Too far ahead. >> Sorry, >> is it tea it up? Go ahead. >> Oh, well teed up. So yeah, uh then the the very next scene he gets back in the car, he's put the seat belt on, he starts driving off. But then within about 2 seconds, there's a cop car behind him, flashing his lights, and it pulls him over. Um and uh the cop gets out, approaches the car, and and he tells him off. He tells Brian off for swerving. That's why he pulled him over. Um Brian shows him this very obvious zombie. And then he does the hand on the face thing again cuz funny. Um and he says, "God damn it, I'm sorry she's been doing that cuz it's funny." And um the cop then asks, "Well, did you hit her with your car?" And he says, "I did." Yeah. So the cop says, "Well, step out of the vehicle, out of the vehicle he goes, tries to talk his way out of trouble. He says, "What the hell is she even doing out here wondering in the middle of the snow, etc., etc., etc." As the cop breathalyzes him and then tries to radio for help, but there's there's no response. He has no signal. Apparently, this has been wrong all day. Um, and he just didn't think to try and fix it. Um, Bran then tells him that he's got this this very important class A delivery. And uh, he sort of repeats the same lines, you know, it could be it could be like a heart, it could be like a a liver for an alcohol. It could be anything. Uh, I I really need to get to to the hospital. So the cop says, "Well, okay. I'll escort you to the hospital." Um, and uh, you know, but just make sure that you stay in my rearview mirror cuz if I if I if I see you disappear, then I will arrest you. That's Yeah, that's how that works. Um, and Brian says, "Well, then can the zombie ride with you cuz I'm not I'm not trained for this. What happens if she has a seizure?" And the cop says, "Fuck." And then relents. So, the zombie then is put in the cop car. Um, and Brian gets back into his car and um, he notices that the zombie has bled all over the passenger seat and he says, "Fuck." And, uh, they drive off and, uh, he [ __ ] to himself. >> He does. He says, you know, the [ __ ] snow [ __ ] [ __ ] ass mountains [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] everything's [ __ ] just goes on and on. >> Yep. >> I just thought it a little bit of that, but it Yeah, it's too much >> in the moment. I can see it happening first draft or when you're filming, but when you get to the editing stage, it's like, how do you leave so many of them in? How do you not notice how repetitive and [ __ ] it is and how it's just a standin for what could be way better dialogue? just [ __ ] off [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] saying okay >> indeed. But then um so they're driving along and he looks up and see because he's been trying to get his phone working, trying to get signal, trying to get anything. Then he looks up and he looks up just in time to see the cop car go toppling off the road and it rolls off the road and into the snow and it lands upside down. Um, so he exits his car and you obviously goes to see if he can if he can help and he reaches that cop car, but the cop is hanged upside down and um not unconscious because his eyes are open. So he's actually dead and the passenger door is open and there is no zombie and Brian says [ __ ] >> And just to be clear, he had a pretty wide view of the landscape as he came in and you don't see her at all. So, I think it's safe to assume this is in the MCU and she's got that problem that Loki has where he zaps out of existence every once in a while and zaps back in >> cuz she uses that ability a few times and it's just it's just crazy. I I wouldn't have thought you'd want to do it. Unless, of course, it makes things a little easier to create jump scares and to get her in a position where she's a threat. I guess I could understand giving her the power of teleporting. Makes sense. >> Yeah, >> she hid in the darkness. She sure did. She's a [ __ ] zombie. Like, what do you mean she hid in the darkness? >> Well, that I mean that's that's an issue with this. It's like how competent are these creatures? I mean like when he's in the house, for instance, like they know how to navigate the rooms and like ascend the stairs to a certain room. It's like I don't mean to jump ahead, but I'm just saying like like what is it that's going through their head, right? Like >> I think we know what's going through their head later in the movie. Similar looking zombies just belying for him which means they all fall off of the roof. >> Yeah, >> they're [ __ ] >> They are [ __ ] >> They don't think. So that it's I'd say it's pretty definitive that they are zombie zombies. They don't strategize. They just have we seen this [ __ ] When he got to the car and she was gone, I was like great. So she's just going to appear at some point and it's going to be a jump scare. And I was like, whoa, there she is. Yeah, I saw somebody say that this is what makes it such a good video game adaptation because in video games enemies also just disappear sometimes. >> Yeah, >> I said that in video games en >> much much much more so do not disappear. >> It's always a point of celebration in your game if your enemies disappears or if you fall through the world. point. It's a point of praise that like when you're playing Super Mario Brothers that the glmbbas will occasionally just disappear and then they'll jump out from behind the pipe. >> Are you Are you saying that Wolverine isn't a good video game? >> Ooh, >> cuz you know you're not allowed to say that. >> You want to go there, buddy? Are you sure? >> I I'm not I'm not sure. I think I need to think about it a bit more. >> I think it was the car flip that forced the zombie out of bounds and then it despawned and then she was falling through the map going She restarted from the last checkpoint and that's how she appears. Luckily, um, we talked about jump scares. There's a couple of jump scares in this sequence. So, like he goes into the cop car. He can't get into the driver's side door yet. Um, he goes into the passenger door and like he gets jump scared by the radio that goes off which he tries to use. He can't get like he can hear things but he can't seem to send anything back. He tries the car radio, tries the cops radio and and just none of them none of them are working. Um and um he he uh he then um sees or does he hear this first I think. So he's like yeah he he gets jump scared by the zombie. That's the one. So like all of a sudden she she appears and she she starts hammering on the window and screaming at him. So she's back now and she she says like three jump scares um in in a row which uh as Chris Duckman used to say jump scares are kind of bad and lazy but then he made a movie that relied on them so they're good now. And so, um, he he grabs the cop's gun. Um, he's like he doesn't really know how guns work. He starts trying to threaten the obvious zombie and it starts crawling slowly around to the to the passenger door. Um, he like he seems to be confused about what it's doing. It's obvious what it's doing. Uh, cuz it's the only way into the car, but he seems kind of confused about it. So, um, he just kind of tracks her as she goes around the car. And then eventually she makes it to this this open passenger door and she starts crawling in and trying to get at him. So he kicks her away and he says he doesn't want to shoot her and then he pulls the trigger and nothing happens cuz oh no the safety is on. So he then kicks the driver's door open. He couldn't do that earlier but now it can't it works cuz the movie needs that to be the case. And um and um then we get this sort of comedic beat really where um he starts sort of being chased around the cop car around and around and around um by >> playing ring around the rosie with this [ __ ] >> Just wanted to hear the old um >> Sorry, sorry. >> Oh no. Yeah. Like he starts playing ring around the rosie with this [ __ ] when he could just simply go back into his own car and lock himself in. I mean that would be an option to be sure. >> Well, she can apparently open car doors. You got to be careful with that cuz they just randomly have break or it just happened to open for her by luck of it having rolled over >> cuz you know if either she can open doors which the intelligence all over the place or the door probably should have stayed locked with the role and then she would have just been in there awkwardly and he'd be like well you know what I mean like is this what I mean about the small things of just >> Yeah. It's so low the the variables right now. How you [ __ ] all this up >> charitable. He's like instinctively just trying to seek cover behind the car in that moment. But like if like if he wants a clean shot >> at the woman, it would be better to just like run right away from it. >> Yeah. >> And then just wait for her to line up with the gun. Yeah. >> Yeah. You could have gone in and found, you know, both the bodies and thought that like she's bleeding everywhere and seems to be dead and so he has to crawl past her to try and get to the cop who might be alive, but then she wakes up cuz she's a zombie and it's an actual horror jumps game. This is a horror comedy, guys. That's why this is happening. It's a horror comedy, which means you can't have horror, but you can have comedy. >> So, um, he, uh, he's still like running around the car, running around trying to get the the safety off the gum. Um eventually he he manages it and he accidentally lets off around and he scares himself with this and um he falls over and he looks up and oh no the zombie lady she's she's despawned again. She's just disappeared but he can hear some shuffling noises so he knows she's she's still around somewhere and um he he goes back around the cop car and he's trying to find where she is. He's still looking for her but there's just no lady there at all. Um he looks around and eventually says, "What the fuck?" >> And then anyway, the zombie lady's back now. She's respawned and now she's running at him from his own car. >> I think you you must have missed a detail. There is a part where she goes and she disappears into a like a glitchy ball and she's gone. Then she reappears like really far away cuz like I said, it's got the Loki thing. It's uh it's just really cool that they share a universe. I was surprised, but I welcomed it cuz I liked Loki famously. >> Yes. >> Yeah. Very good. >> You could you could almost head cannon it that she got scared by the gunshot. >> Uhhuh. >> Yes. >> Just ran away. Then she got unskared by the gunshot and ran at the gun >> as he shot at her repeatedly which is >> which she does. It's important that the movie shows you she is running from his own car. The fact like how she gets there isn't important. That that doesn't matter. But the fact she is running from his own car is going to be important cuz he starts wildly shooting in her direction. Missing for the most part. Um >> I will say eventually he >> or for about one minute I wondered why did they have her spawn at his car? That was strange. Must have just been for a visual. Must have been for a scare, but it didn't make much sense. And then I got my answer. >> Yes. So, he manages to get a lucky shot, which seems to take out this zombie. And she pulls over. And then he gets up and he's really shocked at what he's done, but the zombie seems to be dead at this point. And he says, "What happened to you?" And then he goes back to his own car, and he tries to use the phone again. There's still no signal, so he tries to start the car. But this is why this is why she was running at his own car because all those wild shots he was firing off. Oh, damn. Turns out he's hit his own car several times, so the engine is broken. That's terrible. And we know it's terrible cuz he says, "The [ __ ] is this?" >> Then he says, "Fuck." Then he says, "Well, [ __ ] it." Then he retrieves the package and then he sets out on foot to some some nearby lights. Um he's going to walk the rest of the way and this gives us our title slate for the movie. >> It's very funny because later someone says, "You got to be careful firing a gun near a car because you could shoot the engine. Yes. >> Yeah. Very funny. >> Very funny. So, um he's decided, yeah, he the only thing he can do is walk and there are some nearby lights and some nearby nearby buildings. Um so, he he walks off in that direction. It's some sort of like very remote farm. And unfortunately, it's surrounded by an electric fence. Um so, he carefully puts the package down on the other side of the fence and then he limbers up literally. He's kind of doing some stretches and he psyches himself up and then he goes to vault over the fence but he zaps himself on the leg and he says [ __ ] electricity. Anyway, we're done with that now. Can I Sorry. Can I just Can I just point out that within the next 5 minutes of the movie, you get to see that there isn't an electric fence around the entire perimeter. >> Is there not? I assumed it was around the entire perimeter. No, like not I don't want to jump too far ahead, but when he makes his escape from the farmhouse and tries to go through the padlocked gate on either side, it's a wooden fence. >> Oh, you might be right. >> You can electrify just >> walked He could have just walked, you know, maybe what 20 ft to his left and found the gate and then climbed over the gate. >> Is another idea. He could have maybe found a car and driven through the wooden part of that fence as opposed to the metal. That could also been a thing he could have done. >> That definitely didn't go unnoticed on my end. >> Nope. We'll get there. Um, so he's he's on the other side. He starts walking towards the a nearby farm building, but then he sees a dog that's running toward him. So he runs away into a barn and he shuts the door behind him and he climbs up a ladder and the dog just gets up. >> Yeah. Yeah. That bit we're there. The dog grabs his leg, but he manages to kick it off and escapes and he he's now safe. He's up the ladder and he says, "Learn to climb, bitch." And um then he pulls the ladder up behind him and um so I I thought what he was doing was cuz he he sees that that there is on the upstairs of the barn where he is there's a big open window type thing. Um and uh I and he starts moving the ladder and I thought well what he's doing right cuz he's not moving the ladder toward the open window. So I thought well he's he's probably going to do is that he's going to try and block the the entrance so the dog can't get out and around and he's just going to jump off the roof. Um because otherwise, you know, he'd be moving the ladder towards the the exit, which is what he needs to do. But no, he doesn't do that. He he throws the ladder at the dog >> and then he goes to then he goes to the window and then he says, "Oh, [ __ ] Ladder." >> Just to be clear for those who haven't seen this movie, right, he is in this he's on the the upper floor of the barn. The dog is on the lower one barking at him and he has a ladder that he got up with and he sees a window behind him. And so when I saw that with him in the film, I was like, "Right, so pull the ladder up and put it down through the window." But then he was like moving it in a way and I was like, "What is he doing?" And then he closed the barn door with the ladder at distance and I was like, "Okay, that was Yeah, that's clever. I might not even have thought of that myself." You know, good good job. >> And then he tosses the ladder at the dog and I was like, "Holy [ __ ] one step forward, 17 steps back." And then he goes, "Wait a minute, I need the ladder for the window." And I was like, "Oh. Of course, you [ __ ] [ __ ] Oh, read reading that and watching that was the worst thing ever. >> The uh the throwing the ladder at the dog was a real like like hitting a bunch of the wrong keys on a piano like all at once. Like it's just like what wait what are we doing here? >> Like it just it felt like a mean thing to do. Like cuz like it the dog does turn into a monster but not yet. >> Like right now the dog is just it's just defending the the land owner. Yeah. >> Yeah. Yeah. >> Yeah. And but don't don't forget this is >> so he could have just avoided the the cruelty to an animal by just like taking advantage of the fact that he already knew the window was on the other side of the barn. Like I mean it's been said before. It's just a baffling [ __ ] decision. I can't believe they did it that way. >> But let's not forget this is a horror comedy and he says suck ladder as he throws it at the dock. So they >> I've been trying to make a point of including all of his dialogue because it's very important. He like the actual line he says is try opening this with no thumbs. [ __ ] you. Why don't you suck on this ladder? And then then he does that. And then he goes and he realizes that he needs the ladder, but there there is a big hook that he could maybe get, but it's just out of his reach. And he says, "Fucking motherfucker." And then he jumps for it and then he grabs it and then it just detaches. And so he falls to the floor anyway. And you learn that, okay, stupid as it was that he he forgot a ladder might be useful in this situation. It's actually not even that high up. He didn't actually even need the ladder. He could have just like lent down over the edge and lowered himself and he'd have been fine. But then he says, "Ow." So we know that he's hurt. That's not going to make any difference anyway. Um, and he sits there sort of catching his breath for a bit, but then the dog's head, it bursts through the barn behind him and it almost bites him and he narrowly escapes. And he says, "Why are you so mean, man?" And the dog stops barking and he says, "You know what? [ __ ] you. But then the dog shoots tentacles out of his mouth as you do and and they grab him. I bet he his gun. >> Can you think of any other time those tentacles may have come in handy for that dog? >> Any other time? >> Like when he was maybe like the ladder or when he was chasing him or like Yeah. Any of those moments? Yeah. Crazy. >> Yes. But the infection hadn't spread that far. >> Oh god. Yeah. Got you. Frozen. It was frozen. >> It was frozen. Yeah. Um, >> is it is it okay to make a game reference at this point? >> I mean, I guess we'll be making arguments from adaptation, but sure, go ahead. >> Just just I mean, this is just a visual. Um, in the top floor of the barn, there are two first aid spray cans as a bit of Resident Evil candy. >> So, there you go, guys. Resident Evil movie. >> This is truly a Resident Evil film. >> Again, he turns to the camera, puts his thumbs up. He's like, "There you go. I got you guys. I got you." Yeah. >> Not like that Paul WS Anderson [ __ ] He treated you badly, but I got you. >> Yeah. >> Again, I'm just seeing a middle finger the entire time, but you know. >> Yep. I got that sense. And I don't even know the games very well. But um so he shoots the tentacle dog in the face and it seems to die. I don't think we see it again. So this time shooting it does kill it. Except the last person you shot who we thought was dead, that one's going to be back, but the dog's dead. Um and he says, "What the fuck?" So, he picks up his package and he walks off. He says, "That wasn't real. It wasn't real. I hate this." I I sympathize very much with all of that. That entire sequence can be reviewed in exactly the words that he used. Um, so he goes to the nearby farmhouse. The lights are on inside. Um, he tries the buzzer. He knocks the door. There's nobody in there. Nobody's answering. He sort of opens the door, still calling out, see if there's anyone home, but there isn't. Um, and he goes to use their phone, but he can't seem to get anybody on the other side of that. So he he tries um he just wanders around for a little bit. Um and the kitchen we see is an absolute mess. Everything else is really well put together, but the kitchen seems to have been the sight of a recent kathuffle. And um there's stuff lying all over the place. So he checks his gun and he ejects the magazine and he sees there are still four rounds left in it. I don't know what the average capacity for a policeman's little gun is, but he shot like 15 rounds so far. There's still four left. So, gun experts can tell me whether or not that's accurate. Um, but then he spots a big shotgun on the wall and he says, "Hell yeah." So, he grabs the big shotgun and it's heavy. He says, "It's heavy." And then he goes looking for some bullets for it or some shells. Um, I remember doing this in Resident Evil 9. It was my one of my many least favorite parts of the game, but he finds shells much more quickly than I managed to. So, that's an improvement over that game. Um, he he takes a quick pause because remember he's on a time limit, right? He's got to get there and also he's being chased by monsters. So obviously he goes to the fridge and he gets some milk and some cereal. So he has a little he has a little munch on some cereal. Um and then he considers the phone on the wall and he tries the phone and he calls his girlfriend but it goes to voicemail and he says he's in a [ __ ] up situation. He can't contact the police. He asks her to call him back. It's an emergency and he says, "I love you." Um so then he goes upstairs and uh he finds a cupboard. He finds in that cupboard there's an old typewriter. >> And he says, "Fuck." And he turns around and that's it. >> So technically if ever he dies now, we'll come back to this room. Is that how that works? >> Yeah. >> Okay. >> I think that's how it works. >> He didn't he didn't type in the typewriter. So >> what a [ __ ] idiot. I don't think he ever came across as they might have added this in like a re-shoot. I don't know. The way that it was shot. >> So this odd >> uh there's an interview I saw. It's It's not included in anything I'm going to show you later, but Zack Creger says that was one of the most like important ones to get right and that they did it quite a few times. And even the actor was like, "Yeah, I didn't know why he was so obsessed with that one." He's like, "You just got to get it right. You have to get it right." >> I don't really know. >> I Sorry. I I just don't I don't get like when I was listening to it I was just like what is he he made it it seemed more so about like it didn't it didn't come across to me like it was specifically like he's got to get the reference right. It felt more so like he was talking about lighting or something but it was just really weird. >> Yeah. I I think I know the interview you're referring to and um to me it came across like he was so desperate to win the fans back over that he effectively made up a story. To me it didn't come across as genuine. >> Yeah. >> He starts he starts saying that he went back a week later >> to reshoot it. He was like, "Oh my god, it's not right. I need to go back." And a week later he and a whole camera crew went back to shoot this totally inconsequential shot of a typewriter. And the actor goes, "Oh, yeah. I saw when you did that and I thought that was weird." Yeah. >> And it just that that whole thing comes across as he's lying through his teeth. He's trying desperately to get the fans on board. >> But it's one of those things that you look at and you kind of think you say it's so important to get it right. I don't know how you get that even wrong. All he does he literally you open a door, there is a typewriter, the character says [ __ ] and leaves. >> Yeah. >> What go wrong about that shot? In the in the games, you encounter typewriters in all sorts of lighting situations. So, I don't see why a particular lighting setup is important for, you know, the typewriter reveal. It's such a hyper amount of focus for such a superficial detail. Yeah. Anyway, well, that makes it a 10 out of 10 Resident Evil adaptation. So, we can move on now. He he goes to a bedroom and he finds a box of shells with a shotgun. He says, "Fuck yeah." Then he looks out the window, but oh dear, the zombie lady from earlier is now running toward the house. So, he says, "What the fuck?" And then he starts panicking and he's trying to load the shotgun. Um, and then he gets jump scared by the phone that rings, but he ignores it. Uh, which is Yeah. Um, and then he gets attacked by a different older zombie lady, the grandma zombie. And, uh, he grabs his pistol, he screams like a girl, he shoots it in the head, he makes some funny noises. Um, the phone, meanwhile, has gone to voicemail, and you can hear it's his girlfriend. Um, and you would think, well, this is your way out. The only way you can get anyone to know what's going on here is if you pick up that phone, he just ignores it. And I think the film's excuse is that he can hear the other zombie lady downstairs like rumaging around. >> But he's got quite a bit of time. Um, and instead of making the bee life of the phone and like picking it up, even just leaving the receiver upended so he can, you know, speak and shoot if needs be, he just ignores the phone. His girlfriend says, you like, "Hey, I got my call from my boyfriend. You there? Brian, you there?" and he's just sitting there doing [ __ ] all listening to the zombie downstairs. Um, >> no, it's his salvation that phone. So, it's it's frustrating considering that's all he's thinking about that it's not balanced in any way. It's going to get worse as the scene goes on. >> Um, but >> uh I just wanted to mention, by the way, cuz they do show the the little portrait as he leaves the house later that this it's it's not a grand is a grandpa and the lady is the wife. I think those are the that's the family, if you will. >> Yeah, I got you. >> And he was just chilling in that room. I do like the way that it was shot with like the camera just show sort of following the sounds downstairs that was kind of cool but yeah everything that was just said it's just yeah like >> the part of the trailer I thought had potential I liked the idea of with no context you but except that something's very very wrong seeing this like deranged woman just sprinting toward the house >> and then just gradually getting more tense and being like she is she she's not coming for me is she coming for me and then you know the like you said a shot of following her through all the sound. I was like, "Yeah, that sounded really cool and and could work in a horror movie." But at this point, I was already like, "God, this is so [ __ ] goofy." Like, it's hard for me to care, >> right? >> I think like well into this house scene too, I was still thinking about throwing the ladder at the dog. Like my brain was mad at that. >> It It took me a while to stop thinking about how [ __ ] annoying that was. And I was just like, "Fuck, there's like there's [ __ ] happening here." Like the shotgun on the wall and ammo. It's just like I want to be invested, but I can't stop thinking about that [ __ ] ladder scene. >> Yeah. Well, eventually the uh the lady zombie from earlier has gained entry to the house, gets up the stairs, bursts into the room, and he blows her head off with a shotgun. And keep in mind, the girlfriend on is still on the phone at this point, and you can still hear the voicemail. It's still going, still telling him to pick the phone up. Um but instead he sits there and he watches the blood from the woman zombie sort of start slowly pulling out. Then he notices some tentacles emerging from the severed head or from the neck where the head from whence the whence the head head was severed. And um they they seem to be reaching toward the older zombie corpse and uh he's just in there very you watching this as it very slowly happens. And he says interesting jeez that's is yeah phone's still going. Yeah. >> Don't you I mean, didn't you find like his reaction felt >> inc like it felt like a different character from the version of this person we've seen? Cuz this is a guy who got nauseous walking through a hospital and yet here we are and he's watching tentacles merge between two corpses and he just sits there and goes, "Well, that's interesting." >> Well, there's sort of three different things that play because that's one of them. Absolutely. But then a defense for his earlier inaction could also be, well, he's really just terrified and so he's kind of stunlocked by by the gore. But then this scene kind of breaks both of those earlier ones by having him watch the gore but not be terrified of it because he then says, "Ah, interesting. Geez." As though he's kind of just morbidly fascinated by it as opposed to scared of it. He's not really stunned into inaction here. >> Yeah. I I think he's just like most of the time just being used as a camera for the audience. >> Like he can't just be scared and repulsed and run away. We got to see him react to it because the audience has to see it. But we can [ __ ] there's this thing in film making where you can just show the [ __ ] even though the character ran the [ __ ] off already. He never does that. He's got to watch everything like an idiot like like a slack jawed [ __ ] Yeah, I mean he continues being that. Sorry, Josh. >> It is No, it's it is possible to have to do comedy that doesn't come at expense of at the expense of the horror. >> Um, but this this movie is so fixated on undercutting every almost every scary moment with some kind of like inversion in terms of dialogue >> where like he like he can't just stare in horror at the tentacles. he has to like comment on it like oh wow fascinating like I mean that it is that that is played for comedy and it's it's just annoying to watch. It's just it's not funny. It didn't get a laugh out of me. This movie did get some laughs out of me here and there but that wasn't one of them. >> It was remarkable to me how much the horror worked in Shaun of the Dead. >> That film was extremely funny. Yeah, >> but like when when his mom gets back up, for example, when I was a kid, that [ __ ] like I was locked into the screen of just I thought we were laughing in this movie. Okay. >> I think I think if you go if you go back to the moment where um Liz is talking to Sha about his mom, you know, after she's died and after the after David has tried to shoot her with the Winchester. That that's where the tone completely shifts in that film. And it's, you know, they they know when to park the comedy. They know when to bring up the stakes. This movie >> doesn't. It undermines every attempt. Any moment they have to to bring up the tension, it's immediately undermined by this awful attempt at humor. It just does not work. >> Yeah, >> it does not. But um so he just sits there watching these tentacles. Eventually the girlfriend gives up and hangs up the phone. Um, he watches the tentacles as they sort of they grab the tentacles from the old zombie sort of fuse with the tentacles from the lady zombie. They start pulling the corpses together and they start weirdly fusing at the the neck and they start spuring out and he says, "Oh man." Then he leaves. Um, so he gets up, he he runs down the stairs. He has the wherewithal to grab some keys. Um, he doesn't think to maybe use the downstairs phone to call a girlfriend back. He just grabs the keys, finds the farm jeep. I don't know what brand of vehicle it is. I'm just going to call it the Jeep. Um, he gets in, he turns it on, he looks out the window and oh dear, the gate is padlocked. So, he gets out again and he runs toward the padlock saying, "Fuck." And he tries the keys that he's picked up, but none of them seem to work. And so, he says, "Fuck." Um, he loads the shotgun then and he aims the shotgun at the padlock and he shoots it, but nothing happens because the padlock is indestructible. And that's the reference 10 out of 10 video game adaptation. So, he gets back into the Jeep and he says, "Fuck again." Um, he straps his package into this the passenger seat. And so, uh, he he then looks back to the farmhouse door and something in there turns out the lights and then some limbs, lots of weird disconnected seeming limbs start grabbing at the edges of the door and he says, "Nope." So, he drives the Jeep rather than at the wooden stuff around the gate. He drives the Jeep at the big old indestructible iron gate. Um, and even driving the jeep at the padlock doesn't really break it. Uh, so he says, "Fuck." >> I suppose I at least appreciate that as like a cuz it feels like in so many movies it explodes when it gets hit. It's kind of nice that it [ __ ] it up even though he probably, you know, should have. I mean, cuz Yeah, cuz he shoots it and that doesn't break it, which is like, yep, that's that's, you know, that's chill. And then driving it into it, it breaks. It's like that's kind of a good consequence, but it would have been better if you just didn't drive into it and you drove you drove around it. >> I thought it was a [ __ ] [ __ ] portraying that when we've already seen there's just way better options on the estate than [ __ ] that. >> Yeah. >> I've always been curious about the actual physics of like ramming a locked gate like cuz it's such a movie thing to do that. A car ramming open a gate that's locked. Yeah. >> You know, it's like Yeah, that wouldn't work. It it's not like because I mean in movies it you know blows apart and sparks and stuff but also it's like >> y there are many ways it could prevent him from being able to break it open but it does it in such a way that he loses the truck or whatever >> which bothers me as well. Okay. >> The key dropping down cuz the key was in the uh in the uh the [ __ ] is the thing that blocks the sun? What's that called? >> The thing that blocks the sun >> in the car. The the flappy thing. You know the Yeah. I don't know what that's >> Yeah, cuz you pull that that like and then that reveals the key for the uh for the I've never >> It's a video gamey ass. >> I don't know if you knew that. It was from the video game if you >> That's right. Yes. It's from It's from Resident Evil made by the big fan of Resident Evil, Mr. Kger. >> Hell yeah. By Oh, yeah. So, having uh lost the car, he then runs off down the road and then we sort of cut a little bit in time and space and he's still wandering down the road and he asks himself, he says, you know, what am I doing here? I'm so [ __ ] My girlfriend was right. I should have gone at home. But instead, I'm freezing my ass off getting chased by crazy ass monster people. That is more or less a direct quote. Um, he doesn't even seem that scared of it. I don't think that's the sort of language you would use if you were particularly scared of those crazy ass monster people, but never mind. At the end of the road, there is a big dark tunnel. On that note, I do think that that's the conflict this whole film has to deal with because he is clearly not great with major responsibility. He's not very assertive. He's also squeamish. That's like the character, but then he's also got to be the driving force protagonist in a comedy. Like, so it constantly has to have him like like borderline primarily comedy. So, he has to be funny. He has to make comments that make us all go he like, "Ah, [ __ ] this." Or, "What the [ __ ] is going on?" and all ase creepy monsters. Damn it. I can't which I don't think is aligned with how he's introduced at all. Um no, >> it just it just that I never got invested in the character. Like I said, he felt like a sock puppet for meta like pandering. Like, oh, this is how I would act in this situation. Oh, he's just like a video game character. Oh, he's, you know, all these different things. But it's like, yeah, but his stock characteristics don't match any of these goals. >> They do not. Um, but anyway, so he's now in a big old evil dark tunnel and uh he walks around. There's loads of abandoned cars, but there's no people around anywhere. Um, and at the end, well, not at the end, in the middle of the tunnel, but blocking the tunnel is, um, an abandoned motor home, an RV, and he say he can't get around it. It's blocking the tunnel totally. So, he says, "Fuck." He tries to find a way around the motor home. Um, and he finds the door cuz he thinks, "Well, maybe I can go through it and get out the other side." And he enters it. and there still there seems to be nobody else around. Um he tries to open the the door on the other side, but that that's jammed. So he can't do that. So then he has to go deeper into the RV. Um and he hears a noise coming from further in though. So oh dear, he's scared. So he raises the shotgun and he proceeds cautiously toward the back door of the RV RV. Um he steps on a child's squeaky toy. Um then he hears more noises and they seem to be coming from like the bathroom door to the side. Um, and the piano the piano is kind of doing a little one note thing that gets steadily faster and faster. So, we get tenser and tenser and it's really cool and it's the only thing in the movie's music that I can even half remember. And he he he approaches it with the gun raised and he opens the door and inside though there's what seems to be a perfectly normal young girl. So, he puts the shotgun down because, you know, encountering perfectly normal people who turn out to be evil zombie creatures is not something he's done so far in this film. Oh, even even uh Grace Randolph said, "Why didn't he crawl under the I watched her review. There's one part that's funny, but the rest of it was kind of normal." She really loved it, but she was like, "Why didn't he crawl under the RV?" >> I did. There was actually there's a shot even when he's considering it. I just assumed that's what he was going to do. >> Yeah. >> Um but no, >> even Fringy thought he would call on >> I actually didn't when I was watching it. I thought he'd climb over it. >> Oh, that's another option. Yeah. There are other things he could have done. Just a few. >> Yeah. You climb over one of the surrounding cars and squeeze through somehow. You don't have to go through it. >> But he does cuz if he didn't go through it, then we wouldn't have this next wonderful scene. So, um he puts the gun down. He tries to console this little girl. You can't see her face initially cuz the movie's going to do a little subversion where you see her face and it then, oh no, she is normal after all. But then you look down, she's definitely not. So, um she she seems to be normal. She says, "Help me." And then he looks down and she finds >> help me. Help me. >> I mean, his pain, his pain. He looks down there and he finds that her foot has turned into tentacles and the tentacles are slowly spreading. And she says, "My mom bit me on the foot and then I hid in here and I don't know where my mom's gone and my foot hurts." And Brian says, "Well, I'm I'm going to get you out of here. Don't you know, just be just be calm. Be calm. I I'll get you out." And she reaches up to him and she's sort of pleading and he says, "Okay, here we go." and he approaches and he goes to goes to lift her up and ah the tentacles of the foot tentacles they attack him. Um and they do so seemingly against her will cuz she like she's able to still speak and she's like what's going on? What am I doing? What's happened to my foot? etc. >> Any rule we've had up to this point gets completely thrown out with her. She's she's just completely different and new in how she operates. >> To the point where you think, well, does that mean everybody else was infected by not being B? Is there some other mode of transmission that the movie's just never really going to tell us about? >> Um, but it never does tell us about it. So, we kind of assume everybody else was bitten. It's just that the rules are very inconsistent. Um, so he um he uh he falls back falls back into the floor as the tentacles are sort of grabbing at him and um and uh she screams, "Help me, help me, help me." But then her face explodes and she becomes a demogorgan and um it goes to bite him and it does it bites him on the arm and uh then he shoots his head off >> and then he kicks his way out the back of the RV. >> This was the one laugh uh I got that doesn't belong to the film because I watched something else in my head. When he when she revealed her foot, I imagined a version where the second he saw that he went, "Oh." and then backed up and just shot her head off with the shotgun like and I like started laughing at that happening would be, you know, an absurdest [ __ ] crazy horror comedy. I feel like that would be really fun. But now we got >> would have been a more video gamey thing to do as well. That's what I would have done in that situation. Um, >> what I find what I find to be sorry, I'll just say what I find to be really interesting, this happens a few times in the movie where they use the the the view of the camera to kind of cheat what the view of the character is because there's no way that he wouldn't have seen like those tentacles wrapping around the toilet. >> Like it's literally from where he stood, that's going to be one of the first things you see. Um, and they do the same thing earlier in the movie with the sheriff. You know, when he pulls over Brian, he doesn't notice the zombie woman next to Brian in the car until he points her out, even though you would definitely be able to see that, but the camera is saying, "No, no, no. The like the character can't see this yet." >> Um, it it's just again, it's just continuing incompetence on the on the part of both what the movie is trying to show us and how the character is reacting to the situation he's in. >> Yeah. >> Yeah. It's like that thing where the main character can only see what the audience sees. that I think that's a really broad problem with a lot of movies. >> Mhm. >> And I think we we start to see more contradictions with >> Brian's capabilities with the gun because throughout this movie we have running jokes about how he's rubbish with guns. He's not a gun guy. He doesn't even know where the safety is. And yet he's now clocked two perfect head shot with that shotgun. He >> one shots the demogorgon girl. So that's impressive. >> And the um and the pedestrian that runs at him >> in the house. Yeah. Yeah. >> Um, also inappropriate reactions came up there as well. So the he kicks his way out of the back of the RV and he walks off and he says, "I didn't just shoot a little girl in the face. I like kids." So that's great. >> I've seen people describe that as a that just happened uh sort of comment on blowing the the head off an infected child and I was just like, "Yeah, that's this movie. That's >> it needs to be making sure it's it's in on the joke." You know, >> I was going to say, keep in mind, this is the same character who's reeling with possibly being a father and he has no reaction to killing a child. >> I would I would rather see him like devastated for a beat there, >> you know? >> Just stand there in silence for a few seconds, you know? >> Yeah. Yeah. >> Silence is an option. >> No. And no dialogue like it just play it just on like emotion and devastation and then he just moves on. That would have been better, >> but instead I that I mean they have to turn that into a [ __ ] comedy beat as well. >> Like I said, to me it's it's it's this infection that's in Hollywood of like we're with you audience. Like we we're above it all. Like we know what's going on and we can make something out of it. We're with you. We're watching this movie with you kind of. Isn't that crazy? It's almost a lack of I almost feel like it's a lack of trust in the audience, you know, like we >> filmmakers don't they don't trust that an audience can sit with a moment for for long enough and so it has to it has to come with a with a comedic >> beat talking about like it's the same thing with the comic book stuff or any given source material that they consider themselves above. They're like this is this is kind of absurd and ridiculous and we're with you on that audience. The audience is sitting there like what do you mean? like this was >> we don't need that. We don't need you commenting on how crazy this situation is. We're immersed. Like we're we're here for this reason. We chose this IP. You have too. Like why are we do why are we doing the thing of like that was crazy that just happened. Wow. That's wacky. Oh [ __ ] >> Okay. and he's doing it to a kid as well, which is, as we mentioned, is supposed to be really is the thematic conflict and through line in the film. But it's also something that you don't see all that often in in horror movies is is the infliction of gore upon children because that's generally understood to be another level of of horror that a lot of movies would wouldn't even go in for because it's it's just one step too far. Doing doing evil, gory [ __ ] to adults is one thing. Doing it to kids is another. or we've just blown the head off a young girl, which um is itself conceptually is slightly more like horrifying than than anybody else you shot so far has probably the least appropriate reaction to that. But we're also going to go, you know, we're going to really double down on that. We're going to be doing horrifically gory things to babies by the end of this film. >> But the movie doesn't commit even to that really as a horror. It's like you're not allowed to feel the horror of the thing because you have to quip your way around it. It's kind of an insecurity. Yeah. Okay, that is really kind of bleak and terrifying. So, let's just lighten the mood a little bit. We don't want the audience feeling sad about this. Um, it's it's one I mean it kind of is a very close analog to like I don't know maybe shooting a child and then later on saying it's okay. I missed all of her vitals. So, it's not really dead. It's like okay, we did a bad thing. It's not that bad. Don't worry. >> Don't evoke that. >> The head's gone but we missed all the vital orc. The the the one little thing I liked about that was lingering on like his ears ringing and just be being frozen in place like just what the [ __ ] just happened, but then they have to undercut it with the bit where he walks out after and says the thing. >> Yeah. >> Have we um have we come to the part where he reacts to being bitten? >> That's pretty much now, right? So he walks out um and he and he notes his arm and he says, "Oh man, she really got me." Because it's stinging a bit. This is after he was informed that a bite gets you [ __ ] He's not panicking. He's just like, "That was annoying." And he's like, "What?" >> I I thought I'd missed or invented a scene in my head. I was like, "Didn't >> didn't she just say that she turned into a horrifying monster cuz she was bitten." >> Can you chat, can you believe this film is the result of having removed loads of jokes? >> Yeah, that was unbelievable to to read that. I remember I read that before I saw the movie. I'm like, "Okay, good." And then I saw the movie just like Jesus Christ, this is like this is like comedy is it feels like I would actually describe this as a comedy horror, not a horror comedy. That's what it feels like to me. >> Yeah. And I also this this is another part of Zack Creger's marketing campaign which I know we'll get to in a bit that I just didn't believe because as someone who along with like Jay Lomb went through the leaked script. >> This is there's not a lot missing from this. This is this is almost one for one script. So >> what did he remove the jokes on the script as well as he was going? Like I I this is just another thing he said where he's trying to you know they're trying to preempt the audience. I mean it very much felt like damage control to me. It wasn't it wasn't uh I don't think it was a genuine thing he was saying, you know. >> Yeah. >> Yeah. So, um he leaves the tunnel and um he goes down a little further up the road and um and he looks up ahead and there seems to be a car driving toward him. So, he's excited cuz there's help coming, but then he hears a noise behind him and he starts running, dropping most of his shotgun shells as he goes. Um and the noise is getting closer and he looks around and he looks sort of into the woods beside him and there's there's this weird mutant creature. It sort of combates the conglomeration zombie again. It's composed of all of these many many corpses and it seems to be sort of weirdly rolling its way through the the woods parallel to him. Um, and he sort of he he then tries to sort of I don't if he actually tries necessarily to shoot his shotgun, but he kind of accidentally shoots the shotgun and he falls over. Um, which is bad cuz the the horrible zombie wheel creature is it's like the aisle of man flag but with extra limbs. Um and um it's coming at him, but then uh just as all things look dark and bleak, the the car stops and someone from the car gets out and it's it's a fierce woman whose name is Maxine and her male sidekick who I don't think is ever named in the film. And um Maxine, she shoots the creature. >> You could summarize these as competent gun lady and [ __ ] fat man. competent guy. >> Competent until the point. >> She She is absolutely competent until she's just out of the film. That's that's that's what happens. >> I do genu like when I when >> Sorry. No, sorry. I was I was going to say fun fact in the script uh Maxine is Max a man and the guy the fat big fat guy was a chick >> and at the last minute m I guess when they were filming they this is one of the like one of the only changes from the script I I guess at the last second Zack Zack Creger was like you know we need to make the big fat dude a girl and like the more the fat dude talks I we make we need to make the we need to make the girl a fat dude. And I think the more the fat guy talks and the more you see how uh he is as a character, you start to uh realize why because if this was a chick, I think he would have got a lot of flack for that. And if Max and if Maxine was still Max, people would like I think it's like it's almost like spiteful. It's like, god forbid we have any male character who is close to being any of the characters from the original like from the source material. Like god forbid we have a Chris Redfield type in the [ __ ] film. >> Yeah. >> So, we got to make it a chick. >> Oh, she she felt like overcompensation to me. Like she she's like, you know, got a stern face. She doesn't blink when she fires a gun sort of thing. She'll just take him out. Barely says anything. She's got a cool exterior. >> Yeah. >> Incredibly stupid thing that she does. Yeah. Yeah. No, and that's the thing. It's uh once she's there's no room for her in the story, they just boot her. And I was just like, what was that? There wasn't even a character. It was just, oh wow, she's awesome with a gun. >> They keep they have several lines between them about how awesome she is. It's it's so embarrassing. >> Oh god, that that moment is just I know we're not there yet, but [ __ ] me. That that moment in the car is just >> awful. I mean, all I was going to say there really quickly, uh, really quickly is like a weird, >> I don't know, like how the the commentary in my head works. When she mysteriously exit the movie, I I kind of imagined the writer almost being like, uh, there's a scene in Montipython and the Holy Grail where suddenly the animator has a heart attack. >> And in my mind, I kind of I tried to like make it funny for myself. So, I was like thinking to myself, I wonder if the writer had a heart attack and she just disappeared from the script. because it's that it's that same like inexplicably bad >> same low key problem. She was going a bit like a too bad out of the movie. >> On the scene on the scene where he's just coming out of the tunnel um something before the car arrives, something that really got on my nerves was uh when he drops all of his shotgun shells and uh I mean this is before we know that he's about to get the machine gun in a very video gamey sort of way again. and like and before we know the car is even going to arrive and it's just I feel like that's supposed to be a beat where it's just like oh no he lost all his shotgun shells but it's like it just it's just frustrating. It's like a come on dude how [ __ ] stupid are you? Like just don't don't let him fall out of your pocket. Like how [ __ ] hard is it? >> Um that that really annoyed me. That was just another moment of just like incompetence. That was a point where it's just like, okay, this that that was a that was a >> that felt like a significant point for me where it's just like this