Digitaler Salon: Demokratie afk?
Watch on YouTubeVideo summary
The panel discussion titled "Democracy meets Gaming" explores the complex intersection of democracy, politics, and extremism within gaming culture, featuring insights from industry experts and content creators. While over 43% of Germans regularly play video games, mainstream media often narrows its focus to isolated incidents involving extremism rather than examining broader cultural aspects or the social nature of these communities. The conversation challenges outdated stereotypes that depict gamers as isolated males by highlighting diverse participation rates, noting that nearly half of players are female and increasingly identify simply as "frequent players." Despite this progress, sexism remains a significant issue online, prompting experts to emphasize how gaming fosters connection through various community structures ranging from solo play to large guilds and video game book clubs.
A central theme involves the strategies used by right-wing extremists who attempt to normalize their ideology within specific communities through "metapolitics," such as introducing hate symbols or modifying popular games like *Baldur's Gate 3* with reverse diversity narratives. In response, platforms face varying challenges; while Twitch is praised for facilitating live interaction and organizing positive events like Pride parades, Steam has faced criticism for tolerating profiles containing Nazi imagery, though reporting mechanisms exist to address these issues. The panel clarifies that radicalization paths in gaming are heterogeneous rather than following a single pattern, often targeting isolated individuals or repurposing existing game narratives. Experts argue against dismissing games merely as entertainment when they convey serious themes, pointing out that commercial titles like *War of Mine* and *The Last of Us Part II* successfully transmit values regarding war and identity when political messages are integrated naturally rather than feeling forced or preachy.
Effective moderation is described not as censorship but as a necessary measure to foster safe, respectful communities aligned with democratic order, distinguishing between legal intervention for criminal content and subjective opinions. Automated filters often fail due to evasion tactics like using numbers instead of letters for far-right codes, leading experts to recommend that users exercise civil courage by reporting hate speech rather than ignoring it. To support this effort, the discussion highlights resources such as databases of educational games, *Minecraft* projects teaching conflict resolution in Augsburg, and content creators who explain political topics clearly for citizens. The panel also addresses legislative gaps, noting recent updates under the EU Digital Services Act that finally included gaming platforms in Germany's Network Enforcement Act, while calling for stricter enforcement and better support for volunteer moderators who lack professional resources but are crucial for maintaining safety.
In conclusion, the segment underscores that loneliness can sometimes drive individuals toward anti-democratic groups seeking belonging, yet gaming also serves as a vital tool to alleviate isolation, particularly during crises like the pandemic. The speakers caution against over-emphasizing political messaging in ways that alienate players while advocating for an environment where diverse narratives thrive without being co-opted by extremism. By combining user vigilance with improved platform policies and educational resources, the gaming community can continue to evolve as a space for democratic engagement rather than radicalization. This forward-looking perspective sets the stage for future discussions on imagining society in 2050, reinforcing the idea that games are powerful mediums capable of transmitting complex values when handled responsibly by developers, streamers, and players alike.
Read the full video transcript
Welcome, good evening
here at Hiig Live.
Welcome to the stream on Alex TV and
also welcome in, I don't know,
two or five years from now, when you
're out archaeologically minded and
watch this video again and
want to know what they actually wanted to
know back then about the topics Democracy
meets Gaming Democracy Away from
Keyboard. That's the title of the round,
and that's exactly what we want to ask about.
What role does democracy,
politics in general, or extremism play
in gaming? Before we begin, let me
ask you all here in the room: who among you
regularly plays online games? Let
's say at least once a
week. Please raise your hand.
Okay, half a hand
and another half. Together they make a
whole. Does anyone here play daily?
Okay, the cameraman identifies himself
. Three panelists. Does anyone here
never play?
I'd be there, no joke. Um, that
might explain the depth of
my questions. Let's see. Uh, as always,
the audience is invited to
ask questions. Um, and I bet
a few questions will pop up for you within the next hour at the latest. So,
according to the figures I found,
over 43% of Germans
regularly play on a PC, console,
or some other device. And
we know, of course, that
millions of people across
Germany and in other countries
regularly frequent gaming rooms. But when
I think about what I read and
perceive in mainstream media,
I have to say that the topic isn't particularly prominent
there. In any case, far
less than other sectors and areas of
the cultural industry.
Unless we learn that the
far-right, anti-Semitic attacker
from Halle streamed his attack and murders
on Twitch, or that I am offered
on forums the opportunity to implement these
acts or this sequence of events
in games I
play. This will of course also be a topic of
media coverage.
We want to discuss this and much
more with knowledgeable guests, whom
I will introduce to you. Franzi is sitting next to me.
She calls herself Smash Lunetic as a content creator
and she plays, chats and
streams on Twitch, enjoys playing
Counterstrike, was also part of several
Counterstrike teams, organizes events
and maintains the community. And I just
checked on Twitch today: 58,000 followers, 5811
when I checked.
Welcome. Thank you very much. Hello everyone.
Hello
and McTrinz is here. He is responsible for the
Good Gaming Support project at the
Amadeu Antonio Foundation.
So, look at games and chats of the communities, and
advise on the topic of right-wing extremism in
games and also on the platforms.
Welcome. It's great that you're here
. Good Morning. Hello.
Nandita Weghaupt is with us. She has been the
managing director of
the industry foundation for digital
games culture, i.e., the foundation of the
German games industry, for almost two years. Previously, she was
responsible for the
educational work of the Foundation of German Business, and I know
you are now working in a similar field.
Welcome.
Thank you very much. Have you
played Nandita today? Just a
tiny bit, but
everyone always thinks I sit in front of the
computer all day playing games. That's not quite what
my job is.
And you can ask yourself, is Feldrecher,
what game are you playing?
I'm currently playing Tiny Bookshop. This is
a really great game where you
can play as a librarian.
Mhm. And
this game is definitely a surprising success.
I actually read about that, and um, you heard there's
an "Oh" from the other two panelists at Tiny
Bookshop. Um, actually, but if we
look at the industry again, uh, the
German game producers or
studios, they're booming in the German
context, you could say, currently, but
internationally we're still talking
about a niche, right?
Yes, Germany is at the forefront
when it comes to games. Germans love to
play games. Um,
but in the sense that the German
industry is exciting. Um, there's a
lot going on, especially in the indie scene, and of
course there are some very
big international games that
are also very popular in Germany. I would say
the German industry is on the rise.
