Video summary
The video centers on a scathing critique of *Halo: Shampaign Evolved*, the recent remake of *Combat Evolved*, which the speakers argue prioritizes hollow marketing stunts over genuine gameplay substance. They contend that 343 Industries has misled fans by presenting high-fidelity Unreal Engine 5 technical demos as proof of future game quality, while the actual product suffers from instability and poor performance on console hardware. The discussion highlights how corporate jargon like "legacy assets" is used to gloss over a lack of innovation, with the studio seemingly more interested in visual showcases than delivering a stable, fun experience. This skepticism extends to the broader state of Halo Studios, which the hosts view as plagued by cyclical hiring issues and insincere rebranding efforts that fail to address the franchise's history of failures under current management.
A significant portion of the conversation is dedicated to analyzing specific design changes in the remake that allegedly degrade the original game's soul and tactical depth. The speakers express strong disapproval of the addition of a sprint button, which they believe ruins pacing by removing movement constraints, and criticize the removal of mechanics like flashlight battery depletion that once added tension. They also argue that making abilities like Active Camo and Overshields available at will breaks encounter balance, while increased weapon accuracy trivializes combat by eliminating the need for tactical weapon swapping. Furthermore, the remake's environmental design is faulted for being overly cluttered with foliage and generic sci-fi aesthetics that strip away the isolation and creepiness of the original, replacing intentional artistic emptiness with polished but soulless visuals that fail to evoke the intended emotional impact.
The hosts also address the controversial reception of reviewer GJudasLives, whom they accuse of holding a long-standing grudge against the franchise and producing biased, factually incorrect reviews due to a lack of genuine interest in *Halo*. They mock his tendency to praise every change regardless of its negative impact on game design principles and dismiss his excuses regarding personal emergencies as intellectually dishonest attempts to salvage credibility. Specific grievances include his failure to play the original titles before reviewing, leading to errors about plot points and lore, as well as his dismissal of technical issues like audio glitches and broken mechanics that persist despite patches. The group contrasts this behavior with more honest critics who prioritize due diligence, noting that GJudasLives's declining view counts reflect a growing disconnect between his content and the actual state of the game.
Ultimately, the video concludes that *Halo: Shampaign Evolved* represents a flawed product that sacrifices core mechanics for visual fidelity and corporate messaging, setting a dangerous precedent for future AAA titles like *Wolverine*. The speakers warn against accepting sanitized office environments and feature-incomplete releases as signs of progress, emphasizing that nostalgia alone cannot justify the existence of a game that alienates players by changing fundamental aspects of the experience. They predict that upcoming industry trends toward homogenized design and short-cutscene-heavy narratives will continue to lower standards unless developers return to specialized engines and respect the original artistic intent. The segment ends with a call for fans to remain honest about their disappointment rather than defending poor products, while briefly touching on other gaming news such as the state of DC projects and the anticipation for new releases like *Spider-Man*.
Read the full video transcript
And I totally forgot that uh like that
the Spartan armor got stolen and
everything.
>> I took it.
>> I I totally forgot that happened.
>> It's fun while you're watching those
of us even doing that. [laughter]
>> To me, it was a while ago.
>> Mhm.
>> I never watched that show. Luckily,
>> like the Halo had the actual shooting
prop was stolen.
>> No, no, no, no, no, no.
the plot points got taken so that they
had
>> John Halo and all the other losers
without their suits
>> they really just have contempt for like
the helmet. Like I I don't know what
else to say other than that. They they
don't like it. They think it's dumb.
>> Stupid.
>> The best of you guys.
>> Yeah,
>> you good.
>> Wait. Oh, well I mean I was just going
to explain the context for why their
suits got taken because the reason is
insane. The reason why their suits got
taken is because oni and by extension
the UNC deliberately set up the Spartans
and basically the whole planet to die
for propaganda purposes so that they can
make Spartan 3s that aren't Spartans.
They're just regular guys in armor that
doesn't even have shields so that they
can throw them at a Covenant fleet. um
basically a big kamicazi mission where
they unknowingly plant a bomb in a
Covenant ship that blows up not only the
entire Covenant fleet but also the the
UNC fleet supporting them.
>> Is that for 343i's development cycle?
>> It's meta for like the writers of hacks
um is what that is.
>> Bad [snorts] writing. The best part of
you guys watching all those
>> The best part about you guys watching
all those is I'm not going to get a
message at like 2 in the morning from
Mer being like, "Hey man,
>> do you want to come by and like watch uh
11 episodes of Halo? [laughter]
>> I actually will never watch that show.
>> Luckily,
>> got a spot on the couch for you so we
can watch Halo.
>> You want to watch some Halo? It should
be forgotten, but we just wanted to, you
know, make sure it's um buried properly,
I guess.
>> Yeah. No, I mean, you know, who cares
about Halo? Wolverine is coming out. Are
you guys excited for Wolverine? Doesn't
that look great?
>> That game looks great. It looks really
good.
>> I can't
My left thumb my left joystick.
>> The question is, will it be better than
First Light?
>> Probably.
>> Yes, definitely. Yeah, I don't doubt
that for a second,
>> but I still don't think it's going to be
a very interesting
>> as much as it's like
>> you can move and attack.
>> As much as it's basically definite, um
it probably won't do as well on Twitter
as Space Light did.
>> No, probably not because everybody's
kind of turned a bit on uh on Instagram.
>> Everyone's poised. It's ready.
>> Yeah.
stuff I've seen about it on Twitter so
far is people just kind of mocking it,
which to be fair, like the main clip
I've seen circulating, there's one
button push in 17 seconds. So, you can
kind of see why people might be
complaining.
>> Still smashing First Light's record
there.
>> True.
>> I mean, I assume it's going to be more
functional. I assume that it's that it
will like Yeah. be a more functional
game. Like, First Light was pretty
terrible and broken. I assume this one
will work and it just won't be very
interesting. It'll be like the clips of,
"Hey, follow that that ninja there with
the red path that shows you the one path
that you're allowed to take anyway.
Follow that line."
>> Wolverine vision to get him.
>> I saw someone on Twitter comparing it to
Witcher 3 vision or something.
>> Yeah. And I was like, "Yeah, but Witcher
3 is like an openw world game where you
can go many places. This looks just like
a hallway. You run after a guy. you can
see without a [ __ ] red trail behind
him.
>> This uh this isn't an open world game,
which I've seen many people praise as if
it's not a neutral thing. Like the idea
of a Wolverine being an open world game
or a linear game, neither means anything
to me. Just
>> I'm positive on this one.
>> Open world is usually a sign of bad
things to come at this point. Especially
games that you don't usually
>> worlds are all empty garbage slopfest.
They don't feel like anything in modern
games. go. Yes, it's open world.
>> I guess what's funny is that Insomniac
open world was like, well, if Spider-Man
2 is any indication, it's an open world
that you can 100% complete everything
that it has to offer in a weekend.
>> Spider-Man makes sense for an open world
format, though.
>> Dude, Spider-Man ship would add a third
act. I don't know if this game's going
to be good. I'm not giving the
charitability. I think that might end up
being better.
>> I heard they I heard that the Spider-Man
games sold so well, they built an actual
city based off the game. [laughter]
Damn. And um
>> really what what's it what's it called?
>> Minneapolis.
>> Didn't that exist already?
>> I don't think so. I think the the game
sold really really well.
>> It's a theme park in St. Paul,
>> you know. Um Lanc
Lens is coming out tomorrow as well. Uh,
that's Lance.
>> Did you guys
preview that they put out where a guy
shoots an apple off of John Stewart's
head?
>> No, I haven't caught up with all the
>> Steuart Mill the Philosopher Monday.
>> No, John Stewart the TV host.
>> Yeah.
>> Oh, okay. I guess that would make more
sense because he's
>> and and also it's it's cool because it
looks like it presents a timeline that
locks out Howal Jordan from being a
participant mainly in the cuz like the
the preview is it's set in like 1996 and
it establishes that he'd been a Green
Lantern for 10 years like prior to that
point which means that by the time that
we get to the modern time he's going to
be like 60. So [laughter]
you No, no. Uh John,
>> I'm sure there was just no story to tell
in all that time that was worthwhile.
>> No, but but the thing is is that James
Gun likes John Stewart personally more
than Hal Jordan, I assume. Therefore,
well, I don't want to deal with Hal
Jordan even though he's the more
well-known Green Lantern. And we could
obviously just follow the timeline.
>> Oh, you could just have both of them
instead of having cuz it's like, oh, but
Guy Gardner though like oh yeah, cool.
Well, I hope James Gun likes losing
cinematic universes cuz this will be his
second.
>> Yeah, it it is a bit awkward cuz I mean
for as much as
>> for as much as it's funny to make fun of
Marvel, Marvel is already like Marvel is
clearly in a healthier place even with
how disastrous it is over there right
now. Like even still more interested
>> in what's going on with Marvel than they
are with DC. Everybody kind of tried to
pretend like that wasn't the case last
year with Superman, but now now
everybody's gotten over it a little bit.
>> Well,
>> I I do not feel envious of the people in
the DC boardroom who are wondering where
it all went wrong.
>> It's like, dude, it went wrong like when
the first cinematic universe creature
commandos. That was already [laughter] a
bad idea.
>> I keep forgetting that even exists.
>> Yeah. Oh, well that's your [ __ ]
problem, dude. You need to watch that
before you watch Clayface because it's
going to be a prequel.
>> Oh, yeah, right.
>> I wish I just I wish I could have just
not heard that because now I do have to
watch. [laughter]
>> Oh, [ __ ] that. I don't think anybody is
going to be to talk. Like, do you think
anyone's going to be like, "Wow,
Clayface got this wrong about Creature
Commandos." Like, I I don't think so.
>> Like going to be two people.
>> There'll be two people.
Is it worth those two people's attention
though?
>> Oh, maybe those two people are in chat
right now and we can tell them to not
bother.
>> Yeah, maybe we can put them in.
>> They're logging all of this for their
manifesto.
>> I'm sorry Clayface fans. It's not worth
it.
>> Walking out of the theater because it
doesn't line up with
>> They may even be three Clayface fans,
but the two are just the DC James Gun
Clayface fans. So, you know,
>> Mer the unrelenting shill shits on
Clayface for no reason. [laughter]
Well, there's a famous MCU show.
>> I'm actually I'm pretty positive on that
trailer for Clayface. Mike Flanigan
script. I think there's hope. It's just
it means nothing.
>> It just doesn't mean anything. Yeah, cuz
it's a
he gave to them and then he bounced and
it means nothing for like if Clayface is
good, what does that say about Man of
Tomorrow? Absolutely nothing.
>> It just says nothing. Do you think Halo
as an entity right now is hoping we just
talk about DC indefinitely? It's like
don't don't go back to me.
>> Probably.
>> I don't know. I think Halo's desperate
to have anybody talk about him
[laughter]
talk about us.
>> There was a report this morning saying
uh Insider Knowledge says they're
currently working on a Halo game, like a
Halo multiplayer component, but they're
not really sure what the direction is
going to be from there. [laughter]
>> Sledgehammer. Yeah, Sledgehammer's gonna
but but that this is no idea if this is
actually going to happen though. And
it's like, oh, so that's just nothing
then. There's nothing at the whenever I
hear news like that, I'm at the point
where I just say, you know what, just
[ __ ] it. Do it. Whatever. I don't give a
[ __ ] Just do it. We'll just just see
whatever sticks to the wall. We'll give
it a shot. Whatever.
>> I don't want anymore. I don't want any
more Halo games. Just end the
>> curious. I'm like a I'm like a man in a
straight jacket and a padded cell. I'm
like, "Just show me the next weird Halo
thing."
>> I love the idea that you they walk into
[ __ ] 3 43 or Halo Studios and they're
like, "When's when's the multiplayer for
Halo Campaign Evolve coming out?" And
then they're like, "We can work on a
multiplayer game." Yes, we can. And
they're like, "No, no, no. I mean, when
are you going to complete this game's
multiplayer?" And they're like, "Yep, we
can start working on a multiplayer game
right now."
>> Yeah. [laughter] Let's put it on a
little notepad.
>> Slowly walks out of the room like, "Oh,
[ __ ]
We we're working on it. Yep. Yep. We're
going for it.
>> You'd like us to work on a multiplayer
game? We can do that.
>> They couldn't even do firefight. Is it?
It's you think about actual multiplayer
where it's humans fighting other like
actual people fighting competitively.
It's like there's no way they they can't
even do firefight.
>> Can you do firefight? What does that
mean? You're like, okay, can you just
take one of the bigger maps from the
whole campaign, lock off the exits, and
create like a hoorde mode? They're like,
what do you mean hoarde mode? You're
like, okay, like like enemies spawn,
there's rounds and people defend it
together. You like people defending
rounds? What? What is this? What are you
talking about?
>> People
>> frags. Remember when we did the co-op
stream and you couldn't host it because
you couldn't connect to both me and
Bunker Dweller at the same time? Now
imagine [laughter] that with eight
Imagine that with eight players. Eight
people. It would take all weekend to get
eight people to connect to the same
lobby.
>> And then because it's a modern
multiplayer game, the the lobby would
disband after the game. So you'd have to
do it all over again. Yeah, people would
just get dropped in the middle and it
would like just end the end the match.
>> What you guys aren't realizing is this
is like an elaborate promotion of the
game Halo Reach. It had the tagline
remember reach, which used to be
relevant to the game's plot, but now
it's a memory of the last time Halo was
good. [laughter]
>> I can believe that there's something
that I don't understand at a fundamental
level. There there must be there must
be.
>> You don't understand how money
laundering works or embezzlements or
>> Ponzi schemes. That's Yeah,
>> fraud.
>> I don't know how many people have been
fired, but it's not enough.
>> For just a multiplayer Halo thing to
come out all of a sudden would be odd. I
don't I probably wouldn't be interested
because I'm just not into competitive
multiplayer these days. In terms of
single player, like I think certain
ideas just have a finite lifespan. Like
I feel like Chief Story is done. It's
not like Mario where you can just do
[laughter] like one after another.
>> And yet those two would be best buds.
Well, I'd say at this point they've been
uh they've been traumatized into the
idea that it has to be Master Chief
forever. Um I think every new character
they create is [ __ ] terrible.
>> The new project
everyone likes the ODST cast and the
>> re I'm talking about do it twice.
>> Dude, I remember though when Halo 4 came
out. It's like oh it's been too long
since we saw Monster Chief like what
five years. It's been too long and then
they did Spartan Lock and nobody liked
that. So, I think they've been scared
out of it. I mean, I making any Halo.
>> We're having the Marvel problem. The
same problem Marvel is. No one likes our
new shitty characters. Who can we trot
out?
>> I don't know. I just I guess I'm just
[ __ ] old. Like, everybody's all hyped
up. Oh, dude. The the Halo multiplayer
component is going to be great. The
game's going to have a good population.
People are going to be able to play on
PC. It's like, I don't know if I want
that, but okay, cool. I are we really
excited when they don't ship a
multiplayer with a $60 video game like
Halo Infinite and then after all that
said and done it's got like premium out
the ass [ __ ] microtransaction so
you're spending $200 to have like the
basic skins you want for free in Halo
>> 3
Fanta don't you
>> I love premium mobile like mobile game
targeting slop where you have to like
every map is a forge world creation that
the community made cuz they can't be
asked to pay for a new skybox.
>> Carl, the biggest and to this day, one
of the the biggest issue that Infinite
had at launch was how incomplete it was.
So, watch them do the exact same problem
again. Oh, they literally just did that.
They released a game that was not
feature complete.
>> Interesting.
>> Well, they probably don't want to put in
a multiplayer in there because they
still doing Infinite, right? They're
just using this as their life service.
>> No, I don't think so.
>> That's the thing. That's the thing. They
were working on a dedicated multiplayer
project that started as a battle royale.
Became an extraction shooter partway
through the project. Went back to being
a battle royale and then was cancelled a
couple years ago.
>> Dude, they had a balloon animal. It was
supposed to be a dog and then it became
a dragon and now it's dead. [laughter]
>> And now it's rubbing around.
>> Like, what do you mean dead? It was
never alive. And it's like, well,
necromancy, alchemy, there something
happened and it was a real creature and
it bled to death. Like we don't know how
this happened. It's almost like they're
really incompetent and can't do [ __ ]
anything, right?
>> Yeah. It's like it's a studio full of
untalented losers.
>> No, don't It's like
It's like that.
>> This sounds like you're justifying them
being laid off.
>> I am
[laughter]
>> disgusting behavior. You Everyone should
be able to make games and be paid for it
indefinitely.
>> Art. You mean that the company that
keeps hiring all these dudes to come on,
do one product and get fired, they don't
have like a consistent level of quality
they've produced in the last 15 years.
You mean the guys who say, "We lost this
round, but it's not over yet. Get ready
for the next one." And then hires an
entire new team for every Halo game
can't be consistent.
>> I mean, people have trouble arguing back
if you just do the food analogies. Like,
they burned the entire restaurant down,
not just the food. And they're like,
"How come they get to keep cooking? they
should stop cooking.
>> And then they'll say, "Yeah, but the
person actually responsible, the guy in
charge, they're not going to get fired."
It's like, what do you why are you
telling me this? What do you What am I
supposed to What What is the consumer
meant to do about that?
>> Buy the Halo game and then buy the next
one.
>> I don't know. That figure that that
seems like the kind of thing that you
need to figure out, right? Like whether
or not
>> the food analogy
>> The food analogy is amazing. Oh well,
don't let them cook. They should order
out. Some other studio that's functional
should take over this IP. Yeah, they
should order out. They should
>> They should Door Dash your Halo.
>> They should Door Dash Halo. Yes,
>> at this point.
>> Yes, they should.
>> They should just let the lovers of food
go into the kitchen and sort it out
themselves [laughter] instead of like,
listen, just get out. Public domain.
>> Is there anyone who still loves food out
there? And loads of people pour in like,
yes, yes, yes, yes, yes, they're like,
oh,
>> food.
>> I've heard of food. starving. [laughter]
>> Well, here's your raw chicken.
>> Here's here's your burnt apple.
>> But the thing is there's the problem is
when you produce 15 years of bad video
games and people grow up playing bad
video games, there are people who who
get a taste for the food of bad video
games. That's how you get like the
fanfiction ODST in the new Halo
missions. That pro that person probably
grew up loving Halo and they're like,
"This is my this is my my character. I
want to be in the game." But it's like,
yeah, well, you've been inspired by bad
media. You've created bad media.
>> I mean, you know, there's there there's
been more years of 343's tenure of Halo
than Bungie had. It's been 15 years of
them
>> and fewer games.
>> Bunch of Yeah. fewer games as well,
which is very funny.
>> But, you know, but they used to be 343
Industries. Now they're Halo Studios,
which we uh
>> which, you know, that's that's that's I
suppose where we can get started. We we
got three videos we're going to be
looking at today. It's going to be it's
going to be an adventure and they're
sort of from all you know they're all
they're all different and the the last
one
[laughter]
that's a
just brace yourselves. Anyway, the first
one that we're going to be watching so
you're you're going to you're going to
jump in the wash together and I know
you're not all in there.
>> It was me.
>> Wow.
>> Kill him. Kill him on side.
>> I hate that one. Uh, [snorts]
oh yes. Okay, there we go. So, we are
all in. So, the first video that we're
going to be looking at
>> is uh it it is it's called A New Dawn
Halo Studios, which I think is worth
looking at now now that we have the
first game that was spawned of this new
studio. You know, I
>> say now that we have confirmation that
everyone's been fired.
>> [laughter]
>> Well, no, it's it's just I figured that
it's worth looking at cuz don't don't go
don't play it too loud. Oh my god, it's
always loud. Oh, start with a loud piano
note.
>> Watch together.
>> I already put it down.
>> Someone used to make that compilation
for all movies and games. The opening
single piano
>> the piano. Yeah.
>> Yeah, that's uh it was like it started
about 10 years agoish. I think it's
about for how generic this is.
>> There was an inception siren. You do one
of those two.
I mean I mean that a long time but yes
so the the context for this if you don't
remember because this came out
>> over a year ago actually closer to two
years ago. This was the video that was
like the announce who why why did you
hit play?
>> Your name popped up
>> rags. Your name popped up. you hit.
>> I think I might have I might have
accidentally hit the space bar.
>> Yeah. Okay. So, Yep. So, uh, anyway, um,
this video got released about two years
ago, and it's it's essentially the
announcement of Halo Studios existence,
but another aspect of it was announcing
that they're going to be using Unreal
Engine 5,
>> which um, you might recall that at the
time that sort of fostered um, I think
what can only be described even even
back then before we got the consequence
of that as a somewhat delusional
thought. Once they're on Unreal Engine
5, then it'll be it'll be smooth sailing
from there on out, you know.
>> Yeah, the engine was the problem this
whole time.
>> Their proprietary engine. Um, even
though that was a big marketing push
that they had for uh Halo Infinite, if
you recall, the slip space engine, which
was
>> not a brand new engine as I understand
it. It was just the engine that they had
been using the whole time. But ah, now
this is going to be the platform for the
future. And then that didn't really work
out. now. Oh, Unreal Engine. That'll
solve everything. And I just think
that's funny now that we have the the
product, the first game that they made
using Unreal Engine that was um
remarkably unstable and broken, not put,
you know, not even including all of the
the the wacky decisions that they made
>> poorly.
>> And so, you know, lot of issues.
>> With that in mind, why don't we just get
started?
Matthews, take one. [music] Mark, this
is Casey W.
>> I'm so sick of this [ __ ] clapper
board [ __ ] and seeing like [laughter]
people getting like miked up like get
ready for an unfiltered look behind the
scenes. This is how this just gets made.
Like [ __ ] off with it feels more
authentic frame and sits down.
>> It lets you know these are just people
and they're just trying their best. Man,
why' you say that? Like this is so
without this I would have thought
>> I hate them and I want them to fail.
>> I would I would have thought this was
some gross hyper overpaid like gremlin
production without this. I need this
otherwise
>> for a second I would have thought these
people aren't even human.
>> Take one mark.
>> I was told that I can just be my
authentic self. Chris,
>> see why would she say that if this
wasn't authentic?
>> [laughter]
>> I was told that I couldn't be a wretched
liar
>> and lie about everything.
>> I need I need one of these to start with
like so could I just lie throughout all
of this. [laughter]
>> No, she takes over people from South
Park
>> like before before they started rolling.
She just said like a skew engine. I
actually think this is a really bad
idea. I think we used our own engine
work really well. And then they was like
no stop. And then they started roll say
I thought I could be my authentic self.
She needs to say, "What's my line
again?"
>> What's my line again?
>> They need to make this video every time
they release a new game. They need to
like rebrand as Halo [laughter]
Industries and shoot the same video
again.
>> We just rebrand from Halo Studios to
another thing every time they fail a
[ __ ] game and bring in a bunch of new
people, but it's the exact same script,
exact same [ __ ] sounds.
>> Six years. I don't want to be in front
of a camera.
>> There's so much to do and so much fun to
be had when you play Halo.
>> My god, he's he's right. debatable.
>> So, we decided to get rid of all
[laughter] of it.
>> If they invite them to be completely
honest and some dude like
enthusiastically begins with like I
always hated Master Chief as a
character. I just thought he [laughter]
was a piece of [ __ ] I hated the game. I
hated everything about it, you know?
>> Wait, this guy worked for Bungie, right?
>> Uh, did he?
>> I think so. [ __ ] this guy in particular.
>> And there's still a few people left.
>> That's the UNISAC guy, right? This is
This guy banned me 20 years ago from the
Bungie forum. [ __ ] this guy in
particular. [laughter]
>> Oh my god. Some unearthed some trauma
for Nick here. The
>> [ __ ] [laughter] the video just plays
on its own. He's like, "Nick, is that
you?" You're like, "You shot a bitch."
Grab him out of the screen
>> that I feel like I'd never run out.
genuine question cuz like why why why
why why do you in your announcement
trailer think that the community manager
is a good voice to be front and center
like why does that
>> community flood
>> is this job
>> he knows what we're all thinking
>> surely the one person in the company who
knows how to actually talk on camera
would be the [ __ ] community manager
right
>> that's the problem I don't want people
who know how to talk on camera I want
people who know how to make
>> Oh my god you're so right dude the
[ __ ] classic like behind the scenes
stuff for all media by the way, not just
games, but films as well. When you get
those nerdy basement dwelling freaks who
are just like, I I make the game then.
And I No shade, by the way. We're all
that deep down. And they they don't like
sunlight, but they make the best games
you've ever [ __ ] played in your life.
And then you're like,
>> "How did you how did you make this?" And
they're like, [laughter]
>> you know, you look at the old they made
like Halo 2, the behind the scenes. It's
like it's them. It's like they whip the
camera out at like 2 a.m. in the studio
while they were making the games to just
talk about whatever they're working on.
>> Empty pizza boxes and cans of Coke and
they're in shorts and they're like, "Hey
man." Yeah. So, like we we kind of came
up with this in our basement and like
[laughter] we're just uh we're somehow
making billions of dollars. I don't know
what's going on.
>> But you can't do anything.
There's stretches of those old
documentaries where they're actually
like tired and pissed off because they
were like on a crunch trying to get it
done. You know, modern gaming
>> actually get an honest look at the at
the process. Whereas this just feels
like like
>> they give us 17 hours to make Halo 2 and
I hate my life. Kill [laughter] me. Kill
me. Help me. Help me. Help me. I hate my
life.
>> I'm sleeping my car tonight. I might not
get a chance to then back in the day.
It's just like No, the current day it's
like Yeah. I mean, Bill was our best
developer until he drank the breast milk
in the closet and [laughter]
>> they cut out my whole arbiter ending
that I [laughter]
had to drink breast milk.
>> Most of the best developers were all
addicted to porn. I don't know. It's
just how it goes really. [laughter]
>> It's not as it's not as if the crunch
has gone away. It's just that they hide
it now. They don't camera there to show
it. Like the people there are people
that are working like 60 hours a week,
70 hours a week, 80 hours a week. The
other show,
>> well, the thing you now only see
>> the only things you see now is like,
look, we have these nice offices and we
have snacks here and you have like a spa
and whatever. And in the meantime,
behind closed doors, everyone
>> the camera pans right from the nice
bright looking community manager. And
then if you see this just people chained
to their computers, half of them are
dead. The
>> color grading looks miserable. This
looks like a depressing place to work.
>> When they have the smiles that don't
reach the eyes and tears and the thing
that is so fascinating is
>> the older videos, you'll have them
constantly talking about how I don't
know if this is going to work out or oh,
we really kind of [ __ ] up a few things
or like uh we're trying to put it in
this direction. There was alternative
directions. This one was done for this
reason. We're trying to get these days
all the Disney stuff is like this. It's
like we made the best most beautiful
thing ever and it's going to be the
greatest thing and everyone did
amazingly. You're like a
>> big family and we love each other
>> because they're not allowed to say
anything else.
>> There was an idea. There was an idea to
once upon a time create behind the
scenes [ __ ] to actually tell people what
happened and to give them cool bonus
information. Now it's marketing. Yeah.
>> Yeah.
>> That's what makes Lord of the Rings
appendices so cool is that you learn
about how this amazing trilogy of movies
was made, but you you know, you learn
things you'd never have learned
otherwise. And sometimes they're quite
honest about how difficult it is. They
didn't wheel out Peter Jackson's
community manager
>> to say, "Oh, everything was nice and
bright and roy." I would just I think
just presumptively these people are
guilty until they're found to be
innocent. So community managers are like
Reddit moderators in that respect. I
don't I don't really think they should
exist in any capacity and they certainly
shouldn't be in front of cameras. Um,
and if you think, well, why are games
getting so expensive these days? Well,
you could start maybe just by firing all
community managers and anyone involved
in community and that would be a start.
>> What's interesting
senior community manager implying that
there are junior community managers
>> that there's a whole department leader.
Anyway, what else does he have to say?
>> I love intricate stories that take place
across lots of different worlds, have
lots of
>> the chief of staff Ghostbusters, right?
>> Like an HR person. [laughter]
>> Yes.
>> But also like you know Yeah. like lots
of stories and lots of different worlds
and stuff. It's like that's look all
right. That's great, but we we need to
be talking about game play cuz we are
talking about video games right now.
Okay.
>> No, this is a world.
>> Yeah.
>> Characters. What?
>> Oh, look at all these games that you
didn't make. [laughter]
>> Rags. Rags. Her surname is Boon with a E
at the end. You should make a pun with
that.
>> This is like at the end. I wouldn't
spoon with her regardless of what's at
the end.
>> Oh, I thought you said spoon with an E.
>> Boon. So like like she wasn't a boon to
this project.
>> Got it.
>> She was a curse.
>> Yeah.
>> Which also has an E at the end.
>> Who's also a chief. I love that they're
showing [snorts] I love they're showing
games that they didn't make. This is
these games. Your your 343 Industries,
too. This is like a mandatory Microsoft
shot of like look at all these games
that you're nostalgic about. Now, here's
the modern shovelware [ __ ] that we're
going to show you.
>> Made Halo successful at the beginning.
What is
>> also these people are the ones, no
offense, I want to chain down and point
a gun, a friendly gun, water gun, and
say, "Tell me what you enjoyed about
those games. Tell me right now what you
enjoyed about those games.
>> Actually, you know what? Um, let's let's
listen to what uh this person has to say
just in full.
>> What made Halo successful at the
beginning? What is the legacy of Halo?
And what's the soul that we want to
bring forward? And what's the craft of
making Halo games? And how do we set our
studio up best to go deliver on that?
>> Absolute word.
>> You're asking these questions.
>> We still don't have an answer to them.
>> Yes. Tell me all about the craft of
tracing over Halo [laughter] compatible
of Halo and how do we bring that
forward? It's like I don't even know
what that means as a sentence. Why can't
you just say Halo's really cool? We want
to make cool Halo games. Why do you do
>> Halo is fun and cool and we like fun and
cool things.
>> That's not enough words. We put in there
and you fight the aliens.
>> Have you considered you're not the
target audience? The target audience for
this is investors who are watching this.
This is not for gamers.
>> They're as disappointed as the players
then.
>> That is kind of funny because it's kind
of true. But I mean at the same time
like who do you think who do you think
is also watching this that are actually
the people that kind of determine your
fate as players?
>> Listen, the the Game Pass money faucet's
never going to go away. They're going to
subsidize us making games that don't
make profits forever.
You just need someone to walk in and be
like, "Guys, you could make like good
games that people buy." And they're
like, "Huh?" Cuz what do
>> you mean?
>> Buy [laughter]
with with money.
>> We knew we had to make a change in order
to take us into the future.
>> When I first heard about Halo moving on
Real Engine, my first thought was, "This
is going to be a really hard secret to
keep.
>> Calm down. Like, nobody cares that much.
This this series
>> at that Yeah. years ago, it was just
like sort of like, h that's not good
news." But I guess we'll see.
>> Yeah.
>> Well,
>> but now it's like, you know, oh [ __ ] go
back. Hit the go back.
>> They're showing his job is just he's the
guy that's involved with license. It's
like, yeah, of course this was a hard
secret for him to keep. That's it was
his job.
>> Hey, but they put Chief's helmet behind
him.
>> I think I think what I find funny is it
implies that anybody is particularly
invested in that. The reality is most
people who play video games don't even
know what a game engine is. Like they
don't even know what that means.
at all.
>> You know, kind of in the same way that
like most people probably couldn't name
like a single camera that gets used in
the production of any film. Oh, if you
want to go to director. Yeah. I mean,
most people don't know most directors.
>> But IMAX, right? Is that the camera?
>> The IMAX camera.
>> That that's the director Max. [laughter]
>> Max.
>> How exciting though. You know, Halo
moving to Unreal Engine. That's like
really important.
>> That'll be good. Yeah. Now it'll be good
again.
>> Okay. You say there's a needler in the
back there.
>> Going to be
>> Yeah.
>> They love Halo.
>> Yes.
>> Yeah. Wow.
>> Wow. Look at him.
>> Someone who hate celebrating 10 years
back in the back.
>> Uh celebrating 10 years of the MCC.
That's That's funny. That's kind of
funny to me. Celebrating
>> two years of like time that it worked.
Well, that's [laughter] one of my
generous
>> excited about the future of Halo because
of the possibilities that are afforded
us by using Unreal
>> before [music] we really had to split
our focus in thinking about
>> the possibilities. I mean, what's the
what was the [ __ ] innovation
[laughter]
that was that that was off campaign of
all
>> was that they could of their software
engineers?
>> That's what it was. Crazy graphics
>> lighting.
>> Insane graphics. Yeah. And I mean there
like I guess the graphics are okay.
Sure. Yeah. Cool.
>> Us by using Unreal
>> that far.
>> Well, yeah.
>> I say technically like they're good
technically. They just don't run well.
>> No, I feel like I'm playing a live
stream.
>> What do you mean by live streaming when
we were playing?
>> It looks bit crushed. It looks like it
has a layer of compression but except
it's gameplay. the errors with uh with
the because
>> you might have literally had compression
settings were
>> I think by default
>> look at the detail of the sand on a
silent cgrapher but the icicles don't
fall when I shoot them. We can't do this
rockstarism.
>> Okay. And when was the last time you
shot icicles in real life? Did you see
what happened? So yeah,
>> I shot my neighbor's icicles off the
roof.
>> That's mean, dude.
Before we really had to split our focus
in thinking about building an engine,
supporting it, being really kind of a
tech company and a studio at the same
time.
>> That's crazy how you're a tech company.
[ __ ] off.
>> I mean, it's just funny.
>> Let's work on one before we uh work to
the who's the next one.
>> I do find that funny. It said as if it
wasn't unusual like 20 years ago for
many, many, many games to have their own
in-house engines [clears throat] that
they ran on. And I doubt they would have
called themselves like, "Yeah, man. we
were really splitting our focus between
being video game developers into tech
studios like no it's just kind of what a
lot of companies just did. Um and and
still some companies managed to do it.
Some companies still make their own
engines
>> in the investing space. Saying the words
tech company is like literally a way to
just pump the valuation of your company.
Like [clears throat] that is a massive
red flag that she's saying we're a tech
company. Isn't the way they used to
stick after every business name or AI
went through it for a little period of
time
>> or like we're using crypto or we're
using the ledger.
>> But something to think about though is
that she's saying this as something that
they're not going to be anymore. So
what's the benefit of that from that
standpoint?
We had to split our focus between making
games and being a tech studio and we're
not going to do that anymore is the
point of the video is making.
>> Yeah.
only the game and everything. So, this
means it's going to be double as good
and really well made and we have tons of
multiplayer maps or multiplayer. Okay,
never mind.
>> It is something of an implication though
that you're getting their medal of like,
well, now that we don't have to do that,
it's like the games are going to be
twice as good. [laughter]
>> Yeah. Also, we will definitely not have
trouble development of from for a remake
that we are doing that is basically
already there. And this kind of does any
If there's anything I I know about
innovation, it's that innovation is
always good. It's always progress
forwards, positive.
>> Thank you, Rex.
>> Well, in this case though, it's not
because because it, you know, let's be
honest about what's happening. You're
abandoning the prospect of making
engines for like for your games.
>> That's what's happening. You're
abandoning it. It was too hard. You
couldn't do it and you're giving up. to
anybody else. Does this sound like uh
when somebody gets like scammed by like
uh one of those Ponzi scheme companies
of like I I had to buy in $4,000 and now
I'm like selling stuff. Does this sound
like one of those people giving
testimony of like I got scammed but
here's why it's a good thing.
>> They they made the contracts with with
Epic and then they saw all the shitty
games that ran like ass like oh this is
going to be awesome. I feel like they
got stole the lemon of like here's how
easy it's going to be for you and this
is before they find out that no like
it's not just going to be you load the
models in and now it works.
>> That's like the thing because normally
if you want to use an engine from a
third party, not like your own engine,
the whole idea is oh I can get support
for this engine from somewhere else. I
don't need to focus on that. They just
they know their engine is going to work
work really well and they can give me
all the support if goes wrong. But then
Unreal Engine 5 came along and nothing
went well at all anywhere really.
>> I mean it's it's it feels like it's a
bit of a tale as old as time like of of
of this sort of thought of like yeah
once we're once we're all on this engine
it'll you know kind of almost like how
Frostbite became the at some point EA
decided that was going to be the engine
that every game was running on. And then
there were many horror stories that sort
of emerged in the in the following years
about all of these games that tried to
make it work on Frostbite that just
didn't work like Dragon Age Inquisition
and stuff like that. It just it just
almost comes across as slightly
delusional like yeah man once we're on
Unreal Engine we're going to be we're
going to be golden. It's like do you it
can't be that simple. Surely it cannot
be that simple. like
>> well as somebody in the chat was
pointing out it the real thing they're
saying is it'll be easier for us to
subcontract because uh generally people
have skills with Unreal as compared to
our proprietary engine. So
>> oh yeah outsourcing will be easy
>> but but then it's almost like I need to
ask the question of why does any company
make their own engine? Why does DICE
make Frostbite? Why uh why do Rockstar
use I'm pretty sure they're still on uh
Rage, right? the uh that they had for
Grand Theft Auto 4. Um why does I mean
hell, why does Remedy use their own like
engine, you know, for their games that
don't even sell very well? Why are they
using
>> how why do they do it? What's what's the
b I I think I almost want to know. It's
like, well,
>> if you're going to talk up all of the
the benefits of abandoning like having
your own proprietary engine, can we like
acknowledge why any company would want
to do that? Like what's the what's the
benefit of having
>> having your own engine? There's a
section in John Stat's books that goes
over why game companies decide between a
proprietary engine and a and a homemade
engine. And you can probably figure it
out on yourself. It's just when you make
a homemade engine, it's specialized to
your people and your design
sensibilities.
>> No, I I think that's almost what it's
funny. I say this as if they would ever
do it. I think I think it's like Halo
Studios, I just need you to acknowledge
[laughter] I need you to acknowledge
that there are reasons why a company
might want to use its own engine instead
of just like, yeah, that's a cra we even
bother doing that. We got to split our
focus. Like, nah, it's all good. And
then once we're off it, it's going to be
great, but you know, that's not really
what the purpose of this video is. Since
we've made the change to shift to UEIE,
we can bring Halo forward in ways that
people have never seen before while
still being true to what Halo is.
>> Classic. We can bring it forward in ways
that they've never seen before while
being true to what it is. They've been
saying this [ __ ] since Halo 4.
>> It's got that return to form phrasing
hero.
after playing campaign evolved what she
thinks that actually means like what was
new in that game that wasn't possible
before.
>> Well, that's why I want to chain him up
and put the water gun to him. It's like,
tell me what you liked and what is so
important about Halo. I don't believe
you even have any idea.
>> When you say that it's true to Halo,
what does it mean to be true to Halo?
And and they're like, well, there's like
aliens and Master Chief like he's
wearing a [clears throat] suit of armor.
Yeah,
>> even even in the scenario where you're
like, if you don't answer, honestly,
I'll kill your whole family. They're
going to be like, it's an experience
that really captures what it's like to
broadly sort of, you know, jump into the
shoes of this kind of adventure through
space and time that
leave me alone. [laughter] I can't do
this anymore.
>> It is the go-to though. like, "Yeah,
we're going to be true to Halo, but we
got to bring it forward. We need to give
them something new." It's it's you will
find you will find statements like this
uh tethered to every Halo game that
they've ever made. Going all the way
back to Halo 4. I'm pretty sure there's
a quote from a Halo 4 Vidok where
they're like, you know, I don't think
people want another Halo game. They may
think that they want that, but what they
really want is something that like
speaks to the things that they love
while giving them something new or
something along those lines. Just cuz
people don't like it and they didn't buy
it doesn't mean that they don't want it.
>> I feel like I'm being gaslit here.
>> I think I just enjoy they may think they
want that, but what they really want is
like, man, presumptuous of you.
>> Yeah, I think you're telling me that I'm
going to like the new thing rather than
letting me come to my own conclusion
about it.
translation Henry Ford
>> because they have no idea what the [ __ ]
to say is like everything you liked from
it being old is there but it's also all
things new and amazing that you're also
going to like so please get hype cuz
that's everything
>> if you don't like the new thing you're a
horrible person and you're old and
you're disgruntled and Halo's not made
for you anymore so why don't you just go
outside old man
>> go back to your f
>> yeah I think you're on to something
there I do hate women it's true thank
you [laughter]
come to that realization.
>> Well, I mean, I was on the fence before,
but yeah, I mean, at this point,
[laughter]
>> like, what do you hate women? You go,
what is that? Women were responsible for
this. It's like, oh,
>> based 343 strikes again.
>> The founding project was [music]
an effort to show ourselves how far we
can push things using Unreal 5.
>> New studio [music] art director Chris
came to me and said, "Hey, I have this
crazy idea." He said, "Hey, there's this
thing called
>> what if we like take the original and
make it worse in every way." [laughter]
>> That's not even so to help you out,
that's not even that's not even what
they're talking about right now. It's
kind of like more laughable than that.
Project Foundry is like an in an
internal tech demo and that's like the
big thing that they have to share in
this video. We made some assets in
Unreal Engine 5.
>> It's not even a game that they're
talking about. No, it's an Unreal Engine
test bed with just an environment and a
bunch of characters and assets and they
fly a camera through it and they show
off how pretty it is. That's literally
>> Yeah, that sounds pretty cool.
>> Yeah,
>> but they're explaining why they have to
do this and why it's so important that
they share it with us right now back
well right now back in 2024.
>> Project Foundry that I want to do. Let's
make it happen. Foundry specifically
[music] is based around the same concept
of the Foundry in Halo lore. It's the
place where Halo rings are born.
>> Jesus Christ. [laughter]
>> This is just like that one map from the
Halo DLC and the Halo 3 video game. You
see, we're really in tune with our
community. [ __ ] you.
>> This is Halo 5 music they're playing
right here.
>> This is the This is the Halo [laughter]
5 music for uh Fire Team Osiris. Well,
Unreal Engine 5, Halo 5,
there's good thematic through lines
there. You got you got to celebrate them
for that.
>> Poetry, it rhymes.
>> I mean, you got to start somewhere if
you're making something. But the way
they hype it up, it's like, I've got
this crazy [laughter] idea for a new
project. Project Foundry, I'm calling
it.
>> I think this makes sense.
>> It's a test in Unreal.
>> Like, like for them,
>> Nick Fury setting up the Avengers.
That's that's what [laughter] this whole
video feels like.
>> I'm putting together a project. We've
already gone over how much of a
>> campaign evolved, how much of like a
feeble full release that is. So, it
makes complete sense to me that this
would be worth an announcement to them.
They'd be like, "Fuck it. Throw this
out. See what people say."
>> The reason this was a crazy idea was
that this was a project that they were
going to make and actually finish.
That's something that is kind of new for
343.
>> Look at how exciting [music] it is.
>> Whoa. Hang on.
>> It's a research project. It's not a
game. [laughter]
>> So why are you telling us about it?
They're curing AIDS.
>> Have a lot of nostalgia for all those
research projects. Me and me and the
boys got a sleepover gathering around
music is playing in the background like
yeah this is not a game like how good
our games could look if we ever made one
of those. It's research [clears throat]
project.
It's gonna it's you will get a game one
day. You're like, "Oh, but I want a game
now." Like, well, you're going to have
to wait.
>> Take my stance. This isn't just gas.
>> It's them repeating the way that they've
been gas lit themselves.
>> Yeah. I mean, I don't like none of these
people have had an original thought in
their lives, so I can believe that. Um
but because all it is is just packaging
a relatively commonplace idea which is
yeah you should actually create a test
environment sometimes and then just
giving it corporate language that you
can sell it with. It's like saying well
I made a copy today and that's really
based in the same concept that like the
the kettle in the famous video game
Resident Evil has water in it
>> hypothetically
>> you know.
>> Yeah.
It's such empty [ __ ] [ __ ]
>> for our studio so we can prepare
ourselves for [music] the next steps of
making Halo games.
>> Whoa.
>> Wow.
>> Halo games. I'm not sure you're going to
be that lucky, buddy.
>> Games. Well, and also just we're going
to it's going to prepare.
>> These are for investors. They have to be
optimistic.
>> But now it's really funny because we got
that game. This is going to prepare us
for the next game. And then we got it
and it was horrible. And it didn't even
work properly.
>> Nope.
>> Like it doesn't even run well on
console. But there was graphics ringy.
>> Yeah.
>> But they use the latest DLSS.
>> Yeah.
>> Wow. Look at those trees. They don't
look. And it's funny because it's a bit
awkward. This is much higher fidelity
than the game.
>> Yep.
[laughter]
>> It's almost like, why are you showing me
this? Yeah. This is something that we
can't achieve and actually have it be.
>> Not only looks better, but the game
isn't even stable the way it looks.
did a research project and found out we
could not make this. [laughter]
>> Did you see this?
>> So, anyway, we're making a game.
>> Mhm.
[music]
>> Wow. This is grand.
>> I said I'm ready to go on a Halo
adventure.
>> Whoa. This Is this actually doesn't look
anything like this?
>> No, the Halo remake is going to be good
because they're going to be capturing
visual aesthetics that had never been
done before.
>> Whoa.
>> Oh, I hope they're going to still keep
the mood and the atmosphere with that.
That would be bad if that's not going to
be the case anymore because that was
really good before.
>> Nah, no,
>> the original Halo franchise was a
graphic showcase. Um, it was
bestin-class. That's what Halo was when
it [music] first was released and that's
what Halo needs to be. Sure if you want
to be
>> Hey, can we talk about like gameplay and
what Halo needs to be is a good video
game first and foremost. The graphics
like sure
>> was
>> but not that it it was not like
graphically impressive for the time
period it came out. It was well put
together but to act like it was
>> it was I think Yep.
>> For console. Yes.
>> For consoles fine. But I mean like Doom
3 came out a few years later and that
was an actual that had actual like
advancements in tech.
>> Well, it's just a weird phrasing. It
makes it sound like that was Halo's
thing um like exclusively when Halo
>> Making Crisis. That's what that sounds
like.
>> I get what you mean that it was the
sign, but like I mean it it uh it it
looked good for a for a console game in
2001. Uh I mean it looks a lot better
Grand Theft Auto 3, that's for sure.
What?
>> It does look good, but the way he
phrases that is that it's a graphic
showcase first and foremost. And if that
were the case, then it would not be fun
to replay today because the graphics
would look [ __ ] by modern standards. And
yet somehow original Halo with original
graphics is still an amazing game to
play perhaps because it is first and
foremost an amazing game which happens
to look quite good by the standards.
>> Visually cohesive and graphics showcase
are different things.
>> Sure. I mean, I mean, I the core of it
would be like emphasizing like, yeah,
you know, if Halo is like the best
looking game in 2026, then mission
accomplished. It's like, dude, you got
to it's got to be like a good video game
first and foremost, guys. Like, that's
what we need to be.
>> There's there's a [ __ ] technology
bottleneck that's pushing most of the
best looking games ever to kind of just
be in a deadlock of like I don't know
which one's the best.
>> Xbox One from 2011. Is that the
bottleneck? Cuz that's the bottleneck.
Well, I mean, I don't you won't find
casually disagreeing. Whenever I boot up
a new modern game at max graphics, I'm
always just like, well, yeah, it looks
pretty [laughter]
like you're supposed to have your mind
blown. You're supposed to be sitting
there like I'm just like, yeah,
>> mind's been blown too many times. It's
not new or novel or interesting anymore.
>> No, what it is is this was observed in
the 2000s. um there's diminishing
returns on each generation of graphics
improvement just because there's only so
much you can do in terms of like adding
more polygons to it or new texture text
technology or new filter effects or what
have you. So yeah, it very much is the
case that like the reason that Red Dead
Redemption 2 is such a preient and
everpresent uh comparison point is that
like that's just kind of where gaming
peaked in terms of visual presentation.
But then Grand Theft Auto 6 will almost
certainly do the same thing. Um, and
then everybody will get mad that they
get compared to it and it's like, well,
it's another video game that exists that
people can buy. So, you shouldn't be
surprised that that's going to happen.
>> You [ __ ] around enough in like sort of
indie games or um middle market stuff
and you'll just find something that's
got a style that kind of does do the
thing that this is supposed to do where
you go, "Wo, this looks [ __ ]
interesting. Holy [ __ ] Oh, they got Oh,
they did the Oh, wow. Versus this. We
like Yeah, the leaves. They look like
leaves outside. Yep.
>> Wow. I love these leaves that run at 30
fps. [laughter]
>> You want You want to excite me? Tell me
your lovely game that looks good because
it has artistic style to it. Runs at a
high frame rate. Now, now I'm excited.
>> I'm not saying Halo Campaign Evolved
looks bad cuz it looks fine. But the
stuff they're showing here looks like
way better.
>> Yeah, it does. Because it's not a video
game, Nick. Like,
>> no, I get that point, but that's like,
why does this stuff exist? Yeah, it's
not a video game. It'll never look this
good. Then why show it to me? I feel
like I'm getting E3 rug in modern day.
[laughter]
>> No, it's a lie.
>> I think uh I think that cuz and they'll
say like, "Yeah, but we said it's not a
game. It's like an art project like
in-house thing." And it's like, "Yeah,
this is
>> this is marketing. You've now turned it
into marketing. You've set people's
expectations." Well, the goal is Halo
could look like this, but it won't. No,
it won't. Cuz it's not possible to have
it look this good while actually being a
video game like that you can play.
>> No. And there's nothing even here about
how this is going to run on consumer
hardware. Like no disclaimer like this
was captured on an Xbox Series X or
PlayStation 5.
>> It says work in progress, John. Work in
progress.
>> Rendered in work in progress rendered in
Unreal Engine 5. But you're right, John.
It doesn't say like whether it's on
PlayStation 5, Xbox, or on PC. Yeah.
>> Yeah. As opposed to like what this is
running on is like a professional
workstation with like a bajillion gigs
of RAM and a
>> building computer. I don't even think
it's running. I It's probably
pre-rendered. So there's no guarant
whether it is or it isn't. It's like the
viewer can't tell. It's so there's like
nothing to draw from this of value. It's
just like yeah, it's looks pretty like
what? I I don't
>> This is what a Halo game could look like
if we could complete one. [laughter]
This
>> Oh, sorry.
>> This makes me feel things about Halo.
>> It doesn't make me feel anything.
>> What? But listen to the music and the
graphics.
>> And look, it's Captain Halo right there.
>> That's right. Yes.
>> Captain Halo Johnny Rings. Jimmy Rings.
Wait, Frank. Hang
>> on. Jimmy,
>> this is an adaptation of that Halo TV
show, right? They're making no cuz this
is the Mark Five armor and he's he's got
Mark six in the show.
>> Oh, okay.
>> A simple continuity error. That's all.
>> Exactly. It's a prequel for that time
that he went to Halo and then forgot
about it and then the show starts after
that.
>> It can't be under [ __ ] sold, by the
way, that the the stupid [ __ ] TV show
got like cancelled and ripped from
everyone the moment they got to the Halo
ring.
>> Two seasons. Two seasons, [laughter] 17
episodes to get to the to the neighbor.
>> 10 minutes to have one sword fight and
then get cancelled.
>> That's right. Yeah.
>> Wow.
>> So once project foundry had been
approved, we took the entire creative
team and we ideated on three
>> ideated.
I was about to say ideiated. [laughter]
>> Excuse the ideation department.
>> We have a philos. Can you just [ __ ]
use words?
>> I don't know what those words mean. In
>> this case, he's [clears throat] going to
say we brainstormed. You know,
>> we Yeah, he's it's basically what he's
describing is we brainstormed, but
instead
>> I don't know what he's going to say, but
nothing short of hazing them would make
me happy.
>> We had an
>> just use normal words.
Just [ __ ] use words I [laughter] can
understand.
>> Something old, something new, and
something really alien. We had the
Pacific Northwest, which is sort of
traditional Halo biome.
>> By the way, I'm I'm a little annoyed
that them saying this infected my brain
a little bit and I'm trying to purge it.
This idea that like the Pacific
Northwest is the Halo biome doesn't even
make any sense. Halo has like seven of
them. It has seven different like
canyons that are full of snow. You go to
the desert
>> spacecraft areas, you know, like UNC and
Covenant. Like that's a that's a big
part of a lot of levels is you know like
if you if you pick one biome it it
doesn't even feel right to say that like
>> they've been doing this the entire time
since Halo 4 they've been recreating
Valhalla over and over
is they talked about this with Halo
Infinite like we only have one biome and
it's a Pacific Northwest biome and of
course the reason why we know that's the
case cuz that game like that game had a
really troubled development like there
obviously were going to be more places
that you could go to, but then it's like
now because of that it's almost become
this weird retroactive. Yeah, the the
classic Halo biome is the Pacific
Northwest, which is just not true.
That's that's the biome for like the
second level in Halo, but then when you
go to the third level, you're in like
desert canyons, kind of like the
American Southwest. Then you're going to
just snowy canyons, which I don't know
that you could say that that's like the
Pacific Northwest. That could be a lot
of different places. um
>> for Halo one that repeated so many level
ideas. It's strange that the most iconic
biome of the game is only shows up once.
>> That's funny. That is funny.
>> Years the Pacific Northwest has been the
only biome in Halo.
