Video summary
The video addresses a recurring confusion within the SCP Foundation community regarding whether the video game *Control* was a direct rip-off of the SCP wiki or merely an inspired tribute. The speaker clarifies that while some observers assumed the developers, Remedy Games, intentionally removed serial numbers to create an SCP clone for copyright safety, this is not the case. Instead, interviews with the game's creators reveal that *Control* draws from a vast array of influences including *The X-Files*, *Twin Peaks*, and various works of cosmic horror literature, with the SCP Foundation being just one of many inspirations rather than the sole focus. The narrative designer explicitly listed numerous other sources for the game's "New Weird" genre, indicating that the final product is a unique synthesis of multiple ideas rather than a simple copy-paste job.
A significant portion of the discussion focuses on the legal and ethical distinction between inspiration and theft, particularly concerning Creative Commons licenses. The speaker explains that while individual original stories written for the SCP wiki can be sold or licensed separately by their authors, the core concepts of the SCP Foundation itself remain under a Creative Commons license that cannot be stripped away. This means that even if an author sells the rights to a specific monster or story element, the overarching framework and documentation of the SCP universe remain free for others to use. The video cites the example of the book *There Is No Antimemetics Division*, where a publisher required the removal of all SCP references to secure copyright, illustrating how difficult it is to legally claim ownership over the general ideas found within the SCP community without violating its open-license structure.
The transcript concludes by reinforcing that *Control* successfully captures the tone and atmosphere of the SCP universe without infringing on copyrights, earning praise even from former SCP licensing staff who feel the developers did their homework. The speaker notes a specific instance where the VHS film franchise created a story very similar to an existing SCP entry about a haunted soda, yet this was treated as a creative coincidence rather than theft, further blurring the lines between homage and infringement. Ultimately, the video asserts that *Control* stands as a testament to how a game can evoke deep nostalgia for a fictional place one has never visited by combining diverse influences, proving that it is an inspired work that respects its sources while carving out its own distinct identity in the world of urban fantasy and cosmic horror.
Read the full video transcript
We're talking about something that's
gotten a little confusing in the Site 42
comments sections over the weekend. You
see, over the course of this A24 SCP
Foundation VHS movie scenario, we've
been discussing, okay, well, what might
they do?
Are they going to adapt the SCP wiki
proper?
Are they going to use original stories
and use the SCP as a framing device?
Their recent statement said that this
was going to be a tribute to SCP, which
a lot of people thinking that they might
be doing something filing the serial
numbers off-ish. That's at least kind of
where I'm leaning, but again,
I don't know enough. They've been rather
vague in their language. I would
appreciate clarity. But when it comes to
filing the serial numbers off, I've been
using the game Control as an example
because you look at the game Control and
you have an SCP Foundation-like
organization by a different name. Seems
pretty cut and dry when it comes to what
it would be like if someone wanted to
make an SCP game
and wanted to file the serial numbers
off so that they could keep their
copyrights. And possibly due to it not
being the main subject I was talking
about during this movie scenario,
possibly because I used poor wording,
some people have made the assumption the
jump off that I think Control is a
rip-off of SCP. That it is actively they
wanted to make an SCP game and so they
filed the serial numbers off. That is
not my viewpoint. When you look into
interviews with
the developers of Control, Remedy Games,
they speak on a litany of inspirations
for SCP.
And it's important to consider the
blurry line between inspiration and
theft sometimes, but if you take the
ter- the care to combine multiple
different things into their own thing,
usually you can get away from theft and
into inspiration, combination, making
something new from separate parts. Good
things that we like. In the article from
IGN, Control the Books, TV shows and
movies to check out before you play, IGN
asked narrative designer Brooke Maggs to
put together a new weird, as in the
genre of urban fantasy, cosmic horror
that SCP and Control both encompass, new
weird on the internet. A new weird
reading and watching this to help you
get acclimated to the genre and learn
the influences that Control is twisting
to make its own new weird narrative. And
so, the narrative designer for Control
listed the Southern Reach Trilogy by
Jeff VanderMeer,
House of Leaves by Mark Z. Danielewski,
which by the way, House of Leaves, if
you haven't read it, shame on you, feet.
