Video summary
The panel begins by addressing the logistical constraints that forced the review of Zach Cregger's *Resident Evil: Welcome to Raccoon City* into multiple parts, noting that YouTube's upload limit reduction made a continuous 24-hour premiere impossible. The collective verdict on the film is overwhelmingly negative, with critics dismissing it as "garbage" and worse than its leaked script due to its failure to balance horror and comedy. A central point of contention is the protagonist, Brian, who is portrayed as an incompetent and unrelatable character that fails to learn or take his life-or-death situation seriously; specific examples include him delivering organs in a sedan during a blizzard without training and ignoring logical zombie behaviors in favor of video game-style mechanics like "plot armor" and arbitrary despawning. The film's attempt at thematic depth, such as mirroring biological transformation with character growth, is criticized for being undermined by internal logic errors, cheap CGI that lacks visceral impact, and forced humor that deflates tension during grotesque scenes.
The narrative analysis continues by highlighting severe tonal clashes and illogical plot points that prevent the movie from functioning as a coherent horror story. Critics point out absurd sequences where Brian ignores his girlfriend's voicemail to watch tentacles fuse zombie heads together with morbid fascination, contradicting his earlier established cowardice, and where he chooses not to use an electric fence despite being able to bypass it easily. The film's reliance on inconsistent rules regarding infection timelines and monster abilities is further exposed in scenes involving a massive rifle that cannot be controlled, a sewer sequence with rats bursting from a victim hours after they fell, and a climax where the protagonist retrieves a cure only to be killed by his own infected body before receiving it. These structural flaws, combined with the use of rubbery CGI limbs and camera tricks that deny characters line of sight to obvious threats, result in a disjointed experience that fails to deliver genuine fear or respect for the source material's lore.
Beyond the film's execution, the discussion extensively critiques Zach Cregger's approach as an adapter, arguing that he lacks genuine knowledge of the franchise's history and displays arrogance toward fan continuity concerns. Critics note his unfamiliarity with games predating *Resident Evil 7* and the original Paul W.S. Anderson films, citing his exclusive focus on recent remakes while ignoring iconic elements like fixed camera angles, resource management mechanics, and key lore such as the T-Virus or the Umbrella Corporation's branding. Cregger's defense that he prioritizes the "spirit of the game" over a one-to-one adaptation is dismissed as a euphemism for removing essential creatures like Hunters and ignoring established settings in favor of a generic survival horror structure. The panel concludes that his project feels like an embarrassed attempt at an IP adaptation funded by Columbia Pictures, which subverts the heroic journey of its protagonist with cruel shock-value twists and fails to capture the genuine horror found in titles like *The Thing* or the PS1 remake.
Finally, the conversation broadens to include a defense of Cregger's subsequent film, *Death Island*, where he argues that the T-Virus is more interesting than simple zombies and claims his work honors the gaming experience through atmosphere rather than strict adherence to lore. However, the panel remains skeptical of his assertions, pointing out contradictions such as his preference for digital over physical media ownership and his dismissal of fan feedback regarding specific mutations like rats bursting from characters. The discussion also touches on broader industry trends where developers prioritize spectacle and mass appeal over authentic design, leading to titles that are "focus-tested" to avoid offending audiences rather than offering meaningful artistic expression. While acknowledging the film's box office success, the speakers maintain that this metric is irrelevant to its failure as a faithful adaptation, ultimately questioning Cregger's motivation for avoiding traditional zombie elements and his insistence on a narrative architecture that alienates long-time fans of the series.
Read the full video transcript
reference that they decided to remove
from the final film.
>> Did this one work?
>> Um,
>> um,
yes. Um,
>> yeah, it's all good. It's all good.
We're okay.
>> Okay.
So the stream can begin as it was
intended to in the form. I couldn't get
it in IMAX, but this is this is as far
as we can get over here. This is the
most cinem.
>> It's I mean it's not letter box, so I
guess it's closer to IMAX than not.
>> Well, I've spoken to Nolan about it and
he said that until I can get streaming
in IMAX that he's not going to come on
the show. So
>> what do you need to do if you need to
make it sound like an authentic IMAX
experience? You need to put what? like a
a haird dryer next to your microphone so
that you've just got a loud worring
sound.
>> I was thinking if I just record it next
to a train track and just wait.
>> You know the old Union Express doesn't
come past what what was it again? The
the what was the um the Simpsons thing
when Lisa was doing the segment? What's
what was it called?
>> Uh [ __ ] I can't remember. You know, the
old trade that doesn't come pass and
then it just starts coming with its name
on every single shipping container
that's on it.
And then the cat lady.
>> Um,
>> Union Pacific. That's right. Yes. The
old Union Pacific doesn't come faster
these days.
Okay, just making sure. All right. Hi
everybody. How you doing? Yeah. Hey,
everything's good to go. I want to open
with uh with with some bad news. Um
first of all, the stream's all wonky.
Try not to even get it working. But
secondly, and the slight piece of this,
not even even not even Fringy knows. Um
so the the the good news that this is
just going to go up and down. That's
going to be the nature of this. Uh on
like Friday is part of why I didn't
stream on Thursday or Friday with Mr.
Wolverine was that we wrapped the
completed EAT Movies 100. It's all good
to go 100%. It's done.
>> It's it's it's it's chunky. It actually
came to 24 hours and 23 minutes exactly,
>> which is pretty long uh if you if you
didn't know what hours were. So, you
know, there's that. And then I was like,
well, may as well give it a shot at uh
trying to upload it to the Müller
channel as is. Now, it obviously got
pelted with every single form of
copyright you could ever imagine, which
uh is expected and can possibly be dealt
with. What I didn't expect was to be hit
with this, I'm afraid.
Um this is this is nightmare fuel for a
person like me. Video is too long. Oh
[ __ ]
last note.
>> That is a that is a quintessential long
man bad.
>> Yeah, I thought that was rude of them,
but yeah, they just threw that on me.
So, you might be thinking, ah, 24 hours
and 23 minutes, too long. So, we the
backup plan was always going to be we
split it in half. Now, to be clear,
it'll be longer than 24 23 cuz there's a
little extra thing we want to put in
right now. Um, and so I thought, well,
I'll try and upload about 13 hours of it
and see and see what happened.
And even that is too long
apparently, which means that the rules
got updated for me at some point because
I could upload uh Outlaws to the Moola
channel once upon a time as a test. And
uh I did check around and apparently the
rules do just have subtly changed at
some point. Uh, I can't even the the cap
I'm allowed to upload is 12 hours
exactly. So,
um, yeah, that means that I'm going to
have to figure out how we're doing this,
which might be it'll be three parts at
maximum, but then we might decide to do
it in trilogies or something. I don't
really know. But it's uh it's a little
bit unfair cuz I was really hoping we
could release something crazy, which is
all of them together. That was kind of
the point. But, uh, you know, that's
that. Uh, the next few, however long,
um, will be me every day working on
trying to figure out how to how to best
combat the copyright and figuring that
out. But our bestlaid plans for a
24-hour premiere of EAP movies is dead.
Uh, there's I can't even do 12. It just
won't let me, and there's nothing I can
do about that. Um, you know, the really
sad thing was that the 24-hour one
processed completely and I even clicked
through it and I thought it had worked
on Moola and then like a day later it
was just like, "No, this is too long.
We're abandoning process." And I was
like, "You already processed it, you
asshole."
But, you know,
that's a great note to start this stream
on. I think I think everyone's happy to
hear about that. Um, luckily we got a
really awesome movie that's come out to
lift the old spirits. But I was just
going to say that, you know, um, more
more Wolverine streams will come. I was
just, uh, I was on a roll with
>> Oh, man. You got you got so much
exciting stuff to come. I'm very close
to the end myself. I uh, I'm nearly
there. And so I can tell you, you got a
lot of riveting developments in the
story that are coming that that you're
really just going to sort of intuitively
understand. They're not going to be
confusing as [ __ ] when you see them,
they're not going to be like, "Man, you
guys have kind of lost the plot, huh?"
Like, "Wow, you guys just assume that
I'm just going to accept crazy
revelations just like on on face value,
you know, like that you're not going to
have any any sort of thoughts like that
at all."
>> Um, yeah, with every single stream from
myself or your platoon, etc., uh drives
Joe Danger further into his insanity
where he's got like 17,000 streams to be
cutting up though. Simultaneously, I
think he's excited about it.
>> Short game cuz it's not short,
unfortunately.
>> No,
>> I think I'm uh it's it's by when it's
all said and done, it will have taken me
over 20 hours.
So, that's awesome.
>> Well, then I better get going, eh? I'm
going to have to do Sunday, Monday, and
some other day. probably another three
streams are getting close to the end,
right?
>> Yeah, probably.
>> Well, um, with that wonderful slap bang
of information, uh, I suppose we can get
on with the reason we're actually here,
which, uh, curiously, this will be the
first time in in forever. I can't not
say it the way he says it anytime I want
to use that word now. It's just it's
just iconic. Uh, we'll be, this
episode's kind of split into three.
we're going to be doing and and the with
each third you'll have a different
captain. And so I I don't know what else
to say other than uh let's begin part
one with with little platoon who's going
to take us through a movie.
>> Yes. And that's that's in itself kind of
an interesting uh little little thing,
isn't it? Cuz like why is the person on
the panel with by far the least
experience and knowledge of Resident
Evil the one who's going to be walking
us through the movie? Happily, it
doesn't make any [ __ ] difference. Um,
so I I think what we're going to try and
do is just talk about the film as a
film. We're going to we're going to save
any in-depth comparisons. I'm sure
there's going to be much to be said
about all of the many wonderful ways
that adapts the games. Um, uh, but we'll
do that later and that could be somebody
else's job. So, for now, just as a film
in its own right, if you were watching
the Resident Evil movie and you thought
to yourself, you know what, just as a
movie, um, well, what did you think of
it? And we're going to go left to right
and we'll get everybody's overall
thoughts before we delve into the
wonderful plot of the film. So Fringy,
what about you? How did you find this
wonderful film?
>> Um, well, I liked some of the
cinematography, like some of the film
making I thought was cool. Uh, I laughed
a couple of times. Uh, but it's it's
pretty stupid.
Um, it's just pretty stupid
in terms of the uh the progression of
the plot, decisions made by the
characters. Uh, the timeline for the
outbreak is very confusing. Um, and uh I
it's that's I that's kind of all I got.
Like this is not uh I will forget about
this movie rapidly. Uh by the time that
we're done talking about it, it will be
gone from my mind. It's one of those
movies. Uh I don't think there's I The
thing the main thing is I just don't
think there's much to be said for it. Uh
I don't think that it uh it's not a very
interesting like the best, you know,
possible interpretation of this film,
like the best opinion that can be formed
of it, I don't think sustains much of a
conversation at all. Um, if anything,
the the big thing that's going to
sustain the conversation around this
film is the adaptation conversation, but
we're not talking about that right now.
So, that's kind of all I got. I I It's
not It's not good. Uh, certainly not
good. Uh, absolutely
not the like the the highest rated video
game, you know, adaptation of all time.
That's like ridiculous.
That is absurd. But yeah, that's all I
got.
>> What's an unusual and very hot take. I'm
reliably informed that uh not only is it
a great video game adaptation, but that
it's really good if you stop thinking of
it as a video game adaptation. I've
heard both of those things said
simultaneously.
>> Um Jay Long, what about you? And and you
have the additional knowledge cuz you
went through the wonderful uh leaked
script for this. So uh you're probably
the most up to date in terms of the the
entire writing process for the film.
What was your takeaway? Was it uh better
or worse than the thing you already knew
was happening?
It's worse because when you're when
thing is when you're reading something,
your brain can, you know, fill in some
gaps, cross some te's, dot some eyes,
and like there were scenes where I was
like, "Oh, you know, when I see this in
theaters or like when I see it visually,
it's probably going to be a lot better
than what I'm picturing." There were
scenes like I I watched it.
I got the visual and it's even worse
than when I read the script. I'm like,
how the [ __ ] did you jump?
It was it it reading it was already
frustrating. When you But when you watch
it, when you see it, it's even worse
because for me, the special effects
weren't even that good. They were they
were way too clean and sanitized. Like,
it didn't feel like gore. It felt like
this is obviously CGI. Like, there was
one scene in particular. I'm not going
to get into specifics yet, but it was
had something to do with uh the lead
character and a kid and it was just it
was just aggravating to watch because
you know because when I was reading it
in the script I know like I pictured it
way better than it was in in the movie.
It was just goofy. But yeah, overall the
movie is just is just terrible. It's
worse in my opinion than the script.
It was just painful to get through it.
it. The protagonist is an idiot. Uh, you
cannot get on, at least for me, you
can't get on board with him at all
because he does not take anything
seriously. Nothing. There's only one
scene where he's serious and then it's
completely ruined. But, you know, I, you
know, I guess we'll get to that later.
I'm not going to say anything about
that, but it's just, it's just, it's
garbage. It's I hated this movie.
>> Damn. Well, I mean, that's a bad start
for the film, but John is a nice person
and by far the nicest person on the
panel, so maybe maybe it's going to be
salvaged now. How how did you feel about
this this film?
>> Uh, well, it was brought up before we
started that uh, you know, people are
making the argument that if you look at
it in isolation, um, there's some stuff
to be enjoyed here. And I I'm kind of
going to make that argument. Ultimately,
I agree with what was said that you
can't really divorce the two.
Ultimately, there Resident Evil on the
poster. Everybody knows it's a Resident
Evil movie. And on that level, it really
doesn't fit or work on really any level.
Um, in isolation. I mean, that's that's
the way I actually tried to view the
film. I I mean, it was obviously in the
back of my mind that it was a Resident
Evil film, but I compartmentalized it
and I was I was just trying to look at
it and try to judge it on its own
merits. And even that, like there's
stretches of an enjoyable film there, I
think. But it's like being riding in a
car with somebody who's constantly
slamming on the brakes randomly and it's
just like, whoa, whoa, what are you
doing? Like this is the guy that wrote
Barbarians and weapons. Like what the
[ __ ] are we doing here? Um, like Fringy
was saying, there is some of the film
making that I really like. There's a use
of like wick pans from from a POV,
sometimes not. Um, and like a a lack of
a a restraint in the sound design, which
I thought
worked for the immersion. I like some of
the stuff with going through like creepy
environments and houses and and trailers
and stuff like uh like when he's in the
tunnel and he goes into the the trailer
van thing like uh just like going
through certain environments and stuff.
I like that. But um the way it was shot
uh some of the scares kind of work for
me like uh when he's in the house and
the ladies running at him, it's like,
"Oh, that's kind of creepy." And then
they they stack on top of that the scare
where the grandma like runs out of the
bathroom. I think it was a grandma. I
can't remember. But I was just like,
"Oh, that's kind of cool." But um the
the main character is so incompetent to
the point of frustration. I mean, it
crosses the line from relatability to
just like being annoying to watch. And I
like the actor. I think he's a likable
actor, but like the the writing and the
directing doesn't do him any favors.
Like the the constant squealing and
terror gets like uh grading after a
while. Um there's a there's a really
there's a heavy reliance on VFX. I think
there was this was a great opportunity
to do a lot more practical work and they
just didn't. That being said, I don't
think the VFX looks awful.
Um, but there's just there's too much of
it. Um, I kind of one of the things I
liked about it was it had this momentum,
this constant momentum from a singular
perspective, which helped the immersion
factor as well. Like it didn't really
cut away to anything else. But that's
also part of the problem. The movie
feels like it has a a real lack of any
substance. Like I mean in terms of
character development, it's really just
this thing of him, you know, his wife is
pregnant and she doesn't know what to do
with the baby and he's like, "Oh, it's
up to you." And then he he realizes like
he's just afraid of change. And then,
you know, it culminates in this moment
where he's just like, "I do want to have
a family with you." And there's sort of
a parallel with like the the threat the
bio threat of like this virus making all
these all this biomass sort of come
together into this like blob of of arms
and legs which I thought was kind of
neat. And I don't think it's uh it's not
that I don't think that was alien to
Resident Evil cuz I mean there's a bunch
of games with boss fights where they
inject themselves with a thing and it's
like haha check out the new stage of
human evolution. I'm beautiful. And then
they turn into this like massive mouths
and eyeballs and stuff. So like
I that I could kind of remember that
from the games, but like also on the
other hand, it's like I guess we're just
skipping over the whole Romero style
shuffling zombies. I mean, I it would
have been nice to go back to that after
one film after another where it's like
zombies scampering and running and
becoming increasingly faster and faster.
It would have been cool to explore the
simple horror of just like a creeping
zombie around the corner like just like
the old games, right? And it's like I do
wonder if Zach even played the old games
or if he's just played a like a couple
of the modern ones and then is calling
himself a Resident Evil fan. And uh I
even even just even if you isolate it
from the IP, if you're capable of doing
that, it doesn't even really work that
well on that level. It's It's full of
problems and I was really disappointed
and uh I expected more from Zach. So
yeah, that's that's my bit.
Well, it's still not holding up
particularly well for the film in that
case. Um maybe I don't know, maybe
Moulder is a Resident Evil connoisseur.
Maybe you're actually overjoyed by this
film. Um what did what did you think?
>> I mean, you know, just going to echo a
lot of what's been said, but maybe
slightly harsherly. There's some neato
burrito shots, but the whole experience
was mostly embarrassing. I was kind of
flawed by how much they [ __ ] up in
places that are so extremely simple.
Like the stakes are so low in terms of
committing to making a story or a
production of this kind that I'm
surprised they screwed up near enough
everything and relied on tropes and
stretches and holes to keep everything
going. It's just like, guys, I didn't
realize this is this hard. Like, weapons
is so much more complicated and uh so
much more thoroughly nailed. It's a
surprise that the the guy who had any
involvement in that would be attached to
this. Um the trailer's like a lie at
this point. I was quite in in entranced
by it in terms of like this could be
really cool. Um and I they were clever
to do it the way that they did because
if they had made a trailer for the movie
I saw, I don't think as many people
would be excited like at all.
Um
I I I couldn't really get invested. I
found it pretty much impossible. The
second anything atmospheric uh was
taking place, the cinematic equivalent
of like a clown brigade would just come
and rape it. And I was just like, well,
never mind then. That was supposed to be
funny, I guess. No. Okay. Um main
character is rough to me to watch cuz he
he's never quite felt human. I know
that's the main praise a lot of people
have given him. Uh specifically on the
writing side. no issue with the actor at
all, but um for me it just felt like he
was meant to pander to a bunch of meta
ideas, not that he's actually a person
himself. And I just can't bear to watch
him make so many mistakes and never
learn [ __ ] It's um it's frustrating
that he's just not picking up anything
about his situation for the most part.
He has to keep failing in really obvious
ways in order to make the story
continue. And yeah, I was just waiting
for the clock to [ __ ] release me. Uh,
it felt rushed, felt like a like a
[ __ ] up squided poop and someone
pointed at it and demanded it was an
adaptation of Chocolate. I was like,
"Okay, I see the color, I guess." But,
um, yeah, I got it got like one smirk
out of me in the whole film and that was
it. So, um, yeah, I didn't think it was
very good.
>> Oh dear. Well, um I mean my mine could
be really quick cuz it's all summed up
basically by all of the lines of
dialogue from the character cuz it just
went from variations of [ __ ] [ __ ] [ __ ]
no. Oh [ __ ] What the [ __ ] was all that
about? [ __ ] [ __ ] [ __ ] [ __ ]
thing. [ __ ] [ __ ] And then at the end it
was just kind of a well [ __ ] Um so that
was it. It also has that that big
problem that quite a few films
increasingly seem to have where they
have a fairly clever idea for what to do
with their theme. I think John mentioned
that there's a kind of bit of a thematic
um mirroring going on between the the
state in which we join our protagonist
and his family dilemma and the ways in
which the monsters present themselves as
being this kind of conglomeration kind
of resembling the thing that he fears
losing your individuality to a great big
mess of limbs. Um, the problem is though
that when you have a character say
something like in a big peration moment,
maybe the moment of his own internal
transformation, I've I've learned that
not all big change has to be scary.
Except that in the movie, absolutely
every big change does have to be scary
cuz even if he hadn't gone on the
mission he goes on, the outbreak would
have spread even further and there was
no way of avoiding it. So, actually, by
the movie's own laws, yes, every big
change has to be scary. So, it's it
thinks that it's being quite clever and
mirroring these things. Um, and we'll
get into probably more of that later
because there's not much else to talk
about in the film. Um, but the rules
that it set itself preclude that
actually the theme actually rep being
represented in in the combination of the
film as we get it, which is it's a
shame. I I I quite like that idea on
paper. Um, but if if you want to start
telling people that uh, well, we're
doing the the alien style analogy or
analog for child birth as a kind of form
of horror. Um, but then you give your
character a moral lesson, which is that
child birth is not necessarily
horrifying, but then the movie shows you
that it has to be by its own laws. Then
I think you've kind of [ __ ] up a
little bit on the writing department.
But otherwise, it's just a character
going through various prettyl looking
scenes uh saying [ __ ] a lot, which is
great. But that was um that's my run
through it. Finally, uh Mr. Uno, what
about yourself?
>> Um I am going to find it difficult to
sum up the film without comparing it to
the games. Um, I adore the Resident Evil
franchise and have done for the last 30
years. So, I had a lot invested in
seeing this this new adaptation. Um, to
try and keep it brief, I'm I am close to
saying I hated this film. Um, it's we'll
talk about the adaptation later, but in
terms of a standalone movie, the the
plot has some significant holes in it.
The timeline makes no sense. the virus
can just do whatever it is the writers
want it to whenever they need it to. The
main character, outside of a particular
important incident, does seem to have
various levels of plot armor throughout
the movie. Um, it looks nice, but then
Zach doesn't bring anything to the table
that he hasn't in his previous movies.
The cinematography is one for one what
he does with barbarian, what he does
with weapons. There's nothing special
about him making Resident Evil. The main
character is an insufferable [ __ ]
idiot, and I wanted him dead within the
first 5 minutes. His reactions to
everything that happens to him and in
front of him are totally unrelatable.
He didn't get a single laugh from me
this entire movie. And I would classify
this movie as a horror comedy. It's
trying to be up there with the likes of
Evil Dead and the likes of Whale
American Werewolf in London and the
likes of Shaun of the Dead. It fails
massively. I didn't laugh once. Every
character, every side character is a
bumbling [ __ ] that just gives the worst
kind of meta commentary that you would
expect from people on Reddit than you
would do in real life. I thought this
movie was utter [ __ ] And as a Resident
Evil fan, I thought it was the worst
adaptation we've had. And that's saying
something because we've had seven really
[ __ ] adaptations prior to this.
>> I love this franchise. I love the games
and have done for 30 years. This film is
[ __ ] terrible. If
>> I may, for people in chat who are like,
"This is insane." Like, it's it's no way
it's this bad. Do you know who wrote it?
Like people people generally
>> I do. I do
>> because I think I think once we tell
them that
>> no one's going to have any trouble
believing anything about this.
>> Um, obviously Zack Kger is is directly
involved. You would have seen his name a
handful of times with the uh this this
this good old imagery I've got in the
background here, but somebody else wrote
it who you could say has written things
that some people consider fine. I'm
deliberately staggering this.
>> John Wick 3 and four and Ballerina. Uh,
you know, we don't like those
installments, but plenty of people do,
right? That's okay.
That doesn't mean it's going to be Yeah.
Okay. That's something. Um,
no, there's nothing else I can mention
now that won't drop the ball here.
Sorry. Have the shoe drop. I mean, in
terms of understanding what we're
dealing with. So, um, you guys,
you know what? I'll start with Arbby of
Thieves. Do you know what that is?
Does anyone get
>> the uh the Army of the Dead prequel?
>> What's that, Freaky? What is it? Say
that again.
>> Army of the Dead prequel film that
nobody watched.
>> No. So, you'll tell it be that that was
written by the guy who wrote this. Is it
Shay Hatton? What What else What else
did he write then? Oh, yeah.
>> Well, I mean, if he wrote the Army of
the Dead prequel, would it be reasonable
to conclude that he may have written
Army of the Dead?
>> I think he did. Oh, dear. He wrote Army
of the Dead. Well, that's it, right? It
doesn't get worse than that, right?
That's it. He wrote those. Well, he may
also have written Rebel Moon one and
two.
>> Oh, boy. So,
>> me, please.
>> For some reason, I had it in my head
that Zach wrote and directed this. Like,
I I don't I don't think I ever checked
the credit.
>> He wrote it. Yeah, he the other guy.
>> I had no idea that other writer was
involved. I thought Army the Dead was
dog [ __ ] So yeah, that's
>> and of course if you were to like well
it's all his fault. It's like well I
don't know man. I mean you made the
movie you like
>> you know
>> I mean he thought the script was good
enough to shoot it. I mean like yeah
>> clearly. Well, no, we'll talk about it
later, but this guy interviewed said uh
he just let slip in a in a sort of like
smug like haha, we're awesome way that
they had the film and then they went
back and put in a bunch of Easter eggs
for game fans,
>> which they shouldn't have said that
started paying attention and it started
to make a lot more sense. Yeah, various
various ones. One in particular stands
out as like, oh, that could have easily
been a re-shoot.
>> But um no. Yeah, just so I I just want
that kept in mind because I think some
like you're being way too harsh. No way
it's that bad. It's like there is
totally a way it's that bad. There's
there's absolutely a way it's that bad.
>> Filmography. A guy who's literally never
written a single thing that's even like
a five out of 10. It's all a lot worse
than that.
Well, there you have it then. So, from a
whole mix of people who are both fans
and not fans of the franchise, both as
an adaptation and as a movie, it seems
that we all think that this is kind of
terrible. So, um it's probably about
time to find out why we think that
because we've just made these
unsupportable assertions. We haven't
backed it up and therefore we're
probably lying because this is how the
internet works if you criticize a
popular thing. Um, so we're going to
break down the movie and provide lots
and lots of examples of it not being
very good in order that people can
continue to say that we're lying. So we
begin. Um, and we we are very quickly
immediately even introduced to the main
character of the film. Um, in one of his
two character moments in the film, and I
don't think that's really me being
unnecessarily cruel to the film, there
kind of are two scenes where he gets to
be a character. And this is the first
one is as we're introduced to Brian.
Brian is the latest resident evil
protagonist. Um, he's going into a
hospital. He's making a delivery of some
uh piece of human body that a doctor
needs. Um, and he's on the phone as he
does so to his his girlfriend and
they're talking about, you know, well,
she had a pregnancy test and it seems to
have come back positive. Um, and uh I
say it's the first of two character
moments because we see in this scene
that he's very much not ready for this.
He's trying to find basically any excuse
to say it's not happening. And then even
when he has to acknowledge it probably
is happening, he's then having to try
and deal badly with the fact that it's
happening. So, uh they go through and uh
he's he's telling him, well, you know,
it's like um well, it might be it might
be a false positive, but even if it's
not, it's just like I mean it's it's
your body, your choice, and she's
getting annoyed with him because he's
not really telling her what she needs to
hear. Um but he's he's unable to do it.
and he he says, you know, he's he's kind
of like, well, he kind of likes his life
at the moment. You know, that they have
they have everything going for them and
this big change is going to be like it's
going to ruin everything. Uh children
are messy and horrible and they're
expensive. So, um you learn very quickly
that this is this is who he is and then
you're going to spend a long period of
time learning basically nothing else
about him. Um this automatically made it
slightly more preferable to me than uh
Resident Evil 9. So I I didn't want to
shoot this person within the first 20
seconds of seeing him.
>> So he's not Grace yet.
>> Um and uh so he's going around trying to
find someone to deliver this to. And you
get quite an early sense of what the
film's style of humor is as well. Um
nobody seems to care. No one wants it.
No one's going to sign for this whatever
he has in his bag. Um he he goes to the
the hospital trying to get people's
attention. He goes almost through a
door. He sees a woman having a huge gash
in her leg sewn up and he goes, "Oh, oh
god. Oh no. Oh god. Then he carries on
and um it sort of proceeds in this
manner until an angry doctor finally
emerges and takes it off him and he goes
back to the to the receptionist and uh
tries to get her to sign from it, but
she she she doesn't care. Oh, the doctor
who took it has to sign for it. And um
obviously the doctor who took it is
really grumpy with him and he doesn't
know where he's gone and he's probably
operating. So like what is he supposed
to do now? Is he supposed to just wait?
And the receptionist is being
comedically uncooperative. Um,
>> you know, um,
>> and on a character front, I actually
thought it was a missed opportunity to
have him be aggressively like, you
cannot take this until you sign because
every last dollar he makes is so
important to potentially taking care of
what's going to be now a newborn. Like,
if if he goes through with that, like
how desperate he is as a character. It
struck me as strange that he's just
like, "Here it is. Bye." He's like,
"Whoa, what about signing a I was like,
oh, I would have thought he'd be like,
no, you can't [ __ ] have this until
you sign." But he's like, you know,
there could be a guy dying. He's like,
don't care. Excite it. You I just would
have thought that would would imply a
lot more about his desperation, which
would then add to the uh his choice to
take this job. You know,
>> tugging the bag back and forth.
>> Yeah, I think that would be funny, too,
in the way that, you know, Zach
apparently wants this to be a comedy.
So,
>> yeah. What I thought was interesting was
how the doctor says he's an hour late
and yet no one you know like you would
expect if he was an hour late you'd have
the person who wanted the organ waiting
at the door of the hospital or you know
rushing to try and find him but it to me
it just didn't make sense that he's an
hour late and this is a like a priority
delivery and yet you know he gets to
meander through the hospital before
anyone
>> you think they call him too the modern
day you know the delivery driver for a
[ __ ] organ that's going to save
someone's life you'd think they'd have a
connection with him.
>> And also, how comes I mean, again, I
maybe I'm reading too much into this,
but when he's talking to his girlfriend
on the phone, he says he'll be home in
20 minutes. So, one would assume this is
a nearby hospital for him, and yet he
doesn't know where to walk in the
hospital to deliver the to deliver the
organ. So, it's just these little weird
writing mechanics that are desperately
trying to get some humor out of the
situation. It just to me just does not
add up at all. But that is that is the
rule you you've correctly identified for
any scene and it is clearly established
very early on that the the the movie's
comedy relies on serious things being
taken unseriously. That's basically the
the one note that it deploys
consistently time and time again. If
you're looking for consistency for
characters acting in their place, you're
looking for the wrong thing in the wrong
film because that's not what people do
here. Um
>> isn't it funny though when people don't
take their situation seriously? Doesn't
that make you really want to invest in
their story? Doesn't it make you really
understand their characters's decisions?
Um, when later they've been portrayed as
being unserious all the way through and
then all of a sudden they start being
serious and responsible for 30 seconds
only then to stop doing that again and
go back to being unserious joke
creatures. It's um it's funny, right?
It's called comedy. And I I I think
we're just all too boring and miserable
and and depressed and cynical to to
appreciate the joys and the
miraculousness of this film. also just
struck by how much little thought had
apparently gone into like like anyone
here seen rat race there's a organ
delivery in that
>> god
>> and um yeah
>> it's Wayne Knight and it comes a lot
across more I I can't believe I'm saying
this but so much more professional in
rat race which is a goofball comedy than
it does in this like what is this Uber
Eats level organ delivery like what are
we doing it feels so weird it's like
like yeah you know you just you sort of
walk around and someone's like hey do
you want deliver a thing that could save
someone's life. It's like, yeah, okay,
maybe if you know, it it just feels so
odd. Like, you know what?
>> That's always a
>> I was going to say that's always been a
problem for me. Like, even in the
script, it's like, why the [ __ ] if this
is important, why the [ __ ] would you
hire this greasy ass [ __ ] like in a who
drives a regular sedan in a in a
blizzard
>> instead of somebody? You could easily
hire somebody who like drives a pickup
that can handle the terrain and like the
weather conditions, you know? I'm pretty
sure like you you're telling me like the
hospital doesn't you can't hire an
ambulance driver for
>> especially when you find out the context
for this delivery? I couldn't [ __ ]
believe it.
>> Oh my god. Yeah.
>> Yeah. Um I think just coming back to the
the the ingredients to try and make it
funny, like as you guys were saying,
there could have been that back and
forth with him trying to get the
paperwork signed. You could have that
happening from the minute he enters the
hospital. So, the doctor meets him, but
he's on the phone with his girlfriend.
He's fumbling with the paperwork. He's
trying to talk to his girlfriend about
her situation. The doctor could maybe
mishar it as if he's talking to him. And
then they, you know, they get into a bit
of a scrap about the the organ box and
the signature and the girlfriend hangs
up the phone and you know, I mean, you
could have this like comedy of errors
kind of situation occur, but the
writers, they're not they don't want to
put any effort in. So, it's just, oh,
we'll just we'll just have it be that he
walks around and, you know, he's
reacting to cuts and gashes and blood
and it's Isn't that funny? And I just,
you know, none of it none of it landed
for me whatsoever.
>> Understandably, I think. Um, but yes.
So, so we've already talked a little bit
about the the inongruity of him even
delivering organs uh when he's this much
of a a nobody um and unequipped. Well, I
would think it would have to be like an
EMT to like
>> be entrusted with an organ like to
ensure that it's going to be delivered
properly and stored properly on the way
there. Like
>> just anybody really anybody can
>> there's an app for it.
>> So, um it's it's bad enough just
delivering organs, but as as he's
leaving the hospital, he then gets
called over by a nurse who has another
delivery for him. And this one is
something that's way more serious and
important than than mere organ. And she
even tells him, "This is a class A
delivery. Um, you've got to be careful.
You're not delivering a pizza." She
says, "Um, and then she says that uh
it's got to go to Raccoon City General.
This is up in the snowy snowy mountains.
So, is your vehicle outfitted for for
winter conditions?" And he kind of
bullshits. And she asks again, then he
puts on a a nice little Christmas hat
and he says, "Yeah, I got you." Um, so
we're now sending a class A, whatever it
is. A class A delivery is now going with
this person. They don't check to see if
his car can manage winter terrain. Um, I
wouldn't have accepted this even if it
were like a a [ __ ] liver transplant.
But as has been mentioned, we're going
to find out later exactly what this
thing is, and it's going to make even
less sense that they should entrust it
with him. Um, but that's that's the way
the movie goes. So now we're off. Um,
he's he's back on the phone. He's in his
car. saying saying the location he's
delivering is Raccoon City felt to me
like when they were filming the scenes,
every time something like that happens,
Zach would turn around to like the
people who like the game sitting on a
chair and just thumbs up to him like,
"Yeah, there you go. Got you. I got you
covered."
>> In my mind, it's the middle finger.
>> Well, that's the thing. That's how it
feels. It's like, "Oh, you got us. Yeah,
cool. Thank you."
But I think like when when you're saying
this is a schedule a top priority and
would they not have a profile on this
character? Like would they not know like
where he drives to, what his boundaries
are, what his car is like? It it
>> it really I mean the the the stretches
they're they're trying to go to make
this work.
So, um, they're back in the car and he's
on the phone to his girlfriend again.
And, uh, it's more of the same from the
the first conversation that she is still
trying to get him to commit. He's very
much not keen on committing. You can
even make the argument that he only took
the second job so he wouldn't have to go
home to her and confront the future that
is awaiting him. Um, so this
conversation is is really just a repeat
of of the early one. She's telling him
that, you know, we need to make this
decision. He's like, "No, we don't. It's
not, you know, life's good. We don't
need to think about it right now." Um
then she threatens she's going to go
stay with somebody called Katie and he
tells her, "No, don't don't do that. I
just need to think about it because, you
know, life's so good." Anyway, then the
signal um drops out and uh the signal is
going to be basically dropped out for
the most of for most of what follows in
the movie. It's important that they
aren't just able to radio for help
except in specific scenes where they
are. Um and um as he's trying to fiddle
with his phone and you know get get the
signal back, a very obvious zombie walks
out into the road and he hits it and
then uh and crashes. Um but then he he
checks his mirrors and there's no sign
of this woman that he's hit. Um I say
this woman, it is it is quite clearly a
zombie. And uh I I was a little bit
surprised that they made it so clear to
the audience that that's what he heard.
Cuz sometimes you you'll see something
where like uh you'll get a very brief
flash uh as the car hits this thing and
it might look vaguely like a human, but
you don't see any features. You don't
see who you don't see what really. Uh
but in this movie, the zombies kind of
in plain view. Um it's just a woman
who's already kind of vomiting
everywhere. Uh,
>> is it worth bringing up uh sort of a
point now with with this uh this moment
sort of the uh timeline of this outbreak
and uh how
>> how much sense it makes cuz
>> well point I'd have to bring up short of
the dead, right? Like you run over a guy
and he's just completely mangled and so
you can't tell if he's a zombie or not
because was he mangled before or after
because of the car and then he lifts
himself up and goes the Oh, thank God.
>> Oh, thank God.
Excuse me.
>> Excuse Are you all right?
>> Yeah, he's going to be dead either way.
>> He's dead either way. I love that movie.
>> That's sort of reminding me.
>> That's one of my favorite films.
>> What's the main takeaway for this is
that the pitch for this is what if Sha
is the dead but dumb? That seems to be
its entire styling. Um cuz that's Oh,
that's such a better film. But you said
you wanted to bring up the the timeline
of events. Um, I guess we can do that
now. It's it's sort of revealed to us in
a later conversation, but it's it's just
that exposition scene. It's not really
important that we withhold that
information, I guess. So, do you want to
What were your problems with the uh the
timeline of all of this?
>> Well, it's just we find out cuz cuz uh
this particular zombie like lives in a
big farmhouse that's sort of like pretty
isolated
um and has like been infected. Uh so
like and and the timeline that we get is
what like 2 or 3 hours? Uh like a few
hours by and this is by the time that
the the character gets into Raccoon
City. Does that make any sense at all?
>> Well, no. But then you have to think
about the other creatures we come across
throughout the rest of the movie as
well. Their placement, how they got
infected. None of this, you know, the
idea of saying this is so mass, you
know, so fast it spread within a matter
of a few hours makes literally no sense.
>> Is it not like game over? Like if if it
could get to this isolated farmhouse
that's like pretty far away
>> uh to the point that you've got the
zombie walking around pretty far away
from that farmhouse itself. Like I don't
know. Is it not already game over like
at this point? isn't is already like,
well, I guess I guess we lost, you know,
like it just doesn't really make any
sense to me at all.
>> It probably takes him as long in
universe to walk from this car to that
farmhouse as it took for the entire
infection to spread from Raccoon City to
the farmhouse. In which case, the
infection is now well beyond where he
currently is and must be well beyond
where he currently is. And yet, this is
the first time he's seen or heard
anything about it. Um
I was wondering whether when I saw it
was like are they going to say it's
being spread I don't know like in the
water supply or something because I mean
if that's the case that everyone's
absolutely [ __ ] but they don't really
go into much detail I don't from what I
recall is to how it spreads it seems to
be quite conventionally through contact
with someone who's infected. Um but in
that case how the hell did any of these
people get infected and how are they
here and how does that line up with what
we're told about the uh the timeline for
the infection. But um again, we're
asking for sense and sensibility in a
movie that's funny. So why are we doing
that? You can't have things make sense
and also be funny.
>> I mean, you know, some of the shots in
this sequence were cool. Like this is
probably the high point for the
cinematography is is uh is like this
general portion like the way that they
play with the lighting of the vehicle
>> uh
>> framing the uh like when the when when
the car eventually drives away and it
sort of everything gets cast like
further and further in shadow and it's
it's it's you know it's it's it looks
pretty nice. You know this little
sequence
>> I think they they they cheat the amount
of light coming off the tail lights but
just by blasting red light down the
road. But it does look cool.
>> Yeah,
>> it does. And you don't see that many
zombie things set in the snow. And snow
is nice. I like snow. Therefore, the
movie is good.
>> Um,
>> yes.
>> It's the best of movie for it.
>> Yeah. So, having established that our
main character is extremely flippant and
non-committal and actually tries to run
away from responsibility. Um, what would
you expect this person to do? So, he he
hits something. He hasn't really seen
what it is. He gets out of his car and
he can't see the thing he's hit.
Whatever it was, there were some
footsteps sort of wandering off through
the snow. So, whatever it is has got up
and it's left.
>> Um, was I the only one who was slightly
surprised to find that he actually went
looking for the person or even that he
hit? I didn't seem
>> this.
>> I mean, that's kind of a funny thing to
point out because from this point
onward, he is like pretty persistent in
actually like finishing his job.
>> Yes. uh like really persistent even with
all of the crazy stuff that's going to
happen. So, I think that's a fair point
to bring up, which is that for somebody
who is presented as being highly
reluctant, he's like not even close to
reluctant at all in a in a much more
dangerous situation.
>> I can't remember if he caught a glimpse
of the fact that he hit a person.
>> Well, it's hard to know if he did
because we definitely did, but he's
looking down at his phone for most of
that. He looks up at I think the very
last available second just as the thing
hits the car. So it's not very clear how
much of a view he got, but I don't think
he got as much of a view as we did just
because of the way it's staged.
>> Yeah, I figured he thought he hit a
person and then he he sees the footsteps
trailing off and blood and it's just
like, "Oh, this person's still alive and
I'm going to a hospital anyway." Or I
don't even know if he's going to a
hospital. I think he's going straight to
Umbrella HQ or whatever. I can't
remember where he's delivering. Yeah.
>> Yeah. Directed to go to Raccoon City
General Hospital.
>> Oh, okay. Yeah. So, he is going to a
hospital. So, I guess he figures like,
okay, if she's if this person's still
alive, I can I'll put him in the car and
then I'm going to the hospital anyway.
So,
>> yeah.
>> Like I I can I can see him trying to
help somebody that might still be alive
that he injured.
>> I think so. That's the thing. It's not
I'm not saying it's like a hard
contradiction with this character. It
just sort of struck me as slightly odd
that that this is the first based on
everything else what little admittedly
we've seen of him until this point. He
doesn't seem like the kind of person who
takes on this sort of dire
responsibility given him avoiding a dire
responsibility is how he gets into this
mess in the first place. Um but I guess
you could maybe read it as he's so
committed to not committing to his
girlfriend that he will literally go and
uh maybe even set in place a chain of
events that gets himself landed in
prison for hit and run. Like there's
also no hit and not run in there. that's
the case in in this uh movie. Um so it's
not it's not a huge contradiction. It
just struck me as a little bit odd. I
didn't really know who he was by this
point. I was being told two slightly
different things about him. Um but this
is sort of the last we're going to be
told about him for a little while. So it
doesn't really matter. Um so uh he he
goes looking for this person. He finds
the footsteps and he he follows it down
into the into the snowy dark sort of
thicket and eventually he finds what is
remains a very obvious zombie uh lying
in the snow with his arms kind of
jaggedly sticking up into the air. No,
seemingly broken bones. Um but almost
like in pre- rigger mortise despite
being still alive and um and he
apologizes apologizes profusely and uh
picks her up cuz that's what you do when
you've hit people with your car and they
might have serious injuries. You pick
them up and you walk them cuz they can
do that. That's safe. All the way back
to your car where you sit them in the
car and strap on the seat belt again.
All really really good. Like
>> this part is all like comedic. So
>> Yep.
>> Mhm. I was very thrilled because I was
like, "Oh, so you know, how many times
in movies have we seen the uh they hit a
thing and the the character doesn't know
what we do and so you're like the
tension is when they're going to find
out." But this film opts for lol like
he's got to try to get her in the car.
Lol strap. Obviously the thumbnail for
this stream is comedic. That's a comedic
beat. Um whereas
>> is it
>> you know you you'd think it would be a
horror one. I thought because I think we
talked about it actually in DMs. you'd
said like that part looks really stupid
and I said oh it might be some kind of
vision or dream or an abstract thing cuz
what the [ __ ] is the context for
something like that happening and then
we find the context and it's like oh
sorry yeah okay it's actually just
something that does happen
>> is it worth pointing out that this this
to me felt like the first instance of
the main character being covered in plot
armor
>> I mean yeah uh the I think it was
mentioned before the abilities of the
zombie are completely restricted by
whatever the we can allow that won't
kill him. Basically, if the zombie had
got been more zombie like, he'd be kind
of [ __ ] in this instance.
>> Yeah.
>> Well, kind of like the next person who
has to deal with this zombie.
>> Yes. Almost immediately.
>> Is this is this the only zombie that it
gets like staggered and stunned for a
significant amount of time before
getting back to normal?
>> Yes,
>> I think so.
It's very strange and very
>> the way it behaves in this scene. I was
thinking, well, maybe it's going to be
the comedic beat is that it just
repeatedly keeps putting its hand on his
face,
>> you know,
>> and he brushes it off. That's the
comedic beat. And I was thinking, well,
you know,
>> are we going to be doing something here
with timelines of infection? Is that the
explanation for this? Is is it like the
infection hits you but then you remain
normal maybe for a little bit of time or
like it only steadily and and slowly
takes over um your body to the point
where like at the moment though it's
infected and nearly a zombie. It's not a
zombie when he first meets it but
becomes a zombie quite quickly
afterwards which is what explains it.
But then that doesn't really line up
particularly well with the experience of
this infection later in the film. They
do go for the sort of the timeline of
infection thing, but the ways people
behave while infected don't really
establish that like why this zombie was
doing what it was doing, how it was
doing, what it was doing, and why.
>> This movie is actually a good proof that
uh typical movies having zombie rules
like timelines and how infection works
and what the stages are really handy.
This movie does not have any consistent
rules about any of it. It's just uh it's
whatever suits at the time, whatever
thing they want. even to the point of
like zombie types, you know, there's and
and they've said as much in the meta.
It's just like, yeah, I can do anything.
That T- virus, it was it's so wacky.
Anything could happen. Okay. Well,
just just whatever you need at the time,
you know, projectile uh weapons of the
form of vomit or tentacles or, you know,
uh combinations and then you you guys
have seen the trailer, big old fat man
for some reason, army of rats or
whatever. reminded me, and this is never
a good thing to be reminded of, but it
reminds me of the black goo from
Prometheus, and that it's just the black
goo can just do all sorts of different
things depending on what the needs of
the scene are. Um, sometimes it creates
weird little snake creatures, sometimes
it turns people into zombies that break
their own limbs, sometimes it does this,
sometimes it does that. Um, it's just
it's just amorphous evil, which is the
gift to the talentless writer, but it
doesn't make it all that satisfying to
try and crack. It's harder to build up
tension if uh rule isn't in place.
>> Oh, we have the zombie is frozen, which
is why it doesn't attack. That doesn't
really make sense, does it? From how far
she's walked in the snow and then how
much after this sequence that she's in
the snow, she doesn't freeze in either
of those.
>> Well, how much I mean later on she
starts running about.
>> Yeah. So
>> no,
>> I think I think unfortunately that's
just a bit of cope.
>> Well, it's it's what we said. It's the
writers choose how available her
abilities are because we had to protect
the main.
>> You will find that this movie is is not
well written. Okay. Like I just I
wouldn't even
bother with this. Okay.
After enough time had passed, I
eventually at least got the idea where
it's just like, okay, they're all trying
to like conglomerate into these
individual masses of limbs. And maybe if
like smaller groups of limbs find each
other, they grow into a bigger ball of
limbs and then it's like katamari damisy
after a while where it's just like a
giant ball of like arms and legs. If
that's the idea. Uh, but even then it's
like it it runs contrary to um stuff
that that like earlier on when I mean
we'll get to it, but now that I'm on
this point like when he's chasing the
the zombies chasing him around the car,
she like [ __ ] off for a while and then
she comes back.
>> Imagine why
>> she had the abilities
>> that certain zombies have later if it
went in the car with him. He'd be dead
like
Yeah, it's very arbitrary.
Well, that that's what I was thinking
when we uh when we come to the the next
character that gets introduced, there's
a very clear problem with the the
conclusion of their their discussion.
>> Oh, the the cop that comes next. Is that
who you're talking about?
>> Yeah, sorry. I just didn't want to give
it away.
Too far ahead.
>> Sorry,
>> is it tea it up? Go ahead.
>> Oh, well teed up. So yeah, uh then the
the very next scene he gets back in the
car, he's put the seat belt on, he
starts driving off. But then within
about 2 seconds, there's a cop car
behind him, flashing his lights, and it
pulls him over. Um and uh the cop gets
out, approaches the car, and and he
tells him off. He tells Brian off for
swerving. That's why he pulled him over.
Um Brian shows him this very obvious
zombie. And then he does the hand on the
face thing again cuz funny. Um and he
says, "God damn it, I'm sorry she's been
doing that cuz it's funny." And um the
cop then asks, "Well, did you hit her
with your car?" And he says, "I did."
Yeah. So the cop says, "Well, step out
of the vehicle, out of the vehicle he
goes, tries to talk his way out of
trouble. He says, "What the hell is she
even doing out here wondering in the
middle of the snow, etc., etc., etc." As
the cop breathalyzes him and then tries
to radio for help, but there's there's
no response. He has no signal.
Apparently, this has been wrong all day.
Um, and he just didn't think to try and
fix it. Um, Bran then tells him that
he's got this this very important class
A delivery. And uh, he sort of repeats
the same lines, you know, it could be it
could be like a heart, it could be like
a a liver for an alcohol. It could be
anything. Uh, I I really need to get to
to the hospital. So the cop says, "Well,
okay. I'll escort you to the hospital."
Um, and uh, you know, but just make sure
that you stay in my rearview mirror cuz
if I if I if I see you disappear, then I
will arrest you. That's Yeah, that's how
that works. Um, and Brian says, "Well,
then can the zombie ride with you cuz
I'm not I'm not trained for this. What
happens if she has a seizure?" And the
cop says, "Fuck." And then relents. So,
the zombie then is put in the cop car.
Um, and Brian gets back into his car and
um, he notices that the zombie has bled
all over the passenger seat and he says,
"Fuck." And, uh, they drive off and, uh,
he [ __ ] to himself.
>> He does. He says, you know, the [ __ ]
snow [ __ ] [ __ ] ass mountains [ __ ]
[ __ ] [ __ ] [ __ ] [ __ ] [ __ ]
everything's [ __ ] just goes on and
on.
>> Yep.
>> I just thought it a little bit of that,
but it Yeah, it's too much
>> in the moment. I can see it happening
first draft or when you're filming, but
when you get to the editing stage, it's
like, how do you leave so many of them
in? How do you not notice how repetitive
and [ __ ] it is and how it's just a
standin for what could be way better
dialogue?
just [ __ ] off [ __ ] [ __ ] [ __ ] [ __ ] [ __ ]
[ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] [ __ ]
saying okay
>> indeed. But then um so they're driving
along and he looks up and see because
he's been trying to get his phone
working, trying to get signal, trying to
get anything. Then he looks up and he
looks up just in time to see the cop car
go toppling off the road and it rolls
off the road and into the snow and it
lands upside down. Um, so he exits his
car and you obviously goes to see if he
can if he can help and he reaches that
cop car, but the cop is hanged upside
down and um not unconscious because his
eyes are open. So he's actually dead and
the passenger door is open and there is
no zombie and Brian says [ __ ]
>> And just to be clear, he had a pretty
wide view of the landscape as he came in
and you don't see her at all. So, I
think it's safe to assume this is in the
MCU and she's got that problem that Loki
has where he zaps out of existence every
once in a while and zaps back in
>> cuz she uses that ability a few times
and it's just it's just crazy. I I
wouldn't have thought you'd want to do
it. Unless, of course, it makes things a
little easier to create jump scares and
to get her in a position where she's a
threat. I guess I could understand
giving her the power of teleporting.