>> Well, yeah. And I assume it's just cuz
they're it's Seattle. That's like where
they are, right? They were in
Washington. It's like Yeah. That's like
that's, you know, that's that there's
something there, right? It's like
>> where Halo was created.
>> Not not the outsource studios. They're
in other parts of the world.
>> Also, Joe Danger is correct. Pacific
Northwest belongs to Mixtape and Halo
are not allowed to take that from them.
>> Stacy Rockford would like a word with
you.
>> I think the reason why
>> god damn it.
>> I think why I got annoyed with him
bringing it up is because the Pacific
Northwest as like a landscape is kind of
one of my favorite like in the world. I
think it's beautiful. Uh, like I love
pine trees, mountains, snow sort of
bleeding into greenery, deer and bears
and all that stuff like river streams.
It's all and rain. Like it's all it's
it's really it's very cool and it's
almost like can you please keep the
Pacific Northwest out of your mouths,
please? You pave all of these other
>> all of these other You know,
>> I would go further. I grew up there and
I would prefer that they stop [ __ ]
trying to portray it.
>> I would just prefer they just stop.
Yeah, honestly that's at the core of it
all, isn't it? Cuz if they said like
swamp or tundra were our favorite
biomes, we'd like we'd be like, "Leave
the tundra alone. Leave the swamp alone.
Get out of there."
>> Yeah.
>> We were trying to shove [music] as much
foliage in there as humanly possible to
make it really feel like you're on a
cascade.
>> No one can [ __ ] render that [ __ ]
[laughter]
>> You can't see the enemies, but they can
see you. And you get half of the weapons
on the ground.
>> Look at all the bushes. We have to add a
UI element because you can't see the
weapons on the ground in the grass.
>> That is pretty funny. Yes, we need to
shove as much foliage in as possible,
even if it obscures important gameplay
elements.
>> By the way, like I saw I saw a tweet
like two weeks ago. Is it true that
depending on what things in the UI you
turn on, you have three ammo indicators
for the needler?
>> Oh, more than I think it was four. I
think you have more.
>> I think so. You have the needles on top.
You have the digital display on the back
of it. You have your ammo counter. And
if you're zoomed in, it has another ammo
counter.
>> UI and two on the actual gun.
>> How would a blind person know how much
ammo they have?
>> They're going to have that shitty AI
whatever voice. You currently have 10
shots left.
>> You currently have eight. you currently
have [laughter]
>> you you just it's a long long string.
Every time you shoot it just backloads
the next one.
>> There are a few [laughter] people.
>> You guys are complaining. You guys are
>> You guys are totally mad. All right. The
game might be bad, but Helen Keller can
complete it on Legendary. So, it's
[laughter] actually awesome.
>> I would watch that stream. Holy [ __ ]
>> Hell yeah, dude.
>> Helen Keller, how do you like Halo?
[laughter]
>> Oh gosh.
>> Thanks very much.
>> Helen, please stop using slurs.
>> [laughter]
>> old land audience, a person who can't
see the visual direction and can't hear
the new voice lines.
>> The second biome [music] that we took
on, it was more of a technical showcase
where we could play with shapes. They're
all technical showcases. That's the
whole point of all of this, isn't it?
>> Dude, the [ __ ] game was there, right?
>> The philosophical showcases.
[laughter]
>> These all righteous [ __ ] prophets are
doing this [ __ ]
>> Mhm.
Didn't they say as well that was like
the goal
>> he says a technical showcase when it's
like that's what Halo has to be.
>> That's right. Well, that was another
guy. This is the British guy.
>> These guys should talk to each other. I
know that they don't on these things.
>> They [laughter] never do.
>> Dude, in their heads this game was like
the big swinging dick of Halo Studios
that was going to be like slapped onto
the table and everyone was going to be
like, "Oh my god, the studio is [ __ ]
back." And it just wasn't.
and terrains. Unreal affords us more
opportunity than we've ever had in the
past.
>> You know, on the surface, it might just
look [music] all like snow, but how many
layers of things combined to really
[music] give that winter look?
>> And
>> I don't know. How many layers do you
have to combine?
>> You guys did you guys did the research
project. Tell us
>> because I don't know, but you're the
graphics lady, so could you tell me?
>> Curious. And our third biome was the
blight lands, which is
>> any land that's been completely taken
over [music] by the flood.
>> I wanted to give our team the
opportunity to really express an alien
world.
>> It's weird. It they're like drawing from
like Halo Wars and that like open
landscape taken over type visual
aesthetic because that doesn't happen in
in campaign evolved.
>> No, I mean it doesn't even really happen
in like any of the Bungee Halo games.
You never get like a big landscape. the
the most that you get is high charity in
Halo 3,
>> which they kind of Yeah, I mean,
>> they had to somewhat do that in Halo
Wars at least, right? Cuz they had like
actual a whole faction. You couldn't
play as the flood, but they had like
equivalent bases and outposts and then
units, so they actually had to show like
a a base went over the top.
>> You could I don't know if you could play
as them. Can you in I just said you
can't.
>> Oh, I thought you said you can.
>> That's my accent. fight
>> moment
>> like the philosopher
except that's actually different
>> taking [music] something way further
than they may have actually done in
previous Halo games.
>> I always thought it would be cool if you
could play as them though in that game
>> previous Halo games.
>> So what instead of having cutter in the
corner, you have the grave mind
[laughter] like giving orders. Yeah,
>> I was thinking of like how uh how snow
has been executed in like older games
and I always I still think of Super
Mario 64 like and that was you know
compared to this like it's it's
obviously so graphically inferior but
>> the way like his Mario's feet just sink
in or if you drop from a high height he
like gets stuck
>> halfway through and you you can roll
snowballs and stuff like it actually
felt like snow so and and just seeing
this it's just
The the snow in this ended up less
dynamic than in [ __ ] Mario, but you
can't do anything with it.
>> Have you considered that the snow melts
under the ghosts?
>> Wow.
>> True.
>> Does it really?
>> Yeah. If you're boosting and you stay in
one spot, it'll melt under like the
vehicles and that's about it.
>> I mean, that's nice, but I'll never
[ __ ] see this when I'm getting shot
by.
>> Did you know if you stand still long
enough,
>> Chief will develop testicular cancer and
it will eventually kill [laughter] No
abandoned [ __ ] play is done with my
playthrough.
>> When the elites walk outside on assault
in the control room, their testicles
actually shrink.
>> I did notice that [laughter] actually.
>> See, that's
not bouncing around on his like inflated
balls like Randy did. Like it's like a
hoppity hop. And that's his
bouncing down the street.
>> That's why I thought it was
>> You're joking. That would be a more fun
mechanic than any other.
>> It would. It would.
>> Yeah, it would be. What's impressed me
about watching the Halo team work in
Unreal is how beautiful everything
looks. How incredible. [groaning]
>> I don't think we've seen anything.
>> Of course you're impressed. [ __ ] off.
>> Yeah.
>> Wow.
>> Yes. That that
>> professional chill. Just like I mean,
yeah, it's your job to
>> I'm impressed with the guy want me to
say this, but like guys, I think we're
[ __ ] [laughter]
>> in Unreal Engine before. Fortunately, we
have a studio that's really passionate
about Halo.
Oh.
Liar.
>> Passionate about Halo. It's really
passionate about Halo. Why must you turn
my office into a house of liars?
>> Again, with each new person on screen,
I'm like, "All right, the water gun goes
up. Tell me what you love about Halo
right now." And be specific
>> It's gainful employment. They were able
to buy a house
>> in the field. And you know, I think
there's a lot of hunger to really
collaborate to move forward together.
>> Well, blood. An endless uneasing hunger
that will devour everything in the
universe.
>> See, they love they love Halo this much.
>> Nothing more.
>> Devouring [clears throat] pervert.
>> They love Halo this much. They even have
the tables from the pillar of autumn
where you shoot your way through. Isn't
that insane? They love Halo. We love
Halo.
>> It is just funny though because that was
absolute
>> again. [laughter]
It doesn't feel like a stretch to know
that you you sit these people down and
you try to talk about like hey don't you
appreciate the way that they change the
sort of um the dynamic between each of
the ranks of the Covenant to create
different challenges and I could just
see them immediately being like um yeah
yeah
>> yeah yeah
>> you think there's like one or two people
who actually like like Halo like since
they started
>> they asked hey can you can you can you
talk on this this video and they're like
absolutely not
>> you know um did you think about
balancing the pistol in any kind of
different way for for the for the
remake. I could see them being like what
are you what are you like look at the
[ __ ]
>> with that question.
>> Did you think about balancing the
pistol? Well, there was a real passion
and commitment to working forward
together to create a sense of collective
brilliance in the project.
>> They say that they always start with
their with their marketing talk and they
need to slap them in the face like
you're not on camera. Just do we need to
balance this? And while they while
you're saying all that [ __ ] they're
typing away and you're like, "What are
you doing?" And they pull up the pistol
and they start spinning it around and
[ __ ] bled or whatever. Look, look,
look, look. You're like, "Yeah, I can
see it."
>> Scary myself, but uh this one isn't
real. I'm told
>> I was told
>> we didn't want to support violence by
putting guns in our game.
>> Every part extra pistol or we can give
one to Mas if he never gets to use until
the end for a cool payoff. I was like,
"No, I've always wanted to have Miranda
mentioned in Halo Combat Evolved."
>> That's what I was always missing.
>> There would be really fun questions to
ask to see if you can catch them out on
like how much they give a [ __ ] Like if
you said, "Um, I love how fun it is to
play with a space sword." And then
they're just like, "Yeah, space sword
was like primary."
>> Sword. Yeah, it's a good one.
>> Yeah. No, I love the plasma sword. It's
such a great sword. The plasma sword.
>> This is called plasma sword. fall for
because plasma covenant shoots plasma
that that's one that they would fall.
>> That's why I wanted to go with space
sword as more of a like let's really
test them. [laughter]
Come on
>> process everything from concept art VFX
characters.
>> You know when you climb into the fuel
rod cannon and you shoot the spaceships
like have you guys kept that part from
the original game and then they're like
you know what this is? It's when that
dude from Star Wars Outlaws when he
said, "Have you got any more factions
other than the five in Solo in this
game?" The three devs looked at him
like, "What the [ __ ] did you just ask
us?" Like, [laughter] I don't remember
what the [ __ ] that means.
>> Or if you said something like, "Man, I
sure loved the DMR in Halo Campaign
Evolved. That was a great weapon, the
DMR. I love it." And they're like,
"Yeah."
>> Well, yeah. You say like, "What's your
favorite weapon?" They'd say, "The main
one. I like the main one a lot."
>> Yeah.
What's it called? the the the uh the
>> space gun
>> rifle. The space rifle.
>> Yeah, space gun and space sword. Those
are my favorites.
>> The the battle myself.
>> Best gun in the game.
>> Yeah.
>> Well, they might they might say
accidentally the the assault rifle.
Yeah, the assault rifle. That's that's
my favorite gun.
>> Then you go, okay. They go, yes.
>> Yeah. It's like, oh, they like they they
visibly wipe the beat of sweat off their
forehead [laughter]
>> like the bad guy in Fifth Element. Just
like
>> once once you get to like the fifth
question, they recognize what you're
doing and you're like, "What's your
favorite level? Name it." And then
they're like, "Fuck you." [laughter]
>> Halo. I know that one. I know that one.
I like Halo.
>> I don't have to take this from you.
>> Whoa. Hang on. I don't think a 343 dev
would ever be caught saying I like Halo.
>> Yeah. Okay.
>> About this.
weapons.
>> In case anyone in chat forgot, I mean,
with Halo 4, they were hiring people
that hated Halo. They they publicly
stated that
>> lie detector just determined that was a
lie.
>> VFX, characters, vehicles, and weapons
[music] to make the future games of
Halo.
>> Creating an asset, taking this design,
now we can really dig into material
foundations. What is it actually made
of? Oh god,
>> we've gotten down to the atoms and we're
going to go even further, baby.
>> No one's mentioned gameplay one.
[laughter]
>> Well, this is a showcase of technology.
Mechanics aren't really important for
the artists.
>> Whatever.
>> How's it physical?
>> They don't even talk about gameplay in a
vague way.
Well, you thinkual
>> they would at least say this is the
wonderful packaging for the immense and
dynamic mechanics that are going to be
on display. You know, like this is the
stuff that really gives it a a nice
sheen, a polish, and you're like,
>> I don't think they want you to play
these games. I think they want you to
appreciate the sand physics on Twitter.
>> I think that's the extent you're
supposed to engage with it.
>> Yeah, I guess so.
>> You're expecting too much.
I'm sorry.
>> How is it physically accurate um to the
world? Now we get to take all the Did
you say how is it physically accurate to
the world?
>> I think so. Let's
>> How did the atoms interact?
>> I guess he means does it look realistic?
>> Does it look realistic? I think is what
he means. Does it look like functional?
>> That's what I That's what I That's what
I guess.
>> And they've achieved this now versus
>> Yeah. Yes. They have done it. It was
always well that was one of the biggest
problems with Halo was that it didn't
look realistic enough. But they're going
to fix that.
>> Oh, thank God.
>> What is it?
>> Have to come up with a truism of what
their what their job was. Like they
can't just say, "Oh, we're going to make
it look good." They have to like invent
a new way to describe that.
>> Yeah.
>> It's going to run well on your machine.
>> It's It's really You don't You can just
speak plainly. It's okay to say, "Does
it look real? Does it look cool?" You
know, you don't have to.
>> You'd think there would be one one
person in this team that you could catch
on a coffee break with a secret camera
and be like, "What's it like to work on
this?" And you may get some real
answers. Not even super negative stuff.
Just just talk like a person instead of
all this [ __ ]
>> Yeah.
>> That that's their glass door reviews and
they're not good
>> made of. How is it [music] physically
accurate um to the world? Now we get to
take all the the wonderful legacy assets
that [music] we have, bring them to
life, and bring them to today's
standards.
>> The fact that they describe the energy
as a legacy asset,
>> a legacy asset. You can't just say the
weapons.
>> It's like an investor talking about
like, oh yes, the the the assets that we
acquired from the purchase and the
license
>> just means like old weapons, like old
guns. That's all it means. Like the the
pistol, the energy sword, the assault
rifle. That's the legacy assets.
>> But it doesn't sound as good to a
corporate person. Most of this stuff
would have gone this will have been
written for them by marketing. You have
to tell marketing to [ __ ] off. Marketing
is basically one of the most useless
departments ever in many, many
companies. They prescript a whole bunch
of this stuff. It's why it's not written
in human language cuz marketing is
trying to appeal to people who aren't
human. And then people sit down and they
memorize the lines and then they give
them. Um, and you have to sort of have
the little bit of trust and say actually
marketing, no go like post some funny
tweets and I'm going to speak in my own
language and speak to people who
actually play games as opposed to the
investors who try to make money off them
and fail.
>> But see, Platoon, each of the
departments, Halo Studios is trying to
revolutionize this whole thing by having
each department compete to be the most
useless.
We don't know which one actually won
yet.
>> Look how shiny it is.
>> We are really excited [music] to be not
just working on multiple projects.
>> We're really excited to be working on
multiple projects. [clears throat]
>> Uhhuh.
>> By the way, so so something that went
under my [ __ ] brain for a second that
the today's standards thing. I really
hate that. Like like today's standards
are so much Yeah. are so much higher
than the past. You know, we got to bring
them all even though this game got
slaughtered by the game it's trying to
copy its homework from.
>> Well, I mean, you know, it's uh we
always got Yeah. So, we'll come back to
the multiple projects thing. It is funny
because the reality is like if you strip
away the graphics, a lot of these like
newer AAA games are less interactive,
less dynamic, less complex than they
were 20 years ago.
I have it on good authority from Miss
Alana Pierce that they are definitively
more complex actually.
>> I mean there's more there is more.
>> I thought you were going to say they're
situationally disabled.
[laughter]
>> That's me. Hello.
>> There is more code. There are more
polygons. There are more ways in which
they can break. Sure. But in terms of
the actual core complexity of the games,
like come on, you know, like I mean
it's, you know, I don't it was funny
seeing people get mad about that that
post that was the Wolverine thing where
it's like Wolverine running through this
big thing filled with explosions and
gunfire, but like what is actually
happening? It's just you're pressing
forward on the analog stick and doing
nothing else.
>> What do you eight button inputs to walk
forward? Like you don't understand what
is happening. What a
>> It's funny because Halo is, you know,
when you're doing the Warthog run, you
can't just go straight. You got to like
turn and shift. It's not even that
dynamic. Like, it's not that
complicated. It's not even really meant
to be. It is meant to be a big setpiece,
but back then
still meant you needed to like navigate
through an environment
>> with First Light.
>> Here's the crazy thing. You're allowed
to fail in that section as well.
>> Isn't that insane? Yeah. Um, there's
like a tweet talking about how
impressive First Light was to when you
walk in that building and there's just a
million NPCs and people been getting
their minds blown by the graphics and
you're walking around like so many
people. Oh my god. When it's like, you
know, you just almost want to show
someone to help them understand. It's
like big gray box, you or a gray sphere
and there's nothing else.
>> Yeah.
>> You just
>> all that stuff you see, you can't do
anything with it. It is
>> mechanically meaningless. Yeah. often
trying to interact with it breaks it or
makes it worse. I was reminded of the
the bit where you jump out of the plane
in first light and you have to sort of
you fall down through before your
parachute opens and if if you move the
control stick there's a high chance that
you will die and if you don't move the
control stick you will not die and
you'll just complete it in one go.
>> Right.
>> That's true.
>> Interaction will reset you.
>> As the average number of polygons in
video games increased, the average
number of of employees at Polygon has
decreased. Hey,
>> I find that interesting.
>> There's the there's got to be a name for
that. Something's law
>> polygon's law.
>> We'll have the
>> brainstorm that you we come back to
that.
>> Yeah, we'll
>> that's worth noting here. We're working
on multiple projects which uh now if if
uh the the the sort of rumors and
everything are to be believed. There is
currently whatever those projects were,
the only one that materialized was
campaign evolved and the other two have
been cancelled.
>> What was
obviously
we were all really excited for the new
Halo experience and it's gone. What? And
it's gone. [laughter]
>> Wasn't there a whole esport? There was a
whole esports division listed in the
credits at the end of campaign evolved.
What was like is that was that supposed
to be in the game or not? Was that
supposed to be like leading into a
second project that they're now not
doing?
>> I have no idea. Um, that's the thing is
that we I don't think we actually It's
almost like we need to wait for the
actual article to come out about like
the you know the the trouble at Halo
Studios. believe that that um it was
that there was campaign involved and
then there was like two other
is currently like
basically the claim is there is
currently nothing like in active
development right now like whatever
these multiple projects were this one
materialized and everything else died in
some way shape or form and who knows
what's next. Um, and I suppose we'll
find out soon enough whether or not that
is definitely true. But I mean, you
know, it's just it is pretty funny. Like
it it does seem like, yeah, man, we got
multiple projects coming out. This is
it. And there's no indication as to
what's going to be coming. Like that's
actually a brand new game. And it's
already been 5 years since Halo Infinite
came out. So, you know, like how long is
it going to be before we actually get
like the first proper new project from
Halo Studios? probably like years.
>> And bear in mind that Halo Infinite came
out like six years after Halo 5. It just
keeps expanding and expanding how long
it takes for these games to come out.
Say what you will about Call of Duty,
but like they run a tight ship in terms
of cash.
>> By the way,
>> Call of Duty, but they make video games.
>> The shirt, the hoodie, and I guess the
jumper there. Maybe they're the hoodie.
Like I feel like all of those things
like handed to them as they enter the
office like you must wear this today
because we're doing our
>> you know thing thing. You're like you
got to you got to look like you like
this [ __ ]
>> Positively in our
>> You know why you always see a bunch of
Bungie employees wearing Halo
merchandise? It's because the crime the
>> they like Halo.
>> No, like the crunch time was so bad.
They literally were sleeping in their
cars and needed clothes to wear.
[laughter]
>> This is what they had in the office.
>> Please, I want to see.
>> You hear horror stories. It's like I
haven't showered in days. I was sleeping
in my car, but we got Halo 2 out the
door.
>> I snacks, but we have no running water
for showers. Please.
>> The thing is, you know, the the the
thing is is that when the game ends up
being really good, these become kind of
like endearing stories about the the
efforts that were put into making them
come out. But now when you have these
new games that suck and then you found
out that it ruined people's lives with
how much they had to work on it, it's
just like grim and miserable and
depressing.
>> With this one, you have a remake where a
bunch of the game just already exists
and they still have troubled [ __ ]
development cycles. It's like what are
we what are you guys doing? I I I I
eagerly await the inevitable articles
that will come out about how horrible
the development was because everything
right now feels like it's it's like well
it remains to be seen how true that is
or whether that can be fully
substantiated like the whole three pro
the multiple projects thing or um how
hard it was porting everything over to
Unreal Engine. But like I mean the game
as it stands
>> tells a story, right? Something
something went wrong. Do you think
>> the when those two looked at each other,
the lady said, "Oh, wow, Tron." And then
the guy was like, [laughter] "You have a
hoodie for the University of South
Carolina? That's that's neat. [laughter]
>> So, expanding [music] our studio.
>> As a lifelong Halo player, I think the
game's only
>> Oh, wait. What' you say? We're expanding
the studio. That's
>> Wait, what's what's going on? this
design. Now we can really dig into the
wonderful Lego.
>> God damn it.
>> We are really excited to be not just
working on [music] multiple projects but
also expanding our studio.
>> Yeah. It's not aged well, has it?
>> Excited to be hiring people
>> and then hiring them immediately.
>> Yeah.
>> Yeah. The future of Halo is very bright.
So they have to, you know, hire a bunch
of new talent, getting more people in
there.
>> Um it is it is a bit crazy how boom bust
the the video game development is. Yep.
Game's just been shipped. You're fired.
Like, you're fired. We got to hire a
bunch of new people. All right. The game
is shipped. Bye. See you. Like, it is
it's uh there's no way it's good for the
for video games that that keeps
happening. Like, in terms of
>> You say that you say that, but
realistically, it was probably an email.
>> Oh, what? [laughter] It probably wasn't
even
>> that someone even came and told them
that they were fired that they didn't
just show
their key card doesn't work anymore.
>> Yeah, you don't they didn't do it
anymore. They just make a game and
realize, oh wait, this is hyper popular.
I guess we need to still work on this a
bit more. Like I think the the recent
thing I can think of is the game peak
because they recently released like
their last big update or are about to
and they were like, "Yeah, we didn't
even expect this to go this this game
this to go this hard. So we just kind of
kept on working on it to get some more
content out, but we essentially we're
done now cuz we we want to move on and
do new things with like the same people,
I imagine." Mhm.
>> And the big studios are like, "Yeah, we
hired like seven million people and now
we're done and we we're going to fire
six of them, six million of them.
>> It's just um you know,
>> cycle, I guess, which sucks.
>> Talking about the six million again.
>> Well, it's it's the reason why appealing
[laughter] to the name of a studio like
appealing to the name of a studio for
some sort of continuity is almost silly
now. Like that's very little continuity
in a lot of these, you know, Halo, even
Halo Studios compared to 343 Industries
in 2012. Like how many people are still
there? Probably barely any that even
made and turtle rock and all that stuff.
I think people have really kind of
wisened up to it. They'll still try it.
>> But
>> no, of course. I mean, the name is worth
something, especially if people don't
really think about the fact that the
name is just meant to represent the
specific group of people that came
together and made something that you
liked, and they're not there anymore.
And those people change as well. Um,
it, you know, I mean, there are people
at Bungie, right, that that that were
there back in the good old days still,
but like even even they might have
changed their preferences or
perspectives on like what their, you
know, games like should be or look like.
Um, that guy you hate, Nick, right? Like
he he's been there for ages, right? The
the dude
>> I think I actually I might have
slandered that guy. I don't know.
[laughter]
>> I did some Google searching. I don't
know.
>> All right. Well,
>> he might have only come on in 2015. I
might have defamed him legally.
>> Wow.
>> God. All right.
>> We have this on We have this on record.
I'm going to make a video now, Nick.
>> Mhm.
>> About you.
>> It's over. It's bad.
>> Over. [laughter]
>> It's bad. clear. I think the game's only
going to get better when we get those
new unique perspectives and people
bringing their expertise and uh passion
for the Halo franchise.
>> How dare you reference passion for this
[ __ ] game.
>> The way the guy smiles is that there's
someone with a gun next to him off
screen. It's like
>> I said the words I said the word
passion.
>> Please let my family told me to say I
said [laughter] it.
you start looking for new talent as the
projects that we're working on kind of
get further and further into their
development cycles.
>> And it is great to be part of a team
that's growing because you can kind of
see that that force multiplied.
>> Yeah, this definitely feels like come
work for us. Like we're hiring like
specifically people in the industry come
work for Halo Studios.
>> Yeah.
>> I mean, what a [ __ ] pointless like
it's great to be part of a team because
you get a force multiplier. It's like oh
that's kind of just the the basic idea.
Yeah. Like I'm glad that it worked out
but clearly didn't. Are you talking like
a soldier in a battlefield? [laughter]
>> We need people to throw their lives away
from us.
>> We need We need more soldiers here at
this company to pump out more color.
>> Yeah. So, you're you're in the first
wave, guys. It's great. First means
you're the best. Anyway, off you go.
>> Come in and take on challenges and you
can do more.
>> But you did categorically less.
[laughter]
>> Yeah, that's the funny part. the idea
that having
>> No, they made new prequel missions
>> cuz like that's not necessarily true.
That's not even I mean it's not even
true like at all you know like the these
games that came out like years and years
ago that were made by like 30 people or
even less, you know, more substantial.
So yeah, not even true.
>> Imagine a place where you have the
commitment that this is what we want to
do Halo [music] games and create those
experiences.
>> Oh, look how much fun they're having.
It is funny because this is so different
than the old Bungee stuff where it'd be
like a land party and you'd have and
they're in a dark dingy basement.
>> Yes. Bring back the basement
>> and Yeah, they're actually clean
everything.
>> It's clean. They had a shower just
before. [ __ ] off.
>> Yeah, we we need some of that. We need
We need texture, you know? That's what
we need. The texture of real livedin
places. Places where people actually
work,
>> you know? Which is funny because if we
stay in this stupid area for long
enough, that's something they would
eventually learn. It's like, okay, we
need to make them look disgusting. We
need to make them look like believably
basement. They create like a whole new
building filled with fake people.
They're like, "Please believe us."
>> Like, guys, you could just make the
game.
>> Well, I I assume that the I don't even
know.
>> They might be [laughter]
I don't know. And I don't care. Um I I'm
reminded it's like yeah why do people
like the you know the the like studio
Gibli like Miyazaki behind the scenes
right in the in the messy in the messy
like office smoking the cigarette with
his hands on his head just trying to
[laughter] you know like what is
>> stressed out working
>> working all the time and like look at us
>> if you ever worked anywhere before it's
just like no you're going to be
miserable most of the time especially
>> still a job. Yeah,
>> I think in in the old documentaries
whenever they were doing land parties or
play tests, that was when the few
moments where they were happy in between
sleeping under their desks and talking
about their divorces and [ __ ]
>> The irony here though is that all of the
horrifying stress was mentioned earlier
is probably taking place, but they're
not showing us any of it. And it's it's
like if you did, we might actually have
some sympathy like having these people
be completely honest about this job.
>> The the stress is gone away from I'm
being overworked. I can't shower. I have
to eat pizza all the time, too. Like,
I'm just trying to avoid the HR manager
as much as possible.
>> Yeah. It's like it's a it's a
particularly modern horror, you know,
the kind that didn't [laughter] It's
like prior to sort of, you know, the
last
>> The horror is the big companies realize,
oh, people don't actually want to work
all the time, every time, all day, every
day. So, if we want to go to marketing
and want to get people inside, let's
show them how nice everything is. Look,
it's clean. You get snacks. Oh, you're
going to have a great time here. And
then you get to work there. It's just
like everywhere, but you have like a
nice bathroom or whatever.
>> Yeah.
>> Your talent.
>> You got to have to work
>> your creativity and your professional
ambitions [music] in that place.
>> We're looking for designers. We're
looking for artists. We're looking for
engineers.
>> Looking for talent. Just any
>> I look for video games that are fun.
>> Can we have
>> It feels like a new beginning for the
studio in a lot of ways. And I think
that's pretty rare.
[laughter]
>> It's another game from the It's It's
rare because most studios don't need to
do like a hard reset to escape their own
legacy.
>> Most Halo 4 and five went so well.
[laughter]
>> Just funny. Oh yeah. No, it's a And it's
funny like a clean break. How it's all
like it's still the same studio. You
just have a different name. sound like
this does sound like your uncle who's
just got cleaned up from fentanyl going
like, "Yeah, I'm getting a fresh start
on life,
>> met a new girl,
>> going to work in Halo [laughter]
Studios.
>> I'm sure this job will will last me a
long, long time."
>> The Halo 2 games.
>> The Halo 2 documentary came out like
after they had proven themselves with
Halo 1. And whereas with this, it's just
like they have failure after failure
with Halo four, five, and infinite.
Well, maybe maybe failure is too strong
a word. They I don't think they they
weren't received well.
>> I think overall,
>> yeah, there's there's something about
the underlying invisible like
desperation that exists in this video
that kind of makes it a little bit more
entertaining that, you know, behind the
scenes they're like, "Fuck, we have to
like completely start over." We we we
had two chances at Halo Games and they
both sucked.
Yeah.
>> And I think we arrived now at a point
where you see the beginnings of people
to start to believe in the process.
>> Bro, what? What even statement is that?
You've started to see the beginnings of
the process of the people that both
begin to believe. [laughter]
>> It implies that it's not real. Like
they're believing in the process. It's
not actually the process.
>> And they don't even believe in it.
They're about to. They're getting there.
>> About to believe it. That's
>> we've lied to them enough that they are
finally going to believe the
gaslighting.
>> Yeah, you guys are focusing way too much
on the words and not about the Halo
branded t-shirt and the Halo branded hat
that he's wearing, which is what he
always wears cuz he loves Halo.
>> I think that's really what should be
focused on.
>> Again, Chief's behind him. We got a
needle back there.
>> That's a big helmet, too. Look at the
size of that helmet.
>> I was going to point it out earlier, the
giant Halo 4 helmet in the background.
>> It's bigger. It's bigger than his head
and it's in the background.
>> It looks like his torso [laughter] size
helmet
>> and I can't [snorts] I can't explain it.
And so far I don't think anyone can. But
things get smaller as they get further
away. I don't know how it works but
that's just how it works.
>> Maybe this guy is a [ __ ]
>> False perspective.
>> Have you considered that?
>> No, I hadn't.
>> That's a really
>> Halo shirt heads. Don't they don't they
just have normalsized person heads? It's
just the bodies that are small or
>> Halo shirts and hats are the last thing
that I want to see in a video like this.
Like I' I want to see people wearing
Back to the Future shirts or like
>> nerd nerds in general, not just wearing
merch that's on the store.
>> Exactly.
>> That would be depressing to see
>> designed to convince you there's a real
passion for the IP when the reality is
is all that it does is tell everybody
this is fake as [ __ ]
>> Mhm. Mhm.
>> But if I was watching these interviews
and they had an alien shirt on, I'd be
like, "Yeah, I love aliens, which is why
we turned all the Marines into the most
generic military dude bros ever and got
completely rid of the inspiration from
Aliens."
>> Yeah. To be clear that we're wearing
Back to the Future alien shows. We would
be speculating like, "Do you think they
handed those out to?" Do you think they
>> It's also also going to just be a couple
of good faith.
>> That's going to No, not at this point.
[laughter]
>> We're as good faith as they are. Okay.
I'm going to check the
>> Where's good faith is matching the
energy.
>> I'm wondering how long it's going to
take to see like a Nirvana shirt in the
Halo 2 Vidok for example.
>> I don't I'm looking around. They're just
wearing clothes. Like they're just
wearing like business casual. A couple
of them are wearing t-shirts and polo
shirts. They're dressing like people.
>> Yep.
There's so much momentum that we have
right now and focus and clarity on not
just what we're building but why we're
building this next
thing is if you asked her why are you
doing this she wouldn't give you an
answer just be a bunch of generic
[ __ ]
>> they create an experience for the
audience that really captures
>> yeah the spirit of what those games mean
and what that franchise and its legacy
and what it means to the sharehold to
the fans to the gamers
>> [laughter]
>> and to bring that vision forward in a
breathtaking innovative way for the
current standards of video game
generation.
>> You could take any of the lines spoken
by any of these people and give them to
any other people in this interview
series and they would like it would
work. They're modern Marvel characters.
You can just interchange all of the
lines. You can even interchange like
fragments of lines and just rearrange
it. So, one of them says, "We're all
starting to believe in the process." And
then the other one says, "And the
process is the thing that we believe in
because it's orienting toward the
future." And then you swap half of that
with the other half and it still makes
as much sense and says as much stuff as
anyone does. None of these people are
human. I don't believe it.
>> Yeah, Halo 4 released in 2012, but we're
we're starting to believe in this
company, in this brand.
>> This game will really make capture what
it feels like to play as Halo.
>> Oh, yeah. Gun Halo. Yeah,
>> Gun Halo.
>> Halo
>> from the hits from the hit Paramount
show.
>> That's right.
>> Based on the game world,
>> same name. Yeah,
>> we're building the stories that we're
going after
>> the stories we're going after. That's a
weird way of putting [laughter] it.
>> That is an odd way to
mythical there's a mythical story out
there we're chasing and it's a good one.
And one day him and then put him on his
knees and put a bullet in the back of
his head. Just need a dart board with
the [ __ ] like cover art for the first
three games and like a little [ __ ]
red cross through the first one. We're
going to get the others.
>> Yeah,
>> the potential [music]
at Halo right now is huge.
>> Halo Infinite was the last remnances of
how we made Halo games [music] in the
past. That was our recipe. And what we
are doing right now, we changing that
recipe.
>> Oh wow. [laughter]
have been executed.
>> We got to We're going to change the
screenshot for what he just did.
>> One thing they get out is a remake from
the first one.
>> Yeah. Yeah. We're changing the recipe.
We're We're taking someone else's engine
and someone else's game. There you go.
>> We're putting the phrase anyone can cook
to the test. We've been failing.
>> We had the idea, what if we had what if
we took cookies, but we replaced all the
sugar with salt. Oh,
>> there we go. But we've changed the
recipe.
>> Brilliant. Good stuff.
>> Change is good.
>> Yep.
>> Who doesn't love a good salty cookie?
>> Oh, wow. Look at that plasma sword.
>> Space, right?
>> Yeah. This is what I'm saying about this
shot. They're advertising from the
beginning. Look, we're gonna [ __ ] this
up.
>> [laughter]
>> One of the things that strikes me odd is
that when like Master Chief is like sort
of a character and typically when we see
him, he's like doing Halo things in Halo
games and even when he's in like
promotional material and stuff, he's
kind of doing something that sort of
makes sense, but here he's just like
showing off to me
>> the the person who's playing the game.
You know, this is like he it seems very
out of character in the marketing for
him to be looking straight at me or to
me cuz there were there were some
aspects of like the believe marketing
that was supposed to be inspirational to
to me as like a person because it's
trying to fill in the whole like you
know we're fighting you know earth's
under attack this is the end of a
trilogy you know optimism heroism that
kind of thing but this is just like yeah
the master chief is like he's complacent
in the marketing and I don't like it.
It's funny that you say that cuz you
know in Halo 2 it shows him dual
wielding SMGs because that's like a big
selling point for Halo 2 is hey you can
dual wield now because that's what games
used to do. They have like whatever the
new gameplay thing is that they've
introduced will be incorporated into the
marketing in some way. It'll be like on
the
>> Yeah. But when he's when he's on the
cover and he's got the you know the dual
SMGs and one of the most iconic video
game you know covers ever made then like
Yeah. because he's he's in New Mombasa
or whatever it is. He's fighting the
Covenant. He's doing his job. He's
being, you know, Halo. He's He's being
Halo essentially. And here he's just
like looking at me like by my game.
>> And I don't like it.
>> It reminds me of like a trailer for an
amateur film where they haven't actually
shot anything yet. And so they're just
they just shoot the trailer as if
they've they've actually shot a whole
whole movie. And so all the shots are
designed around the fact that it's a
trailer and it's showing off what they
could make. And this this just reeks of
that.
>> Yeah. which you would think is would be
relegated to the realm of like shitty
indie game like make a trailer see how
many wish lists you get but this is aaa
studio that is doing that bit.
>> Yeah.
>> The way he pulls out that
>> he's got his sword.
>> The way he pulls out the energy sword
and looks at the camera is just full of
the exaggerated swagger of a halo.
[laughter]
>> Of a halo.
>> Look.
>> Oh god, he's attacking me. No, Master
Chief.
>> He killed all my enthusiasm that I had
for Halo.
>> God, he killed me.
>> That's the POV of the Marines on the
level Halo
Halo.
>> Yeah,
>> dude.
>> I like that they're rebrand looks like
PlayStation like with the blue and the
white. It looks like PlayStation
branding.
>> Ugly looking.
>> Am I saw that?
It's like duplex.
>> Dash at the end.
>> Yeah.
Why is there a sideways?
>> Because they added sprint. That's why
there's a dash in the logo cuz they
added
>> It's funny that it's called Halo and the
one letter in the word halo that looks
like a halo is a [ __ ] sphere. Like a
filledin sphere, you know? It's a
circle. It's not actually a ring.
>> Very
>> Why wouldn't you just go with the
established lettering? Like
>> Yeah, exactly.
>> They change up the recipe, John. Just
change up the recipe.
>> Yeah,
>> a little change up the recipe.
>> The logo is the shot.
>> It's all about change.
>> In fairness, this is accurate marketing.
This is them telling you we are not
going to be faithful.
>> Yep.
>> Actually, we're going to be bad from now
on.
>> We don't even know what faithful means.
>> Yeah. All of that is just very funny
given that we now have the game, the
first game of Halo Studios, and they're
talking about how the future is looking
bright and then they they shipped what
you know, at least a few a few people on
the paddle here think
>> Steve Harvey at the end of the cmake
said, "See you in the sequel." So, I'm
looking forward to what they're going to
do in the future with Halo 2 remake.
But anyway, I thought that'd be funny to
come back to with the benefit of
hindsight, even though you didn't need
any hindsight to know that that was
going to age horribly. Of course, it was
Halo Studios now.
>> So, it's all good. We're going to, you
know, our games are going to be great
and there's going to be no problems with
them whatsoever. But now,
>> what if what if after every game they
did one of these where they're like,
we're finding new ground. We, you know,
all the old people have been killed,
slaughtered to the last man and woman,
and we got some new people in. try
again.
>> The first um video that they've done
like this, there was one that I think
they made a few years before that called
like we are 343 Industries, which is
basically the same kind of video. It's
just sort of them hyping themselves up
as a studio, but I think that one came
before uh
>> Halo Infinite.
>> It really is a a guy with a drug
addiction who like keeps like, I'm
getting a fresh start on life this time.
>> This [clears throat] time I'm going to
go clean.
>> Oh, yeah. Halo Infinite was meant to be
the 10year game. That was meant to be
like the fresh start. Unreal.
>> That was them abandoning what they had
done with Halo 4 and five,
>> right? And then they abandoned that,
too. [laughter]
>> Just a great track record.
>> People throw out 10ear plan like it's
just something games get to have because
they say it.
>> Yeah.
>> Well, in fairness, it might turn out to
be a 10-year plan at this rate.
>> Well, well, until we got the next game.
>> Yeah. Until we get the next Halo game.
Yeah.
>> True. the first the first half of the
next Halo game will take 10 years.
>> So, um
>> and they'll add Firefight in theater
mode
>> this next because we we're not up to the
main event yet. We uh but we we got a we
got another review. It's a much shorter
review cuz the one that we're that we're
actually looking at is is it's a big
video and there's a lot of things that
are said in it that are just
>> Yeah.
>> Dory chat. The intro is nearly complete.
We're halfway through the intro.
>> Yeah. So, what is this? This is like the
mat.
>> Who has longer
>> Who has longer intros, EFAP or Nicholas
Dioro?
>> I got to be honest right now. I think
you're winning. If this is half the
intro and an hour and [laughter] 40
minutes,
>> I think my my chat might actually
self-destruct if I was [laughter] three
hours.
>> I said I was going to leave like six
hours after the start and I was told
that was fine. But apparently
>> they did that to me on the mixtape
stream, bro. We're 2 minutes into the
episode, 7 hours in,
>> guys. I have a Wow raid tonight.
>> We are the next one. This will be this
will be a bit more of an interesting one
that we'll be taking a look at here.
>> Hey, have you ever thought
>> it's
the guy?
>> Oh, he did it.
>> Zero punctuation.
>> Do you know Do you know who this is?
>> No, I just heard three seconds of his
audio and I've decided I have spoken.
[laughter]
Wow.
>> This is a tenur longtime uh game
reviewer.
>> Yeah, these are old school.
>> So, you may not recognize him because
he's not using his old branding because
he used to work for the escapist and the
escapist owns the intellectual property
to his old like branding.
>> I remember covering like watching his
videos and stuff like Bioshock and
things. So
>> the the the point Nick is that in this
case you you should you shouldn't be
jumping any conclusions. All right. This
is Yatsi who I imagine
uh that that uh a lot of a lot of us
here generally uh fans of as a as a as a
creator. I then again I could be maybe
I'm not correct in that in [laughter]
saying that for everybody.
>> Sorry guys.
>> I I just sense like cheer in his voice.
It upset me. [laughter] It upset me.
>> He's it's it's what it is is he's
British and that that's probably
catching you.
>> Yes. It's the most It's the most
inconvenient aspect of being friends
with Mer is like the uh the like that
accent.
>> Well, I remember he was in my rotation
when like super early YouTubers being
like a bit better produced, funnier,
>> sharper, but he would piss me off every
once in a while, which I think is his
thing. He like pisses off everybody at
some point cuz he'll always say
something that unfortunately for him
always sounds like, "Oh man, he doesn't
even know what he's talking about with
this one." But then sometimes he'll be
like, "Oh wow, that was really
insightful and he really knows what he's
talking about with this one." Um,
>> well,
this is mildly off topic. Last week I
tried to bring up the whole like old FPS
boomer shooter fans being frustrated
with the original Halo CE. And uh this
is this this guy is why I mentioned that
perspective because they exist. They're
out there. Yeah.
>> No, I know. I know they do. Um but it's
it's almost like uh
>> I just don't care.
>> Yeah, but how [laughter] come
>> let's No. Well, no, not that not that
hard. Jesus rags. I'm just saying
[laughter]
>> you know it's not that [ __ ] about it
perspective.
>> Well, we'll see if you come around to
that perspective after listening to it.
Maybe you'll say
>> so. The point is is that this will be a
bit more of an interesting one to to
look at given that uh you know it's it's
it's a it's a different format, you
know, but anyway, uh Yatsi did make a
review of Halo Campaign Evolved. So,
let's check it out, shall we? Hey, have
you ever thought 5 minutes might not be
long enough to summarize my feelings
about a game? Why not check out our new
thing, Post Ramblatic, a weekly podcast
in which I go into more detail about
this week's subject with a colleague who
obligingly pretends to give a [ __ ] only
available on our Patreon from the $5
tier up.
>> Really selling [laughter] it just okay.
>> It's not a
not not a not a
>> that's a [laughter] hilarious pitch that
I've just clicked onto this video with
the goal of finding out about a review
for this thing and he basically just
starts it with hey if you think that you
not going to get what you want out of
this you can pay for more. It's like
>> what [laughter]
>> a full detailed explanation of what I
actually think. Uh Fiverr
>> not a great start unfortunately.
>> I would not pay money to have to
potentially listen to Jack Packard talk.
So
>> Oh, is he on there?
>> Oh, he is. Yeah, look. Yo.
>> Oh [ __ ] Yeah. Sorry, I didn't [ __ ]
read that.
>> James Red or James Reed. I guess it
depends on whether or not he's done it
yet or not.
>> Bob.
>> Yeah. Get the old escapist crew
together. Jim Sterling, movie Bob.
>> Oh my god.
Actually pay for that and watch that.
That's a [laughter] hilarious
is transphobic.
>> I assume you've seen the the pregnancy
clip.
>> What?
>> I I don't even want to know. [laughter]
>> Go ahead. [clears throat]
>> Go ahead. Link it to me. Link it to me.
Well, I assume someone here. I can't be
the only one where
>> Oh, you're talking about
>> where Sterling announces on their
podcast that they are pregnant and that
they will make one of the members of the
podcast the father
>> and it basically is met with this
complete silence and then Yatsi goes,
>> "All right, then [laughter] they just
watch that clip." I'd be like, "Didn't
we watch that on an anniversary?"
>> We might have cuz it's [ __ ]
hilarious. I think we did cuz it was
some horrible awkward weird.
>> I know that there's many people in chat
know exactly what I'm talking about and
the ones that don't probably I was about
to say it sounds horrible but it's
mainly just hyper cringe but it is
horrible too.
>> Sterling's boy pregnant is [laughter]
all right.
>> Anyway, we're we're talking about Halo
right now.
>> Join to death.
>> We're talking about second wind.
[laughter]
>> Yeah. Halo.
>> Whoa. The second fought.
>> Oh, what about
>> Oh, dog isn't on the second one. Logo. I
was still doing
>> I remember when this guy's videos were
like 4 minutes long. How is he doing
like 30 second intros?
>> There's There's Well,
>> cuz the video is 8 minutes.
>> The the the total the total content of
the video will sort of become apparent
as we progress. But yes, 30 seconds into
now we got the intro. So, here we go.
the concerning gap in my familiarities,
but my doctor tells me exercise might
help. There's also a worrying oversight
in my experiences. I had never played
Halo 1.
>> So, that's a important context that will
be Well, no. Why would you Why would you
say that? It's
>> because I think if you're him and you've
been doing like big video game reviews
and playing a whole bunch of video games
and stuff like that for this long, I
think it's unusual that you haven't
played the first Halo. Do I need to make
it a bad thing? Movies or games that you
may not have played like even though
>> Yeah, everybody has gaps. Like I've
never played
>> I've never played like Silent Hill for
example like
>> played Silent Hill 2 that he had there
in in the picture. I haven't played
that. It's
>> Silent Hill.
If you're going to do a video on on a
subject I'm sure he's going to do this
and he's about to tell us that he's done
this is that you go you you know you
fill that gap in your knowledge by
playing the game that you've never
played so you can talk about it. I'm
sure that's exactly what he's going to
say.
>> Well, in fairness, I brought this up
last time. I wish on the panel last time
we had a person who had never played
Halo 1 but played the CMake so we could
get their opinion as well. I feel like
there is a certain value in that.
>> Oh yeah. I've defended this before is
like when someone says, you know, you
you need someone who has like massive
experience. It's like what if a person
who'd never seen a movie before saw Lord
of the Rings? Like could you imagine
what they'd have to say? what unique
[ __ ] thoughts and feelings they might
have versus whenever someone says like
the more games you play the better at
this job you'll be. It's like DSP is
awful at everything. So I don't I don't
know why we would ever assume [laughter]
this.
>> All all I'm saying is in this case
that's just relevant context for moving
forward. But like it doesn't like people
people miss things like even if they
even if they do coverage for things like
even if they do media analysis people
there are there are gaps there are
always gaps like it doesn't even I it's
good that we know that that's the case
and hopefully it will have been filled
correctly.
Just think about that. [laughter]
>> We sure will.
>> All right. Yeah.
>> The time it came out in 2001, I never
played it on the original Xbox because
regrettably, I was a grown-up who played
PC first person shooters like HalfLife
and DSX. OB
>> Oh, dear. Oh, god.
Halo came out. Halo came out on PC, too.
>> Yes, they had a PC port,
>> dude. I had it on Mac.
>> They had it on Mac.
>> On a Mac? You must have been a baby.
>> I have a Mac. I have a Halo on
>> Mac, a big
>> Mac because we are drawing a line
between PC first, you know, first person
shooters compared to Halo, which was
very much built
>> originally for console.
>> I told you about these guys. I told you.
>> No, why? I know these people exist.
[laughter]
>> I know that they exist. It's just that
it doesn't matter that much to me in
terms of conversations about Halo
>> or other console first person shooters.
Their other feet a little grayer than
the bodies.
It's
>> Why' you point Why'd you point that out?
Because now that you've said that, I
think
>> you bring it. It gets worse because the
the body is a little bit lighter than
the feet and the head is the head's
white. The body is a little gray and the
feet are just a little bit grayer than
that.
>> You shouldn't have put Now I'm going to
That's all I'm going to be paying
attention to is the consistency of the
colors. I can't watch this.
>> I was aware of it.
>> Sorry guys, I'm out.
>> [ __ ] this [ __ ] I'm out of here.
>> And the Xbox showed up one day to PC's
house going, "Look, Daddy, I can make
first person shooters, too." And we all
went, "Do aren't you just adorable?
Look, you've made your own version of
the Doom Marine and everything. He's not
the Doom Marine. His name's Master Chief
and he's a cyborg and he's super strong
and he's best friends with a super
pretty lady who's actually a hologram
and has a really He's a All right, so
he's a faker cuz he called Doom Guy the
Doom, first of all.
There's there's a lot to say about this
>> is Yeah. I [laughter] I don't Yeah,
because I
>> back in the day called the protagonist
of Doom was called Doom Guy. Like that's
just famously his name.
>> Also, I'm looking at this right now and
Cortana is purple here, like the Halo 1
version, but it's obviously based on the
Halo 4 version. So, this is bad.
>> I wasn't expecting him to talk this way
about console games and consoles. I I
kind of was. [laughter]
>> Well, it's it's been a long time since
I've watched his videos. I haven't
watched him since uh Escapist, but uh I
I thought he would make this kind of
joke or argument.
>> Well, hey, look, let let's see if this
is just silliness or if uh or if we're
going to have to take these as
>> important
that are that are that are being made
here.
>> Nice squidgy bottom. And and you have to
shoot all the aliens. And I put in all
my favorite toy guns. And I'm and I'm
and I'm basically going to prove the
viability of firstperson shooters on
consoles. Of course you are, Xbox. Run
along now. The grown-ups are making
immersive Sims. That subtitle was cute
as a [ __ ] bow.
>> Okay.
>> Like I I knew he's a PC guy, but like
he's he feels like he's just talking. So
he has such a disparaging attitude
towards
>> But Xbox was right. They they did they
did do that. They did all the things
that the junky version here is saying.
They did it so hard that it kind of
almost destroyed the the the genre of
like that PC first person shooter that
so many games started to emulate.
>> They appealed to the public so hard that
consoles became a bowling chain attached
to PC. Like so roundabout way of saying
I'm not mad about it. I'm just, you
know, I was dismissive at the time
>> cuz I mean even stuff you were mad about
it. You know, the the immersive sim is
kind of like got killed a bit too as a
as a consequence of all of this.
>> It's a complicated thing, but it's a
meme genre. It's almost always a red
flag when somebody's like, you know, I'm
playing immersive Sims. I'm playing
System Shock 2. And it's like, okay,
sure.
>> You think it's a red flag? What does
that mean? when people focus when people
focus too much on it in videos because
immersive sim is not a real genre. It's
just a label that like it's the same way
that people are like no that's not real
film this is kino is that oh you mean
like you'd be considering almost
immersive sim as kind of like the term
spectacle phto for like just describing
an action game.
>> Yes. Yes.
>> But they'd be twirling they'd they'd be
twirling lightly at like a like a glass
of wine
>> as they sit in their sofa and be like
immersive simulator.
>> I don't play lowbrow art, I play the
immersive simulator genre.
>> Cool.
>> Um maybe I guess the thing is is that
that when you're talking about genres,
right, at that point it's like well it
depends on how much we want to
subcategorize cuz you can do that or you
could just go like much more general
that like you know all of these games
are action games even if one of
mechanically complex. It's just the
gaming equivalent of bragging that you
go to film festivals and like be sure to
check out my check out my letter box.
>> I don't know if I'd say that exactly.
I'm not sure about that, but you know,
it's out there anyway. [laughter]
>> Continuing on,
>> two combat evolved implying that health
coming back by itself and envir
>> Well,
shields come back by themselves in
combat evolved.
>> I had a really stupid long argument with
somebody about this. Uh, shields are
technically [ __ ] off.
>> What's the What's the full sentence,
though?
>> Of course you are. Run along now. The
grown-ups are making immersive Sims.
That subtitle was cute as a [ __ ]
button, too. Combat evolved, implying
that health coming back by itself and
environments consisting of endlessly
copypasted identical corridors is an
evolution of the genre
>> in much the same way that timber.
>> Yeah, goodness. I guess
>> there's no comparison.
>> Yeah. Yeah, I mean I guess obviously
there's the just the incorrect aspect of
health doesn't re you know regenerate in
Halo Combat Evolved.
>> It's a major part.
>> Yeah, it's like it's all this foundation
is unsolid yes but in Halo Combat
Evolved you have health and your health
does not come back unless you get a
health pack. You also have shields but I
mean it's contextualized in the game
like there's a reason for that. So
number one that's kind of cool anyway
that there's a context for that. Uh, but
then also the endless corridors. It's
like, hey, look. All right. It only
repeats them sometimes to some extent.
