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EFAP #399 - Halo: Shampaign Evolved - GJudasLives & Other Infections

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The video centers on a scathing critique of *Halo: Shampaign Evolved*, the recent remake of *Combat Evolved*, which the speakers argue prioritizes hollow marketing stunts over genuine gameplay substance. They contend that 343 Industries has misled fans by presenting high-fidelity Unreal Engine 5 technical demos as proof of future game quality, while the actual product suffers from instability and poor performance on console hardware. The discussion highlights how corporate jargon like "legacy assets" is used to gloss over a lack of innovation, with the studio seemingly more interested in visual showcases than delivering a stable, fun experience. This skepticism extends to the broader state of Halo Studios, which the hosts view as plagued by cyclical hiring issues and insincere rebranding efforts that fail to address the franchise's history of failures under current management. A significant portion of the conversation is dedicated to analyzing specific design changes in the remake that allegedly degrade the original game's soul and tactical depth. The speakers express strong disapproval of the addition of a sprint button, which they believe ruins pacing by removing movement constraints, and criticize the removal of mechanics like flashlight battery depletion that once added tension. They also argue that making abilities like Active Camo and Overshields available at will breaks encounter balance, while increased weapon accuracy trivializes combat by eliminating the need for tactical weapon swapping. Furthermore, the remake's environmental design is faulted for being overly cluttered with foliage and generic sci-fi aesthetics that strip away the isolation and creepiness of the original, replacing intentional artistic emptiness with polished but soulless visuals that fail to evoke the intended emotional impact. The hosts also address the controversial reception of reviewer GJudasLives, whom they accuse of holding a long-standing grudge against the franchise and producing biased, factually incorrect reviews due to a lack of genuine interest in *Halo*. They mock his tendency to praise every change regardless of its negative impact on game design principles and dismiss his excuses regarding personal emergencies as intellectually dishonest attempts to salvage credibility. Specific grievances include his failure to play the original titles before reviewing, leading to errors about plot points and lore, as well as his dismissal of technical issues like audio glitches and broken mechanics that persist despite patches. The group contrasts this behavior with more honest critics who prioritize due diligence, noting that GJudasLives's declining view counts reflect a growing disconnect between his content and the actual state of the game. Ultimately, the video concludes that *Halo: Shampaign Evolved* represents a flawed product that sacrifices core mechanics for visual fidelity and corporate messaging, setting a dangerous precedent for future AAA titles like *Wolverine*. The speakers warn against accepting sanitized office environments and feature-incomplete releases as signs of progress, emphasizing that nostalgia alone cannot justify the existence of a game that alienates players by changing fundamental aspects of the experience. They predict that upcoming industry trends toward homogenized design and short-cutscene-heavy narratives will continue to lower standards unless developers return to specialized engines and respect the original artistic intent. The segment ends with a call for fans to remain honest about their disappointment rather than defending poor products, while briefly touching on other gaming news such as the state of DC projects and the anticipation for new releases like *Spider-Man*.
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And I totally forgot that uh like that the Spartan armor got stolen and everything. >> I took it. >> I I totally forgot that happened. >> It's fun while you're watching those of us even doing that. [laughter] >> To me, it was a while ago. >> Mhm. >> I never watched that show. Luckily, >> like the Halo had the actual shooting prop was stolen. >> No, no, no, no, no, no. the plot points got taken so that they had >> John Halo and all the other losers without their suits >> they really just have contempt for like the helmet. Like I I don't know what else to say other than that. They they don't like it. They think it's dumb. >> Stupid. >> The best of you guys. >> Yeah, >> you good. >> Wait. Oh, well I mean I was just going to explain the context for why their suits got taken because the reason is insane. The reason why their suits got taken is because oni and by extension the UNC deliberately set up the Spartans and basically the whole planet to die for propaganda purposes so that they can make Spartan 3s that aren't Spartans. They're just regular guys in armor that doesn't even have shields so that they can throw them at a Covenant fleet. um basically a big kamicazi mission where they unknowingly plant a bomb in a Covenant ship that blows up not only the entire Covenant fleet but also the the UNC fleet supporting them. >> Is that for 343i's development cycle? >> It's meta for like the writers of hacks um is what that is. >> Bad [snorts] writing. The best part of you guys watching all those >> The best part about you guys watching all those is I'm not going to get a message at like 2 in the morning from Mer being like, "Hey man, >> do you want to come by and like watch uh 11 episodes of Halo? [laughter] >> I actually will never watch that show. >> Luckily, >> got a spot on the couch for you so we can watch Halo. >> You want to watch some Halo? It should be forgotten, but we just wanted to, you know, make sure it's um buried properly, I guess. >> Yeah. No, I mean, you know, who cares about Halo? Wolverine is coming out. Are you guys excited for Wolverine? Doesn't that look great? >> That game looks great. It looks really good. >> I can't My left thumb my left joystick. >> The question is, will it be better than First Light? >> Probably. >> Yes, definitely. Yeah, I don't doubt that for a second, >> but I still don't think it's going to be a very interesting >> as much as it's like >> you can move and attack. >> As much as it's basically definite, um it probably won't do as well on Twitter as Space Light did. >> No, probably not because everybody's kind of turned a bit on uh on Instagram. >> Everyone's poised. It's ready. >> Yeah. stuff I've seen about it on Twitter so far is people just kind of mocking it, which to be fair, like the main clip I've seen circulating, there's one button push in 17 seconds. So, you can kind of see why people might be complaining. >> Still smashing First Light's record there. >> True. >> I mean, I assume it's going to be more functional. I assume that it's that it will like Yeah. be a more functional game. Like, First Light was pretty terrible and broken. I assume this one will work and it just won't be very interesting. It'll be like the clips of, "Hey, follow that that ninja there with the red path that shows you the one path that you're allowed to take anyway. Follow that line." >> Wolverine vision to get him. >> I saw someone on Twitter comparing it to Witcher 3 vision or something. >> Yeah. And I was like, "Yeah, but Witcher 3 is like an openw world game where you can go many places. This looks just like a hallway. You run after a guy. you can see without a [ __ ] red trail behind him. >> This uh this isn't an open world game, which I've seen many people praise as if it's not a neutral thing. Like the idea of a Wolverine being an open world game or a linear game, neither means anything to me. Just >> I'm positive on this one. >> Open world is usually a sign of bad things to come at this point. Especially games that you don't usually >> worlds are all empty garbage slopfest. They don't feel like anything in modern games. go. Yes, it's open world. >> I guess what's funny is that Insomniac open world was like, well, if Spider-Man 2 is any indication, it's an open world that you can 100% complete everything that it has to offer in a weekend. >> Spider-Man makes sense for an open world format, though. >> Dude, Spider-Man ship would add a third act. I don't know if this game's going to be good. I'm not giving the charitability. I think that might end up being better. >> I heard they I heard that the Spider-Man games sold so well, they built an actual city based off the game. [laughter] Damn. And um >> really what what's it what's it called? >> Minneapolis. >> Didn't that exist already? >> I don't think so. I think the the game sold really really well. >> It's a theme park in St. Paul, >> you know. Um Lanc Lens is coming out tomorrow as well. Uh, that's Lance. >> Did you guys preview that they put out where a guy shoots an apple off of John Stewart's head? >> No, I haven't caught up with all the >> Steuart Mill the Philosopher Monday. >> No, John Stewart the TV host. >> Yeah. >> Oh, okay. I guess that would make more sense because he's >> and and also it's it's cool because it looks like it presents a timeline that locks out Howal Jordan from being a participant mainly in the cuz like the the preview is it's set in like 1996 and it establishes that he'd been a Green Lantern for 10 years like prior to that point which means that by the time that we get to the modern time he's going to be like 60. So [laughter] you No, no. Uh John, >> I'm sure there was just no story to tell in all that time that was worthwhile. >> No, but but the thing is is that James Gun likes John Stewart personally more than Hal Jordan, I assume. Therefore, well, I don't want to deal with Hal Jordan even though he's the more well-known Green Lantern. And we could obviously just follow the timeline. >> Oh, you could just have both of them instead of having cuz it's like, oh, but Guy Gardner though like oh yeah, cool. Well, I hope James Gun likes losing cinematic universes cuz this will be his second. >> Yeah, it it is a bit awkward cuz I mean for as much as >> for as much as it's funny to make fun of Marvel, Marvel is already like Marvel is clearly in a healthier place even with how disastrous it is over there right now. Like even still more interested >> in what's going on with Marvel than they are with DC. Everybody kind of tried to pretend like that wasn't the case last year with Superman, but now now everybody's gotten over it a little bit. >> Well, >> I I do not feel envious of the people in the DC boardroom who are wondering where it all went wrong. >> It's like, dude, it went wrong like when the first cinematic universe creature commandos. That was already [laughter] a bad idea. >> I keep forgetting that even exists. >> Yeah. Oh, well that's your [ __ ] problem, dude. You need to watch that before you watch Clayface because it's going to be a prequel. >> Oh, yeah, right. >> I wish I just I wish I could have just not heard that because now I do have to watch. [laughter] >> Oh, [ __ ] that. I don't think anybody is going to be to talk. Like, do you think anyone's going to be like, "Wow, Clayface got this wrong about Creature Commandos." Like, I I don't think so. >> Like going to be two people. >> There'll be two people. Is it worth those two people's attention though? >> Oh, maybe those two people are in chat right now and we can tell them to not bother. >> Yeah, maybe we can put them in. >> They're logging all of this for their manifesto. >> I'm sorry Clayface fans. It's not worth it. >> Walking out of the theater because it doesn't line up with >> They may even be three Clayface fans, but the two are just the DC James Gun Clayface fans. So, you know, >> Mer the unrelenting shill shits on Clayface for no reason. [laughter] Well, there's a famous MCU show. >> I'm actually I'm pretty positive on that trailer for Clayface. Mike Flanigan script. I think there's hope. It's just it means nothing. >> It just doesn't mean anything. Yeah, cuz it's a he gave to them and then he bounced and it means nothing for like if Clayface is good, what does that say about Man of Tomorrow? Absolutely nothing. >> It just says nothing. Do you think Halo as an entity right now is hoping we just talk about DC indefinitely? It's like don't don't go back to me. >> Probably. >> I don't know. I think Halo's desperate to have anybody talk about him [laughter] talk about us. >> There was a report this morning saying uh Insider Knowledge says they're currently working on a Halo game, like a Halo multiplayer component, but they're not really sure what the direction is going to be from there. [laughter] >> Sledgehammer. Yeah, Sledgehammer's gonna but but that this is no idea if this is actually going to happen though. And it's like, oh, so that's just nothing then. There's nothing at the whenever I hear news like that, I'm at the point where I just say, you know what, just [ __ ] it. Do it. Whatever. I don't give a [ __ ] Just do it. We'll just just see whatever sticks to the wall. We'll give it a shot. Whatever. >> I don't want anymore. I don't want any more Halo games. Just end the >> curious. I'm like a I'm like a man in a straight jacket and a padded cell. I'm like, "Just show me the next weird Halo thing." >> I love the idea that you they walk into [ __ ] 3 43 or Halo Studios and they're like, "When's when's the multiplayer for Halo Campaign Evolve coming out?" And then they're like, "We can work on a multiplayer game." Yes, we can. And they're like, "No, no, no. I mean, when are you going to complete this game's multiplayer?" And they're like, "Yep, we can start working on a multiplayer game right now." >> Yeah. [laughter] Let's put it on a little notepad. >> Slowly walks out of the room like, "Oh, [ __ ] We we're working on it. Yep. Yep. We're going for it. >> You'd like us to work on a multiplayer game? We can do that. >> They couldn't even do firefight. Is it? It's you think about actual multiplayer where it's humans fighting other like actual people fighting competitively. It's like there's no way they they can't even do firefight. >> Can you do firefight? What does that mean? You're like, okay, can you just take one of the bigger maps from the whole campaign, lock off the exits, and create like a hoorde mode? They're like, what do you mean hoarde mode? You're like, okay, like like enemies spawn, there's rounds and people defend it together. You like people defending rounds? What? What is this? What are you talking about? >> People >> frags. Remember when we did the co-op stream and you couldn't host it because you couldn't connect to both me and Bunker Dweller at the same time? Now imagine [laughter] that with eight Imagine that with eight players. Eight people. It would take all weekend to get eight people to connect to the same lobby. >> And then because it's a modern multiplayer game, the the lobby would disband after the game. So you'd have to do it all over again. Yeah, people would just get dropped in the middle and it would like just end the end the match. >> What you guys aren't realizing is this is like an elaborate promotion of the game Halo Reach. It had the tagline remember reach, which used to be relevant to the game's plot, but now it's a memory of the last time Halo was good. [laughter] >> I can believe that there's something that I don't understand at a fundamental level. There there must be there must be. >> You don't understand how money laundering works or embezzlements or >> Ponzi schemes. That's Yeah, >> fraud. >> I don't know how many people have been fired, but it's not enough. >> For just a multiplayer Halo thing to come out all of a sudden would be odd. I don't I probably wouldn't be interested because I'm just not into competitive multiplayer these days. In terms of single player, like I think certain ideas just have a finite lifespan. Like I feel like Chief Story is done. It's not like Mario where you can just do [laughter] like one after another. >> And yet those two would be best buds. Well, I'd say at this point they've been uh they've been traumatized into the idea that it has to be Master Chief forever. Um I think every new character they create is [ __ ] terrible. >> The new project everyone likes the ODST cast and the >> re I'm talking about do it twice. >> Dude, I remember though when Halo 4 came out. It's like oh it's been too long since we saw Monster Chief like what five years. It's been too long and then they did Spartan Lock and nobody liked that. So, I think they've been scared out of it. I mean, I making any Halo. >> We're having the Marvel problem. The same problem Marvel is. No one likes our new shitty characters. Who can we trot out? >> I don't know. I just I guess I'm just [ __ ] old. Like, everybody's all hyped up. Oh, dude. The the Halo multiplayer component is going to be great. The game's going to have a good population. People are going to be able to play on PC. It's like, I don't know if I want that, but okay, cool. I are we really excited when they don't ship a multiplayer with a $60 video game like Halo Infinite and then after all that said and done it's got like premium out the ass [ __ ] microtransaction so you're spending $200 to have like the basic skins you want for free in Halo >> 3 Fanta don't you >> I love premium mobile like mobile game targeting slop where you have to like every map is a forge world creation that the community made cuz they can't be asked to pay for a new skybox. >> Carl, the biggest and to this day, one of the the biggest issue that Infinite had at launch was how incomplete it was. So, watch them do the exact same problem again. Oh, they literally just did that. They released a game that was not feature complete. >> Interesting. >> Well, they probably don't want to put in a multiplayer in there because they still doing Infinite, right? They're just using this as their life service. >> No, I don't think so. >> That's the thing. That's the thing. They were working on a dedicated multiplayer project that started as a battle royale. Became an extraction shooter partway through the project. Went back to being a battle royale and then was cancelled a couple years ago. >> Dude, they had a balloon animal. It was supposed to be a dog and then it became a dragon and now it's dead. [laughter] >> And now it's rubbing around. >> Like, what do you mean dead? It was never alive. And it's like, well, necromancy, alchemy, there something happened and it was a real creature and it bled to death. Like we don't know how this happened. It's almost like they're really incompetent and can't do [ __ ] anything, right? >> Yeah. It's like it's a studio full of untalented losers. >> No, don't It's like It's like that. >> This sounds like you're justifying them being laid off. >> I am [laughter] >> disgusting behavior. You Everyone should be able to make games and be paid for it indefinitely. >> Art. You mean that the company that keeps hiring all these dudes to come on, do one product and get fired, they don't have like a consistent level of quality they've produced in the last 15 years. You mean the guys who say, "We lost this round, but it's not over yet. Get ready for the next one." And then hires an entire new team for every Halo game can't be consistent. >> I mean, people have trouble arguing back if you just do the food analogies. Like, they burned the entire restaurant down, not just the food. And they're like, "How come they get to keep cooking? they should stop cooking. >> And then they'll say, "Yeah, but the person actually responsible, the guy in charge, they're not going to get fired." It's like, what do you why are you telling me this? What do you What am I supposed to What What is the consumer meant to do about that? >> Buy the Halo game and then buy the next one. >> I don't know. That figure that that seems like the kind of thing that you need to figure out, right? Like whether or not >> the food analogy >> The food analogy is amazing. Oh well, don't let them cook. They should order out. Some other studio that's functional should take over this IP. Yeah, they should order out. They should >> They should Door Dash your Halo. >> They should Door Dash Halo. Yes, >> at this point. >> Yes, they should. >> They should just let the lovers of food go into the kitchen and sort it out themselves [laughter] instead of like, listen, just get out. Public domain. >> Is there anyone who still loves food out there? And loads of people pour in like, yes, yes, yes, yes, yes, they're like, oh, >> food. >> I've heard of food. starving. [laughter] >> Well, here's your raw chicken. >> Here's here's your burnt apple. >> But the thing is there's the problem is when you produce 15 years of bad video games and people grow up playing bad video games, there are people who who get a taste for the food of bad video games. That's how you get like the fanfiction ODST in the new Halo missions. That pro that person probably grew up loving Halo and they're like, "This is my this is my my character. I want to be in the game." But it's like, yeah, well, you've been inspired by bad media. You've created bad media. >> I mean, you know, there's there there's been more years of 343's tenure of Halo than Bungie had. It's been 15 years of them >> and fewer games. >> Bunch of Yeah. fewer games as well, which is very funny. >> But, you know, but they used to be 343 Industries. Now they're Halo Studios, which we uh >> which, you know, that's that's that's I suppose where we can get started. We we got three videos we're going to be looking at today. It's going to be it's going to be an adventure and they're sort of from all you know they're all they're all different and the the last one [laughter] that's a just brace yourselves. Anyway, the first one that we're going to be watching so you're you're going to you're going to jump in the wash together and I know you're not all in there. >> It was me. >> Wow. >> Kill him. Kill him on side. >> I hate that one. Uh, [snorts] oh yes. Okay, there we go. So, we are all in. So, the first video that we're going to be looking at >> is uh it it is it's called A New Dawn Halo Studios, which I think is worth looking at now now that we have the first game that was spawned of this new studio. You know, I >> say now that we have confirmation that everyone's been fired. >> [laughter] >> Well, no, it's it's just I figured that it's worth looking at cuz don't don't go don't play it too loud. Oh my god, it's always loud. Oh, start with a loud piano note. >> Watch together. >> I already put it down. >> Someone used to make that compilation for all movies and games. The opening single piano >> the piano. Yeah. >> Yeah, that's uh it was like it started about 10 years agoish. I think it's about for how generic this is. >> There was an inception siren. You do one of those two. I mean I mean that a long time but yes so the the context for this if you don't remember because this came out >> over a year ago actually closer to two years ago. This was the video that was like the announce who why why did you hit play? >> Your name popped up >> rags. Your name popped up. you hit. >> I think I might have I might have accidentally hit the space bar. >> Yeah. Okay. So, Yep. So, uh, anyway, um, this video got released about two years ago, and it's it's essentially the announcement of Halo Studios existence, but another aspect of it was announcing that they're going to be using Unreal Engine 5, >> which um, you might recall that at the time that sort of fostered um, I think what can only be described even even back then before we got the consequence of that as a somewhat delusional thought. Once they're on Unreal Engine 5, then it'll be it'll be smooth sailing from there on out, you know. >> Yeah, the engine was the problem this whole time. >> Their proprietary engine. Um, even though that was a big marketing push that they had for uh Halo Infinite, if you recall, the slip space engine, which was >> not a brand new engine as I understand it. It was just the engine that they had been using the whole time. But ah, now this is going to be the platform for the future. And then that didn't really work out. now. Oh, Unreal Engine. That'll solve everything. And I just think that's funny now that we have the the product, the first game that they made using Unreal Engine that was um remarkably unstable and broken, not put, you know, not even including all of the the the wacky decisions that they made >> poorly. >> And so, you know, lot of issues. >> With that in mind, why don't we just get started? Matthews, take one. [music] Mark, this is Casey W. >> I'm so sick of this [ __ ] clapper board [ __ ] and seeing like [laughter] people getting like miked up like get ready for an unfiltered look behind the scenes. This is how this just gets made. Like [ __ ] off with it feels more authentic frame and sits down. >> It lets you know these are just people and they're just trying their best. Man, why' you say that? Like this is so without this I would have thought >> I hate them and I want them to fail. >> I would I would have thought this was some gross hyper overpaid like gremlin production without this. I need this otherwise >> for a second I would have thought these people aren't even human. >> Take one mark. >> I was told that I can just be my authentic self. Chris, >> see why would she say that if this wasn't authentic? >> [laughter] >> I was told that I couldn't be a wretched liar >> and lie about everything. >> I need I need one of these to start with like so could I just lie throughout all of this. [laughter] >> No, she takes over people from South Park >> like before before they started rolling. She just said like a skew engine. I actually think this is a really bad idea. I think we used our own engine work really well. And then they was like no stop. And then they started roll say I thought I could be my authentic self. She needs to say, "What's my line again?" >> What's my line again? >> They need to make this video every time they release a new game. They need to like rebrand as Halo [laughter] Industries and shoot the same video again. >> We just rebrand from Halo Studios to another thing every time they fail a [ __ ] game and bring in a bunch of new people, but it's the exact same script, exact same [ __ ] sounds. >> Six years. I don't want to be in front of a camera. >> There's so much to do and so much fun to be had when you play Halo. >> My god, he's he's right. debatable. >> So, we decided to get rid of all [laughter] of it. >> If they invite them to be completely honest and some dude like enthusiastically begins with like I always hated Master Chief as a character. I just thought he [laughter] was a piece of [ __ ] I hated the game. I hated everything about it, you know? >> Wait, this guy worked for Bungie, right? >> Uh, did he? >> I think so. [ __ ] this guy in particular. >> And there's still a few people left. >> That's the UNISAC guy, right? This is This guy banned me 20 years ago from the Bungie forum. [ __ ] this guy in particular. [laughter] >> Oh my god. Some unearthed some trauma for Nick here. The >> [ __ ] [laughter] the video just plays on its own. He's like, "Nick, is that you?" You're like, "You shot a bitch." Grab him out of the screen >> that I feel like I'd never run out. genuine question cuz like why why why why why do you in your announcement trailer think that the community manager is a good voice to be front and center like why does that >> community flood >> is this job >> he knows what we're all thinking >> surely the one person in the company who knows how to actually talk on camera would be the [ __ ] community manager right >> that's the problem I don't want people who know how to talk on camera I want people who know how to make >> Oh my god you're so right dude the [ __ ] classic like behind the scenes stuff for all media by the way, not just games, but films as well. When you get those nerdy basement dwelling freaks who are just like, I I make the game then. And I No shade, by the way. We're all that deep down. And they they don't like sunlight, but they make the best games you've ever [ __ ] played in your life. And then you're like, >> "How did you how did you make this?" And they're like, [laughter] >> you know, you look at the old they made like Halo 2, the behind the scenes. It's like it's them. It's like they whip the camera out at like 2 a.m. in the studio while they were making the games to just talk about whatever they're working on. >> Empty pizza boxes and cans of Coke and they're in shorts and they're like, "Hey man." Yeah. So, like we we kind of came up with this in our basement and like [laughter] we're just uh we're somehow making billions of dollars. I don't know what's going on. >> But you can't do anything. There's stretches of those old documentaries where they're actually like tired and pissed off because they were like on a crunch trying to get it done. You know, modern gaming >> actually get an honest look at the at the process. Whereas this just feels like like >> they give us 17 hours to make Halo 2 and I hate my life. Kill [laughter] me. Kill me. Help me. Help me. Help me. I hate my life. >> I'm sleeping my car tonight. I might not get a chance to then back in the day. It's just like No, the current day it's like Yeah. I mean, Bill was our best developer until he drank the breast milk in the closet and [laughter] >> they cut out my whole arbiter ending that I [laughter] had to drink breast milk. >> Most of the best developers were all addicted to porn. I don't know. It's just how it goes really. [laughter] >> It's not as it's not as if the crunch has gone away. It's just that they hide it now. They don't camera there to show it. Like the people there are people that are working like 60 hours a week, 70 hours a week, 80 hours a week. The other show, >> well, the thing you now only see >> the only things you see now is like, look, we have these nice offices and we have snacks here and you have like a spa and whatever. And in the meantime, behind closed doors, everyone >> the camera pans right from the nice bright looking community manager. And then if you see this just people chained to their computers, half of them are dead. The >> color grading looks miserable. This looks like a depressing place to work. >> When they have the smiles that don't reach the eyes and tears and the thing that is so fascinating is >> the older videos, you'll have them constantly talking about how I don't know if this is going to work out or oh, we really kind of [ __ ] up a few things or like uh we're trying to put it in this direction. There was alternative directions. This one was done for this reason. We're trying to get these days all the Disney stuff is like this. It's like we made the best most beautiful thing ever and it's going to be the greatest thing and everyone did amazingly. You're like a >> big family and we love each other >> because they're not allowed to say anything else. >> There was an idea. There was an idea to once upon a time create behind the scenes [ __ ] to actually tell people what happened and to give them cool bonus information. Now it's marketing. Yeah. >> Yeah. >> That's what makes Lord of the Rings appendices so cool is that you learn about how this amazing trilogy of movies was made, but you you know, you learn things you'd never have learned otherwise. And sometimes they're quite honest about how difficult it is. They didn't wheel out Peter Jackson's community manager >> to say, "Oh, everything was nice and bright and roy." I would just I think just presumptively these people are guilty until they're found to be innocent. So community managers are like Reddit moderators in that respect. I don't I don't really think they should exist in any capacity and they certainly shouldn't be in front of cameras. Um, and if you think, well, why are games getting so expensive these days? Well, you could start maybe just by firing all community managers and anyone involved in community and that would be a start. >> What's interesting senior community manager implying that there are junior community managers >> that there's a whole department leader. Anyway, what else does he have to say? >> I love intricate stories that take place across lots of different worlds, have lots of >> the chief of staff Ghostbusters, right? >> Like an HR person. [laughter] >> Yes. >> But also like you know Yeah. like lots of stories and lots of different worlds and stuff. It's like that's look all right. That's great, but we we need to be talking about game play cuz we are talking about video games right now. Okay. >> No, this is a world. >> Yeah. >> Characters. What? >> Oh, look at all these games that you didn't make. [laughter] >> Rags. Rags. Her surname is Boon with a E at the end. You should make a pun with that. >> This is like at the end. I wouldn't spoon with her regardless of what's at the end. >> Oh, I thought you said spoon with an E. >> Boon. So like like she wasn't a boon to this project. >> Got it. >> She was a curse. >> Yeah. >> Which also has an E at the end. >> Who's also a chief. I love that they're showing [snorts] I love they're showing games that they didn't make. This is these games. Your your 343 Industries, too. This is like a mandatory Microsoft shot of like look at all these games that you're nostalgic about. Now, here's the modern shovelware [ __ ] that we're going to show you. >> Made Halo successful at the beginning. What is >> also these people are the ones, no offense, I want to chain down and point a gun, a friendly gun, water gun, and say, "Tell me what you enjoyed about those games. Tell me right now what you enjoyed about those games. >> Actually, you know what? Um, let's let's listen to what uh this person has to say just in full. >> What made Halo successful at the beginning? What is the legacy of Halo? And what's the soul that we want to bring forward? And what's the craft of making Halo games? And how do we set our studio up best to go deliver on that? >> Absolute word. >> You're asking these questions. >> We still don't have an answer to them. >> Yes. Tell me all about the craft of tracing over Halo [laughter] compatible of Halo and how do we bring that forward? It's like I don't even know what that means as a sentence. Why can't you just say Halo's really cool? We want to make cool Halo games. Why do you do >> Halo is fun and cool and we like fun and cool things. >> That's not enough words. We put in there and you fight the aliens. >> Have you considered you're not the target audience? The target audience for this is investors who are watching this. This is not for gamers. >> They're as disappointed as the players then. >> That is kind of funny because it's kind of true. But I mean at the same time like who do you think who do you think is also watching this that are actually the people that kind of determine your fate as players? >> Listen, the the Game Pass money faucet's never going to go away. They're going to subsidize us making games that don't make profits forever. You just need someone to walk in and be like, "Guys, you could make like good games that people buy." And they're like, "Huh?" Cuz what do >> you mean? >> Buy [laughter] with with money. >> We knew we had to make a change in order to take us into the future. >> When I first heard about Halo moving on Real Engine, my first thought was, "This is going to be a really hard secret to keep. >> Calm down. Like, nobody cares that much. This this series >> at that Yeah. years ago, it was just like sort of like, h that's not good news." But I guess we'll see. >> Yeah. >> Well, >> but now it's like, you know, oh [ __ ] go back. Hit the go back. >> They're showing his job is just he's the guy that's involved with license. It's like, yeah, of course this was a hard secret for him to keep. That's it was his job. >> Hey, but they put Chief's helmet behind him. >> I think I think what I find funny is it implies that anybody is particularly invested in that. The reality is most people who play video games don't even know what a game engine is. Like they don't even know what that means. at all. >> You know, kind of in the same way that like most people probably couldn't name like a single camera that gets used in the production of any film. Oh, if you want to go to director. Yeah. I mean, most people don't know most directors. >> But IMAX, right? Is that the camera? >> The IMAX camera. >> That that's the director Max. [laughter] >> Max. >> How exciting though. You know, Halo moving to Unreal Engine. That's like really important. >> That'll be good. Yeah. Now it'll be good again. >> Okay. You say there's a needler in the back there. >> Going to be >> Yeah. >> They love Halo. >> Yes. >> Yeah. Wow. >> Wow. Look at him. >> Someone who hate celebrating 10 years back in the back. >> Uh celebrating 10 years of the MCC. That's That's funny. That's kind of funny to me. Celebrating >> two years of like time that it worked. Well, that's [laughter] one of my generous >> excited about the future of Halo because of the possibilities that are afforded us by using Unreal >> before [music] we really had to split our focus in thinking about >> the possibilities. I mean, what's the what was the [ __ ] innovation [laughter] that was that that was off campaign of all >> was that they could of their software engineers? >> That's what it was. Crazy graphics >> lighting. >> Insane graphics. Yeah. And I mean there like I guess the graphics are okay. Sure. Yeah. Cool. >> Us by using Unreal >> that far. >> Well, yeah. >> I say technically like they're good technically. They just don't run well. >> No, I feel like I'm playing a live stream. >> What do you mean by live streaming when we were playing? >> It looks bit crushed. It looks like it has a layer of compression but except it's gameplay. the errors with uh with the because >> you might have literally had compression settings were >> I think by default >> look at the detail of the sand on a silent cgrapher but the icicles don't fall when I shoot them. We can't do this rockstarism. >> Okay. And when was the last time you shot icicles in real life? Did you see what happened? So yeah, >> I shot my neighbor's icicles off the roof. >> That's mean, dude. Before we really had to split our focus in thinking about building an engine, supporting it, being really kind of a tech company and a studio at the same time. >> That's crazy how you're a tech company. [ __ ] off. >> I mean, it's just funny. >> Let's work on one before we uh work to the who's the next one. >> I do find that funny. It said as if it wasn't unusual like 20 years ago for many, many, many games to have their own in-house engines [clears throat] that they ran on. And I doubt they would have called themselves like, "Yeah, man. we were really splitting our focus between being video game developers into tech studios like no it's just kind of what a lot of companies just did. Um and and still some companies managed to do it. Some companies still make their own engines >> in the investing space. Saying the words tech company is like literally a way to just pump the valuation of your company. Like [clears throat] that is a massive red flag that she's saying we're a tech company. Isn't the way they used to stick after every business name or AI went through it for a little period of time >> or like we're using crypto or we're using the ledger. >> But something to think about though is that she's saying this as something that they're not going to be anymore. So what's the benefit of that from that standpoint? We had to split our focus between making games and being a tech studio and we're not going to do that anymore is the point of the video is making. >> Yeah. only the game and everything. So, this means it's going to be double as good and really well made and we have tons of multiplayer maps or multiplayer. Okay, never mind. >> It is something of an implication though that you're getting their medal of like, well, now that we don't have to do that, it's like the games are going to be twice as good. [laughter] >> Yeah. Also, we will definitely not have trouble development of from for a remake that we are doing that is basically already there. And this kind of does any If there's anything I I know about innovation, it's that innovation is always good. It's always progress forwards, positive. >> Thank you, Rex. >> Well, in this case though, it's not because because it, you know, let's be honest about what's happening. You're abandoning the prospect of making engines for like for your games. >> That's what's happening. You're abandoning it. It was too hard. You couldn't do it and you're giving up. to anybody else. Does this sound like uh when somebody gets like scammed by like uh one of those Ponzi scheme companies of like I I had to buy in $4,000 and now I'm like selling stuff. Does this sound like one of those people giving testimony of like I got scammed but here's why it's a good thing. >> They they made the contracts with with Epic and then they saw all the shitty games that ran like ass like oh this is going to be awesome. I feel like they got stole the lemon of like here's how easy it's going to be for you and this is before they find out that no like it's not just going to be you load the models in and now it works. >> That's like the thing because normally if you want to use an engine from a third party, not like your own engine, the whole idea is oh I can get support for this engine from somewhere else. I don't need to focus on that. They just they know their engine is going to work work really well and they can give me all the support if goes wrong. But then Unreal Engine 5 came along and nothing went well at all anywhere really. >> I mean it's it's it feels like it's a bit of a tale as old as time like of of of this sort of thought of like yeah once we're once we're all on this engine it'll you know kind of almost like how Frostbite became the at some point EA decided that was going to be the engine that every game was running on. And then there were many horror stories that sort of emerged in the in the following years about all of these games that tried to make it work on Frostbite that just didn't work like Dragon Age Inquisition and stuff like that. It just it just almost comes across as slightly delusional like yeah man once we're on Unreal Engine we're going to be we're going to be golden. It's like do you it can't be that simple. Surely it cannot be that simple. like >> well as somebody in the chat was pointing out it the real thing they're saying is it'll be easier for us to subcontract because uh generally people have skills with Unreal as compared to our proprietary engine. So >> oh yeah outsourcing will be easy >> but but then it's almost like I need to ask the question of why does any company make their own engine? Why does DICE make Frostbite? Why uh why do Rockstar use I'm pretty sure they're still on uh Rage, right? the uh that they had for Grand Theft Auto 4. Um why does I mean hell, why does Remedy use their own like engine, you know, for their games that don't even sell very well? Why are they using >> how why do they do it? What's what's the b I I think I almost want to know. It's like, well, >> if you're going to talk up all of the the benefits of abandoning like having your own proprietary engine, can we like acknowledge why any company would want to do that? Like what's the what's the benefit of having >> having your own engine? There's a section in John Stat's books that goes over why game companies decide between a proprietary engine and a and a homemade engine. And you can probably figure it out on yourself. It's just when you make a homemade engine, it's specialized to your people and your design sensibilities. >> No, I I think that's almost what it's funny. I say this as if they would ever do it. I think I think it's like Halo Studios, I just need you to acknowledge [laughter] I need you to acknowledge that there are reasons why a company might want to use its own engine instead of just like, yeah, that's a cra we even bother doing that. We got to split our focus. Like, nah, it's all good. And then once we're off it, it's going to be great, but you know, that's not really what the purpose of this video is. Since we've made the change to shift to UEIE, we can bring Halo forward in ways that people have never seen before while still being true to what Halo is. >> Classic. We can bring it forward in ways that they've never seen before while being true to what it is. They've been saying this [ __ ] since Halo 4. >> It's got that return to form phrasing hero. after playing campaign evolved what she thinks that actually means like what was new in that game that wasn't possible before. >> Well, that's why I want to chain him up and put the water gun to him. It's like, tell me what you liked and what is so important about Halo. I don't believe you even have any idea. >> When you say that it's true to Halo, what does it mean to be true to Halo? And and they're like, well, there's like aliens and Master Chief like he's wearing a [clears throat] suit of armor. Yeah, >> even even in the scenario where you're like, if you don't answer, honestly, I'll kill your whole family. They're going to be like, it's an experience that really captures what it's like to broadly sort of, you know, jump into the shoes of this kind of adventure through space and time that leave me alone. [laughter] I can't do this anymore. >> It is the go-to though. like, "Yeah, we're going to be true to Halo, but we got to bring it forward. We need to give them something new." It's it's you will find you will find statements like this uh tethered to every Halo game that they've ever made. Going all the way back to Halo 4. I'm pretty sure there's a quote from a Halo 4 Vidok where they're like, you know, I don't think people want another Halo game. They may think that they want that, but what they really want is something that like speaks to the things that they love while giving them something new or something along those lines. Just cuz people don't like it and they didn't buy it doesn't mean that they don't want it. >> I feel like I'm being gaslit here. >> I think I just enjoy they may think they want that, but what they really want is like, man, presumptuous of you. >> Yeah, I think you're telling me that I'm going to like the new thing rather than letting me come to my own conclusion about it. translation Henry Ford >> because they have no idea what the [ __ ] to say is like everything you liked from it being old is there but it's also all things new and amazing that you're also going to like so please get hype cuz that's everything >> if you don't like the new thing you're a horrible person and you're old and you're disgruntled and Halo's not made for you anymore so why don't you just go outside old man >> go back to your f >> yeah I think you're on to something there I do hate women it's true thank you [laughter] come to that realization. >> Well, I mean, I was on the fence before, but yeah, I mean, at this point, [laughter] >> like, what do you hate women? You go, what is that? Women were responsible for this. It's like, oh, >> based 343 strikes again. >> The founding project was [music] an effort to show ourselves how far we can push things using Unreal 5. >> New studio [music] art director Chris came to me and said, "Hey, I have this crazy idea." He said, "Hey, there's this thing called >> what if we like take the original and make it worse in every way." [laughter] >> That's not even so to help you out, that's not even that's not even what they're talking about right now. It's kind of like more laughable than that. Project Foundry is like an in an internal tech demo and that's like the big thing that they have to share in this video. We made some assets in Unreal Engine 5. >> It's not even a game that they're talking about. No, it's an Unreal Engine test bed with just an environment and a bunch of characters and assets and they fly a camera through it and they show off how pretty it is. That's literally >> Yeah, that sounds pretty cool. >> Yeah, >> but they're explaining why they have to do this and why it's so important that they share it with us right now back well right now back in 2024. >> Project Foundry that I want to do. Let's make it happen. Foundry specifically [music] is based around the same concept of the Foundry in Halo lore. It's the place where Halo rings are born. >> Jesus Christ. [laughter] >> This is just like that one map from the Halo DLC and the Halo 3 video game. You see, we're really in tune with our community. [ __ ] you. >> This is Halo 5 music they're playing right here. >> This is the This is the Halo [laughter] 5 music for uh Fire Team Osiris. Well, Unreal Engine 5, Halo 5, there's good thematic through lines there. You got you got to celebrate them for that. >> Poetry, it rhymes. >> I mean, you got to start somewhere if you're making something. But the way they hype it up, it's like, I've got this crazy [laughter] idea for a new project. Project Foundry, I'm calling it. >> I think this makes sense. >> It's a test in Unreal. >> Like, like for them, >> Nick Fury setting up the Avengers. That's that's what [laughter] this whole video feels like. >> I'm putting together a project. We've already gone over how much of a >> campaign evolved, how much of like a feeble full release that is. So, it makes complete sense to me that this would be worth an announcement to them. They'd be like, "Fuck it. Throw this out. See what people say." >> The reason this was a crazy idea was that this was a project that they were going to make and actually finish. That's something that is kind of new for 343. >> Look at how exciting [music] it is. >> Whoa. Hang on. >> It's a research project. It's not a game. [laughter] >> So why are you telling us about it? They're curing AIDS. >> Have a lot of nostalgia for all those research projects. Me and me and the boys got a sleepover gathering around music is playing in the background like yeah this is not a game like how good our games could look if we ever made one of those. It's research [clears throat] project. It's gonna it's you will get a game one day. You're like, "Oh, but I want a game now." Like, well, you're going to have to wait. >> Take my stance. This isn't just gas. >> It's them repeating the way that they've been gas lit themselves. >> Yeah. I mean, I don't like none of these people have had an original thought in their lives, so I can believe that. Um but because all it is is just packaging a relatively commonplace idea which is yeah you should actually create a test environment sometimes and then just giving it corporate language that you can sell it with. It's like saying well I made a copy today and that's really based in the same concept that like the the kettle in the famous video game Resident Evil has water in it >> hypothetically >> you know. >> Yeah. It's such empty [ __ ] [ __ ] >> for our studio so we can prepare ourselves for [music] the next steps of making Halo games. >> Whoa. >> Wow. >> Halo games. I'm not sure you're going to be that lucky, buddy. >> Games. Well, and also just we're going to it's going to prepare. >> These are for investors. They have to be optimistic. >> But now it's really funny because we got that game. This is going to prepare us for the next game. And then we got it and it was horrible. And it didn't even work properly. >> Nope. >> Like it doesn't even run well on console. But there was graphics ringy. >> Yeah. >> But they use the latest DLSS. >> Yeah. >> Wow. Look at those trees. They don't look. And it's funny because it's a bit awkward. This is much higher fidelity than the game. >> Yep. [laughter] >> It's almost like, why are you showing me this? Yeah. This is something that we can't achieve and actually have it be. >> Not only looks better, but the game isn't even stable the way it looks. did a research project and found out we could not make this. [laughter] >> Did you see this? >> So, anyway, we're making a game. >> Mhm. [music] >> Wow. This is grand. >> I said I'm ready to go on a Halo adventure. >> Whoa. This Is this actually doesn't look anything like this? >> No, the Halo remake is going to be good because they're going to be capturing visual aesthetics that had never been done before. >> Whoa. >> Oh, I hope they're going to still keep the mood and the atmosphere with that. That would be bad if that's not going to be the case anymore because that was really good before. >> Nah, no, >> the original Halo franchise was a graphic showcase. Um, it was bestin-class. That's what Halo was when it [music] first was released and that's what Halo needs to be. Sure if you want to be >> Hey, can we talk about like gameplay and what Halo needs to be is a good video game first and foremost. The graphics like sure >> was >> but not that it it was not like graphically impressive for the time period it came out. It was well put together but to act like it was >> it was I think Yep. >> For console. Yes. >> For consoles fine. But I mean like Doom 3 came out a few years later and that was an actual that had actual like advancements in tech. >> Well, it's just a weird phrasing. It makes it sound like that was Halo's thing um like exclusively when Halo >> Making Crisis. That's what that sounds like. >> I get what you mean that it was the sign, but like I mean it it uh it it looked good for a for a console game in 2001. Uh I mean it looks a lot better Grand Theft Auto 3, that's for sure. What? >> It does look good, but the way he phrases that is that it's a graphic showcase first and foremost. And if that were the case, then it would not be fun to replay today because the graphics would look [ __ ] by modern standards. And yet somehow original Halo with original graphics is still an amazing game to play perhaps because it is first and foremost an amazing game which happens to look quite good by the standards. >> Visually cohesive and graphics showcase are different things. >> Sure. I mean, I mean, I the core of it would be like emphasizing like, yeah, you know, if Halo is like the best looking game in 2026, then mission accomplished. It's like, dude, you got to it's got to be like a good video game first and foremost, guys. Like, that's what we need to be. >> There's there's a [ __ ] technology bottleneck that's pushing most of the best looking games ever to kind of just be in a deadlock of like I don't know which one's the best. >> Xbox One from 2011. Is that the bottleneck? Cuz that's the bottleneck. Well, I mean, I don't you won't find casually disagreeing. Whenever I boot up a new modern game at max graphics, I'm always just like, well, yeah, it looks pretty [laughter] like you're supposed to have your mind blown. You're supposed to be sitting there like I'm just like, yeah, >> mind's been blown too many times. It's not new or novel or interesting anymore. >> No, what it is is this was observed in the 2000s. um there's diminishing returns on each generation of graphics improvement just because there's only so much you can do in terms of like adding more polygons to it or new texture text technology or new filter effects or what have you. So yeah, it very much is the case that like the reason that Red Dead Redemption 2 is such a preient and everpresent uh comparison point is that like that's just kind of where gaming peaked in terms of visual presentation. But then Grand Theft Auto 6 will almost certainly do the same thing. Um, and then everybody will get mad that they get compared to it and it's like, well, it's another video game that exists that people can buy. So, you shouldn't be surprised that that's going to happen. >> You [ __ ] around enough in like sort of indie games or um middle market stuff and you'll just find something that's got a style that kind of does do the thing that this is supposed to do where you go, "Wo, this looks [ __ ] interesting. Holy [ __ ] Oh, they got Oh, they did the Oh, wow. Versus this. We like Yeah, the leaves. They look like leaves outside. Yep. >> Wow. I love these leaves that run at 30 fps. [laughter] >> You want You want to excite me? Tell me your lovely game that looks good because it has artistic style to it. Runs at a high frame rate. Now, now I'm excited. >> I'm not saying Halo Campaign Evolved looks bad cuz it looks fine. But the stuff they're showing here looks like way better. >> Yeah, it does. Because it's not a video game, Nick. Like, >> no, I get that point, but that's like, why does this stuff exist? Yeah, it's not a video game. It'll never look this good. Then why show it to me? I feel like I'm getting E3 rug in modern day. [laughter] >> No, it's a lie. >> I think uh I think that cuz and they'll say like, "Yeah, but we said it's not a game. It's like an art project like in-house thing." And it's like, "Yeah, this is >> this is marketing. You've now turned it into marketing. You've set people's expectations." Well, the goal is Halo could look like this, but it won't. No, it won't. Cuz it's not possible to have it look this good while actually being a video game like that you can play. >> No. And there's nothing even here about how this is going to run on consumer hardware. Like no disclaimer like this was captured on an Xbox Series X or PlayStation 5. >> It says work in progress, John. Work in progress. >> Rendered in work in progress rendered in Unreal Engine 5. But you're right, John. It doesn't say like whether it's on PlayStation 5, Xbox, or on PC. Yeah. >> Yeah. As opposed to like what this is running on is like a professional workstation with like a bajillion gigs of RAM and a >> building computer. I don't even think it's running. I It's probably pre-rendered. So there's no guarant whether it is or it isn't. It's like the viewer can't tell. It's so there's like nothing to draw from this of value. It's just like yeah, it's looks pretty like what? I I don't >> This is what a Halo game could look like if we could complete one. [laughter] This >> Oh, sorry. >> This makes me feel things about Halo. >> It doesn't make me feel anything. >> What? But listen to the music and the graphics. >> And look, it's Captain Halo right there. >> That's right. Yes. >> Captain Halo Johnny Rings. Jimmy Rings. Wait, Frank. Hang >> on. Jimmy, >> this is an adaptation of that Halo TV show, right? They're making no cuz this is the Mark Five armor and he's he's got Mark six in the show. >> Oh, okay. >> A simple continuity error. That's all. >> Exactly. It's a prequel for that time that he went to Halo and then forgot about it and then the show starts after that. >> It can't be under [ __ ] sold, by the way, that the the stupid [ __ ] TV show got like cancelled and ripped from everyone the moment they got to the Halo ring. >> Two seasons. Two seasons, [laughter] 17 episodes to get to the to the neighbor. >> 10 minutes to have one sword fight and then get cancelled. >> That's right. Yeah. >> Wow. >> So once project foundry had been approved, we took the entire creative team and we ideated on three >> ideated. I was about to say ideiated. [laughter] >> Excuse the ideation department. >> We have a philos. Can you just [ __ ] use words? >> I don't know what those words mean. In >> this case, he's [clears throat] going to say we brainstormed. You know, >> we Yeah, he's it's basically what he's describing is we brainstormed, but instead >> I don't know what he's going to say, but nothing short of hazing them would make me happy. >> We had an >> just use normal words. Just [ __ ] use words I [laughter] can understand. >> Something old, something new, and something really alien. We had the Pacific Northwest, which is sort of traditional Halo biome. >> By the way, I'm I'm a little annoyed that them saying this infected my brain a little bit and I'm trying to purge it. This idea that like the Pacific