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EA Removed SBCs From The WEB APP!?

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The recent launch update pitch notes from EA Sports have clarified several rumors surrounding FC27, confirming that while some Special Team Challenges (SBCs) are indeed missing from the web app at launch, they will not be completely removed. The primary issue stems from a chaotic rollout of access dates, where EA initially misled players about when the game would be available on different platforms. It was eventually confirmed that the web app for all users, including those on Xbox, PlayStation, PC, and mobile, will open on Wednesday, the 16th, rather than the previously rumored 17th. For Xbox users specifically, there is a distinct advantage as they can access the full game earlier by adjusting their location settings to New Zealand, while EA Play Pro members on console and PC will have access starting late on the 17th. This confusion has been acknowledged by EA, who admitted to sharing incorrect times due to absolute chaos during the launch preparation. Significant changes are also coming to pack structures and reward systems, fundamentally altering how players approach coin generation in the early game. Packs are being renamed with simpler tiers like mini, small, baseline, large, jumbo, and giant, removing previous distinctions between common, rare, and premium items in favor of a bronze, silver, and gold classification. Crucially, the quicksell value for consumables like kits and badges has been drastically reduced, whereas player cards now offer much higher guaranteed coin returns upon resale. This shift makes opening tradable packs from rewards, such as those in Weekend League or Rivals, incredibly valuable since players can be sold for significantly more coins than before. Additionally, all Rivals rewards are now exclusively tradable, which is expected to fuel a robust Thursday trading market where early access players can profit by selling unwanted cards while others scramble to acquire specific high-rated players needed for SBCs. Beyond packs and access times, the update introduces new features and adjustments that will impact gameplay strategy and collection habits. For the first six weeks of Team of the Week, the community will be able to vote on which player should be included in the selection, adding a layer of social interaction to the weekly picks. However, this comes with a notable regression for Icon and Hero cards, as their contribution to squad chemistry has been reduced from two points to one, making them feel less unique compared to Evolved players who can now create superior custom cards. Furthermore, the Gallery mode is evolving into a major progression system where collecting specific cards, even those not used in the starting lineup, will help complete sets and earn gallery tokens. This creates a "pay-to-win" dynamic where early access players or those with substantial coin reserves can build their collections faster, gaining an advantage in completing Hall of Fame player sets and unlocking exclusive rewards throughout the season.
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Hey guys, it's Nate aka the foot accountant. Welcome back to the channel. There's some rumors flying around right now after yesterday's insane overload of information from these launch update pitch notes that EA has removed SBC's from the web app where a lot of us will log into FC27 for the very first time. Now, I'm here to spit the facts today because that statement is technically true. They have removed some SBC's but also at the same time it is false. Now, as expected, we're learning all of this from the launch update pitch notes that dropped yesterday. It was information overload. And also yesterday, we had the biggest disaster class I've ever seen from the launch of a new Ultimate Team from EA Sports. So, we're going to talk about that all today, guys. If you're excited for F27, drop a thumbs up on the video. Subscribe to the channel if you're new. Hype the video if you can. And guys, remember, today is the big day. We will be streaming the full game of FC27 today, 9:00 p.m. UK, 4:00 p.m. Eastern. We'll be logging onto the game for the first time, seeing what packs are there, seeing what SBC's are there, seeing what objectives are there, and really find out how we can get the best start on FC27 in these next couple days. Now, speaking of the start, guys, yesterday the disaster class was with the dates, and we have to talk about this to begin the video because EA changed the dates of when we'd be able to log onto this game three different times yesterday. Yes, the launch update pitch notes originally dropped and said the web app wouldn't be out until the 17th. We were like, what? That's really late. And then it said EA Play was going to be later. And then they changed the EA Play trial again. And we have different times and dates, guys. This is what you need to know about logging into the game. The web app is actually on Wednesday, tomorrow the 16th. That is a dub. That's for everybody. Xbox, PlayStation, PC, the web app is for everybody. And that's really, really good because if it was going to be the 