[laughter] There are a lot of big open
environments. Like, I don't think I like
that.
>> It's weirdly dogging on Halflife. Like,
well, no, no, no. Halflife did the
repetitive corridors, too. And it's
like, that's not that itself isn't even
really true. I don't know what the [ __ ]
he's talking about with that.
Oh, well, I guess it's because, you
know, one of the things that people
would say about Combat Evolved is that
it has a few too many rooms that repeat
or you go back through the level, you
know, in a different order, but
describing it as endless corridors is
just like not true. It's just false. It
isn't. It isn't like a lot of the more
memorable noteworthy ele like moments in
that game
>> are the Pacific Northwest as
>> you silent cgrapher you know driving
around on the island. Uh linear sure it
is a linear game but linear to endless
corridors feels like we're we're not
we're not being totally fair there.
>> I think he's taken as well combat
evolved to be quite the pointed
challenge like oh yeah as opposed to I
mean it's just a subtitle. You don't
have to go too crazy. It's a sci-fi game
like you know it's a future.
>> They didn't want to call it that. That
was uh that was that was not their
choice. I think they just wanted to call
it Halo. It's like yeah that evolved.
>> What I'm getting at is that he's he's
interpreted it as like a like a you know
we're above everyone else sort of thing.
>> It's like no I don't think so. But hey
look all right it's okay. He'll maybe
he'll clear up that misunderstanding
when he when he does play uh Combat
Evolved, which we'll be talking about
soon enough, I'm sure.
>> Wolf evolved into the West Highland
Terrier. Well, to paraphrase a great
musical, never kick a dog because it's
just a pup because eventually the pup
grows up and your kicking leg remains at
exactly the same size and level of
nutritiousness. This particular pup bit
me in the ass when I found myself having
to review Halo 3 onwards as a
professional critic and didn't have the
first bottom squidging clue what was
going on in the plot. So, so yeah,
that's probably something we should
have. We should have
>> Hello.
>> Oh my god. Jump scare.
>> What? Oh my gosh.
>> Echoing Mario. [laughter]
Combat evolves.
>> You're echoing.
>> Oh no.
>> Still better than
>> Yes, I fixed it. Okay. Hello.
>> Hey, how you doing?
>> You were coming through my speakers and
not my headphone.
>> Yes, it was very scary. I was like, "Oh
my god."
>> I'm sorry. I didn't mean to stare scare
you with your own voice.
>> I see that you've already in the uh in
the watch together, though.
>> Oh, I'm here. I'm ready to go.
>> Damn, son.
>> So, for for for context, we we began by
watching uh the the we are like Halo
Studios A New Dawn announcement like
video that they released two years ago
cuz it's really funny to look at in
retrospect now that the game.
>> Yeah, I kind of I feel like I should go
watch it at some point again.
>> And now you could watch it with us
watching it and you could watch that
>> if [clears throat] you were here on
time.
But um I'm so sorry, Rex. He
>> is on time. This is when he said he
could make it.
>> We're a little way into
>> I'll be there at 3:19.
>> We're a little way into Yatsi's review
of Campaign Evolved. And some sort of
important information to catch you up to
where we're at is that um he's talked
about how he had not played uh Combat
Evolved and that he kind of thought it
was a silly clown game compared to PC
firsterson shooters. and then also noted
that when he got around to playing Halo
3, he hadn't played Combat Evolved or 2
yet when he when he reviewed it. So, a
sort of lingering thing that's hovering
over this video as well. That's all good
to know. And, you know, only some of us
don't hold it against him that he hasn't
[laughter] played Combat Evolved. But,
as long as he plays Combat Evolved
>> so that he's fully prepared for talking
about campaign evolved, we're all good.
It's kind of funny to me because on one
hand you could be like I'm going to
review Halo 3 or or rather I'm I need
you for my job and you're like oh wow
and you have not played any Halo before
it so that'll be interesting. It's like
yeah actually causes a bit of problems
for me. It's kind of bitten me in the
ass. It's like what do you mean? It's
like well if I don't play Halo 1 and 2
then reviewing this is going to be a
[ __ ] nightmare cuz I don't even know
the plot. And you're like oh why don't
you just play Halo one and two?
>> Yeah play. It's so funny because when
this happens to when this happens to us
like oh I guess I'll go and play and or
stream these games before and do my
homework.
>> I mean he'd make it content. Here's my
video on Halo one and two.
>> Yeah. To me, here's a bit of subtext
here where he's describing it as he's
being bitten in the ass. That to me says
he probably had problems with his Halo 3
review and how it was received for not
having played them in the first place.
And that's what he's really mad about.
Well, if only there was a way to
anticipate that.
>> Yeah. But anyway, let's march on.
>> When the groundup remake of Halo Combat
Evolved, titled Halo Campaign Evolved,
presumably so it doesn't have to reprint
its business cards, came along, I jumped
to the chance to finally get the
necessary background. In the distant
future, humanity is engaged in a space
war with an alien empire called the
Covenant. Incidentally, I like that the
aliens in Halo use English words to name
things. I always thought that was clever
because presumably since we only ever
hear them speaking English, some kind of
universal translation technology is in
use.
>> You don't actually in Halo one, you
don't really hear them talking like you
don't
speak English,
>> which is [ __ ] funny. I think it's
really funny.
>> It is funny. It is funny when they go
>> they they [ __ ] nuke you with a with a
with a grenade and they go like what
what what
>> um yeah though, as a few people are
pointing out, that's what the humans
call them. But as I said last week, I am
more than fine and kind of prefer if
they call themselves elites and grunts
and brutes. I prefer that to the silly
names uh the fluke names.
>> The thing is though is that this this
already exists like in our modern world,
right? Like Germany versus Deutseland,
right? Like that's such a a crazy
concept. Wow. The idea that we have
different names for the same thing. You
think that ISIS calls themselves Is
Islamic State or perhaps maybe they have
their own name in their own language for
their
>> but let's go. So he's he's recounting
the story that we that he's gotten for
for and I'm pretty sure he had a little
visual flash up there that I I think we
need to
>> chance to finally get the necessary
background. In the distant future,
humanity is engaged in a space war with
an alien empire called the
>> Oh, pamphlets. Okay, never mind. I
thought there was a Yeah, that's all
right. Anyway, continue.
>> Covenant. Incidentally, I like that the
aliens in Halo use English words to name
things. I always thought that was clever
cuz presumably since we only ever hear
them speaking English, some kind of
universal translation technology is in
use. And that's not going to know to
retain proper nouns as the original
weird alien words. Anyway, the Covenant
is a galaxy spanning theocracy compos.
>> Don't know. Catch me up. I haven't
played HalfLife in a long time, but
aren't the aliens called the Combine?
>> In Halfife one, they're called It's just
called Zen. I don't think they really
have a name. the combine like the
>> I've never played Halflife,
>> but I have played Hunt Down the Freeman.
In Hunt Down the Freeman, they're the
combine.
>> That was a Halfife 2 thing.
>> Mhm.
>> But just the dudes working for him or
>> in in Halfife, it's literally just they
accidentally tear a hole into like
another dimension and a bunch of like
alien wildlife comes out and then it
turns out that like some of them are
soldiers working for an entity, but I
don't think they really have like a
formal name or anything like that.
multiple races including the Ungoy, the
Jerel Hana, and well, never [ __ ]
>> You got that. You got that wrong. That's
an elite. So, that's a sang.
>> We're going to use the fluke names, but
yeah. All right.
>> I guess the Covenant are all making a
big fuss over a giant planet sized ring
called the Halo. So, a human ship rocks
up to it to investigate.
>> You
That's not what happens.
So, so it's weird that like the the two
plot points of Halo are missed on him,
[laughter]
you know?
>> I don't know. That's that's a bit
awkward. It's like, yeah, the humans
come to investigate. Like, no.
[laughter]
>> No.
>> Are you sure this guy doesn't work for
Halo Studios? This is a YouTuber. This
isn't their top employee. This isn't the
narrative director of Halo Studios.
>> This is This is just um This is just I
don't think he cares too much about
[laughter]
>> What do you mean? He said he said he
specifically did this to brush up, so I
don't know what you mean.
>> That's true. Yes, but uh anyway, never
mind that little detail.
>> Promptly set upon by the Covenant Fleet.
Fortunately, the ship is equipped with
an in case of first-person shooter to
break a glass box in which can be found
our protagonist, Master Chief, a
faceless stoic twerp cosplaying as an
avocado kitchen installation whom we
take control of to start blasting our
way through the hordes. Shortly, the
captain of the human ship orders us to
take the ship's AI, Cortana, and
evacuate, and then says, "If I don't
survive, make sure this gets to my
daughter." And gives us a [ __ ] gun.
Um, okay.
>> Okay. So, we're recapping campaign
evolve. So, still wrong about the the
the Cubans coming to investigate, but
oh, we're recapping the campaign evolved
story line here. Okay.
>> Do you not like her very much? Cuz I'm
reading this as a roundabout order to
assassinate her. Maybe I'm missing a
cultural touchstone. I watched a long
play of the original game and it seems
this business with the gun is new to the
>> remake. No,
>> he didn't play the original.
>> He did. He didn't play it. He watched a
long play.
>> Why didn't he just do that for Halo 3
then?
>> Why not just play? [laughter] It takes
the same amount of time.
>> They they weren't really around back
when Halo 3 came out.
>> Yeah, they were.
>> Oh, no.
>> No, no, wait. He was Hang on. When was
Halo 3 out? Cuz I was watching um long
plays on some games.
>> 2007 was Halo 3.
>> That was probably It was probably
possible
>> cuz I remember uh watching a Metroid
Prime one super [ __ ] early cuz I was
like, "Someone else played the game like
cool." I guess there may not have been a
Halo 3 one or rather Halo one and two
one available.
>> When there was a like 15 minute time
limit on YouTube.
>> Oh yeah, they they split this [ __ ] into
multiple. That's the That's the thing
about people doing long form content in
any way, shape, or form. It was a
nightmare. You have to create playlists
filled with uh
well a hundred videos.
>> The point being though that's awkward um
>> that you haven't played
>> easily accessible. It only takes a
couple hours.
>> Very. Yeah. And and like it is like a
very important game in terms of like
gaming as a medium.
>> The problem though is that
>> he would have went into this with the
assumption like yeah well it's a remake
so like I'm getting if I play it it'll
be like I've played Combat Evolved and
of course
>> we know that is not the case really at
all.
>> Surely he would know better as a
professional game reviewer that like
remakes don't necessarily reflect the
original product. Like I'm pretty sure
he's a huge
>> a remake, not a remaster.
>> Well, I mean, how does he feel about I
mean, he had Silent Hill 2, right? So,
for instance, how does he feel about
Silent Hill 2, the remake versus uh
versus the original
>> by the
>> like and and that it's a substitute for
playing the original? What was that?
>> I don't even know what this [ __ ] page
is on my phone sometimes, but it's just
like news, I guess. And I get I don't
know if my phone's listening to me, but
the top result right now is Halo
campaign evolved gets major update and
it says
>> a new patch is arriving next week. Fan
requests for toggles for film grain and
chromatic aberration will be added. The
fix also improves stability and
character AI, but players should finish
active missions to avoid losing
progress. [laughter]
>> Oh no, I have to start the game over.
>> We might just wipe the save files. my
save file. [laughter]
>> But what about all but but I've leveled
up so much and all my equipment. I got
my epic gear.
>> But you want to be able to toggle film
grade. Okay. So, you know,
>> worth it.
>> Um that's unfortunate that he hasn't
played the original and has substituted
it with a long play.
>> Um
>> yeah. So, we get to have this
conversation of is watching a let's play
does are you allowed to be a fan or are
you just a tourist?
>> It's honestly
>> you haven't played it. You haven't
played it. That's the truth. You haven't
played it.
>> You haven't played it. As for
>> commentary on mechanics isn't going to
be very valuable, but story he could if
you paid attention.
>> Story. Sure. Yes, you can do something
with that. But I mean,
>> I really like God of War, but I've never
played it
>> in terms of
>> you should play it rags and 2018. You
should buy a PlayStation play them both.
>> Yeah.
>> Video games.
Um but it yeah it's uh well it's just
going to make it a tad awkward going
forward with that in mind for uh for the
the review of campaign evol.
>> I was just thinking by the way cuz his
problem with Halo 3 then would have
extended to ODST to reach to four to
five like he never cuz long plays
definitely existed when you get as late
as that. And he he never did this until
we hit campaign evolved and let's be
honest
>> he probably was doing something else
when he watched that log play. I mean I
am I doubt I mean there's no reason that
you would be watching a long play and
fully paying just [ __ ] play it.
[laughter]
>> I think that's the reality is that yeah
>> whatever watching it look like something
else was going on cuz if you were just
if you had it main monitor and you were
sitting there watching it like a movie
why would you just play the game at that
point? You know,
>> isn't that what our visual is
describing? Like he's doing one thing
and then he's looking at another monitor
that has something going on.
>> He was replaying HalfLife again while he
was [laughter] wrong.
>> That would be absolutely bonkers to be
watching it while playing at the same
time.
>> That can't be what I mean. That is
clearly what he's showing here. But
>> that's what he's showing. But
>> and I I don't know that that could be
said to be due diligence necessarily.
>> [laughter]
>> I feel like that would be instead of
taking both of them in, you took 50% of
both of them or something. Just
>> an ADHD riddle like Tik Tok Zoomer
except I know this man is like over 50
years old.
>> No, I mean, you know, it's uh it's just
a tad awkward, but hey, that doesn't
mean that he's going to get things
dramatically wrong. Okay.
>> Not necessarily.
>> To acknowledge that this dude's daughter
shows up in later games with a
noticeable lack of bullet holes in her
face. So, we might as well start by
talking about what else is new for the
remake. Well, there's the usual thing.
All the HD lighting makes it a fuckload
harder to tell what's going on. And it's
kind of hard to read the HUD and the
mission objective because everything's
tiny and tucked away in corners for fear
we might miss the detailing in the
current iteration of copypasted
corridor. And if there's one,
>> all right, click
>> button.
>> Well, except for the copypaste corridor
implication being that you feel that way
about Combat Evolved.
But definitely like Campion Evolved
because that only describes the prequel
missions with the for Campion Evolved
they
>> reworked a lot of the rooms.
>> I was actually going to say that's
that's like a really important
difference cuz I think a lot of people
would be like oh it's kind of a fair
comment, isn't it? It's like yeah if you
strip away the story context, the
mechanical context and the way that the
levels do alter like by being backwards
and being different enemies and being
different context you're going through
them. So meanwhile, the prequel missions
as you just mentioned, it's like they
are different looking, but it is the
same thing every [ __ ] room. It is
copy and paste.
>> Well, it's like it's a big ship. You
ever go on like a cruise ship, they copy
and paste the rooms in those things?
>> Yeah. And there's the same gameplay at
every cruise ship.
>> Yeah. The gameplay of a [ __ ] cruise
ship.
>> So, I guess like
>> I just don't want to give the credit of
being like, yeah, it's a fair criticism.
It's like, well, I mean, it doesn't
sound like he even like it doesn't it
doesn't sound like a meaningful
criticism in any way. It's just like I I
recognize too many hallways. Bad
>> corners for fear we might miss.
>> System Shark 2 would never have a whole
bunch of hallways.
>> No, sir.
>> You know, I'm sure that I'm sure that's
not a part of that game.
>> The detailing in the current iteration
of copypasted corridor. And if there's
one thing Halo didn't need, it's being
even less clear about how close we are
to death. Death in Halo has never been
mindful of my personal space at the best
of times. Getting insta-killed cuz I
didn't notice a grenade or a dude with a
sword. and watching my ostensibly
quarter ton weighing protagonist
ragdolling gay through the air like a
[ __ ] sycamore seed. That's my usual
combat evolved experience. But besides
that,
>> you don't have your usual combat evolved
experience cuz you haven't played usual
experience.
>> Guys, the HUD is really overbearing, but
I didn't notice the giant humming
exploding grenade. [laughter]
>> Evolved.
>> Yeah, I'll agree with him. Yeah, because
there is an issue.
>> There's an issue in campaign evolved
where grenades land but they like sink
into the
>> map or something.
>> I've been killed by grenades where there
was no particle effects at all.
>> It is an issue on those sort of issues.
It's just like there's a lack of visual
clarity in campaign evolve that makes it
harder to tell what's going on. Not to
mention
>> he's probably been killed by the [ __ ]
plasma pistol thing and not even known
that's what happened.
>> Yeah. Yeah.
>> Right. Yeah.
>> I believe he's talking about campaign
evolved. Well, he said combat evolved
experience.
>> Combat evolved.
>> Yeah.
>> Anyway, continue, [clears throat] John.
>> He said combat evolved and then he said
the pistol. So, yeah. No, it's uh
>> I don't know.
>> On the on the absence of particle
effects, there's also an issue with like
uh enemies deleting
>> like uh I mean, enemies are supposed to
delete, but they're supposed to be
immediately replaced by by blood decals
and body parts, and sometimes the game
just doesn't either they're not written
to memory or
>> the game can't grab them.
>> So, that rags.
>> No, but it's a fair point though that
that that is that is more loss of
important [clears throat] information
related to gameplay just owing to
>> laziness or technical issues that they
didn't manage to fix. Um, but this is
less of a problem. I'd say like all Halo
games there's something to be said for
like instant death enemies and how much
you know what's to be said for that as
like a thing. I mean instant death by
any means in any video game. There's a
conversation
>> discussion yeah
>> about that in this case it just feels
awkward because it's like yeah that's my
combat evolved experience. It's like
well that's your campaign evolved
experience is what he means.
>> It's just a little too fast-paced for
him. You know he wants a a slower paced
game. He's definitely not going to
compare it to Quake. Uh, well,
>> the overall layout of the levels and
general feel of the combat is more or
less the same as the original, which I
suppose.
>> Well, you can't say that.
>> You have no clue.
>> You can't That's the big thing. You
can't say that. Um,
>> it's not true. And you can't say that.
>> It's not true. It's not true. Big
problem. It actually isn't the same.
>> It is.
>> There's just more weapons in there. And
it's balanced very differently. Like
very differently.
>> Enemy AI to enemy AI from Halo Reach in
Halo 3, not from Combat Evolve.
different enemy types that weren't
present.
>> The projectile speed is much faster in
campaign evolve in combat evolve.
>> Unfortunately, had he played both back
to back, I could totally see him being
like, "What do you mean they changed
everything?" Oh, you Oh, it's a
catastrophic difference now. Is it? And
you'd be sitting there like, "Yeah,
>> yeah."
>> In your Yeah. In your little in your
little silly clown console shooter,
[laughter]
>> dude. Just look at the assault rifle. It
It goes from Oh, this is good. like
against the flood mostly to I have the
assault rifle all the time every time
because it's a laser. I can shoot from
everywhere. It's just reliable all the
time.
>> It reminds me of like as was referenced,
you know, like the cinnaphiles talking
about anything that's Disney or to be
fair red letter Media when they talk
about like Star Wars these days. Like
you clearly don't care. You don't have
to talk about this,
>> right?
>> But yeah, the motivation seeps through
for why this video actually exists.
>> Well, I guess the problem is like he's
got to make one every week. So
>> yeah,
>> regardless of whether it's a game that
he's interested in, and I think it's
safe to conclude he's not very
interested in Halo. But that doesn't
mean that you get to be wrong. He can't
be doing that. Okay.
>> Yeah. Because you could always say, "I
don't care about this, so I'm not going
to make a video on it."
>> I would just value it if it was, "I
don't care about this. These are my
thoughts on Campaign Evolved." I want to
hear that take. I want to hear what
somebody who has no [ __ ] affiliation
with Halo thinks of this remake. if he's
only talking about campaign evolved and
not the original.
>> But also he he is talking about the
original. That's the problem statement
about the original.
>> The problem is he doesn't care about his
work here. It's not that he like not
caring about Halo as a franchise is one
thing. Like you're saying you offer an
interesting perspective. I do agree with
that. But I want you to also care about
the process of making this like you know
the scripting, the detail, the
expressing interesting thoughts that
match like what your actual experience
was instead of flippantly starting with
how irrelevant or childish this whole
thing is and then saying you watched a
long play and then getting all the
details wrong. It's like oh bro it's
getting real hard. I I suppose if I was
going to put it into like Marvel movie
terms, there is a novelty in hearing a
review from somebody who hasn't kept up
with all of the 27,000 films you need to
watch to know all the lore.
>> Yeah.
>> Yeah. Sure. But I think uh the thing is
is that if that person comes in with a
misplaced confidence in how much they
can save for all of it, including stuff
that they're not aware of and like like
for instance, if they came in like
talking about like a Marvel thing while
displaying like an open contempt for
even the idea of like superhero movies
period.
>> Um the context of the current, you know,
I'm not I'm not saying that's what this
is. I'm just saying that like somebody
coming in with no knowledge, it's like
Yeah, but you can't come in with like
too much confidence either.
>> I think it's the positioning as an
expert, right? Like that's the problem.
>> Yeah. No, it's like um he watched
someone's five minute summary of the
events of Infinity War and he's like
admitting that that's what he's going
off of for his knowledge in like a
Doomsday review. I think that's more
accurate to what's going on here
>> compared to just I don't know anything
about it. Again, lack of context for the
actual thing is fine with me. It's the
It's the effort in the review itself.
That's what's annoying me.
>> Mhm. We But we got a little bit more to
go.
>> This raises the usual obvious question
of what on earth was the bloody point
when the remastered anniversary edition
for the Master Chief Collection hasn't
gone anywhere, especially if they
weren't going to take the opportunity to
make the game a bit less, how to put
this without sounding blunt, really
[ __ ] boring. Yes, I know it's not.
>> I mean, you know, that's actually of all
the things that are negative about the
game, you could say, that's like the
most bulletproof like, yeah, you found
it boring. Fair enough.
>> You found it boring. You found it
boring. I guess
>> I can't argue, I guess, that you felt
that way.
>> Yeah, but also like that's how a lot of
people interpret it.
>> See, this is like this this is like a
thing though because Campaign Evolved, I
was like, "This is rules. This is fun. I
want to play more of this campaign
evolved. I was just like, god, this is
just more enemies everywhere.
>> The problem is like if you're like, I
think combat evolved is boring cuz I
played campaign evolved and that was
boring. It's like there's
>> they're not the same thing though.
They're actually not the same. Like they
are different.
>> It's hard to tell too what he means
because I think I think he is saying
that Combat Evolved is boring in
addition not just based on campaign
evolve, but based on his quote unquote
experience the original. Well, yeah.
He's saying if if you remake the game,
can't you make it less boring, implying
the original is boring? You could have
spruced it up a bit instead of remaining
boring.
>> Just repeated corridor sections. I'm
sure it was mindblowing at the time when
they realized all these grand outdoor
environments and drivable vehicles and
[ __ ] but what do they actually do with
those environments? Oh no, an enemy drop
ship is offloading some dudes. Shooty
shooty zap zap grunts running around
making Ewok noises. What now? Oh no,
another
>> Yeah, that's that's called a video game.
So it happens genuinely like
>> this is specifically level two that
you're talking about, right?
>> That's true. And I'm not even trying to
[ __ ] with him at this point. I would
just be like, "So you run around in this
big expanse of land that has different
shapes and sizes of different things
that can be used as cover or to
interpret environmental storytelling or
structures that tell you about the Halo,
the whole project. And then you have
marines that you can work to save or let
them die depending on how well you
fight. And then the enemies of course
all change the dynamic of how you engage
with them. Like what it sounds
condescending like you're just you're
just saying basic [ __ ] And I'm like no
with the stuff he likes. You can say
well in Halfife every encounter is just
a vortigant teleports in or a heckarine
just drops in through the ceiling and
it's like and then you just shoot them
and that's the game. And it's like yeah
that's every first person shooter.
something to a overly simplistic
synopsis.
>> You can and something that is awkward is
I watched his um I remember watching his
like gamedev series that he did and he
would talk about the core gameplay loop
as being important and it feels
particularly awkward because Halo's
well-known gameplay loop is the 30
seconds of fun that you can repeat that
over and over and over and make it a
game and that that that's like the
philosophy that's present in uh the
Bungie Halo game. So, it's a bit awkward
to have a game that's doing a thing that
I know is something that he endorses,
like focusing on a core gameplay loop
and then expanding out from that to then
[ __ ] on it for doing that.
>> I think it's why the prequel levels are
kind of fascinating because they
unwittingly showed us how much they do
not understand what is valuable about
the the sort of pieces in the recipe,
right? Cuz they managed to make it all
extremely repetitive, boring, and
frustrating. And it's like, well, what?
That doesn't make any sense cuz they
took the guns, they took what looks like
levels. Isn't that Halo? You're like,
no, it's not actually. It's much more
complicated than that for you.
>> And again, in this case, it feels
awkward cuz you're specifically
describing the Halo level two and Combat
Evolved. The context is that the
Covenants are also just arriving on
Halo. So surely this would be the means
by which they would be you know
essentially coming to deal with you is
is from drop ships compared to having
already established any like foothold on
any particular location. And the fact
that it changes
>> in in Truth and Reconciliation they're
all sort of surrounding their ship and
then they come down from their ship
>> and then in um Silent Cgrapher they're
already in the various forerunner
facilities and you got to go find them
and take them down. like the the the
idea like oh wow game does this over and
over again. It's like I mean it does it
a few times in in that level but then it
changes in the next one. And if you want
to go like yeah but I mean at the end of
the day it's all the same [ __ ] It's
like oh [ __ ] I mean I feel like we're
reducing to the point that it's almost
like why are we even talking about video
games anymore? You know it's just
awkward.
>> Yeah it's not fair.
>> But uh you know what
>> identical enemy drop ship is offloading
some more of the exact same dudes. But
here's the kicker. in a slightly
different spot. Repeat like five times.
Don't you see? We never left the
corridors. There is no escaping the
corridors. We are in a cor.
>> It's not a corridor, though.
>> I I I also I have sort of a problem with
with like complaining about the drop
ships being the same model. I don't know
about you, but uh combat helicopters
sure do seem to look the same. And you
know, uniforms on soldiers. That that's
a crazy take.
>> All of this is applicable to HalfLife. I
feel like this is more than 90% of video
games if not more.
>> Many many games and also halfife because
he stayed.
>> This is the kind of guy who's a good
example.
>> Yeah. Yeah.
>> This is the kind of guy who's really
happy by the sand mechanics.
>> I think this guy's been tething about
Halo Combat Evolve for like 25 years.
>> I don't agree with that. I don't think
he would give a [ __ ] about the sand uh
stuff. Like that wouldn't matter much to
him at all. Um in this case, it does
just seem like well [ __ ] it. Halo's out.
I got to make a video. So, and I don't
really like Halo because of his
relationship with
>> Yeah. There's no effort to understand
why even Halo became what it was.
Seemingly, he's just like, "This is what
I think of it. [ __ ] off." And it's like,
and that would be fine if not for the
fact this doesn't seem to blend at all,
at least this portion, with things that
he clearly does like, you'd be like,
"Oh."
>> Mhm.
>> I'm curious about the reconciliation
there. Truth and reconciliation, you
might even say [laughter]
>> of the soul. Perhaps we could also have
taken the opportunity to amend a few
minor lame gameplay issues. Lame play
issues. Like when we press the aim
button, it would be nice if Master Chief
would actually look down his iron sights
rather than just
>> No. [laughter] No. Come on.
>> I have seen enough zero punctuation
videos to know that he is not pro iron
sights.
>> He was because he
system shocks and stuff like that. Like
that's what
>> he make fun of it.
>> We're getting a pro iron sights
argument.
>> Who is this guy? Yeah, it's a bit
awkward, especially
out of it. Is weird. Like, yeah, you
know, Halo, it's that lame console
shooter, unlike those cool PC first
person shooters. Anyway, why can't you
aim down sights? That's something that
you should be able to do. It's like
that's a bit more awkward. Um,
yeah, that's that's that's unfortunate.
Zooming in like 2 in like he's thrusting
his head forward and squinting. And when
I accidentally get in the passenger seat
of the car, it would be nice if there
were a button to make Master Chief slide
over to the driver's seat rather than
sit there with an expectant smile on his
face until I make him
>> He's the guy that needs the oncreen
prompt to tell him that this exists. No,
this this is in [ __ ] campaign
evolved. You can switch seats.
>> Yeah. And it's got a great animation.
>> He's saying which, by the way, I didn't
I think the first time I was playing
through I had no idea. I don't think
there was a prompt or anything for it.
So I just assumed like the original you
get out and you get back in the normal
seat. But I mean I Yeah, I mean it's
just I don't know how you accidentally
get into the back of a Warthog for
starters because it's also Whoops. I got
on to the wrong side again. This is a
repeat issue. It's just like the right
side American
weird [laughter] thing about like put it
to one side. Obviously, it's like, "Oh,
no." The horror of, "Oh, you you got the
wrong thing. Just get out and then walk
around it and get in the right seat like
you would in real life."
Walk around.
>> This is We're at five minutes. He must
have really liked Battlefield One.
>> We are at five minutes.
>> He's barely talked about the game.
>> Yeah, he's talked a lot about quarters.
No,
>> like what we did. We left the meta for
this week.
>> Talked all the game last week. hours
>> until I make him get out and run all the
way around the [ __ ] car like he's
playing keep away with the gear stick. I
suppose as someone playing for the first
time in a sensibly legendary game that
kicked off a staple franchise of gaming
that I was expect [ __ ] He's put the
[ __ ] Halo TV show poster there.
[laughter]
>> Eal
Oh god. Oh, it smells so bad.
>> And also it just feels awkward as well
like campaign evolved at the heart of it
all. campaign evolved standing there,
right? This is actually a very funny
>> kicking playing a legendary game that
kicked off a staple franchise. You
didn't you played a remake of that game,
which is worse.
>> Watch someone else play it.
>> So, are we in agreement that he just did
not want to like he didn't know what he
was going to make a video on or he had
to make a video because this is like the
thing that he did [laughter]
with no idea who Yachi is like and all
of these.
>> To be fair though, I think I think he's
right though.
>> I get what he says. Yeah. I mean,
because it reminds me of I mean, I saw
like a
>> video.
>> Yeah, I saw like a 10-minute video or
like an eight minute video on like
Spider-Man: Brand New Day, and the guy
who made that just obviously did not
want to watch this movie. Like, half the
review is dedicated to like how much he
didn't want to see it.
>> The thing would be in in his case is
there's a new one every week. Every week
without fail. So, it doesn't matter
whether or not it's a game that he's not
interested in, he'll make something of
it.
>> Yeah. Sorry.
>> I've been in a similar
>> I've been in a similar position years
and years ago when I worked for Jeremy
Hamblely and was doing [laughter] game
reviews for him. Um, and he was like,
"Yeah, I make up like 10 minutes or so
every week. Do a little review of a
game." If if I was like, "Oh shit." Like
10 minutes would often be like, "Oh, I'd
have to shorten it." All mine would end
up being a little bit longer than that.
If I'm halfway through, I would be like,
you know, balls deep talking about
mechanics and how it plays and stuff
that you could do in the game and stuff
like that. So, comparing my experiences
with having to do short reviews like
that with his eight-minute review and
we're five minutes in, I mean, we're
we're past the halfway point and he has
barely actually talked about the game.
I'm like, that's that's alien behavior
to me.
>> Yeah, I I get that. When I record like
something, it's like, oh, that's felt
like a bit short. And then I look at the
time, like, oh, this was like 30 35
minutes.
>> I'm like, [laughter]
>> dude, like I don't know this guy. Maybe
he's like a decent dude, but I bet he
let out like a huge sigh and then he
swiped his credit card to play this
game. So, I'm saying [clears throat]
>> I mean it's a tax for him.
>> Oh, I mean the head crab zombie
knockoffs were fun, but then they
original zombie enemies. There were
definitely not zombie enemies in first
person shooters before Halflife.
>> This is the wrong head jump or
something.
>> It's the wrong route to take. You should
instead be like, it's really cool that
both Halflife and Halo are majorly
inspired by aliens.
>> Yeah. And they have their own take on
how like zombies from Halfife Halfife
was the original.
>> Halfife's the good game.
>> Halfife was the first game.
>> I' I've told this before. What's what
bugs me about um knowledge I guess is
that everyone will claim like the ones
that are clearly Yeah, I know. I'm going
somewhere with this. Okay. [laughter]
is uh take for example like there's
there's lads on YouTube who are like
[ __ ] in their 60s and 70s even who
will talk to you about how oh you
thought blah blah blah was original it
was you didn't know you don't know about
the TV shows that existed that this came
from you don't know the influences in
these books you don't know they're the
original works and it's like yeah but if
we rewind a 100red years and we talked
to old man Finkelestein he'd be like
those weren't [ __ ] original don't did
you ever see the old papers from No Do
you know about that? What I'm trying to
say is everything is iterative.
Obviously, there are exceptions that are
like really embarrassingly crappily
photocopied,
>> but I don't like I don't like that
Halo's getting skewered here as like a
almost like a lame Halflife photocopy.
Like, excuse me.
>> It is weird.
>> As someone who's played both, that just
never occurred to me.
>> The Flood and the the Head Crab Zombies
are very different as enemies. The head
crab zombies are of course a very slow
kind of shambling enemy, whereas the
flood are obviously like a fastpaced
sprinter.
>> Fast. Yeah.
>> Yeah.
>> When when you have a broad
>> when you have a broad enemy type that's
like an infection, you know, you need to
have like a like a a form of it that's
like a spore that like facilitates
spread and like what else are you going
to do? I mean, and it's different enough
from the head crabs.
>> Well, I mean,
>> it's got a unique design and they behave
differently.
>> He's got a necromorph there as well.
It's like necromorphs are not the same
as the flood or the head crabs. Yeah.
What what frustrates me is that so these
enemies are very different, but they're
being called derivative. In which case,
there's no difference between the head
crab zombies in Halflife and like the
zombies that are in Blood
>> or the zombies that are in Doom at that
point. Like,
>> don't be on the necromorph there as
well. By the way,
>> if you wanted to reduce it even more
though, these are both going to be based
off of Marathon.
>> Yeah.
>> And Marathon, right? They had their
their uh uh flood progenitors in that as
well, right? They came up with their
weird mushroom fungus people. And so
like if you really wanted to say that
Halflife is a copy of Marathon, the
original, you know, Myth and Marathon.
Uh so like
>> of course it's what like
>> that is funny context that you brought
up. Yes. Cuz Marathon I don't know a
whole lot about Marathon, but what I do
know is that Halo derives plenty from
Marathon. Right. Because it's Bungie.
>> Yeah. Exactly. That is
>> Valve also took a lot from it.
>> Yeah. And and there's other like I
referenced Blood for example or Doom,
you know, there's all kinds of things
that you could point to and say HalfLife
wasn't original in that sense either. So
what are we doing here?
>> Surely, right? Like the the big thing
from Halflife was the idea of scripted
moments, right? Like that's the big
thing from Halflife. And like before
that, I I don't think anybody would
consider the head crabs to be like this
incredible because they're clearly just
the aliens, right? Like it is just an
alien face hugger. It's not a wholly
unique concept. It's insane to me that
he's even pretending that Halflife is
this, you know, paragon of originality
when instead it's just like the best put
together version at that point. Surely
we appreciate why one might have been
inspired but remixes and changes the
recipe so to speak. Hopefully for the
better slash for a a lateral move.
>> We still got
>> we still got 3 minutes left. So there
still a lot of time. Yeah.
>> On the note of of this though, like even
if the necromorphs played exactly the
same way, you still have to appreciate
like the difference in context. Surely
it's kind of boring to just say like,
well, boo
always comes back. I think
>> I think the killer argument for this is
always going to be Star Wars.
>> It's like that that [ __ ] is combined of
a bunch of other [ __ ] that already
existed and in some cases very closely
to what it is and yet it's become a
thing that those people tried to copy, a
phenomenon. Well, not at this point. You
know what I mean? Um,
>> so like what does that mean? What does
what is that? And it's like well I mean
it's it's you can you can you can either
say it's like was [ __ ] bunch of
ripoff [ __ ] or you can say I don't
know is it kind of a cool this
conversation is happening more and more
recently with Tarantino's work. I don't
know if you guys have seen a lot of
people being like you know that he took
that from this movie. You know they took
this from this movie. You know that he
just listened to a lot of good music and
just put it into his films. That's
another thing people say about James
Gunn.
>> Oh god I hate that one so much. I hate
that particular take so goddamn much
because it's like yeah of course he did.
That's the point of an omage. It's
literally the point of it.
>> Well, stop appreciating the way that he
did it. Even though campaign evolves is
a great example of when you are your job
is to literally copy the great thing and
you couldn't.
>> So like [laughter]
do that.
>> Remember the um the psycho remake for
anybody who saw the original and the
remake that everyone [ __ ] hates the
remake even though it's a shot forshot
remake in color. It's just awful. They
do everything much worse. it doesn't
translate properly. Meanwhile, in the
case of something like a Tarantino or if
it were conceited in the case of Halo,
it's like, yes, recontextualizing things
that do work, but that's kind of what
everyone's doing all the time,
>> right? I mean, derivation is is such a
universal thing. You can apply that to
so many things like inventions, you
know, like all these things that exist
in the world that make an impression on
people and then they're like like what
if I mix this thing with that thing and
then you get this new thing sort of. And
sometimes there's ripoffs and sometimes
there's just like legitimately combining
two things or more to make a a new kind
of experience. And yeah, you can't just
[ __ ] on derivation. It's silly.
>> Yeah.
>> I mean, how many different shows are
just Sherlock, right? Like you've got
House and Monk and Psych and I mean,
they're all just Sherlock Holmes.
>> Monk and Psych.
>> Yeah. Overused like everything. There's
a question before we finish this video
that I think people should start to
think about as to whether they believe
that this is rage bait or this is just
genuinely him being a hater. There's a
correct answer by the way.
>> It's lazy. This is just lazy. Yatsi's
been doing this for a decade. He gets
lazy. Lazy lazy.
>> Yeah, I say it's lazy. And
>> I think it's hater.
>> Well,
>> I don't
>> you you didn't have the lazy option in
there. I would choose hater out of the
two that you gave mostly lazy with a
flavor of lazy. Yeah,
>> I gave hater and rage bait. That was the
two options I gave.
>> That's what I'm saying. Lazy wasn't an
option.
>> Parts of both. Lazy and
>> Yeah, lazy is a is an important option.
I certainly don't think it's rage bait.
>> Yeah, it's not rage bait, but he clearly
has like he there's things he clearly
doesn't like.
>> I don't think it's lazy. I think that
this is
>> if if this was anime, we would be
calling this slander.
>> It's not about honestly, dude. It
doesn't matter what.
>> This is so clearly lazy. He doesn't give
a [ __ ]
>> Yeah. No, he this is him maintaining an
agenda.
>> I I You can do both though, can't you?
>> Yeah, I'm sure he wanted to say, "Hey,
remember Halflife? It's the better
version of Halo." And I've held that
position since, you know, 2004. So, this
is what I believe and I'm going to
believe that forever.
And also, I have to get a video out.
Here you go. Here's a script. I recorded
in 15 minutes. I did it in two takes.
>> Yeah. Like he's got a chip on his
shoulder for regarding Halo, but he also
put no effort into this.
>> Yeah. And those things just combined to
make a really bad video.
>> Yeah. I mean, the head crab zombie
knockoffs were fun, but then they just
got overused like everything else. Then
the closest thing to a final boss is
lobbing four grenades into the four open
drawers of a giant science.
>> Surely if he was going to say that one
of the factions was over No, I started
first. [ __ ] you. Surely [laughter]
surely he would say that if of the two
factions that you fight in this game if
one is overused it would be the covenant
right because they're surely they're a
lot surely he'd say that side was more
>> I don't think it matters
>> but I agree I agree with whatever it
sounds like Moriati is saying like that
it's almost absurd that he would say oh
that's like the final boss is destroying
the pillar of order like it doesn't have
a boss battle like
>> boss fight it's a
>> Halo 2 has boss fights I don't like that
one doesn't have.
>> That's [laughter] just a sort of silly
>> there's so much craziness in in the
whole statement. What about the fact
that he he's saying, "Oh, well, we've
got the head crab zombie knockoffs, but
they're they're overused." Like, okay,
but in HalfLife, they're like every
third enemy. What? What kind? I don't
understand. Yatsi
>> He's got a little bit of weird double
standard going little bit of a bias
going on here.
>> I don't think it's lazy. I think it's
hater,
>> which could be a way to approach the
video from like I'm I'm going to be
honest. I don't really like Halo. I
really like this other thing. I tend to
like compare them in my head, but you
know what? We're going to go in, we're
going to play this new game. I'm going
to give it a fair shake and
>> I'd be fine with that. I'd be fine. Like
I have no problem. If you tell me you
hate something up front, that's cool. I
think that's great. Actually, I can
recalibrate my takes for it. And you
know what? I find Yatsi to be funny
sometimes. I think you can write some
really good dry humor, right? So, make
me a really funny video talking about
this game you hate and that's fine.
>> Yeah, that would be better. The bad
faith of it of like trying to repackage
your hate and like but I was being good
faith. I watched the long play and it's
like no, just come in because for the
people who actually believe this
position that like Halo ruined first
person shooters going forward, this is
your representative. This is the guy who
is going out there and giving your case.
It's kind of embarrassing. I agree.
>> Someone in chat mentioned that he he
talked about like he he plopped in a you
know as Fringy and then later Mer
pointed out that there was a necromorph
image there and and what he had you know
popped up on screen. So surely he would
think that they're overused, right?
Because they're the only enemies you
fight in Dead Space.
>> No, but we're not talking about Dead
Space right now. We're talking about
Halo. So we can sort of put that in a
vacuum basically.
>> Just to be clear though, so like
>> too many imps and doom, man. If we have
like the X axis and the Y- axis,
Patrician, where are you rating him on
the effort scale?
Like it's 0 to 10,
I would say it's just like average
effort. Obviously, because I said
earlier, I'm fine with a review that's
just I didn't play the original and I'm
going to review the remake. So, I don't
think it's I think that's where people
are going to disagree with me is that
it's viewed as lazy that he didn't go to
the effort of playing the original for
himself. But
I
>> that's why I think that it's a hater
thing is like he hates Halo CE so much
he doesn't even want to like give it the
time of day to play it himself in good
faith.
>> Yeah. Like I'm saying like the DNA of
this video, the scripting, the the
gathering of information, the
presentation. Like it just feels to me
like he's completely [ __ ] deflated on
having to do this in the first place.
But also a hater. Like I wouldn't I
wouldn't deny he's definitely he's got a
point of view. He's got a bone to pick
for sure. But like holy [ __ ] man. He
just didn't care.
>> Mhm.
>> Yeah. Yeah. I totally believe it.
>> I think he's so blind.
>> He should realize that he's kind of
wrong about a lot of this stuff.
>> He's in a sort of not a unique position,
but I would say an uncommon position
where he has never played the first. A
remake has come out and he's like, "Oh,
I'm I'm I'm I haven't played either. I
make videos on the internet about games.
I could actually do it in like the
reverse order that most people do it. I
could do the remake and then play the
original and compare them that way." And
that could be like the interesting way
that I kind of go about it.
>> Oh well. Welch dresser and then an
exciting escape sequence in a car that
controls like two of the tires were
inflated with helium. Perhaps improved
standards.
>> Oh, I don't like this image.
>> Not [clears throat]
>> I don't like this image at all.
>> Standards are definitely higher.
>> Yes. Gaming standards are higher now.
Yes. Yes% by implication campaign
evolved is maybe not much better but
categorically better than
even by implication that's what they're
better
>> yeah I shouldn't I shouldn't downplay it
yes this is a horrible image
>> the two of them yeah the two of them are
all similarly good is a little better
>> it is a little better which is not in
keeping with the general standards for
video games which have improved
dramatically since 2001
>> oh god Oh, there's so many thing I know
about games is that they are they are
very picky. They will not throw their
money at just everything all the time
constantly and accept whatever is
shoveled into their mouths. They know
>> isn't the implication that like before
he even contextualizes this himself,
what we're seeing here is Halo the
original is lorded because it's it's
above general standards and yet this new
one is kind of hated because it does
fall below general standards but it's
still better than the original though.
Yeah.
>> Yeah.
>> There was someone in chat who mentioned
that he apparently liked Mixtape.
>> No, someone can corroborate that. I feel
like that this gives us a good insight
into who he is.
>> I'll take a look. Let me take a look.
>> Rex, no. Come back.
It's too late. I've already seen it.
>> Take the hazmat suit.
>> What What's he called now? Fully
rambbleatic.
Yes. And I must empize this was a
chatter who claimed this. We're not
saying definitively yet that he is a
mixtape glazer.
>> Let's hear what he said.
>> Yes. Cuz this could amount to a lawsuit
if if someone has claimed to have liked
it when they didn't. Okay. No one wants
that.
>> Let's get this statement here.
>> Controls like two of the tires were
inflated with helium. Perhaps improved
standards are campaign evolved's biggest
enemy here. But let's not discount all
it enemies that rocked up in the Steam
reviews. There was some of the usual
[ __ ] complaining that Halo's too woke
now because they didn't
>> Why are we talking about this friend's
outfit or something?
>> Why Why is this Why are we talking about
this? Why is Halo bring it up suddenly
become this?
>> If you're talking about campaign
evolved, you got to talk about the
woken.
>> You can talk about whatever you want.
Like [laughter] why are we doing that?
>> Have have some [ __ ] testicles, man.
And talk about what you want to do in
your video.
>> I don't your video, man. You're the
master of your own destiny.
>> Well, we still we still got two and a
half minutes left, so hopefully it gets
past this reward.
>> A lot of the negative reviews seem to
come from fans of the original. Many of
them complaining about how the voice
acting sucks now. And sorry, having
viewed the long play for comparison, I'm
not seeing it. What are you talking
about?
>> Yeah, you're wrong. Sorry. You're wrong.
[laughter]
>> You are wrong.
>> I did say we we did a line by line last
week,
>> but like do you see what I mean though?
Th this this isn't this wouldn't be
answerable by some kind of like I hate
Halo, I hate console agenda. This is
comparing two games that he hates
equally in broader context.
>> It is because he knows that it's bad and
this is his way of putting down the old
thing as bad too by saying, "Look, I it
it's so dog [ __ ] I can't even tell the
difference.
>> You you've got a very you you're you're
thinking of it as almost a very sinister
sort of I just don't think you
[laughter] can."
>> I think you're I think there is because
he's a he's a special grade uh Halo
hater.
Well, is he hiding his power levels here
in this video?
>> I I think so. Yes, because I've seen a
few of his Halo reviews in the past
before, and they're all like this. I
think that this guy's been holding a
decadesl long grudge against the game.
[laughter]
>> There's a time where he could finally be
himself. He just let it all out. It's
been festering, bubbling, boiling inside
of him, and the pressure's got to cook
off somewhere.
Out yards, the nononsense commander dude
and the mustachioed barking sergeant
major now come across as incredibly
generic stock characters. And Cortana
now comes across like an annoying naggy
NPC earpiece support character who
>> man that's these are cool arguments
you've invented that you can bat down
rather than the actual arguments.
>> Yeah. Okay.
>> Like yeah sure if you describe it like
this then godamn. I mean what a silly
thing that
>> Yeah. That that sounds really bad man. I
uh
>> as opposed to the actual criticisms that
one might have for the nature of how a
lot of line reads are just not capturing
the intended emotion. You know, you can
you can like Halfife and Halo. You can
like them both. I do.
>> I like them both.
>> I do.
>> No, I hate Halo. I hate Halfife now.
[ __ ] [laughter]
>> Metal's got his own time to pick.
>> I I would say HalfLife is better if you
have time to sit down and play it fully,
whereas like Halo is better if you've
just got like an hour to like pick it up
or like if you want to play it with a
couple friends. They each have their
strengths. I wouldn't really say one
because of the multiplayer.
>> No, I mean just like if you're going to
hang out and like one person's going to
be playing on the couch playing Halo or
if you're going to play split screen
co-op or like all of those dynamics, but
like
>> I'd rather play Halo than HalfLife. It
was just me and I was alone.
>> I'm not sure. I like them both.
>> Halfife Halfife is really fun to just
lock into and and enjoy. Black Mesa is a
really nice setting. Uh I think the the
gameplay is faster and a bit more fun
for me when I play Halfife.
I mean, talking about gaps, I never
played the first HalfLife. I played
Halfife 2. That was my entry point. I
love that. Um,
>> I think Halfife one holds up so much
better than two. I think two, this is my
hot take. I've gotten yelled at for this
one. I think Halfife 2 does not hold up
very well. I think
>> I was about to say I can join you cuz I
thought you were going to say your hot
take is you prefer one to two cuz I kind
of do as well.
>> I do. I prefer one to two. I think two
doesn't hold up nearly.
>> No, no, no. But I mean, you're saying
your hot take is the Halfife 2 doesn't
even hold up.
>> I don't think it does. No, I think as a
tech demo, I think it's really it's got
so many drags
>> and uh it's not nearly as good as one.
Like they're just on whole different
levels.
>> No. Yeah. Well, I actually played
>> Halfife 2 is a bad sequel to Halfife
One.
>> That It's interesting you say that cuz I
played two first and I was like, "Yeah,
I like this. This is this is neat." My
friends adored it and I didn't quite
understand what I was missing. And then
ironically, I went back to playing the
first one just out of curiosity. I
actually think it was on a friend's PC
and I didn't have internet cuz I just
moved and it was just on there and I was
like, "Okay." And I [ __ ] loved
Halfife one. And I was just like, "This
is very different to two."
>> And they were like, "Oh, but two's
better." And I was like, "I think one is
better. This [laughter] is like I don't
know."
>> Sure, if you think so. But
>> the chief where to go and what to do?
Meaningful pause. Ironic glance to
camera. Is this what I sound like to you
people when I insist the original Silent
Hill 2 was better? Could I suggest that
the act of bringing the graphics
animation up to modern standards?
>> He actually brought it up. He actually
brought up like I'm a Silent Hill fan
and I was upset with the remake and it's
like can't you see that there's an issue
here? Then
>> do you think if you chained him down and
forced him with your explanations to
witness the cutscene comparisons, do you
think he'd concede or do you think he'd
be like, "No, you're you spouting
nonsense?"
>> I think I think he's such a hater he
would he would be willing to die on this
hill in a literal sense. We're being
shot with the water gun.
>> The water gun. Yes.
>> He'll get wet on.
>> He's willing to drown on that hill.
[laughter]
Wow.
>> Drown on that.
>> Drown on that silent hill. Yeah.
>> Oh.
>> Thrown into sharp relief. All the stuff
that wasn't the writing, the story, the
level design, the combat.
>> Oh god. What did he just say? Hold on.
>> Wait. Yeah. Can we back this up here?
>> We got to we got to rewind.
>> Was ironic glance to camera. Is this
what I sound like to you people when I
insist the original Silent Hill 2 was
better? Could I suggest that the act of
bringing the graphics and animation up
to modern standards has simply thrown
into sharp relief all the stuff that
wasn't the writing, the story, the level
design,
>> you didn't [ __ ] talk about those
things.
>> Number one, you didn't talk about them.
Number two, you haven't played the
original. Number three, you're wrong.
>> Yeah, the original's just better in
those regards. It just had better,
tighter art direction. No, the better
graphics just revealed that Combat
Evolved was kind of always
>> like saying um you have a bunch like an
expansive space and enemies spawn
continuously is not talking about level
design. It's like you got to do more
than that.
>> Mhm.
>> And then the writing did he did he other
than the [ __ ] premise which he got
wrong?
>> The the names they use the English
language that was his like writing take
>> combat. Sometimes greater clarity can be
jarring. That's why I never go down on
your mum with my spectacles on.
Oh, that was
two minutes without
what what what the what's the postredit
scene saying is brought to you by Play
Tracker, the app that tracks your
[laughter]
hand.
>> Okay, hang on. Wait, wait, wait, wait,
wait. So, the video opens with if you'd
like to pay more, you can get a a review
and then you [ __ ] talk to Jack barely
even talk. So, then it's like by the
way, buy more thing. Come on, man.
>> [laughter]
>> But it's just it's just barely long
enough for the mid roll ads.
>> That's a Yeah, I noticed that too. It's
just over eight minutes. Yeah.
>> Well, there's no lone shark and so it
could be worse.
>> It can't.
>> But it is Look at it. The whole thing is
and then followed up by a minute and a
half of Patreon.
>> I I am I am curious about this service.
>> Crossplatform game library,
achievements, stats, a friend activity,
and more.
>> Right. because the platforms that I
already play on don't already do those
things for me all the time.
>> Achievement, stats, and friend activity.
Yeah, that's just Steam
>> crossplatform.
>> Yeah, that's that's just all of the
platforms that exist. [laughter]
>> Lately, I've been pondering some of
life's most difficult questions.
>> Who the [ __ ] are you?
>> That is Jack. [laughter]
>> This is You know him is
>> All right, turn off him.
>> Turn off.
>> Yeah, he's a [laughter] Rich Evans
friend. Yeah.
>> Am I the person I want to be? What
happens to our consciousness after we
die? Do spiders have lungs? Just how
much of my existence has been spent
playing from software games? Luckily,
Play Tracker is here to help us answer
at least one of those.