character is so stupid. >> I I couldn't help but question why he didn't reload the gun once he had finished with the girl in the trailer cuz he had plenty of time when he comes out of the tunnel >> to the shotgun. >> He had to do his >> Exactly. And it's like, oh no, but the again the defense of this movie will be Yeah, but he's meant to be an idiot. >> Yeah. Well, there's another element of that as well, which is that you're right. That has been the defense is that well, he's incompetent because he's just a courier. Like he he has to behave stupidly because he's a normal person in a video game scenario. Now, we're all saying things like, "Why didn't you just reload after the tunnel?" Because, you know, though we're also normal people who've not been in this scenario, we've played lots of video games and that, you know, it can have some transferable skills and you learn to do certain things. The thing is, he's also played loads of video games. So, he has the exact same amount of knowledge as all of us do of the situation that he's in. Um, video games are a thing in his universe. He has meta knowledge, just as we've all probably picked up passive tips and tricks for playing them. He has, too. >> I hesitate to say this. We'll obviously get there, but you know, chat, they make a point that part of his ability to survive is due to his video game history. He makes a celebratory aspect of this. He's like, "Yay, video games. We we'll get there." >> There is there is also an exchange with the uh the fat stupid man in the car where they reference video games and it's I the way that I interpreted it once we get there. I don't know if anyone will agree or disagree with me. It came across like another one of these like middle fingers. It was just there's like a shrug of like oh [ __ ] video games. >> Yeah. Almost like disparaging towards video games. >> Yeah. Yeah. It felt it felt like oh god, you know, not those. >> Yeah. Um, another thing I want to mention regarding ammo is I can't remember what it was that made me think this. It might have been something Zach said or some commentary on it, but it felt like counting the exact amount of ammo that he has in every moment was going to be a thing >> where she, okay, he's got this >> he's got this many bullets left. Okay, he just he he spent two shots on that guy. He's got this many bullets left. But like the what it comes down to when you watch it, it's just like, "Oh, he just wasted a whole clip on that one guy." So, okay, that's one clip gone. Or he lost all his [ __ ] ammo here cuz he dropped it all. Okay, he's got like zero bullets left except for the two shells. I guess he's got his shotgun. >> Like I I wanted to be counting individual rounds cuz I thought he was going to be way more competent than he ended up being. That was a disappointing thing. That's marketing and you did hear it from uh if not him, one of the other people involved in the film and now it's just being sort of regurgitated in this film. Whenever it matters how much ammo he has, the film will just show you explicitly like trying to keep count. Like most of the time it's pointless because either he drops a whole bunch of the shotgun shells or he just fires an entire magazine like a full like you know like an SMG. It's not Yeah. It's not it's it's it's marketing. >> Yeah. Yeah. But it's probably I said clip instead of magazine. I meant to say magazine. >> No, no, no, no, no, no. You were remaining loyal and faithful to OG Resident Evil. >> That was the correct >> I guess they do call them clips. That's true. Yeah, in the games. Sometimes. >> Sometimes. >> Sometimes. So, um, this is we're coming sort of we're like midway through the second third of the film at this point. Now people who are let's say more positively predisposed toward this film that I have seen reacting to this film have said yeah you know the writing does go downhill as you get toward the end of the film. So just keep that in mind cuz I think you know we we've sort of gone through the first half slightly more than half maybe of the film at this point. Writing hasn't been particularly good uh yet up until this point. This is the part where even people who kind of like the film think that the film starts to go off the rails a little bit now. So, uh, let's see in what manner this occurs. Um, so Maxine, she shoots the the island of M flag and, uh, then she suggests that they also shoot Brian, but, um, but then the the the fat man says, "No, he's he's got the bag. He's got the bag and we need the bag." Um, and so um, the fat man demands the bag off of him and he says, "Give the bag or have Maxine shoot you." And Brian asks, "Why do you keep having to why do you keep asking Maxine to shoot me?" That's funny. That's why that that line is there. >> This conversation I I really felt I was like, "Fuck, they wrote this fast." Like this whole movie. >> It felt I I could believe that they wrote this in like one sort of Skype call between the two of them just just messing around cuz this felt just so [ __ ] weird and and backward. Even recorded shittily uh in the car. >> Um almost like it could be a re-shoot to connect more, I guess. I don't know. But it it it just stood out to me. Uh, this film's not. >> The lighting is really bad in the car. Like, it looks really oddly digital compared to the rest of the film. I don't know. It's like he was like CGI inserted into the scene. >> Um, so he got I always wondered whether this was kind of like an apologetic meta not any because like he starts going the fat man starts going into like a classic video game exposition sequence. Um, so, um, Brian, uh, like he he still has the package and and the fat man says, "You've got no idea what you have there." So, Brian goes to open it and the fat man says, "No, don't." And then he says, "I work for Umbrella. We were contracted by the government, too." But then Maxine kind of shushes him. And so the fat man says, "We were contracted by the government for many reasons. They're all classified." Um, and he has to kind of speedrun the rest of the exposition as he says they created a substance that can instantaneously transform any organism into a hyper evolved version of itself. And Brian asks if that's what he's carrying. Um, if it's the cause of all this [ __ ] that's been happening. And the fat man says, "No, that's just something that got out of control back at the lab. What you've got is a neutralizing base that's going to allow us to complete the antidote. It is the last remaining puzzle piece for the cure." And quite correctly, Brian then says, "Why the hell would I have been allowed to transport something that important?" >> And Fat Man says, "Well, it wasn't an emergency when we ordered it cuz we already had some." >> It is entirely um they knew this would be a problem and then they were just like, "Well, it just is that way. That is the way that it is." >> Like, oh, >> can I can I be I'm sorry to be a pain. Can we come back to what he says about the virus when he says it it's a substance that almost instantaneously transforms any organism into a hyper evolved version of itself? >> Does anyone else just just get the vibe of oh this is just a a [ __ ] do whatever you want kind of virus >> 100%. >> And also it's it's also incorrect because a they're not hyper evolved. They're just weird [ __ ] up tentacle creatures. Uh the other one being almost instantaneously when as we as we come to find out Brian he's he's going like he's he doesn't seem to have any reaction to the virus for quite some time. >> So and and I think one thing to to really stress here is >> they do not mention what the virus is. So, if you think this is the T- virus or any former Resident Evil related virus, you're deeply mistaken because the only reference you've ever heard of this being the T- virus has come from the marketing for the movie and not the movie itself. Yeah, that um like not the T- virus, but something like like I I always I keep thinking of Resident Evil 5, that guy, you know, the the boat boss or that that that weird looking Boros little guy who injects himself and he turns into the the sea monster thing. I feel like it's like a virus kind of like that where it just turns you into this random gross thing. >> Yes, but that's that's just an argument from adaptation. So, if you don't do that, then the movie's really good. And >> that is funny, right? Like you cannot judge this movie uh based on the games like oh okay but a lot of people are praising it based on the games. So >> weird unfair doesn't it? >> But this is how these meta conversations occur, right? You know we've seen it with other franchises um over the last few years where if you want to be negative, oh then don't don't relate it to Resident Evil, but if you want to be positive, oh then yes, of course it's the best Resident Evil movie ever made. Um, it it's just it's such a lame like baseless argument that people are having where they're trying to, you know, I mean, and I I know we're not talking the the the references in the adaptation section yet, but the the clutching at straws that fans have have desperately tried to do to kind of make this relate to a video game adaptation and even a, you know, a Resident Evil adaptation is it's really piss poor. Like there is virtually nothing in this movie that would even warrant trying to connect the dots here. And yet I think because of the PR, because of the marketing, people have had that embedded in their heads that, oh, this must be a game reference. This must be this, this must be this, when nine times out of 10, it's it's just a generic creature feature that just happens to have Resident Evil slapped on the title. >> True. So, um, the fat man says, um, or that we used to have a supply of the cure, but then a technician compromised the supply and Brian says, "What? What did they do? Did they drop it?" The fat man says, "It doesn't matter that they dropped it. Accidents happen. Could have happened to anyone. It's slippery in the lab." And Brian says, "It was you, wasn't it?" >> So, that's good. Uh, I I haven't done many of these comparisons at all either. Um, because I I'm not hugely familiar with them. But from what I remember, um, that's a beat, isn't it, from the the first Ma Java vision movie where a technician knocks they knock a little like capsule of T- virus off the desk and that causes an outbreak. >> Can I Can I raise my hand? >> Deliberately shattered there. >> Yeah, Spence Spence actually throws it into the lab and it and it shuts. He tossed it because he's he's trying to sabotage the whole system, but then he got hit with the the gas when he was on his the the transport back up to the top, right? And that's when they find him. >> That would be funny if it was just like upright on the edge of a desk and someone just knocks it over like oops. That's like that Jurassic Park movie with a [ __ ] Snickers bar keeps >> rapper. >> Yeah, the rapper. Yeah, >> I was as I was going through this movie just sitting there thinking I I just I just have this premonition that in 5 years time the Milovich movies will still be what people associate Resident Evil with and not this one. Um it's what I will associate Resident Evil adaptations with. Um they're actually funny which helps even if they don't always mean to be. Um >> so having established that uh the fat man is the technician who because it was slippery in the lab dropped the only supply of the cure they had. Um he says that what's important is that all the [ __ ] that's happening to the town that that's all just happened just within the last couple of hours. Think about what would happen if it were to spread to the entire world. That's why we have to get this sample to the lab at the top of that big skyscraper over here. And the camera pans around in the car and they're now basically out Raccoon City. Um he says they got an entire team on the top floor of Raccoon City General Hospital. They will finish the cure. They'll have it ready for the National Guard when they arrive cuz they're always they're already on their way. And then he tells Maxine to drive and Maxine says, "Shut the [ __ ] up." Wonderful character. Um so they continue driving and uh and Brian asks what happens to people when they get bit like how long do they have? But before um an any answer can be profered for that, which is good because otherwise the movie would reveal how inconsistent he is. They get interrupted by there's a huge horde of zombies and they chase a woman down the street. So, um this is where Maxine exits the film. Maxi, they stop the car. Maxine gets out and she just walks off down the road shooting zombies as she goes. And Brian says, "Holy [ __ ] she's really good at this." And the fat man says, "Yeah, that was [ __ ] cool." That's the actual dialogue. Um, but then they continue watching as Maxine just walks out of the movie. She just goes off. >> I think she walked out of and then despawned. Unfortunately, >> that seems to be what happened. >> I mean, that's a good way of describing her cuz like what the [ __ ] was that? Why'd she do that? >> I guess she saw something, >> you know. >> Well, alleyway. >> It's like maybe I guess you could say like she's saving the person, but she that person is probably already bit. So it's like >> well the part is they've already bit but also she is carrying the cure for the thing that bit the person they have. They've just finished an exposition scene where they tell us that the cure is by far the most important single item in the entire universe which she is aware of and she is tasked to protect. If they can't get this to the hospital, the world ends. We just had a scene where they say explicitly that. And so she sees a woman she doesn't even know running down the street and she just she walks off. She just leaves and then she gets like she kills them all. She turns left. She goes behind a car and you never see her alive again. And it gets even worse when you realize that she's got the keys to the car on her. >> But the main character said that she's really cool and the fat guy said she was cool as well. >> This is true. >> Did you consider this in your analysis or did you did you forget that? >> Are you lying? Did you lie again? Wow. >> I think I might have lied. I'm a dirty liar. Nothing I say can be trusted ever again. Um, then we get another comedic beat because we haven't had enough of those at the moment where um Brian and the fat man are in the car and um Brian says, "Does she just [ __ ] leave us?" And the fat man says, "Ah, it's probably fine. We'll just wait." So, they continue waiting. And then Maxine just doesn't come back. And the fat man says, "Well, let's go then." And he says, "You've got a responsibility. We've got to keep moving forward. It's what she would have wanted." And Brian says, "Why are you talking about her like she's dead? We should give her a beat. Jesus." So, they give her a beat. And then Brian says, "Yeah, okay. We should go. It's what she would have wanted." Um, funny. So, uh, the fat man gets into the driver's seat, but then, oh dear, there are no car keys because Maxine took the car keys with her when she walked out of the film. And, um, so now one of them is going to have to go out and try and find her and then find the keys. And the fan man isn't going to do it. So, it's going to have to be Brian. And, um, Brian says, "Well, can't we just call another magazine?" But the fat man says, "What are you talking? There are no other magazines. That was the one we had." It's really funny. >> So, um, Brian then looks behind him and he in the car there's a big silver box and he opens it and there's a huge gun in it and then there's another funny funny argument where they bicker about them not knowing anything about guns as he gets the gun out and he tries to figure it out and the barrel sort of waving awkwardly close to the man's face. So, I thought the really obvious joke was that he'd accidentally shoot the fat man, but he doesn't do that. I thought that Yeah, I thought that's what they were going to do as well, which yeah, >> probably would have been funnier. I would have enjoyed that as a bit. >> Yeah, I think so. But instead, they sort of just clamor around trying to find how like how to load the gun and he keeps trying to put the clip in the wrong bit of the gun. And it's really funny, but eventually they get it working and then they have to try and find the safety and Bran's complaining that it's like, I've only ever used guns in video games. It's confusing in real life. >> The Batman says, "Of course, video games." Haha. >> But then >> he gets the safety off and he shoots, but he doesn't shoot the fat man in the face. He just shoots it generally and then they they get scared for a bit. >> Um and uh Brian gets out the car and he says, "Fucking asshole." So he goes off looking for Maxine and um it's it's slow and it's quiet and he's walking really slowly and then the car beeps and that's a jump scare and the man sort of waves at him to hurry up and he calls him a [ __ ] [ __ ] again. And um he follows where Maxine went and he finds lots and lots of dead bodies. Um, and then uh then he sees what looks to be Maxine's pistol lying just in the snow in front of a very dark and very shady kind of al cove. Um, and he gets closer to it and he sees that there are some boots, Maxine's boots, they seem to be just kind of lying spread eagled. Um, and her legs go into the shadow. Now, he has a light on him as far as I can recall, but he never actually raises that to see. So, the audience gets the uh the revelation at the same time as he does. Um, he eventually looks up and the legs, it's only really her legs. She's been ripped apart at the upper torso. Um, and the upper body is now gone. The intestines are just dangling out, but he does see the keys are on her belt. So, uh, he slowly approaches, but then something drags the corpse just a few feet away from him. And so, he, rather than raising his gun to see what did that, he then just walks a little bit further. >> Yeah. And um and he's only he insists he only shines the torch on Maxine's boots and um and he gets close to her again and then the thing drags the body just a few feet away again. And then he hears the car horn go. So we get two jump scares in a row and then he hears a growling and he says, "Fuck it." And he starts walking very casually back toward the car. He doesn't have the keys, but never mind. He gets back to the car and he sees, "Oh dear, there's there's a zombie. It's pulling the fat man out of the car." and he tries to shoot it, but um he he like just randomly sprays bullets cuz he can't control this this immensely powerful rifle. Um and so he misses. And then the fat man, he gets dragged into the shadows and it's kind of really it's kind of it for him, too. So, um Brian grabs the the package out of the passenger seat and he goes running through the narrow alleyways of of Raccoon City and he hears a dog barking. So, he stops and he looks behind him and at the other end of the alley behind him, he sees what seems to be another even bigger version of the island of Man Flag. So he runs away again and he finds a gate and the gate is locked and is locked by a padlock and he says, "Oh [ __ ] another one." And he he shoots the padlock and it doesn't work again. So he says, "Fuck." So then he squeezes through the gap in the gate and uh he just about gets through but it seems to have led him to a dead end and the big island of man flag monster is is like rolling toward him down the alley. Um but we see that it has the fat man's face in it and it's also got tentacles and it's got everything. So this is like the ultimate form of the conglomeration zombie. It's got all of the bits of people it's assimilated until this point. Um, it's kind of like the thing but just [ __ ] Um, >> well, yeah, it doesn't look very good. It's I mean, I guess is where the $75 million this film cost went into was was these effects. >> I mentioned this to Fringy, but a description of this movie I saw that I I think is pretty on point is this is a shitty version of The Thing. And you you read up to that point and you're like, "Yes." And then they said 2011 as in >> this is a shitty version of the shitty version of the thing. And I was like >> yeah I said that when I read the script like this is trying to be the thing so hard with you know the whole concept with the the T virus. Oh you're not the thing. You're never going to be the thing. Well, even not like The Thing, which is considered like one of the goats of like horror, but like recently I watched the 1980s The Blob >> and that that reminded me more of that. This reminded me more of that where it's just like a a mash of like people that it's absorbed. >> And the practical effects in that film are [ __ ] like astonishing, especially for the time, but even now like it looks like it looks [ __ ] phenomenal. And it's like I was saying before, it's just a such a waste opportunity to not take advantage of doing practical effects here. I don't know why. I don't know what this aversion is to practical effects now. It's like all all this reliance on VFX and it just ne will never look as good. >> It just look like a rubbery collection of arms and legs to me. So I get bored when I see it. It's a rolling ball of rubber. I'm just like, okay. But like a, you know, >> not convincing. >> I always bring it I don't usually use it as a visual, but the the stuff in the thing like the conglomeration of flesh and limbs always just like I end up looking at it for so long it's like, "Oh my god, that that is so [ __ ] disgusting and horrifying." In this it's just like Yeah, I've seen that before. It's the CG arms and legs flying around. >> Yeah. I think is it um I just wanted to raise the point of >> all that entire sequence of Maxine getting out of the car and shooting the zombies and then the fat dude getting taken away by um the pilot man flag as platoon has been amazingly uh calling it. Um the zombies that that Maxine shoots uh when she gets out of the car, why don't they start mutating into tentacle creatures? I think I mean they might if the camera lingered on them but we just run away from them before they do would be there for a while but we're there we are there for a while cuz Brian has to get out of the they have the conversation he then gets out of the car he goes to Maxine's legs >> that entire time and it and the the answer is is simply plot armor. >> Yeah. Brian can't deal with that amount of zombies, you know, merging into another tentacle creature whilst another tentacle creature is currently making its way towards the fat man. So, the movie just forgets to continue on with the mechanic it's established since the first instance, you know, at the farmhouse. >> I had another moment of impatience with the main character before he gets out of the car when he's loading the machine gun. He's trying to stick the magazine in the handle and and he he says like, "Oh, I've I've only know about guns from video games, but like even if you've played a little just a little Call of Duty and that's it, you know, not to [ __ ] do that. That was just another beat where it's just obviously being played for laughs." >> You know, super awkward. I I actually think that they should have played it in re the reverse aspect. This is if the movie was any good. Um there's a lot of people whose passion for guns came from playing games. like they know everything about guns because of games. >> And it's just frustrating that the amount of e effort into animations for all kinds of guns and just take Call of Duty for example. People know the names and they know like the ammo and and how it goes. They they'll know where the safety, you know, and it's like, well, not everyone. Like, no, no, sure. It's just that of all the ways you could play it, you make him try to put ammo into the handle when he's a gamer. You're just like, what do we Okay, fine. >> There's not even opening on the handle. I mean, you just you wouldn't even try to do that. Like, even if you're a novice, like it's it's just >> it's just a silly beat obviously for laughs, but it wasn't even >> funny. >> So, he's um trapped at the end of this uh this alleyway and uh the only way out is down cuz he's standing on top of a manhole cover. So, he lifts that off and he drops down into some deep deep dark sewers. And um he he sort of proceeds cautiously through these very dark sewers. He hears a noise. He says, "What the fuck?" Um, and they get louder and then he hears that they seem to be ahead of him. So, he reloads the rifle and for maybe 1.76 seconds, we transition into first person view cuz Resident Evil is famous for being a first person action uh gameplay game. >> I've been holding back on just mentioning like it's it's infuriating as someone who started with Resident Evil on the third person [ __ ] to hear someone talk about it. i.e. the director as though it's always been third person and that's what it's iconic for other than first. It's like mindnumbing to hear someone say that about Resident Evil as a franchise. Like does he know? >> Yeah. >> The problem is is I said this when I did my my little piece at the beginning um this movie is not directed any differently from how he directed Barbarian or Weapons. I watched both movies in the buildup to this one. Um, and even in the early moments of Barbarian, you know, the main character, she's rented an Airbnb and and all this jazz and she realizes that someone else is in the house with her. So, like there's well, when they're in the house together, she goes into the bathroom and she starts spotting his toiletries and all sorts of stuff. And the camera literally follows her perspective as she sees things and the focus shifts, like the focus pull shifts to show the objects that she's discovering as she's discovering them. The same thing happens when she goes down into the basement and discovers the secret door that goes into the tunnel system. The camera follows over her shoulder. It shifts the focus to show what she's seeing in time with the audience, etc. This there's nothing new in how Greger has shot this movie that makes that makes it even remotely feel. >> It's all brand new and it's all based on the games because this is this is entirely a game thing. Over the shoulder is you've only ever seen that in Resident Evil. That's what Resident Evil is known for. >> Well, no. Here's the thing. If you wanted to make it feel like Resident Evil, you do fixed camera position. >> What? Fixed? What? What's that? I've never heard of that. >> What are you talking about? >> I I I there there was no such thing as Resident Evil before Resident Evil 4. >> Literally, when you listen to him, and again, I'm giving a little too much away. Okay, we're going to get there. But the way you believe a franchise like Resident Evil works is that the new stuff is first person and the original stuff is over the shoulder and that's Resident Evil. >> Yeah. It almost be like if somebody thought that the first Final Fantasy game was Final Fantasy 7 or something like that was the beginning. >> What? Isn't it? >> No. Well, yeah. No, I mean what the S NES? What's that? I've never heard of that. >> Well, yeah. I mean, when we when we get to that part in the >> in the discussion, the marketing for this movie, like I'm going to I'm going to have to really try not to explode cuz this is my favorite fran my favorite game franchise. So, >> I I would have really appreciated a couple like high angle wide shots like maybe like in the h in the house >> like that old school. >> Yeah, you could do it that way. >> Security cameras in the hospital cameras on the ranch. He didn't know. That's the thing. He didn't know. >> No, you can tell when he talks about Resident Evil. He's not played. >> Well, I remember him like I'm a huge fan of the games. I'm like, "Oh, sweet." And then he's like, "Oh, that baby dude when it chases you around." It's like, "Dude, that was [ __ ] villain. >> Is that the earliest one you've played?" Like that's >> when when like being prompted about Resident Evil 4, all of his references are from remake. None of them are from the original. thing that you will notice with various I was reminded of this recently with Grand Theft Auto 6 coming out it's like it you know for as successful as every Grand Theft Auto game before 5 was Grand Theft Auto 5 sold like 10 times as many copies as four in San Andreas you know it's like you got to remember that in a lot of these franchises a lot of people like the ones that you're like what are you talking about of course of everybody's played those games it's like they haven't dude like they actually haven't like these are old enough that people haven't played them and they don't know. For a lot of people, Resident Evil kind of starts with seven. That's like the beginning, right? Like I'm the same with God of War. Familiar with that before >> people in my generation, like I said, started a lot of people started with Resident Evil 4 and now that's old, you know, as a as a concept. A lot of people started now with Resident Evil 7. There used to be the divide between the old fixed perspective and then and then the third person over the shoulder and now there's the divide between the third person over the shoulder and then the first person new ones but also >> the uh the fixed perspective. Many such cases of this. >> Well, I think it's funny how like Craig had talked about the first person shots in this movie. I think there's four in total in this entire film and they last for maybe a second. and he he put he said he put these into the movie because of his love of the games. And yet >> when you when you think about it, there's only two titles in the Resident Evil series that rely on that first person perspective, which is seven and eight, and then nine has a mixture where you can choose to have third person or first person. So, >> it's only Village and Biohazard that have that POV. >> To some people, you've just listed 80% of Resident Evil. So, it's all good. So, so I'd be fine to have this as say that say, okay, let's be really charitable and say he puts first person in not as a reference to his love for Resident Evil video games, but that he puts first person in as a reference to his love for video games generally. Um, then it still falls apart because you are in it for a second and nothing happens. He doesn't do anything with it. It's just occasionally you cut to first person for a second while he's walking down a tunnel. Then you cut immediately out of first person. He continues walking down the tunnel. That's what happens in this scene. It's the other examples of first person in this movie as well. It's not like you can't even play it as like a no, it's just a general love of video games that makes him take an artistic risk. He doesn't do anything artistic with it. He just chucks it in and then he can get to say that he did it because games or whatever. It's just boring. >> Reminds me a little bit of the Halo show where they would have the first person shots occasionally. It's like [ __ ] off, >> you know? like you're not like, "Oh yeah, because it's like a first person shooter, so we'll have these first person shots even though it doesn't look anything like typical gameplay >> because like you don't really give a shit." >> No. >> Um I don't even know if there's I don't Dude, I don't even know Master Chief throws Sorry, [ __ ] me. John Halo, I don't even know if John Halo throws a single grenade in that entire show. I genuinely don't know. And that's like one of the three pillars of uh of Halo gameplay, you know, for example. It's a lot of the times these things feel very uh tacky like here's your chum now, you know, shut the [ __ ] up and and let me do my thing. I just I can't help but wonder like if if if I was Zack Kger, right, and I knew that I was next in line to handle the Resident Evil IP and supposedly I'm a video game fan and I'm sitting on a big pile of weapons and barbarian money and I've got time to kill before pre-production or whatever, wouldn't you just like fire up the old games? Like just get them on Steam. I mean, they're all on Windows. You don't even have to hook up a PlayStation. >> Wouldn't check. like just like I'm handling this IP. I want to appeal to the fans as he said many times in many press junkets like he he wants to make this for the fans. It's like why wouldn't you just give the old games a shot? >> Well, it depends. John, do you believe him? >> Suppose we can later. >> Yes. >> Yeah. >> For now, however, we immediately come out of first person view and he sees a weird shape in front of him and he says, "What the [ __ ] is that?" And what the [ __ ] is that? Well, that's Baron Harkin from the June movies. He's in this film. >> What do you mean? It's Boogie 2988. I know that guy. >> Oh, it's a Boogie. Okay. Boogie. Baron Boogie. Harkinan. Um, and he's just sitting there in the sewers. >> It's worth pointing out that what draws Brian's I nearly said Ethan. God, I got [ __ ] res seven on my head now. Um, what Brian what alerts Brian to the presence of this particularly fat tipples man is um he hears it. It makes a sound. And I I I really hope I'm not the only person who thinks this. The noise it makes sounded one for one like a boomer from Left 4 Dead. >> I didn't know it would surprise me, right? >> It it it makes that reg that deep regurgitating sound, that buildup of, you know, like the vomit that the Boomer >> shoots out, which is not the first instance in this movie that kind of leans more towards Left for Dead than the movie it's called, which is interesting. So, um, obviously we're fairly late into the movie at this point and Brian has seen all kinds of monsters to the point where it's safe to assume that basically any strange looking creature he sees, even if it's humanoid, is probably a monster. Um, especially when you see what Baron Boogie looks like. Um, quite obviously not just a a human. So, um, you would think, well, obviously he's just going to either go the other direction or shoot it immediately. That's what I would do. That's what basically any sensible person would do. But instead, no. Brian says, "Hello, sir. Are you okay?" No. [ __ ] obviously he's not okay. Brian, what the [ __ ] are you talking about? What are you doing? Um, he's obviously a goober creature. Anyway, um, Boogie's stomach then has something moving inside of it. And, uh, then lots of zombified rats burst from his stomach and Brian starts sort of frantically shooting all of them with his gun. And that that seems to work until they instantly start coagulating and congealing >> um into a newer, bigger monster. Instantly this happens. There is no delay. There's no time. >> Um so Brian then luckily happens to be standing right next to a ladder. So he just climbs up um and he exits the sewers. >> He doesn't immediately replace the manhole cover and I thought that might be relevant. It's not. We're done with the sewer section. We're not going to see Boogie ever again. And uh I'll just note that the a big form of praise that comes in for that sequence is yeah, there's always sewers in uh in Resident Evil >> or in any horror movie you watch >> or any city in the real world. >> Well, to be fair though, this this gets at least a point out of 10 for having a sewer because there's sewers in Resident Evil. >> Yeah, I can hear. Yeah, >> I thought it didn't matter that it was not like Resident Evil. So, why even bring that up? >> Because Because having a That's pretty awesome, isn't it? >> I thought it I thought it didn't matter. Oh, it's got the sewer sequence like Resident Evil, but damn you Resident Evil fans, you're going to ensure that there will never ever be this is the best video game adaptation that synergizes like gameplay into into film and and there will never be another one again. [ __ ] you guys. But also, it is like Resident Evil. Make up your [ __ ] minds. Um, I think it's worth pointing out the um the timeline of events again cuz don't forget the virus broke out only a few hours ago >> and yet this >> hipples creature, >> you know, is it like did a guy just fall down into the sewers and a bunch of rats mouth? >> We just pretend that it's entirely disconnected from all events. He's he's not even in infected. He's just some fat guy down there for a while. >> Yeah. How the [ __ ] did he even get down there? >> Cuz that's hundreds of rats. Like in in the 3 hours that the virus has broken out, this fat dude's fallen into the sewers, just ingested hundreds of rats that have then become infected. And then they conveniently burst out of him when Brian's within view. And then once again, the the inconsistencies with Brian's gun capabilities cuz he's able to spray every single rat without, you know, he doesn't miss a single a single shot, he gets every single rat. This is such a disappointing sequence because I thought with like the the Maxine who ends up halfeaten and the tentacles and then the tentacles get the other guy from the car. I thought it was gonna build up to this like boss fight in the sewers where it's going to be like this monster thing with a bunch of tentacles. I don't know. And then he goes into the sewer and I'm I remember I was remembering the promotional material and I was like, wait, isn't this where he finds fat guy, random fat guy in the sewers? Like, is that what he's going to find here? And then it was. And it's just like, well, where did all the tentacles come from then? I thought there was going to be like, did it come from this guy? But then no, he's just full of rats. That's his thing. M >> and it's not even scary. >> It's like it's just he just shoots all the rats and it's just like okay. >> And he's still got a magazine left. So it doesn't even feel like oh he's out of ammo now. Like there's not even that >> like sense of jeopardy about it. Like there it's so [ __ ] it just falls flat. >> The vibe I was getting throughout the film um up to this point was the film doesn't want to commit to any of its sequences. They just come and they go and they come and they go. And when you're in the sewers, you know, this could have been an opportunity for him to, you know, run as much, you know, you know, run a lengthy distance around those sewers, you know, trying to avoid the rats, shoot as many as he can, but like continue on for in the sewers, avoiding the monsters that are down there. But as with every sequence we've had previously, the movie doesn't want to commit to anything that it's presenting. So, as soon as the rats are dealt with, he's back out up the convenient ladder that just happens to be next to him. Um, and this happens throughout the movie. We get we we get a sequence, it happens, we don't linger on it. We don't allow it to breathe or even grow or progress in a in a natural way. We just No, no, no. We now need to move on to the next moment. Let's get to the next scene, you know. >> Um, and it's just it's just frustrating, you know, cuz there is potential there. You know, you could have had a drawn out sequence in the dark and sewers and yet he's down there for maybe a minute and a half. Yeah, I did see someone in chat refer to the sewer creature as the rat king, in which case it's not Pokey, it's Anthony Grimmuglia. That's who's in the sewers. >> My god. >> Um anyway, um speaking of not being able to commit to any of your scenes. So he's back up in the street now. Um and he sees that the uh the Run City General Hospital is not that far away. So he starts walking toward it. Then he hears a noise up on the roof and he looks up and he sees there's a zombie up there. It's kind of right. He's teetering on the edge of the roof and the zombie goes and then it jumps off the roof and it goes splat and Brian says, "Jesus, what the [ __ ] was that about?" And then he just walks off. So that's good. And then um it sort of happens again but with with more of them. He continues like walking down the street. There's more goobers on the roof and he goes, "Oh my god, oh my god. Oh shit." And then they all sort of goober themselves off the roof and they all kind of splat around him for a trailer shot, I think. Um, and then that trailer ends. >> This was actually a um this was the first thing that was shown at the most recent state of play, which I think is a that's a really good idea. Like when everybody hates you right now to start your gaming thing with a movie clip, you know, that's like really I do love that. Sony does way more movie stuff like movie and TV stuff and like PlayStation stuff. Xbox have been traumatized out of it permanently. >> Like you will notice they've never ever ever done like TV or movie stuff ever since um that uh Xbox One reveal. Meanwhile, Sony still does do that sometimes, but this is because this is a Sony movie. This movie is um this is Colombia. Uh, so they they wanted to run an ad in their state of play and it was this clip which was very confusing when I when I saw that. It's just like, huh, this is a really wacky scene both out of context and in context. I don't really get it. >> Well, in context is supposed to establish um one useful mechanic later. We've decided that zombies falling from great heights actually will kill them because once all of these guys have have jumped off the roof, they all go splat. Brian turns around and he points his gun at them. He sort of lingers there for a while and he says, "Hey, you guys not coming back. You can die." And that's important because he's going to have this idea later on to get rid of some zombies by knocking them off of a very high place. I don't think that makes any sense at all given the many other situations in which they are able to congeal and then become part of a big monster. >> Yeah, but also >> with any machine gun fire. Yeah, they turn Sorry. But we've also seen them die. So again, the Maxine scene where she shoots those zombies that were attacking the woman, um, they don't get back up. So, and it ling, you know, we linger in that in that road for quite some time >> and the zombies there don't get back up. So, when he says, "Oh, so you can die." I immediately thought, "You've already seen this. You you know they can't you know they can die already. You've already seen this happen." You made a comment about how amazing Maxine was at it. So why are you now surprised that these falling zombies can die? Which is also a contradiction to what's been happening throughout the movie anyway? Cuz they should be sprouting tentacles any moment now. >> Yeah, the rats. >> I think there's a problem after problem here. Like what are they all doing on the roof >> unless unlessing in on some like adaptable biological material that they're sensing somehow. But if is it like can they detect other infected and presumably they do because in the farmhouse they like bond together right like the the dead grandma and the and the other lady >> like they they form into a thing right there. So like wouldn't wouldn't these zombies want to like bond with each other >> instead of being this these like separate units? >> And then I I as they were falling off the roof I couldn't help but think of the barn scene where it's just like that lady running towards the house. She's like, "Okay, I'm going to go through the living room and then I'm going going to go into the stairwell and run up the stairs and go into this precise room and go into this room where the person is." I don't know what attracted to her in the first attracted her in the first place, whether it was she saw the lights on or she actually saw the guy or it's this just this biological sense that there's a life form there in the room and that's just sort of guiding her in terms of like like elevation and like it's sort of like the ethereal sense of coordinates of like where something is located. But then if somebody if the zombies are high up and they see somebody who's way down, they will just stupidly just [ __ ] fall off the edge of the roof. >> Yeah. There's no consistent rule with how anything works in this and they seem to be proud of themselves for that. But to be fair, so you've never been to like roof club or anything. >> Sorry. Roof Club. What? >> That was my first attempt to make that sound normal. Um, like I keep thinking about the timeline of events again, you know, because again we we know that this virus only started spreading a few hours ago. And yet all of these zombies have managed to, you know, somehow make their way up to the roof and wait. And there's I mean, there's quite a lot of them. I think at least what between 20 and 30 of these zombies jump off the roof towards Brian. And I'm thinking again, the timeline of events here just it just every time something happens in this movie, I'm reminded of, oh, this this all happened like 3 hours ago. >> May I ask what roof club is? >> So like you sort of meet up on the roof and you know, got to >> you just hang out. >> Well, you each bring your own roof as well. Obviously, >> you just see what's up. Oh, okay. >> You compare roofs, you review roofs, but obviously they were hit with the infection while doing roof club. That sucks. >> I see. >> At least now. >> So, um, having got through that now totally disconnected setpiece and establish that zombies can die from full damage sometimes. Um, Brian then makes it to the hospital and he looks through the front entrance and he sees that it's overrun by zombies. So, he has to go around to the side and he finds like the entrance to a parking garage, but that's also locked with a padlock and he says, "Jesus Christ, what's with all the [ __ ] padlocks?" Um, so he tries to shoot it and he misses and he says, "Fuck, I'm [ __ ] with guns." And then he goes up and he shoots at point blank range with his pistol and this time it just opens cuz that why not. Yeah, consistency be damned. Um, so he's now gained entrance to the parking garage of the of the hospital and um and uh he he enters and he finds that there's an elevator and he tries to call it but the elevator is just not it just doesn't come and his arm is stinging and he he sees he looks at it and he sees that the infection is spreading. So he takes his shirt off, he gets a closer look at it and the infection is indeed still spreading. It's kind of all the way up to his shoulder at this point. He says, "Fuck." And then he says, "Fuck again." So that's good. And then he notices that there's a little picture of a family on the back of like an SUV in the parking garage. And this makes him sad. So he tries to call his girlfriend, but he can't cuz there's no signal. So he records a voice memo in which we get the movie's second and probably last character scene. Um, and he says, "So this is from Michelle. Looks like there's a chance we won't get to talk again. That means we won't be able to finish our conversation. I hate my response. I hate that my first reaction was just me being afraid of change and of growing up." And you know, the idea of having a baby means all that's coming whether I want to or not. I do want to have a kid with you, and I should have said that right away. Not because you wanted to hear it, but because it's true. And whatever you decide to do, whatever happens tonight, I think you'd be an amazing mom. And then he ends the recording and he has a little cry. Now, I think I mentioned in the introduction to this, and my my overall takeaway for the film anyway is that this does not work given that like he's being chased by the aisle of mountain flag. the change in this film does represent all the things he was feared of. He was afraid of even. Um it's like they make like made the rest of the film and then they added the beginning scene and this scene to try and lie to you and trick you into thinking that there are characters. There is a theme in this film. Um there there are I mean did this work on anyone? Was this supposed to be like the emotional media that reaches >> kind of comes out of nowhere cuz the whole film has had a very sort of like loose comedic tone. So suddenly for him to get serious and and then this is over like never get serious to me >> when the scene kicked in. I was like wait what are we doing a movie like this? Okay I guess so. This this scene to me felt like we had to have it so we can reference it when we're talking about this film. >> But then you having having sat through the movie for over an hour at this point you know what's going to come next. So, I I I didn't even warrant giving it any, you know, any of what it was asking of me. You know, I wasn't about to take this seriously because given that every moment in this movie is immediately undermined with a joke, I was just out there going, "Right, when's the joke coming?" >> Yeah. >> Quite quickly is the answer. Because then the intercom activates and a voice says, "Uh, hello. Can you hear me? I'm talking to you, the crying guy." And Brian says, "Yeah, hello." But the voice says, "I can't hear you. You have to use the intercom." So, he goes and he uses the intercom and the voice says, "Well, it's a miracle you're alive." And Brian says, "Well, I I bought the package. Um, you know, I'm here." And, uh, he has lots of excitement on the other end of the intercom. Um, and the the voice at the other end says, "Bring it up. Bring it up." Um, and he says, "Well, I can't cuz the elevator isn't working." Um, and the guy says, "Well, your building suffered a lot of damage. You might have noticed." Um, so you're going to have to take the stairs. And this thought just didn't occur to Brian earlier because if it had done, we wouldn't have had that previous scene. So, um, we then get a joke about it being like 24 floors up and then he has to go across a sky bridge. Then he has to go up another four floors and the voice says, "Well, you got to go right now." And Brian is not liking the idea of having to walk up lots of stairs. So, he sort of is dejected and he says, "I know, dude. I'm coming." And he starts plotting up the stairs. And then there's another joke cuz you see him plotting upstairs and plotting upstairs and occasionally you see the the floor number changing. And it's a bit like the implication is, oh, he's gone up loads and loads of flights. And then the camera lingers on it and it says fourth floor and he's like, "God, this is impossible." Isn't that funny that walking upstairs is difficult? Uh, >> I first thought that came to my mind was top off. >> Well, yeah. M I don't I was thinking, is that going to be a bloody Ghostbusters reference in a minute? Uh, which is my number one film of all time. So, um, but, um, no, I what I was going to say is when he's sat on the floor and he's crying and then the the the guy on the CCTV cuts over, he can see him and Brian's got his top off and he's inspecting the bite wound on his arm. >> Oh, yes. >> Yeah. >> I was so [ __ ] out of this stupid movie, but there's like 17 instances of not making sure he's not in I was half I half believe they would execute him because they must have known. But then that doesn't happen and I was like, "Oh, >> well, there's there's another moment coming up that's even more um what's the word?" Like obvious. There's a there's a moment that comes up in a little while where it's even more obvious that he's got a bite on his arm and yet no one like no one seems to notice. And that that moment with the CCTV, I genuinely thought, well, he's he's got to put his clothes back on before they talk to him. And yet, you know, he's just s sat there with an exposed bite while the guy's talking to him on the CCTV. >> Yeah. I mean, they're as competent as everybody else in the film in their defense. So, obviously, they just didn't notice that. >> Um, maybe the camera resolution is too bad. I don't know. There are plenty of ways you could have actually confirmed that, but they don't bother. I think that you're right, that is just a blatant contradiction. Um, anyway, he gives up cuz he's exhausted by walking up four flights of stairs. So, he gets off at the fourth floor and he decides to try the elevator again, even though presumably this is just the same elevator as the one that was broken in the previous scene, but now it works. It's allowed to go to down to the fourth floor. I can't go down to the basement, though. Um, so he cautiously steps inside. He presses button number 24. He says, "I