Makes sense.
>> Yeah,
>> she hid in the darkness.
She sure did. She's a [ __ ] zombie.
Like, what do you mean she hid in the
darkness?
>> Well, that I mean that's that's an issue
with this. It's like how competent are
these creatures? I mean like when he's
in the house, for instance, like they
know how to navigate the rooms and like
ascend the stairs to a certain room.
It's like I don't mean to jump ahead,
but I'm just saying like like what is it
that's going through their head, right?
Like
>> I think we know what's going through
their head later in the movie. Similar
looking zombies just belying for him
which means they all fall off of the
roof.
>> Yeah,
>> they're [ __ ]
>> They are [ __ ]
>> They don't think. So that it's I'd say
it's pretty definitive that they are
zombie zombies. They don't strategize.
They just
have we seen this [ __ ] When he got to
the car and she was gone, I was like
great. So she's just going to appear at
some point and it's going to be a jump
scare. And I was like, whoa, there she
is.
Yeah, I saw somebody say that this is
what makes it such a good video game
adaptation because in video games
enemies also just disappear sometimes.
>> Yeah,
>> I said that in video games en
>> much much much more so do not disappear.
>> It's always a point of celebration in
your game if your enemies disappears or
if you fall through the world. point.
It's a point of praise that like when
you're playing Super Mario Brothers that
the glmbbas will occasionally just
disappear and then they'll jump out from
behind the pipe.
>> Are you Are you saying that Wolverine
isn't a good video game?
>> Ooh,
>> cuz you know you're not allowed to say
that.
>> You want to go there, buddy? Are you
sure?
>> I I'm not I'm not sure. I think I need
to think about it a bit more.
>> I think it was the car flip that forced
the zombie out of bounds and then it
despawned and then she
was falling through the map going
She restarted from the last checkpoint
and that's how she appears. Luckily, um,
we talked about jump scares. There's a
couple of jump scares in this sequence.
So, like he goes into the cop car. He
can't get into the driver's side door
yet. Um, he goes into the passenger door
and like he gets jump scared by the
radio that goes off which he tries to
use. He can't get like he can hear
things but he can't seem to send
anything back. He tries the car radio,
tries the cops radio and and just none
of them none of them are working. Um and
um he he uh he then um sees or does he
hear this first I think. So he's like
yeah he he gets jump scared by the
zombie. That's the one. So like all of a
sudden she she appears and she she
starts hammering on the window and
screaming at him. So she's back now and
she she says like three jump scares um
in in a row which uh as Chris Duckman
used to say jump scares are kind of bad
and lazy but then he made a movie that
relied on them so they're good now.
And so, um, he he grabs the cop's gun.
Um, he's like he doesn't really know how
guns work. He starts trying to threaten
the obvious zombie and it starts
crawling slowly around to the to the
passenger door. Um, he like he seems to
be confused about what it's doing. It's
obvious what it's doing. Uh, cuz it's
the only way into the car, but he seems
kind of confused about it. So, um, he
just kind of tracks her as she goes
around the car. And then eventually she
makes it to this this open passenger
door and she starts crawling in and
trying to get at him. So he kicks her
away and he says he doesn't want to
shoot her and then he pulls the trigger
and nothing happens cuz oh no the safety
is on. So he then kicks the driver's
door open. He couldn't do that earlier
but now it can't it works cuz the movie
needs that to be the case. And um and um
then we get this sort of comedic beat
really where um he starts sort of being
chased around the cop car around and
around and around um by
>> playing ring around the rosie with this
[ __ ]
>> Just wanted to hear the old um
>> Sorry, sorry.
>> Oh no. Yeah. Like he starts playing ring
around the rosie with this [ __ ] when he
could just simply go back into his own
car and lock himself in.
I mean that would be an option to be
sure.
>> Well, she can apparently open car doors.
You got to be careful with that cuz they
just randomly have break or it just
happened to open for her by luck of it
having rolled over
>> cuz you know if either she can open
doors which the intelligence all over
the place or the door probably should
have stayed locked with the role and
then she would have just been in there
awkwardly and he'd be like well you know
what I mean like is this what I mean
about the small things of just
>> Yeah. It's so low the the variables
right now. How you [ __ ] all this up
>> charitable. He's like instinctively just
trying to seek cover behind the car in
that moment. But like if like if he
wants a clean shot
>> at the woman, it would be better to just
like run right away from it.
>> Yeah.
>> And then just wait for her to line up
with the gun. Yeah.
>> Yeah. You could have gone in and found,
you know, both the bodies and thought
that like she's bleeding everywhere and
seems to be dead and so he has to crawl
past her to try and get to the cop who
might be alive, but then she wakes up
cuz she's a zombie and it's an actual
horror jumps game. This is a horror
comedy, guys. That's why this is
happening. It's a horror comedy, which
means you can't have horror, but you can
have comedy.
>> So, um, he, uh, he's still like running
around the car, running around trying to
get the the safety off the gum. Um
eventually he he manages it and he
accidentally lets off around and he
scares himself with this and um he falls
over and he looks up and oh no the
zombie lady she's she's despawned again.
She's just disappeared but he can hear
some shuffling noises so he knows she's
she's still around somewhere and um he
he goes back around the cop car and he's
trying to find where she is. He's still
looking for her but there's just no lady
there at all. Um he looks around and
eventually says, "What the fuck?"
>> And then anyway, the zombie lady's back
now. She's respawned and now she's
running at him from his own car.
>> I think you you must have missed a
detail. There is a part where she goes
and she disappears into a like a glitchy
ball and she's gone. Then she reappears
like really far away cuz like I said,
it's got the Loki thing. It's uh it's
just really cool that they share a
universe. I was surprised, but I
welcomed it cuz I liked Loki famously.
>> Yes.
>> Yeah. Very good.
>> You could you could almost head cannon
it that she got scared by the gunshot.
>> Uhhuh.
>> Yes.
>> Just ran away. Then she got unskared by
the gunshot and ran at the gun
>> as he shot at her repeatedly which is
>> which she does. It's important that the
movie shows you she is running from his
own car. The fact like how she gets
there isn't important. That that doesn't
matter. But the fact she is running from
his own car is going to be important cuz
he starts wildly shooting in her
direction. Missing for the most part. Um
>> I will say eventually he
>> or for about one minute I wondered why
did they have her spawn at his car? That
was strange. Must have just been for a
visual. Must have been for a scare, but
it didn't make much sense. And then I
got my answer.
>> Yes. So, he manages to get a lucky shot,
which seems to take out this zombie. And
she pulls over. And then he gets up and
he's really shocked at what he's done,
but the zombie seems to be dead at this
point. And he says, "What happened to
you?" And then he goes back to his own
car, and he tries to use the phone
again. There's still no signal, so he
tries to start the car. But this is why
this is why she was running at his own
car because all those wild shots he was
firing off. Oh, damn. Turns out he's hit
his own car several times, so the engine
is broken. That's terrible. And we know
it's terrible cuz he says, "The [ __ ] is
this?"
>> Then he says, "Fuck." Then he says,
"Well, [ __ ] it." Then he retrieves the
package and then he sets out on foot to
some some nearby lights. Um he's going
to walk the rest of the way and this
gives us our title slate for the movie.
>> It's very funny because later someone
says, "You got to be careful firing a
gun near a car because you could shoot
the engine.
Yes.
>> Yeah. Very funny.
>> Very funny. So, um he's decided, yeah,
he the only thing he can do is walk and
there are some nearby lights and some
nearby nearby buildings. Um so, he he
walks off in that direction. It's some
sort of like very remote farm. And
unfortunately, it's surrounded by an
electric fence. Um so, he carefully puts
the package down on the other side of
the fence and then he limbers up
literally. He's kind of doing some
stretches and he psyches himself up and
then he goes to vault over the fence but
he zaps himself on the leg and he says
[ __ ] electricity.
Anyway, we're done with that now.
Can I Sorry. Can I just Can I just point
out that within the next 5 minutes of
the movie, you get to see that there
isn't an electric fence around the
entire perimeter.
>> Is there not? I assumed it was around
the entire perimeter. No, like not I
don't want to jump too far ahead, but
when he makes his escape from the
farmhouse and tries to go through the
padlocked gate on either side, it's a
wooden fence.
>> Oh, you might be right.
>> You can electrify just
>> walked He could have just walked, you
know, maybe what 20 ft to his left and
found the gate and then climbed over the
gate.
>> Is another idea. He could have maybe
found a car and driven through the
wooden part of that fence as opposed to
the metal. That could also been a thing
he could have done.
>> That definitely didn't go unnoticed on
my end.
>> Nope. We'll get there. Um, so he's he's
on the other side. He starts walking
towards the a nearby farm building, but
then he sees a dog that's running toward
him. So he runs away into a barn and he
shuts the door behind him and he climbs
up a ladder and the dog just gets up.
>> Yeah. Yeah. That bit we're there. The
dog grabs his leg, but he manages to
kick it off and escapes and he he's now
safe. He's up the ladder and he says,
"Learn to climb, bitch." And um then he
pulls the ladder up behind him and um so
I I thought what he was doing was cuz he
he sees that that there is on the
upstairs of the barn where he is there's
a big open window type thing. Um and uh
I and he starts moving the ladder and I
thought well what he's doing right cuz
he's not moving the ladder toward the
open window. So I thought well he's he's
probably going to do is that he's going
to try and block the the entrance so the
dog can't get out and around and he's
just going to jump off the roof. Um
because otherwise, you know, he'd be
moving the ladder towards the the exit,
which is what he needs to do. But no, he
doesn't do that. He he throws the ladder
at the dog
>> and then he goes to then he goes to the
window and then he says, "Oh, [ __ ]
Ladder."
>> Just to be clear for those who haven't
seen this movie, right, he is in this
he's on the the upper floor of the barn.
The dog is on the lower one barking at
him and he has a ladder that he got up
with and he sees a window behind him.
And so when I saw that with him in the
film, I was like, "Right, so pull the
ladder up and put it down through the
window." But then he was like moving it
in a way and I was like, "What is he
doing?" And then he closed the barn door
with the ladder at distance and I was
like, "Okay, that was Yeah, that's
clever. I might not even have thought of
that myself." You know, good good job.
>> And then he tosses the ladder at the dog
and I was like, "Holy [ __ ] one step
forward, 17 steps back." And then he
goes, "Wait a minute, I need the ladder
for the window." And I was like, "Oh. Of
course, you [ __ ] [ __ ] Oh, read
reading that and watching that was the
worst thing ever.
>> The uh the throwing the ladder at the
dog was a real like like hitting a bunch
of the wrong keys on a piano like all at
once. Like it's just like what wait what
are we doing here?
>> Like it just it felt like a mean thing
to do. Like cuz like it the dog does
turn into a monster but not yet.
>> Like right now the dog is just it's just
defending the the land owner. Yeah.
>> Yeah. Yeah.
>> Yeah. And but don't don't forget this is
>> so he could have just avoided the the
cruelty to an animal by just like taking
advantage of the fact that he already
knew the window was on the other side of
the barn. Like I mean it's been said
before. It's just a baffling [ __ ]
decision. I can't believe they did it
that way.
>> But let's not forget this is a horror
comedy and he says suck ladder as he
throws it at the dock. So they
>> I've been trying to make a point of
including all of his dialogue because
it's very important. He like the actual
line he says is try opening this with no
thumbs. [ __ ] you. Why don't you suck on
this ladder? And then then he does that.
And then he goes and he realizes that he
needs the ladder, but there there is a
big hook that he could maybe get, but
it's just out of his reach. And he says,
"Fucking motherfucker." And then he
jumps for it and then he grabs it and
then it just detaches. And so he falls
to the floor anyway. And you learn that,
okay, stupid as it was that he he forgot
a ladder might be useful in this
situation. It's actually not even that
high up. He didn't actually even need
the ladder. He could have just like lent
down over the edge and lowered himself
and he'd have been fine. But then he
says, "Ow." So we know that he's hurt.
That's not going to make any difference
anyway. Um, and he sits there sort of
catching his breath for a bit, but then
the dog's head, it bursts through the
barn behind him and it almost bites him
and he narrowly escapes. And he says,
"Why are you so mean, man?" And the dog
stops barking and he says, "You know
what? [ __ ] you. But then the dog shoots
tentacles out of his mouth as you do and
and they grab him. I bet he his gun.
>> Can you think of any other time those
tentacles may have come in handy for
that dog?
>> Any other time?
>> Like when he was maybe like the ladder
or when he was chasing him or like Yeah.
Any of those moments? Yeah. Crazy.
>> Yes. But the infection hadn't spread
that far.
>> Oh god. Yeah. Got you. Frozen. It was
frozen.
>> It was frozen. Yeah. Um,
>> is it is it okay to make a game
reference at this point?
>> I mean, I guess we'll be making
arguments from adaptation, but sure, go
ahead.
>> Just just I mean, this is just a visual.
Um, in the top floor of the barn, there
are two first aid spray cans as a bit of
Resident Evil candy.
>> So, there you go, guys. Resident Evil
movie.
>> This is truly a Resident Evil film.
>> Again, he turns to the camera, puts his
thumbs up. He's like, "There you go. I
got you guys. I got you." Yeah.
>> Not like that Paul WS Anderson [ __ ] He
treated you badly, but I got you.
>> Yeah.
>> Again, I'm just seeing a middle finger
the entire time, but you know.
>> Yep. I got that sense. And I don't even
know the games very well. But um so he
shoots the tentacle dog in the face and
it seems to die. I don't think we see it
again. So this time shooting it does
kill it. Except the last person you shot
who we thought was dead, that one's
going to be back, but the dog's dead. Um
and he says, "What the fuck?" So, he
picks up his package and he walks off.
He says, "That wasn't real. It wasn't
real. I hate this." I I sympathize very
much with all of that. That entire
sequence can be reviewed in exactly the
words that he used. Um, so he goes to
the nearby farmhouse. The lights are on
inside. Um, he tries the buzzer. He
knocks the door. There's nobody in
there. Nobody's answering. He sort of
opens the door, still calling out, see
if there's anyone home, but there isn't.
Um, and he goes to use their phone, but
he can't seem to get anybody on the
other side of that. So he he tries um he
just wanders around for a little bit. Um
and the kitchen we see is an absolute
mess. Everything else is really well put
together, but the kitchen seems to have
been the sight of a recent kathuffle.
And um there's stuff lying all over the
place. So he checks his gun and he
ejects the magazine and he sees there
are still four rounds left in it. I
don't know what the average capacity for
a policeman's little gun is, but he shot
like 15 rounds so far. There's still
four left. So, gun experts can tell me
whether or not that's accurate. Um, but
then he spots a big shotgun on the wall
and he says, "Hell yeah." So, he grabs
the big shotgun and it's heavy. He says,
"It's heavy." And then he goes looking
for some bullets for it or some shells.
Um, I remember doing this in Resident
Evil 9. It was my one of my many least
favorite parts of the game, but he finds
shells much more quickly than I managed
to. So, that's an improvement over that
game. Um, he he takes a quick pause
because remember he's on a time limit,
right? He's got to get there and also
he's being chased by monsters. So
obviously he goes to the fridge and he
gets some milk and some cereal. So he
has a little he has a little munch on
some cereal. Um and then he considers
the phone on the wall and he tries the
phone and he calls his girlfriend but it
goes to voicemail and he says he's in a
[ __ ] up situation. He can't contact
the police. He asks her to call him
back. It's an emergency and he says, "I
love you." Um so then he goes upstairs
and uh he finds a cupboard. He finds in
that cupboard there's an old typewriter.
>> And he says, "Fuck." And he turns around
and that's it.
>> So technically if ever he dies now,
we'll come back to this room. Is that
how that works?
>> Yeah.
>> Okay.
>> I think that's how it works.
>> He didn't he didn't type in the
typewriter. So
>> what a [ __ ] idiot. I don't think he
ever
came across as they might have added
this in like a re-shoot. I don't know.
The way that it was shot.
>> So this odd
>> uh there's an interview I saw. It's It's
not included in anything I'm going to
show you later, but Zack Creger says
that was one of the most like important
ones to get right and that they did it
quite a few times. And even the actor
was like, "Yeah, I didn't know why he
was so obsessed with that one." He's
like, "You just got to get it right. You
have to get it right."
>> I don't really know.
>> I Sorry. I I just don't I don't get like
when I was listening to it I was just
like what is he he made it it seemed
more so about like
it didn't it didn't come across to me
like it was specifically like he's got
to get the reference right. It felt more
so like he was talking about lighting or
something but it was just really weird.
>> Yeah.
I I think I know the interview you're
referring to and um to me it came across
like he was so desperate to win the fans
back over that he effectively made up a
story. To me it didn't come across as
genuine.
>> Yeah.
>> He starts he starts saying that he went
back a week later
>> to reshoot it. He was like, "Oh my god,
it's not right. I need to go back." And
a week later he and a whole camera crew
went back to shoot this totally
inconsequential shot of a typewriter.
And the actor goes, "Oh, yeah. I saw
when you did that and I thought that was
weird." Yeah.
>> And it just that that whole thing comes
across as he's lying through his teeth.
He's trying desperately to get the fans
on board.
>> But it's one of those things that you
look at and you kind of think you say
it's so important to get it right. I
don't know how you get that even wrong.
All he does he literally you open a
door, there is a typewriter, the
character says [ __ ] and leaves.
>> Yeah.
>> What
go wrong about that shot? In the in the
games, you encounter typewriters in all
sorts of lighting situations. So, I
don't see why a particular lighting
setup is important for, you know, the
typewriter reveal. It's such a hyper
amount of focus for such a superficial
detail.
Yeah. Anyway, well, that makes it a 10
out of 10 Resident Evil adaptation. So,
we can move on now. He he goes to a
bedroom and he finds a box of shells
with a shotgun. He says, "Fuck yeah."
Then he looks out the window, but oh
dear, the zombie lady from earlier is
now running toward the house. So, he
says, "What the fuck?" And then he
starts panicking and he's trying to load
the shotgun. Um, and then he gets jump
scared by the phone that rings, but he
ignores it. Uh, which is Yeah. Um, and
then he gets attacked by a different
older zombie lady, the grandma zombie.
And, uh, he grabs his pistol, he screams
like a girl, he shoots it in the head,
he makes some funny noises. Um, the
phone, meanwhile, has gone to voicemail,
and you can hear it's his girlfriend.
Um, and you would think, well, this is
your way out. The only way you can get
anyone to know what's going on here is
if you pick up that phone, he just
ignores it. And I think the film's
excuse is that he can hear the other
zombie lady downstairs like rumaging
around.
>> But he's got quite a bit of time. Um,
and instead of making the bee life of
the phone and like picking it up, even
just leaving the receiver upended so he
can, you know, speak and shoot if needs
be, he just ignores the phone. His
girlfriend says, you like, "Hey, I got
my call from my boyfriend. You there?
Brian, you there?" and he's just sitting
there doing [ __ ] all listening to the
zombie downstairs. Um,
>> no, it's his salvation that phone. So,
it's it's frustrating considering that's
all he's thinking about that it's not
balanced in any way. It's going to get
worse as the scene goes on.
>> Um, but
>> uh I just wanted to mention, by the way,
cuz they do show the the little portrait
as he leaves the house later that this
it's it's not a grand is a grandpa and
the lady is the wife. I think those are
the that's the family, if you will.
>> Yeah, I got you.
>> And he was just chilling in that room. I
do like the way that it was shot with
like the camera just show sort of
following the sounds downstairs that was
kind of cool but yeah everything that
was just said it's just yeah like
>> the part of the trailer I thought had
potential I liked the idea of with no
context you but except that something's
very very wrong seeing this like
deranged woman just sprinting toward the
house
>> and then just gradually getting more
tense and being like she is she she's
not coming for me is she coming for me
and then you know the like you said a
shot of following her through all the
sound. I was like, "Yeah, that sounded
really cool and and could work in a
horror movie." But at this point, I was
already like, "God, this is so [ __ ]
goofy." Like, it's hard for me to care,
>> right?
>> I think like well into this house scene
too, I was still thinking about throwing
the ladder at the dog. Like my brain was
mad at that.
>> It It took me a while to stop thinking
about how [ __ ] annoying that was. And
I was just like, "Fuck, there's like
there's [ __ ] happening here." Like the
shotgun on the wall and ammo. It's just
like I want to be invested, but I can't
stop thinking about that [ __ ] ladder
scene.
>> Yeah. Well, eventually the uh the lady
zombie from earlier has gained entry to
the house, gets up the stairs, bursts
into the room, and he blows her head off
with a shotgun. And keep in mind, the
girlfriend on is still on the phone at
this point, and you can still hear the
voicemail. It's still going, still
telling him to pick the phone up. Um but
instead he sits there and he watches the
blood from the woman zombie sort of
start slowly pulling out. Then he
notices some tentacles emerging from the
severed head or from the neck where the
head from whence the whence the head
head was severed. And um they they seem
to be reaching toward the older zombie
corpse and uh he's just in there very
you watching this as it very slowly
happens. And he says interesting jeez
that's is yeah phone's still going.
Yeah.
>> Don't you I mean, didn't you find like
his reaction felt
>> inc like it felt like a different
character from the version of this
person we've seen? Cuz this is a guy who
got nauseous walking through a hospital
and yet here we are and he's watching
tentacles merge between two corpses and
he just sits there and goes, "Well,
that's interesting."
>> Well, there's sort of three different
things that play because that's one of
them. Absolutely. But then a defense for
his earlier inaction could also be,
well, he's really just terrified and so
he's kind of stunlocked by by the gore.
But then this scene kind of breaks both
of those earlier ones by having him
watch the gore but not be terrified of
it because he then says, "Ah,
interesting. Geez." As though he's kind
of just morbidly fascinated by it as
opposed to scared of it. He's not really
stunned into inaction here.
>> Yeah. I I think he's just like most of
the time just being used as a camera for
the audience.
>> Like he can't just be scared and
repulsed and run away. We got to see him
react to it because the audience has to
see it. But we can [ __ ] there's this
thing in film making where you can just
show the [ __ ] even though the character
ran the [ __ ] off already.
He never does that. He's got to watch
everything
like an idiot like like a slack jawed
[ __ ]
Yeah, I mean he continues being that.
Sorry, Josh.
>> It is No, it's it is possible to have to
do comedy that doesn't come at expense
of at the expense of the horror.
>> Um, but this this movie is so fixated on
undercutting every almost every scary
moment with some kind of like inversion
in terms of dialogue
>> where like he like he can't just stare
in horror at the tentacles. he has to
like comment on it like oh wow
fascinating like I mean that it is that
that is played for comedy and it's it's
just annoying to watch. It's just it's
not funny. It didn't get a laugh out of
me. This movie did get some laughs out
of me here and there but that wasn't one
of them.
>> It was remarkable to me how much the
horror worked in Shaun of the Dead.
>> That film was extremely funny. Yeah,
>> but like when when his mom gets back up,
for example, when I was a kid, that [ __ ]
like I was locked into the screen of
just I thought we were laughing in this
movie. Okay.
>> I think I think if you go if you go back
to the moment where um Liz is talking to
Sha about his mom, you know, after she's
died and after the after David has tried
to shoot her with the Winchester. That
that's where the tone completely shifts
in that film. And it's, you know, they
they know when to park the comedy. They
know when to bring up the stakes. This
movie
>> doesn't. It undermines every attempt.
Any moment they have to to bring up the
tension, it's immediately undermined by
this awful attempt at humor. It just
does not work.
>> Yeah,
>> it does not. But um so he just sits
there watching these tentacles.
Eventually the girlfriend gives up and
hangs up the phone. Um, he watches the
tentacles as they sort of they grab the
tentacles from the old zombie sort of
fuse with the tentacles from the lady
zombie. They start pulling the corpses
together and they start weirdly fusing
at the the neck and they start spuring
out and he says, "Oh man." Then he
leaves. Um, so he gets up, he he runs
down the stairs. He has the wherewithal
to grab some keys. Um, he doesn't think
to maybe use the downstairs phone to
call a girlfriend back. He just grabs
the keys, finds the farm jeep. I don't
know what brand of vehicle it is. I'm
just going to call it the Jeep. Um, he
gets in, he turns it on, he looks out
the window and oh dear, the gate is
padlocked. So, he gets out again and he
runs toward the padlock saying, "Fuck."
And he tries the keys that he's picked
up, but none of them seem to work. And
so, he says, "Fuck." Um, he loads the
shotgun then and he aims the shotgun at
the padlock and he shoots it, but
nothing happens because the padlock is
indestructible. And that's the reference
10 out of 10 video game adaptation. So,
he gets back into the Jeep and he says,
"Fuck again." Um, he straps his package
into this the passenger seat. And so,
uh, he he then looks back to the
farmhouse door and something in there
turns out the lights and then some
limbs, lots of weird disconnected
seeming limbs start grabbing at the
edges of the door and he says, "Nope."
So, he drives the Jeep rather than at
the wooden stuff around the gate. He
drives the Jeep at the big old
indestructible iron gate. Um, and even
driving the jeep at the padlock doesn't
really break it. Uh, so he says, "Fuck."
>> I suppose I at least appreciate that as
like a cuz it feels like in so many
movies it explodes when it gets hit.
It's kind of nice that it [ __ ] it up
even though he probably, you know,
should have. I mean, cuz Yeah, cuz he
shoots it and that doesn't break it,
which is like, yep, that's that's, you
know, that's chill. And then driving it
into it, it breaks. It's like that's
kind of a good consequence, but it would
have been better if you just didn't
drive into it and you drove you drove
around it.
>> I thought it was a [ __ ] [ __ ]
portraying that when we've already seen
there's just way better options on the
estate than [ __ ] that.
>> Yeah.
>> I've always been curious about the
actual physics of like ramming a locked
gate like cuz it's such a movie thing to
do that. A car ramming open a gate
that's locked. Yeah.
>> You know, it's like Yeah, that wouldn't
work. It it's not like because I mean in
movies it you know blows apart and
sparks and stuff but also it's like
>> y there are many ways it could prevent
him from being able to break it open but
it does it in such a way that he loses
the truck or whatever
>> which bothers me as well. Okay.
>> The key dropping down cuz the key was in
the uh in the uh the [ __ ] is the thing
that blocks the sun? What's that called?
>> The thing that blocks the sun
>> in the car. The the flappy thing. You
know the Yeah. I don't know what that's
>> Yeah, cuz you pull that that like and
then that reveals the key for the uh for
the I've never
>> It's a video gamey ass.
>> I don't know if you knew that. It was
from the video game if you
>> That's right. Yes. It's from It's from
Resident Evil made by the big fan of
Resident Evil, Mr. Kger.
>> Hell yeah. By Oh, yeah. So, having uh
lost the car, he then runs off down the
road and then we sort of cut a little
bit in time and space and he's still
wandering down the road and he asks
himself, he says, you know, what am I
doing here? I'm so [ __ ] My girlfriend
was right. I should have gone at home.
But instead, I'm freezing my ass off
getting chased by crazy ass monster
people. That is more or less a direct
quote. Um, he doesn't even seem that
scared of it. I don't think that's the
sort of language you would use if you
were particularly scared of those crazy
ass monster people, but never mind. At
the end of the road, there is a big dark
tunnel. On that note, I do think that
that's the conflict this whole film has
to deal with because he is clearly not
great with major responsibility. He's
not very assertive. He's also squeamish.
That's like the character, but then he's
also got to be the driving force
protagonist in a comedy. Like, so it
constantly has to have him like like
borderline primarily comedy. So, he has
to be funny. He has to make comments
that make us all go he like, "Ah, [ __ ]
this." Or, "What the [ __ ] is going on?"
and all ase creepy monsters. Damn it. I
can't which I don't think is aligned
with how he's introduced at all. Um no,
>> it just it just that I never got
invested in the character. Like I said,
he felt like a sock puppet for meta like
pandering. Like, oh, this is how I would
act in this situation. Oh, he's just
like a video game character. Oh, he's,
you know, all these different things.
But it's like, yeah, but his stock
characteristics don't match any of these
goals.
>> They do not. Um, but anyway, so he's now
in a big old evil dark tunnel and uh he
walks around. There's loads of abandoned
cars, but there's no people around
anywhere. Um, and at the end, well, not
at the end, in the middle of the tunnel,
but blocking the tunnel is, um, an
abandoned motor home, an RV, and he say
he can't get around it. It's blocking
the tunnel totally. So, he says, "Fuck."
He tries to find a way around the motor
home. Um, and he finds the door cuz he
thinks, "Well, maybe I can go through it
and get out the other side." And he
enters it. and there still there seems
to be nobody else around. Um he tries to
open the the door on the other side, but
that that's jammed. So he can't do that.
So then he has to go deeper into the RV.
Um and he hears a noise coming from
further in though. So oh dear, he's
scared. So he raises the shotgun and he
proceeds cautiously toward the back door
of the RV RV. Um he steps on a child's
squeaky toy. Um then he hears more
noises and they seem to be coming from
like the bathroom door to the side. Um,
and the piano the piano is kind of doing
a little one note thing that gets
steadily faster and faster. So, we get
tenser and tenser and it's really cool
and it's the only thing in the movie's
music that I can even half remember. And
he he he approaches it with the gun
raised and he opens the door and inside
though there's what seems to be a
perfectly normal young girl. So, he puts
the shotgun down because, you know,
encountering perfectly normal people who
turn out to be evil zombie creatures is
not something he's done so far in this
film. Oh, even even uh Grace Randolph
said, "Why didn't he crawl under the I
watched her review. There's one part
that's funny, but the rest of it was
kind of normal." She really loved it,
but she was like, "Why didn't he crawl
under the RV?"
>> I did. There was actually there's a shot
even when he's considering it. I just
assumed that's what he was going to do.
>> Yeah.
>> Um
but no,
>> even
Fringy thought he would call on
>> I actually didn't when I was watching
it. I thought he'd climb over it.
>> Oh, that's another option. Yeah.
There are other things he could have
done. Just a few.
>> Yeah. You climb over one of the
surrounding cars and squeeze through
somehow. You don't have to go through
it.
>> But he does cuz if he didn't go through
it, then we wouldn't have this next
wonderful scene. So, um he puts the gun
down. He tries to console this little
girl. You can't see her face initially
cuz the movie's going to do a little
subversion where you see her face and it
then, oh no, she is normal after all.
But then you look down, she's definitely
not. So, um she she seems to be normal.
She says, "Help me." And then he looks
down and she finds
>> help me. Help me.
>> I mean, his pain, his pain.
He looks down there and he finds that
her foot has turned into tentacles and
the tentacles are slowly spreading. And
she says, "My mom bit me on the foot and
then I hid in here and I don't know
where my mom's gone and my foot hurts."
And Brian says, "Well, I'm I'm going to
get you out of here. Don't you know,
just be just be calm. Be calm. I I'll
get you out." And she reaches up to him
and she's sort of pleading and he says,
"Okay, here we go." and he approaches
and he goes to goes to lift her up and
ah the tentacles of the foot tentacles
they attack him. Um and they do so
seemingly against her will cuz she like
she's able to still speak and she's like
what's going on? What am I doing? What's
happened to my foot? etc.
>> Any rule we've had up to this point gets
completely thrown out with her. She's
she's just completely different and new
in how she operates.
>> To the point where you think, well, does
that mean everybody else was infected by
not being B? Is there some other mode of
transmission that the movie's just never
really going to tell us about?
>> Um, but it never does tell us about it.
So, we kind of assume everybody else was
bitten. It's just that the rules are
very inconsistent. Um, so he um he uh he
falls back falls back into the floor as
the tentacles are sort of grabbing at
him and um and uh she screams, "Help me,
help me, help me." But then her face
explodes and she becomes a demogorgan
and um it goes to bite him and it does
it bites him on the arm and uh then he
shoots his head off
>> and then he kicks his way out the back
of the RV.
>> This was the one laugh uh I got that
doesn't belong to the film because I
watched something else in my head. When
he when she revealed her foot, I
imagined a version where the second he
saw that he went, "Oh." and then backed
up and just shot her head off with the
shotgun like and I like started laughing
at that happening would be, you know, an
absurdest [ __ ] crazy horror comedy. I
feel like that would be really fun. But
now we got
>> would have been a more video gamey thing
to do as well. That's what I would have
done in that situation. Um,
>> what I find what I find to be sorry,
I'll just say what I find to be really
interesting, this happens a few times in
the movie where they use the the the
view of the camera to kind of cheat what
the view of the character is because
there's no way that he wouldn't have
seen like those tentacles wrapping
around the toilet.
>> Like it's literally from where he stood,
that's going to be one of the first
things you see. Um, and they do the same
thing earlier in the movie with the
sheriff. You know, when he pulls over
Brian, he doesn't notice the zombie
woman next to Brian in the car until he
points her out, even though you would
definitely be able to see that, but the
camera is saying, "No, no, no. The like
the character can't see this yet."
>> Um, it it's just again, it's just
continuing incompetence on the on the
part of both what the movie is trying to
show us and how the character is
reacting to the situation he's in.
>> Yeah.
>> Yeah. It's like that thing where the
main character can only see what the
audience sees. that I think that's a
really broad problem with a lot of
movies.
>> Mhm.
>> And I think we we start to see more
contradictions with
>> Brian's capabilities with the gun
because throughout this movie we have
running jokes about how he's rubbish
with guns. He's not a gun guy. He
doesn't even know where the safety is.
And yet he's now clocked two perfect
head shot with that shotgun. He
>> one shots the demogorgon girl. So that's
impressive.
>> And the um and the pedestrian that runs
at him
>> in the house. Yeah.
Yeah.
>> Um, also inappropriate reactions came up
there as well. So the he kicks his way
out of the back of the RV and he walks
off and he says, "I didn't just shoot a
little girl in the face. I like kids."
So that's great.
>> I've seen people describe that as a that
just happened uh sort of comment on
blowing the the head off an infected
child and I was just like, "Yeah, that's
this movie. That's
>> it needs to be making sure it's it's in
on the joke." You know,
>> I was going to say, keep in mind, this
is the same character who's reeling with
possibly being a father and he has no
reaction to killing a child.
>> I would I would rather see him like
devastated for a beat there,
>> you know?
>> Just stand there in silence for a few
seconds, you know?
>> Yeah. Yeah.
>> Silence is an option.
>> No. And no dialogue like it just play it
just on like emotion and devastation and
then he just moves on. That would have
been better,
>> but instead I that I mean they have to
turn that into a [ __ ] comedy beat as
well.
>> Like I said, to me it's it's it's this
infection that's in Hollywood of like
we're with you audience. Like we we're
above it all. Like we know what's going
on and we can make something out of it.
We're with you. We're watching this
movie with you kind of. Isn't that
crazy? It's almost a lack of I almost
feel like it's a lack of trust in the
audience, you know, like we
>> filmmakers don't they don't trust that
an audience can sit with a moment for
for long enough and so it has to it has
to come with a with a comedic
>> beat talking about like it's the same
thing with the comic book stuff or any
given source material that they consider
themselves above. They're like this is
this is kind of absurd and ridiculous
and we're with you on that audience. The
audience is sitting there like what do
you mean? like this was
>> we don't need that. We don't need you
commenting on how crazy this situation
is. We're immersed. Like we're we're
here for this reason. We chose this IP.
You have too. Like why are we do why are
we doing the thing of like
that was crazy that just happened. Wow.
That's wacky. Oh [ __ ]
>> Okay. and he's doing it to a kid as
well, which is, as we mentioned, is
supposed to be really is the thematic
conflict and through line in the film.
But it's also something that you don't
see all that often in in horror movies
is is the infliction of gore upon
children because that's generally
understood to be another level of of
horror that a lot of movies would
wouldn't even go in for because it's
it's just one step too far. Doing doing
evil, gory [ __ ] to adults is one thing.
Doing it to kids is another. or we've
just blown the head off a young girl,
which um is itself conceptually is
slightly more like horrifying than than
anybody else you shot so far has
probably the least appropriate reaction
to that. But we're also going to go, you
know, we're going to really double down
on that. We're going to be doing
horrifically gory things to babies by
the end of this film.
>> But the movie doesn't commit even to
that really as a horror. It's like
you're not allowed to feel the horror of
the thing because you have to quip your
way around it. It's kind of an
insecurity. Yeah. Okay, that is really
kind of bleak and terrifying. So, let's
just lighten the mood a little bit. We
don't want the audience feeling sad
about this. Um, it's it's one I mean it
kind of is a very close analog to like I
don't know maybe shooting a child and
then later on saying it's okay. I missed
all of her vitals. So, it's not really
dead. It's like okay, we did a bad
thing. It's not that bad. Don't worry.
>> Don't evoke that.
>> The head's gone but we missed all the
vital orc.
The the the one little thing I liked
about that was lingering on like his
ears ringing and just be being frozen in
place like just what the [ __ ] just
happened, but then they have to undercut
it with the bit where he walks out after
and says the thing.
>> Yeah.
>> Have we um have we come to the part
where he reacts to being bitten?
>> That's pretty much now, right? So he
walks out um and he and he notes his arm
and he says, "Oh man, she really got
me." Because it's stinging a bit. This
is after he was informed that a bite
gets you [ __ ] He's not panicking.
He's just like, "That was annoying." And
he's like, "What?"
>> I I thought I'd missed or invented a
scene in my head. I was like, "Didn't
>> didn't she just say that she turned into
a horrifying monster cuz she was
bitten."
>> Can you chat, can you believe this film
is the result of having removed loads of
jokes?
>> Yeah, that was unbelievable to to read
that.
I remember I read that before I saw the
movie. I'm like, "Okay, good." And then
I saw the movie just like Jesus Christ,
this is like this is like comedy is it
feels like I would actually describe
this as a comedy horror, not a horror
comedy. That's what it feels like to me.
>> Yeah. And I also this this is another
part of Zack Creger's marketing campaign
which I know we'll get to in a bit that
I just didn't believe because as someone
who along with like Jay Lomb went
through the leaked script.
>> This is there's not a lot missing from
this. This is this is almost one for one
script. So
>> what did he remove the jokes on the
script as well as he was going? Like I I
this is just another thing he said where
he's trying to you know they're trying
to preempt the audience. I mean it very
much felt like damage control to me. It
wasn't it wasn't uh I don't think it was
a genuine thing he was saying, you know.
>> Yeah.
>> Yeah. So, um he leaves the tunnel and um
he goes down a little further up the
road and um and he looks up ahead and
there seems to be a car driving toward
him. So, he's excited cuz there's help
coming, but then he hears a noise behind
him and he starts running, dropping most
of his shotgun shells as he goes. Um and
the noise is getting closer and he looks
around and he looks sort of into the
woods beside him and there's there's
this weird mutant creature. It sort of
combates the conglomeration zombie
again. It's composed of all of these
many many corpses and it seems to be
sort of weirdly rolling its way through
the the woods parallel to him. Um, and
he sort of he he then tries to sort of I
don't if he actually tries necessarily
to shoot his shotgun, but he kind of
accidentally shoots the shotgun and he
falls over. Um, which is bad cuz the the
horrible zombie wheel creature is it's
like the aisle of man flag but with
extra limbs. Um and um it's coming at
him, but then uh just as all things look
dark and bleak, the the car stops and
someone from the car gets out and it's
it's a fierce woman whose name is Maxine
and her male sidekick who I don't think
is ever named in the film. And um
Maxine, she shoots the creature.
>> You could summarize these as competent
gun lady and [ __ ] fat man.
competent guy.
>> Competent until the point.
>> She She is absolutely competent until
she's just out of the film. That's
that's that's what happens.
>> I do genu like when I when
>> Sorry. No, sorry. I was I was going to
say fun fact in the script uh Maxine is
Max a man and the guy the fat big fat
guy was a chick
>> and at the last minute m I guess when
they were filming they this is one of
the like one of the only changes from
the script I I guess at the last second
Zack Zack Creger was like you know we
need to make the big fat dude a girl and
like the more the fat dude talks I we
make we need to make the we need to make
the girl a fat dude. And I think the
more the fat guy talks and the more you
see how uh he is as a character, you
start to uh realize why because if this
was a chick, I think he would have got a
lot of flack for that. And if Max and if
Maxine was still Max, people would like
I think it's like it's almost like
spiteful. It's like, god forbid we have
any male character who is close to being
any of the characters from the original
like from the source material. Like god
forbid we have a Chris Redfield type in
the [ __ ] film.
>> Yeah.
>> So, we got to make it a chick.
>> Oh, she she felt like overcompensation
to me. Like she she's like, you know,
got a stern face. She doesn't blink when
she fires a gun sort of thing. She'll
just take him out. Barely says anything.
She's got a cool exterior.
>> Yeah.
>> Incredibly stupid thing that she does.
Yeah. Yeah. No, and that's the thing.
It's uh once she's there's no room for
her in the story, they just boot her.
And I was just like, what was that?
There wasn't even a character. It was
just, oh wow, she's awesome with a gun.
>> They keep they have several lines
between them about how awesome she is.
It's it's so embarrassing.
>> Oh god, that that moment is just I know
we're not there yet, but [ __ ] me. That
that moment in the car is just
>> awful. I mean, all I was going to say
there really quickly, uh, really quickly
is like a weird,
>> I don't know, like how the the
commentary in my head works. When she
mysteriously exit the movie, I I kind of
imagined the writer almost being like,
uh, there's a scene in Montipython and
the Holy Grail where suddenly the
animator has a heart attack.
>> And in my mind, I kind of I tried to
like make it funny for myself. So, I was
like thinking to myself, I wonder if the
writer had a heart attack and she just
disappeared from the script.
because it's that it's that same like
inexplicably bad
>> same low key problem. She was going a
bit like a too bad out of the movie.
>> On the scene on the scene where he's
just coming out of the tunnel um
something before the car arrives,
something that really got on my nerves
was uh when he drops all of his shotgun
shells and uh I mean this is before we
know that he's about to get the machine
gun in a very video gamey sort of way
again. and like and before we know the
car is even going to arrive and it's
just I feel like that's supposed to be a
beat where it's just like oh no he lost
all his shotgun shells but it's like it
just it's just frustrating. It's like a
come on dude how [ __ ] stupid are you?
Like just don't don't let him fall out
of your pocket. Like how [ __ ] hard is
it?
>> Um that that really annoyed me. That was
just another moment of just like
incompetence.
That was a point where it's just like,
okay, this that that was a that was a
>> that felt like a significant point for
me where it's just like this character
is so stupid.
>> I I couldn't help but question why he
didn't reload the gun once he had
finished with the girl in the trailer
cuz he had plenty of time when he comes
out of the tunnel
>> to the shotgun.
>> He had to do his
>> Exactly. And it's like, oh no, but the
again the defense of this movie will be
Yeah, but he's meant to be an idiot.
>> Yeah. Well, there's another element of
that as well, which is that you're
right. That has been the defense is that
well, he's incompetent because he's just
a courier. Like he he has to behave
stupidly because he's a normal person in
a video game scenario. Now, we're all
saying things like, "Why didn't you just
reload after the tunnel?" Because, you
know, though we're also normal people
who've not been in this scenario, we've
played lots of video games and that, you
know, it can have some transferable
skills and you learn to do certain
things. The thing is, he's also played
loads of video games. So, he has the
exact same amount of knowledge as all of
us do of the situation that he's in. Um,
video games are a thing in his universe.
He has meta knowledge, just as we've all
probably picked up passive tips and
tricks for playing them. He has, too.
>> I hesitate to say this. We'll obviously
get there, but you know, chat, they make
a point that part of his ability to
survive is due to his video game
history. He makes a celebratory
aspect of this. He's like, "Yay, video
games. We we'll get there."
>> There is there is also an exchange with
the uh the fat stupid man in the car
where they reference video games and
it's I the way that I interpreted it
once we get there. I don't know if
anyone will agree or disagree with me.
It came across like another one of these
like middle fingers. It was just there's
like a shrug of like oh [ __ ] video
games.
>> Yeah. Almost like disparaging towards
video games.
>> Yeah. Yeah. It felt it felt like oh god,
you know, not those.
>> Yeah.
Um, another thing I want to mention
regarding ammo is I can't remember what
it was that made me think this. It might
have been something Zach said or some
commentary on it, but it felt like
counting the exact amount of ammo that
he has in every moment was going to be a
thing
>> where she, okay, he's got this
>> he's got this many bullets left. Okay,
he just he he spent two shots on that
guy. He's got this many bullets left.
But like the what it comes down to when
you watch it, it's just like, "Oh, he
just wasted a whole clip on that one
guy." So, okay, that's one clip gone. Or
he lost all his [ __ ] ammo here cuz he
dropped it all. Okay, he's got like zero
bullets left except for the two shells.
I guess he's got his shotgun.
>> Like I I wanted to be counting
individual rounds cuz I thought he was
going to be way more competent than he
ended up being. That was a disappointing
thing. That's marketing and you did hear
it from uh if not him, one of the other
people involved in the film and now it's
just being sort of regurgitated in this
film. Whenever it matters how much ammo
he has, the film will just show you
explicitly like trying to keep count.
Like most of the time it's pointless
because either he drops a whole bunch of
the shotgun shells or he just fires an
entire magazine like a full like you
know like an SMG. It's not Yeah. It's
not it's it's it's marketing.
>> Yeah. Yeah.
But it's probably I said clip instead of
magazine. I meant to say magazine.
>> No, no, no, no, no, no. You were
remaining loyal and faithful to OG
Resident Evil.
>> That was the correct
>> I guess they do call them clips. That's
true. Yeah, in the games. Sometimes.
>> Sometimes.
>> Sometimes. So, um, this is we're coming
sort of we're like midway through the
second third of the film at this point.
Now people who are let's say more
positively predisposed toward this film
that I have seen reacting to this film
have said yeah you know the writing does
go downhill as you get toward the end of
the film. So just keep that in mind cuz
I think you know we we've sort of gone
through the first half slightly more
than half maybe of the film at this
point. Writing hasn't been particularly
good uh yet up until this point. This is
the part where even people who kind of
like the film think that the film starts
to go off the rails a little bit now.
So, uh, let's see in what manner this
occurs. Um, so Maxine, she shoots the
the island of M flag and, uh, then she
suggests that they also shoot Brian,
but, um, but then the the the fat man
says, "No, he's he's got the bag. He's
got the bag and we need the bag." Um,
and so um, the fat man demands the bag
off of him and he says, "Give the bag or
have Maxine shoot you." And Brian asks,
"Why do you keep having to why do you
keep asking Maxine to shoot me?" That's
funny. That's why that that line is
there.
>> This conversation I I really felt I was
like, "Fuck, they wrote this fast." Like
this whole movie.
>> It felt I I could believe that they
wrote this in like one sort of Skype
call between the two of them just just
messing around cuz this felt just so
[ __ ] weird and and backward. Even
recorded shittily uh in the car.
>> Um almost like it could be a re-shoot to
connect more, I guess. I don't know. But
it it it just stood out to me. Uh, this
film's not.
>> The lighting is really bad in the car.
Like, it looks really oddly digital
compared to the rest of the film. I
don't know. It's like he was like CGI
inserted into the scene.
>> Um, so he got I always wondered whether
this was kind of like an apologetic meta
not any because like he starts going the
fat man starts going into like a classic
video game exposition sequence. Um, so,
um, Brian, uh, like he he still has the
package and and the fat man says,
"You've got no idea what you have
there." So, Brian goes to open it and
the fat man says, "No, don't." And then
he says, "I work for Umbrella. We were
contracted by the government, too." But
then Maxine kind of shushes him. And so
the fat man says, "We were contracted by
the government for many reasons. They're
all classified." Um, and he has to kind
of speedrun the rest of the exposition
as he says they created a substance that
can instantaneously transform any
organism into a hyper evolved version of
itself. And Brian asks if that's what
he's carrying. Um, if it's the cause of
all this [ __ ] that's been happening. And
the fat man says, "No, that's just
something that got out of control back
at the lab. What you've got is a
neutralizing base that's going to allow
us to complete the antidote. It is the
last remaining puzzle piece for the
cure." And quite correctly, Brian then
says, "Why the hell would I have been
allowed to transport something that
important?"
>> And Fat Man says, "Well, it wasn't an
emergency when we ordered it cuz we
already had some."
>> It is entirely um they knew this would
be a problem and then they were just
like, "Well, it just is that way. That
is the way that it is."
>> Like, oh,
>> can I can I be I'm sorry to be a pain.
Can we come back to what he says about
the virus when he says it it's a
substance that almost instantaneously
transforms any organism into a hyper
evolved version of itself?
>> Does anyone else just just get the vibe
of oh this is just a a [ __ ] do
whatever you want kind of virus
>> 100%.
>> And also it's it's also incorrect
because a they're not hyper evolved.
They're just weird [ __ ] up tentacle
creatures. Uh the other one being almost
instantaneously when as we as we come to
find out Brian he's he's going like he's
he doesn't seem to have any reaction to
the virus for quite some time.
>> So and and I think one thing to to
really stress here is
>> they do not mention what the virus is.
So, if you think this is the T- virus or
any former Resident Evil related virus,
you're deeply mistaken because the only
reference you've ever heard of this
being the T- virus has come from the
marketing for the movie and not the
movie itself.
Yeah, that um like not the T- virus, but
something like like I I always I keep
thinking of Resident Evil 5, that guy,
you know, the the boat boss or that that
that weird looking Boros little guy who
injects himself and he turns into the
the sea monster thing. I feel like it's
like a virus kind of like that where it
just turns you into this random gross
thing.
>> Yes, but that's that's just an argument
from adaptation. So, if you don't do
that, then the movie's really good. And
>> that is funny, right? Like you cannot
judge this movie uh based on the games
like oh okay but a lot of people are
praising it based on the games. So
>> weird unfair doesn't it?
>> But this is how these meta conversations
occur, right? You know we've seen it
with other franchises um over the last
few years where if you want to be
negative, oh then don't don't relate it
to Resident Evil, but if you want to be
positive, oh then yes, of course it's
the best Resident Evil movie ever made.
Um, it it's just it's such a lame like
baseless argument that people are having
where they're trying to, you know, I
mean, and I I know we're not talking the
the the references in the adaptation
section yet, but the the clutching at
straws that fans have have desperately
tried to do to kind of make this relate
to a video game adaptation and even a,
you know, a Resident Evil adaptation is
it's really piss poor. Like there is
virtually nothing in this movie that
would even warrant trying to connect the
dots here. And yet I think because of
the PR, because of the marketing, people
have had that embedded in their heads
that, oh, this must be a game reference.