17th, that would put a lot of us at a huge disadvantage that aren't on Xbox. Now, that's good. Web app is on the 16th. What you need to know about the other dates is the 17th at 100 p.m. UK is when all of Xbox can get on the game. Guys, if you're on Xbox, change your location. Take that flight to New Zealand. That's all you have to do to get on the FC27 full version of the game at midnight New Zealand time, which is 1:00 p.m. UK, which is very, very early. Also, if you're an EA Play or an EA Play Pro player, EA was messing with those dates yesterday as well. And the EA Play Pro members can access the full game from 11:00 p.m. UK time on the 17th. So that is basically midnight UK. I think that's the same time for the whole entire world, though. So it might be in the later evening here in the US. That's something to kind of just do the math on for your time there. And check what it says on your EA Play Pro app. And now it is officially confirmed doing the 10-hour trial of EA Play, like on console, on PlayStation in particular, is not worth it because this does not come out until after you'd be able to log on to the Ultimate Edition pre-order of the game as well. So, super duper confusing, but we finally got there. Uh, and I think the best part of it is EA actually had to come out and say, "Yeah, we messed up and we shared some incorrect times, but it was just absolute chaos yesterday." So, I think we have arrived at the final times for how things are going to go. So, hopefully this is where it lands. I will add one more qualifier. They might actually change something for EA Play because I believe that's what happened last year. It looked like EA Play in the 10-hour trial wasn't going to be out uh before we were able to log into the Ultimate Edition and it ended up being out early. So, we're going to have to see if they changed that last second. But as I've kind of mentioned, Xbox has a really, really big advantage for getting on the game earlier than everybody else. Then it's of course um you know, getting on the Ultimate Edition at your local time, midnight, or on the EA Play Pro trial if you're on PC. But Xbox is getting on earlier than anybody else. That's why if you do play on Xbox, make sure you get that time zone and that setting of where your location is changed to New Zealand. Now, let's get on to the FC27 news from all the big details that we learned yesterday, including this road map. We were kind of waiting for this. It was leaked a while back. We were waiting to see what this road map of FC27 content is going to be. Is this EA's like way of saying, "Haha, leakers, we're going to release some stuff that you guys don't know about yet." Is this really even that though? I don't know. At the same time, because it is interesting to see where some of the content is going to go. It's kind of wide open in terms of our imagination though because there's some things in here that we don't even know about. Like what in the world is Hall of Foot Unleashed going to be? It says new historic players. Are they going to add new Hall of Foot players like Daniel Sturridge into that part of the game? Because we had some other names of Hall of Foot players that have not been shown in FC27 yet. We have a new streamlined SBC update. We have a live events update that's coming in season 3. A new campaign that they haven't told us about. And of course, end of match rewards and custom gameplay live events, which a couple of the live producers that we interviewed in Vancouver mentioned how they can change the gameplay and put it into a live event. That's going to be interesting. So, that's coming in season 4. But I look back at season 1, it is now official. Future Stars is going to be a promo in the month of October, and that's crazy, but I'm here for it. I am absolutely here for it. So, that's how the pitch notes started off yesterday with that big piece of news. Now guys, I don't want to read through everything that is in this pitch notes because you've probably already done that. And there's so much in here, we could be talking for like two hours like we did on yesterday's stream. So if you want to go for more of an in-depth conversation, go take a look at yesterday's VOD on Twitch or here on the YouTube channel under the live section, and you can see all that conversation there. I want to point out the five biggest points from this article yesterday. And the first one is pack changes, guys. Packs are going to look a lot different. They're going to have a new name. They're going to have new structures because if you see here in the rarity and pack changes picture that they show there's different names for packs. We've got mini packs, small packs, a baseline pack that doesn't have an adjective in front of it that's going to have nine players. You've got large jumbo and then giant packs. So basically what we're getting rid of is some of like I think the prime, the premium, the electrum wordage that we had before because there's no longer base. uh there's no longer common and rare items. It is just bronze, silver, and gold. So, they don't have to signify rare versus non rare. So, that's going to change the way that packs look. Now, they said in here that like the likelihood of