Diandian Wang - Open and closed triangulations of 3d gravity
Watch on YouTubeVideo summary
The video presents recent collaborative work on triangulating three-dimensional gravity to address the complexities arising from continuous spectra in non-compact groups. By discretizing continuum gravity into local building blocks, this approach allows researchers to focus on statistical data while bypassing the intricacies of complex conformal blocks. The primary motivations include revisiting Topological Quantum Field Theory methods for non-compact groups and examining the AdS/CFT correspondence with boundaries. Specifically, the talk reviews how 3D gravity computes ensemble-averaged quantities for two-dimensional Conformal Field Theories, using examples like three-punctured wormholes where gravitational actions align with CFT bootstrap results. At finite Newton's constant, this quantization yields precise partition functions for manifolds featuring conical defects, raising a central mathematical question about whether the moments of conformal coefficients uniquely determine a probability distribution, thereby linking to positivity constraints in quantum mechanics.
To simplify volume calculations and eliminate conformal blocks, geometries are decomposed into core parts by removing asymptotic regions, analogous to trumpet functions. This process leads to a "fixed p basis," where geometry relates to partition functions via modular transformations. The fundamental building blocks include generalized tetrahedra whose volumes are governed by the classical 6j symbol, while their quantum counterparts utilize finite B symbols related to the central charge. Gluing these blocks generates the topological partition function, with internal edges integrated over and external edges defining boundaries. This framework extends naturally to Boundary Conformal Field Theories, which incorporate open strings alongside closed strings, introducing additional data such as boundary weights and satisfying six bootstrap conditions instead of the standard two. In purely open cases, the problem simplifies to a single bootstrap condition where the 6j symbol acts as the crossing kernel.
A significant result connects open and closed TQFT invariants through modular crossing kernels, a relationship proven for scalar sectors though remaining an open question for non-scalars. This connection holds when boundary tensions are consistent with ensemble interpretations, ensuring that partition functions scale correctly with Newton's constant. However, challenges persist regarding cusp geometries and generalizing these findings to non-scalar cases, highlighting the crucial role that triangulation choices play in maintaining consistency across different geometric constructions. The building blocks used to construct specific manifolds are designed using BCFT crossing moves or kernels, each possessing inherent three-dimensional understanding. These BCFD bootstrap conditions ensure that for any BCFT correlator, decomposing it into smaller pieces yields the same cutting function, guaranteeing that regardless of how a 3D manifold is cut, it produces an identical result.
Read the full video transcript
Thank you for the introduction and also
I'd like to thank the organizers for
this organizing this wonderful workshop.
Uh so today I'll tell you uh a little
bit about this uh recent work based on
this paper from a few months ago with
Daniel Jeffers. Uh there will be uh some
other related work that will be
mentioned uh the reference will be uh in
in the slides.
Um
okay so uh to give uh some motivation uh
to this work uh I guess the big picture
here is that we try to understand the
CTF ensemble due to uh 3D gravity which
as already explained in the previous
talk uh 3D gravity uh we expect the deal
to have a continuous spectrum so some of
results for compact uh group doesn't um
doesn't work immediately. Uh so there
are some difficulties. Uh but here in in
this in this talk um we'll try to
introduce the idea of triangulation
uh which is a well-known mathematical um
um method uh for studying 3D geometry.
The the conceptual uh benefit of doing
that here is in some sense uh to to make
the continuum gravity into a discrete
problem. uh in some sense. So we only
have to focus on the local building
blocks and the hope is that by working
with these local building blocks uh
certain problems can be uh solved uh
more locally in some sense which makes
it easier.
And another uh reason is to uh focus on
um well another benefit of the framework
I will that I will introduce is to uh
focus on the uh statistical data without
worrying about the conformal blocks
which are themselves um difficult um or
complicated mathematical objects.
And um from a slightly more mathematical
uh perspective uh there is a a
well-known terra visual uh method of
theory of uh TQFT that we revisit in the
case of gravity. Um it does not um um
the TV theory for compact groups does
not immediately generalize to uh to a
non-compact group. Uh so there are some
subtlety that are involved
and um then there's also uh some other
motivations such as embedding rearchf
into a slightly bigger framework and
also uh as I'll um explain some
examination of a proposal for studying
uh the duel of uh uh CTFs with boundary
which is known as the adsbft proposal.
So these are just a list of um
motivations um which I'll try to uh
clarify in the talk.