Northwest is the Halo biome doesn't even make any sense. Halo has like seven of them. It has seven different like canyons that are full of snow. You go to the desert >> spacecraft areas, you know, like UNC and Covenant. Like that's a that's a big part of a lot of levels is you know like if you if you pick one biome it it doesn't even feel right to say that like >> they've been doing this the entire time since Halo 4 they've been recreating Valhalla over and over is they talked about this with Halo Infinite like we only have one biome and it's a Pacific Northwest biome and of course the reason why we know that's the case cuz that game like that game had a really troubled development like there obviously were going to be more places that you could go to, but then it's like now because of that it's almost become this weird retroactive. Yeah, the the classic Halo biome is the Pacific Northwest, which is just not true. That's that's the biome for like the second level in Halo, but then when you go to the third level, you're in like desert canyons, kind of like the American Southwest. Then you're going to just snowy canyons, which I don't know that you could say that that's like the Pacific Northwest. That could be a lot of different places. um >> for Halo one that repeated so many level ideas. It's strange that the most iconic biome of the game is only shows up once. >> That's funny. That is funny. >> Years the Pacific Northwest has been the only biome in Halo. >> Well, yeah. And I assume it's just cuz they're it's Seattle. That's like where they are, right? They were in Washington. It's like Yeah. That's like that's, you know, that's that there's something there, right? It's like >> where Halo was created. >> Not not the outsource studios. They're in other parts of the world. >> Also, Joe Danger is correct. Pacific Northwest belongs to Mixtape and Halo are not allowed to take that from them. >> Stacy Rockford would like a word with you. >> I think the reason why >> god damn it. >> I think why I got annoyed with him bringing it up is because the Pacific Northwest as like a landscape is kind of one of my favorite like in the world. I think it's beautiful. Uh, like I love pine trees, mountains, snow sort of bleeding into greenery, deer and bears and all that stuff like river streams. It's all and rain. Like it's all it's it's really it's very cool and it's almost like can you please keep the Pacific Northwest out of your mouths, please? You pave all of these other >> all of these other You know, >> I would go further. I grew up there and I would prefer that they stop [ __ ] trying to portray it. >> I would just prefer they just stop. Yeah, honestly that's at the core of it all, isn't it? Cuz if they said like swamp or tundra were our favorite biomes, we'd like we'd be like, "Leave the tundra alone. Leave the swamp alone. Get out of there." >> Yeah. >> We were trying to shove [music] as much foliage in there as humanly possible to make it really feel like you're on a cascade. >> No one can [ __ ] render that [ __ ] [laughter] >> You can't see the enemies, but they can see you. And you get half of the weapons on the ground. >> Look at all the bushes. We have to add a UI element because you can't see the weapons on the ground in the grass. >> That is pretty funny. Yes, we need to shove as much foliage in as possible, even if it obscures important gameplay elements. >> By the way, like I saw I saw a tweet like two weeks ago. Is it true that depending on what things in the UI you turn on, you have three ammo indicators for the needler? >> Oh, more than I think it was four. I think you have more. >> I think so. You have the needles on top. You have the digital display on the back of it. You have your ammo counter. And if you're zoomed in, it has another ammo counter. >> UI and two on the actual gun. >> How would a blind person know how much ammo they have? >> They're going to have that shitty AI whatever voice. You currently have 10 shots left. >> You currently have eight. you currently have [laughter] >> you you just it's a long long string. Every time you shoot it just backloads the next one. >> There are a few [laughter] people. >> You guys are complaining. You guys are >> You guys are totally mad. All right. The game might be bad, but Helen Keller can complete it on Legendary. So, it's [laughter] actually awesome. >> I would watch that stream. Holy [ __ ] >> Hell yeah, dude. >> Helen Keller, how do you like Halo? [laughter] >> Oh gosh. >> Thanks very much. >> Helen, please stop using slurs. >> [laughter] >> old land audience, a person who can't see the visual direction and can't hear the new voice lines. >> The second biome [music] that we took on, it was more of a technical showcase where we could play with shapes. They're all technical showcases. That's the whole point of all of this, isn't it? >> Dude, the [ __ ] game was there, right? >> The philosophical showcases. [laughter] >> These all righteous [ __ ] prophets are doing this [ __ ] >> Mhm. Didn't they say as well that was like the goal >> he says a technical showcase when it's like that's what Halo has to be. >> That's right. Well, that was another guy. This is the British guy. >> These guys should talk to each other. I know that they don't on these things. >> They [laughter] never do. >> Dude, in their heads this game was like the big swinging dick of Halo Studios that was going to be like slapped onto the table and everyone was going to be like, "Oh my god, the studio is [ __ ] back." And it just wasn't. and terrains. Unreal affords us more opportunity than we've ever had in the past. >> You know, on the surface, it might just look [music] all like snow, but how many layers of things combined to really [music] give that winter look? >> And >> I don't know. How many layers do you have to combine? >> You guys did you guys did the research project. Tell us >> because I don't know, but you're the graphics lady, so could you tell me? >> Curious. And our third biome was the blight lands, which is >> any land that's been completely taken over [music] by the flood. >> I wanted to give our team the opportunity to really express an alien world. >> It's weird. It they're like drawing from like Halo Wars and that like open landscape taken over type visual aesthetic because that doesn't happen in in campaign evolved. >> No, I mean it doesn't even really happen in like any of the Bungee Halo games. You never get like a big landscape. the the most that you get is high charity in Halo 3, >> which they kind of Yeah, I mean, >> they had to somewhat do that in Halo Wars at least, right? Cuz they had like actual a whole faction. You couldn't play as the flood, but they had like equivalent bases and outposts and then units, so they actually had to show like a a base went over the top. >> You could I don't know if you could play as them. Can you in I just said you can't. >> Oh, I thought you said you can. >> That's my accent. fight >> moment >> like the philosopher except that's actually different >> taking [music] something way further than they may have actually done in previous Halo games. >> I always thought it would be cool if you could play as them though in that game >> previous Halo games. >> So what instead of having cutter in the corner, you have the grave mind [laughter] like giving orders. Yeah, >> I was thinking of like how uh how snow has been executed in like older games and I always I still think of Super Mario 64 like and that was you know compared to this like it's it's obviously so graphically inferior but >> the way like his Mario's feet just sink in or if you drop from a high height he like gets stuck >> halfway through and you you can roll snowballs and stuff like it actually felt like snow so and and just seeing this it's just The the snow in this ended up less dynamic than in [ __ ] Mario, but you can't do anything with it. >> Have you considered that the snow melts under the ghosts? >> Wow. >> True. >> Does it really? >> Yeah. If you're boosting and you stay in one spot, it'll melt under like the vehicles and that's about it. >> I mean, that's nice, but I'll never [ __ ] see this when I'm getting shot by. >> Did you know if you stand still long enough, >> Chief will develop testicular cancer and it will eventually kill [laughter] No abandoned [ __ ] play is done with my playthrough. >> When the elites walk outside on assault in the control room, their testicles actually shrink. >> I did notice that [laughter] actually. >> See, that's not bouncing around on his like inflated balls like Randy did. Like it's like a hoppity hop. And that's his bouncing down the street. >> That's why I thought it was >> You're joking. That would be a more fun mechanic than any other. >> It would. It would. >> Yeah, it would be. What's impressed me about watching the Halo team work in Unreal is how beautiful everything looks. How incredible. [groaning] >> I don't think we've seen anything. >> Of course you're impressed. [ __ ] off. >> Yeah. >> Wow. >> Yes. That that >> professional chill. Just like I mean, yeah, it's your job to >> I'm impressed with the guy want me to say this, but like guys, I think we're [ __ ] [laughter] >> in Unreal Engine before. Fortunately, we have a studio that's really passionate about Halo. Oh. Liar. >> Passionate about Halo. It's really passionate about Halo. Why must you turn my office into a house of liars? >> Again, with each new person on screen, I'm like, "All right, the water gun goes up. Tell me what you love about Halo right now." And be specific >> It's gainful employment. They were able to buy a house >> in the field. And you know, I think there's a lot of hunger to really collaborate to move forward together. >> Well, blood. An endless uneasing hunger that will devour everything in the universe. >> See, they love they love Halo this much. >> Nothing more. >> Devouring [clears throat] pervert. >> They love Halo this much. They even have the tables from the pillar of autumn where you shoot your way through. Isn't that insane? They love Halo. We love Halo. >> It is just funny though because that was absolute >> again. [laughter] It doesn't feel like a stretch to know that you you sit these people down and you try to talk about like hey don't you appreciate the way that they change the sort of um the dynamic between each of the ranks of the Covenant to create different challenges and I could just see them immediately being like um yeah yeah >> yeah yeah >> you think there's like one or two people who actually like like Halo like since they started >> they asked hey can you can you can you talk on this this video and they're like absolutely not >> you know um did you think about balancing the pistol in any kind of different way for for the for the remake. I could see them being like what are you what are you like look at the [ __ ] >> with that question. >> Did you think about balancing the pistol? Well, there was a real passion and commitment to working forward together to create a sense of collective brilliance in the project. >> They say that they always start with their with their marketing talk and they need to slap them in the face like you're not on camera. Just do we need to balance this? And while they while you're saying all that [ __ ] they're typing away and you're like, "What are you doing?" And they pull up the pistol and they start spinning it around and [ __ ] bled or whatever. Look, look, look, look. You're like, "Yeah, I can see it." >> Scary myself, but uh this one isn't real. I'm told >> I was told >> we didn't want to support violence by putting guns in our game. >> Every part extra pistol or we can give one to Mas if he never gets to use until the end for a cool payoff. I was like, "No, I've always wanted to have Miranda mentioned in Halo Combat Evolved." >> That's what I was always missing. >> There would be really fun questions to ask to see if you can catch them out on like how much they give a [ __ ] Like if you said, "Um, I love how fun it is to play with a space sword." And then they're just like, "Yeah, space sword was like primary." >> Sword. Yeah, it's a good one. >> Yeah. No, I love the plasma sword. It's such a great sword. The plasma sword. >> This is called plasma sword. fall for because plasma covenant shoots plasma that that's one that they would fall. >> That's why I wanted to go with space sword as more of a like let's really test them. [laughter] Come on >> process everything from concept art VFX characters. >> You know when you climb into the fuel rod cannon and you shoot the spaceships like have you guys kept that part from the original game and then they're like you know what this is? It's when that dude from Star Wars Outlaws when he said, "Have you got any more factions other than the five in Solo in this game?" The three devs looked at him like, "What the [ __ ] did you just ask us?" Like, [laughter] I don't remember what the [ __ ] that means. >> Or if you said something like, "Man, I sure loved the DMR in Halo Campaign Evolved. That was a great weapon, the DMR. I love it." And they're like, "Yeah." >> Well, yeah. You say like, "What's your favorite weapon?" They'd say, "The main one. I like the main one a lot." >> Yeah. What's it called? the the the uh the >> space gun >> rifle. The space rifle. >> Yeah, space gun and space sword. Those are my favorites. >> The the battle myself. >> Best gun in the game. >> Yeah. >> Well, they might they might say accidentally the the assault rifle. Yeah, the assault rifle. That's that's my favorite gun. >> Then you go, okay. They go, yes. >> Yeah. It's like, oh, they like they they visibly wipe the beat of sweat off their forehead [laughter] >> like the bad guy in Fifth Element. Just like >> once once you get to like the fifth question, they recognize what you're doing and you're like, "What's your favorite level? Name it." And then they're like, "Fuck you." [laughter] >> Halo. I know that one. I know that one. I like Halo. >> I don't have to take this from you. >> Whoa. Hang on. I don't think a 343 dev would ever be caught saying I like Halo. >> Yeah. Okay. >> About this. weapons. >> In case anyone in chat forgot, I mean, with Halo 4, they were hiring people that hated Halo. They they publicly stated that >> lie detector just determined that was a lie. >> VFX, characters, vehicles, and weapons [music] to make the future games of Halo. >> Creating an asset, taking this design, now we can really dig into material foundations. What is it actually made of? Oh god, >> we've gotten down to the atoms and we're going to go even further, baby. >> No one's mentioned gameplay one. [laughter] >> Well, this is a showcase of technology. Mechanics aren't really important for the artists. >> Whatever. >> How's it physical? >> They don't even talk about gameplay in a vague way. Well, you thinkual >> they would at least say this is the wonderful packaging for the immense and dynamic mechanics that are going to be on display. You know, like this is the stuff that really gives it a a nice sheen, a polish, and you're like, >> I don't think they want you to play these games. I think they want you to appreciate the sand physics on Twitter. >> I think that's the extent you're supposed to engage with it. >> Yeah, I guess so. >> You're expecting too much. I'm sorry. >> How is it physically accurate um to the world? Now we get to take all the Did you say how is it physically accurate to the world? >> I think so. Let's >> How did the atoms interact? >> I guess he means does it look realistic? >> Does it look realistic? I think is what he means. Does it look like functional? >> That's what I That's what I That's what I guess. >> And they've achieved this now versus >> Yeah. Yes. They have done it. It was always well that was one of the biggest problems with Halo was that it didn't look realistic enough. But they're going to fix that. >> Oh, thank God. >> What is it? >> Have to come up with a truism of what their what their job was. Like they can't just say, "Oh, we're going to make it look good." They have to like invent a new way to describe that. >> Yeah. >> It's going to run well on your machine. >> It's It's really You don't You can just speak plainly. It's okay to say, "Does it look real? Does it look cool?" You know, you don't have to. >> You'd think there would be one one person in this team that you could catch on a coffee break with a secret camera and be like, "What's it like to work on this?" And you may get some real answers. Not even super negative stuff. Just just talk like a person instead of all this [ __ ] >> Yeah. >> That that's their glass door reviews and they're not good >> made of. How is it [music] physically accurate um to the world? Now we get to take all the the wonderful legacy assets that [music] we have, bring them to life, and bring them to today's standards. >> The fact that they describe the energy as a legacy asset, >> a legacy asset. You can't just say the weapons. >> It's like an investor talking about like, oh yes, the the the assets that we acquired from the purchase and the license >> just means like old weapons, like old guns. That's all it means. Like the the pistol, the energy sword, the assault rifle. That's the legacy assets. >> But it doesn't sound as good to a corporate person. Most of this stuff would have gone this will have been written for them by marketing. You have to tell marketing to [ __ ] off. Marketing is basically one of the most useless departments ever in many, many companies. They prescript a whole bunch of this stuff. It's why it's not written in human language cuz marketing is trying to appeal to people who aren't human. And then people sit down and they memorize the lines and then they give them. Um, and you have to sort of have the little bit of trust and say actually marketing, no go like post some funny tweets and I'm going to speak in my own language and speak to people who actually play games as opposed to the investors who try to make money off them and fail. >> But see, Platoon, each of the departments, Halo Studios is trying to revolutionize this whole thing by having each department compete to be the most useless. We don't know which one actually won yet. >> Look how shiny it is. >> We are really excited [music] to be not just working on multiple projects. >> We're really excited to be working on multiple projects. [clears throat] >> Uhhuh. >> By the way, so so something that went under my [ __ ] brain for a second that the today's standards thing. I really hate that. Like like today's standards are so much Yeah. are so much higher than the past. You know, we got to bring them all even though this game got slaughtered by the game it's trying to copy its homework from. >> Well, I mean, you know, it's uh we always got Yeah. So, we'll come back to the multiple projects thing. It is funny because the reality is like if you strip away the graphics, a lot of these like newer AAA games are less interactive, less dynamic, less complex than they were 20 years ago. I have it on good authority from Miss Alana Pierce that they are definitively more complex actually. >> I mean there's more there is more. >> I thought you were going to say they're situationally disabled. [laughter] >> That's me. Hello. >> There is more code. There are more polygons. There are more ways in which they can break. Sure. But in terms of the actual core complexity of the games, like come on, you know, like I mean it's, you know, I don't it was funny seeing people get mad about that that post that was the Wolverine thing where it's like Wolverine running through this big thing filled with explosions and gunfire, but like what is actually happening? It's just you're pressing forward on the analog stick and doing nothing else. >> What do you eight button inputs to walk forward? Like you don't understand what is happening. What a >> It's funny because Halo is, you know, when you're doing the Warthog run, you can't just go straight. You got to like turn and shift. It's not even that dynamic. Like, it's not that complicated. It's not even really meant to be. It is meant to be a big setpiece, but back then still meant you needed to like navigate through an environment >> with First Light. >> Here's the crazy thing. You're allowed to fail in that section as well. >> Isn't that insane? Yeah. Um, there's like a tweet talking about how impressive First Light was to when you walk in that building and there's just a million NPCs and people been getting their minds blown by the graphics and you're walking around like so many people. Oh my god. When it's like, you know, you just almost want to show someone to help them understand. It's like big gray box, you or a gray sphere and there's nothing else. >> Yeah. >> You just >> all that stuff you see, you can't do anything with it. It is >> mechanically meaningless. Yeah. often trying to interact with it breaks it or makes it worse. I was reminded of the the bit where you jump out of the plane in first light and you have to sort of you fall down through before your parachute opens and if if you move the control stick there's a high chance that you will die and if you don't move the control stick you will not die and you'll just complete it in one go. >> Right. >> That's true. >> Interaction will reset you. >> As the average number of polygons in video games increased, the average number of of employees at Polygon has decreased. Hey, >> I find that interesting. >> There's the there's got to be a name for that. Something's law >> polygon's law. >> We'll have the >> brainstorm that you we come back to that. >> Yeah, we'll >> that's worth noting here. We're working on multiple projects which uh now if if uh the the the sort of rumors and everything are to be believed. There is currently whatever those projects were, the only one that materialized was campaign evolved and the other two have been cancelled. >> What was obviously we were all really excited for the new Halo experience and it's gone. What? And it's gone. [laughter] >> Wasn't there a whole esport? There was a whole esports division listed in the credits at the end of campaign evolved. What was like is that was that supposed to be in the game or not? Was that supposed to be like leading into a second project that they're now not doing? >> I have no idea. Um, that's the thing is that we I don't think we actually It's almost like we need to wait for the actual article to come out about like the you know the the trouble at Halo Studios. believe that that um it was that there was campaign involved and then there was like two other is currently like basically the claim is there is currently nothing like in active development right now like whatever these multiple projects were this one materialized and everything else died in some way shape or form and who knows what's next. Um, and I suppose we'll find out soon enough whether or not that is definitely true. But I mean, you know, it's just it is pretty funny. Like it it does seem like, yeah, man, we got multiple projects coming out. This is it. And there's no indication as to what's going to be coming. Like that's actually a brand new game. And it's already been 5 years since Halo Infinite came out. So, you know, like how long is it going to be before we actually get like the first proper new project from Halo Studios? probably like years. >> And bear in mind that Halo Infinite came out like six years after Halo 5. It just keeps expanding and expanding how long it takes for these games to come out. Say what you will about Call of Duty, but like they run a tight ship in terms of cash. >> By the way, >> Call of Duty, but they make video games. >> The shirt, the hoodie, and I guess the jumper there. Maybe they're the hoodie. Like I feel like all of those things like handed to them as they enter the office like you must wear this today because we're doing our >> you know thing thing. You're like you got to you got to look like you like this [ __ ] >> Positively in our >> You know why you always see a bunch of Bungie employees wearing Halo merchandise? It's because the crime the >> they like Halo. >> No, like the crunch time was so bad. They literally were sleeping in their cars and needed clothes to wear. [laughter] >> This is what they had in the office. >> Please, I want to see. >> You hear horror stories. It's like I haven't showered in days. I was sleeping in my car, but we got Halo 2 out the door. >> I snacks, but we have no running water for showers. Please. >> The thing is, you know, the the the thing is is that when the game ends up being really good, these become kind of like endearing stories about the the efforts that were put into making them come out. But now when you have these new games that suck and then you found out that it ruined people's lives with how much they had to work on it, it's just like grim and miserable and depressing. >> With this one, you have a remake where a bunch of the game just already exists and they still have troubled [ __ ] development cycles. It's like what are we what are you guys doing? I I I I eagerly await the inevitable articles that will come out about how horrible the development was because everything right now feels like it's it's like well it remains to be seen how true that is or whether that can be fully substantiated like the whole three pro the multiple projects thing or um how hard it was porting everything over to Unreal Engine. But like I mean the game as it stands >> tells a story, right? Something something went wrong. Do you think >> the when those two looked at each other, the lady said, "Oh, wow, Tron." And then the guy was like, [laughter] "You have a hoodie for the University of South Carolina? That's that's neat. [laughter] >> So, expanding [music] our studio. >> As a lifelong Halo player, I think the game's only >> Oh, wait. What' you say? We're expanding the studio. That's >> Wait, what's what's going on? this design. Now we can really dig into the wonderful Lego. >> God damn it. >> We are really excited to be not just working on [music] multiple projects but also expanding our studio. >> Yeah. It's not aged well, has it? >> Excited to be hiring people >> and then hiring them immediately. >> Yeah. >> Yeah. The future of Halo is very bright. So they have to, you know, hire a bunch of new talent, getting more people in there. >> Um it is it is a bit crazy how boom bust the the video game development is. Yep. Game's just been shipped. You're fired. Like, you're fired. We got to hire a bunch of new people. All right. The game is shipped. Bye. See you. Like, it is it's uh there's no way it's good for the for video games that that keeps happening. Like, in terms of >> You say that you say that, but realistically, it was probably an email. >> Oh, what? [laughter] It probably wasn't even >> that someone even came and told them that they were fired that they didn't just show their key card doesn't work anymore. >> Yeah, you don't they didn't do it anymore. They just make a game and realize, oh wait, this is hyper popular. I guess we need to still work on this a bit more. Like I think the the recent thing I can think of is the game peak because they recently released like their last big update or are about to and they were like, "Yeah, we didn't even expect this to go this this game this to go this hard. So we just kind of kept on working on it to get some more content out, but we essentially we're done now cuz we we want to move on and do new things with like the same people, I imagine." Mhm. >> And the big studios are like, "Yeah, we hired like seven million people and now we're done and we we're going to fire six of them, six million of them. >> It's just um you know, >> cycle, I guess, which sucks. >> Talking about the six million again. >> Well, it's it's the reason why appealing [laughter] to the name of a studio like appealing to the name of a studio for some sort of continuity is almost silly now. Like that's very little continuity in a lot of these, you know, Halo, even Halo Studios compared to 343 Industries in 2012. Like how many people are still there? Probably barely any that even made and turtle rock and all that stuff. I think people have really kind of wisened up to it. They'll still try it. >> But >> no, of course. I mean, the name is worth something, especially if people don't really think about the fact that the name is just meant to represent the specific group of people that came together and made something that you liked, and they're not there anymore. And those people change as well. Um, it, you know, I mean, there are people at Bungie, right, that that that were there back in the good old days still, but like even even they might have changed their preferences or perspectives on like what their, you know, games like should be or look like. Um, that guy you hate, Nick, right? Like he he's been there for ages, right? The the dude >> I think I actually I might have slandered that guy. I don't know. [laughter] >> I did some Google searching. I don't know. >> All right. Well, >> he might have only come on in 2015. I might have defamed him legally. >> Wow. >> God. All right. >> We have this on We have this on record. I'm going to make a video now, Nick. >> Mhm. >> About you. >> It's over. It's bad. >> Over. [laughter] >> It's bad. clear. I think the game's only going to get better when we get those new unique perspectives and people bringing their expertise and uh passion for the Halo franchise. >> How dare you reference passion for this [ __ ] game. >> The way the guy smiles is that there's someone with a gun next to him off screen. It's like >> I said the words I said the word passion. >> Please let my family told me to say I said [laughter] it. you start looking for new talent as the projects that we're working on kind of get further and further into their development cycles. >> And it is great to be part of a team that's growing because you can kind of see that that force multiplied. >> Yeah, this definitely feels like come work for us. Like we're hiring like specifically people in the industry come work for Halo Studios. >> Yeah. >> I mean, what a [ __ ] pointless like it's great to be part of a team because you get a force multiplier. It's like oh that's kind of just the the basic idea. Yeah. Like I'm glad that it worked out but clearly didn't. Are you talking like a soldier in a battlefield? [laughter] >> We need people to throw their lives away from us. >> We need We need more soldiers here at this company to pump out more color. >> Yeah. So, you're you're in the first wave, guys. It's great. First means you're the best. Anyway, off you go. >> Come in and take on challenges and you can do more. >> But you did categorically less. [laughter] >> Yeah, that's the funny part. the idea that having >> No, they made new prequel missions >> cuz like that's not necessarily true. That's not even I mean it's not even true like at all you know like the these games that came out like years and years ago that were made by like 30 people or even less, you know, more substantial. So yeah, not even true. >> Imagine a place where you have the commitment that this is what we want to do Halo [music] games and create those experiences. >> Oh, look how much fun they're having. It is funny because this is so different than the old Bungee stuff where it'd be like a land party and you'd have and they're in a dark dingy basement. >> Yes. Bring back the basement >> and Yeah, they're actually clean everything. >> It's clean. They had a shower just before. [ __ ] off. >> Yeah, we we need some of that. We need We need texture, you know? That's what we need. The texture of real livedin places. Places where people actually work, >> you know? Which is funny because if we stay in this stupid area for long enough, that's something they would eventually learn. It's like, okay, we need to make them look disgusting. We need to make them look like believably basement. They create like a whole new building filled with fake people. They're like, "Please believe us." >> Like, guys, you could just make the game. >> Well, I I assume that the I don't even know. >> They might be [laughter] I don't know. And I don't care. Um I I'm reminded it's like yeah why do people like the you know the the like studio Gibli like Miyazaki behind the scenes right in the in the messy in the messy like office smoking the cigarette with his hands on his head just trying to [laughter] you know like what is >> stressed out working >> working all the time and like look at us >> if you ever worked anywhere before it's just like no you're going to be miserable most of the time especially >> still a job. Yeah, >> I think in in the old documentaries whenever they were doing land parties or play tests, that was when the few moments where they were happy in between sleeping under their desks and talking about their divorces and [ __ ] >> The irony here though is that all of the horrifying stress was mentioned earlier is probably taking place, but they're not showing us any of it. And it's it's like if you did, we might actually have some sympathy like having these people be completely honest about this job. >> The the stress is gone away from I'm being overworked. I can't shower. I have to eat pizza all the time, too. Like, I'm just trying to avoid the HR manager as much as possible. >> Yeah. It's like it's a it's a particularly modern horror, you know, the kind that didn't [laughter] It's like prior to sort of, you know, the last >> The horror is the big companies realize, oh, people don't actually want to work all the time, every time, all day, every day. So, if we want to go to marketing and want to get people inside, let's show them how nice everything is. Look, it's clean. You get snacks. Oh, you're going to have a great time here. And then you get to work there. It's just like everywhere, but you have like a nice bathroom or whatever. >> Yeah. >> Your talent. >> You got to have to work >> your creativity and your professional ambitions [music] in that place. >> We're looking for designers. We're looking for artists. We're looking for engineers. >> Looking for talent. Just any >> I look for video games that are fun. >> Can we have >> It feels like a new beginning for the studio in a lot of ways. And I think that's pretty rare. [laughter] >> It's another game from the It's It's rare because most studios don't need to do like a hard reset to escape their own legacy. >> Most Halo 4 and five went so well. [laughter] >> Just funny. Oh yeah. No, it's a And it's funny like a clean break. How it's all like it's still the same studio. You just have a different name. sound like this does sound like your uncle who's just got cleaned up from fentanyl going like, "Yeah, I'm getting a fresh start on life, >> met a new girl, >> going to work in Halo [laughter] Studios. >> I'm sure this job will will last me a long, long time." >> The Halo 2 games. >> The Halo 2 documentary came out like after they had proven themselves with Halo 1. And whereas with this, it's just like they have failure after failure with Halo four, five, and infinite. Well, maybe maybe failure is too strong a word. They I don't think they they weren't received well. >> I think overall, >> yeah, there's there's something about the underlying invisible like desperation that exists in this video that kind of makes it a little bit more entertaining that, you know, behind the scenes they're like, "Fuck, we have to like completely start over." We we we had two chances at Halo Games and they both sucked. Yeah. >> And I think we arrived now at a point where you see the beginnings of people to start to believe in the process. >> Bro, what? What even statement is that? You've started to see the beginnings of the process of the people that both begin to believe. [laughter] >> It implies that it's not real. Like they're believing in the process. It's not actually the process. >> And they don't even believe in it. They're about to. They're getting there. >> About to believe it. That's >> we've lied to them enough that they are finally going to believe the gaslighting. >> Yeah, you guys are focusing way too much on the words and not about the Halo branded t-shirt and the Halo branded hat that he's wearing, which is what he always wears cuz he loves Halo. >> I think that's really what should be focused on. >> Again, Chief's behind him. We got a needle back there. >> That's a big helmet, too. Look at the size of that helmet. >> I was going to point it out earlier, the giant Halo 4 helmet in the background. >> It's bigger. It's bigger than his head and it's in the background. >> It looks like his torso [laughter] size helmet >> and I can't [snorts] I can't explain it. And so far I don't think anyone can. But things get smaller as they get further away. I don't know how it works but that's just how it works. >> Maybe this guy is a [ __ ] >> False perspective. >> Have you considered that? >> No, I hadn't. >> That's a really >> Halo shirt heads. Don't they don't they just have normalsized person heads? It's just the bodies that are small or >> Halo shirts and hats are the last thing that I want to see in a video like this. Like I' I want to see people wearing Back to the Future shirts or like >> nerd nerds in general, not just wearing merch that's on the store. >> Exactly. >> That would be depressing to see >> designed to convince you there's a real passion for the IP when the reality is is all that it does is tell everybody this is fake as [ __ ] >> Mhm. Mhm. >> But if I was watching these interviews and they had an alien shirt on, I'd be like, "Yeah, I love aliens, which is why we turned all the Marines into the most generic military dude bros ever and got completely rid of the inspiration from Aliens." >> Yeah. To be clear that we're wearing Back to the Future alien shows. We would be speculating like, "Do you think they handed those out to?" Do you think they >> It's also also going to just be a couple of good faith. >> That's going to No, not at this point. [laughter] >> We're as good faith as they are. Okay. I'm going to check the >> Where's good faith is matching the energy. >> I'm wondering how long it's going to take to see like a Nirvana shirt in the Halo 2 Vidok for example. >> I don't I'm looking around. They're just wearing clothes. Like they're just wearing like business casual. A couple of them are wearing t-shirts and polo shirts. They're dressing like people. >> Yep. There's so much momentum that we have right now and focus and clarity on not just what we're building but why we're building this next thing is if you asked her why are you doing this she wouldn't give you an answer just be a bunch of generic [ __ ] >> they create an experience for the audience that really captures >> yeah the spirit of what those games mean and what that franchise and its legacy and what it means to the sharehold to the fans to the gamers >> [laughter] >> and to bring that vision forward in a breathtaking innovative way for the current standards of video game generation. >> You could take any of the lines spoken by any of these people and give them to any other people in this interview series and they would like it would work. They're modern Marvel characters. You can just interchange all of the lines. You can even interchange like fragments of lines and just rearrange it. So, one of them says, "We're all starting to believe in the process." And then the other one says, "And the process is the thing that we believe in because it's orienting toward the future." And then you swap half of that with the other half and it still makes as much sense and says as much stuff as anyone does. None of these people are human. I don't believe it. >> Yeah, Halo 4 released in 2012, but we're we're starting to believe in this company, in this brand. >> This game will really make capture what it feels like to play as Halo. >> Oh, yeah. Gun Halo. Yeah, >> Gun Halo. >> Halo >> from the hits from the hit Paramount show. >> That's right. >> Based on the game world, >> same name. Yeah, >> we're building the stories that we're going after >> the stories we're going after. That's a weird way of putting [laughter] it. >> That is an odd way to mythical there's a mythical story out there we're chasing and it's a good one. And one day him and then put him on his knees and put a bullet in the back of his head. Just need a dart board with the [ __ ] like cover art for the first three games and like a little [ __ ] red cross through the first one. We're going to get the others. >> Yeah, >> the potential [music] at Halo right now is huge. >> Halo Infinite was the last remnances of how we made Halo games [music] in the past. That was our recipe. And what we are doing right now, we changing that recipe. >> Oh wow. [laughter] have been executed. >> We got to We're going to change the screenshot for what he just did. >> One thing they get out is a remake from the first one. >> Yeah. Yeah. We're changing the recipe. We're We're taking someone else's engine and someone else's game. There you go. >> We're putting the phrase anyone can cook to the test. We've been failing. >> We had the idea, what if we had what if we took cookies, but we replaced all the sugar with salt. Oh, >> there we go. But we've changed the recipe. >> Brilliant. Good stuff. >> Change is good. >> Yep. >> Who doesn't love a good salty cookie? >> Oh, wow. Look at that plasma sword. >> Space, right? >> Yeah. This is what I'm saying about this shot. They're advertising from the beginning. Look, we're gonna [ __ ] this up. >> [laughter] >> One of the things that strikes me odd is that when like Master Chief is like sort of a character and typically when we see him, he's like doing Halo things in Halo games and even when he's in like promotional material and stuff, he's kind of doing something that sort of makes sense, but here he's just like showing off to me >> the the person who's playing the game. You know, this is like he it seems very out of character in the marketing for him to be looking straight at me or to me cuz there were there were some aspects of like the believe marketing that was supposed to be inspirational to to me as like a person because it's trying to fill in the whole like you know we're fighting you know earth's under attack this is the end of a trilogy you know optimism heroism that kind of thing but this is just like yeah the master chief is like he's complacent in the marketing and I don't like it. It's funny that you say that cuz you know in Halo 2 it shows him dual wielding SMGs because that's like a big selling point for Halo 2 is hey you can dual wield now because that's what games used to do. They have like whatever the new gameplay thing is that they've introduced will be incorporated into the marketing in some way. It'll be like on the >> Yeah. But when he's when he's on the cover and he's got the you know the dual SMGs and one of the most iconic video game you know covers ever made then like Yeah. because he's he's in New Mombasa or whatever it is. He's fighting the Covenant. He's doing his job. He's being, you know, Halo. He's He's being Halo essentially. And here he's just like looking at me like by my game. >> And I don't like it. >> It reminds me of like a trailer for an amateur film where they haven't actually shot anything yet. And so they're just they just shoot the trailer as if they've they've actually shot a whole whole movie. And so all the shots are designed around the fact that it's a trailer and it's showing off what they could make. And this this just reeks of that. >> Yeah. which you would think is would be relegated to the realm of like shitty indie game like make a trailer see how many wish lists you get but this is aaa studio that is doing that bit. >> Yeah. >> The way he pulls out that >> he's got his sword. >> The way he pulls out the energy sword and looks at the camera is just full of the exaggerated swagger of a halo. [laughter] >> Of a halo. >> Look. >> Oh god, he's attacking me. No, Master Chief. >> He killed all my enthusiasm that I had for Halo. >> God, he killed me. >> That's the POV of the Marines on the level Halo Halo. >> Yeah, >> dude. >> I like that they're rebrand looks like PlayStation like with the blue and the white. It looks like PlayStation branding. >> Ugly looking. >> Am I saw that? It's like duplex. >> Dash at the end. >> Yeah. Why is there a sideways? >> Because they added sprint. That's why there's a dash in the logo cuz they added >> It's funny that it's called Halo and the one letter in the word halo that looks like a halo is a [ __ ] sphere. Like a filledin sphere, you know? It's a circle. It's not actually a ring. >> Very >> Why wouldn't you just go with the established lettering? Like >> Yeah, exactly. >> They change up the recipe, John. Just change up the recipe. >> Yeah, >> a little change up the recipe. >> The logo is the shot. >> It's all about change. >> In fairness, this is accurate marketing. This is them telling you we are not going to be faithful. >> Yep. >> Actually, we're going to be bad from now on. >> We don't even know what faithful means. >> Yeah. All of that is just very funny given that we now have the game, the first game of Halo Studios, and they're talking about how the future is looking bright and then they they shipped what you know, at least a few a few people on the paddle here think >> Steve Harvey at the end of the cmake said, "See you in the sequel." So, I'm looking forward to what they're going to do in the future with Halo 2 remake. But anyway, I thought that'd be funny to come back to with the benefit of hindsight, even though you didn't need any hindsight to know that that was going to age horribly. Of course, it was Halo Studios now. >> So, it's all good. We're going to, you know, our games are going to be great and there's going to be no problems with them whatsoever. But now, >> what if what if after every game they did one of these where they're like, we're finding new ground. We, you know, all the old people have been killed, slaughtered to the last man and woman, and we got some new people in. try again. >> The first um video that they've done like this, there was one that I think they made a few years before that called like we are 343 Industries, which is basically the same kind of video. It's just sort of them hyping themselves up as a studio, but I think that one came before uh >> Halo Infinite. >> It really is a a guy with a drug addiction who like keeps like, I'm getting a fresh start on life this time. >> This [clears throat] time I'm going to go clean. >> Oh, yeah. Halo Infinite was meant to be the 10year game. That was meant to be like the fresh start. Unreal. >> That was them abandoning what they had done with Halo 4 and five, >> right? And then they abandoned that, too. [laughter] >> Just a great track record. >> People throw out 10ear plan like it's just something games get to have because they say it. >> Yeah. >> Well, in fairness, it might turn out to be a 10-year plan at this rate. >> Well, well, until we got the next game. >> Yeah. Until we get the next Halo game. Yeah. >> True. the first the first half of the next Halo game will take 10 years. >> So, um >> and they'll add Firefight in theater mode >> this next because we we're not up to the main event yet. We uh but we we got a we got another review. It's a much shorter review cuz the one that we're that we're actually looking at is is it's a big video and there's a lot of things that are said in it that are just >> Yeah. >> Dory chat. The intro is nearly complete. We're halfway through the intro. >> Yeah. So, what is this? This is like the mat. >> Who has longer >> Who has longer intros, EFAP or Nicholas Dioro? >> I got to be honest right now. I think you're winning. If this is half the intro and an hour and [laughter] 40 minutes, >> I think my my chat might actually self-destruct if I was [laughter] three hours. >> I said I was going to leave like six hours after the start and I was told that was fine. But apparently >> they did that to me on the mixtape stream, bro. We're 2 minutes into the episode, 7 hours in, >> guys. I have a Wow raid tonight. >> We are the next one. This will be this will be a bit more of an interesting one that we'll be taking a look at here. >> Hey, have you ever thought >> it's the guy? >> Oh, he did it. >> Zero punctuation. >> Do you know Do you know who this is? >> No, I just heard three seconds of his audio and I've decided I have spoken. [laughter] Wow. >> This is a tenur longtime uh game reviewer. >> Yeah, these are old school. >> So, you may not recognize him because he's not using his old branding because he used to work for the escapist and the escapist owns the intellectual property to his old like branding. >> I remember covering like watching his videos and stuff like Bioshock and things. So >> the the the point Nick is that in this case you you should you shouldn't be jumping any conclusions. All right. This is Yatsi who I imagine uh that that uh a lot of a lot of us here generally uh fans of as a as a as a creator. I then again I could be maybe I'm not correct in that in [laughter] saying that for everybody. >> Sorry guys. >> I I just sense like cheer in his voice. It upset me. [laughter] It upset me. >> He's it's it's what it is is he's British and that that's probably catching you. >> Yes. It's the most It's the most inconvenient aspect of being friends with Mer is like the uh the like that accent. >> Well, I remember he was in my rotation when like super early YouTubers being like a bit better produced, funnier, >> sharper, but he would piss me off every once in a while, which I think is his thing. He like pisses off everybody at some point cuz he'll always say something that unfortunately for him always sounds like, "Oh man, he doesn't even know what he's talking about with this one." But then sometimes he'll be like, "Oh wow, that was really insightful and he really knows what he's talking about with this one." Um, >> well, this is mildly off topic. Last week I tried to bring up the whole like old FPS boomer shooter fans being frustrated with the original Halo CE. And uh this is this this guy is why I mentioned that perspective because they exist. They're out there. Yeah. >> No, I know. I know they do. Um but it's it's almost like uh >> I just don't care. >> Yeah, but how [laughter] come >> let's No. Well, no, not that not that hard. Jesus rags. I'm just saying [laughter] >> you know it's not that [ __ ] about it perspective. >> Well, we'll see if you come around to that perspective after listening to it. Maybe you'll say >> so. The point is is that this will be a bit more of an interesting one to to look at given that uh you know it's it's it's a it's a different format, you know, but anyway, uh Yatsi did make a review of Halo Campaign Evolved. So, let's check it out, shall we? Hey, have you ever thought 5 minutes might not be long enough to summarize my feelings about a game? Why not check out our new thing, Post Ramblatic, a weekly podcast in which I go into more detail about this week's subject with a colleague who obligingly pretends to give a [ __ ] only available on our Patreon from the $5 tier up. >> Really selling [laughter] it just okay. >> It's not a not not a not a >> that's a [laughter] hilarious pitch that I've just clicked onto this video with the goal of finding out about a review for this thing and he basically just starts it with hey if you think that you not going to get what you want out of this you can pay for more. It's like >> what [laughter] >> a full detailed explanation of what I actually think. Uh Fiverr >> not a great start unfortunately. >> I would not pay money to have to potentially listen to Jack Packard talk. So >> Oh, is he on there? >> Oh, he is. Yeah, look. Yo. >> Oh [ __ ] Yeah. Sorry, I didn't [ __ ] read that. >> James Red or James Reed. I guess it depends on whether or not he's done it yet or not. >> Bob. >> Yeah. Get the old escapist crew together. Jim Sterling, movie Bob. >> Oh my god. Actually pay for that and watch that. That's a [laughter] hilarious is transphobic. >> I assume you've seen the the pregnancy clip. >> What? >> I I don't even want to know. [laughter] >> Go ahead. [clears throat] >> Go ahead. Link it to me. Link it to me. Well, I assume someone here. I can't be the only one where >> Oh, you're talking about >> where Sterling announces on their podcast that they are pregnant and that they will make one of the members of the podcast the father >> and it basically is met with this complete silence and then Yatsi goes, >> "All right, then [laughter] they just watch that clip." I'd be like, "Didn't we watch that on an anniversary?" >> We might have cuz it's [ __ ] hilarious. I think we did cuz it was some horrible awkward weird. >> I know that there's many people in chat know exactly what I'm talking about and the ones that don't probably I was about to say it sounds horrible but it's mainly just hyper cringe but it is horrible too. >> Sterling's boy pregnant is [laughter] all right. >> Anyway, we're we're talking about Halo right now. >> Join to death. >> We're talking about second wind. [laughter] >> Yeah. Halo. >> Whoa. The second fought. >> Oh, what about >> Oh, dog isn't on the second one. Logo. I was still doing >> I remember when this guy's videos were like 4 minutes long. How is he doing like 30 second intros? >> There's There's Well, >> cuz the video is 8 minutes. >> The the the total the total content of the video will sort of become apparent as we progress. But yes, 30 seconds into now we got the intro. So, here we go. the concerning gap in my familiarities, but my doctor tells me exercise might help. There's also a worrying oversight in my experiences. I had never played Halo 1. >> So, that's a important context that will be Well, no. Why would you Why would you say that? It's >> because I think if you're him and you've been doing like big video game reviews and playing a whole bunch of video games and stuff like that for this long, I think it's unusual that you haven't played the first Halo. Do I need to make it a bad thing? Movies or games that you may not have played like even though >> Yeah, everybody has gaps. Like I've never played >> I've never played like Silent Hill for example like >> played Silent Hill 2 that he had there in in the picture. I haven't played that. It's >> Silent Hill. If you're going to do a video on on a subject I'm sure he's going to do this and he's about to tell us that he's done this is that you go you you know you fill that gap in your knowledge by playing the game that you've never played so you can talk about it. I'm sure that's exactly what he's going to say. >> Well, in fairness, I brought this up last time. I wish on the panel last time we had a person who had never played Halo 1 but played the CMake so we could get their opinion as well. I feel like there is a certain value in that. >> Oh yeah. I've defended this before is like when someone says, you know, you you need someone who has like massive experience. It's like what if a person who'd never seen a movie before saw Lord of the Rings? Like could you imagine what they'd have to say? what unique [ __ ] thoughts and feelings they might have versus whenever someone says like the more games you play the better at this job you'll be. It's like DSP is awful at everything. So I don't I don't know why we would ever assume [laughter] this. >> All all I'm saying is in this case that's just relevant context for moving forward. But like it doesn't like people people miss things like even if they even if they do coverage for things like even if they do media analysis people there are there are gaps there are always gaps like it doesn't even I it's good that we know that that's the case and hopefully it will have been filled correctly. Just think about that. [laughter] >> We sure will. >> All right. Yeah. >> The time it came out in 2001, I never played it on the original Xbox because regrettably, I was a grown-up who played PC first person shooters like HalfLife and DSX. OB >> Oh, dear. Oh, god. Halo came out. Halo came out on PC, too. >> Yes, they had a PC port, >> dude. I had it on Mac. >> They had it on Mac. >> On a Mac? You must have been a baby. >> I have a Mac. I have a Halo on >> Mac, a big >> Mac because we are drawing a line between PC first, you know, first person shooters compared to Halo, which was very much built >> originally for console. >> I told you about these guys. I told you. >> No, why? I know these people exist. [laughter] >> I know that they exist. It's just that it doesn't matter that much to me in terms of conversations about Halo >> or other console first person shooters. Their other feet a little grayer than the bodies. It's >> Why' you point Why'd you point that out? Because now that you've said that, I think >> you bring it. It gets worse because the the body is a little bit lighter than the feet and the head is the head's white. The body is a little gray and the feet are just a little bit grayer than that. >> You shouldn't have put Now I'm going to That's all I'm going to be paying attention to is the consistency of the colors. I can't watch this. >> I was aware of it. >> Sorry guys, I'm out. >> [ __ ] this [ __ ] I'm out of here. >> And the Xbox showed up one day to PC's house going, "Look, Daddy, I can make first person shooters, too." And we all went, "Do aren't you just adorable? Look, you've made your own version of the Doom Marine and everything. He's not the Doom Marine. His name's Master Chief and he's a cyborg and he's super strong and he's best friends with a super pretty lady who's actually a hologram and has a really He's a All right, so he's a faker cuz he called Doom Guy the Doom, first of all. There's there's a lot to say about this >> is Yeah. I [laughter] I don't Yeah, because I >> back in the day called the protagonist of Doom was called Doom Guy. Like that's just famously his name. >> Also, I'm looking at this right now and Cortana is purple here, like the Halo 1 version, but it's obviously based on the Halo 4 version. So, this is bad. >> I wasn't expecting him to talk this way about console games and consoles. I I kind of was. [laughter] >> Well, it's it's been a long time since I've watched his videos. I haven't watched him since uh Escapist, but uh I I thought he would make this kind of joke or argument. >> Well, hey, look, let let's see if this is just silliness or if uh or if we're going to have to take these as >> important that are that are that are being made here. >> Nice squidgy bottom. And and you have to shoot all the aliens. And I put in all my favorite toy guns. And I'm and I'm and I'm basically going to prove the viability of firstperson shooters on consoles. Of course you are, Xbox. Run along now. The grown-ups are making immersive Sims. That subtitle was cute as a [ __ ] bow. >> Okay. >> Like I I knew he's a PC guy, but like he's he feels like he's just talking. So he has such a disparaging attitude towards >> But Xbox was right. They they did they did do that. They did all the things that the junky version here is saying. They did it so hard that it kind of almost destroyed the the the genre of like that PC first person shooter that so many games started to emulate. >> They appealed to the public so hard that consoles became a bowling chain attached to PC. Like so roundabout way of saying I'm not mad about it. I'm just, you know, I was dismissive at the time >> cuz I mean even stuff you were mad about it. You know, the the immersive sim is kind of like got killed a bit too as a as a consequence of all of this. >> It's a complicated thing, but it's a meme genre. It's almost always a red flag when somebody's like, you know, I'm playing immersive Sims. I'm playing System Shock 2. And it's like, okay, sure. >> You think it's a red flag? What does that mean? when people focus when people focus too much on it in videos because