you getting a player that is 82 rated overall and below is intended to remain the same. So, pack weight sounds like it's going to remain the same. Just the names of the packs and how they look is going to be a little bit different. Now, one of the things that is going to be different in a good way in my opinion is the quicksell values of the players packs. Guys, it used to be the best packs to open to get coins as a tradeable pack would have been like a mega pack or a rare mega pack because it had so many items in it and so many rares. You got a lot of consumables that you could sell for a good amount of coins. Not anymore. If you look at quicksell value, non-player items, aka consumables, kits, badges, all that stuff don't quicksell for much. Players quicksell for way more. The minimum quicksell value of any gold card is 533 coins. That's when you see a pack like let's say like a large players pack with 12 items in the pack. That is some pretty big guaranteed coins coming your way. Even if you end up quick selling half of that pack, that is one thing to look out for this year. When you're doing marquee matchups, when you're doing other SBCs that give you tradable packs, when you're even looking at rewards across the game, the packs that give you the most players are going to give you the most coins for the quick sale value of those packs. I'm also taking that thought process into Footchamps rewards. We got the foot champs token store released yesterday as a part of this article. And there's this 25 token reward here. A tradable team of the week player pack. Let's say you get nine wins in weekend league. You can open that pack as long as it's not restricted four times. That's a team of the week player that's going to give you 10,000 coins minimum. You might pack a card that could actually sell on the market for more than that. But 10,000 coins minimum of a quick sale value four times if it allows it again and that pack is repeatable. That's 40,000 coins on top of the coins that you're already going to be getting. That is incredible amounts of guaranteed coins from a tradeable pack from Weekend League rewards. That is, I think, the best value pack inside of this. I know it's kind of boring and stuff like that, but coins are king, especially in the early game. So, make sure you keep an eye out for that. Also, if you're taking a team of the week card, if it's 10,000 coins that you're packing and it's a minimum price card, you're also getting the uh gallery score for that card added to your club because you're packing that card. So, it counts for the gallery. And that means something as well. Same thing when I look at rivals rewards. I see all of the tradable packs that are inside of here. And there's not a lot of them that say they're going to be guaranteed player packs. Actually, I digress. Actually, a lot of them are because they have specific ratings like 81 plus player picks. and 80 plus times five. But what I want to point out from rivals rewards is it is entirely tradable. Remember back when we had the choice of rivals rewards, we had like option A, B, and C where one was all tradable packs, one was all untradable, and the last option was a little bit of both. We don't have options anymore. It's just all tradable. And I honestly don't mind that because Thursday trading, Thursday flipping is going to be so back. That is what I'm getting from this reward change on Thursdays when all of us are opening division rivals rewards, especially in the early game in those first couple of weeks. Sure, there's going to be some supply hitting the market and player prices are going to go down, but the players that people want to obtain, maybe some icons, maybe some heroes, some promo cards, some of those higherend players that they people aren't able to afford in the very early game stages. those cards are going to go up because people are going to be getting a lot of coins each and every Thursday and through the weekends of weekend league rewards after that competition open up opens up as well. So, a lot of changes to packs in the way that they're named, in the way that the quicksell value works and in the way that we look at them for coins and making the most coins in this early game, which is how we look at packs. Let's not forget that is how we look at packs here in the very early stages of the game. The last thing we have to point out is we're not really sure, and this is one of the things I'm so interested in today as I log into the game. We're not even really sure how we're going to spend our FC points yet because we're used to spending 7.5K packs or using our coins or our points, sorry, on 7.5K packs, which are 150 FC points and usually give us between 2.5 to 3K of quicksell value. But a 7.5k pack is probably not going to be the same as it was in FC26 and before because the way again they're doing packs has changed. So that is the first big thing. A lot of changes to packs and rewards. The second thing is kind of a fun one. Team of the week voting, guys. From today through the first uh six weeks of team of the week, we actually as a community get to go to the ratings database and vote on who we think should be in the team of the week for that next week. The