Mhm. OK. So far I do
n't see much DS. Everything you said
received praise. What's your
favorite game right now, Franzi? Uh,
Counter-Strike is still popular again,
and PUBG is also currently popular again,
so mainly shooters. Yes,
okay. Then explain to me, what's the
joke about both? And since you said yes,
Kluse will be back in Counter-Strike. Yes
. Well, I used to play Counter-Strike
in a team, and so at some point
I just decided to reorient myself
a bit
, to take a little break
. It must also be said that, uh,
Counter-Strike is a game that has
n't developed very well, unfortunately. That's why, um, there was
a
time when I played less. The main
point, however, is to
play with friends, have a good
time, and have lots of fun. Today
I also streamed PUBG, and
just playing with the three of them
and having a good time is
simply the most fun part.
Um, I know it of course, but try
explaining to everyone else what PUBG
is.
Uh, PUBG stands for Player Unknown
Battlegrounds and it's an extraction
shooter. That means, um, you play
alone or in groups of four; in our case, it was
four of us today against
100 other people, and
everyone lands on an island, and in the
end, there is only one team that gets
out alive. That means you have to
eliminate all other opposing teams,
and they have to eliminate each other too.
Mhm. And do you remember which game once captivated
you so much
that you thought, "That's it, and
maybe I'll make a job out of this?"
Wow, I think the first
game that really grabbed me
was Benjo-Kazui on the Nintendo
64.
That was one of my...
We speak in the year of our Lord.
Oh God, when was that? I think
I was there in 2002 or something,
maybe. OK.
Yes, it's been a while. I was
still very small then. Um,
and I think I said to myself that
I would like to
make a job out of it. Wow, that just happened over
time. I actually think it was through
Let's Plays that I watched,
I think even through Minecraft, through
Gronk Minecraft Let's Plays,
I always thought it was great. He just
plays his power, has such a
good time for himself, talks to himself,
and so many people are listening
. It's like a... well, you might know it
today as a podcast,
basically. Um, and I absolutely
loved watching it myself and really enjoyed
talking to myself in the video game, or rather to an
imaginary person, it was just
great.
What's your favorite game right now?
Phew, my favorite game. I
actually started playing Lego Batman today, the
new Lego Batman game, but it's
more of a cozy game
to relax a bit.
I also really enjoy playing
League of Legends with my girlfriends, a game that has been
out since 2009 and which I still occasionally
play.
Similar to Franzi's, it also has
a very strong social component,
like just
playing games with girlfriends for a couple of hours in the evening, chatting
a bit,
not always focusing on the game itself
, but also on the
interaction with people. I think that's
great. Uh, but I also really
enjoy playing another game called Hand Showdown,
I don't know, it might be
something for you too, Franzi. Uh, also an
extraction shooter, similar
gameplay principle. You have to come from a map
and fight against opponents, but
social interaction is also very important there
. For me, games are really a
medium
where I can
get to know new narratives or really delve into
stories.
Sometimes, though, it's also something to
switch off a bit, like this
Lego game I
played for a short hour today, or it has
a very strong social component
when I'm playing on the PC.
Mhm. If you now
take off your personal glasses and put on your professional ones,
which games or forums have
recently stood out to you in a particularly
positive or negative way?
I often look at the
toxic depths of the gaming world.
So I always look at how the
extreme right-wing groups, but also the toxic
Bubbets, try to instrumentalize gaming communities
. Let me try
to make it clear that, hey, this is only
a minority and there are many
great aspects to gaming. But when I
look at the downsides, it's just a lot of
Steam. Steam is
a PC gaming platform where you can
buy and rate games, but also
create your own modifications, have its
own subreddit, and where there are
also relatively many far-right profiles
on the platform that
network and exchange their ideology.
There were several attackers who were on the
platform and also networked on the
platform. Nevertheless, this is
only a small part, but one
that we must also take into account.
This is the area where things get into
the negative aspects of gaming.
I also spend a
lot of time on Twitch in the positive areas. Watch
how content creators
talk about democracy. Look at how
communities, uh, demos are organizing in Gate Wars 2
, holding Pride parades
, taking to the streets against the invasion of
Ukraine. Fortunately, there
are also many
positive aspects that we
mustn't forget, and I
always try to include them in my happiness
. I
think you've already opened up two
poles, or rather the three of you have
opened up the two poles of our topic. That
's why I'm wondering if it even makes
sense to ask you, as a
social scientist (which you are by training),
such a general question
: how social is gaming? Does
this question even make sense, or only
if you first
define precisely – are we talking about the
platform, the forum, that
game, that modification – or can you just
say it in a general rule of thumb? So, of course,
we
actually need to start with the definition of "social" to
clarify this.
But let's not do that now. I would
say that video games,
or video game platforms, are fundamentally a very social medium
. So whether it's
an online game where I interact with my
community, where I'm in my
World of Work guild, or in my
Counter-Strike clan, or maybe
in my Twitch chat or on
my Discord server. There are
many opportunities
to interact socially in or around gaming worlds
. At the same time, there is of
course also the situation where you
might be sitting alone in front of the
console and playing alone,
and that is perfectly fine too.
Of course, there are also people
who say, "I play my Playstation
and my Switch games, and that's
perfectly fine with me." Experience my
stories there; it doesn't have to
have a social aspect, but it can
. I know plenty of quasi-video game
book clubs where people get together
and say: "Hey, today we're going to play
The Last of Us Part 2 and
look at how certain narratives
are handled. Or we'll look at
the story of Dishonored or
Horizon Forbidden West." Sorry, I'm
throwing around a lot of video titles right now.
Well, I don't even know where all I'm going to have to check now,
sorry. Exactly, these
are simply a wide variety of games, and
I think it's exciting to
see that there are
many discussions about these games in many places
, even if they aren't always
multiplayer games. So, to
shorten your question a bit, I would
say that video games are a totally
social medium, not just the games themselves, but everything
surrounding them. Mhm. And
Dieter, what does your answer look like when you ask
how social games are?
I believe what makes games special is
that they are an interactive medium.