should have done this four [ __ ] flights ago." Even though he did try that and it didn't work. Um, then he hears more strange noises coming from the top of the elevator and an acid starts burning through the ceiling and then through the floor as well as it drops onto the floor. and he looks up through the hole and he sees a zombie vomiting acid at him and he sort of narrowly avoids it. He skirts around the edges of the elevator trying to avoid being vomited on. He picks up his gun. He says, "Come on, baby. Make this count." And then he shoots it and then the ricochet nearly hits him and he says, "Oh, fuck." Then he grabs onto the frame of the elevator and the rest of the elevator like falls away completely and he looks down and he sees the aisle of man flag is climbing up toward him and the acid zombies on top of him. Um, and so he's kind of he's stuck between a rock and a hard place. Um, he manages to dodge more of the vomit and then he grabs onto the elevator cable and so he starts being like lifted up alongside to a different elevator door and um, manages to swing through to the same floor as the one with the acid zombie. The acid zombie which saw him coming up this uh, elevator cable did not move itself to account for the fact. So it gets somehow surprised when he emerges beside it. Um, and he he retrieves its pistol. He's got one um round left, but he doesn't use it here. Instead, he goes to the um to the vomit zombie and he grabs it and he hits it in the face and he says, "You puke on me, huh? You gross motherfucker." And he gets it in a headlock and then he uses that to vomit acid on the aisle of man flag and he says, "Fuck you." And then he says, "Fuck you, too." And he kicks the vomit zombie into the elevator shaft and he says, "Stupid [ __ ] monsters." >> Well, hey, look. Right. You got to you got to give him a C cuz the delivery is a little bit different cuz this was one of the the things that actually got a little smirk out of me was the way that he said that line where he's like stupid [ __ ] monstrous. It sounded like so pathetic. It made me laugh. >> Well, not laugh, it made me smile. >> No, I I I know what you mean. Like I was expecting with the buildup. I was expecting a something a little bit more witty, but I guess that was the thing. like he just couldn't come up with something clever. >> It felt it felt it seemed too awkward to me. It's just like uh just take that out like >> No, I mean, you know, I I don't value it very highly, but it did make me smile. >> I just uh So, the scene, you know, in the moment when he's hanging from what are pieces of an elevator in a shaft with the huge monster below him, and the acid vomiting monster, if it even tags him at all, would probably kill him. Never have I been more certain that he was safe. I was watching that. I was like, he's going to be fine. Nothing will happen to him. >> Yeah, >> of course. >> Well, he the um there's there's a couple of instances where he should have got hit by the acid. In actual fact, he does get hit by the acid. It it hits his his um like the sleeve of his jacket um and he rubs it he rubs it off and yet this is in the same moment where we see how quickly it burns through the floor of the >> burn through steel. >> Um >> Yep. >> Yeah. And yet it hits his jacket and I genuinely thought like I thought if I was I was probably giving the movie more credit than it deserved, but I genuinely thought is this going to be like, you know, like in Aliens when Hicks gets hit with some acid blood and it burns for his armor and then he strips off and the burns kind of slow down on his skin. I thought, are we going to get that from this moment? Cuz it it hits his jacket, he starts rubbing it off and I thought he's he's going to have to strip off and we're going to see a few kind of like bits of, you know, bits of burning skin on him. Um, but we don't get that at all. And then it's even worse when he gets to the top of the elevator and he grabs the puker around the neck, like around the throat. >> Yeah. Which I thought was insane. >> The throat open and none of that acid vomit touches him >> because of course that dribble. Like how could it not? And it just he's just miraculous. And >> that was see that was your first mistake. You referenced a good film. You shouldn't have done that. Makes no sense in this context. Also, this this creature in its appearance actually reminded me a lot actually a lot of the creatures in this movie actually reminded me a lot of James Gun Slither. I don't know if anyone here has ever seen Slither is actually pretty damn pretty damn good. Um, but that like the melding of the bodies and like that weird, you know, leachy kind of tentacle creatures very much uh visual visually connected to Slither. the way that that puker looked with the teeth going up the side of his cheek that looked like Michael Rooker at the end of that movie. Um, but the actions of this creature again, it's it's the second of the two Left 4 Dead references that I was alluding to earlier. This is very much it looks like it's like a spitter from Left 4 Dead 2. Um, you know, I mean, if you if you wanted I don't know if anyone would I don't know why anyone would want to try and compare this to Resident Evil, but the closest you could get is possibly Maro in Village, but aside from him, these creatures don't really exist in the world of Resident Evil. So, >> you know, again, we shouldn't we shouldn't be making that comparison. I'm sorry. I didn't mean to I didn't mean to make that comparison. >> When I think of belching enemies, I first think of Dead Space or Left 4 Dead. Yeah. But, see, the thing is with the acid, he was wearing plot armor. the acid can't burn through plot armor. >> But but we do we get I think the thing is it's it's that moment where or or it's a it's it's it's clear that a writer or in this case the two writers they're clearly aware of what they're doing because we then see that his shoes have melted. >> So they're trying to say, "Oh, look, look, there is a consequence. There is a consequence to to this moment because his his shoes have melted. >> They melt." He says, "Oh man, my [ __ ] >> J. He didn't have plot shoes. He has plot armor, not plot shoes. He's got plot armor. He's got plot armor skin. >> But um it's it's random. It's random how his shoes start to melt. But again, it doesn't burn through to his skin or or cause him any any harm in any way. >> But it did ruin his shoes though. God damn it. Again, I got a little smile out of that. It was a weird one two sort of like that's okay. Anyway, moving on to that. It's like are we doing like are we going to do like a die hard thing like glass having no shoes matters at all but nah >> no I mean the whole shoe thing it's like what yeah you want to do if you want to do something with that if you're going to make a point of like okay shoes are melted what now and then there's no payoff. >> So he um goes to a window. He sees more zombies pouring through the front door. So he you know he has his pistol. He's got one round left. We know he's got one round left cuz he checks it and we see that he's got one round left. But much like a modern video game, he then says one more left because the audience can't be trusted to pick up on these things unless characters pointed out to them. So that's a very accurate modern video game adaptation. Um he follows the map and he sees that the the route ups to the to the sky bridge goes through the maternity ward which he goes to and is all covered in blood and there's huge sort of bloody postule type things and tentacles coming out of cribs. So, we're now doing lots of dead babies theme question mark. Um, and um, >> question mark. >> So, he's uh, the exits on the other side of it. So, he he also has his rifle. That's another thing. He checks his pistol and say, "Oh god, one bullet left. I'm stuck." He still has his rifle. So, he picks that up again. Um, and he makes for the door and he stops. Uh, he grabs a mop. Um, and he uses that to sort of slowly push some tentacle cribs out of his way. And we get to see some dead babies. So, that's nice. And um there's a particularly large pulsating posture on the roof above him which he has to kind of ignore and avoid. Um and he's trying to do this really really carefully and gently to avoid waking whatever the [ __ ] it is up. Um he like he knocks the crib slightly too hard and says, "Oh fuck." Um and then uh he moves it out of his path, but like he does it too hard. And so like a >> when this moment happened, I don't know why, but I was like it's going to expand and then stop and then explode. That's the joke. It's >> obviously >> that it would be nice if they tried anything else and then they don't. And I was already annoyed because I was like for that joke to work it would mean you would have to not move away which anybody would obviously do if they saw this thing going like like rumbling and getting bigger like you back up. You obviously back up. You don't just stare at it and go, "Oh god, please don't explode." >> I just want to say, Platoon, I really appreciate your respect for the dialogue. It's It's nice to be reminded of uh the dialogue from every scene. >> I roasted it all out in the hopes that some of it might be relevant. >> Yeah. It's just so good. Like you can't not mention it. >> It should it should be stay like it's good that you've you've shown it all off because of the amount of time wasted where we could have character. Instead, we have just constant like, oh [ __ ] [ __ ] Oh jeez. Ah no. A my shoes actually right here. So, um, as is mentioned, the big bloody partial expands, then it pauses, then it does indeed go pop and he gets covered in the blood of a former baby, and he says, "Ooh, what the fuck?" >> And then then you see a creepy baby hand emerge from the crib, but it's attached to a very creepy baby tentacle. And then you get a spider demon baby zombie. And then he kind of hits it with a mop. And we're kind of done with that now. That's kind of this as much horror as we're really getting out of a very horrifying concept, but we don't really have room for it. Um, so and I I I do wonder though whether this is an example of the movie again being scared of how scary it could possibly be because like a a thing style zombie creature made out of a baby could be really really horrifying. But like he smacks out of the way with a mop and that just wakes up more generic normalsized adult zombies. They're the actual threat. We can't do anything seriously scary with the concept of a dead baby because that would be too much. Um I don't know if age rating thing or not, but I assumed it wasn't cuz this is already this is Rated, isn't it? So >> like >> yeah 15 here in the UK. So what's that R in the US? >> I think it might be. >> I think so. >> But um 18 or something. I don't know. >> But the um >> I don't know if this is be the way to go. But like if if Zach is such a fan of Resident Evil 8, it seems like this perfect opportunity to lift the the zombie baby bit out of that and do a set piece with that where it's chasing them around a pitch black hallway or something like that. >> But he would have them running rings around each other and >> turn it into a big gag. Yeah. But um I I was going to say like with that with the with the baby emerging from the crib and and the potential you could have to have it be a really like tense fueled setpiece. Um it actually made me think of um when the face huggers are let loose in the uh in the medbay in Aliens when New and >> um Ripley have to hide from them and then the you know the colonial marines have to smash their way through. You know what I mean? Like you could have that moment where the baby emerges from the crib. bit then like disappears into the distance and you know Brian is sat there in terror as he just hears it scuttling around him and he's like gradually trying to make his way towards the exit knowing full well that at any moment it could emerge and start attacking him that the potential is there like you know but again as we've all said already this film is is incapable of committing to any of the scenes it sets up. >> Yeah. >> Yeah. Yeah, like if you're going to do some baby theme related stuff, it is kind of a structural problem that he's already had the moment in the parking garage where he's like said I accept, you know, like like I want to have a baby with with you with with his wife. Um I don't know like I don't know if you should even have a scene where you make a monster out of a baby after that point. >> Like it seems like a structural problem. I think if you said to Zach, you'd be like, "That was an amazing sequence." Especially like it's so on theme with, you know, the uh the nature of his relationship with his girlfriend. I think he would nod >> just get that thumbs up. >> Like Mark Zuckerberg nod from the social reckoning trailer like we are now um presented with another problem. So he reaches the sky bridge and he uses the mop handle to close the door behind him. Zombies can't get through doors if you put mop handles in front of them. And um uh the sky bridge though the floor is missing so he has to very carefully sort of crawl along the edge which he does and he only says [ __ ] like three times. Uh so that's quite good. Um but then he looks below and so not only is he trapped from behind by the zombies that he's pinned down with the broom handle, but crawling up the side of the building is the aisle of man flag. So he's really really in a like bad position here. >> Confused at this point cuz on one end I thought ah so the mop handles a timer because they will break that like that many bodies on the other side pushing on the doors that will snap eventually. So he's only got so much time to get a head start on the narrow pathway. And when the the film is like ah yeah but man flag coming up from below. I was like well honestly that doesn't really change anything. You got to get going you know either way. But then that's not at all the nature of the scene. You're supposed to intuit it a video game thing here that when he started to set up for it, I was like, "What are you doing? Go." And the other thing, and I guess this is just too dark for this film, I I would have thought there's actually a lot of stakes in firing that bullet because that's the only suicide option you have left. Like a, you know, a pretty quick one, a clean one, especially considering you're being infected and that at any moment you could be trapped with a horrifying monster. And then I realized like, well, no, this film's never going to get into that. And then in 5 minutes from now, this film [ __ ] loses its mind in terms of what Tone is going for. >> I think I think it's worth keeping in mind that the, you know, when back going all the way back to the farmhouse when he's sat in that bedroom and again, we get that nice shot of the the camera following the floor and we hear the sound of the of the pedestrian or like the lady. She's running through the house. She smashes through the farmhouse door. So, these creatures also seem to have a uh in one on the one hand, they've got amazing strength that she's able to break through a closed door and run up the stairs and then when we when Brian's in the car afterwards and we see the limbs, if we see it in the trailer, the limbs come through the doorway, that door's completely missing. She's completely knocked that door through and yet a horde of around, you know, 20, 30 infected, they can't make it past a mop handle. Mhm. >> So again, we have incredible inconsistencies with how >> these creatures operate within the within the movie. It's again, they the virus does whatever it wants and the the infected do whatever the writers need them to do at any moment. And it's just it's just incredible, you know. I mean, by this point in the movie, I was I think I was quite audibly groaning at everything, every decision this movie was making. There's a wonderful groan moment coming up right now. So, um he he shoots well he he says first of all at the uh at the man flag as it's calling up the building. He says, "I'm sorry I hit you with my car. Please [ __ ] off." And he shoots at it. He runs out of ammo. So, he chucks his rifle at it and that doesn't work. But he does still have that one pistol round left in his in his pistol. So, he he sort of crouches down. He takes aim um to toward the door with the zombies behind it and the broom handle that's keeping them all in place. and um he aims at the broom handle and he shoots and he hits it and it causes the crowd of zombies to surge forward and they all fall off the edge and they knock the out of man flag off the building as they go. So like and we've established that fall damage kills zombies sometimes. Um so he's kind of won. He says video games. Woo. And um >> if I may >> on that comment I need to cuz in Angel season 4 it's not a good season. There's a there's a there's a demon that tries to explain to the the good guys that basically he's he's kind of above them all and there's nothing they can do about him because everything is fate, everything is set and that he knows every move they're going to make. But then they start setting up a spell that's going to torture him even though he's like super powerful. And um at first he's pretty confident they can't do it, but then he realizes they've actually got the materials and they start setting up. And as they're moving around to do it, he's just in the background kind of depressed and he just says, "You're all puppets." And uh I always remembered that quote, even though like I said, episode and the guy in the season's not very good. And I was just imagining when he says, "Yay, video games." That loads of people in the audience would cheer and I would just be that depressed demon being like, "You're all puppets. He was [ __ ] >> Well, I I have to say I was in I was in a theater of about maybe 20 people and they were a very responsive audience and um people laughed and there was like a little bit of cheering as well. Um I didn't I didn't agree. Well, presumably he's cheering video games because he feels like his accuracy in that moment is thanks to that. But like the his him his prior experience playing video games hasn't helped him in any other point. >> So why would he cheer for video games now? It's like it doesn't even fit. >> The problems with this moment work on so many levels. As you say, John, he is referencing video games which prior to this the only other reference is a groan from another character. Um, and we've not seen any evidence that backs up this theory that he is suddenly good at shooting because of his experience with video games. It's actually undermined earlier in the film because he only knows about guns from video games, rendering him useless at guns, according to this movie. So, when he finally gets this accurate shot, that cheer makes no sense. It's actually contradictive to what's been set up previous in the movie. And yet, the movie is trying to tell us this is a payoff. >> It's not a payoff. It contradicts what's been set up. But then what's worse is he is make he's taking a very risky move here because the the aisle of man creature has tentacles and at this point dozens of limbs. What's to stop it from holding on to the building and just consuming the bodies that fall towards it? Because that to me that's a more ris um issue being raised by the movie cuz we've seen how these tentacles they grab hold of people. The tentacles grab hold of the fat dude and yank him from the car. These are powerful creatures that can hold onto objects and hold onto people for dear life. So when he allows the horde to run and jump onto the creature, the creature could in theory and in very like in all likelihood um just start absorbing all those bodies and growing into a worse creature. And yet it conveniently falls and doesn't put up a fight in any way, shape, or form. and it just sort of goes and splats. >> Yeah. But have you considered that video games have a bigger arc in this movie than any of the characters do and that maybe this is the point. >> They go from being useless and you can't do anything with them to actually no they are they they've become they've fulfilled their purpose and actually they are the reason uh for his success. The fact he thinks of the plan and the fact he can execute it is that video games have proven their worth. They they they tried, they failed, they refused the call, then they were transformed by the adventure and now they've won. It's a hero's journey for video games. Shame about the lack of that for any of the characters, but at least somebody gets it. >> But also, I mean, given given the actual ending, I mean, doesn't this point even just like totally collapse anyway? You know, is it is it is it is it typically if this is meant to be a film that perfectly captures the experience of playing a video game, what does it mean to accomplish the objective and still [ __ ] lose? >> That's not that's usually not a that's usually not an element of most video games, I would say. But sure, yes, it is. It very much is like playing a game, this movie, like how when you win, you lose. I think it's worth also mentioning the meta behind what what could be considered the meta behind the line as well because this movie avoids being like Resident Evil as if it's avoiding the plague. So from, you know, from an audience perspective that wants to see a Resident Evil movie and hasn't and is yet to see a Resident Evil movie eight films in, that line to me just once again felt like a really misjudged middle finger towards the audience who may want to see an accurate portrayal of these games. Um, because this has nothing to do with the games or video games in general. It's a totally pointless payoff to a point that contradicts itself. >> Well, um, we now come to the futility of the movie. Uh, not that we've been avoiding that point so far, but this is the ultimate futility of the movie. Um, it's pretty much the final big set piece of the entire event. So, um, he gets across the sky bridge, he takes another look at his arm, and it's indeed much more infected than it was 5 minutes ago. So, things are getting worse. It's uh it's really really took hold of him. Um but he makes it back into the other side of the hospital and to the door where he presses the buzzer and the voice on the other side says, "You made it. Drop the gun." And he does that. Um the voice asks if the sample's intact. And Brian says, "Yeah, yeah, it's intact." So the door opens. Um and uh he says, "I don't have a pen, but someone's going to have to sign for this, please." And the guy on the other side is the fat guy from Fallout and I think also Severance and I think also some other things where he plays basically the same. >> I'm pretty sure he's I think he's in Shani. He's in the >> Homecoming as well. >> Uh he's the guy who says Spider-Man do a flip. >> Yeah. >> Oh yeah. >> This is this seems to be his role in everything is is this role being like sort of the comedic fat guy. >> It's a bit weird as well cuz it's like when when you see him cuz he's so closely associated. He has a very distinctive look, but um because he's so closely associated with one very specific type of mood, which is light comedy or vague fast, as soon as I saw him, I thought, "Oh, >> yeah. >> Yeah, >> I know. I know where they're going with this. >> He couldn't have prepared you, could he?" Not even not. >> No, no, no. It's still a surprise. Um so, um yeah, they bring Brian inside, which is already like, "No, why? Why? Why? Just keep him out and at least check to see if he's infected. They don't do that either. >> Well, I mean, there's a great point that was brought up, I believe, by Uno with where it's like he was on video and they can see like he's got the wound on him. >> You can see I that actually never occurred to me when I was watching that. I was like, "Oh, yeah." Like they would just like they they need to get the sample off them obviously, but then I feel like they would just have some guy waiting with a shotgun to blow his head off like right after. Yeah, >> but you but you even see his infected arm in the in this scene and yet like he actually hands the the package over >> using that arm and the guy grabs the package and you you it's almost like >> like how do you not see this purple >> veiny bite mark on this dude's arm? And even when you think the movie is about to acknowledge that, we then get the >> comedic shock of the decontamination thing doing its decontamination thing. I don't know how to describe it. The the big blast of air. >> Yeah. >> Um and again, it's it's another one of these like we're undercutting any moment the audience might have of going, "Hang on, wait a minute. He's his infected arms on display." The movie goes, "No, no, no. Here's a funny bit. Here's a funny bit. Shush." >> Yeah. Yeah, >> the movie's only defense for this will be that um well, they're also, you know, monomomaniacally focused on getting this cure. Um that they didn't stop to think, they didn't have time to think. The problem is the movie undercuts that because it has frequently a voice from offscreen asking why is he still here? Can we get him out of here? Why is he here? Have we checked to see if he's infected? So, someone in the room is aware of the problem and the movie's response to the awareness of the problem from within the own movie is just to not acknowledge it. So he just sits down and watches. >> Yeah. They they lamp they lampshade the issue, but like nobody actually takes action when they should. So you're expecting somebody to do something. >> The doors actually close on Brian, don't they? Like from that decontamination room, the door actually starts to close, but he stops it as if he's stopping an elevator door shutting. You would think that's like a deadlock, right? Like this is a highly important secretive lab. He's just gone through decontamination. And yet the door just goes, "Oh, no, no, no, wait. We'll let you we'll let you pry it open. It's fine." >> It's hard for me to like analyze any of this sequence because um it comes across at this point that like the budget outside of the effects of when everything kicks off has died and we're in like SNL. >> Yeah. I mean, I when when writing the little like the notes I did uh during my second viewing of this, I described these lab techs as 20-year-old unpaid interns >> because they >> the way it really feels like you dragged >> is so people who are maybe friends of the production, you handed them a science coat and then that was the scene. >> It's it is bizarre. Uh most people who even like this film have said like that sequence is um something something's gone wrong. I don't know what's going on. But they're all like they're all following each other. You can tell that they've filmed this like like you say like it's literally like an SNL skit. These lab these lab techs. They're just following each other around almost like almost like little minions. They're just like following each other and running from one p one desk to another desk to another desk. And it it's like this weird attempt to I don't know. I feel like has a really difficult time writing um what you'd perceive to be like authority figures or people who would be usually competent. And he does this in all of his films. Like in Barbarian, the cops never listen to the main character and they end up abandoning her. And in Weapons, the cops can't find the children, even though the biggest plot hole with that movie is you would find those children within the first 5 minutes. Um, he seems to have this issue with giving authority figures any sense of competence. And in this movie, he just drives it up to 11 where they're just they're just scuttling around not knowing what to do. Um, and acting like like I say, I almost felt like Minions. >> Well, he literally comes from sketch comedy, I think, Zack Kger, right? kid, you know, >> and I don't know, maybe that just like set in his into his film making DNA like way too much where it's like well I I don't remember this being an issue nearly as much in weapons and Barbarian, but for some reason like he can't have a single [ __ ] person in that lab be like a serious figure. >> No, >> like like it was like like it was it it feels like a big comedy skit. Like it's not it's not just that one guy from Spider-Man who's the comedic relief. It's all of them. Like no, there's not one serious scientist in that room. >> Well, even when everything's kicking off, it's all still fun fun funny goofy like there they go. There's there's another major emission from this entire sequence in that there is not one uh visual like there's no visual iconography or any reference to this being uh the umbrella corporation's lab there's nothing on the screen there's nothing on the star say umbrella earlier in the movie though so >> yeah I mean and so I'm doing that thing again where I'm talking about it as if it's a Resident Evil film I'm really sorry and I not meant to do that. >> You must stop. >> I just I just >> I couldn't help but make that note as I was watching the movie. I was like, it's interesting how there's literally no reference to the Umbrella Corp in this lab whatsoever. Literally nothing. Not even on the on the ID badges. Nothing. It is just it's it's it almost comes across like the like the lowest of low budget. They're just generic lab coats and the actors playing the technicians all look about 20. It would have been nice to see the umbrella logo on the wall or in the floor somewhere. >> Just, you know, just something a screen saver on one of the computers. >> It's like a sticker >> bouncing around on the monitor. Yeah. >> You know, do the DVD, you know, do the DVD logo. Have it just bounce around a black screen. >> Yeah. >> So, the um the doctors, they go to synthesize this cure, which is going to take really really it's like two minutes at most. Um, and while they do that, Brian notices that his arm is now turned into tentacles and that this is probably a bad thing. So, he hides it beneath his coat and he sort of he's asking them, "How long is it going to take?" Um, and he starts shuffling his chair toward the doctors as they try and extract the cure. They've got a big needle. They have to stick the needle in a thing so they can pull it into a syringe. Um, and eventually the doctors notice that he is infected and they ask him to leave. That in itself is just they ask him to leave having do you have nowhere? [ __ ] it, never mind. Um then one of them like start like throws a mug at him and they start just throwing random office supplies at him and um the guy with the needle is now terrified cuz they know he's infected. So he's really struggling to get the needle into the thing cuz he's so so scared. Um and Brian's infection at this point is basically taken over. So his mind is still just about there but his body is now a zombie and a monster and all manner of creatures rolled into one. So, um, to make the scene look a little bit more interesting, somebody sprays a fire extinguisher at him and this smoke can hide how [ __ ] it was. >> Um, and um, just as the cure is retrieved, um, the, uh, the, well, Brian's body starts hitting various doctors with tentacles. So, they all have to sort of they go hiding under desks and behind desks. They're just hiding around. And one of the doctors drops the syringe. He has to go and get it, but unfortunately the fire extinguisher prevents him from seeing where he's going. Um, so as he slowly walks into the haze and he eventually finds a syringe and he stands up and he says, "I got it." And this of course alerts zombie Brian and he grabs him and um, so Brian's mind is still there and it's still begging for help. He really wants the cure. Um, but his torso has other ideas. So it develops like a giant toothy mouth thing and it munches the doctor who's holding the cure. And um so this because like another doctor like jumps out and grabs the doctor he's caught by the arm and is trying to pull him back, but the the mouth then just munches him and severs the arm. So she's now left holding the arm that is holding the syringe. So she still has the cure. So what does she do with it? Well, she screams and then she throws the arm into the mist with the cure. >> Yeah. >> So >> yep, >> that's amazing. I was just sitting there wondering what the [ __ ] was going on. Um, so now she's dead too. So there's like two doctors left and uh they it's the guy from um Fallout and it's some ginger guy and um so you know they say that the Fallout guy basically whispers you got to get the syringe and inject Brian with it. Um but then he gets killed. So now there's like no I think there are still two left. It's like one other one and a ginger. So one of them crawls under the tables. He sees the syringe. And it's like he finds it's just sitting there 2 ft away from another doctor who's just been hiding there for this entire time and not done anything. Um, and he just like he gra he angrily says just it was right there, which of course alerts Zombie Brian to go and kill him. Um, and so now we've only got the ginger doctor left. So he grabs the syringe and he runs towards zombie Brian, but then he changes his mind and he runs away and he tries to use his key card to escape the room and he goes like into the decompression decontamination chamber and the door shuts behind him and like you hear Brian begging for help behind him, but then zombie Brian is like he hacks through into the room and so the doctor runs away but then Zombie Brian jumps on him and then he smashes them both out of the window and even though fall damage was established as the only thing that can kill zombies, this time that doesn't happen. So, Zombie Brian and the doctor survive this fall and they land on some roof long a long way below. And Zombie Brian's grab the doctor and that doctor has the syringe. Um, and like is, oh my goodness, is he going to get to stab Brian with it before he goes? Well, no, because uh Brian's body starts munching on that doctor. Um, and this the last remnants of Brian's mind just say, "Please just stick me with the needle. Stick me with the needle." And the doctor tries to do it, but then the tentacle rips him in half and the needle falls away to the floor way below out of the movie just as the National Guard helicopters arrive. And then they see and we see a fully uh like zombified Brian who's now just mainly legs of all the doctors that he's killed. And he roars and um and we zoom in on his evil monster eye and that's the end of the film. >> Might I ask? >> So like what's the point? What what like it's rare that I finish a film and I'm just sitting there like, "Okay, what was the >> Yeah, I mean I I think uh I think this is kind of cruel. Um I don't and and it just seems to render the whole story pointless. It's like so this dude if you're meant to sort of follow with the interpretation of the film has kind of come through in a really big way has actually been kind of remarkably brave and and uh and has accomplished the goal and then just gets punished hard for it. Number one, not in in line at all with the idea that this is meant to replicate the experience of playing a video game because >> what 99 times out of 100 when you beat a video game, you like win >> you don't lose. You you don't you don't have a total defeat. Um number two, which it's probably something that's worth this is the thing that stands out to me the most in terms of like an adaptation failure, I suppose, if you want to say it. Like I, as I understand it, and certainly from all of the games I've played, one like consistent theme with Resident Evil is kind of no matter what crazy stuff happens in it, what crazy monsters there are, they always end on like notably upbeat, positive, optimistic endings where like the heroes, you know, they've succeeded, they've completed the task, they've defeated the big monster, and then they meet like a sunrise. Meanwhile, in this one, it's like, nah, [ __ ] you, dude. You lose. like, you know, I don't I don't get it at all. It's it's just so bizarre. Like, what was the point of that? So, it's just for him to to to just be [ __ ] over and and turn into a zombie. >> It was the kind of thing where um if you remember the end of Resident Evil 9 and you have the choice between the bad ending and the good ending and if you choose the bad ending, it's just a really lame cut scene. And then the game says, "Hey, wasn't that a bit [ __ ] Do you want to play it again and get the good one?" I was expecting that just little menu thing. Video game adaptation. Now, here's the good ending where we actually put work in. But no, >> there's a movie called Savages that it reminds me of that where it's like that's what could have happened and it's like this terrible ending and then it literally rewinds like it's a like it's a VHS like scrubbing backwards and then a different ending plays out. Like I was thinking like miss I was thinking of something like that where it's just like here's the good ending. this whole I mean this the ending to me didn't feel overly surprising because Greger has done you know these kind of shock reveal subversive endings with his previous films as well with Barbarian you know Justin Long's character you know he's he's been accused of >> of sexual misconduct at work and towards the end of the movie we see that he's you know starting to apologize for his actions and he he accidentally like shoots the main character and as he's apologizing to uh he has this moment where you you can feel that he's actually apologizing for sexually assaulting this this lady at work and we start to get this sense of like oh he's you know he's having a character moment he's been on a character arc and then the the the mutant inbred lady squashes his head in by his eye sockets and kills him off. Um, similarly with the end of Weapons, you know, we no one expected the children to wake up and run screaming and and the the cheerful playful music to play in the background whilst they tear Glattis apart. You know, Kger clearly likes having these shock subverses, but do you know what I mean? Like these these shock these shocking kind of like pull the rug out from under you. Yeah, plenty of films have this, but the two you just mentioned have so much we could talk about for why they are meaningful. This one, I don't know what the [ __ ] I'm supposed to do with this. >> Well, say it undermines any attempt at Bri Well, there's two attempts at Brian's character arc in this. Well, it doesn't have a character arc, but like there's two attempts in this movie to kind of give him some character, and this this ending completely undermines any of any of that, you know. Um it's uh yeah, I mean the it's a very rushed ending as well. I genuinely feel like um the it's almost as if the the the script ran out of budget, you know, they just kind of go, "Oh, oh, we just need to end the movie now. We just need to wrap this up cuz it just it literally just ends." So apparently there was a a version that they shot where the the needle smashes like really early on and that the whole sequence is just watching him kill all the scientists and then yell. And apparently like when filming they shot the stuff the alternatives with the needle just in case. And then Zack Creger was like, "Oh, thank God we did because I think that the sequence works better when you think there's hope for him." Just like um >> I like that hope to be extinguished. >> Yeah. Yeah, I I again I just don't understand the point. What's the story here? >> I think you also have to question what what would happen if he did get injected with the antivirus? That's the last one. So, what happens to the rest of the city? What happens to all of the other creatures? >> Yeah. All the lab techs are still dead. So, even if he did get injected at the last minute, the world is still [ __ ] >> Yeah. He can't do anything with >> And his body is what? Going to be disformed and disfigured forever, you know? They they wrote themselves into a really awful corner and they just they just committed to this just haphazard attempt at a comedic ending. >> Guys, the message is corporations playing God is bad. >> I saw a post commenting on like this film has got some great commentary on class conflict and I was like what the [ __ ] >> What? >> Where did you get that from? Where? Like >> I believe you. I totally believe that. Yeah. >> On class conflict. >> I totally believe that. >> You know, he's like the the working man that's like discarded by the evil corporation. He does the right thing and he's like left behind or something. >> There was references to the overtime [ __ ] It's like this this is crunching like the average person into these horrors and that's what this movie is about or something. I was just like, "Oh my god." >> Doesn't even make sense though. He didn't have to do that. He did it cuz he wants some more money. >> Yeah, but that's class. >> What? He he wants more money. >> Yes, that's classic. >> Okay. Are we done? >> This whole the whole last sequence of this reminds me of um I don't know if there's any anime fans here, but a movie called Akira. the last the last 20 minutes of it, >> it turns into this this guy turns into this horrendous monster where he still has his own like will and like sensitivity and stuff and like not wanting to hurt his friends, but like he's he's growing into this thing where all his gross appendages are like acting as if they have a will of their own and they're like killing the people around him. And so I felt like that a little bit. And also it felt like Akira directed by Sam Remy where like there there's just like this vaguely sort of comical situation where everyone's like screaming at the top of their lungs and acting sort of irrationally. >> Well, I don't know. Well, I don't know if irrational I wouldn't apply irrationality to like a Sam Ramy vibe, but like I don't know. Just like the the way it was shot and the screaming and stuff and the chaos of it felt like a Sam Ramy where you're going. Um >> and it Well, the point being that it didn't feel like Resident Evil. It felt like all these other things, but it didn't feel like the thing that it was >> was a big problem. A lot of the references we cover making throughout this breakdown has been to just stuff that's way better. Cuz like the thing what I thought of when I was watching that final sequence was uh Doc O waking up in Spider-Man 2. >> Yeah. Yeah. The operating theater. Exactly. Again, that is like a masterpiece. This is again an SNL version. And you're like, >> Right. Yeah. >> Yeah. They're not good. >> Yeah, it's a great movie. >> It's It is the highest rated video game adaptation like at least by the Rotten Tomatoes metric, which is not a good metric, but it's it's like basically what was it like 98% which means Yeah. Like I mean that's a lot of positive reviews >> saying that it's amazing and blaming Resident Evil fans for the fact that you will never get this again. So thanks guys. >> Um >> yeah, that's a good thing. First and foremost, obviously we think it's kind of an awful film, but a lot of people were like, "Does this break the video game movie curse?" Like, "No." And then secondly, okay, but is it the best movie game out? It's like, "No, Iron Lung's better than this." >> No, I mean I mean Mario one >> is better than this. Yeah, >> it's I would say it is better than this. Un, you know, I don't even >> [ __ ] it. I'm I think the the 2002 version of Resident Evil was better than this. >> I think I would go to B the BWS Anderson's first Resident Evil is better than this. I guess. >> Yeah, that's what I'm saying. >> The um also >> Sorry, go ahead. >> I was just going to say that the 2002 movie, which is a film that I weirdly enough like know inside and out in a in a very odd way. Um I I I've always considered like even though it it bypasses a lot of the video game, it's not based on the first game, but it acts kind of like a prequel to the first game. And then so it it doesn't do any harm to the brand. Do you know what I mean? Even though it is like it's a disconnected story, it's original characters. It's, you know, it it's kind of it's working within the universe of Resident Evil. It has T- virus, it has zombies, it has liquors and so on and so forth, but it's not doing damage to the brand because it's acting as this sort of weird sort of prequel to the events of the of the first game. Whereas this movie feels like it's furiously embarrassed by the idea that it's associated with the Resident Evil IP. There are there are references in the script that are that they reference Resident Evil and yet they're cut from this from this movie. The final movie has references removed. Um it's I mean I know we're going to get into it, but like my my theory on this movie ever since it was announced was Greger and Shay Hatton, they wrote a generic creature feature. >> Yeah. that had no connection whatsoever to any IP, but because of how much it was going to cost to make it, they had to compromise. And you know, with the amount of people that have funded this movie, this is the first Resident Evil movie that's actively been funded by Colombia Pictures. The rest have always been only distributed by Sony and Colombia, whereas now they're actually active participants. So, I think all of these studios came together and said, "Oh, look, this is a random creature feature script. Let's ask these guys to to do some amends and we've got a Resident Evil movie and Greger >> clearly presents a movie that's >> but he he presents this movie I mean you take away the marketing take away the message this movie feels embarrassed to be a Resident Evil film >> and any connection people are trying to make is nothing more than clutching at straws. It's it's I would happily rewatch the original 2002 movie over this one any day of the week. >> We've uh we we've like entered into an era. There are a lot of video game adaptations that are like coming. There's a lot. >> Yep. like kind of kind of to a degree where you could you could just start like naming franchises off the top of your head and you will probably find that there is a video game adaptation that is uh like there is an adaptation of that game that's coming pretty much like I I'm pretty sure basically the like every you know like big Sony franchise has got an adaptation coming. I'm pretty sure that uh a lot of Xbox ones do a whole bunch of other publish there's going to be a Call of Duty one. There's a Far Cry one. Bioshock is seems to be forever. There'll be one that's coming. Zelda's coming. Obviously, you know, there will be another Mario movie. Like there's a there there's like an Elder Ring I'm pretty sure has already been shot. >> Yeah, Elon number. So like, yeah, it doesn't really surprise me at all. Like we we're entered into, you know, we've moved past the the [ __ ] comic book movie [ __ ] Like it's it's video game adaptations now. I mean, number one, because video games are more popular than comic books, like and more popular than superheroes. Like, number one. Number two, there's way more [ __ ] There's way more stuff that you can adapt. Number three, everybody gets to be a part of it. It's not just like Warner Brothers, and Disney because you know that they've got DC and and Marvel. Like, every [ __ ] every one of them, every single [ __ ] one of them has something. Netflix, Amazon, Sony, uh Paramount, it's [ __ ] Warner Brothers. like everybody wants to be universal. >> So yeah, you know, get ready for it. And a lot of these guys, like a lot of these people that are making them like have just expressed kind of an open contempt for like video games as a medium. >> Um I'm pretty sure that cuz Far Cry is a dude who did Alien Earth. And I'm pretty sure there's a quote that's like horrible uh in terms of like a statement on the capacity of video games to even tell stories at all, which is really funny when it's Far Cry, which is like pretty I well at least if you're talking about like Far Cry 3. Um I'm pretty sure there's a quote the guy who did the Call of Duty movie who said that he thought like I can't remember exactly what it was, but it was pretty disparaging in video games. So, you know, you should just sort of accept like welcome to welcome to all of these things getting ruined. Have fun. I mean, it's not like >> be glad that you that the games existed and were good for a while. >> It's not like over the course of time comics got respected by major studios eventually. >> They still think that they're stupid. They think that they're stupid and that they're above them and better because they make live action films and they're stupid drawings on a page and video games are like [ __ ] they think it's just like Mario from the8s basically like Super Mario Brothers that for whatever improvements there might be in various aspects of like how they're made or ambitions in terms of like storytelling or artistic intent uh they don't respect it at all. They think it's inherently inferior, a lot of them. And uh unfortunately like a lot of the people who go and watch these films, who even like these things kind of have that attitude as well cuz how many people have said like, "Yeah, but Resident Evil story is shit." >> Yeah. >> So like who gives a [ __ ] you know? Which is funny because >> that's another part of >> I mean that's that's this ongoing conversation as you know I know I said this earlier as well, but like >> fans keep doing this with the franchises they love. You know what I mean? like, you know, doc, you know, Doctor Who's always been a bit [ __ ] or Alien's always been stupid and, you know, Marvel's never been that great at writing characters. You know, we hear this from fans who are trying to defend the latest thing by [ __ ] on the previous thing. And so when and I I have a genuinely like personal love of of the Resident Evil franchise. And so whenever someone says that Resident Evil's always been stupid, um you you've you've not played you've not played the games, you've not paid attention to these games, especially the earlier games, you know, um the idea that they've always been silly or they've always been cheesy. It's like there are elements to certain like lines of dialogue. there are elements to how certain characters act within one or two of the games, but even up until the remakes of two of four, um, we don't really talk about three, >> but well, yeah, I mean, I'm just I'm trying to make a point about the more modern games, like whenever people talk about how Resident Evil's always been cheesy. I think they're trying to think of, you know, you look at Village, um, even like Reququum had some in like incredible writing choices in there. Um, and you know, Leon's oneliners from four. But when when you think about it or like if you just look at the games, you know, there's plenty of seriousness in these games. The setting of the first game is meant to be taken seriously. The first game was made by a non-English-speaking Japanese team who wanted to homage American horror movies and American action movies. They literally admitted that things got lost in translation. That's why some of that dialogue was s. why the dialogue is so weird and cheesy and you know whatot. They they didn't quite understand how to like how to, you know, they wanted to reach an American audience, but they didn't quite know how to do it. That's why when you look at the Resident Evil 1 remake on Gamecube, which only came out 6 years afterwards, the director of the original game came back and he literally said he was trying to correct like where they went wrong with the original. They expanded the story to include original elements that had to cut from the PS1 edition and it's a really dark tone. It's a purposefully dark tone and it's I mean it's it's a genuinely scary game to play even if you play it now. So this idea that Resident Evil's always been silly. It's always been cheesy. It's it's just a lie. It's an absolute lie. And if you consider yourself a Resident Evil fan and you use that as an argument, then I I would argue you've not played enough of these games. I think it's [ __ ] ridiculous to have played Resident Evil 1 remake and be like, "What a goofy nonsense like wacky clown story." >> Like, are you crazy? That