immersive sim is not a real genre. It's just a label that like it's the same way that people are like no that's not real film this is kino is that oh you mean like you'd be considering almost immersive sim as kind of like the term spectacle phto for like just describing an action game. >> Yes. Yes. >> But they'd be twirling they'd they'd be twirling lightly at like a like a glass of wine >> as they sit in their sofa and be like immersive simulator. >> I don't play lowbrow art, I play the immersive simulator genre. >> Cool. >> Um maybe I guess the thing is is that that when you're talking about genres, right, at that point it's like well it depends on how much we want to subcategorize cuz you can do that or you could just go like much more general that like you know all of these games are action games even if one of mechanically complex. It's just the gaming equivalent of bragging that you go to film festivals and like be sure to check out my check out my letter box. >> I don't know if I'd say that exactly. I'm not sure about that, but you know, it's out there anyway. [laughter] >> Continuing on, >> two combat evolved implying that health coming back by itself and envir >> Well, shields come back by themselves in combat evolved. >> I had a really stupid long argument with somebody about this. Uh, shields are technically [ __ ] off. >> What's the What's the full sentence, though? >> Of course you are. Run along now. The grown-ups are making immersive Sims. That subtitle was cute as a [ __ ] button, too. Combat evolved, implying that health coming back by itself and environments consisting of endlessly copypasted identical corridors is an evolution of the genre >> in much the same way that timber. >> Yeah, goodness. I guess >> there's no comparison. >> Yeah. Yeah, I mean I guess obviously there's the just the incorrect aspect of health doesn't re you know regenerate in Halo Combat Evolved. >> It's a major part. >> Yeah, it's like it's all this foundation is unsolid yes but in Halo Combat Evolved you have health and your health does not come back unless you get a health pack. You also have shields but I mean it's contextualized in the game like there's a reason for that. So number one that's kind of cool anyway that there's a context for that. Uh, but then also the endless corridors. It's like, hey, look. All right. It only repeats them sometimes to some extent. [laughter] There are a lot of big open environments. Like, I don't think I like that. >> It's weirdly dogging on Halflife. Like, well, no, no, no. Halflife did the repetitive corridors, too. And it's like, that's not that itself isn't even really true. I don't know what the [ __ ] he's talking about with that. Oh, well, I guess it's because, you know, one of the things that people would say about Combat Evolved is that it has a few too many rooms that repeat or you go back through the level, you know, in a different order, but describing it as endless corridors is just like not true. It's just false. It isn't. It isn't like a lot of the more memorable noteworthy ele like moments in that game >> are the Pacific Northwest as >> you silent cgrapher you know driving around on the island. Uh linear sure it is a linear game but linear to endless corridors feels like we're we're not we're not being totally fair there. >> I think he's taken as well combat evolved to be quite the pointed challenge like oh yeah as opposed to I mean it's just a subtitle. You don't have to go too crazy. It's a sci-fi game like you know it's a future. >> They didn't want to call it that. That was uh that was that was not their choice. I think they just wanted to call it Halo. It's like yeah that evolved. >> What I'm getting at is that he's he's interpreted it as like a like a you know we're above everyone else sort of thing. >> It's like no I don't think so. But hey look all right it's okay. He'll maybe he'll clear up that misunderstanding when he when he does play uh Combat Evolved, which we'll be talking about soon enough, I'm sure. >> Wolf evolved into the West Highland Terrier. Well, to paraphrase a great musical, never kick a dog because it's just a pup because eventually the pup grows up and your kicking leg remains at exactly the same size and level of nutritiousness. This particular pup bit me in the ass when I found myself having to review Halo 3 onwards as a professional critic and didn't have the first bottom squidging clue what was going on in the plot. So, so yeah, that's probably something we should have. We should have >> Hello. >> Oh my god. Jump scare. >> What? Oh my gosh. >> Echoing Mario. [laughter] Combat evolves. >> You're echoing. >> Oh no. >> Still better than >> Yes, I fixed it. Okay. Hello. >> Hey, how you doing? >> You were coming through my speakers and not my headphone. >> Yes, it was very scary. I was like, "Oh my god." >> I'm sorry. I didn't mean to stare scare you with your own voice. >> I see that you've already in the uh in the watch together, though. >> Oh, I'm here. I'm ready to go. >> Damn, son. >> So, for for for context, we we began by watching uh the the we are like Halo Studios A New Dawn announcement like video that they released two years ago cuz it's really funny to look at in retrospect now that the game. >> Yeah, I kind of I feel like I should go watch it at some point again. >> And now you could watch it with us watching it and you could watch that >> if [clears throat] you were here on time. But um I'm so sorry, Rex. He >> is on time. This is when he said he could make it. >> We're a little way into >> I'll be there at 3:19. >> We're a little way into Yatsi's review of Campaign Evolved. And some sort of important information to catch you up to where we're at is that um he's talked about how he had not played uh Combat Evolved and that he kind of thought it was a silly clown game compared to PC firsterson shooters. and then also noted that when he got around to playing Halo 3, he hadn't played Combat Evolved or 2 yet when he when he reviewed it. So, a sort of lingering thing that's hovering over this video as well. That's all good to know. And, you know, only some of us don't hold it against him that he hasn't [laughter] played Combat Evolved. But, as long as he plays Combat Evolved >> so that he's fully prepared for talking about campaign evolved, we're all good. It's kind of funny to me because on one hand you could be like I'm going to review Halo 3 or or rather I'm I need you for my job and you're like oh wow and you have not played any Halo before it so that'll be interesting. It's like yeah actually causes a bit of problems for me. It's kind of bitten me in the ass. It's like what do you mean? It's like well if I don't play Halo 1 and 2 then reviewing this is going to be a [ __ ] nightmare cuz I don't even know the plot. And you're like oh why don't you just play Halo one and two? >> Yeah play. It's so funny because when this happens to when this happens to us like oh I guess I'll go and play and or stream these games before and do my homework. >> I mean he'd make it content. Here's my video on Halo one and two. >> Yeah. To me, here's a bit of subtext here where he's describing it as he's being bitten in the ass. That to me says he probably had problems with his Halo 3 review and how it was received for not having played them in the first place. And that's what he's really mad about. Well, if only there was a way to anticipate that. >> Yeah. But anyway, let's march on. >> When the groundup remake of Halo Combat Evolved, titled Halo Campaign Evolved, presumably so it doesn't have to reprint its business cards, came along, I jumped to the chance to finally get the necessary background. In the distant future, humanity is engaged in a space war with an alien empire called the Covenant. Incidentally, I like that the aliens in Halo use English words to name things. I always thought that was clever because presumably since we only ever hear them speaking English, some kind of universal translation technology is in use. >> You don't actually in Halo one, you don't really hear them talking like you don't speak English, >> which is [ __ ] funny. I think it's really funny. >> It is funny. It is funny when they go >> they they [ __ ] nuke you with a with a with a grenade and they go like what what what >> um yeah though, as a few people are pointing out, that's what the humans call them. But as I said last week, I am more than fine and kind of prefer if they call themselves elites and grunts and brutes. I prefer that to the silly names uh the fluke names. >> The thing is though is that this this already exists like in our modern world, right? Like Germany versus Deutseland, right? Like that's such a a crazy concept. Wow. The idea that we have different names for the same thing. You think that ISIS calls themselves Is Islamic State or perhaps maybe they have their own name in their own language for their >> but let's go. So he's he's recounting the story that we that he's gotten for for and I'm pretty sure he had a little visual flash up there that I I think we need to >> chance to finally get the necessary background. In the distant future, humanity is engaged in a space war with an alien empire called the >> Oh, pamphlets. Okay, never mind. I thought there was a Yeah, that's all right. Anyway, continue. >> Covenant. Incidentally, I like that the aliens in Halo use English words to name things. I always thought that was clever cuz presumably since we only ever hear them speaking English, some kind of universal translation technology is in use. And that's not going to know to retain proper nouns as the original weird alien words. Anyway, the Covenant is a galaxy spanning theocracy compos. >> Don't know. Catch me up. I haven't played HalfLife in a long time, but aren't the aliens called the Combine? >> In Halfife one, they're called It's just called Zen. I don't think they really have a name. the combine like the >> I've never played Halflife, >> but I have played Hunt Down the Freeman. In Hunt Down the Freeman, they're the combine. >> That was a Halfife 2 thing. >> Mhm. >> But just the dudes working for him or >> in in Halfife, it's literally just they accidentally tear a hole into like another dimension and a bunch of like alien wildlife comes out and then it turns out that like some of them are soldiers working for an entity, but I don't think they really have like a formal name or anything like that. multiple races including the Ungoy, the Jerel Hana, and well, never [ __ ] >> You got that. You got that wrong. That's an elite. So, that's a sang. >> We're going to use the fluke names, but yeah. All right. >> I guess the Covenant are all making a big fuss over a giant planet sized ring called the Halo. So, a human ship rocks up to it to investigate. >> You That's not what happens. So, so it's weird that like the the two plot points of Halo are missed on him, [laughter] you know? >> I don't know. That's that's a bit awkward. It's like, yeah, the humans come to investigate. Like, no. [laughter] >> No. >> Are you sure this guy doesn't work for Halo Studios? This is a YouTuber. This isn't their top employee. This isn't the narrative director of Halo Studios. >> This is This is just um This is just I don't think he cares too much about [laughter] >> What do you mean? He said he said he specifically did this to brush up, so I don't know what you mean. >> That's true. Yes, but uh anyway, never mind that little detail. >> Promptly set upon by the Covenant Fleet. Fortunately, the ship is equipped with an in case of first-person shooter to break a glass box in which can be found our protagonist, Master Chief, a faceless stoic twerp cosplaying as an avocado kitchen installation whom we take control of to start blasting our way through the hordes. Shortly, the captain of the human ship orders us to take the ship's AI, Cortana, and evacuate, and then says, "If I don't survive, make sure this gets to my daughter." And gives us a [ __ ] gun. Um, okay. >> Okay. So, we're recapping campaign evolve. So, still wrong about the the the Cubans coming to investigate, but oh, we're recapping the campaign evolved story line here. Okay. >> Do you not like her very much? Cuz I'm reading this as a roundabout order to assassinate her. Maybe I'm missing a cultural touchstone. I watched a long play of the original game and it seems this business with the gun is new to the >> remake. No, >> he didn't play the original. >> He did. He didn't play it. He watched a long play. >> Why didn't he just do that for Halo 3 then? >> Why not just play? [laughter] It takes the same amount of time. >> They they weren't really around back when Halo 3 came out. >> Yeah, they were. >> Oh, no. >> No, no, wait. He was Hang on. When was Halo 3 out? Cuz I was watching um long plays on some games. >> 2007 was Halo 3. >> That was probably It was probably possible >> cuz I remember uh watching a Metroid Prime one super [ __ ] early cuz I was like, "Someone else played the game like cool." I guess there may not have been a Halo 3 one or rather Halo one and two one available. >> When there was a like 15 minute time limit on YouTube. >> Oh yeah, they they split this [ __ ] into multiple. That's the That's the thing about people doing long form content in any way, shape, or form. It was a nightmare. You have to create playlists filled with uh well a hundred videos. >> The point being though that's awkward um >> that you haven't played >> easily accessible. It only takes a couple hours. >> Very. Yeah. And and like it is like a very important game in terms of like gaming as a medium. >> The problem though is that >> he would have went into this with the assumption like yeah well it's a remake so like I'm getting if I play it it'll be like I've played Combat Evolved and of course >> we know that is not the case really at all. >> Surely he would know better as a professional game reviewer that like remakes don't necessarily reflect the original product. Like I'm pretty sure he's a huge >> a remake, not a remaster. >> Well, I mean, how does he feel about I mean, he had Silent Hill 2, right? So, for instance, how does he feel about Silent Hill 2, the remake versus uh versus the original >> by the >> like and and that it's a substitute for playing the original? What was that? >> I don't even know what this [ __ ] page is on my phone sometimes, but it's just like news, I guess. And I get I don't know if my phone's listening to me, but the top result right now is Halo campaign evolved gets major update and it says >> a new patch is arriving next week. Fan requests for toggles for film grain and chromatic aberration will be added. The fix also improves stability and character AI, but players should finish active missions to avoid losing progress. [laughter] >> Oh no, I have to start the game over. >> We might just wipe the save files. my save file. [laughter] >> But what about all but but I've leveled up so much and all my equipment. I got my epic gear. >> But you want to be able to toggle film grade. Okay. So, you know, >> worth it. >> Um that's unfortunate that he hasn't played the original and has substituted it with a long play. >> Um >> yeah. So, we get to have this conversation of is watching a let's play does are you allowed to be a fan or are you just a tourist? >> It's honestly >> you haven't played it. You haven't played it. That's the truth. You haven't played it. >> You haven't played it. As for >> commentary on mechanics isn't going to be very valuable, but story he could if you paid attention. >> Story. Sure. Yes, you can do something with that. But I mean, >> I really like God of War, but I've never played it >> in terms of >> you should play it rags and 2018. You should buy a PlayStation play them both. >> Yeah. >> Video games. Um but it yeah it's uh well it's just going to make it a tad awkward going forward with that in mind for uh for the the review of campaign evol. >> I was just thinking by the way cuz his problem with Halo 3 then would have extended to ODST to reach to four to five like he never cuz long plays definitely existed when you get as late as that. And he he never did this until we hit campaign evolved and let's be honest >> he probably was doing something else when he watched that log play. I mean I am I doubt I mean there's no reason that you would be watching a long play and fully paying just [ __ ] play it. [laughter] >> I think that's the reality is that yeah >> whatever watching it look like something else was going on cuz if you were just if you had it main monitor and you were sitting there watching it like a movie why would you just play the game at that point? You know, >> isn't that what our visual is describing? Like he's doing one thing and then he's looking at another monitor that has something going on. >> He was replaying HalfLife again while he was [laughter] wrong. >> That would be absolutely bonkers to be watching it while playing at the same time. >> That can't be what I mean. That is clearly what he's showing here. But >> that's what he's showing. But >> and I I don't know that that could be said to be due diligence necessarily. >> [laughter] >> I feel like that would be instead of taking both of them in, you took 50% of both of them or something. Just >> an ADHD riddle like Tik Tok Zoomer except I know this man is like over 50 years old. >> No, I mean, you know, it's uh it's just a tad awkward, but hey, that doesn't mean that he's going to get things dramatically wrong. Okay. >> Not necessarily. >> To acknowledge that this dude's daughter shows up in later games with a noticeable lack of bullet holes in her face. So, we might as well start by talking about what else is new for the remake. Well, there's the usual thing. All the HD lighting makes it a fuckload harder to tell what's going on. And it's kind of hard to read the HUD and the mission objective because everything's tiny and tucked away in corners for fear we might miss the detailing in the current iteration of copypasted corridor. And if there's one, >> all right, click >> button. >> Well, except for the copypaste corridor implication being that you feel that way about Combat Evolved. But definitely like Campion Evolved because that only describes the prequel missions with the for Campion Evolved they >> reworked a lot of the rooms. >> I was actually going to say that's that's like a really important difference cuz I think a lot of people would be like oh it's kind of a fair comment, isn't it? It's like yeah if you strip away the story context, the mechanical context and the way that the levels do alter like by being backwards and being different enemies and being different context you're going through them. So meanwhile, the prequel missions as you just mentioned, it's like they are different looking, but it is the same thing every [ __ ] room. It is copy and paste. >> Well, it's like it's a big ship. You ever go on like a cruise ship, they copy and paste the rooms in those things? >> Yeah. And there's the same gameplay at every cruise ship. >> Yeah. The gameplay of a [ __ ] cruise ship. >> So, I guess like >> I just don't want to give the credit of being like, yeah, it's a fair criticism. It's like, well, I mean, it doesn't sound like he even like it doesn't it doesn't sound like a meaningful criticism in any way. It's just like I I recognize too many hallways. Bad >> corners for fear we might miss. >> System Shark 2 would never have a whole bunch of hallways. >> No, sir. >> You know, I'm sure that I'm sure that's not a part of that game. >> The detailing in the current iteration of copypasted corridor. And if there's one thing Halo didn't need, it's being even less clear about how close we are to death. Death in Halo has never been mindful of my personal space at the best of times. Getting insta-killed cuz I didn't notice a grenade or a dude with a sword. and watching my ostensibly quarter ton weighing protagonist ragdolling gay through the air like a [ __ ] sycamore seed. That's my usual combat evolved experience. But besides that, >> you don't have your usual combat evolved experience cuz you haven't played usual experience. >> Guys, the HUD is really overbearing, but I didn't notice the giant humming exploding grenade. [laughter] >> Evolved. >> Yeah, I'll agree with him. Yeah, because there is an issue. >> There's an issue in campaign evolved where grenades land but they like sink into the >> map or something. >> I've been killed by grenades where there was no particle effects at all. >> It is an issue on those sort of issues. It's just like there's a lack of visual clarity in campaign evolve that makes it harder to tell what's going on. Not to mention >> he's probably been killed by the [ __ ] plasma pistol thing and not even known that's what happened. >> Yeah. Yeah. >> Right. Yeah. >> I believe he's talking about campaign evolved. Well, he said combat evolved experience. >> Combat evolved. >> Yeah. >> Anyway, continue, [clears throat] John. >> He said combat evolved and then he said the pistol. So, yeah. No, it's uh >> I don't know. >> On the on the absence of particle effects, there's also an issue with like uh enemies deleting >> like uh I mean, enemies are supposed to delete, but they're supposed to be immediately replaced by by blood decals and body parts, and sometimes the game just doesn't either they're not written to memory or >> the game can't grab them. >> So, that rags. >> No, but it's a fair point though that that that is that is more loss of important [clears throat] information related to gameplay just owing to >> laziness or technical issues that they didn't manage to fix. Um, but this is less of a problem. I'd say like all Halo games there's something to be said for like instant death enemies and how much you know what's to be said for that as like a thing. I mean instant death by any means in any video game. There's a conversation >> discussion yeah >> about that in this case it just feels awkward because it's like yeah that's my combat evolved experience. It's like well that's your campaign evolved experience is what he means. >> It's just a little too fast-paced for him. You know he wants a a slower paced game. He's definitely not going to compare it to Quake. Uh, well, >> the overall layout of the levels and general feel of the combat is more or less the same as the original, which I suppose. >> Well, you can't say that. >> You have no clue. >> You can't That's the big thing. You can't say that. Um, >> it's not true. And you can't say that. >> It's not true. It's not true. Big problem. It actually isn't the same. >> It is. >> There's just more weapons in there. And it's balanced very differently. Like very differently. >> Enemy AI to enemy AI from Halo Reach in Halo 3, not from Combat Evolve. different enemy types that weren't present. >> The projectile speed is much faster in campaign evolve in combat evolve. >> Unfortunately, had he played both back to back, I could totally see him being like, "What do you mean they changed everything?" Oh, you Oh, it's a catastrophic difference now. Is it? And you'd be sitting there like, "Yeah, >> yeah." >> In your Yeah. In your little in your little silly clown console shooter, [laughter] >> dude. Just look at the assault rifle. It It goes from Oh, this is good. like against the flood mostly to I have the assault rifle all the time every time because it's a laser. I can shoot from everywhere. It's just reliable all the time. >> It reminds me of like as was referenced, you know, like the cinnaphiles talking about anything that's Disney or to be fair red letter Media when they talk about like Star Wars these days. Like you clearly don't care. You don't have to talk about this, >> right? >> But yeah, the motivation seeps through for why this video actually exists. >> Well, I guess the problem is like he's got to make one every week. So >> yeah, >> regardless of whether it's a game that he's interested in, and I think it's safe to conclude he's not very interested in Halo. But that doesn't mean that you get to be wrong. He can't be doing that. Okay. >> Yeah. Because you could always say, "I don't care about this, so I'm not going to make a video on it." >> I would just value it if it was, "I don't care about this. These are my thoughts on Campaign Evolved." I want to hear that take. I want to hear what somebody who has no [ __ ] affiliation with Halo thinks of this remake. if he's only talking about campaign evolved and not the original. >> But also he he is talking about the original. That's the problem statement about the original. >> The problem is he doesn't care about his work here. It's not that he like not caring about Halo as a franchise is one thing. Like you're saying you offer an interesting perspective. I do agree with that. But I want you to also care about the process of making this like you know the scripting, the detail, the expressing interesting thoughts that match like what your actual experience was instead of flippantly starting with how irrelevant or childish this whole thing is and then saying you watched a long play and then getting all the details wrong. It's like oh bro it's getting real hard. I I suppose if I was going to put it into like Marvel movie terms, there is a novelty in hearing a review from somebody who hasn't kept up with all of the 27,000 films you need to watch to know all the lore. >> Yeah. >> Yeah. Sure. But I think uh the thing is is that if that person comes in with a misplaced confidence in how much they can save for all of it, including stuff that they're not aware of and like like for instance, if they came in like talking about like a Marvel thing while displaying like an open contempt for even the idea of like superhero movies period. >> Um the context of the current, you know, I'm not I'm not saying that's what this is. I'm just saying that like somebody coming in with no knowledge, it's like Yeah, but you can't come in with like too much confidence either. >> I think it's the positioning as an expert, right? Like that's the problem. >> Yeah. No, it's like um he watched someone's five minute summary of the events of Infinity War and he's like admitting that that's what he's going off of for his knowledge in like a Doomsday review. I think that's more accurate to what's going on here >> compared to just I don't know anything about it. Again, lack of context for the actual thing is fine with me. It's the It's the effort in the review itself. That's what's annoying me. >> Mhm. We But we got a little bit more to go. >> This raises the usual obvious question of what on earth was the bloody point when the remastered anniversary edition for the Master Chief Collection hasn't gone anywhere, especially if they weren't going to take the opportunity to make the game a bit less, how to put this without sounding blunt, really [ __ ] boring. Yes, I know it's not. >> I mean, you know, that's actually of all the things that are negative about the game, you could say, that's like the most bulletproof like, yeah, you found it boring. Fair enough. >> You found it boring. You found it boring. I guess >> I can't argue, I guess, that you felt that way. >> Yeah, but also like that's how a lot of people interpret it. >> See, this is like this this is like a thing though because Campaign Evolved, I was like, "This is rules. This is fun. I want to play more of this campaign evolved. I was just like, god, this is just more enemies everywhere. >> The problem is like if you're like, I think combat evolved is boring cuz I played campaign evolved and that was boring. It's like there's >> they're not the same thing though. They're actually not the same. Like they are different. >> It's hard to tell too what he means because I think I think he is saying that Combat Evolved is boring in addition not just based on campaign evolve, but based on his quote unquote experience the original. Well, yeah. He's saying if if you remake the game, can't you make it less boring, implying the original is boring? You could have spruced it up a bit instead of remaining boring. >> Just repeated corridor sections. I'm sure it was mindblowing at the time when they realized all these grand outdoor environments and drivable vehicles and [ __ ] but what do they actually do with those environments? Oh no, an enemy drop ship is offloading some dudes. Shooty shooty zap zap grunts running around making Ewok noises. What now? Oh no, another >> Yeah, that's that's called a video game. So it happens genuinely like >> this is specifically level two that you're talking about, right? >> That's true. And I'm not even trying to [ __ ] with him at this point. I would just be like, "So you run around in this big expanse of land that has different shapes and sizes of different things that can be used as cover or to interpret environmental storytelling or structures that tell you about the Halo, the whole project. And then you have marines that you can work to save or let them die depending on how well you fight. And then the enemies of course all change the dynamic of how you engage with them. Like what it sounds condescending like you're just you're just saying basic [ __ ] And I'm like no with the stuff he likes. You can say well in Halfife every encounter is just a vortigant teleports in or a heckarine just drops in through the ceiling and it's like and then you just shoot them and that's the game. And it's like yeah that's every first person shooter. something to a overly simplistic synopsis. >> You can and something that is awkward is I watched his um I remember watching his like gamedev series that he did and he would talk about the core gameplay loop as being important and it feels particularly awkward because Halo's well-known gameplay loop is the 30 seconds of fun that you can repeat that over and over and over and make it a game and that that that's like the philosophy that's present in uh the Bungie Halo game. So, it's a bit awkward to have a game that's doing a thing that I know is something that he endorses, like focusing on a core gameplay loop and then expanding out from that to then [ __ ] on it for doing that. >> I think it's why the prequel levels are kind of fascinating because they unwittingly showed us how much they do not understand what is valuable about the the sort of pieces in the recipe, right? Cuz they managed to make it all extremely repetitive, boring, and frustrating. And it's like, well, what? That doesn't make any sense cuz they took the guns, they took what looks like levels. Isn't that Halo? You're like, no, it's not actually. It's much more complicated than that for you. >> And again, in this case, it feels awkward cuz you're specifically describing the Halo level two and Combat Evolved. The context is that the Covenants are also just arriving on Halo. So surely this would be the means by which they would be you know essentially coming to deal with you is is from drop ships compared to having already established any like foothold on any particular location. And the fact that it changes >> in in Truth and Reconciliation they're all sort of surrounding their ship and then they come down from their ship >> and then in um Silent Cgrapher they're already in the various forerunner facilities and you got to go find them and take them down. like the the the idea like oh wow game does this over and over again. It's like I mean it does it a few times in in that level but then it changes in the next one. And if you want to go like yeah but I mean at the end of the day it's all the same [ __ ] It's like oh [ __ ] I mean I feel like we're reducing to the point that it's almost like why are we even talking about video games anymore? You know it's just awkward. >> Yeah it's not fair. >> But uh you know what >> identical enemy drop ship is offloading some more of the exact same dudes. But here's the kicker. in a slightly different spot. Repeat like five times. Don't you see? We never left the corridors. There is no escaping the corridors. We are in a cor. >> It's not a corridor, though. >> I I I also I have sort of a problem with with like complaining about the drop ships being the same model. I don't know about you, but uh combat helicopters sure do seem to look the same. And you know, uniforms on soldiers. That that's a crazy take. >> All of this is applicable to HalfLife. I feel like this is more than 90% of video games if not more. >> Many many games and also halfife because he stayed. >> This is the kind of guy who's a good example. >> Yeah. Yeah. >> This is the kind of guy who's really happy by the sand mechanics. >> I think this guy's been tething about Halo Combat Evolve for like 25 years. >> I don't agree with that. I don't think he would give a [ __ ] about the sand uh stuff. Like that wouldn't matter much to him at all. Um in this case, it does just seem like well [ __ ] it. Halo's out. I got to make a video. So, and I don't really like Halo because of his relationship with >> Yeah. There's no effort to understand why even Halo became what it was. Seemingly, he's just like, "This is what I think of it. [ __ ] off." And it's like, and that would be fine if not for the fact this doesn't seem to blend at all, at least this portion, with things that he clearly does like, you'd be like, "Oh." >> Mhm. >> I'm curious about the reconciliation there. Truth and reconciliation, you might even say [laughter] >> of the soul. Perhaps we could also have taken the opportunity to amend a few minor lame gameplay issues. Lame play issues. Like when we press the aim button, it would be nice if Master Chief would actually look down his iron sights rather than just >> No. [laughter] No. Come on. >> I have seen enough zero punctuation videos to know that he is not pro iron sights. >> He was because he system shocks and stuff like that. Like that's what >> he make fun of it. >> We're getting a pro iron sights argument. >> Who is this guy? Yeah, it's a bit awkward, especially out of it. Is weird. Like, yeah, you know, Halo, it's that lame console shooter, unlike those cool PC first person shooters. Anyway, why can't you aim down sights? That's something that you should be able to do. It's like that's a bit more awkward. Um, yeah, that's that's that's unfortunate. Zooming in like 2 in like he's thrusting his head forward and squinting. And when I accidentally get in the passenger seat of the car, it would be nice if there were a button to make Master Chief slide over to the driver's seat rather than sit there with an expectant smile on his face until I make him >> He's the guy that needs the oncreen prompt to tell him that this exists. No, this this is in [ __ ] campaign evolved. You can switch seats. >> Yeah. And it's got a great animation. >> He's saying which, by the way, I didn't I think the first time I was playing through I had no idea. I don't think there was a prompt or anything for it. So I just assumed like the original you get out and you get back in the normal seat. But I mean I Yeah, I mean it's just I don't know how you accidentally get into the back of a Warthog for starters because it's also Whoops. I got on to the wrong side again. This is a repeat issue. It's just like the right side American weird [laughter] thing about like put it to one side. Obviously, it's like, "Oh, no." The horror of, "Oh, you you got the wrong thing. Just get out and then walk around it and get in the right seat like you would in real life." Walk around. >> This is We're at five minutes. He must have really liked Battlefield One. >> We are at five minutes. >> He's barely talked about the game. >> Yeah, he's talked a lot about quarters. No, >> like what we did. We left the meta for this week. >> Talked all the game last week. hours >> until I make him get out and run all the way around the [ __ ] car like he's playing keep away with the gear stick. I suppose as someone playing for the first time in a sensibly legendary game that kicked off a staple franchise of gaming that I was expect [ __ ] He's put the [ __ ] Halo TV show poster there. [laughter] >> Eal Oh god. Oh, it smells so bad. >> And also it just feels awkward as well like campaign evolved at the heart of it all. campaign evolved standing there, right? This is actually a very funny >> kicking playing a legendary game that kicked off a staple franchise. You didn't you played a remake of that game, which is worse. >> Watch someone else play it. >> So, are we in agreement that he just did not want to like he didn't know what he was going to make a video on or he had to make a video because this is like the thing that he did [laughter] with no idea who Yachi is like and all of these. >> To be fair though, I think I think he's right though. >> I get what he says. Yeah. I mean, because it reminds me of I mean, I saw like a >> video. >> Yeah, I saw like a 10-minute video or like an eight minute video on like Spider-Man: Brand New Day, and the guy who made that just obviously did not want to watch this movie. Like, half the review is dedicated to like how much he didn't want to see it. >> The thing would be in in his case is there's a new one every week. Every week without fail. So, it doesn't matter whether or not it's a game that he's not interested in, he'll make something of it. >> Yeah. Sorry. >> I've been in a similar >> I've been in a similar position years and years ago when I worked for Jeremy Hamblely and was doing [laughter] game reviews for him. Um, and he was like, "Yeah, I make up like 10 minutes or so every week. Do a little review of a game." If if I was like, "Oh shit." Like 10 minutes would often be like, "Oh, I'd have to shorten it." All mine would end up being a little bit longer than that. If I'm halfway through, I would be like, you know, balls deep talking about mechanics and how it plays and stuff that you could do in the game and stuff like that. So, comparing my experiences with having to do short reviews like that with his eight-minute review and we're five minutes in, I mean, we're we're past the halfway point and he has barely actually talked about the game. I'm like, that's that's alien behavior to me. >> Yeah, I I get that. When I record like something, it's like, oh, that's felt like a bit short. And then I look at the time, like, oh, this was like 30 35 minutes. >> I'm like, [laughter] >> dude, like I don't know this guy. Maybe he's like a decent dude, but I bet he let out like a huge sigh and then he swiped his credit card to play this game. So, I'm saying [clears throat] >> I mean it's a tax for him. >> Oh, I mean the head crab zombie knockoffs were fun, but then they original zombie enemies. There were definitely not zombie enemies in first person shooters before Halflife. >> This is the wrong head jump or something. >> It's the wrong route to take. You should instead be like, it's really cool that both Halflife and Halo are majorly inspired by aliens. >> Yeah. And they have their own take on how like zombies from Halfife Halfife was the original. >> Halfife's the good game. >> Halfife was the first game. >> I' I've told this before. What's what bugs me about um knowledge I guess is that everyone will claim like the ones that are clearly Yeah, I know. I'm going somewhere with this. Okay. [laughter] is uh take for example like there's there's lads on YouTube who are like [ __ ] in their 60s and 70s even who will talk to you about how oh you thought blah blah blah was original it was you didn't know you don't know about the TV shows that existed that this came from you don't know the influences in these books you don't know they're the original works and it's like yeah but if we rewind a 100red years and we talked to old man Finkelestein he'd be like those weren't [ __ ] original don't did you ever see the old papers from No Do you know about that? What I'm trying to say is everything is iterative. Obviously, there are exceptions that are like really embarrassingly crappily photocopied, >> but I don't like I don't like that Halo's getting skewered here as like a almost like a lame Halflife photocopy. Like, excuse me. >> It is weird. >> As someone who's played both, that just never occurred to me. >> The Flood and the the Head Crab Zombies are very different as enemies. The head crab zombies are of course a very slow kind of shambling enemy, whereas the flood are obviously like a fastpaced sprinter. >> Fast. Yeah. >> Yeah. >> When when you have a broad >> when you have a broad enemy type that's like an infection, you know, you need to have like a like a a form of it that's like a spore that like facilitates spread and like what else are you going to do? I mean, and it's different enough from the head crabs. >> Well, I mean, >> it's got a unique design and they behave differently. >> He's got a necromorph there as well. It's like necromorphs are not the same as the flood or the head crabs. Yeah. What what frustrates me is that so these enemies are very different, but they're being called derivative. In which case, there's no difference between the head crab zombies in Halflife and like the zombies that are in Blood >> or the zombies that are in Doom at that point. Like, >> don't be on the necromorph there as well. By the way, >> if you wanted to reduce it even more though, these are both going to be based off of Marathon. >> Yeah. >> And Marathon, right? They had their their uh uh flood progenitors in that as well, right? They came up with their weird mushroom fungus people. And so like if you really wanted to say that Halflife is a copy of Marathon, the original, you know, Myth and Marathon. Uh so like >> of course it's what like >> that is funny context that you brought up. Yes. Cuz Marathon I don't know a whole lot about Marathon, but what I do know is that Halo derives plenty from Marathon. Right. Because it's Bungie. >> Yeah. Exactly. That is >> Valve also took a lot from it. >> Yeah. And and there's other like I referenced Blood for example or Doom, you know, there's all kinds of things that you could point to and say HalfLife wasn't original in that sense either. So what are we doing here? >> Surely, right? Like the the big thing from Halflife was the idea of scripted moments, right? Like that's the big thing from Halflife. And like before that, I I don't think anybody would consider the head crabs to be like this incredible because they're clearly just the aliens, right? Like it is just an alien face hugger. It's not a wholly unique concept. It's insane to me that he's even pretending that Halflife is this, you know, paragon of originality when instead it's just like the best put together version at that point. Surely we appreciate why one might have been inspired but remixes and changes the recipe so to speak. Hopefully for the better slash for a a lateral move. >> We still got >> we still got 3 minutes left. So there still a lot of time. Yeah. >> On the note of of this though, like even if the necromorphs played exactly the same way, you still have to appreciate like the difference in context. Surely it's kind of boring to just say like, well, boo always comes back. I think >> I think the killer argument for this is always going to be Star Wars. >> It's like that that [ __ ] is combined of a bunch of other [ __ ] that already existed and in some cases very closely to what it is and yet it's become a thing that those people tried to copy, a phenomenon. Well, not at this point. You know what I mean? Um, >> so like what does that mean? What does what is that? And it's like well I mean it's it's you can you can you can either say it's like was [ __ ] bunch of ripoff [ __ ] or you can say I don't know is it kind of a cool this conversation is happening more and more recently with Tarantino's work. I don't know if you guys have seen a lot of people being like you know that he took that from this movie. You know they took this from this movie. You know that he just listened to a lot of good music and just put it into his films. That's another thing people say about James Gunn. >> Oh god I hate that one so much. I hate that particular take so goddamn much because it's like yeah of course he did. That's the point of an omage. It's literally the point of it. >> Well, stop appreciating the way that he did it. Even though campaign evolves is a great example of when you are your job is to literally copy the great thing and you couldn't. >> So like [laughter] do that. >> Remember the um the psycho remake for anybody who saw the original and the remake that everyone [ __ ] hates the remake even though it's a shot forshot remake in color. It's just awful. They do everything much worse. it doesn't translate properly. Meanwhile, in the case of something like a Tarantino or if it were conceited in the case of Halo, it's like, yes, recontextualizing things that do work, but that's kind of what everyone's doing all the time, >> right? I mean, derivation is is such a universal thing. You can apply that to so many things like inventions, you know, like all these things that exist in the world that make an impression on people and then they're like like what if I mix this thing with that thing and then you get this new thing sort of. And sometimes there's ripoffs and sometimes there's just like legitimately combining two things or more to make a a new kind of experience. And yeah, you can't just [ __ ] on derivation. It's silly. >> Yeah. >> I mean, how many different shows are just Sherlock, right? Like you've got House and Monk and Psych and I mean, they're all just Sherlock Holmes. >> Monk and Psych. >> Yeah. Overused like everything. There's a question before we finish this video that I think people should start to think about as to whether they believe that this is rage bait or this is just genuinely him being a hater. There's a correct answer by the way. >> It's lazy. This is just lazy. Yatsi's been doing this for a decade. He gets lazy. Lazy lazy. >> Yeah, I say it's lazy. And >> I think it's hater. >> Well, >> I don't >> you you didn't have the lazy option in there. I would choose hater out of the two that you gave mostly lazy with a flavor of lazy. Yeah, >> I gave hater and rage bait. That was the two options I gave. >> That's what I'm saying. Lazy wasn't an option. >> Parts of both. Lazy and >> Yeah, lazy is a is an important option. I certainly don't think it's rage bait. >> Yeah, it's not rage bait, but he clearly has like he there's things he clearly doesn't like. >> I don't think it's lazy. I think that this is >> if if this was anime, we would be calling this slander. >> It's not about honestly, dude. It doesn't matter what. >> This is so clearly lazy. He doesn't give a [ __ ] >> Yeah. No, he this is him maintaining an agenda. >> I I You can do both though, can't you? >> Yeah, I'm sure he wanted to say, "Hey, remember Halflife? It's the better version of Halo." And I've held that position since, you know, 2004. So, this is what I believe and I'm going to believe that forever. And also, I have to get a video out. Here you go. Here's a script. I recorded in 15 minutes. I did it in two takes. >> Yeah. Like he's got a chip on his shoulder for regarding Halo, but he also put no effort into this. >> Yeah. And those things just combined to make a really bad video. >> Yeah. I mean, the head crab zombie knockoffs were fun, but then they just got overused like everything else. Then the closest thing to a final boss is lobbing four grenades into the four open drawers of a giant science. >> Surely if he was going to say that one of the factions was over No, I started first. [ __ ] you. Surely [laughter] surely he would say that if of the two factions that you fight in this game if one is overused it would be the covenant right because they're surely they're a lot surely he'd say that side was more >> I don't think it matters >> but I agree I agree with whatever it sounds like Moriati is saying like that it's almost absurd that he would say oh that's like the final boss is destroying the pillar of order like it doesn't have a boss battle like >> boss fight it's a >> Halo 2 has boss fights I don't like that one doesn't have. >> That's [laughter] just a sort of silly >> there's so much craziness in in the whole statement. What about the fact that he he's saying, "Oh, well, we've got the head crab zombie knockoffs, but they're they're overused." Like, okay, but in HalfLife, they're like every third enemy. What? What kind? I don't understand. Yatsi >> He's got a little bit of weird double standard going little bit of a bias going on here. >> I don't think it's lazy. I think it's hater, >> which could be a way to approach the video from like I'm I'm going to be honest. I don't really like Halo. I really like this other thing. I tend to like compare them in my head, but you know what? We're going to go in, we're going to play this new game. I'm going to give it a fair shake and >> I'd be fine with that. I'd be fine. Like I have no problem. If you tell me you hate something up front, that's cool. I think that's great. Actually, I can recalibrate my takes for it. And you know what? I find Yatsi to be funny sometimes. I think you can write some really good dry humor, right? So, make me a really funny video talking about this game you hate and that's fine. >> Yeah, that would be better. The bad faith of it of like trying to repackage your hate and like but I was being good faith. I watched the long play and it's like no, just come in because for the people who actually believe this position that like Halo ruined first person shooters going forward, this is your representative. This is the guy who is going out there and giving your case. It's kind of embarrassing. I agree. >> Someone in chat mentioned that he he talked about like he he plopped in a you know as Fringy and then later Mer pointed out that there was a necromorph image there and and what he had you know popped up on screen. So surely he would think that they're overused, right? Because they're the only enemies you fight in Dead Space. >> No, but we're not talking about Dead Space right now. We're talking about Halo. So we can sort of put that in a vacuum basically. >> Just to be clear though, so like >> too many imps and doom, man. If we have like the X axis and the Y- axis, Patrician, where are you rating him on the effort scale? Like it's 0 to 10, I would say it's just like average effort. Obviously, because I said earlier, I'm fine with a review that's just I didn't play the original and I'm going to review the remake. So, I don't think it's I think that's where people are going to disagree with me is that it's viewed as lazy that he didn't go to the effort of playing the original for himself. But I >> that's why I think that it's a hater thing is like he hates Halo CE so much he doesn't even want to like give it the time of day to play it himself in good faith. >> Yeah. Like I'm saying like the DNA of this video, the scripting, the the gathering of information, the presentation. Like it just feels to me like he's completely [ __ ] deflated on having to do this in the first place. But also a hater. Like I wouldn't I wouldn't deny he's definitely he's got a point of view. He's got a bone to pick for sure. But like holy [ __ ] man. He just didn't care. >> Mhm. >> Yeah. Yeah. I totally believe it. >> I think he's so blind. >> He should realize that he's kind of wrong about a lot of this stuff. >> He's in a sort of not a unique position, but I would say an uncommon position where he has never played the first. A remake has come out and he's like, "Oh, I'm I'm I'm I haven't played either. I make videos on the internet about games. I could actually do it in like the reverse order that most people do it. I could do the remake and then play the original and compare them that way." And that could be like the interesting way that I kind of go about it. >> Oh well. Welch dresser and then an exciting escape sequence in a car that controls like two of the tires were inflated with helium. Perhaps improved standards. >> Oh, I don't like this image. >> Not [clears throat] >> I don't like this image at all. >> Standards are definitely higher. >> Yes. Gaming standards are higher now. Yes. Yes% by implication campaign evolved is maybe not much better but categorically better than even by implication that's what they're better >> yeah I shouldn't I shouldn't downplay it yes this is a horrible image >> the two of them yeah the two of them are all similarly good is a little better >> it is a little better which is not in keeping with the general standards for video games which have improved dramatically since 2001 >> oh god Oh, there's so many thing I know about games is that they are they are very picky. They will not throw their money at just everything all the time constantly and accept whatever is shoveled into their mouths. They know >> isn't the implication that like before he even contextualizes this himself, what we're seeing here is Halo the original is lorded because it's it's above general standards and yet this new one is kind of hated because it does fall below general standards but it's still better than the original though. Yeah. >> Yeah. >> There was someone in chat who mentioned that he apparently liked Mixtape. >> No, someone can corroborate that. I feel like that this gives us a good insight into who he is. >> I'll take a look. Let me take a look. >> Rex, no. Come back. It's too late. I've already seen it. >> Take the hazmat suit. >> What What's he called now? Fully rambbleatic. Yes. And I must empize this was a chatter who claimed this. We're not saying definitively yet that he is a mixtape glazer. >> Let's hear what he said. >> Yes. Cuz this could amount to a lawsuit if if someone has claimed to have liked it when they didn't. Okay. No one wants that. >> Let's get this statement here. >> Controls like two of the tires were inflated with helium. Perhaps improved standards are campaign evolved's biggest enemy here. But let's not discount all it enemies that rocked up in the Steam reviews. There was some of the usual [ __ ] complaining that Halo's too woke now because they didn't >> Why are we talking about this friend's outfit or something? >> Why Why is this Why are we talking about this? Why is Halo bring it up suddenly become this? >> If you're talking about campaign evolved, you got to talk about the woken. >> You can talk about whatever you want. Like [laughter] why are we doing that? >> Have have some [ __ ] testicles, man. And talk about what you want to do in your video. >> I don't your video, man. You're the master of your own destiny. >> Well, we still we still got two and a half minutes left, so hopefully it gets past this reward. >> A lot of the negative reviews seem to come from fans of the original. Many of them complaining about how the voice acting sucks now. And sorry, having viewed the long play for comparison, I'm not seeing it. What are you talking about? >> Yeah, you're wrong. Sorry. You're wrong. [laughter] >> You are wrong. >> I did say we we did a line by line last week, >> but like do you see what I mean though? Th this this isn't this wouldn't be answerable by some kind of like I hate Halo, I hate console agenda. This is comparing two games that he hates equally in broader context. >> It is because he knows that it's bad and this is his way of putting down the old thing as bad too by saying, "Look, I it it's so dog [ __ ] I can't even tell the difference. >> You you've got a very you you're you're thinking of it as almost a very sinister sort of I just don't think you [laughter] can." >> I think you're I think there is because he's a he's a special grade uh Halo hater. Well, is he hiding his power levels here in this video? >> I I think so. Yes, because I've seen a few of his Halo reviews in the past before, and they're all like this. I think that this guy's been holding a decadesl long grudge against the game. [laughter] >> There's a time where he could finally be himself. He just let it all out. It's been festering, bubbling, boiling inside of him, and the pressure's got to cook off somewhere. Out yards, the nononsense commander dude and the mustachioed barking sergeant major now come across as incredibly generic stock characters. And Cortana now comes across like an annoying naggy NPC earpiece support character who >> man that's these are cool arguments you've invented that you can bat down rather than the actual arguments. >> Yeah. Okay. >> Like yeah sure if you describe it like this then godamn. I mean what a silly thing that >> Yeah. That that sounds really bad man. I uh >> as opposed to the actual criticisms that one might have for the nature of how a lot of line reads are just not capturing the intended emotion. You know, you can you can like Halfife and Halo. You can like them both. I do. >> I like them both. >> I do. >> No, I hate Halo. I hate Halfife now. [ __ ] [laughter] >> Metal's got his own time to pick. >> I I would say HalfLife is better if you have time to sit down and play it fully, whereas like Halo is better if you've just got like an hour to like pick it up or like if you want to play it with a couple friends. They each have their strengths. I wouldn't really say one because of the multiplayer. >> No, I mean just like if you're going to hang out and like one person's going to be playing on the couch playing Halo or if you're going to play split screen co-op or like all of those dynamics, but like >> I'd rather play Halo than HalfLife. It was just me and I was alone. >> I'm not sure. I like them both. >> Halfife Halfife is really fun to just lock into and and enjoy. Black Mesa is a really nice setting. Uh I think the the gameplay is faster and a bit more fun for me when I play Halfife. I mean, talking about gaps, I never played the first HalfLife. I played Halfife 2. That was my entry point. I love that. Um, >> I think Halfife one holds up so much better than two. I think two, this is my hot take. I've gotten yelled at for this one. I think Halfife 2 does not hold up very well. I think >> I was about to say I can join you cuz I thought you were going to say your hot take is you prefer one to two cuz I kind of do as well. >> I do. I prefer one to two. I think two doesn't hold up nearly. >> No, no, no. But I mean, you're saying your hot take is the Halfife 2 doesn't even hold up. >> I don't think it does. No, I think as a tech demo, I think it's really it's got so many drags >> and uh it's not nearly as good as one. Like they're just on whole different levels. >> No. Yeah. Well, I actually played >> Halfife 2 is a bad sequel to Halfife One. >> That It's interesting you say that cuz I played two first and I was like, "Yeah, I like this. This is this is neat." My friends adored it and I didn't quite understand what I was missing. And then ironically, I went back to playing the first one just out of curiosity. I actually think it was on a friend's PC and I didn't have internet cuz I just moved and it was just on there and I was like, "Okay." And I [ __ ] loved Halfife one. And I was just like, "This is very different to two." >> And they were like, "Oh, but two's better." And I was like, "I think one is better. This [laughter] is like I don't know." >> Sure, if you think so. But >> the chief where to go and what to do? Meaningful pause. Ironic glance to camera. Is this what I sound like to you people when I insist the original Silent Hill 2 was better? Could I suggest that the act of bringing the graphics animation up to modern standards? >> He actually brought it up. He actually brought up like I'm a Silent Hill fan and I was upset with the remake and it's like can't you see that there's an issue here? Then >> do you think if you chained him down and forced him with your explanations to witness the cutscene comparisons, do you think he'd concede or do you think he'd be like, "No, you're you spouting nonsense?" >> I think I think he's such a hater he would he would be willing to die on this hill in a literal sense. We're being shot with the water gun. >> The water gun. Yes. >> He'll get wet on. >> He's willing