So I'll begin by reviewing some uh
results in 3D gravity. Um I will I won't
have time to introduce the most basics.
uh so I'll have to assume uh certain
certain things uh but I'll try to
clarify and and explain at least stage
the most important results uh in the
recent years that will uh that we'll
need for this talk. So uh one of the uh
main uh thing that that's understood in
the uh recent years is to um I guess
people that people now even in higher
dimensions and lower dimensions than 3D
we expect that 3D gravity um can be
understood as computing average ensemble
averaged quantities of uh 2D cffts. So
as a uh example uh this is a very simple
uh 3D manifold. It looks like a three
punctured wormhole three puncture sphere
times interval. So that is one of the
simplest wormholes. Um you need at least
three because uh fewer if you have fewer
then it doesn't support such a geometry.
So these lines are conical defects and
they have to be heavy enough um to for
this to exist. And this if you compute a
um the you know is literally action it
would agree exactly uh as a function of
the positions of the three points um
with an average quantity um cigar
that is obtained as independently using
bootstrap methods from CFT. So CJK here
is op coefficient. So a uh in a in
bootstrap you can work with an ensemble
or slightly averaged quantities in a CFT
so that this ck squared has a
distribution.
>> So which
>> uh so here uh is assuming only the the
conformal symmetry. So if you work with
high enough uh energy in in uh CFT you
can obtain this as a universal what's
known as a universal dynamics. It's
similar to like the cardi formula works
universally if you only assume modular
symmetry. So this is a um this is a um
analog
>> average of operators in a given CFT over
small window or all CF.
>> Sorry. Yeah, I was I was being a little
uh unclear about that because uh the
original work was in a in a single CFT
average over some energy window. Uh but
uh here uh we are sort of interpret
interpretating that as a average over a
class of CFTs. uh uh I think there are
um I mean it's part of the open question
what is exactly d23 gravity so at this
point we are just assuming there's not a
big difference
um
so um I guess more generally um when we
say theory gravity especially at finite
gton we we think of vority cap which uh
in practice This it gives you you very
precise uh quantization of 3D gravity
and in particular at finite uh G Newton
or central charge it just gives you a
method for computing the ping functions
for example these are two wormholes with
um four boundaries each of them being a
three puncture sphere without var
uh you know you have to try to write
down the metric on this complicated um
manifold and they're like I six uh
conical defects in each of them and to
compute the action that's very difficult
but vis just gives you u almost
immediately a way to write it down as a
function of you know all the positions
and and weights of these conical defects
the weight is related to how heavy uh or
how big the conical defect angle is um
>> for not for nonexpert you say the 3D
gravity gravity partition function you
assume there's a single 3D gravity part
theory what is assumed here
>> um I so here I guess um I guess there's
some um I would say uh in general I
guess there are different formula I
would in principle there are different
ways to quantize 3D gravity so gravity
supposedly gives uh the the correct one
in some sense um at least it reproduces
the classical answer the one loop etc.
and it also has the right symmetry and
is heavily constrained. So in certain
sense it is the uh decronization of the
gravity
[clears throat]
>> on a fixed hyperbolic
>> um uh yes sorry [laughter]
on fixed hyperbolic uh manifold uh and
that is uh kind of important later on I
will try to explain um
yes so uh in these two examples because
it has four boundaries each being a
three punct sphere it would compute some
cotic moment of the CJ case. So now we
should think of each CJK as like a
random variable X and then we don't know
what probability of X is but we know you
know this average uh X bar X square bar
and X to any power bar except that
there's more than one X there's X1 2 3 4
each being a CJK
um
so um there is already some interesting
you know mathematical question here
which is uh If you are given all the
moments you know the the x to the n bars
uh can you invert it to obtain the
probabil probability on that
distribution um the that for for single
variable say that is a well well studied
math problem there are theorems it will
tell you exactly when uh it can be done
and when it is unique here um it's a
multivariable and Um uh I think the
currently there's no uh answer to that.
So we don't know yet if there is a um uh
probability distribution on these
answers. It's related to uh what's known
as the positivity constraint uh that are
also used in our field uh to constraint
for example uh quantum um u quantum
matrix models etc. Oh sorry matrix
quantum mechanics. So you're basically
saying that we don't know if gravity is
reflection positive.
>> Um
I wasn't thinking about reflection
positivity but
>> positivity you just mentioned. Yeah,
>> matrix that's the reflection symmetric
reflection symmetric configurations
>> I think it's not obvious
computation I don't obvious
>> um okay so yeah so that was a a side
comment but uh is in some sense it is
something that can be done. Uh
technically it's not that easy because
these functions are complicated and
there are a lot of terms to to consider.