voting opens up every Tuesday and it closes Monday right before the clock turns into Tuesday, two days before or I guess one day before that new team of the week would come out. Now, this is really cool. They say our vote counts, but you know, how much is it going to count for? They never give us an actual quantitative number on that, but I could totally see the community coming together on like social media or something and saying, "Hey, let's all vote for a player who has a ones to watch." Because if you vote, if the community voted in mass number for a ones to watch player to get a team of the week, that's a live card that they would be giving an upgrade to that everybody would be getting from the season pass. I think that might be a way the community could come together and do something really cool. Now, we'll see if that happens because of course this community is huge and there's a lot of people that wouldn't even hear or catch on for the word about that. But I hope that happens at some time during the first six weeks. I hope the word can get out and like the community can agree on one player to put into the team of the week just for fun like that. That'd be a cool spectacle to be able to do. But go ahead and go on the ratings database and you can click on any card. The voting is open for team of the week one. Um I guess that voting is actually going to close here pretty quick because team of the week one is coming out tomorrow or it may have just closed actually as I'm recording this video. But uh that is one thing to watch out for for the first six weeks of this game. Now, the next thing we got to talk about from these pitch notes is probably the biggest negative or the biggest problem, and that is the chemistry changes specifically made to icons. Icons now feel a little bit less special, and the same with heroes as well. Luckily, the icons still give a plus one league link to every league in the squad, but their nationality contribution to chemistry in the squad has been reduced from two chem points to only one. And that's actually pretty big because all you need is two chem points to get one overall chemistry points for nation. So like two Brazilian players would give you one chemistry point for all the Brazilian players that are in that squad. And that's actually really helpful for building hybrid squads with icons. You can get some extra nation links there. Not anymore. Same thing with the hero cards for the league. They're not giving extra league upgrades either. But all of the heroes and icons are on three chemistry still in their team. I think the thing that's just negative about this is that it's been something that's been taken away from us and it makes the icons and heroes feel a little bit less unique and special. And that's kind of the problem with them in the last couple of years. I feel like I've done less icon packs and hero packs in the last few years because why when evos are so insane and I can go create cards and that way better and more unique than some of those cards. Make icons like more special again. EA. I know they're doing that with making all the icons 88 rated and that's a that's cool. Base icons from the start with refreshed attributes and play styles and they're trying to do stuff like that. We'll just have to see how it ends up feeling in the game. There could be a really fun situation with icons on the market this year to invest in them early if you do get enough coins though because if this market has a lot of coins from tradable packs and coin rewards and the icons do feel special, we could see a lot of really big price rises in the first couple weeks in this game. We will have to see. Now, let's talk about SBC's, guys, because I saw a lot of people going crazy yesterday saying, "Oh my gosh, Nate, the web app's going to be cooked. There's no SBC's." Well, that's the headline, but it's not actually true because, as EA said here in the pitch notes, there are going to be SBC's. There are not going to be streamlined SBCs. The new SBC system, of course, that allows us to just put players in based on their score. the new system that EA says is going to solve some of the problems of SBC's being an outdated system, which is very factual. It is, that is not going to be available on the web app from launch. Does this have anything to do with those third-party tools that EA don't like people taking advantage of? I think it absolutely 100% does. Now, they did say that streamlined SPCs and the new SPC system will come out on the web app and the companion app later in season 1. And actually, it only says the companion app. So, they may not be on the web app for the entirety of the that would be crazy. I know a lot of you guys use the web app like while you're at work or while you're on the go in some way, shape, or form. And if there's no SBC's on the web app, that would be pretty frustrating. I mean, on the companion app is nice cuz, you know, when you're on the go on the phone, that's cool. That's there and everything, but especially on the web app, too, that would be a pretty big problem. So, we're going to have to see how that goes. So, there won't be streamlined SBCs from the start of the game on the web app, but there will