thing is so ready to be turned into a movie right there. >> They don't give a [ __ ] And uh cuz you know, be like, "Well, why don't these people, you know, show respect for they they don't they don't have it and they don't need to have it because like a lot of the time with these projects like nobody gives a [ __ ] Um nobody really um it's the reason why it's often so exceptional to find anybody that is talking about like you know when they're when they're sort of going around doing like press for this stuff like I mean even down to the fact that so often the actors are like yeah I didn't know a [ __ ] thing about it. It's just like I mean I guess whatever like you could you could figure that out afterward but like isn't it but I mean could you be like what's the problem with that? It's like it doesn't really mean anything for that person. I mean it more so speaks to like why isn't there an interest in getting people who like are fans? They they must exist. Um and there must be ones that are like talented enough to be a part of it. But then it's even worse than that, right? There'll be instances where there'll be quotes like, "Yeah, we told them not to look at it at all, like not to look at the game or like play it at all because we didn't want that to inform it." It's like, I don't there really isn't that much logic there. Like, if you're an actor and you you play the game and and then the director's like, "Hey, just put that out of mind and you can't do it. Maybe you're not very good at it." Is what I would say. But also, I'd say, why do we even have this attitude in the first place? Um, where is the respect for the I mean, you know, where is the respect for an industry that is like beating you financially? You know what I mean? It's like an insane arrogance when the the video game industry is for what, the last 10 years been like consistently more profitable. >> Like, you know, even just from a pure cynical maybe we should respect it because we're trying to make some money beyond obviously having respect for a different medium that maybe you don't fully appreciate its strengths. So, you know, it's all very frustrating and it's not coming to an end cuz these things are making a lot. Like, this movie is going to make its money. It cost $75 million, which is insane, but it looks like it's going to make $100 million opening weekend. So, there'll be more of all of these. Get used to it. Just accept it, you know. Yeah. Be glad that you that that you even had some games that were funds to begin with. >> No, I I I totally agree. The the video game thing is the big new cinematic trend. like succeeding like superheroes and zombies. Video games is the big new thing and there's going to be a lot of it coming down the pipeline. That's >> dude. There's like >> there's there's so many that there are there are adaptations for [ __ ] that you wouldn't even you'd be like really and and it's like yeah no that's that's getting adapted like for it's it's actually absurd how many how many things are getting adapted over the next even though even though maybe you know hey the the best you could hope for is that some of these ones just never materialize that they announce it and then they just fall apart. That's the best you could hope for. Well, yeah. I think yeah, like the Portal movie from J.J. Abrams has been announced for like a decade. >> Yeah. And there's never, but then there are super quick. >> I mean, I I never want to see a Bioshock adaptation, especially in in this climate. Can you imagine taking >> You could not have a mute Jack, could you? Do you know what I mean? Like, can you imagine if they inserted a Brian into the into Bioshock? not they would never ever ever consider it. That's something that you need to like they're not interested in like aligning it with the way that these stories are presented. It's a reason why Mario is voiced by Chris Pratt. Like they never entertain the idea of making a Mario movie where the only thing Mario says is let's go woohoo. They never ever thought about it. Just like they never ever considered Master Chief always wearing a helmet. They had it had to be John Halo. Uh just like Link is definitely going to talk in this new Zelda movie and people will accept they'll move past it. They'll be cool with it. Um they'll be cool with it not being animated or presented in a similar sort of artistic style to the uh to the games. Doesn't matter. So it it doesn't matter. These are guaranteed to be successful. So yep, just you know, whatever. You know, you just got to get used to it, guys. Well, >> I would say that kind of that's that's going to wrap our conversation on the movie, okay? Because we're we're already getting into it, but this takes us to the to the next area of discussion. I have prepared something for us to check out. It's collection of information. You could say some some clips, some arguments, some some information, just reports, whatever have you. It's just stuff and things. I've put it all together. We're going to we're going to talk about it. It's going to it's going to prompt some things. That's what it's going to do. You guys ready? >> Sorry. What you Yeah, sure. Just uh I just noticed something cuz someone said Street Fighter will be more faithful. I got an ad for uh I got like a trailer for a Street Fighter when I saw it and they did a joke about how Guile's like hairstyle is stupid. Um so you know I you know I'm just saying like it's you got to understand even when even when they're making one where it's like oh we're going to we're going to have him do the the I don't know the Street Fighter [ __ ] okay? When he does the fireball and everything, I'm sure there will be many jokes about how crazy that is. I'm sure there will be many many jokes about silly costumes and things. just accept it. Like, you know, there you go. But it is. Yeah, but you shouldn't make jokes about it in this what I mean. It's over. It's It's done. Anyway, >> have fun with that. I don't know much about Street Fighter, so hopefully you all have a fun time with that one. So, like I said, this is a wonderful collection of clips and information and things, and we're going to check it out and see if this uh especially after having broken down the movie, if it maybe informs a couple of things that have happened or, you know, maybe you could just decide whether or not you think what's being said is is entirely truthful or not, and then uh we can have some discussions. Okay. So >> what what I enjoy the name >> just the >> what? Tenant trouble. >> Tenant trouble. >> Yeah. >> All right then. Let's get started. >> And this is not just me telling a story and slapping Resident Evil on it so I can get a budget. This is me telling a Resident Evil story. >> Liar. [ __ ] pleb. like he's stealing some porcupines and the fact that he knows he needs to point that out. You know what I mean? Like why would that even be on your mind, sir? >> I told him at some point surely, you know, >> feels like you wouldn't need to say that with how obvious it is that the film is just awesome. >> Then finally, the world building. >> I mean, we start with this cuz I happen to see her review and someone else's. Now, I just wanted to show you two clips from two people who think that as a game adaptation, it was pretty solid. All right? And just see what they say. Ah, now I I guess police car lights are a big thing in the game because when that car came, >> it's already funny. It's already funny. I love it. >> Up behind him to pull him over at the beginning of the movie. My audience was like, "Woohoo!" They're like, "Red and blue, red and blue." And I was like, >> "That must be I'm so glad that like >> cops show up. That is so Resident Evil." Of course, it's just there are a lot of people like in the theater, I'd say it's usually quiet, but is this how is it over there in your American theatergoing experience? How how how much do people talk while they're watching these movies and just make them >> red and blue? Red and blue. >> That's horrible. >> I love the idea that she's so confused that she just assumes everyone cheers with hype whenever a police car shows up because the Resident Evil just that's what it does. It shows police cars. We It's known It's known for police cars, obviously. >> Yeah, that's like one of the main >> Everyone stood and clapped when the police car pulled over Brian. >> Well, she's not even said the police car. It's police car lights, specifically the lights. If the car hadn't the lights on, then no one would have reacted. >> Do you think she's trying to dethrone red as an iconic meme for our channel with red and blue? >> We doing great. >> Oh, yeah. I guess that's true. I do see a lot of police cars in some of the game covers and visuals I've seen. >> When is there ever a police car? >> What are you talking about? >> Is there a single instance of a of a cop car on a resident? I'm pretty sure the answer is zero, right? There are zero. >> I think No, I think there is I think maybe the two remake >> two remake might have won. Yeah, I don't know. >> Might have won. And I think I know it's not the cover, but there's a promo image for Nemesis back in 99 where Nemesis is like grabbing I think might be Brad's head and I think behind him there's like a an RPD branded car. I think that's not a cover that's just a steel. >> I think I think two remake might have a car behind Claire and Leon. >> But very funny just she's like of course they're cheering for the car because that's on the front covers. Yeah. I think I think it's iconic. >> And then of course the sewers are apparently a big part of the game as well. Um again, I don't know why he didn't pull those manholes back over him. >> Wow. You never know what you're saying. So surprised you with a good perspective. >> I thought they did a good job bringing in the Umbrella Corporation. I thought >> How would you know, Grace? >> When How would you know? >> She doesn't even know. She she said like, "Oh, I've heard that there are sewers in the games." Anyway, I think they did a good job bringing an umbrella. It's like, "Yeah, you you've just signaled that you would have no idea whether they did a good or bad job." >> That was great. >> I think it's funny. Sorry. I think it's funny to point out that that umbrella logo has spent more time on Grace's screen than it did in the [ __ ] film. >> I don't recall it anywhere in the film. Did it show up? >> There is literally nothing. >> You're really asking a lot. Nothing. You're asking a lot, >> you know. Come on now. >> I felt they were there just enough. Right. And also at this point, even someone like myself who's never played the games but has seen some of the movies, when they said, "We're from the Umbrella Corporation." You were like, "Oo, I know what this is." >> Yes. I Resident Evil. >> She's so funny. She's like, I literally have no idea what this is, but when they said it, I was like, "Oh, I know what this is." >> So, I thought that was great. I liked that. Um, >> okay. >> And then Raccoon City. I thought again as I said when I we got to Raccoon City, I felt we truly really really entered the game. The >> what? >> How could you feel that? >> He goes down in an alleyway. >> She's insane. >> There weren't even any raccoons. >> She keeps rewarding it for what it's done compared to the games that she never played. It's like, what's going on? This is levels of laughing that shouldn't be possible. >> What's weird is is that we never see Raccoon City depicted in this way in the games. I mean, it's it's literally the opposite cuz in in the original games of two and three, it's actually an unexpected heatwave in Raccoon City. So, the fact that we're seeing snow and ice, it's it's literally the opposite to what you'd expect to feel like Raccoon City. So, I >> It's not in the mountains. Is Raccoon City in the mountains? I thought it was not in the It is in this. Is it Is it in the mountains in the in um >> Yeah, it's part of like a valley around. There's like the Arcllay Mountains like circumvent the mansion is in the Arcllay Mountains from the first game, but the raccoon city is supposed to be like at the base of the mountain, I thought. So, >> okay. >> Well, it depends on whether or not you consider that near or in mountains, I guess. I don't know. >> Mhm. >> World of the game. And I thought that was very well realized. Before I begin, I should definitely talk about my connection to Resident Evil, which is to say it's not much. Uh, >> not much, but you'll prove to you this. This clip actually went viral is why I know about this. >> Uh, I didn't grow up playing the games, but I did play one of them. I think it was last year we streamed it. I played Resident Evil 2 for the first time. It was the uh re-release of it or the redone version, and I had a good time. I liked it. There's some things I recognize when I hear like I'm going to know what Raccoon City is. I feel like if I see that that triangle guy, I know that's going to be Resident Evil. >> Hey, now the >> I love this clip so much. >> Triangle guy. I feel like it's already blasphemy to refer to Pyramid Head as triangle guy. >> Well, it's not a triangle. the free object. >> Triangle guy. >> Triangle guy is a formidable enemy. He tries to hit you with his triangle. >> The worst sentence possible to refer to him as triangle guy would be, "Yeah, I know Resident Evil. I know whenever they show Triangle Guy." >> No, to be fair, he did say he's not as familiar. But I guess the reason these two are here, I just I just find it amusing that as part of a lot of people's reviews, they feel the need to mention like the gaming aspect and they just have absolutely no clue. Which is fine. >> It would be nicer if they were honest about it. But but it's funny because people don't feel as compelled to do this when it's a book adaptation. >> No, >> like a lot of the time nobody really gives a [ __ ] about, you know, making that point. But with video games, clearly there is some insecurity about it. And maybe it is because it's like it's or it's it's a really accessible hobby and it's kind of weird that like for being so interested in media that you just don't give a [ __ ] about video games at all. And if anything, you should probably accept that you need to learn more about video games because there are going to be more adaptations like almost for your job. You should be making more of an effort at this point to to familiarize yourself with it. >> But then again, they didn't do it with comics. So who give, you know, what does it [ __ ] matter, right? How many of these guys started reading comics when the MCU was taken off? Norberty. Our first Resident Evil movie this year. >> Also, for you, what stuck out to you about the concept or the script or whatever was presented to you first? I mean, with the script, it was like it was for me, it's like what gets me is like just Zach's like really sharp comedy where he like really makes me laugh when I'm reading it, which is like pretty rare, you know, and his like kind of horror like comedy blend, you know, where it's not like it's not it's not too much, but it's just like the right amount, you know? >> It's the right amount even though they now iconically removed a [ __ ] ton of it. Uh, they admitted. >> Hey, but that's part that I mean that can still be a true statement. you put in a lot and then while you were, you know, editing. That's that's the mark of like a real filmmaker is when you realize in the editing room >> he's talking about the >> stop working. >> That's true. So yeah, unfortunately the door slam shut on that one. >> Whoops. >> I I could see this being said maybe for weapons or barbarians, but like Resident Evil, I mean like Platoon pointed out, like I mean, where is the sharp comedy here? A lot of it is just saying [ __ ] to just situations that are inconvenient. And that's the stuff that made it in. >> Yeah. >> And it's and it's and it's sharp. So I feel like when I >> when I read that and then just like this kind of crazy gauntlet that this character goes on um and um just in the atmosphere of it, you know, in the snow like running away from things constantly. Um but uh >> why are these guys like I was feeling never very well prepared for these kind of questions. >> No shame to it all but the way you just described like I like this film because there's comedy you're running away from stuff and um you know the atmosphere. I guess >> I find this really funny you know because when you watch like interviews for sports and stuff it feels like they all know exactly what they're meant to say. Yeah. You know the other team did a great job. You know it was real tough out there. Good game you know but everybody worked really hard. we sort of rally in there and you know stuff like that or you know like yeah good result like they you know meanwhile for the for like promoting these movies where you've got like tens of millions or hundred million dollars on the line and then you get asked like hey so why do you even like this movie you know I was just drawn to the um >> the drama the you know it was a really exciting scripts uh I just find it funny like how are they how would they prepared for question the comparison to make all the time we've seen it andor it's uh Genevie O'Reilly and Stalin Scgard the way they talked about season 2 before it came out you were just like holy [ __ ] sounds like season 2's got some stuff in it >> resist talking about the writing every time and Gilroy was like his [ __ ] writing dude like oh my god >> it made me think of Sam Jackson doing that interview for Phantom Menace or clone the Attack of the Clones or whatever it was he's just like people get killed in this movie. It's just like the vaguest [ __ ] thing. Like he doesn't even give a [ __ ] >> I do feel like >> Sorry, I was going to say just I do feel like throughout the entirety of their PR campaign, >> I I just feel like both Kger and Austin Abrams just they had so little interest in the film they just made. Like it's not just that they're not prepared. It honestly comes across with a level of contempt as well. which is strange when you just got paid a lot of money. It is a bit strange, >> you know, a lot of $75 million. That's a lot of money >> for a person of color. >> Or is it not? I don't know. >> I love to run from things. >> Um but yeah, but I don't know. His comedy whenever I read his scripts is like really what like like gets me, you know? >> For sure. Um, what do you want fans of the games to know? >> Okay, I want fans of the games to to to just know that I am a giant fan of the games. >> I am. >> Man, that is there are some panic there. >> Any man who must say I am a giant fan of the games. I mean, you should finish that sentence if you want to. You know, >> can I can I >> can I attempt to make a Simpsons reference? >> Do it. >> Sure. Because you know the scene where they're where they go into witness protection program and they've isn't they've strapped Homer up to the lie detector machine >> is well you might you might be crossing your references here but >> sorry but when Homer's when when Homer is strapped to the lie detector machine and he like they ask him do you understand what we're saying he says yes and the thing blows up. >> Yeah. >> I feel like if you if you strap this to Kger that's what would happen. just help me out so that you know the reference in future. So that's the uh that's the XFiles episode there. But you were mixing it up with the mix both episodes. >> So now when I say hello Mr. Thompson and press down on your voice nod hello Mr. Thompson, >> I think he's talking to you. >> Anyway, >> I am making this movie to celebrate the games. Okay. >> Which games are we talking about? I'm curious. >> The games. >> The games. Okay. >> 20 of them at this point. How many Resident Evil games are there? >> Dude, imagine asking him, "Guess guess how many name How many games How many games of Resident Evil are there?" If he said like, "Well, there's eight." Nine. Nine. No. No. >> Well, that would be that would be funny. Or try to get him to do them in order. you know, one 123 Nemesis, uh, Code Veronica Zero, uh, or is it Code Veronica remakes remake? >> I would never call myself a Resident Evil fan, by the way, and like I know these things. >> Um, but that's just from general interest in being >> We'll get to it, but like I think I was talking to you about this. You know, if if someone said, "You should go on as an adviser. We're making a Resident Evil 3 movie." I'd be like, "I'm not your guy for that." Like, okay, two, like I'm still really not the guy. like if I have played it, I need to like have a passion for it that goes above and beyond somewhat. You got to find someone who knows everything about it sort of thing. He comes across as a guy who's like, "Yeah, I've heard of it." >> Um >> yeah, >> in the way of it like like like throwing me on to make uh Halo 2 movie with with my current status, I'd be like, "Yeah, I'm a fan of Halo." >> Um Master Chief and Cortana >> and the plasma sword, >> you know. Yeah. Well, it would be crazy if he had a bit of a plasma sword moment in this very this variant. >> Nah, that's not going to happen. Why would you even say that? No foreshadowing here. >> Plasma sword movies. I know what it is. It's worse. It is worse than calling it a plasma sword. >> Um, what I'm not doing in this is I'm not going to cannibalize the the the characters and the stories that the games already do so well. Okay? Because I'm not going to be able to improve on Leon. I feel like Leon exists in the games and any anyone I >> So obviously uh he thinks that Peter Jackson was a fool and possibly psychotic cuz Tolken's work was you know banger so why even bother making the films? What was wrong with you? Why would you do that? You're not going to improve on the books. >> What are you doing? >> I just I obviously know that he would love the Lordings trilogy cuz he's normal as far as I can tell. told also like why would you even make the thing I anything because how are you going to improve on the the short story? >> I think I think the use of language is really important here as well cuz he's saying improve. Do you know what I mean? He's coming across incredibly arrogant because he's saying I can't improve on you don't need to improve on Leon. You just need to accurately represent him >> and adapt to another medium which is the whole point. Yeah. Yeah. >> Yeah. And the blueprints there. So this idea of like I can't make it better therefore I'm not going to bother it just comes across incredibly arrogant >> as if that's kind of his role as tool in the like that's what it meant to make a movie >> because it's a video game right it's a video game we don't take these seriously >> what you'll discover in these clips and should already be obvious is he you can tell he's very insecure on this topic he doesn't like what he's been hit with by a lot of fans and he feels like he's really got to like seal this off before it gets out of control but he only ever makes it worse with everything he says I mean, where do you draw the line on adaptation by this logic of like, oh well, the original medium did it so well that I just won't bother. Like, >> it's insane. There's no way he's consistent on this. We have amazing film adaptations of books all over the place. There's just no [ __ ] way he thinks this. >> Mhm. >> Cast and any any haircut I give him or any any any line of dialogue I make him say, it's just not going to be Leon because Leon exists, you know? And so I feel like what I'd rather do is tell uh an original story that lives in the world of the games and that obeys, you know, the rules of the games largely. >> Larely. >> Yeah, I don't think so. What? >> I mean, this is very >> I mean this adaptation like it has to be an it can't exist in the same continuity. This is a >> incompatible. >> Yeah, it is. It is completely incompatible. So, but also Mhler, within this compilation, did you grab the original IGN trailer commentary? >> I'm not 100% sure. It depends on a bunch of stuff in here >> because that's where all of this that this narrative came from because during that commentary he says I'm going to paraphrase and I'm I'm probably get some of it wrong but he he effectively says that the movie is happening at the same time as the events of Resident Evil 2. >> And that's that's where the fans went, "Oh, but he's got an iPhone and it's in the snow and and it and that is meant to be that's where all of this came from. That was the that was the inciting incident of this entire, you know, this defensive move that Craigger goes on for the rest of the PR campaign started with that commentary cuz he [ __ ] up and he said, "Oh, this is going in tandem with Resident Evil 2." Like Leon's Leon's off doing his thing whilst my character's doing his thing. >> Oh, we know what Leon's doing. He's opening a gun shop. >> Guns, guns, and ammo. We'll get to that. That's in here, >> dude. But um but feels more like the experience you get when you're playing the games. And that that's like that is leaning into >> See, I didn't want to upset anybody by adapting characters badly. So, I just didn't adapt anything. Oh, >> now here's the marketing. It's like it's like you're watching a game being played or something. This is the uh we're injecting that line that people ran with on Twitter to tens of thousands and indeed I think even hundreds of thousands of likes and retweets >> calling Resident Evil fans stupid >> because you ruined the prospect of him making another Resident Evil movie ever again. >> The film captures what it's like watching Dark Side Phil play a Resident Evil game >> horror aspect of it. Not it's not survival action, you know, it's survival horror. And so, so I really love what the games do so well where they build this incredible atmosphere and this dread and this tension as you progress through these set pieces and things just escalate and escalate and escalate and you always feel like you have not enough resources and you're wounded and and the whole world is completely stacked against you. Like that's that's what makes Resident Evil so enjoyable for me to play. And so that's what this movie is is built to do is to get >> and you almost wish someone could be there to be like, "So you're not interested in the story?" >> Yeah. answer that question. Yeah. But but also what's funny is that if you wanted to like if you wanted to make a Resident Evil movie that that sort of felt like the games, >> surely you would have to have like a hub like a like kind of like the police station, right? you would have an area that the character needs to keep looping back through if you wanted to like facilitate that sort of experience that you, >> you know, like maybe for the first 40 minutes of the of the film, 40, 50 minutes, even like the first half, you would put them in a location that they have to gradually sort of progress through and unlock and loop back around to sort of facilitate that experience, grab the keys that they, >> you know, something like that. his description of survival, horror, atmosphere, blah blah blah. You could have just picked so many different IPs that you would be talking about and it would work. >> It could have. Yeah. I mean, it could have been anything. >> Anything really. Yeah. >> It's also not It's also not what's in this film. >> I don't think so. >> That that building tension he refers to, he constantly undermines with the joke. So, what he's just described here is not in the film that he's delivered. >> That kind of >> slow. I mean, I wasn't what what is uh if it was like how long are you like going through a tunnel or like something? Are you driving through a tunnel right now? Like what? There's a there's a a sound that's coming through. >> All right. Anyway, let's continue. >> Dread >> tension escalation that the games have perfected. >> And when it came to just how you shot it, is there >> Yeah. So, I'm glad you asked. You know, it's funny because, you know, >> Well, there it is. That's the sound. >> Um, uh, just keep an eye on your, uh, your Discord icon cuz if it's going green when you're not talking, some weird shit's coming through cuz Discord's annoying like that these days that, uh, it likes to play random sounds. >> Has he addressed any claims that he had a preconceived idea of a horror movie that he wanted to make, but then he got the Resident Evil IP and just put that label on it? like has has he like said like, "No, no, that's not the case. I really wanted to make a Resident Evil movie." Okay. >> Is that what he was addressing? >> Well, let me play it again for you. >> He He just says that >> this is not just me telling a story and slapping Resident Evil on it so I can get a budget. This is me telling a Resident Evil story. >> Okay. Okay. Well, I I what I was thinking of is like something a a little more elaborate and direct about any claims that like he already had this idea of something he wanted to >> Oh, you mean like any proof that could back that notion or anything? >> I guess. Yeah. >> I haven't seen anything, but that's the problem for me is I don't even know that I'd believe him if he said >> it sounds a little cuz I I don't know when that initial clip sits like when it came out. That that sounds like the sort of thing that you say after a lot of people have watched the trailer and a common criticism online is, "Yeah, but it just looks like you've slapped the Resident Evil label on it." And he's sort of responding to a criticism as opposed to getting it ahead of one. That might not be correct. I don't know when he did that particular interview clip. Um, but it sounds like what he's saying. There was another story that I was dimly aware of which is that like he did not he wasn't single-minded while he was um creating this movie because u he did did another interview where he was talking about like um while writing this film um he had someone called him it's like there's a chance you might get to work with Steven Spielberg on a different project but you're going to have to give him an idea within like a week. Um, and this is why because his next movie is The Flood, I think it's called. And, um, he wrote it simultaneously with writing the Resident Evil movie because he really really wanted to like link up with Spielberg. And like he was so excited about this other movie that he got to write while he was supposed to be writing this film. And I kind of wonder how much of that explains particularly the last act of the Resident Evil film is like he was just too busy doing something he wanted to do instead um and did not devote his full attention to this particular project. >> It's funny because you know I feel like people my age and younger have kind of grown up with video games just as much as movies as our as our visual touchstones. And so a big part of the language that I've learned from from gaming since I was a little kid is like that third person camera work when the when the character looks left, the camera swings to accommodate it, right? And it man, what a what a silly thing to say. >> Yeah. >> Just like So I don't even know where to begin with that. Number one, there are different kinds of third person perspectives. Sometimes the camera is fixed over the shoulder. Sometimes you have free movement of the camera. There are lots of games that don't have that particular perspective. There are lots of games where it's a fixed perspective from the side cuz it's a 2D platformer or it's a 3D platformer with a fixed perspective. Like what a weird thing to say about like Yeah, man. Video games do this thing where the third person camera follows where the character is looking. Yeah, sometimes in one specific kind of game. Like I don't even know why you say that. >> Isn't he saying this in reference to playing games as a kid? So like I mean like we I don't know his age exactly, but he looks maybe my age, maybe a little bit older. you know, as like how did he not grow up >> for him? >> I mean, like I mean, we had 2D platformers before we had third person perspective like and or like the over the shoulder camera that he's referring to. So, I I just don't get what he's trying to say, especially in reference to Resident Evil, you know? >> No, it immensely omega bugs me that this is in reference to Resident Evil. He's talking about over the shoulder camera movements that are like full free form. You couldn't have chosen possibly a worse IP. They have so much variety of camera even down to the difference in how they approach third person cameras in several games. Not you know we got that first person >> for having fixed camera perspective. Uh when you say fixed you mean like the fixed like in the in the original games. Yeah. But that never get that doesn't get >> that's the problem. He doesn't even seem to realize that that's something you should probably account for. He he seems to think there's like >> Well, he doesn't know. Um >> that's the thing. I don't think he knows. >> Oh god. >> Yeah. Well, I mean, anyone who's really familiar with the games knows that like the the the use of um fixed camera angles and pre-rendered graphics was so cemented in the identity of the IP that when it ca when Resident Evil 4 came about, there was an uncertainty about it where it's just like, is this going to work? Like, is this going to be accepted >> by the fans? because this is this is a real this is a radically different approach we're taking and then it ended up being like immensely successful obviously but it's just like to then like say that you're a fan and then call back to third person camera over the shoulder camera as if like that's the norm like you're you're missing a huge part of the series's identity and that wasn't just it it was for three at least three games he's going to give you his top five Resident Evils at a certain point >> okay I'm excited >> yeah I won't anymore. We'll get there and then we'll we'll do a preamble before he does. >> What it's what it's great at doing is it's great at orienting you in the environment and and environment is so crucial to >> I already sorry I hate this too cuz like there's so much of an argument to be had about the difference in benefits of orienting you in the environment for all of the camera choices throughout all of Resident Evil. >> Well, just yeah and all game. But again, he's talking about he was talking about games broadly here, not even not just Resident Evil. So, it's just kind of weird just >> to zero in on third person over the shoulder being the >> Well, specifically third person fixed like over the shoulder. Not even like free movement camera like is in many third person games. Like Uncharted doesn't have it fixed over your shoulder. You can freely move it for example. >> Yeah. >> Like that. It's kind of the thing. It's like when you say things that games do, it's like, well, games can kind of do lots of things like with with how they play around with um presenting information to the player. >> Yeah. Well, I mean, a camera can be fixed on a number of different levels. I think the the real application of the term fixed is that it doesn't move, period. So, like that that was how you could do pre-rendered graphics, but you can have it fixed in a sense that it's locked onto a particular coordinate relative to the player, which is what the third person camera does. What I mean is what people mean when they say fixed camera. >> No, no, no, no. I I I'd say it's like it's it's a two different kinds of third person perspective. Um there's probably a term for it, but it probably doesn't often get used because it's not thought about that often because oh third person, you know, sort of. >> Yeah. Anyway, >> no, I get what you're saying, dude. >> And so for me to just kind of steal that visual language from from Resident Evil and from all these other video games I've played, it's cinematic as hell. It looks great, but it also really puts you in the character's perspective and it makes the world feel much more rich. I I really believe this. And so I utilized mostly third person uh camera and a lot of first person and it was a really >> a lot of first person. >> A lot of first person not a lot like what 20 seconds tops. >> I think I think there's four shots in total. I think the whole film >> and and first person wasn't even well I mean no there I mean there was a there was a PS2 game >> but like didn't really start being common place until Resident Evil 7 and and like it's in the title the seventh entry in the [ __ ] series like >> no seven is that's that's the it's a one it's just long or something >> but >> like again like I know I I said this earlier but this is no different from how he directed his other films. >> I don't know why he's saying this like it's revolutionary. The idea of a camera following a character as they move through areas like over the shoulder and swaying with them as they move around a corner. It's like that's not [ __ ] new. What are we talking about? >> And it's not exclusive. It's not exclusive to Resident Evil >> or video games. >> No, it's >> He simply made a movie how he wanted to make it. There's no difference in how he shot Barbarian or how he shot weapons. And yet just for the sake of trying to sell it in, he's going, "Oh yeah, you know, the games had an over the shoulder perspective. I like to use that." So there you go. >> Really fun thing to do on set because James, our operator, and Austin had to really get together and and we had to dial in the three of us like you're going to like walk here. You're going to look up the steps. That means Jane has to dip as Austin looks up. >> Wow. That's like film making or something, I guess. Has this ever been done before >> where where the camera operator, the [ __ ] cinematographer, the director, and the actor have to coordinate? Has that ever been done before? >> No. This is a revolutionary technique that has been created for this Resident Evil movie. >> Up and then we're going to look. >> They call that a low angle over the shoulder shot. It's a brand new shot. Wow. >> Invented in 2026. >> Yeah. >> Right. And James has to rap as Austin pivots. And it was a real dance that that we had to work out. But I think it's I think it's it was worth it because it's really immersive and it feels like you feel when you're playing the games. Um and and I just haven't seen that in a movie before. >> Which games, Zachary? >> Which which ones >> for? So I'm I'm really excited for >> that meme with the goose. It's like which game >> which game is it? >> That is so cool. >> Yeah. >> Also in front of you, I know you guys noticed them. we have from entertainment are some of these toys here. >> Okay, >> here we go. >> Okay, if like a few of you probably seen this, you're not going to like this. >> All right, here's our mega fan of Resident Evil. Okay, he's a huge fan. He's a mega huge fan. Are you ready? Are you ready? You're not ready for this. >> Some of these >> um in front of you. >> Okay, so Jill Valentine. >> Mhm. >> Is this like a Ash from Evil Dead situ? Who I'm going to embarrass myself. Oh, >> yeah. Riper. Riper. >> Is this Ash from Evil Dead? >> I had this brought up in my chat. I I I do I think there's some credence to the argument that the fact that it's a Funko Pop just threw him off and he just >> I disagree. It just I disagree completely. >> No, we'll let more of it play because there's something that I think gives it away that it's uh >> Yeah. Okay. >> I don't know why the bag's over. Is it? Who's this? >> It's not leather. >> I don't know why the bag. >> I mean, if he's acknowledging that it's the bag. >> Yeah. Yeah. >> Let me Let me We're going to We're going to roll this back. Let me finish the clip and then we'll we'll we'll talk about this. >> Who is this? >> From R4. >> Yeah. >> Oh, the big guy that comes down. I know the thing. I just didn't rec It looks different to me. Okay. Okay. >> Yeah. And I know that guy. You use the trip I use the trip wires to take him out. Okay. familiar with the dude. I played the game. I just didn't recognize the bottom. I'M [ __ ] I'M [ __ ] >> Um Okay, cool. >> It always um it always lends credence to you like telling the truth when you go bright red. >> Yeah. So, this is probably one of the biggest mistakes he's made in the entire thing and he knows it. >> Um >> Yes. >> I was I was talking to Ring about this this having uh so to speak, Dr. Salvador, Chainsaw Man, however you want to refer to him that gives away, you know, Resident Evil 4. He might be the perfect Funko to have put there to really test whether or not he's actually a fan. >> It's a really good cuz Jill Valentine's pretty easy. Wesk is pretty easy. The Chainsaw Guy from Resident Evil 4 is a good one because it's like you should know that >> if you're a fan, you should know. I'd say that like if you want to think about equivalence, it would be like if um if if for a Halo movie you had like the Arbiter and then the guy picked him up and was like, "What is this? Is this like a xenomorph?" >> It's like, "Oh shit." You know, like uhoh. >> Or if you put like daddy from Bioshock there and he's like, "Is this like a variant of like the Iron Man? Like is this like the Mark >> 14 or something?" Like and it was a big daddy. And then they're like, "No, it's a big He's like, "Oh yeah, yeah, yeah. Yeah." And then through the door. Yeah. And then you and then you fight him with the gun. Yeah. No, I I know. It's like, oh [ __ ] you don't know. You say you should know and you didn't. >> It's the way he says he's the big guy that comes down. It's like, I'm sorry. What do you mean he comes down? Zo comes through a [ __ ] door. >> Yeah, because both intros in both games don't reflect him. The guy who comes down. I don't even What are you talking about? >> Yeah. >> And then referring to the trip wire as well. >> Yep. Like this is really >> I knew who he was before I played the game. He's like a pretty iconic video game bad guy. Like even I knew he's >> on the front [ __ ] cover of RE4. >> Well, RE4, the the original RE4, you could buy a Chainsaw GameCube controller. That's how iconic they were trying to make Dr. Salvador and it worked. So >> it's insane to me that >> All right. cuz I I they I think there are a few people in chat that are maybe you if you are a Resident Evil fan, you should know this period. This is something that you would just know. >> Well, >> it is. Uh, what is it any other Funko Pop? Like the fact that the bag is over his head and he knew it was a bag on his head and he really is very not recognize it but two to acknowledge a bag over his head and he has a chainsaw and you still don't get it even though you know RE4 back to front allegedly. That's that's [ __ ] weird, man. >> He cites that RE4 is one of his favorite games. >> Exactly. And with that, I mean I mean you locked but again you should just dude I like again I knew before I'd even played it because I play video games so like I know that you know it it it's really bad that and and obviously he doesn't get to Wesker. It' be interesting if he got that one. Um we I guess we'll never know cuz he never he never came around to that one. The thing is, um, >> you know, the word fan is complicated, especially with [ __ ] Resident Evil and other franchises that have been going this long and have this many different sort of subfan groups of different eras. Um, you know, gatekeeping got to be reasonable to a certain extent on how you're going to run it. Uh, I think he's just overcompensating like crazy of how much of a fan he actually is. Like the idea that he's played chill out >> if he's played Resident Evils before and enjoys them. I I can believe that. Yeah. But I don't think he cares that much about Resident Evil. >> I mean, if he did, he he would he wouldn't have thought that that was for Ash. Why would Why would Ash from Evil Dead? Like, why would he even be on this Resident Evil movie? >> Second guess. >> He says Leatherface as well. He jumps. >> Of course, it's a Resident Evil thing. Why would it be there, you know? Yeah. Um, well, you know, we'll get more as time goes on, but this is a big tell to be of like exactly what kind of fan you are versus what you're trying to convince everybody you are, which is like >> again, if you want to use, you know, sort of for it would be like if you had Mario, if you were doing for Mario and you had uh, you know, you had Mario, it's like, of course, you know Mario, you know Luigi, but then they put like Berto there and then like so what this like a purple Yoshi thing like what is this? It's just like ah, yeah. Okay. And and then you're like, "Oh, yeah. No, I I know." Yeah. Yeah. In the Mario Kart thing. It's it's it's just it's it's it's just kind of like you It's sort of like an iceberg, right, of the kind of knowledge that you would have. And the more of a fan you are, the more that you you know, the more that you know, and the more cuz if you're a big fan, you would know the I don't like I'm not a huge fan of Resident Evil, so I don't know his actual name. I just know he's a chainsaw guy. Where's you guys? >> I can even see myself forget forgetting the fact that he's called Dr. Salvador just like drawing a blank. But I Oh, that's chainsaw guy from >> I would totally forgive that. I would totally forgive that. It would be like if you, you know, picked up the ship master and then you uh in uh from Halo and then you were like, "Oh, uh well, like I know that he's in charge. Like he, you know, he's with the Arbiter or something." It's like, "That's okay. I can." But if you like, "Is this a xenomorph?" It's like, "Well, yeah. I mean, game over, you know, like you don't know. >> Yeah. Thanks. And if you want to take them home, you're more than welcome. >> It's not 1998. It's It takes place in modern times. I know that during the events of Resident Evil 2, it's not snowing. And yet, in this movie, I thought it would be better for the story and for the visual, you know, whatever I'm doing. If it was snowing, I am not trying to adapt a video game. I'm not going to be able to do it better than the games. The games are so Well, >> you don't want to do it. It's this idea of better. Why why is he coming from this perspective of I need to make it better? I don't it you know he he just accurate would help you know >> I I think that would apply if there was already a film that existed >> like you know it's like old boy and then Spike Lee comes along and tries to remake it. It's like well I I I wouldn't want to do it if I unless I could do it better. But if it's like another medium I don't even know why you're bringing this into the equation. It's like why do Lord of the Rings if the book was already so good? >> Exactly. I don't think he going to have a consistent answer to this, but the fact is there was not even an attempt. I mean, apparently, I don't know if this is true, but I've seen a post Milo said it's about time Resident Evil got like a better adaptation. I just find that so funny. >> Your husband made them. >> Yeah, that's the weird part is her husband made them. But whatever. But but on that point though, it's like they're still patently not adaptations. They're not. They're just It's a survival horror film that, you know, it's got nothing to do with Resident Evil. Executed. And to me, it's kind of like when you have your favorite book and then you find out someone's turning your favorite book into a movie and then you hear who they cast and you're always like, "No, that no, I'm not trying to do that. What I'm trying to do is make a Resident Evil movie that really is a love letter to the experience of playing a Resident Evil game." You see, he didn't really have a choice. He was either cast people wrong and piss everyone off or not do it at all as as though we've never had a good adaptation of a book or something. >> I just don't get it. Why are you Why are you doing this? And it's like to me it's just like, "Hey guys, you may not like my choice, but you wouldn't want this, would you?" And then they be like, "Oh, no. True. Yeah, I wouldn't want that. I wouldn't want that." It's like this [ __ ] false dichotomy. What are we doing? >> Right? It's about one character moving on foot from point A to point B, moving from setpiece to setpiece, location to location. Every location has its own unique threat. You have to keep in mind resource management. If this movie was a Resident Evil game, >> it's so funny to me because it's like, oh yeah, that really is Resident Evil. It's like, it's also basically all horror films. Are there horror films where people don't move from A to B and manage resources? Are we [ __ ] around here? Like, what is this? Oh, Resident Evil panted that idea. like okay >> but the but also this idea of of the going from A to B to C to D that feels a lot more in line with what they presented with four onwards whereas when you look at the original games you were bringing mentioned it earlier you're in a hub world to begin with you start out in Spencer mansion you explore the corridors you get the different keys and then once you're done there then you move on whereas what he's explaining is it could be a generic video game structure or just a generic horror movie structure. He also mentions the inventory management, which we've already discussed in the, you know, in this movie, aside from two times where he looks at the the magazine in his handgun, he couldn't give a flying [ __ ] about the the bullets he's wasting. The MP5, he he sprays that like it's going out of fashion and he he drops that the shotgun shells. Like he everything he says is dishonest. >> Everything he is saying is not in the film that he's delivered. and like call it Resident Evil. funnily enough, it feels like he's adapted the entirely wrong thing from a video game where it's about like, you know, feeling like a character who's picking up items and using ammo and fighting one en enemy after another when like there's an entire like like I I don't like this argument where like people seem some people seem to think you can't adapt the the Resident Evil games because they're video games, but like I think there's absolutely and especially in the case of Resident Evil, there are blueprints for a film making architecture there. I mean, particularly the the second one is Resident Evil 2 immediately comes to mind where like you have your first act where it's like a a rookie cop has the first the worst first day of his life on the force and then it unfolds into this corporate conspiracy where he ends up, you know, going to the sewer and then you have a big third act in the corporate lab. Like there's totally a movie there. I mean, you might have to you might have to adjust some things, like maybe add some supporting characters, maybe combine some characters, maybe add some additional dramatic stakes that weren't there, or take out a few things, just do some things with it. But the scaffolding for a a three-act movie is, I think, is absolutely there. >> It wouldn't feel weird. I want us to rank the top five Resident Evil games of all time. >> All right. So, >> all right. >> Just from everything you've seen thus far, um, John, what do you think his top five looks like? >> Well, I imagine it's a bunch of the recent ones. So, like probably Resident Evil 4, uh, Resident Evil 8, uh, Resident Evil 7 probably. Um, I don't imagine he would count six. Maybe five and then maybe the Resident Evil 2 remake, I would guess. >> Uh, any any amendments to that assumption on this cast here? What do you What do you open it up? >> I I think that um I think that the only one that will make the list that is prior to the new era is Resident Evil 4. I think the rest of them will all be the newer era. So, seven, maybe two remake, maybe four remake, and Reququum because it's the most recent one, and then Resident Evil 4, the original. >> All righty, let's see. >> I'm not sure what the timeline of this is cuz I I was hesitant to include Resident Evil 9, but if if Resident Evil 9 already come out, then >> I would like to put forward. >> Yeah, I I think nine for sure is on there. It'll definitely be on it. >> Okay. >> I would go seven, eight, nine. Yeah. Oh, even worse. Even worse. >> 7 8 9 and what are the remaining two? >> Two four. >> Now >> you might be thinking to yourselves, >> okay, you