Um okay so in data gravity um which
people understood uh um uh this people
understand this pass integral quite well
uh we usually you know um decompose uh
this geometry into smaller pieces u for
various reasons for example uh we can
study is a geometric recursion uh in
particular there is this asmtoic region
uh that can be essentially removed so
that people can focus on the smaller uh
core geometry. Um so uh the reason why
we can remove it is essentially because
this is a gnome trumpet function that uh
essentially after a integral transform
uh we can obtain the ping function on
the on the core part of the manifold. Um
the reason I'm mentioning this is that
uh so this is uh from last year by
Hartman. Uh 3D gravity is uh very
similar. So uh we usually we think about
these uh you know 3D manifold relevant
for ads the ones with asymmettoic
boundaries. Um in fact that is still
true. It's just that these asmtotic
boundaries have the analog of the
trumpets. So why don't we sort of remove
them so that we can focus on the the
core uh manifold uh where the asmtoic
boundaries are replaced by a finite
boundary that makes uh the for example
the the manifold compact. So you can
look at as a volume um it's literally a
number whereas if you have asmtotic
boundary you have to renormalize the
volume you have to consider uh the
anomalies u so that is uh makes the
things easier and in fact the the
technically what's removed is the
conformer blocks um so which I was
mentioning earlier that uh although the
in some cases they're known um they are
complicated functions so it's useful to
not consider them.
>> Will you be focusing on hyperbolic
manifolds throughout the talk?
>> Um, yes. Yes, I should have said that.
Um, I will uh as uh in the in the
closing marks I to comment on offsh
um so the this core geometry that we
will now focus on uh is also known as
the fixed um P basis. Uh the reason is
that uh also as a result of uh paper
from Tom Hartman um
um if you look at this geometry look at
it volume etc uh is literally given by
the visc partitioner function in the
fixed p basis where p uh should be
thought of as a um um sort of conjugate
to the moduli. So usually when we have
asmtotic boundaries we work with you
know the complex structure or uh some
you know um as a function of the the
moduli and then we look at its value. Uh
but if you write the component blocks
you can you can [clears throat] pick a
uh particular basis just by convention
called the p basis. Uh the the reason
why it's called p is that p stands for
momentum. So it's like the conjugate to
the position basis. Um these are very
useful because um they're already
considered in in the work of virtual
TKFT but previously they were not known
to have a geometric meaning. So you know
they essentially defined by transforming
the uh the Z basis or modular basis to
this basis but now uh they they
literally have a geometric meaning and
you can look at this uh um you can look
at the metric you can work out this
geometry look at this uh volume it does
is indeed given by the pent functions
um of course I haven't really explained
what what is meant by these finite
boundaries uh so precisely More
precisely, they are um they're called
pleated surfaces. They have this
extrinsic curvature ki j equal to zero
everywhere except at um these uh marked
circles that were labeled uh blue
and at these circles uh although it's
not visible in this picture they they
have a corner. So the 3D geometry has a
corner at this at these points. um but
the intrinsic uh geometry uh does not
see it. So it's a feature it's a
distribution um on the extrinsic
curvature.
Okay. So um these are nice bases and
we'll work with them. So one um one
thing that that sort of comes out of
that uh realization that you can work
with this core geometry is that you can
now build it uh in the sense of taking a
bunch of building blocks and gluing them
together. So this is called uh
essentially called triangulation as well
studied in math. Um the building all the
building blocks are given by this list.
And so the first one uh is sort of a
more uh it's a more well-known one is
called the generalized tetrahedra. So it
take a you take a tetra tetrahedrin you
chop off his uh uh little um you drop
off corners at his vertices and then the
way you chop it off has the feature that
all the um all these triangle faces are
orthogonal to the hexagonal faces. And
the hexagonal faces um they have a uh
they meet at an angle and that angle is
uh is is important. It's not uh it's not
pi is par two. Um but then there's all
these other ones. Uh how are they
related? They all essentially they're
actually all called generalized
hydrohedra. And the the they're related
by for example starting with the first
one uh you make the top and bottom
triangle bigger and bigger. uh at some
point they will join and then that's how
you get this uh surface and they draw at
an angle. So this little uh horizontal
line uh is now a corner in the 3D
geometry and then you can do this uh by
making other uh other uh triangles
bigger bigger until they meet another
face. So you get all these uh this way.
Um
so uh so at this point this this is not
interesting. is just saying that we can
chop it off and then we can build the
total the big uh you know the manifold
this way. Uh although there is already
interesting that it can be done any
manifold hyperbolic ones uh can be done
by using these building blocks. Um but
what is uh more interesting is that uh
the volume of each of these building
block is all related by a single
function. Um that's called the classical
6J symbol. So it is a single function.
Um by taking these the six number is six
J symbol. It has six numbers. By taking
the six numbers to or some of the six
numbers to be uh imaginary and the other
ones to be real, you obtain the volume
of all these uh building blocks. So this
is already uh interesting fact. Uh
furthermore you can um I was calling
this the classical 6J symbol because
they are related to the the classical
volumes. But then you can take them to
be finite. So the six G symbols are
quantum uh objects. So you can take the
uh sorry finite in B which is related to
the central charge C. It's use uh it's
called B because the B here is the
Louisville B is related to central
charge.