Go go do that. No one may ever have the
same knowledge again, Letters to Mount
Wilson Observatory, 1915 to 1935, The
Bone Clocks by David Mitchell,
Stalker, the movie,
Twin Peaks, the TV series,
Legion, the TV series,
and The X-Files TV series. So, we notice
that they did not cite SCP at all in
this setting, but that doesn't mean that
SCP wasn't an inspiration about Control.
There are several interviews with
the director of the game, Mikael
Kasurinen,
stated that SCP was one of many
influences, not listed in that other one
by the narrative designer, but it was
listed among X-Files, Twin Peaks, and
Buffy the Vampire Slayer for its snappy
dialogue, which
oh boy, we will never escape the Whedon
dialogue,
says someone who is actually a huge fan
of Whedon Whedon dialogue, in case you
can't tell.
Uh I enjoy that kind of snappy
larger-than-life banter.
Uh Firefly, keep it shiny cast. In this
same Kotaku article called The
Creepypasta Community That Influenced
Control, there is literally a interview
with former SCP Wiki Licensing Staff
Assistant I I think former?
I don't know if Procy is still licensing
staff or not. This has been a couple
years since.
But went on to state that it is very
SCP-esque. Of course, everyone can see
that.
But you get to the end of the interview
and
straight-up says what a lot of the
community, including myself, have to
say, which is, and I quote, that they
don't feel ripped off by Control
whatsoever, and in fact feels like
Remedy did their homework on how closely
they could reference the outside sources
without getting into legal trouble.
Pierce handles licensing for the SCP
Foundation, as well as community
outreach, so he should know. But even if
Control's ultimately its own thing to
Pierce, it's also the best SCP
Foundation game ever made. The SCP
Foundation has other games based on the
material, like SCP Containment Breach,
made famous by the likes of YouTubers
like Markiplier. But while Containment
Breach may make explicit references to
the fiction of the SCP Foundation,
Control captures the tone that kept
people like Procy, as well as a lot of
us, coming back to the community. This
urban fantasy vibe. This new weird, as
they put it.
Now, in the same vein, they go on to say
something very similar to what I've said
in the past, which is Well, what they
said is I just had this warm fuzzy
feeling throughout the game, seeing the
cultural influence of something I've
spent eight years of my life kind of
doing as a hobby.
In fairness, they clearly had the
inspiration from us, but they took it in
their own direction. They did something
with it that we could not do in a
thousand years. In my constant quote
about this, the first time I sat down to
play Control, walking through just the
hallways and the metal detectors of the
oldest house,
I felt legitimate nostalgia for a place
I had never been. Just someone as, "Hey,
I feel like I'm at home in this dark,
secret, horrifying facility." There's uh
many other interviews that discuss the
several links between Control and SCP,
Control and multiple other forms of
media. For instance, there is reference
to a quote-unquote machine god
in the game of Control, a likely
reference to the Church of the Broken
God. Of course, their DLC, one of them
is literally called The Foundation.
It's a bit on the nose, but I'm not
going to argue. Uh many of the
anomalies, objects of power that they
contain, are riffs on the kind of
anomalies that the SCP Foundation
contains, including your thing you have
to stare at so it doesn't kill you,
the rubber ducks and the like. And one
more thing I looked up just to
clarify. I mentioned throughout the
discussion this weekend that I heard at
some point that Remedy wanted to thank
the SCP Foundation in their credits for
Control, but were dissuaded from doing
so by their legal department. And for
the life of me, I couldn't remember
where I found that. And I did find a
singular, rather unreliable source,
which is a TV Tropes citation that does
not actually link to anywhere where it
says that. In the friendly fandoms trope
of the your mileage may vary segment on
the game Control on TV Tropes,
the devs have even cited SCPs an
inspiration. We did find citation of
that. And we're going to thank them in
the credits, but we're unfortunately
advised not to by their lawyers. Okay,
but TV Tropes, where did you hear that?
I want to know so I know I'm not crazy.
And you didn't link that anywhere. Come
on. I want to I want to be sure so I
don't feel crazy. And I searched a long
time this morning and I could not find
that citation. So, if you guys find out
in a news article where they said that,
something that's not just a random
unsighted TV Tropes page, I would
greatly appreciate the clarification.
But suffice it to say, when I was
talking about Control being SCP with the
serial numbers filed off. In my head,
what I was saying is that's a good
example of it if you were to look at it
on its face. If you were going to make
an SCP game, but then file the serial
numbers off, you can't do better than
Control. What I'm not saying is that
that's literally what Remedy Games
intended to do.