>> Oh, good god, man. This is like this is
very much like I did not consent to
this.
[laughter]
I feel
>> you're going to have to really work hard
to sell me on Play Tracker. Yeah,
especially like this is just another
layer of redundancy over Hey, add me on
Play Tracker. Like, not on Steam. No,
no, not on Steam. But but yeah, but on
Steam, but we'll use the in-game thing,
but you can add me on Play Tracker, too,
so I can see you on Play Tracker when
you start playing the game and I'll get
the notification.
>> But then Steam already do that.
Everything else
>> what it's doing is like it's monetizing
people's autism. I think that's what
this is doing.
>> But Steam already does that.
>> It's like a shitty
>> Yeah, but this does it more.
>> Double the [laughter]
You can get double notifications that
your friend is playing a game now. I
mean, what is this? Just measuring hours
played orchievements
over the ad. We got He's about to tell
us.
>> That's true.
>> We will We will be continuing to talk
over the ad. Frey, we [ __ ] showed you
the
>> I need to I need [clears throat] to
know. I don't even know what this is
yet. I feel like I haven't been a He
hasn't explained it yet. What is What is
this?
>> Earn some free games and potentially win
$250.
>> Oh. Oh, no. That's not much.
No, I don't.
>> Now, now that's much more uh what does
this mean?
>> Let's be very real here.
>> If if you're winning $250, this graphic,
those should all be ones.
>> Yeah, [laughter] that's
false advertising. Damn it.
>> This is really misleading in real life.
>> Because when you when you hear the
sentence begin as you can win 250, you
expect a thousand after that. But it's
like no, just just 250.
>> The the question was asked, do I think
he's lazy? There's definitely some
points towards that. Now, [laughter]
>> yes.
>> Step one, join Second Winds play tracker
guild at the link below. Step two, play
games recommended by the Second Win
staff to earn points. Step three,
>> yes, I points because Steam already has
that, too. But now I've got another
thing to earn points.
>> I love [ __ ] It's gifying playing
games. He's gifying games. [laughter]
>> Well, how else would I play games if you
don't gamify them? Fringy, you have to
gamify games so I actually engage with
them.
>> We heard you like games, so we put games
in your games so you can game play, bro.
>> Redeem a free game. Step four, profit
like spiritually and monetarily at the
>> but again like I don't know how stupid
they think the people are but
>> they this service must be benefiting in
some way or
>> it's going to be filled with ads, right?
Presumably.
>> Yeah.
>> So, I'm looking it up. It looks like
they charge indie developers to get
access to information on how people are
playing their games,
>> right? Do you have to consent to that to
sign up?
>> It's just more [ __ ] that spies on me.
Thanks.
>> Yeah, it's spying on me.
>> Yes, but you can talk to your friends on
it. You can have your achievements
tracked on it.
>> That's true. Talking to my
>> Here on the website,
>> it says play tracker connects to the
most popular gaming platforms out there
and unites gamer data. All games,
achievements, stats, and graphs now in
one place.
>> Okay, so that's cool.
>> There's an Android and iOS mobile app
coming soon.
>> Coming soon.
>> Profit. Look at our hat. He's got dollar
signs in his eyes. That's That can only
mean good things.
>> Sweet.
>> End of August, the person [laughter] who
has earned the most points will receive
a $250 gift card to the game platform of
their choice.
>> Unite.
>> Can you do Can you Can you Is Play
Tracker one of the sites that you could
get those $250 for in points? Will they
give you $250 worth dollars worth of
points for Play Tracker for winning the
Play Tracker?
>> Oh, you mean like it's like it's not
even dollars. It's like books.
>> I don't think $250 worth of those that
that meta currency cuz on Steam it would
just be
>> dollars.
You might have a wallet on Play Tracker.
I guess
>> that is quotequote dollar50
whatever platform you want to use it
for.
>> By the way, someone asked if there's
ads. The answer is yes.
>> Yeah.
>> Okay.
>> Because of course there are.
>> Yeah.
>> Play but this is an ad for But this is
an ad for Play Tracker that also has
ads.
>> Yes. You have to watch this ad after the
first ad in the video to create a chance
for you to have a service that is filled
with ads to just do what you already
have.
>> Ste and I we have an understanding where
it's a digital distribution service. It
is basically a large series of ads, but
I also play everything there and it's
and it's good and I like it. We have an
understanding and we get along.
>> But this is even more ads on top of that
and I don't think I like it. They have
challenges and giveaways. That's fun.
>> Wait, hang on. So, the bottom of their
web page says, "Play Tracker is an
entirely independent and free of ads or
similar monetization." But then they
say,
uh, where the [ __ ] is it? Adup supported
desktop app for Windows PC with
additional features powered by Overwolf.
So, I'm getting mixed signals here. Do
you think
>> because they have a disclaimer at the
bottom of the page, but then they also
say that they have ads on the client.
>> Is it like a thing where you can either
sign up or sign up with a premium
service that removes ads or something
like that? Well, let's see here. If I go
to
>> again, it says the words at the bottom
of the page. Play Tracker is entirely
independent and free of ads or similar
monetization.
>> Well, it might be that the Play Tracker
thing itself has no ads on it, but the
games you play through it have ads would
be my guess.
>> But but but you play you don't play
games on Play Tracker. it. Yeah, it says
that the desktop app is ad supported
because it's Overwolf, but like
>> maybe it's because I've got a browser
extension that blocks ads and otherwise
they'd be up. Maybe.
>> Why? Why would you just sign up for this
at all? Like
>> my trusted YouTuber said I should
>> I think it's very clear
challenges with valuable rewards. You
weren't listening to Jack Packer.
>> Yeah, you get $250.
>> Yeah. Unlock achievements on any
platform to complete challenges and earn
rewards, including a free game every
season.
>> The problem is I have to play the games
they recommend. Their taste sucks. So
why would I do [laughter] like I can't
even
>> because they showed the page and it's
like you need to play campaign evolved
and Celeste. [laughter]
>> We go on track.
>> We go to quests.
>> You can 250 play tracker bucks if you
play campaign evolve. [ __ ] How else
will you unite your gaming multiverse?
>> True.
>> And link all the platforms you play on
and unite your data.
>> I really need my I need my Steam friends
to know when I relapse and boot up
League of Legends again.
>> Oh, Mel's right there.
>> But you could do but you could do that
with Steam. You could just add that
game. You can add non Steam games to
Steam.
Unite your gaming multiverse and be
rewarded for it with blade.
>> Oh, he said he said that thing that I
said, but I was reading it off the
website, but then he said it.
>> Look at this wonderful cast of
characters.
>> Yeah, we have
>> a whole bunch of people.
>> Oh my god, they kind of they kind of
remind me of uh they kind of remind me
of Funko Pops.
>> Well, the eyes
>> and they because this design predates
Funko Pops, right?
>> Oh, wait. So, should I say that Funko
Pop?
>> You should say that they remind you of
the arts art style hero punctuation.
Yeah,
>> but but if I say it that way, it makes
me sound like a jerk.
>> What what this reminds me of is like a
Channel Awesome crossover. Like there's
the main guy everybody watches and then
there's this random cast of other
people.
>> Well, that Yeah, cuz I mean what what is
the
>> this is where Movie Bob came from,
right? Like the original
version. Yeah. Oh, yeah. This is the
problem is that when you look at the
actual viewership uh fully rambblematic
and semi- rambblematic that's like the
draw. Literally everything else is
getting like 10 20k views which I guess
is not different from how it was before.
It's it feels really awkward. It's like
you've got this entire sort of platform
almost that's built like cuz I assume
this is all people who work on it but
it's like oh but there is one main draw
like for this channel. I don't know. But
hey, play tracker. Look at that. Wow.
And there's also a left. So, what else
is getting advertised here then?
>> On the right hand side on the far right.
Is that a priest? Has he invoked Has he
invoked God to
>> That's not a priest. That's a That looks
like a togo, right? Like a like he's
>> No, that's the left.
>> That's on the left. On the right.
>> Your your left makes like an L with your
pointy finger here.
>> Yeah. Okay. Yeah. I was I was pointing
to the man of God. A man of the cloth.
>> What you mean?
>> A minute left.
>> The guy on the bottom right.
>> What the hell?
>> Yeah.
>> That's not the thing. That's the
>> We're almost done. We're almost done.
>> That's Those are his priestly vestments.
>> There's a man of God. He's even pointing
up the finger, which means one. One God.
>> Okay. What What else do we got here?
>> Okay.
>> Ah, it's so loud.
>> That's a lot of patrons. That is, but
those are Phoenix's the there's there's
fewer and larger Phoenix than patrons.
>> Obviously, I raise it because whatever
that I I do find it funny that it's like
it leads with an ad for Patreon and then
ends with an ad [laughter] for some
other service. It's like in a in a video
that the actual content of the review
itself is only like 5 minutes.
Well, they seem to be doing quite well
through Patreons.
>> Yeah,
>> the dog is getting corn on the patron,
>> but they're still taking the
sponsorships. I don't know. That seems
kind of
>> Well, you know, hey, look, I Well,
>> Play Tracker's that good.
>> What? Did you not listen to Jack Packard
talk about Play Tracker and how it's
alling together?
>> Was it Nebula in the beginning?
>> No, it was uh it was their Patreon
podcast.
That was their ad.
>> You had an ad for them. Then you had the
terrible video.
>> Oh, they have
patrons. 20,000.
>> Yeah, 20,000. They have 20,000 patrons.
>> That's patrons, not dollars. It's more
than that obviously. That's a good
>> If they bare minimum, they give a dollar
each, right? Which is [ __ ] nuts.
>> Well, I mean, high quality content like
the Halo campaign evolved video, then I
could see why.
Fully emblematic isn't a big company,
right? Isn't it just a small crew of
people?
>> I assume it was all of the people that
were in that image there, which looked
like
the exist.
>> Okay. Anyway, that wasn't a very great
video, unfortunately.
>> It could have been It could have been
better. It could have been tightened up
>> without the shameless shekele shakedown.
>> Um,
>> shameless shekele shakedown. I like
that.
>> Yeah,
>> I stole it from the stone picker. But
that does bring us to the main event.
[laughter] The
>> Oh, no.
>> It gets better.
>> Well, well, what?
>> Save the best for last. Like the the old
saying, the old the old phrase.
>> Oh, yes. We got to answer the question.
Did he like mixtape Rags?
>> Oh, yeah.
>> I just know he's got a video on it. I
don't know if he likes it or not.
>> That's what I [laughter] mean.
>> Rags, you were the chosen one.
Well, was I couldn't listen to the video
because I would I have to listen to the
Halo fully rambbleatic video.
>> If you open the transcript and then
scroll to the end, you could have read
some and see what he's saying.
>> No,
>> that one's only a six and a half minute
video.
>> Yeah, that's a short one. Blink and
you'll miss it.
>> What percentage of that video is ads
>> in mixtape? Why did you put ads in
there? That's just That's from the
heart.
>> Are you trying to solve the problem of
the mixtape thing or can we move on to
>> the
>> Don't look at me. I just He just I'm
saying he made a video on it.
>> I'm reading through the transcript. He
seems pretty positive on it.
>> Well, that's unfortunate. Um
>> that is it.
>> All right.
>> And he's he's talking a lot about like
how people hate the game and Yatsi. Here
comes Yatsi the to be contrarian. And uh
>> I don't understand why he's so like like
here's the thing, okay? I don't give a
[ __ ] what anybody else thinks about a
game that I'm gonna talk about.
>> I don't care what the Steam reviews are
for for a game that I'm gonna talk
about. That is I don't understand caring
so much that you are going to make it a
centerpiece. He did that in this video
too. He did a centerpiece on what
everybody thought about Halo, you know,
and and if he's doing that in mixtape,
too. Like, why? If you just want to be,
you know, a drama tuber, be a drama
tuber. But like, you know, no offense,
>> right?
>> I think that [laughter]
I I attribute this to a I call it
contrarian personality disorder, just a
eternal insistence on having a contrary
opinion to what people uh generally
think. And so that means you have to
care about what other people think,
ironically.
>> So, uh the the the next video, well, the
final video, but it's a long one. It's
30 minutes. So,
>> intro complete. Oh,
>> this is the That's right. the the main
event. So, there there's a video on it's
called, "Is Halo's new remake really
worth it?" The answer in the video is an
an enthusiastic yes. Just
>> Oh my god. It It is a pretty
enthusiastic.
>> Anyway, thanks for watching everybody.
>> It's from uh I think that Molly you you
have you misspelled his name [laughter]
in the in the title of this video.
>> By the way, that's very disrespectful.
>> Someone in chat said, "Isn't that what
you guys are doing, right?" [ __ ] now.
It's like, no, we already gave you our
take on campaign evolved irrelevant of
what everyone else said and then we did
this.
>> This is what everybody says.
>> Everybody [ __ ] hates Campaign Evolved
and we hated Campaign Evolved.
>> This is the meta episode.
>> We didn't define our [ __ ] coverage of
campaign evolved based on what other
people had said first. We all played it
and then told you what we thought.
>> Yes. But uh
>> like the day it came out, you guys were
playing it. I saw you guys in there
>> to reach our conclusions. Like the point
being made is why allow like like like
Yatsi would have X feeling but he has to
see what everyone else said first and
then skew that X into a different thing
depending on what's happening.
>> It's like well why couldn't you just
stick with X?
>> Weird.
>> But yes, we do cover all kinds of meta
[ __ ] cuz it's fun.
>> Yes. And indeed with Halo there's plenty
of And this one is really cuz cuz you
know obviously the Halo Studios video
was like well that's that's from them,
right? And there's there's a lot to be
sort of read into that. And then in the
case of the artsy video, it's from
somebody who doesn't really know
anything about Halo at all. This is a
little bit more complicated. How much
how much does uh Mr. Gman lives? How
much does he know about Halo? Well,
>> we should probably mention before
jumping right in here, there's there's
there's a small history. chat, you may
remember our coverage of good old Star
Wars Outlaws
>> and the adventure that we had figuring
out that he um he gave that game it
quite the washing. He was very
enthusiastic about it to the shock and
terror of not only any random person but
also his fans cuz it's like dude this
game looks like absolute [ __ ] It's very
interesting when you have a review where
you're talking about all of the
positives or praiseworthy things of a
game and the footage that you have is
making everyone in your audience go,
"Dude, what is that?" And you're like,
"No, this is the good thing I'm talking
about. Look at all this good stuff."
You're like, "No, what what the [ __ ] is
that?" Like, and all you we don't need
to go over it. the problems with
outlaws. But as someone who's supposed
to advocate for the customer and to
assess quality and taste make in favor
of the people who are spending their
money, he failed his job miserably. And
that's one thing like you might be like,
"Oh, I guess he made a mistake or he
just wasn't as scrupulous with this or
that maybe he's got a really big bias in
favor of Star Wars." I think he even
says that in the video, but then you
find out like he's got connections to
Ubisoft and he's got early access and he
met them
>> and people started pointing this out and
then he was like, "That has nothing to
do with my review whatsoever. I paid for
my parking."
>> I was going to say, "Wasn't there some
[laughter]
excuse?"
>> I remember that.
>> And he got really mad.
>> I remember that. I paid for parking.
>> He put out a tweet saying, "Looks like
you can't share your opinion, you know,
on on a game anymore. So, I'm taking
down the video. And then a bunch of
people said, "You're a [ __ ] You're a
coward." And that doesn't even make
sense. Like, if it's your [ __ ]
opinion, then leave it up. And he was
like, "You know what? I'm going to leave
it up. I'm going to leave it up cuz I
don't like the people have been saying
that it's true. I should leave it up.
That's what I believe in." So, he put it
back up and then he took it back down
again. Um, and hopes that everyone
forgets that that happened. And that's
not before, by the way, arguing with
[ __ ] tons of people in his comment
section basically saying, "Fuck you. I
should be allowed to like this game.
It's a it's a game I enjoyed. [ __ ] you."
Those people said, "Can you please
revisit it? Can you revisit it and do
another video? Just I because I just I
think you missed the mark here." He's
like, "Fuck you. I like the game. The
whatever. Leave me alone." He just
wanted to move on. So, it's a thing that
he wants scrubbed and you can just move
on with life. And so, campaign evolved
comes out. We we you know, you guys know
what we thought of it. And then
someone's like, "Have you seen Gbad
lives [ __ ] video on it?" I was like,
"Oh god. Oh no, [laughter]
dude. Come on now. Not again. Please not
again. It's 30 minutes long, so it's
substantial. He's got a lot to say about
Halo, and he's got a lot to say about
Halo fans.
[laughter]
>> Wait, wait, wait, wait, wait. Which Halo
fans? What kind of Halo fan are you?
>> Well, [laughter]
that's the mystery that is to be sort of
unraveled as we progress. But I suppose
there's no better way to do that than to
just jump right in. Here we go. Gman
lives. Is Halo's new remake really worth
it? His answer is yes. Let's find out
why.
>> He's going after those kinds of Halo
fans. You know the ones I'm talking
about.
>> You know the ones I'm [laughter] talking
about.
>> Oh. Oh wow. Oh wow.
>> Oh, he really likes this.
>> Oh my goodness.
>> I It's the meme from
>> Oh, that was really awkward and abrupt.
That was an abrupt. That
>> is awkward and abrupt. Yeah.
>> Oh, I thought someone accidentally
skipped ahead.
>> No, [laughter]
that was just how it goes
>> in the video. Here we go. to explain
just how big of a deal the Halo series
was back in the early to mid2000s. It
was one of those games where I still
remember everyone at high school talking
about it whenever a new game dropped. It
appeared in The Wire Up. It appeared in
The Longest Yard. And Dexter famously
played it using only a keyboard.
>> Wow, nice reference.
>> Did you know that Dexter played Halo 3
on a computer with only a keyboard?
>> This is very much like a
>> Dude, your references are so out of
control. Like like Oh my god.
It's not at all that you pulled those
from Wikipedia page.
>> Rockford.
>> Yeah.
Well,
>> it's just me and I'm getting bitter or
I'm just I'm just sick of these intros
>> back in the day doing the thing.
>> I call them gamer intros.
>> Here is a reference. And so I was like,
"Yeah, okay, cool.
>> I have become quite preamble."
>> Preamble drives me nuts.
>> Wasn't that Miguel Praau's PC in that
show? He's he's the one with Halo
installed.
But nothing
winning
>> with there being eight major FPS entries
in the series with the most recent one
being Halo Infinite in 2021 going all
the way back to
>> well to the most recent in 2021. You're
like [ __ ] hell. Jeez, what a weird.
[clears throat]
>> And then you see that shotgun,
>> they just there it is, the bulldog, and
you're like,
>> with the original Halo Combat Evolved,
which now in 2026 has had new life
breathed into it again with this all new
edition
>> again. I like that phrase. [laughter]
>> Had new had new life breathed into it.
>> The necromancer came back.
>> What a sicky time. [laughter]
>> As if Halo needed to have breathed into
it, you know. the necromancers over
there.
>> Shambling about
>> this game would be greatly improved if
Master Chief played his favorite 10 rock
songs throughout each of the missions
and introduced them to you.
>> Yes,
343 Industries or Halo Studios as
they're now known as
>> and they're calling this
>> Oh, what's the point of that? What was
the point?
>> He has these weird.
>> He does the thing. He always does that.
It's just it just a [ __ ] clip just
cuts in.
>> That's irrelevant.
>> Yeah.
>> Okay.
>> Thing a faithful yet modernized remake
of that original.
>> They're calling it. What does he mean by
they are calling it?
>> They're [laughter]
>> This is like the meme of you know like
they're calling it the worst tweet of
all time or so. You know, you say that
>> you know who they are.
>> They know who they are. [laughter]
>> What do you mean by that? Who invited
you?
>> It's Get out of my house.
>> Aim rebuild with high definition
visuals, updated cinematics, and refined
controls.
>> And all of which is true. Taking what's
essentially a 25-year-old game and
making it more palatable for modern
audiences.
>> Oh, he said the thing. He said the
modern audiences thing.
>> He did the thing.
>> Modern audiences who didn't play it.
Evolved is a really hard game to play in
2026. It's really hard to play. You just
be you'd be blown away by how [ __ ] it is
because of how dated it is.
>> It's not hyper.
>> Why is it more palatable because of the
graphics?
>> No. And also the the refinements like
Sprint probably [laughter]
>> the refinements like the stop motion
animation.
definitely living in the era of old
games getting remade here with stuff
like Assassin's Creed Black Flag, Metal
Gear Solid 3, and Silent Hill 2. And the
big question I've seen a lot of people
asking is, did we even need this thing
to begin with? But I think what a lot of
people are maybe overlooking is that it
does go a little bit deeper than that.
>> Never been better.
>> I MEAN, THERE SIMPLY WHY WOULD YOU HAVE
HER say that? Why would you ever say
what implication are you leading me to
think by having her say that? No. No.
WHY DID YOU SAY THAT QUOTE?
>> OH no [laughter]
construct
>> chat. Just remember it's never been
better right than right now.
>> Never been better
>> in the sense fighting a remake of combat
evolved which is
>> I want to understood we tried to keep
this away from you guys for 3 hours. We
did what we could [laughter]
>> still arrived. Yes.
>> So huge in a couple other key ways. I
mean, for starters, it's the first time
we've ever had a Halo game on a Sony
platform with this thing hitting the
PS5.
>> Dude, the funniest [ __ ] ever. The
platform debut has no multiplayer. They
brought Halo [laughter] to an entire new
audience and they're like, "You don't
get to play with your
>> series." Yeah. The series renowned for
its multiplayer.
>> The compet Yeah.
>> You don't get to experience it. You just
get a worse version of
>> ad who gives a [ __ ] Who even get Why
bring ponardon me why you even bring
this up,
>> dude? [laughter] Rick and Morty is
hosting this panel
>> previous game, including even the Master
Chief Collection.
>> If you're on PlayStation, don't you also
have to link it with uh an Xbox
Microsoft account, which which a lot of
PlayStation 5 users probably
>> Dude, the most awkward part of playing
through this game is that I'll get an
achievement on PlayStation and my
computer will do the jingle and it'll
pop up on my screen. [laughter]
>> What I got on the PS5? Prior to this,
every single previous game, including
even the Master Chief Collection, were
only available on PC and Xbox platforms.
And secondly, unlike the Master Chief
Collection, this is an actual
>> Was that going anywhere?
>> Wait, hold on.
>> I'm waiting for the I need to hear that
that tone there. That's
>> prior to this, every single previous
game, including even the Master Chief
Collection, were only available on PC
and Xbox platforms. And secondly, unlike
the Master Chief Collection, this is an
actual remake and not a remaster.
>> Why was it so aggressive on re This is
an actual remake instead of a remaster.
[laughter]
>> Well, it's okay.
>> The issue with the remaster is that it
it's not good.
>> Not that it it is a remaster, I guess.
But
>> by that, this is an actual
>> very aggressive
like that piece of [ __ ] It's not a
stupid remaster. I got to say, for
having done it for this long, it is
crazy that like he reads all of his
lines exactly the same way. Like
>> like I know I know it's early, but my
god like the intonation of
>> Yeah.
Oh my god.
>> Yeah, that's there you go. Cadence.
That's a better one. It's always
whatever. Anyway, move.
>> He's trying to match the tone of the cut
scenes in campaign evolved. It's
actually an homage. You're missing the
the He's on a tour. Gman lives in this.
>> But did he say this is positives or did
he just say that this thing exists? He
goes, "Oh, this is the first one to be
on PlayStation. Also, it's a remake."
And he didn't seem to say whether that's
good or or bad or anything. He just
>> He said he he seems to be implying that
like that justifies its existence is
number one, it's going to be on
different platforms, which means more
people can play it. And then number two,
it's a remake instead of a remaster.
>> Yeah. Because it was he was like
confusion Moriati because that's a
nonsequiter like
>> Yeah. Right.
>> Yeah. So he didn't make the argument.
So, it's like you can't counter argue
against him because you could point out
like, well, why don't they just release
MCC on PlayStation? [clears throat]
This is Did we need this remake? Um, I
don't know. It goes deeper than that.
Anyway, it's on PlayStation 5. Like,
>> no, that's actually You're totally
right, Metal. It goes Did we need this
remake? It goes deeper than that. It's a
remake.
>> Oh, yeah. One of the new one of the best
new features is they modest development
time into remaking it from the ground up
instead of just porting over the
completed one with all the entire
franchise preloaded right onto the
machine.
>> I love this accent. This is a great
[laughter]
Jesus Christ.
>> This is the best I've ever heard.
>> You should learn from him. Frankie
>> Mer, how did you get Gman into this
goal? Well, I think we're going to hear
a lot of versions of him over the course
of this video [laughter]
>> with this new version running on the
gaming industry's version of the town
bike. The Unreal Engine 5 being
completely built.
>> The Unreal Engine 5. Sorry. The Unreal
Engine 5.
>> The Unreal
Describing it. This engine's unreal,
man. It is the Unreal Engine. He's
calling it a [ __ ]
>> Yeah, I thought that was what that idiom
came from. That the town bike is the
thing that everyone is [ __ ]
Every game gets a turn on Unreal Engine
5. [laughter]
>> Halo's getting turned out right now.
>> Unreal Engine 5
>> built from the ground up.
>> The one and only. So, as much as this
thing is,
>> he thought that was really cool
stylistically to have the Marine say get
some after he finishes.
>> He's not the only person that does this.
It's It's I don't know what style of
review you call it, but like IGN does
this [ __ ] sometimes. A lot of like
generic boring. Yeah, IGN.
>> They just randomly let a part of the
[ __ ] game play play the audio. It's
just like, okay, why did you do that?
>> I should from for me and then I just put
randomly put my clip where I say I raped
myself in there just randomly.
>> Someone in your chat just wrote, "What's
wrong with the Unreal Engine?" And I I
don't know what is wrong with the Unreal
Engine. I assume that random enemy types
wouldn't start lagging when the game's
getting like
>> stop motion animation. You don't respect
style innovation.
>> Oh, I forgot Halo Across the
Spiderverse. My bad. I didn't realize.
>> Yeah, it is a good question. I don't
know. Why does it feel like I'm playing
someone else's live stream when I play
Halo CMake?
>> Hed
with the older fans in mind. It's also
designed with newer fans in mind, too.
In fact, probably more so. I don't think
either of those are true.
>> Yeah, I kind of actually think somehow
avoided hitting both of those markets.
[laughter]
>> I'm just not even sure that that's like
fully possible to do that successfully.
But he says he says it like it's a a
good idea.
>> Who did you have in mind when you were
coding this game and they're like sters?
>> Oh, just the largest demographic we
could.
>> Stockholders.
>> Not not even.
>> Is it the kind of people who are going
to criticize
>> what? Oh god. Hold on, wait, hold on.
Not too bad to say that
>> fans in mind. It's also designed with
newer fans in mind, too. In fact,
probably more so, which means that the
kind of people who are going to
criticize the way that, you know, the
elites are animated now or the inclusion
of a sprint button aren't the only
demographic that they're targeting.
>> You hear there's a little bit of venom
there.
>> There's already like people are
bitching. I don't like that people are
bitching about this glorious Unreal
>> engine.
Very odd for Captain Gamer Man to say
the inclusion of a sprint button as
though it's not like changing the
mechanics.
>> Like he says it as though it's an
aesthetic or something. There's some
lingering discontent about the
conversation surrounding sprint that has
sort of been around Halo basically since
Reach, but certainly since,
>> you know, I mean, like in instead of
including sprint, the inclusion of a
sprint button [clears throat]
like what? What?
>> Yeah. He's he's inoning it like it's a
minor thing. Why are you complaining
about it?
>> Yeah.
>> Well, I mean, Sprint's been in the
franchise now for what 15 years.
You got to think of I mean dude there
are people who've never played a Halo
without sprint.
>> I don't like those people but they
exist.
>> Well, a bunch of people frame it like
sprint is just something that's missing.
Whereas you can design a game obviously
without the sprint function there. I
meanology
>> it it affects everything. And I don't
think they were I don't think Halo
Studios is nearly skilled enough to to
throw in a feature like that and
[laughter] also balance everything
around it appropriately.
>> My guess from how they've implemented it
would be that when you say it changes
everything, they would laugh and be
like, "Okay, all right." [laughter] And
you be like, "Oh, go."
>> Now, simply going over every single
little change in update is not only
going to take forever, but it's also
just going to be kind of boring. There
are some things worth mentioning,
though. I'm glad we're getting the
boring version of this video.
>> If you're a boring presenter, then that
would certainly be the case. Yeah.
>> But also, we needed that preamble
though. We couldn't have filled that
minute and a half with details. We had
to go. Did you know
it's been around for [laughter]
ages and people like it?
>> You know, that Halo Combat Evolved came
out in 2001 and it was one of the
coolest games on the original Xbox. Now,
I know that some Halo fans [laughter]
would like to say that Sprint is not
necessary. I actually think it's a
really good addition to the game.
>> I've heard they say nasty things about
the Unreal the Unreal Engine 5 behind
its back when it's not listening after
it leaves the room and it can't defend
itself.
>> They say she [clears throat] won't stand
for it.
For instance, how your flashlight
battery doesn't drain over time anymore
because why should it ever
okay?
>> We don't want to be mentioning all of
the changes. We'll mention that the
flashlight no longer runs out though.
That's
>> We didn't mention in our 8 hour live
stream. [laughter]
>> Like why would it do that? It's like um
you the reason why they did that is
because they wanted it to be like a
gameplay mechanic. I don't think they
did a great job. I never use the
flashlight, but that there's a reason
why the battery goes down. So that if
you're using it too much, you'll run out
of it and then you can't see as well.
>> There's a gameplay reason. And then this
decided
>> No, it's only in in Halo 1 it does, but
in Halo 2, no. But it's just like, yeah,
why would you even have that? It's like
I mean, why do you think they put it in
there? Whether or not it was well,
>> that's one thing, but why do you think
they would put it in there? Like come
on. Oh, it does.
>> Also, we're really doing the
hard-hitting stuff right away. Let's
talk about all the changes. Yeah, the
flashlight doesn't run out of battery.
>> We hear how he says how he says
flashlight.
[laughter]
>> The thing is
>> flashlight runs out.
>> If you make it so that the flashlight
never runs out, right, then what is the
point of having the flashlight or
darkness at that point?
>> Um there there's no reason. You don't
need to have the if all the time at any
point you can press F and suddenly have
a full screen you know sun that is
making everything as bright as if there
was no darkness then there's no point
for darkness in the first place so
having the flashlight run out that is
the reason to do that
>> I agree
flashlights need a limiting power to
create the stakes I mean flashlights
>> I know so many where else am I going to
put my plasma sword.
>> Well, I think that even if you don't
have batteries on the flashlight and you
are in a dark environment, the fact that
it only covers up a certain amount of
your screen, that is that is like that
is something that you can't that it's
darkness apart from the sphere that the
flashlight's actually lighting up.
>> Yeah. Reduces your peripheral.
>> Why should it ever?
>> Also, and I don't know why. Sorry, I I I
accidentally misclicked, but uh I paused
it because when he was going through the
hallway fighting the flood, he like
looked straight at an assault rifle that
was hovering off of the floor as so many
do in this [laughter] game. And I think
he lingered on it for just a split
second and I'm wondering did he noticed
and he kept going. He noticed and he
kept going. [laughter]
>> I want to draw attention to it.
>> Give some credit, right? I think that
was ideated upon and they decided it
would be better in the editing though.
Like for instance, how you flash
the shadow. [laughter]
Look at the shadow of the assault rifles
completely.
>> Yeah. Yeah. He scored. He was like, I'm
done with the flesh boy is really
exposing the issue. [laughter]
>> Like, yeah, but there were enemies I
needed to fighting assault rifles and
stuff.
>> I think he's just coping because the
Australian dollars in a [ __ ] and the
batteries would have cost too much to
refill it. So,
>> damn.
>> I don't even know what the conversion
rate would. I [laughter] don't know that
>> over time anymore because Yeah. How many
uh things of Marmalite could you get for
a copy of Halo Cake?
>> Why do you I don't know why people
>> I don't [laughter]
think took me flashlight.
>> Do you mean could you get for a copy a
campaign?
>> You're asking how much Vegemite could
buy. [laughter] I guess you probably buy
I don't know. Veite
>> I don't I don't like I don't really eat
Vegemite so I don't actually know what
it cost. I'm afraid G G G G G G G G G G
G G G G G G G G G G G J J J J J J J J J
J J J J J J J J J J J J J J J J J J J J
J J J J J J J J J J Judith Lives,
invites the insult of Australians. I
think he's doing this. It's his fault.
That's all that's happening.
>> I mean, we weren't doing anything with
the Yazi about like British people or
>> he lived in Australia for a while.
>> True. True. [laughter] Yeah,
>> he lived in Australia.
>> Is his name Is his name really G Judas?
[laughter]
>> Yes.
>> G Judas.
No, it sounds like something like Ethan
Ralph would call [snorts and cough] him
that. [laughter] I don't know. Is that
>> [ __ ] Judas?
>> My name's G. Judas. Know why so many
games back then had that trend where you
had to turn your flashlight off.
>> Why do you [ __ ] think? What do you
like? It's not hard to assume why they
would limit your light.
>> Why would they do that?
>> Yeah,
>> it is tension. It adds a little bit of
tension to knowing like, oh, it could go
off if I don't use it too much. And if
if you're light and then it goes off,
all of a sudden you're like, If you were
to ask the developers, do you think that
they had no reason at all when they put
it in the first game? Like I said, I
don't necessarily think the
implementation is like perfect, but
there's obviously a rational behind
having it be a battery that you need to
manage.
>> Obviously,
>> do thankfully.
>> Why are we talking about the game? I
thought we were just making fun of
Australians now.
>> Thank you. [laughter]
>> Poweract
nice meme.
>> Why Why did he put the meme there?
So many games back then games back then
had that trend where you had to turn
your flashlight off to let it recharge.
But thankfully they've done away with
this and it now lasts forever.
>> Thank goodness.
>> So we actually have like a dedicated
section here celebrating the game for
making it so you have infinite battery
on the flashlight while simultaneously
admitting he has no idea why you would
limit it.
>> Yep. Good stuff.
>> That's great stuff.
>> These guys had a lot of problem with
them put sprint in the game, but
realistically the biggest thing we could
talk about is the flashlight. It's
actually a really great new feature.
>> Unlike this jar of Marmite, the
flashlight's [laughter] not unlimited at
all.
>> Just make a return here too with the
overshield and the cloak. But you can
now activate these when you actually
need
>> a nice job.
You've got this totally wrong. The
placement of the active camo and the
overshield is deliberate. The fact that
it activates immediately is deliberate.
If I can pick up an overshield or active
camo and use it wherever I want, that
changes the way that encounters that
weren't designed for the overshield or
for active camo will play out. It's not
strictly a good thing that you can save
them for whenever you want. It might
just be an outright bad thing in a game
that wasn't built to facilitate the
overshield or active camo being
available in circumstances that they
weren't prepared for. He's
>> He's one of those quality of life people
where if it makes someone's life more
convenient, then it has to be a good
thing.
>> Yeah.
>> Yeah. Exactly.
>> If it's a challenge in a video game,
it's bad.
>> He's thought about it for as long as the
like my brain wants to say flashlight
every time now thanks to stupid [ __ ]
[laughter] Flashlight.
It's the same thing where it's just
like, oh, infinite or oh, more choice
because I assume you guys know it's like
more choice equals better is like a a
folly form of thinking when it comes to
gaming. um in the in the form of like
you know creating a word with world with
definitive rules as opposed to
everything is for example imagine all
ammo from every every gun you walk past
will fill the ammo for your current gun
that's better because now I get to pick
whatever gun I want and have it
infinitely
>> you're like uh I don't know about that
like what if I could jump way higher
like triple as high that's more options
now that's better
>> what if the game just played itself for
me
>> I read an actual article that made that
argument about I want to say Neo, but it
might have been near I forget which one
had the auto battler mode into it.
>> And so like there are people out there
who think that that is a positive for a
game to literally play itself because
then it just becomes a movie show.
>> I feel like if your game is so bad that
people are asking the question, will it
play itself for me? We've kind of lost a
lot.
>> Oh,
>> why does plasma rifle need to look so
flat now? Like do they really like the
repeater design and they just don't want
to like make a rounded plasma rifle?
>> It's so annoying. It's like everything
has to be so [ __ ] overdesigned at
this company.
>> What Fringy was talking about, by the
way, did like actually happen with my
playthroughs. When I was when I found
out you could delay the use of them, I
was like, "So, I'm going to be able to
skip basically a huge portion of truth
and reconciliation in the ship. You can
just you can go through like the whole
thing with invisible."
>> The overshields are especially egregious
because they give you eye frames when
you're when they're charging up.
>> That's crazy. you want to faster level.
If you just activate it, you're
invincible for as long as it takes to
charge, which can if you're pretty low
on health, that can get you pretty far.
>> Um, it's just kind of bad. But of
course, he thinks it's good. Well, I can
use it whenever I want, so that's
better. That's like an improvement.
>> Again, I would ask JG Judith if he if he
was given at the beginning of every
every level, it's just here's a rocket
launcher with 20 shots and you can spend
it as you wish. Each level gets
refreshed. It's like, is that better? I
imagine it's a really good change for
the game. You know, it improves it gives
a player more freedom. And it was really
annoying how you had to reload the
rocket launcher every two shots.
[laughter]
>> Previous games finding ammunition was
really annoying. They've taken that out
now and we could shoot indefinitely.
Like, oh,
>> if this game was like the Unreal
Tournament, I wouldn't have to reload at
all.
>> The rocket launcher now has [ __ ] 20
barrels on it. That's better. It's more
barrels.
>> Yeah. automatically activate when you
walked over them. There's small updates
to how the weapons handle as well, like
how the assault rifle is a lot more
accurate. Now, un
>> yet another example of you don't
understand the niche that the the
assault rifle fills in the original
game.
>> It's too good now.
>> We went through it. Yeah, we went
through it last week. If you
increase it accuracy, but you don't
increase level size, then you have made
the game way easier than you intended to
make it.
The whole point of the is it's meant to
be kind of more of your close to
mid-range crowd control weapon instead
of a precision weapon.
>> You make fun of him for it and you
should. Everyone should, but the whole
modern audience thing, it's like he is
the modern audience and they did make
this game.
>> Call him a modernoid.
>> I think
[laughter] I call him a modernoid.
>> I think he's just a chill. I don't think
he's he's the demographic they're going
for because he's another one of those
old school boomer shooters. Um
like like but is it what do you think
about his skill to break down a game
irrelevant of any of the motivations he
had?
>> Well, you know, he made this video about
the Moonman mod that was pretty uh
indepth talking about the the old racist
Moonman meme.
>> So, I think he's he had edge once upon a
time.
>> But like what I guess I'm getting at is
do you think he is actually like when he
worked on this script he's like, "Fuck,
I've got to praise something. I'm just
going to contextualize everything
positively. [ __ ] it." like the absolute
traitor sort of mindset or do you think
it's more of a he's convinced himself he
enjoys these things but he doesn't
actually?
>> I think he enters a disassociative state
where he just enters a flow state of
chilling without really thinking.
[laughter]
>> It's more like a blow state the way he's
sucking off this [ __ ] game.
>> Modernoid
>> at least with him there's no [ __ ]
question he was like caught red-handed.
Uh, you know, shilling. So,
>> you know about the Moonman video, right?
>> I don't think I do.
>> He He is infamous for having one time
reviewed a mod that was made by like
Nazis that is about like a racist
caricature that raps about how he kills
black people. [laughter]
>> I don't know about this.
>> Yeah, I think the direction of this one
was controversial, but [laughter]
>> you can't be arguing with the results. I
think the modern audiences are going to
love this one. [laughter]
>> Compared to that dinner plate size
crosshair it had
>> [ __ ] off. [ __ ] off.
Just like no no no appreciation for why
anything is the way that it is.
>> Yeah.
>> At this point you could just flip them
and you'd be like the dinner plate is
actually an improvement because now
[laughter] it allows you to control your
fire, take more care and balance the
weapons better. But but now like
>> the accent like every time now or
[laughter]
>> I don't know
I've converted the entire panel to doing
the accent. It's amazing. Just just look
at that thumbnail for a second here.
>> He didn't take it down though. Yeah,
it's still there.
>> He just he just uh private closed the
comment section.
>> Ah, I see. Yes, that's interesting.
>> Black people on the thumbnail. Goodness.
>> He may he would have put that thumbnail
though, right? Like he
I mean, it's his he would I mean, it's
his channel, right?
>> Yeah.
>> Yeah. This is
>> unless he's got a guy a very a guy who
wants to catch, you know,
>> a guy who loves video games. Rags. A guy
who loves video games.
>> Loves playing video games.
>> Those mods in
>> the original, which really is a great
change unless you somehow think that
having a weapon be about as accurate as
a garden hose was a good feature.
>> Oh my god. You don't
>> I mean if it's designed to be a mostly
close-range weapon sort of fits.
>> You just want to sit him down and be
like so you hate the shotgun. You hate
all shotguns presumably.
>> Yeah.
>> You hate flamethrowers especially just
like a sniper rifle is a really good
change. Unless you think the shotgun was
good.
>> Every gun should be the sniper.
>> Yep.
>> Yeah. Is he Is he only going to talk
talk about the uh the [ __ ] plate that
he had before? Or is he also going to
talk about how this weapon is now just a
laser on all ranges?
>> That's that's exactly what we're getting
now. Like the the if the gun dealt
double damage like from what it's
dealing already. I guess that's just an
improvement. And then double it again,
improvement. Double it again. Improve.
In fact, insta kill. That's just an
improvement.
>> He would he would ruin
>> something that a lot of games do is just
damage fall off over distance. It's just
and that's like a big part of, you know,
weapon balancing that gives weapons
their identity and
>> something you could talk about
especially because of how campaign
essentially turns the assault rifle into
a very versatile accurate weapon and
then says, "All right, if for the for
something that feels like the original
assault rifle, we've added the SMG from,
you know, other halos essentially." Like
you could talk about it around. He could
have said this without like being such a
[ __ ] [ __ ] in the sense of See, when
they made this, they were sitting there
going, "Man, players don't like accurate
weapons, so we better make this
unaccurate." Yeah,
>> that's it.
>> Yeah. It makes you seem like it was this
stupid decision that they made like as
if it wasn't. That's what I'm saying.
Like the 20 Halo
>> [ __ ] bounce. They were like, "Oh,
we'll make this gun more accurate
because players like accuracy." And then
he's there with the thumbs up like,
"Yeah, they really [ __ ] that up in the
original."
Even though there's guns that are
accurate, like why? You know what I
mean? Like in the original game, there
are guns that are more I can't believe
it. My brain is exploding because it's
just like, are we about to explain the
difference between a weapon that is
really powerful short range and not
accurate and then one that's really
powerful long range but has limited ammo
and a fine-tuned scope? Like
>> why do you think that actual gun itself
though, right? Yeah. Yeah. Exactly. What
is the reasoning? We need these
different roles so that there is
tactical option for the player, right?
It's the whole game part of the game is
deciding how you're going to tackle
these sort of moments that you're coming
up against. I have these weapons and
here's what I'm going to do. And to
remove that and make a single-use weapon
removes the ability to to like enjoy the
game part of the game.
>> There's theory for this about like the
cycles of tradition and movies are going
through this like crazy, but when
something happens for long enough
without remembering why and then some
[ __ ] idiot is like that's happening
for no good reason. Let's stop doing
that. and then they have to refigure out
why it was happening in the first place.
It just feels like
>> it's like built his car, you know? It's
like you don't understand why
>> why anything works the way that it does,
why these people made these decisions.
And so you have to relearn it all by
failing again.
>> And it's it's the it's the reason why
it's it's just funny. people people go
all the way around and just reinvent
things like not realizing you know what
a lot of stuff it it just kind of works
like the way that it is and it doesn't
need to be messed around with like it
just it just works.
>> Reminds me of that broad metaphor of
just like finding a fence in a field and
it's just like why is this here?
>> Well, let's just get Well, it was
probably keeping something out or
keeping something in.
>> Yeah. A lot of people are saying
Chesterton's fence and it's the
principle you should never tear down a
fence, change a rule, or abolish a
tradition until you understand the exact
reason it was put there.
>> Yep. Every there's a reason for
everything. Whether it's a good reason
or not is its own thing. There's a
reason for everything.
>> Well, it's perfect for this.
>> It's like we've we've dramatically
changed the primary weapon because they
got it wrong in the first attempt. And
you're like, did they why do you think
they did this? It's like because they
were stupid and they think players like
inaccurate weapons. Like that's
>> stupid. That's what you think.
>> That's what you think.
>> You got to say it the way that he says
it.
>> Speaking of weapons, a lot of them from
the other games, too. But the submachine
gun, [laughter] rod cannon, the jackal
sniper, and the sentinel gun.
>> The jackal sniper.
>> Jackal sniper. It called it the jackal
sniper.
>> Wait, did he call what did he Wait, hold
on. I need to hear all four of those
again.
>> Machine gun.
>> It's Yeah. Fuel rod cannon, the Jackal
sniper, and the Sentinel gun.
>> The Sentinel.
[laughter]
>> This is a [ __ ] Hang on. Um John,
>> does he mean a fuel rod cannon?
>> Sentinel that was
Yeah. [laughter] No, I I think I know
what you're you're talking about. The
the the stupid obvious information
magazine, right? [laughter]
>> What you're gonna want to do is get the
battle gun.
>> The battle gun.
>> Yeah. I'm a big fan of the the brute
splinter myself. Um, he's got the warfle
>> call for help.
>> Jackal sniper. At least the sentinel gun
has got one correct word in the name.
>> Exactly [laughter] correct.
>> Even though it is very much a beam like
it's very characteristic of it being a
beam that it shoots. So that should be
the easy part.
>> Can you not pick up?
>> Make sure to grab a sword, which is the
best gun in the game.
>> [laughter]
>> fuel rod cannon, the jackal sniper, and
the sentinel gun. You can even now pick
up the plasma sword off the elite.
>> It's got to be a bit. It's got to be a
bit [laughter]
sword.
>> It's not a bit
something you say.
>> Is there I can see that being something
you say accidentally like in the moment
as you're on the game and you pick
it multiple times. I have a question for
Fringy. Is there an Australian English
version of this game that has different
names for all the weapons?
[laughter]
>> Bro, he got the wrong dub.
>> I think it's not
>> thought the Australians needed their
own.
>> He clearly clearly wanted to imply that
he's got the history for this one. He
knows what he's talking about. And
unfortunately,
it's all you need is those selection of
words to be like, h
it's a little bit too big of a mistake.
And and again, this isn't definitive
proof, but I'm I'm smelling some poser
[ __ ] here. It would be like saying, "My
favorite characters are Darth Vader,
Luke Skywalker, Harold, Solo, and
Yo-Yo." And you'd be like, "Who the [ __ ]
is Yo-Yo?" [laughter]
>> Dude, the localized version removed.
They replaced the Warthog with the dingo
cart. You have [laughter] to drive that.
>> He says plasma sword multiple times. He
calls the warthog the marine wagon.
>> I I think he's baiting.
>> No. No, he's not. He's not. Don't even
entertain it. He's not. I'm just ending
that as a thing. [laughter]
>> I'm putting it on the record so that
when Gman
was his master plan, [laughter]
>> what I'm saying is Disney villain.
>> There's been a lot of trolling that's
been going on in various forms, but this
one I'm just going to end immediately.
It is not a [ __ ] He he
>> do you want to give Patrician that he he
he will actually he has addressed this
in the comments. We are going to look at
that comment after
>> addressed it in the sense that he
recognized this was too like he made a
mistake and he needs to account for this
not the rest of the video.
>> Part of the debate
>> well
>> I do like the idea that he's here right
now trying to explain and Patricia's
like I got you buddy. I got you. He's
tricked you. He made you think he's
[ __ ]
He just he just dropped the real video
to
>> Oh my [laughter] god. Informed again.
>> I did always think was a bit of an odd
mission in the original.
>> It's not they
mission as opposed to they didn't finish
it. Obviously, [laughter]
they didn't finish it in the original.
>> It's not.
>> They didn't have the technology for
melee weapons back then.
>> And [snorts] the game isn't designed to
let you have an energy sword in Halo 1.
It's not. And it does by, you know,
either either specifically by design or
just as a as a result of not being able
to pick it up. It does give the sword in
the first game a bit of mystique. I
mean, I do remember when the second I
remember when the second Halo came out,
the fact that you could get the sword
was like, "Oh, really? We can get the
sword now because we knew it from the
first game and all the elites had it.
Now it's like
>> pure."
>> Yeah. Yeah.
>> That's the thing. He says it's an auto
mission. I kind of I almost some stuff I
wanted to shut the [ __ ] up on, but that
I'm almost like, what makes you say
that? Like, is it just because the
enemies have it? And in that case, you
know,
>> you should have it.
>> It's just a question about the rail gun
that Sergeant Johnson has, the player
can't get for
>> That's right. The rail gun that's added
in this game. Yeah.
>> And as I mentioned before, there's also
a sprint mechanic added in, too, which
makes trudging,
>> by the way,
trudging.
>> Trudging. Let's hear that. Let's Let's
hear that
>> around some of the more lengthier
missions a lot faster, which is
>> I need to hear that again in full. Hold
on.
>> Plasma sword off the elites now, which I
did always think was a bit of an odd
mission in the original. [groaning]
>> I didn't Google it though.
>> And as I mentioned before, there's also
a sprint mechanic added in too, which
makes trudging around some of the more
lengthier missions a lot faster.
>> But they're the same. So, I don't think
they messed with the scale of
>> No, I think he's saying that like
Assault in the Control Room was always a
long mission and now thankfully the
modern audiences will get to experience.
>> I think this is yet another instance.
It's the same as with the Overshield.
It's like the fact that I have the
ability to move faster is inherently
better.
What I think
>> one of the things particularly
fascinating about the sprint is almost
for all of us and him without knowing
anyone else's answers. How much
percentage do you think it makes you
faster? And I I'm inclined to believe
his number would be the highest out of
everybody's.
>> Dude, that's what I'm saying. It feels
like [ __ ]
>> I feel like I'm running in quicksand in
that game. It doesn't feel satisfying at
all.
>> Yeah. Yeah. But it's but I will fast
enough to make you skip g places in
combat
>> in on legendary like after I got it
>> is the worst of both worlds.
>> It doesn't achieve the feeling of a
sprint and yet it does ruin a lot of the
balance. It's just like great.
>> It's the worst. You're right. You're
right. It is the worst of both cuz you
in in games typically if you like when
it comes to movement speed if it's not
like around a 10 or so 10% or so really
that's like the the bottom level if you
don't really feel it like it obviously
it counts. It exists in the world. It's
not like it doesn't have an impact. But
in terms of like the quality of life
feeling of actual movement speed until
you hit like that 10% level you don't
really feel it. And when I was sprinting
in this game I was thinking man it can't
be it. There's no way it's 10%. It just
didn't feel like it was that much more.
So, yeah. Worst of both worlds.
>> Well, if for anyone who's curious now,
maybe I'll Google it.
>> No, I tested it. I just did the same
distance twice and then compared the
resulting seconds and a 25% increase
like just averaged out of speed.
>> Really? That No way? Yeah.
>> A lot. That's so much faster, though.
>> I I I agree. It's there's certain
effects they're not doing to give the
feeling of speed that I think betrays
that it just feels like [ __ ]
>> No, I agree. I
>> think using the word trudging just
because there's not a sprint function is
silly because considering just how high
the max movement speed was in the
original. Um, and then and in order to
incorporate um, sprint and have there be
a difference between the two modes
that's not negligible, you then have to
slow down the movement speed when you're
not sprinting, the maximum speed. And so
like I've I've seen things like I've
read things on ax where people like
measured it out. I I I figure I read was
15% boost,
>> but even then it doesn't feel
substantial enough. And also there's a
skull that gets rid of sprint. And so
you're you're left playing the game with
a a movement speed that's not um the the
a maximum movement speed that's not the
same as the original. So that's throws
up all that's another thing that throws
off all the balancing. There's so many
[ __ ] problems with this.
>> Yeah. Obviously what I was referencing
is just like why it would what it would
feel like even though cuz another thing
I don't like is the animation when he's
holding like a pistol whatever and he
does the little weoo weems.
>> Yeah. Cuz it's it looks like so much
like a chickeny effort for what is not
very much land moving below you if you
know what I mean. You just sort of like
feel embarrassing
>> modern shooter thing.
>> Yeah.
Yeah, it's kind of weird because as you
already said, like it feels like it's
not that fast, but again, it's like fast
enough to actually like skip places.
Like I think after I got the
>> uh is it like a tracker from key after
he get gets mutated? I I think I just
Yeah, when when you go get the Banshee,
I just [ __ ] ran through and then
couldn't do anything. Just jump down and
that's it.
Yes. I I think when you when you sprint,
you go faster than the top speed in the
original. And when you're just moving
around, you're going slower than the the
max speed in the original. And that's
like two things you have to account for
when you're when you're balancing
everything. And then when you get hit
and you're sprinting, you get canceled
out of sprint.
>> Yeah.