This must be this, this must be this,
when nine times out of 10, it's it's
just a generic creature feature that
just happens to have Resident Evil
slapped on the title.
>> True. So, um, the fat man says, um, or
that we used to have a supply of the
cure, but then a technician compromised
the supply and Brian says, "What? What
did they do? Did they drop it?" The fat
man says, "It doesn't matter that they
dropped it. Accidents happen. Could have
happened to anyone. It's slippery in the
lab." And Brian says, "It was you,
wasn't it?"
>> So, that's good. Uh, I I haven't done
many of these comparisons at all either.
Um, because I I'm not hugely familiar
with them. But from what I remember, um,
that's a beat, isn't it, from the the
first Ma Java vision movie where a
technician knocks they knock a little
like capsule of T- virus off the desk
and that causes an outbreak.
>> Can I Can I raise my hand?
>> Deliberately shattered there.
>> Yeah, Spence Spence actually throws it
into the lab and it and it shuts.
He tossed it because he's he's trying to
sabotage the whole system, but then he
got hit with the the gas when he was on
his the the transport back up to the
top, right? And that's when they find
him.
>> That would be funny if it was just like
upright on the edge of a desk and
someone just knocks it over like oops.
That's like that Jurassic Park movie
with a [ __ ] Snickers bar keeps
>> rapper.
>> Yeah, the rapper. Yeah,
>> I was as I was going through this movie
just sitting there thinking I I just I
just have this premonition that in 5
years time the Milovich movies will
still be what people associate Resident
Evil with and not this one. Um it's what
I will associate Resident Evil
adaptations with. Um they're actually
funny which helps even if they don't
always mean to be. Um
>> so having established that uh the fat
man is the technician who because it was
slippery in the lab dropped the only
supply of the cure they had. Um he says
that what's important is that all the
[ __ ] that's happening to the town that
that's all just happened just within the
last couple of hours. Think about what
would happen if it were to spread to the
entire world. That's why we have to get
this sample to the lab at the top of
that big skyscraper over here. And the
camera pans around in the car and
they're now basically out Raccoon City.
Um he says they got an entire team on
the top floor of Raccoon City General
Hospital. They will finish the cure.
They'll have it ready for the National
Guard when they arrive cuz they're
always they're already on their way. And
then he tells Maxine to drive and Maxine
says, "Shut the [ __ ] up." Wonderful
character. Um so they continue driving
and uh and Brian asks what happens to
people when they get bit like how long
do they have? But before um an any
answer can be profered for that, which
is good because otherwise the movie
would reveal how inconsistent he is.
They get interrupted by there's a huge
horde of zombies and they chase a woman
down the street. So, um this is where
Maxine exits the film. Maxi, they stop
the car. Maxine gets out and she just
walks off down the road shooting zombies
as she goes. And Brian says, "Holy [ __ ]
she's really good at this." And the fat
man says, "Yeah, that was [ __ ] cool."
That's the actual dialogue. Um, but then
they continue watching as Maxine just
walks out of the movie. She just goes
off.
>> I think she walked out of and then
despawned. Unfortunately,
>> that seems to be what happened.
>> I mean, that's a good way of describing
her cuz like what the [ __ ] was that?
Why'd she do that?
>> I guess she saw something,
>> you know.
>> Well,
alleyway.
>> It's like maybe I guess you could say
like she's saving the person, but she
that person is probably already bit. So
it's like
>> well the part is they've already bit but
also she is carrying the cure for the
thing that bit the person they have.
They've just finished an exposition
scene where they tell us that the cure
is by far the most important single item
in the entire universe which she is
aware of and she is tasked to protect.
If they can't get this to the hospital,
the world ends. We just had a scene
where they say explicitly that. And so
she sees a woman she doesn't even know
running down the street and she just she
walks off. She just leaves and then she
gets like she kills them all. She turns
left. She goes behind a car and you
never see her alive again. And it gets
even worse when you realize that she's
got the keys to the car on her.
>> But the main character said that she's
really cool and the fat guy said she was
cool as well.
>> This is true.
>> Did you consider this in your analysis
or did you did you forget that?
>> Are you lying? Did you lie again? Wow.
>> I think I might have lied. I'm a dirty
liar. Nothing I say can be trusted ever
again. Um, then we get another comedic
beat because we haven't had enough of
those at the moment where um Brian and
the fat man are in the car and um Brian
says, "Does she just [ __ ] leave us?"
And the fat man says, "Ah, it's probably
fine. We'll just wait." So, they
continue waiting. And then Maxine just
doesn't come back. And the fat man says,
"Well, let's go then." And he says,
"You've got a responsibility. We've got
to keep moving forward. It's what she
would have wanted." And Brian says, "Why
are you talking about her like she's
dead? We should give her a beat. Jesus."
So, they give her a beat. And then Brian
says, "Yeah, okay. We should go. It's
what she would have wanted." Um, funny.
So, uh, the fat man gets into the
driver's seat, but then, oh dear, there
are no car keys because Maxine took the
car keys with her when she walked out of
the film. And, um, so now one of them is
going to have to go out and try and find
her and then find the keys. And the fan
man isn't going to do it. So, it's going
to have to be Brian. And, um, Brian
says, "Well, can't we just call another
magazine?" But the fat man says, "What
are you talking? There are no other
magazines. That was the one we had."
It's really funny.
>> So, um, Brian then looks behind him and
he in the car there's a big silver box
and he opens it and there's a huge gun
in it and then there's another funny
funny argument where they bicker about
them not knowing anything about guns as
he gets the gun out and he tries to
figure it out and the barrel sort of
waving awkwardly close to the man's
face. So, I thought the really obvious
joke was that he'd accidentally shoot
the fat man, but he doesn't do that. I
thought that Yeah, I thought that's what
they were going to do as well, which
yeah,
>> probably would have been funnier. I
would have enjoyed that as a bit.
>> Yeah, I think so. But instead, they sort
of just clamor around trying to find how
like how to load the gun and he keeps
trying to put the clip in the wrong bit
of the gun. And it's really funny, but
eventually they get it working and then
they have to try and find the safety and
Bran's complaining that it's like, I've
only ever used guns in video games. It's
confusing in real life.
>> The Batman says, "Of course, video
games." Haha.
>> But then
>> he gets the safety off and he shoots,
but he doesn't shoot the fat man in the
face. He just shoots it generally and
then they they get scared for a bit.
>> Um and uh Brian gets out the car and he
says, "Fucking asshole." So he goes off
looking for Maxine and um it's it's slow
and it's quiet and he's walking really
slowly and then the car beeps and that's
a jump scare and the man sort of waves
at him to hurry up and he calls him a
[ __ ] [ __ ] again. And um he follows
where Maxine went and he finds lots and
lots of dead bodies. Um, and then uh
then he sees what looks to be Maxine's
pistol lying just in the snow in front
of a very dark and very shady kind of al
cove. Um, and he gets closer to it and
he sees that there are some boots,
Maxine's boots, they seem to be just
kind of lying spread eagled. Um, and her
legs go into the shadow. Now, he has a
light on him as far as I can recall, but
he never actually raises that to see.
So, the audience gets the uh the
revelation at the same time as he does.
Um, he eventually looks up and the legs,
it's only really her legs. She's been
ripped apart at the upper torso. Um, and
the upper body is now gone. The
intestines are just dangling out, but he
does see the keys are on her belt. So,
uh, he slowly approaches, but then
something drags the corpse just a few
feet away from him. And so, he, rather
than raising his gun to see what did
that, he then just walks a little bit
further.
>> Yeah.
And um and he's only he insists he only
shines the torch on Maxine's boots and
um and he gets close to her again and
then the thing drags the body just a few
feet away again. And then he hears the
car horn go. So we get two jump scares
in a row and then he hears a growling
and he says, "Fuck it." And he starts
walking very casually back toward the
car. He doesn't have the keys, but never
mind. He gets back to the car and he
sees, "Oh dear, there's there's a
zombie. It's pulling the fat man out of
the car." and he tries to shoot it, but
um he he like just randomly sprays
bullets cuz he can't control this this
immensely powerful rifle. Um and so he
misses. And then the fat man, he gets
dragged into the shadows and it's kind
of really it's kind of it for him, too.
So, um Brian grabs the the package out
of the passenger seat and he goes
running through the narrow alleyways of
of Raccoon City and he hears a dog
barking. So, he stops and he looks
behind him and at the other end of the
alley behind him, he sees what seems to
be another even bigger version of the
island of Man Flag. So he runs away
again and he finds a gate and the gate
is locked and is locked by a padlock and
he says, "Oh [ __ ] another one." And he
he shoots the padlock and it doesn't
work again. So he says, "Fuck." So then
he squeezes through the gap in the gate
and uh he just about gets through but it
seems to have led him to a dead end and
the big island of man flag monster is is
like rolling toward him down the alley.
Um but we see that it has the fat man's
face in it and it's also got tentacles
and it's got everything. So this is like
the ultimate form of the conglomeration
zombie. It's got all of the bits of
people it's assimilated until this
point. Um, it's kind of like the thing
but just [ __ ] Um,
>> well, yeah, it doesn't look very good.
It's I mean, I guess is where the $75
million this film cost went into was was
these effects.
>> I mentioned this to Fringy, but a
description of this movie I saw that I I
think is pretty on point is this is a
shitty version of The Thing. And you you
read up to that point and you're like,
"Yes." And then they said 2011
as in
>> this is a shitty version of the shitty
version of the thing. And I was like
>> yeah I said that when I read the script
like this is trying to be the thing so
hard with you know the whole concept
with the the T virus.
Oh
you're not the thing. You're never going
to be the thing.
Well, even not like The Thing, which is
considered like one of the goats of like
horror, but like recently I watched the
1980s The Blob
>> and that that reminded me more of that.
This reminded me more of that where it's
just like a a mash of like people that
it's absorbed.
>> And the practical effects in that film
are [ __ ] like astonishing, especially
for the time, but even now like it looks
like it looks [ __ ] phenomenal. And
it's like I was saying before, it's just
a such a waste opportunity to not take
advantage of doing practical effects
here. I don't know why. I don't know
what this aversion is to practical
effects now. It's like all all this
reliance on VFX and it just ne will
never look as good.
>> It just look like a rubbery collection
of arms and legs to me. So I get bored
when I see it. It's a rolling ball of
rubber. I'm just like, okay. But like a,
you know,
>> not convincing.
>> I always bring it I don't usually use it
as a visual, but the the stuff in the
thing like the conglomeration of flesh
and limbs always just like I end up
looking at it for so long it's like, "Oh
my god, that that is so [ __ ]
disgusting and horrifying." In this it's
just like Yeah, I've seen that before.
It's the CG arms and legs flying around.
>> Yeah.
I think is it um I just wanted to raise
the point of
>> all that entire sequence of Maxine
getting out of the car and shooting the
zombies and then the fat dude getting
taken away by um the pilot man flag as
platoon has been amazingly uh calling
it. Um the zombies that that Maxine
shoots uh when she gets out of the car,
why don't they start mutating into
tentacle creatures? I think I mean they
might if the camera lingered on them but
we just run away from them before they
do would be there for a while but we're
there we are there for a while cuz Brian
has to get out of the they have the
conversation he then gets out of the car
he goes to Maxine's legs
>> that entire time and it and the the
answer is is simply plot armor.
>> Yeah. Brian can't deal with that amount
of zombies, you know, merging into
another tentacle creature whilst another
tentacle creature is currently making
its way towards the fat man. So, the
movie just forgets to continue on with
the mechanic it's established since the
first instance, you know, at the
farmhouse.
>> I had another moment of impatience with
the main character before he gets out of
the car when he's loading the machine
gun. He's trying to stick the magazine
in the handle and and he he says like,
"Oh, I've I've only know about guns from
video games, but like even if you've
played a little just a little Call of
Duty and that's it, you know, not to
[ __ ] do that. That was just another
beat where it's just obviously being
played for laughs."
>> You know, super awkward. I I actually
think that they should have played it in
re the reverse aspect. This is if the
movie was any good. Um there's a lot of
people whose passion for guns came from
playing games. like they know everything
about guns because of games.
>> And it's just frustrating that the
amount of e effort into animations for
all kinds of guns and just take Call of
Duty for example. People know the names
and they know like the ammo and and how
it goes. They they'll know where the
safety, you know, and it's like, well,
not everyone. Like, no, no, sure. It's
just that of all the ways you could play
it, you make him try to put ammo into
the handle when he's a gamer. You're
just like, what do we Okay, fine.
>> There's not even opening on the handle.
I mean, you just you wouldn't even try
to do that. Like, even if you're a
novice, like it's it's just
>> it's just a silly beat obviously for
laughs, but it wasn't even
>> funny.
>> So, he's um trapped at the end of this
uh this alleyway and uh the only way out
is down cuz he's standing on top of a
manhole cover. So, he lifts that off and
he drops down into some deep deep dark
sewers. And um he he sort of proceeds
cautiously through these very dark
sewers. He hears a noise. He says, "What
the fuck?" Um, and they get louder and
then he hears that they seem to be ahead
of him. So, he reloads the rifle and for
maybe 1.76
seconds, we transition into first person
view cuz Resident Evil is famous for
being a first person action uh gameplay
game.
>> I've been holding back on just
mentioning like it's it's infuriating as
someone who started with Resident Evil
on the third person [ __ ] to hear someone
talk about it. i.e. the director as
though it's always been third person and
that's what it's iconic for other than
first. It's like mindnumbing to hear
someone say that about Resident Evil as
a franchise. Like does he know?
>> Yeah.
>> The problem is is I said this when I did
my my little piece at the beginning um
this movie is not directed any
differently from how he directed
Barbarian or Weapons. I watched both
movies in the buildup to this one. Um,
and even in the early moments of
Barbarian, you know, the main character,
she's rented an Airbnb and and all this
jazz and she realizes that someone else
is in the house with her. So, like
there's well, when they're in the house
together, she goes into the bathroom and
she starts spotting his toiletries and
all sorts of stuff. And the camera
literally follows her perspective as she
sees things and the focus shifts, like
the focus pull shifts to show the
objects that she's discovering as she's
discovering them. The same thing happens
when she goes down into the basement and
discovers the secret door that goes into
the tunnel system. The camera follows
over her shoulder. It shifts the focus
to show what she's seeing in time with
the audience, etc. This there's nothing
new in how Greger has shot this movie
that makes that makes it even remotely
feel.
>> It's all brand new and it's all based on
the games because this is this is
entirely a game thing. Over the shoulder
is you've only ever seen that in
Resident Evil. That's what Resident Evil
is known for.
>> Well, no. Here's the thing. If you
wanted to make it feel like Resident
Evil, you do fixed camera position.
>> What? Fixed? What? What's that? I've
never heard of that.
>> What are you talking about?
>> I I I there there was no such thing as
Resident Evil before Resident Evil 4.
>> Literally, when you listen to him, and
again, I'm giving a little too much
away. Okay, we're going to get there.
But the way you believe a franchise like
Resident Evil works is that the new
stuff is first person and the original
stuff is over the shoulder and that's
Resident Evil.
>> Yeah.
It almost be like if somebody thought
that the first Final Fantasy game was
Final Fantasy 7 or something like that
was the beginning.
>> What? Isn't it?
>> No. Well, yeah. No, I mean what the S
NES? What's that? I've never heard of
that.
>> Well, yeah. I mean, when we when we get
to that part in the
>> in the discussion, the marketing for
this movie, like I'm going to I'm going
to have to really try not to explode cuz
this is my favorite fran my favorite
game franchise. So,
>> I I would have really appreciated a
couple like high angle wide shots like
maybe like in the h in the house
>> like that old school.
>> Yeah, you could do it that way.
>> Security cameras in the hospital cameras
on the ranch. He didn't know. That's the
thing. He didn't know.
>> No, you can tell when he talks about
Resident Evil. He's not played.
>> Well, I remember him like
I'm a huge fan of the games. I'm like,
"Oh, sweet." And then he's like, "Oh,
that baby dude when it chases you
around." It's like, "Dude, that was
[ __ ] villain.
>> Is that the earliest one you've played?"
Like that's
>> when when like being prompted about
Resident Evil 4, all of his references
are from remake. None of them are from
the original.
thing that you will notice with various
I was reminded of this recently with
Grand Theft Auto 6 coming out it's like
it you know for as successful as every
Grand Theft Auto game before 5 was Grand
Theft Auto 5 sold like 10 times as many
copies as four in San Andreas you know
it's like you got to remember that in a
lot of these franchises a lot of people
like the ones that you're like what are
you talking about of course of
everybody's played those games it's like
they haven't dude like they actually
haven't like these
are old enough that people haven't
played them and they don't know. For a
lot of people, Resident Evil kind of
starts with seven. That's like the
beginning,
right? Like I'm the same with God of
War. Familiar with that before
>> people in my generation, like I said,
started a lot of people started with
Resident Evil 4 and now that's old, you
know, as a as a concept. A lot of people
started now with Resident Evil 7.
There used to be the divide between the
old fixed perspective and then and then
the third person over the shoulder and
now there's the divide between the third
person over the shoulder and then the
first person new ones but also
>> the uh the fixed perspective. Many such
cases of this.
>> Well, I think it's funny how like Craig
had talked about the first person shots
in this movie. I think there's four in
total in this entire film and they last
for maybe a second. and he he put he
said he put these into the movie because
of his love of the games. And yet
>> when you when you think about it,
there's only two titles in the Resident
Evil series that rely on that first
person perspective, which is seven and
eight, and then nine has a mixture where
you can choose to have third person or
first person. So,
>> it's only Village and Biohazard that
have that POV.
>> To some people, you've just listed 80%
of Resident Evil. So, it's all good.
So, so I'd be fine to have this as say
that say, okay, let's be really
charitable and say he puts first person
in not as a reference to his love for
Resident Evil video games, but that he
puts first person in as a reference to
his love for video games generally. Um,
then it still falls apart because you
are in it for a second and nothing
happens. He doesn't do anything with it.
It's just occasionally you cut to first
person for a second while he's walking
down a tunnel. Then you cut immediately
out of first person. He continues
walking down the tunnel. That's what
happens in this scene. It's the other
examples of first person in this movie
as well. It's not like you can't even
play it as like a no, it's just a
general love of video games that makes
him take an artistic risk. He doesn't do
anything artistic with it. He just
chucks it in and then he can get to say
that he did it because games or
whatever. It's just boring.
>> Reminds me a little bit of the Halo show
where they would have the first person
shots occasionally. It's like [ __ ] off,
>> you know? like you're not like, "Oh
yeah, because it's like a first person
shooter, so we'll have these first
person shots even though it doesn't look
anything like typical gameplay
>> because like you don't really give a
shit."
>> No.
>> Um I don't even know if there's I don't
Dude, I don't even know Master Chief
throws Sorry, [ __ ] me. John Halo, I
don't even know if John Halo throws a
single grenade in that entire show. I
genuinely don't know. And that's like
one of the three pillars of uh of Halo
gameplay, you know, for example. It's a
lot of the times these things feel very
uh tacky like here's your chum now, you
know, shut the [ __ ] up and and let me do
my thing.
I just I can't help but wonder like if
if if I was Zack Kger, right, and I knew
that I was next in line to handle the
Resident Evil IP
and supposedly I'm a video game fan and
I'm sitting on a big pile of weapons and
barbarian money and I've got time to
kill before pre-production or whatever,
wouldn't you just like fire up the old
games? Like just get them on Steam. I
mean, they're all on Windows. You don't
even have to hook up a PlayStation.
>> Wouldn't check. like just like I'm
handling this IP. I want to appeal to
the fans as he said many times in many
press junkets like he he wants to make
this for the fans. It's like why
wouldn't you just give the old games a
shot?
>> Well, it depends. John, do you believe
him?
>> Suppose we can later.
>> Yes.
>> Yeah.
>> For now, however, we immediately come
out of first person view and he sees a
weird shape in front of him and he says,
"What the [ __ ] is that?" And what the
[ __ ] is that? Well, that's Baron Harkin
from the June movies. He's in this film.
>> What do you mean? It's Boogie 2988. I
know that guy.
>> Oh, it's a Boogie. Okay. Boogie. Baron
Boogie. Harkinan. Um, and he's just
sitting there in the sewers.
>> It's worth pointing out that what draws
Brian's I nearly said Ethan. God, I got
[ __ ] res seven on my head now. Um,
what Brian what alerts Brian to the
presence of this particularly
fat tipples man is um he hears it. It
makes a sound. And I I I really hope I'm
not the only person who thinks this. The
noise it makes sounded one for one like
a boomer from Left 4 Dead.
>> I didn't know it would surprise me,
right?
>> It it it makes that reg that deep
regurgitating sound, that buildup of,
you know, like the vomit that the Boomer
>> shoots out, which is not the first
instance in this movie that kind of
leans more towards Left for Dead than
the movie it's called, which is
interesting.
So, um, obviously we're fairly late into
the movie at this point and Brian has
seen all kinds of monsters to the point
where it's safe to assume that basically
any strange looking creature he sees,
even if it's humanoid, is probably a
monster. Um, especially when you see
what Baron Boogie looks like. Um, quite
obviously not just a a human. So, um,
you would think, well, obviously he's
just going to either go the other
direction or shoot it immediately.
That's what I would do. That's what
basically any sensible person would do.
But instead, no. Brian says, "Hello,
sir. Are you okay?"
No. [ __ ] obviously he's not okay.
Brian, what the [ __ ] are you talking
about? What are you doing? Um, he's
obviously a goober creature. Anyway, um,
Boogie's stomach then has something
moving inside of it. And, uh, then lots
of zombified rats burst from his stomach
and Brian starts sort of frantically
shooting all of them with his gun. And
that that seems to work until they
instantly start coagulating and
congealing
>> um into a newer, bigger monster.
Instantly this happens. There is no
delay. There's no time.
>> Um so Brian then luckily happens to be
standing right next to a ladder. So he
just climbs up um and he exits the
sewers.
>> He doesn't immediately replace the
manhole cover and I thought that might
be relevant. It's not. We're done with
the sewer section. We're not going to
see Boogie ever again. And uh I'll just
note that the a big form of praise that
comes in for that sequence is yeah,
there's always sewers in uh in Resident
Evil
>> or in any horror movie you watch
>> or any city in the real world.
>> Well, to be fair though, this this gets
at least a point out of 10 for having a
sewer because there's sewers in Resident
Evil.
>> Yeah, I can hear. Yeah,
>> I thought it didn't matter that it was
not like Resident Evil. So, why even
bring that up?
>> Because Because having a That's pretty
awesome, isn't it?
>> I thought it I thought it didn't matter.
Oh, it's got the sewer sequence like
Resident Evil, but damn you Resident
Evil fans, you're going to ensure that
there will never ever be this is the
best video game adaptation that
synergizes like gameplay into into film
and and there will never be another one
again. [ __ ] you guys. But also, it is
like Resident Evil. Make up your [ __ ]
minds.
Um, I think it's worth pointing out the
um the timeline of events again cuz
don't forget the virus broke out only a
few hours ago
>> and yet this
>> hipples creature,
>> you know, is it like did a guy just fall
down into the sewers and a bunch of rats
mouth?
>> We just pretend that it's entirely
disconnected from all events. He's he's
not even in infected. He's just some fat
guy
down there for a while.
>> Yeah. How the [ __ ] did he even get down
there?
>> Cuz that's hundreds of rats. Like in in
the 3 hours that the virus has broken
out, this fat dude's fallen into the
sewers, just ingested hundreds of rats
that have then become infected. And then
they conveniently burst out of him when
Brian's within view. And then once
again, the the inconsistencies with
Brian's gun capabilities cuz he's able
to spray every single rat without, you
know, he doesn't miss a single a single
shot, he gets every single rat.
This is such a disappointing sequence
because I thought with like the the
Maxine who ends up halfeaten and the
tentacles and then the tentacles get the
other guy from the car. I thought it was
gonna build up to this like boss fight
in the sewers where it's going to be
like this monster thing with a bunch of
tentacles. I don't know. And then he
goes into the sewer and I'm I remember I
was remembering the promotional material
and I was like, wait, isn't this where
he finds fat guy, random fat guy in the
sewers? Like, is that what he's going to
find here? And then it was. And it's
just like, well, where did all the
tentacles come from then? I thought
there was going to be like, did it come
from this guy? But then no, he's just
full of rats. That's his thing. M
>> and it's not even scary.
>> It's like it's just he just shoots all
the rats and it's just like okay.
>> And he's still got a magazine left. So
it doesn't even feel like oh he's out of
ammo now. Like there's not even that
>> like sense of jeopardy about it. Like
there it's so [ __ ] it just falls
flat.
>> The vibe I was getting throughout the
film um up to this point was the film
doesn't want to commit to any of its
sequences. They just come and they go
and they come and they go. And when
you're in the sewers, you know, this
could have been an opportunity for him
to, you know, run as much, you know, you
know, run a lengthy distance around
those sewers, you know, trying to avoid
the rats, shoot as many as he can, but
like continue on for in the sewers,
avoiding the monsters that are down
there. But as with every sequence we've
had previously, the movie doesn't want
to commit to anything that it's
presenting. So, as soon as the rats are
dealt with, he's back out up the
convenient ladder that just happens to
be next to him. Um, and this happens
throughout the movie. We get we we get a
sequence, it happens, we don't linger on
it. We don't allow it to breathe or even
grow or progress in a in a natural way.
We just No, no, no. We now need to move
on to the next moment. Let's get to the
next scene, you know.
>> Um, and it's just it's just frustrating,
you know, cuz there is potential there.
You know, you could have had a drawn out
sequence in the dark and sewers and yet
he's down there for maybe a minute and a
half. Yeah,
I did see someone in chat refer to the
sewer creature as the rat king, in which
case it's not Pokey, it's Anthony
Grimmuglia. That's who's in the sewers.
>> My god.
>> Um anyway, um speaking of not being able
to commit to any of your scenes. So he's
back up in the street now. Um and he
sees that the uh the Run City General
Hospital is not that far away. So he
starts walking toward it. Then he hears
a noise up on the roof and he looks up
and he sees there's a zombie up there.
It's kind of right. He's teetering on
the edge of the roof and the zombie goes
and then it jumps off the roof and it
goes splat and Brian says, "Jesus, what
the [ __ ] was that about?" And then he
just walks off.
So that's good. And then um it sort of
happens again but with with more of
them. He continues like walking down the
street. There's more goobers on the roof
and he goes, "Oh my god, oh my god. Oh
shit." And then they all sort of goober
themselves off the roof and they all
kind of splat around him for a trailer
shot, I think. Um, and then that trailer
ends.
>> This was actually a um this was the
first thing that was shown at the most
recent state of play, which I think is a
that's a really good idea. Like when
everybody hates you right now to start
your gaming thing with a movie clip, you
know, that's like really I do love that.
Sony does way more movie stuff like
movie and TV stuff and like PlayStation
stuff. Xbox have been traumatized out of
it permanently.
>> Like you will notice they've never ever
ever done like TV or movie stuff ever
since um that uh Xbox One reveal.
Meanwhile, Sony still does do that
sometimes, but this is because this is a
Sony movie. This movie is um this is
Colombia. Uh, so they they wanted to run
an ad in their state of play and it was
this clip which was very confusing when
I when I saw that. It's just like, huh,
this is a really wacky scene both out of
context and in context. I don't really
get it.
>> Well, in context is supposed to
establish um one useful mechanic later.
We've decided that zombies falling from
great heights actually will kill them
because once all of these guys have have
jumped off the roof, they all go splat.
Brian turns around and he points his gun
at them. He sort of lingers there for a
while and he says, "Hey, you guys not
coming back. You can die." And that's
important because he's going to have
this idea later on to get rid of some
zombies by knocking them off of a very
high place. I don't think that makes any
sense at all given the many other
situations in which they are able to
congeal and then become part of a big
monster.
>> Yeah, but also
>> with
any machine gun fire. Yeah, they turn
Sorry. But we've also seen them die. So
again, the Maxine scene where she shoots
those zombies that were attacking the
woman, um, they don't get back up. So,
and it ling, you know, we linger in that
in that road for quite some time
>> and the zombies there don't get back up.
So, when he says, "Oh, so you can die."
I immediately thought, "You've already
seen this. You you know they can't you
know they can die already. You've
already seen this happen." You made a
comment about how amazing Maxine was at
it. So why are you now surprised that
these falling zombies can die? Which is
also a contradiction to what's been
happening throughout the movie anyway?
Cuz they should be sprouting tentacles
any moment now.
>> Yeah, the rats.
>> I think there's a problem after problem
here. Like what are they all doing on
the roof
>> unless unlessing in on some like
adaptable biological material that
they're sensing somehow. But if is it
like can they detect other infected and
presumably they do because in the
farmhouse they like bond together right
like the the dead grandma and the and
the other lady
>> like they they form into a thing right
there. So like wouldn't wouldn't these
zombies want to like bond with each
other
>> instead of being this these like
separate units?
>> And then I I as they were falling off
the roof I couldn't help but think of
the barn scene where it's just like that
lady running towards the house. She's
like, "Okay, I'm going to go through the
living room and then I'm going going to
go into the stairwell and run up the
stairs and go into this precise room and
go into this room where the person is."
I don't know what attracted to her in
the first attracted her in the first
place, whether it was she saw the lights
on or she actually saw the guy or it's
this just this biological sense that
there's a life form there in the room
and that's just sort of guiding her in
terms of like like elevation and like
it's sort of like the ethereal sense of
coordinates of like where something is
located. But then if somebody if the
zombies are high up and they see
somebody who's way down, they will just
stupidly just [ __ ] fall off the edge
of the roof.
>> Yeah. There's no consistent rule with
how anything works in this and they seem
to be proud of themselves for that. But
to be fair, so you've never been to like
roof club or anything.
>> Sorry. Roof Club. What?
>> That was my first attempt to make that
sound normal.
Um,
like I keep thinking about the timeline
of events again, you know, because again
we we know that this virus only started
spreading a few hours ago. And yet all
of these zombies have managed to, you
know, somehow make their way up to the
roof and wait. And there's I mean,
there's quite a lot of them. I think at
least what between 20 and 30 of these
zombies jump off the roof towards Brian.
And I'm thinking again, the timeline of
events here just it just every time
something happens in this movie, I'm
reminded of, oh, this this all happened
like 3 hours ago.
>> May I ask what roof club is?
>> So like you sort of meet up on the roof
and you know, got to
>> you just hang out.
>> Well, you each bring your own roof as
well. Obviously,
>> you just see what's up. Oh, okay.
>> You compare roofs, you review roofs, but
obviously they were hit with the
infection while doing roof club. That
sucks.
>> I see.
>> At least now.
>> So, um, having got through that now
totally disconnected setpiece and
establish that zombies can die from full
damage sometimes. Um, Brian then makes
it to the hospital and he looks through
the front entrance and he sees that it's
overrun by zombies. So, he has to go
around to the side and he finds like the
entrance to a parking garage, but that's
also locked with a padlock and he says,
"Jesus Christ, what's with all the
[ __ ] padlocks?" Um, so he tries to
shoot it and he misses and he says,
"Fuck, I'm [ __ ] with guns." And then he
goes up and he shoots at point blank
range with his pistol and this time it
just opens cuz that why not. Yeah,
consistency be damned. Um, so he's now
gained entrance to the parking garage of
the of the hospital and um and uh he he
enters and he finds that there's an
elevator and he tries to call it but the
elevator is just not it just doesn't
come and his arm is stinging and he he
sees he looks at it and he sees that the
infection is spreading. So he takes his
shirt off, he gets a closer look at it
and the infection is indeed still
spreading. It's kind of all the way up
to his shoulder at this point. He says,
"Fuck." And then he says, "Fuck again."
So that's good. And then he notices that
there's a little picture of a family on
the back of like an SUV in the parking
garage. And this makes him sad. So he
tries to call his girlfriend, but he
can't cuz there's no signal. So he
records a voice memo in which we get the
movie's second and probably last
character scene. Um, and he says, "So
this is from Michelle. Looks like
there's a chance we won't get to talk
again. That means we won't be able to
finish our conversation. I hate my
response. I hate that my first reaction
was just me being afraid of change and
of growing up." And you know, the idea
of having a baby means all that's coming
whether I want to or not. I do want to
have a kid with you, and I should have
said that right away. Not because you
wanted to hear it, but because it's
true. And whatever you decide to do,
whatever happens tonight, I think you'd
be an amazing mom. And then he ends the
recording and he has a little cry. Now,
I think I mentioned in the introduction
to this, and my my overall takeaway for
the film anyway is that this does not
work given that like he's being chased
by the aisle of mountain flag. the
change in this film does represent all
the things he was feared of. He was
afraid of even. Um it's like they make
like made the rest of the film and then
they added the beginning scene and this
scene to try and lie to you and trick
you into thinking that there are
characters. There is a theme in this
film. Um there there are I mean did this
work on anyone? Was this supposed to be
like the emotional media that reaches
>> kind of comes out of nowhere cuz the
whole film has had a very sort of like
loose comedic tone. So suddenly for him
to get serious and and then this is over
like never get serious to me
>> when the scene kicked in. I was like
wait what are we doing a movie like
this? Okay I guess so. This this scene
to me felt like we had to have it so we
can reference it when we're talking
about this film.
>> But then you having having sat through
the movie for over an hour at this point
you know what's going to come next. So,
I I I didn't even warrant giving it any,
you know, any of what it was asking of
me. You know, I wasn't about to take
this seriously because given that every
moment in this movie is immediately
undermined with a joke, I was just out
there going, "Right, when's the joke
coming?"
>> Yeah.
>> Quite quickly is the answer. Because
then the intercom activates and a voice
says, "Uh, hello. Can you hear me? I'm
talking to you, the crying guy." And
Brian says, "Yeah, hello." But the voice
says, "I can't hear you. You have to use
the intercom." So, he goes and he uses
the intercom and the voice says, "Well,
it's a miracle you're alive." And Brian
says, "Well, I I bought the package. Um,
you know, I'm here." And, uh, he has
lots of excitement on the other end of
the intercom. Um, and the the voice at
the other end says, "Bring it up. Bring
it up." Um, and he says, "Well, I can't
cuz the elevator isn't working." Um, and
the guy says, "Well, your building
suffered a lot of damage. You might have
noticed." Um, so you're going to have to
take the stairs. And this thought just
didn't occur to Brian earlier because if
it had done, we wouldn't have had that
previous scene. So, um, we then get a
joke about it being like 24 floors up
and then he has to go across a sky
bridge. Then he has to go up another
four floors and the voice says, "Well,
you got to go right now." And Brian is
not liking the idea of having to walk up
lots of stairs. So, he sort of is
dejected and he says, "I know, dude. I'm
coming." And he starts plotting up the
stairs. And then there's another joke
cuz you see him plotting upstairs and
plotting upstairs and occasionally you
see the the floor number changing. And
it's a bit like the implication is, oh,
he's gone up loads and loads of flights.
And then the camera lingers on it and it
says fourth floor and he's like, "God,
this is impossible." Isn't that funny
that walking upstairs is difficult? Uh,
>> I
first thought that came to my mind was
top off.
>> Well, yeah. M I don't I was thinking, is
that going to be a bloody Ghostbusters
reference in a minute? Uh, which is my
number one film of all time. So, um,
but, um, no, I what I was going to say
is when he's sat on the floor and he's
crying and then the the the guy on the
CCTV cuts over, he can see him and
Brian's got his top off and he's
inspecting the bite wound on his arm.
>> Oh, yes.
>> Yeah.
>> I was so [ __ ] out of this stupid
movie, but there's like 17 instances of
not making sure he's not in I was half I
half believe they would execute him
because they must have known. But then
that doesn't happen and I was like, "Oh,
>> well, there's there's another moment
coming up that's even more um what's the
word?" Like obvious. There's a there's a
moment that comes up in a little while
where it's even more obvious that he's
got a bite on his arm and yet no one
like no one seems to notice. And that
that moment with the CCTV, I genuinely
thought, well, he's he's got to put his
clothes back on before they talk to him.
And yet, you know, he's just s sat there
with an exposed bite while the guy's
talking to him on the CCTV.
>> Yeah. I mean, they're as competent as
everybody else in the film in their
defense. So, obviously, they just didn't
notice that.
>> Um, maybe the camera resolution is too
bad. I don't know. There are plenty of
ways you could have actually confirmed
that, but they don't bother. I think
that you're right, that is just a
blatant contradiction. Um, anyway, he
gives up cuz he's exhausted by walking
up four flights of stairs. So, he gets
off at the fourth floor and he decides
to try the elevator again, even though
presumably this is just the same
elevator as the one that was broken in
the previous scene, but now it works.
It's allowed to go to down to the fourth
floor. I can't go down to the basement,
though. Um, so he cautiously steps
inside. He presses button number 24. He
says, "I should have done this four
[ __ ] flights ago." Even though he did
try that and it didn't work. Um, then he
hears more strange noises coming from
the top of the elevator and an acid
starts burning through the ceiling and
then through the floor as well as it
drops onto the floor. and he looks up
through the hole and he sees a zombie
vomiting acid at him and he sort of
narrowly avoids it. He skirts around the
edges of the elevator trying to avoid
being vomited on. He picks up his gun.
He says, "Come on, baby. Make this
count." And then he shoots it and then
the ricochet nearly hits him and he
says, "Oh, fuck." Then he grabs onto the
frame of the elevator and the rest of
the elevator like falls away completely
and he looks down and he sees the aisle
of man flag is climbing up toward him
and the acid zombies on top of him. Um,
and so he's kind of he's stuck between a
rock and a hard place. Um, he manages to
dodge more of the vomit and then he
grabs onto the elevator cable and so he
starts being like lifted up alongside to
a different elevator door and um,
manages to swing through to the same
floor as the one with the acid zombie.
The acid zombie which saw him coming up
this uh, elevator cable did not move
itself to account for the fact. So it
gets somehow surprised when he emerges
beside it. Um, and he he retrieves its
pistol. He's got one um round left, but
he doesn't use it here. Instead, he goes
to the um to the vomit zombie and he
grabs it and he hits it in the face and
he says, "You puke on me, huh? You gross
motherfucker." And he gets it in a
headlock and then he uses that to vomit
acid on the aisle of man flag and he
says, "Fuck you." And then he says,
"Fuck you, too." And he kicks the vomit
zombie into the elevator shaft and he
says, "Stupid [ __ ] monsters."
>> Well, hey, look. Right. You got to you
got to give him a C cuz the delivery is
a little bit different cuz this was one
of the the things that actually got a
little smirk out of me was the way that
he said that line where he's like stupid
[ __ ] monstrous. It sounded like so
pathetic. It made me laugh.
>> Well, not laugh, it made me smile.
>> No, I I I know what you mean. Like I was
expecting with the buildup. I was
expecting a something a little bit more
witty, but I guess that was the thing.
like he just couldn't come up with
something clever.
>> It felt it felt it seemed too awkward to
me. It's just like uh just take that out
like
>> No, I mean, you know, I I don't value it
very highly, but it did make me smile.
>> I just uh So, the scene, you know, in
the moment when he's hanging from what
are pieces of an elevator in a shaft
with the huge monster below him, and the
acid vomiting monster, if it even tags
him at all, would probably kill him.
Never have I been more certain that he
was safe. I was watching that. I was
like, he's going to be fine. Nothing
will happen to him.
>> Yeah,
>> of course.
>> Well, he the um there's there's a couple
of instances where he should have got
hit by the acid. In actual fact, he does
get hit by the acid. It it hits his his
um like the sleeve of his jacket um and
he rubs it he rubs it off and yet this
is in the same moment where we see how
quickly it burns through the floor of
the
>> burn through steel.
>> Um
>> Yep.
>> Yeah. And yet it hits his jacket and I
genuinely thought like I thought if I
was I was probably giving the movie more
credit than it deserved, but I genuinely
thought is this going to be like, you
know, like in Aliens when Hicks gets hit
with some acid blood and it burns for
his armor and then he strips off and the
burns kind of slow down on his skin. I
thought, are we going to get that from
this moment? Cuz it it hits his jacket,
he starts rubbing it off and I thought
he's he's going to have to strip off and
we're going to see a few kind of like
bits of, you know, bits of burning skin
on him. Um, but we don't get that at
all. And then it's even worse when he
gets to the top of the elevator and he
grabs the puker around the neck, like
around the throat.
>> Yeah. Which I thought was insane.
>> The throat open and none of that acid
vomit touches him
>> because of course that dribble. Like how
could it not? And it just he's just
miraculous. And
>> that was see that was your first
mistake. You referenced a good film. You
shouldn't have done that. Makes no sense
in this context. Also, this this
creature in its appearance actually
reminded me a lot actually a lot of the
creatures in this movie actually
reminded me a lot of James Gun Slither.
I don't know if anyone here has ever
seen Slither is actually pretty damn
pretty damn good. Um, but that like the
melding of the bodies and like that
weird, you know, leachy kind of tentacle
creatures very much uh visual visually
connected to Slither. the way that that
puker looked with the teeth going up the
side of his cheek that looked like
Michael Rooker at the end of that movie.
Um, but the actions of this creature
again, it's it's the second of the two
Left 4 Dead references that I was
alluding to earlier. This is very much
it looks like it's like a spitter from
Left 4 Dead 2. Um, you know, I mean, if
you if you wanted I don't know if anyone
would I don't know why anyone would want
to try and compare this to Resident
Evil, but the closest you could get is
possibly Maro in Village, but aside from
him, these creatures don't really exist
in the world of Resident Evil. So,
>> you know, again, we shouldn't we
shouldn't be making that comparison. I'm
sorry. I didn't mean to I didn't mean to
make that comparison.
>> When I think of belching enemies, I
first think of Dead Space or Left 4
Dead. Yeah. But, see, the thing is with
the acid, he was wearing plot armor. the
acid can't burn through plot armor.
>> But but we do we get I think the thing
is it's it's that moment where or or
it's a it's it's it's clear that a
writer or in this case the two writers
they're clearly aware of what they're
doing because we then see that his shoes
have melted.
>> So they're trying to say, "Oh, look,
look, there is a consequence. There is a
consequence to to this moment because
his his shoes have melted.
>> They melt." He says, "Oh man, my [ __ ]
>> J. He didn't have plot shoes. He has
plot armor, not plot shoes. He's got
plot armor. He's got plot armor skin.
>> But um it's it's random. It's random how
his shoes start to melt. But again, it
doesn't burn through to his skin or or
cause him any any harm in any way.
>> But it did ruin his shoes though. God
damn it.
Again, I got a little smile out of that.
It was a weird one two sort of like
that's okay. Anyway, moving on to
that. It's like are we doing like are we
going to do like a die hard thing like
glass having no shoes matters at all but
nah
>> no I mean the whole shoe thing it's like
what yeah you want to do if you want to
do something with that if you're going
to make a point of like okay shoes are
melted what now and then there's no
payoff.
>> So he um goes to a window. He sees more
zombies pouring through the front door.
So he you know he has his pistol. He's
got one round left. We know he's got one
round left cuz he checks it and we see
that he's got one round left. But much
like a modern video game, he then says
one more left because the audience can't
be trusted to pick up on these things
unless characters pointed out to them.
So that's a very accurate modern video
game adaptation. Um he follows the map
and he sees that the the route ups to
the to the sky bridge goes through the
maternity ward which he goes to and is
all covered in blood and there's huge
sort of bloody postule type things and
tentacles coming out of cribs. So, we're
now doing lots of dead babies theme
question mark. Um, and um,
>> question mark.
>> So, he's uh, the exits on the other side
of it. So, he he also has his rifle.
That's another thing. He checks his
pistol and say, "Oh god, one bullet
left. I'm stuck." He still has his
rifle. So, he picks that up again. Um,
and he makes for the door and he stops.
Uh, he grabs a mop. Um, and he uses that
to sort of slowly push some tentacle
cribs out of his way. And we get to see
some dead babies. So, that's nice. And
um there's a particularly large
pulsating posture on the roof above him
which he has to kind of ignore and
avoid. Um and he's trying to do this
really really carefully and gently to
avoid waking whatever the [ __ ] it is up.
Um he like he knocks the crib slightly
too hard and says, "Oh fuck." Um and
then uh he moves it out of his path, but
like he does it too hard. And so like a
>> when this moment happened, I don't know
why, but I was like it's going to expand
and then stop and then explode. That's
the joke. It's
>> obviously
>> that it would be nice if they tried
anything else and then they don't. And I
was already annoyed because I was like
for that joke to work it would mean you
would have to not move away which
anybody would obviously do if they saw
this thing going like
like rumbling and getting bigger like
you back up. You obviously back up. You
don't just stare at it and go, "Oh god,
please don't explode."
>> I just want to say, Platoon, I really
appreciate your respect for the
dialogue. It's It's nice to be reminded
of uh the dialogue from every scene.
>> I roasted it all out in the hopes that
some of it might be relevant.
>> Yeah. It's just so good. Like you can't
not mention it.
>> It should it should be stay like it's
good that you've you've shown it all off
because of the amount of time wasted
where we could have character. Instead,
we have just constant like, oh [ __ ]
[ __ ] Oh jeez. Ah no. A my shoes
actually right here. So, um, as is
mentioned, the big bloody partial
expands, then it pauses, then it does
indeed go pop and he gets covered in the
blood of a former baby, and he says,
"Ooh, what the fuck?"
>> And then then you see a creepy baby hand
emerge from the crib, but it's attached
to a very creepy baby tentacle. And then
you get a spider demon baby zombie. And
then he kind of hits it with a mop. And
we're kind of done with that now. That's
kind of this as much horror as we're
really getting out of a very horrifying
concept, but we don't really have room
for it. Um, so and I I I do wonder
though whether this is an example of the
movie again being scared of how scary it
could possibly be because like a a thing
style zombie creature made out of a baby
could be really really horrifying. But
like he smacks out of the way with a mop
and that just wakes up more generic
normalsized adult zombies. They're the
actual threat. We can't do anything
seriously scary with the concept of a
dead baby because that would be too
much. Um I don't know if age rating
thing or not, but I assumed it wasn't
cuz this is already this is Rated, isn't
it? So
>> like
>> yeah 15 here in the UK. So what's that R
in the US?
>> I think it might be.
>> I think so.
>> But um 18 or something. I don't know.
>> But the um
>> I don't know if this is be the way to
go. But like if if Zach is such a fan of
Resident Evil 8, it seems like this
perfect opportunity to lift the the
zombie baby bit out of that and do a set
piece with that where it's chasing them
around a pitch black hallway or
something like that.
>> But he would have them running rings
around each other and
>> turn it into a big gag. Yeah. But um I I
was going to say like with that with the
with the baby emerging from the crib and
and the potential you could have to have
it be a really like tense fueled
setpiece. Um it actually made me think
of um when the face huggers are let
loose in the uh in the medbay in Aliens
when New and
>> um Ripley have to hide from them and
then the you know the colonial marines
have to smash their way through. You
know what I mean? Like you could have
that moment where the baby emerges from
the crib. bit then like disappears into
the distance and you know Brian is sat
there in terror as he just hears it
scuttling around him and he's like
gradually trying to make his way towards
the exit knowing full well that at any
moment it could emerge and start
attacking him that the potential is
there like you know but again as we've
all said already this film is is
incapable of committing to any of the
scenes it sets up.
>> Yeah.
>> Yeah. Yeah, like if you're going to do
some baby theme related stuff, it is
kind of a structural problem that he's
already had the moment in the parking
garage where he's like said I accept,
you know, like like I want to have a
baby with with you with with his wife.
Um I don't know like
I don't know if you should even have a
scene where you make a monster out of a
baby after that point.
>> Like it seems like a structural problem.
I think if you said to Zach, you'd be
like, "That was an amazing sequence."
Especially like it's so on theme with,
you know, the uh the nature of his
relationship with his girlfriend. I
think he would nod
>> just get that thumbs up.
>> Like Mark Zuckerberg nod from the social
reckoning trailer like
we are now um presented with another
problem. So he reaches the sky bridge
and he uses the mop handle to close the
door behind him. Zombies can't get
through doors if you put mop handles in
front of them. And um uh the sky bridge
though the floor is missing so he has to
very carefully sort of crawl along the
edge which he does and he only says [ __ ]
like three times. Uh so that's quite
good. Um but then he looks below and so
not only is he trapped from behind by
the zombies that he's pinned down with
the broom handle, but crawling up the
side of the building is the aisle of man
flag. So he's really really in a like
bad position here.
>> Confused at this point cuz on one end I
thought ah so the mop handles a timer
because they will break that like that
many bodies on the other side pushing on
the doors that will snap eventually. So
he's only got so much time to get a head
start on the narrow pathway. And when
the the film is like ah yeah but man
flag coming up from below. I was like
well honestly that doesn't really change
anything. You got to get going you know
either way. But then that's not at all
the nature of the scene. You're supposed
to intuit it a video game thing here
that when he started to set up for it, I
was like, "What are you doing? Go." And
the other thing, and I guess this is
just too dark for this film, I I would
have thought there's actually a lot of
stakes in firing that bullet because
that's the only suicide option you have
left. Like a, you know, a pretty quick
one, a clean one, especially considering
you're being infected and that at any
moment you could be trapped with a
horrifying monster. And then I realized
like, well, no, this film's never going
to get into that. And then in 5 minutes
from now, this film [ __ ] loses its
mind in terms of what Tone is going for.
>> I think I think it's worth keeping in
mind that the, you know, when back going
all the way back to the farmhouse when
he's sat in that bedroom and again, we
get that nice shot of the the camera
following the floor and we hear the
sound of the of the pedestrian or like
the lady. She's running through the
house. She smashes through the farmhouse
door.
So, these creatures also seem to have a
uh in one on the one hand, they've got
amazing strength that she's able to
break through a closed door and run up
the stairs and then when we when Brian's
in the car afterwards and we see the
limbs, if we see it in the trailer, the
limbs come through the doorway, that
door's completely missing. She's
completely knocked that door through and
yet a horde of around, you know, 20, 30
infected, they can't make it past a mop
handle. Mhm.
>> So again, we have incredible
inconsistencies
with how
>> these creatures operate within the
within the movie. It's again, they the
virus does whatever it wants and the the
infected do whatever the writers need
them to do at any moment. And it's just
it's just incredible, you know. I mean,
by this point in the movie, I was I
think I was quite audibly groaning at
everything, every decision this movie
was making. There's a wonderful groan
moment coming up right now. So, um he he
shoots well he he says first of all at
the uh at the man flag as it's calling
up the building. He says, "I'm sorry I
hit you with my car. Please [ __ ] off."