Um okay so if you take the 6GML to be
quantum and just take the same you know
way to build this particular manifold
which by the way could be very
complicated uh because to capture a very
complicated topology the way to build it
requires a lot of gluing and uh um
usually that is otherwise difficult to
describe.
Um so then um now you have a function
that's uh uh that depends on finite B or
central charge C and you don't change
the way they're glued to each other and
then uh you just multiply these um uh
these functions together. What you then
obtain is something called the uh
conformal to visual part function.
Um
so that is essentially a um uh I think
following uh some logic for the in the
the way when the tri visual theory was
uh was uh first proposed the logic still
uh essentially tells you you will get a
topological invariant although in the in
the case of gravity uh you have to deal
with um I guess a convergence issues. I
I'll make I'll make a reference to a
proof that proved it in restricted
cases.
Um so um this way of building you know
particular uh manifold uh which
or is a topological environment um you
could ask how is that related to TQFT
which is another topological
environment. Um
the reason why is a topological
environment is well it's already called
a TQFT. So uh so it it should be and but
also uh 3D gravity doesn't have the
local degrees of freedom. So uh at the
end we we should uh expect a topological
variant. So these two topological
variance are indeed related and they're
related by this um by this by this
equation and um so roughly speaking you
take cap you square it um um then you do
some integral transform where s is a
modular crossing kernel and then uh you
do it for each internal edges.
Um
uh the internal edge is uh is the
following. When you do the when you glue
all these blocks together um some of the
edges will be surrounded by by the uh
the building blocks and then they
they're not visible in the final object.
Uh so they the the edge the length of
the edge for example is not a it's not a
observable it's not a boundary data. So
uh is becomes internal and is integrated
over in tap sense it's like a state sum
uh usually it's a sum but here because
the spectrum is continuous it's integral
okay so uh that is uh uh that equation
is uh proved in also in the paper by
Hartman um and it follows a uh I would
say slightly u mathematically heavy uh
approach where it would involve some
construction that is not clear um a
priority why we should work with that by
the end it does does the job and obtain
this formula and it it generalizes some
compact uh proof in a compact case but
you have to deal with divergence issues
as I was saying um so one of the goal I
think the main goal of this talk is to
prove this again but using a different
method method um and this new method
will be conceptually simpler and also I
think it would be useful uh to connect
it's also useful for connecting uh
certain things that has been studied in
recent literature. So that's another uh
advantage of thinking about it. Yes, if
I if I consider [clears throat]
a closed hyperbolic pend there are no
piece so there is no integral to it just
uh left hand side is equal to right hand
side mod squar uh how uh trivial or
obvious that statement is I need to
prove it or it just follows from
definitions
>> yeah let me think um
yeah so I I will talk about a case uh
that does not involve the inte integral
because oh sorry um the there will
always be the integral these are the
internal edges um so even when we uh
look at a closed manifold uh
generically we will have internal edges
uh to form the the total uh geometry. Uh
the difference is that um here in in
general there are in addition to the
internal edges there are also external
edges. So in the close gate there are no
>> this this transform and this formal is
only over external edges right
>> uh yeah I think I said it yeah sorry did
I say it wrong
yeah sorry you're right I yeah I wrote
internal I I wanted to say external okay
um yeah I I got confused yes so these
are only external edges you're right
you're right
>> I'm just curious when there are no
external edges Um
>> is this an obvious formula or one has to
actually prove it?
>> Um yeah sir okay now I understand your
question. So um just to clarify again uh
the the integrals over uh external edges
there are also integrals over uh
internal edges that I'm not we're not
seeing in this equation because they are
in the definition of this uh the left
hand side. Uh but to answer your
question um
um
you are in this way of computing things
we actually never get close manifold.
The reason is with these blocks um we
are allowed to glue along these white
faces. Uh but each of them will have
some green parts to it. So the green
will always be part of the uh final
boundary. Um it's just that um when we
don't have the white uh boundaries left
over, the final boundary will be a
totally geodessic boundary. There are no
uh these corners. Uh in general, there
will be these corners that are
important. Yes. Um if we're really
looking at a uh like a closed manifold
um with no uh not even the green
boundaries and then this method uh
doesn't actually doesn't quite work. Um
yeah except the cusp case I will try to
comment on at the end. Yeah.
Okay. So um that was the review of u
some recent work. Um
so we have uh I guess until 40 that's
the
>> yeah till 45 including questions.