>> So like like these are things that I
think they just didn't think about
faster, which is again a pretty good
change.
Why
>> excited to get into it?
>> Why?
>> You are bold to request such things.
>> I mean, you already said why. It was
trudging before. Now it's not. There you
go.
>> Yeah. That's never felt you've been slow
in Halo. It's just never occurred to me.
I suppose I don't feel that way in Doom.
I don't feel that way in Halo. I don't
feel that way in all all sorts of games
where there's no sprint. And some I do,
but in some I don't. You don't want to
feel like you're sluggish and slow.
That's part of game design. Unless you
know you
>> feels like I'm waiting through Veimite.
>> Oh no. Oh no. He's ramping up.
>> Knee deep in Vegemite.
>> Missions a lot faster.
>> [ __ ] slower than a dingo here.
>> Good change. [laughter] Unless you know
you somehow think that being forced to
walk around these humongous maps is a
good thing.
>> Yeah.
You got you just do you do you even like
the original game? the writers.
>> You seem to have metaphorically shooting
with a rocket launcher right now.
>> Well, you seem to have like foundational
fundamental issues with the original
game.
>> So, the best game though would be a game
where you are standing at the finish
line with a really bright flashlight
that never goes off.
>> A flashlight.
>> Well, I mean, he specifically mentioned
that [laughter] what the good thing
about sprint is that it lets you get
through the level faster and that
>> Yeah. So just immediately being at the
end with a really bright bright
flashlight, you're good.
>> So every remake should just increase the
player speed like 10%. That would
objectively make every
>> you know, unless you're like trudging
around in these boring environments.
>> I just like he's not provided anything
to make this work in this. It's like so
g it should be double speed, right? Not
what they've done. He's like, you know
what? Yeah. And then you go and then
double that, right? And he's like, yeah.
And then you go and double that, right?
>> When the [ __ ] does it end? When does it
end you man?
[screaming and groaning]
>> The entire the entire world design the
size of ledges the speed at which
enemies move the speed at which their
projectiles move all is based around how
fast the player moves. It's like it's
all
>> player movement is one of the like the
most important fundamental like design
aspects of your game. How fast can the
player move?
>> Oh, I just realized what we're dealing
with here on this frame. The room in the
room, guys. He's in the I said in the
chat that it excites me. [laughter]
>> Markers are far more frequent and
helpful in showing you the way to your
next objective which is where people
are.
>> Okay, now Patricia's got a point.
>> Address address.
>> This is bordering on rage bait. Like
[laughter]
objective markers are so very helpful in
the iconic meme moment of how [ __ ]
stupid this [ __ ] is. He's very
frustrating in the original game that I
couldn't see invisible enemies.
>> I would say on a low based on these
clips.
>> Oh, wait. Oh. Oh. Oh, that was
embarrassing.
>> What's that?
>> Then finally, objective markers are far
more frequent and helpful in showing you
the way to your next objective, which is
about the only thing I would say is a
double-edged plasma sword.
[laughter]
>> There he goes.
Also, I know like it's it's also a weird
thing to watch this campaign gameplay
where he just throws a [laughter]
grenade at the feet of two elites and
they just don't jump out of the way or
anything.
>> Like this is the difference between
>> normal or easy
>> someone who says yoga and goes I mean
Yoda versus someone who says yo-yo a
million times confidently. You're like,
"Oh, you actually think it's plasma
sword." Okay, you think it's plasma
sword.
It's a good bit he's doing here
[laughter]
>> because when your objective is another
thing that reminds me of something I did
in RB and the chief as well. I think it
was the same episode I had that guy make
he like makes a lame reference to flood
carrier form and then just laughs way
too hard. [laughter]
>> And we'll and we'll see what I guess
we'll see what he has to say. But like
the fact that this is the second clip
where he's highlighting not not
objective markers really, but like the
enemy position markers is like, man,
you're you're like legitimately drawing
attention to this being a good thing
specifically in the room.
>> He's distracted.
>> He has successfully distracted from the
point. So, you're going into this with
bad faith where he you're distracted by
the plasma sword thing that you didn't
catch that it's a double-edged sword.
See, there's going to be he's going to
come back with a biting critique. Yes.
>> Okay. I'm excited.
But he wants it's a uh it's a red
herring. The plasma sword thing
>> blue herring
>> outright acts like a wall hack which in
the case of the stealth elites kind of
removes the challenge.
>> This is
kind of
>> he's acquiesing just 1%.
>> I'm getting
here's
>> here's my complaint. If you're going to
say the objective markers are a good
thing, why not open with a clip of it
being a good thing, of one of the
examples where it's not the [ __ ]
stealth elites being pointed out? Why
pick the meme moment to open with?
Because it just undermines what you're
saying.
>> The stealth is hard to show. Maybe how
do you how do you show them going in a
direction? But
>> I think even that was I probably got
lost as much on campaign evolved as
combat evolved. And I'd done combat of
old first, so I knew where I was going.
But the thing with even where he thinks
these are good,
>> you get into such a habit of just, well,
I don't need to have my brain on at all
for this game. So, I'm just going to,
you know, walk blindly forwards and
eventually in my subconscious, I'll be
pointed by a little red dot.
>> Yeah,
>> maybe he had a hard time finding a clip.
I would include like, I don't know,
Silent Cgrapher, I think, has a few of
these like locationbased quest markers,
>> but
>> yeah. And like I know that way points
are tied to like a a a broad function of
like sometimes the only way forward is
to uh it only advances when all the
enemies are cleared out and then like
there might be an instance where an
enemy gets caught behind like geometry
or something. You're trying to find
them. But then I think that just
demonstrates that you have little faith
in your own like enemy pathing
um AI and then there's no exception
built in to there being um cloaked
enemies present. like why wouldn't you
have a function that just overrides that
in the case of that? And plus, I think
there just should be like broadly um a
delay on when the way points are drawn.
Like like give it like if you're going
to have it like have it like have the
player look for all all the enemies for
like a few minutes and then like if they
still can't find them because there's
one stuck somewhere
>> the last one
>> as an addendum to that. They should have
little faith in their AI like they get
caught on [ __ ] everything. probably a
big motivation for this being in the in
the game,
>> right?
>> Kind of removes.
>> I'm just getting really annoyed at the
when people review [ __ ] and they really
really like it and they find like a a
flaw that they agree with, but they
can't [ __ ] fully commit to it because
they're scared they can't convince other
people that the game is actually good,
>> right? It's
>> like, oh, it kind of defeats the person.
Like, no. Yeah, you just show it on
screen. the the the elites are just you
can just see them. It's useless.
>> I do think this is a bit of a a joke
overall like like you know what are the
positives of this system that in most
cases in which you need to clear out the
enemies they'll activate the final I
don't know 30% remaining or whatever get
marketed. It's just like I don't know.
It's just condescending. It's it's not
exactly like these maps are huge and
then you're like oh yeah but it helps if
they get stuck on walls and stuff and
you're just like god [ __ ] hell. Yeah,
I guess so. Yes, this is a good solution
in case your AI [ __ ] itself. Like, how
embarrassing have we gotten to this
point where I have to compliment your
stupid system because it counteracts
another stupid system.
>> Yeah,
>> cuz especially with like the enemies
when when on legendary the uh the first
after you land, you get to this first uh
base with the big laser on it. Actually,
don't know if there's a name for it to
be honest. Uh but you know which mission
I mean, right? where you just have like
the waves and you defend yourselves
against them with a couple of marines
and the only thing they do is go to the
midpoint and hang out there. Do you
really think I need quest markers to see
that they're up there? It's like I know
like this this was their sole goal to
get on top of this thing and now they
are up there. I you don't need to show
me.
>> The one that killed me was 343 Guilty
Spark. It's just the complete opposite
experience in Combat Evolved where I was
somewhat like like like in a position of
I'm getting a bit lost. I don't know
exactly what's happened here, what this
means. It's it's off-putting. It's
strange. And uh I know something's gone
terribly wrong even from the music, from
the aesthetic, everything. And then the
new game, it's like go there, then go
there, then go there, then go there,
then go there. And you're like, "Thank
you." Like, [laughter] you have your
head down. You do this like cuck walk
like, "Okay, I'll go there."
>> Yeah. Otherwise though,
>> to to be to be fair regarding the AI
pathing, I never had a situation where I
spotted an enemy that was stuck behind
something. Like I was always able to
find everything, but then it's like, why
are the way points there?
>> I was never I never had trouble finding
the AI, but I had countless examples of
them not being able to get to me or
getting stuck behind something.
>> Marker above my head as a player for
them.
>> Yeah, it's uh we did show a couple on um
the previous stream, but like Yeah. No.
Uh especially in the prequel levels, a
whole bunch in there.
>> I felt the AI just kind of switches back
and forth sometimes. Like sometimes
they're just absolutely [ __ ] stupid
as [ __ ] and then other times they just
[ __ ] charge my ass and just in
instantly delete me. It was like
>> Yeah. Yeah. Very AI aggression was.
Yeah.
>> It was strange.
>> When they try to go into cover, they go
into cover like shortly and then just
come back out. It's like what what is
happening? And then sometimes they just
hunker down and just wait forever and
nothing happens. It's like I don't
understand. I had I never had this
problem in combat evolved. It was very
consistent.
>> Yeah.
>> Oh, this is still combat evolve through
and through.
>> Ran through me.
>> Yeah. Remember the [ __ ] suicide
grunts in combat evolve? Yeah. That
>> through and through.
>> Through and through.
>> And that's clip of something that isn't
in the original.
>> I haven't really played this thing in a
while. In fact, I think the last time I
sat down and played through the entirety
of this campaign was about 4 years ago.
I really was surprised at just how well
it
>> I like to imagine that's him saying the
last time he played the campaign evolved
campaign was 4 years ago. [laughter]
>> Yeah, maybe they gave him an early
access one, you know.
>> Holds up.
>> It really holds up.
>> How much of the fundamentals in this
remake they otherwise haven't even tried
to mess with. Yeah.
>> Now, I feel like you can get a pretty
good idea of how much someone knows
about games if they're one of the people
who shits on the original Halo and calls
it overrated or anything like that.
Simply because I'd argue that Halo is
rated exactly as it should be. And the
>> you need to fight Yatsi. [laughter]
>> The Yachti versus [clears throat] Gman
lives debate. [laughter]
>> Simple fact,
>> he needs to fight himself first though,
doesn't he? cuz like he's been [ __ ]
on the original Halo. It's like the
sprint is necessary unless you think
it's good to play the game long. Uh oh,
the the combat rifle's great now. Unless
you think that this [ __ ] size aim
reticule is good.
>> I think if you asked him, he would say,
I am being nuanced with my criticisms of
the original CE.
>> That's what a lot of people say nuanced
is like I'm not I'm not giving it
appropriate very high praise. I'm being
nuanced, which means I'm being unfair to
it.
>> Yeah. Any compliment he gives to the
original game is going to be like uh
brushing the head of a kid sort of
thing. Just like a Yeah, you were good.
You were good. [snorts]
>> I'm especially as far as console
shooters went. 2001 is often regarded as
one of the best years ever so far as
firsterson shooters go. And Halo plays a
pretty big role in why that is. I think
he's I think he's confused the 2001
being one of the best years for games
and then made it about first person
shooters.
>> That's not even really true itself.
>> I really
>> I would say like 1998 was probably one
of the best years for shooters of that
era just because more than one game
notable games.
>> Oh, sorry. I I said no 2001 for games
period. I think he's mixed up.
>> Yeah. I I don't even think like 2001 was
that great. That was early into sixth
gen consoles. So,
>> yeah, but it was Wait, really? You don't
think you don't think 2001 is is one of
the
>> of that generation? I would say like
2004 was probably the better year.
>> Uh
why?
>> Uh because it was towards the end where
you were seeing a lot more games that
were able to fully utilize the Xbox and
PlayStation 2 hardware. Surely the
argument that you'd make for 2001 is
that you saw a lot of the games that
would define the uh define the
generation going forward regardless of
like what you know whether or not they
ended up with sequels more.
>> I just me personally I put more emphasis
on like what was able to use the
technology than like what was going to
be kind of defining it.
>> And I would just say the quality of the
games would be the the predominant
determiner and if it was a good year for
games or not. Well, it's just 2001 is
like your GTA 3, Halo Combat,
>> GTA, Silent Hill 2,
Final Fantasy 2001, right?
>> Melee. Yeah, Melee is 20.
>> Yeah, Melee. Yeah, Luigi's Mansion.
>> Hence why I go to bat pretty hard for
2000.
>> All right. So, I I I get what's being
said here in respect to if he's mixing
up that it was just a good year in
gaming in general.
>> He said it was for shooters. He said it
was shooters.
>> That's definitely contentious in my
opinion. What are the
>> So, what is he going to
>> shooters of 2001 in total?
>> Well, I assume that he's about to start
citing them, right? Let's see.
>> Even more so when you consider
everything else that came out around the
same time. I mean, we had Return to
Castle, Wolfenstein, Alien versus
Predator 2, Red Faction, and Sirius Sam
the Second Encounter.
>> Assume these are all from 2001.
>> Yeah, I don't think any of those are
like particularly bangers even in their
own franchises.
Uh,
>> I don't know enough to say
>> like serious Sam that's not really
Sam, but I think I agree versus
Predator.
>> I mean, AP is, you know, a well
reggarded game. Return to Castle
Wolfenstein was like a big multiplayer
hit, right? Like the multiplayer in that
mode is is or in that game was really
really popular.
The I think the thing is these don't
evoke the same like punch as something
like a Doom, a Halflife, a Quake or a
Halo. Um they're all
>> they're all sort of like Yeah, I like
these like you know, thumbs up. Yeah, I
mean obviously like shooters on PCs were
a thing like well before this, but I
think on consoles around this period
there's a shift to twin stick shooters
>> cuz like I I was very familiar with
shooters with like Golden Eye and
Perfect Dark that that was like 96 and I
think
>> 97 I think was Golden Eye
>> was it? Yeah. And then Perfect Dark I
think was 2000. So right before. But I
mean it makes sense because PlayStation
2 and Xbox had twin, you know, dual dual
analog sticks compared to on PlayStation
one where I'm pretty sure you could get
a Dual Shock that had analog sticks with
PlayStation one, but like by default at
base it was just the um the the D-pad.
>> Yeah,
>> cuz obviously at the time they didn't
realize quite yet like how important
that was going to be. Despite all these
hard hitters, Halo still managed to
separate itself from the pack. I mean,
don't get me wrong, PC shooters were
incredible in 2001, but what Halo did
was bring that level of sophistication
to consoles without compromising depth.
>> Now, we really need the debate for him.
And
>> that's those are some fighting words, I
imagine.
Yi
>> being this completely new IP on the Xbox
of all things, letting the player
control the Master Chief as he took on
enemies in these humongous sandbox
environments.
>> I would have shown War of autumn level.
[laughter]
>> Yeah. Yeah. This is another like
fighting point where you have Yatsi on
the flip side who's like uh the outside
exterior levels are actually just like
secretly corridors if you think about
it.
>> And then he's like, "No, they're
humongous environments." And then he
shows [ __ ] Pillar of Autumn.
>> Yeah, [laughter] like the tightest
corridors in the entire game.
>> Expensive.
This is your tutorial level, you know,
so it's got to control you a little bit
more. But yeah, that's funny.
>> I'm sorry, Chatter. Pillar of Autumn is
not a big level.
>> Mhm.
>> Scene in an FP before this.
>> Also,
>> well, no, wait, even I know that's not
true. I thought like Unreal was very
renowned for having like big open uh
environments. Am I not Am I wrong on
that?
>> Yeah. Yeah, that was it. That was the
whole idea, right? Like Unreal invented
definitely not there.
>> Like I I love Halo. I I love this game,
but like you you don't need to be like
making these kinds of arguments, you
know?
>> It's not like Arma or anything.
>> Someone in the chat pointed out like
that earlier in 2001, Tribes 2 came out
and those levels are huge.
>> Massive.
>> Well, and um you me you mentioned Sirius
Sam. Doesn't that from memory have
pretty big maps?
>> Oh, it does. Yeah. Yeah. Yeah. Yeah. And
then you have like all these enemies
coming from all directions. The guys
without a head going like a
>> good time.
>> It had absolutely been seen in levels
before.
>> How can they go ah if they don't have a
head?
>> Exactly.
>> That's the joke.
>> Exactly.
>> It's funny.
>> Having told the story to keep things
moving about this alien alliance called
the Covenant who are kicking humanity's
ass.
>> Let's stay focused.
>> The chief crash landing on the aon. He
he had that line in the barrel and he
was just like I got to put this
somewhere.
>> But he's not on a tangent. So why would
I say
>> and then working with Captain Keys and
Sergeant Johnson of the UNC Marines
>> weap
assisting and rescuing scattered groups
of Marines while
>> Did I miss something? Why is he using
Combat Evolved footage now and not
campaign?
>> He's talking about He's talking about
Combat Evolved. He's talking about how
important Combat Evolved was in the meta
>> of the gaming history. That's that's
what he's doing now. See, this is
important. This and I trust him to relay
that information accurately. [laughter]
>> He wouldn't lie to he wouldn't lie to
me.
>> Not to rags now.
>> He knows better.
>> Everybody listen in on this one.
>> The UNC Marines, lock and load your
weapons. Let's be ready to move.
>> Assisting and rescuing scattered groups
of Marines while a sentient AI program
named Katana sits in his head.
>> Katana.
>> This is Katana.
>> Katana.
>> I advise not being analyzed by her.
>> Just to help you out. This is not an
accent thing. Obviously
>> Cortana. Well, well, let's let's
now say Cortana. Her name is Cortana.
>> Now, say Katana.
>> Katana.
>> See, see, it's an accent thing.
[laughter]
>> Got it.
>> I can't tell the difference.
>> This is Cortana. No, sorry. It is just
This is Katana. She cut you in half or
whatever. [laughter]
>> Oh, Jesus Christ.
>> And helps to guide him. algorithm traps.
>> It's part science fiction. Part action
adventure.
>> Wait, wait. Part It's all science
fiction. It's not part science fiction.
It's It's all It's all
>> science. Science fiction and action
adventure are mutually incompatible.
>> You can't have an adventure in sci-fi.
You can't have action in sci-fi either.
These are all Come on, you know.
>> I I sir,
>> it's part science fiction, part action
adventure. It's a military shooter, a
vehicular shooter, and then it's even a
bit of a horror game later on with this
now iconic lineup of guns while having
strength and
>> lineup. I love how he says the iconic
lineup of guns while showing the [ __ ]
AR that he was [ __ ] on before.
>> Yeah. And also just having like, you
know, missing guns and we got plenty
more guns put in. It's like iconic in
what way then? I'm guessing he didn't
think that there was a reason it was a
lineup or that the lineup worked for any
other like aesthetically iconic. I guess
that's it.
Maybe, but I mean, you know, okay.
>> This is against certain enemies broken
down mainly into either ballistic or
plasma weapons. Ballistic assault
>> elucidating the very reasoning that he
was arguing against. Yeah, it gives you
reasons to fight against different
enemies in different way
[laughter]
video contradicting itself. H the
assault rifle and the magnum were
generally more effective once an enemy
shield had been stripped away with one
of the plasma weapons. And then with the
case of stuff like the shotgun, the
sniper rifle, rocket launcher, you
really just needed to aim it at an enemy
and press the fire button.
>> You need to aim all of the guns at the
enemy and press
>> what you're going to want to
enun. [laughter]
Don't forget to point your iconic gun at
the iconic enemies. [laughter]
>> Halo with his iconic gun.
>> In fairness, he might clarify this after
the Halo show when a blind man used the
grenade launcher to kill a race,
>> right? Killed a Yeah.
>> Show.
>> No, he he used a bunch of He didn't use
the grenade launcher on the Wraith. He
walked up to it. He suicided uh himself
with a bunch of like grenades on a on a
belt. You got to get it right.
My to the blind community. I know
they're big fans of campaign evolve.
>> That's all right. They want
>> though. Like it really encouraged the
player to swap weapons out frequently
AND PREVENT THEM FROM using one strategy
over which has really gone on to become
most.
>> HOW did you just argued against this?
[laughter]
>> You just argued for 4 minutes.
>> Oh no.
>> That that is a different time. That's a
different man you're referencing. Okay.
>> [ __ ] [laughter] bro.
>> That was Gman writing the
>> Why do you do this to me, Mer?
>> Well, I did for fun and you break me
every time.
>> I trust this man. This Gman a little
performative. Let's chill.
>> JUDITH,
>> why have you betrayed us? establishing a
familiar during combat, as well as
fitting in really well with that whole
two weapon limit, which if it wasn't
included would otherwise make the combat
completely trivial.
>> Oh,
why?
>> You need to
>> I mean, yeah, if they added in a
completely different weapon wheel
mechanic to the Yeah, it
>> round two weapons, it would be a
different game. Yeah. Could you believe
that?
>> Yeah, it would it would be a different
game. You know, you know what else could
make it trivial? like increasing your
movement speed or maybe giving yourself
>> health
trudge around these dull environments.
>> What about health regen? Could that make
it trivial?
>> No.
>> Trudging around dull environments to
pick up health. Uh ew. Even worse.
>> I enjoy my unlimited flashlight
[laughter]
>> because you could just swap out the best
weapon for every situation at any time
you wanted.
>> He's a very He's a very funny man. He's
a funny man. He's like, if you had every
weapon all the time, you could use
whatever weapon is best for the
situation all the time. You can't you
can't do that.
>> [ __ ]
>> Reason why me popped up on the
>> It's the subtitles that are describing
the actions that are going on.
>> That's weird.
>> You can turn on there's like advanced
subtitles for like you hear footsteps or
uh this Yeah.
>> Oh, and he had them on, did he?
Well, he wasn't pay he listen. He was
second monitor monitoring uh videos at
that point.
>> I've never seen this before. [laughter]
I didn't know me. Why did it say that?
>> So, this is for the death.
>> How would you
>> Yeah, it's for like hard of hearing. So,
like if you can't hear footsteps, for
example, then you'd be at a
disadvantage. It it listen accessibility
features, they get a little crazy sort
of thing. Yeah, I guess.
>> Okay.
Now, that's not to say that other first
person shooters didn't have weapons that
were more useful than others. [laughter]
>> Oh, really?
>> That's an observation. [clears throat]
>> Thank you for that insight. I thought
every gun in a Well, okay, hang on.
Military first person shooters did exist
and they were quite repetitive with
their weapon cataloges. So, perhaps this
is for the younger people who didn't
know that games used to have diverse
weapon uh libraries. Even I'll I'm
agreeing with you and I completely agree
with Spirit of the Comet, too. But even
those games would typically have a gun
that everyone's like, "Oh, that yeah,
that one's still the better one,
though." Like, uh, they all play the
same mostly, but there's still one
that's like, "Yeah, but that's
preferable."
>> It's just a very funny statement to me.
Like, I I wouldn't want anyone to think
I'm making the statement that all games
of all guns just they would have
different.
>> You're in the clear there, bud. I got
you. I got you.
But in most instances in these other
games, it was just about a gun being a
better version of something else. Like
in Return to Castle Wolfenstein, for
instance, you had the MP 40 and the
Thompson submachine gun. But once you
found that FG42, you really didn't need
to use anything else. With Halo, though,
they changed all of this [ __ ] up with a
more
>> they changed all of this [ __ ] up. It's
amazing to me
>> that he's recognizing this, but then
simultaneously is like the stupid AR
with its dinner plate [ __ ] crosshair.
>> I'm getting some serious boss baby vibes
right now from this.
>> Why did these weird bouts of aggression
like just suddenly appear out of
nowhere,
>> you know? Like he read his own script.
>> Weird
to admit I have not seen
>> He's reading his own script and he's
like, who the [ __ ] wrote this?
>> [laughter]
>> I got to fire this [ __ ]
>> I don't know. Just just listen to this.
>> Two, you really didn't need to use
anything else. With Halo though, they
changed all of this [ __ ] up with
>> like what the [laughter]
you know, [clears throat] such a weird
like, okay,
>> more being about weapons suited to
specific situations almost kind of like
mini puzzles that you had to solve with
each new. How How do you say that with
the footage of the AR but then also
earlier of shout on it for being all
bad? Like it is amazing.
>> It makes no sense. Somebody else wrote
this, right? Like somebody else wrote
this.
>> No. No. Unfortunately, the answer is
simpler, which is a lot of people just
write scripts and they don't [ __ ]
remember what they said 5 minutes before
or what they're going to say.
>> They're just not thinking about it.
>> Okay. But you'd catch it while you're
recording it. You'd catch it while
you're editing it. you would like
>> bringing. Are you up the pins comment
later? You should, but
>> what we Yeah. No.
>> Well, we will we will be saving the
pinned comment for when we're done with
uh with the video
>> cuz to be clear, the pinned comment
appears after the video was posted. It's
all in continuity with
>> true.
>> My thought is have to experience this.
Yeah.
>> This would be less egregious if he had
included a line about like, well, the
SMG plays a similar role, so is it a big
deal? But because he's just like [ __ ]
all over the AR, it's just like, well,
this seems contradictory now.
Disadvantage and the combat would come
across as far more challenging to the
point that you could outright handicap
yourself if you had a bad combination
weapons. And also because these enemies
sure didn't wait around for you to shoot
them, which really is another thing
worth mentioning, too. And that's the
seriously impressive enemy AI here. I
now are [laughter] you now are you
talking
about evolved or is he talking about
campaign evolved? He has got campaign
evolved footage up
>> but this is his comment section of his
video. Can we relisten to it? I'm I'm
95% he's he is basically saying it's
campaign evolved
>> specific situations almost kind of like
mini puzzles that you had to solve with
each enemy type or else you'd be at a
serious disadvantage and the combat
would come across as far more
challenging to the point that you could
outright handicap yourself if you had a
bad combination weapons and also because
these enemies sure didn't wait around
for you to shoot them which really is
another thing worth mentioning too and
that's the seriously impressive enemy AI
here something which is still abundant
This this gets in it, too.
>> There's the caveat. Yeah, there it is.
>> Another thing worth mentioning, too, and
that's the seriously impressive enemy AI
here. Something which is still abundant
in campaign evolve.
>> Yeah, there you go.
>> Thank God.
>> No,
>> by the way, before that addition, it was
actually up in the air. He could be
talking about either of them, but then
he locked in. He was like, "Oh, never
mind."
>> Too bad. That was a very confusing from
the elites and the jackles all the way
through to the hunters and the grunts
who still
>> Yes, you named the enemies in the game.
>> Yeah, that was a weird way to He's like
he's like a prophet. He's like a prophet
in the the [laughter]
missions. He can name all of the enemies
for an energy store and go [laughter]
>> what they lack in brain power they make
up in muscle. evolved from the elites
and the jackals all the way through to
the hunters and the grunts who still
scatter in all directions like
cockroaches when you take out their
commander.
>> [laughter]
>> Jesus.
>> I mean, like, listen, I know they're
trying to like genocide humanity, but
like there's no reason for that kind of
a comparison. [laughter]
They're just little guys trying to
trying to do do their best.
>> When he does things, the voice sounds
slightly beta. [laughter]
>> When when you when you kill an elite,
those those [ __ ] those little guys,
they just get tossed like cattle, man.
They just they go everywhere. They're
like wet bread.
>> [laughter]
>> I deserve some pooch points for that.
Right, Rags? That's like a
>> You absolutely get pooch points for the
incredible [laughter] reference of Wet
Bread. A good good friend of the
channel, Chase [snorts] Face, and his
incredible Wet Bread reference. Hit me
like that just out of nowhere, dude.
[laughter]
>> That's insane. And you seldom see this
kind of personality in FPS enemies with
each one you come up against really
feeling unique in the way they look and
behave.
>> Fire in their direction.
>> Okay. What was I supposed to Yeah. Okay.
>> Please.
>> There's no way this is not a [ __ ] post.
He's like he's bragging about like
[laughter]
>> like I just I just want to be clear. He
lets the thing play of, you know, the
one-two punch, the shield knockoff, and
then the head shot, but he just [ __ ] it
up. Before he even kills the guy, he
just cuts away to the next part of the
video. It just
>> secure the kill.
>> It just feels like each one you come up
against really feeling unique in the way
they look and behave.
>> Byron, there are [laughter] the
predicting the clip. You have a campaign
worth of clips that you could include.
Surely you nailed the one, two at some
point. I like to believe he threw the
grenade and bounced on the wall back
into him, blew him up. [laughter]
For [ __ ] sake, I can't show that.
>> That would be funny. I'd include that.
>> Just like [ __ ] up your uh your
execution on a noob combo.
>> That's the thing. Like you said, he
could just pick anything and he picked
that. Like, okay, thank you for showing
us that.
>> Cover behind whatever's nearby and try
to run them down in a vehicle and
they'll often leap out of the way. If
you throw a grenade at their feet,
they'll haul up. They don't do that in
the remake.
>> Yeah, they
>> It's one of the thing that makes the
remake really, really easy a lot of the
times is the fact that the enemy just
will not jump away from grenades. It
makes jackals and elites in particular
very easy to kill with grenades cuz they
just won't move. They'll just they'll
just eat it up.
>> I remember reading you have to turn on
one of the skulls to actually get them
to use their evasion packages to dodge
like from grenades and stuff. It's kind
of insane. But because tough luck used
to be the skull for that, right? But it
would just make it to where they like
they super do. They're always dodging.
>> Now you need tough luck to even unlock
that functionality,
>> which is wild to me. Like you should
have that baked into the base behavior.
It's one of the reasons that you can
differentiate the more agile or smart
enemies like the elites and the jackals
because they'll dodge out of the way.
They won't just take it like most grunts
tend to because they're just not that
quick.
>> Yeah. skulls.
>> The other issue with the AI not being
able to find you is also fixed by
another skull that's in the game.
>> Huh.
>> Yeah, there's a bunch of [ __ ] attributed
to skulls that either shouldn't be there
or should be there by default. It's
>> Yeah, there's a skull that makes it so
the enemies are more aware of where you
are. And people have said that like, no,
no, no. This actually like makes them
turn their brain on.
>> What the [ __ ]
>> Why are we putting functionality basic
functionality on skulls? What What are
we What What's happening?
>> Oh, wow. Oh, so now Mer hates
unlockables. Wow. [laughter]
>> I feel like the hunters are always
locked on to you no matter where you are
in the [ __ ] room.
>> Yeah, the hunters are weird for them.
>> Yeah,
>> we managed to have our own discussion
about the terrible name.
>> Oh yeah, that's that's probably a point.
Anyone listening to this right now is
like, "Hey, what do you guys think of
Halo?" So last week is when we did that.
All right. And it it took like eight and
a half hours, but it's done. We did it.
It's done. praise.
>> Yes, we'll check it out.
>> Latch a plasma grenade onto them.
They'll scream in fear or anger before
getting blown to smitherines.
>> Did he say flagship plasma grenade?
[groaning]
>> I think he might have.
>> So, your vehicle and they'll often leap
out of the way. If you throw a grenade
at their feet, they'll haul ass. And if
you manage to latch a plasma grenade
onto them, they'll scream in fear or
anger before getting blown to
smitherines.
>> [groaning]
>> with the ray mic.
>> If he was committing to the bet, he call
it a space grenade. I'm disappointed.
>> Yeah, grenade.
He call it, what are they called from
Phantom?
>> An energy grenade.
>> Energy grenade.
>> All of this even arguably improving it
given how they've now got behavior
>> like Grunts being able to kamicazi
charge by holding lit plasma grenades.
[screaming]
AND I just don't think people
>> even he got [ __ ] how insanely
advanced this kind of thing still is. I
mean something like Doom.
>> Well, I mean he did just say a little
bit further back there the AI is just
categorically improved because they took
stuff from later things and put it into
older things.
>> Yeah. Like no no reference to how that's
bungled so much [ __ ] in this game. And I
guess maybe he didn't even [ __ ]
notice. He he was just like, "No, I
noticed the suicide grunts and that
means it's better.
Yeah, he is superficially impressed.
>> Yeah.
>> For instance, is hard and challenging.
Yes. But it's hard for a different
reason in the sense that the demons are
challenging primarily because they move
quickly and they hit you really [ __ ]
hard. It's not like they're super
intelligent.
You in a matter of seconds.
>> What is wrong with him?
[laughter]
>> That's also not the core difficulty
behind Doom Eternal, right? Like that's
not what the the whole in fact
ironically the core problem the core
thing about Doom Eternal is the fact
that you are going to be switching out
[ __ ] weapons.
>> Jesus Christ.
>> Would you say that different weapons
have kind of different use cases in that
game?
>> What?
>> You know
>> that doesn't make any sense.
>> You wouldn't dare say that.
Then on the other hand, Halo's enemies
are challenging because they're playing
the same game you are and they're often
going to be better at it. It's almost
kind of like why you haven't played a
game at least what only then can you
>> maybe for you mansion
cuz I mean typically [laughter] I don't
think enemies can swap weapons. You need
this commentary.
>> Pick up weapons
>> on the visual of that Banshee just
driving into a wall indefinitely.
>> Like [laughter]
>> they're playing the same game.
>> They're playing the same game, man. A
modern audience member would might do
that.
>> Not true. They're not playing the same
game. They're they're they're designed
so that you can play that game. If they
were doing the same thing, they'd be
swapping weapons to more easily defeat
you. It wouldn't work. It'd be like
you're playing multiplayer, which is
just not that's different thing playing
against people.
>> This is just wrong.
>> Going to be better at it. It's almost
kind of like why you have to play the
game on at least heroic difficulty
because only then can you really see the
full range of what these guys are to do.
And I just lost count of the amount of
times here in the remake where I got
humbled like a little [ __ ]
>> This room is heroic.
>> This room is [ __ ] Wait, which one
is this?
>> This is the hallways.
Yeah, this is where I realize the
>> I did not get that. I saw two people at
the same time.
>> There's a suicide grunt that comes
around the corner from behind in this
one. Um, pretty regularly. There's also
a lot of jackals firing at you with
charged plasma pistols, which obviously
for the first couple of weeks that [ __ ]
just like killed you instantly. So, this
room sucks. I'm curious what's going to
kill him here in this clip. yourselves
for righteous battle.
>> Yeah. Say, yeah, there was probably a
suicide grunt that actually the outdated
reference time.
>> Yeah. Oh, yes.
>> If you didn't see that, did you
>> That's embarrassing.
[laughter]
>> Half the time I don't see it because it
just doesn't load graphically for me to
see or it sinks into the floor.
>> Yeah. or they'll give you a checkpoint
where you're already dead and you have
to watch yourself die six times in a row
and then you're like, "Oh, great."
>> The checkpoint system in this game is
also [ __ ] It's so [ __ ] random.
>> It's bizarre. Yeah, it's bizarre.
>> And during that mission where you're
trying to save Captain Keys from the
Covenant ship, and the final room this
guy's being held in, there's a couple of
cloaked elites hiding in the corners.
And in this room alone, I probably died
a good half a dozen times, if not more.
>> That tells you where they are.
[laughter] Okay,
>> you don't even need to search for them,
>> which is the risk to go in the room
>> because they're invisible and they, you
know what I mean? Like, how did you
>> just just lead them out? Like, this
image is already like, you're [ __ ]
up, bro.
>> Because I just kept getting outplayed by
these guys over and over.
>> But, [laughter]
this might be the worst possible clip to
say you were outplayed. It's an enemy
that can't do anything if you just stay
away from him.
and you walk up to him. You decide to
walk up to him so that he can get you.
>> The guy's holding out a sword and you
walk voluntarily onto his sword and
godly [laughter] outplayed me.
>> This AI look, he's G G Judas man
Jameson. He's got some dark thoughts
he's got to deal with. All right. He's
tough out there.
>> It's the kind of stuff that was
impressive in 2001 and it's even more
impressive now in 2026.
>> More impressive. Wow. No, that's not
that's not true at all because I saw the
Yatsi graph where the the the
>> Oh my gosh. The the Yatsi graph where
the player standards went up really
high. So, this is actually less
impressive now.
>> You know what's fun though? The way you
interpret this statement, what what the
AI in the 2001 game Halo Combat Evolved
was impressive and it's even more
impressive now in 2026. I feel like it's
a statement that we could make
confidently. We be like,
>> and it's also an anti-remake statement
where it's like, if it was impressive,
if it's still impressive, why do we need
the remake?
>> Yeah. But obviously his context is it's
been like ported or recreated and it's
even better. And this is better than
most things that come out these days,
which is funny cuz it's like pieces of
this could be agreed upon with enough
context, but unfortunately none of it
involves campaign evolved. Only combat
evolved.
Yeah, I guess he's maybe this is below
his
>> maybe this is below his pay grade. I
doubt he's going to mention that like
part of the problem here is that the the
camo elites have shields now.
>> That's definitely below his pay grade
here.
>> They're under fire.
>> The man is just [ __ ] walking head
first into them. Why can't I defeat this
enemy?
>> Like a Chad with with like not using his
grenades or anything. Enemies that you
just love to hate. reminded me that
there's very few shooters out there that
has AI that challenges you this much. I
mean, the closest thing we had to this
back then in the '9s was maybe the AI in
Unreal, which was on a similar level.
Nowadays,
>> okay, so he actually does know about
Unreal when he says [ __ ] earlier. Wow,
>> man. I don't
>> I don't understand like
>> just just the minimum. the bare minimum.
That's I don't ask for much. But like if
you say that the sky is blue and then
literally 7 minutes later say and of
course we all know the sky is green.
What what the [ __ ] sky?
>> Well, a lot of a lot of enemies in games
their their AI is not complex at all.
Yeah,
>> they just have a way to get to you and
that's often times just all you need,
especially if you're dealing with just
like basic point andoot enemies,
zombies, bug, hordes of bugs, things of
that nature. And the game feels great
because as long as the the enemies can
get to you and path to you, then it's
engaging to deal with them in large
groups.
>> That's what we talked about last week.
It's like you could have the shittiest
and simplest AI ever, but if you have
the right context for them, then it
won't matter as long as they do what
they're supposed to do
>> in the world you created. aren't very
intelligent, but they don't need to be.
All they need to do is walk back and
forth or charge at you. That's all they
need to do.
>> The soldiers need to know each other's
names and like scream out in pain.
>> Scream them when they die. That's right.
>> Mars.
>> Why did you say [laughter]
>> like I'd argue nothing. So I guess my
point is if you are somehow worried that
the remake's going to
>> Wait, so he's saying there's no games
with good AI,
>> not a single modern game.
>> Halo except
>> Well, aren't you aware that like AI is
hyper unethical and any usage of AI?
>> Oh, [laughter]
I think AI
>> I just learned about AI last week and
I'm I'm disgusted that Halo 1 had it.
Yeah, they recreated it for the next
campaign.
>> Halo one destroy with its AI
on a similar level nowadays. What do we
got? Like I'd argue nothing.
>> Yes, he would argue that there is
nothing
the equivalent of Halo campaign evolved.
>> Surely there's one game that he thinks
has good AI, right? I think it's like
Star Wars Outlaws. Wouldn't he say that
that had good AI?
I
>> I mean, just to be clear, like the AI in
Campaign Evolved was ass. And he's
saying it's better than anything on the
market. You're like, um,
>> it's not comparable to the original and
it's not comparable to anything that's
out now,
>> right?
>> I mean, the reason why my brain's
struggling with this because it's like,
yeah, AI does broadly suck ass right
now, but Campaign Evolves is pretty
notably bad.
>> Mhm. I haven't played the game
physically.
>> They end up talking about like EA games.
>> Oh, I'm sorry. Go.
>> Never mind. I finished. You go.
>> It It's like I get having a problem with
AI if all you play is, you know, like an
EA game because all EA games have the
same AI and their AI has been trash,
right? And like a lot of these game
companies, the big, you know, AAA,
they're going to put their money into
graphics and they're going to put it
into, you know, doing that instead of
having cool AI. But to suggest that no
game out has better than this is
absolutely bonker. I mean even in the
chat people are talking about what about
you know uh Alien Isolation that's you
know what seven eight years old now and
it is uh uh vastly superior. Uh there
there's plenty of games with crazy good
AI out there.
>> If you want an example that's a first
person shooter that has better AI than
Halo. Um Fear is a good example. the and
the guy that made that AI has written an
essay on kind of the problems that
modern video game AI are facing and why
how they address that with I think it
was uh goal oriented planning or
something like that some programming
term that was and he cited Halo 2 as an
example of like I think AI are probably
going to stagnate at about that level
that's about as good as you can get
without with the current like paradigm
of how they were making AI back in the
2000s and he was Hey.
>> Yeah, Fear's a good example.
>> So, I guess my point is if you are
somehow worried that the remake's going
to butcher all this stuff and make the
game like easier, well, rest assured it
hasn't. And
>> rest assured, it does.
>> It certainly has. Um, I mean, putting to
one side whether or not it's compromises
the quality, it definitely is an easier
game. Like, this game is much easier to
to get through on Legendary, especially
because of running. I I would say it's
about the same, but it's because the AI
are labbotomized. They're easier to deal
with, but they deal damage so much
faster and they're so much more bursty.
>> That's what I noticed when I was doing
my legendary run because it's funny when
I started on the Pillar of Autumn, it
was so [ __ ] easy on legendaries. Like
I was like, "Oh [ __ ] this is going to
be a cakewalk." But then I realized very
quickly they just put like a quadrillion
enemies everywhere and there's like six
elites and 17 grunts and then there's
hunters. God, there's so many hunters.
brute force difficulty. That's just
boring.
>> I was like, "Oh, the same thing as like
large health pools."
>> I when I was in the hanger for the first
time on the Covenant ship, I was like,
"God, that's like so many enemies." And
they just kind of just got me. I had no
nothing to I just had nothing to get
them down quickly. I was just like,
"God, this is so unfun." I was so
miserable uh this whole time. And then I
finally got it. And then I got hit by
like a one of these amazing checkpoints
where there was there was still two or
three enemies left and it gave me a
checkpoint that spawned the hunters and
I was like, "Why did you do that? I
wasn't done yet. You piece of [ __ ]
game." So yeah, I love the campaign
evolve. It's pretty good.
>> The only thing I did not is that it
seems easier now to run enemies over
vehicles, but that's about it.
>> Yeah, cuz they don't get out of the way.
They don't dodge.
>> Exactly.
>> They refuse to dodge. They want they for
death,
>> Mr. Judas.
>> No, that's about it.
>> That's about it.
>> Otherwise, make no mistake, man. On
heroic and legendary.
>> Still not as good as Simpsons hit and
run where sometimes the AI have the guys
jump in front of your car as you drive,
which
>> that happens sometimes, [laughter] you
know, in games
>> is always wonderful.
>> Difficulty, the Covenant are going to
still tear you a new [ __ ]
>> That cyber punk a lot.
>> Um. Oh, okay.
>> New [ __ ] pipe. seems easier now to run
enemies over vehicles, but that's about
it.
>> Otherwise, make no mistake, man. On
heroic and legendary difficulty, the
Covenant are going to still tear you in,
and you [ __ ] pipe. That's a good thing.
>> No, they're very fault right now.
>> The easiest [ __ ] way to avoid damage.
>> I don't I mean, it's just funny because
it's like, oh yeah, this game is
actually really hard. It's not, but
okay. It's quite
>> I think I think it should be understated
that campaign evolve had like a really
good balance on legendary. It was really
[ __ ] fun to get through and
everything is involved in this.
>> The you said campaign combat evolved.
>> Combat evolved. Why did they [ __ ]
name it so closely? Pieces of [ __ ]
Anyway,
>> so you killed them with water guns.
Water guns?
>> No, real guns. What?
>> You should drown them with water.
>> No, in real life.
>> Don't worry. I'm in Germany. I don't get
to have guns. Uh,
>> [ __ ] What was I saying? I was trying to
make a point.
>> You were talking about balance.
>> Legendary difficulty.
>> Legendary.
>> Oh, yeah. The legendary difficulty on
combat evolved was like really well
balanced balanced with the movement
speed, the way the enemies were placed.
the health packs you can make your way
through and have can work around the the
the the weapons you can pick up because
in com combat evolved you can go back as
long as much as you want and pick up
weapons that you left there in campaign
evolved I had a point for some reason I
dropped the sniper rifle and I got ammo
for it later and I went back and I
wasn't allowed to pick that one up
anymore I don't know if there was a bug
or
>> I had that issue was out of ammo
>> you couldn't pick up
>> you couldn't pick up the empty one and
then grab the ammo that's next to it.
>> Yeah. Which that's just how it works.
>> Oh, that's stupid. Why would you ever do
this? Then make the [ __ ] weapon
disappear or something. Like it was a
lot of things right there in front of me
taunting me with the the the mag the
mags in my pockets. Like just let me use
them, you piece of [ __ ] add a really
satisfying to it was really satisfying
to go through and it's like oh I'm on
like one HP but I know there's a health
pack over there if I can just fight my
way over there and get the health pack
that's just going to be like my
checkpoint essentially and then I can
make my way through there was really
satisfying when this one was like oh I
got almost insta killed by a plasma gun
again well let me just [ __ ] stand
here and wait for my health to come back
and now the other one has health back as
well and I'm running out of ammo I hate
this
on two
>> on two betrayals when you exit the first
place. Uh I dropped my shotgun to pick
up the rocket launcher that's there to
clear out the enemies and then I went
back for the shotgun. It was gone. So I
I didn't even leave the room. You know
what I mean? Like like that arena
>> like it's just like I guess like you
leave a weapon long enough it's just
like timer based and then it just
deletes.
>> I think it's actually
>> Sorry. Go ahead.
Uh, it's object calling where it's like
if as it's spawning more enemies, it's
deleting stuff that's further back in
the level.
>> Oh, yeah.
That's why you have classes where it
doesn't enemies don't interfere with
weapons. But I guess they didn't factor
that in.
>> A whole lot of people going on about
here though is how these new visuals
look. Whether they think they're better
or worse or
>> Oh, there's a lot of people talking
about how the new visuals and the
graphical remake look.
>> What? That's the damnedest thing.
>> Would you like to elaborate?
>> Oh. Uhoh. Oh, it looks like he's taking
issue with
>> visuals. Look, whether they think
they're better or worse or soulless or
any of that kind of stuff.
>> Some of which might be true from some
people's perspectives considering I do
think soul is something that's a bit
more
>> what a [ __ ] non-com some of which
might be true.
>> What's your perspective? This is your
[ __ ] video. What's your perspective?
>> A totally pointless
>> sentence stage.
>> What What is the point in even Okay,
lots of people have spoken about this
thing and they have opinions and that's
cool.
>> We even said it might be true from their
perspective
>> might not be true.
>> Soul is subject. People who aren't Gman
are giving opinions about this game and
that's a bad thing.
>> My god,
>> that's a bad thing. [laughter]
>> Yeah. Quit stealing my moves.
more subjective anyway, but visually
this just does look objectively better
than the originality.
>> It has more. It has more polygons
have more information contained within
them, but like it doesn't look better.
Something you can just say it it looks
worse.
>> It looks like a sci-fi unrelented Halo
look generic like the Halo show.
>> Generic. Yeah.
>> Yeah.
>> It's so strange the way he talks. He
acts like someone's like forcing him to
read Twitter discourse all day where
like he's just forced to engage with
this against his will.
>> It was part of the contract when the
check cleared. He knew what he signed up
for.
>> The contract said you need to read
Twitter uh Twitter Halo Discourse.
>> Yes. And then defend us in your video.
>> I would kill myself if I signed that
contract.
>> Yeah. Well, you're a you're a lesser man
than Gerard man lives.
being far more detailed and animated,
especially during all of the cut scenes.
>> Funny because it's this is less animated
in ways that matter.
>> Like, yes, again,
>> it's it's more
>> realistic uh in a lot of instances, but
a lot of the important character
animations are muted or just are not
replicated at all.
>> I think one thing that really stood out
to me is the cam footage they they show.
It looks way too high quality to set the
same tone and anything. Like it doesn't
doesn't translate nearly as well. Plus
the shitty voice acting that happened
there as well with all the weird pauses.
And I think they also merged two of them
together in one. Like it just nothing
hits. Nothing hits in that way. It's
just stinky.
>> Yeah.
>> With the facial animations getting a
serious overhaul.
>> Then it's true. Like during that opening
cinematic when Johnson's ping up all the
Marines and getting them ready to fight
the Covenant on the pillar of autumn,
you can see him smurfing now and get a
much better sense of his confidence and
experience shining through.
>> Oh, you green horns who wanted to see
Covenant up close.
>> This is going to be your lucky day.
>> Well, I don't know, man. I think we have
like the the take the helmet off
situation where it's like you didn't get
that from the original because in the
original his the voice and the delivery
was just better. He absolutely comes
across as being super confident
>> in in this across the sequence before
gameplay. He looks into the [ __ ] lens
of the camera twice.
>> And just he cut here just before he does
it here in this shot.
>> So I wonder if he like left that out
deliberately. You know what I mean? Like
>> it was too
>> weird. I think he's I think he's about
to do a comparison to the uh to the
original. All you green horns who wanted
to see Covenant up close, this is going
to be your lucky day.
>> Really?
>> Yep. Better delivery. I don't know why
you'd put [laughter] like that when it's
much better.
>> And then you're like, "Oh, wow. Look at
how bad the graphics are for a game that
came out 25 years ago. Look at how
there's not that much animation." Like,
yeah. And yet, and yet I get a better
impression of the character from this
than I do from the highfidelity Unreal
Engine cutscene.
>> How'd you do that? How'd you manage to
do that?
>> Making him seem like this battleh
hardened warrior who treats this massive
attack on the ship as just another day
on the job.
>> What do you expect, riflemen? You think
this little pleasure cruise is going to
last forever
>> when you rescue Captain Keys from the
Covenant later on?
>> What What are my complaints about that
cut? One of my what one of my complaints
about that cut scene is that he doesn't
do anything. He lets all the marines do
the work. He doesn't do anything. He
doesn't leave.
>> That's what he's saying. That's what
he's saying. He's battlearted, which
means he's a lazy bastard.
>> He's about to
He's about to
>> remember he would have to be praising in
the context of an upgrade.
>> That's right.
>> Later on, you actually think he also
talks too much now all of a sudden. It
feels like
>> Oh, you actually see him in the cockpit.
This is an improvement compared to
knowing he was in the cockpit.
>> He was in there. Yeah.
>> Oh, good. I didn't know what happened
before in the original.
>> I was confused why there was suddenly a
self
pilot and control it directly as he
crashes it into those hunters.
>> Time for a little payback.
>> [ __ ] like I said, Bollywood scene.
>> OH MY GOD. WHAT the [ __ ]
>> bro? This clip really [ __ ] hell,
dude. [laughter]
You're really pushing it. And
>> this one really, it does damage to
Chief's character, too, cuz he [ __ ]
millennial here. I guess he'll die here.
>> Meme in there like, "Oh, wow. This is
>> Are we going to see Shy Labuff clapping
by the end of this [laughter] video?"
All of these all of these memes.
>> They'll be clapping for us for mating
mating making it through it.
>> Mating through this.
>> I'm going insane the mush all the way.
It takes the same tone and directions
from the original, but just adds in more
detail.
>> We're going to make it, aren't we?
>> Changes the tone.
>> I like how he's going detail like it
actually just outright changes the order
and sequence uh of events here and
changes the music
>> and is actually added more detail like
the fact they're not strapped into the
seats of the escape pod,
>> right? Yeah.
>> What a great detail.
>> We're going to make it, aren't we, sir?
I don't want to die out here. See,
they're trapped in in the original thing
your brain imagined the characters
actually doing back then. Only now
you're getting to see it happen in real
time. I really love that new cinematic
when the pelican standing in the top.
How you can see the chief just cooly
standing there holding himself up with
one arm while all the marines behind him
jerk back and forth from the turbulence.
And when you make it to the beach, like
the amount
>> out of character that he doesn't give a
[ __ ] about um the like it's actually
it's so funny to me because this is kind
of like
because I'm pretty sure in that cut
scene they add that one of the pelicans
gets shot down and he doesn't really
give a [ __ ] which is like the opposite
of what you see in Halo 3 when one of
the other pelicans gets shot down on the
level the Covenant where like he's
clearly has a reaction to the fact that
that's happened before he you know grabs
a spot laser and jumps out.
>> Right. Well, in the cut scene in three
guilty spark in the remake, they take
they take away his like shaking his
head.
>> Yeah.
He crushes he crushes the uh
>> he is psycho man now who has to be
talked down by Cortana and she like
>> otherwise away from him like he was
going to beat her.
Yeah, it does have that
>> what I was thinking, but yeah,
>> amount of new visual detail here is just
amazing. Like being able to see all the
individual little pebbles along with
there being foam from all the waves
rolling up.
>> Oh my god, look at the water. Wow, it's
like you can jump in
given how serene it is.
>> Just a jack pointing at the screen.
Count the grains of sand.
>> Oh, there's so many pixels. He came. You
can even lay footsteps in the sand as
you
>> Wow.
>> Wow. You said it. You said it. He said
it immediately.
>> That's like That's like one of the
things like when they whenever they
email you and they give you like the
press like information, they say you
need to mention the the sand on the
beach.
>> Contractually obligated to mention this.