And he shoots at it. He runs out of
ammo. So, he chucks his rifle at it and
that doesn't work. But he does still
have that one pistol round left in his
in his pistol. So, he he sort of
crouches down. He takes aim um to toward
the door with the zombies behind it and
the broom handle that's keeping them all
in place. and um he aims at the broom
handle and he shoots and he hits it and
it causes the crowd of zombies to surge
forward and they all fall off the edge
and they knock the out of man flag off
the building as they go. So like and
we've established that fall damage kills
zombies sometimes. Um so he's kind of
won. He says video games. Woo. And um
>> if I may
>> on that comment I need to cuz in Angel
season 4 it's not a good season. There's
a there's a there's a demon that tries
to explain to the the good guys that
basically he's he's kind of above them
all and there's nothing they can do
about him because everything is fate,
everything is set and that he knows
every move they're going to make. But
then they start setting up a spell
that's going to torture him even though
he's like super powerful. And um at
first he's pretty confident they can't
do it, but then he realizes they've
actually got the materials and they
start setting up. And as they're moving
around to do it, he's just in the
background kind of depressed and he just
says, "You're all puppets." And uh I
always remembered that quote, even
though like I said, episode and the guy
in the season's not very good. And I was
just imagining when he says, "Yay, video
games." That loads of people in the
audience would cheer and I would just be
that depressed demon being like, "You're
all puppets. He was [ __ ]
>> Well, I I have to say I was in I was in
a theater of about maybe 20 people and
they were a very responsive audience and
um people laughed and there was like a
little bit of cheering as well. Um I
didn't I didn't agree. Well, presumably
he's cheering video games because he
feels like his accuracy in that moment
is thanks to that. But like the his him
his prior experience playing video games
hasn't helped him in any other point.
>> So why would he cheer for video games
now? It's like it doesn't even fit.
>> The problems with this moment work on so
many levels. As you say, John, he is
referencing video games which prior to
this the only other reference is a groan
from another character. Um, and we've
not seen any evidence that backs up this
theory that he is suddenly good at
shooting because of his experience with
video games. It's actually undermined
earlier in the film because he only
knows about guns from video games,
rendering him useless at guns, according
to this movie. So, when he finally gets
this accurate shot, that cheer makes no
sense. It's actually contradictive to
what's been set up previous in the
movie. And yet, the movie is trying to
tell us this is a payoff.
>> It's not a payoff. It contradicts what's
been set up. But then what's worse is he
is make he's taking a very risky move
here because the the aisle of man
creature has tentacles and at this point
dozens of limbs. What's to stop it from
holding on to the building and just
consuming the bodies that fall towards
it? Because that to me that's a more ris
um issue being raised by the movie cuz
we've seen how these tentacles they grab
hold of people. The tentacles grab hold
of the fat dude and yank him from the
car. These are powerful creatures that
can hold onto objects and hold onto
people for dear life. So when he allows
the horde to run and jump onto the
creature, the creature could in theory
and in very like in all likelihood um
just start absorbing all those bodies
and growing into a worse creature. And
yet it conveniently falls and doesn't
put up a fight in any way, shape, or
form. and it just sort of goes and
splats.
>> Yeah. But have you considered that video
games have a bigger arc in this movie
than any of the characters do and that
maybe this is the point.
>> They go from being useless and you can't
do anything with them to actually no
they are they they've become they've
fulfilled their purpose and actually
they are the reason uh for his success.
The fact he thinks of the plan and the
fact he can execute it is that video
games have proven their worth. They they
they tried, they failed, they refused
the call, then they were transformed by
the adventure and now they've won. It's
a hero's journey for video games. Shame
about the lack of that for any of the
characters, but at least somebody gets
it.
>> But also, I mean, given given the actual
ending, I mean, doesn't this point even
just like totally collapse anyway?
You know, is it is it is it is it
typically if this is meant to be a film
that perfectly captures the experience
of playing a video game, what does it
mean to accomplish the objective and
still [ __ ] lose?
>> That's not that's usually not a that's
usually not an element of most video
games, I would say. But sure, yes, it
is. It very much is like playing a game,
this movie, like how when you win, you
lose.
I think it's worth also mentioning the
meta behind what what could be
considered the meta behind the line as
well because this movie avoids being
like Resident Evil as if it's avoiding
the plague. So from, you know, from an
audience perspective that wants to see a
Resident Evil movie and hasn't and is
yet to see a Resident Evil movie eight
films in, that line to me just once
again felt like a really misjudged
middle finger towards the audience who
may want to see an accurate portrayal of
these games. Um, because this has
nothing to do with the games or video
games in general. It's a totally
pointless payoff to a point that
contradicts itself.
>> Well, um, we now come to the futility of
the movie. Uh, not that we've been
avoiding that point so far, but this is
the ultimate futility of the movie. Um,
it's pretty much the final big set piece
of the entire event. So, um, he gets
across the sky bridge, he takes another
look at his arm, and it's indeed much
more infected than it was 5 minutes ago.
So, things are getting worse. It's uh
it's really really took hold of him. Um
but he makes it back into the other side
of the hospital and to the door where he
presses the buzzer and the voice on the
other side says, "You made it. Drop the
gun." And he does that. Um the voice
asks if the sample's intact. And Brian
says, "Yeah, yeah, it's intact." So the
door opens. Um and uh he says, "I don't
have a pen, but someone's going to have
to sign for this, please." And the guy
on the other side is the fat guy from
Fallout and I think also Severance and I
think also some other things where he
plays basically the same.
>> I'm pretty sure he's I think he's in
Shani. He's in the
>> Homecoming as well.
>> Uh he's the guy who says Spider-Man do a
flip.
>> Yeah.
>> Oh yeah.
>> This is this seems to be his role in
everything is is this role being like
sort of the comedic fat guy.
>> It's a bit weird as well cuz it's like
when when you see him cuz he's so
closely associated. He has a very
distinctive look, but um because he's so
closely associated with one very
specific type of mood, which is light
comedy or vague fast, as soon as I saw
him, I thought, "Oh,
>> yeah.
>> Yeah,
>> I know. I know where they're going with
this.
>> He couldn't have prepared you, could
he?" Not even not.
>> No, no, no. It's still a surprise. Um
so, um yeah, they bring Brian inside,
which is already like, "No, why? Why?
Why? Just keep him out and at least
check to see if he's infected. They
don't do that either.
>> Well, I mean, there's a great point that
was brought up, I believe, by Uno with
where it's like he was on video and they
can see like he's got the wound on him.
>> You can see I that actually never
occurred to me when I was watching that.
I was like, "Oh, yeah." Like they would
just like they they need to get the
sample off them obviously, but then I
feel like they would just have some guy
waiting with a shotgun to blow his head
off like right after. Yeah,
>> but you but you even see his infected
arm in the in this scene and yet like he
actually hands the the package over
>> using that arm and the guy grabs the
package and you you it's almost like
>> like how do you not see this purple
>> veiny bite mark on this dude's arm? And
even when you think the movie is about
to acknowledge that, we then get the
>> comedic shock of the decontamination
thing doing its decontamination thing. I
don't know how to describe it. The the
big blast of air.
>> Yeah.
>> Um and again, it's it's another one of
these like we're undercutting any moment
the audience might have of going, "Hang
on, wait a minute. He's his infected
arms on display." The movie goes, "No,
no, no. Here's a funny bit. Here's a
funny bit. Shush."
>> Yeah. Yeah,
>> the movie's only defense for this will
be that um well, they're also, you know,
monomomaniacally focused on getting this
cure. Um that they didn't stop to think,
they didn't have time to think. The
problem is the movie undercuts that
because it has frequently a voice from
offscreen asking why is he still here?
Can we get him out of here? Why is he
here? Have we checked to see if he's
infected? So, someone in the room is
aware of the problem and the movie's
response to the awareness of the problem
from within the own movie is just to not
acknowledge it. So he just sits down and
watches.
>> Yeah. They they lamp they lampshade the
issue, but like nobody actually takes
action when they should. So you're
expecting somebody to do something.
>> The doors actually close on Brian, don't
they? Like from that decontamination
room, the door actually starts to close,
but he stops it as if he's stopping an
elevator door shutting. You would think
that's like a deadlock, right? Like this
is a highly important secretive lab.
He's just gone through decontamination.
And yet the door just goes, "Oh, no, no,
no, wait. We'll let you we'll let you
pry it open. It's fine."
>> It's hard for me to like analyze any of
this sequence because um it comes across
at this point that like the budget
outside of the effects of when
everything kicks off has died and we're
in like SNL.
>> Yeah. I mean, I when when writing the
little like the notes I did uh during my
second viewing of this, I described
these lab techs as 20-year-old unpaid
interns
>> because they
>> the way it really feels like you dragged
>> is so people who are maybe friends of
the production, you handed them a
science coat and then that was the
scene.
>> It's it is bizarre. Uh most people who
even like this film have said like that
sequence is um something something's
gone wrong. I don't know what's going
on.
But they're all like they're all
following each other. You can tell that
they've filmed this like like you say
like it's literally like an SNL skit.
These lab these lab techs. They're just
following each other around almost like
almost like little minions. They're just
like following each other and running
from one p one desk to another desk to
another desk. And it it's like this
weird attempt to I don't know. I feel
like has a really difficult time writing
um what you'd perceive to be like
authority figures or people who would be
usually competent. And he does this in
all of his films. Like in Barbarian, the
cops never listen to the main character
and they end up abandoning her. And in
Weapons, the cops can't find the
children, even though the biggest plot
hole with that movie is you would find
those children within the first 5
minutes. Um, he seems to have this issue
with giving authority figures any sense
of competence. And in this movie, he
just drives it up to 11 where they're
just they're just scuttling around not
knowing what to do. Um, and acting like
like I say, I almost felt like Minions.
>> Well, he literally comes from sketch
comedy, I think, Zack Kger, right?
kid, you know,
>> and I don't know, maybe that just like
set in his into his film making DNA like
way too much where it's like well I I
don't remember this being an issue
nearly as much in weapons and Barbarian,
but for some reason like he can't have a
single [ __ ] person in that lab be
like a serious figure.
>> No,
>> like like it was like like it was it it
feels like a big comedy skit. Like it's
not it's not just that one guy from
Spider-Man who's the comedic relief.
It's all of them. Like no, there's not
one serious scientist in that room.
>> Well, even when everything's kicking
off, it's all still fun fun funny
goofy like there they go. There's
there's another major emission from this
entire sequence in that there is not one
uh visual like there's no visual
iconography or any reference to this
being uh the umbrella corporation's lab
there's nothing on the screen there's
nothing on the star say umbrella earlier
in the movie though so
>> yeah I mean and so I'm doing that thing
again where I'm talking about it as if
it's a Resident Evil film I'm really
sorry and I not meant to do that.
>> You must stop.
>> I just I just
>> I couldn't help but make that note as I
was watching the movie. I was like, it's
interesting how there's literally no
reference to the Umbrella Corp in this
lab whatsoever. Literally nothing. Not
even on the on the ID badges. Nothing.
It is just it's it's it almost comes
across like the like the lowest of low
budget. They're just generic lab coats
and the actors playing the technicians
all look about 20.
It would have been nice to see the
umbrella logo on the wall or in the
floor somewhere.
>> Just, you know, just something a screen
saver on one of the computers.
>> It's like a sticker
>> bouncing around on the monitor. Yeah.
>> You know, do the DVD, you know, do the
DVD logo. Have it just bounce around a
black screen.
>> Yeah.
>> So, the um the doctors, they go to
synthesize this cure, which is going to
take really really it's like two minutes
at most. Um, and while they do that,
Brian notices that his arm is now turned
into tentacles and that this is probably
a bad thing. So, he hides it beneath his
coat and he sort of he's asking them,
"How long is it going to take?" Um, and
he starts shuffling his chair toward the
doctors as they try and extract the
cure. They've got a big needle. They
have to stick the needle in a thing so
they can pull it into a syringe. Um, and
eventually the doctors notice that he is
infected and they ask him to leave.
That in itself is just they ask him to
leave having do you have nowhere? [ __ ]
it, never mind. Um then one of them like
start like throws a mug at him and they
start just throwing random office
supplies at him and um the guy with the
needle is now terrified cuz they know
he's infected. So he's really struggling
to get the needle into the thing cuz
he's so so scared. Um and Brian's
infection at this point is basically
taken over. So his mind is still just
about there but his body is now a zombie
and a monster and all manner of
creatures rolled into one. So, um, to
make the scene look a little bit more
interesting, somebody sprays a fire
extinguisher at him and this smoke
can hide how [ __ ] it was.
>> Um,
and um, just as the cure is retrieved,
um, the, uh, the, well, Brian's body
starts hitting various doctors with
tentacles. So, they all have to sort of
they go hiding under desks and behind
desks. They're just hiding around. And
one of the doctors drops the syringe. He
has to go and get it, but unfortunately
the fire extinguisher prevents him from
seeing where he's going. Um, so as he
slowly walks into the haze and he
eventually finds a syringe and he stands
up and he says, "I got it." And this of
course alerts zombie Brian and he grabs
him and um, so Brian's mind is still
there and it's still begging for help.
He really wants the cure. Um, but his
torso has other ideas. So it develops
like a giant toothy mouth thing and it
munches the doctor who's holding the
cure. And um so this because like
another doctor like jumps out and grabs
the doctor he's caught by the arm and is
trying to pull him back, but the the
mouth then just munches him and severs
the arm. So she's now left holding the
arm that is holding the syringe. So she
still has the cure. So what does she do
with it? Well, she screams and then she
throws the arm into the mist with the
cure.
>> Yeah.
>> So
>> yep,
>> that's amazing. I was just sitting there
wondering what the [ __ ] was going on.
Um, so now she's dead too. So there's
like two doctors left and uh they it's
the guy from um Fallout and it's some
ginger guy and um so you know they say
that the Fallout guy basically whispers
you got to get the syringe and inject
Brian with it. Um but then he gets
killed. So now there's like no I think
there are still two left. It's like one
other one and a ginger. So one of them
crawls under the tables. He sees the
syringe. And it's like he finds it's
just sitting there 2 ft away from
another doctor who's just been hiding
there for this entire time and not done
anything. Um, and he just like he gra he
angrily says just it was right there,
which of course alerts Zombie Brian to
go and kill him. Um, and so now we've
only got the ginger doctor left. So he
grabs the syringe and he runs towards
zombie Brian, but then he changes his
mind and he runs away and he tries to
use his key card to escape the room and
he goes like into the decompression
decontamination chamber and the door
shuts behind him and like you hear Brian
begging for help behind him, but then
zombie Brian is like he hacks through
into the room and so the doctor runs
away but then Zombie Brian jumps on him
and then he smashes them both out of the
window and even though fall damage was
established as the only thing that can
kill zombies, this time that doesn't
happen. So, Zombie Brian and the doctor
survive this fall and they land on some
roof long a long way below. And Zombie
Brian's grab the doctor and that doctor
has the syringe. Um, and like is, oh my
goodness, is he going to get to stab
Brian with it before he goes? Well, no,
because uh Brian's body starts munching
on that doctor. Um, and this the last
remnants of Brian's mind just say,
"Please just stick me with the needle.
Stick me with the needle." And the
doctor tries to do it, but then the
tentacle rips him in half and the needle
falls away to the floor way below out of
the movie just as the National Guard
helicopters arrive. And then they see
and we see a fully uh like zombified
Brian who's now just mainly legs of all
the doctors that he's killed. And he
roars and um and we zoom in on his evil
monster eye and that's the end of the
film.
>> Might I ask?
>> So like what's the point?
What what like it's rare that I finish a
film and I'm just sitting there like,
"Okay,
what was the
>> Yeah, I mean I I think uh I think this
is kind of cruel. Um I don't and and it
just seems to render the whole story
pointless. It's like so this dude if
you're meant to sort of follow with the
interpretation of the film has kind of
come through in a really big way has
actually been kind of remarkably brave
and and uh and has accomplished the goal
and then just gets punished hard for it.
Number one, not in in line at all with
the idea that this is meant to replicate
the experience of playing a video game
because
>> what 99 times out of 100 when you beat a
video game, you like win
>> you don't lose. You you don't you don't
have a total defeat. Um number two,
which it's probably something that's
worth this is the thing that stands out
to me the most in terms of like an
adaptation failure, I suppose, if you
want to say it. Like I, as I understand
it, and certainly from all of the games
I've played, one like consistent theme
with Resident Evil is kind of no matter
what crazy stuff happens in it, what
crazy monsters there are, they always
end on like notably upbeat, positive,
optimistic endings where like the
heroes, you know, they've succeeded,
they've completed the task, they've
defeated the big monster, and then they
meet like a sunrise. Meanwhile, in this
one, it's like, nah, [ __ ] you, dude. You
lose. like, you know, I don't I don't
get it at all. It's it's just so
bizarre. Like, what was the point of
that? So, it's just for him to to to
just be [ __ ] over and and turn into a
zombie.
>> It was the kind of thing where um if you
remember the end of Resident Evil 9 and
you have the choice between the bad
ending and the good ending and if you
choose the bad ending, it's just a
really lame cut scene. And then the game
says, "Hey, wasn't that a bit [ __ ] Do
you want to play it again and get the
good one?" I was expecting that just
little menu thing. Video game
adaptation. Now, here's the good ending
where we actually put work in. But no,
>> there's a movie called Savages that it
reminds me of that where it's like
that's what could have happened and it's
like this terrible ending and then it
literally rewinds like it's a like it's
a VHS like scrubbing backwards and then
a different ending plays out. Like I was
thinking like miss I was thinking of
something like that where it's just like
here's the good ending.
this whole I mean this the ending to me
didn't feel overly surprising because
Greger has done you know these kind of
shock reveal subversive endings with his
previous films as well with Barbarian
you know Justin Long's character you
know he's he's been accused of
>> of sexual misconduct at work and towards
the end of the movie we see that he's
you know starting to apologize for his
actions and he he accidentally like
shoots the main character and as he's
apologizing to uh he has this moment
where you you can feel that he's
actually apologizing for sexually
assaulting this this lady at work and we
start to get this sense of like oh he's
you know he's having a character moment
he's been on a character arc and then
the the the mutant inbred lady squashes
his head in by his eye sockets and kills
him off. Um, similarly with the end of
Weapons, you know, we no one expected
the children to wake up and run
screaming and and the the cheerful
playful music to play in the background
whilst they tear Glattis apart. You
know, Kger clearly likes having these
shock subverses,
but do you know what I mean? Like these
these shock these shocking kind of like
pull the rug out from under you. Yeah,
plenty of films have this, but the two
you just mentioned have so much we could
talk about for why they are meaningful.
This one, I don't know what the [ __ ] I'm
supposed to do with this.
>> Well, say it undermines any attempt at
Bri Well, there's two attempts at
Brian's character arc in this. Well, it
doesn't have a character arc, but like
there's two attempts in this movie to
kind of give him some character, and
this this ending completely undermines
any of any of that, you know. Um it's uh
yeah, I mean the it's a very rushed
ending as well. I genuinely feel like um
the it's almost as if the the the script
ran out of budget, you know, they just
kind of go, "Oh, oh, we just need to end
the movie now. We just need to wrap this
up cuz it just it literally just ends."
So apparently there was a a version that
they shot where the the needle smashes
like really early on and that the whole
sequence is just watching him kill all
the scientists and then yell. And
apparently like when filming they shot
the stuff the alternatives with the
needle just in case. And then Zack
Creger was like, "Oh, thank God we did
because I think that the sequence works
better when you think there's hope for
him." Just like um
>> I like that hope to be extinguished.
>> Yeah. Yeah, I I again I just don't
understand the point. What's the story
here?
>> I think you also have to question what
what would happen if he did get injected
with the antivirus? That's the last one.
So, what happens to the rest of the
city? What happens to all of the other
creatures?
>> Yeah. All the lab techs are still dead.
So, even if he did get injected at the
last minute, the world is still [ __ ]
>> Yeah. He can't do anything with
>> And his body is what? Going to be
disformed and disfigured forever, you
know?
They they wrote themselves into a really
awful corner and they just they just
committed to this just haphazard attempt
at a comedic ending.
>> Guys, the message is corporations
playing God is bad.
>> I saw a post commenting on like this
film has got some great commentary on
class conflict and I was like what the
[ __ ]
>> What?
>> Where did you get that from? Where? Like
>> I believe you. I totally believe that.
Yeah.
>> On class conflict.
>> I totally believe that.
>> You know, he's like the the working man
that's like discarded by the evil
corporation. He does the right thing and
he's like left behind or something.
>> There was references to the overtime
[ __ ] It's like this this is crunching
like the average person into these
horrors and that's what this movie is
about or something. I was just like, "Oh
my god."
>> Doesn't even make sense though. He
didn't have to do that. He did it cuz he
wants some more money.
>> Yeah, but that's class.
>> What? He he wants more money.
>> Yes, that's classic.
>> Okay. Are we done?
>> This whole the whole last sequence of
this reminds me of um I don't know if
there's any anime fans here, but a movie
called Akira. the last the last 20
minutes of it,
>> it turns into this this guy turns into
this horrendous monster where he still
has his own like will and like
sensitivity and stuff and like not
wanting to hurt his friends, but like
he's he's growing into this thing where
all his gross appendages are like acting
as if they have a will of their own and
they're like killing the people around
him. And so I felt like that a little
bit. And also it felt like Akira
directed by Sam Remy where like there
there's just like this vaguely sort of
comical situation where everyone's like
screaming at the top of their lungs and
acting sort of irrationally.
>> Well, I don't know. Well, I don't know
if irrational I wouldn't apply
irrationality to like a Sam Ramy vibe,
but like I don't know. Just like the the
way it was shot and the screaming and
stuff and the chaos of it felt like a
Sam Ramy where you're going. Um
>> and it Well, the point being that it
didn't feel like Resident Evil. It felt
like all these other things, but it
didn't feel like the thing that it was
>> was a big problem. A lot of the
references we cover making throughout
this breakdown has been to just stuff
that's way better. Cuz like the thing
what I thought of when I was watching
that final sequence was uh Doc O waking
up in Spider-Man 2.
>> Yeah. Yeah. The operating theater.
Exactly. Again, that is like a
masterpiece. This is again an SNL
version. And you're like,
>> Right. Yeah.
>> Yeah. They're not good.
>> Yeah, it's a great movie.
>> It's It is the highest rated video game
adaptation like at least by the Rotten
Tomatoes metric, which is not a good
metric, but it's it's like basically
what was it like 98% which means Yeah.
Like I mean that's a lot of positive
reviews
>> saying that it's amazing and blaming
Resident Evil fans for the fact that you
will never get this again. So thanks
guys.
>> Um
>> yeah, that's a good thing. First and
foremost, obviously we think it's kind
of an awful film, but a lot of people
were like, "Does this break the video
game movie curse?" Like, "No." And then
secondly, okay, but is it the best movie
game out? It's like, "No, Iron Lung's
better than this."
>> No,
I mean I mean Mario one
>> is better than this. Yeah,
>> it's I would say it is better than this.
Un, you know, I don't even
>> [ __ ] it. I'm I think the the 2002
version of Resident Evil was better than
this.
>> I think I would go to B the BWS
Anderson's first Resident Evil is better
than this. I guess.
>> Yeah, that's what I'm saying.
>> The um also
>> Sorry, go ahead.
>> I was just going to say that the 2002
movie, which is a film that I weirdly
enough like know inside and out in a in
a very odd way. Um I I I've always
considered like even though it it
bypasses a lot of the video game, it's
not based on the first game, but it acts
kind of like a prequel to the first
game. And then so it it doesn't do any
harm to the brand. Do you know what I
mean? Even though it is like it's a
disconnected story, it's original
characters. It's, you know, it it's kind
of it's working within the universe of
Resident Evil. It has T- virus, it has
zombies, it has liquors and so on and so
forth, but it's not doing damage to the
brand because it's acting as this sort
of weird sort of prequel to the events
of the of the first game. Whereas this
movie feels like it's furiously
embarrassed by the idea that it's
associated with the Resident Evil IP.
There are there are references in the
script that are that they reference
Resident Evil and yet they're cut from
this from this movie. The final movie
has references removed. Um it's I mean I
know we're going to get into it, but
like my my theory on this movie ever
since it was announced was Greger and
Shay Hatton, they wrote a generic
creature feature.
>> Yeah. that had no connection whatsoever
to any IP, but because of how much it
was going to cost to make it, they had
to compromise. And you know, with the
amount of people that have funded this
movie, this is the first Resident Evil
movie that's actively been funded by
Colombia Pictures. The rest have always
been only distributed by Sony and
Colombia, whereas now they're actually
active participants. So, I think all of
these studios came together and said,
"Oh, look, this is a random creature
feature script. Let's ask these guys to
to do some amends and we've got a
Resident Evil movie and Greger
>> clearly presents a movie that's
>> but he he presents this movie I mean you
take away the marketing take away the
message this movie feels embarrassed to
be a Resident Evil film
>> and any connection people are trying to
make is nothing more than clutching at
straws. It's it's I would happily
rewatch the original 2002 movie over
this one any day of the week.
>> We've uh we we've like entered into an
era. There are a lot of video game
adaptations that are like coming.
There's a lot.
>> Yep. like kind of kind of to a degree
where you could you could just start
like naming franchises off the top of
your head and you will probably find
that there is a video game adaptation
that is uh like there is an adaptation
of that game that's coming pretty much
like I I'm pretty sure basically the
like every you know like big Sony
franchise has got an adaptation coming.
I'm pretty sure that uh a lot of Xbox
ones do a whole bunch of other publish
there's going to be a Call of Duty one.
There's a Far Cry one. Bioshock is seems
to be forever. There'll be one that's
coming. Zelda's coming. Obviously, you
know, there will be another Mario movie.
Like there's a there there's like an
Elder Ring I'm pretty sure has already
been shot.
>> Yeah, Elon
number.
So like, yeah, it doesn't really
surprise me at all. Like we we're
entered into, you know, we've moved past
the the [ __ ] comic book movie [ __ ]
Like it's it's video game adaptations
now. I mean, number one, because video
games are more popular than comic books,
like and more popular than superheroes.
Like, number one. Number two, there's
way more [ __ ] There's way more stuff
that you can adapt. Number three,
everybody gets to be a part of it. It's
not just like Warner Brothers, and
Disney because you know that they've got
DC and and Marvel. Like, every [ __ ]
every one of them, every single [ __ ]
one of them has something. Netflix,
Amazon, Sony, uh Paramount, it's [ __ ]
Warner Brothers. like everybody wants to
be universal.
>> So yeah, you know, get ready for it. And
a lot of these guys, like a lot of these
people that are making them like have
just expressed kind of an open contempt
for like video games as a medium.
>> Um I'm pretty sure that cuz Far Cry is a
dude who did Alien Earth. And I'm pretty
sure there's a quote that's like
horrible uh in terms of like a statement
on the capacity of video games to even
tell stories at all, which is really
funny when it's Far Cry, which is like
pretty I well at least if you're talking
about like Far Cry 3. Um I'm pretty sure
there's a quote the guy who did the Call
of Duty movie who said that he thought
like I can't remember exactly what it
was, but it was pretty disparaging in
video games. So, you know, you should
just sort of accept like welcome to
welcome to all of these things getting
ruined. Have fun. I mean, it's not like
>> be glad that you that the games existed
and were good for a while.
>> It's not like over the course of time
comics got respected by major studios
eventually.
>> They still think that they're stupid.
They think that they're stupid and that
they're above them and better because
they make live action films and they're
stupid drawings on a page and video
games are like [ __ ] they think it's
just like Mario from the8s basically
like Super Mario Brothers that for
whatever improvements there might be in
various aspects of like how they're made
or ambitions in terms of like
storytelling or artistic intent uh they
don't respect it at all. They think it's
inherently inferior, a lot of them. And
uh unfortunately like a lot of the
people who go and watch these films, who
even like these things kind of have that
attitude as well cuz how many people
have said like, "Yeah, but Resident Evil
story is shit."
>> Yeah.
>> So like who gives a [ __ ] you know?
Which is funny because
>> that's another part of
>> I mean that's that's this ongoing
conversation as you know I know I said
this earlier as well, but like
>> fans keep doing this with the franchises
they love. You know what I mean? like,
you know, doc, you know, Doctor Who's
always been a bit [ __ ] or Alien's always
been stupid and, you know, Marvel's
never been that great at writing
characters. You know, we hear this from
fans who are trying to defend the latest
thing by [ __ ] on the previous thing.
And so when and I I have a genuinely
like personal love of of the Resident
Evil franchise. And so whenever someone
says that Resident Evil's always been
stupid, um you you've you've not played
you've not played the games, you've not
paid attention to these games,
especially the earlier games, you know,
um the idea that they've always been
silly or they've always been cheesy.
It's like there are elements to certain
like lines of dialogue. there are
elements to how certain characters act
within one or two of the games, but even
up until the remakes of two of four, um,
we don't really talk about three,
>> but well, yeah, I mean, I'm just I'm
trying to make a point about the more
modern games, like whenever people talk
about how Resident Evil's always been
cheesy. I think they're trying to think
of, you know, you look at Village, um,
even like Reququum had some in like
incredible writing choices in there. Um,
and you know, Leon's oneliners from
four. But when
when you think about it or like if you
just look at the games, you know,
there's plenty of seriousness in these
games. The setting of the first game is
meant to be taken seriously. The first
game was made by a non-English-speaking
Japanese team who wanted to homage
American horror movies and American
action movies. They literally admitted
that things got lost in translation.
That's why some of that dialogue was s.
why the dialogue is so weird and cheesy
and you know whatot. They they didn't
quite understand how to like how to, you
know, they wanted to reach an American
audience, but they didn't quite know how
to do it. That's why when you look at
the Resident Evil 1 remake on Gamecube,
which only came out 6 years afterwards,
the director of the original game came
back and he literally said he was trying
to correct like where they went wrong
with the original. They expanded the
story to include original elements that
had to cut from the PS1 edition and it's
a really dark tone. It's a purposefully
dark tone and it's I mean it's it's a
genuinely scary game to play even if you
play it now. So this idea that Resident
Evil's always been silly. It's always
been cheesy. It's it's just a lie. It's
an absolute lie. And if you consider
yourself a Resident Evil fan and you use
that as an argument, then I I would
argue you've not played enough of these
games.
I think it's [ __ ] ridiculous to have
played Resident Evil 1 remake and be
like, "What a goofy nonsense like wacky
clown story."
>> Like, are you crazy? That thing is so
ready to be turned into a movie right
there.
>> They don't give a [ __ ] And uh cuz you
know, be like, "Well, why don't these
people, you know, show respect for they
they don't they don't have it and they
don't need to have it because like a lot
of the time with these projects like
nobody gives a [ __ ] Um nobody really um
it's the reason why it's often so
exceptional to find anybody that is
talking about like you know when they're
when they're sort of going around doing
like press for this stuff like I mean
even down to the fact that so often the
actors are like yeah I didn't know a
[ __ ] thing about it. It's just like I
mean I guess whatever like you could you
could figure that out afterward but like
isn't it but I mean could you be like
what's the problem with that? It's like
it doesn't really mean anything for that
person. I mean it more so speaks to like
why isn't there an interest in getting
people who like are fans? They they must
exist. Um and there must be ones that
are like talented enough to be a part of
it. But then it's even worse than that,
right? There'll be instances where
there'll be quotes like, "Yeah, we told
them not to look at it at all, like not
to look at the game or like play it at
all because we didn't want that to
inform it." It's like, I don't there
really isn't that much logic there.
Like, if you're an actor and you you
play the game and and then the
director's like, "Hey, just put that out
of mind and you can't do it. Maybe
you're not very good at it." Is what I
would say. But also, I'd say, why do we
even have this attitude in the first
place? Um, where is the respect for the
I mean, you know, where is the respect
for an industry that is like beating you
financially? You know what I mean? It's
like an insane arrogance when the the
video game industry is for what, the
last 10 years been like consistently
more profitable.
>> Like, you know, even just from a pure
cynical maybe we should respect it
because we're trying to make some money
beyond obviously having respect for a
different medium that maybe you don't
fully appreciate its strengths. So, you
know, it's all very frustrating and it's
not coming to an end cuz these things
are making a lot. Like, this movie is
going to make its money. It cost $75
million, which is insane, but it looks
like it's going to make $100 million
opening weekend. So, there'll be more of
all of these. Get used to it. Just
accept it, you know. Yeah. Be glad that
you that that you even had some games
that were funds to begin with.
>> No, I I I totally agree. The the video
game thing is the big new cinematic
trend. like succeeding like superheroes
and zombies. Video games is the big new
thing and there's going to be a lot of
it coming down the pipeline. That's
>> dude. There's like
>> there's there's so many that there are
there are adaptations for [ __ ] that you
wouldn't even you'd be like really and
and it's like yeah no that's that's
getting adapted like for it's it's
actually absurd how many how many things
are getting adapted over the next even
though even though maybe you know hey
the the best you could hope for is that
some of these ones just never
materialize that they announce it and
then they just fall apart. That's the
best you could hope for. Well, yeah. I
think yeah, like the Portal movie from
J.J. Abrams has been announced for like
a decade.
>> Yeah.
And there's never, but then there are
super quick.
>> I mean, I I never want to see a Bioshock
adaptation, especially in in this
climate. Can you imagine taking
>> You could not have a mute Jack, could
you? Do you know what I mean? Like, can
you imagine if they inserted a Brian
into the into Bioshock?
not they would never ever ever consider
it. That's something that you need to
like they're not interested in like
aligning it with the way that these
stories are presented. It's a reason why
Mario is voiced by Chris Pratt. Like
they never entertain the idea of making
a Mario movie where the only thing Mario
says is let's go woohoo. They never ever
thought about it. Just like they never
ever considered Master Chief always
wearing a helmet. They had it had to be
John Halo. Uh just like Link is
definitely going to talk in this new
Zelda movie and people will accept
they'll move past it. They'll be cool
with it. Um they'll be cool with it not
being animated or presented in a similar
sort of artistic style to the uh to the
games. Doesn't matter. So it it doesn't
matter. These are guaranteed to be
successful. So yep, just you know,
whatever. You know, you just got to get
used to it, guys. Well,
>> I would say that kind of that's that's
going to wrap our conversation on the
movie, okay? Because we're we're already
getting into it, but this takes us to
the to the next area of discussion. I
have prepared something for us to check
out. It's collection of information. You
could say some some clips, some
arguments, some some information, just
reports, whatever have you. It's just
stuff and things. I've put it all
together. We're going to we're going to
talk about it. It's going to it's going
to prompt some things. That's what it's
going to do. You guys ready?
>> Sorry. What you Yeah, sure. Just uh I
just noticed something cuz someone said
Street Fighter will be more faithful. I
got an ad for uh I got like a trailer
for a Street Fighter when I saw it and
they did a joke about how Guile's like
hairstyle is stupid. Um so you know I
you know I'm just saying like it's you
got to understand even when even when
they're making one where it's like oh
we're going to we're going to have him
do the the I don't know the Street
Fighter [ __ ] okay? When he does the
fireball and everything, I'm sure there
will be many jokes about how crazy that
is. I'm sure there will be many many
jokes about silly costumes and things.
just accept it. Like, you know, there
you go. But it is. Yeah, but you
shouldn't make jokes about it in this
what I mean. It's over. It's It's done.
Anyway,
>> have fun with that. I don't know much
about Street Fighter, so hopefully you
all have a fun time with that one.
So, like I said, this is a wonderful
collection of clips and information and
things, and we're going to check it out
and see if this uh especially after
having broken down the movie, if it
maybe informs a couple of things that
have happened or, you know, maybe you
could just decide whether or not you
think what's being said is is entirely
truthful or not, and then uh we can have
some discussions. Okay. So
>> what what I enjoy the name
>> just the
>> what? Tenant trouble.
>> Tenant trouble.
>> Yeah.
>> All right then. Let's get started.
>> And this is not just me telling a story
and slapping Resident Evil on it so I
can get a budget. This is me telling a
Resident Evil story.
>> Liar.
[ __ ] pleb. like he's stealing some
porcupines and the fact that he knows he
needs to point that out. You know what I
mean? Like why would that even be on
your mind, sir?
>> I told him at some point surely, you
know,
>> feels like you wouldn't need to say that
with how obvious it is that the film is
just awesome.
>> Then finally, the world building.
>> I mean, we start with this cuz I happen
to see her review and someone else's.
Now, I just wanted to show you two clips
from two people who think that as a game
adaptation, it was pretty solid. All
right? And just see what they say. Ah,
now I I guess police car lights are a
big thing in the game because when that
car came,
>> it's already funny. It's already funny.
I love it.
>> Up behind him to pull him over at the
beginning of the movie. My audience was
like, "Woohoo!"
They're like, "Red and blue, red and
blue." And I was like,
>> "That must be I'm so glad that like
>> cops show up. That is so Resident Evil."
Of course, it's just there are a lot of
people like in the theater, I'd say it's
usually quiet, but is this how is it
over there in your American theatergoing
experience? How how how much do people
talk while they're watching these movies
and just make them
>> red and blue? Red and blue.
>> That's horrible.
>> I love the idea that she's so confused
that she just assumes everyone cheers
with hype whenever a police car shows up
because the Resident Evil just that's
what it does. It shows police cars. We
It's known It's known for police cars,
obviously.
>> Yeah, that's like one of the main
>> Everyone stood and clapped when the
police car pulled over Brian.
>> Well, she's not even said the police
car. It's police car lights,
specifically the lights. If the car
hadn't the lights on, then no one would
have reacted.
>> Do you think she's trying to dethrone
red as an iconic meme for our channel
with red and blue?
>> We doing great.
>> Oh, yeah. I guess that's true. I do see
a lot of police cars in some of the game
covers and visuals I've seen.
>> When is there ever a police car?
>> What are you talking about?
>> Is there a single instance of a of a cop
car on a resident? I'm pretty sure the
answer is zero, right? There are zero.
>> I think No, I think there is I think
maybe the two remake
>> two remake might have won. Yeah, I don't
know.
>> Might have won. And I think I know it's
not the cover, but there's a promo image
for Nemesis back in 99 where Nemesis is
like grabbing I think might be Brad's
head and I think behind him there's like
a an RPD branded car. I think that's not
a cover that's just a steel.
>> I think I think two remake might have a
car behind Claire and Leon.
>> But very funny just she's like of course
they're cheering for the car because
that's on the front covers. Yeah. I
think I think it's iconic.
>> And then of course the sewers are
apparently a big part of the game as
well. Um again, I don't know why he
didn't pull those manholes back over
him.
>> Wow. You never know what you're saying.
So surprised you with a good
perspective.
>> I thought they did a good job
bringing in the Umbrella Corporation. I
thought
>> How would you know, Grace?
>> When How would you know?
>> She doesn't even know. She she said
like, "Oh, I've heard that there are
sewers in the games." Anyway, I think
they did a good job bringing an
umbrella. It's like, "Yeah, you you've
just signaled that you would have no
idea whether they did a good or bad
job."
>> That was great.
>> I think it's funny. Sorry. I think it's
funny to point out that that umbrella
logo has spent more time on Grace's
screen than it did in the [ __ ] film.
>> I don't recall it anywhere in the film.
Did it show up?
>> There is literally nothing.
>> You're really asking a lot. Nothing.
You're asking a lot,
>> you know. Come on now.
>> I felt they were there just enough.
Right. And also at this point, even
someone like myself who's never played
the games but has seen some of the
movies, when they said, "We're from the
Umbrella Corporation." You were like,
"Oo, I know what this is."
>> Yes. I Resident Evil.
>> She's so funny. She's like, I literally
have no idea what this is, but when they
said it, I was like, "Oh, I know what
this is."
>> So, I thought that was great. I liked
that.
Um,
>> okay.
>> And then Raccoon City. I thought again
as I said when I we got to Raccoon City,
I felt we truly really really entered
the game. The
>> what?
>> How could you feel that?
>> He goes down in an alleyway.
>> She's insane.
>> There weren't even any raccoons.
>> She keeps rewarding it for what it's
done compared to the games that she
never played. It's like, what's going
on? This is levels of laughing that
shouldn't be possible.
>> What's weird is is that we never see
Raccoon City depicted in this way in the
games. I mean, it's it's literally the
opposite cuz in in the original games of
two and three, it's actually an
unexpected heatwave in Raccoon City. So,
the fact that we're seeing snow and ice,
it's it's literally the opposite to what
you'd expect to feel like Raccoon City.
So, I
>> It's not in the mountains. Is Raccoon
City in the mountains?
I thought it was not in the It is in
this. Is it Is it in the mountains in
the in um
>> Yeah, it's part of like a valley around.
There's like the Arcllay Mountains like
circumvent the mansion is in the Arcllay
Mountains from the first game, but the
raccoon city is supposed to be like at
the base of the mountain, I thought. So,
>> okay.
>> Well, it depends on whether or not you
consider that near or in mountains, I
guess. I don't know.
>> Mhm.
>> World of the game. And I thought that
was very well realized. Before I begin,
I should definitely talk about my
connection to Resident Evil, which is to
say it's not much. Uh,
>> not much, but you'll prove to you this.
This clip actually went viral is why I
know about this.
>> Uh, I didn't grow up playing the games,
but I did play one of them. I think it
was last year we streamed it. I played
Resident Evil 2 for the first time. It
was the uh re-release of it or the
redone version, and I had a good time. I
liked it. There's some things I
recognize when I hear like I'm going to
know what Raccoon City is. I feel like
if I see that that triangle guy, I know
that's going to be Resident Evil.
>> Hey, now
the
>> I love this clip so much.
>> Triangle guy. I feel like it's already
blasphemy to refer to Pyramid Head as
triangle guy.
>> Well, it's not a triangle. the free
object.
>> Triangle guy.
>> Triangle guy is a formidable enemy. He
tries to hit you with his triangle.
>> The worst sentence possible to refer to
him as triangle guy would be, "Yeah, I
know Resident Evil. I know whenever they
show Triangle Guy."
>> No,
to be fair, he did say he's not as
familiar. But I guess the reason these
two are here, I just I just find it
amusing that as part of a lot of
people's reviews, they feel the need to
mention like the gaming aspect and they
just have absolutely no clue. Which is
fine.
>> It would be nicer if they were honest
about it. But but it's funny because
people don't feel as compelled to do
this when it's a book adaptation.
>> No,
>> like a lot of the time nobody really
gives a [ __ ] about, you know, making
that point. But with video games,
clearly there is some insecurity about
it. And maybe it is because it's like
it's or it's it's a really accessible
hobby and it's kind of weird that like
for being so interested in media that
you just don't give a [ __ ] about video
games at all. And if anything, you
should probably accept that you need to
learn more about video games because
there are going to be more adaptations
like almost for your job. You should be
making more of an effort at this point
to to familiarize yourself with it.
>> But then again, they didn't do it with
comics. So who give, you know, what does
it [ __ ] matter, right? How many of
these guys started reading comics when
the MCU was taken off? Norberty. Our
first Resident Evil movie this year.
>> Also, for you, what stuck out to you
about the concept or the script or
whatever was presented to you first? I
mean, with the script, it was like it
was for me, it's like what gets me is
like just Zach's like really sharp
comedy where he like really makes me
laugh when I'm reading it, which is like
pretty rare, you know, and his like kind
of horror like comedy blend, you know,
where it's not like it's not it's not
too much, but it's just like the right
amount, you know?
>> It's the right amount even though they
now iconically removed a [ __ ] ton of it.
Uh, they admitted.
>> Hey, but that's part that I mean that
can still be a true statement. you put
in a lot and then while you were, you
know, editing. That's that's the mark of
like a real filmmaker is when you
realize in the editing room
>> he's talking about the
>> stop working.
>> That's true. So yeah, unfortunately the
door slam shut on that one.
>> Whoops.
>> I I could see this being said maybe for
weapons or barbarians, but like Resident
Evil, I mean like Platoon pointed out,
like I mean, where is the sharp comedy
here? A lot of it is just saying [ __ ] to
just situations that are inconvenient.
And that's the stuff that made it in.
>> Yeah.
>> And it's and it's and it's sharp. So I
feel like when I
>> when I read that and then just like this
kind of crazy gauntlet that this
character goes on um and um just in the
atmosphere of it, you know, in the snow
like
running away from things constantly. Um
but uh
>> why are these guys like I was feeling
never very well prepared for these kind
of questions.
>> No shame to it all but the way you just
described like I like this film because
there's comedy you're running away from
stuff and um you know the atmosphere. I
guess
>> I find this really funny you know
because when you watch like interviews
for sports and stuff it feels like they
all know exactly what they're meant to
say. Yeah. You know the other team did a
great job. You know it was real tough
out there. Good game you know but
everybody worked really hard. we sort of
rally in there and you know stuff like
that or you know like yeah good result
like they you know meanwhile for the for
like promoting these movies where you've
got like tens of millions or hundred
million dollars on the line and then you
get asked like hey so why do you even
like this movie
you know I was just
drawn to the um
>> the drama the
you know it was a really exciting
scripts uh I just find it funny like how
are they how would they prepared for
question the comparison to make all the
time we've seen it andor it's uh Genevie
O'Reilly and Stalin Scgard the way they
talked about season 2 before it came out
you were just like holy [ __ ] sounds like
season 2's got some stuff in it
>> resist talking about the writing every
time and Gilroy was like his [ __ ]
writing dude like oh my god
>> it made me think of Sam Jackson doing
that interview for Phantom Menace or
clone the Attack of the Clones or
whatever it was he's just like people
get killed in this movie.
It's just like the vaguest [ __ ]
thing. Like he doesn't even give a [ __ ]
>> I do feel like
>> Sorry, I was going to say just I do feel
like throughout the entirety of their PR
campaign,
>> I I just feel like both Kger and Austin
Abrams just they had so little interest
in the film they just made. Like it's
not just that they're not prepared. It
honestly comes across with a level of
contempt as well.
which is strange when you just got paid
a lot of money. It is a bit strange,
>> you know, a lot of $75 million. That's a
lot of money
>> for a person of color.
>> Or is it not? I don't know.
>> I love to run from things.
>> Um but yeah, but I don't know. His
comedy whenever I read his scripts is
like really what like like gets me, you
know?
>> For sure. Um, what do you want fans of
the games to know?
>> Okay, I want fans of the games to to to
just know that I am a giant fan of the
games.
>> I am.
>> Man, that is there are some panic there.
>> Any man who must say I am a giant fan of
the games.
I mean, you should finish that sentence
if you want to. You know,
>> can I can I
>> can I attempt to make a Simpsons
reference?
>> Do it.
>> Sure. Because you know the scene where
they're where they go into witness
protection program and they've isn't
they've strapped Homer up to the lie
detector machine
>> is well you might you might be crossing
your references here but
>> sorry but when Homer's when when Homer
is strapped to the lie detector machine
and he like they ask him do you
understand what we're saying he says yes
and the thing blows up.
>> Yeah.
>> I feel like if you if you strap this to
Kger that's what would happen. just help
me out so that you know the reference in
future. So that's the uh that's the
XFiles episode there. But you were
mixing it up with the
mix
both episodes.
>> So now when I say hello Mr. Thompson and
press down on your voice
nod hello Mr. Thompson,
>> I think he's talking to you.
>> Anyway,
>> I am making this movie to celebrate the
games. Okay.
>> Which games are we talking about? I'm
curious.
>> The games.
>> The games. Okay.
>> 20 of them at this point. How many
Resident Evil games are there?
>> Dude, imagine asking him, "Guess guess
how many name How many games How many
games of Resident Evil are there?" If he
said like, "Well, there's eight." Nine.
Nine. No. No.
>> Well, that would be that would be funny.
Or try to get him to do them in order.
you know, one 123 Nemesis,
uh, Code Veronica Zero, uh, or is it
Code Veronica remakes
remake?
>> I would never call myself a Resident
Evil fan, by the way, and like I know
these things.
>> Um, but that's just from general
interest in being
>> We'll get to it, but like I think I was
talking to you about this. You know, if
if someone said, "You should go on as an
adviser. We're making a Resident Evil 3
movie." I'd be like, "I'm not your guy
for that." Like, okay, two, like I'm
still really not the guy. like if I have
played it, I need to like have a passion
for it that goes above and beyond
somewhat. You got to find someone who
knows everything about it sort of thing.
He comes across as a guy who's like,
"Yeah, I've heard of it."
>> Um
>> yeah,
>> in the way of it like like like throwing
me on to make uh Halo 2 movie with with
my current status, I'd be like, "Yeah,
I'm a fan of Halo."
>> Um Master Chief and Cortana
>> and the plasma sword,
>> you know. Yeah. Well, it would be crazy
if he had a bit of a plasma sword moment
in this very this variant.
>> Nah, that's not going to happen. Why
would you even say that? No
foreshadowing here.
>> Plasma sword movies. I know what it is.
It's worse. It is worse than calling it
a plasma sword.
>> Um, what I'm not doing in this is I'm
not going to cannibalize the the the
characters and the stories that the
games already do so well. Okay? Because
I'm not going to be able to improve on
Leon. I feel like Leon exists in the
games and any anyone I
>> So obviously uh he thinks that Peter
Jackson was a fool and possibly
psychotic cuz Tolken's work was you know
banger so why even bother making the
films? What was wrong with you? Why
would you do that? You're not going to
improve on the books.
>> What are you doing?
>> I just I obviously know that he would
love the Lordings trilogy cuz he's
normal as far as I can tell. told also
like why would you even make the thing I
anything because how are you going to
improve on the the short story?
>> I think I think the use of language is
really important here as well cuz he's
saying improve. Do you know what I mean?
He's coming across incredibly arrogant
because he's saying I can't improve on
you don't need to improve on Leon. You
just need to accurately represent him
>> and adapt to another medium which is the
whole point. Yeah. Yeah.
>> Yeah. And the blueprints there. So this
idea of like I can't make it better
therefore I'm not going to bother it
just comes across incredibly arrogant
>> as if that's kind of his role as tool in
the like that's what it meant to make a
movie
>> because it's a video game right it's a
video game we don't take these seriously
>> what you'll discover in these clips and
should already be obvious is he you can
tell he's very insecure on this topic he
doesn't like what he's been hit with by
a lot of fans and he feels like he's
really got to like seal this off before
it gets out of control but he only ever
makes it worse with everything he says
I mean, where do you draw the line on
adaptation by this logic of like, oh
well, the original medium did it so well
that I just won't bother. Like,
>> it's insane. There's no way he's
consistent on this. We have amazing film
adaptations of books all over the place.
There's just no [ __ ] way he thinks
this.
>> Mhm.
>> Cast and any any haircut I give him or
any any any line of dialogue I make him
say, it's just not going to be Leon
because Leon exists, you know? And so I
feel like what I'd rather do is tell uh
an original story that lives in the
world of the games and that obeys, you
know, the rules of the games largely.
>> Larely.
>> Yeah, I don't think so. What?
>> I mean, this is very
>> I mean this adaptation like it has to be
an it can't exist in the same
continuity. This is a
>> incompatible.
>> Yeah, it is. It is completely
incompatible. So, but also
Mhler, within this compilation, did you
grab the original IGN trailer
commentary?
>> I'm not 100% sure. It depends on a bunch
of stuff in here
>> because that's where all of this that
this narrative came from because during
that commentary he says I'm going to
paraphrase and I'm I'm probably get some
of it wrong but he he effectively says
that the movie is happening at the same
time as the events of Resident Evil 2.