be regular SBCs like the usual turnin 11 players with chemistry with a formation that sort of, you know, legacy SBC system is still going to be in the game. And we had the advanced SBC details leaked yesterday. Now, this is actually something to pay attention to. I know there's not a lot of tradable coin value here. All of the coins or all the packs are untradeable except for a group reward giving you 5k coins. But this is something that you could aim to achieve tomorrow on the web app. Now, you're going to have to wait and see how many welcome backpacks or returning user rewards we get because guys, we didn't have any mention of welcome backpacks yesterday in those launch update pitch notes. And that's actually kind of rare because usually EA do talk about them there, but we have no news of that. However, if this is possible to get done, which you could start planning now, you could start going on the football right now and looking through the different players that you may need to fill out some of these SBC segments of three leagues and two nations, four leagues and five nations, and then five leagues and six nations. Looks like it's three squads, and you get yourself a group reward of the jumbo gold pack and then 5,000 coins plus a couple of other packs. I mean, that might not be a bad SPC to try to complete. But again, will you have enough coins and players to do that on the web app? I don't know. But that's one thing that we could be getting done on the web app and you could prepare for it right now and maybe even trade around a little bit because you do have to have players from the exact league and nation and and if you find some of those some people are really good at this. Find some of those players or those nations that don't have a lot of certain players in positions depending on what the squad formation is. is now they're saying here 343, 4141, and 3142. So if you really want to dive deep into making some coins, take a look at that. Like 343, you need 30 chemistry. So you're going to have to have three center backs in that team to get that chemistry up as high as you possibly can. So just stuff like that if you want to dive into that. That could make you some coins on the web app there. But we are going to have SBC's in the web app. Don't believe all the headlines that you see on the internet, guys. We'll just leave it at that. Now, the fifth and final thing that I wanted to go through in today's video talking about what we learned yesterday is the gallery. Now, I've even made a couple of tweets about the gallery so far. But guys, this is really the got to collect them all, got to chase them all kind of Pokemon. Honestly, I'm not a big Pokemon guy, but that's what you think of when you think of got to collect them all, got to chase them all. That is what this gallery is starting to feel like, which is fun in a way if you want to go that route because I feel like there's a lot of value in it, but also it's not that serious as well. You can still play the game in the way you want to play it and then just as you go complete the sets and then grade them, but the more that I think about this, the more you're going to want to have as many cards as possible, especially in the early game in your club. And I'm even thinking about here, like I tweeted at level three in the premium season pass, which everybody who's getting the game on Friday for the ultimate plus or ultimate edition is going to have the season pass already paid for. I think taking um that Elliot Anderson card instead of the pack, which you know, last year I would have looked at this and been like, "Dude, I'm never using that ones to watch Anderson. Not taking him. No use in my club. I'm taking that 83 by two, especially because it's tradable." Not [snorts] this year because we know there's going to be a ones to watch or special card set of um you know in the gallery a set that you could turn that Anderson into. Also, he would fit into a Premier League set inside of a Manchester City squad and he's going to have a higher SBC score and a higher item score. SBC score and gallery score is the exact same thing. I'm gonna have to use that terminology carefully this year. But that's going to be a card that's very, very useful inside of the gallery. And that's why all of these special cards that I look at here in the season pass and even as I think about like squad foundations cards and objectives, I think about doing SBCs for players that I wouldn't really even use in my team, but I'm going to want to get them in my club because of the item score that they're going to have as special cards and how that's going to allow me to level up in the gallery, complete more sets, and then also be able to get more rewards like these Hall of Foot players. This is one of the most motivating parts of the game for people as they're seeing all the FC27 content is how do I get Valencia, David, Duiz, Loick, Remy, Jervino, and all those other players. Well, by taking the players early on that you see from other reward sets, by doing some of those cheap SBCs for players that you're like, "Yeah, dude, that guy's never seeing my starting 11." He's going in your club for forever and he's going to count for sets for