That is to say, compared to books or
films, they are simply a medium where
you slip into roles, interact with
others, interact either with the
story or with other
players. And that's what makes it so exciting for us, for
example, when we as a foundation work with games on
educational topics,
democracy topics, or topics related to the
culture of remembrance,
because games have very special
characteristics, including the fact that you
slip into roles,
take on perspectives,
can better understand stories, and experience a narrative
yourself, and also take a stance or
try out different stances and have to
make decisions, and that's different from,
for example, reading a book or
watching a film, and that really has a lot of
potential for working with
games.
Mhm. Franzi, now, um, the
gamer is... Yes, if I had to illustrate him
for a short segment on
television, he would of course be
male and would of course
wear a hoodie and would not
give the impression of being such a terribly
sociable person, but would
rather be sitting in a semi-gloomy little room. Does
that match your experience? Uh,
I know that studies might need to be
inserted in the meantime, but I do
n't know if they come to other conclusions.
I don't believe it anymore.
So, I think that's something
that definitely was a
thing 20, maybe even 30 years ago. Back then, being a gamer was
really still a bit of a, well, let's
say, fringe group, and someone
who would often lock themselves in their
basement and play a bit of games on their
old C64 or
something. Um, I think it's
become very diverse by now, and there are so many
different characters, very open,
colorful people too. I believe
that this is no longer the case
. No.
Mhm. Nevertheless, one can of course say that
half of humanity or the good
half of humanity is also female,
which does not lead to the other
half of humanity saying, ah, you are
equal. Um, how do you feel
when you're out and about as a
content creator and you say, "Hello,
here I am." This is how it looks. It depends on
where you are.
I have the feeling that women are
more accepted these days
, but especially in the online
world, this hasn't reached everyone yet
. So, depending on what kind of
game you play and where you happen to be,
unfortunately there is still
this image of the woman in the kitchen,
and then you unfortunately
often have to listen to comments online like "
a girl in the lobby".
Um, it's gotten better, definitely.
So, especially in public
spaces, I'm not afraid
to be at Gamescom, I'm not afraid
to be at any other convention.
And, um, on the contrary, you are even
greeted with joy. People are
generally happy that things are becoming
more mixed up, both individually and among themselves. And, um,
just recently, for example,
a League of Legends team, which is a
team of transgender women, um,
sent a competition,
which they are very proud of, which I
think is great, and, um, it's more
in the online world that this still somewhat addresses, um,
yes,
how do you say,
skepticism or
blinding of skepticism. Yes, it's getting better. It
's still there to some extent, but
mainly online. Do
you both, or either of you, have any
figures related to this question? What does
the gender distribution look like?
So, the figures are 48% of the people
who play are female. Um, and we
have another interesting study
I'd like to add regarding the
term "gamer." The
Battlesmann Foundation conducted
a study last year and
found that not everyone who plays a
lot of games identifies with the term "
gamer." Rather, it
's a question of whether or not someone likes the
term and whether it fits into their life. And there is
just as large a group who
play a lot and in this
survey categorized themselves as frequent players
rather than as
gamers. Um, and
in this survey, over 60% of Germans play games,
and in younger
target groups, it's even more.
That's 80-90% depending on age. And, um,
with the term "gamer," it's
actually the case that more male
people identify with the term. But
I think that's more due to the
term itself than to the topic of computer games
.
So, certain
associations or attributions are already
included.
That's something I'd like to build on
. For many people I
know, the term "gamer" isn't even
used because they have this image of it,
or because this image is frequently
conveyed to them. that there is such a
homogeneous image of gamers, just as people
often talk about the gamer scene,
which doesn't actually exist in that form. These are
incredibly diverse communities of very
different people. Um, I'd like to
add something to Franzi's point. I also believe that
she has done a great deal there, a great deal of
positive work. Um, but it must also be
said that a very large proportion of
female players still
talk about
not daring to speak up in voice chat
or even to
use a feminine-sounding name,
because 76% of all female players say: "Yes,
I have experienced
discrimination because of my
gender, and um, I think
things are developing
in a positive direction. But we must
n't forget that sexism is
still a huge issue in gaming, in
gaming communities." This is also shown in
the wonderful study by the Battlesmann
Foundation. Sexism is simply one of the
main forms of discrimination that we still have to
observe.
And perhaps we also have something like the
lowest common denominator of other
currents that we will discuss later
. Now please explain Franzi
to absolute beginners like me.
The games themselves exist. Okay, I get it
. Then there are the platforms
that are frequently used. Twitch, Discord,
Steam, we've already heard of them, Roblox.
What's happening there?
That's very platform-dependent,
I would say. So, on Twitch,
the games are streamed. This is live, a
livestream. This means people can
watch a game live and
comment on it live. You have
an active exchange in real
time with the community,
with the chat. They are talking about
the game. You can also say that
Twitch is no longer
purely a gaming platform. Nowadays, you can
also do Just Chatting,
for example, cooking streams are very common.
IRL is essentially the category in real life
where people go out into the world
with their chat, and that's exactly where they
talk to people in real time. Then there's
YouTube, for example, where you mainly upload
videos. But YouTube is
n't purely about gaming, is it?
You can watch gaming there, but there's also a
lot of other stuff.
Well, as my colleague already
explained, Steam is a gaming platform.
Um, I mainly use it
for playing games and
to text my buddies or girlfriends,
hey, do we fancy a round or
something? Um, but unfortunately it's also sometimes
used in a negative way, namely as a
forum. Uh, it's similar to Reddit or Twitter, for example
. Then people exchange ideas
, which can also be positive.
For example, there is always a comment section on the shop pages of the
respective players
.
If you're unsure whether you like
the game, whether you like it, or how
it's received, you can always
read what people
have written, the reviews – are they positive or
negative? Um, and then, as I
said, there are also pages and groups that
you can create, um, where you can
meet up. That can be positive,
but unfortunately also negative. This
definitely needs better moderation. And um,
otherwise, there's the social media
platform, where people mainly
exchange information in written form. So there is
already a strong focus on
games, as I understand it. But
otherwise, as on any platform,
in principle anything can become a topic, anything can
be negotiated. The keyword "
moderation" – let's
tie that in our ears and take it with us.