to drown on that hill. [laughter] Wow. >> Drown on that. >> Drown on that silent hill. Yeah. >> Oh. >> Thrown into sharp relief. All the stuff that wasn't the writing, the story, the level design, the combat. >> Oh god. What did he just say? Hold on. >> Wait. Yeah. Can we back this up here? >> We got to we got to rewind. >> Was ironic glance to camera. Is this what I sound like to you people when I insist the original Silent Hill 2 was better? Could I suggest that the act of bringing the graphics and animation up to modern standards has simply thrown into sharp relief all the stuff that wasn't the writing, the story, the level design, >> you didn't [ __ ] talk about those things. >> Number one, you didn't talk about them. Number two, you haven't played the original. Number three, you're wrong. >> Yeah, the original's just better in those regards. It just had better, tighter art direction. No, the better graphics just revealed that Combat Evolved was kind of always >> like saying um you have a bunch like an expansive space and enemies spawn continuously is not talking about level design. It's like you got to do more than that. >> Mhm. >> And then the writing did he did he other than the [ __ ] premise which he got wrong? >> The the names they use the English language that was his like writing take >> combat. Sometimes greater clarity can be jarring. That's why I never go down on your mum with my spectacles on. Oh, that was two minutes without what what what the what's the postredit scene saying is brought to you by Play Tracker, the app that tracks your [laughter] hand. >> Okay, hang on. Wait, wait, wait, wait, wait. So, the video opens with if you'd like to pay more, you can get a a review and then you [ __ ] talk to Jack barely even talk. So, then it's like by the way, buy more thing. Come on, man. >> [laughter] >> But it's just it's just barely long enough for the mid roll ads. >> That's a Yeah, I noticed that too. It's just over eight minutes. Yeah. >> Well, there's no lone shark and so it could be worse. >> It can't. >> But it is Look at it. The whole thing is and then followed up by a minute and a half of Patreon. >> I I am I am curious about this service. >> Crossplatform game library, achievements, stats, a friend activity, and more. >> Right. because the platforms that I already play on don't already do those things for me all the time. >> Achievement, stats, and friend activity. Yeah, that's just Steam >> crossplatform. >> Yeah, that's that's just all of the platforms that exist. [laughter] >> Lately, I've been pondering some of life's most difficult questions. >> Who the [ __ ] are you? >> That is Jack. [laughter] >> This is You know him is >> All right, turn off him. >> Turn off. >> Yeah, he's a [laughter] Rich Evans friend. Yeah. >> Am I the person I want to be? What happens to our consciousness after we die? Do spiders have lungs? Just how much of my existence has been spent playing from software games? Luckily, Play Tracker is here to help us answer at least one of those. >> Oh, good god, man. This is like this is very much like I did not consent to this. [laughter] I feel >> you're going to have to really work hard to sell me on Play Tracker. Yeah, especially like this is just another layer of redundancy over Hey, add me on Play Tracker. Like, not on Steam. No, no, not on Steam. But but yeah, but on Steam, but we'll use the in-game thing, but you can add me on Play Tracker, too, so I can see you on Play Tracker when you start playing the game and I'll get the notification. >> But then Steam already do that. Everything else >> what it's doing is like it's monetizing people's autism. I think that's what this is doing. >> But Steam already does that. >> It's like a shitty >> Yeah, but this does it more. >> Double the [laughter] You can get double notifications that your friend is playing a game now. I mean, what is this? Just measuring hours played orchievements over the ad. We got He's about to tell us. >> That's true. >> We will We will be continuing to talk over the ad. Frey, we [ __ ] showed you the >> I need to I need [clears throat] to know. I don't even know what this is yet. I feel like I haven't been a He hasn't explained it yet. What is What is this? >> Earn some free games and potentially win $250. >> Oh. Oh, no. That's not much. No, I don't. >> Now, now that's much more uh what does this mean? >> Let's be very real here. >> If if you're winning $250, this graphic, those should all be ones. >> Yeah, [laughter] that's false advertising. Damn it. >> This is really misleading in real life. >> Because when you when you hear the sentence begin as you can win 250, you expect a thousand after that. But it's like no, just just 250. >> The the question was asked, do I think he's lazy? There's definitely some points towards that. Now, [laughter] >> yes. >> Step one, join Second Winds play tracker guild at the link below. Step two, play games recommended by the Second Win staff to earn points. Step three, >> yes, I points because Steam already has that, too. But now I've got another thing to earn points. >> I love [ __ ] It's gifying playing games. He's gifying games. [laughter] >> Well, how else would I play games if you don't gamify them? Fringy, you have to gamify games so I actually engage with them. >> We heard you like games, so we put games in your games so you can game play, bro. >> Redeem a free game. Step four, profit like spiritually and monetarily at the >> but again like I don't know how stupid they think the people are but >> they this service must be benefiting in some way or >> it's going to be filled with ads, right? Presumably. >> Yeah. >> So, I'm looking it up. It looks like they charge indie developers to get access to information on how people are playing their games, >> right? Do you have to consent to that to sign up? >> It's just more [ __ ] that spies on me. Thanks. >> Yeah, it's spying on me. >> Yes, but you can talk to your friends on it. You can have your achievements tracked on it. >> That's true. Talking to my >> Here on the website, >> it says play tracker connects to the most popular gaming platforms out there and unites gamer data. All games, achievements, stats, and graphs now in one place. >> Okay, so that's cool. >> There's an Android and iOS mobile app coming soon. >> Coming soon. >> Profit. Look at our hat. He's got dollar signs in his eyes. That's That can only mean good things. >> Sweet. >> End of August, the person [laughter] who has earned the most points will receive a $250 gift card to the game platform of their choice. >> Unite. >> Can you do Can you Can you Is Play Tracker one of the sites that you could get those $250 for in points? Will they give you $250 worth dollars worth of points for Play Tracker for winning the Play Tracker? >> Oh, you mean like it's like it's not even dollars. It's like books. >> I don't think $250 worth of those that that meta currency cuz on Steam it would just be >> dollars. You might have a wallet on Play Tracker. I guess >> that is quotequote dollar50 whatever platform you want to use it for. >> By the way, someone asked if there's ads. The answer is yes. >> Yeah. >> Okay. >> Because of course there are. >> Yeah. >> Play but this is an ad for But this is an ad for Play Tracker that also has ads. >> Yes. You have to watch this ad after the first ad in the video to create a chance for you to have a service that is filled with ads to just do what you already have. >> Ste and I we have an understanding where it's a digital distribution service. It is basically a large series of ads, but I also play everything there and it's and it's good and I like it. We have an understanding and we get along. >> But this is even more ads on top of that and I don't think I like it. They have challenges and giveaways. That's fun. >> Wait, hang on. So, the bottom of their web page says, "Play Tracker is an entirely independent and free of ads or similar monetization." But then they say, uh, where the [ __ ] is it? Adup supported desktop app for Windows PC with additional features powered by Overwolf. So, I'm getting mixed signals here. Do you think >> because they have a disclaimer at the bottom of the page, but then they also say that they have ads on the client. >> Is it like a thing where you can either sign up or sign up with a premium service that removes ads or something like that? Well, let's see here. If I go to >> again, it says the words at the bottom of the page. Play Tracker is entirely independent and free of ads or similar monetization. >> Well, it might be that the Play Tracker thing itself has no ads on it, but the games you play through it have ads would be my guess. >> But but but you play you don't play games on Play Tracker. it. Yeah, it says that the desktop app is ad supported because it's Overwolf, but like >> maybe it's because I've got a browser extension that blocks ads and otherwise they'd be up. Maybe. >> Why? Why would you just sign up for this at all? Like >> my trusted YouTuber said I should >> I think it's very clear challenges with valuable rewards. You weren't listening to Jack Packer. >> Yeah, you get $250. >> Yeah. Unlock achievements on any platform to complete challenges and earn rewards, including a free game every season. >> The problem is I have to play the games they recommend. Their taste sucks. So why would I do [laughter] like I can't even >> because they showed the page and it's like you need to play campaign evolved and Celeste. [laughter] >> We go on track. >> We go to quests. >> You can 250 play tracker bucks if you play campaign evolve. [ __ ] How else will you unite your gaming multiverse? >> True. >> And link all the platforms you play on and unite your data. >> I really need my I need my Steam friends to know when I relapse and boot up League of Legends again. >> Oh, Mel's right there. >> But you could do but you could do that with Steam. You could just add that game. You can add non Steam games to Steam. Unite your gaming multiverse and be rewarded for it with blade. >> Oh, he said he said that thing that I said, but I was reading it off the website, but then he said it. >> Look at this wonderful cast of characters. >> Yeah, we have >> a whole bunch of people. >> Oh my god, they kind of they kind of remind me of uh they kind of remind me of Funko Pops. >> Well, the eyes >> and they because this design predates Funko Pops, right? >> Oh, wait. So, should I say that Funko Pop? >> You should say that they remind you of the arts art style hero punctuation. Yeah, >> but but if I say it that way, it makes me sound like a jerk. >> What what this reminds me of is like a Channel Awesome crossover. Like there's the main guy everybody watches and then there's this random cast of other people. >> Well, that Yeah, cuz I mean what what is the >> this is where Movie Bob came from, right? Like the original version. Yeah. Oh, yeah. This is the problem is that when you look at the actual viewership uh fully rambblematic and semi- rambblematic that's like the draw. Literally everything else is getting like 10 20k views which I guess is not different from how it was before. It's it feels really awkward. It's like you've got this entire sort of platform almost that's built like cuz I assume this is all people who work on it but it's like oh but there is one main draw like for this channel. I don't know. But hey, play tracker. Look at that. Wow. And there's also a left. So, what else is getting advertised here then? >> On the right hand side on the far right. Is that a priest? Has he invoked Has he invoked God to >> That's not a priest. That's a That looks like a togo, right? Like a like he's >> No, that's the left. >> That's on the left. On the right. >> Your your left makes like an L with your pointy finger here. >> Yeah. Okay. Yeah. I was I was pointing to the man of God. A man of the cloth. >> What you mean? >> A minute left. >> The guy on the bottom right. >> What the hell? >> Yeah. >> That's not the thing. That's the >> We're almost done. We're almost done. >> That's Those are his priestly vestments. >> There's a man of God. He's even pointing up the finger, which means one. One God. >> Okay. What What else do we got here? >> Okay. >> Ah, it's so loud. >> That's a lot of patrons. That is, but those are Phoenix's the there's there's fewer and larger Phoenix than patrons. >> Obviously, I raise it because whatever that I I do find it funny that it's like it leads with an ad for Patreon and then ends with an ad [laughter] for some other service. It's like in a in a video that the actual content of the review itself is only like 5 minutes. Well, they seem to be doing quite well through Patreons. >> Yeah, >> the dog is getting corn on the patron, >> but they're still taking the sponsorships. I don't know. That seems kind of >> Well, you know, hey, look, I Well, >> Play Tracker's that good. >> What? Did you not listen to Jack Packard talk about Play Tracker and how it's alling together? >> Was it Nebula in the beginning? >> No, it was uh it was their Patreon podcast. That was their ad. >> You had an ad for them. Then you had the terrible video. >> Oh, they have patrons. 20,000. >> Yeah, 20,000. They have 20,000 patrons. >> That's patrons, not dollars. It's more than that obviously. That's a good >> If they bare minimum, they give a dollar each, right? Which is [ __ ] nuts. >> Well, I mean, high quality content like the Halo campaign evolved video, then I could see why. Fully emblematic isn't a big company, right? Isn't it just a small crew of people? >> I assume it was all of the people that were in that image there, which looked like the exist. >> Okay. Anyway, that wasn't a very great video, unfortunately. >> It could have been It could have been better. It could have been tightened up >> without the shameless shekele shakedown. >> Um, >> shameless shekele shakedown. I like that. >> Yeah, >> I stole it from the stone picker. But that does bring us to the main event. [laughter] The >> Oh, no. >> It gets better. >> Well, well, what? >> Save the best for last. Like the the old saying, the old the old phrase. >> Oh, yes. We got to answer the question. Did he like mixtape Rags? >> Oh, yeah. >> I just know he's got a video on it. I don't know if he likes it or not. >> That's what I [laughter] mean. >> Rags, you were the chosen one. Well, was I couldn't listen to the video because I would I have to listen to the Halo fully rambbleatic video. >> If you open the transcript and then scroll to the end, you could have read some and see what he's saying. >> No, >> that one's only a six and a half minute video. >> Yeah, that's a short one. Blink and you'll miss it. >> What percentage of that video is ads >> in mixtape? Why did you put ads in there? That's just That's from the heart. >> Are you trying to solve the problem of the mixtape thing or can we move on to >> the >> Don't look at me. I just He just I'm saying he made a video on it. >> I'm reading through the transcript. He seems pretty positive on it. >> Well, that's unfortunate. Um >> that is it. >> All right. >> And he's he's talking a lot about like how people hate the game and Yatsi. Here comes Yatsi the to be contrarian. And uh >> I don't understand why he's so like like here's the thing, okay? I don't give a [ __ ] what anybody else thinks about a game that I'm gonna talk about. >> I don't care what the Steam reviews are for for a game that I'm gonna talk about. That is I don't understand caring so much that you are going to make it a centerpiece. He did that in this video too. He did a centerpiece on what everybody thought about Halo, you know, and and if he's doing that in mixtape, too. Like, why? If you just want to be, you know, a drama tuber, be a drama tuber. But like, you know, no offense, >> right? >> I think that [laughter] I I attribute this to a I call it contrarian personality disorder, just a eternal insistence on having a contrary opinion to what people uh generally think. And so that means you have to care about what other people think, ironically. >> So, uh the the the next video, well, the final video, but it's a long one. It's 30 minutes. So, >> intro complete. Oh, >> this is the That's right. the the main event. So, there there's a video on it's called, "Is Halo's new remake really worth it?" The answer in the video is an an enthusiastic yes. Just >> Oh my god. It It is a pretty enthusiastic. >> Anyway, thanks for watching everybody. >> It's from uh I think that Molly you you have you misspelled his name [laughter] in the in the title of this video. >> By the way, that's very disrespectful. >> Someone in chat said, "Isn't that what you guys are doing, right?" [ __ ] now. It's like, no, we already gave you our take on campaign evolved irrelevant of what everyone else said and then we did this. >> This is what everybody says. >> Everybody [ __ ] hates Campaign Evolved and we hated Campaign Evolved. >> This is the meta episode. >> We didn't define our [ __ ] coverage of campaign evolved based on what other people had said first. We all played it and then told you what we thought. >> Yes. But uh >> like the day it came out, you guys were playing it. I saw you guys in there >> to reach our conclusions. Like the point being made is why allow like like like Yatsi would have X feeling but he has to see what everyone else said first and then skew that X into a different thing depending on what's happening. >> It's like well why couldn't you just stick with X? >> Weird. >> But yes, we do cover all kinds of meta [ __ ] cuz it's fun. >> Yes. And indeed with Halo there's plenty of And this one is really cuz cuz you know obviously the Halo Studios video was like well that's that's from them, right? And there's there's a lot to be sort of read into that. And then in the case of the artsy video, it's from somebody who doesn't really know anything about Halo at all. This is a little bit more complicated. How much how much does uh Mr. Gman lives? How much does he know about Halo? Well, >> we should probably mention before jumping right in here, there's there's there's a small history. chat, you may remember our coverage of good old Star Wars Outlaws >> and the adventure that we had figuring out that he um he gave that game it quite the washing. He was very enthusiastic about it to the shock and terror of not only any random person but also his fans cuz it's like dude this game looks like absolute [ __ ] It's very interesting when you have a review where you're talking about all of the positives or praiseworthy things of a game and the footage that you have is making everyone in your audience go, "Dude, what is that?" And you're like, "No, this is the good thing I'm talking about. Look at all this good stuff." You're like, "No, what what the [ __ ] is that?" Like, and all you we don't need to go over it. the problems with outlaws. But as someone who's supposed to advocate for the customer and to assess quality and taste make in favor of the people who are spending their money, he failed his job miserably. And that's one thing like you might be like, "Oh, I guess he made a mistake or he just wasn't as scrupulous with this or that maybe he's got a really big bias in favor of Star Wars." I think he even says that in the video, but then you find out like he's got connections to Ubisoft and he's got early access and he met them >> and people started pointing this out and then he was like, "That has nothing to do with my review whatsoever. I paid for my parking." >> I was going to say, "Wasn't there some [laughter] excuse?" >> I remember that. >> And he got really mad. >> I remember that. I paid for parking. >> He put out a tweet saying, "Looks like you can't share your opinion, you know, on on a game anymore. So, I'm taking down the video. And then a bunch of people said, "You're a [ __ ] You're a coward." And that doesn't even make sense. Like, if it's your [ __ ] opinion, then leave it up. And he was like, "You know what? I'm going to leave it up. I'm going to leave it up cuz I don't like the people have been saying that it's true. I should leave it up. That's what I believe in." So, he put it back up and then he took it back down again. Um, and hopes that everyone forgets that that happened. And that's not before, by the way, arguing with [ __ ] tons of people in his comment section basically saying, "Fuck you. I should be allowed to like this game. It's a it's a game I enjoyed. [ __ ] you." Those people said, "Can you please revisit it? Can you revisit it and do another video? Just I because I just I think you missed the mark here." He's like, "Fuck you. I like the game. The whatever. Leave me alone." He just wanted to move on. So, it's a thing that he wants scrubbed and you can just move on with life. And so, campaign evolved comes out. We we you know, you guys know what we thought of it. And then someone's like, "Have you seen Gbad lives [ __ ] video on it?" I was like, "Oh god. Oh no, [laughter] dude. Come on now. Not again. Please not again. It's 30 minutes long, so it's substantial. He's got a lot to say about Halo, and he's got a lot to say about Halo fans. [laughter] >> Wait, wait, wait, wait, wait. Which Halo fans? What kind of Halo fan are you? >> Well, [laughter] that's the mystery that is to be sort of unraveled as we progress. But I suppose there's no better way to do that than to just jump right in. Here we go. Gman lives. Is Halo's new remake really worth it? His answer is yes. Let's find out why. >> He's going after those kinds of Halo fans. You know the ones I'm talking about. >> You know the ones I'm [laughter] talking about. >> Oh. Oh wow. Oh wow. >> Oh, he really likes this. >> Oh my goodness. >> I It's the meme from >> Oh, that was really awkward and abrupt. That was an abrupt. That >> is awkward and abrupt. Yeah. >> Oh, I thought someone accidentally skipped ahead. >> No, [laughter] that was just how it goes >> in the video. Here we go. to explain just how big of a deal the Halo series was back in the early to mid2000s. It was one of those games where I still remember everyone at high school talking about it whenever a new game dropped. It appeared in The Wire Up. It appeared in The Longest Yard. And Dexter famously played it using only a keyboard. >> Wow, nice reference. >> Did you know that Dexter played Halo 3 on a computer with only a keyboard? >> This is very much like a >> Dude, your references are so out of control. Like like Oh my god. It's not at all that you pulled those from Wikipedia page. >> Rockford. >> Yeah. Well, >> it's just me and I'm getting bitter or I'm just I'm just sick of these intros >> back in the day doing the thing. >> I call them gamer intros. >> Here is a reference. And so I was like, "Yeah, okay, cool. >> I have become quite preamble." >> Preamble drives me nuts. >> Wasn't that Miguel Praau's PC in that show? He's he's the one with Halo installed. But nothing winning >> with there being eight major FPS entries in the series with the most recent one being Halo Infinite in 2021 going all the way back to >> well to the most recent in 2021. You're like [ __ ] hell. Jeez, what a weird. [clears throat] >> And then you see that shotgun, >> they just there it is, the bulldog, and you're like, >> with the original Halo Combat Evolved, which now in 2026 has had new life breathed into it again with this all new edition >> again. I like that phrase. [laughter] >> Had new had new life breathed into it. >> The necromancer came back. >> What a sicky time. [laughter] >> As if Halo needed to have breathed into it, you know. the necromancers over there. >> Shambling about >> this game would be greatly improved if Master Chief played his favorite 10 rock songs throughout each of the missions and introduced them to you. >> Yes, 343 Industries or Halo Studios as they're now known as >> and they're calling this >> Oh, what's the point of that? What was the point? >> He has these weird. >> He does the thing. He always does that. It's just it just a [ __ ] clip just cuts in. >> That's irrelevant. >> Yeah. >> Okay. >> Thing a faithful yet modernized remake of that original. >> They're calling it. What does he mean by they are calling it? >> They're [laughter] >> This is like the meme of you know like they're calling it the worst tweet of all time or so. You know, you say that >> you know who they are. >> They know who they are. [laughter] >> What do you mean by that? Who invited you? >> It's Get out of my house. >> Aim rebuild with high definition visuals, updated cinematics, and refined controls. >> And all of which is true. Taking what's essentially a 25-year-old game and making it more palatable for modern audiences. >> Oh, he said the thing. He said the modern audiences thing. >> He did the thing. >> Modern audiences who didn't play it. Evolved is a really hard game to play in 2026. It's really hard to play. You just be you'd be blown away by how [ __ ] it is because of how dated it is. >> It's not hyper. >> Why is it more palatable because of the graphics? >> No. And also the the refinements like Sprint probably [laughter] >> the refinements like the stop motion animation. definitely living in the era of old games getting remade here with stuff like Assassin's Creed Black Flag, Metal Gear Solid 3, and Silent Hill 2. And the big question I've seen a lot of people asking is, did we even need this thing to begin with? But I think what a lot of people are maybe overlooking is that it does go a little bit deeper than that. >> Never been better. >> I MEAN, THERE SIMPLY WHY WOULD YOU HAVE HER say that? Why would you ever say what implication are you leading me to think by having her say that? No. No. WHY DID YOU SAY THAT QUOTE? >> OH no [laughter] construct >> chat. Just remember it's never been better right than right now. >> Never been better >> in the sense fighting a remake of combat evolved which is >> I want to understood we tried to keep this away from you guys for 3 hours. We did what we could [laughter] >> still arrived. Yes. >> So huge in a couple other key ways. I mean, for starters, it's the first time we've ever had a Halo game on a Sony platform with this thing hitting the PS5. >> Dude, the funniest [ __ ] ever. The platform debut has no multiplayer. They brought Halo [laughter] to an entire new audience and they're like, "You don't get to play with your >> series." Yeah. The series renowned for its multiplayer. >> The compet Yeah. >> You don't get to experience it. You just get a worse version of >> ad who gives a [ __ ] Who even get Why bring ponardon me why you even bring this up, >> dude? [laughter] Rick and Morty is hosting this panel >> previous game, including even the Master Chief Collection. >> If you're on PlayStation, don't you also have to link it with uh an Xbox Microsoft account, which which a lot of PlayStation 5 users probably >> Dude, the most awkward part of playing through this game is that I'll get an achievement on PlayStation and my computer will do the jingle and it'll pop up on my screen. [laughter] >> What I got on the PS5? Prior to this, every single previous game, including even the Master Chief Collection, were only available on PC and Xbox platforms. And secondly, unlike the Master Chief Collection, this is an actual >> Was that going anywhere? >> Wait, hold on. >> I'm waiting for the I need to hear that that tone there. That's >> prior to this, every single previous game, including even the Master Chief Collection, were only available on PC and Xbox platforms. And secondly, unlike the Master Chief Collection, this is an actual remake and not a remaster. >> Why was it so aggressive on re This is an actual remake instead of a remaster. [laughter] >> Well, it's okay. >> The issue with the remaster is that it it's not good. >> Not that it it is a remaster, I guess. But >> by that, this is an actual >> very aggressive like that piece of [ __ ] It's not a stupid remaster. I got to say, for having done it for this long, it is crazy that like he reads all of his lines exactly the same way. Like >> like I know I know it's early, but my god like the intonation of >> Yeah. Oh my god. >> Yeah, that's there you go. Cadence. That's a better one. It's always whatever. Anyway, move. >> He's trying to match the tone of the cut scenes in campaign evolved. It's actually an homage. You're missing the the He's on a tour. Gman lives in this. >> But did he say this is positives or did he just say that this thing exists? He goes, "Oh, this is the first one to be on PlayStation. Also, it's a remake." And he didn't seem to say whether that's good or or bad or anything. He just >> He said he he seems to be implying that like that justifies its existence is number one, it's going to be on different platforms, which means more people can play it. And then number two, it's a remake instead of a remaster. >> Yeah. Because it was he was like confusion Moriati because that's a nonsequiter like >> Yeah. Right. >> Yeah. So he didn't make the argument. So, it's like you can't counter argue against him because you could point out like, well, why don't they just release MCC on PlayStation? [clears throat] This is Did we need this remake? Um, I don't know. It goes deeper than that. Anyway, it's on PlayStation 5. Like, >> no, that's actually You're totally right, Metal. It goes Did we need this remake? It goes deeper than that. It's a remake. >> Oh, yeah. One of the new one of the best new features is they modest development time into remaking it from the ground up instead of just porting over the completed one with all the entire franchise preloaded right onto the machine. >> I love this accent. This is a great [laughter] Jesus Christ. >> This is the best I've ever heard. >> You should learn from him. Frankie >> Mer, how did you get Gman into this goal? Well, I think we're going to hear a lot of versions of him over the course of this video [laughter] >> with this new version running on the gaming industry's version of the town bike. The Unreal Engine 5 being completely built. >> The Unreal Engine 5. Sorry. The Unreal Engine 5. >> The Unreal Describing it. This engine's unreal, man. It is the Unreal Engine. He's calling it a [ __ ] >> Yeah, I thought that was what that idiom came from. That the town bike is the thing that everyone is [ __ ] Every game gets a turn on Unreal Engine 5. [laughter] >> Halo's getting turned out right now. >> Unreal Engine 5 >> built from the ground up. >> The one and only. So, as much as this thing is, >> he thought that was really cool stylistically to have the Marine say get some after he finishes. >> He's not the only person that does this. It's It's I don't know what style of review you call it, but like IGN does this [ __ ] sometimes. A lot of like generic boring. Yeah, IGN. >> They just randomly let a part of the [ __ ] game play play the audio. It's just like, okay, why did you do that? >> I should from for me and then I just put randomly put my clip where I say I raped myself in there just randomly. >> Someone in your chat just wrote, "What's wrong with the Unreal Engine?" And I I don't know what is wrong with the Unreal Engine. I assume that random enemy types wouldn't start lagging when the game's getting like >> stop motion animation. You don't respect style innovation. >> Oh, I forgot Halo Across the Spiderverse. My bad. I didn't realize. >> Yeah, it is a good question. I don't know. Why does it feel like I'm playing someone else's live stream when I play Halo CMake? >> Hed with the older fans in mind. It's also designed with newer fans in mind, too. In fact, probably more so. I don't think either of those are true. >> Yeah, I kind of actually think somehow avoided hitting both of those markets. [laughter] >> I'm just not even sure that that's like fully possible to do that successfully. But he says he says it like it's a a good idea. >> Who did you have in mind when you were coding this game and they're like sters? >> Oh, just the largest demographic we could. >> Stockholders. >> Not not even. >> Is it the kind of people who are going to criticize >> what? Oh god. Hold on, wait, hold on. Not too bad to say that >> fans in mind. It's also designed with newer fans in mind, too. In fact, probably more so, which means that the kind of people who are going to criticize the way that, you know, the elites are animated now or the inclusion of a sprint button aren't the only demographic that they're targeting. >> You hear there's a little bit of venom there. >> There's already like people are bitching. I don't like that people are bitching about this glorious Unreal >> engine. Very odd for Captain Gamer Man to say the inclusion of a sprint button as though it's not like changing the mechanics. >> Like he says it as though it's an aesthetic or something. There's some lingering discontent about the conversation surrounding sprint that has sort of been around Halo basically since Reach, but certainly since, >> you know, I mean, like in instead of including sprint, the inclusion of a sprint button [clears throat] like what? What? >> Yeah. He's he's inoning it like it's a minor thing. Why are you complaining about it? >> Yeah. >> Well, I mean, Sprint's been in the franchise now for what 15 years. You got to think of I mean dude there are people who've never played a Halo without sprint. >> I don't like those people but they exist. >> Well, a bunch of people frame it like sprint is just something that's missing. Whereas you can design a game obviously without the sprint function there. I meanology >> it it affects everything. And I don't think they were I don't think Halo Studios is nearly skilled enough to to throw in a feature like that and [laughter] also balance everything around it appropriately. >> My guess from how they've implemented it would be that when you say it changes everything, they would laugh and be like, "Okay, all right." [laughter] And you be like, "Oh, go." >> Now, simply going over every single little change in update is not only going to take forever, but it's also just going to be kind of boring. There are some things worth mentioning, though. I'm glad we're getting the boring version of this video. >> If you're a boring presenter, then that would certainly be the case. Yeah. >> But also, we needed that preamble though. We couldn't have filled that minute and a half with details. We had to go. Did you know it's been around for [laughter] ages and people like it? >> You know, that Halo Combat Evolved came out in 2001 and it was one of the coolest games on the original Xbox. Now, I know that some Halo fans [laughter] would like to say that Sprint is not necessary. I actually think it's a really good addition to the game. >> I've heard they say nasty things about the Unreal the Unreal Engine 5 behind its back when it's not listening after it leaves the room and it can't defend itself. >> They say she [clears throat] won't stand for it. For instance, how your flashlight battery doesn't drain over time anymore because why should it ever okay? >> We don't want to be mentioning all of the changes. We'll mention that the flashlight no longer runs out though. That's >> We didn't mention in our 8 hour live stream. [laughter] >> Like why would it do that? It's like um you the reason why they did that is because they wanted it to be like a gameplay mechanic. I don't think they did a great job. I never use the flashlight, but that there's a reason why the battery goes down. So that if you're using it too much, you'll run out of it and then you can't see as well. >> There's a gameplay reason. And then this decided >> No, it's only in in Halo 1 it does, but in Halo 2, no. But it's just like, yeah, why would you even have that? It's like I mean, why do you think they put it in there? Whether or not it was well, >> that's one thing, but why do you think they would put it in there? Like come on. Oh, it does. >> Also, we're really doing the hard-hitting stuff right away. Let's talk about all the changes. Yeah, the flashlight doesn't run out of battery. >> We hear how he says how he says flashlight. [laughter] >> The thing is >> flashlight runs out. >> If you make it so that the flashlight never runs out, right, then what is the point of having the flashlight or darkness at that point? >> Um there there's no reason. You don't need to have the if all the time at any point you can press F and suddenly have a full screen you know sun that is making everything as bright as if there was no darkness then there's no point for darkness in the first place so having the flashlight run out that is the reason to do that >> I agree flashlights need a limiting power to create the stakes I mean flashlights >> I know so many where else am I going to put my plasma sword. >> Well, I think that even if you don't have batteries on the flashlight and you are in a dark environment, the fact that it only covers up a certain amount of your screen, that is that is like that is something that you can't that it's darkness apart from the sphere that the flashlight's actually lighting up. >> Yeah. Reduces your peripheral. >> Why should it ever? >> Also, and I don't know why. Sorry, I I I accidentally misclicked, but uh I paused it because when he was going through the hallway fighting the flood, he like looked straight at an assault rifle that was hovering off of the floor as so many do in this [laughter] game. And I think he lingered on it for just a split second and I'm wondering did he noticed and he kept going. He noticed and he kept going. [laughter] >> I want to draw attention to it. >> Give some credit, right? I think that was ideated upon and they decided it would be better in the editing though. Like for instance, how you flash the shadow. [laughter] Look at the shadow of the assault rifles completely. >> Yeah. Yeah. He scored. He was like, I'm done with the flesh boy is really exposing the issue. [laughter] >> Like, yeah, but there were enemies I needed to fighting assault rifles and stuff. >> I think he's just coping because the Australian dollars in a [ __ ] and the batteries would have cost too much to refill it. So, >> damn. >> I don't even know what the conversion rate would. I [laughter] don't know that >> over time anymore because Yeah. How many uh things of Marmalite could you get for a copy of Halo Cake? >> Why do you I don't know why people >> I don't [laughter] think took me flashlight. >> Do you mean could you get for a copy a campaign? >> You're asking how much Vegemite could buy. [laughter] I guess you probably buy I don't know. Veite >> I don't I don't like I don't really eat Vegemite so I don't actually know what it cost. I'm afraid G G G G G G G G G G G G G G G G G G G G G J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J Judith Lives, invites the insult of Australians. I think he's doing this. It's his fault. That's all that's happening. >> I mean, we weren't doing anything with the Yazi about like British people or >> he lived in Australia for a while. >> True. True. [laughter] Yeah, >> he lived in Australia. >> Is his name Is his name really G Judas? [laughter] >> Yes. >> G Judas. No, it sounds like something like Ethan Ralph would call [snorts and cough] him that. [laughter] I don't know. Is that >> [ __ ] Judas? >> My name's G. Judas. Know why so many games back then had that trend where you had to turn your flashlight off. >> Why do you [ __ ] think? What do you like? It's not hard to assume why they would limit your light. >> Why would they do that? >> Yeah, >> it is tension. It adds a little bit of tension to knowing like, oh, it could go off if I don't use it too much. And if if you're light and then it goes off, all of a sudden you're like, If you were to ask the developers, do you think that they had no reason at all when they put it in the first game? Like I said, I don't necessarily think the implementation is like perfect, but there's obviously a rational behind having it be a battery that you need to manage. >> Obviously, >> do thankfully. >> Why are we talking about the game? I thought we were just making fun of Australians now. >> Thank you. [laughter] >> Poweract nice meme. >> Why Why did he put the meme there? So many games back then games back then had that trend where you had to turn your flashlight off to let it recharge. But thankfully they've done away with this and it now lasts forever. >> Thank goodness. >> So we actually have like a dedicated section here celebrating the game for making it so you have infinite battery on the flashlight while simultaneously admitting he has no idea why you would limit it. >> Yep. Good stuff. >> That's great stuff. >> These guys had a lot of problem with them put sprint in the game, but realistically the biggest thing we could talk about is the flashlight. It's actually a really great new feature. >> Unlike this jar of Marmite, the flashlight's [laughter] not unlimited at all. >> Just make a return here too with the overshield and the cloak. But you can now activate these when you actually need >> a nice job. You've got this totally wrong. The placement of the active camo and the overshield is deliberate. The fact that it activates immediately is deliberate. If I can pick up an overshield or active camo and use it wherever I want, that changes the way that encounters that weren't designed for the overshield or for active camo will play out. It's not strictly a good thing that you can save them for whenever you want. It might just be an outright bad thing in a game that wasn't built to facilitate the overshield or active camo being available in circumstances that they weren't prepared for. He's >> He's one of those quality of life people where if it makes someone's life more convenient, then it has to be a good thing. >> Yeah. >> Yeah. Exactly. >> If it's a challenge in a video game, it's bad. >> He's thought about it for as long as the like my brain wants to say flashlight every time now thanks to stupid [ __ ] [laughter] Flashlight. It's the same thing where it's just like, oh, infinite or oh, more choice because I assume you guys know it's like more choice equals better is like a a folly form of thinking when it comes to gaming. um in the in the form of like you know creating a word with world with definitive rules as opposed to everything is for example imagine all ammo from every every gun you walk past will fill the ammo for your current gun that's better because now I get to pick whatever gun I want and have it infinitely >> you're like uh I don't know about that like what if I could jump way higher like triple as high that's more options now that's better >> what if the game just played itself for me >> I read an actual article that made that argument about I want to say Neo, but it might have been near I forget which one had the auto battler mode into it. >> And so like there are people out there who think that that is a positive for a game to literally play itself because then it just becomes a movie show. >> I feel like if your game is so bad that people are asking the question, will it play itself for me? We've kind of lost a lot. >> Oh, >> why does plasma rifle need to look so flat now? Like do they really like the repeater design and they just don't want to like make a rounded plasma rifle? >> It's so annoying. It's like everything has to be so [ __ ] overdesigned at this company. >> What Fringy was talking about, by the way, did like actually happen with my playthroughs. When I was when I found out you could delay the use of them, I was like, "So, I'm going to be able to skip basically a huge portion of truth and reconciliation in the ship. You can just you can go through like the whole thing with invisible." >> The overshields are especially egregious because they give you eye frames when you're when they're charging up. >> That's crazy. you want to faster level. If you just activate it, you're invincible for as long as it takes to charge, which can if you're pretty low on health, that can get you pretty far. >> Um, it's just kind of bad. But of course, he thinks it's good. Well, I can use it whenever I want, so that's better. That's like an improvement. >> Again, I would ask JG Judith if he if he was given at the beginning of every every level, it's just here's a rocket launcher with 20 shots and you can spend it as you wish. Each level gets refreshed. It's like, is that better? I imagine it's a really good change for the game. You know, it improves it gives a player more freedom. And it was really annoying how you had to reload the rocket launcher every two shots. [laughter] >> Previous games finding ammunition was really annoying. They've taken that out now and we could shoot indefinitely. Like, oh, >> if this game was like the Unreal Tournament, I wouldn't have to reload at all. >> The rocket launcher now has [ __ ] 20 barrels on it. That's better. It's more barrels. >> Yeah. automatically activate when you walked over them. There's small updates to how the weapons handle as well, like how the assault rifle is a lot more accurate. Now, un >> yet another example of you don't understand the niche that the the assault rifle fills in the original game. >> It's too good now. >> We went through it. Yeah, we went through it last week. If you increase it accuracy, but you don't increase level size, then you have made the game way easier than you intended to make it. The whole point of the is it's meant to be kind of more of your close to mid-range crowd control weapon instead of a precision weapon. >> You make fun of him for it and you should. Everyone should, but the whole modern audience thing, it's like he is the modern audience and they did make this game. >> Call him a modernoid. >> I think [laughter] I call him a modernoid. >> I think he's just a chill. I don't think he's he's the demographic they're going for because he's another one of those old school boomer shooters. Um like like but is it what do you think about his skill to break down a game irrelevant of any of the motivations he had? >> Well, you know, he made this video about the Moonman mod that was pretty uh indepth talking about the the old racist Moonman meme. >> So, I think he's he had edge once upon a time. >> But like what I guess I'm getting at is do you think he is actually like when he worked on this script he's like, "Fuck, I've got to praise something. I'm just going to contextualize everything positively. [ __ ] it." like the absolute traitor sort of mindset or do you think it's more of a he's convinced himself he enjoys these things but he doesn't actually? >> I think he enters a disassociative state where he just enters a flow state of chilling without really thinking. [laughter] >> It's more like a blow state the way he's sucking off this [ __ ] game. >> Modernoid >> at least with him there's no [ __ ] question he was like caught red-handed. Uh, you know, shilling. So, >> you know about the Moonman video, right? >> I don't think I do. >> He He is infamous for having one time reviewed a mod that was made by like Nazis that is about like a racist caricature that raps about how he kills black people. [laughter] >> I don't know about this. >> Yeah, I think the direction of this one was controversial, but [laughter] >> you can't be arguing with the results. I think the modern audiences are going to love this one. [laughter] >> Compared to that dinner plate size crosshair it had >> [ __ ] off. [ __ ] off. Just like no no no appreciation for why anything is the way that it is. >> Yeah. >> At this point you could just flip them and you'd be like the dinner plate is actually an improvement because now [laughter] it allows you to control your fire, take more care and balance the weapons better. But but now like >> the accent like every time now or [laughter] >> I don't know I've converted the entire panel to doing the accent. It's amazing. Just just look at that thumbnail for a second here. >> He didn't take it down though. Yeah, it's still there. >> He just he just uh private closed the comment section. >> Ah, I see. Yes, that's interesting. >> Black people on the thumbnail. Goodness. >> He may he would have put that thumbnail though, right? Like he I mean, it's his he would I mean, it's his channel, right? >> Yeah. >> Yeah. This is >> unless he's got a guy a very a guy who wants to catch, you know, >> a guy who loves video games. Rags. A guy who loves video games. >> Loves playing video games. >> Those mods in >> the original, which really is a great change unless you somehow think that having a weapon be about as accurate as a garden hose was a good feature. >> Oh my god. You don't >> I mean if it's designed to be a mostly close-range weapon sort of fits. >> You just want to sit him down and be like so you hate the shotgun. You hate all shotguns presumably. >> Yeah. >> You hate flamethrowers especially just like a sniper rifle is a really good change. Unless you think the shotgun was good. >> Every gun should be the sniper. >> Yep. >> Yeah. Is he Is he only going to talk talk about the uh the [ __ ] plate that he had before? Or is he also going to talk about how this weapon is now just a laser on all ranges? >> That's that's exactly what we're getting now. Like the the if the gun dealt double damage like from what it's dealing already. I guess that's just an improvement. And then double it again, improvement. Double it again. Improve. In fact, insta kill. That's just an improvement. >> He would he would ruin >> something that a lot of games do is just damage fall off over distance. It's just and that's like a big part of, you know, weapon balancing that gives weapons their identity and >> something you could talk about especially because of how campaign essentially turns the assault rifle into a very versatile accurate weapon and then says, "All right, if for the for something that feels like the original assault rifle, we've added the SMG from, you know, other halos essentially." Like you could talk about it around. He could have said this without like being such a [ __ ] [ __ ] in the sense of See, when they made this, they were sitting there going, "Man, players don't like accurate weapons, so we better make this unaccurate." Yeah, >> that's it. >> Yeah. It makes you seem like it was this stupid decision that they made like as if it wasn't. That's what I'm saying. Like the 20 Halo >> [ __ ] bounce. They were like, "Oh, we'll make this gun more accurate because players like accuracy." And then he's there with the thumbs up like, "Yeah, they really [ __ ] that up in the original." Even though there's guns that are accurate, like why? You know what I mean? Like in the original game, there are guns that are more I can't believe it. My brain is exploding because it's just like, are we about to explain the difference between a weapon that is really powerful short range and not accurate and then one that's really powerful long range but has limited ammo and a fine-tuned scope? Like >> why do you think that actual gun itself though, right? Yeah. Yeah. Exactly. What is the reasoning? We need these different roles so that there is tactical option for the player, right? It's the whole game part of the game is deciding how you're going to tackle these sort of moments that you're coming up against. I have these weapons and here's what I'm going to do. And to remove that and make a single-use weapon removes the ability to to like enjoy the game part of the game. >> There's theory for this about like the cycles of tradition and movies are going through this like crazy, but when something happens for long enough without remembering why and then some [ __ ] idiot is like that's happening for no good reason. Let's stop doing that. and then they have to refigure out why it was happening in the first place. It just feels like >> it's like built his car, you know? It's like you don't understand why >> why anything works the way that it does, why these people made these decisions. And so you have to relearn it all by failing again. >> And it's it's the it's the reason why it's it's just funny. people people go all the way around and just reinvent things like not realizing you know what a lot of stuff it it just kind of works like the way that it is and it doesn't need to be messed around with like it just it just works. >> Reminds me of that broad metaphor of just like finding a fence in a field and it's just like why is this here? >> Well, let's just get Well, it was probably keeping something out or keeping something in. >> Yeah. A lot of people are saying Chesterton's fence and it's the principle you should never tear down a fence, change a rule, or abolish a tradition until you understand the exact reason it was put there. >> Yep. Every there's a reason for everything. Whether it's a good reason or not is its own thing. There's a reason for everything. >> Well, it's perfect for this. >> It's like we've we've dramatically changed the primary weapon because they got it wrong in the first attempt. And you're like, did they why do you think they did this? It's like because they were stupid and they think players like inaccurate weapons. Like that's >> stupid. That's what you think. >> That's what you think. >> You got to say it the way that he says it. >> Speaking of weapons, a lot of them from the other games, too. But the submachine gun, [laughter] rod cannon, the jackal sniper, and the sentinel gun. >> The jackal sniper. >> Jackal sniper. It called it the jackal sniper. >> Wait, did he call what did he Wait, hold on. I need to hear all four of those again. >> Machine gun. >> It's Yeah. Fuel rod cannon, the Jackal sniper, and the Sentinel gun. >> The Sentinel. [laughter] >> This is a [ __ ] Hang on. Um John, >> does he mean a fuel rod cannon? >> Sentinel that was Yeah. [laughter] No, I I think I know what you're you're talking about. The the the stupid obvious information magazine, right? [laughter] >> What you're gonna want to do is get the battle gun. >> The battle gun. >> Yeah. I'm a big fan of the the brute splinter myself. Um, he's got the warfle >> call for help. >> Jackal sniper. At least the sentinel gun has got one correct word in the name. >> Exactly [laughter] correct. >> Even though it is very much a beam like it's very characteristic of it being a beam that it shoots. So that should be the easy part. >> Can you not pick up? >> Make sure to grab a sword, which is the best gun in the game. >> [laughter] >> fuel rod cannon, the jackal sniper, and the sentinel gun. You can even now pick up the plasma sword off the elite. >> It's got to be a bit. It's got to be a bit [laughter] sword. >> It's not a bit something you say. >> Is there I can see that being something you say accidentally like in the moment as you're on the game and you pick it multiple times. I have a question for Fringy. Is there an Australian English version of this game that has different names for all the weapons? [laughter] >> Bro, he got the wrong dub. >> I think it's not >> thought the Australians needed their own. >> He clearly clearly wanted to imply that he's got the history for this one. He knows what he's talking about. And unfortunately, it's all you need is those selection of words to be like, h it's a little bit too big of a mistake. And and again, this isn't definitive proof, but I'm I'm smelling some poser [ __ ] here. It would be like saying, "My favorite characters are Darth Vader, Luke Skywalker, Harold, Solo, and Yo-Yo." And you'd be like, "Who the [ __ ] is Yo-Yo?" [laughter] >> Dude, the localized version removed. They replaced the Warthog with the dingo cart. You have [laughter] to drive that. >> He says plasma sword multiple times. He calls the warthog the marine wagon. >> I I think he's baiting. >> No. No, he's not. He's not. Don't even entertain it. He's not. I'm just ending that as a thing. [laughter] >> I'm putting it on the record so that when Gman was his master plan, [laughter] >> what I'm saying is Disney villain. >> There's been a lot of trolling that's been going on in various forms, but this one I'm just going to end immediately. It is not a [ __ ] He he >> do you want to give Patrician that he he he will actually he has addressed this in the comments. We are going to look at that comment after >> addressed it in the sense that he recognized this was too like he made a mistake and he needs to account for this not the rest of the video. >> Part of the debate >> well >> I do like the idea that he's here right now trying to explain and Patricia's like I got you buddy. I got you. He's tricked you. He made you think he's [ __ ] He just he just dropped the real video to >> Oh my [laughter] god. Informed again. >> I did always think was a bit of an odd mission in the original. >> It's not they mission as opposed to they didn't finish it. Obviously, [laughter] they didn't finish it in the original. >> It's not. >> They didn't have the technology for melee weapons back then. >> And [snorts] the game isn't designed to let you have an energy sword in Halo 1. It's not. And it does by, you know, either either specifically by design or just as a as a result of not being able to pick it up. It does give the sword in the first game a bit of mystique. I mean, I do remember when the second I remember when the second Halo came out, the fact that you could get the sword was like, "Oh, really? We can get the sword now because we knew it from the first game and all the elites had it. Now it's like >> pure." >> Yeah. Yeah. >> That's the thing. He says it's an auto mission. I kind of I almost some stuff I wanted to shut the [ __ ] up on, but that I'm almost like, what makes you say that? Like, is it just because the enemies have it? And in that case, you know, >> you should have it. >> It's just a question about the rail gun that Sergeant Johnson has, the player can't get for >> That's right. The rail gun that's added in this game. Yeah. >> And as I mentioned before, there's also a sprint mechanic added in, too, which makes trudging, >> by the way, trudging. >> Trudging. Let's hear that. Let's Let's hear that >> around some of the more lengthier missions a lot faster, which is >> I need to hear that again in full. Hold on. >> Plasma sword off the elites now, which I did always think was a bit of an odd mission in the original. [groaning] >> I didn't Google it though. >> And as I mentioned before, there's also a sprint mechanic added in too, which makes trudging around some of the more lengthier missions a lot faster. >> But they're the same. So, I don't think they messed with the scale of >> No, I think he's saying that like Assault in the Control Room was always a long mission and now thankfully the modern audiences will get to experience. >> I think this is yet another instance. It's the same as with the Overshield. It's like the fact that I have the ability to move faster is inherently better. What I think >> one of the things particularly fascinating about the sprint is almost for all of us and him without knowing anyone else's answers. How much percentage do you think it makes you faster? And I I'm inclined to believe his number would be the highest out of everybody's. >> Dude, that's what I'm saying. It feels like [ __ ] >> I feel like I'm running in quicksand in that game. It doesn't feel satisfying at all. >> Yeah. Yeah. But it's but I will fast enough to make you skip g places in combat >> in on legendary like after I got it >> is the worst of both worlds. >> It doesn't achieve the feeling of a sprint and yet it does ruin a lot of the balance. It's just like great. >> It's the worst. You're right. You're right. It is the worst of both cuz you in in games typically if you like when it comes to movement speed if it's not like around a 10 or so 10% or so really that's like the the bottom level if you don't really feel it like it obviously it counts. It exists in the world. It's not like it doesn't have an impact. But in terms of like the quality of life feeling of actual movement speed until you hit like that 10% level you don't really feel it. And when I was sprinting in this game I was