We had a guy working for an entire three
years on that foot. Okay, you got
>> marginally hard to enable kind of built
into Unreal. It's kind of embarrassing
because again, you know, I'm going to do
the Rockstarism. Red Dead Redemption 2
had this.
>> Yeah.
>> Well, I mean, [ __ ] tons of games have
>> Well, that's where they got the elite
ball shrinking from.
>> Yeah.
>> They knew that people would complain if
it wasn't in the remake.
>> At least that has an aesthetic appeal to
some people.
>> Oh, yeah. Absolutely.
>> Did Red Dead Redemption 2 have the the
testicular cancer, though?
[laughter]
>> This game is cancer.
>> They gave some people testicular. had
the horse's balls shrinking. That's
basically that's not too far.
>> That kind of feels like testicular
cancer.
[laughter]
>> Look, the boys got to breathe. All
right.
>> And Red Dead Redemption 2 made a big
deal about the snow at the very
beginning, like showing off the
>> the deformation technology.
>> At least it was impressive.
>> Didn't they do that in Grand Theft Auto
the last one? Five. Wasn't like the
opening. There's a bit.
>> Yeah.
Yeah. Yeah. Yeah. You're right. Yeah,
that's right.
Interesting.
>> And similarly with the warthog, leave
behind tire treads wherever you go.
>> You're taking on the flag
of the parasitic particles in the air.
>> Wow.
>> Yeah.
>> Would be there. Yeah.
>> All right.
>> Stuff that you only really see if you
stop to look at it up close. But the
point is that the detail is there. It's
not just a surface level improvement.
It's a total overhaul. You know, I think
that that is sort of the synopsis of of
his entire point of view here is it's
not about what it is, it's that it's
there in the first place, right? Like
that seems to be all that he cares
about. It doesn't matter that the detail
is good. It doesn't matter that the the
story it's just it is there and
therefore it is better.
>> Yeah. Yeah. I would I would say yeah.
>> More pixels equals more goodter.
>> More complex. Make sure that every
environment feels updated to the current
standard of what you
>> [ __ ] you current standard.
>> Oh my god. He he actually he did the
graph. He did the you saw the the yatsi
video.
>> We got to improve it all. It's not at
all just a horrifyingly different
interpretation that completely ignores
the original intent whatsoever. It's
just an improvement. It just is.
>> Really would have added more pixels if
they could. So there you go.
>> True.
>> The modern. How [ __ ] can you talk about
a current standard when this doesn't
even match up to what they did 25 years
ago? This just makes no [ __ ] sense.
>> Did they have sand footprints in the
sand 25 years ago?
>> True. I did not think of that. You're
right.
>> And would they have if they could?
>> Well, no, they wouldn't have because
they were silly and they didn't realize
that footprints were a thing. They could
have, but they didn't. And they fixed it
in the new one. but while also still
looking artistically and aesthetically
in line with that original. At least,
you know, far more than it did with the
remaster for that anniversary edition.
>> If you did this review back then, you
would have said that the remaster was
better.
>> Yeah. Like I wonder if sold out yet.
>> You know that this is the take. That's
what this is. You know that this is what
everybody thinks. If they remastered
campaign evolved in 10 years from now,
you'll be like, they really nailed the
aesthetic where they failed in the
[laughter]
>> campaign evolved where it just looks
like this Unreal Engine slop.
[laughter]
>> Shinier is better. Campaign evolved
anniversary. Let's go.
>> Yes. Yes.
>> Let's roll.
>> No.
>> What is communicating? Oh no.
>> I don't think that he would able to be
actually I don't think he'd be able to
articulate why he really likes the
remakes graphics but doesn't like the
anniversary's graphics.
>> You guys saw Arnold Schwarzenegger too,
right?
>> Yes. I'm not sure why that was there.
>> No, that wasn't a hallucination. That
was [clears throat] that was real.
>> We all saw it. We all saw Arnold
Schwarzenegger.
>> Feel like the elephant needed to be
addressed.
>> We We all do see Arnold Schwarzenegger
randomly in our dayto-day, but that one
was in the video. Yes. example is how
they've changed things in that first
mission when you encounter the flood
where
>> Yeah. Like how they cut out the grunts
running away in this cut scene. Yeah.
>> Yeah.
>> Good stuff.
>> From being this brightly lit and
action-packed shooter,
>> oh Jesus Christ. Okay, let's do this.
All right.
>> And suddenly turned into a horror game.
You got that same eerie sequence as you
move through the swamps at nighttime.
even seeing the Covenant fleeing from
something as they retreat, which is
doubly scary given how we've never seen
these guys outright retreat from battle.
Even against Chief, who they considered
to be able to do, you mentioned it. You
said they scattered like cockroaches.
>> Yeah. [laughter]
>> What the
>> He said they literally the scatter like
cockroaches when you kill the elites.
You don't remember? I did.
>> He's got the uh who who they consider to
be a literal demon, which is,
>> as I understand it, something they
shouldn't do until Halo 2, right? No,
because he destroyed Halo. That's why
he's called the demon.
>> Not.
>> So, yeah, like you know that whatever
they
>> Nice.
>> Does he have Alzheimer's?
>> I think so.
>> You know, [clears throat]
>> he has all the Z.
[laughter]
>> He has Alzheimer.
>> He's got this
is what he [laughter] is.
>> Seen in there must be pretty bad. He
then moved to this empty facility,
coming across nothing but corpses and
rooms full of mutilated bodies with
bodily fluids all over the walls and
floor before then finally being attacked
by this new enemy type as they burst
through the doors where you're now
taking on what's essentially zombified
Covenant forces and UNC Marines which
now all connected to this parasitic
because he's just making them.
>> Yeah, I was going to say [laughter]
>> congratulations. There's nothing you're
getting here. It's just but it's just
telling you the things that happen.
>> Scary when you consider that the virus
is able to retain the memories parasite
but
>> virus.
>> It's not a virus parasite.
>> He does know that they're like not the
same thing, right? Unless I'm the fool
here.
>> Well, he's different.
>> They're described as viralent. So, uh
yeah,
>> this video has a habit of making people
feel like they're crazy.
>> Yes. To be just to be clear, now I want
to make sure we did Arnold
Schwarzenegger did
>> you guys
to be fair. This is something we said
about the games too that uh
>> he was not Yes.
>> playing campaign evolved felt like
gaslighting constantly of like Wait,
that's not how that used to be, right?
That's the biggest clue he's on the
payroll is that he's doing the
gaslighting [ __ ] too
>> or whatever it's infected, which
explains why they're able to use all the
same weapons and tactics.
>> Use the same tactics.
>> The whole reason they have an enemy unit
is they do not have the same tactics.
>> They [ __ ] just come and get you.
>> Yeah, that's it.
>> The enemies don't The Covenant don't
typically just run out and get you like
the flood do. That's what makes them
interesting.
>> That's what gives you variety.
>> I think I should campaign evolve. They
They're actually far too accurate with
their guns a lot of times. The the
flood.
>> I mean, they're very very inconsistent,
but
>> yeah,
>> they [ __ ] got me so many times from
far away. Maybe just get unlucky with
the platform.
>> You got to run.
>> You meant to run past them. That's what
you sprint away from them.
>> If they didn't want you to sprint away
from the enemies, they wouldn't have
added it.
>> Yeah.
>> Mhm. And they wouldn't put the way
markers. But but I want to shoot the
guys like in the
>> way this game.
>> Oh no. What's he going to say about this
cut scene?
>> This is all handled now in campaign
evolved is just masterful. Recreating
that whole sound footage scene but
making it look like actual found
footage.
>> Oh
>> actual found. It looks so much worse.
>> It looks less like it looks
>> 343 guilty spark as his example of like
they've improved everything. It's like I
hate you.
[laughter]
>> Something scrambled the insides.
>> What's that? Plasma scor.
>> And look like I get that people have
their own viewpoints and opinions on how
>> Stop saying that. Just get on with
>> people have opinions. [snorts]
>> I've heard about how I get how there's
people in the world who think Yeah.
Yeah.
>> There are people outside of me who have
rich inner lives and this perplexes me,
flumxes me even. I need to acknow
[clears throat]
>> I mean a lot of these fans have made it
very well known that they above everyone
else are going to dictate how certain
environments and characters are meant to
be.
>> Okay.
>> I mean but inherent
inherent in your decision to highlight
this as incorrect behavior is the same
behavior. Is it not?
>> That's right. I just enjoy that he's
revealed that there's a wound here.
There's some sort of [laughter]
discontent about Halo fans and the
conversation that they have about
>> preemptively rustled. He knows that the
comments are not going to like this one.
>> But for me though, like
>> we didn't take umbrage with how they've
updated a lot of these areas
>> cuz you don't care.
>> Yeah. you don't care and you don't
really understand what makes it work and
the fact
>> to reference these awful behavior
people, but to not even come close to
trying to deal with the argument they
might raise,
>> at least show one [ __ ] of these
examples of people acting like this.
Surely, if you're browsing Twitter this
often to like know what all the
discourse is, then you screenshotted one
person, right?
>> But also like deal with the actual
argument if this out there or is
everyone [ __ ] and they're just
yelling and being lame? Is no one making
a coaching argument at all about this?
>> Judas is the only person who isn't being
[ __ ]
>> There's no way this guy's name is really
Judas. [laughter]
>> You know, I've been thinking the same
thing, right? I keep wanting to Google
it.
>> It's Judas.
>> And I've never quite understood the
criticism.
>> You think two betrayals represented.
>> Yay. [laughter]
>> To quote Jesus, you liar. You Judas. I'm
starting to think G. Judas. quote Jesus
saw it off [laughter]
>> with how they've updated a lot of these
areas and I've never quite understood
the criticism where people somehow act
like more detail is a bad thing as if
all those
>> yeah because that's what everyone really
double down on details are bad that's
what everyone's argument is details are
bad
>> that's what they say the lost that the
atmosphere is not right anymore and
anything no it's too many details else.
Oh man, I do hate good looking [ __ ]
>> Graphics.
>> I do think it's a very a very honest
statement from him though, which was
that I do not understand. I believe
that. I believe it.
>> I believe it.
>> I absolutely believe it.
>> Yeah. I mean, let's see what he has to
say.
>> Designers left these environments barren
or empty as if it was some sort of
intentional design choice, you know.
>> All right. So, something that needs to
be addressed here is that it is a it is
a huge mistake, especially when looking
at older works of art like Halo.
>> Don't assume that everything is the way
it is because of technical limitations
and not because
>> there's no level of artistic decisionm
>> because that's a really bad trap to fall
into.
>> It's an interesting lens to look at old
stuff with, but it's not the only lens
that you use.
>> Yeah. Yeah. Like there are reasons
obviously technical limitations are very
real. We all deal with them whenever we
make anything. But the idea that that's
what determines the the emptiness of a
space or or how big a level is or the
speed of something or the way something
looks that would it's just that's not
true. F first off it's insulting to the
to the people who made those things.
It's insulting to the people who made
Halo originally to be like, "Yeah, well,
I mean, you know, they they would have
done it completely different if they had
just better technology. If they had more
powerful graphics cards, then they would
have done something totally different.
They didn't do any of this
intentionally.
>> And uh even if they did want to do
something different, at the end of the
day, it is what it is now. like the game
is what it is regardless of their
ambitions or their dreams and their
hopes that couldn't be fully realized.
The product is essentially stands. And
if it has qualities that people
appreciate, even if they were
unintentional,
you you can't you can't like refute that
with, well, they didn't intend to make
it that way. Doesn't even matter
anymore.
as opposed to a tech
>> go ahead technological limitation or how
when people bring up the for sorry I
thought someone was talking there my bad
[laughter] no it was
>> no it's just yeah
>> while while we're on limitation um I
think one of the sad things about the
modern era is that um limitation is
increasingly becoming a non factor
>> whereas I I think it can be um it can
spawn a lot of innovation. Like I I
remember not too long ago I I was
watching a documentary on the making of
Super Mario World and how they like
squeezed like every bit of RAM that that
they had.
>> Oh yeah. The tricks
>> in that system like cuz like like a
single bit in RAM like that gives you a
condition or a state that you can play
with,
>> you know? like you can like you can add
like a whole ass feature just with a
like one like a zero or a one, right?
And and they were like fighting for like
what they could accomplish and like with
those limitations in place it made them
think harder about what they could
implement. And now it's just like I mean
I don't know if you guys saw the the
tech demo for Unreal Engine 6 recently,
but it's just like
>> it's just like you like it's got this um
collaborative thing with Claude AI and
you just like write something or feed in
a voice prompt and it just draws
whatever the [ __ ] you're thinking of and
it's like
>> limitation is just no longer a factor
anymore. And it's I think I think it's
stifling creativity to a degree.
I think it just shifts where the
limitation is. Back in the day, there
was severe limitation in hardware and
technology, which meant that you had to
use kind of your unlimited amount of
imagination by comparison to compensate
for that. Whereas now, as the
technological limitations shift, the
revealed limitations are in imagination.
So, this is where a lot of the problems,
I'm pretty sure, with Unreal 5 come
from. It's not that it's an innately
terrible engine to use. It's that it
makes it too easy for terrible people to
get something to look good. So, then
they ship it. But they haven't had to
work for it. They don't know how to
actually make something functionally
good. They can just do what the guys in
the first video we watched did and say,
"Look how pretty this is. Isn't this a
video game?" Like, "Well, no, it's not
actually, but you wouldn't know that."
>> Yeah.
>> Environments barren or empty? As if it
was some sort of intentional design
choice, you know, as opposed to a
technological limitation. or how when
people bring up the 4Runner facilities
and how they're super spooky because
they're like liinal or something, but
it's like, come on, man. Do you really
think that
>> that shouldn't be dismissed? There's a
lot of merit to that.
>> You man, you you like Halo Combat
Evolved, do you?
>> Oh, you got this certain vibe. You got
this certain creepy vibe from playing
these levels, you [ __ ] idiot. They
would have shoved [ __ ] everywhere if
they could have. You're being fooled by
bad old old stinky technology that we
have far interpretation of the art that
was influenced by the way it was made
and it's not just they should have
crammed more filter lenses on top of the
camera. No, you're an idiot. What's
extremely [ __ ] annoying is that, and
I know we've said this a couple of
times, but Halo Combat Evolved was as
popular as it was for what it was, not
what they were like intending to be and
were limited by technology.
>> 20 years when Real Engine 5 got
released,
>> that's what people played. That's what
people love. That's what it is.
>> Yeah. I mean, right, like this very
image that we're looking at here, right?
to suggest that that doesn't have a
whole [ __ ] ton of conscious design
choices in it, right? Like this isn't
just a technological limitation. This is
a a series of people working to create a
visual and and an aesthetic and a design
that would give you a feeling and feel
big and feel alien. Like this is
something that is very clearly
purposeful and and that alone
>> design world artists work together to
like carve every little nook and cranny
of this room to create a certain feel
and aesthetic,
>> right? I mean, look at the the the you
know, um I guess waterfalls in the back
and the lights and the uh you know, the
different kinds of lights. There's like
five different kinds of lights that we
can see. Just that alone,
>> you know.
>> It's insane to suggest that this is just
an accident.
>> No, they they were just a couple guys
hanging out, fumbling around, and they
just made something in like 10 minutes
and then went to the go get tacos at the
food truck. [laughter]
>> That's absolutely
>> the amount of stuff and games that you
could make in 2001. Like there was an
insane variety of the way that things
could look. So yeah,
>> it's especially weird for a guy
>> in many different ways.
>> A guy who historically reviews old games
to like have this viewpoint like no you
can I have books from that have accounts
of game developers from the time period
who talk about this stuff where it's
like yeah there's a lot of
intentionality with what we make even
though like there is a degree of obvious
limitation. Yeah.
>> Not just the WoW stuff. I have a book
that's full of quotes from uh various
Nintendo developers and people who
worked on HalfLife and uh lots of games
from kind of the turn of the millennia,
the early 3D generation.
So that's just the innate frustration. I
don't understand how you spend this much
time playing these old games and then
having this viewpoint beyond there's a
paycheck for you.
>> Well, and this is going to sound
condescending, but I brought this up on
the previous stream. It's like there are
people and I've known them and they are
existing right now. Some of them are
streamers who play games for a career
>> who say
>> will not touch a black and white piece
of media will not touch a 4x3 piece of
media will not touch a 2D piece of media
as in no 2D games for me.
>> It's like that's insane alien like what
the [ __ ] is wrong with you logic. But
yeah, loads of people just sort of think
this.
>> Yeah. Yeah, they are definitely out
there. I mean, I know plenty of people.
Um, I I don't know, man. Like, there I
don't want to go too far off here, but
like I can see the beauty in it and I
recognize it and I recognize the
intentionality of it. And it is sort of
offensive for this man to dismiss it
because if only it had more pixels, it
would be better cuz kind of like in the
most legitimate way, like not even be
kind of [ __ ] you, right? like just very
much just just [ __ ] you.
>> I liked
>> dude. I mean, think about it like this.
Metroid Dread came out as a 2D game out
of out of [ __ ] nowhere, right?
>> Yeah. Incredible.
>> Graphically, it's way better. And
literally, no company looked at that and
went,
>> "Huh, why don't we just make like a
simple thing that like invokes what
people enjoyed about the early days of
our franchise?" Like, nobody actually
jumped off of that. They do, but it's
more it's definitely not in the AAA
space.
>> What I was going to say as well, like I
like that in the past few years low poly
um games, take like a Quake for example,
graduated from low tech limitation to no
style. It is style. It's like we we are
getting there gradually over time where
everything gets to be considered an
actual intentional style instead of oh
look how old you are grandpa. There
there's the game Dusk which was made
using kind of the same engine which is
great and
>> I played that recently. It's really
awesome.
>> It preserves the original aesthetic but
it makes its own contributions as well
to design so that it's not just a trip
down memory lane. It really is a
standalone kind of experience.
>> Yep.
>> Yeah.
>> On a broader level, you can use
computing power in a in a way that's
that doesn't involve graphics. Like
there's this there's a game called
Tearown where it's
>> it's sort of like Minecraft in the way
that everything is rendered in cubes,
but what it allows is for you to like
destroy like everything you see in real
time. And uh I I would like to see way
more of that. Not necessarily like
destructionoriented, but like pouring
processing power into things that have
nothing to do with graphics. Like if
>> Sure. If I was playing like something
that a game that looked like a PS1 game,
but like it had this like crazy
sophistication in terms of
>> AI or whatever or something or like a a
a really robust gore system or something
like that like
>> like that that would be so cool where
>> uh you're not going to have much of a
choice in the future because we're kind
of probably going to get soft locked on
this amount of RAM we have access to for
a while.
>> Oh yeah. Oh yeah. It's sold out till
2028 already. That's what's great about
it. [laughter]
>> You know, I would get I would get used
to the current hardware standards being
the baseline now.
>> Oh yeah, definitely
>> detailed into the if they could and I
think the perfect example of what I'm
talking about, you know, perfectly
acceptable for early 2000's graphics
utilizing
>> perfectly acceptable. rather than really
cool.
>> Okay. Yeah.
>> So, how come I like it today?
>> Yeah.
>> Blinded by nostalgia.
>> But, [laughter]
>> you're not being good faith here.
>> What about you, Mohler? You never played
it until uh Anthon. You know, you hadn't
played it until, so you don't have
nostalgia blinding either of your
perspectives on on this environment.
>> Simply [ __ ]
[laughter]
>> Fix utilizing first thought that it was
just I wish it was just shinier and
there were more lights and I could see
where I was going and that it looked
like a modern AAA video game. I just
thought, you know, this atmosphere that
is creating is so deficient.
>> Do I have the products for you? We have
anniversary and campaign evolved that
will shitify the level for you.
>> And when I [clears throat] jump scare
myself a few times pressing the uh the
tab button to see what the anniversary
graphics look like. tab evolves into a
instant vomit button. It's like cool.
There you go.
>> Sucks.
>> To try and mask the fact that otherwise
the environment is incredibly simple and
now something that's benefited greatly
from being updated into a brand new
engine. Oh, I want to do a
>> I guess my point this time is that
>> I want to take this entire video just
put anniversary footage where he puts
the uh the remake footage and pretend
that this is his review of the
anniversary.
>> It will be funny.
>> More detail when it comes to stuff like
this automatically makes it worse.
>> Well, that's it then.
>> And I know that one of those original
devs said that
another one of the devs who worked on
the game also said it looks like what he
wished. Oh, now we're getting
>> You got to pull up uh you got to pull up
his tweet that he recently posted about
how the new Halo ring looks like [ __ ]
>> or ignore that. Also, it Yeah, the
reality is that like
>> it doesn't really matter either way.
Like it I at some point it becomes these
are like statements I would treat as
essentially any statement that was made
by anybody.
>> Yeah, kind of. It's like it's been 25
years. Um, maybe you intended for it to
look that way back then. Maybe this is
actually like an opinion that's
developed over a while, but ultimately
it is it is what it is.
>> What you made
>> artists tend to talk this way too. And I
think part of it is just it's respectful
to kind of the modern artists in the
industry that he's not going to come out
and be like this looks like [ __ ] [ __ ]
these guys because of course I think he
recognizes these people are doing his
job and it sucked when he was doing it.
So, I don't put too much stock in
artists giving these opinions because
like, yeah, of course, they they think
that in the same way that probably an
old film director goes, "Man, I wish I
had these modern cameras back in the
80s." There's so many layers to this.
There are directors who [ __ ] with their
projects now indefinitely, and everyone
wishes they wouldn't because they're
like, like George Lucas and James
Cameron both [ __ ] with the latest
versions of their best movies of all
time, and everyone's just like, "Please
stop touching them." You're like, "Yeah,
but I'd like it to be this way. I've
always wanted to do it."
The thing is, you really can't make that
claim confidently because if you did
have the tech back then, who knows what
would have happened? Who knows what
decision you really would have made. You
can't just claim that, especially cuz
this example is kind of brilliant
because of the fact that there's another
tweet he makes about how things look and
he's not happy. And I just wonder when a
game comes out and it's basically on the
surface a huge celebration passionate
work that was done and it's updated in
such a way that's just like oh kind of
neat and he's like oh you know what this
is wonderful I love it but I wonder if
Marcus Leto Letto uh he he maybe he saw
a lot of people doing some breakdowns
and eventually was like oh
actually hm okay yeah
>> and also maybe he got his hands on it
finally and realized a lot issues with
it as well.
>> Well, before the game came out.
>> Yeah. And that's the thing. It's just
like, so what happens if he has both
opinions then? It's like, what's the
truth? It's like, well, it's just it's a
matter of figuring everything out in
context instead of just like deciding
binarily. One answer can only be correct
in all context. Like, that's stupid.
>> Mhm. The original game could have. The
only bit of criticism I really don't get
here is people complaining over Cortana,
which I just think is hilarious to even
bring up, especially given how she used
to look in that original game.
>> Oh, those
>> Yeah, she looks like German now instead
of her own character.
>> That video was insane. Like dragging his
face over and it mashes 100%.
[laughter]
They must have known that. There must
have been signs.
>> Slow down.
>> Oh, those covenant fools. They must have
known. There must have been
>> Man, I like how the the body language,
the voice acting is like more in line
with how she act
usage of the camera.
>> Pixels,
>> right? The piss Cortana giant has piss
Cortana. Remember, there is an upside to
the
>> Cortana.
[laughter]
What?
>> Slow down. And look, I get that she
doesn't look the same as she did in Halo
4, which let's be honest, is arguably
the best she's ever looked.
>> Just like make a make a claim. Don't say
arguable. Just be like, I think she
looks the best in this. Just say an
opinion.
>> I agree that this is her best
incarnation, but for perverted reasons.
>> No, I think [laughter]
3 is um the the best uh design.
>> I like that the hairstyle is a little
bit more unusual in like two and three.
It's kind of I don't know exactly what
it would be described as, but yeah, it
is funny that he can't even commit to
this. He can't even commit to which
design is his favorite
>> cuz it's okay to have an opinion, my
dude. Like, it's kind of your job sort
of, you know, a little bit.
>> Yeah, opinions vary on this. My favorite
depiction of Cortana is from the blur
cut scenes in Halo 2.
>> Yeah, that's a fair fair choice.
>> The blur cut scenes were such a [ __ ]
mistake. They're going to remake Halo 2
and it's going to look worse and it's
going to be so funny
when they come around to remake.
>> Yeah, but that's not going to be like a
the art. I think they want the art
direction to be consistent. So they they
always say, "Oh, go back. You you know,
you could always go back and play Halo
1, two, and three. They're on Master
Chief Collection." So 343 Halo Studios
went, "Okay, I'm gonna [ __ ] those games,
too." So now they're going to have a
consistent [laughter] art style all the
way through.
Maybe.
>> But I don't know. Like, shouldn't people
be focusing more on comparing it to how
she looked in Combat Evolved? You know
what I mean? Like, seeing as this is a
remake of that game and not a remake of
Halo 4.
>> You invented Why would you bring that
up? We are comparing her to how she was
in the first game.
>> And you're you're the one who brought up
the Halo 4 design. You you bring up your
favorite goon bait and then now we're
like having to deal with you shooting
down the [ __ ] straw man you came up
with. [laughter]
>> What a strange man.
>> No one commenting on how much better
>> I will say by the way so boring. It's
like yeah let's put let's put her in
like a a UNCC
like suit. It's like oh that's that's
like lame. Like that's that's so boring.
And it's the same with Cortana in the
show. They put a with the UNC logo on
like the top left of the of the jacket.
It's like that's just
>> boring. All right. I guess that's what
she was wear she would be wearing if she
was on the clock
>> as as opposed, you know, the whole idea
is that it's she's kind of meant to look
a bit otherworldly. I mean, I know that
it was Egyptian.
>> I've always like the
>> uh for the for the design for
>> you. The shirt stops the rampency.
>> Oh, yeah. [laughter]
>> Stops my rampency.
That's right.
>> I think in Infinite like she always had
this like quirky sneer on her face,
>> but that is a different that's a
different character, right?
>> Yeah.
>> Not Cortana.
>> Oh, well, okay. Yeah,
>> but Well, no, I think it's a fair point
to bring up because it's something that
I noticed a lot of people saying is that
Cortana in the remake behaves a lot more
like this character. It's more
>> quirk. the vocal the vocal direction she
up and inflects a lot of words randomly
the same way that the weapon does.
>> My guess is that the reason why they did
that is because the weapon is supposed
to be a young AI and Cortana is new. So
we have to
stand the weapon.
>> Yeah. They took that from the weapon and
they were like oh so this one has a
slightly different um like not character
but like it has like a I don't know
different cadence, right? It's like, no,
no, that was just the weapon is just a
younger Cortana.
>> She looks than she did infinite in Halo
5.
>> We're dealing with sick people here.
>> Either.
>> So, he's inventing another straw man of
why if if you're going to complain about
why she looks different between Halo 1
and Halo Remake, why don't you complain
about Halo Infinite in Halo Remake? And
it's probably because I don't care about
Halo Infinite. That game sucks.
Why?
>> I mean, they made Captain Keys white in
this. I only watched the TV show, so
>> I can't believe they whitewashed Keys.
>> Whitewashed Captain Keys is [laughter] a
wild thing to say.
>> Judas, I think you're being a little
deceitful here with your examples.
>> What [laughter]
you think Judas would be deceitful?
>> That's crazy, [snorts] man.
>> Way like the amount of money. [laughter]
way like the amount of people who are
willing to write off.
>> Was the 30 silver worth it
>> simply [laughter] because of this is
just insane.
>> I don't think anybody's writing off the
entire thing because of Cortana's
design. Like what what
>> what they think they are like what's
even the point of Yeah. Like why would
you even bother dedicating any time in
your video to dealing with that?
>> Can you imagine the restraint? He hasn't
even brought up the Williams yet. Yeah,
>> you have to navigate criticism if you're
going to just like straw every single
talking point. I mean, I saw one it was
like there's a purple planet in the
background of the [ __ ] promotional
art. That means Dei has entered and it's
a transaw
bisexual lighting. Yeah. Yeah.
>> Transplanets,
they're real. They'll get you. But yeah,
no, I mean it's crazy [laughter] that
we've done 18 minutes and 12 seconds and
I just don't feel like he's talked much
about the game really.
No, he's sh he's he's too busy
shadowboxing people on Twitter.
[laughter]
>> But I do realize that trying to talk
sense into people like that is like
trying to tell a dog to stop barking at
cars.
>> That you can you can do that.
>> You can absolutely make a dog.
>> That's a bad analogy cuz you could do
that.
>> Sorry buddy. We'll just find something
that you care about as much as they care
about this. It's just like there will be
something
>> to their point.
>> Oh my god.
>> Was Gman the No, I'm thinking of Actman.
the you can't look up Ashley's skirt
guy.
>> Sorry,
>> I don't remember.
>> I'm sorry. Mer after A after you said
that, all I can think is like I'm going
to replace this guy's dog.
[laughter]
>> That's your dog. Looks completely
different.
>> He accidentally killed this guy's dog
and just go to the pound and buy a new
one for him.
>> I'm just going to replace his dog and
see how he feels about it. Yeah.
I sir,
>> the good news is that all of the music
originally composed by Mario Donland,
Michael Salvatorei is completely
unchanged. Just this time supposedly
>> I'm not going to say completely
unchanged because
>> completely unchanged but remastered.
>> Completely different.
>> But also a lot of it is different like
so
>> but also just one statement after the
other. It's completely unchanged but
it's been remastered.
>> He said supposedly
>> Olympic level weightlifting. cuz I'm
pretty I'm pretty like I'm pretty sure
all of the music it's not cuz remaster
the anniversary did remastered music. It
did like remixes and and and new you
know like re-recordings. This is all I'm
pretty sure just the original music from
from Halo like one outright. So I'm
pretty sure it's not even remastered.
I think just the the way that they're
using the music being different alone is
enough to invalidate the statement in
itself because the new usage of the
music is abysmal.
>> Yep.
>> No.
>> Agreed.
>> Med with the original there's a very
careful attention to detail like in
regard to like when exactly music tracks
would play. Even if it was just a simple
like one note on a keyboard on a synth
instrument like just like a like at a
very specific point as opposed to just
like oh you're entering the room full of
enemies play battle music.mpp3 like it
was more sophisticated
>> they play the Halo main theme so many
times
>> rifle to play battle music.
It's almost like It's almost like the
songs have motifs that tie to like
individual aspects and themes of the
game and you can't just throw them
around whenever you want to.
>> Star Wars movie that just started
playing like Leia's theme at weird times
and it just didn't fit the thing. That's
what I'm getting. Was it
>> theme in the Hobbit movie?
>> The last one.
>> I think it just should have played blow
me away on every level. Funny thing is
that's probably the first thing that
gets cut from the Halo 2 remaster or
remake.
>> Yeah, absolutely.
>> I think they should have
>> once the little flood once they start
breaking out of the little containment
units, it starts playing.
>> No, [laughter]
it's every time you
>> kill some space zombies. [ __ ]
>> Every time you go down a hallway and
open a door and there's seven elites, it
starts playing Breaking Benjamin.
>> Yeah. [laughter]
>> From the moment you boot
>> straight to the chorus, too. until you
alt f4. It just plays hit from Johnny
Cash on repeat.
>> You can't turn it down.
>> The text [laughter] speech says, you
know, breaking Benjamins, blow me away.
[laughter]
>> Now playing Breaking Benjamin, blow me
away.
>> I can't see them anyway.
Fire your guns. It's time to roll.
>> Was Fringy the one running the the play
button? though those old tracks still
hit as good as they did all those years
ago.
>> And the song that plays during what's
more or less Halo's Battle of Normandy
is legendary.
[screaming]
>> I like I recognized it.
>> I I could almost like the mix wasn't
helping out there. I don't know if he's
put the music a bit lower, but yeah.
>> Included the iconic main menu theme,
which is something THAT
>> WHOA. THE ICONIC MAIN MENU theme on the
main menu of the remake.
>> No. God,
>> I can't believe
>> [ __ ] threw was in my hands because of
that.
>> So exciting.
>> Just something they pisses me off.
>> What? Why?
>> This is so good.
>> I feel like I'm being lied to.
>> Do you just hate art?
>> I don't think I can trust.
>> Why are you so entitled to Okay,
>> making an argument.
>> He might owe you anything, man.
>> It might have been for a lot of money.
Do Do you want like Can you at least
like respect that? [laughter]
>> I'm being crucified right now, Judas.
Why? Why did you do this? [laughter]
>> Why did you do it?
>> Well, I mean, there was a lot of silver,
dude.
>> By the way,
>> several pieces. Many pieces, you might
even say.
>> The monster, kill yourself. [laughter]
>> That's not very Jesusy of you. You
should say that.
>> That's the [laughter] worst thing
anyone's ever said on this show. I can't
believe you just said it, dude.
>> Wow.
>> The least Jesusy thing I've heard all
day. [laughter]
>> You know what? I don't even regret
betraying.
>> I heard him call Grunts cockroaches.
I'm going to buy really nice sandals
with these 30 pieces of silver.
[laughter]
>> About the only thing I had happen here
was a bit of a glitch where at times it
kept playing the main menu music in the
middle of a mission.
>> You deserve that.
>> Oh, glitch. [laughter] A little glitch.
Dude, this is the same [ __ ] that's
happening to me in [ __ ] Lord of the
Ring Gala. This guy's [laughter] like,
"Yeah, a little audio bug happened to me
in the beginning of every spawn.
>> It's the damnest thing." I just I like
the idea you got tormented with the same
track just infinitely playing
>> nothing.
[laughter]
Ain't it the damnest thing that that
doesn't happen in the original?
>> Well, they would have had it happen in
the original if they had the technology.
They didn't.
>> Oh, [laughter] right.
>> It was the technological li really. You
should think it was a technological
limitation. They weren't playing the
main menu music randomly. They spent so
much time on fixing the snow particles
that they could have spent on fixing the
ability to stand on rocks and still
actually engage with the AI.
>> There's definitely a priority issue at
Halo Studios. That's for sure. Yeah.
>> Sir, the main menu music is just playing
on repeat constantly. It's like tell
them it's on purpose. Tell them it's
designed. Tell them the original guys
wanted to do that.
[clears throat] as in yeah I talked to
them and they said they'd do that if
they could have
>> constant loop the entire level when it
wasn't supposed to be where the only fix
I could find was to just back out to the
main menu and load in again or sometimes
I had to restart.
>> You know a great little loophole that
they added in that the original really
wanted to add in but couldn't is that if
you rebind everything the way you want
it for your keyboard controls and then
you quit the game and go back in it
doesn't save it resets it for you. Nice
and convenient.
>> I know. Yeah, I had that happen forced
off every [ __ ] time.
>> You had an audio bug
>> because they knew they knew when you
come back into the game that you'd want
to change them again and so they reset
it for you as a convenience straight
away. I love that. [laughter]
>> Wait, the remake
is interesting.
>> Hold on. Can we go back like 3 seconds?
I just want to hear this take like from
start to finish
>> as in it was on constant loop the entire
level when it wasn't supposed to be.
where the only fix I could find was to
just back out to the main menu and load
in again or sometimes I had to restart
my entire game.
>> OKAY. WHOA. DID HE NOT JUST REFER TO
THIS AS A LITTLE GLITCH? How many times
did this happen that he had [laughter]
to restart the whole game?
>> What are you talking about? THIS IS I
THOUGHT IT HAPPENED LIKE once a
>> teensy tiny little [ __ ] up.
>> Yeah. And a [ __ ] that completely
interrupts and re you have to reboot the
game. A lot of people would refer to
that as kind of pretty bad actually.
That's like This is like not good.
>> But listen, did you consider that back
in 2001 you had to trudge through
Assault in the Control Room? [laughter]
>> You need this.
>> You just have to trudge through the
[ __ ] level.
>> I want this this little clip.
>> We need to restart our game.
>> This clip posted with one of the
>> old devs being like, "This was actually
something we really wanted to do to
force people to close the game and
reopen it to fix the music, but the
technology just wouldn't allow us to
achieve this back in the day." It makes
it kind of makes you feel like you're on
Halo cuz it's looping over and over and
over again. [laughter]
>> Makes you feel like Halo
>> the main theme on the main menu. He just
>> I am John Halo
>> and then I am and then I was the Halo.
>> And so [laughter]
is is G is he 40 is he 40 years old?
He's got to be like 50.
>> 50 [laughter]
be playing video games for 40 years then
more likely.
>> That's a lot of That's a lot of years.
>> A lot of gaming.
>> As long as as long as
>> Yeah. One scene when Cortana kissed
Master Chief on the lips was crazy.
>> Metroid turned 40 a week ago. About a
week ago, Metroid turned 40. Isn't that
crazy? 40 years.
>> 40 [laughter] years.
>> I think I saw yesterday was the 40th
anniversary of the fly.
You know what? Metroid and some of the
Metroid games, they have cut scenes in
them.
>> I've been playing [ __ ] Metroid for 40
years.
>> Metroid can't even crouch, dude.
[laughter]
>> It's cruel, you [ __ ] phony. It's
cruel.
>> What is this?
>> A [ __ ] I [ __ ] that up every time. God
damn it.
>> Wait, am I hallucinating again? Is there
a guy on screen for everyone else?
>> It's Arnold.
>> There's a weird white boy.
>> There [laughter] was Almost four
seconds. Mr. Freeze is on the screen
right now.
[laughter]
>> Regardless though, skipping all of that
[ __ ] all of this.
>> By the way, [laughter]
[clears throat]
this is a major issue.
>> Before we before we move on from the
music, isn't it like a specific kind of
[ __ ] up that I did not care that that
music played at the end of the game in
the war talk because I've heard it like
700 times throughout the game already.
delivery. It's so weird. It's so
>> skipping all that [ __ ]
>> Yeah, but the skipping all that
>> you're down
in again or sometimes I had to restart
my entire game.
>> No, no, no. You nailed it.
>> Oh, come back.
>> Skipping all [laughter] of that [ __ ]
All the
>> What does he say? [ __ ]
>> [ __ ]
still captures. He likes his vowels.
>> I think what it is heck
was negative about the game and was like
got frustrated and was like just had to
acknowledge
>> he said orally instead of orally.
>> Orally.
>> He said orally though.
>> Yeah,
>> the word is orally.
>> Carry on. Nitpick.
>> Rags. You you you're calling out people
on the pronunciation of things.
Pronunciation.
Okay.
>> A u not o.
>> What? Aura versus oral. Like oral for
speaking.
>> Oral like sound.
>> Yeah. Oral.
>> Oral.
>> An oral. Oral presentation
>> about hearing. Yeah.
>> As opposed to
>> What's happening right now? Am I already
asleep?
>> We're talking about English. All right.
>> Oh, I can't I can't speak. This is this
is a this is an English discussion that
the the English speakers are having. So
We're We're all seeing the Arnold
Schwarzenegger, right? Like it's not
just me.
>> We were, but he's gone.
>> Yeah, he's gone.
>> Seeing him then for a second, but now
he's gone.
>> You might have a
>> You have Arnold Schwarzis.
>> Just like when you stare at the sun
[laughter] and you see the little purple
dot. Is that what happens with Arnold
Schwarzenegger? The little Arnold
Schwarzenegger
>> because we seem to be molested right
now.
>> Yes.
>> By sense.
Nice. Now,
>> why'd you blow up the wraith? Ain't
nobody in there.
>> Yeah, instinct.
>> You can take it.
>> Because
>> that being going around tearing [ __ ] up
is to Master Chief kicking gum and
chewing ass before suddenly catching a
plasma grenade to the face.
>> Did he say kicking ass? He
>> did it on purpose.
>> I assume that's on purpose. I was about
to say I like I liked it. I like him
when he I'm team spoonerism.
and being instakilled before you even
realize what's happened. I mean, would
it really be a Halo playthrough if you
didn't suffer from at least a couple of
dozen of these kind of deaths?
>> The final real aspect to Halo is its
whole sandbox level design, which is
both the source of some of its best
moments, but then also some of its
worst. And the main problem with Halo's
level design is that it really is quite
repetitive in the way that it reuses.
>> Boring.
>> Boring. You're boring.
>> Well, yeah. I mean,
>> he's just like literally just repeating
what like people on Reddit say about
Halo.
>> This is just the He's probably going to
have a point where it's like, "And the
library is one of the worst levels of
all time or something. We've got the
time for it." He might
>> got a similar looking rooms and
environments over and over. Some of
which is obviously intended to give the
player the sense of exploring this vast
and expansive construct.
>> No, you No, no, you dismissed this
earlier. You dismissed this earlier. You
said the liinal re limitation.
>> Yeah.
>> Mhm.
>> They were just No, you you think that
they should be like just copy pasting
this these rooms because they like
didn't have the time to actually make
the game.
>> This is This wasn't even that long ago
that you said that.
>> To him that was that was years. Okay.
That mental years ago. Yeah.
>> Supposed to be what, like 100,000 years
old. But none of which changes the fact
that you're still going to be seeing
some very familiar looking locations
here and there. That's that's crazy.
>> Age have to do with it?
>> Yeah. Well, I don't know why Halo being
old.
>> Yeah,
>> it's 100,000 years old. It can't be
repetitive. Like, what are you talking
[laughter] about? Are you Are you see
Are you seeing anger, too?
[laughter]
>> Like Bungie saying, "Hey, remember that
long area you went through for the past
10 or 15 minutes?" Yeah. Well, now you
need to go all the way back through it
again to extract.
>> Why is that bad? Tell me why that's bad.
Tell me why.
>> This is one of the best versions of that
though. Like come on
way in a different direction.
>> I think a lot of people would have an
intuitive answer but they would they
would stop for a second cuz they'd be
like well because I've seen
>> if I remember correctly he was a fan of
the way that Skyrim dungeons when you
get to the end just have like a little
corridor that takes you back to the
start so you don't have to like retread
the level.
>> I need to know why it's bad to
backtrack. That's I think I want people
to actually give me like defining.
I've seen it before. Therefore,
>> but you're going back up and there's
enemies you got to kill. So, what's the
problem?
>> Not new.
>> It was one of the cool things about
playing original Halo cuz I I really did
not like the backtracking in like
Resident [clears throat] Evil, for
example. That bored the [ __ ] out of me.
But Halo was really really welld
designed for backtracking. Playing the
level in reverse presents different
challenges, different narrative context,
different enemy types approaching from
different directions. I don't think at
any single point I thought this is [ __ ]
>> They they thought about it
>> the I mean and to an extent whatever
argument you think is intuitive as to
the going back through a level and why
it's bad. It better not clash with the
ability to replay the game in the sense
that are you ever going to play cuz he's
already admitted he's played this game
several times. It's like so why can you
do that? But it's a it's a horrible
complaint to go through a level twice as
opposed to
>> going through the same game twice. Why
does that work but the other doesn't?
This reminds me of like when say for
example someone says like you know I
can't watch a film if it's spoiled but I
can watch it multiple times or I can't I
can't watch a prequel because I know
where the story goes. And you're like
yeah but you can watch a film more than
once knowing where it go. So, like you
got to you got to give me reasons that
rule out one but keep in the other, you
know? And this is the thing. I don't
know if we're ever going to cuz he's the
kind of guy who be like, "It's
intuitive. I don't like seeing a place
or go through a place more than once.
Everyone knows that's bad." Just like,
"Tell me why, though. There are whole
games based on this. Tell me why.
>> Have to do it again."
>> Well, yeah. I mean, Metroid vanias are
kind of built on this. Like, it's it's a
really cool part of the experience. So,
what's wrong with it? Tell me why.
>> For the past 10 or 15 minutes. Yeah.
Well, now you need to go all the way
back through it again to extract. Oh,
yeah. And taken on a brand new bunch of
bad guys that had just spawned in.
Remember that bridge you crossed over
that looked pretty cool? Yeah. Well,
here's another one. And after that,
here's another one. And
>> very reductive when the whole point of
these bridges is that there's different
configurations of enemies on the bridge
that you're crossing as well as the
bridges that are adjacent to you that
are going to be firing over at you.
Sometimes there's, sometimes there's
hunters, sometimes there's banshees
flying around.
>> He I was confused for a second. He
presented this in the wrong order. So
the first bridge is towards the end of
the level. The second bridge is the one
at the start and then the third bridge
is the second like that's part of that
set.
>> Yeah.
>> Does anybody else see it? [ __ ] up the
order.
>> Oh, that's just hilarious.
>> I can I [laughter] can believe it. But
>> we'll allow the fact that the criticism
is just you see the bridge multiple
times. It's like, oh my god, the horror.
to show you where Siri is later on. He's
the exact same level, only now you get
to play it backwards. Then of course
there's the library. Yeah, the library.
>> [ __ ]
>> The same three or four rooms copy pasted
over and over for Here we are. Yeah,
>> you're boring.
>> Here we are.
>> Boring
like the water temple of time where
that's a great example. Yeah.
all of the flood enemies until the next
locked door just conveniently opens.
>> It doesn't conveniently aren't
>> convenient. It takes time for Guilty
Spark to open it.
>> Sounds pretty convenient to me.
>> Halo has a It has a plot.
>> Easily the worst level in not only a
Halo game, but also FPS games. And I
shut
a [ __ ] Redditor. Holy [ __ ]
>> An hour [laughter] with the same
scripted sequences where you need to
hold out all of the flood enemies.
>> He said it's one of the worst.
>> And it's like, you're telling me that if
I go and play that new Call of Duty
Modern Warfare 3 that everybody said
sucks, I'm going to play that and go,
you know what? This sucks, but not as
hard as the library.
>> I know a much more potent example that's
closer to home that's categorically
worse than this. They're [ __ ] prequel
levels.
Yeah, that's right. Worse.
>> [ __ ] The recreation in the library is
worse than this.
>> The recreation is worse. Exactly. Yep.
>> The the new library is even on legendary
is so piss easy. It takes away all the
urgency out of it. It just funnels all
the enemies for like tiny doors. You
just annihilate everything. I was I was
ready to be super stuck on that part
because they've just flattened
everything with enemies all over the
place. But in the library is like
there's nothing going on. This it was
that was like actually a cakewalk. I was
like what is happening
>> man? I can't even remember it out makes
it very easy. [laughter]
>> Does anyone remember a single name of a
mission from Halo 5?
>> I don't remember any names but I
remember
>> the fart as [ __ ] Um
>> well yeah cuz you fight the warden
eternal and then you fight three of them
which is just fantastic.
>> There are they said he was eternal guys.
Come on. There are entire games where
every level is worse than the library.
And he should know that. He's a game
reviewer.
>> Yeah.
>> That that specializes in old first
person shooter games.
>> Well, here, let me well, let me ask you
this. Would he have arrived He didn't
arrive at this conclusion independently.
He knows that the library has a an
extremely unfair negative reputation
that he's just like copying.
>> Well, I think that's why Redditor.
Yeah.
>> This is the boring take. The boring take
is that the library sucks. It's one of
the worst levels, but it's not at all.
>> First,
>> if you want to say it's the worst level
in in Halo 1, maybe I could say yeah,
maybe. But no,
>> but but like in the I mean, in in the
remake, absolutely not. Um the the
[ __ ] new levels are absolutely worse.
The idea that this is one of the worst
levels in any first person shooter,
like, get real. No, it isn't.
>> Play a second game, man.
>> How could it be? How is it even possible
that that could be the case? I I
recently was replaying Halo 3. I do not
like Cortana the level. I don't like
that level. But like
>> in no way, shape, or form is that going
to be one of the worst levels I've ever
played in my life. That's not possible.
I played bad video games, [laughter] you
know? Like
>> it's just Yeah.
>> Listen, the average level in Lord of
Ring Gollum is better than the library
according to [laughter]
>> Whoa. Whoa. How could you say something
so bold?
>> It's not a first person shooter to be
fair.
>> Oh yeah, it's a third person misery.
>> Nick, if you get the right mods, it sure
is, buddy. [laughter]
>> Yeah, it's just like it's like Fallout
4. With enough mods, it becomes a really
fun experience.
>> The next locked door just conveniently
opens.
Easily the worst level in not only a
Halo game, but also FPS games and just
games in general.
He says games in general. So yes, Lord
of Ring Gollum is a fair comparison for
him to say that the average
library.
>> What's more shocking the thing he's
supposed to say
>> that the library is the worst mission in
gaming or that the Flash is one of the
greatest movies ever made?
[laughter]
>> I don't watch your silly films so I
>> The Infant did not survive.
>> We don't take that.
>> I did not survive.
>> [laughter]
>> The flag.
>> That's the one with the tomboy
Supergirl, right?
>> Yes. Yes.
>> You take that back.
>> Wait, why do you think Wait, do you
[laughter] think tomboy is an insult?
>> I don't know. Is it?
>> I think it depends on what generation
is, right?
>> No, she's hot.
>> Yeah, she's super attractive.
>> Like, oh, you're cool. Okay, bastard.
>> Oh, Tomboy is a descriptor.
>> Yeah, Tomboy is the quality. Is she a
tomboy? I thought she was just like
maybe I just don't know what a tomboy
is. I don't know. She was like locked in
a cage or whatever.
>> Like a good tomboy.
>> Do we really get a good understanding of
her like aesthetic?
>> She um It's just she's kind of
androgynous.
Yeah, but they she is obviously feminine
like a a woman, but she has like some
masculine interests and uh personality
traits.
>> I don't think we really What are her
personal She literally pops.
>> She's a female bro.
>> Masculine interest.
>> Yeah, but we don't learn really anything
about her. She just kind of like exists.
>> Skateboarding.
>> Yeah,
>> that was a good scene in the skateboard.
>> I haven't say about this one that hasn't
already been said about hemorrhoids.
What?
>> A lot actually.
>> Well, he's saying it's as bad as having
hemorrhoids.
>> I feel like I zoned out there and came
into a different video here.
>> I feel like I'd rather play the library
than have to deal with that particular
health problem.
[laughter]
>> Dude, the average date with EDP445
is better than the library. [laughter]
[snorts]
>> I think play the library to be a child
rapist, guys. I don't know about you,
but it's kind of wild.
>> A game that has some of the alltime best
FPS levels also then has some of the
worst. I guess it harks back to the
>> So, it's not even the library. I have
multiple now.
>> What would it Oh, god. I don't even want
to speculate. What would be the other
books, man?
>> Maybe
two betrayal.
>> Oh, I thought it's sold on the control
room cuz he said you got to trudge
through that. It could be keys
>> cuz he doesn't seem to like the flood.
>> The example he used. Yeah.
>> Oh well. Yeah. There's that. Yeah. So
that's and two betrayals like Patrician
said. Maybe. Yeah. Cuz you got to go
through it again and it has the bridges.
>> That's evil.
>> Backtracking which is bad. Backtracking
equals bad.
>> Saying if you can't saying if you can't
handle me at my two betrayals, you don't
deserve silent cgrapher.
>> There you go. Yeah.
>> Dog.
>> Mhm. You know, it's funny because I like
silent cgrapher a lot, but it's boring
when he says it.
>> So, two betrayals for the reasons he's
>> and the library are two of the worst two
the two worst missions in gaming.
>> Mhm.
>> If I mean, he did say some of the worst.
So,
>> yeah, that's right.
>> They are the hemorrhoids of gaming.
[laughter]
>> Getting real boss baby vibes from this
game.
>> He died and therefore it's a bad level.
>> He died. That means it's a bad level.
Yeah,
>> this is real.
>> That was from the control room. Yeah,
>> true. What [laughter] a loser.
>> Missions like the silent ctographer.
>> Considered by a lot of people to be the
best.
>> Oh my god. Just say you. Why do you keep
saying considered by a lot of people?
>> Have an opinion, you [ __ ]
>> Again, because on everything, doesn't
he?
>> You go through the same looking rooms
over and over.
>> He's scared of the lobby of people who
hate silent cgrapher.
>> Hang on. I thought he was using silent
cgrapher as an example of remember he
said you have to go down and back up
>> and now he's saying it's not honestly
getting he's getting it
>> honestly two betrayals and uh the
library are worse than rapists and
murderers because at least they believe
in something [laughter]
>> but those like I'm not crazy right he
said they'll have you go down and then
back up in the same [ __ ] room but
they've added enemies and now he's
saying silent cgrapher works because of
the fact that there's changing rooms all
the time
>> listeny scene
>> photographer are considered by a lot of
people to be the best in the game
because they're less about having you go
through the same looking rooms over and
over and more about making you feel like
you're exploring this
>> I hate this video [laughter] so
>> no joke
>> I mean I don't know who this Judas guy
is but I don't really like him
[laughter] either
>> I don't think I don't think we can trust
this Judas guy
>> [laughter]
>> living and breathing world. Well, the
good news here is that the remake
actually addresses this stuff. Trimming
down a lot of these environments to an
extent.
>> Addresses things.
>> Trimming them down. Giving you sprint.
Enough with the boring. Move on. Talk
about how they fix the library. Go on. I
dare you.
>> What did Assault in the Control Room
trim down? It it like reduces the the
takes out of the hallways.
>> It's because the repeat rooms they like
they're not quite the same. He took out
a [ __ ] measuring tape.
>> Trimming down. That's changing.
>> He took the measuring tape out of the
bridge and he was like, "Oh my god, they
removed one foot of the bridge. They
fixed it."
>> Switched out.
>> That means I can get to the end faster,
which equals good,
>> right?
>> Good.