Where and
how do you encounter
political content when you're out and about, in a professional capacity, so to speak? I believe I'm currently mainly engaged
in discussions with
the community on Twitch. Well,
politics is more important now than ever before,
I would say, and we're
currently talking about it openly, and it happens quite often that
when you've heard something in the
news or have dealt with something
new, you talk about it,
and in gaming or
in the games themselves, it's actually
rare for me right now, but
maybe that's just because of the
games I'm currently playing. Um,
but yes, mainly through interaction on
Twitch, I would say. Mhm.
What would you say then, Dieter? Where do
I encounter hostility towards
democracy and
extremism in the context of games, if we make it explicit? Is that within
the games themselves? Is that mentioned in the
written or verbal chats?
Is that in the modifications, in the
player names, I don't know, anything
is possible in principle. Exactly
. So, I think we first need to
distinguish between them, right? What is
political and what is perhaps also
socio-political?
Games are a very broad
medium, like books or films, encompassing
the entire spectrum from trash to
Arthurian legend, from tiny creations made by one
person to huge projects
with teams of 300-700 people
constantly working on the game. So, basically,
the background information on
how games are created. And, um, if you
ask about the games themselves, the answer is just as broad.
But generally speaking, a game is an
entertainment medium where, of course,
entertainment and the fun of the
game are absolutely paramount. It
is also a very international
medium. This means that games are
developed in such a way that they are also
fun for an international audience
and, um, also profitable, because it is
a cultural asset and it is also
an area of the cultural economy, so that
they can refinance themselves, because
it is quite expensive
to build a game. So. And, um, where do we encounter
politics, democracy? I believe gaming
and games are simply a reflection of
society. What we
currently find in society
also happens in the digital space, happens in
gaming communities, across the entire
spectrum, and games are of
course also a reflection of their time
and tell us something about the region where
they are developed, where they
originate. Well, that's one way to
imagine it, and a general answer ca
n't be given because the
medium is simply far too large and wide
.
Mhm. Then let me ask it another way. You
've basically just
described a pre-political space to me, haven't you? There's
a big theme, namely the
games themselves, the enjoyment, the
entertainment, and I know that brings
together many people who at least
share this interest in the
specific game. If I
wanted to place political messages there
, where would they be best placed? Of course
, there are
political games, especially in the indie scene.
The Darkest Files just won the German Computer Game Award
. This is truly, um, a small sensation or a big sensation in the
industry and also for everyone who
likes games
. This is a game with
a very, very serious background
. It takes place in the 1950s. Um, you
play a public prosecutor on
Fritz Bauer's team. Fritz Bauer, the
public prosecutor who prepared the Auschwitz trials,
and they research and
play out cases that happened during the Nazi era
and they solve them. And
this game was nominated for
various categories, also
won the Series Games award, and is, so
to speak, also about
a serious cultural and
democratic message,
and it also won the
category of best German game
, which,
I believe,
is really a statement of our time, right? And, um,
which shows how political games can also
be great games, because
you only win this category if there's also,
I wouldn't call it fun,
but a certain
entertainment factor in it, so that the
jury also likes the game itself. And so you see both, they
come together and, um,
we'll certainly get to the topic of communities later, that's another
very important area.
I'd like to ask you, since we
now know and see the
impact of the AfD
emerging earlier than other parties, how
social media works, right?
For example, TikTok allows me to find new
target groups, and I also find
future or current
voters there. Does this also apply
to online games? So you could say, yes, they were
perhaps a
little ahead of others in that respect. No,
honestly not. Uh, you can tell there are
attempts being made.
For example, in the last
federal election campaign, there was a game by the
former youth organization of the
Young Alternative. I won't mention the
title now, but it was a
very simple one. Uh, I'm sliding
three symbols next to each other in a game where
then escape was shown and enemy
propaganda was displayed, and
so on. It's a game that,
to be honest, was a huge flop,
and that's
the case with many far-right games.
Many far-right games flop. There
are few examples where one can say that Irwi
is a game that
has been well received in gaming communities. It's
noticeable that there are always
attempts to allow even quite
extreme parties to gain a foothold in gaming.
We've seen this in Austria too, where, for
example, there was
a game that
displayed Islamophobic propaganda. But when
we look at right-wing extremism in gaming
, we actually look more at what
happens in the communities,
more at what happens in modifications
. You've already mentioned that word a
few times. Perhaps just a
brief explanation. Modifications are
essentially variations of existing
games. That means
I can build a modification, just like for my favorite games
. It can be kind of
cool that I suddenly have a different helmet on in one of
my favorite games, Skyrim
. But that could
also mean that I suddenly
have swastikas everywhere in another game, or that
a swastika car drives around me in Need for Speed,
or that you can suddenly
play with weapons that have them, or something like that.
That means this is the
area where we
are particularly sensitive right now, because we also see that
modifications are being developed for many established games
that only become
problematic upon closer inspection. This is an
anti-diversity modification, where
eternal progressive developments, including
democratic developments,
are reversed. For example, there are
games like Bidos Gate 3,
where you have such a super diverse
character pool, then there are
modifications that take that back,
or there are other
games that, um, incorporate queer people into
their story. There are
modifications that
reverse that. And that's something we
find particularly alarming, that
this is such a strong trend, these
anti-diversity games and modifications.
And to even realize that, I have to
pay for these modifications. So,
is this a paid service?
Mostly not. Most of the time you can
subscribe to them for virtually free or
download them from the Steam Workshop. There are also
external websites where you
can download them. um, where there
is a huge abundance of cow modifications, but always this small,
shadowy area of disgusting
modifications that also
come out.
That means the people who
program these things assume there's
a high demand for them,
or at least some demand – it does
n't have to be huge, but it's usually done
for their
own clientele. So, even
far-right games are created with
the aim of
appealing to people again,
but this rarely succeeds.
This usually happens in the pier group of
extreme right-wing extremists, where, for example, a game
is played.
Can you assess whether such
modifications, like hanging swastika flags or something in the
streetscape of my game, stem from
a deeply held right-wing extremist
belief, or whether I
think, um, I don't know, I'm 15,
my parents will definitely
hate it, so great.
I would say both, actually. So
I think there are people who
really do that because they want to, because they
stand by it and because that's
really how they see it. But there are
certainly some who do
it just because it would trigger other people,
or no, just for fun. So,
I think both sides will be
represented. Very, very safe.