thinking man it can't be it. There's no way it's 10%. It just didn't feel like it was that much more. So, yeah. Worst of both worlds. >> Well, if for anyone who's curious now, maybe I'll Google it. >> No, I tested it. I just did the same distance twice and then compared the resulting seconds and a 25% increase like just averaged out of speed. >> Really? That No way? Yeah. >> A lot. That's so much faster, though. >> I I I agree. It's there's certain effects they're not doing to give the feeling of speed that I think betrays that it just feels like [ __ ] >> No, I agree. I >> think using the word trudging just because there's not a sprint function is silly because considering just how high the max movement speed was in the original. Um, and then and in order to incorporate um, sprint and have there be a difference between the two modes that's not negligible, you then have to slow down the movement speed when you're not sprinting, the maximum speed. And so like I've I've seen things like I've read things on ax where people like measured it out. I I I figure I read was 15% boost, >> but even then it doesn't feel substantial enough. And also there's a skull that gets rid of sprint. And so you're you're left playing the game with a a movement speed that's not um the the a maximum movement speed that's not the same as the original. So that's throws up all that's another thing that throws off all the balancing. There's so many [ __ ] problems with this. >> Yeah. Obviously what I was referencing is just like why it would what it would feel like even though cuz another thing I don't like is the animation when he's holding like a pistol whatever and he does the little weoo weems. >> Yeah. Cuz it's it looks like so much like a chickeny effort for what is not very much land moving below you if you know what I mean. You just sort of like feel embarrassing >> modern shooter thing. >> Yeah. Yeah, it's kind of weird because as you already said, like it feels like it's not that fast, but again, it's like fast enough to actually like skip places. Like I think after I got the >> uh is it like a tracker from key after he get gets mutated? I I think I just Yeah, when when you go get the Banshee, I just [ __ ] ran through and then couldn't do anything. Just jump down and that's it. Yes. I I think when you when you sprint, you go faster than the top speed in the original. And when you're just moving around, you're going slower than the the max speed in the original. And that's like two things you have to account for when you're when you're balancing everything. And then when you get hit and you're sprinting, you get canceled out of sprint. >> Yeah. >> So like like these are things that I think they just didn't think about faster, which is again a pretty good change. Why >> excited to get into it? >> Why? >> You are bold to request such things. >> I mean, you already said why. It was trudging before. Now it's not. There you go. >> Yeah. That's never felt you've been slow in Halo. It's just never occurred to me. I suppose I don't feel that way in Doom. I don't feel that way in Halo. I don't feel that way in all all sorts of games where there's no sprint. And some I do, but in some I don't. You don't want to feel like you're sluggish and slow. That's part of game design. Unless you know you >> feels like I'm waiting through Veimite. >> Oh no. Oh no. He's ramping up. >> Knee deep in Vegemite. >> Missions a lot faster. >> [ __ ] slower than a dingo here. >> Good change. [laughter] Unless you know you somehow think that being forced to walk around these humongous maps is a good thing. >> Yeah. You got you just do you do you even like the original game? the writers. >> You seem to have metaphorically shooting with a rocket launcher right now. >> Well, you seem to have like foundational fundamental issues with the original game. >> So, the best game though would be a game where you are standing at the finish line with a really bright flashlight that never goes off. >> A flashlight. >> Well, I mean, he specifically mentioned that [laughter] what the good thing about sprint is that it lets you get through the level faster and that >> Yeah. So just immediately being at the end with a really bright bright flashlight, you're good. >> So every remake should just increase the player speed like 10%. That would objectively make every >> you know, unless you're like trudging around in these boring environments. >> I just like he's not provided anything to make this work in this. It's like so g it should be double speed, right? Not what they've done. He's like, you know what? Yeah. And then you go and then double that, right? And he's like, yeah. And then you go and double that, right? >> When the [ __ ] does it end? When does it end you man? [screaming and groaning] >> The entire the entire world design the size of ledges the speed at which enemies move the speed at which their projectiles move all is based around how fast the player moves. It's like it's all >> player movement is one of the like the most important fundamental like design aspects of your game. How fast can the player move? >> Oh, I just realized what we're dealing with here on this frame. The room in the room, guys. He's in the I said in the chat that it excites me. [laughter] >> Markers are far more frequent and helpful in showing you the way to your next objective which is where people are. >> Okay, now Patricia's got a point. >> Address address. >> This is bordering on rage bait. Like [laughter] objective markers are so very helpful in the iconic meme moment of how [ __ ] stupid this [ __ ] is. He's very frustrating in the original game that I couldn't see invisible enemies. >> I would say on a low based on these clips. >> Oh, wait. Oh. Oh. Oh, that was embarrassing. >> What's that? >> Then finally, objective markers are far more frequent and helpful in showing you the way to your next objective, which is about the only thing I would say is a double-edged plasma sword. [laughter] >> There he goes. Also, I know like it's it's also a weird thing to watch this campaign gameplay where he just throws a [laughter] grenade at the feet of two elites and they just don't jump out of the way or anything. >> Like this is the difference between >> normal or easy >> someone who says yoga and goes I mean Yoda versus someone who says yo-yo a million times confidently. You're like, "Oh, you actually think it's plasma sword." Okay, you think it's plasma sword. It's a good bit he's doing here [laughter] >> because when your objective is another thing that reminds me of something I did in RB and the chief as well. I think it was the same episode I had that guy make he like makes a lame reference to flood carrier form and then just laughs way too hard. [laughter] >> And we'll and we'll see what I guess we'll see what he has to say. But like the fact that this is the second clip where he's highlighting not not objective markers really, but like the enemy position markers is like, man, you're you're like legitimately drawing attention to this being a good thing specifically in the room. >> He's distracted. >> He has successfully distracted from the point. So, you're going into this with bad faith where he you're distracted by the plasma sword thing that you didn't catch that it's a double-edged sword. See, there's going to be he's going to come back with a biting critique. Yes. >> Okay. I'm excited. But he wants it's a uh it's a red herring. The plasma sword thing >> blue herring >> outright acts like a wall hack which in the case of the stealth elites kind of removes the challenge. >> This is kind of >> he's acquiesing just 1%. >> I'm getting here's >> here's my complaint. If you're going to say the objective markers are a good thing, why not open with a clip of it being a good thing, of one of the examples where it's not the [ __ ] stealth elites being pointed out? Why pick the meme moment to open with? Because it just undermines what you're saying. >> The stealth is hard to show. Maybe how do you how do you show them going in a direction? But >> I think even that was I probably got lost as much on campaign evolved as combat evolved. And I'd done combat of old first, so I knew where I was going. But the thing with even where he thinks these are good, >> you get into such a habit of just, well, I don't need to have my brain on at all for this game. So, I'm just going to, you know, walk blindly forwards and eventually in my subconscious, I'll be pointed by a little red dot. >> Yeah, >> maybe he had a hard time finding a clip. I would include like, I don't know, Silent Cgrapher, I think, has a few of these like locationbased quest markers, >> but >> yeah. And like I know that way points are tied to like a a a broad function of like sometimes the only way forward is to uh it only advances when all the enemies are cleared out and then like there might be an instance where an enemy gets caught behind like geometry or something. You're trying to find them. But then I think that just demonstrates that you have little faith in your own like enemy pathing um AI and then there's no exception built in to there being um cloaked enemies present. like why wouldn't you have a function that just overrides that in the case of that? And plus, I think there just should be like broadly um a delay on when the way points are drawn. Like like give it like if you're going to have it like have it like have the player look for all all the enemies for like a few minutes and then like if they still can't find them because there's one stuck somewhere >> the last one >> as an addendum to that. They should have little faith in their AI like they get caught on [ __ ] everything. probably a big motivation for this being in the in the game, >> right? >> Kind of removes. >> I'm just getting really annoyed at the when people review [ __ ] and they really really like it and they find like a a flaw that they agree with, but they can't [ __ ] fully commit to it because they're scared they can't convince other people that the game is actually good, >> right? It's >> like, oh, it kind of defeats the person. Like, no. Yeah, you just show it on screen. the the the elites are just you can just see them. It's useless. >> I do think this is a bit of a a joke overall like like you know what are the positives of this system that in most cases in which you need to clear out the enemies they'll activate the final I don't know 30% remaining or whatever get marketed. It's just like I don't know. It's just condescending. It's it's not exactly like these maps are huge and then you're like oh yeah but it helps if they get stuck on walls and stuff and you're just like god [ __ ] hell. Yeah, I guess so. Yes, this is a good solution in case your AI [ __ ] itself. Like, how embarrassing have we gotten to this point where I have to compliment your stupid system because it counteracts another stupid system. >> Yeah, >> cuz especially with like the enemies when when on legendary the uh the first after you land, you get to this first uh base with the big laser on it. Actually, don't know if there's a name for it to be honest. Uh but you know which mission I mean, right? where you just have like the waves and you defend yourselves against them with a couple of marines and the only thing they do is go to the midpoint and hang out there. Do you really think I need quest markers to see that they're up there? It's like I know like this this was their sole goal to get on top of this thing and now they are up there. I you don't need to show me. >> The one that killed me was 343 Guilty Spark. It's just the complete opposite experience in Combat Evolved where I was somewhat like like like in a position of I'm getting a bit lost. I don't know exactly what's happened here, what this means. It's it's off-putting. It's strange. And uh I know something's gone terribly wrong even from the music, from the aesthetic, everything. And then the new game, it's like go there, then go there, then go there, then go there, then go there. And you're like, "Thank you." Like, [laughter] you have your head down. You do this like cuck walk like, "Okay, I'll go there." >> Yeah. Otherwise though, >> to to be to be fair regarding the AI pathing, I never had a situation where I spotted an enemy that was stuck behind something. Like I was always able to find everything, but then it's like, why are the way points there? >> I was never I never had trouble finding the AI, but I had countless examples of them not being able to get to me or getting stuck behind something. >> Marker above my head as a player for them. >> Yeah, it's uh we did show a couple on um the previous stream, but like Yeah. No. Uh especially in the prequel levels, a whole bunch in there. >> I felt the AI just kind of switches back and forth sometimes. Like sometimes they're just absolutely [ __ ] stupid as [ __ ] and then other times they just [ __ ] charge my ass and just in instantly delete me. It was like >> Yeah. Yeah. Very AI aggression was. Yeah. >> It was strange. >> When they try to go into cover, they go into cover like shortly and then just come back out. It's like what what is happening? And then sometimes they just hunker down and just wait forever and nothing happens. It's like I don't understand. I had I never had this problem in combat evolved. It was very consistent. >> Yeah. >> Oh, this is still combat evolve through and through. >> Ran through me. >> Yeah. Remember the [ __ ] suicide grunts in combat evolve? Yeah. That >> through and through. >> Through and through. >> And that's clip of something that isn't in the original. >> I haven't really played this thing in a while. In fact, I think the last time I sat down and played through the entirety of this campaign was about 4 years ago. I really was surprised at just how well it >> I like to imagine that's him saying the last time he played the campaign evolved campaign was 4 years ago. [laughter] >> Yeah, maybe they gave him an early access one, you know. >> Holds up. >> It really holds up. >> How much of the fundamentals in this remake they otherwise haven't even tried to mess with. Yeah. >> Now, I feel like you can get a pretty good idea of how much someone knows about games if they're one of the people who shits on the original Halo and calls it overrated or anything like that. Simply because I'd argue that Halo is rated exactly as it should be. And the >> you need to fight Yatsi. [laughter] >> The Yachti versus [clears throat] Gman lives debate. [laughter] >> Simple fact, >> he needs to fight himself first though, doesn't he? cuz like he's been [ __ ] on the original Halo. It's like the sprint is necessary unless you think it's good to play the game long. Uh oh, the the combat rifle's great now. Unless you think that this [ __ ] size aim reticule is good. >> I think if you asked him, he would say, I am being nuanced with my criticisms of the original CE. >> That's what a lot of people say nuanced is like I'm not I'm not giving it appropriate very high praise. I'm being nuanced, which means I'm being unfair to it. >> Yeah. Any compliment he gives to the original game is going to be like uh brushing the head of a kid sort of thing. Just like a Yeah, you were good. You were good. [snorts] >> I'm especially as far as console shooters went. 2001 is often regarded as one of the best years ever so far as firsterson shooters go. And Halo plays a pretty big role in why that is. I think he's I think he's confused the 2001 being one of the best years for games and then made it about first person shooters. >> That's not even really true itself. >> I really >> I would say like 1998 was probably one of the best years for shooters of that era just because more than one game notable games. >> Oh, sorry. I I said no 2001 for games period. I think he's mixed up. >> Yeah. I I don't even think like 2001 was that great. That was early into sixth gen consoles. So, >> yeah, but it was Wait, really? You don't think you don't think 2001 is is one of the >> of that generation? I would say like 2004 was probably the better year. >> Uh why? >> Uh because it was towards the end where you were seeing a lot more games that were able to fully utilize the Xbox and PlayStation 2 hardware. Surely the argument that you'd make for 2001 is that you saw a lot of the games that would define the uh define the generation going forward regardless of like what you know whether or not they ended up with sequels more. >> I just me personally I put more emphasis on like what was able to use the technology than like what was going to be kind of defining it. >> And I would just say the quality of the games would be the the predominant determiner and if it was a good year for games or not. Well, it's just 2001 is like your GTA 3, Halo Combat, >> GTA, Silent Hill 2, Final Fantasy 2001, right? >> Melee. Yeah, Melee is 20. >> Yeah, Melee. Yeah, Luigi's Mansion. >> Hence why I go to bat pretty hard for 2000. >> All right. So, I I I get what's being said here in respect to if he's mixing up that it was just a good year in gaming in general. >> He said it was for shooters. He said it was shooters. >> That's definitely contentious in my opinion. What are the >> So, what is he going to >> shooters of 2001 in total? >> Well, I assume that he's about to start citing them, right? Let's see. >> Even more so when you consider everything else that came out around the same time. I mean, we had Return to Castle, Wolfenstein, Alien versus Predator 2, Red Faction, and Sirius Sam the Second Encounter. >> Assume these are all from 2001. >> Yeah, I don't think any of those are like particularly bangers even in their own franchises. Uh, >> I don't know enough to say >> like serious Sam that's not really Sam, but I think I agree versus Predator. >> I mean, AP is, you know, a well reggarded game. Return to Castle Wolfenstein was like a big multiplayer hit, right? Like the multiplayer in that mode is is or in that game was really really popular. The I think the thing is these don't evoke the same like punch as something like a Doom, a Halflife, a Quake or a Halo. Um they're all >> they're all sort of like Yeah, I like these like you know, thumbs up. Yeah, I mean obviously like shooters on PCs were a thing like well before this, but I think on consoles around this period there's a shift to twin stick shooters >> cuz like I I was very familiar with shooters with like Golden Eye and Perfect Dark that that was like 96 and I think >> 97 I think was Golden Eye >> was it? Yeah. And then Perfect Dark I think was 2000. So right before. But I mean it makes sense because PlayStation 2 and Xbox had twin, you know, dual dual analog sticks compared to on PlayStation one where I'm pretty sure you could get a Dual Shock that had analog sticks with PlayStation one, but like by default at base it was just the um the the D-pad. >> Yeah, >> cuz obviously at the time they didn't realize quite yet like how important that was going to be. Despite all these hard hitters, Halo still managed to separate itself from the pack. I mean, don't get me wrong, PC shooters were incredible in 2001, but what Halo did was bring that level of sophistication to consoles without compromising depth. >> Now, we really need the debate for him. And >> that's those are some fighting words, I imagine. Yi >> being this completely new IP on the Xbox of all things, letting the player control the Master Chief as he took on enemies in these humongous sandbox environments. >> I would have shown War of autumn level. [laughter] >> Yeah. Yeah. This is another like fighting point where you have Yatsi on the flip side who's like uh the outside exterior levels are actually just like secretly corridors if you think about it. >> And then he's like, "No, they're humongous environments." And then he shows [ __ ] Pillar of Autumn. >> Yeah, [laughter] like the tightest corridors in the entire game. >> Expensive. This is your tutorial level, you know, so it's got to control you a little bit more. But yeah, that's funny. >> I'm sorry, Chatter. Pillar of Autumn is not a big level. >> Mhm. >> Scene in an FP before this. >> Also, >> well, no, wait, even I know that's not true. I thought like Unreal was very renowned for having like big open uh environments. Am I not Am I wrong on that? >> Yeah. Yeah, that was it. That was the whole idea, right? Like Unreal invented definitely not there. >> Like I I love Halo. I I love this game, but like you you don't need to be like making these kinds of arguments, you know? >> It's not like Arma or anything. >> Someone in the chat pointed out like that earlier in 2001, Tribes 2 came out and those levels are huge. >> Massive. >> Well, and um you me you mentioned Sirius Sam. Doesn't that from memory have pretty big maps? >> Oh, it does. Yeah. Yeah. Yeah. Yeah. And then you have like all these enemies coming from all directions. The guys without a head going like a >> good time. >> It had absolutely been seen in levels before. >> How can they go ah if they don't have a head? >> Exactly. >> That's the joke. >> Exactly. >> It's funny. >> Having told the story to keep things moving about this alien alliance called the Covenant who are kicking humanity's ass. >> Let's stay focused. >> The chief crash landing on the aon. He he had that line in the barrel and he was just like I got to put this somewhere. >> But he's not on a tangent. So why would I say >> and then working with Captain Keys and Sergeant Johnson of the UNC Marines >> weap assisting and rescuing scattered groups of Marines while >> Did I miss something? Why is he using Combat Evolved footage now and not campaign? >> He's talking about He's talking about Combat Evolved. He's talking about how important Combat Evolved was in the meta >> of the gaming history. That's that's what he's doing now. See, this is important. This and I trust him to relay that information accurately. [laughter] >> He wouldn't lie to he wouldn't lie to me. >> Not to rags now. >> He knows better. >> Everybody listen in on this one. >> The UNC Marines, lock and load your weapons. Let's be ready to move. >> Assisting and rescuing scattered groups of Marines while a sentient AI program named Katana sits in his head. >> Katana. >> This is Katana. >> Katana. >> I advise not being analyzed by her. >> Just to help you out. This is not an accent thing. Obviously >> Cortana. Well, well, let's let's now say Cortana. Her name is Cortana. >> Now, say Katana. >> Katana. >> See, see, it's an accent thing. [laughter] >> Got it. >> I can't tell the difference. >> This is Cortana. No, sorry. It is just This is Katana. She cut you in half or whatever. [laughter] >> Oh, Jesus Christ. >> And helps to guide him. algorithm traps. >> It's part science fiction. Part action adventure. >> Wait, wait. Part It's all science fiction. It's not part science fiction. It's It's all It's all >> science. Science fiction and action adventure are mutually incompatible. >> You can't have an adventure in sci-fi. You can't have action in sci-fi either. These are all Come on, you know. >> I I sir, >> it's part science fiction, part action adventure. It's a military shooter, a vehicular shooter, and then it's even a bit of a horror game later on with this now iconic lineup of guns while having strength and >> lineup. I love how he says the iconic lineup of guns while showing the [ __ ] AR that he was [ __ ] on before. >> Yeah. And also just having like, you know, missing guns and we got plenty more guns put in. It's like iconic in what way then? I'm guessing he didn't think that there was a reason it was a lineup or that the lineup worked for any other like aesthetically iconic. I guess that's it. Maybe, but I mean, you know, okay. >> This is against certain enemies broken down mainly into either ballistic or plasma weapons. Ballistic assault >> elucidating the very reasoning that he was arguing against. Yeah, it gives you reasons to fight against different enemies in different way [laughter] video contradicting itself. H the assault rifle and the magnum were generally more effective once an enemy shield had been stripped away with one of the plasma weapons. And then with the case of stuff like the shotgun, the sniper rifle, rocket launcher, you really just needed to aim it at an enemy and press the fire button. >> You need to aim all of the guns at the enemy and press >> what you're going to want to enun. [laughter] Don't forget to point your iconic gun at the iconic enemies. [laughter] >> Halo with his iconic gun. >> In fairness, he might clarify this after the Halo show when a blind man used the grenade launcher to kill a race, >> right? Killed a Yeah. >> Show. >> No, he he used a bunch of He didn't use the grenade launcher on the Wraith. He walked up to it. He suicided uh himself with a bunch of like grenades on a on a belt. You got to get it right. My to the blind community. I know they're big fans of campaign evolve. >> That's all right. They want >> though. Like it really encouraged the player to swap weapons out frequently AND PREVENT THEM FROM using one strategy over which has really gone on to become most. >> HOW did you just argued against this? [laughter] >> You just argued for 4 minutes. >> Oh no. >> That that is a different time. That's a different man you're referencing. Okay. >> [ __ ] [laughter] bro. >> That was Gman writing the >> Why do you do this to me, Mer? >> Well, I did for fun and you break me every time. >> I trust this man. This Gman a little performative. Let's chill. >> JUDITH, >> why have you betrayed us? establishing a familiar during combat, as well as fitting in really well with that whole two weapon limit, which if it wasn't included would otherwise make the combat completely trivial. >> Oh, why? >> You need to >> I mean, yeah, if they added in a completely different weapon wheel mechanic to the Yeah, it >> round two weapons, it would be a different game. Yeah. Could you believe that? >> Yeah, it would it would be a different game. You know, you know what else could make it trivial? like increasing your movement speed or maybe giving yourself >> health trudge around these dull environments. >> What about health regen? Could that make it trivial? >> No. >> Trudging around dull environments to pick up health. Uh ew. Even worse. >> I enjoy my unlimited flashlight [laughter] >> because you could just swap out the best weapon for every situation at any time you wanted. >> He's a very He's a very funny man. He's a funny man. He's like, if you had every weapon all the time, you could use whatever weapon is best for the situation all the time. You can't you can't do that. >> [ __ ] >> Reason why me popped up on the >> It's the subtitles that are describing the actions that are going on. >> That's weird. >> You can turn on there's like advanced subtitles for like you hear footsteps or uh this Yeah. >> Oh, and he had them on, did he? Well, he wasn't pay he listen. He was second monitor monitoring uh videos at that point. >> I've never seen this before. [laughter] I didn't know me. Why did it say that? >> So, this is for the death. >> How would you >> Yeah, it's for like hard of hearing. So, like if you can't hear footsteps, for example, then you'd be at a disadvantage. It it listen accessibility features, they get a little crazy sort of thing. Yeah, I guess. >> Okay. Now, that's not to say that other first person shooters didn't have weapons that were more useful than others. [laughter] >> Oh, really? >> That's an observation. [clears throat] >> Thank you for that insight. I thought every gun in a Well, okay, hang on. Military first person shooters did exist and they were quite repetitive with their weapon cataloges. So, perhaps this is for the younger people who didn't know that games used to have diverse weapon uh libraries. Even I'll I'm agreeing with you and I completely agree with Spirit of the Comet, too. But even those games would typically have a gun that everyone's like, "Oh, that yeah, that one's still the better one, though." Like, uh, they all play the same mostly, but there's still one that's like, "Yeah, but that's preferable." >> It's just a very funny statement to me. Like, I I wouldn't want anyone to think I'm making the statement that all games of all guns just they would have different. >> You're in the clear there, bud. I got you. I got you. But in most instances in these other games, it was just about a gun being a better version of something else. Like in Return to Castle Wolfenstein, for instance, you had the MP 40 and the Thompson submachine gun. But once you found that FG42, you really didn't need to use anything else. With Halo, though, they changed all of this [ __ ] up with a more >> they changed all of this [ __ ] up. It's amazing to me >> that he's recognizing this, but then simultaneously is like the stupid AR with its dinner plate [ __ ] crosshair. >> I'm getting some serious boss baby vibes right now from this. >> Why did these weird bouts of aggression like just suddenly appear out of nowhere, >> you know? Like he read his own script. >> Weird to admit I have not seen >> He's reading his own script and he's like, who the [ __ ] wrote this? >> [laughter] >> I got to fire this [ __ ] >> I don't know. Just just listen to this. >> Two, you really didn't need to use anything else. With Halo though, they changed all of this [ __ ] up with >> like what the [laughter] you know, [clears throat] such a weird like, okay, >> more being about weapons suited to specific situations almost kind of like mini puzzles that you had to solve with each new. How How do you say that with the footage of the AR but then also earlier of shout on it for being all bad? Like it is amazing. >> It makes no sense. Somebody else wrote this, right? Like somebody else wrote this. >> No. No. Unfortunately, the answer is simpler, which is a lot of people just write scripts and they don't [ __ ] remember what they said 5 minutes before or what they're going to say. >> They're just not thinking about it. >> Okay. But you'd catch it while you're recording it. You'd catch it while you're editing it. you would like >> bringing. Are you up the pins comment later? You should, but >> what we Yeah. No. >> Well, we will we will be saving the pinned comment for when we're done with uh with the video >> cuz to be clear, the pinned comment appears after the video was posted. It's all in continuity with >> true. >> My thought is have to experience this. Yeah. >> This would be less egregious if he had included a line about like, well, the SMG plays a similar role, so is it a big deal? But because he's just like [ __ ] all over the AR, it's just like, well, this seems contradictory now. Disadvantage and the combat would come across as far more challenging to the point that you could outright handicap yourself if you had a bad combination weapons. And also because these enemies sure didn't wait around for you to shoot them, which really is another thing worth mentioning, too. And that's the seriously impressive enemy AI here. I now are [laughter] you now are you talking about evolved or is he talking about campaign evolved? He has got campaign evolved footage up >> but this is his comment section of his video. Can we relisten to it? I'm I'm 95% he's he is basically saying it's campaign evolved >> specific situations almost kind of like mini puzzles that you had to solve with each enemy type or else you'd be at a serious disadvantage and the combat would come across as far more challenging to the point that you could outright handicap yourself if you had a bad combination weapons and also because these enemies sure didn't wait around for you to shoot them which really is another thing worth mentioning too and that's the seriously impressive enemy AI here something which is still abundant This this gets in it, too. >> There's the caveat. Yeah, there it is. >> Another thing worth mentioning, too, and that's the seriously impressive enemy AI here. Something which is still abundant in campaign evolve. >> Yeah, there you go. >> Thank God. >> No, >> by the way, before that addition, it was actually up in the air. He could be talking about either of them, but then he locked in. He was like, "Oh, never mind." >> Too bad. That was a very confusing from the elites and the jackles all the way through to the hunters and the grunts who still >> Yes, you named the enemies in the game. >> Yeah, that was a weird way to He's like he's like a prophet. He's like a prophet in the the [laughter] missions. He can name all of the enemies for an energy store and go [laughter] >> what they lack in brain power they make up in muscle. evolved from the elites and the jackals all the way through to the hunters and the grunts who still scatter in all directions like cockroaches when you take out their commander. >> [laughter] >> Jesus. >> I mean, like, listen, I know they're trying to like genocide humanity, but like there's no reason for that kind of a comparison. [laughter] They're just little guys trying to trying to do do their best. >> When he does things, the voice sounds slightly beta. [laughter] >> When when you when you kill an elite, those those [ __ ] those little guys, they just get tossed like cattle, man. They just they go everywhere. They're like wet bread. >> [laughter] >> I deserve some pooch points for that. Right, Rags? That's like a >> You absolutely get pooch points for the incredible [laughter] reference of Wet Bread. A good good friend of the channel, Chase [snorts] Face, and his incredible Wet Bread reference. Hit me like that just out of nowhere, dude. [laughter] >> That's insane. And you seldom see this kind of personality in FPS enemies with each one you come up against really feeling unique in the way they look and behave. >> Fire in their direction. >> Okay. What was I supposed to Yeah. Okay. >> Please. >> There's no way this is not a [ __ ] post. He's like he's bragging about like [laughter] >> like I just I just want to be clear. He lets the thing play of, you know, the one-two punch, the shield knockoff, and then the head shot, but he just [ __ ] it up. Before he even kills the guy, he just cuts away to the next part of the video. It just >> secure the kill. >> It just feels like each one you come up against really feeling unique in the way they look and behave. >> Byron, there are [laughter] the predicting the clip. You have a campaign worth of clips that you could include. Surely you nailed the one, two at some point. I like to believe he threw the grenade and bounced on the wall back into him, blew him up. [laughter] For [ __ ] sake, I can't show that. >> That would be funny. I'd include that. >> Just like [ __ ] up your uh your execution on a noob combo. >> That's the thing. Like you said, he could just pick anything and he picked that. Like, okay, thank you for showing us that. >> Cover behind whatever's nearby and try to run them down in a vehicle and they'll often leap out of the way. If you throw a grenade at their feet, they'll haul up. They don't do that in the remake. >> Yeah, they >> It's one of the thing that makes the remake really, really easy a lot of the times is the fact that the enemy just will not jump away from grenades. It makes jackals and elites in particular very easy to kill with grenades cuz they just won't move. They'll just they'll just eat it up. >> I remember reading you have to turn on one of the skulls to actually get them to use their evasion packages to dodge like from grenades and stuff. It's kind of insane. But because tough luck used to be the skull for that, right? But it would just make it to where they like they super do. They're always dodging. >> Now you need tough luck to even unlock that functionality, >> which is wild to me. Like you should have that baked into the base behavior. It's one of the reasons that you can differentiate the more agile or smart enemies like the elites and the jackals because they'll dodge out of the way. They won't just take it like most grunts tend to because they're just not that quick. >> Yeah. skulls. >> The other issue with the AI not being able to find you is also fixed by another skull that's in the game. >> Huh. >> Yeah, there's a bunch of [ __ ] attributed to skulls that either shouldn't be there or should be there by default. It's >> Yeah, there's a skull that makes it so the enemies are more aware of where you are. And people have said that like, no, no, no. This actually like makes them turn their brain on. >> What the [ __ ] >> Why are we putting functionality basic functionality on skulls? What What are we What What's happening? >> Oh, wow. Oh, so now Mer hates unlockables. Wow. [laughter] >> I feel like the hunters are always locked on to you no matter where you are in the [ __ ] room. >> Yeah, the hunters are weird for them. >> Yeah, >> we managed to have our own discussion about the terrible name. >> Oh yeah, that's that's probably a point. Anyone listening to this right now is like, "Hey, what do you guys think of Halo?" So last week is when we did that. All right. And it it took like eight and a half hours, but it's done. We did it. It's done. praise. >> Yes, we'll check it out. >> Latch a plasma grenade onto them. They'll scream in fear or anger before getting blown to smitherines. >> Did he say flagship plasma grenade? [groaning] >> I think he might have. >> So, your vehicle and they'll often leap out of the way. If you throw a grenade at their feet, they'll haul ass. And if you manage to latch a plasma grenade onto them, they'll scream in fear or anger before getting blown to smitherines. >> [groaning] >> with the ray mic. >> If he was committing to the bet, he call it a space grenade. I'm disappointed. >> Yeah, grenade. He call it, what are they called from Phantom? >> An energy grenade. >> Energy grenade. >> All of this even arguably improving it given how they've now got behavior >> like Grunts being able to kamicazi charge by holding lit plasma grenades. [screaming] AND I just don't think people >> even he got [ __ ] how insanely advanced this kind of thing still is. I mean something like Doom. >> Well, I mean he did just say a little bit further back there the AI is just categorically improved because they took stuff from later things and put it into older things. >> Yeah. Like no no reference to how that's bungled so much [ __ ] in this game. And I guess maybe he didn't even [ __ ] notice. He he was just like, "No, I noticed the suicide grunts and that means it's better. Yeah, he is superficially impressed. >> Yeah. >> For instance, is hard and challenging. Yes. But it's hard for a different reason in the sense that the demons are challenging primarily because they move quickly and they hit you really [ __ ] hard. It's not like they're super intelligent. You in a matter of seconds. >> What is wrong with him? [laughter] >> That's also not the core difficulty behind Doom Eternal, right? Like that's not what the the whole in fact ironically the core problem the core thing about Doom Eternal is the fact that you are going to be switching out [ __ ] weapons. >> Jesus Christ. >> Would you say that different weapons have kind of different use cases in that game? >> What? >> You know >> that doesn't make any sense. >> You wouldn't dare say that. Then on the other hand, Halo's enemies are challenging because they're playing the same game you are and they're often going to be better at it. It's almost kind of like why you haven't played a game at least what only then can you >> maybe for you mansion cuz I mean typically [laughter] I don't think enemies can swap weapons. You need this commentary. >> Pick up weapons >> on the visual of that Banshee just driving into a wall indefinitely. >> Like [laughter] >> they're playing the same game. >> They're playing the same game, man. A modern audience member would might do that. >> Not true. They're not playing the same game. They're they're they're designed so that you can play that game. If they were doing the same thing, they'd be swapping weapons to more easily defeat you. It wouldn't work. It'd be like you're playing multiplayer, which is just not that's different thing playing against people. >> This is just wrong. >> Going to be better at it. It's almost kind of like why you have to play the game on at least heroic difficulty because only then can you really see the full range of what these guys are to do. And I just lost count of the amount of times here in the remake where I got humbled like a little [ __ ] >> This room is heroic. >> This room is [ __ ] Wait, which one is this? >> This is the hallways. Yeah, this is where I realize the >> I did not get that. I saw two people at the same time. >> There's a suicide grunt that comes around the corner from behind in this one. Um, pretty regularly. There's also a lot of jackals firing at you with charged plasma pistols, which obviously for the first couple of weeks that [ __ ] just like killed you instantly. So, this room sucks. I'm curious what's going to kill him here in this clip. yourselves for righteous battle. >> Yeah. Say, yeah, there was probably a suicide grunt that actually the outdated reference time. >> Yeah. Oh, yes. >> If you didn't see that, did you >> That's embarrassing. [laughter] >> Half the time I don't see it because it just doesn't load graphically for me to see or it sinks into the floor. >> Yeah. or they'll give you a checkpoint where you're already dead and you have to watch yourself die six times in a row and then you're like, "Oh, great." >> The checkpoint system in this game is also [ __ ] It's so [ __ ] random. >> It's bizarre. Yeah, it's bizarre. >> And during that mission where you're trying to save Captain Keys from the Covenant ship, and the final room this guy's being held in, there's a couple of cloaked elites hiding in the corners. And in this room alone, I probably died a good half a dozen times, if not more. >> That tells you where they are. [laughter] Okay, >> you don't even need to search for them, >> which is the risk to go in the room >> because they're invisible and they, you know what I mean? Like, how did you >> just just lead them out? Like, this image is already like, you're [ __ ] up, bro. >> Because I just kept getting outplayed by these guys over and over. >> But, [laughter] this might be the worst possible clip to say you were outplayed. It's an enemy that can't do anything if you just stay away from him. and you walk up to him. You decide to walk up to him so that he can get you. >> The guy's holding out a sword and you walk voluntarily onto his sword and godly [laughter] outplayed me. >> This AI look, he's G G Judas man Jameson. He's got some dark thoughts he's got to deal with. All right. He's tough out there. >> It's the kind of stuff that was impressive in 2001 and it's even more impressive now in 2026. >> More impressive. Wow. No, that's not that's not true at all because I saw the Yatsi graph where the the the >> Oh my gosh. The the Yatsi graph where the player standards went up really high. So, this is actually less impressive now. >> You know what's fun though? The way you interpret this statement, what what the AI in the 2001 game Halo Combat Evolved was impressive and it's even more impressive now in 2026. I feel like it's a statement that we could make confidently. We be like, >> and it's also an anti-remake statement where it's like, if it was impressive, if it's still impressive, why do we need the remake? >> Yeah. But obviously his context is it's been like ported or recreated and it's even better. And this is better than most things that come out these days, which is funny cuz it's like pieces of this could be agreed upon with enough context, but unfortunately none of it involves campaign evolved. Only combat evolved. Yeah, I guess he's maybe this is below his >> maybe this is below his pay grade. I doubt he's going to mention that like part of the problem here is that the the camo elites have shields now. >> That's definitely below his pay grade here. >> They're under fire. >> The man is just [ __ ] walking head first into them. Why can't I defeat this enemy? >> Like a Chad with with like not using his grenades or anything. Enemies that you just love to hate. reminded me that there's very few shooters out there that has AI that challenges you this much. I mean, the closest thing we had to this back then in the '9s was maybe the AI in Unreal, which was on a similar level. Nowadays, >> okay, so he actually does know about Unreal when he says [ __ ] earlier. Wow, >> man. I don't >> I don't understand like >> just just the minimum. the bare minimum. That's I don't ask for much. But like if you say that the sky is blue and then literally 7 minutes later say and of course we all know the sky is green. What what the [ __ ] sky? >> Well, a lot of a lot of enemies in games their their AI is not complex at all. Yeah, >> they just have a way to get to you and that's often times just all you need, especially if you're dealing with just like basic point andoot enemies, zombies, bug, hordes of bugs, things of that nature. And the game feels great because as long as the the enemies can get to you and path to you, then it's engaging to deal with them in large groups. >> That's what we talked about last week. It's like you could have the shittiest and simplest AI ever, but if you have the right context for them, then it won't matter as long as they do what they're supposed to do >> in the world you created. aren't very intelligent, but they don't need to be. All they need to do is walk back and forth or charge at you. That's all they need to do. >> The soldiers need to know each other's names and like scream out in pain. >> Scream them when they die. That's right. >> Mars. >> Why did you say [laughter] >> like I'd argue nothing. So I guess my point is if you are somehow worried that the remake's going to >> Wait, so he's saying there's no games with good AI, >> not a single modern game. >> Halo except >> Well, aren't you aware that like AI is hyper unethical and any usage of AI? >> Oh, [laughter] I think AI >> I just learned about AI last week and I'm I'm disgusted that Halo 1 had it. Yeah, they recreated it for the next campaign. >> Halo one destroy with its AI on a similar level nowadays. What do we got? Like I'd argue nothing. >> Yes, he would argue that there is nothing the equivalent of Halo campaign evolved. >> Surely there's one game that he thinks has good AI, right? I think it's like Star Wars Outlaws. Wouldn't he say that that had good AI? I >> I mean, just to be clear, like the AI in Campaign Evolved was ass. And he's saying it's better than anything on the market. You're like, um, >> it's not comparable to the original and it's not comparable to anything that's out now, >> right? >> I mean, the reason why my brain's struggling with this because it's like, yeah, AI does broadly suck ass right now, but Campaign Evolves is pretty notably bad. >> Mhm. I haven't played the game physically. >> They end up talking about like EA games. >> Oh, I'm sorry. Go. >> Never mind. I finished. You go. >> It It's like I get having a problem with AI if all you play is, you know, like an EA game because all EA games have the same AI and their AI has been trash, right? And like a lot of these game companies, the big, you know, AAA, they're going to put their money into graphics and they're going to put it into, you know, doing that instead of having cool AI. But to suggest that no game out has better than this is absolutely bonker. I mean even in the chat people are talking about what about you know uh Alien Isolation that's you know what seven eight years old now and it is uh uh vastly superior. Uh there there's plenty of games with crazy good AI out there. >> If you want an example that's a first person shooter that has better AI than Halo. Um Fear is a good example. the and the guy that made that AI has written an essay on kind of the problems that modern video game AI are facing and why how they address that with I think it was uh goal oriented planning or something like that some programming term that was and he cited Halo 2 as an example of like I think AI are probably going to stagnate at about that level that's about as good as you can get without with the current like paradigm of how they were making AI back in the 2000s and he was Hey. >> Yeah, Fear's a good example. >> So, I guess my point is if you are somehow worried that the remake's going to butcher all this stuff and make the game like easier, well, rest assured it hasn't. And >> rest assured, it does. >> It certainly has. Um, I mean, putting to one side whether or not it's compromises the quality, it definitely is an easier game. Like, this game is much easier to to get through on Legendary, especially because of running. I I would say it's about the same, but it's because the AI are labbotomized. They're easier to deal with, but they deal damage so much faster and they're so much more bursty. >> That's what I noticed when I was doing my legendary run because it's funny when I started on the Pillar of Autumn, it was so [ __ ] easy on legendaries. Like I was like, "Oh [ __ ] this is going to be a cakewalk." But then I realized very quickly they just put like a quadrillion enemies everywhere and there's like six elites and 17 grunts and then there's hunters. God, there's so many hunters. brute force difficulty. That's just boring. >> I was like, "Oh, the same thing as like large health pools." >> I when I was in the hanger for the first time on the Covenant ship, I was like, "God, that's like so many enemies." And they just kind of just got me. I had no nothing to I just had nothing to get them down quickly. I was just like, "God, this is so unfun." I was so miserable uh this whole time. And then I finally got it. And then I got hit by like a one of these amazing checkpoints where there was there was still two or three enemies left and it gave me a checkpoint that spawned the hunters and I was like, "Why did you do that? I wasn't done yet. You piece of [ __ ] game." So yeah, I love the campaign evolve. It's pretty good. >> The only thing I did not is that it seems easier now to run enemies over vehicles, but that's about it. >> Yeah, cuz they don't get out of the way. They don't dodge. >> Exactly. >> They refuse to dodge. They want they for death, >> Mr. Judas. >> No, that's about it. >> That's about it. >> Otherwise, make no mistake, man. On heroic and legendary. >> Still not as good as Simpsons hit and run where sometimes the AI have the guys jump in front of your car as you drive, which >> that happens sometimes, [laughter] you know, in games >> is always wonderful. >> Difficulty, the Covenant are going to still tear you a new [ __ ] >> That cyber punk a lot. >> Um. Oh, okay. >> New [ __ ] pipe. seems easier now to run enemies over vehicles, but that's about it. >> Otherwise, make no mistake, man. On heroic and legendary difficulty, the Covenant are going to still tear you in, and you [ __ ] pipe. That's a good thing. >> No, they're very fault right now. >> The easiest [ __ ] way to avoid damage. >> I don't I mean, it's just funny because it's like, oh yeah, this game is actually really hard. It's not, but okay. It's quite >> I think I think it should be understated that campaign evolve had like a really good balance on legendary. It was really [ __ ] fun to get through and everything is involved in this. >> The you said campaign combat evolved. >> Combat evolved. Why did they [ __ ] name it so closely? Pieces of [ __ ] Anyway, >> so you killed them with water guns. Water guns? >> No, real guns. What? >> You should drown them with water. >> No, in real life. >> Don't worry. I'm in Germany. I don't get to have guns. Uh, >> [ __ ] What was I saying? I was trying to make a point. >> You were talking about balance. >> Legendary difficulty. >> Legendary. >> Oh, yeah. The legendary difficulty on combat evolved was like really well balanced balanced with the movement speed, the way the enemies were placed. the health packs you can make your way through and have can work around the the the the weapons you can pick up because in com combat evolved you can go back as long as much as you want and pick up weapons that you left there in campaign evolved I had a point for some reason I dropped the sniper rifle and I got ammo for it later and I went back and I wasn't allowed to pick that one up anymore I don't know if there was a bug or >> I had that issue was out of ammo >> you couldn't pick up >> you couldn't pick up the empty one and then grab the ammo that's next to it. >> Yeah. Which that's just how it works. >> Oh, that's stupid. Why would you ever do this? Then make the [ __ ] weapon disappear or something. Like it was a lot of things right there in front of me taunting me with the the the mag the mags in my pockets. Like just let me use them, you piece of [ __ ] add a really satisfying to it was really satisfying to go through and it's like oh I'm on like one HP but I know there's a health pack over there if I can just fight my way over there and get the health pack that's just going to be like my checkpoint essentially and then I can make my way through there was really satisfying when this one was like oh I got almost insta killed by a plasma gun again well let me just [ __ ] stand here and wait for my health to come back and now the other one has health back as well and I'm running out of ammo I hate this on two >> on two betrayals when you exit the first place. Uh I dropped my shotgun to pick up the rocket launcher that's there to clear out the enemies and then I went back for the shotgun. It was gone. So I I didn't even leave the room. You know what I mean? Like like that arena >> like it's just like I guess like you leave a weapon long enough it's just like timer based and then it just deletes. >> I think it's actually >> Sorry. Go ahead. Uh, it's object calling where it's like if as it's spawning more enemies, it's deleting stuff that's further back in the level. >> Oh, yeah. That's why you have classes where it doesn't enemies don't interfere with weapons. But I guess they didn't factor that in. >> A whole lot of people going on about here though is how these new visuals look. Whether they think they're better or worse or >> Oh, there's a lot of people talking about how the new visuals and the graphical remake look. >> What? That's the damnedest thing. >> Would you like to elaborate? >> Oh. Uhoh. Oh, it looks like he's taking issue with >> visuals. Look, whether they think they're better or worse or soulless or any of that kind of stuff. >> Some of which might be true from some people's perspectives considering I do think soul is something that's a bit more >> what a [ __ ] non-com some of which might be true. >> What's your perspective? This is your [ __ ] video. What's your perspective? >> A totally pointless >> sentence stage. >> What What is the point in even Okay, lots of people have spoken about this thing and they have opinions and that's cool. >> We even said it might be true from their perspective >> might not be true. >> Soul is subject. People who aren't Gman are giving opinions about this game and that's a bad thing. >> My god, >> that's a bad thing. [laughter] >> Yeah. Quit stealing my moves. more subjective anyway, but visually this just does look objectively better than the originality. >> It has more. It has more polygons have more information contained within them, but like it doesn't look better. Something you can just say it it looks worse. >> It looks like a sci-fi unrelented Halo look generic like the Halo show. >> Generic. Yeah. >> Yeah. >> It's so strange the way he talks. He acts like someone's like forcing him to read Twitter discourse all day where like he's just forced to engage with this against his will. >> It was part of the contract when the check cleared. He knew what he signed up for. >> The contract said you need to read Twitter uh Twitter Halo Discourse. >> Yes. And then defend us in your video. >> I would kill myself if I signed that contract. >> Yeah. Well, you're a you're a lesser man than Gerard man lives. being far more detailed and animated, especially during all of the cut scenes. >> Funny because it's this is less animated in ways that matter. >> Like, yes, again, >> it's it's more >> realistic uh in a lot of instances, but a lot of the important character animations are muted or just are not replicated at all. >> I think one thing that really stood out to me is the cam footage they they show. It looks way too high quality to set the same tone and anything. Like it doesn't doesn't translate nearly as well. Plus the shitty voice acting that happened there as well with all the weird pauses. And I think they also merged two of them together in one. Like it just nothing hits. Nothing hits in that way. It's just stinky. >> Yeah. >> With the facial animations getting a serious overhaul. >> Then it's true. Like during that opening cinematic when Johnson's ping up all the Marines and getting them ready to fight the Covenant on the pillar of autumn, you can see him smurfing now and get a much better sense of his confidence and experience shining through. >> Oh, you green horns who wanted to see Covenant up close. >> This is going to be your lucky day. >> Well, I don't know, man. I think we have like the the take the helmet off situation where it's like you didn't get that from the original because in the original his the voice and the delivery was just better. He absolutely comes across as being super confident >> in in this across the sequence before gameplay. He looks into the [ __ ] lens of the camera twice. >> And just he cut here just before he does it here in this shot. >> So I wonder if he like left that out deliberately. You know what I mean? Like >> it was too >> weird. I think he's I think he's about to do a comparison to the uh to the original. All you green horns who wanted to see Covenant up close, this is going to be your lucky day. >> Really? >> Yep. Better delivery. I don't know why you'd put [laughter] like that when it's much better. >> And then you're like, "Oh, wow. Look at how bad the graphics are for a game that came out 25 years ago. Look at how there's not that much animation." Like, yeah. And yet, and yet I get a better impression of the character from this than I do from the highfidelity Unreal Engine cutscene. >> How'd you do that? How'd you manage to do that? >> Making him seem like this battleh hardened warrior who treats this massive attack on the ship as just another day on the job. >> What do you expect, riflemen? You think this little pleasure cruise is going to last forever >> when you rescue Captain Keys from the Covenant later on? >> What What are my complaints about that cut? One of my what one of my complaints about that cut scene is that he doesn't do anything. He lets all the marines do the work. He doesn't do anything. He doesn't leave. >> That's what he's saying. That's what he's saying. He's battlearted, which means he's a lazy bastard. >> He's about to He's about to >> remember he would have to be praising in the context of an upgrade. >> That's right. >> Later on, you actually think he also talks too much now all of a sudden. It feels like >> Oh, you actually see him in the cockpit. This is an improvement compared to knowing he was in the cockpit. >> He was in there. Yeah. >> Oh, good. I didn't know what happened before in the original. >> I was confused why there was suddenly a self pilot and control it directly as he crashes it into those hunters. >> Time for a little payback. >> [ __ ] like I said, Bollywood scene. >> OH MY GOD. WHAT the [ __ ] >> bro? This clip really [ __ ] hell, dude. [laughter] You're really pushing it. And >> this one really, it does damage to Chief's character, too, cuz he [ __ ] millennial here. I guess he'll die here. >> Meme in there like, "Oh, wow. This is >> Are we going to see Shy Labuff clapping by the end of this [laughter] video?" All of these all of these memes. >> They'll be