>> Okay good thanks. Uh okay so let me give
you also a quick review of the uh BCFT
which are you know CTF is living on 2D
these are 2D BFTs so CTF living on remma
surfaces with boundaries
um so why do we want to study them first
of all you know uh boundaries are
important and also uh you know when
people studied uh 2D CFTs uh um in the T
contact strength theory it's very
important to have the open strains so uh
These boundaries CFTs are super
important for that reason as well. In
fact, we we'll use a language of open
strain and closed string when we refer
to these these states in the uh 2D CFT
by the the open and closed uh versions
of the state operator correspondence. So
when we say open string by that
correspondence it also means operator
living on the boundary. uh when it's a
closed string it just means that usually
just the usual operator living on a
point in the interior of the 2D
manifold.
Um another reason you know is that it
just uh super interesting because it's
just not a it's it's not just an analog
of the closed case there are interplay
between the the closed string and open
string. So that makes the whole thing
more interactive in some sense. Um also
there you know also recent uh reasons
for why it's interesting including for
example uh even uh even when you are
interested only in the closed sector uh
the the open sector can be a useful way
to compute quantities such as the
entanglement entropy. Um so to uh give
some the some of the basics we uh we
usually we just have the uh the the
spectrum uh for the closed strain and
the ck for the OP coefficients and those
are the data in the uh into the closed
sector. But now we also have a a single
weight h for the open
uh strength or each uh boundary
operator. uh it does not have u a second
um second weight essentially because on
the boundary uh you have to match the
two uh two copies of the virus uh
generators. So reduce to one number. Uh
another way to say this is that u the
open strength does not have uh the spin
uh in some sense. Um so uh and then
there's also uh the analog of the uh
closed strrain OP coefficients. Uh you
can think of the OP coefficient as three
points three operators on the sphere.
But now if you have a disk with three
boundary points that's the boundary uh
op.
And uh it has three additional labels
because you can put different boundary
conditions on each of the intervals. And
there's another uh uh piece of data now
that we have both is that if you have a
disk uh you have a one open string and
one closed string and um that is an
independent data you have to specify. So
with all these data now you can specify
a BCFT and when we now when we talk
about ensemble we just mean uh there
will be averaging in uh in all these
quantities. Um because we are focusing
on the hyperbolic case we'll mostly be
thinking about averaging in the OP
coefficients. Um and then there are work
uh uh also on uh considering offshell
topologies which will be averaging over
the the first two lines.
Um just to give you an idea of how
complicated this might become. So in
addition to the usual two uh bootstrap
conditions which are the crossing
symmetry and the modular uh symmetry uh
you will have six independent uh
bootstrap conditions uh for BCFTs. uh
for example just to give you a example
for example let's look at this one that
is uh if you have a two bulk operators
and one boundary ones you can first fuse
the two bulk ones together and then uh
take the that with a boundary fuse that
with a boundary operator or you could do
the other way by taking each of the bulk
operator to the boundary and now you
have three boundaries on the three
operator on the boundary uh so uh that
is becomes a E uh OP coefficient. So
these two uh once you sum over all the
internal states that are dotted lines
represented by the dotted lines they
have to be equal. So that is a more
general crossing symmetry and we'll
we'll see how you know what role it
might play although I won't give all the
details. Um so um that was a quick
review and then we'll uh try to
understand what is the uh the bulk
theory now that we we have the boundary
have boundaries. So the bulk theory will
now have additional pieces in in its
boundary because otherwise you know
otherwise it boundary wouldn't have any
boundary. So, so the gray um so let
let's look at example uh let's say this
one is um is a disk times interval
except that now um um the disk has three
boundary marked points. So the 3D
wormhole is given by this geometry where
the three colors represent uh end of war
brains uh with different tension in
general. Um so that's why there's ABC
label and the red lines uh in the
classical geometry these are uh kinks
like geometrically the same as corners
just giving a different name um and the
the size of the kink or the angle in
that corner is related to the the weight
of the boundary operator uh here and the
tension is important um as well uh if
you change the tension you change the
geometry and there's another one where
there's a conic ical defect in the bulk.
uh there's a kink on the on this uh in
the war brain and they will compute uh
this case they will it will compute the
b uh average quantity the second one
will compute a d squared quantity you
could say whether this is just a uh you
know a bulk definition uh in principle
yes because we don't know the boundary
ensemble but there's some evidence why
it is the right one uh uh because
similar to the c squ case you could work
with a single for uh CFT use bootstrap
conditions to to look at is a heavy or
high energy uh spectrum average over
some energy window. You will also find
that uh the function bootstrapped uh
will be exactly the uh the right one uh
will be exactly agreeing with the 3D
gravity computation as a function of the
positions and tensions and weights.
other in principle other different
topologies contributing to this or
>> uh yes uh is uh yes yes so so for
example when we compute B I JK square we
should allow any uh or for now
hyperbolic any hyperbolic manifold um
with these two boundaries so it could be
higher topology
>> but insertion of JK could introduce
selection rules so you might not have
like normally if you have you should
have disconnected topologies.