Mhm. Will this be addressed in any way
? So, uh,
the community is discussing this
modification, or maybe
even directly contacting me if they see, uh,
Katja has some strange
decorations now.
I believe that on Steam, for example, there are
these workshop pages.
I believe that's already being discussed, but
I haven't personally
looked into it that much yet. We talked about this
once, I don't know, maybe
you can say something about it.
This also varies greatly depending on the
platform. There are also platforms
like Roblox, which is a platform
primarily used by kids.
The main group is 9 to 12 years old,
where we've already found some extremely nasty things
, like reenacted assassinations
and the like, or,
oh, I do
n't even want to elaborate, there's really
a lot of crap there, and we started
talking to the platform and reporting
things to see how
the platform reacted. And with
Roblox, as much as you
can criticize the platform, you have to say they
reacted relatively strongly and
took down a lot of that stuff. Many have
gone online from time to time, but
at least they're trying. In other places,
Steam is another negative example;
very little happens. We've already
found quite a lot and
reported quite a lot of it. That's when we realize
that the platform
is only partially up to date. And to answer your question about
how the communities are reacting, many
communities don't even notice. Far-
right modifications are
not so widely established in
established or larger gaming
communities that this needs to be such a big issue
. Sometimes you might
stumble across something. Um, and what I've
noticed is that many gamers
say, "Oh, what a load of rubbish," but then they just look the other way
. So,
to use the reporting function and perhaps
report things to the platform or to external reporting agencies
like the Respect reporting agency.
Unfortunately, I think this still happens too rarely in gaming communities
. I would like to see a
more democratic attitude from
female players, even if it's just
two clicks. Do
you have an explanation for what I
just explained, that
reporting functions are rarely used?
Can you explain the
reason for this?
Oh, I think that's also almost
a
societal question, because the question
is, what kind of community do
we want to be in, and
in our work we assume that the
majority of people in, let's say,
analog life, just as in digital
life, like to be in a peaceful
community, sharing democratic values
.
And I think, however, that the topic of, um, let's
say, our democratic
freedom, which we have all been used to for so many
decades, seems to us all a bit too
self-evident,
because we have never been in a position to
really
stand up for it. And I believe that
these small moments
of, let's call them, digital
civic courage
are precisely the kind of moments where we
can all take a good look at ourselves, whether
in the digital realm or in everyday life.
In these small moments, I mean,
that's democracy, right? It's
not always about party politics
or talking about big issues
, but about saying something like: "Hey, we show
solidarity with each other, we report things, we
stand up for each other when something bad
happens." And
we get feedback that this resonates
strongly, and we want
to strengthen this. So we've
launched a new project
called the Community Support Network, where we
work with people who moderate gaming communities—community managers and moderators—and
empower them to do exactly that: to moderate their
communities more peacefully and with
goodwill, so that
everyday life
is good for everyone involved. And I think
this
really strikes a chord with society as a whole. Is there
enough community? Managers?
In principle, so you're saying you want to
, you've set up this project to
strengthen them, but is
the base of this professional group broad enough, so to speak
?
Absolutely. I mean, of course, if you
imagine a games company, you know,
they have a game that they want to
bring to an audience who will
enjoy it. That means there's someone in every
games company
responsible for community management. That
's absolutely standard. And there are also
community managers—you can
certainly say more about that—in the
whole streaming sector. And then there's
the group of people who
moderate voluntarily in the digital sphere. These are often
people who simply
love playing the game, who are
active in these communities, and then in
their free time think, "Hey,
I have this urge to
bring a bit of order to things here." I'll
do it voluntarily. And that is,
as I say coming from a foundation
, voluntary work. They
probably wouldn't even
necessarily describe themselves as volunteers.
Many of them. Something totally under-researched,
unknown, but basically huge.
So, yes, moderation happens everywhere.
Mhm. You agree, Franz. Can you
elaborate on your nod?
Yes, definitely. So, I can mainly
talk about Twitch, for example. Uh, there are
moderators for individual channels, but
Twitch itself, of course,
has a large
membership, of employees,
and
I think there are also volunteer
moderators among them that you can always ask
if you have any problems
or want to report someone.
Uh, on my Twitch
channel, for example, it's the same. I also have
moderators, and I would say
that they personally take a lot of
work off my hands, and they have a lot of
work because they not only mediate
between me and my community,
but also make sure that if I do
n't have the time to respond to something
, they moderate the chat,
see who is expressing themselves and how.
Uh, unfortunately, you often have people
who come in and say "haha."
Writing things like, well, not haha,
but yeah, and uh, or other
bad things, or attacking other people
, other users, other
people in the chat. Um, that
happens regularly, unfortunately, and uh,
I'm always really glad when the mods
are there to issue warnings
. Yes. And are those the
volunteers that Nandita just
mentioned, the ones who
discovered and embraced this job and
thought, "I'd enjoy it," and joined in?
Exactly. Exactly. I don't know if there are
paid mods in larger communities with bigger streamers. That's quite possible
. For me, it's all
volunteer work. These are people who have been
around for a long time, whom I trust, who have become
friends over time, and who
simply do it in their free time
. Most of them have a
regular job on the side, and then when I
'm live in the evening, they're with
me in the stream for another four hours. I'm
very grateful for that.
And they do it according to what
guidelines or something?
Going with your gut feeling?
Well, I think everyone has their
own rules. Every streamer has their
own limits, so to speak. Of course,
the Twitch guidelines also come
into play, so generally, insults,
racism, anything that crosses the line
we should all set for ourselves, definitely
. And then, of course, there are
probably individual
rules for each streamer, and that's exactly what
you discuss with
the mods. Yes, there are
the aforementioned guidelines,
and as you explained earlier, reporting
works
quite well on some platforms,
less so on others. Shouldn't that
be standardized? Where do
you see room for improvement?
Well, we were just
talking about Twitch moderation, for example, which is a bit
different
because the respective
content creator also
sets their own house rules
through the guidelines that Franzi just
mentioned. And I think it's
crucial that guidelines are actually
followed.
Many content creators do establish
guidelines, and I think it's fantastic
that you and your moderators
work so well together, but in
many streams we
watch, this only happens sporadically
, which is also related to the fact
that many moderators simply do
n't have enough support. That's why
I'm so happy that
you're launching this project to further
promote these volunteer structures.