clapping for us for mating mating making it through it. >> Mating through this. >> I'm going insane the mush all the way. It takes the same tone and directions from the original, but just adds in more detail. >> We're going to make it, aren't we? >> Changes the tone. >> I like how he's going detail like it actually just outright changes the order and sequence uh of events here and changes the music >> and is actually added more detail like the fact they're not strapped into the seats of the escape pod, >> right? Yeah. >> What a great detail. >> We're going to make it, aren't we, sir? I don't want to die out here. See, they're trapped in in the original thing your brain imagined the characters actually doing back then. Only now you're getting to see it happen in real time. I really love that new cinematic when the pelican standing in the top. How you can see the chief just cooly standing there holding himself up with one arm while all the marines behind him jerk back and forth from the turbulence. And when you make it to the beach, like the amount >> out of character that he doesn't give a [ __ ] about um the like it's actually it's so funny to me because this is kind of like because I'm pretty sure in that cut scene they add that one of the pelicans gets shot down and he doesn't really give a [ __ ] which is like the opposite of what you see in Halo 3 when one of the other pelicans gets shot down on the level the Covenant where like he's clearly has a reaction to the fact that that's happened before he you know grabs a spot laser and jumps out. >> Right. Well, in the cut scene in three guilty spark in the remake, they take they take away his like shaking his head. >> Yeah. He crushes he crushes the uh >> he is psycho man now who has to be talked down by Cortana and she like >> otherwise away from him like he was going to beat her. Yeah, it does have that >> what I was thinking, but yeah, >> amount of new visual detail here is just amazing. Like being able to see all the individual little pebbles along with there being foam from all the waves rolling up. >> Oh my god, look at the water. Wow, it's like you can jump in given how serene it is. >> Just a jack pointing at the screen. Count the grains of sand. >> Oh, there's so many pixels. He came. You can even lay footsteps in the sand as you >> Wow. >> Wow. You said it. You said it. He said it immediately. >> That's like That's like one of the things like when they whenever they email you and they give you like the press like information, they say you need to mention the the sand on the beach. >> Contractually obligated to mention this. We had a guy working for an entire three years on that foot. Okay, you got >> marginally hard to enable kind of built into Unreal. It's kind of embarrassing because again, you know, I'm going to do the Rockstarism. Red Dead Redemption 2 had this. >> Yeah. >> Well, I mean, [ __ ] tons of games have >> Well, that's where they got the elite ball shrinking from. >> Yeah. >> They knew that people would complain if it wasn't in the remake. >> At least that has an aesthetic appeal to some people. >> Oh, yeah. Absolutely. >> Did Red Dead Redemption 2 have the the testicular cancer, though? [laughter] >> This game is cancer. >> They gave some people testicular. had the horse's balls shrinking. That's basically that's not too far. >> That kind of feels like testicular cancer. [laughter] >> Look, the boys got to breathe. All right. >> And Red Dead Redemption 2 made a big deal about the snow at the very beginning, like showing off the >> the deformation technology. >> At least it was impressive. >> Didn't they do that in Grand Theft Auto the last one? Five. Wasn't like the opening. There's a bit. >> Yeah. Yeah. Yeah. Yeah. You're right. Yeah, that's right. Interesting. >> And similarly with the warthog, leave behind tire treads wherever you go. >> You're taking on the flag of the parasitic particles in the air. >> Wow. >> Yeah. >> Would be there. Yeah. >> All right. >> Stuff that you only really see if you stop to look at it up close. But the point is that the detail is there. It's not just a surface level improvement. It's a total overhaul. You know, I think that that is sort of the synopsis of of his entire point of view here is it's not about what it is, it's that it's there in the first place, right? Like that seems to be all that he cares about. It doesn't matter that the detail is good. It doesn't matter that the the story it's just it is there and therefore it is better. >> Yeah. Yeah. I would I would say yeah. >> More pixels equals more goodter. >> More complex. Make sure that every environment feels updated to the current standard of what you >> [ __ ] you current standard. >> Oh my god. He he actually he did the graph. He did the you saw the the yatsi video. >> We got to improve it all. It's not at all just a horrifyingly different interpretation that completely ignores the original intent whatsoever. It's just an improvement. It just is. >> Really would have added more pixels if they could. So there you go. >> True. >> The modern. How [ __ ] can you talk about a current standard when this doesn't even match up to what they did 25 years ago? This just makes no [ __ ] sense. >> Did they have sand footprints in the sand 25 years ago? >> True. I did not think of that. You're right. >> And would they have if they could? >> Well, no, they wouldn't have because they were silly and they didn't realize that footprints were a thing. They could have, but they didn't. And they fixed it in the new one. but while also still looking artistically and aesthetically in line with that original. At least, you know, far more than it did with the remaster for that anniversary edition. >> If you did this review back then, you would have said that the remaster was better. >> Yeah. Like I wonder if sold out yet. >> You know that this is the take. That's what this is. You know that this is what everybody thinks. If they remastered campaign evolved in 10 years from now, you'll be like, they really nailed the aesthetic where they failed in the [laughter] >> campaign evolved where it just looks like this Unreal Engine slop. [laughter] >> Shinier is better. Campaign evolved anniversary. Let's go. >> Yes. Yes. >> Let's roll. >> No. >> What is communicating? Oh no. >> I don't think that he would able to be actually I don't think he'd be able to articulate why he really likes the remakes graphics but doesn't like the anniversary's graphics. >> You guys saw Arnold Schwarzenegger too, right? >> Yes. I'm not sure why that was there. >> No, that wasn't a hallucination. That was [clears throat] that was real. >> We all saw it. We all saw Arnold Schwarzenegger. >> Feel like the elephant needed to be addressed. >> We We all do see Arnold Schwarzenegger randomly in our dayto-day, but that one was in the video. Yes. example is how they've changed things in that first mission when you encounter the flood where >> Yeah. Like how they cut out the grunts running away in this cut scene. Yeah. >> Yeah. >> Good stuff. >> From being this brightly lit and action-packed shooter, >> oh Jesus Christ. Okay, let's do this. All right. >> And suddenly turned into a horror game. You got that same eerie sequence as you move through the swamps at nighttime. even seeing the Covenant fleeing from something as they retreat, which is doubly scary given how we've never seen these guys outright retreat from battle. Even against Chief, who they considered to be able to do, you mentioned it. You said they scattered like cockroaches. >> Yeah. [laughter] >> What the >> He said they literally the scatter like cockroaches when you kill the elites. You don't remember? I did. >> He's got the uh who who they consider to be a literal demon, which is, >> as I understand it, something they shouldn't do until Halo 2, right? No, because he destroyed Halo. That's why he's called the demon. >> Not. >> So, yeah, like you know that whatever they >> Nice. >> Does he have Alzheimer's? >> I think so. >> You know, [clears throat] >> he has all the Z. [laughter] >> He has Alzheimer. >> He's got this is what he [laughter] is. >> Seen in there must be pretty bad. He then moved to this empty facility, coming across nothing but corpses and rooms full of mutilated bodies with bodily fluids all over the walls and floor before then finally being attacked by this new enemy type as they burst through the doors where you're now taking on what's essentially zombified Covenant forces and UNC Marines which now all connected to this parasitic because he's just making them. >> Yeah, I was going to say [laughter] >> congratulations. There's nothing you're getting here. It's just but it's just telling you the things that happen. >> Scary when you consider that the virus is able to retain the memories parasite but >> virus. >> It's not a virus parasite. >> He does know that they're like not the same thing, right? Unless I'm the fool here. >> Well, he's different. >> They're described as viralent. So, uh yeah, >> this video has a habit of making people feel like they're crazy. >> Yes. To be just to be clear, now I want to make sure we did Arnold Schwarzenegger did >> you guys to be fair. This is something we said about the games too that uh >> he was not Yes. >> playing campaign evolved felt like gaslighting constantly of like Wait, that's not how that used to be, right? That's the biggest clue he's on the payroll is that he's doing the gaslighting [ __ ] too >> or whatever it's infected, which explains why they're able to use all the same weapons and tactics. >> Use the same tactics. >> The whole reason they have an enemy unit is they do not have the same tactics. >> They [ __ ] just come and get you. >> Yeah, that's it. >> The enemies don't The Covenant don't typically just run out and get you like the flood do. That's what makes them interesting. >> That's what gives you variety. >> I think I should campaign evolve. They They're actually far too accurate with their guns a lot of times. The the flood. >> I mean, they're very very inconsistent, but >> yeah, >> they [ __ ] got me so many times from far away. Maybe just get unlucky with the platform. >> You got to run. >> You meant to run past them. That's what you sprint away from them. >> If they didn't want you to sprint away from the enemies, they wouldn't have added it. >> Yeah. >> Mhm. And they wouldn't put the way markers. But but I want to shoot the guys like in the >> way this game. >> Oh no. What's he going to say about this cut scene? >> This is all handled now in campaign evolved is just masterful. Recreating that whole sound footage scene but making it look like actual found footage. >> Oh >> actual found. It looks so much worse. >> It looks less like it looks >> 343 guilty spark as his example of like they've improved everything. It's like I hate you. [laughter] >> Something scrambled the insides. >> What's that? Plasma scor. >> And look like I get that people have their own viewpoints and opinions on how >> Stop saying that. Just get on with >> people have opinions. [snorts] >> I've heard about how I get how there's people in the world who think Yeah. Yeah. >> There are people outside of me who have rich inner lives and this perplexes me, flumxes me even. I need to acknow [clears throat] >> I mean a lot of these fans have made it very well known that they above everyone else are going to dictate how certain environments and characters are meant to be. >> Okay. >> I mean but inherent inherent in your decision to highlight this as incorrect behavior is the same behavior. Is it not? >> That's right. I just enjoy that he's revealed that there's a wound here. There's some sort of [laughter] discontent about Halo fans and the conversation that they have about >> preemptively rustled. He knows that the comments are not going to like this one. >> But for me though, like >> we didn't take umbrage with how they've updated a lot of these areas >> cuz you don't care. >> Yeah. you don't care and you don't really understand what makes it work and the fact >> to reference these awful behavior people, but to not even come close to trying to deal with the argument they might raise, >> at least show one [ __ ] of these examples of people acting like this. Surely, if you're browsing Twitter this often to like know what all the discourse is, then you screenshotted one person, right? >> But also like deal with the actual argument if this out there or is everyone [ __ ] and they're just yelling and being lame? Is no one making a coaching argument at all about this? >> Judas is the only person who isn't being [ __ ] >> There's no way this guy's name is really Judas. [laughter] >> You know, I've been thinking the same thing, right? I keep wanting to Google it. >> It's Judas. >> And I've never quite understood the criticism. >> You think two betrayals represented. >> Yay. [laughter] >> To quote Jesus, you liar. You Judas. I'm starting to think G. Judas. quote Jesus saw it off [laughter] >> with how they've updated a lot of these areas and I've never quite understood the criticism where people somehow act like more detail is a bad thing as if all those >> yeah because that's what everyone really double down on details are bad that's what everyone's argument is details are bad >> that's what they say the lost that the atmosphere is not right anymore and anything no it's too many details else. Oh man, I do hate good looking [ __ ] >> Graphics. >> I do think it's a very a very honest statement from him though, which was that I do not understand. I believe that. I believe it. >> I believe it. >> I absolutely believe it. >> Yeah. I mean, let's see what he has to say. >> Designers left these environments barren or empty as if it was some sort of intentional design choice, you know. >> All right. So, something that needs to be addressed here is that it is a it is a huge mistake, especially when looking at older works of art like Halo. >> Don't assume that everything is the way it is because of technical limitations and not because >> there's no level of artistic decisionm >> because that's a really bad trap to fall into. >> It's an interesting lens to look at old stuff with, but it's not the only lens that you use. >> Yeah. Yeah. Like there are reasons obviously technical limitations are very real. We all deal with them whenever we make anything. But the idea that that's what determines the the emptiness of a space or or how big a level is or the speed of something or the way something looks that would it's just that's not true. F first off it's insulting to the to the people who made those things. It's insulting to the people who made Halo originally to be like, "Yeah, well, I mean, you know, they they would have done it completely different if they had just better technology. If they had more powerful graphics cards, then they would have done something totally different. They didn't do any of this intentionally. >> And uh even if they did want to do something different, at the end of the day, it is what it is now. like the game is what it is regardless of their ambitions or their dreams and their hopes that couldn't be fully realized. The product is essentially stands. And if it has qualities that people appreciate, even if they were unintentional, you you can't you can't like refute that with, well, they didn't intend to make it that way. Doesn't even matter anymore. as opposed to a tech >> go ahead technological limitation or how when people bring up the for sorry I thought someone was talking there my bad [laughter] no it was >> no it's just yeah >> while while we're on limitation um I think one of the sad things about the modern era is that um limitation is increasingly becoming a non factor >> whereas I I think it can be um it can spawn a lot of innovation. Like I I remember not too long ago I I was watching a documentary on the making of Super Mario World and how they like squeezed like every bit of RAM that that they had. >> Oh yeah. The tricks >> in that system like cuz like like a single bit in RAM like that gives you a condition or a state that you can play with, >> you know? like you can like you can add like a whole ass feature just with a like one like a zero or a one, right? And and they were like fighting for like what they could accomplish and like with those limitations in place it made them think harder about what they could implement. And now it's just like I mean I don't know if you guys saw the the tech demo for Unreal Engine 6 recently, but it's just like >> it's just like you like it's got this um collaborative thing with Claude AI and you just like write something or feed in a voice prompt and it just draws whatever the [ __ ] you're thinking of and it's like >> limitation is just no longer a factor anymore. And it's I think I think it's stifling creativity to a degree. I think it just shifts where the limitation is. Back in the day, there was severe limitation in hardware and technology, which meant that you had to use kind of your unlimited amount of imagination by comparison to compensate for that. Whereas now, as the technological limitations shift, the revealed limitations are in imagination. So, this is where a lot of the problems, I'm pretty sure, with Unreal 5 come from. It's not that it's an innately terrible engine to use. It's that it makes it too easy for terrible people to get something to look good. So, then they ship it. But they haven't had to work for it. They don't know how to actually make something functionally good. They can just do what the guys in the first video we watched did and say, "Look how pretty this is. Isn't this a video game?" Like, "Well, no, it's not actually, but you wouldn't know that." >> Yeah. >> Environments barren or empty? As if it was some sort of intentional design choice, you know, as opposed to a technological limitation. or how when people bring up the 4Runner facilities and how they're super spooky because they're like liinal or something, but it's like, come on, man. Do you really think that >> that shouldn't be dismissed? There's a lot of merit to that. >> You man, you you like Halo Combat Evolved, do you? >> Oh, you got this certain vibe. You got this certain creepy vibe from playing these levels, you [ __ ] idiot. They would have shoved [ __ ] everywhere if they could have. You're being fooled by bad old old stinky technology that we have far interpretation of the art that was influenced by the way it was made and it's not just they should have crammed more filter lenses on top of the camera. No, you're an idiot. What's extremely [ __ ] annoying is that, and I know we've said this a couple of times, but Halo Combat Evolved was as popular as it was for what it was, not what they were like intending to be and were limited by technology. >> 20 years when Real Engine 5 got released, >> that's what people played. That's what people love. That's what it is. >> Yeah. I mean, right, like this very image that we're looking at here, right? to suggest that that doesn't have a whole [ __ ] ton of conscious design choices in it, right? Like this isn't just a technological limitation. This is a a series of people working to create a visual and and an aesthetic and a design that would give you a feeling and feel big and feel alien. Like this is something that is very clearly purposeful and and that alone >> design world artists work together to like carve every little nook and cranny of this room to create a certain feel and aesthetic, >> right? I mean, look at the the the you know, um I guess waterfalls in the back and the lights and the uh you know, the different kinds of lights. There's like five different kinds of lights that we can see. Just that alone, >> you know. >> It's insane to suggest that this is just an accident. >> No, they they were just a couple guys hanging out, fumbling around, and they just made something in like 10 minutes and then went to the go get tacos at the food truck. [laughter] >> That's absolutely >> the amount of stuff and games that you could make in 2001. Like there was an insane variety of the way that things could look. So yeah, >> it's especially weird for a guy >> in many different ways. >> A guy who historically reviews old games to like have this viewpoint like no you can I have books from that have accounts of game developers from the time period who talk about this stuff where it's like yeah there's a lot of intentionality with what we make even though like there is a degree of obvious limitation. Yeah. >> Not just the WoW stuff. I have a book that's full of quotes from uh various Nintendo developers and people who worked on HalfLife and uh lots of games from kind of the turn of the millennia, the early 3D generation. So that's just the innate frustration. I don't understand how you spend this much time playing these old games and then having this viewpoint beyond there's a paycheck for you. >> Well, and this is going to sound condescending, but I brought this up on the previous stream. It's like there are people and I've known them and they are existing right now. Some of them are streamers who play games for a career >> who say >> will not touch a black and white piece of media will not touch a 4x3 piece of media will not touch a 2D piece of media as in no 2D games for me. >> It's like that's insane alien like what the [ __ ] is wrong with you logic. But yeah, loads of people just sort of think this. >> Yeah. Yeah, they are definitely out there. I mean, I know plenty of people. Um, I I don't know, man. Like, there I don't want to go too far off here, but like I can see the beauty in it and I recognize it and I recognize the intentionality of it. And it is sort of offensive for this man to dismiss it because if only it had more pixels, it would be better cuz kind of like in the most legitimate way, like not even be kind of [ __ ] you, right? like just very much just just [ __ ] you. >> I liked >> dude. I mean, think about it like this. Metroid Dread came out as a 2D game out of out of [ __ ] nowhere, right? >> Yeah. Incredible. >> Graphically, it's way better. And literally, no company looked at that and went, >> "Huh, why don't we just make like a simple thing that like invokes what people enjoyed about the early days of our franchise?" Like, nobody actually jumped off of that. They do, but it's more it's definitely not in the AAA space. >> What I was going to say as well, like I like that in the past few years low poly um games, take like a Quake for example, graduated from low tech limitation to no style. It is style. It's like we we are getting there gradually over time where everything gets to be considered an actual intentional style instead of oh look how old you are grandpa. There there's the game Dusk which was made using kind of the same engine which is great and >> I played that recently. It's really awesome. >> It preserves the original aesthetic but it makes its own contributions as well to design so that it's not just a trip down memory lane. It really is a standalone kind of experience. >> Yep. >> Yeah. >> On a broader level, you can use computing power in a in a way that's that doesn't involve graphics. Like there's this there's a game called Tearown where it's >> it's sort of like Minecraft in the way that everything is rendered in cubes, but what it allows is for you to like destroy like everything you see in real time. And uh I I would like to see way more of that. Not necessarily like destructionoriented, but like pouring processing power into things that have nothing to do with graphics. Like if >> Sure. If I was playing like something that a game that looked like a PS1 game, but like it had this like crazy sophistication in terms of >> AI or whatever or something or like a a a really robust gore system or something like that like >> like that that would be so cool where >> uh you're not going to have much of a choice in the future because we're kind of probably going to get soft locked on this amount of RAM we have access to for a while. >> Oh yeah. Oh yeah. It's sold out till 2028 already. That's what's great about it. [laughter] >> You know, I would get I would get used to the current hardware standards being the baseline now. >> Oh yeah, definitely >> detailed into the if they could and I think the perfect example of what I'm talking about, you know, perfectly acceptable for early 2000's graphics utilizing >> perfectly acceptable. rather than really cool. >> Okay. Yeah. >> So, how come I like it today? >> Yeah. >> Blinded by nostalgia. >> But, [laughter] >> you're not being good faith here. >> What about you, Mohler? You never played it until uh Anthon. You know, you hadn't played it until, so you don't have nostalgia blinding either of your perspectives on on this environment. >> Simply [ __ ] [laughter] >> Fix utilizing first thought that it was just I wish it was just shinier and there were more lights and I could see where I was going and that it looked like a modern AAA video game. I just thought, you know, this atmosphere that is creating is so deficient. >> Do I have the products for you? We have anniversary and campaign evolved that will shitify the level for you. >> And when I [clears throat] jump scare myself a few times pressing the uh the tab button to see what the anniversary graphics look like. tab evolves into a instant vomit button. It's like cool. There you go. >> Sucks. >> To try and mask the fact that otherwise the environment is incredibly simple and now something that's benefited greatly from being updated into a brand new engine. Oh, I want to do a >> I guess my point this time is that >> I want to take this entire video just put anniversary footage where he puts the uh the remake footage and pretend that this is his review of the anniversary. >> It will be funny. >> More detail when it comes to stuff like this automatically makes it worse. >> Well, that's it then. >> And I know that one of those original devs said that another one of the devs who worked on the game also said it looks like what he wished. Oh, now we're getting >> You got to pull up uh you got to pull up his tweet that he recently posted about how the new Halo ring looks like [ __ ] >> or ignore that. Also, it Yeah, the reality is that like >> it doesn't really matter either way. Like it I at some point it becomes these are like statements I would treat as essentially any statement that was made by anybody. >> Yeah, kind of. It's like it's been 25 years. Um, maybe you intended for it to look that way back then. Maybe this is actually like an opinion that's developed over a while, but ultimately it is it is what it is. >> What you made >> artists tend to talk this way too. And I think part of it is just it's respectful to kind of the modern artists in the industry that he's not going to come out and be like this looks like [ __ ] [ __ ] these guys because of course I think he recognizes these people are doing his job and it sucked when he was doing it. So, I don't put too much stock in artists giving these opinions because like, yeah, of course, they they think that in the same way that probably an old film director goes, "Man, I wish I had these modern cameras back in the 80s." There's so many layers to this. There are directors who [ __ ] with their projects now indefinitely, and everyone wishes they wouldn't because they're like, like George Lucas and James Cameron both [ __ ] with the latest versions of their best movies of all time, and everyone's just like, "Please stop touching them." You're like, "Yeah, but I'd like it to be this way. I've always wanted to do it." The thing is, you really can't make that claim confidently because if you did have the tech back then, who knows what would have happened? Who knows what decision you really would have made. You can't just claim that, especially cuz this example is kind of brilliant because of the fact that there's another tweet he makes about how things look and he's not happy. And I just wonder when a game comes out and it's basically on the surface a huge celebration passionate work that was done and it's updated in such a way that's just like oh kind of neat and he's like oh you know what this is wonderful I love it but I wonder if Marcus Leto Letto uh he he maybe he saw a lot of people doing some breakdowns and eventually was like oh actually hm okay yeah >> and also maybe he got his hands on it finally and realized a lot issues with it as well. >> Well, before the game came out. >> Yeah. And that's the thing. It's just like, so what happens if he has both opinions then? It's like, what's the truth? It's like, well, it's just it's a matter of figuring everything out in context instead of just like deciding binarily. One answer can only be correct in all context. Like, that's stupid. >> Mhm. The original game could have. The only bit of criticism I really don't get here is people complaining over Cortana, which I just think is hilarious to even bring up, especially given how she used to look in that original game. >> Oh, those >> Yeah, she looks like German now instead of her own character. >> That video was insane. Like dragging his face over and it mashes 100%. [laughter] They must have known that. There must have been signs. >> Slow down. >> Oh, those covenant fools. They must have known. There must have been >> Man, I like how the the body language, the voice acting is like more in line with how she act usage of the camera. >> Pixels, >> right? The piss Cortana giant has piss Cortana. Remember, there is an upside to the >> Cortana. [laughter] What? >> Slow down. And look, I get that she doesn't look the same as she did in Halo 4, which let's be honest, is arguably the best she's ever looked. >> Just like make a make a claim. Don't say arguable. Just be like, I think she looks the best in this. Just say an opinion. >> I agree that this is her best incarnation, but for perverted reasons. >> No, I think [laughter] 3 is um the the best uh design. >> I like that the hairstyle is a little bit more unusual in like two and three. It's kind of I don't know exactly what it would be described as, but yeah, it is funny that he can't even commit to this. He can't even commit to which design is his favorite >> cuz it's okay to have an opinion, my dude. Like, it's kind of your job sort of, you know, a little bit. >> Yeah, opinions vary on this. My favorite depiction of Cortana is from the blur cut scenes in Halo 2. >> Yeah, that's a fair fair choice. >> The blur cut scenes were such a [ __ ] mistake. They're going to remake Halo 2 and it's going to look worse and it's going to be so funny when they come around to remake. >> Yeah, but that's not going to be like a the art. I think they want the art direction to be consistent. So they they always say, "Oh, go back. You you know, you could always go back and play Halo 1, two, and three. They're on Master Chief Collection." So 343 Halo Studios went, "Okay, I'm gonna [ __ ] those games, too." So now they're going to have a consistent [laughter] art style all the way through. Maybe. >> But I don't know. Like, shouldn't people be focusing more on comparing it to how she looked in Combat Evolved? You know what I mean? Like, seeing as this is a remake of that game and not a remake of Halo 4. >> You invented Why would you bring that up? We are comparing her to how she was in the first game. >> And you're you're the one who brought up the Halo 4 design. You you bring up your favorite goon bait and then now we're like having to deal with you shooting down the [ __ ] straw man you came up with. [laughter] >> What a strange man. >> No one commenting on how much better >> I will say by the way so boring. It's like yeah let's put let's put her in like a a UNCC like suit. It's like oh that's that's like lame. Like that's that's so boring. And it's the same with Cortana in the show. They put a with the UNC logo on like the top left of the of the jacket. It's like that's just >> boring. All right. I guess that's what she was wear she would be wearing if she was on the clock >> as as opposed, you know, the whole idea is that it's she's kind of meant to look a bit otherworldly. I mean, I know that it was Egyptian. >> I've always like the >> uh for the for the design for >> you. The shirt stops the rampency. >> Oh, yeah. [laughter] >> Stops my rampency. That's right. >> I think in Infinite like she always had this like quirky sneer on her face, >> but that is a different that's a different character, right? >> Yeah. >> Not Cortana. >> Oh, well, okay. Yeah, >> but Well, no, I think it's a fair point to bring up because it's something that I noticed a lot of people saying is that Cortana in the remake behaves a lot more like this character. It's more >> quirk. the vocal the vocal direction she up and inflects a lot of words randomly the same way that the weapon does. >> My guess is that the reason why they did that is because the weapon is supposed to be a young AI and Cortana is new. So we have to stand the weapon. >> Yeah. They took that from the weapon and they were like oh so this one has a slightly different um like not character but like it has like a I don't know different cadence, right? It's like, no, no, that was just the weapon is just a younger Cortana. >> She looks than she did infinite in Halo 5. >> We're dealing with sick people here. >> Either. >> So, he's inventing another straw man of why if if you're going to complain about why she looks different between Halo 1 and Halo Remake, why don't you complain about Halo Infinite in Halo Remake? And it's probably because I don't care about Halo Infinite. That game sucks. Why? >> I mean, they made Captain Keys white in this. I only watched the TV show, so >> I can't believe they whitewashed Keys. >> Whitewashed Captain Keys is [laughter] a wild thing to say. >> Judas, I think you're being a little deceitful here with your examples. >> What [laughter] you think Judas would be deceitful? >> That's crazy, [snorts] man. >> Way like the amount of money. [laughter] way like the amount of people who are willing to write off. >> Was the 30 silver worth it >> simply [laughter] because of this is just insane. >> I don't think anybody's writing off the entire thing because of Cortana's design. Like what what >> what they think they are like what's even the point of Yeah. Like why would you even bother dedicating any time in your video to dealing with that? >> Can you imagine the restraint? He hasn't even brought up the Williams yet. Yeah, >> you have to navigate criticism if you're going to just like straw every single talking point. I mean, I saw one it was like there's a purple planet in the background of the [ __ ] promotional art. That means Dei has entered and it's a transaw bisexual lighting. Yeah. Yeah. >> Transplanets, they're real. They'll get you. But yeah, no, I mean it's crazy [laughter] that we've done 18 minutes and 12 seconds and I just don't feel like he's talked much about the game really. No, he's sh he's he's too busy shadowboxing people on Twitter. [laughter] >> But I do realize that trying to talk sense into people like that is like trying to tell a dog to stop barking at cars. >> That you can you can do that. >> You can absolutely make a dog. >> That's a bad analogy cuz you could do that. >> Sorry buddy. We'll just find something that you care about as much as they care about this. It's just like there will be something >> to their point. >> Oh my god. >> Was Gman the No, I'm thinking of Actman. the you can't look up Ashley's skirt guy. >> Sorry, >> I don't remember. >> I'm sorry. Mer after A after you said that, all I can think is like I'm going to replace this guy's dog. [laughter] >> That's your dog. Looks completely different. >> He accidentally killed this guy's dog and just go to the pound and buy a new one for him. >> I'm just going to replace his dog and see how he feels about it. Yeah. I sir, >> the good news is that all of the music originally composed by Mario Donland, Michael Salvatorei is completely unchanged. Just this time supposedly >> I'm not going to say completely unchanged because >> completely unchanged but remastered. >> Completely different. >> But also a lot of it is different like so >> but also just one statement after the other. It's completely unchanged but it's been remastered. >> He said supposedly >> Olympic level weightlifting. cuz I'm pretty I'm pretty like I'm pretty sure all of the music it's not cuz remaster the anniversary did remastered music. It did like remixes and and and new you know like re-recordings. This is all I'm pretty sure just the original music from from Halo like one outright. So I'm pretty sure it's not even remastered. I think just the the way that they're using the music being different alone is enough to invalidate the statement in itself because the new usage of the music is abysmal. >> Yep. >> No. >> Agreed. >> Med with the original there's a very careful attention to detail like in regard to like when exactly music tracks would play. Even if it was just a simple like one note on a keyboard on a synth instrument like just like a like at a very specific point as opposed to just like oh you're entering the room full of enemies play battle music.mpp3 like it was more sophisticated >> they play the Halo main theme so many times >> rifle to play battle music. It's almost like It's almost like the songs have motifs that tie to like individual aspects and themes of the game and you can't just throw them around whenever you want to. >> Star Wars movie that just started playing like Leia's theme at weird times and it just didn't fit the thing. That's what I'm getting. Was it >> theme in the Hobbit movie? >> The last one. >> I think it just should have played blow me away on every level. Funny thing is that's probably the first thing that gets cut from the Halo 2 remaster or remake. >> Yeah, absolutely. >> I think they should have >> once the little flood once they start breaking out of the little containment units, it starts playing. >> No, [laughter] it's every time you >> kill some space zombies. [ __ ] >> Every time you go down a hallway and open a door and there's seven elites, it starts playing Breaking Benjamin. >> Yeah. [laughter] >> From the moment you boot >> straight to the chorus, too. until you alt f4. It just plays hit from Johnny Cash on repeat. >> You can't turn it down. >> The text [laughter] speech says, you know, breaking Benjamins, blow me away. [laughter] >> Now playing Breaking Benjamin, blow me away. >> I can't see them anyway. Fire your guns. It's time to roll. >> Was Fringy the one running the the play button? though those old tracks still hit as good as they did all those years ago. >> And the song that plays during what's more or less Halo's Battle of Normandy is legendary. [screaming] >> I like I recognized it. >> I I could almost like the mix wasn't helping out there. I don't know if he's put the music a bit lower, but yeah. >> Included the iconic main menu theme, which is something THAT >> WHOA. THE ICONIC MAIN MENU theme on the main menu of the remake. >> No. God, >> I can't believe >> [ __ ] threw was in my hands because of that. >> So exciting. >> Just something they pisses me off. >> What? Why? >> This is so good. >> I feel like I'm being lied to. >> Do you just hate art? >> I don't think I can trust. >> Why are you so entitled to Okay, >> making an argument. >> He might owe you anything, man. >> It might have been for a lot of money. Do Do you want like Can you at least like respect that? [laughter] >> I'm being crucified right now, Judas. Why? Why did you do this? [laughter] >> Why did you do it? >> Well, I mean, there was a lot of silver, dude. >> By the way, >> several pieces. Many pieces, you might even say. >> The monster, kill yourself. [laughter] >> That's not very Jesusy of you. You should say that. >> That's the [laughter] worst thing anyone's ever said on this show. I can't believe you just said it, dude. >> Wow. >> The least Jesusy thing I've heard all day. [laughter] >> You know what? I don't even regret betraying. >> I heard him call Grunts cockroaches. I'm going to buy really nice sandals with these 30 pieces of silver. [laughter] >> About the only thing I had happen here was a bit of a glitch where at times it kept playing the main menu music in the middle of a mission. >> You deserve that. >> Oh, glitch. [laughter] A little glitch. Dude, this is the same [ __ ] that's happening to me in [ __ ] Lord of the Ring Gala. This guy's [laughter] like, "Yeah, a little audio bug happened to me in the beginning of every spawn. >> It's the damnest thing." I just I like the idea you got tormented with the same track just infinitely playing >> nothing. [laughter] Ain't it the damnest thing that that doesn't happen in the original? >> Well, they would have had it happen in the original if they had the technology. They didn't. >> Oh, [laughter] right. >> It was the technological li really. You should think it was a technological limitation. They weren't playing the main menu music randomly. They spent so much time on fixing the snow particles that they could have spent on fixing the ability to stand on rocks and still actually engage with the AI. >> There's definitely a priority issue at Halo Studios. That's for sure. Yeah. >> Sir, the main menu music is just playing on repeat constantly. It's like tell them it's on purpose. Tell them it's designed. Tell them the original guys wanted to do that. [clears throat] as in yeah I talked to them and they said they'd do that if they could have >> constant loop the entire level when it wasn't supposed to be where the only fix I could find was to just back out to the main menu and load in again or sometimes I had to restart. >> You know a great little loophole that they added in that the original really wanted to add in but couldn't is that if you rebind everything the way you want it for your keyboard controls and then you quit the game and go back in it doesn't save it resets it for you. Nice and convenient. >> I know. Yeah, I had that happen forced off every [ __ ] time. >> You had an audio bug >> because they knew they knew when you come back into the game that you'd want to change them again and so they reset it for you as a convenience straight away. I love that. [laughter] >> Wait, the remake is interesting. >> Hold on. Can we go back like 3 seconds? I just want to hear this take like from start to finish >> as in it was on constant loop the entire level when it wasn't supposed to be. where the only fix I could find was to just back out to the main menu and load in again or sometimes I had to restart my entire game. >> OKAY. WHOA. DID HE NOT JUST REFER TO THIS AS A LITTLE GLITCH? How many times did this happen that he had [laughter] to restart the whole game? >> What are you talking about? THIS IS I THOUGHT IT HAPPENED LIKE once a >> teensy tiny little [ __ ] up. >> Yeah. And a [ __ ] that completely interrupts and re you have to reboot the game. A lot of people would refer to that as kind of pretty bad actually. That's like This is like not good. >> But listen, did you consider that back in 2001 you had to trudge through Assault in the Control Room? [laughter] >> You need this. >> You just have to trudge through the [ __ ] level. >> I want this this little clip. >> We need to restart our game. >> This clip posted with one of the >> old devs being like, "This was actually something we really wanted to do to force people to close the game and reopen it to fix the music, but the technology just wouldn't allow us to achieve this back in the day." It makes it kind of makes you feel like you're on Halo cuz it's looping over and over and over again. [laughter] >> Makes you feel like Halo >> the main theme on the main menu. He just >> I am John Halo >> and then I am and then I was the Halo. >> And so [laughter] is is G is he 40 is he 40 years old? He's got to be like 50. >> 50 [laughter] be playing video games for 40 years then more likely. >> That's a lot of That's a lot of years. >> A lot of gaming. >> As long as as long as >> Yeah. One scene when Cortana kissed Master Chief on the lips was crazy. >> Metroid turned 40 a week ago. About a week ago, Metroid turned 40. Isn't that crazy? 40 years. >> 40 [laughter] years. >> I think I saw yesterday was the 40th anniversary of the fly. You know what? Metroid and some of the Metroid games, they have cut scenes in them. >> I've been playing [ __ ] Metroid for 40 years. >> Metroid can't even crouch, dude. [laughter] >> It's cruel, you [ __ ] phony. It's cruel. >> What is this? >> A [ __ ] I [ __ ] that up every time. God damn it. >> Wait, am I hallucinating again? Is there a guy on screen for everyone else? >> It's Arnold. >> There's a weird white boy. >> There [laughter] was Almost four seconds. Mr. Freeze is on the screen right now. [laughter] >> Regardless though, skipping all of that [ __ ] all of this. >> By the way, [laughter] [clears throat] this is a major issue. >> Before we before we move on from the music, isn't it like a specific kind of [ __ ] up that I did not care that that music played at the end of the game in the war talk because I've heard it like 700 times throughout the game already. delivery. It's so weird. It's so >> skipping all that [ __ ] >> Yeah, but the skipping all that >> you're down in again or sometimes I had to restart my entire game. >> No, no, no. You nailed it. >> Oh, come back. >> Skipping all [laughter] of that [ __ ] All the >> What does he say? [ __ ] >> [ __ ] still captures. He likes his vowels. >> I think what it is heck was negative about the game and was like got frustrated and was like just had to acknowledge >> he said orally instead of orally. >> Orally. >> He said orally though. >> Yeah, >> the word is orally. >> Carry on. Nitpick. >> Rags. You you you're calling out people on the pronunciation of things. Pronunciation. Okay. >> A u not o. >> What? Aura versus oral. Like oral for speaking. >> Oral like sound. >> Yeah. Oral. >> Oral. >> An oral. Oral presentation >> about hearing. Yeah. >> As opposed to >> What's happening right now? Am I already asleep? >> We're talking about English. All right. >> Oh, I can't I can't speak. This is this is a this is an English discussion that the the English speakers are having. So We're We're all seeing the Arnold Schwarzenegger, right? Like it's not just me. >> We were, but he's gone. >> Yeah, he's gone. >> Seeing him then for a second, but now he's gone. >> You might have a >> You have Arnold Schwarzis. >> Just like when you stare at the sun [laughter] and you see the little purple dot. Is that what happens with Arnold Schwarzenegger? The little Arnold Schwarzenegger >> because we seem to be molested right now. >> Yes. >> By sense. Nice. Now, >> why'd you blow up the wraith? Ain't nobody in there. >> Yeah, instinct. >> You can take it. >> Because >> that being going around tearing [ __ ] up is to Master Chief kicking gum and chewing ass before suddenly catching a plasma grenade to the face. >> Did he say kicking ass? He >> did it on purpose. >> I assume that's on purpose. I was about to say I like I liked it. I like him when he I'm team spoonerism. and being instakilled before you even realize what's happened. I mean, would it really be a Halo playthrough if you didn't suffer from at least a couple of dozen of these kind of deaths? >> The final real aspect to Halo is its whole sandbox level design, which is both the source of some of its best moments, but then also some of its worst. And the main problem with Halo's level design is that it really is quite repetitive in the way that it reuses. >> Boring. >> Boring. You're boring. >> Well, yeah. I mean, >> he's just like literally just repeating what like people on Reddit say about Halo. >> This is just the He's probably going to have a point where it's like, "And the library is one of the worst levels of all time or something. We've got the time for it." He might >> got a similar looking rooms and environments over and over. Some of which is obviously intended to give the player the sense of exploring this vast and expansive construct. >> No, you No, no, you dismissed this earlier. You dismissed this earlier. You said the liinal re limitation. >> Yeah. >> Mhm. >> They were just No, you you think that they should be like just copy pasting this these rooms because they like didn't have the time to actually make the game. >> This is This wasn't even that long ago that you said that. >> To him that was that was years. Okay. That mental years ago. Yeah. >> Supposed to be what, like 100,000 years old. But none of which changes the fact that you're still going to be seeing some very familiar looking locations here and there. That's that's crazy. >> Age have to do with it? >> Yeah. Well, I don't know why Halo being old. >> Yeah, >> it's 100,000 years old. It can't be repetitive. Like, what are you talking [laughter] about? Are you Are you see Are you seeing anger, too? [laughter] >> Like Bungie saying, "Hey, remember that long area you went through for the past 10 or 15 minutes?" Yeah. Well, now you need to go all the way back through it again to extract. >> Why is that bad? Tell me why that's bad. Tell me why. >> This is one of the best versions of that though. Like come on way in a different direction. >> I think a lot of people would have an intuitive answer but they would they would stop for a second cuz they'd be like well because I've seen >> if I remember correctly he was a fan of the way that Skyrim dungeons when you get to the end just have like a little corridor that takes you back to the start so you don't have to like retread the level. >> I need to know why it's bad to backtrack. That's I think I want people to actually give me like defining. I've seen it before. Therefore, >> but you're going back up and there's enemies you got to kill. So, what's the problem? >> Not new. >> It was one of the cool things about playing original Halo cuz I I really did not like the backtracking in like Resident [clears throat] Evil, for example. That bored the [ __ ] out of me. But Halo was really really welld designed for backtracking. Playing the level in reverse presents different challenges, different narrative context, different enemy types approaching from different directions. I don't think at any single point I thought this is [ __ ] >> They they thought about it >> the I mean and to an extent whatever argument you think is intuitive as to the going back through a level and why it's bad. It better not clash with the ability to replay the game in the sense that are you ever going to play cuz he's already admitted he's played this game several times. It's like so why can you do that? But it's a it's a horrible complaint to go through a level twice as opposed to >> going through the same game twice. Why does that work but the other doesn't? This reminds me of like when say for example someone says like you know I can't watch a film if it's spoiled but I can watch it multiple times or I can't I can't watch a prequel because I know where the story goes. And you're like yeah but you can watch a film more than once knowing where it go. So, like you got to you got to give me reasons that rule out one but keep in the other, you know? And this is the thing. I don't know if we're ever going to cuz he's the kind of guy who be like, "It's intuitive. I don't like seeing a place or go through a place more than once. Everyone knows that's bad." Just like, "Tell me why, though. There are whole games based on this. Tell me why. >> Have to do it again." >> Well, yeah. I mean, Metroid vanias are kind of built on this. Like, it's it's a really cool part of the experience. So, what's wrong with it? Tell me why. >> For the past 10 or 15 minutes. Yeah. Well, now you need to go all the way back through it again to extract. Oh, yeah. And taken on a brand new bunch of bad guys that had just spawned in. Remember that bridge you crossed over that looked pretty cool? Yeah. Well, here's another one. And after that, here's another one. And >> very reductive when the whole point of these bridges is that there's different configurations of enemies on the bridge that you're crossing as well as the bridges that are adjacent to you that are going to be firing over at you. Sometimes there's, sometimes there's hunters, sometimes there's banshees flying around. >> He I was confused for a second. He presented this in the wrong order. So the first bridge is towards the end of the level. The second bridge is the one at the start and then the third bridge is the second like that's part of that set. >> Yeah. >> Does anybody else see it? [ __ ] up the order. >> Oh, that's just hilarious. >> I can I [laughter] can believe it. But >> we'll allow the fact that the criticism is just you see the bridge multiple times. It's like, oh my god, the horror. to show you where Siri is later on. He's the exact same level, only now you get to play it backwards. Then of course there's the library. Yeah, the library. >> [ __ ] >> The same three or four rooms copy pasted over and over for Here we are. Yeah, >> you're boring. >> Here we are. >> Boring like the water temple of time where that's a great example. Yeah. all of the flood enemies until the next locked door just conveniently opens. >> It doesn't conveniently aren't >> convenient. It takes time for Guilty Spark to open it. >> Sounds pretty convenient to me. >> Halo has a It has a plot. >> Easily the worst level in not only a Halo game, but also FPS games. And I shut a [ __ ] Redditor. Holy [ __ ] >> An hour [laughter] with the same scripted sequences where you need to hold out all of the flood enemies. >> He said it's one of the worst. >> And it's like, you're telling me that if I go and play that new Call of Duty Modern Warfare 3 that everybody said sucks, I'm going to play that and go, you know what? This sucks, but not as hard as the library. >> I know a much more potent example that's closer to home that's categorically worse than this. They're [ __ ] prequel levels. Yeah, that's right. Worse. >> [ __ ] The recreation in the library is worse than this. >> The recreation is worse. Exactly. Yep. >> The the new library is even on legendary is so piss easy. It takes away all the urgency out of it. It just funnels all the enemies for like tiny doors. You just annihilate everything. I was I was ready to be super stuck on that part because they've just flattened everything with enemies all over the place. But in the library is like there's nothing going on. This it was that was like actually a cakewalk. I was like what is happening >> man? I can't even remember it out makes it very easy. [laughter] >> Does anyone remember a single name of a mission from Halo 5? >> I don't remember any names but I remember >> the fart as [ __ ] Um >> well yeah cuz you fight the warden eternal and then you fight three of them which is just fantastic. >> There are they said he was eternal guys. Come on. There are entire games where every level is worse than the library. And he should know that. He's a game reviewer. >> Yeah. >> That that specializes in old first person shooter games. >> Well, here, let me well, let me ask you this. Would he have arrived He didn't arrive at this conclusion independently. He knows that the library has a an extremely unfair negative reputation that he's just like copying. >> Well, I think that's why Redditor. Yeah. >> This is the boring take. The boring take is that the library sucks. It's one of the worst levels, but it's not at all. >> First, >> if you want to say it's the worst level in in Halo 1, maybe I could say yeah, maybe. But no, >> but but like in the I mean, in in the remake, absolutely not. Um the the [ __ ] new levels are absolutely worse. The idea that this is one of the worst levels in any first person shooter, like, get real. No, it isn't. >> Play a second game, man. >> How could it be? How is it even possible that that could be the case? I I recently was replaying Halo 3. I do not like Cortana the level. I don't like that level. But like >> in no way, shape, or form is that going to be one of the worst levels I've ever played in my life. That's not possible. I played bad video games, [laughter] you know? Like >> it's just Yeah. >> Listen, the average level in Lord of Ring Gollum is better than the library according to [laughter] >> Whoa. Whoa. How could you say something so bold? >> It's not a first person shooter to be fair. >> Oh yeah, it's a third person misery. >> Nick, if you get the right mods, it sure is, buddy. [laughter] >> Yeah, it's just like it's like Fallout 4. With enough mods, it becomes a really fun experience. >> The next locked door just conveniently opens. Easily the worst level in not only a Halo game, but also FPS games and just games in general. He says games in general. So yes, Lord of Ring Gollum is a fair comparison for him to say that the average library. >> What's more shocking the thing he's supposed to say >> that the library is the worst mission in gaming or that the Flash is one of the greatest movies ever made? [laughter] >> I don't watch your silly films so I >> The Infant did not survive. >> We don't take that. >> I did not survive. >> [laughter] >> The flag. >> That's the one with the tomboy Supergirl, right? >> Yes. Yes. >> You take that back. >> Wait, why do you think Wait, do you [laughter] think tomboy is an insult? >> I don't know. Is it? >> I think it depends on what generation is, right? >> No, she's hot. >> Yeah, she's super attractive. >> Like, oh, you're cool. Okay, bastard. >> Oh, Tomboy is a descriptor. >> Yeah, Tomboy is the quality. Is she a tomboy? I thought she was just like maybe I just don't know what a tomboy is. I don't know. She was like locked in a cage or whatever. >> Like a good tomboy. >> Do we really get a good understanding of her like aesthetic? >> She um It's just she's kind of androgynous. Yeah, but they she is obviously feminine like a a woman, but she has like some masculine interests and uh personality traits. >> I don't think we really What are her personal She literally pops. >> She's a female bro. >> Masculine interest. >> Yeah, but we don't learn really anything about her. She just kind of like exists. >> Skateboarding. >> Yeah, >> that was a good scene in the skateboard. >> I haven't say about this one that hasn't already been said about hemorrhoids. What? >> A lot actually. >> Well, he's saying it's as bad as having hemorrhoids. >> I feel like I zoned out there and came into a different video here. >> I feel like I'd rather play the library than have to deal with that particular health problem. [laughter] >> Dude, the average date with EDP445 is better than the library. [laughter] [snorts] >> I think play the library to be a child rapist, guys. I don't know about you, but it's kind of wild. >> A game that has some of the alltime best FPS levels also then has some of the worst. I guess it harks back to the >> So, it's not even the library. I have multiple now. >> What would it Oh, god. I don't even want to speculate. What would be the other books, man? >> Maybe two betrayal. >> Oh, I thought it's sold on the control room cuz he said you got to trudge through that. It could be keys >> cuz he doesn't seem to like the flood. >> The example he used. Yeah. >> Oh well. Yeah. There's that. Yeah. So that's and two betrayals like Patrician said. Maybe. Yeah. Cuz you got to go through it again and it has the bridges. >> That's evil. >> Backtracking which is bad. Backtracking equals bad. >> Saying if you can't saying if you can't handle me at my two betrayals, you don't deserve silent cgrapher. >> There you go. Yeah. >> Dog. >> Mhm. You know, it's funny because I like silent cgrapher a lot, but it's boring when he says it. >> So, two betrayals for the reasons he's >> and the library are two of the worst two the two worst missions in gaming. >> Mhm. >> If I mean, he did say some of the worst. So, >> yeah, that's right. >> They are the hemorrhoids of gaming. [laughter] >> Getting real