know, two and four. He is not referring to OG 2 and 4. He is only referring to the remakes. >> Yeah. >> Oh, that even worse. Okay. Even worse. Yeah. just I mean I'm not obviously I'm not a fan of what he's done with this movie but just to throw him a little bit of a bone like those are those are quite good remakes you know >> but it's recency of it all it's the fact that it is only the last what less than 10 years or 10 years I think since >> I'm not saying they shouldn't be on anyone's top five I'm saying that his top five is it implies like wait a minute what's the earliest Resident Evil that you've played >> right >> and uh I'm Not sure we're going earlier than seven, >> which 16, 2017, something like that. >> I think the chances that he realizes that those two games are remakes are pretty high enough that why doesn't he have even the most remote curiosity as to what the original games were like. >> I don't even know if he knows they exist anymore. The fact that he referenced that this film is concurrent with Resident Evil 2, I immediately thought of OG. I was like, "Oh [ __ ] he's talking about remake." Yeah, he's I don't even know that he knows the original games [ __ ] exist at this point. >> Well, when he um we we do get some insight into that cuz when he talked about the Easter eggs he planted in the movie, um he referenced the green herb in the background of the farmhouse and he says he either says that's a that's a Resident Evil 2 or Resident Evil 4 reference and it's it's the design of the green herb that is that's exclusive to the remakes of both those games. M so he when he's referring to I I can't remember if he says two or four um but it's the same herb in both games. Um it's e you know he's exclusively talking about the remakes and that's the evidence of it. >> Four is number one. >> Four would be my number one. >> I have a couple of questions for you specifically then. >> Okay. >> Uh >> by the way this this went viral also for immense cringe. >> Welcome. >> Okay. >> Okay. Go ahead. What are you buying? >> Yeah. >> Don't get yourself killed out there. >> Yeah. >> Do you have an answer? >> What am I buying? >> Yeah. What are you buying? >> Uh, well, the first thing I'm going to buy is probably the case upgrade. >> Okay. >> Okay. If that if I'm able to. What are you talking about? >> Okay. Um, what are you selling? What am I selling? Uh, I sell all the crossbow bolts. Okay. I thought you were going to be like, I'm selling this movie, but I'd like the crossbow. >> What's interesting about crossbow bolts? I'm pretty sure that's exclusive to four remake, right? So, yeah. Yeah. >> Not in the OG. >> No. So, you know, and I've seen every once a while people are like, "What's wrong with the remakes?" Like, I don't know how many times we can repeat this. I really like four remake and two remake. >> My point is that >> all of his references do not come from a certain timeline onward. Uh he doesn't have any concept of Resident Evil prior to Resident Evil 7. You know, that's that informs the way that he views and has adapted Resident Evil. >> I love Halo. My first Halo was Halo 5 and I didn't play any before that. >> Yeah. >> Okay. >> Does he Does he ever mention how old Does he make any reference to the fact that this year is the 30th anniversary of the brand? >> I don't know. He cuz it is. >> I feel like if you I feel like if you said that to him, he his jaw would probably drop. >> 30 years something like that. Like wow. >> Yeah, >> that's crazy. I thought we're talking. Oh, what am I? Okay. Yeah, sure. >> Stranger, what do you need that for? >> What am I supposed to say to this? >> I don't know. Anything you want. >> Move. Move on. Move on. >> Is that all, Stranger? >> Is that all? >> I have You're >> Come back anytime. >> Come back anytime. There we go. Okay, great. >> There it is. >> There. It's like, what the [ __ ] are you doing? >> I don't know what that was. I I'm inclined to agree completely with Greger on that one of like what is he supposed to say to you when you say these things? You're either not reacting or tell him he's doing it wrong. It's like what the [ __ ] >> Yeah, I feel if that if that went viral for cringe, I feel like that's just the host just >> No, on the host part. I think he even apologized the host. >> Right. Okay. There's a little bit of a conversation going on about this movie about like to what degree it's staying faithful to the kids. A >> little bit of a conversation little bit of a conversation. Okay, that's putting it lightly. Yeah, I right there >> like so you referenced it I think at some point but like yeah this this is so well known at this point as to whether or not he gives a single [ __ ] about Resident Evil. It's caused him so much trouble that he's probably never going to come back to IP. Uh I say that probably because we don't know for sure, but that's what he said. Everybody is blaming the fans for this. It's your fault. We could have had we had a good thing. They're saying, "You stupid son of a bitch." But I mean, obviously, >> though, yeah, number one, I'm absolutely fine with booting him from Resident Evil um because of how bad this film is. But I'm also fine with it if you have no respect for Resident Evil. Like, get out. I don't really care. It's just it's a no-brainer to me. >> Been unexpected challenges in convincing people like this is the way to do this. >> Yeah. I mean, of course, I think I was naive when I I I thought that the fans of these games like like me would be thrilled that some >> that feels like he keeps >> insisting fans of these games. Oh, like me. Like he knew that that was Yeah. I don't know. That feels very Freudian to me. >> I don't I don't believe that he came in deliberately wanting to disrespect the franchise or [ __ ] on the fans or anything like that. It seems like that Steve Bushi thing where he's just like carrying a skateboard over one shoulder and he's got like a Resident Evil shirt on and he's like, "What is up, fellow kids? What What is up, fellow Resident Evil fans?" And he just he's just so out of his depth and he doesn't even realize it. Like he he should realize it. >> I don't know why he doesn't. >> Like I mean, he could have just spent the time playing the original games. I don't know why he didn't. Well, yeah, because it's a bit of a daunting one because you are dealing with a game with 30 years of history and fans that don't necessarily all enjoy like the whole thing across the board because it is kind of a pretty inconsistent franchise in a lot of ways, you know? Like if you wanted something easy, you should have just picked, I don't know, [ __ ] Gears of War or something. You probably you probably have an easier time doing that than you would something like Resident Evil. It is it is a longunning series with a lot of passionate fans and disagreements on um on uh exactly like what makes the series special. >> So, you know, it just makes things hard for you. You know, there's a lot of stuff you need to know. >> I mean, I wouldn't want to do it myself. >> You can't simultaneously be like, I want to tap into that, you know, fan base for the benefit of my film, but I also don't want them, you know, giving me their perspective on how to adapt it. It's like, you know, and I'm not saying that's necessarily explicitly what he's saying. He's obviously not happy with the response he had to the point where he's he's said he's out from now on with this. He doesn't want to, you know, take risks like this with [ __ ] the quote he has about IP later is going to be very curious considering everything. But um what I guess I'm trying to get at is just like you should be prepared if you're going to adapt. Let's say like what's an IP? I don't know, [ __ ] um Horizon Zero Dawn or whatever the [ __ ] right? Like if if if I were forced at gunpoint to adapt it, I'd be like, "Well, then >> I got to go find out what the fans of this thing care about, you know, like and then what it is." >> Of course. >> Mhm. >> I mean, even if you don't have prior knowledge, it's just like Wikipedia, let's start from somewhere. >> I will always appreciate the honesty of saying, "I have no idea what I'm [ __ ] doing, but I'm making sure I don't step on anyone's, you know, coattail sort of thing." Not even just toes in general, like try to avoid it. Um, which is funny because I think we said that about uh Tony Gilroy, right? Who's he just explicitly was like, I just Star Wars is not the thing I'm super [ __ ] into. Don't know this, that, and the other thing. But I he was checking everything against uh uh Wikipedia to make sure he didn't work for actually like a more respectful and more well integrated thing than somebody who's a fan, but >> cuz you know, Dave Fona is a fan, but he doesn't know what he's doing. Yeah. And there's such a big difference in that. And Zack Craig is just insisting over and over again. He's like, "I have a huge fad. I swear I'm a huge fan. I'm a huge fad. I'm a huge fad. Trust me." And he's like, "Okay." And turning Resident Evil into a survival horror movie. And I was like, "That's great." I did not I did not really appreciate the sentiment that um we've been waiting forever for Leon's story. And I I appreciate that and and I and I'm sorry that that's not the story that I'm bringing here. I mean I I I get it. I understand the frustration. I understand it so well because I haven't seen the earlier g movies because they don't look like the Resident Evil that I love. >> He said he almost said I haven't seen the earlier games, didn't he? >> I'm this just it's so juicy this quote. I'm going be completely honest with you. Like he just said I ain't watching that [ __ ] cuz it's not what I think Resident Evil should be. And it's like right hello and then you're right listen to the quote exactly because what platoon just pointed out is so important >> that I'm bringing here. I mean I I I get it. I understand the frustration. I understand it so well because I haven't seen the earlier movies. >> I haven't seen the earlier G movies. >> Is it worth mentioning that he continuously talks about Leon as if Leon's the only protagonist people like? Is this the only protagonist he's aware of? Well, it's funny. I get I get what you mean. He keeps referencing Leon, but he never references Chris or Jill or Cla or, you know, really anybody else. >> I mean, I mean, if it's better that it's better that he's mentioning Leon over like Ethan. If he says Ethan, then yeah, like [ __ ] that, I'm out. >> Um, but it's just weird that he he fixates on two four Leon. That that's it. Like I mean he's literally showing the audience that he doesn't have awareness of anything prior to those G especially the remakes. Like >> well that's the thing I think if he was being honest with us he would tell us yeah he played him at some point. He likes Leon as a character. He's cool but he wants to make a horror movie and he wants to evoke some of the experiences he had with the game but you know if we're being honest though it's just he wants to make a horror movie. I think >> just to quickly point out that pop vinyl that he recognized as Jill Valentine, that's a pop vinyl based on the remake of Nemesis. So again, you're like, "Oh, he he he's only aware of games from like 2017 onwards, right?" >> Which is funny because it's like, so he didn't watch any of the Paul WS Anderson movies because they didn't look like the Resident Evil he's familiar with, which at the time would have been what? >> What in 2002 was he so upset that they weren't adapting correctly? He's uh he's [ __ ] on the Anderson movies a little bit here, but uh like it was brought up earlier, the the first Paul Anderson movie unironically is a whether you like it or not is a better fit into the Resident Evil franchise. >> To be clear, it's a better movie and it's a better adaptation. >> Yep. >> Yeah. >> And even then, that script was was written on spec. It wasn't written to be a Resident Evil film. He adapted it to become a Resident Evil film. It's the same situation with this Kger movie. It's the same situation only somehow Anson pulled it off in a weird kind of way. >> There's the other side of it as well when he says I wasn't aware of uh how much fan clamor how much fan demand there was uh to see these much loved characters. So, it's it's a lack of awareness of the earlier games, but then apparently no market research at all uh as to what people actually want to see from a Resident Evil movie, which it might stem from his not researching like people's problems with the the Anderson movies maybe, but you know, has been mentioned here. Surely one of the first things you do if you're adapting a pretty popular and well-loved games franchise is that you think, "Okay, what is it that you know people want to see? What is it that people who love this thing think they haven't seen yet?" Um, I I I can understand disagreeing with fans, but surely you should at least know what they think and what they want if you also claim to be one of them. Because I'm not a Resident Evil fan. I' I've played nine and I I'm dimly aware of bits of the earlier ones. I've seen more of the [ __ ] M Javich movies than I have played any of the games. I'm I know roughly what I think people would like to see. Um I'm slightly aware of what I think the fans wanted from a Resident Evil adaptation and I've just picked that up by osmosis. So how how isolated do you have to be and how independent of of this thing you claim you love so much do you have to be to not know that people might think why are we getting Brian instead of Leon? Also, u from chat, Zack Craig's film is successful by multiple metrics. Cope copen see all you want, I guess. Oh, good. >> There are many many movies that are successful by many metrics that um I wouldn't I wouldn't use that as why they're good. Like I don't know if you're a fan of Age of Extinction. I think is that the third Transformers? That did pretty well in the box office, right? >> Fourth one, I think. Billion dollars. But dude, I mean, it's such you can it trips off the tongue because that asinine point comes up so often. The Twilight franchise made over $3 billion. >> Yes. Twilight did really well at the box office. >> Sure did. >> Mhm. >> Didn't um >> also you could take hope and see, but I mean like this guy's never going to make a Resident Evil movie again. So >> yeah, it looks like the job is done. >> Criticism. Do you really think he won't? Cuz I think it the movie's doing well, isn't it? Oh, we'll we'll get That's why I said probably because he's made a statement regarding that and I'm inclined to believe it, but obviously he could go back on it. We'll have to see. >> Okay. Because they don't look like the Resident Evil that I love. You know what I mean? So, how could I be frustrated with with fans who are have that same attitude? My only hope is that they will see the movie regardless of their skepticism or their disappointment that I'm not telling, you know, some of the stories that the games tell so well. and that they will they will feel seen when they do watch the movie and they will recognize all of the love for the games that is in this movie because it is >> all of the love for the game shows image of [ __ ] uh Boogie298 hanging out in the suit like what feels scene >> Tipples Tipples the he's a very well-known B >> yes yes he's in Resident Evil one for sure >> as much as I would have liked to see an adaptation of Leon's story I that's not a deal breaker for me I'm actually okay with it having like a new main character cuz it's like Resident Evil 7 introduced Ethan Winters and you know that was fine like I I don't see why a movie can't come along with a new character and do basically the same thing but you need to treat the world with respect to it goes beyond that though doesn't it into how he's he's treated >> you know other elements or like what he considers to be elements of the video games it goes beyond just Leon's story it's how he's crafted this movie in its own right because >> sure >> there's literally Nothing. I mean, there is literally when when I'm saying there's literally nothing that connects this to Resident Evil, you know, they mention Raccoon City twice. They mentioned the Umbrella Corporation once. There is nothing in the story. There is nothing in how Brian moves through this world. There is nothing in what he achieves or does. Even down to the [ __ ] padlocks. They've got nothing to do with Resident Evil. what people are trying to connect with. They are they are being fed these lines from Zack Kger and they are it's he's using enough >> like um like nondetail. Do you know what I mean? He's going into enough kind of like big broad statements that then feeds the audience the dots they need to connect themselves. He's making the audience do the work by going, "Oh yeah, that's just like Resident Evil because it's a padlock." I would argue what would make it more Resident Evil is if a door in the farmhouse had a heart-shaped key like lock above it. That would have felt like Resident Evil only that's not there. The same with the the sheriff that turns up. Got nothing to do with Arley County Sheriff's Department, which is an easy fit that you could do. It's not RPD. It's not UBCS. The Maxine who's such a badass at what she does until she decides she doesn't want to be in the film anymore. She's not related to any of these, you know, military factions or the police factions that we have established in Resident Evil. This movie literally does nothing to try and be a Resident Evil movie. And yet fans are clutching at straws to try and make it make sense in their own head cannon. and it's not there, >> which is sort of forgivable, understandable, and and even acceptable if because it's nice to see things you love inspire great works, even if those great works don't necessarily portray one for one the thing that you love. Um, if this had the decency to be a really good movie, I could see it being more forgivable as kind of like inspired by Resident Evil because then people get to say, "Look, yeah, it's great. I love these games. I love these stories. is I I love to see that, you know, my my love of this thing is translated into an individual story, but quite clearly inspired by it. Um, take the the one and only season of Arcane that ever released. >> I I'm not a huge League of Legends fan by any means. I don't know very much about the law from what I understand and what little I do know about it. That that show plays fast and loose with what was then the established law and cannon of the thing. Um, but it was quite clearly animated by a deep love for that source material. And it was a case of how do we take these these individual parts of source material and turn it into a really really brilliant new original story and it succeeded. Um, and there weren't that many people who complained about the changes that it made because it was really really good. The problem with this movie, it does fail as an adaptation obviously, but it also now it's trying to sort of be sold retroactively. is like, "Yeah, no, but this is a Resident Evil adaptation." It's like, "Well, A, it's not, and B, it's [ __ ] So, don't try and tell me that this is an adaptation of a thing I like. I know it's not, and you're lying to me." >> So, you don't feel seen is what you're saying. >> I don't feel seen. No, no, no. I mean, I might be sick. My brain isn't working, but I don't feel [ __ ] enough to be seen by this movie >> there. And this is not just me telling a story and slapping Resident Evil on it so I can get a budget. This is me telling a Resident Evil story. Um, and and um, and I understand the I understand the resistance. I really do. I I because I have it myself. I'm using the language of the games in the camera work. So, I'm I'm staying like rooted in that third person over the shoulder with a big wide lens, which is how all all of these games are are are, you know, that's their language. >> I'm sorry. That's fraud [ __ ] to me. That is fraud [ __ ] Absolute politics. All Resident Evil games have over the show. It's like even he knows that's wrong. I >> mean, is there ever in any of his press events, is there any mention of like fixed camera angles from the first three games? >> No. I think to him the uh the breadth of it is over the shoulder and first person. I and the fixed camera thing and it might sound like a small thing to some people but that was such a a huge part of the game's identity because that's how it achieved such impressive graphical fidelity >> was fixed camera angles in pre-rendered uh pre-rendered environments >> and from a film making perspective it would look a bit it would look unique uh you know and when you look at I mean Resident Evil 1 remake is my is my favorite game of all time um like even outside of Resident Evil, um the cinematography potential that you could have like cinemat >> Yeah. cinematography potential you could have with adapting that. >> There are shots in that game and Mhler, you picked up on my favorite shot in the game um when you were doing your stream a few months ago. Um where you get that Dutch angle in the in the west hallway where the bird cages and um where you pick up the clip of playing as Jill that archway in like that you see at the end of that hallway. It's blocking the light. You're just getting that touch angle. The light bleeding through >> in a really shallow way. Copied it. >> You would have a great film on your hands. I'm sorry. It's just true. Like, you wouldn't even have to. But that's the problem. It's the same [ __ ] playbook we have had for decades. They have to make it their own thing. You're like, "Right, but you're adapting this. >> It has to be better. And it has to be better as well. We have to improve on it." And so that that uh fixed camera thing that wasn't even just a PS1 gen thing that bled over into the GameCube era with the remake of the first game and Resome and and those games stood out graphically at the very least. I mean I I mean Resident Evil Zero I think have has a buttload of problems. I think the remake of the first game of Gamecube is one of the best horror games I've ever played. I think I think it's >> the best Resident Evil. I know there are people probably in chat and even on this panel who are going to shout at me for saying that because four is, you know, the original four is an absolute masterpiece. >> Resident Evil one remake on Gamecube is the best Resident Evil game. >> Even just graphically like I mean Resident Evil Zero has its problems, but graphically like that like that had like animated pre-rendered backgrounds like it like it it raised the bar a little bit compared to >> Yeah. I mean, I remember when >> the first one >> when Zero was coming out, you know, they were talking about how the the backgrounds on the train, for example, they were able to make them move. So, like the candles are swaying, the the bl the the curtains from the smashed windows are swaying in the wind, and you can see like upturned wine bottles rolling on the tables. like that was such a step up in terms of what they could achieve graphically with these games and continued to be fixed camera, continued to look absolutely beautiful. And every shot, maybe not in zero cuz there are some camera angles in Zero that are very problematic, especially with some some of the boss fights, but in the remake of one, every shot in that game is purposefully directed from, you know, you see I mean, and again, the film potential when you're in one of the earlier hallways down on the on the ground floor of the on the west side. Um you just see a shadow coming through the window and you can't quite tell where it's coming from because of the way the camera is angled. And as whoever you're playing as whether it's Jill or Chris, you've got to slowly navigate walking towards where that camera is being shot from. And all you can see is the shadow of the zombie against the glass. You can't tell what window it is, where it's coming from, if it's going to burst through the window at any point. It's it's so masterfully directed. So to say that he's going to shoot over your shoulder and that's iconic to these games and that's what and he even said in a previous clip that we just watched that's what makes this film unique. It's like first of all a lot of films have had over the shoulder camera movements and what would have been unique is if you'd utilized some of the beautiful cinematography we've seen cameras >> Yeah. >> throughout throughout the Resident Evil series. you go back 30 years and they did it so well that you could adapt it now and it would look equally as beautiful. >> That was a really fun thing is to just is just kind of almost one to one the visual language of the games in there and then to util >> one to one I'm going to take back everything I just said cuz Zach's right. Yeah, he's got it >> the pacing of the games, you know, the survival horror, you know, the the dread, the journey on foot where you're entering this terrifying scenario and you have two shotgun shells and you're wounded and that that is such a fun, loaded cinematic element that the games have done so well since the beginning, but the movies don't really seem to be concerned with. >> You haven't [ __ ] seen the movies. >> I haven't seen the earlier g movies. Why? Why even you know, I'm not going to bat for Paul W. Sanderson's movies here. Don't make make this mistake. I just find it really weird of him to say they've not yet done this in the movies. Like you haven't seen them. What do you mean? C can we confidently say there's not a sequence in any of Paul W. And Sanderson's movies where a character is low on ammo and terrified for their life against zombies? Like why would you even think that that would be the case? Obviously, there's going to be at least one. It's going to have happened. And it it actually does. You can I sorry if I can just reference that that first movie. Um when they're back in the Red Queen chamber, Michelle Rodriguez's character Rain, she starts counting the amount of ammo they've got and she says, "We've got one in the brereech and an extra mag and that's it. That's what they've got for the rest of the film." >> The dude behind on the pipe and he only has one shot left, right? And then we assume he uses it to kill himself and then we cut back and he's spent it again on to save himself and he keeps moving. >> Yeah. Yeah. I this is what I'm saying like is I can't even say this was like why are you being so disrespectful to films you haven't even seen? This is weird man. Like he's like I'm the one who's done this. Like you've done a worse job. It reminds me of the Tim Miller [ __ ] with uh Terminator. Yeah, we're decanonizing the [ __ ] out of Genesis and Terminator 4 and Terminator 3. [ __ ] those movies. I'm going to make Dark Fate, which is categorically the worst one. Like what the [ __ ] So, I wanted to make a survival horror movie. >> Yeah, that's never happened, bro. That's not even a genre that's ever been touched. Good job. >> You know, and uh and and pick up on all those things. And then, you know, I I I utilize, you know, the the setting and the T- virus and the Umbrella Corporation. All of those little ingredients that make Resident Evil Resident Evil are are that's the bedrock. >> That triangle guy. >> Red and blue. Red. >> They didn't include the triangle guy or red and blue enough. That's what I think are the key ingredients of Resident Evil. >> But he also me he he name drops the T- virus, but it's not only does this virus not act in any way like the T- virus, it's not it's not even mentioned in the movie. >> Red and blue. I >> mean, I don't need my my camera department to have played the games. I'm I'm the captain of what we see. So, I'm going to make sure that, you know. >> So, you've played the games, right? Right, Zach? Do you want to tell us which ones? Just do it. >> We have the right lens and that we are moving correctly, you know. Um, so so no, that's on me. They need to make sure it's lit well. Uh, but but I'm I'm the boss of of how it moves and and and what lens is picked. Um, most people, you know, and our age and younger like have grown up on video games. So So we all kind of fundamentally understand the language, the visual language of these games. It was a really cool thing. And it feels gamelike. >> Yeah. I'll say that's why I felt comfortable like going into it. Uh because he I knew that he was so passionate about it and had like you know played so many hours of it so he really knew like the language of the games um and so that he could really be the captain and I mean he really was >> just repeating everything he said he's just he has no idea what the [ __ ] is going on. He's just like you really were the captain. You played game for hour and you did so much. You are you games. Yes. I could really I just knew it was you like really being very clear with everyone like no this is what needs to happen. This is what needs to happen. Like really uh I think really like uh protecting um the games in that way and protecting especially like how you feel while you're playing the games. That's why I felt like comfortable going into this with him. You know, if it was someone else that like that wasn't as much of a fan, that wasn't as passionate about the games, I I don't I wouldn't have felt comfortable doing it. Which, no offense to him, but his [ __ ] He's already said in other interviews, the whole reason he signed on and stayed on was because he made Barbarian and Weapons. Obviously worked with him on weapons, but Barbarian impressed him so much. He was like, I just want to work with you. >> Yeah. Yeah. >> Also, the comedy, he references the comedy. >> That's right. for someone to be at the helm of it. >> Why was that important to you for this movie to not really focus on zombies? >> It's not that that was not important or important as I was writing the story. It's just the story I I'm a big fan of letting the story >> that was a that's an interesting question from the interviewer if I'm going to be completely honest. Like so zombies weren't important to you and he's like that's not why would you >> nor they are important. Yeah. kind of uh corned him a little bit there cuz it's like yeah that's the [ __ ] question >> for this movie to not really focus on zombies. >> It's not that that was not important or important as I was writing the story. It's just the story I I'm a big fan of letting the story tell itself to me and >> I just find that funny. The story is telling itself to me like um all right and >> this is the way the story kind of naturally unfolded. I think I I maybe shouldn't have said that. Maybe shouldn't have said that because I think there are more scenes than I mentioned that have zombies. I didn't expect people to like really grab onto that as a bad thing. It's like you don't know. You don't know what the other things are. So, how can you get mad at this yet? There. The T- virus is more interesting than just zombies. You >> Bro, I don't think you should be throwing stones. Just uh back away. You know what? It's like, huh, there's a remarkable low amount of zombies appearing in your movie, Resident Evil, and then his his thing is like T- virus is way more interesting than zombies. It's like, but I I kind of want to just kind of question. I'd throw this back at him thinking like, but he's not included any creatures from Resident Evil that are infected with the T- virus. >> No, I know. This is what I mean. It's >> I don't like this at all. It's It's such fake [ __ ] And unlike I mean I'm sure there'll be people out there who who might disagree with this but when you come across a new B or it's you like on occasion or quite a lot of the time actually you get like these these kind of like warning signs ahead of time like you pick up files and they you know you start to read these diary entries and like scientist reports that are starting to describe to you the next threat that you're coming AC coming across. they, you know, you can criticize the games and how the the viruses do what they need to do, but there's always an attempt to like justify the distinctions between, you know, each B, like how a certain strain was mixed with this that created this and, you know, we created hunters by taking one of the earlier beta versions of the T- virus and putting it into reptile, you know, blood and, you know, and, uh, I think like mixing it with like fetuses as well, like, you know, you read these these like these entries of the law like within the games and they tend to at least try to give you that distinction between what the virus has done to to create these different like creatures or like bo as they call them in the games. So I just find it interesting that he's like oh the T- virus can you know it can do all of these different interesting things. It's like a you've not presented any of those interesting things in this movie. your virus just does whatever the [ __ ] you want and you don't justify it. And also, you've not included anything related to the T- virus in your movie. So, I just don't get why he keeps bringing this up when the movie itself has no like it has no association with the T- virus or the creatures or any distinction between what the virus does. It's it's just it's more [ __ ] >> You know what I the T- virus can kind of do all sorts of fascinating things with the with organic matter. So, >> and you displayed mostly things that you've never seen in the games before, like the what even is happening, as people have pointed out, it's like it feels like much more like the thing that you're referencing rather than Resident Evil. >> Mhm. with the the main creature in this film. But it also it seems to imply that that's like the natural cycle for anything hit with the the apparent T- virus according to him in this universe. >> Why would I not utilize that um as much as possible? So I I'm kind of surprised that I have as many scenes as I do where zombies are just zombies. >> Do you love this response? It's like why don't you have more zombies? Well, you know what? I have more than you would even think that I would. So yeah. like and even even he was surprised. Even he he's the guy who made it. He wrote it and even he's surprised >> actually like a good amount of >> He's a good amount. Yeah. >> Yeah. Yeah. >> So anyway, for whatever that's worth, >> Zach, even beyond Resident Evil, there's really been no shortage of zombie films. So I want to know what is it about this story that you felt was really fresh and something that audiences have never experienced before? >> Well, to me, it's the games. It's like I haven't seen a movie that delivers on the experience I get when I play the games. I haven't seen the earlier G movies. >> Just so you remember, he's like, they haven't done it yet. It's like, how you seen them? What do you mean? And the games are about, yes, they have zombies in them, but it's really about like atmosphere and the environment and the tension and the and the survival horror aspects are so cinematic, but I feel like they've never been represented in a movie. Mhm. >> I mean, there have been a lot of Resident Evil movies, but none of them really feel like survival horror, right? And >> I I just don't get how he can say that. I guess he's just rely on what everyone else says. I don't know. >> I guess so. >> Again, not looking to defend those films on this front at all. It's just weird to say it when you've admitted you haven't seen them. I mean, the the the Paul Anderson movie, the first one, I mean, it has some stupid [ __ ] scenes like the laser hallway and [ __ ] but like there there's also >> Well, I mean, you get a cheeky throw out of it, I guess. Yeah. But like there there are parts of it where it's like guys are getting attacked by swarms of zombies and then one guy gets picked off and it's just like how is that not survival horror really? I will say reminding my favorite thing about the laser is the guy who's like it's coming back and then he tries to jump over and the [ __ ] laser knows that he's going to do it and then I love >> it is [ __ ] funny. I I agree with that. Yeah. Yeah. >> Just taken five steps back would have been okay. Yeah. And so, so to me it was just a really exciting opportunity to to kind of try and do justice to the games, >> bro. >> Um, and the games, it's not just zombies, you know? It's also it's like it's a T- virus. It's not like the Romero like hell is full, so now the dead walk the earth. It's like these are these are like >> anything biological is going to be mutating and and and and affected by this virus in a weird way. And so it lets you kind of go beyond just a zombie. And there's things I can't really talk about because I don't want to spoil them, but like there's a lot of unique mechanics in this movie. That's >> like translation. I just did whatever the [ __ ] I wanted to. And I'm calling it the T virus. [ __ ] you. >> Like, okay, could just say that. >> Still play within the rules of of of the Resident Evil games, but >> you keep saying that, but I don't I don't know what rules you're talking about. um but you haven't seen before that um uh I think is I'm really proud of and excited for people to see. >> Well, you specifically mentioned the atmosphere and I and I heard your interview yesterday where you talking about how you just wanted snow in a horror movie because you thought that that just looked cool as hell or whatever and I and I love that you did that. I was like, "Yeah, well, it can be that simple that it just looks cool as [ __ ] You want us you want just looks cool as [ __ ] You want us you want >> What other reason should I have, you know, >> what other reasons should I have for why anything would be in a movie? Well, I don't know. >> Anything. Just anything at all. >> Well, first of all, yeah, you can reason for everything, but secondly, it's an adaptation. There's a lot of different things that might give you a reason for why you would put something in. It's just so funny to know this because he said, right, set in concurrently with Leon doing his [ __ ] in Resident Evil 2. And the first thought people have other than the phone is like, "Wait, but what? It's snowing." And he's like, "Yeah, but snow snow is cool though." >> Right. Gotcha. Okay. >> You know, the anatomy of a joke and the anatomy of a scare are almost identical. You know, Jordan has something I've heard him say before where he's like, "The difference between comedy and horror is just the the music." >> I don't know if I agree with that, but I think that's I think he's not I don't think he's wrong. I just I I haven't thought too deeply about it, but it's like >> I think it's an interesting thought experiment to go through there, but I I'll say it's unfortunate to hear it said by the person who made this film because this film is awful with its like combination of horror and comedy. to the point where it might >> I think there's an obvious difference, but I think the proper way to think of it is two sides of the same coin. Like like not just like what's the difference between the two. I think the difference is pretty obvious. >> Yeah. I'm not sure if the film knows the difference really. Um but you know, >> they're both kind of like mathematical equations that are designed to elicit an involuntary physiological response. Yeah. And so it's usually, you know, >> couldn't one say that about literally everything of an emotional experience you're trying to generate in a movie, I guess, or story, you know, what what are the other ones like or for example, that would be under the same rule set, would it not? Um, >> I don't know. I just I just it's just uh I don't see why this would be restricted to comedy and horror. They depend on on setup and subversion, you know, and a scare does that and a and a joke does that, >> right? Aside from Resident Evil, is there any >> Do you think uh horror relies on a subversion? >> No, >> I don't even think comedy does either necessarily. >> I don't Yeah, I don't I would say that. >> Um there are a lot of jokes that are famous like famously very funny when even though you know exactly what the joke is, when it eventually arrives, it's very funny. like like there is no subversion. It's just it's just funny already. >> But um yeah, >> any other video games that have just completely scared the [ __ ] out of you guys? >> All right, here's a good question. What have they been scared by in video games other than Resident Evil? >> Good question. Let's see. >> I mean, they're not scary, but like they're kind of horror. Uh, but I love the Play Dead games. So like Limbo and Inside, I don't know if you're familiar with those, but um I think those are really really >> Silent Hill. Nothing. >> So that's the thing again. It's all together when you take all this stuff together. It's like Limbo and Inside are his citations when he was almost blank on horror games other than Resident Evil. That's pretty crazy to me. Just just Okay. You know, just he's such a mega fan of horror and gaming. M >> you would have thought it'd be >> something else >> just say like the I think the the really easy generic response would be to say like Dead Space. >> Well, you think he'd say like Alien Isolation, right? A lot of people would say that. I'd assume he would. Um a lot obviously Silent Hill just feels like something that might come up if he's a big fan of Resident Evil as well, but >> yeah, you know, uh that's that's it. Limbo and Inside, which if you've played those, it's like, okay. Um, they're the top scares of the All right. >> video games. Um, but in terms of like other games that I honestly think Resident Evil 8 has the scariest sequence of any video game I've ever played. So, >> well, you know, fair enough. >> I mean, I have to kind of like, you know, kneel before the the the What am I saying? Kneel before the king. The the king. Uh, >> Resident Evil, everyone. the king. >> Kneel before the king. Um I think when I was talking about like how I rank Resident Evils and then I started playing the OG ones, it was so funny how quickly like seven, eight, and nine were no longer able to stay anywhere on the list. Even though like they were both just getting [ __ ] slashed down every single time I play a new Resident Evil. >> Um you know, makes sense, doesn't it? >> We've covered them. Well, I was going to say this is no surprise to chat. I think so little of 7, 8, and 9 as Resident Evil games. Um, but >> unfortunately, you got the problem, which is that they are far and away the most popular and influential, you know, g it's it's kind of what I was talking about before with Grand Theft Auto. It's like for as much as a lot of older people, uh, you know, or people who've been paying attention to games for longer attach a lot of value to a certain era of of those franchises, you have to be reminded. It's like, yeah, most people don't. Uh, most people don't. Like, most people probably say that they're fans of Resident Evil now. Like, not only is there a good chance that they haven't played, you know, the the uh the like the original set like on PlayStation one, there's a good chance I haven't played like four or five. >> I am a freak and I like them all with the exception of six to varying degrees. So, I'm one of those people like I think that makes you less of a freak than than us. I think >> I think I just think the res >> Sorry. I I I got to go, guys. Uh, sorry. >> No problem. >> I was thinking maybe we could get you to the end, but if you've got to go, no problem at all. >> No, sorry. I I really I got a dinner thing and uh >> Well, hey, appreciate you coming. Thank you so much. And of course, do you want to let chat know where they can find you and what you're up to? >> Sure. John Graham on YouTube. I'm doing I'm cooking an RB and the Chief thing on Campaign Evolved and uh I need some more time with that, but it's in production. So, um working on that. Thank you very much for having me on. Resident Evil means a lot to me. So, I appreciate you inviting me for this. Uh thank you chat for hearing what I have to say, my takes on the movie, and uh it was a pleasure talking to you all. So, thank you to >> Of course. >> See you later, dude. >> And uh I'll talk to you guys another time. Bye everybody. >> Bye. >> All right, let's see this through. >> Is the scariest. I think it's the best one. And And there's a sequence in eight. I played in VR and I was just like, I can't handle it. I >> I played uh I don't remember if it was eight, but I played a Resident Evil game in VR for about 5 minutes before I was like, nope. >> It's so intense. >> That's enough for me. I don't need any more of that. >> Yeah. >> All right. So, here are some quotes from Mr. Kger. I learned that people really liked the movie, but they thought it was too funny, he revealed. After putting the film through tests, he decided to see if the audience who were laughing too much had a point. So, over the course of my testing, I stripped out as much of the jokes as possible. I then found not only did the audience enjoyed the movie more, but I also liked the movie a lot more, noting that there's not a single joke I took out of this movie that I miss. Yind that a little bit of humor goes a long way in a horror movie. It's like um you know when you're uh doing an interview question or something and somebody says, "What would you say your biggest flaw is?" And you say, "Well, you know, I think I just work too hard if anything. I'm too funny." >> Yeah. Like I'm too [ __ ] funny. It's insane to me that it was immensely successful, very funny, and then we got stripped out the worst of the jokes and we kept the cream of the crop of a what it was already very funny movie and we ended up with what we got. That's crazy. >> Yeah. >> Craig says he had little interest in simply retelling the story of Resident Evil games, but that didn't seem to calm some fans. I think I was naive. I think I was expecting people to be excited to see a Resident Evil movie that felt in spirit with the games. What I was trying to do is make a movie that really honored the experience of playing them. >> I mean, I think that's pretty silly. I think you should have expected that if you were going to do like a story that has nothing to do with it, but captures a vague experience that that would piss people off. >> I just at this point I just think this is [ __ ] You're just coping capturing the experience of playing the games. That's like a marketing and a lot of people ran with it because there are a lot of people who are really excited about the prospect of doing marketing for like massive corporations for free >> which is what's happening with the whole like wow you guys suck. You ruined our chances of it's like dude you're just doing the marketing for Sony for free. Sony who you currently hate >> because of the the disc thing but then you forget it for this. It's just funny. >> This movie doesn't take place in the '9s when Resident Evil 2 came out. It takes place in the snow in 2026. That's That's why he has an iPhone. I took liberties to tell a story I wanted to tell and make the movie look the way I wanted to make it look. It's like, >> yeah, we know. >> We know. >> Yeah. >> He says it as though it's like, well, I obviously I remix a couple things. It's like, you should you didn't use anything. What do you mean? >> Is he the one who made the claim that it took place uh simultaneously with Resident Evil 2? Is it the problem? He did. Yeah, he did. >> Then why what what was even the point of doing that? You've just created this problem for yourself and it has nothing to do with it. Why why even say that it takes place simultaneously with that if it quite clearly doesn't? Just say no, it's not an adaptation. >> Um I'm assuming cuz he was hoping it would just get people hype >> even well and that people wouldn't notice like wait but Resident Evil 2 sent like 1998. Honestly, the truth is, I think from his POV, he's like, "Ain't that cool that you can you could be playing that game and you could be thinking my movie is taking place at the same time?" And then the fans are like, "Okay, but it doesn't match though." And he's like, "What do you mean doesn't m who cares?" Like, I'm saying just imagine abstractly or whatever. Like, no, we cared. It's like pretty funny, right? Because for as wacky as Resident Evil series has, it does have like a a continuity that persists over years and years and years. Like Leon is much older now because you know the the new game is set well after the first one like in real time. >> The games are immensely downright coherent in totality compared to this film being connected to Resident Evil. What was it called? Those files in Resident Evil 9 that were like this is how everything makes sense. Trust us. Uh sure if you say so. I'm not sure I trust you on that. But, you know, I'm not doing exactly a one for what? Wait a minute. Oh my god, it went too far. Hitting the pause buttons worth much these days. Um, oh no, wait, that's not the right one. I'm not doing uh exactly a one for one Resident Evil 2 adaptation. I'm sorry. That's already a funny quote. Like the idea that you need to tell you I'm not doing one for one. Like, yeah, you're just just off one for Yeah, you weren't quite over one for one. Yeah, there are differences between this movie and the game. >> Yeah, there are differences. I just want to acknowledge that. I don't think it makes the movie any worse. I think it looks really [ __ ] cool to have a horror movie set in the snow. I don't see enough of those. I like it a lot. If the barrier of entry is whether I do a one for one port, then I guess in that regard, I have failed. But I think the movie is stronger for it. You see what I mean about he needs to stop talking? M >> he's Yeah. No, he he's um he is his own worst enemy. >> First of all, it was obviously not a [ __ ] one to one. And then no one demands one to one. It would be cool if someone finally tried doing one for one. We've never had that happen before, but you know, like maybe maybe one day someone might try it. >> Regardless, you know, it's it's basically one for zero. Like there's just nothing that connects them at all. And he's saying like, "Oh, you wanted one for one? Well, fine. I suppose I have failed in making it 100% accurate. It's like, bro, how about 1%. Like, what do you mean? I got I said umbrella. I've This is a first aid spray. And then I think the movie is stronger for not being one to one. Interesting. >> Okay. >> But this comes back to this idea of like his original idea is better than the games he's adapting. >> Well, yes. I mean, obviously, >> I mean, that this this this I just I feel like he's all he's done is come across as deeply deeply arrogant throughout the entirety of the PR campaign for this. >> Well, it blindsided him. He had no idea that he was about to piss off this many people this way. Um, >> reports online suggest the company's agreement with Capcom prevents Constantine from setting its films in the same timeline as the games. Greger told Newsbeat he had no contact with the game developer while working on the film. Nobody from Capcom ever reached out to me ever in any way. Austinine film declined to comment, but BBC Newsbeat is told there was coordination between the developer and the film's producers behind the scenes. Greger says it's probably impossible to please everybody, but it was never his intention to recreate the game on screen. If I had delivered a faithful retelling of one of the stories in the games, I feel like those people would probably be upset with the uh with me for that, too, because I would have messed it up somehow inevitably. I'm inclined to agree with him at this point considering what we got. He probably would have [ __ ] that up, but I mean would have been neat to know he wanted to try. So all I can do is just tell the story I think is going to be the very best story. Again, interesting that like that is in direct contrast with being faithful, right? Like to be faithful would not be telling the best story. Interesting. Interesting stuff. If somebody's going to have a problem that it doesn't do exactly what they had in their mind of what a Resident Evil movie is, I can't say anything to that. >> Do you like how he always goes to extremes every