Looking at the moderation on the major
platforms, like Steam and perhaps
the broader policies on Twitch,
I think it's great when there are
guidelines that are enforced
, because Steam also has its own
guidelines. Steam also says, "We do
n't want theoretical content
being spread on our platform"
or "hate filters." Despite this, we see
it everywhere. So,
I would be happy if
they would at least implement their guidelines, which
aren't even that complicated.
To implement. Um, there are of course
laws against online hate speech, but these have
often, or for a long time,
excluded gaming platforms
. For example, there were two: in
2018, there was the Network
Enforcement Act, which applied in Germany
. Um, that simply did
n't include gaming platforms. It
said that gaming platforms are
n't social networks, which
is pretty ridiculous, because virtually every major
gaming platform has many aspects of a
classic social network.
Now, since 2024, there's a
new law at the European level, the Digital Services
Act, which also applies to virtually all
major established social networks
and does apply to gaming platforms,
but only to some. It's already applied to Twitch
, and it's
currently being discussed for Steam, but
I'm also noticing that many
political decision-makers and
legislators have
n't fully grasped gaming yet. A
lot is happening, a lot of good things are happening, a lot of things are being
set in motion, but in many places, people still have
n't really
understood how
a gaming platform actually works and To what extent is
social interaction a huge
issue there, and unfortunately, in some
places, toxic interaction as well? This
means laws should be applied more strongly to
gaming platforms.
At least that's my assessment.
So, there are clearly still some
gaps. Where do you see a need
for further regulation from the
legislature?
Well, I think a great deal has already been done regarding legislation,
and
we mustn't forget that
German law, with all its
facets, also applies in the digital realm. And, I think these are
such vast spaces that it's
more a question of implementation in some areas
. Perhaps we
should differentiate further: what has happened? What do
the game companies, what are
the game developers doing? They
naturally have very strict
rules because they themselves have a strong
interest in having
good communities where
people can have fun and interact effectively
. Of course, these
regulations are often
implemented much more clearly and strictly than
on platforms where, let's say, there is
n't an institution... or who
is responsible, that's clear. But where I
see room for improvement is in this
area. Um, it's all still a
relatively new field, which is
developing very dynamically, and
this mutual learning is important. On the one hand,
the community works well in some areas, there are rules
that are followed. On the other hand, there are
people who are trying incredibly hard
, but who, let's say, don't
yet have much professional support to
learn from others. And that's why
we have a
peer learning approach in this project, where we involve people who
have a lot of experience, who
come from games companies, who
do this professionally, who are
involved day in and day out, so to speak, and can then
also provide support to volunteers, for example
. This mutual learning is,
I believe, important, and then also the
political level, of course, in the sense
that I think it's still generally
important to put the
spotlight on the topic of games and
gaming. So that a
focus is created there and people actually
look at it and really
understand what's going on. The sheer number of people
involved and how much time they
spend there. You just
said they then sit down for another 3 or 4
hours in the evening. What kind of volunteer work involves
those kinds of
hours? It's
enormous. So, it's
really easy
to grasp the scale of this whole area.
I think there's still room for growth
and its relevance.
Now I'd like to ask you,
because it's almost 8
o'clock, if you have any questions.
Now would be a great opportunity to
ask them.
Here's a question, and here's the
microphone. You're welcome.
Hi. Um, I work on the topic of
loneliness, and while it was mentioned in the
announcement that
gaming doesn't necessarily only
affect lonely people—as you
also said—it's a very social
field, we have studies
that show that lonely people tend to have
anti-democratic and
authoritarian attitudes and
less trust in politics and institutions
. And now my question is
whether you've also noticed this. So, you see,
maybe lonely young people then
end up in these small groups that might also
share far-right content, um,
to find a community again. So, do
you think that's an issue, what's
your take on that?
Mick,
that definitely happens, but I
wouldn't say that loneliness is the
only problem. For example, we
also notice that many young people
report that gaming is a great
tool to help out in some way, and that
gaming communities
compensate for something that is
n't working well elsewhere. For example, we
saw this during the Corona pandemic, where, um,
the majority of gamers
said: "Hey, without video games I would have gone stir-crazy,
and I
can confirm that from my own experience
." Without gaming, it would have been much
lonelier, and therefore I
believe gaming doesn't necessarily have to
promote loneliness, but can actually
alleviate loneliness in many ways and can steer people
into problematic communities
, but also into others.
Therefore, I do
n't think I can give you a general answer to that,
except unfortunately yes, it happens in
many other places, but thankfully
not in others. So, if we
look at radicalization lines in gaming, they are extremely
heterogeneous. So, I don't think we can really
speak of clear patterns,
that this is somehow the scheme
we would always see.
I think the biggest problem is,
unfortunately, that right-wing
extremist content is
shown on sites like Roblox or Steam because it's... well, how do
you say it?
I have a speech impediment, I'm sorry about that
. Uh,
then skip that part and say the next
sentence. I would like to help you, but
I don't know right now either. Unfortunately, there are
more websites and forums like this than people
writing: "Guys, we should be more left-wing
. We should be more involved."
Unfortunately, I think that's one
thing. I don't know, I don't have any
figures or comparisons,
and especially if someone is lonely
and then finds a forum
and meets people there who I don't know,
or give them some kind of
space where they
can be,
I could well
imagine that they might be influenced more easily, but I don't know
if that's true. I don't know if you
might have more figures or
something.
That was just in my head
when we were talking about it,
somehow.
What we've noticed very
strongly lately, at least, is that
right-wing extremists are simply trying to
repurpose existing topics in some way.
So we've seen that Martin, for
example,
goes into big gaming debates about a medieval
role-playing game and tries to
place anti-diversity narratives and somehow
establish a certain connection with them.
However, there are also moments when people
are alone on Roblox and are
approached by extremists from the far right.
That means these cases exist. Um, but
as I just said, it's
so complex that you ca
n't generalize like that. That is, um,
what we see very strongly, for example,
is a certain form of
metapolitics. It's a somewhat complex
term, but it simply means that
right-wing extremist gaming is also
used to
place and repeatedly
reproduce ideology and symbols,
thereby shifting the boundaries of what can be said.