boss baby vibes from this game. >> He died and therefore it's a bad level. >> He died. That means it's a bad level. Yeah, >> this is real. >> That was from the control room. Yeah, >> true. What [laughter] a loser. >> Missions like the silent ctographer. >> Considered by a lot of people to be the best. >> Oh my god. Just say you. Why do you keep saying considered by a lot of people? >> Have an opinion, you [ __ ] >> Again, because on everything, doesn't he? >> You go through the same looking rooms over and over. >> He's scared of the lobby of people who hate silent cgrapher. >> Hang on. I thought he was using silent cgrapher as an example of remember he said you have to go down and back up >> and now he's saying it's not honestly getting he's getting it >> honestly two betrayals and uh the library are worse than rapists and murderers because at least they believe in something [laughter] >> but those like I'm not crazy right he said they'll have you go down and then back up in the same [ __ ] room but they've added enemies and now he's saying silent cgrapher works because of the fact that there's changing rooms all the time >> listeny scene >> photographer are considered by a lot of people to be the best in the game because they're less about having you go through the same looking rooms over and over and more about making you feel like you're exploring this >> I hate this video [laughter] so >> no joke >> I mean I don't know who this Judas guy is but I don't really like him [laughter] either >> I don't think I don't think we can trust this Judas guy >> [laughter] >> living and breathing world. Well, the good news here is that the remake actually addresses this stuff. Trimming down a lot of these environments to an extent. >> Addresses things. >> Trimming them down. Giving you sprint. Enough with the boring. Move on. Talk about how they fix the library. Go on. I dare you. >> What did Assault in the Control Room trim down? It it like reduces the the takes out of the hallways. >> It's because the repeat rooms they like they're not quite the same. He took out a [ __ ] measuring tape. >> Trimming down. That's changing. >> He took the measuring tape out of the bridge and he was like, "Oh my god, they removed one foot of the bridge. They fixed it." >> Switched out. >> That means I can get to the end faster, which equals good, >> right? >> Good. >> I think the part that like triggers me the most here is that if the game was good and they handled the library well, this guy's video wouldn't be different. >> He'd just be praising whatever decisions the developers made. Like if this was a perfect remake that captures the original game, they'd be fine with it. They'd be like, "Oh, this is great. I'm glad Halo Studios released this." >> Things about the the changes in uh I I forget what the name is when you have to start destroying the shield thingies, >> you know what I mean? >> The Yeah, yeah, yeah, yeah, yeah, yeah. Instead of going into the thing with your deactivates. >> Oh, that's stupid. Yeah. >> Yeah. But instead of going in and deactivating with your shield and then the wave spawns, >> you just punch some light boxes. >> Punch the light boxes out. >> I would surprise if he mentions it's a good thing. >> Yeah. >> Sorry. Which he shouldn't because there's actually like a gameplay consequence of stepping into the beam because the first time you [ __ ] your shielded and sentinels show up. Yeah. There's like an actual gameplay consequence. It's built off of like you remembering information. Yeah, you would be follow >> because it could just run the circle. >> Dude, we're at the point where I could believe the devs and then a [ __ ] Judas man lives video after it would would say what the devs failed to understand is that losing the shield and then having to fight enemies is actually not very fun because you need the shield in order to be able to take a couple of hits. So, what they didn't realize when you sacrifice the shield in order to complete the objective is that you shouldn't be spawning enemies while I have lacked my shield. But they fixed this in in the remake. >> Judith is such a bastard. >> I hate that. >> Disgusting oversight by Bungie. >> It's also you you can one punch the uh these little generators, but you you have to shoot them multiple times with weapons. You you need like multiple shots. >> Do you think is just not that good on elites? Do you think if the AR had seven bullets in it, but they dealt five times the damage of the regular bullet, he would be like, "Wow, this is a good gun now." >> Yeah. And the speeds. >> No, because that's 35 and 35 is less than 36. >> Yeah, that's true. Yeah. You'd have more damage. Yeah. You just keep it the way it is. You're losing out on a damage. One damage. >> Do you think if it if it had infinite ammo and every bullet killed an enemy instantly, he'd say it's an improvement? Yeah, because I can get to the end of the level faster, which equal good. >> I can stop playing games. I'm just using his logic. I mean, this wonderful artistic masterpiece uh I can get it over with faster and actually go play something I want. >> Say it respects the player's time more than the original. [laughter] >> Through the library for like an hour now, it's more like half of that. And while you still do have to play to the absolute >> it's still like as long as it's just tedious. Maybe you suck at the library. Maybe that's >> the pacing. Yeah, maybe you're just bad at it based on the gameplay that you have chosen to put in your own video bizarrely cuz there are some clips. We've all got hate. We've all got deaths in video games, right? That we will take to some of us are brave enough to stream them. >> No one will ever see them. But to put them in a video is like no. No. Homelander couldn't drag those deaths [laughter] out. >> Here's a big difference. Gman didn't stream his playth through. >> He So, anything he's volunteering, that might be the good thing. >> Well, the thing is, you've seen he's put in clips that he thinks like illustrate his point in plenty of those times. >> That's him being good at the game. He's cutting out the the even shittier clips. >> That's him being good at the game. >> Yeah. The fact that [laughter] we've even seen implies that what we haven't seen is spectacularly worse. >> [laughter] >> olute marathon that is assault in the control center and then later on the two betrayals assault in the control center in the control center. >> You do like I I oscillate between you did that to hurt me. That's what you that's why you do these things. You don't just do it cuz you're [ __ ] >> And it is funny because he couldn't he couldn't misspe. It's like the problem is when you keep doing it over and over and over again in various different forms, it starts to become very >> It's got to be a bit >> [ __ ] katana. It's like, come on. >> And that's not even the worst one. The worst one is yet to is is is still uh inbound. >> Why do you hurt me like this? >> You guys not know. Okay, good. That's good. >> You told us not to watch the video. >> Watch this video. >> No, [laughter] but I thought you might have heard. >> You're like, haha. You listened to my advice. >> Yeah, they wanted to get inoculated [laughter] by experiencing it early, but no, >> I figured you might have heard it uh around, you know, just cuz it might have gotten around. But that's good. which are still kind of long-winded and tedious. >> Tedious. Tedious. >> Yeah, he gets randomly angry. [laughter] >> I do [snorts] feel a he called the guns cockroaches. That was just [ __ ] >> I just love He's so correct. The campaign evolved has removed the tedium of the original game and now it works. They fixed it. >> The teddium of the original game that he apparently really likes >> Halo. It was to be played. It's like taking a really interesting person and labbotomizing them just because they're different and [laughter] then saying like, "Well, we fixed them because we fixed the difference." >> And a condensed layout. I also think the updated spectacle of how good these areas look is also able to distract you from how long they're taking, especially [laughter] >> distract. Yes, >> distract. Absolutely. >> Oh god, that's hilarious. >> [ __ ] subway servers on You know what? That's the context for his praise of the environment is that it distracts you from the boredom of the [ __ ] game. >> Remember when everybody was against me about 343 Guilty Spark because I said that it didn't rape the level as badly as AOTCR? >> No, I'm kind of >> that you know what he identified it. It distracted me. >> It distracted you from the rape. [laughter] >> Well, you would if you were raped, you would want to be distracted. >> You know what? I guess you're right. I don't know if I'd want to be distracted by goo though, like fleshy goo growing on the ceiling. But maybe >> you I think I would want to be >> It's a metaphor for EDP445. >> No, >> you get now, the more you see the infection spreading throughout the environment, really highlighting how bad the flood's getting and making it seem far more threatening. Even though there's really no reason that it should look like this because this is a recent outbreak, so it shouldn't actually be that much like >> also just he's like making it seem more threatening. Like also then there should be a Godzilla creature, right? That would be more threatening. There should also be fire everywhere. >> You would have to say that yeah, when um when the flood land on Earth in Halo 3, there should instantly be pus everywhere instantly so that it's more threatening. or in Halo 2 when they arrive on High Charity, there should be all over it immediately. >> What's the What's the time difference between when the flood break out and when you get there? Because there were obviously flood breaking out before you >> It's a really short amount of time in uh in this game. Really short. >> I mean, 12 hours is we're for the flood. Do we have any like >> No, that's unreasonable. >> What What are you What's What's going on? How you >> I like the goo. I like the goo. I think after 12 hours of them breaking out, you know, I think some places have goo. Yeah, >> team goo. >> That much goo. That much goo. >> I My whole position I do not hate the goo. I think the goo is an alternate view of what you can do with 343 Guilty Spark. And I think that they've taken away what the original one had in favor of a different idea. Much like the lighting does the same thing. I don't think they're categorically a bad thing in and of themselves, but I think they have stopped what it used to be, which I do think was better. >> Yeah, you can have that opinion, but I still like the goo. >> I like the goo. I think it's cool. I wish it was I wish we were at like a part of the franchise when it was more thematically accurate for it to be there in the way that it is. >> All right. I mean, we can go down the list, see if you're on team Goo or team Pooh. Um, let's see. John, [laughter] are you on team Goo or team Pooh? >> Uh, I'm gonna have to go with Goo, I think. Goo. Okay, we got a goo. Mori Arti, how about you? Are you team goo? >> I mean, I think you know you know I'm on team >> and I don't I I actually don't I have no idea if >> Well, I I just said it. I said >> I'm on team goo metal. >> Yeah. >> Where did the poo come from? Why is there >> It's the stinky It's the stinky other team and it rhymes with goo. >> Well, I mean [laughter] bias completely. It's like I'm team. >> You're handing out. You're like a party handing out the pamphlets on how to vote with the preferences and putting preference number one. >> Sucks to be you. We play to win. >> Oh, then again, you don't know what I think we should stop the count. >> Sorry, Patric. Did you just say you play to win, huh? >> All right, I'll make a poll and bringing I'll take care of this. I'll put the accurate team names. >> That's not Hang on. That's not >> That'd be good. I'll be curious to see what chat thinks. >> Well, we already have the accurate team names, but >> just remember [laughter] no chat, remember Halo Combat Evolved, that's poo. >> I mean, I view myself more. >> Yeah, combat evolved is poo. >> All right, we'll come back to that then. Let's let's >> I view myself as more of a parasionist myself. So, I'm actually pretty team more of a Judas here. >> The original where aside from the >> odd you'd hardly know. >> Yes, we can. >> Hold up. Stop. We didn't know because we didn't ask >> we didn't ask uh the little platoon if he was team G team >> poop. >> But we we've already sort of ordained >> you're scared of the answer was >> No, I'm not. We've just put it to Chad. That's like way more than >> Wait, are you saying that horrifically susceptible to propaganda? >> Wait, did Nick have an answer, too? I can't remember if >> Wait, team goo or Halo Combat Evolved? [laughter] >> They're cheating. They're cheating. Don't let Don't let their propagation, [laughter] >> dude. I [laughter] >> It's like a pile of puffs on the floor. A brand new [ __ ] copy of Halo. Which would you rather have in your collection? Like, >> look, Goo has Aura. All right. >> Yeah, but Combat Evolved. >> Interesting. Even the Hut. entire the entire point here that tune has been eerily quiet >> much like three studios after this game has come out. >> That's why I'm I'm going to go for team I don't even know what the [ __ ] context is at this point. Halo I'll go for Halo Combat Evolved. >> Good man. >> Now he's shaking now. He's trembling and and >> No, I'm shaking my head back and forth like Master Chief did when they >> trembling. >> For people who picked Team Goo, do you like keep yours in a jar or something [laughter] or >> We just like We just put it on the walls. Really? >> Like bedroom? >> Yeah. [laughter] Oh, >> Asmin Gold is team goo. All right, we know he's team goo. >> Rags will not stop sending me pictures of his goo. [laughter] Look, not what I just All I'm saying is he doesn't respond, but he doesn't say stop is all [laughter] I'm saying. >> Oh my god. >> Oh no. >> Judas, help us. >> Anyway, yeah, >> Judas is talking about >> again. Like, I'm sure that some people are going to act like how this is some kind of horrible change and that it's going to kill. >> Hey, Captain Passive Aggression, could you maybe just look into what they maybe argue instead of just be like, "You're irrational and I hate you." >> [laughter] >> You guys are saying he's calling out, but I'll just point out that you're on his side. So, there you go. >> Well, the clock is right twice a day. >> You you you guys agree with him. You're on the side of Gus, >> the prou anti-combat evolved. You mean >> that's right. Yeah. Yes. Exactly. >> Cuz listen to how listen to how absurd he thinks it is that anybody something along those lines, which is also probably the same people. >> Oh, for [ __ ] sake. We got to like listen [ __ ] because you keep talking over it. [laughter] >> How dare you talk over >> our guest says. [laughter] >> You go ahead, Judas. >> spreading throughout the environment. Really highlighting how bad the flood's getting and making it seem far more threatening compared to the original where aside from the odd arterial fluid somewhere, you'd hardly know. >> You'd hardly know, mate. [laughter] By the way, my point in the library is that you >> This is your guy. Huh? >> Yes. [laughter] Yeah. >> No, this isn't my guy. >> Goon. Goon. >> This isn't my guy. I've never met this gentleman. >> You never met Judas. He's a great dude. >> I've never met Judas. [laughter] >> I think I think Med and I are kind of picking up on this is like he likes the redesign. He likes the He really hates the library because he's a slave to propaganda and he doesn't have a mind of his own. He's not an agent worthy of moral consideration. But he really likes the redo of the library for whatever reason. But the reason that he gives >> for hating the library is that the original library gives you that really that the the the threatening aspect of the flood. They just keep coming. They just keep coming. You don't get to rest. You don't get to hide. You don't get to segment the level [laughter] behind doorways and wait around. So he's being inconsistent with his reasoning. >> Yeah, it's just wonderful. It is exact. You would expect exactly from him just to be like, I [ __ ] hate how relentless this level is with the flood. Also, you can barely notice the flood here. [laughter] >> It's such a Look, it's such a By the way, the pause was perfect cuz like you get the popping explosion sound. It's like it's [laughter] barely even here. It's not really a thing that's happening. >> Boom. >> There's no vibes on screen right now. And again, like I'm sure that some people are going to act like how this is some kind of horrible change and that it's going to kill the soul of the game or something along those lines. >> Yeah. Can you at least concede it is different? It provides a different experience. Holy [ __ ] >> That's what he needs to admit. And I know that he wants to be dismissive about the liinal spaces and all that, but like you kind of can't because if people are saying it, you you you sort of have to deal with >> that's how they feel. There's reasons for it. You can draw some pretty clear aesthetic links between those two things. Yeah, >> Judas, buddy, I don't care what people on Twitter are saying. What are your thoughts? >> Yeah, tell us. >> And don't >> Rock, what do I think? >> Don't start this at us with, you know, some people have been known to say or think. >> I don't care what they think. >> He's not talking about what they think. He's talking about what they might think sometimes, so don't worry about it. It's even less committal. >> Somebody once told me that I can make some money by copying people's opinions online. >> Okay, [laughter] but he doesn't even confidently copy. He just speculates on copying. [laughter] >> Don't commit. You can't be mad. If somebody's like, "What the [ __ ] are you talking about?" He's like, "I'm not the one who's saying it. I'm just telling you what." >> Yeah. I was just telling it. >> I'm just reporting the news. Actually, >> which is >> tough crowd. >> It's also probably the same people who are overlooking the fact that back in the day Bungie just outright admitted to reusing a lot of these levels simply because they >> they admitted. What do you mean admitted? >> [laughter] >> As if it's not >> you better within the next 10 seconds have a clip >> brought before the [ __ ] communal the [ __ ] tribune to talk about it. >> Do you know they admitted that the grunt turns up in more than one place. >> Holy [ __ ] >> Go [ __ ] get used to that failures. >> Said they were running out of development time. Either way though those people are still going to be happy to know that there is >> we can include Marcus Leo's Twitter posts when it agrees with us. But an actual clip of him saying, "Hey, we did this." Which I believe, by the way, but you still got to present the evidence. >> It'd be nice to see it. >> If they are voices to be trusted, if they're authorities on the matter, then you got to take the It's a package deal, man. >> So, yeah, this looks like we're just done with the library now, huh? That's that's that's all we're getting. >> Yeah, we talking about how there's >> he's proving his point metal. >> Yeah, but what about all these other changes? There's now like these these pure what do they call like pure flood the the tank ones. I actually the puzzles the >> there and there and uh you have this uh quote unquote bridge puzzle which is just an absolute [ __ ] waste of my time. Holy [ __ ] The [ __ ] was that? Mhm. >> Uh, >> it's not >> I was introduced to these tank I was I was I was introduced to these tank [ __ ] for the for the first time and I was already standing on top of something. So, they fell off the ceiling and just stood there. I was like, what's happening? Are you going to do something? It's like >> feel like everyone has their own special experiences with these enemies >> and then you have to un dude they're so [ __ ] tanky on >> the Halo sandbox. >> Yeah, man. Everyone has their own experience with these enemies. >> Yeah. Some people had that like slight glitch where the entire campaign's lobby music plays over and over again for the duration of their >> You mean that level that level and you you can beat the level by going back to the main menu and quitting the game and then you come back in. That's how you beat that level. >> You can beat the game by just never playing it again. [laughter] >> Yeah. Then the [snorts] end of that [ __ ] library level where you have two of the tanks >> is so good. >> I would argue that's the definitive way to beat the game. If you play and you just go around in a circle and it's extremely [ __ ] boring, especially legendary takes for [ __ ] ever. And then some dumbass flood drops from the side with a shotgun and insta gives you and then you do it all over again and it takes forever. I lost my mind in that place. It was it was so boring. >> It It is absolutely true that if you don't play, you are the absolute winner. Private Sessions did that and he's so much better off than the rest of us. But he'll never know the pain and thus the value of the pleasure. >> I think he spent time with his family instead of playing this game. >> Exactly. But that time spent with the family will be that much better when you experience what it's like to play a game like this. >> My family >> and key white keys is my family. >> You need the valleys to punctuate the hills. >> You need the valleys to punctuate the hills. >> Now all up, Combat Evolved wasn't like a super long game to begin with. And with campaign evolved and the changes they've made, it's definitely got off the back of that as well. Which begs the question, I guess, you know what? >> I mean, a lot of that comes down to the fact that you could literally run faster through it and that it's just a lot easier. >> Can you not tell he's getting prepared to talk about the prequel missions? >> He's clearly moving. >> There's there's question begging going on here. >> See, I skipped those ones. >> I want I want to highlight about this poll. People are now convinced they're voting in favor of Fringe if they choose Goo. This is a mistake. >> No, I listen. I think that >> Oh, no. >> Team Goose. I mean, there's a lot of solid arguments for Team Goo. They've done their homework. They're handsome. They're attractive. >> I [laughter] think they they leave. >> I'd like to solve the puzzle. Um, we're moving towards the prequel missions. Fringy, what does he think Sergeant Johnson's name is? >> No. No. I'll speculate on that. Nope. >> I should I should speculate. >> Spoilers. Come on. I'd like to solve the puzzle. Um, [laughter] >> what do you do when you're finished? >> What is misprononunciations for 500? >> Well, you get one of your mates online and go play through it in co-opated on the legendary difficulty. That's >> Yeah, co-op on legendary [ __ ] by the way. [laughter] >> It gets easier. >> Let's just throw even more [ __ ] guys at you. >> Oh, really? They >> Oh my god, I didn't notice that. >> Cuz I haven't played legendary co-op. We did the legendary remix co-op, the three of it. >> More enemies. That's it. That's the only legendary. I hated every second of it. >> That's clever. >> I was going to say I I was feeling as equally uh touched by the remix legendary mode on co-op as I was single player. >> Maybe. I don't know. Cuz yeah, like >> it's it's just really they just throw way more guys at you. It's incredible. >> Comrades forever for that. >> Brothers in arms. We've we've we've shed blood together. >> Mhm. >> You can't appreciate Listen, Gman's life. You can't appreciate life. >> You can't appreciate life without taking >> Oh god, he's showing the horrible room. >> He's showing the horrible room. >> Oh my god, this is the other meme room. There's multiple meme rooms for anybody else. >> Oh, if we play clown music, it will make us seem endearing. him dying over and over again. >> Yeah, >> I'm sorry. Him dying over and over. That's just normal Gman. [laughter] >> That's his highlight reel. >> Normal. We don't know. [laughter] >> Oh, what the [ __ ] was that? >> Oh, what? >> Oh, wow. You don't want to show that example. That was G. Man, something's off about that. Why don't you comment on the instant kill plasma? >> The thing that they literally said they have to patch out. >> Oh, he's stuck here. He's stuck here. >> Oh, what the [ __ ] was that? >> Oh, what? >> Did we go back? >> Yeah, literally full health to death. He had full health and instantly died from it. And he and he's putting this as a tick for the great difficulty of this game. >> People were getting to play this [ __ ] months before it came out and did no one noticed that the platform. >> Somehow no one noticed you insane. >> I certainly [ __ ] noticed it cuz I'm a sapient. >> Well, the problem the problem is like No, I you know what? Because cuz I didn't start to realize it until it's towards the end. And it's because I was doing the normal thing of oh, I guess I [ __ ] up or something. I didn't say something. I didn't notice it. You give the game the benefit of the doubt that you're getting killed essentially for a fair reason, but then it starts to happen enough and inex and in inexplicable ways that you realize like, no, something's wrong. This isn't my fault. There's there is an issue with this game. Um, and in this case, yeah, he's putting it as a point of praise instead of going, "Wow, that's weird how like a charged plasma pistol shot instantly kills you instead of just taking out your shields. That's weird." >> Decision. Oh. Oh, it's a bug. It's a terrible bug that in really infects gameplay. That's That's not good. >> Yeah. >> Was still around uh this Monday when I finished my campaign. So yeah. >> Yeah. I don't think it's still fully fixed. >> They said they said they fixed it in the day in the in the 29th uh 20 gig day one patch. But um yeah, apparently it's not fixed. >> Yeah, they said they fixed it, but nailed it. And yeah, co-op mode in this is still just insanely good fun with there even being support for four players now as opposed to the original two, which means that you and three of your buddies can go Dutch rudder each other to oblivion as you blast through that camp. What now? >> What is a Dutch runner? >> Runner. Is that some sort of a sexual maneuver? >> That sounds like >> Somebody in chat if you would describe this in detail, it'd be great. >> It sounds euphemistic. >> So, first you take a can of tuna. Okay. >> No, I mean I like tuna. Yeah, kind of an >> necessity given there's no multiplayer mode outside of that to bugger around with. >> Clown music. How funny. >> I like clown music. >> So funny. >> He should have played that the whole time. >> He should have played that [laughter] the whole time. It would have been inappropriate. >> There is also these new exclusive bonus missions that take place before the events in combat. >> They're exclusive. Everyone gets them. Exclusive. [laughter] Now, why would he say exclusive? >> The library is an exclusive. >> So, does he need [laughter] exclusive to campaign versus combat? Is that what he's saying? >> Yeah, but that's still a bonus. >> Exclusive bonus. >> Exclusive [laughter] bonus. What? What an idiot. >> Oh, wait. Oh, god. Hold on. We have to rewind to get this clean. Okay. >> No one's allowed to talk. kind of an multiplayer mode outside of that to bugger around with >> behind that [ __ ] [ __ ] hell. >> Where did that come from? >> There is also these new exclusive bonuses. >> New exclusive bonus. [laughter] >> You got to play the exclusive Titanfall mission effects and cause. It's really crazy. Wow. >> You have to remain quiet for the next like 10 15 seconds. All right. Sorry. Sorry. Sorry. Okay. Okay. All right. >> What [ __ ] hell? >> Where did that come from? There is also these new exclusive bonus missions that take place before the events in Combat Evolved where Sergeant Anderson and the chief are launching some kind of a secret mission on a [laughter] Covenant. >> What? >> Sergeant Anderson. >> Anderson Anderson. [laughter] I mean, he got he got the sun, right? >> And the guy you do the mission with. >> I did not play the the the exclusive bonus missions because I didn't get them. I wasn't >> I thought you were making a joke of like I never played the ones with Sergeant Anderson. [laughter] >> No, I was very exclusive club that gets them. I was Okay, never mind. >> Who is he talking about? >> He's talking about Sergeant Johnson. >> I know, but I >> is it Mass Effect Avery Johnson? Does he have dyslex thinks that Sergeant Johnson is called Sergeant Anderson, >> but he calls him Sergeant Johnson earlier, so I'm just confused. Like, what the [ __ ] Like, >> what Mr. Johnson was in the Matrix? That's That's the confusion here. [laughter] >> I was expecting No, I was expecting Jackson and I thought that would at least be like, okay, maybe he just [ __ ] up. I I was expecting Anderson. >> Mr. Remember when he's fighting Agent Smith and he says Mr. Johnson and the train. >> [laughter] >> ship which they hope's going to uncover intel they can better use to defeat them. And it starts off pretty good having an almost buddy cop vibe going on with Chief and Anderson acting like >> he did it again. [laughter] >> He said it again. And the best part is it literally has Johnson on [laughter] screen. >> He didn't he likes Halo Combat Evolved. can't read and he had no time to like even just pop up text on screen saying, "Sorry guys, I [ __ ] up." >> I feel like I'm starting to agree with the earlier take that this is just entirely trolling because there's no way. >> It has to have a commentary, >> you're getting trolled right now. As soon as this stream ends, >> I feel like I'm being trolled. Yeah, >> he's watching he's watching this stream live right now and he's laughing so hard. >> They fell for it the whole time. I'm gonna write his knee like the only >> You're gonna write a script and then halfway through I'm gonna say the opposite of everything I said in the first half, right? And then I'm just going to start making up names for different characters while showing their name on screen. >> That's the brilliance of it. [laughter] >> It's a clever me on the lack of like QA testing in the video or the game. That's what he's getting at. >> I don't think in these >> I don't know what to do with this video, man. No, it's it's it's a crazy one. It is a strange one. >> Is this worse than his outlaws coverage? >> Uh, this is >> Look, we're not done yet. We're not done yet. Let's uh let's say that >> you guys would know. So, there's an Anderson in Mass Effect who's like a military leader. So, that probably is >> David. Keith David >> probably thinking of him >> because they're both black. >> Correct. >> Yeah. David Skolley is [laughter] >> black people. Black people do look kind of >> that's really okay. Whatever. >> It's I think I think it's the weird Keith David connection maybe in his head. [laughter] >> Keith David or voice of the Arbiter. >> But the Arbiter is in a different Halo game and his voice very like iconic. >> That's my guy from my new favorite show, President Curtis. >> That's right. >> Shelby Oaks. >> He thought it was [laughter] Shelby. >> Shelby Oaks. his iconic role. >> His iconic role in Shelby Oaks. >> President the Arbiter was in Shelby Oaks, [laughter] >> dude. Shelby Oaks and [ __ ] and and President Curtis. >> And then there's just an elite there. >> What do you think of President Curtis? Uh Nick >> H. >> What do you think of President Curtis? >> I have not watched it. >> Oh, you [laughter] lied to me, >> dude. I told you I told you literally last night that I haven't seen it. >> Yeah, that's right. But you said it was your favorite, [laughter] >> right? >> You ready to get to it? >> But the level design and the layouts very quickly leave a lot to be desired. >> The first mission on the ship, for instance, is really just the same as every other Covenant environment you've explored before. >> No. Yeah. No, he's he's not going to be able to figure it out. Is he same? But yeah, the layout >> The reality is truth and reconciliation doesn't often put you in the kinds of spaces that you have to deal with here. >> It doesn't regularly do that to you. It's not that cruel. >> Very wide open, really poor cover placement. Enemies that are >> seemingly Yeah. >> But this it's like Yeah. We'll spawn you into I mean, you know, not to big open spaces and we'll have enemies continually spill into that space where you have no cover and we'll put sniper jackles, two hunters, like six brutes, and [ __ ] four zealots coming after you >> and repeat at nauseium. >> It's better than the original library. >> True. It's best levels in FPS history. >> Same looking corridors and rooms copy pasted over and over. And the new areas aren't really all that good either, being these much larger symmetrical arenas that don't really have any flow or structure, as enemies seem to spawn in from positions at random. >> My god, these you know what? Yes, >> I wish random. I wish they were random. They're the exact same spot every time, which can really screw you over. >> Like I always random. >> At least he's being negative. At least he's finally >> at least he's not being negative through the lens of Well, some people say that the rooms are repetitive. >> Some people might say >> might. >> Yeah, that's true. >> I've heard it said that some people might say allegedly. >> I've heard it. It was written once by someone who forgot something. >> I was on um I was on the subreddit the day this game came out and they're like, "That's [ __ ] Halo, baby. They finally nailed the Halo map formula." It's [ __ ] year, dude. They Yeah, makes sense. Predators be like that. >> This first miss, >> this first mission also heavily relies on just throwing lots of hunters at you as well, along with all the brutes who were originally introduced in Halo 2, but now form a regular addition to all the enemy forces you take on here. >> I do like how the [ __ ] [ __ ] just standing there doing nothing as well. example is the AI broken not doing [ __ ] [laughter] >> and has you moving around the surface of a planet which is like a combination >> well no you're in a ship you're not on a planet so you're not moving around >> he bought the propaganda he ate up the covenant propaganda >> of a desert and a forest with jackal snipers all over the place and it also relying quite annoyingly on stealth deletes with plasma >> I apologize I gave him too much credit >> that's right don't do that >> plus you pretty much have to have a long range weapon during this mission. Like the battle rifle at all times. >> No, not the battle rifle. >> No, the battle rifle sucks. >> That's right. The battle. [laughter] You need the needle rifle. >> I'm going to want to get the battle. >> The shoot cannon. Yeah, >> the halo rifle. [laughter] >> Beam. Yeah. [ __ ] >> Oh. Oh, did you did you enjoy that? But in his own clip there, it has the broken animation for the reload. >> It's like a combination. Look at him when he reloads the battle rifle. >> And a forest with jackal snipers all over the place. And it also relying quite annoyingly on stealth elites with plasma swords. >> Oh yes, and he did say plasma sword again. So it wasn't >> such a phony. Come on. >> But um >> take a look at the battle rifle when he reloads it. >> Plus you pretty much have to have a long range weapon during this mission like the battle rifle at all times or else you're going to be >> Yeah. See, you see that? >> Yeah. It's doing It's doing the floop that we all talked that we saw last week >> where the uh >> the magazine isn't attached to his hand. It's behind it. >> Look at that. [ __ ] >> Ah, brilliant. >> [ __ ] >> Why does he just go [ __ ] >> I think he's saying if you don't have >> I think he said but I don't think he said fart. >> He said weird to have a long range weapon during this mission like the battle. >> No, those are the automatic ones. YouTube doesn't be [ __ ] >> He's saying you need a battle rifle otherwise you're going to BE [laughter] >> [laughter] >> These missions do include the needle sniper from Halo. >> Oh my god. [laughter] >> Needle sniper. >> Sniper. >> The needle sniper. >> Like didn't like soak up through Osmo. >> Didn't you notice how all like how what everyone else called them and you just like copy what they call them? >> Funniest thing is like we're talking about how he stole all his takes from Reddit. He just missed the names of the guns. [laughter] >> Yeah, >> dry Glazer. >> Well, he he did the thing. He copied the homework, but he changed some of the words around. Unfortunately, [laughter] he changed the proper names for the [ __ ] weapons. >> I'm going to be leaving soon. Do we want to get into the excuse he gave before I leave? >> No, we're going to finish the video and then we'll look at the >> Wait, how long do you have? >> How much time though? Yeah, >> 15 minutes. >> H Yeah. Okay, I guess we, you know, we we got a we got only a few minutes left, but I figure that we might pause uh >> yeah, >> enough that that might get in the way. All right. Well, yeah. So, I had mentioned before that uh there is an excuse that he's given. Um >> yeah, I'm ready to hear it. >> He's got a pin comment. I'll just put it here and I'll read it to you. So, this is what he posted after the video came out because a lot of people noticed a lot of people didn't like this video [laughter] and so he felt the need to respond. So, this is what he said. >> Hey guys, finally coming back to this one now that the dust is settled and yeah, this wasn't one of my best videos. [laughter] >> My wife has given birth the day before the upload. I made the poor decision to rush the edit to hit the embargo while running on almost no sleep while her and our newborn were resting in hospital. As a result, I mixed up several names and titles and misspoke on a few other details. Those mistakes are on me. I just wanted to acknowledge why this one missed the mark. If I can't get called out, I can't improve. So, I appreciate the people who highlighted my mistake. [laughter] Yeah, >> I [ __ ] up. I'll do better. >> I like how he's he's highlighted in native correcting the basically most irrelevant failure of the video. You know, it's like, yeah, you got the names wrong, but really that doesn't [ __ ] matter compared to the rest. >> My wife was due weeks from now, but whatever. I guess we'll have the [ __ ] BABY. >> DAMN IT, HONEY. Why you got the video [laughter] out now? >> Yeah, I can't stick a cork in that thing. I'm making the Halo video. [laughter] >> Not to be. >> How does that even run out though? It's say she she's probably in labor. She's giving birth. Where's my husband? Oh, he's making a [ __ ] YouTube video. [laughter] Yeah. >> Anderson home. >> Anderson must be the dad's name. >> Like his last name. That was >> I mean this is just really embarrassing. This is like and say that you would say this. Why would you do this? >> At least like remake the video with a few fixes. I mean, right? Like he wasn't going to make the video. Isn't that the ethical thing? >> Barely made the video the first time, >> right? But now that you have the free time now that the wife has actually given birth and you're not like just ignoring >> I don't know if you got free time now that the baby is out of the mother. >> You know what? In fairness, he's got infinite time now to fix the video at some point, right? It's been two weeks. >> Fix it in 18 years when that little bastard's finally gone. >> The thing is is that >> he's blaming the kid for why the video sucks. Well, yeah, that's a bit unhinged, but um it's just like you didn't It wasn't that you mixed up some names. It's that you gave the game away. You don't know what you're talking about. You're not You don't know. >> It's like how they gave the game away to him. >> I want to highlight this chatter. The embargo was the important bit in that comment. I don't accept that. I don't accept that I can be just categorically wrong on all this stuff, but hey, at least I hit embargo date. [ __ ] off. >> Remember, you don't need to hit the embargo. The embargo is the first point that you're allowed to talk about it. You can talk about whenever the [ __ ] you want after that. >> Like you don't point of that gives you a deadline. It's like the the time that it opens up for you to even be able to like, you know, say anything. >> All right. So like I'm >> here we go. >> I'm not going to necessarily agree, right? Like because hitting embargo is what like 50 60% of the views that come for a new game. So like I get it. What I'm saying is you don't have to, but if you want, >> of course you don't have to. >> You do have to do it for more money, right? Like you do. And I get a lot of subs. >> I understand it. I disagree with the idea of rushing home while your wife is holding on to your brand new baby and being like, "Hold on, baby. I got to go. I need to boot up Premiere." Like, that's crazy to me. >> I need to boot up the >> But if you're going to do that anyway, at least get the guy's name right. >> I agree. And like the fact is that there is there is a part of this that doesn't make sense beyond that which is he didn't get this game the day of the embargo. He got it pre- embargo. That's what embargo is. So he was working on this video for days, weeks or even whatever, right? Like all of this stuff was happening. The the the the video was going to be coming out this day no matter what for embargo. So that baby, you know, are you suggesting that you were going to be working on it up until the last second anyways, but then you had to rush to the hospital real quick? I don't know, man. I think that's a really weak argument because if I'm working on this video and I have to get it out for embargo and embargo is so important to me, and I'm sorry, I just hit my mic. If if embargo is so important to me, then my video is already scheduled and done, right? Like, I've already had it up because my wife is [ __ ] pregnant and I'm going to have to go to the goddamn hospital here any day now. Her water could break at any moment. I'm going to have a [ __ ] baby, but I need to hit embargo because it's so goddamn important. Like, this is such a shitty, stupid argument in the first place. This man is Godamn it, guys. You always for the intellectually dishonest one. >> I'm I'm really sorry. Seriously, I I was working on this review for a while and I put my best effort, but I just can't shake the feeling that we're 3 days and a month away from the anniversary of Ruth Bader Ginsburg's death. >> My performance. [laughter] >> It's kind of weird for a It's kind of weird for a >> blame for being pregnant. Like, >> how can you blame her for being pregnant? >> Well, I'm sure that he's not he's not doing that. It's it's more so it's just the awkward thing of like you're invoking >> a really significant like life event to just sort of defend like against the fact that you just kind of made a shitty video. Like >> I was going to say surely that's the more important part. Ignore all taking this [ __ ] seriously. It's all a lie anyway. He's just covering for his ass cuz he did all this [clears throat] wrong. He [ __ ] everything up. >> Yeah. Um, you know, on top of that, I do feel that the uh the speech pattern in his comment here is a little bit chatgames and titles. >> He was insisting with outlaws that he he should be given like difference because of the fact that there's a lot of context here that people don't understand. He really did like the game. He really was done doing it in a quick amount of time. He saw an earlier build, a better one actually. It look a genuine opinion. It's genuine. It's genuine. Okay, I'll take the video. Darn. Don't worry about it. >> Daniel, >> you know, thinking about the names of the guns in particular does have me wondering. H >> Well, okay, but again, he didn't like come home the last minute and [ __ ] up the name. >> That's the problem. Getting them all wrong. All I think it's I think it's much simpler than that. He has some level of awareness for Halo, but not like a real sort of thorough awareness. >> It's what you said, but the names doesn't even matter. It's just it's the result of an obvious problem which is that he barely knows what he's talking about. >> Exactly. The names give him away. But like you don't even need if he got all the names right, there'd still be so many things that he said that are just so bizarre for somebody who's apparently a fan of this game to just be saying >> he didn't give a [ __ ] He just wanted to get the video out. >> Um get the video out, get some views, and then move on to the next thing. But presumably all in a way that doesn't compromise future opportunities to get >> uh games early. I don't think somebody who has reputation problems like Gman Lives does though can afford to take those kinds of reputation hits because yes embargo that's a big part of your views >> but in turn you're >> yeah but you're you know reputation itself is a currency in a way and like taking a blow to your credibility just because you want to get what a couple like 100,000 extra views on this I don't buy it >> well well yes cuz for some of the replies to this uh to this comment enjoy your 30 pieces of Silver [laughter] >> true. >> Flip flop flip flop excuses. >> Mate, we aren't upset about a few messed up names or titles. The whole game is a slimy excuse of a cash grab. We aren't upset about the spices of the main dishes. A [laughter] heaping pile of [ __ ] bro. I don't know what else to say, but you got to have better taste, man. You've been missing the mark lately and it's making people think you're taking money under the table from these game devs to Glazer proper. >> It's u >> Does he work for anybody other than himself here? Is this just about meeting some arbitrary of >> it's it's I think it's really simple which is just there's certain if if you have access it just influences the way that you talk about a lot of things >> um subconsciously. I didn't even know like because of course you know we talked about before right with all of the uh the the Star Wars Outlaw stuff it's like so what what is what is the conclusion? Is he lying or does he really and truly sort of feel this way? >> You know in both [ __ ] circumstances it boils down to me to him basically saying please you don't understand I did this for the money like please give me some space here Jesus. Yeah, I think >> that really is the kind of the thing here, right? Like I had a baby and I needed the money. >> What other like what else can I read out of that is I needed money. >> My [laughter] >> Yeah. No, I mean it Well, okay. If he needs money, why isn't there a sponsorship? >> Or maybe we haven't gotten that far, but like >> maybe they just There is no for this one. No, but uh Oh, [laughter] yeah. Some other comments. Slot man lives. lop mad libs. >> Yeah. [laughter] >> Yeah. Yeah. >> Well, >> yeah. >> Like you couldn't shouldn't have just put this out and been like, "Hey, look, I I couldn't [ __ ] put this out before all the other Halo tubers cuz I'm I'm my wife just gave birth." Like, >> yeah. The problem is somebody was like undermining the like credibility position. But if you look at the history of views that he's been getting, he's been going down. And I have to assume this is in part because he's been taking credibility blow after credibility blow on all these videos. >> I think this is a man who desperately needs people to like trust his word again. >> Uh a funny way of convincing us otherwise. >> I don't know. Like the comment sections brutalizing him, but I imagine it's not going to actually make much of a difference to his overall engagement. >> Partly to do with the fact that he he cycles in new people all the time because he's, you know, early to the punch, >> right? which is why embargo would matter around. It hurts them to stick it around the potential. >> Yeah, but that doesn't make it like cuz I I don't care if he says like you you don't understand. If I don't get it out on embargo, I make less money. I get less reach I guess less people. I'm just like yeah, [ __ ] you. You make a [ __ ] video. You make a [ __ ] video. >> Doing the right thing has financial consequences sometimes, man. So >> work harder. Be better. >> Yeah. >> Be a better person. >> Lying is okay. >> But see, that's where I come down on it, right? Like there's no way that he got this so close to embargo that he had to stay home again while his wife is ostensibly in the hospital with a newborn uh to work on this video. And in that time he was just so hectic and so whatever and blown up that he's destroying all the names of everything and like it's it's a false argument to begin with. It that's not how it works. >> He could just be that irresponsible where it just comes down to the wire every time for him. But even then, he still had to play the game, experience it, and like he would have gotten like that's [clears throat] not that's just not how it works. >> Did you get campaign evolved? >> Me? >> Yes. I'm going to ask the question, how long did he get? >> No, no, no, I didn't. But like I've worked with Xbox, you know, I' I've worked with uh uh Microsoft specifically before. I worked with Ubisoft. I'm blacklisted by Ubisoft because I didn't say nice things about their games. Right? So like I I feel that it is not unreasonable to assume he got at least a week, probably two weeks, probably not longer than that. But that's still two weeks, right? He didn't get it 3 days before, >> right? Like even Sony gives you, you know, a week or two when they send out their uh games. There's nobody who gives you only two or three days. That just doesn't happen. uh with maybe the some, you know, sole soul exceptions of some of these really big games that just don't care about the hype cycle, >> right? >> And even then, if you're working for an IGN or something, you're still getting it two weeks ahead of time. So, like, >> are we going to pretend that this is actually getting it so close >> going to make a like a massive difference to his [ __ ] bank account this one video? He can't take the hit for his wife. >> I that's why I think that credibility should be one of his concerns when it comes to this stuff. I know that like it doesn't pay the rent, but when it comes to future videos, you need people to trust your word. And if you're constantly >> turners into payers, >> if you're constantly in the situation where you're glazing Starfield, you're glazing Star Wars Outlaws, and now you're glazing Campaign Evolved, like that's not a good record for somebody because people want honest opinions. >> Yes, >> he liked that. He said 007 First Light understood the assignment. >> Yeah, he likes that [ __ ] game as well. A couple of years ago, he used to be way more active on Twitter, and you could see he takes like a dominant role in criticizing people who he believes their reviews aren't genuine. I think it's very funny to read. There's a guy here like, "This is not okay." Saying, "I followed trends when all I do is skim through videos when an embargo dropped. I've been taking care of a sick grandmother. Hence why the review is a day late. I started all my streams the same way and started my Phantom stream due to the kids." and he wrote back, "Hm, the funniest part is you actually DM'd me hours before all the other reviews came out, saying that you didn't vibe with this game at all, >> man." >> So, he's like [ __ ] on people's authenticity who are saying that they had to take care of their sick grandmother. >> You want to see anybody cover? Because I know that this is inconsistent. I had >> independently of all this, I had watched a Gman lives video on stream. It was a Skyrim coverage and he didn't seem like this at all. It just seemed like one day he did a 180 and started like shilling like this. >> I don't know, man. It's Yeah, it's a bit It's a bit >> not the review I would have made. >> I mean, it's just just own it, you [ __ ] Well, it's funny cuz he'd be like, "Yeah, I am owning it. I [ __ ] up." And it's like, "No, just just [ __ ] you you know that's the point >> where you might even assume maybe he used the wrong names so that he could then be like, "Guys, I've admitted the fault for this video." It's the names. My mistake was the names. Exactly. Like it's almost done on purpose. So like, ah, that was it and I've acknowledged it. Anyway, moving on. And then in the future, I've addressed it. >> Yeah. Someone be like, "You [ __ ] up majorly with Halo." He could be like, "I acknowledge the mistakes I made with that video." >> Mhm. >> Yep. >> You don't like it? >> Start asking him questions and he probably not going to concede on most. >> What's bad is What's bad is he's probably on the better side of it. He's he acts like kind of a local when it comes to approaching it. But when it comes to the the ethics and credibility of it, I mean so many YouTube reviewers are compromised in the same way as >> a bit. >> I think if you ever take a paid review that becomes a problem, right? Like I've always thought that and I you know some of my best friends do this so like I recognize that like I'm a little bit hypocritical in accepting it but like I think if you're going to take a paid review a paid review as a critic you are always immediately ruining your authentic uh uh authenticity because like at that point if you're not right up front saying this isn't a review this is an ad right and even then it's just not worth it. Do we know this is a paid review and not just a early copy? >> I think there's no reason to assume. I think I think I like it's real simple. I think it's just taking a big risk if he doesn't. It's just access. I think this is access. >> No, but dude, [ __ ] that [ __ ] too. They're giving you a game early, so you have the time to put out this video. >> Why is building a relationship with them? >> This is literally your entire business model. >> Well, and we will stop giving you access. >> If you [ __ ] on another Microsoft game, suddenly you stop getting access. It's like, yeah, of course that's same [ __ ] with the the we covered it I think on the previous anniversary the the what's his name Eric Voss who had that moment in one of his videos where he was like yeah we all got invited to meet >> um what's her name the one that did the acolyte >> blanking on >> oh Leslie >> Leslie Hedland as well as Dave Fona they basically said like we all met them and we all took a big group photo and he said like which was a mistake because it basically acted as a photo of you cannot trust these people >> do not trust these people and And he was simultaneously like he even said like, "Yeah, it probably would be better if they invited some people who are maybe a bit more critical of Star Wars." Like, "Yeah, why do you think they invited all the people who [ __ ] shill it like?" [laughter] >> Yeah. No, dude. This guy said he's telling the entire game. Fring's 100% right. I need to get this video out video out before the embargo date. If he's not giving these games early, he doesn't have the ability to do that at all. It ruins his entire business model. So, yeah. You want to see why he's a sellout? That's the reason why. >> Yeah. And look, it's cool to go to these things, right? Like I got invited to the Nintendo headquarters. I got to meet Doug Bowser. That's really cool. I don't do Nintendo content so I don't feel bad about that. >> That's >> you know. >> Yeah. >> But like if if you do these things and Yeah, they're neat. It's cool. Being a YouTuber has some really cool stuff that you can do, right? There's a lot of neat things that you can do kind of in in the space and you can go and experience cool stuff and go to packs and do all that kind of stuff. But like the moment that you decide that you're going to hand over your ability to be truthful in order to make more money, you are no longer a critic. You're no longer kind of I don't know valuable. You're just a mouthpiece. >> So is there anybody that's dedicated to calling this kind of thing out? >> Uh well, Total Biscuit talked about it a lot. fortunately he died a few years ago. >> But yeah, he did die [laughter] a few years ago. >> [ __ ] eight years ago now. >> Let's put a number on it. What do you think is more valuable? Future access to a storyried video game franchise that publishes very popular games or $10,000 for a single review? >> Future access. It's just a It's a return, especially with these publishers. I mean, Microsoft covers so much. >> It's growth. It's Yeah. No, it's 100% more valuable than like short-term money. Mhm. >> Well, it's just the thing is is that people need to because the idea of like, oh yeah, like in a brown [ __ ] paper bag or something. It's like, no, that's [ __ ] Like it's it's it's it's much simpler while being like it it really is that simple. It's like if you're get it was mentioned before, you get it out early when everybody's paying attention and all eyes are on Halo compared to if you do it a week later. >> You know, there's like benefits that come from that. It's it's it's just it's access. That's it. There's people who did well covering Halo after it came out who clearly weren't getting >> Yeah, but if your views are depends on the person you are IGGN for a game a month like he will skip a he will skip a subject if other people cover it first because he knows his content is not good enough to continue getting it out there. So >> yeah, but I mean I don't really view these guys as like super different. It's just like I think >> Yeah. >> Okay. But like if we're talking about Gman lives, right? So I just checked this video has like 240,000 views. I think it is reasonable to assume that his view video would have received half as much, right? Which means that he probably lost out on $500 to $2,000 if he doesn't put it out. That's how he's looking at it. And that is exclusively >> a million views. >> Oh my god. >> Sure. I don't disagree. It's going down. I don't dis but if anything that's just going to be additional pressure to do it even more right because my views are going down so I need to do this so that I can have the views because if I didn't if I put out a video a week later it's getting less than 100,000 views that's not worth it that's you know I'm ruining my ability to make money I got to pay for my bill like that there's so many problems with the the sort of access journalism I I absolutely agree with that >> um so I'm gonna have to go I do appreciate the uh getting to watch this. >> Hell yeah. Appreciate you being here, man. >> Probably missed out last five minutes. All good. >> Do you want to tell the chat where they can find you before you go? >> Yeah, I'm usually streaming these days on Pleb TV and then still working on a big Fallout video >> on Patrician TV. [laughter] That's the channel name. The description as well. >> Linked in the description. >> Um yeah, >> but um cool man. >> Thanks for coming. You know what? You can send me the timestamps of the funny uh cringe parts. Oh, it's I'll just say it's from 2551 to the end. [laughter] >> Oh, no. All right. Well, you guys enjoy that. I'm dipping out. I'm the lucky one. >> Goodbye, Z. >> Goodbye. See you later. >> On that note, let's uh let's >> Did you see what I just put in the Discord? >> That's a goated quote. [laughter] >> Oh, wow. I'm I'm So I'm right. >> All right. Hold on. Hold on. Sorry. I got to I got to get in the the voice again. So it's a tweet from Wow. Five about five years ago from a God damn it. Um from uh Mr. Judas lives. Calling someone a sellout is honestly one of the weirdest insults that I see on a lot of my videos. Do these people just want you to remain a small obscure content creator forever? What