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Dragon Quest I & II is a BIG DEAL

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The upcoming HD-2D remakes of Dragon Quest I and II represent a significant evolution for the franchise, offering far more than simple graphical upgrades or menu improvements found in previous versions. Unlike the Dragon Quest III remake, which felt like an iterative refinement of an already complete experience, these new titles appear to be fundamentally reimagining the originals into fresh adventures. The developers are focusing on bridging long-standing inconsistencies between the games, particularly by expanding the lore and connecting the narrative threads of the trilogy more tightly than ever before. This approach ensures that both longtime fans and newcomers will encounter a version of these classics that respects their original identity while introducing substantial new content and mechanics. Dragon Quest I is being transformed into a solitary adventure where players control only the descendant of Erdrich, maintaining the iconic "one man against the world" feel of the original. However, the battle system has been completely overhauled to allow for multiple enemies on the field simultaneously, adding abilities like Giga Slash and introducing new foes that debuted in later entries. The story itself is heavily expanded with new cutscenes and dialogue, most notably revolving around Princess Guan and the inclusion of fairies, creatures previously exclusive to Dragon Quest III. Additionally, the game features Robin Hood as a boss, further weaving the narrative together and resolving plot holes that have existed between the first two games for decades. The remake of Dragon Quest II addresses the title's troubled development history by fulfilling the ambitious plans that were originally scrapped due to memory limitations and tight deadlines. A major addition is the inclusion of Princess Kanok as a full-fledged party member from the start, providing essential support during the game's notoriously difficult opening hours. The battle system receives similar updates with new spells and abilities, while the sense of discovery is enhanced by making the five sigils more prominent on grand pedestals rather than hiding them in obscure locations. Furthermore, the world map has been significantly restored to include towns like Cantalin that were absent in the original release, allowing players to revisit Alfgard as a much larger and more detailed region. Ultimately, these remakes are capitalizing on the series' strongest element: its characters. For the first time, the Scions of Erdrich will feature voice acting and deeper characterization, moving away from the blank slate approach seen in Dragon Quest III. By restoring cut content, adding new monsters like the Gorggoy and Luna Griffin, and expanding the story with connections to both Dragon Quest I and III, the developers are delivering the complete experience that was always intended. This comprehensive overhaul not only fixes the technical and design shortcomings of the past but also creates a cohesive trilogy that feels more connected and immersive than the original releases ever were.
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All right, that's coming out. Dragon Quest 1 and 2 HD 2D remake. This collection is finally on the horizon, and there's already a lot to unpack here. You know, it's funny. I'm actually more excited for these games than I was for last year's Dragon Quest 3 HD2D remake. Mostly because it seems like they're adding a whole lot more to the experience this time around. You see, Dragon Quest 1 and 2 never really got a remake. Sure, there's the Super Famicom version and the Game Boy version and the terrible Switch version that we don't talk about, but these so-called remakes never really added that much to the experience aside from improved menu navigation and some balancing changes. They're more like remasters rather than remakes with just graphical and mechanical upgrades, but no new features. Up until now, if you wanted to play Dragon Quest 1 and 2, it really didn't matter which version you played because they were all pretty much the same. The remakes of Dragon Quest 3, on the other hand, always seemed to have way more care put into them. Each one sort of built off of the last one. So, comparatively, DQ3 HD2D remake didn't feel like that big of a jump from previous versions. If you've already played Dragon Quest 3 before, the new one kind of felt like more of the same. But from what I've seen of the upcoming Dragon Quest 1 and 2 H2D remakes, there are a ton of differences that fundamentally change the experience. so many that this almost looks like a new Dragon Quest game, a fresh adventure for both longtime fans and newcomers alike. So, I want to start by talking about Dragon Quest 1, the first game in the series, and one of the most influential games of all time. This is one of those rare classic games that just got so much right the first time that it's still fun to play even today, despite its age. And this new remake seems to be maintaining all the unique aspects that gave the original its identity while also introducing some very welcome improvements from later games. First of all, it is confirmed that this remake is still a solitary adventure. You control only one character in this game, the descendant of Erdrich, complete with his iconic horny design. And honestly, I wouldn't have it any other way. It was always so cool how here you play as one man against the world. And I'm glad they're keeping that aspect of the original. And to go even further with this idea, the battle system of DQ1 is getting some major overhauls. The biggest change being that you're no longer fighting only one enemy at a time like in the original. Now, Dragon Quest 1 features multiple enemies on the field at once, just like the rest of the series. And this is huge because now it really seems like you were one dude against an entire army. The battle system is being expanded much like DQ3 by adding abilities to the main character, which will clearly come in handy as we see him using Giga Slash on a bunch of monsters, several of which do not appear in the original Dragon Quest. These ones actually made their debut in later games, meaning we've not only got new abilities, but also new foes to face. It seems like they are completely revamping this game to feel like a brand new adventure. And they aren't just stopping at the combat. You see, the story of Dragon Quest 1 is also being heavily expanded upon. We see a lot of new cutscenes and dialogue not seen in the original game. Most of which revolve around Princess Guan, the original game's damsel in distress, who you could notably choose not to save, which was hilarious, and I'm very curious to see how they'll handle that in this one. But more importantly, there are entire story elements not seen in the original games that are present here. For example, we have confirmation that fairies will appear in Dragon Quest 1. Fairies are not present in the original DQ1 at all. They first appear in DQ3, so it looks like they're adding way more connections between