And this doesn't necessarily
only appeal to new, perhaps even
lonely, users, but also to
an established right-wing Babel that,
in some circles,
uses this poorly regulated platform.
Mhm. Um, things like swastikas or
forbidden symbols, for example,
I can actually desensitize myself to them in certain bubbles, in
certain fields,
because they
are completely commonplace there, right, and
not at all, uh, so to speak, congruent with, uh,
I go out onto the street here.
Exactly, although to be fair
, this is well regulated in many gaming
communities,
or there are the
negative examples, like Steam, which I
simply have to mention again, where we
find this kind of thing very quickly. With just a few clicks
we find thousands of Hitler profiles
and somehow SSO and, uh, NSU
assassins inside. Um, but this is
a platform that tolerates that.
Fortunately, many other gaming platforms do not tolerate this form of explicit depiction.
If you say they tolerate this, what
options do you have when you
find these profiles? First and
foremost, we report it directly to
the site itself. That's something
I also use,
but as you already mentioned, Steam's
response is rather lukewarm. Exactly
. Last time we
tested this and simply reported 10
or 104 profiles that were clearly
relevant to criminal law, or
where we at least clearly saw a certain
right-wing extremist ideology
.
Something actually happened in half of the cases, but
not in the other half. But it must be
said that at least something has
happened with one half.
At the same time, there are other
ways to report things besides the website
. I just mentioned them
briefly. The reporting center
Respect is a
place where one can report such
problematic modifications or
profiles, as is the state media office that each federal state has. And
with our Good
Gaming Support project, for example, we also advise players and
content creators on how to deal with hate,
and one point is
always that we say, do
n't look away from this crap, report it,
and especially if you do it via these
external sites, it has
an even stronger impact because some
reporting centers also
work with security authorities, and
security authorities are thereby
sensitized to the fact that
this problem exists. That was
n't the
case to this extent a few years ago. That means reporting it is the
simplest step. Um, but of course it
's also important to show
civil courage in games
when people are attacked, to take
a stand as a streamer, as a game
developer. There are so
many ways to
convey that, through your
own game, but also through your
stance on social media. But once you
see these things, what's really
important to me, just like in everyday life
in the analog world, is not to look away, but to
perceive them and not have that
attitude. Oh, it's just a game; what
happens in the game stays in the game. Finally,
I would actually like to
talk about the Series games again. You mentioned The Darkest
Files earlier. So, there are of
course all sorts of learning games
that might
open up a historical era to me, or a specific
context, or different
perspectives on a topic. You
said The Darkest Files won an
award.
How do people who, as
you said earlier, enter
a game out of interest in good entertainment, see it
? Yes, well, I'm thinking of
my conversations with a
14-year-old; as soon as the didactic
intention becomes too obvious,
I've lost the customer. The
same would be said of films or books, of course. There's
certainly some truth to that. The question
is, where do you want to use them?
Many Series games are created
for a museum context or a
memorial site context, where they
are wonderful, and if a school class
goes there and finds a game,
they are absolutely delighted. They know that this
is school now, that it's
serious subject matter, and that there's a game involved.
They don't automatically expect it to be the
same as the game they
play at home; they understand
the difference quite well. Um,
of course it has to be a well-
made game, but there are
really a lot of those. Um, we at
the foundation work with all kinds of
different games and do
n't assume that only serious games
are good for educational contexts;
actually, you can use any game
, just like you can use a novel
, or a movie, in a
blockbuster. In educational terms, it then comes down
to the didactic framework, that is,
how I analyze it,
how I prepare it before and after, and with
what questions. For example, if I'm dealing with a
historical question, do I approach it
and can I extract something from it?
And, um, serious games are a great
vehicle and are well suited to many
contexts. Um, but they are by
no means the only games that
convey, let's say, exciting content for the learning context.
Mhm. Gladly,
and I would definitely say that
Series games are also a lot of fun.
So the games we just
mentioned are definitely
included. One game that I
find great in this context is War
of Mine. It's essentially an
anti-war game where you
play a civilian in a war situation, and when
the invasion of Ukraine started,
many players
said, "Of course, I can't fully
understand what people in
Ukraine are feeling in the metro,
but I played it myself
and can roughly imagine what the
themes are." This means that games
can convey many values
, even if they don't
have "Series Game" prominently displayed.
So, one of my favorite games, The
Last of Us Part 2, does
n't focus on a love relationship
, but it's very present
in the story, or rather,
a trans person appears in the game
without it being
presented in a heavy-handed way. This means that
players can convey so much attitude
without
always having to do it as a classic Series game
. And that's why players can
achieve so much, because they
can put us in very different moods, convey very different values
, without having to be
primarily designed for the educational policy
context
.
Mhm. That means it doesn't always have to
be tasteable. My
social studies teacher or
ethics teacher likes that. Uh, what other
games like that can you recommend? I
also really like The Last of Us.
I can definitely recommend it. Um, then one of
my personal favorite games,
Life is Strange, too. There are
many parts and many
different parts. So, there's
Life is Strange 1 and 2 and Before the
Storm, which belong together, and then there are spin-
offs that
have their own separate stories,
but even there, transgender, uh,
sex, so bisexuality,
lesbian, gay, it's all
represented, and as he says,
it's not presented as if it's the most
important thing,
but rather it's simply
the most normal world in this game, which
I personally find very nice.
So I don't think it's
bad at all if you say,
hey, that's what it's about. And
these people are represented there. But it's also
nice when you realize that it's simply
used quite normally.
So, it just happened that way; you
might not even
expect it when you play the game,
but rather let it happen
and see it as
something completely normal, and that's how you
experience it as a player. And
I believe this is especially important during youth
. Um, I've
noticed that in myself too. I
watched teen movies relatively early on where
that was simply a theme and
it wasn't anything special, it was
just normal at the time, and
accordingly I
always accepted it as normal for myself and
never found it strange in any way. And I
think that's a really important
key point, and I think that's
also what puts many gamers off
in some ways: that
often a game or a
publisher tries too hard to stand out,
which I don't even
want to
criticize, but that this is then picked apart by
certain community groups,
that they
say, "Yeah, he's annoying," because
they've somehow—I think that was
also the case with The Witcher—where the female
protagonist
came along, many people
found that very positive, but some mentioned it too
positively in the
media, so that at some point
a group of people said, "Yeah,
that's too much for me now," which
always means, right? Well, I think if
you had just done it a little bit like that, I do
n't know how you could have done it better
, but I think
that's unfortunately sometimes a problem,
that it's often wanted too much
then somehow. Of
course, especially when it comes to
casting based on gender, you have to
decide: is it a
man or is it a woman?