time like presented with criticism? It's like, why? Why'd you keep doing that? Why'd you keep running away? >> Let me say this. This is not breaking the rules of the games. Uh, it is obedient to the law of the games. It's just a different story. I'm not going to tell Leon's story because Leon's story is told in the games. Fans already have that. >> Dude, it's always Leon. Jesus. >> Yeah, he's fixated on Leon. >> And he said, "I'm the biggest worshipper of the game." So, I'm telling a story that's a love letter to the games and follows the rules of the games. It's fascinating. >> You can't say. >> No, he's not. Of course not. >> It's It's the When he says he's insisting that the new Is that a quote? Sorry. Or is he said like >> the new movie will respect the Resident Evil law? That's not a direct quote, is it? >> Well, that's a that's commentary from the person who wrote the article. >> Sorry, I thought that was a quote from him. I was about to rip into that about to rip into that one. >> I guess he said rules. Uh, so the question is, you're clearly a major fan of the games, but there's still a contingent of the audience saying this isn't Resident Evil. How do you navigate that skepticism? I feel like I've been on somewhat of an apology tour. I feel like I'm running for office trying to get these people not to call me a larer. Now I'm just like, you know what? You know what? See my movie. If you feel the same way after you've seen it, then whatever you think is fair, you're going to decide if I'm an actual Resident Evil fan or a fake. What can I say? I think the movie is going to speak for itself. Oh, it's it totally does. >> It does. Yes, it does. Zack Craig confirmed that tackling Capcom's legendary survival horror IP Resident Evil is a strict one-time exception in his career. Explaining his decision, the aurminded filmmaker stated that as a writer, he refuses to shape original ideas around corporate data points or studio checklists. While he was granted full creative freedom by Sony and Capcom to tell an original nightmare set parallel to Raccoon City Outbreak, Kger insists he is returning exclusively to original self-written stories moving forward. So considering he had full freedom to do whatever the hell he wanted and he's saying he doesn't want to do this again because of restriction, he's referring to the fans. >> It's so obvious. He he says corporate data points and studio checklists when he explicitly did not have those two things. >> Or at least that's what he says he didn't have. >> So as far as I'm concerned, this is him saying like, "Yeah, I ain't dealing with a [ __ ] rabbid fan base telling me what I can and can't write ever again." Which is funny because he would encounter that if he made a sequel to any one of his movies as well. Fans care about what has been set as precedent. It's what gives stories their stakes, their investment, what we call continuity. I don't know why it's so disrespected, but that's fine. Um, I find all this fascinating in that he's uh he's had such a bad experience dealing with the fans of the thing that he was adapting that he doesn't want to adapt it anymore. That's um and a lot of people see this as a tragic misstep in the sense that Resident Evil fans are no longer going to get Zack Craig of Resident Evil movies, which um again I don't I don't think that's so bad. Maybe maybe maybe we were too harsh to pull WS. Maybe he deserves another movie. You know, give him the budget to make the actual sequel where he get to see the battle in the White House. All right. I um I I want to see that come to fruition. I'm an adult. I'm a grown-up. And if you think you're going to wade into a video game IP, you're not going to get out unscathed. I think I was naive to a degree that I thought I'm a fan. I'm going to make the movie I wish existed. But of course, the internet is going to internet. Why would I expect it to be any different for me? Uh it's like why would I why would I do this again? I can write my own original stuff. I don't have enough distance from this to even know how I feel about it yet. Maybe I'll have a perspective a year from now. So, to me, this is confirmation that it's it's only about the fans that he's pissed off with. It's got nothing to do with the studio. >> Yeah. >> Okay. So, this is more just discussion about the film generally. Some stuff I saw on Twitter, but you know, nothing huge. So, why did a sum of people hate the ending to Resident Evil? What's he supposed to do? Die? I just find this so funny. Like what do you mean? What is he supposed to do? It's like the writers can do anything they want. So, and it's just like a weird thing to pick too, defending the end of it, which is like categorically the most nonsense part, but the Yeah, your ultimate thing is like what is he supposed to do? Like, you know what? You're right. And they got uh Star Trek comprehensible, good for normal people, not dorky. And then it's got fans saying, "Ah, it's going to suck." And this is apparently Resident Evil movie discourse, >> right? What is the current health of the Star Trek franchise? >> Dead. >> Yeah. >> Funny that. >> Funny that indeed. So, you got Zacker claims that the Resident Evil movie will stay as close to reality as possible. I'm not going to include a huge guy in a trench coat. Where did he get it from? The T- virus causes awesome mutations. That's enough. And then uh Justin went in with nice if we got a Resident Evil movie by someone who doesn't see the source material as being beneath them. >> Yeah. >> So he won't have he won't have a creature like Mr. X, but he'll have a fat naked bald man that has rats out of his stomach. >> That makes sense, though. Having rats burst out of him in a horde. That makes sense. Mr. X doesn't make any sense. >> And a and an acid spewing creature. >> This is the thing. I'm sorry. Like, why are you adapting Resident Evil? Like, what the [ __ ] are you doing? It's like, well, where the [ __ ] is he getting a trench coat from? Like, oh god. Okay. All righty. Gotcha. >> Where did the Where did hundreds of rats come from? Was that a guy just down there ate them? >> Yeah. >> Sat down there eating them. [ __ ] it. The TV does funny things. >> It really does. Worried RE fans. The movie seems like it's just a generic horror script he wrote and slapped the RE name onto to get it made. It'll be highly praised by his fans, but only be Ahri in name and uh with some Easter eggs thrown in the background. Movie comes out. It's a generic horror script he wrote already. Slap the Ari name on too. It's highly praised by fans, but it's AR connections. Just basic survival stuff present in any survival horror with Easter eggs like a typewriter in the background. Also, it's a comedy. Prager fans, huh? Bet you feel really stupid now. Not really. Like, no. has kind of just turned out the way this is. It feels so weird to be like, "Yeah, idiot. It's successful." You're like, "Okay, this is the um the awesome cameo there. You see in at one point in the film, it says Leon S. Kennedy, Guns and Ammo, which is a really [ __ ] weird like Easter egg." Hey, >> it's like >> just why >> why it it how does this not come across as lapy [ __ ] It's like well Leon I know Leon. Leon has a little gun store there. You're like why would he? What do you mean? >> You know it'd be funny. It'd be funny if like the production designer for the movie went to him with a design and it said gunshot kendo and Zach goes what does that mean? >> No. Yeah. He'd be like can you replace Kendo with Leon S. Kennedy? I know that guy. He's from Resident Evil. H. It's just like cool. Great. Good stuff, man. >> Yeah. I mean, the collaboration with Zach was just pure delight and fun at every step of the process. We basically wrote the whole movie just on FaceTime making each other crack up about all the gross stuff we were adding. So, it really was um a no holds barred process of like, "Yeah, that seems cool. Put it in the movie." And >> I hate I hate this. I hate this so much. It's like we were on [ __ ] Skype. We were just laughing and yelling about all this dumb [ __ ] we could throw in. Yeah, it was great. It's like, oh. >> And then, um, I expected that a lot of the gross stuff would get taken out and it basically all made it into the movie. So, it was just pure joy, basically. >> So, some Eagle Eye fans have spotted I think a Leon S. Kennedy ammo store. Um, how many Easter did you write Easter eggs while you were like working on the script or did you add it kind of like while filming? Do you know? >> We definitely put in a lot of things that I would describe as being in the spirit of the games which to me come across as Easter eggs. So, it's a lot of >> No. No. >> Do you love that? >> No, he's not. >> That is hilarious as Easter eggs. It's like so you didn't put them in because you don't [ __ ] know what they would be. You don't even know what you could include as an Easter egg. >> An Easter egg is not something that's in the spirit. It's like a literal like >> it is like a literal presentation of something that you recognize from something else. It's like an actual thing like a prop or something. Not the spirit. Dude, I love I love this like sort of euphemisms that he use for promoting this sort of stuff. Like, oh, the spirit of oh, boots on the ground. It's like all that kind of [ __ ] >> It's always the spirit of It's like, why can't it be the thing? Why does it always have to be the spirit of the thing? >> He's going to give like I'm sure he will give the exact same examples of being in the spirit of as Craig himself did. Almost like they've kind of pre-rehearsed and scripted this response. So, you're talking about we chucked stuff in that was in the spirit of the game. things like not having enough ammo. Um things like, you know, you go to new locations and there's a different threat in each one. Basically, it's just it's just a list of things. But then if you're genuine about that and you're saying like there's all these things that are in the spirit of the game and you mean what you say when you say that, loads of people would find loads of different examples to give for things that are in the spirit of the game. If they know what the games are, because the spirit of the game has that could be any mechanic in the game. It could be any character, any visual, anything could be in the spirit of the game. And a genuine fan of that who's like invoking the spirit of it would probably find different things to talk about. But it's just going to be ammo counts and like the sewers probably. >> I don't even know if it would be that. I don't even know that he knows that sewers are something that are in Resident Evil games. >> Well, just to be clear, right, you can see it in subtitles if you have them. His first Easter egg is not having enough ammo. >> Yep. >> Yeah. Like that's not a [ __ ] Easter egg. >> I I hate this so much, dude. I hate this. >> Fumbling for ammo. Trying to find >> for ammo. >> Bumbling for ammo. Trying to find things, >> dude. And And this is a writer, isn't it? >> Yes. He's the other writer. >> Why is it that every time you put the these writers get like put in front of a camera, they just say the most innane [ __ ] It's insane. How many times with these projects is does the writer come across as like a particularly dull individual, >> you know, compared to the director? A lot of the time will have more interesting things. It's like the Madame Web guys or um what's his [ __ ] name? the guy who did Multiverse of Madness where like they just say the most denain [ __ ] and they don't realize and I was like dude you write you're meant to have like a command of the English language and and you sound like an idiot. I just I >> also the [ __ ] hubris man to be like hey do you do you want to help me write a Resident Evil movie? And you're like yeah sure oh this would be funny. This would be this. This would be this. This do you know anything about Resident Evil? Like no >> I don't need to know anything. I wrote Rebel Moon part one and >> I don't need any lessons in writing. Damn it. >> Jesus Christ. >> So, a lot of that was kind of just baked into the nature of what this story is to begin with, but then also a lot of things were added later uh just in the background to just give fans that much more to kind of grab onto. >> So, yeah, just to be clear, they had this script and then they went back and like we should probably add some [ __ ] to shut people up. >> So, so this is something that hasn't come up yet. Um I did allude to it a little a little while ago in the leaked script. Um which Jaylen Bone covered on her channel. Um the the police car in the I say the original script in the script the script that got leaked. Um Brian is meant to nab a police coat um to keep him warm in the snow after that event. And the coat was as it is written at the logo for RCPD, Raccoon City Police Department. And in brackets they wrote, and Jay, do you remember the exact quote? Isn't it something like Resident Evil fans will jizz their pants? Yeah. Yeah. Yeah. Yeah. >> And what's funny is is it it's it's not what the Raccoon City Police Department's called. They're called RPD, and that's how they've been described since the original game. So, even in the script, which they then removed from the final movie, they wouldn't even they couldn't even be bothered to put that in the final movie. They even got it wrong in the script when they rushed out a quick like, oh yeah, yeah, the cop will be RCPD, whatever. It's It's insane to me that like that was added into the script as an Easter egg with some, you know, what feels to me like a passive aggressive kind of, yeah, the fans will love this, whatever, and then they still didn't put it in the film. And then this is just a bonus of uh Zack Creger says he prefers Hey, hate this [ __ ] thing. >> Not having enough ammo, fumbling for ammo to just give to kind of >> Okay, here we go. Obsess over. >> Hey, wash together, you [ __ ] Zacker says he prefers digital games over physical copies. I'm not a physical media guy. I mean, I have been in my life, but I tend to lose and damage things very easily. So, I'm not bent out of shape if I'm downloading a game because at least it means I'm always going to be it's always going to be there when I need it. Now, I know there's a lot of people saying, "Not always, dude, because they can just delete it. Then, you've paid for it." And yeah, that's too bad. I don't like that. I just don't have the room in my physical space for all the games that I want to own. Look at And I lose them. And I always do. I always lose and break stuff. So, no, I'm fine with downloading. What the >> I'm I'm sensing a pattern with this person where he's just got this defeist attitude like don't buy physical copies, it'll break. Don't adapt a game. Don't adapt source material properly. People will dislike it. It's like, [ __ ] wait, what are you good for? >> It's so funny. The main contention everyone had with the digital move is that like there's an aggressive sort of concern about the nature of your ownership. And the first thing he says is like, "Well, yeah, it's always going to be there whenever I need it." And it's like, "Dude, the whole [ __ ] point of this conversation is they can just take it off you. That's what everyone's been talking about." And then he's like, "Oh, yeah, that's bad, too." >> I think it's quite an odd It's an odd quote as well, especially when >> Sony recently deleted how many movies >> that people have bought from the Sony store. A filmmaker. So, like this weird idea that this filmmaker's like, "Yeah, [ __ ] it. It's fine." and the company he just made a movie for like erased dozens of films off people's libraries like yeah I don't know man but uh that completes our journey into the world of Zack Kger and whether or not as far as I'm concerned answers the question of if he's a fraud when it comes to this particular topic. Okay, I'm not filled with confidence. Let's just put it that way. No. which means we are complete on platoon's uh section and mine which leaves only one person left. >> Yeah. So this is I guess what what would is this the appetizer for uh for next week? >> This is we call it that >> enorm this is an Easter egg >> for next week. Okay. >> Yeah. No, it really captures the spirit of what we're going to be talking about next week. So that's it's an Easter egg. Uh so yeah, we we are done with Resident Evil. Now we're moving on to uh something that I think uh well, hey, everybody's got an opinion on it, don't they? There's a new video game that just came out. It's called Marvel's Wolverine. It was made by Insomniac and it's on PlayStation 5 and it's >> Universe, you know, >> it's a real conversation starter. Okay. A real conversation starter. >> It's a blast. >> God damn it. Um, yes, it is. It's an absolute blast. I'm having a blast with it. It's It's such a blast. Um, we haven't finished it yet. Any of us, I don't think. Um, we need we need a little bit more time to to make sure that we get through it. So, we can't really, you know, sort of delve into talking about it uh in in exhaustive detail right now, which is why, yeah, we we've we've got something of an appetizer. This is just sort of a collection of Wolverine memes and meta commentary. We're we're going to go on like a little adventure to just sort of touch on a lot of the big topics that have been circulating around this game over the last week. Uh I figure there's really no, you know, we I I'll sort of be your guide, I guess, as we sort of go through this uh >> this collection of tweets and videos and uh and we can talk about it. We could talk a little bit about Wolverine. Um I in fact I figure that's a better way of doing it than just doing like what is everybody's impressions of the game so far. Um >> well maybe next week. Yeah. This is for now appetizer as you say. >> I mean you will find out things about what we think just by just because we're going on and this this this is not going to be a 20-minute adventure. The actual compilation itself is about 20 minutes but it'll take us a lot longer than that. But anyway, you you're all ready to get started. >> Oh yeah. Oh, yes. >> All righty. >> Do you need to push any buttons in this? Interesting question. I'm gonna put the controller down. >> I'm at the docks. Where are you? >> Headed after the rest of the mutants. Look for two females. One bleak now. >> I see him. Landing out. >> Thanks. >> Oh no. >> Stand by for now. >> Oh no. >> I'm not I am not even holding the controller right now. To be clear, I'm not holding it. This is just what's happening with no input. There they are. Got to open it up. >> But I can accelerate. But let's see what happens if I don't. It looks like I might end up losing all of my health here, though. So, you know what? The gamer did account for this possibility. But also, your health is recovering. So, like >> Oh. Oh, no. Is this a Wait, it said to break. I didn't I didn't >> The truck the mutants are in, >> man. Man, what? Whoa, whoa, what just happened there? What happened? I didn't do anything and they just crashed into each other. What was that? I didn't do anything and they just crashed into each other. Oh no. >> What are you doing? What's going on there? He was doing a wheelie for no reason. >> Not going to scare me off that easy. >> Oh no. Oh no. >> Oh no. We're going to get through the whole thing without touching the controller, aren't we? >> He's not even here. >> Look at the way that he ricochets off of the the barrier. It's the way he ricochets off of it. >> Run him off the road. Oh, whoa. Nothing happened. Whoa, whoa, whoa. Come on. Just cuz it's about to crash again, isn't it? It's just going to randomly crash. This is it. This is amazing. This is incredible. I'm not touching the controller. I'm not touching the controller right now. It's on the It's on my desk. I'm not touching it. I don't have to play this. >> [ __ ] >> Holy [ __ ] So, yeah. So, this has been a bit of a conversation starter. There's a motorcycle sequence in this game that completes uh if you don't press anything. You don't have to press anything at all. You can put the controller down and you'll get through it. You will you'll take a bit of damage, but you'll get through it. Uh not only will you get through it on the easiest difficulty or normal difficulty, you can get through it on hard difficulty, which is what you just saw there. And you can even get through it on the hardest difficulty without touching anything. I've seen many people say, "Well, no, it must be on easy." Nope. >> Yeah. >> Nope. Nope. Nope. Nope. Nope. That is not That doesn't matter at all. You'll get through it fine. As long as you don't touch anything, you'll be fine. You'll bounce off the walls. You'll take minimal damage. You'll uh recover your health as you're going anyway. And as you saw, the vehicles that you're chasing after that the game prompts you to attack, they will either crash on their own or the cut scene will trigger anyway. You don't have to hold accelerate. You never have to break. You don't have to do anything and you will get through it totally fine. >> I will admit that I was interested in doing >> the um the hardest difficulty. When I found out that you and uh a few others had chosen the one below it, I was like, "Okay, we got to make sure. Got to see what it's like on the hardest difficulty, >> you know, like the whole game, especially with the QTS and just the different, you know, boss fights and stuff. >> Yes, been interesting. >> We will we will get to all of those things, but I figure we'll just lead with that because I think it really is a great example of the design philosophy in this game. um which is that there there is an experience that they want you to have um and if you do anything that sort of strays beyond that uh you'll sort of see examples we'll talk about a lot next week the game will either force you back on track uh it'll kill you and then respawn you so that you can do it the right way uh or the game will just sort of break it just won't be able to account for what you've done and then it will sort of collapse but you know there's that really really funny and Um, yeah. So, uh, just tested Wolverine actually can die during the bike chase. As if that was anybody's argument ever. >> I've seen a few >> 13,000 people liked this apparently good take. >> There were two of these. So, there's there's this one, Wolverine can die, and then I think the video is the person like deliberately drives themselves into traffic. And then a second more recent one where someone said you can take damage during this sequence. >> Yeah. >> Yeah. That's absolutely >> hilarious. >> But it is the evolution of the cope around this was like it's such a really an early indicator of what the entire discourse was going to be because it started off by people saying, "Oh, they're lying to you." And then all the videos came out, okay, so they're not lying to you. What's the new strategy? Well, they're only playing on easy. It's like all the videos of people playing on medium and above and it still happens. It's like, well, but you can do this to like we're going to now respond to a different claim. You can die during this. Yeah. If I choose to, I can die during it. And then the most recent trend I've seen is, why would you pay $70 for a game that you're not going to play, though? Yeah. Exactly. Exactly. Why would I spend $70 on a game I don't need to play? >> There's there's another new one that we uh we will get to later on. That'll be a little while down the line. Sort of a new argument that I've seen emerge. But this is really funny to me. 13,000 people thought it was a really good point that Wolverine can actually die during the chase. As if anybody's argument was it's impossible. The argument was always you don't have to press anything and you will win, which is true and easily repeatable. It's it just is the case cuz something to bear in mind is that the vehicles all come at the same time as well. Like they fall it's not like randomized in any way. So, like, as long as you don't touch anything, you'll bounce off. The game will sort of redirect you onto the course you need to uh to go on, and you don't need to attack the vehicles that you're chasing after. The game wants you to. You don't have to uh because they're scripted to either crash or the cutscene will play anyway. Um it's terrible. Uh this is not the way that these sorts of sequences used to be designed in other games. You know, Crash 3 has a motorcycle sequence. I don't think it's great cuz I, you know, I think the vehicular sections in those games are a bit wonky. Um, but that [ __ ] is like hard. You actually need to like play the game. Um, this is new. This is new. The idea that you don't need to touch the controller and you'll be fine. Um, however, something I find funny is, you know, this is a perspective that's shared. And then a little bit later, uh, finish the game. I feel so bad for everyone involved. Someone should have stop uh stepped in to stop any of this from happening. What a waste. >> And this is the same person, right? This is the same person who posted the previous tweet. And it it's just >> Yeah. >> I mean, would would this tweet have popped up if the online discourse had not so uniform? I mean, you look at the declining amount of likes and engagements on people defending sequences like that. Um because it's undeniable. There have been so many people in so many different ways posting various videos all proving exactly the same point to the extent that it is you you look innately absurd if you continue to try and defend it. You you can call people liars as much as you like. The thing is this is probably one of the more well-ec uh examples of people [ __ ] on a video game. Everyone's been posting clips more so than I've seen for any recent release. Um, and I wonder whether this person would have posted this tweet had this been in any way debatable. I get I get the sense no because I think if your first instance is to defend the indefensible, you will do it until you start suffering for it. Um, >> yep. I totally agree. I think I think this is very much a case of you just sort of go where the wind blows, don't you? >> Y >> um on the on this one. But I do find it funny vehemently defending the game against an argument that nobody made only to eventually say that the game is terrible and that someone should have stepped in to stop any of it from happening. >> Um maybe they're just talking about three but still very funny. >> The word was thrown about years ago. I don't know if it's still used, but you know, reactionary and then by definition mean cuz it got it got turned into a bunch of things, but the idea that you just react to whatever's happening as soon as you can and you assume a lot about whatever's going on. So, it's like the Chuds have chosen their new target, so we have to, you know, defend and you know, it's like, well, you walk, man, you should just figure out what you think. >> Yeah, absolutely. You walk yourself. you didn't like you just said they they take an argument they make a straw man version of it and they don't even defend that position very well only to then be like a [ __ ] it is kind of a bad game you're like oh >> yeah you've given up and you run away to the next thing so good takes bro good stuff >> such great takes so we're gonna yeah so so essentially we're going to we're going to sort of look at a few different I guess broad topics um this first one is pretty short it's kind just dealing with um the marketing essentially. We only have a few things that we're going to look at there that I think are just worth sort of noting. >> So, this is really funny. This was posted 30 minutes before the review embargo lifted for the game. >> Oh no. >> Uh 30 minutes until game of the year reviews, he says. >> Oh no. >> And that's intense. A six from IGN. What the [ __ ] >> Yeah, from IGN. That's pretty bad. They gave it a six. I believe GameSpot uh >> remember what Alana Pierce taught us about the grading system for IGN you know when you reach a certain level of complexity you have to be considered basically a guarantee of like you know five six area base before you do any cool things on top or even seven I think >> well yeah the the reality is a seven from IGN is viewed as a bad score and people would be like but what it says it's good it's like it liter it's all relative And video game scores relatively skew higher than movie movie scores. A six for a movie that gets you fresh on Rotten Tomatoes, but a six for a video game gets you marked as mixed on a Metacritic that it skews. And certainly it skews for the big budget Sony, you know, movie games like those games get I mean bear in mind Spider-Man 2 I think had an aggregate score on Metacritic of about 90. ridiculously high, which of course is funny given where everybody sort of has fallen on that game now. But yeah, six out of 10 and like a a score of about 7.7, that was the aggregate score. That's very bad for a big budget Sony game. That's like quite bad. And and of course, uh you know, I I can only speak for myself, but a 6 out of 10 is very generous for this game. It is not a six out of 10. Uh it's kind of not even close. This is a it it ain't it ain't a six out of 10. Okay. But yeah, it's very funny. 30 minutes till game of the year reviews, you know, it's like uhoh. >> Oh no. >> Two days left until marbles. >> Isn't that incredibly awkward? Isn't that so profoundly awkward? This was a bit of uh marketing that they put out 2 days before the game came out. Uh so awkward. >> Yeah. I feel I just sort of give it to you straight. >> My my first impression was like I looked at I thought [ __ ] Millie Bobby Brown got old but it's not. It just it just looks like she looks in her 20ies. But so this is the voice actress and mo performance for Gan Gray, isn't it? >> Yes. Yes, it is >> interesting that one. Um you do start to run into problems when you try to use likenesses but your voice actors are like 40 years older than the characters they're supposed to be playing. Um, I'd say that this is a case of because when I saw it, I found it kind of fascinating because it's it's sort of this instance of like you know what the conversation is surrounding your game right now regardless of how you feel about the validity of the points that are being made. You know that like this like sort of essentially the way that the characters look in the game is like something that's being fixated on for various reasons. So, you could say some of them are maybe don't have as much uh merit as others, but you know this. And yet you still for for your very expensive video game and yet you still feel willing to just follow through on very ill-advised marketing right now. This is awkward under normal circumstances a little bit, but especially when you know kind of everybody there are so many people that are just ready for your game to fail. How are you not like adjusting so that you can you there's so much money on the line? Why would you commit to a marketing strategy that's not working? >> Dude, chat were throwing me off completely. I had no idea what they're talking about until I just looked at my screen. I was like, "Oh, the subtitles two days until Marble will breathe." >> Feels like an announcement of like sentience is coming to Marble. >> That is uh that is that is very funny. We got we got a few more very bizarre bits of marketing here as well. So, there was this arg that piercing feeling when it's September 15th in parts of the world, but the rest of us have to wait until later. And it's accompanied by this gif. There is no sound. I didn't take it out. There's no sound. This is it. Uh, this is a reference. Doesn't matter. Really awkward. Really, really awkward to anyway. >> I almost hate to say, but it feels too red. Ice Venture. >> Yeah. >> No. Yeah. Yeah. Yeah. Fring's point is it doesn't matter where it's from. It could be the coolest [ __ ] reference in the history of planet Earth. It's just it comes across as very like >> especially when something that is sort of circling your game is this sense of it being like insincere. So when you do stuff like this for what is meant to be like your mature cool Wolverine game, again, it's just so ill advised. But I guess they they felt willing to commit to it even though again they it's a it's a it's a multiund million production that you need to make money on. Why commit to something that clearly isn't working? Is it because you think you're going to hurt people's feelings? Like the people who are working on this game with you? It's like, dude, you got to make money. You got to make money. This is so expensive. I just It's I don't know. It's It's just crazy to me. So, this is uh this is a bit with uh the guy who plays Wolverine. And this is this is just sort of interesting as a we're going to do a bit of a comparison here. So, I think it's safe to say that they lost something in his performance, didn't they? >> There's there's like this weird smooth and then um you're not you would have assumed from the performance shown here that he's not willing to drop the ego and go for it, but you see that footage from earlier and you're like, "Oh, I mean, that was pretty good. Why does it look like this? >> But uh something was lost. And I think I think the clearest one is where are the wrinkles? You need the wrinkles. >> Well, yeah. They need more imperfections for the human expression. It's like a huge part of it. If you smooth it all out to make him like the most perfectest protagonist from Billion Bajillion dollar game. >> Um he becomes like generic ubiquitous fella man. >> Yeah, you've lost something. And you know, I don't I I think he's obviously the best performance in the game. Uh I I think that's like probably undeniable. Uh cuz we got some bad performances in this game. Uh Mystique in particular. Uh consistently the line delivery is uh pretty shocking. But this guy's all right. I think I don't know if I'd say that he's good uh or or great. I think that's maybe going a bit too far. Um, but I mean certainly like he's clearly passionate about it and into it and so much of that energy is lost here. >> I mean the marbles are just not breathing in this one. That's that's safe to say even though they promised it. >> And of course what you may have noticed here is it's like why is there two different versions? So what you've got on top is uh if cuz in this game you can turn off swearing and blood um and dismemberment. So the bottom is like what it looks like on default and the top is uh is is what uh what it looks like with that turned off. And what you might notice is well it looks bad in both instances like the the blood and dismemberment anyway. It's like sure does man you know cuz cuz this sort of went around because it's like people were you know misrepresenting the game and it's like well I mean it depends on what you want to focus on but I mean the performance you know essentially the animation being made fun of it's it's still apt and even then like it looks like he doesn't even get ripped in half like when he does the big finale like if if you sort of rewind it here if we take another look at it as well as I guess this this part as well Just pay attention to this part. >> It doesn't look like you got split in half there. >> I guess they can't cuz you can't dismember dis, you know, separate. You can't be doing that on that mode. So, you just got to fling away. >> Which, uh, by the way, this will be a conversation for sure. But I mean, I think it's crazy how limited this game is in terms of player expression freedom while giving you the ability to massively curate like the story content. Uh, I think that's bad. I I think that's like a bad thing that you can turn off the blood and the swearing. I think you should be willing to commit to the kind of story and tone that you're creating and if you don't like it, that's too bad. It just feels weird that uh there's not a conversation about how it's almost at the point of well since when did gore or what words you use in a sentence change anything about the experience of the story? And you're like well I mean obviously they do like that there are filmmakers that take those choices knowing they're going to narrow their audience because they're so artistically important. So yeah, that's just a different game at that point. um which you know you just you just be maybe have some concern for it I would have thought but like that comparison already it's just like damn you're playing a different game if you play with that >> and this was a bit of a this was a bit of a point of pride they that this is part of the marketing is that you can turn off the blood and the swearing >> yeah I remember the the viral sort of that clip right >> you know yeah ain't much for blood or cursing or anything it's like yeah you could turn that off >> incredibly lame So, now we're just going to look at some uh a handful of the uh of the the funny sort of just technical issues, you could call them. So, uh in this case, what we've got is uh just pay attention when the clip starts to the uh to to sort of the water that splashes around Logan's feet. Just pay a little little bit of attention there. Yep. So, so that's pretty bad. Uh if if it wasn't clear exactly what you're looking at there. Uh look at look at it. Look at that. It's just it's just a little transparent like little picture. >> Yeah. I found my first one way before this cuz in in the prologue I went to see if I stood in the fire will the fire burn me and of course the answer to that is no. Um but I did discover that most of the fire in your prologue is also 2D and it's just like it's a repeating 2D gif that um motion tracks your character's head model um but not where the camera is pointed at. So, if you're looking not even fully top down, but just slightly more vertically than the game expects you to, then you can just see this little 2D GIF rotating in a desperate bit to make it seem real. Um, now people have pointed out a lot of old games used to do this in the early days of 3D or at least to give the impression of 3D. You would say put two 2D assets, a crosshatch, for example, to give the impression of a 3D tree. Um, which was fine. That is indeed what they used to do in the early days of 3D on the Nintendo 64 for significantly less than $300 million. Um, but I kind of think that if you're spending that much money on a game that maybe things people see quite often uh and and maybe even want to try and interact with like fire, um, you could probably put a bit of time and effort and money into making those not look [ __ ] >> Agreed. Cuz yeah, the fact that cuz I did the same thing. I was in uh the Tokyo area. I decided to look at the fire and you look at it vertically. It's like Yeah, man. And it's just there's some there's some other good stuff with the water. Something that I found which we'll uh certainly it it was it was again in the the Tokyo like sort of uh it sort of later in the game. There's this bit where you're fighting the hand on on a bridge and you can like go off of the bridge uh and fight in like the water. It's like a shallow sort of pond. And what you'll notice is that there there is a point when like essentially the fidelity of the water changes and you can track it to like a line that you can see. And on one side of the line you've got water that is affected by your movement. Like you can see the ripples and stuff and on the other side it's basically flat. It's like a flat texture and you can see the line where it ends. And this is an area that you can walk into. This isn't out of bounds. This is like the kind of place where you might end up while fighting these guys. There's so many instances of this. It's um it's sort of a fascinating aspect of the game is it's not very polished. Say what you will, you know, like like The Last of Us 2, right? That's that's a pretty bad game. Uh but from a visual standpoint, it's incredibly well polished. It's is really like very impressive on a technical standpoint. You can't really say the same for this game. There are a lot of these these issues such as this. >> That's one of the things is that I've heard people say in response to clips of anything like this. Um people will say, "Yeah, but it looks like he just went out of bounds, though." It's like, it's bizarre to me that, "Oh, yeah, but you went out of bounds." Is as advanced as the Okay, I to explain basic game design to you [ __ ] cretins. You shouldn't just be able to go out of bounds. You could do it by accident. I there's a whole bit where I was fighting people who killed themselves against a tree. I didn't even try and go out of bounds. I went to hide behind a rock. >> I got that in here. >> Oh, good. That's Yes, that is in there. >> So, this is pretty funny. Uh just ray tracing. Uh >> look at that reflection. >> Oh, mine moved on the next thing. >> Oh, yours yours is uh All right, hold on. Oh, yeah, it has. All right, let me uh let me rewind it a little bit. No, too far. There you go. Can you see that? >> Yeah. Yeah. >> Yeah. >> Looking good there, Logan. >> Oh, no. And this is PlayStation 5 Pro Fidelity Pro mode. So, this is like the best you can get. I would imagine this is the best that it's going to look. So that's great. So this is a really interesting one. This is uh this is like looking at the interior uh of this particular building. But ju just uh just just look at it. Look at this interior. Uh wait a minute. >> Oh, cool. This is like one of those mindscape portions in the nightmare world where Yes, >> it's a nightmare door where there's more building. >> That's crazy. And cool. Yeah, really definitely intentional, >> but only if you're looking through the looking through the uh the window there. So, it's great stuff. Really fantastic. >> Well, well, >> this is just funny. I hate being alive. I hate being alive. Hate breathing. I hate being alive. >> So, this is an interesting one. This is uh this is a somewhat familiar character, isn't it? >> Logan or Cosmonaut? >> Both, I guess. But uh yeah, just uh just take a look. >> An enemy stand. Oh, it's white. >> Oh, >> okay. >> That must be intentional, too. >> Interesting. >> He's going white face. Oh my god. >> 40 lines of coke. We're getting out there. >> I I got too much [ __ ] on my plate today. I'm not going to worry about that. Wipe them out. I'm >> sure the colors will be back any minute now. >> Sure. The colors on my map. Oh my god. Everybody's white. >> That's just That's the way he said nothing to do with the game. >> The game [ __ ] froze as well. It's beautiful. And then it crashed. The game crashed. Does anybody ever send a [ __ ] report on those things? >> No one must do. >> I mean, probably people do by default. I just don't because I don't want it I don't want them to patch it before I play it again. >> Oh, I just >> Well, cuz they they they already have patched a specific feature. >> They have. Yes. >> But yeah, it's pretty funny. I'm pretty sure he doesn't like this game. Uh, Cosmonaut, I I'm pretty sure his conclusion was he didn't like it. Unless I'm mistaken. >> No, I think you're correct. cuz I've seen enough clips of him doing crazy broken [ __ ] where he gets quite annoyed with it. >> And I will say I do find this interesting cuz I'd say he belongs to a sort of um I don't know what you would call it. It's like a cohort of like oh like I'm a YouTuber. I'm not sort of like mainstream conventional but then often sort of just have the mainstream conventional perspective but maybe expressed in a slightly edger and confrontational way. Kind of like Chris Ray Gun that sort of character. And like I know as well that he doesn't really like the game either. I was like, hm, I feel like if you lose these sorts of characters, then you're in a you're in a really bad spot. If like, you know, not even the sort of person who would say that She-Hulk is great when it came out only to eventually go, hm, that was a bit terrible. You know, even if even these sorts of characters don't like it, it's just, you know, you're in a little bit of trouble. Uh, so yes, this is this is a platoon uh clip right here that I saw that was really funny. I said my my favorite thing was that because I I I added the um >> the thing at the top. >> I added the controller because this was before I'd seen any clips. This is before I knew what the game was. I just >> it's a AAA game from Insomniac. So, I thought I probably should just to see, you know, >> how playable the the actual gameplay is. So, I added my little controller over there. And it's been a good it's been a good little addition to the streams. I think it makes it hard cuz I I don't have to keep saying I put my controller. I mean, I do keep saying that anyway, but like I just figured if if this was going to be the kind of game that didn't really require much of me and if a like maybe hypothetically this might get around at some stage that this isn't a particularly gamey video game. Um, it just solves a lot of problems if you can see how few buttons you're pressing. >> Can't really call anyone a liar if you can see exactly the button lays they have. >> No, you invented that and added it in post. Oh, not really. >> They're just out of range. That's inconvenient. >> Come on. >> Yeah, this is a cool challenge section where you've got to anticipate uh walls that have been placed in your mind by Professor X. You got to move around them to find the different areas that the enemies are weak. So, I haven't gone to this yet, but it looks like it's going to be fun >> for the moment. Can I get out? That's an invisible wall. That's also an This is also an invisible wall. So, um, >> what? Sorry. Why is Sorry, what? I'm confused. >> What killed that man? >> Are they dying on the fire? >> I'm just going to um I'm going to stand here cuz they're doing a really good >> I'm going to let the fire do the work. I don't need to do anything here. This is amazing. This guy's got a lot of health. He'll be doing this for a while. >> Just pull up a chair, Logan. >> See, I I heard that thing. Is it Kai Senat? Whatever his name is. Is he dead now? >> Who Ka? >> What's he doing? >> Anyway, he um probably was paid loads of money to play this game. and um and still only gave it a six. And people are like, "Oh my god, like how bad must it be?" Because he only gave it a six. Six is really generous, guys. Six is um this isn't a six. This is not six out of 10 behavior. >> This is degenerate behavior. >> I love the bit where he just flies off. >> Wait, did he did he just die? Where'd he go? >> Ow. This is the first time in the game that fire has ever burned anyone cuz it doesn't burn me in the Where did he go? >> This is a pretty funny one. This is uh this is AZ getting out of bounds by accident. Like he like he he didn't realize quite yet, but he will. He will start his feet in the ground. >> Did Mhler do this? Did No, I did not. Did Mhler do this? Did uh no. Oh no. >> Yeah, of course. It's not unusual that an out-of- bounds area might look like this, but how did he get here without even realizing that he was out of bounds? You know, just sort of invites that question. I found the two. He's >> in the back rooms. >> I FOUND THE 2D TREES, EVERYONE. OH NO. OH NO. I found the 2D trees. Oh, okay. We're not We're not meant to be here at all. We're not meant to be. I am actually out of bounds. I am actually out of bounds. Duty duty with a $10 says, "I tried raiding your stream with my 500 chill positive viewers." Uh, but the YouTube dunce developers did not have yellow paint. Ah, on how to raid another streamer. Make sure not to die in the tutorial like Phil. I didn't, but I have found myself out of bounds. I've got myself out of bounds and I've got a bunch of 2D trees. Oh my goodness me. Right, guys. Let's explore. Let's explore now that we've gone out of bounds. Let's see what we can see, what we can't see. Look, we're out of bounds. And so, this has got to be a reused asset cuz there's no way that they would detail. What >> an interesting thing to say, you know. >> Well, well, he's going on to say they wouldn't detail something that they don't expect you to ever see, right? >> Mhm. >> Well, it's just, you know, >> an out of bounds area. Oh, this is this is [ __ ] hilarious. Axel Foley with a two Australian $3005 million. Oh, >> that's also something that's worth noting. That is what the budget is for this game is believed to be is about $35 million. >> Jeez. >> Probably a conservative guess, right? Uh I don't know that it's you know it's it's an expensive game is is uh is the tr I mean even with the marketing like the thing that was there with um with the actor that was the MCG I think that was like cross promotion for the uh the NFL game that they did that couldn't have been cheap. I think they did the thing the Vegas dome. There's like extensive marketing. I got I like I got an ad for this when I watched Resident Evil that the >> this is like this is Sony's big game this year. this one like there's a lot of it's very expensive and there's a lot of resources behind it and certainly a lot of expectations >> and contractual obligations as well. If the Insomnia leaks are to be believed, it has to sell 6 million in a year. Um, and it it doesn't automatically void their contracts with Marvel if it doesn't. But it does allow Marvel to void that contract without any repercussions if it doesn't reach those numbers. Just in case anybody was wondering why the defenses of this game were so passionate and so unhinged for so long. Um there's a huge dollar and and more than dollar value attached to this one. It really really does need to succeed. They can't afford for this to fail in any respect. >> If it doesn't, the the the long-term plans for which there will be more Insomniac Marvel games is potentially in jeopardy. And then there is just generally a game this expensive uh that is meant to be like sort of the big tentpole release for for PlayStation this year. Like it's got to sell well. You will eventually see oh it sold like 3 million copies or something. It's meaningless. Like this this is a game that really needs to be doing similar numbers to the Spider-Man games which sold well above 10 million more than that. I'm pretty sure that 20 million plus. It's like especially given the number of very expensive quite recent failures and just generally how [ __ ] this console generation has been. I was taking a look at like some of the numbers for because you you'll occasionally hear things like well video games you know they're a bigger market than movies and TV combined. Um and and and it is true and and and that it's grown significantly just over the last 10 years. That that's all true. Um but the interesting stuff comes when you sort of break it down by platform and the fact that like 57% of that is mobile gaming. um for for like this console generation will not make a profit um if GTA 6 does not release on time in November. It just won't. Um that that could move the console generation something like 17.5% of of the entire take from consoles is dependent on that game releasing on time in November. Um they've spent a lot of money on a lot of huge budget big failures chasing live service. Consoles are the only sector of gaming really that's [ __ ] of the last 10 years and a time when it's had like almost unre unprecedented growth in every other respect. Consoles are the thing that's [ __ ] Um AAA gaming on consoles has not been healthy for a long period of time. So they need this because it's also a first party exclusive and they just don't have any of those either that have done well. So if this doesn't sell well yeah Sony's PlayStation 5 is just like what what was the point of this entire last six, seven years of gaming? It's going to look real bad. And and obviously it's funny because it's like ah but Xbox coming back. It's like I we'll see. I doubt it. Uh the reality is is that Nintendo has found success this generation. Ridicul like ridiculous success over the last 10 years. They're kind of a note. But their games don't cost nearly as much to make >> and they sell way better. Like they've really got the winning combo. They cost less, they sell more. Like the numbers that Nintendo sells for their first party games are