>> And that's that's where the fans went,
"Oh, but he's got an iPhone and it's in
the snow and and it and that is meant to
be that's where all of this came from.
That was the that was the inciting
incident of this entire, you know, this
defensive move that Craigger goes on for
the rest of the PR campaign started with
that commentary cuz he [ __ ] up and he
said, "Oh, this is going in tandem with
Resident Evil 2." Like Leon's Leon's off
doing his thing whilst my character's
doing his thing.
>> Oh, we know what Leon's doing. He's
opening a gun shop.
>> Guns, guns, and ammo. We'll get to that.
That's in here,
>> dude.
But um but feels more like the
experience you get when you're playing
the games. And that that's like that is
leaning into
>> See, I didn't want to upset anybody by
adapting characters badly. So, I just
didn't adapt anything. Oh,
>> now here's the marketing. It's like it's
like you're watching a game being played
or something. This is the uh we're
injecting that line that people ran with
on Twitter to tens of thousands and
indeed I think even hundreds of
thousands of likes and retweets
>> calling Resident Evil fans stupid
>> because you ruined the prospect of him
making another Resident Evil movie ever
again.
>> The film captures what it's like
watching Dark Side Phil play a Resident
Evil game
>> horror aspect of it. Not it's not
survival action, you know, it's survival
horror. And so, so I really love what
the games do so well where they build
this incredible atmosphere and this
dread and this tension as you progress
through these set pieces and things just
escalate and escalate and escalate and
you always feel like you have not enough
resources and you're wounded and and the
whole world is completely stacked
against you. Like that's that's what
makes Resident Evil so enjoyable for me
to play. And so that's what this movie
is is built to do is to get
>> and you almost wish someone could be
there to be like, "So you're not
interested in the story?"
>> Yeah. answer that question. Yeah. But
but also what's funny is that if you
wanted to like if you wanted to make a
Resident Evil movie that that sort of
felt like the games,
>> surely you would have to have like a hub
like a like kind of like the police
station, right? you would have an area
that the character needs to keep looping
back through if you wanted to like
facilitate that sort of experience that
you,
>> you know, like maybe for the first 40
minutes of the of the film, 40, 50
minutes, even like the first half, you
would put them in a location that they
have to gradually sort of progress
through and unlock and loop back around
to sort of facilitate that experience,
grab the keys that they,
>> you know, something like that. his
description of survival, horror,
atmosphere, blah blah blah. You could
have just picked so many different IPs
that you would be talking about and it
would work.
>> It could have. Yeah. I mean, it could
have been anything.
>> Anything really. Yeah.
>> It's also not It's also not what's in
this film.
>> I don't think so.
>> That that building tension he refers to,
he constantly undermines with the joke.
So, what he's just described here is not
in the film that he's delivered.
>> That kind of
>> slow. I mean, I wasn't what what is uh
if it was like how long are you like
going through a tunnel or like
something? Are you driving through a
tunnel right now? Like what? There's a
there's a a sound that's coming through.
>> All right. Anyway,
let's continue.
>> Dread
>> tension escalation that the games have
perfected.
>> And when it came to just how you shot
it, is there
>> Yeah. So, I'm glad you asked. You know,
it's funny because, you know,
>> Well, there it is. That's the sound.
>> Um, uh, just keep an eye on your, uh,
your Discord icon cuz if it's going
green when you're not talking, some
weird shit's coming through cuz
Discord's annoying like that these days
that, uh, it likes to play random
sounds.
>> Has he addressed any claims that he had
a preconceived idea of a horror movie
that he wanted to make, but then he got
the Resident Evil IP and just put that
label on it? like has has he like said
like, "No, no, that's not the case. I
really wanted to make a Resident Evil
movie." Okay.
>> Is that what he was addressing?
>> Well, let me play it again for you.
>> He He just says that
>> this is not just me telling a story and
slapping Resident Evil on it so I can
get a budget. This is me telling a
Resident Evil story.
>> Okay. Okay. Well, I I what I was
thinking of is like something a a little
more elaborate and direct about any
claims that like he already had this
idea of something he wanted to
>> Oh, you mean like any proof that could
back that notion or anything?
>> I guess. Yeah.
>> I haven't seen anything, but that's the
problem for me is I don't even know that
I'd believe him if he said
>> it sounds a little cuz I I don't know
when that initial clip sits like when it
came out. That that sounds like the sort
of thing that you say after a lot of
people have watched the trailer and a
common criticism online is, "Yeah, but
it just looks like you've slapped the
Resident Evil label on it." And he's
sort of responding to a criticism as
opposed to getting it ahead of one. That
might not be correct. I don't know when
he did that particular interview clip.
Um, but it sounds like what he's saying.
There was another story that I was dimly
aware of which is that like he did not
he wasn't single-minded while he was um
creating this movie because u he did did
another interview where he was talking
about like um while writing this film um
he had someone called him it's like
there's a chance you might get to work
with Steven Spielberg on a different
project but you're going to have to give
him an idea within like a week. Um, and
this is why because his next movie is
The Flood, I think it's called. And, um,
he wrote it simultaneously with writing
the Resident Evil movie because he
really really wanted to like link up
with Spielberg. And like he was so
excited about this other movie that he
got to write while he was supposed to be
writing this film. And I kind of wonder
how much of that explains particularly
the last act of the Resident Evil film
is like he was just too busy doing
something he wanted to do instead um and
did not devote his full attention to
this particular project.
>> It's funny because you know I feel like
people my age and younger have kind of
grown up with video games just as much
as movies as our as our visual
touchstones. And so a big part of the
language that I've learned from from
gaming since I was a little kid is like
that third person camera work when the
when the character looks left, the
camera swings to accommodate it, right?
And it man, what a what a silly thing to
say.
>> Yeah.
>> Just like So I don't even know where to
begin with that. Number one, there are
different kinds of third person
perspectives. Sometimes the camera is
fixed over the shoulder. Sometimes you
have free movement of the camera. There
are lots of games that don't have that
particular perspective. There are lots
of games where it's a fixed perspective
from the side cuz it's a 2D platformer
or it's a 3D platformer with a fixed
perspective. Like what a weird thing to
say about like Yeah, man. Video games do
this thing where the third person camera
follows where the character is looking.
Yeah, sometimes in one specific kind of
game. Like I don't even know why you say
that.
>> Isn't he saying this in reference to
playing games as a kid? So like I mean
like we I don't know his age exactly,
but he looks maybe my age, maybe a
little bit older.
you know, as like how did he not grow up
>> for him?
>> I mean, like I mean, we had 2D
platformers before we had third person
perspective like and or like the over
the shoulder camera that he's referring
to. So, I I just don't get what he's
trying to say, especially in reference
to Resident Evil, you know?
>> No, it immensely omega bugs me that this
is in reference to Resident Evil. He's
talking about over the shoulder camera
movements that are like full free form.
You couldn't have chosen possibly a
worse IP. They have so much variety of
camera even down to the difference in
how they approach third person cameras
in several games. Not you know we got
that first person
>> for having fixed camera perspective. Uh
when you say fixed you mean like the
fixed like in the in the original games.
Yeah. But that never get that doesn't
get
>> that's the problem. He doesn't even seem
to realize that that's something you
should probably account for. He he seems
to think there's like
>> Well, he doesn't know.
Um
>> that's the thing. I don't think he
knows.
>> Oh god.
>> Yeah. Well, I mean, anyone who's really
familiar with the games knows that like
the the the
use of um fixed camera angles and
pre-rendered graphics was so cemented in
the identity of the IP that when it ca
when Resident Evil 4 came about, there
was an uncertainty about it where it's
just like, is this going to work? Like,
is this going to be accepted
>> by the fans? because this is this is a
real this is a radically different
approach we're taking and then it ended
up being like immensely successful
obviously but it's just like to then
like say that you're a fan and then call
back to third person camera over the
shoulder camera as if like that's the
norm like you're you're missing a huge
part of the series's identity and that
wasn't just it it was for three at least
three games
he's going to give you his top five
Resident Evils at a certain point
>> okay I'm excited
>> yeah I won't anymore. We'll get there
and then we'll we'll do a preamble
before he does.
>> What it's what it's great at doing is
it's great at orienting you in the
environment and and environment is so
crucial to
>> I already sorry I hate this too cuz like
there's so much of an argument to be had
about the difference in benefits of
orienting you in the environment for all
of the camera choices throughout all of
Resident Evil.
>> Well, just yeah and all game. But again,
he's talking about he was talking about
games broadly here, not even not just
Resident Evil. So, it's just kind of
weird just
>> to zero in on third person over the
shoulder being the
>> Well, specifically third person fixed
like over the shoulder. Not even like
free movement camera like is in many
third person games. Like Uncharted
doesn't have it fixed over your
shoulder. You can freely move it for
example.
>> Yeah.
>> Like that. It's kind of the thing. It's
like when you say things that games do,
it's like, well, games can kind of do
lots of things like with with how they
play around with um presenting
information to the player.
>> Yeah. Well, I mean, a camera can be
fixed on a number of different levels. I
think the the real application of the
term fixed is that it doesn't move,
period. So, like that that was how you
could do pre-rendered graphics, but you
can have it fixed in a sense that it's
locked onto a particular coordinate
relative to the player, which is what
the third person camera does. What I
mean is what people mean when they say
fixed camera.
>> No, no, no, no. I I I'd say it's like
it's it's a two different kinds of third
person perspective. Um there's probably
a term for it, but it probably doesn't
often get used because it's not thought
about that often because oh third
person, you know, sort of.
>> Yeah. Anyway,
>> no, I get what you're saying, dude.
>> And so for me to just kind of steal that
visual language from from Resident Evil
and from all these other video games
I've played, it's cinematic as hell. It
looks great, but it also really puts you
in the character's perspective and it
makes the world feel much more rich. I I
really believe this. And so I utilized
mostly
third person uh camera and a lot of
first person and it was a really
>> a lot of first person.
>> A lot of first person
not a lot like what 20 seconds tops.
>> I think I think there's four shots in
total. I think the whole film
>> and and first person wasn't even well I
mean no there I mean there was a there
was a PS2 game
>> but like didn't really start being
common place until Resident Evil 7 and
and like it's in the title the seventh
entry in the [ __ ] series like
>> no seven is that's that's the it's a one
it's just long or something
>> but
>> like again like I know I I said this
earlier but this is no different from
how he directed his other films.
>> I don't know why he's saying this like
it's revolutionary. The idea of a camera
following a character as they move
through areas like over the shoulder and
swaying with them as they move around a
corner. It's like that's not [ __ ]
new. What are we talking about?
>> And it's not exclusive. It's not
exclusive to Resident Evil
>> or video games.
>> No, it's
>> He simply made a movie how he wanted to
make it. There's no difference in how he
shot Barbarian or how he shot weapons.
And yet just for the sake of trying to
sell it in, he's going, "Oh yeah, you
know, the games had an over the shoulder
perspective. I like to use that." So
there you go.
>> Really fun thing to do on set because
James, our operator, and Austin had to
really get together and and we had to
dial in the three of us like you're
going to like walk here. You're going to
look up the steps. That means Jane has
to dip as Austin looks up.
>> Wow. That's like film making or
something, I guess. Has this ever been
done before
>> where where the camera operator, the
[ __ ] cinematographer, the director,
and the actor have to coordinate? Has
that ever been done before?
>> No. This is a revolutionary technique
that has been created for this Resident
Evil movie.
>> Up and then we're going to look.
>> They call that a low angle over the
shoulder shot. It's a brand new shot.
Wow.
>> Invented in 2026.
>> Yeah.
>> Right. And James has to rap as Austin
pivots. And it was a real dance that
that we had to work out. But I think
it's I think it's it was worth it
because it's really immersive and it
feels like you feel when you're playing
the games. Um and and I just haven't
seen that in a movie before.
>> Which games, Zachary?
>> Which which ones
>> for? So I'm I'm really excited for
>> that meme with the goose. It's like
which game
>> which game is it?
>> That is so cool.
>> Yeah.
>> Also in front of you, I know you guys
noticed them. we have from entertainment
are some of these toys here.
>> Okay,
>> here we go.
>> Okay, if like a few of you probably seen
this, you're not going to like this.
>> All right, here's our mega fan of
Resident Evil. Okay, he's a huge fan.
He's a mega huge fan. Are you ready? Are
you ready? You're not ready for this.
>> Some of these
>> um in front of you.
>> Okay, so Jill Valentine.
>> Mhm.
>> Is this like a Ash from Evil Dead situ?
Who I'm going to embarrass myself.
Oh,
>> yeah. Riper.
Riper.
>> Is this Ash from Evil Dead?
>> I had this brought up in my chat. I I I
do I think there's some credence to the
argument that the fact that it's a Funko
Pop just threw him off and he just
>> I disagree. It just I disagree
completely.
>> No,
we'll let more of it play because
there's something that I think gives it
away that it's uh
>> Yeah. Okay.
>> I don't know why the bag's over. Is it?
Who's this?
>> It's not leather.
>> I don't know why the bag.
>> I mean, if he's acknowledging that it's
the bag.
>> Yeah. Yeah.
>> Let me Let me We're going to We're going
to roll this back. Let me finish the
clip and then we'll we'll we'll talk
about this.
>> Who is this?
>> From R4.
>> Yeah.
>> Oh, the big guy that comes down. I know
the thing. I just didn't rec It looks
different to me. Okay. Okay.
>> Yeah. And I know that guy. You use the
trip I use the trip wires to take him
out. Okay. familiar with the dude. I
played the game. I just didn't recognize
the bottom. I'M [ __ ] I'M [ __ ]
>> Um Okay, cool.
>> It always um it always lends credence to
you like telling the truth when you go
bright red.
>> Yeah. So, this is probably one of the
biggest mistakes he's made in the entire
thing and he knows it.
>> Um
>> Yes.
>> I was I was talking to Ring about this
this having uh so to speak, Dr.
Salvador, Chainsaw Man, however you want
to refer to him that gives away, you
know, Resident Evil 4. He might be the
perfect Funko to have put there to
really test whether or not he's actually
a fan.
>> It's a really good cuz Jill Valentine's
pretty easy. Wesk is pretty easy. The
Chainsaw Guy from Resident Evil 4 is a
good one because it's like you should
know that
>> if you're a fan, you should know. I'd
say that like if you want to think about
equivalence, it would be like if um if
if for a Halo movie you had like the
Arbiter and then the guy picked him up
and was like, "What is this? Is this
like a xenomorph?"
>> It's like, "Oh shit." You know, like
uhoh.
>> Or if you put like daddy from Bioshock
there and he's like, "Is this like a
variant of like the Iron Man? Like is
this like the Mark
>> 14 or something?" Like and it was a big
daddy. And then they're like, "No, it's
a big He's like, "Oh yeah, yeah, yeah.
Yeah." And then through the door. Yeah.
And then you and then you fight him with
the gun. Yeah. No, I I know. It's like,
oh [ __ ] you don't know. You say you
should know and you didn't.
>> It's the way he says he's the big guy
that comes down. It's like, I'm sorry.
What do you mean he comes down? Zo comes
through a [ __ ] door.
>> Yeah, because both intros in both games
don't reflect him. The guy who comes
down. I don't even What are you talking
about?
>> Yeah.
>> And then referring to the trip wire as
well.
>> Yep. Like this is really
>> I knew who he was before I played the
game. He's like a pretty iconic video
game bad guy. Like even I knew he's
>> on the front [ __ ] cover of RE4.
>> Well, RE4, the the original RE4, you
could buy a Chainsaw GameCube
controller. That's how iconic they were
trying to make Dr. Salvador and it
worked. So
>> it's insane to me that
>> All right. cuz I I they I think there
are a few people in chat that are maybe
you if you are a Resident Evil fan, you
should know this period. This is
something that you would just know.
>> Well,
>> it is. Uh, what is it any other Funko
Pop? Like the fact that the bag is over
his head and he knew it was a bag on his
head and he really is very not recognize
it but two to acknowledge a bag over his
head and he has a chainsaw and you still
don't get it even though you know RE4
back to front allegedly. That's that's
[ __ ] weird, man.
>> He cites that RE4 is one of his favorite
games.
>> Exactly. And with that, I mean I mean
you locked but again you should just
dude I like again I knew before I'd even
played it because I play video games so
like I know that you know it it it's
really bad that and and obviously he
doesn't get to Wesker. It' be
interesting if he got that one. Um we I
guess we'll never know cuz he never he
never came around to that one. The thing
is, um,
>> you know, the word fan is complicated,
especially with [ __ ] Resident Evil
and other franchises that have been
going this long and have this many
different sort of subfan groups of
different eras. Um, you know,
gatekeeping got to be reasonable to a
certain extent on how you're going to
run it. Uh, I think he's just
overcompensating like crazy of how much
of a fan he actually is. Like the idea
that he's played chill out
>> if he's played Resident Evils before and
enjoys them. I I can believe that. Yeah.
But I don't think he cares that much
about Resident Evil.
>> I mean, if he did, he he would he
wouldn't have thought that that was for
Ash. Why would Why would Ash from Evil
Dead? Like, why would he even be on this
Resident Evil movie?
>> Second guess.
>> He says Leatherface as well. He jumps.
>> Of course, it's a Resident Evil thing.
Why would it be there, you know?
Yeah. Um, well, you know, we'll get more
as time goes on, but this is a big tell
to be of like exactly what kind of fan
you are versus what you're trying to
convince everybody you are, which is
like
>> again, if you want to use, you know,
sort of for it would be like if you had
Mario, if you were doing for Mario and
you had uh, you know, you had Mario,
it's like, of course, you know Mario,
you know Luigi, but then they put like
Berto there and then like so what this
like a purple Yoshi thing like what is
this? It's just like ah, yeah. Okay. And
and then you're like, "Oh, yeah. No, I I
know." Yeah. Yeah. In the Mario Kart
thing. It's it's it's just
it's it's it's just kind of like you
It's sort of like an iceberg, right, of
the kind of knowledge that you would
have. And the more of a fan you are, the
more that you you know, the more that
you know, and the more cuz if you're a
big fan, you would know the I don't like
I'm not a huge fan of Resident Evil, so
I don't know his actual name. I just
know he's a chainsaw guy. Where's you
guys?
>> I can even see myself forget forgetting
the fact that he's called Dr. Salvador
just like drawing a blank. But I Oh,
that's chainsaw guy from
>> I would totally forgive that. I would
totally forgive that. It would be like
if you, you know, picked up the ship
master and then you uh in uh from Halo
and then you were like, "Oh, uh well,
like I know that he's in charge. Like
he, you know, he's with the Arbiter or
something." It's like, "That's okay. I
can." But if you like, "Is this a
xenomorph?" It's like, "Well, yeah. I
mean, game over, you know, like you
don't know.
>> Yeah. Thanks. And if you want to take
them home, you're more than welcome.
>> It's not 1998. It's It takes place in
modern times. I know that during the
events of Resident Evil 2, it's not
snowing. And yet, in this movie, I
thought it would be better for the story
and for the visual, you know, whatever
I'm doing. If it was snowing, I am not
trying to adapt a video game. I'm not
going to be able to do it better than
the games. The games are so Well,
>> you don't want to do it.
It's this idea of better. Why why is he
coming from this perspective of I need
to make it better? I don't it you know
he he just accurate would help you know
>> I I think that would apply if there was
already a film that existed
>> like you know it's like old boy and then
Spike Lee comes along and tries to
remake it. It's like well I I I wouldn't
want to do it if I unless I could do it
better. But if it's like another medium
I don't even know why you're bringing
this into the equation. It's like why do
Lord of the Rings if the book was
already so good?
>> Exactly. I don't think he going to have
a consistent answer to this, but the
fact is there was not even an attempt. I
mean, apparently, I don't know if this
is true, but I've seen a post Milo said
it's about time Resident Evil got like a
better adaptation. I just find that so
funny.
>> Your husband made them.
>> Yeah, that's the weird part is her
husband made them. But whatever. But but
on that point though, it's like they're
still patently not adaptations. They're
not. They're just It's a survival horror
film
that, you know, it's got nothing to do
with Resident Evil. Executed. And to me,
it's kind of like when you have your
favorite book and then you find out
someone's turning your favorite book
into a movie and then you hear who they
cast and you're always like, "No, that
no, I'm not trying to do that. What I'm
trying to do is make a Resident Evil
movie that really is a love letter to
the experience of playing a Resident
Evil game." You see, he didn't really
have a choice. He was either cast people
wrong and piss everyone off or not do it
at all as as though we've never had a
good adaptation of a book or something.
>> I just don't get it. Why are you Why are
you doing this? And it's like to me it's
just like, "Hey guys, you may not like
my choice, but you wouldn't want this,
would you?" And then they be like, "Oh,
no. True. Yeah, I wouldn't want that. I
wouldn't want that." It's like this
[ __ ] false dichotomy. What are we
doing?
>> Right? It's about one character moving
on foot from point A to point B, moving
from setpiece to setpiece, location to
location. Every location has its own
unique threat. You have to keep in mind
resource management. If this movie was a
Resident Evil game,
>> it's so funny to me because it's like,
oh yeah, that really is Resident Evil.
It's like, it's also basically all
horror films. Are there horror films
where people don't move from A to B and
manage resources? Are we [ __ ] around
here? Like, what is this? Oh, Resident
Evil panted that idea. like okay
>> but the but also this idea of of the
going from A to B to C to D that feels a
lot more in line with what they
presented with four onwards whereas when
you look at the original games you were
bringing mentioned it earlier you're in
a hub world to begin with you start out
in Spencer mansion you explore the
corridors you get the different keys and
then once you're done there then you
move on whereas what he's explaining is
it could be a generic video game
structure or just a generic horror movie
structure. He also mentions the
inventory management, which we've
already discussed in the, you know, in
this movie, aside from two times where
he looks at the the magazine in his
handgun, he couldn't give a flying [ __ ]
about the the bullets he's wasting. The
MP5, he he sprays that like it's going
out of fashion and he he drops that the
shotgun shells. Like he everything he
says is dishonest.
>> Everything he is saying is not in the
film that he's delivered. and like call
it Resident Evil. funnily enough, it
feels like he's adapted the entirely
wrong thing from a video game where it's
about like, you know, feeling like a
character who's picking up items and
using ammo and fighting one en enemy
after another when like there's an
entire like like I I don't like this
argument where like people seem some
people seem to think you can't adapt the
the Resident Evil games because they're
video games, but like I think there's
absolutely and especially in the case of
Resident Evil, there are blueprints
for a film making architecture there. I
mean, particularly the the second one is
Resident Evil 2 immediately comes to
mind where like you have your first act
where it's like a a rookie cop has the
first the worst first day of his life on
the force and then it unfolds into this
corporate conspiracy where he ends up,
you know, going to the sewer and then
you have a big third act in the
corporate lab. Like there's totally a
movie there. I mean, you might have to
you might have to adjust some things,
like maybe add some supporting
characters, maybe combine some
characters, maybe add some additional
dramatic stakes that weren't there, or
take out a few things, just do some
things with it. But the scaffolding for
a a three-act movie is, I think, is
absolutely there.
>> It wouldn't feel weird. I want us to
rank the top five Resident Evil games of
all time.
>> All right. So,
>> all right.
>> Just from everything you've seen thus
far, um, John, what do you think his top
five looks like?
>> Well, I imagine it's a bunch of the
recent ones. So, like probably Resident
Evil 4, uh, Resident Evil 8,
uh, Resident Evil 7 probably.
Um, I don't imagine he would count six.
Maybe five
and then maybe the Resident Evil 2
remake,
I would guess.
>> Uh, any any amendments to that
assumption on this cast here? What do
you What do you open it up?
>> I I think that um I think that the only
one that will make the list that is
prior to the new era is Resident Evil 4.
I think the rest of them will all be the
newer era. So, seven, maybe two remake,
maybe four remake, and Reququum because
it's the most recent one, and then
Resident Evil 4, the original.
>> All righty, let's see.
>> I'm not sure what the timeline of this
is cuz I I was hesitant to include
Resident Evil 9, but if if Resident Evil
9 already come out, then
>> I would like to put forward.
>> Yeah, I I think nine for sure is on
there. It'll definitely be on it.
>> Okay.
>> I would go seven, eight, nine.
Yeah. Oh, even worse. Even worse.
>> 7 8 9 and what are the remaining two?
>> Two four.
>> Now
>> you might be thinking to yourselves,
>> okay, you know, two and four. He is not
referring to OG 2 and 4. He is only
referring to the remakes.
>> Yeah.
>> Oh, that even worse. Okay. Even worse.
Yeah. just I mean I'm not obviously I'm
not a fan of what he's done with this
movie but just to throw him a little bit
of a bone like those are those are quite
good remakes you know
>> but it's recency of it all it's the fact
that it is only the last what less than
10 years or 10 years I think since
>> I'm not saying they shouldn't be on
anyone's top five I'm saying that his
top five is it implies like wait a
minute what's the earliest Resident Evil
that you've played
>> right
>> and uh I'm Not sure we're going earlier
than seven,
>> which
16, 2017, something like that.
>> I think the chances that he realizes
that those two games are remakes are
pretty high enough that why doesn't he
have even the most remote curiosity as
to what the original games were like.
>> I don't even know if he knows they exist
anymore. The fact that he referenced
that this film is concurrent with
Resident Evil 2, I immediately thought
of OG. I was like, "Oh [ __ ] he's
talking about remake." Yeah, he's I
don't even know that he knows the
original games [ __ ] exist at this
point.
>> Well, when he um we we do get some
insight into that cuz when he talked
about the Easter eggs he planted in the
movie, um he referenced the green herb
in the background of the farmhouse and
he says he either says that's a that's a
Resident Evil 2 or Resident Evil 4
reference and it's it's the design of
the green herb that is that's exclusive
to the remakes of both those games. M so
he when he's referring to I I can't
remember if he says two or four um but
it's the same herb in both games. Um
it's e you know he's exclusively talking
about the remakes and that's the
evidence of it.
>> Four is number one.
>> Four would be my number one.
>> I have a couple of questions for you
specifically then.
>> Okay.
>> Uh
>> by the way this this went viral also for
immense cringe.
>> Welcome.
>> Okay.
>> Okay. Go ahead.
What are you buying?
>> Yeah.
>> Don't get yourself killed out there.
>> Yeah.
>> Do you have an answer?
>> What am I buying?
>> Yeah. What are you buying?
>> Uh, well, the first thing I'm going to
buy is probably the case upgrade.
>> Okay.
>> Okay. If that if I'm able to. What are
you talking about?
>> Okay. Um, what are you selling? What am
I selling? Uh, I sell all the crossbow
bolts. Okay. I thought you were going to
be like, I'm selling this movie, but I'd
like the crossbow.
>> What's interesting about crossbow bolts?
I'm pretty sure that's exclusive to four
remake, right? So, yeah.
Yeah.
>> Not in the OG.
>> No. So, you know, and I've seen every
once a while people are like, "What's
wrong with the remakes?" Like, I don't
know how many times we can repeat this.
I really like four remake and two
remake.
>> My point is that
>> all of his references do not come from a
certain timeline onward. Uh he doesn't
have any concept of Resident Evil prior
to Resident Evil 7.
You know, that's that informs the way
that he views and has adapted Resident
Evil.
>> I love Halo. My first Halo was Halo 5
and I didn't play any before that.
>> Yeah.
>> Okay.
>> Does he Does he ever mention how old
Does he make any reference to the fact
that this year is the 30th anniversary
of the brand?
>> I don't know. He cuz it is.
>> I feel like if you I feel like if you
said that to him, he his jaw would
probably drop.
>> 30 years
something like that. Like wow.
>> Yeah,
>> that's crazy.
I thought we're talking. Oh, what am I?
Okay. Yeah, sure.
>> Stranger, what do you need that for?
>> What am I supposed to say to this?
>> I don't know. Anything you want.
>> Move. Move on. Move on.
>> Is that all, Stranger?
>> Is that all?
>> I have You're
>> Come back anytime.
>> Come back anytime. There we go. Okay,
great.
>> There it is.
>> There. It's like, what the [ __ ] are you
doing?
>> I don't know what that was.
I I'm inclined to agree completely with
Greger on that one of like what is he
supposed to say to you when you say
these things? You're either not reacting
or tell him he's doing it wrong. It's
like what the [ __ ]
>> Yeah, I feel if that if that went viral
for cringe, I feel like that's just the
host just
>> No, on the host part. I think he even
apologized the host.
>> Right. Okay. There's a little bit of a
conversation going on about this movie
about like to what degree it's staying
faithful to the kids. A
>> little bit of a conversation little bit
of a conversation. Okay, that's putting
it lightly. Yeah, I right there
>> like so you referenced it I think at
some point but like yeah this this is so
well known at this point as to whether
or not he gives a single [ __ ] about
Resident Evil. It's caused him so much
trouble that he's probably never going
to come back to IP. Uh I say that
probably because we don't know for sure,
but that's what he said.
Everybody is blaming the fans for this.
It's your fault. We could have had we
had a good thing. They're saying, "You
stupid son of a bitch." But I mean,
obviously,
>> though, yeah, number one, I'm absolutely
fine with booting him from Resident Evil
um because of how bad this film is. But
I'm also fine with it if you have no
respect for Resident Evil. Like, get
out. I don't really care. It's just it's
a no-brainer to me.
>> Been unexpected challenges in convincing
people like this is the way to do this.
>> Yeah. I mean, of course, I think I was
naive when I I I thought that the fans
of these games like like me would be
thrilled that some
>> that feels like
he keeps
>> insisting fans of these games. Oh, like
me. Like he knew that that was Yeah. I
don't know. That feels very Freudian to
me.
>> I don't I don't believe that he came in
deliberately wanting to disrespect the
franchise or [ __ ] on the fans or
anything like that.
It seems like that Steve Bushi thing
where he's just like carrying a
skateboard over one shoulder and he's
got like a Resident Evil shirt on and
he's like, "What is up, fellow kids?
What What is up, fellow Resident Evil
fans?" And he just he's just so out of
his depth and he doesn't even realize
it. Like he he should realize it.
>> I don't know why he doesn't.
>> Like I mean, he could have just spent
the time playing the original games. I
don't know why he didn't. Well, yeah,
because it's a bit of a daunting one
because you are dealing with a game with
30 years of history and fans that don't
necessarily all enjoy like the whole
thing across the board because it is
kind of a pretty inconsistent franchise
in a lot of ways, you know? Like if you
wanted something easy, you should have
just picked, I don't know, [ __ ] Gears
of War or something. You probably you
probably have an easier time doing that
than you would something like Resident
Evil. It is it is a longunning series
with a lot of passionate fans and
disagreements on um on uh exactly like
what makes the series special.
>> So, you know, it just makes things hard
for you. You know, there's a lot of
stuff you need to know.
>> I mean, I wouldn't want to do it myself.
>> You can't simultaneously be like, I want
to tap into that, you know, fan base for
the benefit of my film, but I also don't
want them, you know, giving me their
perspective on how to adapt it. It's
like, you know, and I'm not saying
that's necessarily explicitly what he's
saying. He's obviously not happy with
the response he had to the point where
he's he's said he's out from now on with
this. He doesn't want to, you know, take
risks like this with [ __ ] the quote
he has about IP later is going to be
very curious considering everything. But
um what I guess I'm trying to get at is
just like you should be prepared if
you're going to adapt. Let's say like
what's an IP? I don't know, [ __ ] um
Horizon Zero Dawn or whatever the [ __ ]
right? Like if if if I were forced at
gunpoint to adapt it, I'd be like,
"Well, then
>> I got to go find out what the fans of
this thing care about, you know, like
and then what it is."
>> Of course.
>> Mhm.
>> I mean, even if you don't have prior
knowledge, it's just like Wikipedia,
let's start from somewhere.
>> I will always appreciate the honesty of
saying, "I have no idea what I'm [ __ ]
doing, but I'm making sure I don't step
on anyone's, you know, coattail sort of
thing." Not even just toes in general,
like try to avoid it. Um, which is funny
because I think we said that about uh
Tony Gilroy, right? Who's he just
explicitly was like, I just Star Wars is
not the thing I'm super [ __ ] into.
Don't know this, that, and the other
thing. But I he was checking everything
against uh uh Wikipedia to make sure he
didn't work for actually like a more
respectful and more well integrated
thing than somebody who's a fan, but
>> cuz you know, Dave Fona is a fan, but he
doesn't know what he's doing. Yeah.
And there's such a big difference in
that. And Zack Craig is just insisting
over and over again. He's like, "I have
a huge fad. I swear I'm a huge fan. I'm
a huge fad. I'm a huge fad. Trust me."
And he's like, "Okay."
And turning Resident Evil into a
survival horror movie. And I was like,
"That's great." I did not I did not
really appreciate the sentiment that um
we've been waiting forever for Leon's
story. And I I appreciate that and and I
and I'm sorry that that's not the story
that I'm bringing here. I mean I I I get
it. I understand the frustration. I
understand it so well because I haven't
seen the earlier g movies because they
don't look like the Resident Evil that I
love.
>> He said he almost said I haven't seen
the earlier games, didn't he?
>> I'm this just it's so juicy this quote.
I'm going be completely honest with you.
Like he just said I ain't watching that
[ __ ] cuz it's not what I think Resident
Evil should be. And it's like right
hello and then you're right listen to
the quote exactly because what platoon
just pointed out is so important
>> that I'm bringing here. I mean I I I get
it. I understand the frustration. I
understand it so well because I haven't
seen the earlier movies.
>> I haven't seen the earlier G movies.
>> Is it worth mentioning that he
continuously talks about Leon as if
Leon's the only protagonist people like?
Is this the only protagonist he's aware
of?
Well, it's funny. I get I get what you
mean. He keeps referencing Leon, but he
never references Chris or Jill or Cla
or, you know, really anybody else.
>> I mean, I mean, if it's better that it's
better that he's mentioning Leon over
like Ethan. If he says Ethan, then yeah,
like [ __ ] that, I'm out.
>> Um, but it's just weird that he he
fixates on two four Leon. That that's
it. Like I mean he's literally showing
the audience that he doesn't have
awareness of anything prior to those G
especially the remakes. Like
>> well that's the thing I think if he was
being honest with us he would tell us
yeah he played him at some point. He
likes Leon as a character. He's cool but
he wants to make a horror movie and he
wants to evoke some of the experiences
he had with the game but you know if
we're being honest though it's just he
wants to make a horror movie.
I think
>> just to quickly point out that pop vinyl
that he recognized as Jill Valentine,
that's a pop vinyl based on the remake
of Nemesis. So again, you're like, "Oh,
he he he's only aware of games from like
2017 onwards, right?"
>> Which is funny because it's like, so he
didn't watch any of the Paul WS Anderson
movies because they didn't look like the
Resident Evil he's familiar with, which
at the time would have been what?
>> What in 2002 was he so upset that they
weren't adapting correctly?
He's uh he's [ __ ] on the Anderson
movies a little bit here, but uh like it
was brought up earlier, the the first
Paul Anderson movie unironically is a
whether you like it or not is a better
fit into the Resident Evil franchise.
>> To be clear, it's a better movie and
it's a better adaptation.
>> Yep.
>> Yeah.
>> And even then, that script was was
written on spec. It wasn't written to be
a Resident Evil film. He adapted it to
become a Resident Evil film. It's the
same situation with this Kger movie.
It's the same situation only somehow
Anson pulled it off in a weird kind of
way.
>> There's the other side of it as well
when he says I wasn't aware of uh how
much fan clamor how much fan demand
there was uh to see these much loved
characters. So, it's it's a lack of
awareness of the earlier games, but then
apparently no market research at all uh
as to what people actually want to see
from a Resident Evil movie, which it
might stem from his not researching like
people's problems with the the Anderson
movies maybe, but you know, has been
mentioned here. Surely one of the first
things you do if you're adapting a
pretty popular and well-loved games
franchise is that you think, "Okay, what
is it that you know people want to see?
What is it that people who love this
thing think they haven't seen yet?" Um,
I I I can understand disagreeing with
fans, but surely you should at least
know what they think and what they want
if you also claim to be one of them.
Because I'm not a Resident Evil fan. I'
I've played nine and I I'm dimly aware
of bits of the earlier ones. I've seen
more of the [ __ ] M Javich movies than
I have played any of the games. I'm I
know roughly what I think people would
like to see. Um I'm slightly aware of
what I think the fans wanted from a
Resident Evil adaptation and I've just
picked that up by osmosis. So how how
isolated do you have to be and how
independent of of this thing you claim
you love so much do you have to be to
not know that people might think why are
we getting Brian instead of Leon?
Also, u from chat, Zack Craig's film is
successful by multiple metrics. Cope
copen see all you want, I guess. Oh,
good.
>> There are many many movies that are
successful by many metrics that um I
wouldn't I wouldn't use that as why
they're good. Like I don't know if
you're a fan of Age of Extinction. I
think is that the third Transformers?
That did pretty well in the box office,
right?
>> Fourth one, I think. Billion dollars.
But dude, I mean, it's such you can it
trips off the tongue because that
asinine point comes up so often. The
Twilight franchise made over $3 billion.
>> Yes. Twilight did really well at the box
office.
>> Sure did.
>> Mhm.
>> Didn't um
>> also you could take hope and see, but I
mean like this guy's never going to make
a Resident Evil movie again. So
>> yeah, it looks like the job is done.
>> Criticism. Do you really think he won't?
Cuz I think it the movie's doing well,
isn't it? Oh, we'll we'll get That's why
I said probably because he's made a
statement regarding that and I'm
inclined to believe it, but obviously he
could go back on it. We'll have to see.
>> Okay. Because they don't look like the
Resident Evil that I love. You know what
I mean? So, how could I be frustrated
with with fans who are have that same
attitude? My only hope is that they will
see the movie regardless of their
skepticism or their disappointment that
I'm not telling, you know, some of the
stories that the games tell so well. and
that they will they will feel seen when
they do watch the movie and they will
recognize all of the love for the games
that is in this movie because it is
>> all of the love for the game shows image
of [ __ ] uh Boogie298 hanging out in
the suit like what
feels scene
>> Tipples Tipples the he's a very
well-known B
>> yes yes he's in Resident Evil one for
sure
>> as much as I would have liked to see an
adaptation of Leon's story I that's not
a deal breaker for me I'm actually okay
with it having like a new main character
cuz it's like Resident Evil 7 introduced
Ethan Winters and you know that was fine
like I I don't see why a movie can't
come along with a new character and do
basically the same thing but you need to
treat the world with respect to it goes
beyond that though doesn't it into how
he's he's treated
>> you know other elements or like what he
considers to be elements of the video
games it goes beyond just Leon's story
it's how he's crafted this movie in its
own right because
>> sure
>> there's literally Nothing. I mean, there
is literally when when I'm saying
there's literally nothing that connects
this to Resident Evil, you know, they
mention Raccoon City twice. They
mentioned the Umbrella Corporation once.
There is nothing in the story. There is
nothing in how Brian moves through this
world. There is nothing in what he
achieves or does. Even down to the
[ __ ] padlocks. They've got nothing to
do with Resident Evil. what people are
trying to connect with. They are they
are being fed these lines from Zack Kger
and they are it's he's using enough
>> like um like nondetail. Do you know what
I mean? He's going into enough kind of
like big broad statements that then
feeds the audience the dots they need to
connect themselves. He's making the
audience do the work by going, "Oh yeah,
that's just like Resident Evil because
it's a padlock." I would argue what
would make it more Resident Evil is if a
door in the farmhouse had a heart-shaped
key like lock above it. That would have
felt like Resident Evil only that's not
there. The same with the the sheriff
that turns up. Got nothing to do with
Arley County Sheriff's Department, which
is an easy fit that you could do. It's
not RPD. It's not UBCS. The Maxine who's
such a badass at what she does until she
decides she doesn't want to be in the
film anymore. She's not related to any
of these, you know, military factions or
the police factions that we have
established in Resident Evil. This movie
literally does nothing to try and be a
Resident Evil movie. And yet fans are
clutching at straws to try and make it
make sense in their own head cannon. and
it's not there,
>> which is sort of forgivable,
understandable, and and even acceptable
if because it's nice to see things you
love inspire great works, even if those
great works don't necessarily portray
one for one the thing that you love. Um,
if this had the decency to be a really
good movie, I could see it being more
forgivable as kind of like inspired by
Resident Evil because then people get to
say, "Look, yeah, it's great. I love
these games. I love these stories. is I
I love to see that, you know, my my love
of this thing is translated into an
individual story, but quite clearly
inspired by it. Um, take the the one and
only season of Arcane that ever
released.
>> I I'm not a huge League of Legends fan
by any means. I don't know very much
about the law from what I understand and
what little I do know about it. That
that show plays fast and loose with what
was then the established law and cannon
of the thing. Um, but it was quite
clearly animated by a deep love for that
source material. And it was a case of
how do we take these these individual
parts of source material and turn it
into a really really brilliant new
original story and it succeeded. Um, and
there weren't that many people who
complained about the changes that it
made because it was really really good.
The problem with this movie, it does
fail as an adaptation obviously, but it
also
now it's trying to sort of be sold
retroactively. is like, "Yeah, no, but
this is a Resident Evil adaptation."
It's like, "Well, A, it's not, and B,
it's [ __ ] So, don't try and tell me
that this is an adaptation of a thing I
like. I know it's not, and you're lying
to me."
>> So, you don't feel seen is what you're
saying.
>> I don't feel seen. No, no, no. I mean, I
might be sick. My brain isn't working,
but I don't feel [ __ ] enough to be
seen by this movie
>> there. And this is not just me telling a
story and slapping Resident Evil on it
so I can get a budget. This is me
telling a Resident Evil story. Um, and
and um, and I understand the I
understand the resistance. I really do.
I I because I have it myself. I'm using
the language of the games in the camera
work. So, I'm I'm staying like rooted in
that third person over the shoulder with
a big wide lens, which is how all all of
these games are are are, you know,
that's their language.
>> I'm sorry. That's fraud [ __ ] to me. That
is fraud [ __ ] Absolute politics.
All Resident Evil games have over the
show. It's like even he knows that's
wrong.
I
>> mean, is there ever in any of his press
events, is there any mention of like
fixed camera angles from the first three
games?
>> No. I think to him the uh the breadth of
it is over the shoulder and first
person.
I and the fixed camera thing and it
might sound like a small thing to some
people but that was such a a huge part
of the game's identity because that's
how it achieved such impressive
graphical fidelity
>> was fixed camera angles in pre-rendered
uh pre-rendered environments
>> and from a film making perspective it
would look a bit it would look unique uh
you know and when you look at I mean
Resident Evil 1 remake is my is my
favorite game of all time um like even
outside of Resident Evil, um the
cinematography potential that you could
have like cinemat
>> Yeah. cinematography potential you could
have with adapting that.
>> There are shots in that game and Mhler,
you picked up on my favorite shot in the
game um when you were doing your stream
a few months ago. Um where you get that
Dutch angle in the in the west hallway
where the bird cages and um where you
pick up the clip of playing as Jill that
archway in like that you see at the end
of that hallway. It's blocking the
light. You're just getting that touch
angle. The light bleeding through
>> in a really shallow way. Copied it.
>> You would have a great film on your
hands. I'm sorry. It's just true. Like,
you wouldn't even have to. But that's
the problem. It's the same [ __ ]
playbook we have had for decades. They
have to make it their own thing. You're
like, "Right, but you're adapting this.
>> It has to be better. And it has to be
better as well. We have to improve on
it."
And so that that uh fixed camera thing
that wasn't even just a PS1 gen thing
that bled over into the GameCube era
with the remake of the first game and
Resome and and those games stood out
graphically at the very least. I mean I
I mean Resident Evil Zero I think have
has a buttload of problems. I think the
remake of the first game of Gamecube is
one of the best horror games I've ever
played. I think I think it's
>> the best Resident Evil. I know there are
people probably in chat and even on this
panel who are going to shout at me for
saying that because four is, you know,
the original four is an absolute
masterpiece.
>> Resident Evil one remake on Gamecube is
the best Resident Evil game.
>> Even just graphically like I mean
Resident Evil Zero has its problems, but
graphically like that like that had like
animated pre-rendered backgrounds like
it like it it raised the bar a little
bit compared to
>> Yeah. I mean, I remember when
>> the first one
>> when Zero was coming out, you know, they
were talking about how the the
backgrounds on the train, for example,
they were able to make them move. So,
like the candles are swaying, the the bl
the the curtains from the smashed
windows are swaying in the wind, and you
can see like upturned wine bottles
rolling on the tables. like that was
such a step up in terms of what they
could achieve graphically with these
games and continued to be fixed camera,
continued to look absolutely beautiful.
And every shot, maybe not in zero cuz
there are some camera angles in Zero
that are very problematic, especially
with some some of the boss fights, but
in the remake of one,
every shot in that game is purposefully
directed from, you know, you see I mean,
and again, the film potential when
you're in one of the earlier hallways
down on the on the ground floor of the
on the west side. Um you just see a
shadow coming through the window and you
can't quite tell where it's coming from
because of the way the camera is angled.
And as whoever you're playing as whether
it's Jill or Chris, you've got to slowly
navigate walking towards where that
camera is being shot from. And all you
can see is the shadow of the zombie
against the glass. You can't tell what
window it is, where it's coming from, if
it's going to burst through the window
at any point. It's it's so masterfully
directed. So to say that he's going to
shoot over your shoulder and that's
iconic to these games and that's what
and he even said in a previous clip that
we just watched that's what makes this
film unique. It's like first of all a
lot of films have had over the shoulder
camera movements and what would have
been unique is if you'd utilized some of
the beautiful cinematography we've seen
cameras
>> Yeah.
>> throughout throughout the Resident Evil
series. you go back 30 years and they
did it so well that you could adapt it
now and it would look equally as
beautiful.
>> That was a really fun thing is to just
is just kind of almost one to one the
visual language of the games in there
and then to util
>> one to one I'm going to take back
everything I just said cuz Zach's right.
Yeah, he's got it
>> the pacing of the games, you know, the
survival horror, you know, the the
dread, the journey on foot where you're
entering this terrifying scenario and
you have two shotgun shells and you're
wounded and that that is such a fun,
loaded cinematic element that the games
have done so well since the beginning,
but the movies don't really seem to be
concerned with.
>> You haven't [ __ ] seen the movies.
>> I haven't seen the earlier g movies.
Why? Why even you know, I'm not going to
bat for Paul W. Sanderson's movies here.
Don't make make this mistake. I just
find it really weird of him to say
they've not yet done this in the movies.
Like you haven't seen them. What do you
mean? C can we confidently say there's
not a sequence in any of Paul W. And
Sanderson's movies where a character is
low on ammo and terrified for their life
against zombies? Like why would you even
think that that would be the case?
Obviously, there's going to be at least
one. It's going to have happened.
And it it actually does. You can I sorry
if I can just reference that that first
movie. Um when they're back in the Red
Queen chamber, Michelle Rodriguez's
character Rain, she starts counting the
amount of ammo they've got and she says,
"We've got one in the brereech and an
extra mag and that's it. That's what
they've got for the rest of the film."
>> The dude behind on the pipe and he only
has one shot left, right? And then we
assume he uses it to kill himself and
then we cut back and he's spent it again
on to save himself and he keeps moving.
>> Yeah. Yeah. I this is what I'm saying
like is I can't even say this was like
why are you being so disrespectful to
films you haven't even seen? This is
weird man. Like he's like I'm the one
who's done this. Like you've done a
worse job. It reminds me of the Tim
Miller [ __ ] with uh Terminator. Yeah,
we're decanonizing the [ __ ] out of
Genesis and Terminator 4 and Terminator
3. [ __ ] those movies. I'm going to make
Dark Fate, which is categorically the
worst one. Like what the [ __ ]
So, I wanted to make a survival horror
movie.
>> Yeah, that's never happened, bro. That's
not even a genre that's ever been
touched. Good job.
>> You know, and uh and and pick up on all
those things. And then, you know, I I I
utilize, you know, the the setting and
the T- virus and the Umbrella
Corporation. All of those little
ingredients that make Resident Evil
Resident Evil are are that's the
bedrock.
>> That triangle guy.
>> Red and blue. Red.
>> They didn't include the triangle guy or
red and blue enough. That's what I think
are the key ingredients of Resident
Evil.
>> But he also me he he name drops the T-
virus, but it's not only does this virus
not act in any way like the T- virus,
it's not it's not even mentioned in the
movie.
>> Red and blue. I
>> mean, I don't need my my camera
department to have played the games. I'm
I'm the captain of what we see. So, I'm
going to make sure that, you know.
>> So, you've played the games, right?
Right, Zach? Do you want to tell us
which ones? Just do it.
>> We have the right lens and that we are
moving correctly, you know. Um, so so
no, that's on me. They need to make sure
it's lit well. Uh, but but I'm I'm the
boss of of how it moves and and and what
lens is picked. Um, most people, you
know, and our age and younger like have
grown up on video games. So So we all
kind of fundamentally understand the
language, the visual language of these
games. It was a really cool thing. And
it feels gamelike.
>> Yeah. I'll say that's why I felt
comfortable like going into it. Uh
because he I knew that he was so
passionate about it and had like you
know played so many hours of it so he
really knew like the language of the
games um and so that he could really be
the captain and I mean he really was
>> just repeating everything he said he's
just he has no idea what the [ __ ] is
going on. He's just like you really were
the captain. You played game for hour
and you did so much. You are you games.
Yes. I could really I just knew it was
you like really being very clear with
everyone like no this is what needs to
happen. This is what needs to happen.
Like really uh I think really like uh
protecting um the games in that way and
protecting especially like how you feel
while you're playing the games. That's
why I felt like comfortable going into
this with him. You know, if it was
someone else that like that wasn't as
much of a fan, that wasn't as passionate
about the games, I I don't I wouldn't
have felt comfortable doing it. Which,
no offense to him, but his [ __ ]
He's already said in other interviews,
the whole reason he signed on and stayed
on was because he made Barbarian and
Weapons. Obviously worked with him on
weapons, but Barbarian impressed him so
much. He was like, I just want to work
with you.
>> Yeah. Yeah.
>> Also, the comedy, he references the
comedy.
>> That's right. for someone to be at the
helm of it.
>> Why was that important to you for this
movie to not really focus on zombies?
>> It's not that that was not important or
important as I was writing the story.
It's just the story I I'm a big fan of
letting the story
>> that was a that's an interesting
question from the interviewer if I'm
going to be completely honest. Like so
zombies weren't important to you and
he's like that's not why would you
>> nor they are important. Yeah. kind of uh
corned him a little bit there cuz it's
like yeah that's the [ __ ] question
>> for this movie to not really focus on
zombies.
>> It's not that that was not important or
important as I was writing the story.
It's just the story I I'm a big fan of
letting the story tell itself to me and
>> I just find that funny. The story is
telling itself to me like um all right
and
>> this is the way the story kind of
naturally unfolded. I think I I maybe
shouldn't have said that. Maybe
shouldn't have said that because I think
there are more scenes than I mentioned
that have zombies. I didn't expect
people to like really grab onto that as
a bad thing. It's like you don't know.