am I missing here? And it's the meme from Pulp Fiction with [ __ ] John Travolta doing the >> they're the like, "Huh?" You know, sort of expression. That's >> I mean, yeah, this is the most explicit like, "I want to make money. [ __ ] you." And you're like, "Oh, >> okay." >> Literally just [ __ ] selling out. What else is like This is the funny thing about it. They'll make it this kind of context, but if you say to him, it's like, "So, you admit you're a sellout." They won't want to say that. Like, they want to say it because they know it's lame. Selling out is lame. I was good at but [laughter] I didn't make me feel alive. [laughter] So it feels like a like an admission that he's compromising his values in exchange for not for no longer being a small obscure content creator. And it's like well like >> what other term are people supposed to use? >> Yeah. >> Mhm. All right. That being said, I think the real enemy here is pregnancy. >> Yes. >> I mean, these these women, they just keep getting pregnant and they get in the way of people editing their YouTube videos and getting >> through men's trying to make a living. >> We're just going to be clear. Women destroyed Halo is what you're saying. >> That's true. Yes, that's exactly what I'm saying. >> Which is what we learned in the pre the first video of the stream. So, yes, it all comes through >> classic women moment. effective here that I'm almost convinced it's a mistake that they let it in. As in, I think someone at 343 forgot how useful this gun actually is. >> No, they didn't forget. It's not this powerful in Reach. >> I I have extensive like I played a [ __ ] ton of Reach and like the needle rifle is good, but it ain't this thing is an insane. >> This thing is a monster. >> Stupid criticism for a game that's art like they tune it themsel. It seems like they really forgot this gun is really strong. Like they made it that strong. What are you talking about? It's enough. >> Dude, I love how accurate your accent is, too. It's perfect. >> Yes, [laughter] >> cuz it really does shred through. >> They only have the needle rifle, by the way, appear in the prequel missions. It does appear in the C main campaign, but not until [ __ ] what's keys. Yeah, >> keys, right? when like the the enemies that you're consistently presented with at that point like the needle rifle isn't as effective on them. Like the needle rifle I think is more effective against the the covenant broadly and >> and that's that's like the whole stretch of the game you've already been through without it. So it's just like why the [ __ ] are you introducing it here? It's I mean, not only is there balancing issues, but it's just like why why did you only introduce the needle the needle rifle at certain points where it >> were the studio's wife was pregnant, dude, when they were making >> Oh, no. [laughter] >> It's women again. It all comes down to women. >> The Call of Duty devs impregnated all of their wives. It was a really nasty. Somebody [laughter] has to stop the women. >> As varied as this new planet might be though, it very quickly goes back to more familiar surroundings and these interior covenant environments. This time is you're trying to rescue a bunch of prisoners. >> Weren't you complaining about this not so long ago? Like he was saying it was so so terrible and now he's saying it's comfortable to return back to it. I don't understand. >> Cuz this time is all purple so it's nicer. Well, he just had to play two of the worst time. So, this is a welcomed comeback [laughter] >> from the truth and reconciliation chapter in the base game. All ending then in a short sequence. >> [ __ ] See, he says it was copied. He was saying it was copied and it was a problem and now he's saying it's copied and it's comfortable. THE [ __ ] ARE YOU TALKING ABOUT? >> With some space combat, which is just forgettable. >> Our marines are in route to the rally point. >> Also, no stakes. You can just let it all happen. They won't even [ __ ] >> That's right. You don't need to shoot them. It is impossible to fail uh this. >> You don't need a prequel. It doesn't really add anything all that interesting story-wise either. You do hook up with this group of Marines called Tiger Company who are being led by some badass Marine lady who of course has to look like this. >> You don't seem as impressed as the rest of your crew. >> No, Sergeant Major, I'm not. >> Takes more than fancy armor and a good PR campaign to impress me. But if you're like expecting this to tie seamlessly into the opening sequence from the base game, well, >> he didn't make a point though. >> No, he didn't. >> No. And he just said, >> do you catch what he just said? Does make any [ __ ] sense? I think we should roll back on this one, actually. >> Did he say, "Of course she had to look like this and just did not elaborate." >> He did not elaborate. >> Like, look what he says. >> This to tie seamlessly into the opening sequence in the base game. Well, don't. I mean, >> if you expect this to tie seamlessly into the opening sequence from the base game, don't. Why the [ __ ] would it? >> Why would you when it's set like a year ahead of it? >> I thought it was pretty cool missions. >> I thought we already had that and it was like Halo Reach kind of >> called Rached Halo Reach. >> Like that exists. That's a thing already >> in the ending cut. >> It was consistent in that there were it was terrible gameplay and terrible cutscenes. So there was consistency. >> It does match. Good dialogue would stand out like a like a healthy thumb. >> Funny. [laughter] I did like Sergeant Jy Anderson in that. He was pretty good. >> And then it just throws you back to the main menu. >> Sounds good. >> They could have easily had some quick shot of Chief going into stasis or something. But I don't know. I guess that was too hard. [laughter] >> Too hard. You think that it was the difficulty of portraying him getting into a cryo chamber? Was that so [ __ ] hard, dude. What are you talking about? That's crazy. >> It can't be done. So, this is They couldn't do that. So, they had to do these three long ass. [laughter] >> No, no, no. They meant that he was too hard levels and assets and enemy designs and behavior. >> Master Chief's too haunted. He can't go in the freezer. >> Is it Isn't it canonical that the suit jerks him off? >> [laughter] >> Listen, I don't I don't think any of us can confirm that. Unless Have you read something that >> can I'm pretty sure that's how it works. >> There's probably something non-cannon you can find, I'm imagining. [laughter] >> Yeah, I know a website you could go on. >> Overall, like it's not bad, but it just does feel very uninspired. And outside of some new interactions between >> just concede that you don't like it. >> It's pretty [ __ ] He could have just said that. >> No real reason. >> He said it again. >> To ever replay it. It also feels like they rely just way too much on bump rushing to play with lots of enemies at once. >> Yeah. where it stops becoming challenging because you're playing a game of chess with your opponents and instead becomes challenging because you're just getting constantly overwhelmed. >> This earlier >> just like in the main campaign then. Okay. >> Yeah. Like, oh, it's so awesome that the game is so hard and then suddenly it's like >> guys I've debunked it. Kotaku article. No, Master Chief suit does not jerk him off. Okay, we put that one to bed. >> We cleared that up. >> [ __ ] Solve that one. >> Sorry. Back to you. >> Now that I know that >> [ __ ] like spawning in a hunter while you're in a narrow corridor. >> If he just spent more time thought longer. This this little this little tiny piece of info here is like the result of thinking about things more. Like how stupid of them to put these things where they don't belong in a place that they made themselves cuz they didn't understand what Halo was with weapons that haven't been balanced into it properly. It's like, dude, you you're almost you nearly cracked it. You're about to have a brain blast. You're about to idiate. And if you could just do that for like 5 minutes, you would then figure out the skeleton key to the whole [ __ ] game. Yeah, dumb [ __ ] And the frequent bottlenecks you come to don't really help either, where you're forced to do a giant opened up area through a single door, which the enemies can all just whail on from the other side. Still though, at the end of the day, I don't think that more Halo is necessarily. >> But that was a main campaign as well. Is that >> Wait, how is more Halo not bad if the line of people mission ever? >> He's one of those people. >> More is good. >> You should never Yeah. More pixel good. >> Never rip into your favorite good >> because you might not get any more of it and you'd hate that, wouldn't you? People say this about Star Wars all the [ __ ] time. Like don't rip into the new Star War because then you might not get any more Star War. Yeah, they will make they You better like the shitty Star Wars. >> They want to see the [ __ ] new Star Wars trailer where Anakin is in all of the Star War. The new Star War with Ahsoka is going to have loads of Anakin. It's like, yes, yes, queen. Let's do it more Star War. And they're like, "Aren't you happy?" I think Jay put a tweet out just saying, "It's incredible to see characters that are so [ __ ] important to me, but that simultaneously I feel absolutely nothing." Like, that's what they've done. Like, look, it's Hayden Christensen's Anakin. He's back. He's got a lightsaber. He's with a soaker. He's doing all these wacky things. Like, who cares? Who the [ __ ] cares? >> Yeah. >> And the same with Halo. >> Yeah. >> Wait, do you want to see to be fair, Anakin's wife was pregnant when he was going to go and >> I see. I'm sorry. [laughter] >> That is true. But it's the same [ __ ] If they're like Halo, you know, 7 or whatever the [ __ ] and they're like Jonathan Halo is back. Nobody's going to give a [ __ ] It's just like, it's fine. Whatever. Stop. Just settle down. And then, of course, it's stuff like Halo 2 uh remake, which is only going to be met with you better [ __ ] not. >> Even the internal logic of his own video should lead into that conclusion cuz it's the closer you get to new Halo in the remake, the worse it gets. even from his perspective because all the prologue bonus missions are [ __ ] So, uh why exactly would we want more of that >> necessarily a bad thing? And the combat loop is still pretty fun for the most part. At least when >> what is it anymore? It's just you shooting at infinite enemies in big rooms. What's the loop? >> Level design facilitates it. So, I think ultimately whether or not someone's going to enjoy Evolve comes down to mostly what kind of fan you are. If you're the kind of person who hasn't even played Combat Evolved ever, or maybe you're someone like me, you kind of Halo fan is, then I think you're definitely going to pick up here what they're putting down. Especially if you're willing to play the whole scissors, paper, rock game with it. >> The rock paper scissors. Why scissors paper rock? >> Does the countryman say it that way, Franklin? They say scissors. >> No, no, no. It's absolutely rock paper. >> Paper, scissors, lizard, spy. >> Absolutely. Yeah, >> this is the embargo on an old classic. >> He [laughter] said it because of the embargo. Oh no combat mechanics and dip your toes into that proverbial sandbox. If you're the kind of fan who's worried about the new sound effects they've used for the hunters or the kind of person who thinks that Cortana looks like >> Oh, shut up. >> Germa, she does though. >> I think your reception is going to be slightly worse. >> You mean this? I do want to say one thing is certain though, and that's that the price they're charging for this thing is [ __ ] insanity. With it being 90 bucks in Kangaroo Land for the standard edition and then 120 buckaroos for the premium, >> one could argue, and you should too, that this is already more than enough with no context additional to to condemn this game. >> Like, this start [ __ ] remake. >> It's a bright experience. It's really It's It's got a lot to offer, but the price is absurd. >> Yeah, >> crazy absurd. It's a [ __ ] short campaign, a campaign a campaign that exists already that they've just redone with a bunch of [ __ ] levels added on top that is unfinished, does not [ __ ] work, is a miserable experience and cost that much. >> Mhm. >> It's a better value than their last game, 100%. We we can also use this screenshot right here to show that he was at least editing this video 5 days before the game came out, >> right? >> Uh >> yeah, starts in approximately 2 hours. Yeah. Starts 24th of July. >> Is there anybody here who would make the argument though that Halo Infinite is a worse deal than this >> deal is one? Well, so if you weren't >> like if you're putting the two if you're looking bargain money like bar like pound for pound >> Halo Infinite is free. So that >> Halo Infinite is $60 for a campaign. >> Oh, the multiplayer has multiplayer is free to play. >> Yeah, >> that's not Oh, I see what you mean. So like if the multiplayer is free to play, then that shouldn't be categorized in the $60 price. Like, >> yeah, Halo Infinite's a bunch of like slot missions on one gigantic map and they don't have anything else. >> I mean, I think they're both horrible value propositions on that front >> because keep in mind, think about it like this. They were going to launch a multiplayer component that was free to play for this game. They just didn't. >> I'm really not kidding, though. I just I I'd have to be given a lot of convincing to think that it would be a worse proposition to get Halo Infinite when this is just a really good game done worse. Like I >> Yeah, >> you know, >> didn't f even [ __ ] Nintendo knock down the price of Star Fox like 10 bucks because it was an older game being remade with modern graphics. They could have done the same thing here. >> It is insane the the difference in value between buying this and buying the Master Chief Collection. Like, holy [ __ ] >> It's not even >> That's why they won't put it on PS5. That's explicitly. >> [ __ ] crazy. It's a better deal than anything they're ever going to make again. You're not going to get that ever again. >> Nope. >> Nothing close to You're actually, you know what? You're not going to get a game that launches with a campaign, 10 multiplayer maps, a forge mode, a theater mode, custom games, and a fun a functioning matchmaking at launch. Maybe a Firef 60. Who cares? It's not happening at launch ever again. >> They just can't do it. I think the fact that after Infinite and the fact that that the one of the biggest obvious glaring criticisms of that was that it launched feature incomplete, then they make the Halo remake and it is the same. It is feature incomplete. No firefight, theater mode, multiplayer. It just shows that they don't they just won't do it. They can't >> was feature incomplete. Everything this company has produced was feature incomplete. That is true because yeah, Halo 4 the spot knobs was like not there right away. >> That and there was issues with something else, wasn't it? Like something with the theater mode. You had no campaign. You had to go and add that later. >> There might have been no Forge at launch. Yeah, that might have been the case too. I'm not sure. >> Forge at launch was you had to wait I think for was it that you had to wait a full calendar year for Forge and Halo F Halo Infinite? Why even put the game out at that point? And then also that they were like, "Oh, we can't do split screen co-op. Sorry." >> Halo Infinite, >> Halo Infinite launched its multiplayer without a campaign for a month. No, not sorry, not a campaign. I'm sorry. Uh, Team Slayer playlist for a month. >> You could not play Team Slayer in Halo for a full month after launch. >> And that's just like a creative decision. >> Yeah. >> In a way, it's worse to be like, yeah, we could do it, but we we actively chose not to do that. we thought it would be a bad idea to do. >> The no split screen is such [ __ ] [ __ ] I mean, it's like don't pretend there's some force and unless Microsoft is saying like we want people to be incentivized to get another [ __ ] >> Xbox Live account, you know, so we get more money. So, you know, >> to you know, if you want to play with your friends, but like >> in terms of technical capability, I mean, [clears throat] you can [ __ ] do it. wouldn't rule out it being Microsoft Studio thing. [clears throat] >> Yeah, >> they're saying like suck, but it had content. It just wasn't feature complete. And let's say you let's say it's enough content for you. What was that 14 years ago or something? >> Yeah. 2012 doesn't mean anything. >> Wow. So, they produced one game that you found acceptable at launch in 14 years. >> At this point, just give this [ __ ] to somebody else. I mean, 343 or whatever the Halo Studios, right? Like, what a a mistake. Uh, I don't think they've produced a single good thing yet. Not one. Not a single thing. >> Yep. They're terrible. The [laughter] worst. >> I mean, the best piece of media that we've gotten is Halo Wars 2 in that time frame. And they didn't make it. >> They didn't make it. >> And they didn't make that. Yeah. >> Whoopsie. >> I don't think they've made a single thing that's like worth >> Sorry. It took like eight years for Master Chief Collection to be playable. >> Yeah, that's the crazy part as well. Even with that, it's like it took ages for it to be Yeah. to actually work. >> Skins in a digital art book. And considering this really only has the campaign, the co-op mode, those short bonus missions, but no competitive multiplayer. I don't know. It makes that price seem kind of high >> kind of. At the end of the day, like that usual crowd of people are going to find reasons to hate on this remake and complain about it for this, that, and the other. [laughter] I think that >> big one that you just gave, >> you're going to find reasons for your fuckups. Like, so screw you. [laughter] The patron saint of this [ __ ] >> You can't really do that thing because like he's the strongest arguments he's made, the strongest criticisms he's made are all the best arguments to not buy the game. You can't list those off and then say, "Of course, the usual suspects will use this as a reason not to buy the game." >> Uh, no. You've just made a very compelling case, well done for why not to buy the game. I don't think it's a usual suspect to all look at that and say, "No, thank you." >> If I can harp on the uh the MCC thing for a second. Um, again, everyone forgets that MCC was playable until the PC port. What did 343 do with the developers who worked really hard to get that like MCC fixed for their PC port? >> Oh, yeah. They fired them. They laid them all off. Yeah. Immediately. >> They fired every one of them. Yeah. >> Pretty cool. >> Become the Microsoft. Like at this point, there's nothing industries. >> Yeah. >> You're way more likely to get fired if you did something right than wrong. >> But then again, you have to fix it. >> I'm starting to wonder if there's more people being fired than hired. And that's going to reach some kind of paradox at some point. people from enjoying this thing for what it is. Normal, healthy, and happy people. It's why combat, we need that again. Yeah. >> Multiplayer. I don't know. It makes that price seem kind of high >> at the end of the day. Like that usual crowd of people are going to find reasons to hate on this remake and complain about it for this, that, and the other thing. But I don't think that that should discourage nor healthy and happy people from enjoying this thing for what it is. And I'm sure he I'm sure he includes himself, which is hilarious given [ __ ] in comment. [laughter] >> You're just like a sad, pathetic loser. >> You can make that stupid tweet about like selling out and everything, but I just be like, "You can't be a part of this conversation." A lot of these conversations be like, "What do you mean?" Like you're talking about like healthy, happy people enjoy it, but you were paid to enjoy it, so you you can't talk. And then he'd be like, "What?" I mean, no, I I need to make money. Shut up. You were paid to like it. Shut up. It's doubly undenied as well with the the excuse tweet that or the pinned comment that he left saying like the reason the video was bad was because of the baby and the wife giving birth. So I just didn't have any time to actually develop a proper opinion and fact check was like how did you have time to develop a form like a proper and trustworthy opinion on the game if you were in this state of constant stress. For all I know you didn't think clearly because your wife was going through labor while playing the game which is where this opinion comes from. like the guy basically is worthless one way or the other has undermined himself. >> And if you can see that your video is worthless, why are you leaving it up? Why aren't you fixing it or just getting rid of it? >> Yeah. >> Also, if you if you really want >> That's not allowed. You can't ever do that. That's not It's like no. Well, you know, it's still my argument still stands even though I just considered that they don't. >> It's a crazy implication. And if you do not like campaign evolved, you're probably not healthy, happy, and like well adjusted. >> Unlike me, cuz I am obviously. >> Yes. >> If you do not consume my the current product in the way that I deem acceptable, you're mentally ill. So why if if you really if you really want people to play this game, all those happy normal people or whatever the [ __ ] you called them, why don't you tell them to, you know, get Game Pass for a month and just play it that way, which is way cheaper than just, you know, buying the game normally. Just pay >> No, that's crazy talk. Only mentally stable people are hyper obsessed with everyone's online critique of a piece of media they enjoy. >> Mhm. >> Well, yeah, it's funny that he's like, "Yeah, I'm a normal person anyway. Let me just sort of rattle off all of my personal grievances with all of these [laughter] like Halo fans and the things that they've been saying for all these years. Let me call them losers. And it still reminds us why Combat Evolved was such a groundbreaking and innovative title. It manages to maintain but then also update multiple features and components. So whether or not this ends up becoming your definitive way to experience Halo or you still swear by the original, Campaign Evolve proves something that a lot of people seem to forget, and that's that great games don't stay relevant just for nostalgia alone. They stay relevant because the design was just that good to begin with. >> That's why people about the design >> you've never even really discussed or even understood the value of. So what are you talking about? >> Yeah. How did he even make this 30 minutes? I'm almost impressed actually now. It's like, wait, you didn't say anything. >> Yeah, it's very vacuous. >> Going to argue about this one. And that's why Microsoft just keeps >> No, people aren't going to argue very hot about this one. It's already >> Sorry, honey. You're going to have to take an Uber to go to the hospital. I got a 30inut Halo video to make to see how many people played today. >> This had the same life cycle people to play this video game. >> [laughter] >> The the life cycle for this reminds me of Predator Badlands. Like, yeah, there were people who said it was really awesome and then they disappeared >> and all that was left was people who actually care about the IP constantly [clears throat] showing how awful it was. >> We're so back. We're so back. >> Yeah. >> Back to um so why after today >> Halo Campaign Evolved had 3,300 players today. >> Way too many. >> Uh that's as much as Halo Infinite, I believe. Let me double check. What about Master Chief Collection, right? >> I'll check I can check them both. Yeah. So, Halo Infinite had 3,100 today >> and the Halo Master Chief Collection had 9,000 today. >> That's twice as many as Marathon. >> Wow. Yeah, >> Marathon [laughter] had uh Marathon. Yeah. Lit. Yeah. 4600 today on Marathon. I hope they close the doors of both of those studios so badly. So badly. >> Hope they weld those doors shut >> while they're still in the building. [laughter] >> The devs inside the building. >> Let let us out. [laughter] >> Yeah, it's like the the Chinese during co where >> come out when you make a good [ __ ] game. [laughter] >> Time the original. >> YOU GET WHAT YOU [ __ ] DESERVE. still holds up against just >> let's give our old friends a warm welcome. >> I've already begun. >> Now, if you'll excuse me, I'm off to get plasma grenaded by cloaked elite. I definitely didn't see coming. >> Grenades. >> Is it just me or did he sound extremely tourist when he said that? >> I'm off to get plasma grenaded by a cloaked elite. You're like, "Why? Why you say that?" Like, >> I'm off to go talk to Glim Glom and the Gloop Gop. >> Glimop. [laughter] >> Oh, man. Yeah. No, that's um that's my like You should not be surprised, my man, that the comments were very mean to you. >> That video was [ __ ] It sucked balls. >> It was a shitty video. Yeah. >> At the end as well. Don't let the the usual people are going to be mad at this. Your your viewers, your healthy, nice, and happy people. Go spend money on video game. >> Even though I just said the price is absurd. The price is absurd, but still I'm still recommending it. >> And again, not even going not even telling the people like, "Hey, go get back past four months." >> Look who came crawling back. >> Well, I realized you guys were wrapping up, so I was going to say hi. Look who came sprinting back. >> You just didn't want to have to put up with him anymore. >> Challenge the first person. Wait, the first person to make a good video survives a video game. >> I mean, if if Halo Studios, then they're all dead. >> No, they said when you said lock down the whole studio, bring in Mr. Beast to host a challenge. Whoever makes a good game gets to live. >> Yeah. And I'm saying they'd all die. They all [laughter] >> I can't do it, man. I can't listen. One day they will all be dead. [laughter] >> And it's way >> developer one steps forward and goes, >> I've updated the accessibility [ __ ] features. Like, you're out. Sorry. >> I hired people on Fiverr >> to make a Halo game piece by piece and welded it together >> with AI. >> So, you know what? What what have we what have we learned um in the case of people who don't really care about Halo, they think that Campaign Evolved is like >> similar and whether or not it's similar in quality and and I suppose in the case of um Yatsi it means it's like neither of them are very worthwhile and in the case of uh Gman Lives it's like oh no it's actually like great when the truth is it is a severely compromised remake it just is >> there there are many many issues with this game that go beyond this idea that it's just indignant Halo fans who don't like anything. The game is broken. The AI is [ __ ] The plasma pistol kills you in one hit when it's not supposed to. Like, you you've incorporated AI from different games and enemies from different games into a game that wasn't built for them, which means that they break in spectacular and hilarious ways. Um, and then of course just the generally all the changes that have been made to the voice acting, to the cutscenes and the cinematography to even just the nature of how the levels are presented is uh inferior to a game that came out 25 years ago that was made very quickly um on a console that what how how much RAM does the original Xbox have like eight 8 megabytes. >> I mean they were going through the buyout at that time. They were also working on ONI because they had, you know, a second game that they were making at the same time with half of their team. Like this was absolutely not some sort of a prestige thing, right? Like the only reason No, it really wasn't. You know, they were um uh uh broke and that's why they got bought out by Microsoft at the time and they were pouring their heart into it. You know, one of the guys who worked on on uh um this stuff famously passed out in the middle of a uh a football field walking home because he was so tired from the crunch. So, like, no, there's not this isn't that kind of a thing. You know, this was a truly, you know, special piece of of game that they managed to create here. And uh uh it wasn't because they had all of the infinite money that they have today. >> Mhm. And look at what we got from it. I I think I'm just like really frustrated with it's it's funny. I was thinking about because there there were so many tweets and I collected them, but we've been going for a while. We don't necessarily need [laughter] to be looking at them. But you you know exactly you know exactly what kind of tweets I'm You know what I'm talking about. It's like Halo fans are never happy with anything. They [ __ ] about everything. They're never satisfied. this game is actually great if you go into Halo fans, >> all all of these sorts of things which are the same arguments that are often wheeled out for other dead franchises to try and essentially, you [laughter] know, dare I say try to uh shame or bully essentially any criticism or any people offering criticism into submission that there must be like something wrong with them for this discontent that they have. Um, it's just worse and a lot of things have gotten worse. They just have. Um, and it's very frustrating to see these kinds of reviews from somebody who doesn't really care about this series clearly, but needs to pretend like, "Oh, yeah, the plasma pistol." Uh, no, the plasma. No, that's correct. Sorry. My brain automatically made me say something. The plasma sword. >> Questioning reality. >> Um, the plasma Oh, yeah. And then get stuck by a grunt with a sticky grenade, you know. Yeah. It's like, oh, cool. Nice. Good stuff. Yep. You're you're a real you're a real big fan of this series, aren't you? While essentially advocating for its continued decline and destruction. And then to top it all off, you know, more Halo isn't a bad thing. That's a good thing. Like, oh, nice. [clears throat] Thank you for ruining this franchise, helping ruin this franchise that you don't even care about. >> Appreciate it. I was it was brought up earlier like um people have gained a taste for mediocre gameplay and they they need to know like how good it used to be and now we've like so much time has passed where like more more time with Halo being in a state of turbulence has passed than it being like a hit series. You know what I mean? So like and and so you like there there's these factions of Halo fans like you have the ones who are like remember how good it was and they're trying to hold Halo Studios to a standard. Uh, and then you have the apologists who are constantly running cover for them and saying, "Oh, if we just like if we just cope hard enough and foster a friendly enough environment, they'll like they'll they'll eventually create a good Halo game once again." And it's like >> it's it's sad to see because I think they like both factions, they want the same thing. Like they want another good Halo game. >> Good Halo games. Yeah. like uh like they're just going about it in completely different ways. And I'm I'm inclined like I'm I'm on the side of the people critical of 343 Industries for obvious reasons that we've just talked about today. They've >> f the IP has been fumbled time and time again ever since after Halo Reach with not just the games but the TV show like >> it's just been a disaster. I have a >> requirements to fix Halo are going to have to be drastic, which means that you have to be drastic and honest in your response to the bad games. If you're going to ever have any chance of getting good Halo games, then it just has to be a complete top-down wiping out and just new pe new people entirely who are put in charge of making it. >> I think it is actually unwise to think of Halo as being good first. Uh because Halo was good from one to Reach and that's 9 years and it has been bad after Reach which is 16 years right so Halo is actually a bad franchise that had some really good entries at the beginning from entirely different teams but overall it is a bad franchise. >> I get what you mean. Um I think usually the way that I'd like to do it to just for clarity is to cleanly divide it. It's like there are the Bungee Halo games and then there's the rest. >> And we're talking about Bungie Halo. It's a pretty pretty remarkably sort of consistently highquality uh series. Um even when they started trying to sort of experiment a little bit more, not necessarily entirely for the better with stuff like Reach in some ways. Um then, you know, then we move into and I mean, how appropriate is it that it kind of began with I think what could be safely said to be kind of almost the beginning of the end of um of a of a certain particularly great era for video games. um feels like the end of the seventh generation leading into the eighth gen, you know, PlayStation 4, Xbox One, um sort of almost marks the beginning of the modern era of uh of video games. Um a particular homogeneity emerging in a lot of the design sensibilities to the point that it manifests with games like what it looks like will be the case with Wolverine where it's like, damn, man. >> Oh god. like everything everything in this I feel like I've seen in some other place many other places we figured everything out you know we figured everything out we figured out um what you know which button should definitively be the button that you can jump with figured out which buttons you should be using to fire or launch attacks we figured out which buttons you need to press to reload like as much you might be like what the hell are you even talking about it's like no for real like if you look at games like early on the PlayStation 2 they don't agree on which button should be the jump button. They don't agree on which button should be the reload button. They don't agree on which button should be the fire button. In in Ratchet and Clank like one, you fire with the circle button. You don't anymore. You fire with you fire with >> and that's the same team. That's the same team as Wolverine. >> Yeah. I think actually >> if you if you want to say what the downfall is for like that kind of a game, I actually think it's God of War, right? I think that >> I think that's the moment because Sony figured out at that point that you need to break everything into one hour pieces, right? So everything after God of War has these 1 hour sort of you can play for exactly 1 hour before you get from moment A to moment B. And that became kind of a a defining feature of all of the Sony properties. So with Wolverine specifically, >> the DNA trace is a little further back with a more popular entry. No. >> Well, yeah, but I think that's like the one that shows like where that that sort of uh uh mentality from a top down point of view comes in where they were saying we are mandating the one hour. Um, I saw a tweet recently and I think it's probably right. Like the dam is about to burst. You can see the cracks forming, water starting to shoot out. And Insomniac's Wolverine is really the perfect game to see that come to fruition. Like people are already tired of Insomniac. They already are getting like you're seeing a lot of and and again like you guys aren't the only ones pointing out that these games are not playable. you're just sitting there watching a video game play out as a cut scene basically and there's not like a level of intervention that you can really do. I think all signs trend to like Wolverine being that thing that breaks the dam entire genre. >> I think that's kind of an interesting observation, but I feel like uh it has to be GTA 6, right? It's all it's it's it feels like there's a lot that's going to be counting on >> multiase, right? Like like what took down Superman? And I'm not sure everyone anticipated that Spider-Man would be one of the most significant blows to Superman's reputation. >> Sure. >> It's like we need everything happening on different ends >> cuz um >> it does feel like [clears throat] Grand Theft Auto 6 will be significant in this regard >> cuz Wolverine when it comes out plenty of people will be, you know, praising the [ __ ] out of it. Those people exist. >> Spectacle. They'll be they'll be awed by the graphics and the spectacle and the effects. >> I mean, people already are, right? Like off of the the footage that we got, they're already saying exactly that. >> Graphics. Yeah. >> Peak. It's so amazing. That's my Wolverine. [laughter] >> I do agree with Frangy though. Like GTA 6 is going to be kind of a watershed moment, I think, because it's so big and everybody expects it to be so big that if it's not the biggest because GTA 5, one of the things that a lot of people who are like kind of tangentially associated with the gaming space don't really understand is that it is the largest single media property of all time. Right? There is nothing bigger than it. It is bigger than the top five movies. It is the, you know, bigger than everything except for Pokemon. And Pokemon is like what, 50 games and that's why. But it alone is the single largest, you know, media thing of all time. So they've already put $3 billion billion dollars into GTA 6, maybe more once we account for marketing, once it's all said and done with. So like if it is not the biggest game of all time again it's a failure. >> It's going to it has to just by the sheer fact of what it is be such a genredefing industrydefining moment that if it isn't it's a failure and and if it's a failure it's going to be the biggest failure of all time and that alone will make it industry defining. >> I will say I think it's too big to fail. I think uh of course >> I think Grand Theft Auto is too big to fail. Like yeah, it's it's definitely going to make a lot of I guess what's interesting >> TLJ couldn't fail no matter what it was about. Like TLJ was and Rise of Skywalker, they were always going to make pretty much a billion even if they were written like absolute [ __ ] But what happens after if GTA 6 is a bad game, it'll sell like [ __ ] crazy, but the damage will then be seen after GTA 6. >> Yes. Which um you know, we we'll see though. But I mean, hey, we don't even have to wait that long, right? It's about 10 days away that we got our Netflix thing. [laughter] >> Watch on YouTube. >> Hasn't it already made an insane amount of money in pre-orders alone? >> We don't know. >> Apparently, >> we don't know. Zelnik Strauss Zelnick when he did the uh the the earnings said that they are happy and that it is on pace and gave absolutely no definitive numbers. I think yes, it probably is. I see some of the people in the chat who are talking about like well offline or online's not in it yet so it's gonna they did this with Red Dead 2. They took offline or online out of it for uh you know a month. >> This is part of their book >> and yeah like this is part of the playbook. The playbook is very simple. It goes onto console for one year first because console players pay the premium. They will pay your $80 every single time and then they'll buy it again on PC for $80 again a year later. like this is part of the playbook and having online means that you're able to say, "Oh, go in and play the game for two weeks, three weeks. We work on that and you use it as beta testing to make sure that you know any of the bugs that would affect online are fixed and ready to go." And you separate it out so that you have an even bigger number of people hitting online when it comes out. That there is no question this is going to be one of the biggest properties ever. It's just got to be the biggest property ever or it's a failure. And that's what's so interesting about, >> you know, and we'll we'll we'll see and then we'll see what the the influence is like long term, I guess, for the But I mean, yes, I think I think you're right, Nick. It feels like uh the damn there's uh there's a lot of cracks in the >> That's why I think it's not going to be GTA 6 because like you said, it's too big to fail. Wolverine is not. >> No, Frank's not arguing that. It's the other way around. I I think I Yeah, it's it's like um GTA 6 kind of like will set many standards in many ways. >> It's um unreachable. Yeah, I don't mean this to be interpreted the wrong way, but it's what I meant when I brought up Spider-Man and Superman. Spider-Man showed what an actual successful, passionate fan base backing a superhero movie looks like. It's not Superman >> four times as much money. And it's like the same with when GTA 6 comes out. But pro it's it's probably no matter how like the game turns out, it will like undeniably be like the benchmark for essentially quality from a presentation standpoint in a video game, right? Like in terms of graphics, open world, like size and scope and fidelity >> and then it'll be like what's happened with Red Dead Redemption 2 where everybody keeps comparing games to it this many years later and it starts pissing people off. I imagine the same will probably be the case there as for and then of course it will probably set a benchmark for how much can you charge for a AAA video game now and I think the answer >> it'll be $80 at least >> $80 US anyway at least going forward and then I guess you know remains to be seen in other ways like in terms of gameplay hey I mean you know you check it out on Netflix in [laughter] in about a week and a half you go watch it on Netflix the uh the extended look at the game [laughter] >> also But, you know, >> get back in the wash together. We have We have an ending to this story that I have just been made aware of. >> Oh my goodness gracious. >> Oh my goodness. >> You'll You'll be happy about this one, Mel. >> All of you will. >> Oh, I can't. Oh, that's really annoying. It says I can't. It doesn't exist. >> I'm still in it. John's still in it in the room. >> Alleg you think you're still in it. >> Damn it. I can join. I can rejoin. >> Yeah, I'm back. >> Man, that's tough for Fringy. >> I'm thinking I'm back. >> Unfortunate. >> Hello. >> That's stupid. >> Are you actually completely unable to get back in? >> It's not letting me right now. It's very mean. >> Um, well, okay. Uh, Frank, you have to sync the video because it's only 22 seconds. Okay. All right. So, you just watch it on your end. We will play it on our end and I will count you down cuz we're not starting it just yet. Hang on. >> All righty. Yep. >> What? Hang on. >> All right. Come on. >> Doing anything. >> Hello. Watch together. Shit's >> [ __ ] mate. hanging on really hard. Oh, hey, there we go. Well, it's working for me. Is it for you guys? >> Yeah. Yeah. >> All right. So, bringing three, two, one, go. [laughter] >> Are you ready to get to it? >> [laughter] [laughter] >> Oh my god. >> That is a That is a good game. Good job. >> That is quality. >> Blunt Brothers. That's the >> Blunt Brothers Productions. >> Blunt Brothers Productions. Halo campaign evolved in 22 seconds. >> Obviously a nutshell. >> Uh we'll just move around a few screenshots here. the the glorious >> the [ __ ] price tag on his [ __ ] pink [ __ ] [laughter] pistol spoon. >> No, you don't get it. It's the needle. >> I like the RTX on. >> Honestly, I'll give them credit though. They didn't put an ammo counting in the back. >> And then two tanks that can't get up. [laughter] [ __ ] That's not, you know, >> the invisible >> marker. Quest marker in the top left. It says this way with the blue and then the reds. It's just Oh. >> Oh, and look at him stuck in the ground. >> Are we at the same point? >> Uh, >> the jackal that was stuck in the ground. >> Yeah. Yeah. >> Yeah. >> Hang on. Hold on, baby. Yeah, there you go. >> Excellent. >> The elite just [ __ ] elite hides behind the tree. [laughter] >> This still says this way. this way. >> Would you like to hear my evil plan [laughter] there? [laughter] >> Because he's really cool. >> Oh, it's got the beam brute from the [ __ ] >> Kevin's face, right? Is that his >> Oh, yeah. That's what he is. >> Yeah, >> Craig. >> I can't remember his name. [laughter] I can't I can't believe that they were actually like proud of that version of Halo Infinite that they show. >> Yeah, that was back when it was I think they released that when they were still planning to launch it in 2020 before it got a year long. Yeah. Then the backlash was like what? And then they gave it an extra year. >> An extra year to release without >> Dude, wait. I just realized you're right. They were going to release that a year earlier and a year after. >> That was meant to be a launch title for the uh the new Xbox. You would have literally had to wait two years for Forge. >> Microsoft can't even get a launch title. Xbox. >> Oh, is that Microsoft? >> The official Halo channel reposted this. That's hilarious. >> Why would they Why would they do that? >> Because we're leaning into >> We're in the memes. We're in on it. Yeah, >> we're in on the joke that is involving making fun of the new character that you created that's meant to have like a tragic demise. >> Yeah. >> Yeah. Funny memes. >> Okay. I I feel like it's too scathing for them to retweet >> and for that to land. Yeah. >> And he's just crying. >> Poor fella. >> Yeah. I mean, you know, it's uh >> little pink tears. >> I think the only thing that would have made this better is if like the ending wasn't animated developer fired [laughter] or something under it. >> I like that as well. There's not even there's so little cause to explain the whole Halo industry 343. Just it's just 343. [ __ ] it. >> Yeah, of course. Like the idea that this is a meaningfully different like studio. I do enjoy the update as well. I I love I love that like this recent generation has killed that argument in favor of consoles. Like yeah, you just put the disc in and then you play. It's like soon enough you're not going to be able to put any disc in this. updates, all sorts. Um, constantly you got to log in, you've, you know, it's incomplete, it's buggy, like, yeah, it doesn't even run very well, >> man. >> I mean, the account like the logging in is one thing, but then like the mandatory account linking like infinite >> for single player for a single player game. >> Yeah. >> For a single player game. >> Yeah. I mean, 343 got what they wanted. People now hate this franchise as much as the original developers did when they made Halo 4. >> And they don't even give you split screen on PC. And even if they did, >> like because you have to link your Steam and Microsoft accounts, you can only have one Steam account active at the one time. So even if you both had separate live accounts, like it wouldn't let you play split screen on one system. Like, >> wasn't there some failing that happened prior to the game getting released where people thought you'd have to have a full um PlayStation Network enabled account to play split screen? >> Yeah. So, that was understanding for a while. Yeah. >> Yeah. It was in the the initial information. It said that you would be required to have a PlayStation whatever plus or or pro or whatever they call it uh account and a Microsoft account. But um that's not they clarified it afterwards, but I suspect that they they intended to do that. Yes. And I think that that was actually a Microsoft thing >> to limit the number of sales on PlayStation. >> That's my conspiracy theory. >> You're probably right. >> There's there is an argument for it being damage control rather than an actual mistake. And I'm inclined to actually think that's plausible. Well, what else is there to say? >> Concludes the adventure rail. >> Well, there is actually one more there is one more thing to say and it's uh and I and it's the poll, right? How did that how did that poll uh go? Because we we we talked before. Yep. Team goo. Yeah, team goo. >> Unfortunately, >> I see still. >> Yes. Still >> team goo worldwide. To be clear, a lot of the people coming in had no idea what it was about. And so I think that's just that's just loyalty to Fringy right there. And if only they knew that loyalty for Fring would mean voting for Halo Combat Evolved. >> No, they love Goo. They say, you know what, >> they look at all the goo that they could make in 12 hours. Think about like a week from how much goo will be around. >> It's okay. Me and Fringy and friends will be team combat evolved. You guys can be team campaign evolved. That's all good. Team >> Yeah, >> bringing in friends sounds like a spin-off for EAB. >> Bringing friends. [laughter] >> Yeah, like like he's left to go to the big city, you know? >> I was I [laughter] was thinking way darker. Like you finally crack after your 10,000th doom rant and you're just rocking back and forth and you've [laughter] drawn little images on the walls of your asylum and they're your friends. I I thought the same thing too, but I decided to make it a bit more positive for myself. But I >> Maybe we make that the season finale reveal. The rest of the season is very positive and you find out >> the season finale reveal is it's not the big city. It's a small room that's Yeah. got a whole bunch of unhinged [laughter] drawings all over the walls like little sock puppets. >> [laughter] >> characters. >> It's just like all your favorite characters in fiction that you keep around like dolls, but the reality is they're all just like the ruined, rotten, bloodinfested types versions. [clears throat] [laughter] [snorts] >> But that's the end of Halo. That's it. And now, uh >> I mean, like you say, it's the end of Halo. It might be the end of Halo. >> Uh nah, I don't think so. I don't think they'll ever kill. I think uh >> under under over 10 years we see Halo. >> Microsoft really doesn't care about Halo and they haven't since Infinite. Remember when they said they didn't uh have a budget enough to do a cutscene for the Halo Infinite uh season that they took away their budget so much that they didn't have enough money to do a cutscene and they're not putting like Halo stuff in um their showcases anymore. and they said that like Starfield is the new or is the uh uh uh prestige thing and it's like what are you talking about Microsoft? >> They know which horses to bet on. That's for sure. >> I think uh I think they'll never kill it. I think that they do believe whether or not it manifests as >> they're one game away from getting back on top. One game, one more game and they've got it. >> Yeah. >> Mhm. >> Gears of War is looking real pretty right now. That's what they're doing. Gears of War is the new flagship. >> Hire competent people to make more. >> Eay sells even slightly well, but the the way that they're like promoting Eay right now, I think that's what they think is going to be the new flagship. >> Well, I mean, Eay is launching with Horde versus multiplayer and a campaign. So, they've already smashed. You can believe and they ripped it off of PlayStation. They they going to PlayStation. They ripped it off. They put it back. That's their bank right now. If it bombs, then let's see what they do with Halo. It wouldn't surprise me if they don't have a concrete plan for Halo until they see what happens with Eiday. >> That's that's Yeah, I I think that makes some sense. Yeah, >> but that's that's but Wolverine is is like next up. Wolverine is before that. It's only a month away. >> Last featurette that they put out regarding Gears of War Eday looked pretty promising to me. I mean, the multiplayer is another matter. I've heard mixed opinions on that, but the campaign does look good. And I feel like that might very well do well, in which case I I agree that that will become the new flagship for Xbox. >> Well, if they go back and remake the first game, that would be the unprecedented fourth remake of Gears of War. [laughter] >> Getting the Last of Us territories there. >> They're remaking Gears of War as much as Marvel kills Professor X. My god. >> [laughter] >> Well, hey, thanks for hanging out everybody. What a wonderful stream we had today. >> Mr. 8 hours again. Nice. >> Why don't you since it's been a while, uh, tell us what you've been up to and where they can find you. >> Oh, uh, let's see. I'm at youtube.comrecool because my YouTube channel is really cool and I'm lame like that. Um, I just did a video like a week ago about High Guard, which was, you know, such a great game. Um, it's a it's a good video and I enjoy it and you should go watch it. Um, other than that, I don't know. I just kind of exist and do stuff. Uh, I'll be here. I'll I'll be here next week. >> So, we I don't know what's happening next week. Is there some kind of event? >> I don't. Well, >> I know that I was told I'll be here, so I'll be here. >> It's the big barbecue we planned. >> The barbecue. Yeah. >> Mel, why don't you talk about the barbecue and your own channel as well? >> Uh, yeah. There's going to be sausages and and steaks and potatoes. Going to be awesome. Uh, also videos. There's videos to watch. I released my Spider-Man Rando Rand review Flame like uh hour and a halfish long, a bit longer. I forgot the exact thing. Uh uh yeah, go watch that. Uh streams forge tomorrow. We're going to play some eay beta some more like last week because that was fun. So we decided to play some more tomorrow. >> Oh my god. >> So that was also very fun and should be fun. And because there was like a like a quadrillion trailers and [ __ ] uh this weekend, I'm probably gonna do like a stream on Monday where I just kind of do some uh I don't know reaction slop to the videos or something. We'll see. No, just going to talk about a bunch of stuff that that's been going on uh in the media things because there's like there's a lot of things happening last week, really last couple of days. So, yeah, things are on the way and been worked on and then more streams. I'll probably do Halo 2 next for gaming until something comes up that we're going to cover. >> Beautiful. >> Lots of content. Go watch it. >> Mr. John, how about you, sir? Uh John Graham on YouTube. Um I'm working on a an Arby and the Chief about Halo Campaign Evolved called Champagne Report. And um I got a big old screenplay draft that I'm rewriting until I get it right. And then uh probably to spend a few more days on that and then I'll start shooting it. So yeah, I'm working on that right now. I haven't been streaming for a while because I've been busy with with that. But yeah. Fun fact, I made an absolutely terrible ripoff of RB and the Chief when I was like 15 based off Nazi zombies. >> Oh, nice. [laughter] >> It is. It is Lost Media now. Thankfully. >> Thankfully. [laughter] >> Well, Nick, what about you? >> Listen, when you called me and told me that you were cancelling the anniversary episode and we were going to do an entire show on Terriers, I knew I had to be there. Okay. [laughter] >> No. Um, spoilers. >> Yeah, I do, >> dude. Um, [laughter] >> I do YouTube drama. Uh, my channel's Nicholas Dioro. We cover, uh, this week is the big EDFP 445 documentary stuff. So, we've been covered all the fallout over that. Um, yeah, we've been doing a lot of fun [ __ ] over there. You probably won't enjoy it un. There's been crossover as of late. I'm not going to mention any specific names here, but there's been a lot of crossover as of late. >> Well, I mean, I'm sure plenty of people in chat know about that video and they can check it out if they want to and your coverage of it. >> No, I meant just all the other like the recent Rogue. >> Oh, sure. Yeah. >> Crazy adventures you can only understand if you just went over to Nick's channel, hit the videos tab, and scroll down, and you'll find some things that you never would have thought you would. I've learned things even [laughter] >> learned things. >> Um, well, yeah. Beautiful. Uh, uh, uh, Rags, Platoon, Fringy. How about you, fellies? What you up to? >> Oh, just uh, you know, busy busy. Hopefully stuff soonish. Kind of chipping away at some stuff in the background. And when it's out, you will know. I was going to have a video tomorrow and I was going to stream Halo 2 tomorrow, but as I'm dying, probably neither of those things will happen. Um, but there will be Odyssey 3 at some point this week and then Spider-Man will follow shortly after that. >> I'm just working though. I have started playing Halo 2 uh on Legendary cuz the adventure does continue. So, that's already started and I will probably continue it at some point this week. But otherwise, I'm just working, >> working, working, working. Well, yes, chat, it is now one week until the anniversary. The 8th anniversary. That's right. >> I'm remembering numbers correctly. >> What always throws me off is like it's the 8th anniversary and the beginning of the ninth year, right? Like at the same time kind of. So, >> the ninth EAB year anyway. But yes, eight whole [ __ ] years, which I've uh had to be spending a lot of my time just doing prep, finding all of the things, doing some edits, as I'm sure you can imagine. We'll have some surprises for you, but also, you know, there's certain expectations of what may happen in anniversary. And let's just say, like I said, there could be some surprises that could go either way. I don't want to set any expectations. Let's just I'm thinking about something very specific. Breen knows what I'm talking about and how you're gonna you're gonna think it's a bad thing at first, but then you'll be happy because because it'll be like a bad news and then a good news regarding certain coverage. But, you know, who who who knows? Who cares? Anyway, 700 p.m. BST start 22nd of August. Be there or be square as they say. And uh you can expect the usual as well as the final two bat women's uh sort of worked out like that. And uh >> you guys [laughter] are still releasing coverage of it. >> We do two episodes per year. So yes, [laughter] >> I know what show I'm nominating to replace it. >> There is about the 16th anniversary of the cancellation. >> Uh someone has asked is there no survey? There will be a survey. Uh the lad who's doing it up till now has switched it over to someone else which I think they're sorting it out but it'll be in the description as as per usual expected. And yeah, um, who knows what wacky things we'll get up to. Who knows who will join us? Who can say? >> Yes, Ray. Yes, Ray. Our >> cast of villainers. [laughter] >> Of course, Ray Pitler is the correct answer as per usual. >> Ray Pitler. Yeah. >> Um, [laughter] >> I feel like I know for a fact when I end stream be like, "Ah, I didn't mention thing." But I really I'm I'm I'm quite melted and I don't know if there's anything I've not mentioned that I shouldn't. >> Not sure if it was important you would remember. Oh, that always sounds >> stay tuned for a thing trademark. >> Yes, >> coming soon. >> I guess uh Buffy streams are delayed until post August 22nd because of just how much [ __ ] work I got with with all this, but also I mean just everything else normal is continuing. Um yeah, I can't I can't think of there will be announcements on the anniversary as to some things. That's that's what I'll say instead of I'll just do it then. Whatever I was gonna say today, I'll just >> Well, yeah. What? You know, does it need to be hyped? It's It's an anniversary. You know what it is. You know what we're talking about. It's 24 hours of >> all sorts of wacky shenanigans. Yeah. 24 hours longer than 24 hours. >> Who can say? Who can know? I think I'm just going to wrap up. >> We have no precedents. So, >> no, it's never been done before. We will blow the mind of all >> the full president Curtis watch party. >> Yes. [laughter] >> But uh Okay, with that I think I think I'm just going to I'm just going to say goodbye now. >> That's it. Yeah. See you later everybody. >> Bye everyone. >> Goodbye. See you later. >> Oh god. >> Bye.