Absolutely. Yes, I think that was a
bad example too, but I think what's
important to me is that
it's often nicer when it's
integrated into the story in a more natural way,
happens almost casually, and
is seen as normal, so that
the player can perceive it as normal too.
And yes,
now I'd like to know from you,
because time is flying by, if there are any
further questions; I don't want to cut you off
. Here's one. And was that
really the case? I could imagine that.
Okay, please.
Without
wanting to criticize moderation in general, the question for
me is, so to speak, if it
becomes relevant under criminal law, is that
not a problem at all? Sure, then it's
legally
important and you have to report it.
But if it's just about opinion – too
right-wing for me, too left-wing for me – then the
question is, where is the line between
censorship and moderation? And a second
question would be, what is ultimately
good? You refrain from commenting on
gaming communities, lobbies, communities, whatever
. Isn't it ultimately just
a matter of repression, because the discussion about whether it's
right-wing or left-wing radical or not
radical is taking place anyway? This will
then take place at Signal or elsewhere
. You're just suppressing your feelings.
Okay, I'll write that down. Perhaps you could pass
the microphone on right away, then
we can collect some votes. Please.
I have just one very practical question
regarding moderation. I spend a lot of time on
Discord, and there's a lot of
automation right from the start
. Well, since I've never
tried it, I don't think
I could post any Nazi symbols or swastikas there
. That would
simply be filtered out automatically, just
like swear words and so on.
And I wonder why something like that even slips through the cracks
. Why am I
even allowed to create a modification of the
game that contains swastikas, and
why am I even allowed to
publish it? And why is
n't such garbage automatically
filtered out somehow?
Thank you both for the questions.
You already have the microphone to your lips.
So the first question was, how do
I distinguish between censorship and
moderation? I would say by the
letter of the law, but perhaps
you have a completely different one. Exactly. As I just mentioned,
we primarily
reported matters relevant to criminal law. So, if there
are any terrorist profiles, if there
are swastika profiles that
are criminally relevant, then
reporting these profiles has nothing to do with censorship if they
violate the applicable law. And there is
a very clear line to be seen, that regarding
the question and your question about
filtering, um, it would be so nice if the
filters worked everywhere, but
they don't on all
platforms. So, on Discord
it works for some
terms, but not for others. So,
for example, you have many classic
far-right codes that also
exist. For example, on our website
we have a special overview of
far-right codes that are also used in gaming
. Unfortunately,
not all of them are always filtered out.
Lead Speech is also used a lot, meaning
that numbers are simply used
instead of letters. This
also bypasses certain word filters, and
this happens especially with modifications
on external sites, and not all
external sites use constant
filtering and instead use a
dedicated check of this content.
Unfortunately, this means that
such content keeps appearing there because
automated detection does
n't work as effectively as it does on Discord, for example.
I have to say, it works
quite well in some areas on Discord. Um,
then there was also the question – I
'm not sure if I understood it correctly – about
repression, or rather, whether
certain views simply keep
finding their way back in. Perhaps
you can still respond to that. Exactly
. So, for us it's not about
opinions, so to speak, but about
good cooperation within the
communities, which we stand for and which
is based on the free
democratic order and is, above all,
cooperation within
the communities where everyone feels
comfortable. So, in
society as a whole, there's currently a tendency towards a
harsher tone, and that's where
we come in. This is
n't really political in the strictest sense,
but rather a
socio-political approach. It's
not about
preventing discussion, not at all.
If the discussion is conducted well,
then it's wonderful to have spaces for
discussion. It
should be open, fair, and respectful,
and
not degenerate into insults
or anything like that. And that's where
community management comes in, acting as a moderator
.
Finally, you've all
mentioned several games that sound like something
you should definitely
try if you haven't already
. Now I'd like to
ask a broader question: are there other
content creators? Are there any other games or
digital spaces that you think are really great
for entertainment and
democratic education? Then we'd just get
the semester materials out here.
Please get started. We know so many people
that we built the entire database for it
. The others also want to
say something. So, I
actually advertise our
databases of educational
games. You can find them on our
website. You can just
browse through it and there are lots of
great things there.
Okay, but if I tell a teenager that these are
educational games,
okay, then maybe the
parents or teachers will be more likely to look. Exactly
. It's more for parents and
teachers, not for teenagers.
What about you?
Minecraft. Definitely Minecraft, there are lots of
great projects that
also convey democratic values
, and
on another map the Daai Lama
tells you about peace and conflict research. Minecraft is like a
huge construction kit with so many great
projects. I recently watched a
project from southern Germany
where a city
was recreated and different generations
came together. I think that was in Augsburg
. So, there are lots of great
projects in Minecraft. I believe this is
the tool that can be used to teach a great deal
.
And with you? I would definitely agree with that
. Uh, if I
could name some people from
the streaming sector
who you might want to check out,
for example, Drakon would be someone who
makes political content and
does it really well, and he
also answers questions in the chat, so if you do
n't understand something, you do
n't have to be afraid to
ask. He then explains it again
for a, um, and Freiraumreh, who
also makes political content and
streams on Twitch and
often watches things from the party conference, and
explains again what that
actually means for us, because often things are
said to him that one might not
understand at all. What does this mean for me as a
citizen in this particular case? And
she does that very well.
Thank you so much to the three of you, Franzi,
Mick and Nandita, for the tips and for
the discussion beforehand. I hope you
now know where you should definitely
go next and, um,
I have
one last question for you: how do you
envision our society in the year 2050? And I would
give anything to be able to look into the thought bubbles above
your heads right now and
see whether they look rather cheerful or
gloomy. Make it transparent at the end of June,
on June 24th.
Then it's about keeping
the future in mind here in the digital salon
. Keyword: Future
Imagining. See you then. Nice evening.
Thank you.
Just put that on him again, right?
Just lay it out again carefully.