>> Yeah.
>> But if you have JK there might be
those might not be allowed.
>> Yeah. So I'm uh Yeah. So I I should say
I think um I'm I'm saying this for JK
this OP coefficients uh but just like in
the you know in the usual case uh we
could frame every all the question as
you know genus super functions etc. So
these are just it's consistent. So we
can work with either you can go between
the two. Yeah. So in that case uh
another you know relevant comment would
be JK's are it shouldn't really uh uh
really be a particular JK. We don't know
what they are but once we insert these
into the uh ping function when you
average over it it will look like you
know all these coefficients times
confform blocks etc. And then this go
into that pattern function.
Um so the the bulk theory is uh
essentially similar to the virt
uh except that now is uh we call it open
closed vers
um it just generalizes the varicity by
including the brains
um
so uh
uh so you know what is open close tap is
not a madeup name uh it's well studied
in 2D uh the the I guess one of the
explanation for the name is that usually
when we [clears throat] have a TFT we
glue along some cut and that cut itself
is a um is a lower dimensional manifold
without boundary. For example 3D TFT we
glue along um you know the boundaries of
handle body etc which are themselves
closed rima surfaces. uh a 2D closed
decap would be the the one you know the
usual ones where you glue pairs of pens
and each of the cut is a circle. Here
you're allowed uh to glue along only a
sector of the boundary. So in the 3D
case we we could glue along um these
gray uh uh 2D surfaces which themselves
have boundaries and that's why it's
called open closed. Um
so so
the the the way to construct them um
they they are in 3D they are less
formulated less well formulated than the
the close case for example the modular
tensor category precisely implements the
more cyber conditions. So you know you
have the bootstrap it gives uh gives you
a mathematical well- definfined uh tap t
these are slightly less uh well
formulated but they exist um there are a
lot of literature on that um I'll just
give you the the building blocks uh in
the in the var case uh they look like
like these uh they look slightly
complicated uh so first of all each
color is end of war brain um uh
generally with different tension and
Each um um each gray
uh each gray disc is something you that
you're allowed to glue along with
another disc and each uh blue line is a
bulk wasn't line the usual uh wasn't
line and uh each um red line is a is a
boundary line which is a thing in the
open close cap. Um so let's say if we
just to give you some idea if we take
all the uh
uh the ways to be imaginary and then
each blue line becomes a conical defect
each red line becomes the kink as I was
saying um
yeah so yeah so these are finite central
charge objects so they define tap t as
finite c but you can take the classical
limit and they obtain give you some
geometry
Um
okay so uh uh then it's quite natural
that uh that since we already have the
fixed p basis for the uh for the close
sector we we could do something similar
for the open sector. So for example here
uh we could have a manifold with some
endor brain in green and then the red
sorry the white boundaries or components
of the boundaries they are uh just some
u 2D surfaces with boundaries and and
they also have the property that they
the extrinsic curvature vanishes
everywhere as a tensor except at these
little um uh intervals. Now uh each is
related to the weight of a p. So the why
that's why these are fixed p basis uh
objects and uh you can comput it in open
close tap tical
limit and then you can check it agrees
with the geometry that satisfy these
boundary conditions or more precisely
you have a variation principle under
these boundary conditions. um you you
look for the settle and the settle or
sorry the volume of that settle is a
classical limit of this uh ping
function. So this is very much analogous
u to the close case but to make the
things even simpler we could um uh I
think this is a good well definfined
thing to do it just that let's focus
only on open strains. So on the CFT side
suppose there's like because we're
looking at ensemble it doesn't matter uh
I think it doesn't matter if we just say
there are no closed strings um and then
there are no uh there are no H and H bar
uh there's no CI K because there's not
even an I uh there's no D I I so the
only thing that exists is the the open
strength so the data will be the HI for
each open string and then BIK K uh among
the open strings. So um
and then something um that simplifies
significantly significantly is that uh
all those building blocks I was showing
earlier uh they they won't exist except
this single one. Uh this is the the
first one that was in that list but I'm
drawing it slightly differently. And the
reason why I am drawing it like this is
that that single uh building block is P
function is the six J symbol. And we saw
earlier that the classical limit of the
six J symbol gives you the hyperbolic
volume um of these uh uh uh geometric uh
objects. Um
uh furthermore in this purely open case
uh you don't uh ever need the imaginary
piece. In other words, uh in that list
of building blocks with all these, you
know, green faces touching each each
other, all these green triangles will be
disjoint. Uh so, uh this is the only
type of building block we need. And then
uh yeah, then this is a simpler problem
to to think about. Uh the reason
essentially is because uh if you only
have the open sector there's one
bootstrap condition that that remains
and the crossing kernel for that u
bootstrap condition is the 6J symbol. Uh
I think this is probably a profound
thing. Uh but at this point we could
just understand it at the level of the
function. We it just happens to have
both uh features.