You don't know what the other things
are. So, how can you get mad at this
yet? There. The T- virus is more
interesting than just zombies. You
>> Bro, I don't think you should be
throwing stones.
Just uh back away. You know what? It's
like, huh, there's a remarkable low
amount of zombies appearing in your
movie, Resident Evil, and then his his
thing is like T- virus is way more
interesting than zombies. It's like,
but I I kind of want to just kind of
question. I'd throw this back at him
thinking like, but he's not included any
creatures from Resident Evil that are
infected with the T- virus.
>> No, I know. This is what I mean. It's
>> I don't like this at all. It's It's such
fake [ __ ]
And unlike I mean I'm sure there'll be
people out there who who might disagree
with this but when you come across a new
B or it's you like on occasion or quite
a lot of the time actually you get like
these these kind of like warning signs
ahead of time like you pick up files and
they you know you start to read these
diary entries and like scientist reports
that are starting to describe to you the
next threat that you're coming AC coming
across. they, you know, you can
criticize the games and how the the
viruses do what they need to do, but
there's always an attempt to like
justify the distinctions between, you
know, each B, like how a certain strain
was mixed with this that created this
and, you know, we created hunters by
taking one of the earlier beta versions
of the T- virus and putting it into
reptile, you know, blood and, you know,
and, uh, I think like mixing it with
like fetuses as well, like, you know,
you read these these like these entries
of the law like within the games and
they tend to at least try to give you
that distinction between what the virus
has done to to create these different
like creatures or like bo as they call
them in the games. So I just find it
interesting that he's like oh the T-
virus can you know it can do all of
these different interesting things. It's
like a you've not presented any of those
interesting things in this movie. your
virus just does whatever the [ __ ] you
want and you don't justify it. And also,
you've not included anything related to
the T- virus in your movie. So, I just
don't get why he keeps bringing this up
when the movie itself has no like it has
no association with the T- virus or the
creatures or any distinction between
what the virus does. It's it's just it's
more [ __ ]
>> You know what I the T- virus can kind of
do all sorts of fascinating things with
the with organic matter. So,
>> and you displayed mostly things that
you've never seen in the games before,
like the what even is happening, as
people have pointed out, it's like it
feels like much more like the thing that
you're referencing rather than Resident
Evil.
>> Mhm. with the the main creature in this
film. But it also it seems to imply that
that's like the natural cycle for
anything hit with the the apparent T-
virus according to him in this universe.
>> Why would I not utilize that um as much
as possible? So I I'm kind of surprised
that I have as many scenes as I do where
zombies are just zombies.
>> Do you love this response? It's like why
don't you have more zombies? Well, you
know what? I have more than you would
even think that I would. So yeah. like
and even even he was surprised. Even he
he's the guy who made it. He wrote it
and even he's surprised
>> actually like a good amount of
>> He's a good amount. Yeah.
>> Yeah. Yeah.
>> So anyway, for whatever that's worth,
>> Zach, even beyond Resident Evil, there's
really been no shortage of zombie films.
So I want to know what is it about this
story that you felt was really fresh and
something that audiences have never
experienced before?
>> Well, to me, it's the games. It's like I
haven't seen a movie that delivers on
the experience I get when I play the
games. I haven't seen the earlier G
movies.
>> Just so you remember, he's like, they
haven't done it yet. It's like, how you
seen them? What do you mean? And the
games are about, yes, they have zombies
in them, but it's really about like
atmosphere and the environment and the
tension and the and the survival horror
aspects are so cinematic, but I feel
like they've never been represented in a
movie. Mhm.
>> I mean, there have been a lot of
Resident Evil movies, but none of them
really feel like survival horror, right?
And
>> I I just don't get how he can say that.
I guess he's just rely on what everyone
else says. I don't know.
>> I guess so.
>> Again, not looking to defend those films
on this front at all. It's just weird to
say it when you've admitted you haven't
seen them.
I mean, the the the Paul Anderson movie,
the first one, I mean, it has some
stupid [ __ ] scenes like the laser
hallway and [ __ ] but like there there's
also
>> Well, I mean, you get a cheeky throw out
of it, I guess. Yeah. But like there
there are parts of it where it's like
guys are getting attacked by swarms of
zombies and then one guy gets picked off
and it's just like how is that not
survival horror really? I will say
reminding my favorite thing about the
laser is the guy who's like it's coming
back and then he tries to jump over and
the [ __ ] laser knows that he's going
to do it and then
I love
>> it is [ __ ] funny. I I agree with
that. Yeah. Yeah.
>> Just taken five steps back would have
been okay. Yeah. And so, so to me it was
just a really exciting opportunity to to
kind of try and do justice to the games,
>> bro.
>> Um, and the games, it's not just
zombies, you know? It's also it's like
it's a T- virus. It's not like the
Romero like hell is full, so now the
dead walk the earth. It's like these are
these are like
>> anything biological is going to be
mutating and and and and affected by
this virus in a weird way. And so it
lets you kind of go beyond just a
zombie. And there's things I can't
really talk about because I don't want
to spoil them, but like there's a lot of
unique mechanics in this movie. That's
>> like translation. I just did whatever
the [ __ ] I wanted to. And I'm calling it
the T virus. [ __ ] you.
>> Like, okay, could just say that.
>> Still play within the rules of of of the
Resident Evil games, but
>> you keep saying that, but I don't I
don't know what rules you're talking
about. um but you haven't seen before
that um uh I think is I'm really proud
of and excited for people to see.
>> Well, you specifically mentioned the
atmosphere and I and I heard your
interview yesterday where you talking
about how you just wanted snow in a
horror movie because you thought that
that just looked cool as hell or
whatever and I and I love that you did
that. I was like, "Yeah, well, it can be
that simple that it just looks cool as
[ __ ] You want us you want just looks
cool as [ __ ] You want us you want
>> What other reason should I have, you
know,
>> what other reasons should I have for why
anything would be in a movie?
Well, I don't know.
>> Anything. Just anything at all.
>> Well, first of all, yeah, you can reason
for everything, but secondly, it's an
adaptation.
There's a lot of different things that
might give you a reason for why you
would put something in. It's just so
funny to know this because he said,
right, set in concurrently with Leon
doing his [ __ ] in Resident Evil 2. And
the first thought people have other than
the phone is like, "Wait, but what? It's
snowing." And he's like, "Yeah, but snow
snow is cool though."
>> Right. Gotcha. Okay.
>> You know, the anatomy of a joke and the
anatomy of a scare are almost identical.
You know, Jordan has something I've
heard him say before where he's like,
"The difference between comedy and
horror is just the the music."
>> I don't know if I agree with that, but I
think that's I think he's not I don't
think he's wrong. I just I I haven't
thought too deeply about it, but it's
like
>> I think it's an interesting thought
experiment to go through there, but I
I'll say it's unfortunate to hear it
said by the person who made this film
because this film is awful with its like
combination of horror and comedy.
to the point where it might
>> I think there's an obvious difference,
but I think the proper way to think of
it is two sides of the same coin. Like
like not just like what's the difference
between the two. I think the difference
is pretty obvious.
>> Yeah.
I'm not sure if the film knows the
difference really. Um but you know,
>> they're both kind of like mathematical
equations that are designed to elicit an
involuntary physiological response.
Yeah. And so it's usually, you know,
>> couldn't one say that about literally
everything of an emotional experience
you're trying to generate
in a movie, I guess, or story, you know,
what what are the other ones like or for
example, that would be under the same
rule set, would it not?
Um,
>> I don't know. I just I just it's just uh
I don't see why this would be restricted
to comedy and horror.
They depend on on setup and subversion,
you know, and a scare does that and a
and a joke does that,
>> right? Aside from Resident Evil, is
there any
>> Do you think uh horror relies on a
subversion?
>> No,
>> I don't even think comedy does either
necessarily.
>> I don't Yeah, I don't I would say that.
>> Um there are a lot of jokes that are
famous like famously very funny when
even though you know exactly what the
joke is, when it eventually arrives,
it's very funny. like like there is no
subversion. It's just it's just funny
already.
>> But um yeah,
>> any other video games that have just
completely scared the [ __ ] out of you
guys?
>> All right, here's a good question. What
have they been scared by in video games
other than Resident Evil?
>> Good question.
Let's see.
>> I mean, they're not scary, but like
they're kind of horror. Uh, but I love
the Play Dead games. So like Limbo and
Inside, I don't know if you're familiar
with those, but um I think those are
really really
>> Silent Hill. Nothing.
>> So that's the thing again. It's all
together when you take all this stuff
together. It's like Limbo and Inside are
his citations when he was almost blank
on horror games other than Resident
Evil. That's pretty crazy to me.
Just just Okay. You know, just he's such
a mega fan of horror and gaming. M
>> you would have thought it'd be
>> something else
>> just say like the I think the the really
easy generic response would be to say
like Dead Space.
>> Well, you think he'd say like Alien
Isolation, right? A lot of people would
say that. I'd assume he would. Um a lot
obviously Silent Hill just feels like
something that might come up if he's a
big fan of Resident Evil as well, but
>> yeah, you know, uh that's that's it.
Limbo and Inside, which if you've played
those, it's like, okay. Um,
they're the top scares of the All right.
>> video games. Um, but in terms of like
other games that I honestly think
Resident Evil 8 has the scariest
sequence of any video game I've ever
played. So,
>> well, you know, fair enough.
>> I mean, I have to kind of like, you
know, kneel before the the the What am I
saying? Kneel before the king. The the
king. Uh,
>> Resident Evil, everyone. the king.
>> Kneel before the king. Um I think when I
was talking about like how I rank
Resident Evils and then I started
playing the OG ones, it was so funny how
quickly like seven, eight, and nine were
no longer able to stay anywhere on the
list. Even though like they were both
just getting [ __ ] slashed down every
single time I play a new Resident Evil.
>> Um you know, makes sense, doesn't it?
>> We've covered them. Well, I was going to
say this is no surprise to chat. I think
so little of 7, 8, and 9 as Resident
Evil games.
Um, but
>> unfortunately, you got the problem,
which is that they are far and away the
most popular and influential, you know,
g it's it's kind of what I was talking
about before with Grand Theft Auto. It's
like for as much as a lot of older
people,
uh, you know, or people who've been
paying attention to games for longer
attach a lot of value to a certain era
of of those franchises, you have to be
reminded. It's like, yeah, most people
don't. Uh, most people don't. Like, most
people probably say that they're fans of
Resident Evil now. Like, not only is
there a good chance that they haven't
played, you know, the the uh the like
the original set like on PlayStation
one, there's a good chance I haven't
played like four or five.
>> I am a freak and I like them all with
the exception of six to varying degrees.
So, I'm one of those people like I think
that makes you less of a freak than than
us. I think
>> I think I just think the res
>> Sorry. I I I got to go, guys. Uh, sorry.
>> No problem.
>> I was thinking maybe we could get you to
the end, but if you've got to go, no
problem at all.
>> No, sorry. I I really I got a dinner
thing and uh
>> Well, hey, appreciate you coming. Thank
you so much. And of course, do you want
to let chat know where they can find you
and what you're up to?
>> Sure. John Graham on YouTube. I'm doing
I'm cooking an RB and the Chief thing on
Campaign Evolved and uh I need some more
time with that, but it's in production.
So, um working on that. Thank you very
much for having me on. Resident Evil
means a lot to me. So, I appreciate you
inviting me for this. Uh thank you chat
for hearing what I have to say, my takes
on the movie, and uh it was a pleasure
talking to you all. So, thank you to
>> Of course.
>> See you later, dude.
>> And uh I'll talk to you guys another
time. Bye everybody.
>> Bye.
>> All right, let's see this through.
>> Is the scariest. I think it's the best
one. And And there's a sequence in
eight. I played in VR and I was just
like, I can't handle it. I
>> I played uh I don't remember if it was
eight, but I played a Resident Evil game
in VR for about 5 minutes before I was
like, nope.
>> It's so intense.
>> That's enough for me. I don't need any
more of that.
>> Yeah.
>> All right. So, here are some quotes from
Mr. Kger. I learned that people really
liked the movie, but they thought it was
too funny, he revealed. After putting
the film through tests, he decided to
see if the audience who were laughing
too much had a point. So, over the
course of my testing, I stripped out as
much of the jokes as possible. I then
found not only did the audience enjoyed
the movie more, but I also liked the
movie a lot more, noting that there's
not a single joke I took out of this
movie that I miss. Yind that a little
bit of humor goes a long way in a horror
movie.
It's like um you know when you're uh
doing an interview question or something
and somebody says, "What would you say
your biggest flaw is?" And you say,
"Well, you know, I think I just work too
hard if anything. I'm too funny."
>> Yeah. Like I'm too [ __ ] funny.
It's insane to me that it was immensely
successful, very funny, and then we got
stripped out the worst of the jokes and
we kept the cream of the crop of a what
it was already very funny movie and we
ended up with what we got. That's crazy.
>> Yeah.
>> Craig says he had little interest in
simply retelling the story of Resident
Evil games, but that didn't seem to calm
some fans. I think I was naive. I think
I was expecting people to be excited to
see a Resident Evil movie that felt in
spirit with the games. What I was trying
to do is make a movie that really
honored the experience of playing them.
>> I mean, I think that's pretty silly. I
think you should have expected that if
you were going to do like a story that
has nothing to do with it, but captures
a vague experience that that would piss
people off.
>> I just at this point I just think this
is [ __ ] You're just coping
capturing the experience of playing the
games. That's like a marketing and a lot
of people ran with it because there are
a lot of people who are really excited
about the prospect of doing marketing
for like massive corporations for free
>> which is what's happening with the whole
like wow you guys suck. You ruined our
chances of it's like dude you're just
doing the marketing for Sony for free.
Sony who you currently hate
>> because of the the disc thing but then
you forget it for this. It's just funny.
>> This movie doesn't take place in the '9s
when Resident Evil 2 came out. It takes
place in the snow in 2026. That's That's
why he has an iPhone. I took liberties
to tell a story I wanted to tell and
make the movie look the way I wanted to
make it look. It's like,
>> yeah, we know.
>> We know.
>> Yeah.
>> He says it as though it's like, well, I
obviously I remix a couple things. It's
like, you should you didn't use
anything. What do you mean?
>> Is he the one who made the claim that it
took place uh
simultaneously with Resident Evil 2? Is
it the problem? He did. Yeah, he did.
>> Then why what what was even the point of
doing that? You've just created this
problem for yourself and it has nothing
to do with it. Why why even say that it
takes place simultaneously with that if
it quite clearly doesn't? Just say no,
it's not an adaptation.
>> Um I'm assuming cuz he was hoping it
would just get people hype
>> even well and that people wouldn't
notice like wait but Resident Evil 2
sent like 1998.
Honestly, the truth is, I think from his
POV, he's like, "Ain't that cool that
you can you could be playing that game
and you could be thinking my movie is
taking place at the same time?" And then
the fans are like, "Okay, but it doesn't
match though." And he's like, "What do
you mean doesn't m who cares?" Like, I'm
saying just imagine abstractly or
whatever. Like, no, we cared. It's like
pretty funny, right? Because for as
wacky as Resident Evil series has, it
does have like a a continuity that
persists over years and years and years.
Like Leon is much older now because you
know the the new game is set well after
the first one like in real time.
>> The games are immensely downright
coherent in totality compared to this
film being connected to Resident Evil.
What was it called? Those files in
Resident Evil 9 that were like this is
how everything makes sense. Trust us.
Uh sure if you say so. I'm not sure I
trust you on that. But, you know,
I'm not doing exactly a one for what?
Wait a minute. Oh my god, it went too
far.
Hitting the pause buttons worth much
these days.
Um, oh no, wait, that's not the right
one. I'm not doing uh exactly a one for
one Resident Evil 2 adaptation. I'm
sorry. That's already a funny quote.
Like the idea that you need to tell you
I'm not doing one for one. Like, yeah,
you're just just off one for Yeah, you
weren't quite over one for one. Yeah,
there are differences between this movie
and the game.
>> Yeah, there are differences. I just want
to acknowledge that. I don't think it
makes the movie any worse. I think it
looks really [ __ ] cool to have a
horror movie set in the snow. I don't
see enough of those. I like it a lot. If
the barrier of entry is whether I do a
one for one port, then I guess in that
regard, I have failed. But I think the
movie is stronger for it. You see what I
mean about he needs to stop talking?
M
>> he's Yeah. No, he he's um he is his own
worst enemy.
>> First of all, it was obviously not a
[ __ ] one to one. And then no one
demands one to one. It would be cool if
someone finally tried doing one for one.
We've never had that happen before, but
you know, like maybe maybe one day
someone might try it.
>> Regardless, you know, it's it's
basically one for zero. Like there's
just nothing that connects them at all.
And he's saying like, "Oh, you wanted
one for one? Well, fine. I suppose I
have failed in making it 100% accurate.
It's like, bro, how about 1%.
Like, what do you mean? I got I said
umbrella. I've This is a first aid
spray.
And then I think the movie is stronger
for not being one to one.
Interesting.
>> Okay.
>> But this comes back to this idea of like
his original idea is better than the
games he's adapting.
>> Well, yes. I mean, obviously,
>> I mean, that this this this I just I
feel like he's all he's done is come
across as deeply deeply arrogant
throughout the entirety of the PR
campaign for this.
>> Well, it blindsided him. He had no idea
that he was about to piss off this many
people this way. Um,
>> reports online suggest the company's
agreement with Capcom prevents
Constantine from setting its films in
the same timeline as the games. Greger
told Newsbeat he had no contact with the
game developer while working on the
film. Nobody from Capcom ever reached
out to me ever in any way. Austinine
film declined to comment, but BBC
Newsbeat is told there was coordination
between the developer and the film's
producers behind the scenes. Greger says
it's probably impossible to please
everybody, but it was never his
intention to recreate the game on
screen. If I had delivered a faithful
retelling of one of the stories in the
games, I feel like those people would
probably be upset with the uh with me
for that, too, because I would have
messed it up somehow inevitably. I'm
inclined to agree with him at this point
considering what we got. He probably
would have [ __ ] that up, but I mean
would have been neat to know he wanted
to try. So all I can do is just tell the
story I think is going to be the very
best story.
Again, interesting that like that is in
direct contrast with being faithful,
right? Like to be faithful would not be
telling the best story. Interesting.
Interesting stuff.
If somebody's going to have a problem
that it doesn't do exactly what they had
in their mind of what a Resident Evil
movie is, I can't say anything to that.
>> Do you like how he always goes to
extremes every time like presented with
criticism? It's like, why? Why'd you
keep doing that? Why'd you keep running
away?
>> Let me say this. This is not breaking
the rules of the games. Uh, it is
obedient to the law of the games. It's
just a different story. I'm not going to
tell Leon's story because Leon's story
is told in the games. Fans already have
that.
>> Dude, it's always Leon. Jesus.
>> Yeah, he's fixated on Leon.
>> And he said, "I'm the biggest worshipper
of the game." So, I'm telling a story
that's a love letter to the games and
follows the rules of the games. It's
fascinating.
>> You can't say.
>> No, he's not. Of course not.
>> It's It's the When he says he's
insisting that the new Is that a quote?
Sorry. Or is he said like
>> the new movie will respect the Resident
Evil law? That's not a direct quote, is
it?
>> Well, that's a that's commentary from
the person who wrote the article.
>> Sorry, I thought that was a quote from
him. I was about to rip into that about
to rip into that one.
>> I guess he said rules.
Uh, so the question is, you're clearly a
major fan of the games, but there's
still a contingent of the audience
saying this isn't Resident Evil. How do
you navigate that skepticism? I feel
like I've been on somewhat of an apology
tour. I feel like I'm running for office
trying to get these people not to call
me a larer. Now I'm just like, you know
what?
You know what? See my movie. If you feel
the same way after you've seen it, then
whatever you think is fair, you're going
to decide if I'm an actual Resident Evil
fan or a fake. What can I say? I think
the movie is going to speak for itself.
Oh, it's it totally does.
>> It does. Yes, it does.
Zack Craig confirmed that tackling
Capcom's legendary survival horror IP
Resident Evil is a strict one-time
exception in his career. Explaining his
decision, the aurminded filmmaker stated
that as a writer, he refuses to shape
original ideas around corporate data
points or studio checklists. While he
was granted full creative freedom by
Sony and Capcom to tell an original
nightmare set parallel to Raccoon City
Outbreak, Kger insists he is returning
exclusively to original self-written
stories moving forward. So considering
he had full freedom to do whatever the
hell he wanted and he's saying he
doesn't want to do this again because of
restriction, he's referring to the fans.
>> It's so obvious.
He he says corporate data points and
studio checklists when he explicitly did
not have those two things.
>> Or at least that's what he says he
didn't have.
>> So as far as I'm concerned, this is him
saying like, "Yeah, I ain't dealing with
a [ __ ] rabbid fan base telling me
what I can and can't write ever again."
Which is funny because he would
encounter that if he made a sequel to
any one of his movies as well.
Fans care about what has been set as
precedent. It's what gives stories their
stakes, their investment, what we call
continuity. I don't know why it's so
disrespected, but that's fine. Um, I
find all this fascinating in that he's
uh he's had such a bad experience
dealing with the fans of the thing that
he was adapting that he doesn't want to
adapt it anymore. That's um and a lot of
people see this as a tragic misstep in
the sense that Resident Evil fans are no
longer going to get Zack Craig of
Resident Evil movies, which um again
I don't I don't think that's so bad.
Maybe maybe maybe we were too harsh to
pull WS. Maybe he deserves another
movie. You know, give him the budget to
make the actual sequel where he get to
see the battle in the White House. All
right. I um I I want to see that come to
fruition.
I'm an adult. I'm a grown-up. And if you
think you're going to wade into a video
game IP, you're not going to get out
unscathed. I think I was naive to a
degree that I thought I'm a fan. I'm
going to make the movie I wish existed.
But of course, the internet is going to
internet. Why would I expect it to be
any different for me?
Uh it's like why would I why would I do
this again? I can write my own original
stuff. I don't have enough distance from
this to even know how I feel about it
yet. Maybe I'll have a perspective a
year from now. So, to me, this is
confirmation that it's it's only about
the fans that he's pissed off with. It's
got nothing to do with the studio.
>> Yeah.
>> Okay. So, this is more just discussion
about the film generally. Some stuff I
saw on Twitter, but you know, nothing
huge. So, why did a sum of people hate
the ending to Resident Evil? What's he
supposed to do? Die? I just find this so
funny. Like what do you mean? What is he
supposed to do? It's like the writers
can do anything they want. So, and it's
just like a weird thing to pick too,
defending the end of it, which is like
categorically the most nonsense part,
but the Yeah, your ultimate thing is
like what is he supposed to do? Like,
you know what? You're right.
And they got uh Star Trek
comprehensible, good for normal people,
not dorky. And then it's got fans
saying, "Ah, it's going to suck." And
this is apparently Resident Evil movie
discourse,
>> right? What is the current health of the
Star Trek franchise?
>> Dead.
>> Yeah.
>> Funny that.
>> Funny that indeed.
So, you got Zacker claims that the
Resident Evil movie will stay as close
to reality as possible. I'm not going to
include a huge guy in a trench coat.
Where did he get it from? The T- virus
causes awesome mutations. That's enough.
And then uh Justin went in with nice if
we got a Resident Evil movie by someone
who doesn't see the source material as
being beneath them.
>> Yeah.
>> So he won't have he won't have a
creature like Mr. X, but he'll have a
fat naked bald man that has rats out of
his stomach.
>> That makes sense, though. Having rats
burst out of him in a horde. That makes
sense. Mr. X doesn't make any sense.
>> And a and an acid spewing creature.
>> This is the thing.
I'm sorry. Like, why are you adapting
Resident Evil? Like, what the [ __ ] are
you doing? It's like, well, where the
[ __ ] is he getting a trench coat from?
Like, oh god. Okay. All righty. Gotcha.
>> Where did the Where did hundreds of rats
come from? Was that a guy just down
there ate them?
>> Yeah.
>> Sat down there eating them. [ __ ] it. The
TV does funny things.
>> It really does. Worried RE fans. The
movie seems like it's just a generic
horror script he wrote and slapped the
RE name onto to get it made. It'll be
highly praised by his fans, but only be
Ahri in name and uh with some Easter
eggs thrown in the background. Movie
comes out. It's a generic horror script
he wrote already. Slap the Ari name on
too. It's highly praised by fans, but
it's AR connections. Just basic survival
stuff present in any survival horror
with Easter eggs like a typewriter in
the background. Also, it's a comedy.
Prager fans, huh? Bet you feel really
stupid now.
Not really.
Like, no. has kind of just turned out
the way this is. It feels so weird to be
like, "Yeah, idiot. It's successful."
You're like, "Okay,
this is the um the awesome cameo there.
You see in at one point in the film, it
says Leon S. Kennedy, Guns and Ammo,
which is a really [ __ ] weird like
Easter egg." Hey,
>> it's like
>> just why
>> why
it it how does this not come across as
lapy [ __ ] It's like well Leon I know
Leon. Leon has a little gun store there.
You're like why would he? What do you
mean?
>> You know it'd be funny. It'd be funny if
like the production designer for the
movie went to him with a design and it
said gunshot kendo and Zach goes what
does that mean?
>> No. Yeah. He'd be like can you replace
Kendo with Leon S. Kennedy? I know that
guy. He's from Resident Evil.
H. It's just like cool. Great. Good
stuff, man.
>> Yeah. I mean, the collaboration with
Zach was just pure delight and fun at
every step of the process. We basically
wrote the whole movie just on FaceTime
making each other crack up about all the
gross stuff we were adding. So, it
really was um a no holds barred process
of like, "Yeah, that seems cool. Put it
in the movie." And
>> I hate I hate this. I hate this so much.
It's like we were on [ __ ] Skype. We
were just laughing and yelling about all
this dumb [ __ ] we could throw in. Yeah,
it was great. It's like, oh.
>> And then, um, I expected that a lot of
the gross stuff would get taken out and
it basically all made it into the movie.
So, it was just pure joy, basically.
>> So, some Eagle Eye fans have spotted I
think a Leon S. Kennedy ammo store. Um,
how many Easter did you write Easter
eggs while you were like working on the
script or did you add it kind of like
while filming? Do you know?
>> We definitely put in a lot of things
that I would describe as being in the
spirit of the games which to me come
across as Easter eggs. So, it's a lot of
>> No. No.
>> Do you love that?
>> No, he's not.
>> That is hilarious
as Easter eggs. It's like so you didn't
put them in because you don't [ __ ]
know what they would be. You don't even
know what you could include as an Easter
egg.
>> An Easter egg is not something that's in
the spirit. It's like a literal like
>> it is like a literal presentation of
something that you recognize from
something else. It's like an actual
thing like a prop or something. Not the
spirit. Dude, I love I love this like
sort of euphemisms that he use for
promoting this sort of stuff. Like, oh,
the spirit of oh, boots on the ground.
It's like all that kind of [ __ ]
>> It's always the spirit of It's like, why
can't it be the thing? Why does it
always have to be the spirit of the
thing?
>> He's going to give like I'm sure he will
give the exact same examples of being in
the spirit of as Craig himself did.
Almost like they've kind of
pre-rehearsed and scripted this
response. So, you're talking about we
chucked stuff in that was in the spirit
of the game. things like not having
enough ammo. Um things like, you know,
you go to new locations and there's a
different threat in each one. Basically,
it's just it's just a list of things.
But then if you're genuine about that
and you're saying like there's all these
things that are in the spirit of the
game and you mean what you say when you
say that, loads of people would find
loads of different examples to give for
things that are in the spirit of the
game. If they know what the games are,
because the spirit of the game has that
could be any mechanic in the game. It
could be any character, any visual,
anything could be in the spirit of the
game. And a genuine fan of that who's
like invoking the spirit of it would
probably find different things to talk
about. But it's just going to be ammo
counts and like the sewers probably.
>> I don't even know if it would be that. I
don't even know that he knows that
sewers are something that are in
Resident Evil games.
>> Well, just to be clear, right, you can
see it in subtitles if you have them.
His first Easter egg is not having
enough ammo.
>> Yep.
>> Yeah. Like that's not a [ __ ] Easter
egg.
>> I I hate this so much, dude. I hate
this.
>> Fumbling for ammo. Trying to find
>> for ammo.
>> Bumbling for ammo. Trying to find
things,
>> dude. And And this is a writer, isn't
it?
>> Yes. He's the other writer.
>> Why is it that every time you put the
these writers get like put in front of a
camera, they just say the most innane
[ __ ] It's insane. How many times with
these projects is does the writer come
across as like a particularly dull
individual,
>> you know, compared to the director? A
lot of the time will have more
interesting things. It's like the Madame
Web guys or um what's his [ __ ] name?
the guy who did Multiverse of Madness
where like they just say the most denain
[ __ ] and they don't realize and I was
like dude you write you're meant to have
like a command of the English language
and and you sound like an idiot. I just
I
>> also the [ __ ] hubris man to be like
hey do you do you want to help me write
a Resident Evil movie? And you're like
yeah sure oh this would be funny. This
would be this. This would be this. This
do you know anything about Resident
Evil? Like no
>> I don't need to know anything. I wrote
Rebel Moon part one and
>> I don't need any lessons in writing.
Damn it.
>> Jesus Christ.
>> So, a lot of that was kind of just baked
into the nature of what this story is to
begin with, but then also a lot of
things were added later uh just in the
background to just give fans that much
more to kind of grab onto.
>> So, yeah, just to be clear, they had
this script and then they went back and
like we should probably add some [ __ ] to
shut people up.
>> So, so this is something that hasn't
come up yet. Um I did allude to it a
little a little while ago in the leaked
script. Um which Jaylen Bone covered on
her channel. Um the the police car in
the I say the original script in the
script the script that got leaked. Um
Brian is meant to nab a police coat um
to keep him warm in the snow after that
event. And the coat was as it is written
at the logo for RCPD, Raccoon City
Police Department. And in brackets they
wrote, and Jay, do you remember the
exact quote? Isn't it something like
Resident Evil fans will jizz their
pants?
Yeah. Yeah. Yeah. Yeah.
>> And what's funny is is it it's it's not
what the Raccoon City Police
Department's called. They're called RPD,
and that's how they've been described
since the original game. So, even in the
script, which they then removed from the
final movie, they wouldn't even they
couldn't even be bothered to put that in
the final movie. They even got it wrong
in the script when they rushed out a
quick like, oh yeah, yeah, the cop will
be RCPD, whatever. It's It's insane to
me that like that was added into the
script as an Easter egg with some, you
know, what feels to me like a passive
aggressive kind of, yeah, the fans will
love this, whatever, and then they still
didn't put it in the film.
And then this is just a bonus of uh Zack
Creger says he prefers Hey, hate this
[ __ ] thing.
>> Not having enough ammo, fumbling for
ammo to just give
to kind of
>> Okay, here we go. Obsess over.
>> Hey, wash together, you [ __ ] Zacker
says he prefers digital games over
physical copies. I'm not a physical
media guy. I mean, I have been in my
life, but I tend to lose and damage
things very easily. So, I'm not bent out
of shape if I'm downloading a game
because at least it means I'm always
going to be it's always going to be
there when I need it.
Now, I know there's a lot of people
saying, "Not always, dude, because they
can just delete it. Then, you've paid
for it." And yeah, that's too bad. I
don't like that. I just don't have the
room in my physical space for all the
games that I want to own. Look at And I
lose them. And I always do. I always
lose and break stuff. So, no, I'm fine
with downloading. What the
>> I'm I'm sensing a pattern with this
person where he's just got this defeist
attitude like don't buy physical copies,
it'll break. Don't adapt a game. Don't
adapt source material properly. People
will dislike it. It's like, [ __ ] wait,
what are you good for?
>> It's so funny. The main contention
everyone had with the digital move is
that like there's an aggressive sort of
concern about the nature of your
ownership. And the first thing he says
is like, "Well, yeah, it's always going
to be there whenever I need it." And
it's like, "Dude, the whole [ __ ]
point of this conversation is they can
just take it off you. That's what
everyone's been talking about." And then
he's like, "Oh, yeah, that's bad, too."
>> I think it's quite an odd It's an odd
quote as well, especially when
>> Sony recently deleted how many movies
>> that people have bought from the Sony
store. A filmmaker. So, like this weird
idea that this filmmaker's like, "Yeah,
[ __ ] it. It's fine." and the company he
just made a movie for like erased dozens
of films off people's libraries like
yeah I don't know man
but uh that completes our journey into
the world of Zack Kger and whether or
not as far as I'm concerned answers the
question of if he's a fraud when it
comes to this particular topic. Okay,
I'm not filled with confidence. Let's
just put it that way. No.
which means we are complete on platoon's
uh section and mine which leaves only
one person left.
>> Yeah. So this is I guess what what would
is this the appetizer for uh for next
week?
>> This is we call it that
>> enorm this is an Easter egg
>> for next week. Okay.
>> Yeah. No, it really captures the spirit
of what we're going to be talking about
next week. So that's it's an Easter egg.
Uh so yeah, we we are done with Resident
Evil. Now we're moving on to uh
something that I think uh well, hey,
everybody's got an opinion on it, don't
they? There's a new video game that just
came out. It's called Marvel's
Wolverine. It was made by Insomniac and
it's on PlayStation 5 and it's
>> Universe, you know,
>> it's a real conversation starter. Okay.
A real conversation starter.
>> It's a blast.
>> God damn it. Um, yes, it is. It's an
absolute blast. I'm having a blast with
it. It's It's such a blast. Um, we
haven't finished it yet. Any of us, I
don't think. Um, we need we need a
little bit more time to to make sure
that we get through it. So, we can't
really, you know, sort of delve into
talking about it uh in in exhaustive
detail right now, which is why, yeah, we
we've we've got something of an
appetizer. This is just sort of a
collection of Wolverine memes and meta
commentary. We're we're going to go on
like a little adventure to just sort of
touch on a lot of the big topics that
have been circulating around this game
over the last week. Uh I figure there's
really no, you know, we I I'll sort of
be your guide, I guess, as we sort of go
through this uh
>> this collection of tweets and videos and
uh and we can talk about it. We could
talk a little bit about Wolverine. Um I
in fact I figure that's a better way of
doing it than just doing like what is
everybody's impressions of the game so
far. Um
>> well maybe next week. Yeah. This is for
now appetizer as you say.
>> I mean you will find out things about
what we think just by just because we're
going on and this this this is not going
to be a 20-minute adventure. The actual
compilation itself is about 20 minutes
but it'll take us a lot longer than
that. But anyway, you you're all ready
to get started.
>> Oh yeah. Oh, yes.
>> All righty.
>> Do you need to push any buttons in this?
Interesting question. I'm gonna put the
controller down.
>> I'm at the docks. Where are you?
>> Headed after the rest of the mutants.
Look for two females. One bleak now.
>> I see him. Landing out.
>> Thanks.
>> Oh no.
>> Stand by for now.
>> Oh no.
>> I'm not I am not even holding the
controller right now. To be clear, I'm
not holding it. This is just what's
happening with no input. There they are.
Got to open it up.
>> But I can accelerate. But let's see what
happens if I don't. It looks like I
might end up losing all of my health
here, though. So, you know what? The
gamer did account for this possibility.
But also, your health is recovering. So,
like
>> Oh. Oh, no. Is this a Wait, it said to
break. I didn't I didn't
>> The truck the mutants are in,
>> man. Man,
what? Whoa, whoa, what just happened
there? What happened? I didn't do
anything and they just crashed into each
other. What was that? I didn't do
anything and they just crashed into each
other.
Oh no.
>> What are you doing? What's going on
there? He was doing a wheelie for no
reason.
>> Not going to scare me off that easy.
>> Oh no.
Oh no.
>> Oh no. We're going to get through the
whole thing without touching the
controller, aren't we?
>> He's not even here.
>> Look at the way that he ricochets off of
the the barrier.
It's the way he ricochets off of it.
>> Run him off the road. Oh, whoa. Nothing
happened. Whoa, whoa, whoa.
Come on. Just cuz it's about to crash
again, isn't it? It's just going to
randomly crash. This is it. This is
amazing. This is incredible.
I'm not touching the controller.
I'm not touching the controller right
now. It's on the It's on my desk. I'm
not touching it. I don't have to play
this.
>> [ __ ]
>> Holy [ __ ] So, yeah. So, this has been a
bit of a conversation starter. There's a
motorcycle sequence in this game that
completes uh if you don't press
anything. You don't have to press
anything at all. You can put the
controller down and you'll get through
it. You will you'll take a bit of
damage, but you'll get through it. Uh
not only will you get through it on the
easiest difficulty or normal difficulty,
you can get through it on hard
difficulty, which is what you just saw
there. And you can even get through it
on the hardest difficulty without
touching anything. I've seen many people
say, "Well, no, it must be on easy."
Nope.
>> Yeah.
>> Nope. Nope. Nope. Nope. Nope. That is
not That doesn't matter at all. You'll
get through it fine. As long as you
don't touch anything, you'll be fine.
You'll bounce off the walls. You'll take
minimal damage. You'll uh recover your
health as you're going anyway. And as
you saw, the vehicles that you're
chasing after that the game prompts you
to attack, they will either crash on
their own or the cut scene will trigger
anyway. You don't have to hold
accelerate. You never have to break. You
don't have to do anything and you will
get through it totally fine.
>> I will admit that I was interested in
doing
>> the um the hardest difficulty. When I
found out that you and uh a few others
had chosen the one below it, I was like,
"Okay, we got to make sure. Got to see
what it's like on the hardest
difficulty,
>> you know, like the whole game,
especially with the QTS and just the
different, you know, boss fights and
stuff.
>> Yes, been interesting.
>> We will we will get to all of those
things, but I figure we'll just lead
with that because I think it really is a
great example of the design philosophy
in this game.
um which is that there there is an
experience that they want you to have um
and if you do anything that sort of
strays beyond that uh you'll sort of see
examples we'll talk about a lot next
week the game will either force you back
on track uh it'll kill you and then
respawn you so that you can do it the
right way uh or the game will just sort
of break it just won't be able to
account for what you've done and then it
will sort of collapse but you know
there's that really really funny and Um,
yeah. So, uh, just tested Wolverine
actually can die during the bike chase.
As if that was anybody's argument ever.
>> I've seen a few
>> 13,000 people liked this apparently good
take.
>> There were two of these. So, there's
there's this one, Wolverine can die, and
then I think the video is the person
like deliberately drives themselves into
traffic. And then a second more recent
one where someone said you can take
damage during this sequence.
>> Yeah.
>> Yeah. That's absolutely
>> hilarious.
>> But it is the evolution of the cope
around this was like it's such a really
an early indicator of what the entire
discourse was going to be because it
started off by people saying, "Oh,
they're lying to you." And then all the
videos came out, okay, so they're not
lying to you. What's the new strategy?
Well, they're only playing on easy. It's
like all the videos of people playing on
medium and above and it still happens.
It's like, well, but you can do this to
like we're going to now respond to a
different claim. You can die during
this. Yeah. If I choose to, I can die
during it. And then the most recent
trend I've seen is, why would you pay
$70 for a game that you're not going to
play, though? Yeah. Exactly. Exactly.
Why would I spend $70 on a game I don't
need to play?
>> There's there's another new one that we
uh we will get to later on. That'll be a
little while down the line. Sort of a
new argument that I've seen emerge. But
this is really funny to me. 13,000
people thought it was a really good
point that Wolverine can actually die
during the chase. As if anybody's
argument was it's impossible. The
argument was always you don't have to
press anything and you will win, which
is true and easily repeatable. It's it
just is the case cuz something to bear
in mind is that the vehicles all come at
the same time as well. Like they fall
it's not like randomized in any way. So,
like, as long as you don't touch
anything, you'll bounce off. The game
will sort of redirect you onto the
course you need to uh to go on, and you
don't need to attack the vehicles that
you're chasing after. The game wants you
to. You don't have to uh because they're
scripted to either crash or the cutscene
will play anyway. Um it's terrible. Uh
this is not the way that these sorts of
sequences used to be designed in other
games. You know, Crash 3 has a
motorcycle sequence. I don't think it's
great cuz I, you know, I think the
vehicular sections in those games are a
bit wonky. Um, but that [ __ ] is like
hard. You actually need to like play the
game. Um, this is new. This is new. The
idea that you don't need to touch the
controller and you'll be fine. Um,
however, something I find funny is, you
know, this is a perspective that's
shared. And then a little bit later, uh,
finish the game. I feel so bad for
everyone involved. Someone should have
stop uh stepped in to stop any of this
from happening. What a waste.
>> And this is the same person, right? This
is the same person who posted the
previous tweet. And it it's just
>> Yeah.
>> I mean, would would this tweet have
popped up if the online discourse had
not so uniform? I mean, you look at the
declining amount of likes and
engagements on people defending
sequences like that. Um because it's
undeniable. There have been so many
people in so many different ways posting
various videos all proving exactly the
same point to the extent that it is you
you look innately absurd if you continue
to try and defend it. You you can call
people liars as much as you like. The
thing is this is probably one of the
more well-ec uh examples of people
[ __ ] on a video game. Everyone's
been posting clips more so than I've
seen for any recent release. Um, and I
wonder whether this person would have
posted this tweet had this been in any
way debatable. I get I get the sense no
because I think if your first instance
is to defend the indefensible, you will
do it until you start suffering for it.
Um,
>> yep. I totally agree. I think I think
this is very much a case of you just
sort of go where the wind blows, don't
you?
>> Y
>> um on the on this one. But I do find it
funny vehemently defending the game
against an argument that nobody made
only to eventually say that the game is
terrible and that someone should have
stepped in to stop any of it from
happening.
>> Um maybe they're just talking about
three but still very funny.
>> The word was thrown about years ago. I
don't know if it's still used, but you
know, reactionary and then by definition
mean cuz it got it got turned into a
bunch of things, but the idea that you
just react to whatever's happening as
soon as you can and you assume a lot
about whatever's going on. So, it's like
the Chuds have chosen their new target,
so we have to, you know, defend and you
know, it's like, well, you walk, man,
you should just figure out what you
think.
>> Yeah, absolutely. You walk yourself. you
didn't like you just said they they take
an argument they make a straw man
version of it and they don't even defend
that position very well only to then be
like a [ __ ] it is kind of a bad game
you're like oh
>> yeah you've given up and you run away to
the next thing so good takes bro good
stuff
>> such great takes
so we're gonna yeah so so essentially
we're going to we're going to sort of
look at a few different I guess broad
topics
um this first one is pretty short it's
kind just dealing with um the marketing
essentially. We only have a few things
that we're going to look at there that I
think are just worth sort of noting.
>> So, this is really funny. This was
posted 30 minutes before the review
embargo lifted for the game.
>> Oh no.
>> Uh 30 minutes until game of the year
reviews, he says.
>> Oh no.
>> And that's intense. A six from IGN. What
the [ __ ]
>> Yeah, from IGN. That's pretty bad. They
gave it a six. I believe GameSpot uh
>> remember what Alana Pierce taught us
about the grading system for IGN you
know when you reach a certain level of
complexity you have to be considered
basically a guarantee of like you know
five six area base before you do any
cool things on top or even seven I think
>> well yeah the the reality is a seven
from IGN is viewed as a bad score and
people would be like but what it says
it's good it's like it liter it's all
relative And video game scores
relatively skew higher than movie movie
scores. A six for a movie that gets you
fresh on Rotten Tomatoes, but a six for
a video game gets you marked as mixed on
a Metacritic that it skews. And
certainly it skews for the big budget
Sony, you know, movie games like those
games get I mean bear in mind Spider-Man
2 I think had an aggregate score on
Metacritic of about 90. ridiculously
high, which of course is funny given
where everybody sort of has fallen on
that game now. But yeah, six out of 10
and like a a score of about 7.7, that
was the aggregate score. That's very bad
for a big budget Sony game. That's like
quite bad. And and of course, uh you
know, I I can only speak for myself, but
a 6 out of 10 is very generous for this
game. It is not a six out of 10. Uh it's
kind of not even close. This is a it it
ain't it ain't a six out of 10. Okay.
But yeah, it's very funny. 30 minutes
till game of the year reviews, you know,
it's like uhoh.
>> Oh no.
>> Two days left until marbles.
>> Isn't that incredibly awkward? Isn't
that so profoundly awkward? This was a
bit of uh marketing that they put out 2
days before the game came out. Uh so
awkward.
>> Yeah.
I feel I just sort of give it to you
straight.
>> My my first impression was like I looked
at I thought [ __ ] Millie Bobby Brown got
old but it's not. It just it just looks
like she looks in her 20ies. But so this
is the voice actress and mo performance
for Gan Gray, isn't it?
>> Yes. Yes, it is
>> interesting that one. Um you do start to
run into problems when you try to use
likenesses but your voice actors are
like 40 years older than the characters
they're supposed to be playing. Um, I'd
say that this is a case of because when
I saw it, I found it kind of fascinating
because it's it's sort of this instance
of like you know what the conversation
is surrounding your game right now
regardless of how you feel about the
validity of the points that are being
made. You know that like this like sort
of essentially the way that the
characters look in the game is like
something that's being fixated on for
various reasons. So, you could say some
of them are maybe don't have as much uh
merit as others, but you know this. And
yet you still for for your very
expensive video game and yet you still
feel willing to just follow through on
very ill-advised marketing right now.
This is awkward under normal
circumstances a little bit, but
especially when you know kind of
everybody there are so many people that
are just ready for your game to fail.
How are you not like adjusting so that
you can you there's so much money on the
line? Why would you commit to a
marketing strategy that's not working?
>> Dude, chat were throwing me off
completely. I had no idea what they're
talking about until I just looked at my
screen. I was like, "Oh, the subtitles
two days until Marble will breathe."
>> Feels like an announcement of like
sentience is coming to Marble.
>> That is uh that is that is very funny.
We got we got a few more very bizarre
bits of marketing here as well. So,
there was this arg that piercing feeling
when it's September 15th in parts of the
world, but the rest of us have to wait
until later. And it's accompanied by
this gif.
There is no sound. I didn't take it out.
There's no sound. This is it. Uh, this
is a reference. Doesn't matter. Really
awkward.
Really, really awkward
to anyway.
>> I almost hate to say, but it feels too
red. Ice Venture.
>> Yeah.
>> No. Yeah. Yeah. Yeah. Fring's point is
it doesn't matter where it's from. It
could be the coolest [ __ ] reference
in the history of planet Earth. It's
just it comes across as very like
>> especially when something that is sort
of circling your game is this sense of
it being like insincere. So when you do
stuff like this for what is meant to be
like your mature cool Wolverine game,
again, it's just so ill advised. But I
guess they they felt willing to commit
to it even though again they it's a it's
a it's a multiund million production
that you need to make money on. Why
commit to something that clearly isn't
working? Is it because you think you're
going to hurt people's feelings? Like
the people who are working on this game
with you? It's like, dude, you got to
make money. You got to make money. This
is so expensive. I just It's I don't
know. It's It's just crazy to me.
So, this is uh this is a bit with uh the
guy who plays Wolverine. And this is
this is just sort of interesting as a
we're going to do a bit of a comparison
here.
So, I think it's safe to say that they
lost something in his performance,
didn't they?
>> There's there's like this weird smooth
and then um you're not you would have
assumed from the performance shown here
that he's not willing to drop the ego
and go for it, but you see that footage
from earlier and you're like, "Oh, I
mean, that was pretty good.
Why does it look like this?
>> But uh something was lost. And I think I
think the clearest one is where are the
wrinkles? You need the wrinkles.
>> Well, yeah. They need more imperfections
for the human expression. It's like a
huge part of it. If you smooth it all
out to make him like the most perfectest
protagonist from Billion Bajillion
dollar game.
>> Um he becomes like generic ubiquitous
fella man.
>> Yeah, you've lost something. And you
know, I don't I I think he's obviously
the best performance in the game. Uh I I
think that's like probably undeniable.
Uh cuz we got some bad performances in
this game. Uh Mystique in particular. Uh
consistently the line delivery is uh
pretty shocking. But this guy's all
right. I think I don't know if I'd say
that he's good uh or or great. I think
that's maybe going a bit too far. Um,
but I mean certainly
like he's clearly passionate about it
and into it and so much of that energy
is lost here.
>> I mean the marbles are just not
breathing in this one. That's that's
safe to say even though they promised
it.
>> And of course what you may have noticed
here is it's like why is there two
different versions? So what you've got
on top is uh if cuz in this game you can
turn off swearing and blood um and
dismemberment. So the bottom is like
what it looks like on default and the
top is uh is is what uh what it looks
like with that turned off. And what you
might notice is well it looks bad in
both instances like the the blood and
dismemberment anyway. It's like sure
does man
you know cuz cuz this sort of went
around because it's like people were you
know misrepresenting the game and it's
like well I mean it depends on what you
want to focus on but I mean the
performance you know essentially the
animation being made fun of it's it's
still apt and even then like it looks
like he doesn't even get ripped in half
like when he does the big finale like if
if you sort of rewind it here if we take
another look at it as well as I guess
this this part as well
Just pay attention to this part.
>> It doesn't look like you got split in
half there.
>> I guess they can't cuz you can't
dismember dis, you know, separate. You
can't be doing that on that mode. So,
you just got to fling away.
>> Which, uh, by the way, this will be a
conversation for sure. But I mean, I
think it's crazy how limited this game
is in terms of player expression freedom
while giving you the ability to
massively curate like the story content.
Uh, I think that's bad. I I think that's
like a bad thing that you can turn off
the blood and the swearing. I think you
should be willing to commit to the kind
of story and tone that you're creating
and if you don't like it, that's too
bad. It just feels weird that uh there's
not a conversation about how it's almost
at the point of well since when did gore
or what words you use in a sentence
change anything about the experience of
the story? And you're like well I mean
obviously they do like that there are
filmmakers that take those choices
knowing they're going to narrow their
audience because they're so artistically
important. So yeah, that's just a
different game at that point. um which
you know you just you just be maybe have
some concern for it I would have thought
but like that comparison already it's
just like damn you're playing a
different game if you play with that
>> and this was a bit of a this was a bit
of a point of pride they that this is
part of the marketing is that you can
turn off the blood and the swearing
>> yeah I remember the the viral sort of
that clip right
>> you know yeah ain't much for blood or
cursing or anything it's like yeah you
could turn that off
>> incredibly lame
So, now we're just going to look at some
uh a handful of the uh of the the funny
sort of just technical issues, you could
call them. So, uh in this case, what
we've got is uh just pay attention when
the clip starts to the uh to to sort of
the water that splashes around Logan's
feet. Just pay a little little bit of
attention there.
Yep.
So, so that's pretty bad. Uh if if it
wasn't clear exactly what you're looking
at there. Uh
look at look at it.
Look at that. It's just it's just a
little transparent like little picture.