like really very impressive. the attachment rate to their consoles is way higher than anything that uh PlayStation or Xbox has. So, you know, but anyway, >> PC does well as well, but PC does well over like it's had more sustained growth, but also it's got a much healthier mix of games that actually make money. You see loads more mid-budget, mid-tier games on Steam doing really well. It actually has relatively few of the massive blockbusters. So the console gaming has kind of emulated Hollywood in that though the numbers might superficially look impressive yearon-year. It's entirely reliant on two or three releases and actually the overall state of it. The number of new things coming to market that succeed is pretty dire by comparison. >> I I uh I enjoy it a little bit. I I enjoy the spot that uh Sony's put themselves in. They went so in on the big cinematic movie game as being like their bread and butter, but like they're really hard to make money off of because they've almost they've conditioned an audience that's particularly averse to multiplayer games to the point that every time they've tried it's been a [ __ ] disaster. Like Xbox doesn't even have that problem. Their problem is that they have multiplayer games that people want that they [ __ ] up like Halo or, you know, hey, maybe they'll turn it around with Gears of War though. Uh Sony's in a really bad spot that their audience wants them to make more stuff essentially that is like Wolverine which are ridiculously expensive and hard to monetize post launch. Basically impossible. Uh it's the reason why they never stop doing live service because they kind of need it. It's like they really they need they need a successful live service game. >> They want they need Fortnite numbers. They do they need Fortnite or Call of Duty or you know one of those types of games. Oh, the alternative is that you spend way less money producing way more games and you try and get a few new IPs to the market. >> Um, you look at what Nintendo does really well and what PC gaming is sustained by and you say, "Well, maybe maybe we should think about doing that." It's why, you know, they really want you to spend an extra is it $20 to get a few extra skins for this game. Skins that [ __ ] up the cutscenes because they can't actually like >> and then people have defended that. So, well, you chose an optional skin. Of course, it didn't work. The skin doesn't come as a surprise to the developers, guys. They chose to make that and put it in and they still had it break. No, I'm completely out of bounds. I am complete and utterly out of bounds. I am loose in North Vancouver, baby. >> So, this is sort of an interesting thing to add on to that. It was a YouTuber who uh went and kind of explored the um the the sort of out- of-bounds area and and the the impression that is given from it is that there was meant to be like more to this level cuz this level is incredibly linear. Um and and there's sort of a lot of speculation about that about whether or not the game was meant to be much much larger than it actually is. Uh but as presented in this video, it's it's pretty fascinating. I like how the um the titles at the top there say it's a really cool glitch. Ah, >> and it kind of it is. Yeah, I guess. But also like you've got all the climbing animations. There's not really much in this that tells you you shouldn't be doing it. >> No, there isn't. Uh, but you can just get out here. >> Yeah. >> And I did not know this, but you can. Like, he's out. He's He's out in this area. >> Well, and that's a lot of landscape for a place they didn't want you going. Have you seen any speculation on why there's so much out of bounds? >> Uh, >> it was originally pitched as a a more open world thing. Is that right? >> That's the the what people have been discussing is just how much of this game was going to be something very different at some point and then they had to consolidate down. >> It's not unusual. I knew we have to lose Jay Long Bone as well, so maybe we should outro before we continue. Um, >> well, uh, yeah, I'm sure you were riveted by this amazing game that you're definitely going to spend plenty of time with, uh, because it's just looking so good. You love your Wolverine, but no. Um, >> yeah, I like the other game, not this [ __ ] >> Yes, Lord of Ring Golem. I I I like that, too. Yes. Thank you so much for joining us. Do you want to before you jump out, tell chat what you're up to and where to find you? Oh, well, I'm Jay Long Bone, Jay Long Bone on YouTube. I I've been uh recently talking about the Well, I talked about the first three episodes of Lanterns. You can check that out on my channel, and I'm going to try to get out uh a review of Sinners. I'm I'm I'm close to getting it out. My laptop is is is really slow, but I'm gonna make an attempt, but yep, that's that's about it for now. >> Wow. All righty. I mean, yeah. Again, thank you for joining us. We might we might just have you back for when uh when we have a little look see the Atlanterns. Who knows if you're interested, of course. >> Uh well, thanks for having me. It's always an honor to be on the show. >> Well, thanks for coming. We always appreciate it. >> Yeah. Catch you later. >> All right. >> Nice to meet you. Bye. >> Bye. Boy. >> Bye. Um, so yes, what the speculation is that it was a much bigger game at some point it was being scaled down. I think you were about to say Platoon that like that's not unusual necessarily, but in this case it >> given how the game has turned out. >> I would just the reason I think it's relevant is that one I don't even think [ __ ] Wolverine lends itself to a [ __ ] like the same style of game as Spider-Man. Like, but it would make a lot of sense that they would just think that's what they should do like and find a way to have him traverse a [ __ ] citycape or something really just being like just like a really stupid uh nuts and bolts groundup like design choice for what Wolverine would even be. But then perhaps they bit off more than they could chew or something went wrong and that they've they've closed it down into something more linear, but it's just got all these like remnants and gaps of something that it was going to be that was different. Um, we know obviously that they uh originally were going to have like GAN sections as well, but that's been taken out. >> Those are those are gone. >> It's um it is a garbbled project this game. And uh unlike what's said about Arkham or the Spider-Man games, you do not feel like Wolverine when you play this game. I'm sorry. You just don't. >> Nope. >> Yeah, it is surprising there's so much collision here, isn't it? It's not always easy to tell when you are out of bounds cuz the rocks do that in the main game, too. Mhm. >> Yeah. >> Like this is really interesting that you could explore so much out of bounds >> and then there are so many details that you can't see from anywhere within bounds. In other words, things that have no reason to be there unless the original plan was to have more of that area explorable. So, very interesting. So, okay. So, quicktime events, uh, you do not have to press the buttons on the vast majority of the quicktime events. Either the game will freeze until you press the button or more often than not, it'll just it'll just complete it on its own. you do not need to do the I the the first time that I encountered a fail state and equip time event was uh the last time that I played yesterday uh really close to the end of the game in uh a boss battle towards the end of the game and it is it is like it was it it stunned me. That is like the first fail state that I've seen for failing a um quicktime event. Otherwise, you can uh you can all of them will complete without pressing a button like uh like in this example here. See, it's red. Didn't didn't do it. Red didn't do it. So, we're all good, though. >> I mean, it's probably easy to assume what's happened is uh >> you start at the baseline with, let's just say for the sake of argument, 100 QTE. They've got that at the base. And then they need to start filling in. It's like, right, so we need some uh what happens when you fail them, which is, you know, take damage or and and repeat the option or or like an actual fail animation. And then it's like, okay, but what about the ones we haven't gotten to because the game's coming out and and that's a lot of work. And it's like, ah, just >> just [ __ ] have the have the fail like picture like the little blood thing, but just play the success animation. >> But of course, this is the interesting thing on top of it. Not only can you not press anything, but people have found you can just press the wrong button >> and it will still work. mainly it's the difference between L and R2. It doesn't matter. Any either shoulder button will work. Your left and right. Insomniac game enjoyers do not necessarily know the difference between their left and their right. So this is kind of accessibility feature. >> I think more downstream, didn't you? >> Yes. I think everybody has at this point. It's so embarrassing. >> I mean quicktime event. They have taken the quick out like you don't need and then like an event that as described doesn't have to be done as described. So just like so what is even the point at any angle >> just make it a cut scene just do a cut scene cuz this one's a good one cuz you can see in this case L2 is what you need to press. Pressing R2 instead works. It even glows blue to say that you're doing it correctly. Oh my god. >> Wrong button. >> Wrong button. And it works. And again, this is, like I said, there is there is only one quick time event that I found in this game that was a fail state, and that's in the fourth boss battle, really close to the end. >> There's one that is what I would describe a half fail state. Uh, and it's the one where um there's like the reactor in the middle of the room and and so you have to knock out the things around it and then Saber-Tooth is kind of like holding it open for you and it's emitting anti-mutant radiation or whatever the [ __ ] it is that it's doing and you have to go to it and do a quick time event to destroy it. Um, and that that can knock all your health down and you can die, but you automatically regenerate and stand up every time. So, I read like 10 minutes of super chats all the way through that as Wolverine was dying and getting up and dying and getting up and dying and getting up because though you technically failed, you also didn't fail at all. >> Very funny. So, this brings us sort of more to the meta surrounding this game. So, in this case, of course, you know, when a movie game is part of the conversation, of course, we got to talk a little bit about DSP. And so in this case, >> so DSP on this sort of like this, it's almost worth just in case. I don't think there's anyone in China who hasn't heard of him before, but if you haven't, >> he he has about 10 billion clips of him being a [ __ ] idiot. We've actually covered him before in brief clips. He's just uh the way he engages with video games is fascinating. Um and without going into further detail on that front, he is uh also got the reputation for being the cause of yellow paint as well as other things like because um there was that talk >> the game developers conference thing where they they showed an example of uh it had DSP in there and it was talking about essentially designing to account for people >> like players like this. We'll cover it someday like like in total cuz I don't think we have. But the the way it's done is he's being treated like an actual lab rat like they're watching him and they're like look at the creature and how he'll acknowledge colors but he doesn't understand like this and so we have to do this. It's just like oh god and everyone was concerned. It's like no don't base it after him. But unfortunately of course you base it after him if you want to hit as wide an audience as possible right common denominator. Did you um did you see his uh cuz he streamed a reaction to that clip recently? >> I haven't seen that. >> That's quite funny cuz he he's like his argument is that people are always citing this clip um as as evidence that game devs think he's the example of stupidity, but actually it's not that because if you put it in his full context, what they're really saying is that the player is really intelligent. He's trying things. So his his his cope is like they're actually calling me really smart because they're saying, you know, the player is is, you know, he he recognized the thing and he did the other thing. So I'm smart actually and the internet is stupid. >> Well, in this case, what it is is uh well, as the tweet says, DSP's take on Marvel's Wolverine is that people need to accept games being dumbed for the masses because that's what sells. Let's hear him explain it. >> Even journalists who played the game complained that they were coasting through and the game was too easy and it held you too too much by the hand. You know what I'm saying? Too much yellow paint, too simpleton. Okay, we have to understand though that's where games are going to be heading if these games want to be giant sellers. And what I mean by that is look at what's happened with fighting games, right? In the last 10 to 15 years, fighting games went from ultra challenging, high execution experiences to literal duh duh duh, I press button four times, get auto combo. And that's how all fighting games are now. They're all just like Simpleton's outings. And the fighting game community seems to be of the impression, you just got to accept it or else we're not going to play fighters anymore. This is going to happen every genre. Like it's just as things become more mainstream and more played by people who aren't into challenge because they're not people who have played video games their whole lives, video games will become more simple. That's just an inevitable fact that you must accept. If something is to grow, it must be dumbed for the masses. >> What do you What do you make of all that? >> I don't think it needs to be. It's just that that that very well unfortunately for because of people like him may end up being the consequences of of like assuming that you have to go simpler and simpler every time to make sure I mean all we're going to get is more high-profile failures until they then decide that maybe they've gone too far in some places to quote um an author basically what I'm trying to say is like I I I don't think it's necessary for a game to be doing this in order to sell on mass but that uh is there a line of logic as to how it's happened trying to I mean what's that old adage it's a Chinese proverb from the ancient times may your favorite IP become mainstream it's like a curse basically >> no I mean you know the reason why it's kind of an interesting thought though is it's it isn't like games haven't sold well like for all time you know there are heaps of games that sold like 10 20 30 million copies that came out like you know 10 20 30 years ago um that were very very successful despite not having this sort of attitude. Um because I I don't know what's it it feels like a case of as much as you could say that maybe there is like an inherent logic there. How much of it is that people's expectations of what games should be um have uh have changed in a way that have sort of facilitated this? Like for instance, this move away from the idea that an idea that was probably a lot more common, which is that games are like supposed to be challenging, whereas it feels like we've definitely moved away from the idea that games are supposed to be anything when it comes to the interactive component of the experience. >> Um, you know, there like the abundance of difficulty settings in games now. It's like a lot of a lot of games before just didn't have them. There was one difficulty and that's it. >> A lot of them have more now. They have all these crazy accessibility features that go beyond things that would be for people with disabilities that go to just like curating the actual experience. Um, like the challenge of the game. >> This has not notably led to a massive increase in sales for any of the games that have done it. Uh if you look at some of the more successful games in recent I mean Elen Ring whatever your your claims about the quality of the thing you might be able to name several games that are harder but is still a prom software game which is is known for having relatively challenging combat relatively challenging boss encounters and did extremely well for that. I if that game had been dumbed down to the point of like you press square square square square square square square square square and the boss dies I don't think Elder Ring sells however many tens of millions of copies that it sold I think that uh we're at a point where we're going to see some kind of critical mass on this front we were covering I think almost once per year at least the gradual just insistence that every single game needs to be able to be completed by pressing one [ __ ] button Um, we don't know cuz we haven't really talked about this on EFAP yet, but chat, you know that we weren't very fond of First Light, but it somehow got past like people for the most part. It was like, oh, what a great game was like when it's basically identical to Wolverine with a lot of it flaws. Um, so I can only assume that First Light among others has done damage and then Wolverine it just tipped the [ __ ] scale. too much at the wrong time and it was like whoops and now the whole like it snapped the like community around it >> when you add in that everybody's really mad at Sony as well. Uh it's like a kind of a perfect storm for this to the point that it does make you wonder is this going to prompt a change in um the approach to developing these games to which I think the answer is no. I don't think it actually will. Um maybe maybe things will chill out for a little bit, but uh I think it'll I think it'll go back to uh to this sort of design philosophy unfortunately. >> Well, but it will do that only if the design philosophy does what DSP says it does, which is increase sales and success of the video games. I I I just I I can see the calculation from a studio perspective being that the easier you make it, the more people can play it, therefore the more people will buy it and the more people will give us money. >> I don't necessarily think that that is what has happened. I think if that's what has happened, you would have seen many more successful console games recently because the trend is as he describes. Uh, but First Light, as far as I understand, it sold not like it it didn't break anyone's expectations. >> I think it sold 4 million copies by now. >> Um, which >> to be clear, >> whatever the first instances of Yellow Paint were were likely celebrated at the time as people go, >> well, that's an interesting choice of design. there's an interesting idea draws you toward it in places where you might not know where to go. Nice and subtle. You can kind of ignore it if you want to. I'm sure plenty of people said these things, but it's become too blatant, too obvious, too ubiquitous. And now it's like enough to the point where both in Wolverine and in First Light and some other games, they are switching the color because they know that people are citing yellow. I said on my stream it's almost unfortunate that the meme is yellow paint because if it were if it were paint or something is something a bit that they can apply to blue and white. I can't [ __ ] believe that's the way they escaped this by the way. It's so dumb to the point first >> that we know have said like when it's white that they they think it's not in the game and it's like [ __ ] man it actually does work at least temporarily. It's like a it's like a >> until people start to do the pattern recognition for that and >> they just chase it forward to that sort of stuff but then that's one aspect. Another of course is like the the trails guiding you places. And there are some people who are like, "Yeah, we've had this in games forever." And it's like, "We actually haven't." And it's sneaked in like gradually the how people play as directed to certain things. But the thing is I remember a lot of conversations about 15 20 years ago sort of tail end of PlayStation 3 and a PlayStation 4 that people would cite streamlining positively in various new installments of of like longunning franchises. Oh, you know, it cuts out the backtracking. It's a, you know, it streamlines the experience. That was said a lot for a lot of these games. So, yes, there was there was definitely praise for moving in this direction. And it's just that obviously now it's gone so far that it's farical >> and it's also I mean there's another aspect of that was like who were the people praising that was it significantly or disproportionately games journalists for example praising that one of the interesting things in the early coverage of this has been on how many outlets that reliably give utter dog [ __ ] nine or 10 out of 10 have been giving this one less than seven. Um, and it's because much as studios themselves relying on the bottom line, these these outlets do rely on a certain amount of credibility with the audience that actually plays games in order for them to continue to function. If games journalists are now so against what the majority opinion in gaming is that no one takes them seriously, they have to do a reset or die. And I think this might be part of a slight reset amongst certain games journalist outlets. Um because they they've now fallen so away from what their target audience actually needs to be reading to be educated about this that they're having to be a bit more honest about Wolverine than they've been about other recent games in the past. >> Something that bothers me on the the trail thing is where I was going with that, right? Is that I saw a thread people discussing it and someone posted it's like so you guys are just like, you know, [ __ ] fury merchants or outrage whatever. It's like this has been around for so long. And they showed a clip of um Arkham City and it had Batman flying. It was showing the uh a trail line that you you're supposed to follow. And it bothered me. It's not too long ago that I played Arkham City. I was like, "Yeah, that's the [ __ ] tutorial trying to teach you how to better glide, right? You dive and then you spread the wings out so that you can uh extend how long further forward and whatever momentum you have. But like the game does not keep doing trail lines depending on it depends on what kind of mission you're doing basically. Like if it's one where you have to cycle through particular targets in a timed situation or if it's a tutorial, it really is frustrating then to be like this is not at all what's happening in Wolverine. Wolverine's putting them [ __ ] everywhere for everything in a linear game where you don't even have that much chance to go off trail in the first place. And if you do, you end up out of bounds. It's like this is absurd. How far have we gone with this [ __ ] And then of course like you got that you got that the other elements and then it's like how about the dialogue constantly reaffirming exactly where you need to go to the point where we don't even have what you might call flavor dialogue anymore. Character dialogue things that develop the it's the reason why we we keep imagining Ragnarok stands in entire contrast to this [ __ ] The dialogue in that game annihilates these games. I don't understand like how they're even remotely considered connected at this point when uh you've got like I don't remember a single line from my first stream of uh of the Wolverine game that was interesting to me between any of the characters. >> But there's a lot of got to go there, got to do this, got to find that. >> A lot of it's pragmatic, sterile, and [ __ ] useless. You know, just stuff that's like no that is characterful. It's like no it's not. It's [ __ ] lame. It's always like some stock answer to some question versus of course like all the clashing histories between characters that have lived extremely long lives in the God of War franchise that have all different kinds of stories to tell or secrets to keep and uh you know remember even the fact that the dialogue will change depending on what you know at the time or what you've read or which character you're with. The kind of [ __ ] that's just like damn that would have taken a long [ __ ] time to to do all that and it makes it so you can play the game more than once and get different dialogue. This game though, holy [ __ ] And so naming all these different conventions of how they're getting worse and worse and worse, but all very gradually, it to me just felt like Wolverine was the one where it was like you've actually taken it from like, you know, 0 to 1 to two to three to four to five and it finally hit a number that everyone's compared back even 5 10 years and it's like this is you've gone too [ __ ] far, mate. >> Especially when you add on that this is an aggressively lame game. I think uh I think that a lot of people have uh essentially put the the Insomniac Spider-Man games are incredibly vanilla. Everybody is really nice and polite to each other. Um it's all it's all very clean and plain essentially in the way that things are presented. And I think people looked past that. number one because it was exciting that there was like a big, you know, sort of Spider-Man game that was kind of doing essentially for what Arkham did for Batman of being like its own interpretation, not a movie spin-off like license game, but its own interpretation. Um, obviously that started to become a problem a bit more so in Spider-Man 2, but now you've got the big problem. Well, this is Wolverine. Wolverine is actually like Wolverine is supposed to be like aggressively cool. Um, and what you've got here is an interpretation that is so thoroughly lame. Um, that when you add that on top, it's like, yeah, the the tolerance has just gone down and down and down to the point that, uh, >> it it it really is just like a perfect storm. >> Um, if this game came out 5 years ago, it would it probably would have gotten away with it, I think. So, yeah. But but, uh, because it's it's right now, it's like, yeah, you're you're [ __ ] It really was the worst possible timing. The uh something that that concerns me though is I think I made a tweet about it when the game first came out. The um the comparison to Battlefront 2 and its microtransactions. It's not like that undid microtransactions forever. It just made them calm down a little bit and they've still crept in. >> They just need to go slower. That's like what they learned basically. >> They may well. And I guess what's the the noteworthy thing here is that whatever response this game will prompt can't really materialize for a while. >> Yeah. because of the nature of AAA video game development. Any games that are coming out like you know LaF if it if it has been in any way sort of running down the same trajectory as Wolverine they don't have time to change anything meaningful games coming out in like 4 months. >> Um even a game that's coming out at the end of like 2028 is probably not in a good position to respond to this. >> And the same for Insomniac's next installments. they are watching this conversation and they there's obviously going to be like a oh [ __ ] >> However, you know, if Spider-Man 3 is coming out in like 2028 or something, which is probably like a reasonable like I don't know that they are in a position to really course correct. And then you and then you just have the problem of do they believe that they they should I I'm not even talking about like financially, but whether or not they they actually think it's correct um artistically, if that makes sense. like if if they were like, "No, no, no. We we've gone in the right direction. We actually tell great stories and have great characters. Um, and the design philosophy is fine. This was just a stupid overreaction. Uh, and it was partly Sony's fault because of the disc thing and so we're not actually going to change anything." There's that. There's that entirely as a potential too that they ignore it. Um but I guess it depends on how uh aggressively you know essentially how much they are uh made to change things by uh by higher ups you know I suppose that uh we'll see we will see cuz I mean you know as as pointed pointed out I mean they doubled down on the uh the MJ missions there are more of them with more crazy things that happen in uh Spider-Man 2. So, we will see what the response is. >> To bring it back on track though, >> uh, DSP died in the Wolverine tutorial. So, let's let's take a look at it. >> Shred with Square. >> You're welcome, RT. >> I'LL TAKE until you deal with R2 and L. >> Okay. Regular run. So every of course he he got he got clowned for this. >> Is that fair? >> It'd be cool if there was I want to know what he said after. I just want to know because that would almost define it for me >> afterward. >> I actually don't know. >> Yeah. Um >> I I don't know what he said after that >> because the thing and I've said this a couple times. What what defines the DSP moment from a nonDSP moment is is almost the commentary on the event rather than the event itself. Because for example, right, you jack knife yourself. If you laugh and say, "Lucked up." That's not a DSP moment because everybody [ __ ] up in video games. It is, however, if you're like, "What the hell? What is this a stupid game? Like, how did this happen? What the fuck?" Like um I my favorite clips from him are always when he just does the most blatantly obvious mistake in the history of man and then he's just like how did that happen Mario where he jumped into the Yeah, he just jumped and he didn't do the spin so he just fell. I guess to to give you some context here in this particular sequence like this whole mission at this outpost there are various instances where if you go off course you will be instantly killed by an explosion. This happens in various instances. You go, of course, you will get blown up and and killed uh and respawn. So, what happened here is he it's not like he ran into some sort of explosion that he was meant to be avoiding. He went out of bounds, so they blew him up. >> And by out of bounds, it's not as though he ran for 30 seconds in the totally wrong direction. So, the context is there's kind of a corridor of of fire and machine guns and artillery that doesn't instakill you. So because this game does a thing where it hits you once with the the warning artillery and then the second time is the instill artillery for the outbound stuff, but you get hit by normal artillery all the time on the main path. So you're not trained to know that artillery equals wrong direction and that secondary explosion just is utterly futile. Then your natural response is like, well, okay, everyone's shooting at me from down this this very obvious corridor. So naturally, I'm going to see if I can get around it. I'm going to go like 5 ft left and use tree cover. And this game gives you no indication that either because that's not a hugely like a huge leap of imagination. That's just a sensible thing to do. You're not even particularly testing how far you're allowed to go in that situation. It's just right, I'm going to get out of the line of fire and I'm going to approach it from an angle. This is just the game telling you that like even that amount of ingenuity on your part is futile. You're not allowed to think. Don't do it. Just unless you run in a straight line, we will punish you for that. That's what this game is doing. DSP is doing something perfectly natural in this in this clip. Um, and he gets punished for that. >> Yeah, I do like that breakdown because the initial commentary that I saw was devs have made this so obvious to DSP's tiny brain. They gave you huge lights, a huge runway. They're pushing you to go forward and yet you idiotically go left or right, and you you end up in the in the kill zone. I saw commentary on that saying it's gotten so bad that they they basically give you this clean runway and then they're even killing you on the left and right to try and like to act as bumpers like on um like on a bowling thing, right? Like the to be like please please go this way but he's just so stupid. And then gradually it did start to turn being like is that his fault that the game is designed such that if you go to the trees when you get immorted that it's like considered a a move that's stupid and that you should die for. Does that really does that is that intuitive? Is that something that he should be blamed for? I don't know. I think it's weird. I think it's stupid. I think that, you know, as someone who also died in the tutorial, quote unquote, and like I spoke to AZ about this and he said, well, to be fair, you were testing. You wanted to know what would happen if you went there. It's like sure, but I don't even know that it's like so so if we start here neutally and you say like what should happen if he walks off into the forest, would you say he should be killed by artillery >> with everything you know >> on the internet for being an idiot? >> Well, that's you know he's he's in a position where he's really earned being made fun of. That's the problem, right? So the discourse is is going to be the context of that. But, um, I think it's [ __ ] that if you go back left or right, you'll eventually just die from artillery no matter what. If that's their solution to trying to get you to go to the place they want, I file that in the same book as like, why do you even want me to play this game? >> Yeah. >> Why even give me the option to go there? Well, like, what? You have complete control over your own level design. If you really want to funnel people down this one corridor, you can just make the trees impossible. just make it a really thick like bunch of trees. You don't have to give the player the the obvious option to walk between them until artillery randomly and instantly kills them. You can make it an actual corridor. Other instances in the game do make things actual physical corridors. >> Um this is just saying, hey, you could do that. It looks like you can physically you can, but then the artillery of guard strikes arbitrarily and just strikes you down. I think it's incompatible, and this was starting to be talked about as well, to complain about him in this clip, but to also complain about restrictions in games. For example, if you have a staircase, you come out of a door and there's up and down. And then the big blue trail goes down. Character says, "Oh my god, Logan, you got to go downstairs." And he goes, "Man, I've got to go down." And then you head up and you just instantly die. And someone's like, "Ah, you moron." You like, "Well, you know what I mean?" It's like, "How why would I assume that would happen?" It's like, "Well, they told you." It's like that but that's I thought we were complaining about that. Like >> this is a a video game so it's not unreasonable to expect that you have some amount of freedom in how you approach the idea that you instantly die because you went slightly off course is not intuitive. >> Um >> I don't think it's good anyway, right? Like even if they said careful Logan, you don't want to be going into the jungle because they'll instantly mortar you. I'd be like what? Sounds [ __ ] >> Why am I here? So, you know, to me, to me, you can hold two positions at the same time. This is DSP's fault. However, I don't really think he's to blame for what happens here. >> Nope. >> You know, I think it's fault that games are designed this way, but he shouldn't have died here. That's stupid. And I don't think he should be made fun of for this. But it is his fault >> that uh that that this is has happened. You know, >> he's at the core of all of it. >> That's right. And then we got uh cuz Yeah. Let's see it again. >> Regular run. >> That's why I said it would be interesting to know what he said after this. See, I wonder what his commentary was. >> So, this is uh so Kai what? Kai Senate. Is that how you say it? >> I have no clue. I don't know. He he is uh he he's going to stream Wolverine. And uh to which someone with 170,000 likes said, "We're all about to see why Insomniac put the yellow paint and scent in the game cuz we got a little clip." >> Oh yeah, this one. >> There we go. >> I'll meet you on the cap. >> You got it. >> Am I slow? Like, >> hey, there's another console up here. Um, hello. >> So, uh, he's got a bit of a problem now. Um, but we we we should, uh, we should look at it again just so that you can sort of and and then I can break it down what happened. >> Up he goes. >> Jumps over. >> I'll meet you on the cap. >> You got it. >> Sees a waypoint over that way and then jumps. Doesn't work. Not meant to land on that. and he is now stuck. He can't get back up. Uh because Jean puts a pipe there for him to climb, but because he fell, now the pipe is gone. And the game didn't account for the possibility that you might fail it. So now he can't climb back up and complete the >> even though in context Gene would obviously help Wolverine >> help him again. So >> there's two things going on. The first place, I saw this getting marked as oh he didn't even like follow the basic path he was supposed to go down. He uses the hint button which gives you the arrows that tell you where to go and everything else in the game punishes you unless you go in a straight line. So he quite naturally assumes well the arrow's there and I've jumped this distance before because Wolverine can contextually do that. So he jumps straight. >> I think I can jump on this platform but as you almost a little bit when he fell. >> What bothers me as well is if we're being honest, if this were a good cool [ __ ] game, there's not many surfaces Wolverine shouldn't be able to climb. Um, this is what bothers me about when he climbs those buildings in other parts of the games. He'll go stab stab stab into the walls to go up and then he'll just stop. He'll go h and just fall. Excuse me. >> Because the problem is that this isn't a game that you know you compare it to infamous open world superhero game. Uh, obviously back in the good times in that game you can climb everything. Like any building is something that you can climb. And obviously all of the environment is designed to sort of relay very plainly the nature of how you can climb up of it. You could climb up of it, climb up it, you know, like window frames, ledges. Um, obviously prototype has its own solution, right, where you can sort of run up walls. Um, but a lot of these games would have it so you can climb anything. Um, and then it means that you've got a lot of freedom with how you can move through the environments, but you never get yourself in a position, anything that is like terrain in the environment is something that you can climb on. And it's it's nice that that's the case because it conveys something to you about uh about how you can move around. Whereas here, >> you see that little like there >> circle thing that is is say above his head. You know, you could easily imagine Wolverine puts his hand in that as a as a hold. >> Exactly. Like sort of happens to you. >> This game is this game is massively reliant on like I would say like pseudo cutscenes for a large part of it mechanics. So like you're running along jumping normally and he goes 2 ft off the ground at most, but sometimes you'll do it in just such a place that it's programmed in a kind of a a presscripted animation where he suddenly leaps 15,000 ft through the air at once. Um there's no actual way to train the player to know when and how that happens. It's not something that's repeatable. It is entirely dependent on what the game considers the correct context to be. Combat's very similar. You can press square four times like five different times and you might end with a very different animation that leaves you in a very different place or kicks the enemy in a very different direction. and it thinks it's cinematic, but because it's made it cinematic and it's removed gameplay choice from the most crucial part of any of these events, the player can't really be blamed for looking at this and saying, "Well, but I've I've seen like 15 cinematics where he makes a similar leap, which are all prescripted, so this must be one of those." >> I think it is in congruent to simultaneously say, "What a [ __ ] [ __ ] for doing this." >> Which, by the way, that's what Frame was mentioning about how this is not even something the game accounts for. looks like a tea posing almost is the the model is like ah what am I do um complaining about this and then simultaneously saying there's way too much handholding and restriction >> because why can't you reward the player for choosing to get to the same location but in ways that should naturally be possible with mechanics that we know and understand I've got a good example of this I can't pull it up right now but on my stream I uh it's got the white paint on a platform I showed you Fring I sent you the clip where it's like you clearly got to jump up that I look to the left and I'm like there's a platform on the lava I should be able to jump on that. I try and I die. Try again and I die. And I was getting really [ __ ] annoyed because it kept autoing the animation of him leaping over um like a little railing and jumping straight into lava. And I was like if he just stopped automatically doing that and instead did his normal jump, I'd be fine. I think some people in chat probably thought like this is a [ __ ] fool's errand right here. But I did go back far enough that he caused his normal jump, cleared the railing, and landed on the platform in the lava. I was like, "Oh my god, there it is." jumped forward and then he snapped up into where the yellow white paint [ __ ] was because the game's like, "Whoa, whoa, whoa. What are you doing?" I'm like, "I'm just going a normal way. You don't have to struggle to grab me with the developers [ __ ] hands reaching in and forcing me back onto the main um position." Now, what's interesting here as well is again, I'll pull it up right now, but I have an equivalent of this that I didn't realize what had happened. I jump like that >> and this yellow arm is in front of me. It even prompts the grab and I reach like it like Wolverine jumps to it and reaches but he just falls in my clip. He doesn't re he doesn't like grab on. I just dead and I was like oh okay. >> Point being this game is [ __ ] completely and >> I'm I'm not a fan of this guy's stream. I don't [ __ ] know who this is like really. I I just know that he streams lots of games. He's very popular. So >> I have no investment in defending this. But I just I don't think he's really done anything wrong here to the point where I would almost defend this is kind of a good thing. like him thinking I can probably reach this this way and then the game is like sorry we can't facilitate that by >> and now you're soft locked. >> Yeah. >> Well, that's the other thing really, isn't it? It's like so I I can accept for the sake of arug. Let's say this is the biggest [ __ ] who's ever streamed any game ever and that the choice he's made here is the most [ __ ] thing that any person could ever do ever. If if you you give people the option to do it, some people are going to do it. If they jump down here and land on the floor and then you have no option to get back up to the top, that's just like the game, the level design, everything about that is so much more [ __ ] than anything he's doing here. This is not a cut scene and this is a game. People will make let's say somebody slips and accidentally knocks the stick on their controller and jumps accidentally in the wrong direction, then they're stuck. If it's that easy to get soft locked in a sequence like this, then that's not any player's fault. That's just the game being utterly broken. >> Yep. You got it. >> He figures it out eventually, too. >> Yeah, of course. How could he not? Right. Like, can't climb. >> That's the other half of the criticism of the of the probably of the clip. It's like, of course, you'll figure it out cuz it's How could you not? Obviously. Yes. >> Oh, man. >> Climbing stuff. Yeah. Doesn't work. >> Well, that's the other thing. It's like in a true Wolverine game, you should be able to I'm sorry. You should be able to climb all of this. He should stab his claws into the walls everywhere. You can't facilitate that. You can't make me feel like Wolverine. You can't do it. >> No, it doesn't work. >> Um, >> they wouldn't have the balls to do this with Spider-Man. They They would be They'd have to be like, "Oh, sorry, Spider-Man. You're in the in the anti-stick facility. All surfaces no longer have any ability to stick to them. Sorry, bro." Like, they would have to do some kind of in world [ __ ] explanation. >> No, can't go that way. Doesn't work. So warm. >> Well, that's interesting though, is it? Well, yeah, actually, it wouldn't matter because this is the this is the area I was talking about. That little bit in the lava there, you can jump onto if you stay further back when you do it. But if you get to the stairs, then you'll still have no way up, right? >> It's on fire. >> Yeah, it's on fire. So, he's stuck. He's totally stuck. >> So, um >> I'm surprised this goes viral for it being his fault when it's so obviously a stupid part of the game. cuz you know like the soft lock element is so blatant here >> and you can tell that they didn't expect anyone to do it. That's why they made the lava look like utter [ __ ] Like they just did not consider that anyone would see it. >> You get to have a good look at the lava here cuz he's about to go into it. >> The fact that he's just trying to climb stuff that you would be able to do if this was a good Wolverine game. Uh >> nope. There he goes. Look at that lava. like like like what? >> Uh so this is just an interesting one. So Joe Bart, don't know who that is, speaks on how impossible it is to please everyone after chat voted for him to stop playing Wolverine. He enjoyed the game but felt some viewers were biased against it from the start and refused to believe he enjoyed it because it was sponsored. >> So just just give this a nice listen. >> Have me play Wolverine for 7 hours, 8 hours, 12 hours straight. No, you know, it's like if you guys want me to switch after we do two hours of it, I get it. You know, sometimes you I I'm a variety guy. I usually play games that are like two hours long. I understand people not wanting to watch six hours of something, but it was fun. You know, will I do a series? I don't know. Uh I don't want to hard make that decision. I'll say maybe. But I would say if you are looking forward for a job YouTube series on the gaming channel of Wolverine, you might only get one video that we just did. Okay. So, I'm just going to say that now just so three weeks from now if I don't do a full playthrough and I have people coming into my chat going, "What the fuck?" way to bring the vibe down. No, they're not bringing the vibe down. I'm trying to say I don't want to bring the vibe down. I'm just going like I knew this would be a thing right when we finished the sponsored segment on like what I'm pulling and I could tell some people wanted me to like hop in random games today which is fine but I knew the reverse is the rest of the audience is going to be mad at me specifically which is really annoying because I'm just trying to make you guys happy and then you're annoyed at me because 65% of people are saying just play a variety game. What? What the f? I haven't What is he trying? Can someone iron this out? Like, what the [ __ ] is he saying? So, like the He's playing this game as part of a sponsored section. Plenty of people want him to stop likely because the game is so [ __ ] He's saying, "Ah, you guys want me to do variety?" Cuz you don't like it when I play games for longer than two hours a piece. >> Even this community has theories on games. >> This sounds like he's desperately trying to avoid the elephant in the room, which is that the game is [ __ ] He he will be he will be forced to deal with it in a second. >> Okay. >> Um and I know there's probably going to be some complainers that linger for the next hour and a half of stream. >> I'm just informing you if you just complain the entire time, I'm just going to ban you. And you >> um >> It's so weird too for him to be like this, you know, I don't want to be playing it longer than two hours a piece because that's not my usual. Also, I will never play it again. You're like, "Um, >> also if you if you keep talking about it, you're gone." >> Yeah. What's going on? >> What's the matter, bro? >> Well, the the truth is is that he's pretty he's pretty upset. Um >> because everyone's making fun of the game. >> Want to show it. >> Well, just you'll see. >> Could say I'm a [ __ ] snowflake, but I really don't care. You know, I'm going to be like >> I will say I don't care has done so much damage as a colloquial saying in the middle of like the how often is it said that it's true? It might be the the least true thing that's ever [ __ ] said. I'll I'll admit I've said I don't care when I obviously care because it's just so intuitive to say I don't care. But it's like you you definitely care and it's okay to care. >> You you can't really put that sentence after if you complain I'll ban you. I would b you because I do not care. You're like, right. >> Okay. >> Yeah. >> A point in my streaming career, a point in my my streaming career where I just want to have fun. >> Um, and I want to do stuff that my chat finds fun as well. And you know, obviously I'm going to rip a PlayStation sponsor. It's [ __ ] fun. I thought the game was good. Don't lie. I'm not sponsored anymore. I'm allowed to say what I think. Isn't that [ __ ] fascinating? >> That was an interesting game. >> Don't lie. Like, what what a what a what a sort of great pairing there, you know? I thought the game was good. Don't lie. Well, I'm not sponsored, so it's like what what does that imply, my man? >> Whenever he's sponsored, you can't trust him. I mean, that is the [ __ ] point. They're buying your words, right? Like, >> and they they they can put restrictions on any like subsequent content that appears in the same video as the sponsor. So, like I did one for was it Oh, no. I think I off offered one from was it Raycon ages ago? >> It was when cuz that was it. It was when you remember All's Fair that horrific TV show with what's her name? Uh Kim Kardashian. Um no >> and it's it's very funny. She injects her face with salmon and see it's just great. Um yeah, I know the thing is so Raycon is founded by is it Ray J I think it is. um who I believe and I don't follow these things all that closely was once famously in some sort of sex tape potentially with Kim Kardashian. I think that's correct. And um it was just a contrivance of fate that um it happened to be that that sponsor would have lined up directly with the all fair video and I make a joke about that sex tape within that video and I looked at the terms and conditions for the sponsor and they're like Ray J cannot be mentioned at any point ever in the video. not in the sponsor any point later in the video as well. Um, so it didn't really line up particularly well cuz I wasn't going to take that joke out of the video, so I just didn't do the sponsor instead. Um, but just to say that, well, I'm not doing the sponsored segment now, so I can say what I really think. That's not necessarily true. you you will quite often, I'm sure, find uh lines in the contract for the sponsor that say you can't at any point in the video in which the sponsor is mentioned do anything that disparages the brand, do anything that disparages the owner of the brand, etc., etc., etc. So, I don't really believe him when he says that, well, he's now liberated the speak because this isn't the sponsored segment because that's not in my experience how those sponsors work. >> Be clear, does he only play the game for two hours right now? >> Yeah. like and I think that was the extent of uh what he had to do. So now like it's past that. >> It's just funny to me because like 2 hours especially in a game like this I would hesitate