>> I think the part that like triggers me
the most here is that if the game was
good and they handled the library well,
this guy's video wouldn't be different.
>> He'd just be praising whatever decisions
the developers made. Like if this was a
perfect remake that captures the
original game, they'd be fine with it.
They'd be like, "Oh, this is great. I'm
glad Halo Studios released this."
>> Things about the the changes in uh I I
forget what the name is when you have to
start destroying the shield thingies,
>> you know what I mean?
>> The Yeah, yeah, yeah, yeah, yeah, yeah.
Instead of going into the thing with
your deactivates.
>> Oh, that's stupid. Yeah.
>> Yeah. But instead of going in and
deactivating with your shield and then
the wave spawns,
>> you just punch some light boxes.
>> Punch the light boxes out.
>> I would surprise if he mentions it's a
good thing.
>> Yeah.
>> Sorry. Which he shouldn't because
there's actually like a gameplay
consequence of stepping into the beam
because the first time you
[ __ ]
your shielded and sentinels show up.
Yeah. There's like an actual gameplay
consequence. It's built off of like you
remembering information.
Yeah, you would be follow
>> because it could just run the circle.
>> Dude, we're at the point where I could
believe the devs and then a [ __ ]
Judas man lives video after it would
would say what the devs failed to
understand is that losing the shield and
then having to fight enemies is actually
not very fun because you need the shield
in order to be able to take a couple of
hits. So, what they didn't realize when
you sacrifice the shield in order to
complete the objective is that you
shouldn't be spawning enemies while I
have lacked my shield. But they fixed
this in in the remake.
>> Judith is such a bastard.
>> I hate that.
>> Disgusting oversight by Bungie.
>> It's also you you can one punch the uh
these little generators, but you you
have to shoot them multiple times with
weapons. You you need like multiple
shots.
>> Do you think is just not that good on
elites? Do you think if the AR had seven
bullets in it, but they dealt five times
the damage of the regular bullet, he
would be like, "Wow, this is a good gun
now."
>> Yeah. And the speeds.
>> No, because that's 35 and 35 is less
than 36.
>> Yeah, that's true. Yeah. You'd have more
damage. Yeah. You just keep it the way
it is. You're losing out on a damage.
One damage.
>> Do you think if it if it had infinite
ammo and every bullet killed an enemy
instantly, he'd say it's an improvement?
Yeah, because I can get to the end of
the level faster, which equal good.
>> I can stop playing
games. I'm just using his logic. I mean,
this wonderful artistic masterpiece uh I
can get it over with faster and actually
go play something I want.
>> Say it respects the player's time more
than the original. [laughter]
>> Through the library for like an hour
now, it's more like half of that. And
while you still do have to play to the
absolute
>> it's still like as long as it's just
tedious. Maybe you suck at the library.
Maybe that's
>> the pacing. Yeah, maybe you're just bad
at it based on the gameplay that you
have chosen to put in your own video
bizarrely cuz there are some clips.
We've all got hate. We've all got deaths
in video games, right? That we will take
to some of us are brave enough to stream
them.
>> No one will ever see them. But to put
them in a video is like no. No.
Homelander couldn't drag those deaths
[laughter] out.
>> Here's a big difference. Gman didn't
stream his playth through.
>> He So, anything he's volunteering, that
might be the good thing.
>> Well, the thing is, you've seen he's put
in clips that he thinks like illustrate
his point in plenty of those times.
>> That's him being good at the game. He's
cutting out the the even shittier clips.
>> That's him being good at the game.
>> Yeah. The fact that [laughter] we've
even seen implies that what we haven't
seen is spectacularly worse.
>> [laughter]
>> olute marathon that is assault in the
control center and then later on the two
betrayals assault in the control center
in the control center.
>> You do like I I oscillate between you
did that to hurt me. That's what you
that's why you do these things. You
don't just do it cuz you're [ __ ]
>> And it is funny because
he couldn't he couldn't misspe. It's
like the problem is when you keep doing
it over and over and over again in
various different forms, it starts to
become very
>> It's got to be a bit
>> [ __ ] katana. It's like, come on.
>> And that's not even the worst one. The
worst one is yet to is is is still uh
inbound.
>> Why do you hurt me like this?
>> You guys not know. Okay, good. That's
good.
>> You told us not to watch the video.
>> Watch this video.
>> No, [laughter] but I thought you might
have heard.
>> You're like, haha. You listened to my
advice.
>> Yeah, they wanted to get inoculated
[laughter] by experiencing it early, but
no,
>> I figured you might have heard it uh
around, you know, just cuz it might have
gotten around. But that's good. which
are still kind of long-winded and
tedious.
>> Tedious. Tedious.
>> Yeah, he gets randomly angry. [laughter]
>> I do [snorts] feel a he called the guns
cockroaches. That was just [ __ ]
>> I just love He's so correct. The
campaign evolved has removed the tedium
of the original game and now it works.
They fixed it.
>> The teddium of the original game that he
apparently really likes
>> Halo. It was to be played. It's like
taking a really interesting person and
labbotomizing them just because they're
different and [laughter] then saying
like, "Well, we fixed them because we
fixed the difference."
>> And a condensed layout. I also think the
updated spectacle of how good these
areas look is also able to distract you
from how long they're taking, especially
[laughter]
>> distract. Yes,
>> distract. Absolutely.
>> Oh god, that's hilarious.
>> [ __ ] subway servers on You know what?
That's the context for his praise of the
environment is that it distracts you
from the boredom of the [ __ ] game.
>> Remember when everybody was against me
about 343 Guilty Spark because I said
that it didn't rape the level as badly
as AOTCR?
>> No, I'm kind of
>> that you know what he identified it. It
distracted me.
>> It distracted you from the rape.
[laughter]
>> Well, you would if you were raped, you
would want to be distracted.
>> You know what? I guess you're right. I
don't know if I'd want to be distracted
by goo though, like fleshy goo growing
on the ceiling. But maybe
>> you I think I would want to be
>> It's a metaphor for EDP445.
>> No,
>> you get now, the more you see the
infection spreading throughout the
environment, really highlighting how bad
the flood's getting and making it seem
far more threatening. Even though
there's really no reason that it should
look like this because this is a recent
outbreak, so it shouldn't actually be
that much like
>> also just he's like making it seem more
threatening. Like also then there should
be a Godzilla creature, right? That
would be more threatening. There should
also be fire everywhere.
>> You would have to say that yeah, when um
when the flood land on Earth in Halo 3,
there should instantly be pus everywhere
instantly so that it's more threatening.
or in Halo 2 when they arrive on High
Charity, there should be all over it
immediately.
>> What's the What's the time difference
between when the flood break out and
when you get there? Because there were
obviously flood breaking out before you
>> It's a really short amount of time in uh
in this game. Really short.
>> I mean, 12 hours is we're for the flood.
Do we have any like
>> No, that's unreasonable.
>> What What are you What's What's going
on? How you
>> I like the goo. I like the goo. I think
after 12 hours of them breaking out, you
know, I think some places have goo.
Yeah,
>> team goo.
>> That much goo. That much goo.
>> I My whole position I do not hate the
goo. I think the goo is an alternate
view of what you can do with 343 Guilty
Spark. And I think that they've taken
away what the original one had in favor
of a different idea. Much like the
lighting does the same thing. I don't
think they're categorically a bad thing
in and of themselves, but I think they
have stopped what it used to be, which I
do think was better.
>> Yeah, you can have that opinion, but I
still like the goo.
>> I like the goo. I think it's cool. I
wish it was I wish we were at like a
part of the franchise when it was more
thematically accurate for it to be there
in the way that it is.
>> All right. I mean, we can go down the
list, see if you're on team Goo or team
Pooh. Um, let's see. John, [laughter]
are you on team Goo or team Pooh?
>> Uh, I'm gonna have to go with Goo, I
think. Goo. Okay, we got a goo. Mori
Arti, how about you? Are you team goo?
>> I mean, I think you know you know I'm on
team
>> and I don't I I actually don't I have no
idea if
>> Well, I I just said it. I said
>> I'm on team goo
metal.
>> Yeah.
>> Where did the poo come from? Why is
there
>> It's the stinky It's the stinky other
team and it rhymes with goo.
>> Well, I mean [laughter]
bias completely. It's like I'm team.
>> You're handing out. You're like a party
handing out the pamphlets on how to vote
with the preferences and putting
preference number one.
>> Sucks to be you. We play to win.
>> Oh, then again, you don't know what
I think we should stop the count.
>> Sorry, Patric. Did you just say you play
to win, huh?
>> All right, I'll make a poll and bringing
I'll take care of this. I'll put the
accurate team names.
>> That's not Hang on. That's not
>> That'd be good. I'll be curious to see
what chat thinks.
>> Well, we already have the accurate team
names, but
>> just remember [laughter]
no chat, remember Halo Combat Evolved,
that's poo.
>> I mean, I view myself more.
>> Yeah, combat evolved is poo.
>> All right, we'll come back to that then.
Let's let's
>> I view myself as more of a parasionist
myself. So, I'm actually pretty team
more of a Judas here.
>> The original where aside from the
>> odd
you'd hardly know.
>> Yes, we can.
>> Hold up. Stop. We didn't know because we
didn't ask
>> we didn't ask uh the little platoon if
he was team G team
>> poop.
>> But we we've already sort of ordained
>> you're scared of the answer was
>> No, I'm not. We've just put it to Chad.
That's like way more than
>> Wait, are you saying that
horrifically susceptible to propaganda?
>> Wait, did Nick have an answer, too? I
can't remember if
>> Wait, team goo or Halo Combat Evolved?
[laughter]
>> They're cheating. They're cheating.
Don't let Don't let their
propagation, [laughter]
>> dude. I
[laughter]
>> It's like a pile of puffs on the floor.
A brand new [ __ ] copy of Halo. Which
would you rather have in your
collection? Like,
>> look, Goo has Aura. All right.
>> Yeah, but Combat Evolved.
>> Interesting. Even the Hut. entire the
entire point here that tune has been
eerily quiet
>> much like three studios after this game
has come out.
>> That's why I'm I'm going to go for team
I don't even know what the [ __ ]
context is at this point. Halo I'll go
for Halo Combat Evolved.
>> Good man.
>> Now
he's shaking now. He's trembling and and
>> No, I'm shaking my head back and forth
like Master Chief did when they
>> trembling.
>> For people who picked Team Goo, do you
like keep yours in a jar or something
[laughter] or
>> We just like We just put it on the
walls. Really?
>> Like bedroom?
>> Yeah. [laughter] Oh,
>> Asmin Gold is team goo. All right, we
know he's team goo.
>> Rags will not stop sending me pictures
of his goo. [laughter]
Look, not what I just All I'm saying is
he doesn't respond, but he doesn't say
stop is all [laughter] I'm saying.
>> Oh my god.
>> Oh no.
>> Judas, help us.
>> Anyway, yeah,
>> Judas is talking about
>> again. Like, I'm sure that some people
are going to act like how this is some
kind of horrible change and that it's
going to kill.
>> Hey, Captain Passive Aggression, could
you maybe just look into what they maybe
argue instead of just be like, "You're
irrational and I hate you."
>> [laughter]
>> You guys are saying he's calling out,
but I'll just point out that you're on
his side. So, there you go.
>> Well, the clock is right twice a day.
>> You you you guys agree with him. You're
on the side of Gus,
>> the prou anti-combat evolved. You mean
>> that's right. Yeah. Yes. Exactly.
>> Cuz listen to how listen to how absurd
he thinks it is that anybody something
along those lines, which is also
probably the same people.
>> Oh, for [ __ ] sake. We got to like
listen [ __ ] because you keep talking
over it. [laughter]
>> How dare you talk over
>> our guest says.
[laughter]
>> You go ahead, Judas.
>> spreading throughout the environment.
Really highlighting how bad the flood's
getting and making it seem far more
threatening compared to the original
where aside from the odd arterial fluid
somewhere, you'd hardly know.
>> You'd hardly know, mate. [laughter]
By the way, my point in the library is
that you
>> This is your guy. Huh?
>> Yes. [laughter] Yeah.
>> No, this isn't my guy.
>> Goon. Goon.
>> This isn't my guy. I've never met this
gentleman.
>> You never met Judas. He's a great dude.
>> I've never met Judas. [laughter]
>> I think I think Med and I are kind of
picking up on this is like he likes the
redesign. He likes the He really hates
the library because he's a slave to
propaganda and he doesn't have a mind of
his own. He's not an agent worthy of
moral consideration. But he really likes
the redo of the library for whatever
reason. But the reason that he gives
>> for hating the library is that the
original library gives you that really
that the the the threatening aspect of
the flood. They just keep coming. They
just keep coming. You don't get to rest.
You don't get to hide. You don't get to
segment the level [laughter]
behind doorways and wait around.
So he's being inconsistent with his
reasoning.
>> Yeah, it's just wonderful. It is exact.
You would expect exactly from him just
to be like, I [ __ ] hate how
relentless this level is with the flood.
Also, you can barely notice the flood
here. [laughter]
>> It's such a Look, it's such a By the
way, the pause was perfect cuz like you
get the popping explosion sound. It's
like it's [laughter] barely even here.
It's not really a thing that's
happening.
>> Boom.
>> There's no vibes on screen right now.
And again, like I'm sure that some
people are going to act like how this is
some kind of horrible change and that
it's going to kill the soul of the game
or something along those lines.
>> Yeah. Can you at least concede it is
different? It provides a different
experience. Holy [ __ ]
>> That's what he needs to admit. And I
know that he wants to be dismissive
about the liinal spaces and all that,
but like you kind of can't because if
people are saying it, you you you sort
of have to deal with
>> that's how they feel. There's reasons
for it. You can draw some pretty clear
aesthetic links between those two
things. Yeah,
>> Judas, buddy, I don't care what people
on Twitter are saying. What are your
thoughts?
>> Yeah, tell us.
>> And don't
>> Rock, what do I think?
>> Don't start this at us with, you know,
some people have been known to say or
think.
>> I don't care what they think.
>> He's not talking about what they think.
He's talking about what they might think
sometimes, so don't worry about it. It's
even less committal.
>> Somebody once told me that I can make
some money by copying people's opinions
online.
>> Okay, [laughter] but he doesn't even
confidently copy. He just speculates on
copying. [laughter]
>> Don't commit. You can't be mad. If
somebody's like, "What the [ __ ] are you
talking about?" He's like, "I'm not the
one who's saying it. I'm just telling
you what."
>> Yeah. I was just telling it.
>> I'm just reporting the news. Actually,
>> which is
>> tough crowd.
>> It's also probably the same people who
are overlooking the fact that back in
the day Bungie just outright admitted to
reusing a lot of these levels simply
because they
>> they admitted. What do you mean
admitted?
>> [laughter]
>> As if it's not
>> you better within the next 10 seconds
have a clip
>> brought before the [ __ ] communal the
[ __ ] tribune to talk about it.
>> Do you know they admitted that the grunt
turns up in more than one place.
>> Holy [ __ ]
>> Go [ __ ] get used to that failures.
>> Said they were running out of
development time. Either way though
those people are still going to be happy
to know that there is
>> we can include Marcus Leo's Twitter
posts when it agrees with us. But an
actual clip of him saying, "Hey, we did
this." Which I believe, by the way, but
you still got to present the evidence.
>> It'd be nice to see it.
>> If they are voices to be trusted, if
they're authorities on the matter, then
you got to take the It's a package deal,
man.
>> So, yeah, this looks like we're just
done with the library now, huh? That's
that's that's all we're getting.
>> Yeah, we talking about how there's
>> he's proving his point metal.
>> Yeah, but what about all these other
changes? There's now like these these
pure what do they call like pure flood
the the tank ones. I actually the
puzzles the
>> there and there and uh you have this uh
quote unquote bridge puzzle which is
just an absolute [ __ ] waste of my
time. Holy [ __ ] The [ __ ] was that? Mhm.
>> Uh,
>> it's not
>> I was introduced to these tank I was I
was I was introduced to these tank
[ __ ] for the for the first time and I
was already standing on top of
something. So, they fell off the ceiling
and just stood there. I was like, what's
happening? Are you going to do
something? It's like
>> feel like everyone has their own special
experiences with these enemies
>> and then you have to un dude they're so
[ __ ] tanky on
>> the Halo sandbox.
>> Yeah, man.
Everyone has their own experience with
these enemies.
>> Yeah. Some people had that like slight
glitch where the entire campaign's lobby
music plays over and over again for the
duration of their
>> You mean that level that level and you
you can beat the level by going back to
the main menu and quitting the game and
then you come back in. That's how you
beat that level.
>> You can beat the game by just never
playing it again. [laughter]
>> Yeah. Then the [snorts] end of that
[ __ ] library level where you have two
of the tanks
>> is so good.
>> I would argue that's the definitive way
to beat the game. If you play and you
just go around in a circle and it's
extremely [ __ ] boring, especially
legendary takes for [ __ ] ever. And
then some dumbass flood drops from the
side with a shotgun and insta gives you
and then you do it all over again and it
takes forever. I lost my mind in that
place. It was it was so boring.
>> It It is absolutely true that if you
don't play, you are the absolute winner.
Private Sessions did that and he's so
much better off than the rest of us.
But he'll never know the pain and thus
the value of the pleasure.
>> I think he spent time with his family
instead of playing this game.
>> Exactly. But that time spent with the
family will be that much better when you
experience what it's like to play a game
like this.
>> My family
>> and key white keys is my family.
>> You need the valleys to punctuate the
hills.
>> You need the valleys to punctuate the
hills.
>> Now all up, Combat Evolved wasn't like a
super long game to begin with. And with
campaign evolved and the changes they've
made, it's definitely got off the back
of that as well. Which begs the
question, I guess, you know what?
>> I mean, a lot of that comes down to the
fact that you could literally run faster
through it and that it's just a lot
easier.
>> Can you not tell he's getting prepared
to talk about the prequel missions?
>> He's clearly moving.
>> There's there's question begging going
on here.
>> See, I skipped those ones.
>> I want I want to highlight about this
poll. People are now convinced they're
voting in favor of Fringe if they choose
Goo. This is a mistake.
>> No, I listen. I think that
>> Oh, no.
>> Team Goose. I mean, there's a lot of
solid arguments for Team Goo. They've
done their homework. They're handsome.
They're attractive.
>> I [laughter] think they they leave.
>> I'd like to solve the puzzle. Um, we're
moving towards the prequel missions.
Fringy, what does he think Sergeant
Johnson's name is?
>> No. No. I'll speculate on that. Nope.
>> I should I should speculate.
>> Spoilers. Come on. I'd like to solve the
puzzle. Um, [laughter]
>> what do you do when you're finished?
>> What is misprononunciations for 500?
>> Well, you get one of your mates online
and go play through it in co-opated
on the legendary difficulty. That's
>> Yeah, co-op on legendary [ __ ] by
the way. [laughter]
>> It gets easier.
>> Let's just throw even more [ __ ] guys
at you.
>> Oh, really? They
>> Oh my god, I didn't notice that.
>> Cuz I haven't played legendary co-op. We
did the legendary remix co-op, the three
of it.
>> More enemies. That's it. That's the only
legendary. I hated every second of it.
>> That's clever.
>> I was going to say I I was feeling as
equally uh touched by the remix
legendary mode on co-op as I was single
player.
>> Maybe. I don't know. Cuz yeah, like
>> it's it's just really they just throw
way more guys at you. It's incredible.
>> Comrades forever for that.
>> Brothers in arms. We've we've we've shed
blood together.
>> Mhm.
>> You can't appreciate Listen, Gman's
life. You can't appreciate life.
>> You can't appreciate life without taking
>> Oh god, he's showing the horrible room.
>> He's showing the horrible room.
>> Oh my god, this is the other meme room.
There's multiple meme rooms
for anybody else.
>> Oh, if we play clown music, it will make
us seem endearing.
him dying over and over again.
>> Yeah,
>> I'm sorry. Him dying over and over.
That's just normal Gman. [laughter]
>> That's his highlight reel.
>> Normal. We don't know.
[laughter]
>> Oh, what the [ __ ] was that?
>> Oh, what?
>> Oh, wow. You don't want to show that
example. That was G. Man, something's
off about that. Why don't you comment on
the instant kill plasma?
>> The thing that they literally said they
have to patch out.
>> Oh, he's stuck here. He's stuck here.
>> Oh, what the [ __ ] was that?
>> Oh, what?
>> Did we go back?
>> Yeah, literally full health to death. He
had full health and instantly died from
it. And he and he's putting this as a
tick for the great difficulty of this
game.
>> People were getting to play this [ __ ]
months before it came out and did no one
noticed that the platform.
>> Somehow no one noticed you insane.
>> I certainly [ __ ] noticed it cuz I'm a
sapient.
>> Well, the problem the problem is like
No, I you know what? Because cuz I
didn't start to realize it until it's
towards the end. And it's because I was
doing the normal thing of oh, I guess I
[ __ ] up or something. I didn't say
something. I didn't notice it. You give
the game the benefit of the doubt that
you're getting killed essentially for a
fair reason, but then it starts to
happen enough and inex and in
inexplicable ways that you realize like,
no, something's wrong. This isn't my
fault. There's there is an issue with
this game. Um, and in this case, yeah,
he's putting it as a point of praise
instead of going, "Wow, that's weird how
like a charged plasma pistol shot
instantly kills you instead of just
taking out your shields. That's weird."
>> Decision. Oh. Oh, it's a bug. It's a
terrible bug that in really infects
gameplay. That's That's not good.
>> Yeah.
>> Was still around uh this Monday when I
finished my campaign. So yeah.
>> Yeah. I don't think it's still fully
fixed.
>> They said they said they fixed it in the
day in the in the 29th uh 20 gig day one
patch. But um yeah, apparently it's not
fixed.
>> Yeah, they said they fixed it, but
nailed it. And yeah, co-op mode in this
is still just insanely good fun with
there even being support for four
players now as opposed to the original
two, which means that you and three of
your buddies can go Dutch rudder each
other to oblivion as you blast through
that camp. What now?
>> What is a Dutch runner?
>> Runner. Is that some sort of a sexual
maneuver?
>> That sounds like
>> Somebody in chat if you would describe
this in detail, it'd be great.
>> It sounds euphemistic.
>> So, first you take a can of tuna. Okay.
>> No, I mean I like tuna. Yeah, kind of an
>> necessity given there's no multiplayer
mode outside of that to bugger around
with.
>> Clown music. How funny.
>> I like clown music.
>> So funny.
>> He should have played that the whole
time.
>> He should have played that [laughter]
the whole time. It would have been
inappropriate.
>> There is also these new exclusive bonus
missions that take place before the
events in combat.
>> They're exclusive. Everyone gets them.
Exclusive. [laughter] Now, why would he
say exclusive?
>> The library is an exclusive.
>> So, does he need [laughter]
exclusive to campaign versus combat? Is
that what he's saying?
>> Yeah, but that's still a bonus.
>> Exclusive bonus.
>> Exclusive [laughter] bonus. What? What
an idiot.
>> Oh, wait. Oh, god. Hold on. We have to
rewind to get this clean. Okay.
>> No one's allowed to talk. kind of an
multiplayer mode outside of that to
bugger around with
>> behind that [ __ ]
[ __ ] hell.
>> Where did that come from?
>> There is also these new exclusive
bonuses.
>> New exclusive bonus. [laughter]
>> You got to play the exclusive Titanfall
mission effects and cause. It's really
crazy. Wow.
>> You have to remain quiet for the next
like 10 15 seconds. All right. Sorry.
Sorry. Sorry. Okay. Okay. All right.
>> What [ __ ] hell?
>> Where did that come from? There is also
these new exclusive bonus missions that
take place before the events in Combat
Evolved where Sergeant Anderson and the
chief are launching some kind of a
secret mission on a [laughter] Covenant.
>> What?
>> Sergeant Anderson.
>> Anderson Anderson. [laughter] I mean, he
got he got the sun, right?
>> And the guy you do the mission with.
>> I did not play the the the exclusive
bonus missions because I didn't get
them. I wasn't
>> I thought you were making a joke of like
I never played the ones with Sergeant
Anderson.
[laughter]
>> No, I was very exclusive club that gets
them. I was Okay, never mind.
>> Who is he talking about?
>> He's talking about Sergeant Johnson.
>> I know, but I
>> is it Mass Effect
Avery Johnson? Does he have dyslex
thinks that Sergeant Johnson is called
Sergeant Anderson,
>> but he calls him Sergeant Johnson
earlier, so I'm just confused. Like,
what the [ __ ] Like,
>> what Mr. Johnson was in the Matrix?
That's That's the confusion here.
[laughter]
>> I was expecting No, I was expecting
Jackson and I thought that would at
least be like, okay, maybe he just
[ __ ] up. I I was expecting Anderson.
>> Mr. Remember when he's fighting Agent
Smith and he says Mr. Johnson and the
train.
>> [laughter]
>> ship which they hope's going to uncover
intel they can better use to defeat
them. And it starts off pretty good
having an almost buddy cop vibe going on
with Chief and Anderson acting like
>> he did it again. [laughter]
>> He said it again. And the best part is
it literally has Johnson
on [laughter] screen.
>> He didn't he likes Halo Combat Evolved.
can't read and he had no time to like
even just pop up text on screen saying,
"Sorry guys, I [ __ ] up."
>> I feel like I'm starting to agree with
the earlier take that this is just
entirely trolling because there's no
way.
>> It has to have a commentary,
>> you're getting trolled right now. As
soon as this stream ends,
>> I feel like I'm being trolled. Yeah,
>> he's watching he's watching this stream
live right now and he's laughing so
hard.
>> They fell for it the whole time. I'm
gonna write his knee like the only
>> You're gonna write a script and then
halfway through I'm gonna say the
opposite of everything I said in the
first half, right? And then I'm just
going to start making up names for
different characters while showing their
name on screen.
>> That's the brilliance of it. [laughter]
>> It's a clever me on the lack of like QA
testing in the video or the game. That's
what he's getting at.
>> I don't think in these
>> I don't know what to do with this video,
man.
No, it's it's it's a crazy one. It is a
strange one.
>> Is this worse than his outlaws coverage?
>> Uh, this is
>> Look, we're not done yet. We're not done
yet. Let's uh let's say that
>> you guys would know. So, there's an
Anderson in Mass Effect who's like a
military leader. So, that probably is
>> David. Keith David
>> probably thinking of him
>> because they're both black.
>> Correct.
>> Yeah. David Skolley is [laughter]
>> black people. Black people do look kind
of
>> that's really okay. Whatever.
>> It's I think I think it's the weird
Keith David connection maybe in his
head.
[laughter]
>> Keith David or voice of the Arbiter.
>> But the Arbiter is in a different Halo
game and his voice very like iconic.
>> That's my guy from my new favorite show,
President Curtis.
>> That's right.
>> Shelby Oaks.
>> He thought it was [laughter] Shelby.
>> Shelby Oaks. his iconic role.
>> His iconic role in Shelby Oaks.
>> President the Arbiter was in Shelby
Oaks, [laughter]
>> dude. Shelby Oaks and [ __ ] and and
President Curtis.
>> And then there's just an elite there.
>> What do you think of President Curtis?
Uh Nick
>> H.
>> What do you think of President Curtis?
>> I have not watched it.
>> Oh, you [laughter] lied to me,
>> dude. I told you I told you literally
last night that I haven't seen it.
>> Yeah, that's right. But you said it was
your favorite, [laughter]
>> right?
>> You ready to get to it?
>> But the level design and the layouts
very quickly leave a lot to be desired.
>> The first mission on the ship, for
instance, is really just the same as
every other Covenant environment you've
explored before.
>> No. Yeah. No, he's he's not going to be
able to figure it out. Is he same? But
yeah, the layout
>> The reality is truth and reconciliation
doesn't often put you in the kinds of
spaces that you have to deal with here.
>> It doesn't regularly do that to you.
It's not that cruel.
>> Very wide open, really poor cover
placement. Enemies that are
>> seemingly Yeah.
>> But this it's like Yeah. We'll spawn you
into I mean, you know, not to big open
spaces and we'll have enemies
continually spill into that space where
you have no cover and we'll put sniper
jackles, two hunters, like six brutes,
and [ __ ] four zealots coming after
you
>> and repeat at nauseium.
>> It's better than the original library.
>> True. It's best levels in FPS history.
>> Same looking corridors and rooms copy
pasted over and over. And the new areas
aren't really all that good either,
being these much larger symmetrical
arenas that don't really have any flow
or structure, as enemies seem to spawn
in from positions at random.
>> My god, these you know what? Yes,
>> I wish random. I wish they were random.
They're the exact same spot every time,
which can really screw you over.
>> Like I always random.
>> At least he's being negative. At least
he's finally
>> at least he's not being negative through
the lens of Well, some people say that
the rooms are repetitive.
>> Some people might say
>> might.
>> Yeah, that's true.
>> I've heard it said that some people
might say allegedly.
>> I've heard it. It was written once by
someone who forgot something.
>> I was on um I was on the subreddit the
day this game came out and they're like,
"That's [ __ ] Halo, baby. They finally
nailed the Halo map formula." It's
[ __ ] year, dude. They
Yeah, makes sense. Predators be like
that.
>> This first miss,
>> this first mission also heavily relies
on just throwing lots of hunters at you
as well, along with all the brutes who
were originally introduced in Halo 2,
but now form a regular addition to all
the enemy forces you take on here.
>> I do like how the [ __ ] [ __ ] just
standing there doing nothing as well.
example is the AI broken not doing [ __ ]
[laughter]
>> and has you moving around the surface of
a planet which is like a combination
>> well no you're in a ship you're not on a
planet so you're not moving around
>> he bought the propaganda he ate up the
covenant propaganda
>> of a desert and a forest with jackal
snipers all over the place and it also
relying quite annoyingly on stealth
deletes with plasma
>> I apologize I gave him too much credit
>> that's right don't do that
>> plus you pretty much have to have a long
range weapon during this mission. Like
the battle rifle at all times.
>> No, not the battle rifle.
>> No, the battle rifle sucks.
>> That's right. The battle. [laughter]
You need the needle rifle.
>> I'm going to want to get the battle.
>> The shoot cannon. Yeah,
>> the halo rifle.
[laughter]
>> Beam. Yeah. [ __ ]
>> Oh. Oh, did you did you enjoy that? But
in his own clip there, it has the broken
animation for the reload.
>> It's like a combination.
Look at him when he reloads the battle
rifle.
>> And a forest with jackal snipers all
over the place. And it also relying
quite annoyingly on stealth elites with
plasma swords.
>> Oh yes, and he did say plasma sword
again. So it wasn't
>> such a phony. Come on.
>> But um
>> take a look at the battle rifle when he
reloads it.
>> Plus you pretty much have to have a long
range weapon during this mission like
the battle rifle at all times or else
you're going to be
>> Yeah. See, you see that?
>> Yeah. It's doing It's doing the floop
that we all talked that we saw last week
>> where the uh
>> the magazine isn't attached to his hand.
It's behind it.
>> Look at that. [ __ ]
>> Ah, brilliant.
>> [ __ ]
>> Why does he just go [ __ ]
>> I think he's saying if you don't have
>> I think he said but I don't think he
said fart.
>> He said weird
to have a long range weapon during this
mission like the battle.
>> No, those are the automatic ones.
YouTube doesn't be [ __ ]
>> He's saying you need a battle rifle
otherwise you're going to BE
[laughter]
>> [laughter]
>> These missions do include the needle
sniper from Halo.
>> Oh my god. [laughter]
>> Needle sniper.
>> Sniper.
>> The needle sniper.
>> Like
didn't like soak up through Osmo.
>> Didn't you notice how all like how what
everyone else called them and you just
like copy what they call them?
>> Funniest thing is like we're talking
about how he stole all his takes from
Reddit. He just missed the names of the
guns. [laughter]
>> Yeah,
>> dry Glazer.
>> Well, he he did the thing. He copied the
homework, but he changed some of the
words around. Unfortunately, [laughter]
he changed the proper names for the
[ __ ] weapons.
>> I'm going to be leaving soon. Do we want
to get into the excuse he gave before I
leave?
>> No, we're going to finish the video and
then we'll look at the
>> Wait, how long do you have?
>> How much time though? Yeah,
>> 15 minutes.
>> H Yeah. Okay, I guess we, you know, we
we got a we got only a few minutes left,
but I figure that we might pause uh
>> yeah,
>> enough that that might get in the way.
All right. Well, yeah. So, I had
mentioned before that uh there is an
excuse that he's given. Um
>> yeah, I'm ready to hear it.
>> He's got a pin comment. I'll just put it
here and I'll read it to you. So, this
is what he posted after the video came
out because a lot of people noticed a
lot of people didn't like this video
[laughter] and so he felt the need to
respond. So, this is what he said.
>> Hey guys, finally coming back to this
one now that the dust is settled and
yeah, this wasn't one of my best videos.
[laughter]
>> My wife has given birth the day before
the upload. I made the poor decision to
rush the edit to hit the embargo while
running on almost no sleep while her and
our newborn were resting in hospital. As
a result, I mixed up several names and
titles and misspoke on a few other
details. Those mistakes are on me. I
just wanted to acknowledge why this one
missed the mark. If I can't get called
out, I can't improve. So, I appreciate
the people who highlighted my mistake.
[laughter]
Yeah,
>> I [ __ ] up. I'll do better.
>> I like how he's he's highlighted in
native correcting the basically most
irrelevant failure of the video. You
know, it's like, yeah, you got the names
wrong, but really that doesn't [ __ ]
matter compared to the rest.
>> My wife was due weeks from now, but
whatever. I guess we'll have the [ __ ]
BABY.
>> DAMN IT, HONEY. Why you got the video
[laughter] out now?
>> Yeah, I can't stick a cork in that
thing. I'm making the Halo video.
[laughter]
>> Not to be.
>> How does that even run out though? It's
say she she's probably in labor. She's
giving birth. Where's my husband? Oh,
he's making a [ __ ] YouTube video.
[laughter] Yeah.
>> Anderson
home.
>> Anderson must be the dad's name.
>> Like his last name. That was
>> I mean this is just really embarrassing.
This is like and say that you would say
this. Why would you do this?
>> At least like remake the video with a
few fixes. I mean, right? Like he wasn't
going to make the video. Isn't that the
ethical thing?
>> Barely made the video the first time,
>> right? But now that you have the free
time now that the wife has actually
given birth and you're not like just
ignoring
>> I don't know if you got free time now
that the baby is out of the mother.
>> You know what? In fairness, he's got
infinite time now to fix the video at
some point, right? It's been two weeks.
>> Fix it in 18 years when that little
bastard's finally gone.
>> The thing is is that
>> he's blaming the kid for why the video
sucks. Well, yeah, that's a bit
unhinged, but um it's just like you
didn't It wasn't that you mixed up some
names. It's that you gave the game away.
You don't know what you're talking
about. You're not You don't know.
>> It's like how they gave the game away to
him.
>> I want to highlight this chatter. The
embargo was the important bit in that
comment. I don't accept that. I don't
accept that I can be just categorically
wrong on all this stuff, but hey, at
least I hit embargo date. [ __ ] off.
>> Remember, you don't need to hit the
embargo. The embargo is the first point
that you're allowed to talk about it.
You can talk about whenever the [ __ ] you
want after that.
>> Like you don't point of that gives you a
deadline. It's like the the time that it
opens up for you to even be able to
like, you know, say anything.
>> All right. So like I'm
>> here we go.
>> I'm not going to necessarily agree,
right? Like because hitting embargo is
what like 50 60% of the views that come
for a new game. So like I get it. What
I'm saying is you don't have to, but if
you want,
>> of course you don't have to.
>> You do have to do it for more money,
right? Like you do. And I get a lot of
subs.
>> I understand it. I disagree with the
idea of rushing home while your wife is
holding on to your brand new baby and
being like, "Hold on, baby. I got to go.
I need to boot up Premiere." Like,
that's crazy to me.
>> I need to boot up the
>> But if you're going to do that anyway,
at least get the guy's name right.
>> I agree. And like the fact is that there
is there is a part of this that doesn't
make sense beyond that which is he
didn't get this game the day of the
embargo. He got it pre- embargo. That's
what embargo is. So he was working on
this video for days, weeks or even
whatever, right? Like all of this stuff
was happening. The the the the video was
going to be coming out this day no
matter what for embargo. So that baby,
you know, are you suggesting that you
were going to be working on it up until
the last second anyways, but then you
had to rush to the hospital real quick?
I don't know, man. I think that's a
really weak argument because if I'm
working on this video and I have to get
it out for embargo and embargo is so
important to me, and I'm sorry, I just
hit my mic. If if embargo is so
important to me, then my video is
already scheduled and done, right? Like,
I've already had it up because my wife
is [ __ ] pregnant and I'm going to
have to go to the goddamn hospital here
any day now. Her water could break at
any moment. I'm going to have a [ __ ]
baby, but I need to hit embargo because
it's so goddamn important. Like, this is
such a shitty, stupid argument in the
first place. This man is Godamn it,
guys. You always for the intellectually
dishonest one.
>> I'm I'm really sorry. Seriously, I I was
working on this review for a while and I
put my best effort, but I just can't
shake the feeling that we're 3 days and
a month away from the anniversary of
Ruth Bader Ginsburg's death.
>> My performance. [laughter]
>> It's kind of weird for a It's kind of
weird for a
>> blame for being pregnant. Like,
>> how can you blame her for being
pregnant?
>> Well, I'm sure that he's not he's not
doing that. It's it's more so it's just
the awkward thing of like you're
invoking
>> a really significant like life event to
just sort of defend like against the
fact that you just kind of made a shitty
video. Like
>> I was going to say surely that's the
more important part. Ignore all taking
this [ __ ] seriously. It's all a lie
anyway. He's just covering for his ass
cuz he did all this [clears throat]
wrong. He [ __ ] everything up.
>> Yeah. Um, you know, on top of that, I do
feel that the uh the speech pattern in
his comment here is a little bit
chatgames
and titles.
>> He was insisting with outlaws that he he
should be given like difference because
of the fact that there's a lot of
context here that people don't
understand. He really did like the game.
He really was done doing it in a quick
amount of time. He saw an earlier build,
a better one actually. It look a genuine
opinion. It's genuine. It's genuine.
Okay, I'll take the video. Darn. Don't
worry about it.
>> Daniel,
>> you know, thinking about the names of
the guns in particular does have me
wondering.
H
>> Well, okay, but again, he didn't like
come home the last minute and [ __ ] up
the name.
>> That's the problem. Getting them all
wrong. All I think it's I think it's
much simpler than that. He has some
level of awareness for Halo, but not
like a real sort of thorough awareness.
>> It's what you said, but the names
doesn't even matter. It's just it's the
result of an obvious problem which is
that he barely knows what he's talking
about.
>> Exactly. The names give him away. But
like you don't even need if he got all
the names right, there'd still be so
many things that he said that are just
so bizarre for somebody who's apparently
a fan of this game to just be saying
>> he didn't give a [ __ ] He just wanted to
get the video out.
>> Um get the video out, get some views,
and then move on to the next thing. But
presumably all in a way that doesn't
compromise future opportunities to get
>> uh games early. I don't think somebody
who has reputation problems like Gman
Lives does though can afford to take
those kinds of reputation hits because
yes embargo that's a big part of your
views
>> but in turn you're
>> yeah but you're you know reputation
itself is a currency in a way and like
taking a blow to your credibility just
because you want to get what a couple
like 100,000 extra views on this I don't
buy it
>> well well yes cuz for some of the
replies to this uh to this comment enjoy
your 30 pieces of Silver [laughter]
>> true.
>> Flip flop flip flop excuses.
>> Mate, we aren't upset about a few messed
up names or titles. The whole game is a
slimy excuse of a cash grab. We aren't
upset about the spices of the main
dishes. A [laughter] heaping pile of
[ __ ] bro. I don't know what else to
say, but you got to have better taste,
man. You've been missing the mark lately
and it's making people think you're
taking money under the table from these
game devs to Glazer proper.
>> It's u
>> Does he work for anybody other than
himself here? Is this just about meeting
some arbitrary of
>> it's it's I think it's really simple
which is just there's certain if if you
have access it just influences the way
that you talk about a lot of things
>> um subconsciously. I didn't even know
like because of course you know we
talked about before right with all of
the uh the the Star Wars Outlaw stuff
it's like so what what is what is the
conclusion? Is he lying or does he
really and truly sort of feel this way?
>> You know in both [ __ ] circumstances
it boils down to me to him basically
saying please you don't understand I did
this for the money like please give me
some space here Jesus. Yeah, I think
>> that really is the kind of the thing
here, right? Like I had a baby and I
needed the money.
>> What other like what else can I read out
of that is I needed money.
>> My [laughter]
>> Yeah. No, I mean it Well, okay. If he
needs money, why isn't there a
sponsorship?
>> Or maybe we haven't gotten that far, but
like
>> maybe they just There is no for this
one. No, but uh Oh, [laughter] yeah.
Some other comments. Slot man lives. lop
mad libs.
>> Yeah. [laughter]
>> Yeah. Yeah.
>> Well,
>> yeah.
>> Like you couldn't shouldn't have just
put this out and been like, "Hey, look,
I I couldn't [ __ ] put this out before
all the other Halo tubers cuz I'm I'm my
wife just gave birth." Like,
>> yeah. The problem is somebody was like
undermining the like credibility
position. But if you look at the history
of views that he's been getting, he's
been going down. And I have to assume
this is in part because he's been taking
credibility blow after credibility blow
on all these videos.
>> I think this is a man who desperately
needs people to like trust his word
again.
>> Uh a funny way of convincing us
otherwise.
>> I don't know. Like the comment sections
brutalizing him, but I imagine it's not
going to actually make much of a
difference to his overall engagement.
>> Partly to do with the fact that he he
cycles in new people all the time
because he's, you know, early to the
punch,
>> right? which is why embargo would matter
around. It hurts them to stick it around
the potential.
>> Yeah, but that doesn't make it like cuz
I I don't care if he says like you you
don't understand. If I don't get it out
on embargo, I make less money. I get
less reach I guess less people. I'm just
like yeah, [ __ ] you. You make a [ __ ]
video. You make a [ __ ] video.
>> Doing the right thing has financial
consequences sometimes, man. So
>> work harder. Be better.
>> Yeah.
>> Be a better person.
>> Lying is okay.
>> But see, that's where I come down on it,
right? Like there's no way that he got
this so close to embargo that he had to
stay home again while his wife is
ostensibly in the hospital with a
newborn uh to work on this video. And in
that time he was just so hectic and so
whatever and blown up that he's
destroying all the names of everything
and like it's it's a false argument to
begin with. It that's not how it works.
>> He could just be that irresponsible
where it just comes down to the wire
every time for him. But even then, he
still had to play the game, experience
it, and like he would have gotten like
that's [clears throat] not that's just
not how it works.
>> Did you get campaign evolved?
>> Me?
>> Yes. I'm going to ask the question, how
long did he get?
>> No, no, no, I didn't. But like I've
worked with Xbox, you know, I' I've
worked with uh uh Microsoft specifically
before. I worked with Ubisoft. I'm
blacklisted by Ubisoft because I didn't
say nice things about their games.
Right? So like I I feel that it is not
unreasonable to assume he got at least a
week, probably two weeks, probably not
longer than that. But that's still two
weeks, right? He didn't get it 3 days
before,
>> right? Like even Sony gives you, you
know, a week or two when they send out
their uh games. There's nobody who gives
you only two or three days. That just
doesn't happen. uh with maybe the some,
you know, sole soul exceptions of some
of these really big games that just
don't care about the hype cycle,
>> right?
>> And even then, if you're working for an
IGN or something, you're still getting
it two weeks ahead of time. So, like,
>> are we going to pretend that this is
actually getting it so close
>> going to make a like a massive
difference to his [ __ ] bank account
this one video? He can't take the hit
for his wife.
>> I that's why I think that credibility
should be one of his concerns when it
comes to this stuff. I know that like it
doesn't pay the rent, but when it comes
to future videos, you need people to
trust your word. And if you're
constantly
>> turners into payers,
>> if you're constantly in the situation
where you're glazing Starfield, you're
glazing Star Wars Outlaws, and now
you're glazing Campaign Evolved, like
that's not a good record for somebody
because people want honest opinions.
>> Yes,
>> he liked that. He said 007 First Light
understood the assignment.
>> Yeah, he likes that [ __ ] game as
well. A couple of years ago, he used to
be way more active on Twitter, and you
could see he takes like a dominant role
in criticizing people who he believes
their reviews aren't genuine. I think
it's very funny to read. There's a guy
here like, "This is not okay." Saying,
"I followed trends when all I do is skim
through videos when an embargo dropped.
I've been taking care of a sick
grandmother. Hence why the review is a
day late. I started all my streams the
same way and started my Phantom stream
due to the kids." and he wrote back,
"Hm, the funniest part is you actually
DM'd me hours before all the other
reviews came out, saying that you didn't
vibe with this game at all,
>> man."
>> So, he's like [ __ ] on people's
authenticity who are saying that they
had to take care of their sick
grandmother.
>> You want to see anybody cover? Because I
know that this is inconsistent. I had
>> independently of all this, I had watched
a Gman lives video on stream. It was a
Skyrim coverage and he didn't seem like
this at all. It just seemed like one day
he did a 180 and started like shilling
like this.
>> I don't know, man. It's Yeah, it's a bit
It's a bit
>> not the review I would have made.
>> I mean, it's just just own it, you [ __ ]
Well, it's funny cuz he'd be like,
"Yeah, I am owning it. I [ __ ] up." And
it's like, "No, just just [ __ ] you
you know that's the point
>> where you might even assume maybe he
used the wrong names so that he could
then be like, "Guys, I've admitted the
fault for this video." It's the names.
My mistake was the names. Exactly. Like
it's almost done on purpose. So like,
ah, that was it and I've acknowledged
it. Anyway, moving on. And then in the
future, I've addressed it.
>> Yeah. Someone be like, "You [ __ ] up
majorly with Halo." He could be like, "I
acknowledge the mistakes I made with
that video."
>> Mhm.
>> Yep.
>> You don't like it?
>> Start asking him questions and he
probably not going to concede on most.
>> What's bad is What's bad is he's
probably on the better side of it. He's
he acts like kind of a local when it
comes to approaching it. But when it
comes to the the ethics and credibility
of it, I mean so many YouTube reviewers
are compromised in the same way as
>> a bit.
>> I think if you ever take a paid review
that becomes a problem, right? Like I've
always thought that and I you know some
of my best friends do this so like I
recognize that like I'm a little bit
hypocritical in accepting it but like I
think if you're going to take a paid
review a paid review as a critic you are
always immediately ruining your
authentic uh uh authenticity because
like at that point if you're not right
up front saying this isn't a review this
is an ad right and even then it's just
not worth it. Do we know this is a paid
review and not just a early copy?
>> I think there's no reason to assume. I
think I think I like it's real simple. I
think it's just taking a big risk if he
doesn't. It's just access. I think this
is access.
>> No, but dude, [ __ ] that [ __ ] too.
They're giving you a game early, so you
have the time to put out this video.
>> Why is building a relationship with
them?
>> This is literally your entire business
model.
>> Well, and we will stop giving you
access.
>> If you [ __ ] on another Microsoft game,
suddenly you stop getting access. It's
like, yeah, of course that's same [ __ ]
with the the we covered it I think on
the previous anniversary the the what's
his name Eric Voss who had that moment
in one of his videos where he was like
yeah we all got invited to meet
>> um what's her name the one that did the
acolyte
>> blanking on
>> oh Leslie
>> Leslie Hedland as well as Dave Fona they
basically said like we all met them and
we all took a big group photo and he
said like which was a mistake because it
basically acted as a photo of you cannot
trust these people
>> do not trust these people and And he was
simultaneously like he even said like,
"Yeah, it probably would be better if
they invited some people who are maybe a
bit more critical of Star Wars." Like,
"Yeah, why do you think they invited all
the people who [ __ ] shill it like?"
[laughter]
>> Yeah. No, dude. This guy said he's
telling the entire game. Fring's 100%
right. I need to get this video out
video out before the embargo date. If
he's not giving these games early, he
doesn't have the ability to do that at
all. It ruins his entire business model.
So, yeah. You want to see why he's a
sellout? That's the reason why.
>> Yeah. And look, it's cool to go to these
things, right? Like I got invited to the
Nintendo headquarters. I got to meet
Doug Bowser. That's really cool. I don't
do Nintendo content so I don't feel bad
about that.
>> That's
>> you know.
>> Yeah.
>> But like if if you do these things and
Yeah, they're neat. It's cool. Being a
YouTuber has some really cool stuff that
you can do, right? There's a lot of neat
things that you can do kind of in in the
space and you can go and experience cool
stuff and go to packs and do all that
kind of stuff. But like the moment that
you decide that you're going to hand
over your ability to be truthful in
order to make more money, you are no
longer a critic. You're no longer kind
of I don't know valuable. You're just a
mouthpiece.
>> So is there anybody that's dedicated to
calling this kind of thing out?
>> Uh well, Total Biscuit talked about it a
lot.
fortunately he died a few years ago.
>> But yeah, he did die [laughter] a few
years ago.
>> [ __ ] eight years ago now.
>> Let's put a number on it. What do you
think is more valuable? Future access to
a storyried video game franchise that
publishes very popular games or $10,000
for a single review?
>> Future access. It's just a It's a
return, especially with these
publishers. I mean, Microsoft covers so
much.
>> It's growth. It's Yeah. No, it's 100%
more valuable than like short-term
money. Mhm.
>> Well, it's just the thing is is that
people need to because the idea of like,
oh yeah, like in a brown [ __ ] paper
bag or something. It's like, no, that's
[ __ ] Like it's it's it's it's much
simpler
while being like it it really is that
simple. It's like if you're get it was
mentioned before, you get it out early
when everybody's paying attention and
all eyes are on Halo compared to if you
do it a week later.
>> You know, there's like benefits that
come from that. It's it's it's just it's
access. That's it. There's people who
did well covering Halo after it came out
who clearly weren't getting
>> Yeah, but if your views are depends
on the person you are IGGN
for a game a month
like he will skip a he will skip a
subject if other people cover it first
because he knows his content is not good
enough to continue getting it out there.
So
>> yeah, but I mean I don't really view
these guys as like super different. It's
just like I think
>> Yeah.
>> Okay. But like if we're talking about
Gman lives, right? So I just checked
this video has like 240,000 views. I
think it is reasonable to assume that
his view video would have received half
as much, right? Which means that he
probably lost out on $500 to $2,000 if
he doesn't put it out. That's how he's
looking at it. And that is exclusively
>> a million views.
>> Oh my god.
>> Sure. I don't disagree. It's going down.
I don't dis but if anything that's just
going to be additional pressure to do it
even more right because my views are
going down so I need to do this so that
I can have the views because if I didn't
if I put out a video a week later it's
getting less than 100,000 views that's
not worth it that's you know I'm ruining
my ability to make money I got to pay
for my bill like that there's so many
problems with the the sort of access
journalism I I absolutely agree with
that
>> um so I'm gonna have to go I do
appreciate the uh getting to watch this.
>> Hell yeah. Appreciate you being here,
man.
>> Probably missed out last five minutes.
All good.
>> Do you want to tell the chat where they
can find you before you go?
>> Yeah, I'm usually streaming these days
on Pleb TV and then still working on a
big Fallout video
>> on Patrician TV. [laughter] That's the
channel name. The description as well.
>> Linked in the description.
>> Um yeah,
>> but um cool man.
>> Thanks for coming. You know what? You
can send me the timestamps of the funny
uh cringe parts.
Oh, it's I'll just say it's from 2551 to
the end. [laughter]
>> Oh, no. All right. Well, you guys enjoy
that. I'm dipping out. I'm the lucky
one.
>> Goodbye, Z.
>> Goodbye. See you later.
>> On that note, let's uh let's
>> Did you see what I just put in the
Discord?
>> That's a goated quote. [laughter]
>> Oh, wow. I'm I'm So I'm right.
>> All right. Hold on. Hold on. Sorry. I
got to I got to get in the the voice
again. So it's a tweet from Wow. Five
about five years ago from a
God damn it. Um from uh Mr. Judas lives.
Calling someone a sellout is honestly
one of the weirdest insults that I see
on a lot of my videos. Do these people
just want you to remain a small obscure
content creator forever? What am I
missing here? And it's the meme from
Pulp Fiction with [ __ ] John Travolta
doing the
>> they're the like, "Huh?" You know, sort
of expression. That's
>> I mean, yeah, this is the most explicit
like, "I want to make money. [ __ ] you."
And you're like, "Oh,
>> okay."
>> Literally just [ __ ] selling out. What
else is like This is the funny thing
about it. They'll make it this kind of
context, but if you say to him, it's
like, "So, you admit you're a sellout."
They won't want to say that. Like, they
want to say it because they know it's
lame. Selling out is lame. I was good at
but [laughter] I didn't
make me feel alive. [laughter]
So it feels like a like an admission
that he's compromising his values in
exchange for not for no longer being a
small obscure content creator. And it's
like well like
>> what other term are people supposed to
use?
>> Yeah.
>> Mhm.
All right. That being said, I think the
real enemy here is pregnancy.
>> Yes.