I am not saying Remedy Games said, "Ooh,
we're going to make a dope-ass SCP game,
but we're not going to give them any of
the credit or money.
That That's not what I meant. They made
a great game in their universe of lore
with inspirations from us and many other
sources combined into a sweet sweet ball
of deliciousness, which also, while
researching this, I discovered that the
sequel is coming out in 2 weeks.
Uh
I am seated. I will be there. Looking
forward to it. And it's important to
remember as a community
how close you can thread the line of
this filing off the serial numbers when
it comes to SCP or any creative
community. And this I'm going to cite
directly from the SCP Wiki's Licensing
Guide. The first question in the
frequently asked questions of the
Licensing Guide, listen closely. I've
got a great idea for an SCP web series
or movie or restaurant franchise and I
need have I need to have someone to lift
the Creative Commons restrictions. Can I
contact the senior staff and ask them to
lift it for me? No. The staff of the SCP
Wiki act as custodians of the community
and the site as a whole. The staff will
not and cannot suspend the Creative
Commons license for any reason
whatsoever. However, an author can
release their original idea, which may
have been written as an SCP, under a
different license for someone to use,
but the article itself will still be
covered under Creative Commons.
Furthermore, the idea of the SCP
Foundation, SCP documentation, and all
the all other aspects of the SCP
universe are Creative Commons and cannot
be unreleased.
This means that SCP author Dr. Gears Dr.
Gears, for example,
can sell the copyright to his original
idea, big lizard that hates people and
regenerates a lot.
However, he cannot sell the copyright to
SCP 682 because the idea of SCP 682, the
SCP Foundation, etc., has already been
released under Creative Commons. And
even if he sells the copyright to big
lizard, SCP 682 will continue to work
under Creative Commons. And in the last
year, we have had the example of this
happening, which is Quantum's There Is
No Antimemetics Division.
There Is No Antimemetics Division was an
SCP series of tales
combined into a book that was
self-published by Quantum.
And then,
Quantum got a book deal
on the second release of this book
if and only if
all of the Creative Commons parts of it
were stripped out.
And so, all references to the SCP
Foundation were stripped to make it
copyrightable, to make it so that they
could book deal that. And again, we're
not hating on that because Quantum, get
your bag.
Go, fam. This is just an educational
example about how this has already been
done in the community and how it could
be done in the future, whether it's by
us or by someone else. Now,
I will say that was Quantum
remaking their own idea and
un-creative-commons-ifying it,
but selling the book rights to a
publisher. It hasn't been done where
someone's come in from the outside and
completely un-creative-commons'd it,
or at least not that I know of.
Well, the VHS team, of whomst all of
this conversation is based upon in the
first place, in one of the more recent
VHS films, they had
a off-brand version of an SCP story. SCP
2107, codenamed Got Diet Ghost, is an
anomalous soft drink. It is an SCP. It
is creative commons. Everything that
comes with that. The VHS
franchise
made a haunted soda short of their own,
Diet Fantasma. From VHS Halloween 2025
is a
segment for a Diet Fantasma, which
sounds a lot like Diet Ghost. I have
heard, I have not seen this myself,
that it's a similarity that makes people
think that SCP is already on the minds
of the VHS film crew. I've said that in
the past just because Diet Ghost Diet
Ghost and Diet Fantasma is so close.
Long story short, I'm not a lawyer. I
don't know the legality here. I am
seeing all these connections and I'm
trying to put them get it together
and trying to not
but but but my best ability,
trying to not confuse the issue even
worse.
Uh, the future will decide if I've done
a good job of that or not. So, yes, that
was a rabbit hole I went down today,
just making sure I got my story
straight-ish, and to answer
the people in the comments,
no, I don't think SCP was ripped off by
Control. I think it inspired it, which
was already said by the people who made
it. Now, if it were a filed serial
numbered off thing for real, wouldn't be
shocked.
I'm not saying I think that's the case.
I'm saying it wouldn't be a shocking
thing because it's so similar in a
manner that I mean, again, nostalgia for
a place I'd never been. It was crazy.
I'm not saying Remedy did anything
wrong. I'm not saying they ripped off
SCP.
But I'm saying if they did rip off SCP,
that would be a pretty good example of
it for that segment of the game. Not
including the other influences and the
creativity and all that.
Hopefully you get me. I think you get
me. You probably get me.