Um so now we are sort of um I'll say
almost ready to to come back to prove
the the main goal um which is this
relation between the uh CTV and the
visotic cap. So first of all just let me
just give you slightly more detail
because we now have this purely open
ensemble the relevant sector in the bulk
is just the was what's called the purely
open varicity.
uh is like is at the level the the
actual function they're pretty much
closely related to vers but conceptually
uh is that we have all these open closed
uh building blocks uh now we have just
one and purely open result
uh can therefore be written as a multi
uh as a product of the W's each w is six
J symbol um integrated over the now
these are internal ways that uh that we
have when we glue these tetrahedral
together. Um
uh uh as I was trying to say earlier I
we don't have to glue along all these
hexagonal faces. Um because in fact when
we study uh these uh OP statistic we
shouldn't glue along all the u hexagonal
faces. each second of phase represents a
u bajk op coefficient. So it is
important we don't do that. Um and then
the the uh the triangular green faces
they they form smooth in brains. So the
uh the earlier pictures we saw that we
you know these wormholes we want to
study uh can be computed this way and
you can check is uh is exactly you know
the volume etc are correct.
So um with that uh we could think about
uh whether you know this tells us
something or gives us some insight about
this relation uh between CTV and vot. Um
so the relation is I would say is a more
mathematical one because I was just
saying that we shouldn't glue along all
the hexagonal faces uh because then we
don't have you know data at the end uh
to to interpret but if you do uh at the
mathematical level you just have a uh
all the green faces green triangles left
which they they form join to form
totally geodessic boundaries. The reason
why they're totally judici totally
jodessic just means u um they're yeah so
in informal language uh there are no no
corners there are just a smooth uh um
boundaries and the jodessic just stays
on the boundary. Okay. So, uh
uh if you do that, um it turns out that
uh that gives you a topological
invariant at finite central charge. And
so, this is actually
quite hard to prove and it's proven by
mathematician only last year. So, uh
so this is uh this is a special case
when you do glue along all the hex
hexagonal faces. Um furthermore you can
try to add more ingredients to this by
relaxing the condition a little bit. So
earlier we we had all these um um
internal edges we were saying that you
integrate over w etc. But we also uh
implicitly assume that uh
all these u variables uh they should
around each internal edge should add to
uh 2 pi. Um so classically it's obvious
why because you the internal edge is not
the actual boundary. So there's no
singularity there. So if you don't add
up to 2 pi there's a conical
singularity. But if you do relax that uh
you could get some geometry which looks
like this. So this is uh in our language
earlier this computes a uh so I haven't
really specified a topology but I'm just
saying let's say the boundaries are
these two spheres. uh each of them with
three punctures and then there are three
conical defects connecting some of them.
If you uh now require the these conical
defects to be some specified number um
you want to specify and then uh you
could use the following relation uh to
relate this to something else and this
relation I
I'll say uh you know if you're familiar
with this is a relatively like a trivial
relation but uh if if you're not uh I
would can only explain try to explain
what it means uh without giving the the
proof or the derivation. Uh so the left
hand side is
like a it's like cylinder with a conical
defect or in a quantum uh um regime. Uh
it's a bulk wall line connecting the two
discs and the right hand side is um it's
a solid disc sorry is a solid cylinder
with this middle part removed. So this
is a is hollow. You can go from left to
right and then in that interior boundary
you put a a boundary wall line running
in a loop like that. So in the BCFT
language is a is essentially a closed
string um propagator or closed strrain u
fixed p basis um object and is related
by modular s is modular crossing kernel
uh to the open string um propagating in
the loop. Um so uh one easy way to see
why it's correct is to at the
mathematical level you could do the
doubling trick and then it gives you a
uh just a modular uh just a modular
crossing transformation between the two
uh two to so uh if you do that uh
although it's it's a it's not totally
easy to see but if you like I spent a
few minutes try to apply this to this
picture uh it's relatively easy to
relate that to this object. So you have
to uh in this picture you have to remove
the neighborhood of each of that uh blue
lines and that and replace with right
hand side of this equation and then this
picture become this picture. So now this
is a manifold whose boundary is a uh is
a pleated surface. So it's geodessic
except at these three circles. And then
earlier we saw that this is the um an
example of the the call or the
um the the part the manifold after
removing the trumpet uh which Tom
Hartman uh defined. So this uh by by his
theorem this is related to the fixed
ptar
function. So now that we have this
relation u it therefore uh relates the
two uh a priority unclear um uh probably
independent uh tap t invariance to each
other.