Dragon Quest 1 and its prequel, Dragon Quest 3. We also see the appearance of a new boss, Robin Udd, a well-known Dragon Quest 3 character who notably winds up in the land of Alfgart at the end of that game. This kind of thing is really exciting to me because even though DQ3 is a prequel to DQ1, there's always been so many little inconsistencies between the two that didn't really make sense. And now it looks like they're going back and trying to bridge things together and make everything more consistent, which is exactly what a remake like this should be doing. It just makes the whole trilogy feel a lot more connected than before. So, obviously, Dragon Quest 1 is adding a whole lot to the experience, but what I'm really looking forward to is the remake of Dragon Quest 2, which to me represents a remake with just tons of potential. You see, the original Dragon Quest 2 is something of a black sheep in the franchise. Yuji Hori and his team had a crazy ambition for the original Famicom game. However, due to memory limitations, tight deadlines, and multiple delays, we ended up with an experience that didn't live up to its full potential. They had so many crazy plans for this game. There were new features, entire plot points, and even some monsters that had to be scrapped before release. To say the game had a troubled development cycle is putting it lightly. And with this new remake, I feel like they can finally give us the Dragon Quest 2 we deserve. the Dragon Quest 2 they always wanted to make. And it seems like we're getting just that as this remake appears to boast a ton of new content. Starting with the big one. There is now a fourth party member, the princess of Kanok, the younger sister of everyone's favorite punching bag. She has been in every version of Dragon Quest 2 since the beginning, and the developers originally had way more plans for her that were sadly scrapped, leaving her to sit in her room begging to go with you on your adventure whenever you talk to her. Well, now after all these years, her wish finally comes true. She is now a full-fledged member of the crew. And it makes a lot of sense because she's a descendant of Erdrich, just like the main cast, which means she should be a powerful fighter as well. So, in this remake, she's actually the first party member you recruit. She joins you early on in your adventure to help you find her brother as he leads you on a wild goose chase. This is likely to mitigate the very high difficulty of the original game's opening hours where you only had one character and would constantly get jumped by multiple enemies having no spells to heal yourself. Now you actually have someone watching your back. Her character is described as a cross between a martial artist and a mage with her having access to both physical abilities and spells that will prove useful in battle. And speaking of battles, the remake of 2 seems to be overhauling its battle system as well. We see the introduction of abilities much like the other two games, and we also see some spells that weren't in the original. So, there's clearly a lot of changes going on here. But what I'm really interested in is how many new monsters appear that weren't in the original. So far, I've seen several monsters here that do not appear in the original Dragon Quest 2, including two boss monsters. The first one being the Gorggoy, a flying helmeted monster holding the Sword of Ruin, and the second one being the Luna Griff, a griffin boss that I'm guessing based on the name will probably be guarding the moon sigil. And since I brought up the sigils, I should also mention that it appears they're heavily changing the game's sense of discovery when it comes to collecting them. In the original game, there are five sigils. They're these really important things you need to find hidden around the world in order to face the final boss. And they really hid them in some of the weirdest and most mundane places you could think of. Like the sun sigil you literally find randomly on the floor somewhere. I'm not even joking. Yeah, this legendary seal is just lying around on the floor and you only figure this out by talking to an NPC who gives you a hint. The original game heavily relied on players talking to NPCs and getting hints of where to go next. Really calling back to Yuji's roots of mystery adventure games. Well, in this remake, it seems to be a lot clearer. The sigils appear to be on these grand pedestals and are way more prominent than before. So, it might indicate that the game's overall sense of investigation might be changed this time around. And I'm very curious to see how they handle this because I actually did like that investigative aspect of the original game. I should also mention that it just overall seems like the story is being expanded upon greatly this time around. I already mentioned the new party member earlier, but I didn't mention that this time the scions of Erdri all talk with actual voice acting. And this kind of surprised me. It's looking like the party members will have way more characterization and personality than Dragon Quest 3's blank slates. And this is really capitalizing on one of the game strongest elements, its characters. Like in Dragon Quest 1, it also looks like there's new scenes and a bits of lore that connected to Dragon Quest 3. For example, we see groups of fairies being terrorized by Hargon's forces. And again, fairies never appeared in Dragon Quest 2. They were introduced in Dragon Quest 3. So, the game clearly has some newfound connections to Dragon Quest 3. But what I think is even more exciting are the new connections to Dragon Quest 1. You see, Dragon Quest 2's world is an expanded version of Dragon Quest 1's world. A while into the game, you can actually go back to the Kingdom of Alfgard from the first game. And this seems super cool, at least until you realize that it's now a quarter the size of the original, and it features literally no towns except for Tantagel. Yeah. Due to what I could only assume were memory limitations, Dragon Quest 2's Alfgard was severely scaled back, only featuring one town and one dungeon. This was always a huge disappointment to me because going back to Alfgard was supposed to be this huge trip down memory lane. Yet, you couldn't even visit your favorite locations from the original. Well, I am happy to share with you that they are now fixing this in the remake. In Dragon Quest 2 HD 2D remake, they have brought back the towns from the original game. As we can see here, the party visits Cantalin, a very prominent town from the original game that never appeared in Dragon Quest 2. And I am so excited to visit these old locations and see how things have changed since the first game. So, overall, I'm really excited for Dragon Quest 1 and 2 H2D remake, maybe even more than I was for DQ3. It really looks like they're putting in a lot of work to not only overhaul the game's mechanics and presentation, but also to expand the lore, making the trilogy feel more connected than ever before. If you enjoyed this look at Dragon Quest 1 and 2 HD2D remake, you should check out this video, too. I think you'll definitely enjoy it. I'll see you there.