>> Yeah.
I found my first one way before this cuz
in in the prologue I went to see if I
stood in the fire will the fire burn me
and of course the answer to that is no.
Um but I did discover that most of the
fire in your prologue is also 2D and
it's just like it's a repeating 2D gif
that um motion tracks your character's
head model um but not where the camera
is pointed at. So, if you're looking not
even fully top down, but just slightly
more vertically than the game expects
you to, then you can just see this
little 2D GIF rotating in a desperate
bit to make it seem real. Um, now people
have pointed out a lot of old games used
to do this in the early days of 3D or at
least to give the impression of 3D. You
would say put two 2D assets, a
crosshatch, for example, to give the
impression of a 3D tree. Um, which was
fine. That is indeed what they used to
do in the early days of 3D on the
Nintendo 64 for significantly less than
$300 million. Um, but I kind of think
that if you're spending that much money
on a game that maybe things people see
quite often uh and and maybe even want
to try and interact with like fire, um,
you could probably put a bit of time and
effort and money into making those not
look [ __ ]
>> Agreed. Cuz yeah, the fact that cuz I
did the same thing. I was in uh the
Tokyo area. I decided to look at the
fire and you look at it vertically. It's
like Yeah, man. And it's just there's
some there's some other good stuff with
the water. Something that I found which
we'll uh certainly it it was it was
again in the the Tokyo like sort of uh
it sort of later in the game. There's
this bit where you're fighting the hand
on on a bridge and you can like go off
of the bridge uh and fight in like the
water. It's like a shallow sort of pond.
And what you'll notice is that there
there is a point when like essentially
the fidelity of the water changes and
you can track it to like a line that you
can see. And on one side of the line
you've got water that is affected by
your movement. Like you can see the
ripples and stuff and on the other side
it's basically flat. It's like a flat
texture and you can see the line where
it ends. And this is an area that you
can walk into. This isn't out of bounds.
This is like the kind of place where you
might end up while fighting these guys.
There's so many instances of this. It's
um it's sort of a fascinating aspect of
the game is it's not very polished. Say
what you will, you know, like like The
Last of Us 2, right? That's that's a
pretty bad game. Uh but from a visual
standpoint, it's incredibly well
polished. It's is really like very
impressive on a technical standpoint.
You can't really say the same for this
game. There are a lot of these these
issues such as this.
>> That's one of the things is that I've
heard people say in response to clips of
anything like this. Um people will say,
"Yeah, but it looks like he just went
out of bounds, though." It's like, it's
bizarre to me that, "Oh, yeah, but you
went out of bounds." Is as advanced as
the Okay, I to explain basic game design
to you [ __ ] cretins. You shouldn't
just be able to go out of bounds. You
could do it by accident. I there's a
whole bit where I was fighting people
who killed themselves against a tree. I
didn't even try and go out of bounds. I
went to hide behind a rock.
>> I got that in here.
>> Oh, good. That's Yes, that is in there.
>> So, this is pretty funny. Uh just ray
tracing. Uh
>> look at that reflection.
>> Oh, mine moved on the next thing.
>> Oh, yours yours is uh All right, hold
on. Oh, yeah, it has. All right, let me
uh let me rewind it a little bit. No,
too far. There you go. Can you see that?
>> Yeah. Yeah.
>> Yeah.
>> Looking good there, Logan.
>> Oh, no. And this is PlayStation 5 Pro
Fidelity Pro mode.
So, this is like the best you can get. I
would imagine this is the best that it's
going to look.
So that's great.
So this is a really interesting one.
This is uh this is like looking at the
interior uh of this particular building.
But ju just uh just just look at it.
Look at this interior.
Uh wait a minute.
>> Oh, cool. This is like one of those
mindscape portions in the nightmare
world where
Yes,
>> it's a nightmare door where there's more
building.
>> That's crazy. And cool. Yeah, really
definitely intentional,
>> but only if you're looking through the
looking through the uh the window there.
So, it's great stuff. Really fantastic.
>> Well, well,
>> this is just funny.
I hate being alive. I hate being alive.
Hate breathing. I hate being alive.
>> So, this is an interesting one. This is
uh this is a somewhat familiar
character, isn't it?
>> Logan or Cosmonaut?
>> Both, I guess. But uh yeah, just uh just
take a look.
>> An enemy stand. Oh, it's white.
>> Oh,
>> okay.
>> That must be intentional, too.
>> Interesting.
>> He's going white face. Oh my god.
>> 40 lines of coke. We're getting out
there.
>> I I got too much [ __ ] on my plate today.
I'm not going to worry about that. Wipe
them out. I'm
>> sure the colors will be back any minute
now.
>> Sure. The colors on my map. Oh my god.
Everybody's white.
>> That's just That's the way he said
nothing to do with the game.
>> The game [ __ ] froze as well. It's
beautiful.
And then
it crashed. The game crashed.
Does anybody ever send a [ __ ] report
on those things?
>> No one must do.
>> I mean, probably people do by default. I
just don't because I don't want it I
don't want them to patch it before I
play it again.
>> Oh, I just
>> Well, cuz they they they already have
patched a specific feature.
>> They have. Yes.
>> But yeah, it's pretty funny. I'm pretty
sure he doesn't like this game. Uh,
Cosmonaut, I I'm pretty sure his
conclusion was he didn't like it. Unless
I'm mistaken.
>> No, I think you're correct. cuz I've
seen enough clips of him doing crazy
broken [ __ ] where he gets quite annoyed
with it.
>> And I will say I do find this
interesting cuz I'd say he belongs to a
sort of um I don't know what you would
call it. It's like a cohort of like oh
like I'm a YouTuber. I'm not sort of
like mainstream conventional but then
often sort of just have the mainstream
conventional perspective but maybe
expressed in a slightly edger and
confrontational way. Kind of like Chris
Ray Gun that sort of character. And like
I know as well that he doesn't really
like the game either. I was like, hm, I
feel like if you lose these sorts of
characters, then you're in a you're in a
really bad spot. If like, you know, not
even the sort of person who would say
that She-Hulk is great when it came out
only to eventually go, hm, that was a
bit terrible. You know, even if even
these sorts of characters don't like it,
it's just, you know, you're in a little
bit of trouble.
Uh, so yes, this is this is a platoon uh
clip right here that I saw that was
really funny. I said my my favorite
thing was that because I I I added the
um
>> the thing at the top.
>> I added the controller because this was
before I'd seen any clips. This is
before I knew what the game was. I just
>> it's a AAA game from Insomniac. So, I
thought I probably should just to see,
you know,
>> how playable the the actual gameplay is.
So, I added my little controller over
there. And it's been a good it's been a
good little addition to the streams. I
think it makes it hard cuz I I don't
have to keep saying I put my controller.
I mean, I do keep saying that anyway,
but like I just figured if if this was
going to be the kind of game that didn't
really require much of me and if a like
maybe hypothetically this might get
around at some stage that this isn't a
particularly gamey video game. Um, it
just solves a lot of problems if you can
see how few buttons you're pressing.
>> Can't really call anyone a liar if you
can see exactly the button lays they
have.
>> No, you invented that and added it in
post. Oh, not really.
>> They're just out of range. That's
inconvenient.
>> Come on.
>> Yeah, this is a cool challenge section
where you've got to anticipate uh walls
that have been placed in your mind by
Professor X. You got to move around them
to find the different areas that the
enemies are weak. So, I haven't gone to
this yet, but it looks like it's going
to be fun
>> for the moment. Can I get out?
That's an invisible wall. That's also an
This is also an invisible wall. So, um,
>> what? Sorry. Why is Sorry, what? I'm
confused.
>> What killed that man?
>> Are they dying on the fire?
>> I'm just going to um I'm going to stand
here cuz they're doing a really good
>> I'm going to let the fire do the work. I
don't need to do anything here. This is
amazing.
This guy's got a lot of health. He'll be
doing this for a while.
>> Just pull up a chair, Logan.
>> See, I I heard that thing. Is it Kai
Senat? Whatever his name is. Is he dead
now?
>> Who Ka?
>> What's he doing?
>> Anyway, he um probably was paid loads of
money to play this game. and um and
still only gave it a six. And people are
like, "Oh my god, like how bad must it
be?" Because he only gave it a six. Six
is really generous, guys. Six is um this
isn't a six. This is not six out of 10
behavior.
>> This is degenerate behavior.
>> I love the bit where he just flies off.
>> Wait, did he did he just die? Where'd he
go?
>> Ow. This is the first time in the game
that fire has ever burned anyone cuz it
doesn't burn me in the Where did he go?
>> This is a pretty funny one. This is uh
this is AZ getting out of bounds by
accident. Like he like he he didn't
realize quite yet, but he will. He will
start his feet in the ground.
>> Did Mhler do this? Did No, I did not.
Did Mhler do this? Did uh
no. Oh no.
>> Yeah, of course. It's not unusual that
an out-of- bounds area might look like
this, but how did he get here without
even realizing that he was out of
bounds? You know, just sort of invites
that question. I found the two. He's
>> in the back rooms.
>> I FOUND THE 2D TREES, EVERYONE.
OH NO. OH NO.
I found the 2D trees.
Oh,
okay. We're not We're not meant to be
here at all. We're not meant to be. I am
actually out of bounds. I am actually
out of bounds.
Duty duty with a $10 says, "I tried
raiding your stream with my 500 chill
positive viewers." Uh, but the YouTube
dunce developers did not have yellow
paint. Ah,
on how to raid another streamer. Make
sure not to die in the tutorial like
Phil. I didn't, but I have found myself
out of bounds. I've got myself out of
bounds and I've got a bunch of 2D trees.
Oh my goodness me. Right, guys. Let's
explore.
Let's explore now that we've gone out of
bounds. Let's see what we can see, what
we can't see.
Look, we're out of bounds. And so, this
has got to be a reused asset cuz there's
no way that they would detail.
What
>> an interesting thing to say,
you know.
>> Well, well, he's going on to say they
wouldn't detail something that they
don't expect you to ever see, right?
>> Mhm.
>> Well, it's just, you know,
>> an out of bounds area. Oh, this is this
is [ __ ] hilarious.
Axel Foley with a two Australian
$3005
million.
Oh,
>> that's also something that's worth
noting. That is what the budget is for
this game is believed to be is about $35
million.
>> Jeez.
>> Probably a conservative guess, right?
Uh I don't know that it's you know it's
it's an expensive game is is uh is the
tr I mean even with the marketing like
the thing that was there with um with
the actor that was the MCG I think that
was like cross promotion for the uh the
NFL game that they did that couldn't
have been cheap. I think they did the
thing the Vegas dome. There's like
extensive marketing. I got I like I got
an ad for this when I watched Resident
Evil that the
>> this is like this is Sony's big game
this year. this one like there's a lot
of it's very expensive and there's a lot
of resources behind it and certainly a
lot of expectations
>> and contractual obligations as well. If
the Insomnia leaks are to be believed,
it has to sell 6 million in a year. Um,
and it it doesn't automatically void
their contracts with Marvel if it
doesn't. But it does allow Marvel to
void that contract without any
repercussions if it doesn't reach those
numbers. Just in case anybody was
wondering why the defenses of this game
were so passionate and so unhinged for
so long. Um there's a huge dollar and
and more than dollar value attached to
this one. It really really does need to
succeed. They can't afford for this to
fail in any respect.
>> If it doesn't, the the the long-term
plans for which there will be more
Insomniac Marvel games is potentially in
jeopardy. And then there is just
generally a game this expensive uh that
is meant to be like sort of the big
tentpole release for for PlayStation
this year. Like it's got to sell well.
You will eventually see oh it sold like
3 million copies or something. It's
meaningless. Like this this is a game
that really needs to be doing similar
numbers to the Spider-Man games which
sold well above 10 million more than
that. I'm pretty sure that 20 million
plus. It's like especially given the
number of very expensive quite recent
failures and just generally how [ __ ]
this console generation has been. I was
taking a look at like some of the
numbers for because you you'll
occasionally hear things like well video
games you know they're a bigger market
than movies and TV combined. Um and and
and it is true and and and that it's
grown significantly just over the last
10 years. That that's all true. Um but
the interesting stuff comes when you
sort of break it down by platform and
the fact that like 57% of that is mobile
gaming. um for for like this console
generation will not make a profit um if
GTA 6 does not release on time in
November. It just won't. Um that that
could move the console generation
something like 17.5% of of the entire
take from consoles is dependent on that
game releasing on time in November. Um
they've spent a lot of money on a lot of
huge budget big failures chasing live
service. Consoles are the only sector of
gaming really that's [ __ ] of the last
10 years and a time when it's had like
almost unre unprecedented growth in
every other respect. Consoles are the
thing that's [ __ ] Um AAA gaming on
consoles has not been healthy for a long
period of time. So they need this
because it's also a first party
exclusive and they just don't have any
of those either that have done well. So
if this doesn't sell well yeah Sony's
PlayStation 5 is just like what what was
the point of this entire last six, seven
years of gaming? It's going to look real
bad. And and obviously it's funny
because it's like ah but Xbox coming
back. It's like I we'll see. I doubt it.
Uh the reality is is that Nintendo has
found success this generation. Ridicul
like ridiculous success over the last 10
years. They're kind of a note. But their
games don't cost nearly as much to make
>> and they sell way better. Like they've
really got the winning combo. They cost
less, they sell more. Like the numbers
that Nintendo sells for their first
party games are like really very
impressive. the attachment rate to their
consoles is way higher than anything
that uh PlayStation or Xbox has. So, you
know, but anyway,
>> PC does well as well, but PC does well
over like it's had more sustained
growth, but also it's got a much
healthier mix of games that actually
make money. You see loads more
mid-budget, mid-tier games on Steam
doing really well. It actually has
relatively few of the massive
blockbusters. So the console gaming has
kind of emulated Hollywood in that
though the numbers might superficially
look impressive yearon-year. It's
entirely reliant on two or three
releases and actually the overall state
of it. The number of new things coming
to market that succeed is pretty dire by
comparison.
>> I I uh I enjoy it a little bit. I I
enjoy the spot that uh Sony's put
themselves in. They went so in on the
big cinematic movie game as being like
their bread and butter, but like they're
really hard to make money off of because
they've almost they've conditioned an
audience that's particularly averse to
multiplayer games to the point that
every time they've tried it's been a
[ __ ] disaster. Like Xbox doesn't even
have that problem. Their problem is that
they have multiplayer games that people
want that they [ __ ] up like Halo or, you
know, hey, maybe they'll turn it around
with Gears of War though. Uh Sony's in a
really bad spot that their audience
wants them to make more stuff
essentially that is like Wolverine which
are ridiculously expensive and hard to
monetize post launch. Basically
impossible. Uh it's the reason why they
never stop doing live service because
they kind of need it. It's like they
really they need they need a successful
live service game.
>> They want they need Fortnite numbers.
They do they need Fortnite or Call of
Duty or you know one of those types of
games. Oh, the alternative is that you
spend way less money producing way more
games and you try and get a few new IPs
to the market.
>> Um, you look at what Nintendo does
really well and what PC gaming is
sustained by and you say, "Well, maybe
maybe we should think about doing that."
It's why, you know, they really want you
to spend an extra is it $20 to get a few
extra skins for this game. Skins that
[ __ ] up the cutscenes because they can't
actually like
>> and then people have defended that. So,
well, you chose an optional skin. Of
course, it didn't work. The skin doesn't
come as a surprise to the developers,
guys. They chose to make that and put it
in and they still had it break.
No,
I'm completely out of bounds.
I am complete and utterly out of bounds.
I am loose in North Vancouver, baby.
>> So, this is sort of an interesting thing
to add on to that. It was a YouTuber who
uh went and kind of explored the um the
the sort of out- of-bounds area and and
the the impression that is given from it
is that there was meant to be like more
to this level cuz this level is
incredibly linear. Um and and there's
sort of a lot of speculation about that
about whether or not the game was meant
to be much much larger than it actually
is. Uh but as presented in this video,
it's it's pretty fascinating.
I like how the um the titles at the top
there say it's a really cool glitch.
Ah,
>> and it kind of it is. Yeah, I guess. But
also like you've got all the climbing
animations. There's not really much in
this that tells you you shouldn't be
doing it.
>> No, there isn't. Uh, but you can just
get out here.
>> Yeah.
>> And I did not know this, but you can.
Like, he's out. He's He's out in this
area.
>> Well, and that's a lot of landscape for
a place they didn't want you going.
Have you seen any speculation on why
there's so much out of bounds?
>> Uh,
>> it was originally pitched as a a more
open world thing. Is that right?
>> That's the the what people have been
discussing is just how much of this game
was going to be something very different
at some point and then they had to
consolidate down.
>> It's not unusual. I knew we have to lose
Jay Long Bone as well, so maybe we
should outro before we continue. Um,
>> well, uh, yeah, I'm sure you were
riveted by this amazing game that you're
definitely going to spend plenty of time
with, uh, because it's just looking so
good. You love your Wolverine, but no.
Um,
>> yeah, I like the other game, not this
[ __ ]
>> Yes, Lord of Ring Golem. I I I like
that, too.
Yes. Thank you so much for joining us.
Do you want to before you jump out, tell
chat what you're up to and where to find
you?
Oh, well, I'm Jay Long Bone, Jay Long
Bone on YouTube. I I've been uh recently
talking about the Well, I talked about
the first three episodes of Lanterns.
You can check that out on my channel,
and I'm going to try to get out uh a
review of Sinners. I'm I'm I'm close to
getting it out. My laptop is is is
really slow, but I'm gonna make an
attempt, but yep, that's that's about it
for now.
>> Wow. All righty. I mean, yeah. Again,
thank you for joining us. We might we
might just have you back for when uh
when we have a little look see the
Atlanterns. Who knows if you're
interested, of course.
>> Uh
well, thanks for having me. It's always
an honor to be on the show.
>> Well, thanks for coming. We always
appreciate it.
>> Yeah. Catch you later.
>> All right.
>> Nice to meet you. Bye.
>> Bye. Boy.
>> Bye.
Um, so yes, what the speculation is that
it was a much bigger game at some point
it was being scaled down. I think you
were about to say Platoon that like
that's not unusual necessarily, but in
this case it
>> given how the game has turned out.
>> I would just the reason I think it's
relevant is that one I don't even think
[ __ ] Wolverine lends itself to a
[ __ ] like the same style of game as
Spider-Man. Like, but it would make a
lot of sense that they would just think
that's what they should do like and find
a way to have him traverse a [ __ ]
citycape or something really just being
like just like a really stupid uh nuts
and bolts groundup like design choice
for what Wolverine would even be. But
then perhaps they bit off more than they
could chew or something went wrong and
that they've they've closed it down into
something more linear, but it's just got
all these like remnants and gaps of
something that it was going to be that
was different. Um, we know obviously
that they uh originally were going to
have like GAN sections as well, but
that's been taken out.
>> Those are those are gone.
>> It's um it is a garbbled project this
game. And uh unlike what's said about
Arkham or the Spider-Man games, you do
not feel like Wolverine when you play
this game. I'm sorry. You just don't.
>> Nope.
>> Yeah, it is surprising there's so much
collision here, isn't it?
It's not always easy to tell when you
are out of bounds cuz the rocks do that
in the main game, too. Mhm.
>> Yeah.
>> Like this is really interesting that you
could explore so much out of bounds
>> and then there are so many details that
you can't see from anywhere within
bounds. In other words, things that have
no reason to be there unless the
original plan was to have more of that
area explorable.
So, very interesting.
So, okay. So, quicktime events, uh, you
do not have to press the buttons on the
vast majority of the quicktime events.
Either the game will freeze until you
press the button or more often than not,
it'll just it'll just complete it on its
own. you do not need to do the I the the
first time that I encountered a fail
state and equip time event was uh the
last time that I played yesterday uh
really close to the end of the game in
uh a boss battle towards the end of the
game and it is it is like it was it it
stunned me. That is like the first fail
state that I've seen for failing a um
quicktime event. Otherwise, you can uh
you can all of them will complete
without pressing a button like uh like
in this example here.
See, it's red. Didn't didn't do it.
Red didn't do it. So, we're all good,
though.
>> I mean, it's probably easy to assume
what's happened is uh
>> you start at the baseline with, let's
just say for the sake of argument, 100
QTE. They've got that at the base. And
then they need to start filling in. It's
like, right, so we need some uh what
happens when you fail them, which is,
you know, take damage or and and repeat
the option or or like an actual fail
animation. And then it's like, okay, but
what about the ones we haven't gotten to
because the game's coming out and and
that's a lot of work. And it's like, ah,
just
>> just [ __ ] have the have the fail like
picture like the little blood thing, but
just play the success animation.
>> But of course, this is the interesting
thing on top of it. Not only can you not
press anything, but people have found
you can just press the wrong button
>> and it will still work.
mainly it's the difference between L and
R2. It doesn't matter. Any either
shoulder button will work. Your left and
right. Insomniac game enjoyers do not
necessarily know the difference between
their left and their right. So this is
kind of accessibility feature.
>> I think more downstream, didn't you?
>> Yes. I think everybody has at this
point. It's so embarrassing.
>> I mean quicktime event. They have taken
the quick out like you don't need and
then like an event that as described
doesn't have to be done as described. So
just like so what is even the point at
any angle
>> just make it a cut scene just do a cut
scene cuz this one's a good one cuz you
can see in this case L2 is what you need
to press.
Pressing R2 instead works.
It even glows blue to say that you're
doing it correctly.
Oh my god.
>> Wrong button.
>> Wrong button. And it works. And again,
this is, like I said, there is there is
only one quick time event that I found
in this game that was a fail state, and
that's in the fourth boss battle, really
close to the end.
>> There's one that is what I would
describe a half fail state. Uh, and it's
the one where um there's like the
reactor in the middle of the room and
and so you have to knock out the things
around it and then Saber-Tooth is kind
of like holding it open for you and it's
emitting anti-mutant radiation or
whatever the [ __ ] it is that it's doing
and you have to go to it and do a quick
time event to destroy it. Um, and that
that can knock all your health down and
you can die, but you automatically
regenerate and stand up every time. So,
I read like 10 minutes of super chats
all the way through that as Wolverine
was dying and getting up and dying and
getting up and dying and getting up
because though you technically failed,
you also didn't fail at all.
>> Very funny. So, this brings us sort of
more to the meta surrounding this game.
So, in this case, of course, you know,
when a movie game is part of the
conversation, of course, we got to talk
a little bit about DSP. And so in this
case,
>> so DSP on this sort of like this, it's
almost worth just in case. I don't think
there's anyone in China who hasn't heard
of him before, but if you haven't,
>> he he has about 10 billion clips of him
being a [ __ ] idiot. We've actually
covered him before in brief clips. He's
just uh the way he engages with video
games is fascinating. Um and without
going into further detail on that front,
he is uh also got the reputation for
being the cause of yellow paint as well
as other things like because um there
was that talk
>> the
game developers conference thing where
they they showed an example of uh it had
DSP in there and it was talking about
essentially designing to account for
people
>> like players like this. We'll cover it
someday like like in total cuz I don't
think we have. But the the way it's done
is he's being treated like an actual lab
rat like they're watching him and
they're like look at the creature and
how he'll acknowledge colors but he
doesn't understand like this and so we
have to do this. It's just like oh god
and everyone was concerned. It's like no
don't base it after him. But
unfortunately of course you base it
after him if you want to hit as wide an
audience as possible right common
denominator. Did you um did you see his
uh cuz he streamed a reaction to that
clip recently?
>> I haven't seen that.
>> That's quite funny cuz he he's like his
argument is that people are always
citing this clip um as as evidence that
game devs think he's the example of
stupidity, but actually it's not that
because if you put it in his full
context, what they're really saying is
that the player is really intelligent.
He's trying things. So his his his cope
is like they're actually calling me
really smart because they're saying, you
know, the player is is, you know, he he
recognized the thing and he did the
other thing. So I'm smart actually and
the internet is stupid.
>> Well, in this case, what it is is uh
well, as the tweet says, DSP's take on
Marvel's Wolverine is that people need
to accept games being dumbed for the
masses because that's what sells. Let's
hear him explain it.
>> Even journalists who played the game
complained that they were coasting
through and the game was too easy and it
held you too too much by the hand. You
know what I'm saying? Too much yellow
paint, too simpleton. Okay, we have to
understand though that's where games are
going to be heading if these games want
to be giant sellers. And what I mean by
that is look at what's happened with
fighting games, right? In the last 10 to
15 years, fighting games went from ultra
challenging, high execution experiences
to literal duh duh duh, I press button
four times, get auto combo. And that's
how all fighting games are now. They're
all just like Simpleton's outings. And
the fighting game community seems to be
of the impression, you just got to
accept it or else we're not going to
play fighters anymore. This is going to
happen every genre. Like it's just as
things become more mainstream and more
played by people who aren't into
challenge because they're not people who
have played video games their whole
lives, video games will become more
simple. That's just an inevitable fact
that you must accept. If something is to
grow, it must be dumbed for the masses.
>> What do you What do you make of all
that?
>> I don't think it needs to be. It's just
that that that very well unfortunately
for because of people like him may end
up being the consequences of of like
assuming that you have to go simpler and
simpler every time to make sure I mean
all we're going to get is more
high-profile failures until they then
decide that maybe they've gone too far
in some places to quote um an author
basically what I'm trying to say is like
I I I don't think it's necessary for a
game to be doing this in order to sell
on mass but that uh is there a line of
logic as to how it's happened trying to
I mean what's that old adage it's a
Chinese proverb from the ancient times
may your favorite IP become mainstream
it's like a curse basically
>> no I mean you know the reason why it's
kind of an interesting thought though is
it's it isn't like games haven't sold
well like for all time you know there
are heaps of games that sold like 10 20
30 million copies that came out like you
know 10 20 30 years ago
um that were very very successful
despite not having this sort of
attitude. Um because I I don't know
what's it it feels like a case of as
much as you could say that maybe there
is like an inherent logic there. How
much of it is that people's expectations
of what games should be um have uh have
changed in a way that have sort of
facilitated this? Like for instance,
this move away from the idea that an
idea that was probably a lot more
common, which is that games are like
supposed to be challenging, whereas it
feels like we've definitely moved away
from the idea that games are supposed to
be anything when it comes to the
interactive component of the experience.
>> Um, you know, there like the abundance
of difficulty settings in games now.
It's like a lot of a lot of games before
just didn't have them. There was one
difficulty and that's it.
>> A lot of them have more now. They have
all these crazy accessibility features
that go beyond things that would be for
people with disabilities that go to just
like curating the actual experience. Um,
like the challenge of the game.
>> This has not notably led to a massive
increase in sales for any of the games
that have done it. Uh if you look at
some of the more successful games in
recent I mean Elen Ring whatever your
your claims about the quality of the
thing you might be able to name several
games that are harder but is still a
prom software game which is is known for
having relatively challenging combat
relatively challenging boss encounters
and did extremely well for that. I if
that game had been dumbed down to the
point of like you press square square
square square square square square
square square and the boss dies I don't
think Elder Ring sells however many tens
of millions of copies that it sold
I think that uh we're at a point where
we're going to see some kind of critical
mass on this front we were covering I
think almost once per year at least the
gradual just insistence that every
single game needs to be able to be
completed by pressing one [ __ ] button
Um, we don't know cuz we haven't really
talked about this on EFAP yet, but chat,
you know that we weren't very fond of
First Light, but it somehow got past
like people for the most part. It was
like, oh, what a great game was like
when it's basically identical to
Wolverine with a lot of it flaws. Um, so
I can only assume that First Light among
others has done damage and then
Wolverine it just tipped the [ __ ]
scale. too much at the wrong time and it
was like whoops and now the whole like
it snapped the like community around it
>> when you add in that everybody's really
mad at Sony as well. Uh it's like a kind
of a perfect storm for this to the point
that it does make you wonder is this
going to prompt a change in um the
approach to developing these games to
which I think the answer is no. I don't
think it actually will. Um maybe maybe
things will chill out for a little bit,
but uh I think it'll I think it'll go
back to uh to this sort of design
philosophy unfortunately.
>> Well, but it will do that only if the
design philosophy does what DSP says it
does, which is increase sales and
success of the video games. I I I just I
I can see the calculation from a studio
perspective being that the easier you
make it, the more people can play it,
therefore the more people will buy it
and the more people will give us money.
>> I don't necessarily think that that is
what has happened. I think if that's
what has happened, you would have seen
many more successful console games
recently because the trend is as he
describes. Uh, but First Light, as far
as I understand, it sold not like it it
didn't break anyone's expectations.
>> I think it sold 4 million copies by now.
>> Um, which
>> to be clear,
>> whatever the first instances of Yellow
Paint were were likely celebrated at the
time as people go,
>> well, that's an interesting choice of
design. there's an interesting idea
draws you toward it in places where you
might not know where to go. Nice and
subtle. You can kind of ignore it if you
want to. I'm sure plenty of people said
these things, but it's become too
blatant, too obvious, too ubiquitous.
And now it's like enough to the point
where both in Wolverine and in First
Light and some other games, they are
switching the color because they know
that people are citing yellow. I said on
my stream it's almost unfortunate that
the meme is yellow paint because if it
were if it were paint or something is
something a bit that they can apply to
blue and white. I can't [ __ ] believe
that's the way they escaped this by the
way. It's so dumb to the point first
>> that we know have said like when it's
white that they they think it's not in
the game and it's like [ __ ] man it
actually does work at least temporarily.
It's like a it's like a
>> until people start to do the pattern
recognition for that and
>> they just chase it forward to that sort
of stuff but then that's one aspect.
Another of course is like the the trails
guiding you places. And there are some
people who are like, "Yeah, we've had
this in games forever." And it's like,
"We actually haven't." And it's sneaked
in like gradually the how people play as
directed to certain things. But the
thing is I remember a lot of
conversations about 15 20 years ago sort
of tail end of PlayStation 3 and a
PlayStation 4 that people would cite
streamlining positively in various new
installments of of like longunning
franchises. Oh, you know, it cuts out
the backtracking. It's a, you know, it
streamlines the experience. That was
said a lot for a lot of these games. So,
yes, there was there was definitely
praise for moving in this direction. And
it's just that obviously now it's gone
so far that it's farical
>> and it's also I mean there's another
aspect of that was like who were the
people praising that was it
significantly or disproportionately
games journalists for example praising
that one of the interesting things in
the early coverage of this has been on
how many outlets that reliably give
utter dog [ __ ] nine or 10 out of 10 have
been giving this one less than seven.
Um, and it's because much as studios
themselves relying on the bottom line,
these these outlets do rely on a certain
amount of credibility with the audience
that actually plays games in order for
them to continue to function. If games
journalists are now so against what the
majority opinion in gaming is that no
one takes them seriously, they have to
do a reset or die. And I think this
might be part of a slight reset amongst
certain games journalist outlets. Um
because they they've now fallen so away
from what their target audience actually
needs to be reading to be educated about
this that they're having to be a bit
more honest about Wolverine than they've
been about other recent games in the
past.
>> Something that bothers me on the the
trail thing is where I was going with
that, right? Is that I saw a thread
people discussing it and someone posted
it's like so you guys are just like, you
know, [ __ ] fury merchants or outrage
whatever. It's like this has been around
for so long. And they showed a clip of
um Arkham City and it had Batman flying.
It was showing the uh a trail line that
you you're supposed to follow. And it
bothered me. It's not too long ago that
I played Arkham City. I was like, "Yeah,
that's the [ __ ] tutorial trying to
teach you how to better glide, right?
You dive and then you spread the wings
out so that you can uh extend how long
further forward and whatever momentum
you have. But like the game does not
keep doing trail lines depending on it
depends on what kind of mission you're
doing basically. Like if it's one where
you have to cycle through particular
targets in a timed situation or if it's
a tutorial, it really is frustrating
then to be like this is not at all
what's happening in Wolverine.
Wolverine's putting them [ __ ]
everywhere for everything in a linear
game where you don't even have that much
chance to go off trail in the first
place. And if you do, you end up out of
bounds. It's like this is absurd. How
far have we gone with this [ __ ] And
then of course like you got that you got
that the other elements and then it's
like how about the dialogue constantly
reaffirming exactly where you need to go
to the point where we don't even have
what you might call flavor dialogue
anymore. Character dialogue things that
develop the it's the reason why we we
keep imagining Ragnarok stands in entire
contrast to this [ __ ] The dialogue in
that game annihilates these games. I
don't understand like how they're even
remotely considered connected at this
point when uh you've got like I don't
remember a single line from my first
stream of uh of the Wolverine game that
was interesting to me between any of the
characters.
>> But there's a lot of got to go there,
got to do this, got to find that.
>> A lot of it's pragmatic, sterile, and
[ __ ] useless. You know, just stuff
that's like no that is characterful.
It's like no it's not. It's [ __ ]
lame. It's always like some stock answer
to some question versus of course like
all the clashing histories between
characters that have lived extremely
long lives in the God of War franchise
that have all different kinds of stories
to tell or secrets to keep and uh you
know remember even the fact that the
dialogue will change depending on what
you know at the time or what you've read
or which character you're with. The kind
of [ __ ] that's just like damn that would
have taken a long [ __ ] time to to do
all that and it makes it so you can play
the game more than once and get
different dialogue. This game though,
holy [ __ ] And so naming all these
different conventions of how they're
getting worse and worse and worse, but
all very gradually, it to me just felt
like Wolverine was the one where it was
like you've actually taken it from like,
you know, 0 to 1 to two to three to four
to five and it finally hit a number that
everyone's compared back even 5 10 years
and it's like this is you've gone too
[ __ ] far, mate.
>> Especially when you add on that this is
an aggressively lame game. I think uh I
think that a lot of people have uh
essentially put the the Insomniac
Spider-Man games are incredibly vanilla.
Everybody is really nice and polite to
each other. Um it's all it's all very
clean and plain essentially in the way
that things are presented. And I think
people looked past that. number one
because it was exciting that there was
like a big, you know, sort of Spider-Man
game that was kind of doing essentially
for what Arkham did for Batman of being
like its own interpretation, not a movie
spin-off like license game, but its own
interpretation. Um, obviously that
started to become a problem a bit more
so in Spider-Man 2, but now you've got
the big problem. Well, this is
Wolverine. Wolverine is actually like
Wolverine is supposed to be like
aggressively cool. Um, and what you've
got here is an interpretation that is so
thoroughly lame. Um, that when you add
that on top, it's like, yeah, the the
tolerance has just gone down and down
and down to the point that, uh,
>> it it it really is just like a perfect
storm.
>> Um, if this game came out 5 years ago,
it would it probably would have gotten
away with it, I think. So, yeah. But
but, uh, because it's it's right now,
it's like, yeah, you're you're [ __ ]
It really was the worst possible timing.
The uh something that that concerns me
though is I think I made a tweet about
it when the game first came out. The um
the comparison to Battlefront 2 and its
microtransactions. It's not like that
undid microtransactions forever. It just
made them calm down a little bit and
they've still crept in.
>> They just need to go slower. That's like
what they learned basically.
>> They may well. And I guess what's the
the noteworthy thing here is that
whatever response this game will prompt
can't really materialize for a while.
>> Yeah. because of the nature of AAA video
game development. Any games that are
coming out like you know LaF if it if it
has been in any way sort of running down
the same trajectory as Wolverine they
don't have time to change anything
meaningful games coming out in like 4
months.
>> Um even a game that's coming out at the
end of like 2028 is probably not in a
good position to respond to this.
>> And the same for Insomniac's next
installments. they are watching this
conversation and they there's obviously
going to be like a oh [ __ ]
>> However, you know, if Spider-Man 3 is
coming out in like 2028 or something,
which is probably like a reasonable like
I don't know that they are in a position
to really course correct. And then you
and then you just have the problem of do
they believe that they they should I I'm
not even talking about like financially,
but whether or not they they actually
think it's correct um artistically, if
that makes sense. like if if they were
like, "No, no, no. We we've gone in the
right direction. We actually tell great
stories and have great characters. Um,
and the design philosophy is fine. This
was just a stupid overreaction. Uh, and
it was partly Sony's fault because of
the disc thing and so we're not actually
going to change anything." There's that.
There's that entirely as a potential too
that they ignore it. Um but I guess it
depends on how uh aggressively you know
essentially how much they are uh made to
change things by uh by higher ups you
know I suppose that uh we'll see
we will see
cuz I mean you know as as pointed
pointed out I mean they doubled down on
the uh the MJ missions there are more of
them with more crazy things that happen
in uh Spider-Man 2. So, we will see what
the response is.
>> To bring it back on track though,
>> uh, DSP died in the Wolverine tutorial.
So, let's let's take a look at it.
>> Shred with Square.
>> You're welcome, RT.
>> I'LL TAKE until you deal with R2 and L.
>> Okay. Regular run.
So
every of course he he got he got clowned
for this.
>> Is that fair?
>> It'd be cool if there was I want to know
what he said after. I just want to know
because that would almost define it for
me
>> afterward.
>> I actually don't know.
>> Yeah. Um
>> I I don't know what he said after that
>> because the thing and I've said this a
couple times. What what defines the DSP
moment from a nonDSP moment is is almost
the commentary on the event rather than
the event itself.
Because for example, right, you jack
knife yourself. If you laugh and say,
"Lucked up." That's not a DSP moment
because everybody [ __ ] up in video
games. It is, however, if you're like,
"What the hell? What is this a stupid
game? Like, how did this happen? What
the fuck?" Like um I my favorite clips
from him are always when he just does
the most blatantly obvious mistake in
the history of man and then he's just
like how did that happen
Mario where he jumped into the Yeah, he
just jumped and he didn't do the spin so
he just fell. I guess to to give you
some context here in this particular
sequence like this whole mission at this
outpost there are various instances
where if you go off course you will be
instantly killed by an explosion. This
happens in various instances. You go, of
course, you will get blown up and and
killed uh and respawn. So, what happened
here is he it's not like he ran into
some sort of explosion that he was meant
to be avoiding. He went out of bounds,
so they blew him up.
>> And by out of bounds, it's not as though
he ran for 30 seconds in the totally
wrong direction. So, the context is
there's kind of a corridor of of fire
and machine guns and artillery that
doesn't instakill you. So because this
game does a thing where it hits you once
with the the warning artillery and then
the second time is the instill artillery
for the outbound stuff, but you get hit
by normal artillery all the time on the
main path. So you're not trained to know
that artillery equals wrong direction
and that secondary explosion just is
utterly futile. Then your natural
response is like, well, okay, everyone's
shooting at me from down this this very
obvious corridor. So naturally, I'm
going to see if I can get around it. I'm
going to go like 5 ft left and use tree
cover. And this game gives you no
indication that either because that's
not a hugely like a huge leap of
imagination. That's just a sensible
thing to do. You're not even
particularly testing how far you're
allowed to go in that situation. It's
just right, I'm going to get out of the
line of fire and I'm going to approach
it from an angle. This is just the game
telling you that like even that amount
of ingenuity on your part is futile.
You're not allowed to think. Don't do
it. Just unless you run in a straight
line, we will punish you for that.
That's what this game is doing. DSP is
doing something perfectly natural in
this in this clip. Um, and he gets
punished for that.
>> Yeah, I do like that breakdown because
the initial commentary that I saw was
devs have made this so obvious to DSP's
tiny brain. They gave you huge lights, a
huge runway. They're pushing you to go
forward and yet you idiotically go left
or right, and you you end up in the in
the kill zone. I saw commentary on that
saying it's gotten so bad that they they
basically give you this clean runway and
then they're even killing you on the
left and right to try and like to act as
bumpers like on um like on a bowling
thing, right? Like the to be like please
please go this way but he's just so
stupid. And then gradually it did start
to turn being like is that his fault
that the game is designed such that if
you go to the trees when you get
immorted that it's like considered a a
move that's stupid and that you should
die for. Does that really does that is
that intuitive? Is that something that
he should be blamed for? I don't know. I
think it's weird. I think it's stupid. I
think that, you know, as someone who
also died in the tutorial, quote
unquote, and like I spoke to AZ about
this and he said, well, to be fair, you
were testing. You wanted to know what
would happen if you went there. It's
like sure, but I don't even know that
it's like so so if we start here
neutally and you say like what should
happen if he walks off into the forest,
would you say he should be killed by
artillery
>> with everything you know
>> on the internet for being an idiot?
>> Well, that's you know he's he's in a
position where he's really earned being
made fun of. That's the problem, right?
So the discourse is is going to be the
context of that. But, um, I think it's
[ __ ] that if you go back left or
right, you'll eventually just die from
artillery no matter what. If that's
their solution to trying to get you to
go to the place they want, I file that
in the same book as like, why do you
even want me to play this game?
>> Yeah.
>> Why even give me the option to go there?
Well, like, what? You have complete
control over your own level design. If
you really want to funnel people down
this one corridor, you can just make the
trees impossible. just make it a really
thick like bunch of trees. You don't
have to give the player the the obvious
option to walk between them until
artillery randomly and instantly kills
them. You can make it an actual
corridor. Other instances in the game do
make things actual physical corridors.
>> Um this is just saying, hey, you could
do that. It looks like you can
physically you can, but then the
artillery of guard strikes arbitrarily
and just strikes you down. I think it's
incompatible, and this was starting to
be talked about as well, to complain
about him in this clip, but to also
complain about restrictions in games.
For example, if you have a staircase,
you come out of a door and there's up
and down. And then the big blue trail
goes down. Character says, "Oh my god,
Logan, you got to go downstairs." And he
goes, "Man, I've got to go down." And
then you head up and you just instantly
die. And someone's like, "Ah, you
moron." You like, "Well, you know what I
mean?" It's like, "How why would I
assume that would happen?" It's like,
"Well, they told you." It's like that
but that's I thought we were complaining
about that. Like
>> this is a a video game so it's not
unreasonable to expect that you have
some amount of freedom in how you
approach the idea that you instantly die
because you went slightly off course is
not intuitive.
>> Um
>> I don't think it's good anyway, right?
Like even if they said careful Logan,
you don't want to be going into the
jungle because they'll instantly mortar
you. I'd be like what? Sounds [ __ ]
>> Why am I here? So, you know, to me, to
me, you can hold two positions at the
same time. This is DSP's fault. However,
I don't really think he's to blame for
what happens here.
>> Nope.
>> You know, I think it's fault that games
are designed this way, but he shouldn't
have died here. That's stupid. And I
don't think he should be made fun of for
this. But it is his fault
>> that uh that that this is has happened.
You know,
>> he's at the core of all of it.
>> That's right. And then we got uh cuz
Yeah. Let's see it again.
>> Regular run.
>> That's why I said it would be
interesting to know what he said after
this. See, I wonder what his commentary
was.
>> So, this is uh so Kai what? Kai Senate.
Is that how you say it?
>> I have no clue.
I don't know. He he is uh he he's going
to stream Wolverine. And uh to which
someone with 170,000 likes said, "We're
all about to see why Insomniac put the
yellow paint and scent in the game cuz
we got a little clip."
>> Oh yeah, this one.
>> There we go.
>> I'll meet you on the cap.
>> You got it.
>> Am I slow? Like,
>> hey, there's another console up here.
Um, hello.
>> So, uh, he's got a bit of a problem now.
Um, but we we we should, uh, we should
look at it again just so that you can
sort of and and then I can break it down
what happened.
>> Up he goes.
>> Jumps over.
>> I'll meet you on the cap.
>> You got it.
>> Sees a waypoint over that way and then
jumps. Doesn't work. Not meant to land
on that. and he is now stuck. He can't
get back up. Uh because Jean puts a pipe
there for him to climb, but because he
fell, now the pipe is gone. And the game
didn't account for the possibility that
you might fail it. So now he can't climb
back up and complete the
>> even though in context Gene would
obviously help Wolverine
>> help him again. So
>> there's two things going on. The first
place, I saw this getting marked as oh
he didn't even like follow the basic
path he was supposed to go down. He uses
the hint button which gives you the
arrows that tell you where to go and
everything else in the game punishes you
unless you go in a straight line. So he
quite naturally assumes well the arrow's
there and I've jumped this distance
before because Wolverine can
contextually do that. So he jumps
straight.
>> I think I can jump on this platform but
as you almost
a little bit when he fell.
>> What bothers me as well is if we're
being honest, if this were a good cool
[ __ ] game, there's not many surfaces
Wolverine shouldn't be able to climb.
Um, this is what bothers me about when
he climbs those buildings in other parts
of the games. He'll go stab stab stab
into the walls to go up and then he'll
just stop. He'll go h and just fall.
Excuse me.
>> Because the problem is that this isn't a
game that you know you compare it to
infamous open world superhero game. Uh,
obviously back in the good times in that
game you can climb everything. Like any
building is something that you can
climb. And obviously all of the
environment is designed to sort of relay
very plainly the nature of how you can
climb up of it. You could climb up of
it, climb up it, you know, like window
frames, ledges. Um, obviously prototype
has its own solution, right, where you
can sort of run up walls. Um, but a lot
of these games would have it so you can
climb anything. Um, and then it means
that you've got a lot of freedom with
how you can move through the
environments, but you never get yourself
in a position, anything that is like
terrain in the environment is something
that you can climb on. And it's it's
nice that that's the case because it
conveys something to you about uh about
how you can move around. Whereas here,
>> you see that little like there
>> circle thing that is is say above his
head. You know, you could easily imagine
Wolverine puts his hand in that as a as
a hold.
>> Exactly. Like sort of happens to you.
>> This game is this game is massively
reliant on like I would say like pseudo
cutscenes for a large part of it
mechanics. So like you're running along
jumping normally and he goes 2 ft off
the ground at most, but sometimes you'll
do it in just such a place that it's
programmed in a kind of a a presscripted
animation where he suddenly leaps 15,000
ft through the air at once. Um there's
no actual way to train the player to
know when and how that happens. It's not
something that's repeatable. It is
entirely dependent on what the game
considers the correct context to be.
Combat's very similar. You can press
square four times like five different
times and you might end with a very
different animation that leaves you in a
very different place or kicks the enemy
in a very different direction. and it
thinks it's cinematic, but because it's
made it cinematic and it's removed
gameplay choice from the most crucial
part of any of these events, the player
can't really be blamed for looking at
this and saying, "Well, but I've I've
seen like 15 cinematics where he makes a
similar leap, which are all prescripted,
so this must be one of those."
>> I think it is in congruent to
simultaneously say, "What a [ __ ]
[ __ ] for doing this."
>> Which, by the way, that's what Frame was
mentioning about how this is not even
something the game accounts for. looks
like a tea posing almost is the the
model is like ah what am I do um
complaining about this and then
simultaneously saying there's way too
much handholding and restriction
>> because why can't you reward the player
for choosing to get to the same location
but in ways that should naturally be
possible with mechanics that we know and
understand I've got a good example of
this I can't pull it up right now but on
my stream I uh it's got the white paint
on a platform I showed you Fring I sent
you the clip where it's like you clearly
got to jump up that I look to the left
and I'm like there's a platform on the
lava I should be able to jump on that. I
try and I die. Try again and I die. And
I was getting really [ __ ] annoyed
because it kept autoing the animation of
him leaping over um like a little
railing and jumping straight into lava.
And I was like if he just stopped
automatically doing that and instead did
his normal jump, I'd be fine. I think
some people in chat probably thought
like this is a [ __ ] fool's errand
right here. But I did go back far enough
that he caused his normal jump, cleared
the railing, and landed on the platform
in the lava. I was like, "Oh my god,
there it is." jumped forward and then he
snapped up into where the yellow white
paint [ __ ] was because the game's like,
"Whoa, whoa, whoa. What are you doing?"
I'm like, "I'm just going a normal way.
You don't have to struggle to grab me
with the developers [ __ ] hands
reaching in and forcing me back onto the
main um position." Now, what's
interesting here as well is again, I'll
pull it up right now, but I have an
equivalent of this that I didn't realize
what had happened. I jump like that
>> and this yellow arm is in front of me.
It even prompts the grab and I reach
like it like Wolverine jumps to it and
reaches but he just falls in my clip. He
doesn't re he doesn't like grab on. I
just dead and I was like oh okay.
>> Point being this game is [ __ ]
completely and
>> I'm I'm not a fan of this guy's stream.
I don't [ __ ] know who this is like
really. I I just know that he streams
lots of games. He's very popular. So
>> I have no investment in defending this.
But I just I don't think he's really
done anything wrong here to the point
where I would almost defend this is kind
of a good thing. like him thinking I can
probably reach this this way and then
the game is like sorry we can't
facilitate that by
>> and now you're soft locked.
>> Yeah.
>> Well, that's the other thing really,
isn't it? It's like so I I can accept
for the sake of arug. Let's say this is
the biggest [ __ ] who's ever streamed
any game ever and that the choice he's
made here is the most [ __ ] thing
that any person could ever do ever. If
if you you give people the option to do
it, some people are going to do it. If
they jump down here and land on the
floor and then you have no option to get
back up to the top, that's just like the
game, the level design, everything about
that is so much more [ __ ] than
anything he's doing here.
This is not a cut scene and this is a
game. People will make let's say
somebody slips and accidentally knocks
the stick on their controller and jumps
accidentally in the wrong direction,
then they're stuck. If it's that easy to
get soft locked in a sequence like this,
then that's not any player's fault.
That's just the game being utterly
broken.
>> Yep.
You got it.
>> He figures it out eventually, too.
>> Yeah, of course. How could he not?
Right. Like, can't climb.
>> That's the other half of the criticism
of the of the probably of the clip. It's
like, of course, you'll figure it out
cuz it's How could you not? Obviously.
Yes.
>> Oh, man.
>> Climbing stuff. Yeah. Doesn't work.
>> Well, that's the other thing. It's like
in a true Wolverine game, you should be
able to I'm sorry. You should be able to
climb all of this. He should stab his
claws into the walls everywhere. You
can't facilitate that. You can't make me
feel like Wolverine. You can't do it.
>> No, it doesn't work.
>> Um,
>> they wouldn't have the balls to do this
with Spider-Man. They They would be
They'd have to be like, "Oh, sorry,
Spider-Man. You're in the in the
anti-stick facility. All surfaces no
longer have any ability to stick to
them. Sorry, bro." Like, they would have
to do some kind of in world [ __ ]
explanation.
>> No, can't go that way. Doesn't work. So
warm.
>> Well, that's interesting though, is it?
Well, yeah, actually, it wouldn't matter
because this is the this is the area I
was talking about. That little bit in
the lava there, you can jump onto if you
stay further back when you do it. But if
you get to the stairs, then you'll still
have no way up, right?
>> It's on fire.
>> Yeah, it's on fire. So, he's stuck. He's
totally stuck.
>> So, um
>> I'm surprised this goes viral for it
being his fault when it's so obviously a
stupid part of the game. cuz you know
like the soft lock element is so blatant
here
>> and you can tell that they didn't expect
anyone to do it. That's why they made
the lava look like utter [ __ ] Like they
just did not consider that anyone would
see it.
>> You get to have a good look at the lava
here cuz he's about to go into it.