Um
okay so um that was the uh the main
result by this point maybe it's unclear
you know what's interesting about it and
u uh why it's useful. Um so I would say
um one thing that's interesting about it
is um is uh uh is something that I
actually didn't say is that it only
works for for the scalar sector. scalar
sector defined to be when you u have
this uh equation there's a square uh
which usually is taken to to be uh the
visual t with p uh for its first copy
and p bar for it second copy where p bar
is unrelated to p. Um but uh this uh
equation actually only works when p
equals p bar. So you could just remove
the this modular sign. Um you could ask
why is um
uh in some sense this derivation
explains why it doesn't generalize
because uh in this equation the left
hand side is only uh non zero when p uh
equals p bar essentially by a rotational
symmetry or conformal symmetry. So uh uh
this derivation works when it is a
scalar
>> [snorts]
>> uh and it's unclear whether there exists
some other proof uh that uh generalizes
to u non-scaler.
Um but but it's open question. It
doesn't prove it doesn't work for
non-scaler. It just seems to explain why
in the scalar sector it works. Um
uh another comment is that um I was I
briefly mentioned that you know these
different parts of the animal brain
could have different tension etc. uh
that is usually actually hard to deal
with because if if you change the
tension on each of um um so uh yeah
having said what tension is tension is
when you have this end brain is
classical action has a parameter you
could just add [snorts] uh you know plus
t in this action uh times the uh the the
volume form or the area uh on uh square
root of g uh of the andor brain um that
parameter uh is important because uh the
the whole geometry depends on each t. So
if you have you know three five uh
tensions uh is a function of these three
five different numbers and you could ask
you know if the action changes as a
function of the tension does it still
agree with the boundary um ensemble? uh
you could say of course it does because
we haven't specified the ensemble but
that is not true because um once you
specify
uh you know these t1s it computes
something on its boundary and then um if
you consider higher genus higher uh you
know uh manifold with more boundaries
the g actually carries over as a simple
factor so you g sometimes uh will just
be g to some power um so that uh on the
boundary side even when you when you are
computing a ensemble uh the dependence
on G is not something we can uh play
with it just has to be fixed uh and then
the bulk model in fact turns out to be
consistent with that so if you do change
the the tension of each of the brain the
action will change uh at the end as um
some something that goes like log of the
uh tension so when you look at the part
function is e to the uh at least
classically e to the minus of the
action. So it becomes a polomial
uh or in fact not just polomial it's
just a single G to some power u if you
have different G just G each G to some
power and that turns out to be important
for this to be consistent to have a
consistent ensemble interpretation uh so
the reason why I'm sort of explain
emphasizing this is that now you could
say what if I I write a different action
for the end brain uh then I guess it
just uh it's unclear whether it's going
to work because then it depends on the
tension or on these parameters will not
be consistent with ensemble
interpretation.
Um another thing was that conform blocks
have to be related to reormalized
volumes. Um something interesting uh uh
to check. Um
I may not have time for describing the
cusp geometry but uh let me say that uh
in that case um there's a lot of mess
results uh and you can try to include
the cast geometries to uh to this
holographic uh ensemble dictionary but
uh it's not totally clear how to do it.
Um I think I'm going to uh these are
sort of easy to understand and they're
less uh concrete. So these are the
general questions uh that are are still
open. Uh let me just uh uh
okay I think you can read all these. So
let me thank you uh for uh for COMING
[applause]
HERE. Uh any questions?
I I have a question. So in principle in
the bulk you also have some version of
crossing moves because you chose some
triangulation but you could have chosen
a different triangulation.
[clears throat]
>> Do those play any role in the story?
>> Yes. Um they um yes so they play a very
important role. So the reason why there
were all these building blocks uh is
that um you can't uh pick all of them
like independently uh because if you do
then you can pick different blocks uh to
form the particular geometry and then
you see you don't agree you don't get
the right answer. So the uh uh the fact
that it is a tap t requires all these
indep uh different blocks to have uh to
have particular the right uh uh p
functions and then when whatever way you
use to build a particular manifold
you'll get right answer. So uh so that
is uh I mean in some sense it's not uh
it's not that non-trivial because uh
these building blocks they are built uh
or by design using the BCFT uh crossing
moves or crossing kernels and then they
each of them do have some 3D uh
understanding and once you understand
how you translate them to 3D uh then uh
the fact that the BCFT bootstrap uh
u the BCFD bootstrap conditions uh the
fact that the B BCFD bootstrap
conditions ensure when you have a BCFD
correlator no matter how you cut it into
smaller pieces you'll get the same
cutting function also ensures that when
you have a 3D manifold no matter how you
cut it you get same answer
>> more questions
Let's thank again.
>> Yeah. Thank you. [applause]
[music]
>> [music]