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Dragon Quest XII is a BIG DEAL

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After a long wait of nearly half a decade, the highly anticipated *Dragon Quest XII* has finally been re-revealed under its new title, *Beyond Dreams*, marking a significant shift from its original announcement as *The Flames of Fate*. This latest update provides fans with their first genuine glimpse into gameplay footage, showcasing an evolved world and character designs that promise to hold interest for the community. The most striking change involves the main hero, Akira Toriyama's final protagonist in the series, whose design breaks away from traditional tropes with tired-looking eyes, a modern mohawk haircut, and tattered clothing. While this departure initially surprised many due to its lack of visual cohesion compared to previous heroes, it appears to be an authentic expression of Toriyama gaining creative control after previously feeling restricted by repetitive archetypes in his interviews. The trailer also unveils a drastically different setting that moves beyond the series' usual fantasy roots into futuristic territory featuring flying vehicles, robots, and guns on a scale never seen before. Viewers are introduced to new races such as draconian lizard-people who serve as gladiators in an arena suspended by hot air balloons, alongside diverse kingdoms including one with Middle Eastern-inspired aesthetics. These elements suggest a vast world filled with exploration opportunities across various biomes, featuring familiar monsters and beautiful cities that build upon the aesthetic of *Dragon Quest XI*. The narrative focus on dreams and premonitions adds further intrigue to this story concept, an idea originally suggested by series creator Yuji Horii back in 2018. However, behind the excitement lies a somber reality regarding the game's development history. Producer Yosuke Saito confirmed that the original project faced insurmountable hurdles, leading Square Enix to scrap five years of work and restart from scratch with only about two years remaining on this new version. This decision effectively cancels *The Flames of Fate*, a title promised to explore darker tones and more meaningful choices under Horii's evolving direction, while erasing all traces of the original announcement from the internet. The situation is particularly poignant given that both Toriyama and composer Koichi Sugiyama have passed away, raising concerns about whether their contributions can be fully utilized or if the new game will truly reflect the ambitious vision lost in the restart. Despite these unfortunate developments involving major staff changes at Square Enix and the cancellation of the original concept, the creator remains hopeful that *Beyond Dreams* will still deliver a fantastic entry into the beloved series. Although mourning the loss of the potentially groundbreaking direction hinted at by the redacted logo and scrapped darker themes, there is genuine excitement for finally seeing what Toriyama has created after so many years of anticipation. The new title aligns more closely with traditional Dragon Quest expectations while maintaining high production values, offering a fresh start that fans can look forward to without knowing exactly how much potential was sacrificed in the process. Ultimately, this re-release represents both a celebration of the series' enduring legacy and a complex chapter where ambition met reality, leaving players eager for future updates on *The Legend of the Dragon King*.
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Never thought I'd see the day. After so many years waiting, Dragon Quest 12 The Flames of Fate has finally been re-revealed as Dragon Quest 12 Beyond Dreams. Yeah, they changed the title. With this new announcement, we got our very first look at the game with actual gameplay, showcasing its world and characters, which I think should hold DQ fans over for quite some time. After having to stare at a logo for half a decade, it's nice to finally have something to actually talk about. And there's surprisingly a lot to unpack here, starting with the big one, the main character. Akira Toriyama's final Dragon Quest hero has at long last been revealed, and he is very funny-looking. The hero's design has been a hot topic since the trailer dropped, and it's obvious why. He looks unlike any Dragon Quest protagonist we have ever seen, with these really tired-looking eyes and this strange mohawk haircut with a fade. And that's not to mention the tattered outfit. It's a far cry from your typical Dragon Quest hero, so it's no wonder it took so many people by surprise. Some might even think it looks bad, but as for me personally, well, honestly, it's growing on me. It's definitely not what I expected at all from a DQ hero, but I'm starting to think maybe that's not such a bad thing. To me, this design is so authentically Toriyama. You see, for a while, Toriyama was actually getting frustrated with Dragon Quest. He mentioned it often in interviews. He was someone who hated doing the same thing over and over again, and so he felt restricted by the DQ series, having to redesign the same archetypal hero again and again, with the constraints that each one looks like a Dragon Quest hero. So, to me, this appears to be a modern Toriyama design, with him having more creative control. Now, [music] is this one of my favorite hero designs? No, it's probably not even in my top five. I think it lacks a lot of the visual cohesion that DQ heroes are known for. Some of the pieces don't mesh together quite well. It definitely could use some tweaks, but overall, I'm starting to warm up to it, and I think most will, too, in due time. And, of course, we see more than just the hero. We get a look at other