the entire rest of the year. collecting all of the cards you can possibly collect is going to have and give you an advantage on the gallery to allow you to collect some of these cards that you maybe want to really go after through the gallery token store. So, the gallery is definitely going to be kind of like um on a power curve of its own. EA is going to be slowing the progression of that. And there are ways that you feel like you could pay to win to be completely honest. It's like if you're going to open a bunch of FC points and a whole bunch of packs in the start of the game, you're going to have an advantage in the gallery because you're probably going to pack more cards. You will pack more cards first owner as well that would go into the gallery that you'd be able to complete sets with and level up your sets for higher grades and of course your overall gallery rank uh inside of the gallery. So, there is a bit of a pay to- win aspect feeling to this, but also at the same time, if you've got coins, you can go and buy players in that exact same way. And we're going to be learning about what players are going to work best in certain sets. It's going to be a whole new learning curve to the menus this year. But, I think it's actually going to be a big deal. I really do. So, I'm trying to kind of think of it now and get ahead of the game a little bit and think about how these galleries sets will be completed faster for those of us that are getting on the game earlier with early access by collecting some of these early access cards that people won't really be able to get through SBC's or objectives otherwise that aren't getting onto the game early. So, if you're trying to like max out the tokens and max out all of these hollow foot cards that you want, really paying attention to the gallery is going to be the way that you do that. So, that's kind of a a roundup of everything that I saw yesterday from the launch update pitch notes. There's a whole bunch of other pieces of information in here, guys. Like, you can now qualify for foot champs by playing squad battles. Yes, you heard that correctly. It's going to be possible. We're going to have our first gauntlet event on the second week uh of the promo Destined for Glory. So, technically like the third week of the year, and it's only going to be two rounds. We've got these cosmetic ones to watch designs if you haven't seen those. And speaking of Destined to Glory, we've already got the first five players with their overall ratings of their promo cards that have been leaked. Uh, but just one quick word on this. I'm actually not loving the way this promo looks. Like, sure, there's going to be some cool promo cards, and if you pack one, it's going to be more meaningful because of what EA said they're doing at promo squads this year, which I do like. I'm really interested to see how that feels as we get into this game. But the way these cards upgrade 20 combined goals or assists for midfielders and attackers. Maybe Mbappe hits that and Bumo. Mateas for no way he's hit that. Rogers maybe. Estock probably not. This is going to be like a live upgrading pack for these cards that is going to go into the end of the year like into May. We're talking at the end of the Premier League season. But most of these guys probably won't hit that. And like if Mbappé is going from a 92 to a 93 with that last overall upgrade, are we going to care that much at that stage of the game? Probably not. It feels like some of these combined goals and assists and even the clean sheet objectives that these players have to hit to get upgrades are just a bit too unreachable for the early, even middle stages of the game. I get it, slower power curve and stuff like that, but these cards are not going to get a ton of upgrades right away. Maybe they're going to get that first plus one defending and physical for getting two clean sheets. That's possible within a few weeks, right? Or getting a combined three goals and assist. That could happen in one game. That's cool. But like going from three of those contributions up to 20, that's going to take a long time. So that's the part of this promo that I'm not a super huge fan of to begin with. But that's just the bits and pieces uh from what we got from yesterday that we haven't covered in today's video. If you want to see everything, check out yesterday's stream because there was a lot of detail there. And make sure you come back today on Tuesday because guys, we're playing FC27 today, man. Let's freaking go. I will be here 9:00 p.m. UK, 400 p.m. Eastern. Make sure you tap into the stream here on YouTube, on Twitch, or on Tik Tok as well. Hopefully, this video helped you out. And if you have any questions, drop them down below in the comments. And make sure you check out a lot of the tweets we've been dropping, a lot of the shorts on Instagram and Tik Tok as well. Trying to put out a bunch of clips and information to help you guys get the best start on FC27 here in the next couple of days. If you enjoyed this one, drop a thumbs up on the video. Make sure again to subscribe to the channel if you're new. And I will see you in a big time stream today. Have a great Tuesday. It's been Nathan accountant. Peace