>> The fact that he's just trying to climb
stuff that you would be able to do if
this was a good Wolverine game. Uh
>> nope. There he goes. Look at that lava.
like like like what?
>> Uh so this is just an interesting one.
So Joe Bart, don't know who that is,
speaks on how impossible it is to please
everyone after chat voted for him to
stop playing Wolverine. He enjoyed the
game but felt some viewers were biased
against it from the start and refused to
believe he enjoyed it because it was
sponsored.
>> So just just give this a nice listen.
>> Have me play Wolverine for 7 hours, 8
hours, 12 hours straight. No, you know,
it's like if you guys want me to switch
after we do two hours of it, I get it.
You know, sometimes you I I'm a variety
guy. I usually play games that are like
two hours long. I understand people not
wanting to watch six hours of something,
but it was fun. You know, will I do a
series? I don't know. Uh I don't want to
hard make that decision. I'll say maybe.
But I would say if you are looking
forward for a job YouTube series on the
gaming channel of Wolverine, you might
only get one video that we just did.
Okay. So, I'm just going to say that now
just so three weeks from now if I don't
do a full playthrough and I have people
coming into my chat going, "What the
fuck?" way to bring the vibe down. No,
they're not bringing the vibe down. I'm
trying to say I don't want to bring the
vibe down. I'm just going like I knew
this would be a thing right when we
finished the sponsored segment on like
what I'm pulling and I could tell some
people wanted me to like hop in random
games today which is fine but I knew the
reverse is the rest of the audience is
going to be mad at me specifically which
is really annoying because I'm just
trying to make you guys happy and then
you're annoyed at me because 65% of
people are saying just play a variety
game. What? What the f? I haven't What
is he trying? Can someone iron this out?
Like, what the [ __ ] is he saying? So,
like the He's playing this game as part
of a sponsored section. Plenty of people
want him to stop likely because the game
is so [ __ ] He's saying, "Ah, you guys
want me to do variety?"
Cuz you don't like it when I play games
for longer than two hours a piece.
>> Even this community has theories on
games.
>> This sounds like he's desperately trying
to avoid the elephant in the room, which
is that the game is [ __ ] He he will be
he will be forced to deal with it in a
second.
>> Okay.
>> Um and I know there's probably going to
be some complainers that linger for the
next hour and a half of stream.
>> I'm just informing you if you just
complain the entire time, I'm just going
to ban you. And you
>> um
>> It's so weird too for him to be like
this, you know, I don't want to be
playing it longer than two hours a piece
because that's not my usual. Also, I
will never play it again. You're like,
"Um,
>> also if you if you keep talking about
it, you're gone."
>> Yeah. What's going on?
>> What's the matter, bro?
>> Well, the the truth is is that he's
pretty he's pretty upset. Um
>> because everyone's making fun of the
game.
>> Want to show it.
>> Well, just you'll see.
>> Could say I'm a [ __ ] snowflake, but I
really don't care. You know, I'm going
to be like
>> I will say I don't care has done so much
damage as a colloquial saying in the
middle of like the how often is it said
that it's true? It might be the the
least true thing that's ever [ __ ]
said. I'll I'll admit I've said I don't
care when I obviously care because it's
just so intuitive to say I don't care.
But it's like you you definitely care
and it's okay to care.
>> You you can't really put that sentence
after if you complain I'll ban you.
I would b you because I do not care.
You're like, right.
>> Okay.
>> Yeah.
>> A point in my streaming career, a point
in my my streaming career where I just
want to have fun.
>> Um,
and I want to do stuff that my chat
finds fun as well.
And you know, obviously I'm going to rip
a PlayStation sponsor. It's [ __ ] fun.
I thought the game was good. Don't lie.
I'm not sponsored anymore. I'm allowed
to say what I think. Isn't that [ __ ]
fascinating?
>> That was an interesting game.
>> Don't lie. Like, what what a what a what
a sort of great pairing there, you know?
I thought the game was good. Don't lie.
Well, I'm not sponsored, so it's like
what what does that imply, my man?
>> Whenever he's sponsored, you can't trust
him. I mean, that is the [ __ ] point.
They're buying your words, right? Like,
>> and they they they can put restrictions
on any like subsequent content that
appears in the same video as the
sponsor. So, like I did one for was it
Oh, no. I think I off offered one from
was it Raycon ages ago?
>> It was when cuz that was it. It was when
you remember All's Fair that horrific TV
show with what's her name? Uh Kim
Kardashian. Um no
>> and
it's it's very funny. She injects her
face with salmon and see it's just
great. Um yeah, I know the thing is so
Raycon is founded by is it Ray J I think
it is. um who I believe and I don't
follow these things all that closely was
once famously in some sort of sex tape
potentially with Kim Kardashian. I think
that's correct. And um it was just a
contrivance of fate that um it happened
to be that that sponsor would have lined
up directly with the all fair video and
I make a joke about that sex tape within
that video and I looked at the terms and
conditions for the sponsor and they're
like Ray J cannot be mentioned at any
point ever in the video. not in the
sponsor any point later in the video as
well. Um, so it didn't really line up
particularly well cuz I wasn't going to
take that joke out of the video, so I
just didn't do the sponsor instead. Um,
but just to say that, well, I'm not
doing the sponsored segment now, so I
can say what I really think. That's not
necessarily true. you you will quite
often, I'm sure, find uh lines in the
contract for the sponsor that say you
can't at any point in the video in which
the sponsor is mentioned do anything
that disparages the brand, do anything
that disparages the owner of the brand,
etc., etc., etc. So, I don't really
believe him when he says that, well,
he's now liberated the speak because
this isn't the sponsored segment because
that's not in my experience how those
sponsors work.
>> Be clear, does he only play the game for
two hours right now?
>> Yeah. like and I think that was the
extent of uh what he had to do. So now
like it's past that.
>> It's just funny to me because like 2
hours especially in a game like this I
would hesitate that I would ever be able
to call it good. I could get to the
point of saying he's bad if it had
enough like you know glitches and [ __ ]
But
>> I don't I don't I don't think this is
somebody that
>> look all right maybe I'm judging too
soon but I don't think you're going to
get boundless insight from him. Um, but
to expand on that point, I mean,
something that's talked we talk about a
lot is like even beyond what Platoon was
just talking about. It's like what what
about just like you don't want to burn
any bridges, you know, like what like
what what kind of soft influence um is
there from these sorts of things or
getting flown out to preview the game
early, getting to review it like on the
day that the embargo drops, so you know,
you're there super quick. Like we we
like, you know, do do you really want to
It's just I'm sorry, dude. Just accept
that people are going to say these
things about you if you do this. Like,
get over it.
>> Let's be completely honest, it is a
comfy [ __ ] gig to go with the newest
mainstream IP character game where it's
pretty basic and you get to just have
fun with chat and you enjoying the new
thing that's come out and then you get
paid for it, paid by chat, paid by the
company, paid by AdSense, and then you
move on to the next one. You never have
to think or care about anything.
Unfortunately, this is one it's not
going to happen with. You might be like,
"Wait, what? What? Why? And it's like,
uh, because it's a [ __ ] firestorm
online for being a particular like just
a terrible video game. So now people are
actually going to be paying attention to
what you think and feel about it. And
that's just not something that a lot of
people are going to be ready for. It's
like, what do you mean? Yeah, I
authentically This happened with TLJ. We
actually talk about this in in the TLJ
coverage that you'll see hopefully one
day. um that a lot of YouTubers, the
reason why they were so insufficient or
just useless when that film came out is
because they they were not describing
what the audience felt in any way
because they're using the usual talking
points that were designed at this point
on top of like layers and years of just
the relationship. That's how it works.
You give me new film, you give me
access, you give me this interviews or
goodies or whatever, I give you good
review. Next, it's as simple as that. We
keep going forever. Then suddenly like,
wait, why is everyone mad at us?
>> What's going on? It's like, well,
because now it's not about whether or
not you just you just give a [ __ ]
standard
>> and and it cycles. It cycles every
[ __ ] time in all these different
industries. It's so annoying.
>> You don't have this problem if you just
tell people what you actually think and
feel, though.
>> Someone has quoted in chat, "I'm not
used to this level of scrutiny."
>> Yeah. Yes. It is exactly that.
>> And that's what And you get defensive
obviously. You're like, "Fuck you. Why
do I why am I on the spotlight now? Why
do I have to defend the fact that I like
this? I do like this game. And you know
for a fact if you were to like pin him
on it like what do you like? It's like
you know it's fun action. I think the
voice acting is really good. I I really
like the characters and the story. Like
really what what story? It's like yeah I
mean it's cool. You got like a team that
are going to going to go in and try to
save like a mutant that's been uh
kidnapped. I think that's that's
interesting.
>> Yep. They totally
>> Yeah. Okay.
>> I don't know. I I don't want to say
there's a like a hive mind of people
that just kind of
>> Bro, I can't take this seriously from
someone who's like designed at the core
to shill in a hive mind. Like [ __ ] off.
>> Yeah.
>> Believe what everyone else says, but
like I don't really understand any of
the complaints of that game. I thought
it was fun.
>> What are the complaints? Do you even
know?
>> H Don't worry, he's not going to be
doing now. Now, this is the part where
he just singles out somebody in his
chat.
>> Okay.
>> Obviously, I'm only a sixth of the way
through the game. You piss me off.
>> Two hours.
>> I don't know why you're watching me
then, Hay.
>> Yeah, you're not.
>> Yeah. See, look at that.
>> There he goes.
>> Just Just be clear, Frey. He said he's
he threw a sixth of the game at two
hours cuz that's not true.
>> Well, it depends how fast you go. There
are there are long plays of people who
beat this game in like 12 13 hours. So,
I don't know how fast he went. For me,
that would only be like one 13th of the
way through the game.
>> I feel sometimes I'm impressed by the
people who do those long plays cuz
>> they seem to know exactly what to do.
Yeah.
>> As though it's their second time through
or something.
>> Possibly. Let's uh let's let's see let's
see this new phase of this little video
that we've entered into.
>> Complaints of that game. I thought it
was fun.
>> Obviously, I'm only a sixth of the way
through the game. You pissed me off. Uh,
I don't know why you're watching me
then. Hade,
stop trying to act like you're not going
to play random games.
Yo, uh, are you okay, Hay?
>> You You've been identified. Mutant
mutant detected.
What's happened here? He's on you now.
>> Run, Hade.
>> You're not long for this world.
>> Or no, I think
>> I also enjoy that. Are you okay? It's
like, dude, you're clearly [ __ ] mad.
Like, you can try to present it like as
if you're the cool, calm, collected one
and like this random person in chat is
unhinged, but like clearly you're
bothered by this. All of this is about
how bothered you are that people aren't
just leaving you alone
>> to just like essentially do your normal
routine. It's very
>> compromised, too. So obviously,
>> Yep. But no, he's got you. He's got this
guy. I'm going to ban you in my chat if
you continue to be really annoying. And
so
>> if you continue to be annoying,
>> I'm lying. Yeah.
>> All right, man.
>> Um I'm not going to crash out on chat
today and I don't really want to deal
with the rage bait [ __ ]
>> I think I want to get beyond that of
doing that every day, but I want to you
are really annoying.
>> You're doing a great job of not crashing
out. Well, what kind of relationships do
you have with chat? If you crash out at
chat every day, how bad at your job are
you?
>> What is your problem, dude?
>> Sorry. Uh, it's not okay. Your chats
suck. Uh, you're the entire time you're
just saying, "Do it. Cool. Period. K. So
lame. You piss me off."
>> What is that? He's done the thing that
Hassan does where he he pulls you up and
then finds all of the messages that you
posted perhaps. Is that what's happening
right now? You know, if that tool gave
you their address and their [ __ ]
deepest insecurities, they would use it.
>> They'd be like, "I'm not
>> You know, it it might sound lame to say,
but it's a very irresponsible use of
like a good amount of power."
>> Yeah.
>> Uh to sort of to to to do this kind of
thing. Uh it's it's um Yeah. It's I I
don't
>> There's never You know what's funny,
too? the there was this era I I can't
exactly pick a a year from start to
finish, but there's this notion, I think
more so on Twitch as well, of like
proper moderation of community and that
it creates the best community ever. So,
uh, Hassan would be one of many types
that would be like, we we do great
moderation here. We don't like slurs. We
always take people out if they're not
adding to the conversation, blah blah.
And it generates the best community
possible when it categorically produces
the worst [ __ ] communities on the
internet. like um as far as I'm
concerned,
>> you do keep people who piss you off.
It's kind of it's kind of like a good
thing. It just means that the chat
balances out instead of having an entire
sickopantic army that when you mention
anyone who's disagreed with you in the
past, all of them in uniform are like,
"Wow, Nazi. Yeah, that's the Nazi guy."
>> Just like what do what do you think hap
what kind of uh essentially almost
culture do you create if you ever sort
of say anything that's critical? You get
singled out like in essentially very
publicly.
>> Yeah.
>> And then everybody's like, "Lol, [ __ ]
Bye. See you." And then sometimes it
turns out that that person h has been
has been there for ages that, you know,
they they actually really enjoy the
person, but this is the one time they
disagree. And then the community they
think they're a part of foolishly
perhaps, but they think they're a part
of just tears them to [ __ ] shreds.
Tells them they're a loser, you know,
and and [ __ ] off. Um yeah, it's just
really awkward, you know.
off. Why are you here? You know, uh
that's just the thing I'm going to say
to any single viewer of mine that is
complaining in chat about what I'm doing
or how I'm entertaining them or if they
think I'm funny. If you do not want to
be here, do not be here.
>> If you don't want to be here, I'm going
to make you get out of here.
>> Like, so yeah. So, now now we transition
into, I suppose, sort of the the final
the final phase here. And what we've got
is um sort of a sort of a strange kind
of um argument that's been emerging. Uh
so I I I guess I'll just start by just
reading this. I'll make it easy.
Wolverine is for the player who got a
PlayStation 5, doesn't have much time to
play, but enjoys the little time they
get. This is for the person who doesn't
follow all the game hype and news and
isn't watching showcases, but watches
all the X films on the weekends.
Wolverine is for the fan who loved the
360 game, has the popcorn bucket, and
doesn't care what a reviewer thinks of
most games. Wolverine is the game you
get for the friend, partner, teen, or
even dad who doesn't always know what's
in but enjoys what they get. Insomniac
Games are still the best at what they
do. Uh, but if you were in this gaming
bubble, what they do may not be what
you're looking for.
>> How much do you pay a person to inflict
Wolverine on them in ignorance?
>> So, uh, yeah, it's pretty funny. I mean,
you can go point by point. Uh, Wolverine
is for people who don't have a lot of
time to play games. Why? What's the
logic there for why it's for them rather
than any other video game that you could
give them?
>> Was this uh this whole people who don't
have much time to play games? Is this a
new advent like with the PS5? Did anyone
lack time before the PS5? Was there a
way we solved this before? What games
were people playing in the 360 era who
didn't have time?
>> I don't know. This feels like a case of
just hyperolypism.
You have gotten older now while still
playing video games. You were running
out of time. And so you imagine that
this is like a new thing that it wasn't
the case that 20 years ago when you had
way more time that there were people who
didn't have as much time that were still
playing video games on the PlayStation 2
or the Xbox, but now you're in your late
30s or maybe your 40s and you're like,
"Well, I don't have time, but I still
like these slop movie games." So yeah,
this is like a new sort of genre of
games that are made for me
as as if there weren't people who didn't
have a lot of time that were playing
games 20, 30, or even 40 years ago. This
is what I'm saying.
>> He used to take um he used to take our
N64 into his office with him and play
Mario. That's what cuz he didn't have
enough time really to do it at home.
>> No, he didn't. He used to you couldn't
have done that. They said this this this
PS5, so it's the first time that dads
have had a chance to play a game.
I I do enjoy the this is for people who
don't care what reviewers think. You
[ __ ] care. You do. The reality is
everybody does. Even we do to some
extent care about
>> it's frustrating how much sway Rotten
Tomatoes or Metacritic or IGN [ __ ]
have.
>> The nature of that care is, you know,
cuz like if IGN says a game sucks or is
great, it's like well it doesn't it's
not going to make me like it's not going
to inform my decision essentially on
what kind of game I'm going to play
because I don't value it in that way.
But of course, I value it in so far as
it it it determines the way that the
discussion might play out. And you care.
Otherwise, you wouldn't be tweeting
this. You wouldn't be on [ __ ]
Twitter. You would just be playing the
game. You wouldn't be out here doing
this. You care, dude. You do.
Yes, even I care. That's true. Um, but
uh yeah, it it is pretty funny this
argument that's like, yeah, this is for
like real people, not [ __ ] losers who
are addicted to video games as we you
sort of see as as emerging argument
here. Um they played it's for the people
who played the 360 games like you mean
the game that everyone has been
comparing it to favorably like like that
game did better.
>> Yeah.
>> It's not it's not like that one was the
prior generation dad game that you play
when you don't have time to complete a
game at all. It's like it wouldn't even
make sense cuz this game has been
notably bad on that front. So why would
it be something that's always been here
sort of thing which is you know it's
kind of contradicts point one. And then
like this has the popcorn bucket. Like
what do you even
>> Yeah, I know. Just total consumer
mindset for sure.
>> And then yeah, um Insomniac Games are
the best at what they do.
>> And then goes on to like argue that
that's clearly not the case for several
formats of the market.
>> So
>> yeah,
>> like you know this isn't good for you,
but it is the best. It's like well it's
obviously not. This is just some This is
just some weird frantic thoughts that
you wrote cuz you're mad and sad that
people don't like this game that you
like.
>> You're supposed to make it easy for us.
That's what they promised.
>> Yep. Then we got uh this one was going
around for um so I was uh quoting the
the skill up video where he was talking
about the the line and all that. Not
going to lie, I 1,000% understand the
criticism of making games too easy, but
I'm a 41year-old man. My hardcore gaming
days are over. See what I mean? It's
like Yeah. So, you're like an older
millennial, which means now you're like
getting older and you have the
responsibility. So, you're not even
thinking about what people might have
done 20 years ago. Um, my hardcore
gaming days are over. When a game is too
hard, I just don't want to play. I play
to relax. I have games I legit didn't
finish because I couldn't be bothered.
So, this is a
>> Yeah. Like, cool, bro.
But just just what I would love to be in
in the the marketing meeting there when
they say like we've got $300 million to
spend. I think we should target a game
at people who don't play video games.
>> I think that's just just seems like a
[ __ ] [ __ ] business decision to
me.
>> You know, if
someone was to say like, oh yeah, you
know, I I can't be playing [ __ ] I
don't know, I should say God of War cuz
I can't be playing that. That's just too
intense for me. I I I'm I'm 41 years
old. What the [ __ ] are you talking
about?
>> Like actually what the [ __ ] Like Call
of Duty or Halo like oh that's some
hardcore gaming since [ __ ] when
>> Yeah. Like we're not talking exactly.
And also there are heaps of people who
are in the same situation as you. They
want challenging games. That's kind of
what they actually want as an experience
in the limited time that they have. And
if we were to accept the idea that in
order to accommodate you playing video
games, these games need to exist, then I
don't know, man. I'm okay with you being
excluded. Uh if if that's the dichotomy
that you present to me, even though I
it's a false dichotomy anyway.
>> I think like
>> surely they have to admit that even if
this was all valid, this is all true,
that this is a bad move cuz you're a
minority, Mr. 41year-old who can't play
video games. Why the hell is this now
the game that everyone should play? $300
million video game being made for a
demographic that isn't really much of a
participant in the gaming world at all.
>> But yeah, I don't know. It's just funny
to me like, okay, sorry, man. Like, I
don't want them to make these games for
you. And if that means you can't play
video games, that sucks for you, dude.
>> I feel like
as well to just like I'm standing up. I
enjoy this game. It's like I don't give
a [ __ ]
>> Yeah. Like as if you're doing the Oh,
captain, my captain from like Deadpool
society. Shut up. I Nobody's Nobody's
saying no one can enjoy this game. This
is like Yeah, there's going to be some
of you out there, I'm sure.
>> Say that's like good. I'm saying this is
a valid design philosophy. It isn't.
>> No.
>> Um, the Wolverine discourse is
exhausting because none of you
[ __ ] were around where, sorry,
we are around. You remember the 360 era?
Six out of 10 repetitive action games
were the bread and butter and we liked
it. I played the 360 Wolverine game and
Deadpool and Darksiders,
um, Ninja Gaiden 3, Splatterhouse. This
used to be normal.
>> This is uniquely infuriating as a
statement. Um,
>> I'm I'm sure considering our audience
demographics, that's a lot of people in
chat right now have just been triggered
cuz
>> it's like Wolverine Discord because none
of you [ __ ] were around or
remember the 360 years. Most of the the
demographic that's commenting on and
influencing gaming right now considers
that the the best era of gaming.
>> Yeah.
>> It's like like the the time where you
got to play all your favorite games with
all your friends. It's like why would
you even
>> I hate to break it to you, but Deadpool
is better than this game. Dark Ciders 2
is better than this game.
>> Obviously, I don't even know why this
being brought and then of course like
six out of 10 repetitive action games
with the bread and butter. But yeah,
there were a lot of like clone action
games uh that tried to, you know, cash
in on a different like all kinds of
trends on the 360. Played a whole bunch
of them. Don't remember their names a
lot of the time. Do you know why?
Because like a lot of them were [ __ ]
>> Well, it's funny cuz he brings up Ninja
Gaiden 3. I remember when Ninja Giden 3
came out, people didn't like it.
>> They they
much out of 10 repetitive action games
and then list like a lot of quite unique
and memorable and better than Wolverine
games. I don't even do they realize what
point they're making.
>> There has been inflation in game scoring
since like a 6 out of 10 back then would
probably be a 9.5 today.
>> Yeah, true.
>> Um, but no, I haven't forgotten that era
at all. In fact, it's it's unfortunate
to remember it. It always compares
better than current. So
>> that's that's that is the demographic
that is most mad is the people that
remember that era and how much worse
things have gotten.
>> Extremely stupid tweet.
Uh oh. So this so this is a uh the
second motorcycle sequence where it's
shown that you don't have to press
anything. Now in my experience what I
found is uh at least on hard difficulty
you do have to press the square button
to fight the ninjas but otherwise you
can basically go hands off. And I have
seen this and this particularly insenses
me. If the Uncharted games were released
today, Twitter would rip them apart. um
the convoy sequences in the Uncharted
games from 2 3 4 like you have to play
those. Those don't play on their own. If
you don't press anything, you die. You
have to do things. Um in fact, it's a
pretty bad example to bring up because
that one showed a progression in the
mechanics and design. The one and two is
is pretty fun, but it's very scripted.
Three gives you a lot more like it it
gives you a horse that you need to
actually ride around to move between all
of the different vehicles. And then
four's got like you can hijack vehicles.
you've got the grappling hook. Um, it's
it's like very much an evolution of
that. Um, the Uncharted games came out
in an era where even movie games like
them were still expected to be like real
video games that offered like a
challenge. And the Uncharted games on
like crushing difficulty, they're hard.
Like they're quite hard. Um, Uncharted
on that difficulty is real tough because
it's got actual gameplay sequences that
you need to engage with. Like it it's
just not true. They have gotten worse at
at being like what Uncharted was.
>> This is multi-layered in that like first
step is don't try to gaslight me into
thinking that these sections in
Wolverine were always in a bunch of 360
era games or PS3, whatever have you.
Like that's not true. Secondly, it's
like, oh, they would have been ripped
apart. It's like, well, to be fair,
there were a lot of criticisms for those
sequences in games of that era. Um, one
that comes to mind would be like there's
there's turret sequences usually uh in a
lot of that era games. Um, I remember
there's one in RE5
>> that like it just sort of shows up and
you're just like, "Well, here we go. We
got to shoot the the targets." And and
the thing about them was it's just like
they were just not as fun as the core
gameplay loop. It's not that they were
like bad. I mean, sometimes they could
be bad or whatever, but it was never
because of a severe lack of
interactivity. Sometimes it would be
that they were too difficult, especially
on the highest difficulties cuz you need
to shoot everything. Remember Dead Space
one, the um the meteorite rightites and
stuff, the the the flesh that you got to
make sure you don't you can miss like
maybe two or three or something, but if
you miss any more than that on the
hardest difficulty, you die.
>> And that's annoying, but there's no way
that's categorized in the uh same
problem field as the [ __ ] Wolverine
[ __ ] So, like I said, not the same.
they would be criticized perhaps because
there there's different reasons to
criticize them. But then secondly or
thirdly, whatever. So what what even is
the point? Let's say you were correct.
Let's say the Uncharted games did have
this problem and let's say they they
would have been more criticized if they
were released today. It's like that
doesn't solve anything.
>> Nope.
>> What why this is a weird what aboutism
of like you know what if a shitty
sequence had come out from before you
guys would be criticizing it. You're
like okay.
>> Yeah. Like this is not a great defense.
And then finally, as far as I'm
concerned, um, if it were that way and
it wasn't criticized at the time, we all
agreed with this, then wouldn't that
just point to Yeah. enough is enough. I
think that it would have been more novel
and now it isn't.
>> It's enough.
>> Yeah, exactly.
>> Which is also something that happens.
Um, sorry, the it's become too caked
with [ __ ] iteration. Nobody gives a
[ __ ] to to play this anymore. The
spectacle, remember the first light
commentary? A lot of people were like,
"Oh, this is a spectacle sequence.
You're supposed to watch it."
>> Yeah. Do you not know that you're not
supposed to be interacting with it?
There's some [ __ ] like that. And it's
like, okay, well, enough is enough. No
one gives a [ __ ] anymore about the
spectacle because we've seen it in every
game.
>> Sorry.
>> Mhm.
>> Remember the um the clip from Spider-Man
2 where Sandman, you were like thrown
and and people like this [ __ ] game is
amazing. And then eventually it turn it
went it was really positively shared for
a while. It was going viral. People was
like, "Oh, it's amazing amazing." And
then eventually it's like why is it that
the most like amazing shared piece of
gameplay isn't even gameplay. It's like
a cut scene with a press X.
>> Well, I mean you might remember cuz that
that happened with uh the La Fay trailer
where people like this is awesome
gameplay was the bit at the end where
it's like a full basically cut scene.
It's like you guys aren't doing you are
not good advocates for these games,
okay? like you got to
>> and I think that's the the skeleton key
to this entire issue is that developers
have gradually been rewarded to pursue
convincing players they're playing an
amazing game instead of actually making
a game where they they're playing an
amazing game. Like it's more important
because if anything too much
interactivity like that that previous
dude we were looking at causes them to
stop playing. So, if you convince them
they are playing and simultaneously give
them the most spectacular experience
ever, they'll they'll call it the
greatest game they've ever played and
then they'll forget it next week.
>> Uh, so this is just pretty funny meme.
>> Got to climb that ladder and find the
Resident Evil.
>> Yeah. The reason why I Yeah,
>> that part in uh early early Wolverine is
um a god tower or something. I'm I was
just walking around testing different
like areas and stuff and then you know
it's like the the objective of is like
climb the guard tower and then Mystique
is like I've cleared the god tower you
can climb it now. And I was like okay.
There was a small gap and then Wolverine
goes she's cleared the guard tower I can
climb it now. I was like oh my god
>> stop it. But uh the reason why I brought
this up is not just because it's a
really funny meme, but it's because
Resident Evil has sort of come up uh to
some extent. So uh Wolverine PlayStation
5 skill up is hilarious and it just
shows images of crates marked with
yellow paint and Skill Up saying that he
very strongly recommends Resident Evil 4
remake. Um, so this is just I mean
textbook what aboutism uh obviously for
a start like this isn't even very
meaningful as like an observation. There
was yellow paint in Resident Evil 4
which you liked but you didn't like
Wolverine so checkmate. It's like oh I'm
I I have to assume he talked about more
stuff to be fair to him and I don't even
like him.
>> Yeah, I was gonna say we don't even like
him. Um, the the bigger hypocrisy I
think is that he said he didn't like
Wolverine, but he did like Resident Evil
4 remake when both games have graphics.
So, have you considered that? That's
right. Pretty hypocritical.
>> I mean, really, the more relevant one is
that he liked Mixtape,
>> but he doesn't like uh Wolverine. That's
>> which is an abomination of a video game.
But, um, what I find interesting about
this is that yeah, we've known about
this for a long time, but it was
complained about. It's a You can draw
this back further and further. Like we
said, patient zero, if such a thing
exists, might be Uncharted One. did you
say is kind of like where
>> the thing is is that with Uncharted uh
one the nature of the the claiming is
that there is a linear path that you
follow. You don't you don't really you
have like free form if you're in a
combat arena which is like sort of a
really important and worthwhile quality
of the Uncharted games is the
verticality that you get there. But like
when you're moving through levels you'll
go through it and it's really obvious
what the the climbing path is. But but
the thing is is that in those games they
would mix it up. It wasn't just that it
was yellow pain. would be like there
were certain bricks that protrude out of
the wall more so or there'll be like
sort of a big bright red ledge attached
to like the window frame that sort of
shows where you need you know sort of
sort of actually giving it a bit of
thought as to how to convey it like I
think it's gotten worse from Uncharted
and Uncharted makes it really obvious
where you need to go. We spent some time
talking about uh level and encounter
design in Combat Evolved, right? If you
take Combat Evolved and you add some
yellow paint in certain areas, even the
whole game, whatever, does that now make
Combat Evolved a terrible game? It's
like, no.
>> No,
>> it's just it's just unnecessary as far
as we're concerned.
>> Yeah. And that's the thing. I don't
think I think the the yellow tape and
paint in Resident Evil remakes have been
and and that's not just the remakes,
it's in the the newest versions of the
games as well. It was in two remake.
It's like I don't think it's necessary.
>> Um, and it might not make it in the next
iteration.
>> More than just the yellow paint. The
point with Wolverine is there kind of
isn't much more than that. It doesn't
really offer a very compelling gameplay
experience even when it's at its best.
>> And this is just funny. Also,
PlayStation 5, you are biased. Sorry.
>> I'm almost in favor though of of this
broad like, oh yeah, is it good in
Resident Evil 4 remake? You're like, you
know what? Why don't we just say how it
is? Yeah, I think we're tired of yellow
paint and everything. [ __ ] it. Let's get
rid of it. Let's do it. Accelerate.
Let's go.
If if enough smoke gets delivered such
that they're like, "Okay, maybe we
should maybe we should go back." I love
the idea that they sit down at a board
meeting and they're like, "Listen guys,
we're not allowed fart clouds or paint
or tape or whatever. What do we do?" And
he's like, "What do you mean what do we
do?" He's like, "How do we get players
to go to places?" It's like, "Oh god,
how did they do it before?" And they get
some kind of like 90-year-old developer
who's like, "Let me tell you, we used to
design games." He's like, "Oh my god,
this is fascinating. How?" He's like,
"You see that ledge? You just you color
it different than the other words and
you make it seem like you can climb it."
I'm like, "My god, tell us more. Look
everybody, an old man is talking."
>> That's right.
So, uh, uh, on on the again the the
skill up thing talking about, you know,
the the fart cloud and and all of these
things. Um, okay. So, you can turn off
most of these HUD and accessibility
options. Skill up is criticizing in his
Wolverine review. Insomniac's official
settings confirm mission waypoint icons
on/ R3 hint/off. You can completely
disable them. So on and so forth in
describing all of these things. Now,
this is really funny.
No, you can't.
>> Readers out of context. I thought people
might want to know people who will
accuse you of lying.
>> I uh
>> and I think with this person cuz I think
I remember seeing this original tweet
and in later down in that thread of
tweets, he admitted he hadn't even
played the game yet. He said like, "I
guess I'll find out when I play it."
We uh
>> they just assumed
>> have reached a point now because I know
the Fringy must have noticed it. I've
seen a clip of Metal realizing it. I did
on my first stream as well. But you
choose the setting of you know
autocomplete off on QTE and then you
immediately go into like the next
[ __ ] QT and it autocompletes. Like it
is I didn't think we would reach the
point where you would have settings that
exist to lie and benefit you in
marketing if you know what I mean.
>> That's pretty funny.
>> Settings. It's like go [ __ ] yourself
that the settings aren't even accurate
to what they do. It's like [ __ ] you so
much.
>> Yeah.
>> Because people posted the image of ah
see it's toggable and it's like have you
used it? Do you know what it does?
Mhm.
>> And then of course they are um they're
millhousing. They're like it's settings.
Why would they lie or whatever [ __ ]
you know you have so much trust in the
developers like why would they do that?
And you're like yeah I know why why
would they do that?
>> Yep.
So last last one here. So the the the
claim haters would complain either way.
Let's give it a listen.
>> Do do you know what's crazy about this
blue tracker? Right. Sorry. Sorry, I'm
going to go. I'm going to go again. If
that power wasn't in there, they would
be saying, "Why isn't in there?
>> Why doesn't Logan have his his sniffing
ability?" Tell me I'm wrong. It's just
always something to complain about. It's
never good enough. They put it in there.
You're handholding me too much.
>> Okay. On the contrary, though, you'll
always defend it. No matter what
decision they had made. If they did put
it in, if they didn't put it in, you'd
be defending it. How's that?
>> I think that's very unfair. the How can
you possibly say that a person who began
this little stream here wearing a
Wolverine hat might not be unbiased on
this subject?
>> No, I know it's but it's like it's
thought terminating anyway. It's like,
you know what, guys? We shouldn't even
listen or consider the criticism because
in an alternate universe, I just
contrived in my head different things
happened like all the same thing
happened. You're just like, what what
use is that? May as well just entertain
the hypothetical that they wouldn't so
that you can actually have a thought
instead of just going, "Nah, I refuse to
think about this because I don't believe
that you're being honest."
>> Oh, they take it out. Oh, why isn't it
in there? That's not right. The only
time it pops up is when he's literally
sniffing around. You can listen to it
and hear it. So, you can't turn the blue
trail off, right? But it's not
everywhere. It's not everywhere.
>> I hate this dude. It's like, why why is
the concession? It's just whatever you
can grab. It reminds me of the whole
like no I um I have a principled stance
against these horrors that my friend has
committed that match exactly what they
have done to the point if they go any
further than that that's where they've
broken my trust and I can no longer
support them. In the same vein it's like
no I think that they've it's okay the
amount that they've done it but but if
it were everywhere it would have been a
problem. Yes. Yes. It's like no it
wouldn't have been. You'd be defended
too. This is insane. The amount of like
uh projection that's happening versus as
well like like how is this not something
to talk about anyway? Why do you need
this? The amount of people that said um
you know it's it's a part of his senses.
Like what are you what are you saying?
like the the developers choice to put
this in and they justify it in universe
with he's is that how smell works a
[ __ ] line of
>> that's kind of the problem is that smell
smell is something that is hard to deal
with in a game uh because it's not
something that's intuitive you know
seeing stuff and hearing stuff that's
easy but smelling stuff it's a reason
why dog enemies are often very annoying
in games because smell is not something
that you can intuitively deal with in a
video game but again, you know, his
response would be, "Yeah, see, this is
the best they could do then." I was
like, "No, it's not. I I mean, I'd
rather just not have it at all." Um, I
don't know why we're so insistent on
like a choice being made or a
perspective being shared that we can't
just respond with, "How about just don't
do it?" Like, just don't even put it in.
I That's okay. I I'll I'll prefer that
video
>> ability. And this is the only way to
contextualize it.
>> Okay. If this is the only way, I don't
want it at all. I don't care. I don't
want it in there. just got rid of it. D
>> I still just find it so hilarious. Like
there's no other option, though. This is
Wolverine when he's in the movies. This
is what he's actually like experiencing.
That's what Hugh Jackman's got is a
little line that he can see.
>> Yep.
>> And I know that there's like, well, how
else do we contextualize him? It's like,
that's the problem. You have no idea.
You have no other options
>> other than the most blatant like, please
follow this. Like, why even why am I
here? What's the point?
>> Just take control off me. You may as
well. Well, you do it in other portions
of the game.
>> Complain about it. It's never good
enough. They put it in there. Oh, you're
handholding me too much. Oh, they take
it out. Oh, why isn't it in there?
That's not right. The only time it pops
up is when he's literally sniffing
around. You can listen to it and hear
it. So, you can't turn the blue trail
off, right? But it's not everywhere.
It's not everywhere. I don't think it's
that bad. And it's it's it's a mechanic
cuz it's him. You know what I'm saying?
It's part of him. It's one of his
powers.
>> Again, if it wasn't in there,
>> would you be saying it's like a failure
of the game?
It just doesn't make sense to me.
>> Very recent update. Very, very recent as
in like in the last day. Insomniacs say
they are exploring a toggle option for
the blue scent trail in Wolverine. A hot
fix has been put in place to reduce
their opacity to make them less intense.
>> Oh no, they've hed his sense of smell.
>> All right. Well, he's going to have to
complain about this now cuz the
alternate reality has become reality.
Unfortunately,
>> it has. Yes. And um I believe I because
I saw the image of the difference and I
wasn't sure if it was real but it
appears that it is. They have made it
fainter.
>> Um so it's just very understanding the
problem
>> because I mean I mean it's just
vindication isn't it? While also being
very embarrassing for them.
>> It's remarkable just how much they are
>> absolutely paying attention to all
discourse. They know.
>> Exactly. Yep. They know cuz they need to
make some money. This is a very
expensive game and they need to make
some money and uh I I just enjoy it. So,
they changed it because it looks
terrible and they're exploring an option
to turn it off because you couldn't turn
it off. And all of these people that
said you could, they didn't know. They
didn't actually know whether or not you
could or couldn't turn it off, but they
felt like they needed to fight in favor
of the multi-billion dollar corporation
on this one.
>> Well, no.
>> So, really, it's been a very
embarrassing sort of episode for a lot
of people uh this game. We've talked
before about the astroturiffing that
happens with different things like oh
suddenly everybody is like no Supergirl
is actually amazing or Predator Badlands
is actually amazing. So they pay for
that. So having the discourse naturally
become how stupid pathetic childlike
handholdy the game is. The marketing
department are probably like we can't
beat this. There's no amount of bots we
can put out that's going to save this.
every time we put out a [ __ ] post
saying like this game's amazing just
quote tweeted to death by a million
accounts who are furious at us for our
fart lines. It's like and then they go,
you know, to the developer probably like
can you reduce the fart like can you do
anything about this? Like yeah, okay, we
can reduce the fart lines. It's like
it's not going to save you guys.
>> No, it's it's uh it's too late. I mean,
you know, you can't patch a lot of the
problems with this game. Like they would
require creating a substantial amount of
new content. um you know, you're not
going to change the story. They probably
don't think they have to because they
think it's like fantastic. It's the
reason why I'm interested in what the
future is going to look like because it
feels like there's going to be a
friction between what they actually, you
know, think is cool and want to make
versus kind of what they have to deal
with, which is essentially addressing an
audience that's becoming increasingly
frustrated with uh with what they're uh
with what they're releasing.
I mean, it's going to take a while for
the consequences to materialize because
of how long it takes to develop these
games. Anyway,
>> to be clear, I think it's good to
respond to your audience, of course, but
at the same time, it feels like this is
already just a bad situation anyway that
they basically are taking a notepad and
they're like, "What do you want this?
What do you not want this? Okay, will
you guys be happy if we do this next
time? this this please just buy it as
opposed to you have a project an
artistic expression a vision you create
it with great effort and many different
amazing teams coming together to produce
something that's awesome you you
understand it's like focus tested and
just waiting to not piss people off to
design a game that everyone loves and
everyone forgets that's where we're at
here
>> yeah you actually need some like
authentic uh meaningful and intelligence
expression
>> yeah I mean it's frustating
any big mainstream popular thing, you
can trace back its origins to someone
being experimental, more than likely.
>> Yeah. But we've gotten so far from that
that you end up with something like
this, which is uh just pretty bad. Uh
honestly,
>> we talked before, right? Wolverine as a
core character design is awesome. Like
the idea, and look at him now.
>> Look at how lame he is.
>> Yeah.
>> Look at how lame his game is. How
uninspired,
generic, and and in many ways broken it
is, you know? Hey. Wow. Isn't that
wonderful with with this many, you know,
has there has never been a Wolverine
project that has had this much resources
behind it ever.
>> This is what you get
>> when news comes again of different
layoffs happening on mass. It's it's
just hard to feel any sympathy. It's
like, well, you're not going to be able
to keep your jobs if you're making [ __ ]
and it requires everyone to buy your
[ __ ]
>> You got to start making [ __ ] people
want. And if that means if that means
the destruction of the gaming industry
so it can be rebuilt from the ground up
is like well it's becoming more and more
tempting with every day that goes by.
>> Well again it's just there is an
economic reality that you're forced to
confront when you're spending this much
money. If you were spending no money and
you could make you know a profit by
selling a game that only need 50,000
copies then then you're you're you're in
a you're fine right? You can it's what
you see with indie games. you can sort
of make the game you want to make, you
can be experimental, you can really
express yourself. Um, you have realities
to deal with when your game costs this
much money. Uh, and the fact that
they're so willing to change it means I
guess they didn't have that much
conviction in like the fart trail. Um,
which makes you wonder how much
conviction they have, I guess, in
various other aspects of the game, but
also, you know, there must be some. when
I just
>> uh but yeah, I mean things are going to
be chaotic for a while, I imagine, in
the video game industry where it's like
really not clear whether any game is
guaranteed to succeed simply because it
has a [ __ ] ton of money behind it.
>> I hate how we naturally then turn toward
because of the way everything's built
that it is the ungrateful audience's
fault for not supporting this that
you don't get
>> not ensuring that Sony makes a lot of
money.
>> Yeah. And that you don't get another
Wolverine. Oh, the Oh, no. Now we won't
get our crossovers. This is what I'm
saying. It's like, yeah, we don't want
one.
>> Not this.
>> If I if if if the idea of like you got
to show up and support a massive
multi-billion dollar corporation,
it's just so funny.
>> I I saw someone in chat say, uh, why are
we covering this now and not next week?
Like, you really think we're going to
have trouble making a full episode of
Wolverine? Possibly two. The thing is,
There's so much to talk about. This is
scratching the surface of talking about
Wolverine as a game.
>> This is This is the appetizer to be
clear.
>> I've already done one stream. Platoon,
are you on two or three or
>> I've done two, but then I got six. So,
three is coming.
>> And then you've done four.
>> I should be out. Yes, I've done four.
And the next one will be the one where I
finally finish the game, which will be
sometime in the next couple of days.
>> So, um yeah. Uh Wolverine's planned for
next Saturday. So I've I got me a week
to try and beat this game, which uh I'm
actually a little bit daunted by because
of the fact that you've done four and
it's not done.
>> Yeah, it is slightly scary. It because I
assume it's going to take you about as
long as it took me and and it will want
to mess around a bit. You know, I want
to look around, but yeah, it's going to
be
>> I think you should. I suppose it's
unfortunate because uh now when you play
it, you will have not as aggressive a
fart cloud, whereas I had that for most
of my experience.
I mean that'll be funny to note and it's
not like I have a kid about the
following it if you know what I mean
>> other than there are times we'll talk
about this like there'll just be a huge
landscape and it's just like got to
progress and it's like yeah but I can't
really can I I can't I can't just go
wherever I want I have to just follow
wherever you tell me where the you know
what I mean like the yellow paint has
become self-fulfilling
>> they'll be like there's a thousand doors
and just like yeah the yellow paint's on
one of them it's like yeah well I guess
yeah there's no point in me looking at
the other ones
I mean, yeah, that, you know, you go to
the door, it doesn't open, and most of
them don't. There's really no reason to
look around. I'm so I'm so very
optimistic about the state of like just
big budget media. And I love that the
response would be, "Yeah, you just
shouldn't give a [ __ ] about any of
that." It's like, "Oh, sorry. I like I
do like my movies and games that have
like explosions and like, you know, and
action and stuff and spaceships and and
uh swords and stuff." Like, sorry, I do
like those things. that is almost
exclusively big budget stuff. The idea
that I just have to accept that anything
with a large budget has to be dog [ __ ]
is profoundly [ __ ]
>> Yes.
>> Um it's really stupid sort of attitude
to have uh to towards like you know
essentially the most prominent space
where all of this stuff is being made.
Like you know it'd be nice if action
games were good. They used to be.
It used to be that stuff that was big
budget could be really exciting and
innovative. Oh well not anymore. But
that does it for the that's your
appetizer for uh for for Wolverine. So
it's a it's a really great conversation
everybody's having about uh about
Wolverine right now, you know.
Lots of people having a good time.
>> Which I guess takes us to the end of the
episode.
>> Yes.
>> How crazy is that?
We got we got we got a bunch done.
Resident Evil. What a great
>> Yeah. It was a lot longer than I was
expecting.
That's for sure.
>> Um I mean, you know, it's it's just a
matter of uh there's just so much to
talk about with Wolverine because by the
time we hit next week, imagine much how
much more meta [ __ ] there will be.
>> Yeah.
>> Yeah. Yeah. Yeah.
>> Especially if they're reacting this
quick to complaints. But in any case,
>> I mean, I assume it's inevitable that
we're going to get the the articles
about the tumultuous development of this
game. Yeah. You know, I feel like that's
inevitable.
And I have it on good authority that
people felt this episode of EAP was a
blast. An absolute blast. An
>> absolute blast. Yeah, I say that over
and over again.
>> I think so. I think if enough people say
it, it must be true.
Anyway, so wrapping up. Uh, hey Uno,
thank you so much for joining us for
certainly for the Resident Evil. It
seems the Wolverine maybe maybe you're
not playing this game. Maybe you're not
as interested. I don't know.
No, no. I I I was tempted by the game,
but then um everything you guys have
said, I I don't think I'll be touching
this with a the 10-ft barge pole.
>> I suppose it's probably worth us
mentioning uh myself, Ring of Platoon,
do not recommend Wolverine. Do not
>> No, don't play it. Don't play it. Uh
it's it's really it's so boring a lot of
the time.
>> Yeah. Um, but of course very very fun uh
chatting with you about Resident Evil
and thank you very much for joining us.
I would obviously invite you to tell
chat where to find you what you're up
to, but of course you can talk about
whatever you want in that space if you
if you wish, what whatever you want to
say.
Uh just um I mean in terms of uh what
I'm up to uh behind the scenes, I'm just
doing some editing bits and bobs for
Mhler and um trying to make some make
some videos for for him.
>> Um and yeah, I'm just really really
grateful for being on and getting to
chat about this movie. I'm I'm sorry if
I spoke too much and said too much or
got a bit too animated at times, but uh
I'm heavily invested in the Resident
Evil franchise. So, and you know, I I
have um I wouldn't have been as angry
with this movie if it wasn't for all of
the meta. And I think the the marketing
and the P office movie the way it really
felt, you know, like they were sticking
a bit of a middle finger up to the to
the fans and and lying to them about
what movie they were getting. That
really kind of irked me after I saw the
film yesterday. So um but no, pleasure
to be on. Really, you know, really
thankful for for being part of it. So
thanks for having me on.
>> Pleasure to have you, sir. Appreciate
it. Um, yeah. I guess uh freeing
opportunity, anything you guys want to
mention.
>> Um, no. I mean, there's got to be
something at some point coming up. I'm
going to hopefully if I feel better
tomorrow, stream Wolverine again. Um,
and then videos wise, it's got to be
probably I don't know. It might be a
short video on Resident Evil, maybe a
second channel one. Got to finish the
Odyssey at some point. And I' I'd be
kind of interested. I haven't done a
video game video before. and Wolverine
is pissing me off enough and I've been
recording it almost properly. So maybe
I'll do something with that at some
point.
>> Uh I'm just working. But yeah, I'll
finish Wolverine uh this week.
>> Sweet.
>> So yeah. Well, um, on my front, as I
mentioned a mere seven plus hours ago,
uh, EAT Movies 100 is completed at 24
hours and 23 minutes and it will be
slightly longer than that when the final
version is I don't know but to some
collective peace, but unfortunately it
is too long too powerful for YouTube and
so powerful the restriction on the Moola
channel if you didn't know means that I
can't upload anything beyond 12 hours,
which is extremely frustrating cuz that
means that I can't even split this in
two. It will have to be split in three.
Um, I'll figure it out. I know that
naturally be like, well, that's 888,
right? And it's like, yeah, but they
don't split like that. That's that's
inconvenient. Uh, you can imagine why if
it's [ __ ] two 2/3 into a movie where
it just cuts out, not exactly the way we
would want it to be. So, uh, I'll
probably discuss it with the lads. We'll
figure out what we're doing. I'll keep
you updated, but um definitely a uh an
achievement that feels like it was uh
snatched of its I don't know momentum a
little bit. I was very excited to
premiere a 24-hour video fully edited.
That would have been cool, but never
mind.
Doesn't change the fact that it will be
on the way to your screens the second
that we can clear copyright and figure
out how it's getting released. So, I
would expect within 2 weeks, but I can't
make any promises because you never know
what the [ __ ] is going to happen in
terms of like you clear it for copyright
and then it just gets hit again for no
reason or whatever.
H you know how it goes. And yes, uh
can't even be split into trilogies
because there's more than nine films as
was just mentioned. Yeah, naturally, you
know, you got Disney made more than
three Star Wars movies unfortunately.
Um,
so with that, yeah, I'm probably going
to do um
Wolverine in I don't know,
14 hours from now. If I can get some
sleep, do some walking around, I'll
probably get on it. I got I got I got to
jump on that. But then, yeah, you know,
usual stuff. Real BBC and I believe Open
Bar, though, I think upcoming, maybe in
October, there's going to be a couple of
gaps on that front. In any case, just
get excited because we're heading toward
the Wolverine episode, which I'm sure is
going to be filled with all kinds of
wacky highlights, breakdowns, and
hopefully guests that just loved the
game. Yeah. By the way, Nicholas Dior
has also been forced to stream it cuz he
put a bounty on it and his chat
fulfilled it. Something he said, and I
don't know if he's sticking to this, is
that he would do 100% of the game, which
apparently takes on average 70 hours to
do.
>> [ __ ] hell. And I was just like, "So,
are you doing it?" I don't know if he is
actually, but uh this is what we were
saying about Joe Day just got his work
cut out for him. Um we have new super
cuts coming. Uh uh but you know, oh,
also I [ __ ] up and did not put out
Halo on Friday cuz I was I was just so
busy editing. I completely forgot.
That's my bad. You will be getting it.
Don't worry. Lots of stuff on the way.
>> That's right. Yes.
They finally got a Halo in this episode.
>> Yes, I am.
>> And then it gets cancelled.
>> What a shame. Tragedy. Um,
>> yeah, but I think I think that's about
everything. So, we'll probably wrap up
there unless there's anything else
anybody wants to say.
>> Nope.
>> That's all I think.
>> All right. Apparently, that's all. So,
uh, yeah, Tood Pip, ladies and
gentlemen, thank you so much for
watching and, uh, we'll see you around
in the future, whenever that may be. But
for now, bye-bye.
>> Bye.
>> See you later, everybody. Bye-bye.