characters, too, including this pink-haired mechanic girl, confirming that DQ12 will feature futuristic machines, including flying vehicles, robots, and even guns. Dragon Quest games have played around with this idea a bit, but never quite on this scale. I mean, look at this. That's some kind of high-tech spaceship or a submarine. DQ has never had something like this. This is the first hint that DQ12's world is way more different than any Dragon Quest world we've seen before, and there's even more evidence supporting this. We see what appears to be some kind of draconian race. Dragon Quest has featured dragon-human hybrids before, but they never really looked like lizard people up until now. We see this one guy who has a very similar haircut and outfit to the main character, which makes me think they're probably connected in some way. Maybe they're part of the same clan. And the next scene shows this lizard guy in what appears to be a sort of gladiator arena suspended in the air by a hot air balloon, which looks really cool. This short scene seems to confirm the appearance of multiple kingdoms in DQ12's world, as it appears to take place in the first castle city we're shown, with a visiting desert kingdom being present for some kind of tournament. You can see the desert kingdom guards opposite the city guards here, and you can see some NPCs wearing Middle Eastern-style garb in the crowd. The lizard guy appears here dressed in full armor representing this kingdom, as he has the same insignia on his belt, and it appears his opponent is a champion from the desert kingdom. So, it's possible that he and the main character are actually gladiators representing the kingdom, which would be a really cool setup, and it explains the strange outfit. And then, finally, we see the first new monster in the game, this armored dragon that the hero is fighting in a cave, confirming that we'll be seeing new monster designs in the game. Unfortunately, we don't see any of the actual combat, but something tells me it won't be too different from what we're used to. Overall, the trailer gives us a really good first look at the game. The world looks amazing. It's like an evolution of Dragon Quest 11's aesthetic, and we see familiar monsters across various biomes and landscapes, as well as beautiful towns and cities. It seems like a vast world with plenty to explore. And the story is also intriguing, focusing on dreams and premonitions, which is actually an idea that series creator Yuji Horii suggested in an interview way back in 2018. So, this is a narrative that could have been in the works for a long time. This is just really exciting because we finally get to see Dragon Quest 12 after all these years. However, the news does come with some unfortunate developments. During the announcement, DQ12 producer Yosuke Saito confirmed that the original game they announced, Dragon Quest 12: The Flames of Fate, ran into a lot of hurdles during its development, leading to them restarting over from scratch. If you pair this statement with reports back in 2024 claiming that Saito would be replacing the previous producer, along with major staff changes at the behest of the new Square Enix president, that means that about 5 years worth of development on the original DQ12 got scrapped. And this new version is roughly 2 years into development. This means the game is probably even further away than we expected. But more importantly, what we have just witnessed is a Dragon Quest game getting canceled. Square Enix has scrubbed every mention of the original announcement from the internet. The original trailer, the 35th anniversary stream, the official press releases, all gone. Wiped from existence. It's like they don't want us to know about it, and this sucks. The Flames of Fate promised to take the series in a drastically different direction with a darker tone and a focus on more meaningful choices, which Dragon Quest has often shied away from. And I was so excited for it. I really wanted to see how Horii would evolve the series after so many years of sticking to tradition. In comparison, Beyond Dreams seems to be very in line with the expected tone of Dragon Quest. Even the new logo looks like a typical Dragon Quest logo, changing the color to red to match the series tradition of even number games having a red logo. While the original one implied that the game would forego tradition and go in its own direction. Beyond Dreams is going to feel like another Dragon Quest game. And I love this series, so I'm not necessarily upset about this, but I feel like there was so much potential in the original concept. It seems so ambitious. Who knows what kind of crazy ideas Horii was going to implement. It's hard not to mourn the loss of the original vision and that's not to mention this restart likely happened after both the artist and composer passed away. So even if the work they did is still being used, it might not be made to match the tone of this game, which is really unfortunate. It's just so frustrating not knowing what we could have gotten or even the exact reasons why they had to restart development. For all we know, the original game could have been an unplayable mess and this was the right call, but we'll never know for sure. I just hope this change was made for the right reasons and that this game will still be a fantastic entry in the series. Overall, I'm really excited. We have waited so long for this moment and now hopefully it won't be too much longer until we finally get to play it. So until then, I'm looking forward to having more discussions on Dragon Quest 12: The Legend of the Dragon King and I hope you are, too. If you enjoyed this video and want to hear more about Dragon Quest, you should definitely check out this video right here. I think you'll definitely enjoy it. I'll see you there.