>> I mean, these these women, they just
keep getting pregnant and they get in
the way of people editing their YouTube
videos and getting
>> through men's trying to make a living.
>> We're just going to be clear. Women
destroyed Halo is what you're saying.
>> That's true. Yes, that's exactly what
I'm saying.
>> Which is what we learned in the pre the
first video of the stream. So, yes, it
all comes through
>> classic women moment.
effective here that I'm almost convinced
it's a mistake that they let it in. As
in, I think someone at 343 forgot how
useful this gun actually is.
>> No, they didn't forget. It's not this
powerful in Reach.
>> I I have extensive like I played a [ __ ]
ton of Reach and like the needle rifle
is good, but it ain't this thing is an
insane.
>> This thing is a monster.
>> Stupid criticism for a game that's art
like they tune it themsel. It seems like
they really forgot this gun is really
strong. Like they made it that strong.
What are you talking about? It's enough.
>> Dude, I love how accurate your accent
is, too. It's perfect.
>> Yes, [laughter]
>> cuz it really does shred through.
>> They only have the needle rifle, by the
way, appear in the prequel missions. It
does appear in the C main campaign, but
not until [ __ ] what's
keys. Yeah,
>> keys, right? when like the the enemies
that you're consistently presented with
at that point like the needle rifle
isn't as effective on them. Like the
needle rifle I think is more effective
against the the covenant broadly and
>> and that's that's like the whole stretch
of the game you've already been through
without it. So it's just like why the
[ __ ] are you introducing it here? It's I
mean, not only is there balancing
issues, but it's just like why why did
you only introduce the needle the needle
rifle at certain points where it
>> were the studio's wife was pregnant,
dude, when they were making
>> Oh, no. [laughter]
>> It's women again. It all comes down to
women.
>> The Call of Duty devs impregnated all of
their wives. It was a really nasty.
Somebody [laughter] has to stop the
women.
>> As varied as this new planet might be
though, it very quickly goes back to
more familiar surroundings and these
interior covenant environments. This
time is you're trying to rescue a bunch
of prisoners.
>> Weren't you complaining about this not
so long ago? Like he was saying it was
so so terrible and now he's saying it's
comfortable to return back to it. I
don't understand.
>> Cuz this time is all purple so it's
nicer. Well, he just had to play two of
the worst time. So, this is a welcomed
comeback [laughter]
>> from the truth and reconciliation
chapter in the base game. All ending
then in a short sequence.
>> [ __ ] See, he says it was copied. He was
saying it was copied and it was a
problem and now he's saying it's copied
and it's comfortable. THE [ __ ] ARE YOU
TALKING ABOUT?
>> With some space combat, which is just
forgettable.
>> Our marines are in route to the rally
point.
>> Also, no stakes. You can just let it all
happen. They won't even [ __ ]
>> That's right. You don't need to shoot
them. It is impossible to fail uh this.
>> You don't need a prequel. It doesn't
really add anything all that interesting
story-wise either. You do hook up with
this group of Marines called Tiger
Company who are being led by some badass
Marine lady who of course has to look
like this.
>> You don't seem as impressed as the rest
of your crew.
>> No, Sergeant Major, I'm not.
>> Takes more than fancy armor and a good
PR campaign to impress me. But if you're
like expecting this to tie seamlessly
into the opening sequence from the base
game, well,
>> he didn't make a point though.
>> No, he didn't.
>> No. And he just said,
>> do you catch what he just said? Does
make any [ __ ] sense? I think we
should roll back on this one, actually.
>> Did he say, "Of course she had to look
like this and just did not elaborate."
>> He did not elaborate.
>> Like,
look what he says.
>> This to tie seamlessly into the opening
sequence in the base game. Well, don't.
I mean,
>> if you expect this to tie seamlessly
into the opening sequence from the base
game, don't. Why the [ __ ] would it?
>> Why would you when it's set like a year
ahead of it?
>> I thought it was pretty cool missions.
>> I thought we already had that and it was
like Halo Reach kind of
>> called Rached Halo Reach.
>> Like that exists. That's a thing already
>> in the ending cut.
>> It was consistent in that there were it
was terrible gameplay and terrible
cutscenes. So there was consistency.
>> It does match.
Good dialogue would stand out like a
like a healthy thumb.
>> Funny. [laughter]
I did like Sergeant Jy Anderson in that.
He was pretty good.
>> And then it just throws you back to the
main menu.
>> Sounds good.
>> They could have easily had some quick
shot of Chief going into stasis or
something. But I don't know. I guess
that was too hard.
[laughter]
>> Too hard. You think that it was the
difficulty of portraying him getting
into a cryo chamber? Was that so [ __ ]
hard, dude. What are you talking about?
That's crazy.
>> It can't be done. So, this is They
couldn't do that. So, they had to do
these three long ass. [laughter]
>> No, no, no. They meant that he was too
hard levels and assets and enemy designs
and behavior.
>> Master Chief's too haunted. He can't go
in the freezer.
>> Is it Isn't it canonical that the suit
jerks him off?
>> [laughter]
>> Listen, I don't I don't think any of us
can confirm that. Unless Have you read
something that
>> can I'm pretty sure that's how it works.
>> There's probably something non-cannon
you can find, I'm imagining. [laughter]
>> Yeah, I know a website you could go on.
>> Overall, like it's not bad, but it just
does feel very uninspired. And outside
of some new interactions between
>> just concede that you don't like it.
>> It's pretty [ __ ] He could have just
said that.
>> No real reason.
>> He said it again.
>> To ever replay it. It also feels like
they rely just way too much on bump
rushing to play with lots of enemies at
once.
>> Yeah.
where it stops becoming challenging
because you're playing a game of chess
with your opponents and instead becomes
challenging because you're just getting
constantly overwhelmed.
>> This earlier
>> just like in the main campaign then.
Okay.
>> Yeah. Like, oh, it's so awesome that the
game is so hard and then suddenly it's
like
>> guys I've debunked it. Kotaku article.
No, Master Chief suit does not jerk him
off. Okay, we put that one to bed.
>> We cleared that up.
>> [ __ ] Solve that one.
>> Sorry. Back to you.
>> Now that I know that
>> [ __ ] like spawning in a hunter while
you're in a narrow corridor.
>> If he just spent more time thought
longer. This this little this little
tiny piece of info here is like the
result of thinking about things more.
Like how stupid of them to put these
things where they don't belong in a
place that they made themselves cuz they
didn't understand what Halo was with
weapons that haven't been balanced into
it properly. It's like, dude, you you're
almost you nearly cracked it. You're
about to have a brain blast. You're
about to idiate. And if you could just
do that for like 5 minutes, you would
then figure out the skeleton key to the
whole [ __ ] game.
Yeah, dumb [ __ ] And the frequent
bottlenecks you come to don't really
help either, where you're forced to do a
giant opened up area through a single
door, which the enemies can all just
whail on from the other side. Still
though, at the end of the day, I don't
think that more Halo is necessarily.
>> But that was a main campaign as well. Is
that
>> Wait, how is more Halo not bad if the
line of people mission ever?
>> He's one of those people.
>> More is good.
>> You should never
Yeah. More pixel good.
>> Never rip into your favorite good
>> because you might not get any more of it
and you'd hate that, wouldn't you?
People say this about Star Wars all the
[ __ ] time. Like don't rip into the
new Star War because then you might not
get any more Star War. Yeah, they will
make they You better like the shitty
Star Wars.
>> They want to see the [ __ ] new Star
Wars trailer where Anakin is in all of
the Star War. The new Star War with
Ahsoka is going to have loads of Anakin.
It's like, yes,
yes, queen. Let's do it more Star War.
And they're like, "Aren't you happy?" I
think Jay put a tweet out just saying,
"It's incredible to see characters that
are so [ __ ] important to me, but that
simultaneously I feel absolutely
nothing." Like, that's what they've
done. Like, look, it's Hayden
Christensen's Anakin. He's back. He's
got a lightsaber. He's with a soaker.
He's doing all these wacky things. Like,
who cares? Who the [ __ ] cares?
>> Yeah.
>> And the same with Halo.
>> Yeah.
>> Wait, do you want to see to be fair,
Anakin's wife was pregnant when he was
going to go and
>> I see. I'm sorry. [laughter]
>> That is true.
But it's the same [ __ ] If they're like
Halo, you know, 7 or whatever the [ __ ]
and they're like Jonathan Halo is back.
Nobody's going to give a [ __ ] It's just
like, it's fine. Whatever. Stop. Just
settle down. And then, of course, it's
stuff like Halo 2 uh remake, which is
only going to be met with you better
[ __ ] not.
>> Even the internal logic of his own video
should lead into that conclusion cuz
it's the closer you get to new Halo in
the remake, the worse it gets. even from
his perspective because all the prologue
bonus missions are [ __ ] So, uh why
exactly would we want more of that
>> necessarily a bad thing? And the combat
loop is still pretty fun for the most
part. At least when
>> what is it anymore? It's just you
shooting at infinite enemies in big
rooms. What's the loop?
>> Level design facilitates it.
So, I think ultimately whether or not
someone's going to enjoy Evolve comes
down to mostly what kind of fan you are.
If you're the kind of person who hasn't
even played Combat Evolved ever, or
maybe you're someone like me, you kind
of Halo fan is, then I think you're
definitely going to pick up here what
they're putting down. Especially if
you're willing to play the whole
scissors, paper, rock game with it.
>> The rock paper scissors. Why scissors
paper rock?
>> Does the countryman say it that way,
Franklin? They say scissors.
>> No, no, no. It's absolutely rock paper.
>> Paper, scissors, lizard, spy.
>> Absolutely. Yeah,
>> this is the embargo on an old classic.
>> He [laughter] said it because of the
embargo. Oh no
combat mechanics and dip your toes into
that proverbial sandbox. If you're the
kind of fan who's worried about the new
sound effects they've used for the
hunters or the kind of person who thinks
that Cortana looks like
>> Oh, shut up.
>> Germa,
she does though.
>> I think your reception is going to be
slightly worse.
>> You mean this? I do want to say one
thing is certain though, and that's that
the price they're charging for this
thing is [ __ ] insanity. With it being
90 bucks in Kangaroo Land for the
standard edition and then 120 buckaroos
for the premium,
>> one could argue, and you should too,
that this is already more than enough
with no context additional to to condemn
this game.
>> Like,
this start [ __ ] remake.
>> It's a bright experience. It's really
It's It's got a lot to offer, but the
price is absurd.
>> Yeah,
>> crazy absurd. It's a [ __ ] short
campaign, a campaign a campaign that
exists already that they've just redone
with a bunch of [ __ ] levels added on
top that is unfinished, does not [ __ ]
work, is a miserable experience and cost
that much.
>> Mhm.
>> It's a better value than their last
game, 100%. We we can also use this
screenshot right here to show that he
was at least editing this video 5 days
before the game came out,
>> right?
>> Uh
>> yeah, starts in approximately 2 hours.
Yeah. Starts 24th of July.
>> Is there anybody here who would make the
argument though that Halo Infinite is a
worse deal than this
>> deal is one? Well, so if you weren't
>> like if you're putting the two if you're
looking bargain money like bar like
pound for pound
>> Halo Infinite is free. So that
>> Halo Infinite is $60 for a campaign.
>> Oh, the multiplayer has multiplayer is
free to play.
>> Yeah,
>> that's not Oh, I see what you mean. So
like if the multiplayer is free to play,
then that shouldn't be categorized in
the $60 price. Like,
>> yeah, Halo Infinite's a bunch of like
slot missions on one gigantic map and
they don't have anything else.
>> I mean, I think they're both horrible
value propositions on that front
>> because keep in mind, think about it
like this. They were going to launch a
multiplayer component that was free to
play for this game.
They just didn't.
>> I'm really not kidding, though. I just I
I'd have to be given a lot of convincing
to think that it would be a worse
proposition to get Halo Infinite when
this is just a really good game done
worse. Like I
>> Yeah,
>> you know,
>> didn't f even [ __ ] Nintendo knock
down the price of Star Fox like 10 bucks
because it was an older game being
remade with modern graphics. They could
have done the same thing here.
>> It is insane the the difference in value
between buying this and buying the
Master Chief Collection. Like, holy
[ __ ]
>> It's not even
>> That's why they won't put it on PS5.
That's explicitly.
>> [ __ ] crazy.
It's a better deal than anything they're
ever going to make again. You're not
going to get that ever again.
>> Nope.
>> Nothing close to You're actually, you
know what? You're not going to get a
game that launches with a campaign, 10
multiplayer maps, a forge mode, a
theater mode, custom games, and a fun a
functioning matchmaking at launch. Maybe
a Firef
60. Who cares? It's not happening at
launch ever again.
>> They just can't do it. I think the fact
that after Infinite and the fact that
that the one of the biggest obvious
glaring criticisms of that was that it
launched feature incomplete, then they
make the Halo remake and it is the same.
It is feature incomplete. No firefight,
theater mode, multiplayer. It just shows
that they don't they just won't do it.
They can't
>> was feature incomplete. Everything this
company has produced was feature
incomplete.
That is true because yeah, Halo 4 the
spot knobs was like not there right
away.
>> That and there was issues with something
else, wasn't it? Like something with the
theater mode. You had no campaign. You
had to go and add that later.
>> There might have been no Forge at
launch. Yeah, that might have been the
case too. I'm not sure.
>> Forge at launch was you had to wait I
think for was it that you had to wait a
full calendar year for Forge and Halo F
Halo Infinite? Why even put the game out
at that point?
And then also that they were like, "Oh,
we can't do split screen co-op. Sorry."
>> Halo Infinite,
>> Halo Infinite launched its multiplayer
without a campaign for a month. No, not
sorry, not a campaign. I'm sorry. Uh,
Team Slayer playlist for a month.
>> You could not play Team Slayer in Halo
for a full month after launch.
>> And that's just like a creative
decision.
>> Yeah.
>> In a way, it's worse to be like, yeah,
we could do it, but we we actively chose
not to do that. we thought it would be a
bad idea to do.
>> The no split screen is such [ __ ]
[ __ ] I mean, it's like don't
pretend there's some force and unless
Microsoft is saying like we want people
to be incentivized to get another
[ __ ]
>> Xbox Live account, you know, so we get
more money. So, you know,
>> to you know, if you want to play with
your friends, but like
>> in terms of technical capability, I
mean, [clears throat] you can [ __ ] do
it.
wouldn't rule out it being Microsoft
Studio thing. [clears throat]
>> Yeah,
>> they're saying like suck, but it had
content. It just wasn't feature
complete. And let's say you let's say
it's enough content for you. What was
that 14 years ago or something?
>> Yeah. 2012 doesn't mean anything.
>> Wow. So, they produced one game that you
found acceptable at launch in 14 years.
>> At this point, just give this [ __ ] to
somebody else.
I mean, 343 or whatever the Halo
Studios, right? Like, what a a mistake.
Uh, I don't think they've produced a
single good thing yet. Not one. Not a
single thing.
>> Yep. They're terrible. The [laughter]
worst.
>> I mean, the best piece of media that
we've gotten is Halo Wars 2 in that time
frame. And they didn't make it.
>> They didn't make it.
>> And they didn't make that. Yeah.
>> Whoopsie.
>> I don't think they've made a single
thing that's like worth
>> Sorry. It took like eight years for
Master Chief Collection to be playable.
>> Yeah, that's the crazy part as well.
Even with that, it's like it took ages
for it to be Yeah. to actually work.
>> Skins in a digital art book. And
considering this really only has the
campaign, the co-op mode, those short
bonus missions, but no competitive
multiplayer. I don't know. It makes that
price seem kind of high
>> kind of. At the end of the day, like
that usual crowd of people are going to
find reasons to hate on this remake and
complain about it for this, that, and
the other. [laughter] I think that
>> big one that you just gave,
>> you're going to find reasons for your
fuckups. Like, so screw you. [laughter]
The patron saint of this [ __ ]
>> You can't really do that thing because
like he's the strongest arguments he's
made, the strongest criticisms he's made
are all the best arguments to not buy
the game. You can't list those off and
then say, "Of course, the usual suspects
will use this as a reason not to buy the
game."
>> Uh, no. You've just made a very
compelling case, well done for why not
to buy the game. I don't think it's a
usual suspect to all look at that and
say, "No, thank you."
>> If I can harp on the uh the MCC thing
for a second. Um, again, everyone
forgets that MCC was playable until the
PC port. What did 343 do with the
developers who worked really hard to get
that like MCC fixed for their PC port?
>> Oh, yeah. They fired them. They laid
them all off. Yeah. Immediately.
>> They fired every one of them. Yeah.
>> Pretty cool.
>> Become the Microsoft. Like at this
point, there's nothing industries.
>> Yeah.
>> You're way more likely to get fired if
you did something right than wrong.
>> But then again, you have to fix it.
>> I'm starting to wonder if there's more
people being fired than hired. And
that's going to reach some kind of
paradox at some point.
people from enjoying this thing for what
it is. Normal, healthy, and happy
people. It's why combat, we need that
again. Yeah.
>> Multiplayer. I don't know. It makes that
price seem kind of high
>> at the end of the day. Like that usual
crowd of people are going to find
reasons to hate on this remake and
complain about it for this, that, and
the other thing. But I don't think that
that should discourage nor healthy and
happy people from enjoying this thing
for what it is. And I'm sure he I'm sure
he includes himself, which is hilarious
given [ __ ] in comment. [laughter]
>> You're just like a sad, pathetic loser.
>> You can make that stupid tweet about
like selling out and everything, but I
just be like, "You can't be a part of
this conversation." A lot of these
conversations be like, "What do you
mean?" Like you're talking about like
healthy, happy people enjoy it, but you
were paid to enjoy it, so you you can't
talk. And then he'd be like, "What?" I
mean, no, I I need to make money. Shut
up. You were paid to like it. Shut up.
It's doubly undenied as well with the
the excuse tweet that or the pinned
comment that he left saying like the
reason the video was bad was because of
the baby and the wife giving birth. So I
just didn't have any time to actually
develop a proper opinion and fact check
was like how did you have time to
develop a form like a proper and
trustworthy opinion on the game if you
were in this state of constant stress.
For all I know you didn't think clearly
because your wife was going through
labor while playing the game which is
where this opinion comes from. like the
guy basically is worthless one way or
the other has undermined himself.
>> And if you can see that your video is
worthless, why are you leaving it up?
Why aren't you fixing it or just getting
rid of it?
>> Yeah.
>> Also, if you if you really want
>> That's not allowed. You can't ever do
that. That's not It's like no. Well, you
know, it's still my argument still
stands even though I just considered
that they don't.
>> It's a crazy implication. And if you do
not like campaign evolved, you're
probably not healthy, happy, and like
well adjusted.
>> Unlike me, cuz I am obviously.
>> Yes.
>> If you do not consume my the current
product in the way that I deem
acceptable, you're mentally ill. So why
if if you really if you really want
people to play this game, all those
happy normal people or whatever the [ __ ]
you called them, why don't you tell them
to, you know, get Game Pass for a month
and just play it that way, which is way
cheaper than just, you know, buying the
game normally. Just pay
>> No, that's crazy talk. Only mentally
stable people are hyper obsessed with
everyone's online critique of a piece of
media they enjoy.
>> Mhm.
>> Well, yeah, it's funny that he's like,
"Yeah, I'm a normal person anyway. Let
me just sort of rattle off all of my
personal grievances with all of these
[laughter] like Halo fans and the things
that they've been saying for all these
years. Let me call them losers. And it
still reminds us why Combat Evolved was
such a groundbreaking and innovative
title. It manages to maintain but then
also update multiple features and
components. So whether or not this ends
up becoming your definitive way to
experience Halo or you still swear by
the original, Campaign Evolve proves
something that a lot of people seem to
forget, and that's that great games
don't stay relevant just for nostalgia
alone. They stay relevant because the
design was just that good to begin with.
>> That's why people
about the design
>> you've never even really discussed or
even understood the value of. So what
are you talking about?
>> Yeah.
How did he even make this 30 minutes?
I'm almost impressed actually now. It's
like, wait, you didn't say anything.
>> Yeah, it's very vacuous.
>> Going to argue about this one. And
that's why Microsoft just keeps
>> No, people aren't going to argue very
hot about this one. It's already
>> Sorry, honey. You're going to have to
take an Uber to go to the hospital.
I got a 30inut Halo video to make to see
how many people played today.
>> This had the same life cycle people to
play this video game.
>> [laughter]
>> The the life cycle for this reminds me
of Predator Badlands. Like, yeah, there
were people who said it was really
awesome and then they disappeared
>> and all that was left was people who
actually care about the IP constantly
[clears throat] showing how awful it
was.
>> We're so back. We're so back.
>> Yeah.
>> Back to um so why after today
>> Halo Campaign Evolved had 3,300 players
today.
>> Way too many.
>> Uh that's as much as Halo Infinite, I
believe. Let me double check. What about
Master Chief Collection, right?
>> I'll check I can check them both. Yeah.
So, Halo Infinite had 3,100 today
>> and the Halo Master Chief Collection had
9,000 today.
>> That's twice as many as Marathon.
>> Wow. Yeah,
>> Marathon [laughter] had uh Marathon.
Yeah. Lit. Yeah. 4600 today on Marathon.
I hope they close the doors of both of
those studios so badly. So badly.
>> Hope they weld those doors shut
>> while they're still in the building.
[laughter]
>> The devs inside the building.
>> Let let us out. [laughter]
>> Yeah, it's like the the Chinese during
co where
>> come out when you make a good [ __ ]
game. [laughter]
>> Time the original.
>> YOU GET WHAT YOU [ __ ] DESERVE.
still holds up against just
>> let's give our old friends a warm
welcome.
>> I've already begun.
>> Now, if you'll excuse me, I'm off to get
plasma grenaded by cloaked elite. I
definitely didn't see coming.
>> Grenades.
>> Is it just me or did he sound extremely
tourist when he said that?
>> I'm off to get plasma grenaded by a
cloaked elite. You're like, "Why? Why
you say that?" Like,
>> I'm off to go talk to Glim Glom and the
Gloop Gop.
>> Glimop. [laughter]
>> Oh, man. Yeah. No, that's um that's my
like You should not be surprised, my
man, that the comments were very mean to
you.
>> That video was [ __ ] It sucked balls.
>> It was a shitty video. Yeah.
>> At the end as well. Don't let the the
usual people are going to be mad at
this. Your your viewers, your healthy,
nice, and happy people. Go spend money
on video game.
>> Even though I just said the price is
absurd. The price is absurd, but still
I'm still recommending it.
>> And again, not even going not even
telling the people like, "Hey, go get
back past four months."
>> Look who came crawling back.
>> Well, I realized you guys were wrapping
up, so I was going to say hi. Look who
came sprinting back.
>> You just didn't want to have to put up
with him anymore.
>> Challenge the first person. Wait, the
first person to make a good video
survives a video game.
>> I mean, if if Halo Studios, then they're
all dead.
>> No, they said when you said lock down
the whole studio, bring in Mr. Beast to
host a challenge. Whoever makes a good
game gets to live.
>> Yeah. And I'm saying they'd all die.
They all [laughter]
>> I can't do it, man. I can't listen. One
day they will all be dead.
[laughter]
>> And it's way
>> developer one steps forward and goes,
>> I've updated the accessibility [ __ ]
features. Like, you're out. Sorry.
>> I hired
people on Fiverr
>> to make a Halo game piece by piece and
welded it together
>> with AI.
>> So, you know what? What what have we
what have we learned um in the case of
people who don't really care about Halo,
they think that Campaign Evolved is like
>> similar and whether or not it's similar
in quality and and I suppose in the case
of um Yatsi it means it's like neither
of them are very worthwhile and in the
case of uh Gman Lives it's like oh no
it's actually like great when the truth
is it is a severely compromised remake
it just is
>> there there are many many issues with
this game that go beyond this idea that
it's just indignant Halo fans who don't
like anything. The game is broken. The
AI is [ __ ] The plasma pistol kills
you in one hit when it's not supposed
to. Like, you you've incorporated AI
from different games and enemies from
different games into a game that wasn't
built for them, which means that they
break in spectacular and hilarious ways.
Um, and then of course just the
generally all the changes that have been
made to the voice acting, to the
cutscenes and the cinematography to even
just the nature of how the levels are
presented is uh inferior to a game that
came out 25 years ago that was made very
quickly um on a console that what how
how much RAM does the original Xbox have
like eight 8 megabytes.
>> I mean they were going through the
buyout at that time. They were also
working on ONI because they had, you
know, a second game that they were
making at the same time with half of
their team. Like this was absolutely not
some sort of a prestige thing, right?
Like the only reason No, it really
wasn't. You know, they were um uh uh
broke and that's why they got bought out
by Microsoft at the time and they were
pouring their heart into it. You know,
one of the guys who worked on on uh um
this stuff famously passed out in the
middle of a uh a football field walking
home because he was so tired from the
crunch. So, like, no, there's not this
isn't that kind of a thing. You know,
this was a truly, you know, special
piece of of game that they managed to
create here. And uh uh it wasn't because
they had all of the infinite money that
they have today.
>> Mhm. And look at what we got from it. I
I think I'm just like really frustrated
with it's it's funny. I was thinking
about because there there were so many
tweets and I collected them, but we've
been going for a while. We don't
necessarily need [laughter] to be
looking at them. But you you know
exactly you know exactly what kind of
tweets I'm You know what I'm talking
about. It's like Halo fans are never
happy with anything. They [ __ ] about
everything. They're never satisfied.
this game is actually great if you go
into Halo fans,
>> all all of these sorts of things which
are the same arguments that are often
wheeled out for other dead franchises to
try and essentially, you [laughter]
know, dare I say try to uh shame or
bully essentially any criticism or any
people offering criticism into
submission that there must be like
something wrong with them for this
discontent that they have. Um, it's just
worse and a lot of things have gotten
worse. They just have. Um, and it's very
frustrating to see these kinds of
reviews from somebody who doesn't really
care about this series clearly, but
needs to pretend like, "Oh, yeah, the
plasma pistol." Uh, no, the plasma. No,
that's correct. Sorry. My brain
automatically made me say something. The
plasma sword.
>> Questioning reality.
>> Um, the plasma Oh, yeah. And then get
stuck by a grunt with a sticky grenade,
you know. Yeah. It's like, oh, cool.
Nice. Good stuff. Yep. You're you're a
real you're a real big fan of this
series, aren't you? While essentially
advocating for its continued decline and
destruction. And then to top it all off,
you know, more Halo isn't a bad thing.
That's a good thing. Like, oh, nice.
[clears throat] Thank you for ruining
this franchise, helping ruin this
franchise that you don't even care
about.
>> Appreciate it.
I was it was brought up earlier like um
people have gained a taste for mediocre
gameplay and they they need to know like
how good it used to be and now we've
like so much time has passed where like
more more time with Halo being in a
state of turbulence has passed than it
being like a hit series. You know what I
mean? So like and and so you like there
there's these factions of Halo fans like
you have the ones who are like remember
how good it was and they're trying to
hold Halo Studios to a standard.
Uh, and then you have the apologists who
are constantly running cover for them
and saying, "Oh, if we just like if we
just cope hard enough and foster a
friendly enough environment, they'll
like they'll they'll eventually create a
good Halo game once again." And it's
like
>> it's it's sad to see because I think
they like both factions, they want the
same thing. Like they want another good
Halo game.
>> Good Halo games. Yeah. like uh like
they're just going about it in
completely different ways. And I'm I'm
inclined like I'm I'm on the side of the
people critical of 343 Industries for
obvious reasons that we've just talked
about today. They've
>> f the IP has been fumbled time and time
again ever since after Halo Reach with
not just the games but the TV show like
>> it's just been a disaster. I have a
>> requirements to fix Halo are going to
have to be drastic, which means that you
have to be drastic and honest in your
response to the bad games. If you're
going to ever have any chance of getting
good Halo games, then it just has to be
a complete top-down wiping out and just
new pe new people entirely who are put
in charge of making it.
>> I think it is actually unwise to think
of Halo as being good first. Uh because
Halo was good from one to Reach and
that's 9 years and it has been bad after
Reach which is 16 years right so Halo is
actually a bad franchise that had some
really good entries at the beginning
from entirely different teams but
overall it is a bad franchise.
>> I get what you mean. Um I think usually
the way that I'd like to do it to just
for clarity is to cleanly divide it.
It's like there are the Bungee Halo
games and then there's the rest.
>> And we're talking about Bungie Halo.
It's a pretty pretty remarkably sort of
consistently highquality uh series. Um
even when they started trying to sort of
experiment a little bit more, not
necessarily entirely for the better with
stuff like Reach in some ways. Um then,
you know, then we move into and I mean,
how appropriate is it that it kind of
began with I think what could be safely
said to be kind of almost the beginning
of the end of um of a of a certain
particularly great era for video games.
um feels like the end of the seventh
generation leading into the eighth gen,
you know, PlayStation 4, Xbox One, um
sort of almost marks the beginning of
the modern era of uh of video games. Um
a particular homogeneity
emerging in a lot of the design
sensibilities to the point that it
manifests with games like what it looks
like will be the case with Wolverine
where it's like, damn, man.
>> Oh god. like everything everything in
this I feel like I've seen in some other
place
many other places we figured everything
out you know we figured everything out
we figured out um what you know which
button should definitively be the button
that you can jump with figured out which
buttons you should be using to fire or
launch attacks we figured out which
buttons you need to press to reload like
as much you might be like what the hell
are you even talking about it's like no
for real like if you look at games like
early on the PlayStation 2 they don't
agree on which button should be the jump
button. They don't agree on which button
should be the reload button. They don't
agree on which button should be the fire
button. In in Ratchet and Clank like
one, you fire with the circle button.
You don't anymore. You fire with you
fire with
>> and that's the same team. That's the
same team as Wolverine.
>> Yeah. I think actually
>> if you if you want to say what the
downfall is for like that kind of a
game, I actually think it's God of War,
right? I think that
>> I think that's the moment because Sony
figured out at that point that you need
to break everything into one hour
pieces, right? So everything after God
of War has these 1 hour sort of you can
play for exactly 1 hour before you get
from moment A to moment B. And that
became kind of a a defining feature of
all of the Sony properties. So with
Wolverine specifically,
>> the DNA trace is a little further back
with a more popular entry. No.
>> Well, yeah, but I think that's like the
one that shows like where that that sort
of uh uh mentality from a top down point
of view comes in where they were saying
we are mandating the one hour.
Um, I saw a tweet recently and I think
it's probably right. Like the dam is
about to burst. You can see the cracks
forming, water starting to shoot out.
And Insomniac's Wolverine is really the
perfect game to see that come to
fruition. Like people are already tired
of Insomniac. They already are getting
like you're seeing a lot of and and
again like you guys aren't the only ones
pointing out that these games are not
playable. you're just sitting there
watching a video game play out as a cut
scene basically and there's not like a
level of intervention that you can
really do. I think all signs trend to
like Wolverine being that thing that
breaks the dam
entire genre.
>> I think that's kind of an interesting
observation, but I feel like uh it has
to be GTA 6, right? It's all it's it's
it feels like there's a lot that's going
to be counting on
>> multiase, right? Like like what took
down Superman? And I'm not sure everyone
anticipated that Spider-Man would be one
of the most significant blows to
Superman's reputation.
>> Sure.
>> It's like we need everything happening
on different ends
>> cuz um
>> it does feel like [clears throat] Grand
Theft Auto 6 will be significant in this
regard
>> cuz Wolverine when it comes out plenty
of people will be, you know, praising
the [ __ ] out of it. Those people exist.
>> Spectacle. They'll be they'll be awed by
the graphics and the spectacle and the
effects.
>> I mean, people already are, right? Like
off of the the footage that we got,
they're already saying exactly that.
>> Graphics. Yeah.
>> Peak. It's so amazing. That's my
Wolverine.
[laughter]
>> I do agree with Frangy though. Like GTA
6 is going to be kind of a watershed
moment, I think, because it's so big and
everybody expects it to be so big that
if it's not the biggest because GTA 5,
one of the things that a lot of people
who are like kind of tangentially
associated with the gaming space don't
really understand is that it is the
largest single media property of all
time. Right? There is nothing bigger
than it. It is bigger than the top five
movies. It is the, you know, bigger than
everything except for Pokemon. And
Pokemon is like what, 50 games and
that's why. But it alone is the single
largest, you know, media thing of all
time. So they've already put $3 billion
billion dollars into GTA 6, maybe more
once we account for marketing, once it's
all said and done with. So like if it is
not the biggest game of all time again
it's a failure.
>> It's going to it has to just by the
sheer fact of what it is be such a
genredefing
industrydefining moment that if it isn't
it's a failure and and if it's a failure
it's going to be the biggest failure of
all time and that alone will make it
industry defining.
>> I will say I think it's too big to fail.
I think uh of course
>> I think Grand Theft Auto is too big to
fail. Like yeah, it's it's definitely
going to make a lot of I guess what's
interesting
>> TLJ couldn't fail no matter what it was
about. Like TLJ was and Rise of
Skywalker, they were always going to
make pretty much a billion even if they
were written like absolute [ __ ] But
what happens after if GTA 6 is a bad
game, it'll sell like [ __ ] crazy, but
the damage will then be seen after GTA
6.
>> Yes. Which um you know, we we'll see
though. But I mean, hey, we don't even
have to wait that long, right? It's
about 10 days away that we got our
Netflix thing. [laughter]
>> Watch on YouTube.
>> Hasn't it already made an insane amount
of money in pre-orders alone?
>> We don't know.
>> Apparently,
>> we don't know. Zelnik Strauss Zelnick
when he did the uh the the earnings said
that they are happy and that it is on
pace and gave absolutely no definitive
numbers. I think yes, it probably is. I
see some of the people in the chat who
are talking about like well offline or
online's not in it yet so it's gonna
they did this with Red Dead 2. They took
offline or online out of it for uh you
know a month.
>> This is part of their book
>> and yeah like this is part of the
playbook. The playbook is very simple.
It goes onto console for one year first
because console players pay the premium.
They will pay your $80 every single time
and then they'll buy it again on PC for
$80 again a year later. like this is
part of the playbook and having online
means that you're able to say, "Oh, go
in and play the game for two weeks,
three weeks. We work on that and you use
it as beta testing to make sure that you
know any of the bugs that would affect
online are fixed and ready to go." And
you separate it out so that you have an
even bigger number of people hitting
online when it comes out. That there is
no question this is going to be one of
the biggest properties ever. It's just
got to be the biggest property ever or
it's a failure. And that's what's so
interesting about,
>> you know, and we'll we'll we'll see and
then we'll see what the the influence is
like long term, I guess, for the But I
mean, yes, I think I think you're right,
Nick. It feels like uh the damn there's
uh there's a lot of cracks in the
>> That's why I think it's not going to be
GTA 6 because like you said, it's too
big to fail. Wolverine is not.
>> No, Frank's not arguing that. It's the
other way around.
I I think I Yeah, it's it's like um GTA
6 kind of like will set many standards
in many ways.
>> It's um unreachable. Yeah, I don't mean
this to be interpreted the wrong way,
but it's what I meant when I brought up
Spider-Man and Superman. Spider-Man
showed what an actual successful,
passionate fan base backing a superhero
movie looks like. It's not Superman
>> four times as much money. And it's like
the same with when GTA 6 comes out. But
pro it's it's probably no matter how
like the game turns out, it will like
undeniably be like the benchmark for
essentially quality from a presentation
standpoint in a video game, right? Like
in terms of graphics, open world, like
size and scope and fidelity
>> and then it'll be like what's happened
with Red Dead Redemption 2 where
everybody keeps comparing games to it
this many years later and it starts
pissing people off. I imagine the same
will probably be the case there as for
and then of course it will probably set
a benchmark for how much can you charge
for a AAA video game now and I think the
answer
>> it'll be $80 at least
>> $80 US anyway at least going forward and
then I guess you know remains to be seen
in other ways like in terms of gameplay
hey I mean you know you check it out on
Netflix in [laughter] in about a week
and a half you go watch it on Netflix
the uh the extended look at the game
[laughter]
>> also But, you know,
>> get back in the wash together. We have
We have an ending to this story that I
have just been made aware of.
>> Oh my goodness gracious.
>> Oh my goodness.
>> You'll You'll be happy about this one,
Mel.
>> All of you will.
>> Oh, I can't. Oh, that's really annoying.
It says I can't. It doesn't exist.
>> I'm still in it. John's still in it in
the room.
>> Alleg you think you're still in it.
>> Damn it. I can join. I can rejoin.
>> Yeah, I'm back.
>> Man, that's tough for Fringy.
>> I'm thinking I'm back.
>> Unfortunate.
>> Hello.
>> That's stupid.
>> Are you actually completely unable to
get back in?
>> It's not letting me right now. It's very
mean.
>> Um, well, okay. Uh, Frank, you have to
sync the video because it's only 22
seconds.
Okay. All right. So, you just watch it
on your end. We will play it on our end
and I will count you down
cuz we're not starting it just yet. Hang
on.
>> All righty. Yep.
>> What?
Hang on.
>> All right. Come on.
>> Doing anything.
>> Hello. Watch together.
Shit's
>> [ __ ] mate.
hanging on really hard.
Oh, hey, there we go. Well, it's working
for me. Is it for you guys?
>> Yeah. Yeah.
>> All right. So, bringing three, two, one,
go.
[laughter]
>> Are you ready to get to it?
>> [laughter]
[laughter]
>> Oh my god.
>> That is a That is a good game. Good job.
>> That is quality.
>> Blunt Brothers. That's the
>> Blunt Brothers Productions.
>> Blunt Brothers Productions. Halo
campaign evolved in 22 seconds.
>> Obviously a nutshell.
>> Uh we'll just move around a few
screenshots here. the the glorious
>> the [ __ ] price tag on his [ __ ]
pink [ __ ] [laughter] pistol spoon.
>> No, you don't get it. It's the needle.
>> I like the RTX on.
>> Honestly, I'll give them credit though.
They didn't put an ammo counting in the
back.
>> And then two tanks that can't get up.
[laughter]
[ __ ] That's not, you know,
>> the invisible
>> marker. Quest marker in the top left. It
says this way with the blue and then the
reds. It's just Oh.
>> Oh, and look at him stuck in the ground.
>> Are we at the same point?
>> Uh,
>> the jackal that was stuck in the ground.
>> Yeah. Yeah.
>> Yeah.
>> Hang on. Hold on, baby. Yeah, there you
go.
>> Excellent.
>> The elite just [ __ ] elite hides
behind the tree. [laughter]
>> This still says this way.
this way.
>> Would you like to hear my evil plan
[laughter]
there?
[laughter]
>> Because he's really cool.
>> Oh, it's got the beam brute from the
[ __ ]
>> Kevin's face, right? Is that his
>> Oh, yeah. That's what he is.
>> Yeah,
>> Craig.
>> I can't remember his name. [laughter] I
can't I can't believe that they were
actually like proud of that version of
Halo Infinite that they show.
>> Yeah, that was back when it was I think
they released that when they were still
planning to launch it in 2020 before it
got a year long. Yeah. Then the backlash
was like what? And then they gave it an
extra year.
>> An extra year to release without
>> Dude, wait. I just realized you're
right. They were going to release that a
year earlier and a year after.
>> That was meant to be a launch title for
the uh the new Xbox. You would have
literally had to wait two years for
Forge.
>> Microsoft can't even get a launch title.
Xbox.
>> Oh, is that Microsoft?
>> The official Halo channel reposted this.
That's hilarious.
>> Why would they Why would they do that?
>> Because we're leaning into
>> We're in the memes. We're in on it.
Yeah,
>> we're in on the joke that is involving
making fun of the new character that you
created that's meant to have like a
tragic demise.
>> Yeah.
>> Yeah. Funny memes.
>> Okay. I I feel like it's too scathing
for them to retweet
>> and for that to land. Yeah.
>> And he's just crying.
>> Poor fella.
>> Yeah. I mean, you know, it's uh
>> little pink tears.
>> I think the only thing that would have
made this better is if like the ending
wasn't animated
developer fired [laughter] or something
under it.
>> I like that as well.
There's not even there's so little cause
to explain the whole Halo industry 343.
Just it's just 343. [ __ ] it.
>> Yeah, of course. Like the idea that this
is a meaningfully different like studio.
I do enjoy the update as well. I I love
I love that like this recent generation
has killed that argument in favor of
consoles. Like yeah, you just put the
disc in and then you play. It's like
soon enough you're not going to be able
to put any disc in this.
updates, all sorts. Um, constantly you
got to log in, you've, you know, it's
incomplete, it's buggy, like, yeah, it
doesn't even run very well,
>> man.
>> I mean, the account like the logging in
is one thing, but then like the
mandatory account linking
like infinite
>> for single player for a single player
game.
>> Yeah.
>> For a single player game.
>> Yeah. I mean, 343 got what they wanted.
People now hate this franchise as much
as the original developers did when they
made Halo 4.
>> And they don't even give you split
screen on PC. And even if they did,
>> like because you have to link your Steam
and Microsoft accounts, you can only
have one Steam account active at the one
time. So even if you both had separate
live accounts, like it wouldn't let you
play split screen on one system. Like,
>> wasn't there some failing that happened
prior to the game getting released where
people thought you'd have to have a full
um PlayStation Network enabled account
to play split screen?
>> Yeah. So, that was understanding for a
while. Yeah.
>> Yeah. It was in the the initial
information. It said that you would be
required to have a PlayStation whatever
plus or or pro or whatever they call it
uh account and a Microsoft account. But
um that's not they clarified it
afterwards, but I suspect that they they
intended to do that. Yes. And I think
that that was actually a Microsoft thing
>> to limit the number of sales on
PlayStation.
>> That's my conspiracy theory.
>> You're probably right.
>> There's there is an argument for it
being damage control rather than an
actual mistake. And I'm inclined to
actually think that's plausible.
Well,
what else is there to say?
>> Concludes the adventure rail.
>> Well, there is actually one more there
is one more thing to say and it's uh and
I and it's the poll, right? How did that
how did that poll uh go? Because we we
we talked before. Yep. Team goo. Yeah,
team goo.
>> Unfortunately,
>> I see still.
>> Yes. Still
>> team goo worldwide.
To be clear, a lot of the people coming
in had no idea what it was about. And so
I think that's just that's just loyalty
to Fringy right there. And if only they
knew that loyalty for Fring would mean
voting for Halo Combat Evolved.
>> No, they love Goo. They say, you know
what,
>> they
look at all the goo that they could make
in 12 hours. Think about like a week
from how much goo will be around.
>> It's okay. Me and Fringy and friends
will be team combat evolved. You guys
can be team campaign evolved. That's all
good. Team
>> Yeah,
>> bringing in friends sounds like a
spin-off for EAB.
>> Bringing friends. [laughter]
>> Yeah, like like he's left to go to the
big city, you know?
>> I was I [laughter] was thinking way
darker. Like you finally crack after
your 10,000th doom rant and you're just
rocking back and forth and you've
[laughter] drawn little images on the
walls of your asylum and they're your
friends. I I thought the same thing too,
but I decided to make it a bit more
positive for myself. But I
>> Maybe we make that the season finale
reveal. The rest of the season is very
positive and you find out
>> the season finale reveal is it's not the
big city. It's a small room that's Yeah.
got a whole bunch of unhinged [laughter]
drawings all over the walls
like little sock puppets.
>> [laughter]
>> characters.
>> It's just like all your favorite
characters in fiction that you keep
around like dolls, but the reality is
they're all just like the ruined,
rotten, bloodinfested types versions.
[clears throat]
[laughter]
[snorts]
>> But that's the end of Halo. That's it.
And now, uh
>> I mean, like you say, it's the end of
Halo. It might be the end of Halo.
>> Uh nah, I don't think so. I don't think
they'll ever kill. I think uh
>> under under over 10 years we see Halo.
>> Microsoft really doesn't care about Halo
and they haven't since Infinite.
Remember when they said they didn't uh
have a budget enough to do a cutscene
for the Halo Infinite uh season that
they took away their budget so much that
they didn't have enough money to do a
cutscene and they're not putting like
Halo stuff in um their showcases
anymore. and they said that like
Starfield is the new or is the uh uh uh
prestige thing and it's like what are
you talking about Microsoft?
>> They know which horses to bet on. That's
for sure.
>> I think uh I think they'll never kill
it. I think that they do believe whether
or not it manifests
as
>> they're one game away from getting back
on top. One game, one more game and
they've got it.
>> Yeah.
>> Mhm.
>> Gears of War is looking real pretty
right now. That's what they're doing.
Gears of War is the new flagship.
>> Hire competent people to make more.
>> Eay sells even slightly well, but the
the way that they're like promoting Eay
right now, I think that's what they
think is going to be the new flagship.
>> Well, I mean, Eay is launching with
Horde versus multiplayer and a campaign.
So, they've already smashed.
You can believe and they ripped it off
of PlayStation. They they going to
PlayStation. They ripped it off. They
put it back. That's their bank right
now. If it bombs, then let's see what
they do with Halo. It wouldn't surprise
me if they don't have a concrete plan
for Halo until they see what happens
with Eiday.
>> That's that's Yeah, I I think that makes
some sense. Yeah,
>> but that's that's but Wolverine is is
like next up. Wolverine is before that.
It's only a month away.
>> Last featurette that they put out
regarding Gears of War Eday looked
pretty promising to me. I mean, the
multiplayer is another matter. I've
heard mixed opinions on that, but the
campaign does look good. And I feel like
that might very well do well, in which
case I I agree that that will become the
new flagship for Xbox.
>> Well, if they go back and remake the
first game, that would be the
unprecedented fourth remake of Gears of
War.
[laughter]
>> Getting the Last of Us territories
there.
>> They're remaking Gears of War as much as
Marvel kills Professor X. My god.
>> [laughter]
>> Well, hey, thanks for hanging out
everybody. What a wonderful stream we
had today.
>> Mr. 8 hours again. Nice.
>> Why don't you since it's been a while,
uh, tell us what you've been up to and
where they can find you.
>> Oh, uh, let's see. I'm at
youtube.comrecool
because my YouTube channel is really
cool and I'm lame like that. Um, I just
did a video like a week ago about High
Guard, which was, you know, such a great
game. Um, it's a it's a good video and I
enjoy it and you should go watch it. Um,
other than that, I don't know. I just
kind of exist and do stuff. Uh, I'll be
here. I'll I'll be here next week.
>> So, we I don't know what's happening
next week. Is there some kind of event?
>> I don't.
Well,
>> I know that I was told I'll be here, so
I'll be here.
>> It's the big barbecue we planned.
>> The barbecue. Yeah.
>> Mel, why don't you talk about the
barbecue and your own channel as well?
>> Uh, yeah. There's going to be sausages
and and steaks and potatoes. Going to be
awesome. Uh, also videos. There's videos
to watch. I released my Spider-Man Rando
Rand review Flame like uh
hour and a halfish long, a bit longer. I
forgot the exact thing. Uh uh yeah, go
watch that. Uh streams forge tomorrow.
We're going to play some eay beta some
more like last week because that was
fun. So we decided to play some more
tomorrow.
>> Oh my god.
>> So that was also very fun and should be
fun. And because there was like a like a
quadrillion trailers and [ __ ] uh this
weekend, I'm probably gonna do like a
stream on Monday where I just kind of do
some uh I don't know reaction slop to
the videos or something. We'll see. No,
just going to talk about a bunch of
stuff that that's been going on uh in
the media things because there's like
there's a lot of things happening last
week, really last couple of days. So,
yeah, things are on the way and been
worked on and then more streams. I'll
probably do Halo 2 next for gaming
until something comes up that we're
going to cover.
>> Beautiful.
>> Lots of content. Go watch it.
>> Mr. John, how about you, sir?
Uh John Graham on YouTube. Um I'm
working on a an Arby and the Chief about
Halo Campaign Evolved called Champagne
Report.
And um I got a big old
screenplay draft that I'm rewriting
until I get it right. And then uh
probably to spend a few more days on
that and then I'll start shooting it. So
yeah, I'm working on that right now. I
haven't been streaming for a while
because I've been busy with with that.
But yeah. Fun fact, I made an absolutely
terrible ripoff of RB and the Chief when
I was like 15 based off Nazi zombies.
>> Oh, nice.
[laughter]
>> It is. It is Lost Media now. Thankfully.
>> Thankfully.
[laughter]
>> Well, Nick, what about you?
>> Listen, when you called me and told me
that you were cancelling the anniversary
episode and we were going to do an
entire show on Terriers, I knew I had to
be there. Okay. [laughter]
>> No. Um, spoilers.
>> Yeah, I do,
>> dude. Um,
[laughter]
>> I do YouTube drama. Uh, my channel's
Nicholas Dioro. We cover, uh, this week
is the big EDFP 445 documentary stuff.
So, we've been covered all the fallout
over that. Um, yeah, we've been doing a
lot of fun [ __ ] over there. You probably
won't enjoy it un.
There's been crossover as of late.
I'm not going to mention any specific
names here, but there's been a lot of
crossover as of late.
>> Well, I mean, I'm sure plenty of people
in chat know about that video and they
can check it out if they want to and
your coverage of it.
>> No, I meant just all the other like the
recent Rogue.
>> Oh, sure. Yeah.
>> Crazy adventures you can only understand
if you just went over to Nick's channel,
hit the videos tab, and scroll down, and
you'll find some things that you never
would have thought you would.
I've learned things even [laughter]
>> learned things.
>> Um, well, yeah. Beautiful. Uh, uh, uh,
Rags, Platoon, Fringy. How about you,
fellies? What you up to?
>> Oh, just uh, you know, busy busy.
Hopefully stuff soonish. Kind of
chipping away at some stuff in the
background. And when it's out, you will
know.
I was going to have a video tomorrow and
I was going to stream Halo 2 tomorrow,
but as I'm dying, probably neither of
those things will happen. Um, but there
will be Odyssey 3 at some point this
week and then Spider-Man will follow
shortly after that.
>> I'm just working though. I have started
playing Halo 2 uh on Legendary cuz the
adventure does continue. So, that's
already started and I will probably
continue it at some point this week. But
otherwise, I'm just working,
>> working, working, working. Well, yes,
chat, it is now one week until the
anniversary. The 8th anniversary. That's
right.
>> I'm remembering numbers correctly.
>> What always throws me off is like it's
the 8th anniversary and the beginning of
the ninth year, right? Like at the same
time kind of. So,
>> the ninth EAB year anyway. But yes,
eight whole [ __ ] years, which I've uh
had to be spending a lot of my time just
doing prep, finding all of the things,
doing some edits, as I'm sure you can
imagine. We'll have some surprises for
you, but also, you know, there's certain
expectations of what may happen in
anniversary. And let's just say, like I
said, there could be some surprises that
could go either way. I don't want to set
any expectations.
Let's just I'm thinking about something
very specific. Breen knows what I'm
talking about and how you're gonna
you're gonna think it's a bad thing at
first, but then you'll be happy because
because it'll be like a bad news and
then a good news regarding certain
coverage. But, you know, who who who
knows? Who cares? Anyway, 700 p.m. BST
start 22nd of August. Be there or be
square as they say. And uh you can
expect the usual as well as the final
two bat women's
uh sort of worked out like that. And uh
>> you guys [laughter] are still releasing
coverage of it.
>> We do two episodes per year. So yes,
[laughter]
>> I know what show I'm nominating to
replace it.
>> There is about the 16th anniversary of
the cancellation.
>> Uh someone has asked is there no survey?
There will be a survey. Uh the lad who's
doing it up till now has switched it
over to someone else which I think
they're sorting it out but it'll be in
the description as as per usual
expected. And yeah, um, who knows what
wacky things we'll get up to. Who knows
who will join us? Who can say?
>> Yes, Ray. Yes, Ray. Our
>> cast of villainers. [laughter]
>> Of course, Ray Pitler is the correct
answer as per usual.
>> Ray Pitler. Yeah.
>> Um, [laughter]
>> I feel like I know for a fact when I end
stream be like, "Ah, I didn't mention
thing." But I really I'm I'm I'm quite
melted and I don't know if there's
anything I've not mentioned that I
shouldn't.
>> Not sure if it was important you would
remember. Oh, that always sounds
>> stay tuned for a thing trademark.
>> Yes,
>> coming soon.
>> I guess uh Buffy streams are delayed
until post August 22nd because of just
how much [ __ ] work I got with with
all this, but also I mean just
everything else normal is continuing. Um
yeah, I can't I can't think of there
will be announcements on the anniversary
as to some things. That's that's what
I'll say instead of I'll just do it
then. Whatever I was gonna say today,
I'll just
>> Well, yeah. What? You know, does it need
to be hyped? It's It's an anniversary.
You know what it is. You know what we're
talking about. It's 24 hours of
>> all sorts of wacky shenanigans. Yeah. 24
hours longer than 24 hours.
>> Who can say? Who can know? I think I'm
just going to wrap up.
>> We have no precedents. So,
>> no, it's never been done before. We will
blow the mind of all
>> the full president Curtis watch party.
>> Yes. [laughter]
>> But uh Okay, with that I think I think
I'm just going to I'm just going to say
goodbye now.
>> That's it. Yeah. See you later
everybody.
>> Bye everyone.
>> Goodbye. See you later.
>> Oh god.
>> Bye.