that I would ever be able to call it good. I could get to the point of saying he's bad if it had enough like you know glitches and [ __ ] But >> I don't I don't I don't think this is somebody that >> look all right maybe I'm judging too soon but I don't think you're going to get boundless insight from him. Um, but to expand on that point, I mean, something that's talked we talk about a lot is like even beyond what Platoon was just talking about. It's like what what about just like you don't want to burn any bridges, you know, like what like what what kind of soft influence um is there from these sorts of things or getting flown out to preview the game early, getting to review it like on the day that the embargo drops, so you know, you're there super quick. Like we we like, you know, do do you really want to It's just I'm sorry, dude. Just accept that people are going to say these things about you if you do this. Like, get over it. >> Let's be completely honest, it is a comfy [ __ ] gig to go with the newest mainstream IP character game where it's pretty basic and you get to just have fun with chat and you enjoying the new thing that's come out and then you get paid for it, paid by chat, paid by the company, paid by AdSense, and then you move on to the next one. You never have to think or care about anything. Unfortunately, this is one it's not going to happen with. You might be like, "Wait, what? What? Why? And it's like, uh, because it's a [ __ ] firestorm online for being a particular like just a terrible video game. So now people are actually going to be paying attention to what you think and feel about it. And that's just not something that a lot of people are going to be ready for. It's like, what do you mean? Yeah, I authentically This happened with TLJ. We actually talk about this in in the TLJ coverage that you'll see hopefully one day. um that a lot of YouTubers, the reason why they were so insufficient or just useless when that film came out is because they they were not describing what the audience felt in any way because they're using the usual talking points that were designed at this point on top of like layers and years of just the relationship. That's how it works. You give me new film, you give me access, you give me this interviews or goodies or whatever, I give you good review. Next, it's as simple as that. We keep going forever. Then suddenly like, wait, why is everyone mad at us? >> What's going on? It's like, well, because now it's not about whether or not you just you just give a [ __ ] standard >> and and it cycles. It cycles every [ __ ] time in all these different industries. It's so annoying. >> You don't have this problem if you just tell people what you actually think and feel, though. >> Someone has quoted in chat, "I'm not used to this level of scrutiny." >> Yeah. Yes. It is exactly that. >> And that's what And you get defensive obviously. You're like, "Fuck you. Why do I why am I on the spotlight now? Why do I have to defend the fact that I like this? I do like this game. And you know for a fact if you were to like pin him on it like what do you like? It's like you know it's fun action. I think the voice acting is really good. I I really like the characters and the story. Like really what what story? It's like yeah I mean it's cool. You got like a team that are going to going to go in and try to save like a mutant that's been uh kidnapped. I think that's that's interesting. >> Yep. They totally >> Yeah. Okay. >> I don't know. I I don't want to say there's a like a hive mind of people that just kind of >> Bro, I can't take this seriously from someone who's like designed at the core to shill in a hive mind. Like [ __ ] off. >> Yeah. >> Believe what everyone else says, but like I don't really understand any of the complaints of that game. I thought it was fun. >> What are the complaints? Do you even know? >> H Don't worry, he's not going to be doing now. Now, this is the part where he just singles out somebody in his chat. >> Okay. >> Obviously, I'm only a sixth of the way through the game. You piss me off. >> Two hours. >> I don't know why you're watching me then, Hay. >> Yeah, you're not. >> Yeah. See, look at that. >> There he goes. >> Just Just be clear, Frey. He said he's he threw a sixth of the game at two hours cuz that's not true. >> Well, it depends how fast you go. There are there are long plays of people who beat this game in like 12 13 hours. So, I don't know how fast he went. For me, that would only be like one 13th of the way through the game. >> I feel sometimes I'm impressed by the people who do those long plays cuz >> they seem to know exactly what to do. Yeah. >> As though it's their second time through or something. >> Possibly. Let's uh let's let's see let's see this new phase of this little video that we've entered into. >> Complaints of that game. I thought it was fun. >> Obviously, I'm only a sixth of the way through the game. You pissed me off. Uh, I don't know why you're watching me then. Hade, stop trying to act like you're not going to play random games. Yo, uh, are you okay, Hay? >> You You've been identified. Mutant mutant detected. What's happened here? He's on you now. >> Run, Hade. >> You're not long for this world. >> Or no, I think >> I also enjoy that. Are you okay? It's like, dude, you're clearly [ __ ] mad. Like, you can try to present it like as if you're the cool, calm, collected one and like this random person in chat is unhinged, but like clearly you're bothered by this. All of this is about how bothered you are that people aren't just leaving you alone >> to just like essentially do your normal routine. It's very >> compromised, too. So obviously, >> Yep. But no, he's got you. He's got this guy. I'm going to ban you in my chat if you continue to be really annoying. And so >> if you continue to be annoying, >> I'm lying. Yeah. >> All right, man. >> Um I'm not going to crash out on chat today and I don't really want to deal with the rage bait [ __ ] >> I think I want to get beyond that of doing that every day, but I want to you are really annoying. >> You're doing a great job of not crashing out. Well, what kind of relationships do you have with chat? If you crash out at chat every day, how bad at your job are you? >> What is your problem, dude? >> Sorry. Uh, it's not okay. Your chats suck. Uh, you're the entire time you're just saying, "Do it. Cool. Period. K. So lame. You piss me off." >> What is that? He's done the thing that Hassan does where he he pulls you up and then finds all of the messages that you posted perhaps. Is that what's happening right now? You know, if that tool gave you their address and their [ __ ] deepest insecurities, they would use it. >> They'd be like, "I'm not >> You know, it it might sound lame to say, but it's a very irresponsible use of like a good amount of power." >> Yeah. >> Uh to sort of to to to do this kind of thing. Uh it's it's um Yeah. It's I I don't >> There's never You know what's funny, too? the there was this era I I can't exactly pick a a year from start to finish, but there's this notion, I think more so on Twitch as well, of like proper moderation of community and that it creates the best community ever. So, uh, Hassan would be one of many types that would be like, we we do great moderation here. We don't like slurs. We always take people out if they're not adding to the conversation, blah blah. And it generates the best community possible when it categorically produces the worst [ __ ] communities on the internet. like um as far as I'm concerned, >> you do keep people who piss you off. It's kind of it's kind of like a good thing. It just means that the chat balances out instead of having an entire sickopantic army that when you mention anyone who's disagreed with you in the past, all of them in uniform are like, "Wow, Nazi. Yeah, that's the Nazi guy." >> Just like what do what do you think hap what kind of uh essentially almost culture do you create if you ever sort of say anything that's critical? You get singled out like in essentially very publicly. >> Yeah. >> And then everybody's like, "Lol, [ __ ] Bye. See you." And then sometimes it turns out that that person h has been has been there for ages that, you know, they they actually really enjoy the person, but this is the one time they disagree. And then the community they think they're a part of foolishly perhaps, but they think they're a part of just tears them to [ __ ] shreds. Tells them they're a loser, you know, and and [ __ ] off. Um yeah, it's just really awkward, you know. off. Why are you here? You know, uh that's just the thing I'm going to say to any single viewer of mine that is complaining in chat about what I'm doing or how I'm entertaining them or if they think I'm funny. If you do not want to be here, do not be here. >> If you don't want to be here, I'm going to make you get out of here. >> Like, so yeah. So, now now we transition into, I suppose, sort of the the final the final phase here. And what we've got is um sort of a sort of a strange kind of um argument that's been emerging. Uh so I I I guess I'll just start by just reading this. I'll make it easy. Wolverine is for the player who got a PlayStation 5, doesn't have much time to play, but enjoys the little time they get. This is for the person who doesn't follow all the game hype and news and isn't watching showcases, but watches all the X films on the weekends. Wolverine is for the fan who loved the 360 game, has the popcorn bucket, and doesn't care what a reviewer thinks of most games. Wolverine is the game you get for the friend, partner, teen, or even dad who doesn't always know what's in but enjoys what they get. Insomniac Games are still the best at what they do. Uh, but if you were in this gaming bubble, what they do may not be what you're looking for. >> How much do you pay a person to inflict Wolverine on them in ignorance? >> So, uh, yeah, it's pretty funny. I mean, you can go point by point. Uh, Wolverine is for people who don't have a lot of time to play games. Why? What's the logic there for why it's for them rather than any other video game that you could give them? >> Was this uh this whole people who don't have much time to play games? Is this a new advent like with the PS5? Did anyone lack time before the PS5? Was there a way we solved this before? What games were people playing in the 360 era who didn't have time? >> I don't know. This feels like a case of just hyperolypism. You have gotten older now while still playing video games. You were running out of time. And so you imagine that this is like a new thing that it wasn't the case that 20 years ago when you had way more time that there were people who didn't have as much time that were still playing video games on the PlayStation 2 or the Xbox, but now you're in your late 30s or maybe your 40s and you're like, "Well, I don't have time, but I still like these slop movie games." So yeah, this is like a new sort of genre of games that are made for me as as if there weren't people who didn't have a lot of time that were playing games 20, 30, or even 40 years ago. This is what I'm saying. >> He used to take um he used to take our N64 into his office with him and play Mario. That's what cuz he didn't have enough time really to do it at home. >> No, he didn't. He used to you couldn't have done that. They said this this this PS5, so it's the first time that dads have had a chance to play a game. I I do enjoy the this is for people who don't care what reviewers think. You [ __ ] care. You do. The reality is everybody does. Even we do to some extent care about >> it's frustrating how much sway Rotten Tomatoes or Metacritic or IGN [ __ ] have. >> The nature of that care is, you know, cuz like if IGN says a game sucks or is great, it's like well it doesn't it's not going to make me like it's not going to inform my decision essentially on what kind of game I'm going to play because I don't value it in that way. But of course, I value it in so far as it it it determines the way that the discussion might play out. And you care. Otherwise, you wouldn't be tweeting this. You wouldn't be on [ __ ] Twitter. You would just be playing the game. You wouldn't be out here doing this. You care, dude. You do. Yes, even I care. That's true. Um, but uh yeah, it it is pretty funny this argument that's like, yeah, this is for like real people, not [ __ ] losers who are addicted to video games as we you sort of see as as emerging argument here. Um they played it's for the people who played the 360 games like you mean the game that everyone has been comparing it to favorably like like that game did better. >> Yeah. >> It's not it's not like that one was the prior generation dad game that you play when you don't have time to complete a game at all. It's like it wouldn't even make sense cuz this game has been notably bad on that front. So why would it be something that's always been here sort of thing which is you know it's kind of contradicts point one. And then like this has the popcorn bucket. Like what do you even >> Yeah, I know. Just total consumer mindset for sure. >> And then yeah, um Insomniac Games are the best at what they do. >> And then goes on to like argue that that's clearly not the case for several formats of the market. >> So >> yeah, >> like you know this isn't good for you, but it is the best. It's like well it's obviously not. This is just some This is just some weird frantic thoughts that you wrote cuz you're mad and sad that people don't like this game that you like. >> You're supposed to make it easy for us. That's what they promised. >> Yep. Then we got uh this one was going around for um so I was uh quoting the the skill up video where he was talking about the the line and all that. Not going to lie, I 1,000% understand the criticism of making games too easy, but I'm a 41year-old man. My hardcore gaming days are over. See what I mean? It's like Yeah. So, you're like an older millennial, which means now you're like getting older and you have the responsibility. So, you're not even thinking about what people might have done 20 years ago. Um, my hardcore gaming days are over. When a game is too hard, I just don't want to play. I play to relax. I have games I legit didn't finish because I couldn't be bothered. So, this is a >> Yeah. Like, cool, bro. But just just what I would love to be in in the the marketing meeting there when they say like we've got $300 million to spend. I think we should target a game at people who don't play video games. >> I think that's just just seems like a [ __ ] [ __ ] business decision to me. >> You know, if someone was to say like, oh yeah, you know, I I can't be playing [ __ ] I don't know, I should say God of War cuz I can't be playing that. That's just too intense for me. I I I'm I'm 41 years old. What the [ __ ] are you talking about? >> Like actually what the [ __ ] Like Call of Duty or Halo like oh that's some hardcore gaming since [ __ ] when >> Yeah. Like we're not talking exactly. And also there are heaps of people who are in the same situation as you. They want challenging games. That's kind of what they actually want as an experience in the limited time that they have. And if we were to accept the idea that in order to accommodate you playing video games, these games need to exist, then I don't know, man. I'm okay with you being excluded. Uh if if that's the dichotomy that you present to me, even though I it's a false dichotomy anyway. >> I think like >> surely they have to admit that even if this was all valid, this is all true, that this is a bad move cuz you're a minority, Mr. 41year-old who can't play video games. Why the hell is this now the game that everyone should play? $300 million video game being made for a demographic that isn't really much of a participant in the gaming world at all. >> But yeah, I don't know. It's just funny to me like, okay, sorry, man. Like, I don't want them to make these games for you. And if that means you can't play video games, that sucks for you, dude. >> I feel like as well to just like I'm standing up. I enjoy this game. It's like I don't give a [ __ ] >> Yeah. Like as if you're doing the Oh, captain, my captain from like Deadpool society. Shut up. I Nobody's Nobody's saying no one can enjoy this game. This is like Yeah, there's going to be some of you out there, I'm sure. >> Say that's like good. I'm saying this is a valid design philosophy. It isn't. >> No. >> Um, the Wolverine discourse is exhausting because none of you [ __ ] were around where, sorry, we are around. You remember the 360 era? Six out of 10 repetitive action games were the bread and butter and we liked it. I played the 360 Wolverine game and Deadpool and Darksiders, um, Ninja Gaiden 3, Splatterhouse. This used to be normal. >> This is uniquely infuriating as a statement. Um, >> I'm I'm sure considering our audience demographics, that's a lot of people in chat right now have just been triggered cuz >> it's like Wolverine Discord because none of you [ __ ] were around or remember the 360 years. Most of the the demographic that's commenting on and influencing gaming right now considers that the the best era of gaming. >> Yeah. >> It's like like the the time where you got to play all your favorite games with all your friends. It's like why would you even >> I hate to break it to you, but Deadpool is better than this game. Dark Ciders 2 is better than this game. >> Obviously, I don't even know why this being brought and then of course like six out of 10 repetitive action games with the bread and butter. But yeah, there were a lot of like clone action games uh that tried to, you know, cash in on a different like all kinds of trends on the 360. Played a whole bunch of them. Don't remember their names a lot of the time. Do you know why? Because like a lot of them were [ __ ] >> Well, it's funny cuz he brings up Ninja Gaiden 3. I remember when Ninja Giden 3 came out, people didn't like it. >> They they much out of 10 repetitive action games and then list like a lot of quite unique and memorable and better than Wolverine games. I don't even do they realize what point they're making. >> There has been inflation in game scoring since like a 6 out of 10 back then would probably be a 9.5 today. >> Yeah, true. >> Um, but no, I haven't forgotten that era at all. In fact, it's it's unfortunate to remember it. It always compares better than current. So >> that's that's that is the demographic that is most mad is the people that remember that era and how much worse things have gotten. >> Extremely stupid tweet. Uh oh. So this so this is a uh the second motorcycle sequence where it's shown that you don't have to press anything. Now in my experience what I found is uh at least on hard difficulty you do have to press the square button to fight the ninjas but otherwise you can basically go hands off. And I have seen this and this particularly insenses me. If the Uncharted games were released today, Twitter would rip them apart. um the convoy sequences in the Uncharted games from 2 3 4 like you have to play those. Those don't play on their own. If you don't press anything, you die. You have to do things. Um in fact, it's a pretty bad example to bring up because that one showed a progression in the mechanics and design. The one and two is is pretty fun, but it's very scripted. Three gives you a lot more like it it gives you a horse that you need to actually ride around to move between all of the different vehicles. And then four's got like you can hijack vehicles. you've got the grappling hook. Um, it's it's like very much an evolution of that. Um, the Uncharted games came out in an era where even movie games like them were still expected to be like real video games that offered like a challenge. And the Uncharted games on like crushing difficulty, they're hard. Like they're quite hard. Um, Uncharted on that difficulty is real tough because it's got actual gameplay sequences that you need to engage with. Like it it's just not true. They have gotten worse at at being like what Uncharted was. >> This is multi-layered in that like first step is don't try to gaslight me into thinking that these sections in Wolverine were always in a bunch of 360 era games or PS3, whatever have you. Like that's not true. Secondly, it's like, oh, they would have been ripped apart. It's like, well, to be fair, there were a lot of criticisms for those sequences in games of that era. Um, one that comes to mind would be like there's there's turret sequences usually uh in a lot of that era games. Um, I remember there's one in RE5 >> that like it just sort of shows up and you're just like, "Well, here we go. We got to shoot the the targets." And and the thing about them was it's just like they were just not as fun as the core gameplay loop. It's not that they were like bad. I mean, sometimes they could be bad or whatever, but it was never because of a severe lack of interactivity. Sometimes it would be that they were too difficult, especially on the highest difficulties cuz you need to shoot everything. Remember Dead Space one, the um the meteorite rightites and stuff, the the the flesh that you got to make sure you don't you can miss like maybe two or three or something, but if you miss any more than that on the hardest difficulty, you die. >> And that's annoying, but there's no way that's categorized in the uh same problem field as the [ __ ] Wolverine [ __ ] So, like I said, not the same. they would be criticized perhaps because there there's different reasons to criticize them. But then secondly or thirdly, whatever. So what what even is the point? Let's say you were correct. Let's say the Uncharted games did have this problem and let's say they they would have been more criticized if they were released today. It's like that doesn't solve anything. >> Nope. >> What why this is a weird what aboutism of like you know what if a shitty sequence had come out from before you guys would be criticizing it. You're like okay. >> Yeah. Like this is not a great defense. And then finally, as far as I'm concerned, um, if it were that way and it wasn't criticized at the time, we all agreed with this, then wouldn't that just point to Yeah. enough is enough. I think that it would have been more novel and now it isn't. >> It's enough. >> Yeah, exactly. >> Which is also something that happens. Um, sorry, the it's become too caked with [ __ ] iteration. Nobody gives a [ __ ] to to play this anymore. The spectacle, remember the first light commentary? A lot of people were like, "Oh, this is a spectacle sequence. You're supposed to watch it." >> Yeah. Do you not know that you're not supposed to be interacting with it? There's some [ __ ] like that. And it's like, okay, well, enough is enough. No one gives a [ __ ] anymore about the spectacle because we've seen it in every game. >> Sorry. >> Mhm. >> Remember the um the clip from Spider-Man 2 where Sandman, you were like thrown and and people like this [ __ ] game is amazing. And then eventually it turn it went it was really positively shared for a while. It was going viral. People was like, "Oh, it's amazing amazing." And then eventually it's like why is it that the most like amazing shared piece of gameplay isn't even gameplay. It's like a cut scene with a press X. >> Well, I mean you might remember cuz that that happened with uh the La Fay trailer where people like this is awesome gameplay was the bit at the end where it's like a full basically cut scene. It's like you guys aren't doing you are not good advocates for these games, okay? like you got to >> and I think that's the the skeleton key to this entire issue is that developers have gradually been rewarded to pursue convincing players they're playing an amazing game instead of actually making a game where they they're playing an amazing game. Like it's more important because if anything too much interactivity like that that previous dude we were looking at causes them to stop playing. So, if you convince them they are playing and simultaneously give them the most spectacular experience ever, they'll they'll call it the greatest game they've ever played and then they'll forget it next week. >> Uh, so this is just pretty funny meme. >> Got to climb that ladder and find the Resident Evil. >> Yeah. The reason why I Yeah, >> that part in uh early early Wolverine is um a god tower or something. I'm I was just walking around testing different like areas and stuff and then you know it's like the the objective of is like climb the guard tower and then Mystique is like I've cleared the god tower you can climb it now. And I was like okay. There was a small gap and then Wolverine goes she's cleared the guard tower I can climb it now. I was like oh my god >> stop it. But uh the reason why I brought this up is not just because it's a really funny meme, but it's because Resident Evil has sort of come up uh to some extent. So uh Wolverine PlayStation 5 skill up is hilarious and it just shows images of crates marked with yellow paint and Skill Up saying that he very strongly recommends Resident Evil 4 remake. Um, so this is just I mean textbook what aboutism uh obviously for a start like this isn't even very meaningful as like an observation. There was yellow paint in Resident Evil 4 which you liked but you didn't like Wolverine so checkmate. It's like oh I'm I I have to assume he talked about more stuff to be fair to him and I don't even like him. >> Yeah, I was gonna say we don't even like him. Um, the the bigger hypocrisy I think is that he said he didn't like Wolverine, but he did like Resident Evil 4 remake when both games have graphics. So, have you considered that? That's right. Pretty hypocritical. >> I mean, really, the more relevant one is that he liked Mixtape, >> but he doesn't like uh Wolverine. That's >> which is an abomination of a video game. But, um, what I find interesting about this is that yeah, we've known about this for a long time, but it was complained about. It's a You can draw this back further and further. Like we said, patient zero, if such a thing exists, might be Uncharted One. did you say is kind of like where >> the thing is is that with Uncharted uh one the nature of the the claiming is that there is a linear path that you follow. You don't you don't really you have like free form if you're in a combat arena which is like sort of a really important and worthwhile quality of the Uncharted games is the verticality that you get there. But like when you're moving through levels you'll go through it and it's really obvious what the the climbing path is. But but the thing is is that in those games they would mix it up. It wasn't just that it was yellow pain. would be like there were certain bricks that protrude out of the wall more so or there'll be like sort of a big bright red ledge attached to like the window frame that sort of shows where you need you know sort of sort of actually giving it a bit of thought as to how to convey it like I think it's gotten worse from Uncharted and Uncharted makes it really obvious where you need to go. We spent some time talking about uh level and encounter design in Combat Evolved, right? If you take Combat Evolved and you add some yellow paint in certain areas, even the whole game, whatever, does that now make Combat Evolved a terrible game? It's like, no. >> No, >> it's just it's just unnecessary as far as we're concerned. >> Yeah. And that's the thing. I don't think I think the the yellow tape and paint in Resident Evil remakes have been and and that's not just the remakes, it's in the the newest versions of the games as well. It was in two remake. It's like I don't think it's necessary. >> Um, and it might not make it in the next iteration. >> More than just the yellow paint. The point with Wolverine is there kind of isn't much more than that. It doesn't really offer a very compelling gameplay experience even when it's at its best. >> And this is just funny. Also, PlayStation 5, you are biased. Sorry. >> I'm almost in favor though of of this broad like, oh yeah, is it good in Resident Evil 4 remake? You're like, you know what? Why don't we just say how it is? Yeah, I think we're tired of yellow paint and everything. [ __ ] it. Let's get rid of it. Let's do it. Accelerate. Let's go. If if enough smoke gets delivered such that they're like, "Okay, maybe we should maybe we should go back." I love the idea that they sit down at a board meeting and they're like, "Listen guys, we're not allowed fart clouds or paint or tape or whatever. What do we do?" And he's like, "What do you mean what do we do?" He's like, "How do we get players to go to places?" It's like, "Oh god, how did they do it before?" And they get some kind of like 90-year-old developer who's like, "Let me tell you, we used to design games." He's like, "Oh my god, this is fascinating. How?" He's like, "You see that ledge? You just you color it different than the other words and you make it seem like you can climb it." I'm like, "My god, tell us more. Look everybody, an old man is talking." >> That's right. So, uh, uh, on on the again the the skill up thing talking about, you know, the the fart cloud and and all of these things. Um, okay. So, you can turn off most of these HUD and accessibility options. Skill up is criticizing in his Wolverine review. Insomniac's official settings confirm mission waypoint icons on/ R3 hint/off. You can completely disable them. So on and so forth in describing all of these things. Now, this is really funny. No, you can't. >> Readers out of context. I thought people might want to know people who will accuse you of lying. >> I uh >> and I think with this person cuz I think I remember seeing this original tweet and in later down in that thread of tweets, he admitted he hadn't even played the game yet. He said like, "I guess I'll find out when I play it." We uh >> they just assumed >> have reached a point now because I know the Fringy must have noticed it. I've seen a clip of Metal realizing it. I did on my first stream as well. But you choose the setting of you know autocomplete off on QTE and then you immediately go into like the next [ __ ] QT and it autocompletes. Like it is I didn't think we would reach the point where you would have settings that exist to lie and benefit you in marketing if you know what I mean. >> That's pretty funny. >> Settings. It's like go [ __ ] yourself that the settings aren't even accurate to what they do. It's like [ __ ] you so much. >> Yeah. >> Because people posted the image of ah see it's toggable and it's like have you used it? Do you know what it does? Mhm. >> And then of course they are um they're millhousing. They're like it's settings. Why would they lie or whatever [ __ ] you know you have so much trust in the developers like why would they do that? And you're like yeah I know why why would they do that? >> Yep. So last last one here. So the the the claim haters would complain either way. Let's give it a listen. >> Do do you know what's crazy about this blue tracker? Right. Sorry. Sorry, I'm going to go. I'm going to go again. If that power wasn't in there, they would be saying, "Why isn't in there? >> Why doesn't Logan have his his sniffing ability?" Tell me I'm wrong. It's just always something to complain about. It's never good enough. They put it in there. You're handholding me too much. >> Okay. On the contrary, though, you'll always defend it. No matter what decision they had made. If they did put it in, if they didn't put it in, you'd be defending it. How's that? >> I think that's very unfair. the How can you possibly say that a person who began this little stream here wearing a Wolverine hat might not be unbiased on this subject? >> No, I know it's but it's like it's thought terminating anyway. It's like, you know what, guys? We shouldn't even listen or consider the criticism because in an alternate universe, I just contrived in my head different things happened like all the same thing happened. You're just like, what what use is that? May as well just entertain the hypothetical that they wouldn't so that you can actually have a thought instead of just going, "Nah, I refuse to think about this because I don't believe that you're being honest." >> Oh, they take it out. Oh, why isn't it in there? That's not right. The only time it pops up is when he's literally sniffing around. You can listen to it and hear it. So, you can't turn the blue trail off, right? But it's not everywhere. It's not everywhere. >> I hate this dude. It's like, why why is the concession? It's just whatever you can grab. It reminds me of the whole like no I um I have a principled stance against these horrors that my friend has committed that match exactly what they have done to the point if they go any further than that that's where they've broken my trust and I can no longer support them. In the same vein it's like no I think that they've it's okay the amount that they've done it but but if it were everywhere it would have been a problem. Yes. Yes. It's like no it wouldn't have been. You'd be defended too. This is insane. The amount of like uh projection that's happening versus as well like like how is this not something to talk about anyway? Why do you need this? The amount of people that said um you know it's it's a part of his senses. Like what are you what are you saying? like the the developers choice to put this in and they justify it in universe with he's is that how smell works a [ __ ] line of >> that's kind of the problem is that smell smell is something that is hard to deal with in a game uh because it's not something that's intuitive you know seeing stuff and hearing stuff that's easy but smelling stuff it's a reason why dog enemies are often very annoying in games because smell is not something that you can intuitively deal with in a video game but again, you know, his response would be, "Yeah, see, this is the best they could do then." I was like, "No, it's not. I I mean, I'd rather just not have it at all." Um, I don't know why we're so insistent on like a choice being made or a perspective being shared that we can't just respond with, "How about just don't do it?" Like, just don't even put it in. I That's okay. I I'll I'll prefer that video >> ability. And this is the only way to contextualize it. >> Okay. If this is the only way, I don't want it at all. I don't care. I don't want it in there. just got rid of it. D >> I still just find it so hilarious. Like there's no other option, though. This is Wolverine when he's in the movies. This is what he's actually like experiencing. That's what Hugh Jackman's got is a little line that he can see. >> Yep. >> And I know that there's like, well, how else do we contextualize him? It's like, that's the problem. You have no idea. You have no other options >> other than the most blatant like, please follow this. Like, why even why am I here? What's the point? >> Just take control off me. You may as well. Well, you do it in other portions of the game. >> Complain about it. It's never good enough. They put it in there. Oh, you're handholding me too much. Oh, they take it out. Oh, why isn't it in there? That's not right. The only time it pops up is when he's literally sniffing around. You can listen to it and hear it. So, you can't turn the blue trail off, right? But it's not everywhere. It's not everywhere. I don't think it's that bad. And it's it's it's a mechanic cuz it's him. You know what I'm saying? It's part of him. It's one of his powers. >> Again, if it wasn't in there, >> would you be saying it's like a failure of the game? It just doesn't make sense to me. >> Very recent update. Very, very recent as in like in the last day. Insomniacs say they are exploring a toggle option for the blue scent trail in Wolverine. A hot fix has been put in place to reduce their opacity to make them less intense. >> Oh no, they've hed his sense of smell. >> All right. Well, he's going to have to complain about this now cuz the alternate reality has become reality. Unfortunately, >> it has. Yes. And um I believe I because I saw the image of the difference and I wasn't sure if it was real but it appears that it is. They have made it fainter. >> Um so it's just very understanding the problem >> because I mean I mean it's just vindication isn't it? While also being very embarrassing for them. >> It's remarkable just how much they are >> absolutely paying attention to all discourse. They know. >> Exactly. Yep. They know cuz they need to make some money. This is a very expensive game and they need to make some money and uh I I just enjoy it. So, they changed it because it looks terrible and they're exploring an option to turn it off because you couldn't turn it off. And all of these people that said you could, they didn't know. They didn't actually know whether or not you could or couldn't turn it off, but they felt like they needed to fight in favor of the multi-billion dollar corporation on this one. >> Well, no. >> So, really, it's been a very embarrassing sort of episode for a lot of people uh this game. We've talked before about the astroturiffing that happens with different things like oh suddenly everybody is like no Supergirl is actually amazing or Predator Badlands is actually amazing. So they pay for that. So having the discourse naturally become how stupid pathetic childlike handholdy the game is. The marketing department are probably like we can't beat this. There's no amount of bots we can put out that's going to save this. every time we put out a [ __ ] post saying like this game's amazing just quote tweeted to death by a million accounts who are furious at us for our fart lines. It's like and then they go, you know, to the developer probably like can you reduce the fart like can you do anything about this? Like yeah, okay, we can reduce the fart lines. It's like it's not going to save you guys. >> No, it's it's uh it's too late. I mean, you know, you can't patch a lot of the problems with this game. Like they would require creating a substantial amount of new content. um you know, you're not going to change the story. They probably don't think they have to because they think it's like fantastic. It's the reason why I'm interested in what the future is going to look like because it feels like there's going to be a friction between what they actually, you know, think is cool and want to make versus kind of what they have to deal with, which is essentially addressing an audience that's becoming increasingly frustrated with uh with what they're uh with what they're releasing. I mean, it's going to take a while for the consequences to materialize because of how long it takes to develop these games. Anyway, >> to be clear, I think it's good to respond to your audience, of course, but at the same time, it feels like this is already just a bad situation anyway that they basically are taking a notepad and they're like, "What do you want this? What do you not want this? Okay, will you guys be happy if we do this next time? this this please just buy it as opposed to you have a project an artistic expression a vision you create it with great effort and many different amazing teams coming together to produce something that's awesome you you understand it's like focus tested and just waiting to not piss people off to design a game that everyone loves and everyone forgets that's where we're at here >> yeah you actually need some like authentic uh meaningful and intelligence expression >> yeah I mean it's frustating any big mainstream popular thing, you can trace back its origins to someone being experimental, more than likely. >> Yeah. But we've gotten so far from that that you end up with something like this, which is uh just pretty bad. Uh honestly, >> we talked before, right? Wolverine as a core character design is awesome. Like the idea, and look at him now. >> Look at how lame he is. >> Yeah. >> Look at how lame his game is. How uninspired, generic, and and in many ways broken it is, you know? Hey. Wow. Isn't that wonderful with with this many, you know, has there has never been a Wolverine project that has had this much resources behind it ever. >> This is what you get >> when news comes again of different layoffs happening on mass. It's it's just hard to feel any sympathy. It's like, well, you're not going to be able to keep your jobs if you're making [ __ ] and it requires everyone to buy your [ __ ] >> You got to start making [ __ ] people want. And if that means if that means the destruction of the gaming industry so it can be rebuilt from the ground up is like well it's becoming more and more tempting with every day that goes by. >> Well again it's just there is an economic reality that you're forced to confront when you're spending this much money. If you were spending no money and you could make you know a profit by selling a game that only need 50,000 copies then then you're you're you're in a you're fine right? You can it's what you see with indie games. you can sort of make the game you want to make, you can be experimental, you can really express yourself. Um, you have realities to deal with when your game costs this much money. Uh, and the fact that they're so willing to change it means I guess they didn't have that much conviction in like the fart trail. Um, which makes you wonder how much conviction they have, I guess, in various other aspects of the game, but also, you know, there must be some. when I just >> uh but yeah, I mean things are going to be chaotic for a while, I imagine, in the video game industry where it's like really not clear whether any game is guaranteed to succeed simply because it has a [ __ ] ton of money behind it. >> I hate how we naturally then turn toward because of the way everything's built that it is the ungrateful audience's fault for not supporting this that you don't get >> not ensuring that Sony makes a lot of money. >> Yeah. And that you don't get another Wolverine. Oh, the Oh, no. Now we won't get our crossovers. This is what I'm saying. It's like, yeah, we don't want one. >> Not this. >> If I if if if the idea of like you got to show up and support a massive multi-billion dollar corporation, it's just so funny. >> I I saw someone in chat say, uh, why are we covering this now and not next week? Like, you really think we're going to have trouble making a full episode of Wolverine? Possibly two. The thing is, There's so much to talk about. This is scratching the surface of talking about Wolverine as a game. >> This is This is the appetizer to be clear. >> I've already done one stream. Platoon, are you on two or three or >> I've done two, but then I got six. So, three is coming. >> And then you've done four. >> I should be out. Yes, I've done four. And the next one will be the one where I finally finish the game, which will be sometime in the next couple of days. >> So, um yeah. Uh Wolverine's planned for next Saturday. So I've I got me a week to try and beat this game, which uh I'm actually a little bit daunted by because of the fact that you've done four and it's not done. >> Yeah, it is slightly scary. It because I assume it's going to take you about as long as it took me and and it will want to mess around a bit. You know, I want to look around, but yeah, it's going to be >> I think you should. I suppose it's unfortunate because uh now when you play it, you will have not as aggressive a fart cloud, whereas I had that for most of my experience. I mean that'll be funny to note and it's not like I have a kid about the following it if you know what I mean >> other than there are times we'll talk about this like there'll just be a huge landscape and it's just like got to progress and it's like yeah but I can't really can I I can't I can't just go wherever I want I have to just follow wherever you tell me where the you know what I mean like the yellow paint has become self-fulfilling >> they'll be like there's a thousand doors and just like yeah the yellow paint's on one of them it's like yeah well I guess yeah there's no point in me looking at the other ones I mean, yeah, that, you know, you go to the door, it doesn't open, and most of them don't. There's really no reason to look around. I'm so I'm so very optimistic about the state of like just big budget media. And I love that the response would be, "Yeah, you just shouldn't give a [ __ ] about any of that." It's like, "Oh, sorry. I like I do like my movies and games that have like explosions and like, you know, and action and stuff and spaceships and and uh swords and stuff." Like, sorry, I do like those things. that is almost exclusively big budget stuff. The idea that I just have to accept that anything with a large budget has to be dog [ __ ] is profoundly [ __ ] >> Yes. >> Um it's really stupid sort of attitude to have uh to towards like you know essentially the most prominent space where all of this stuff is being made. Like you know it'd be nice if action games were good. They used to be. It used to be that stuff that was big budget could be really exciting and innovative. Oh well not anymore. But that does it for the that's your appetizer for uh for for Wolverine. So it's a it's a really great conversation everybody's having about uh about Wolverine right now, you know. Lots of people having a good time. >> Which I guess takes us to the end of the episode. >> Yes. >> How crazy is that? We got we got we got a bunch done. Resident Evil. What a great >> Yeah. It was a lot longer than I was expecting. That's for sure. >> Um I mean, you know, it's it's just a matter of uh there's just so much to talk about with Wolverine because by the time we hit next week, imagine much how much more meta [ __ ] there will be. >> Yeah. >> Yeah. Yeah. Yeah. >> Especially if they're reacting this quick to complaints. But in any case, >> I mean, I assume it's inevitable that we're going to get the the articles about the tumultuous development of this game. Yeah. You know, I feel like that's inevitable. And I have it on good authority that people felt this episode of EAP was a blast. An absolute blast. An >> absolute blast. Yeah, I say that over and over again. >> I think so. I think if enough people say it, it must be true. Anyway, so wrapping up. Uh, hey Uno, thank you so much for joining us for certainly for the Resident Evil. It seems the Wolverine maybe maybe you're not playing this game. Maybe you're not as interested. I don't know. No, no. I I I was tempted by the game, but then um everything you guys have said, I I don't think I'll be touching this with a the 10-ft barge pole. >> I suppose it's probably worth us mentioning uh myself, Ring of Platoon, do not recommend Wolverine. Do not >> No, don't play it. Don't play it. Uh it's it's really it's so boring a lot of the time. >> Yeah. Um, but of course very very fun uh chatting with you about Resident Evil and thank you very much for joining us. I would obviously invite you to tell chat where to find you what you're up to, but of course you can talk about whatever you want in that space if you if you wish, what whatever you want to say. Uh just um I mean in terms of uh what I'm up to uh behind the scenes, I'm just doing some editing bits and bobs for Mhler and um trying to make some make some videos for for him. >> Um and yeah, I'm just really really grateful for being on and getting to chat about this movie. I'm I'm sorry if I spoke too much and said too much or got a bit too animated at times, but uh I'm heavily invested in the Resident Evil franchise. So, and you know, I I have um I wouldn't have been as angry with this movie if it wasn't for all of the meta. And I think the the marketing and the P office movie the way it really felt, you know, like they were sticking a bit of a middle finger up to the to the fans and and lying to them about what movie they were getting. That really kind of irked me after I saw the film yesterday. So um but no, pleasure to be on. Really, you know, really thankful for for being part of it. So thanks for having me on. >> Pleasure to have you, sir. Appreciate it. Um, yeah. I guess uh freeing opportunity, anything you guys want to mention. >> Um, no. I mean, there's got to be something at some point coming up. I'm going to hopefully if I feel better tomorrow, stream Wolverine again. Um, and then videos wise, it's got to be probably I don't know. It might be a short video on Resident Evil, maybe a second channel one. Got to finish the Odyssey at some point. And I' I'd be kind of interested. I haven't done a video game video before. and Wolverine is pissing me off enough and I've been recording it almost properly. So maybe I'll do something with that at some point. >> Uh I'm just working. But yeah, I'll finish Wolverine uh this week. >> Sweet. >> So yeah. Well, um, on my front, as I mentioned a mere seven plus hours ago, uh, EAT Movies 100 is completed at 24 hours and 23 minutes and it will be slightly longer than that when the final version is I don't know but to some collective peace, but unfortunately it is too long too powerful for YouTube and so powerful the restriction on the Moola channel if you didn't know means that I can't upload anything beyond 12 hours, which is extremely frustrating cuz that means that I can't even split this in two. It will have to be split in three. Um, I'll figure it out. I know that naturally be like, well, that's 888, right? And it's like, yeah, but they don't split like that. That's that's inconvenient. Uh, you can imagine why if it's [ __ ] two 2/3 into a movie where it just cuts out, not exactly the way we would want it to be. So, uh, I'll probably discuss it with the lads. We'll figure out what we're doing. I'll keep you updated, but um definitely a uh an achievement that feels like it was uh snatched of its I don't know momentum a little bit. I was very excited to premiere a 24-hour video fully edited. That would have been cool, but never mind. Doesn't change the fact that it will be on the way to your screens the second that we can clear copyright and figure out how it's getting released. So, I would expect within 2 weeks, but I can't make any promises because you never know what the [ __ ] is going to happen in terms of like you clear it for copyright and then it just gets hit again for no reason or whatever. H you know how it goes. And yes, uh can't even be split into trilogies because there's more than nine films as was just mentioned. Yeah, naturally, you know, you got Disney made more than three Star Wars movies unfortunately. Um, so with that, yeah, I'm probably going to do um Wolverine in I don't know, 14 hours from now. If I can get some sleep, do some walking around, I'll probably get on it. I got I got I got to jump on that. But then, yeah, you know, usual stuff. Real BBC and I believe Open Bar, though, I think upcoming, maybe in October, there's going to be a couple of gaps on that front. In any case, just get excited because we're heading toward the Wolverine episode, which I'm sure is going to be filled with all kinds of wacky highlights, breakdowns, and hopefully guests that just loved the game. Yeah. By the way, Nicholas Dior has also been forced to stream it cuz he put a bounty on it and his chat fulfilled it. Something he said, and I don't know if he's sticking to this, is that he would do 100% of the game, which apparently takes on average 70 hours to do. >> [ __ ] hell. And I was just like, "So, are you doing it?" I don't know if he is actually, but uh this is what we were saying about Joe Day just got his work cut out for him. Um we have new super cuts coming. Uh uh but you know, oh, also I [ __ ] up and did not put out Halo on Friday cuz I was I was just so busy editing. I completely forgot. That's my bad. You will be getting it. Don't worry. Lots of stuff on the way. >> That's right. Yes. They finally got a Halo in this episode. >> Yes, I am. >> And then it gets cancelled. >> What a shame. Tragedy. Um, >> yeah, but I think I think that's about everything. So, we'll probably wrap up there unless there's anything else anybody wants to say. >> Nope. >> That's all I think. >> All right. Apparently, that's all. So, uh, yeah, Tood Pip, ladies and gentlemen, thank you so much for watching and, uh, we'll see you around in the future, whenever that may be. But for now, bye-bye. >> Bye. >> See you later, everybody. Bye-bye.