Designing Visualization Tools for Learners - Catherine D'Ignazio and Rahul Bhargava
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Catherine D'Ignazio and Rahul Bhargava argue that as data visualization tools become increasingly accessible, the primary challenge has shifted from technical capability to effective pedagogy for newcomers. They emphasize that while many novices enter this field through visualizations or infographics, current tools often function as "black boxes" that prioritize flashy graphics over teaching underlying concepts like data cleaning and analysis. Consequently, these speakers propose a fundamental rethinking of tool design where software itself acts as an informal learning space. Rather than expecting users to figure out complex workflows on their own, the ideal environment should scaffold the learning process by introducing essential terminology and guiding users through meaningful activities that make sense within a specific context.
To achieve this, they outline four core principles for designing tools specifically for learners: focused, guided, inviting, and expandable. A "focused" tool concentrates on one primary activity to prevent overwhelming beginners with too many options, whereas a "guided" tool provides sample data, clear step-by-step processes, and contextual documentation to help users overcome the intimidation of blank canvases. Furthermore, tools must be "inviting" through playful aesthetics, humor, and culturally relevant examples that make discovery enjoyable rather than daunting. Finally, an "expandable" design ensures that once a user masters basic concepts in a simple tool, they can naturally progress to more complex professional environments without losing the foundational understanding of why certain techniques are used.
The speakers draw inspiration from educational models like *Good Eats*, where hosts explain not just how to cook but also the science and reasoning behind every step, ensuring that novices understand the "why" before mastering the "how." They illustrate this approach with examples such as a word counter tool designed specifically for sketching stories or software that uses irreverent names like "WTF CSV" to demystify technical file formats. By explicitly defining jargon and showing professional applications, these tools build credibility while lowering barriers to entry. The ultimate goal is not merely to produce beautiful images but to cultivate critical thinkers who can ask better questions about data appropriateness and derive deeper insights, thereby transforming intimidated observers into empowered creators capable of telling their own stories with data.
Read the full video transcript
[Applause]
great so so first of all the podium is
really tall and I'm quite short so my
best to move around a little bit and try
to try to appear larger than the podium
in real life so we're going to switch
themes a little bit but we were kind of
in a room full of experts and we want to
switch teams themes to think about
learning learning is critical to both of
us as people that work with populations
that are coming into the field of data
visualization it's something that we
think about really deeply so we're going
to introduce some approaches to think
about how to help learners enter this
field as they're getting started with
working with data trying to find stories
to tell and actually creating
visualizations to tell those stories and
hopefully we'll leave you with a few
things to think about both as people
that use tools as reflective
practitioners and people that make
visualizations that are intended for
novice users all right so a little bit
about us my background is in art design
education and software development I've
always been interested in data and
technology for the purposes of creative
communication so visualization is like a
perfect marriage of those things I've
created walking data visualizations
about climate change I have created
large red sculptural flowers that sense
water quality and sit in creeks and I've
done media analysis with data
visualization I'm a professor at Emerson
College and I sit in a journalism
department so I spend a lot of time
introducing journalism and communication
students to new methods for data-driven
storytelling and my background is
actually in robotics in education so if
any of you have used the Lego Mindstorms
that's the kind of stuff I used to do so
I come to the world of data storytelling
and visualization from sort of an
educator point of view focused on how to
help empower people to do what they want
to do in new and exciting ways
so that's led me to approach data with
the idea that we can bring people into
working with it with an arts invitation
the arts is sort of the best tool we
know of for empowerment and engagement
with people so we bring people in with
activities like drawing on boards we
paint data murals around the world I
help kids come up with abstract native
and bring craft materials into
conferences full of people in suits so
it's a pretty fun way to get people
excited about something that isn't
really a spreadsheet training and most
of this approach is documented on my
data therapy org website and the reason
this has been so appealing to the
nonprofits community groups and things
like that but that I've been working
with for less than we're doing workshops
for about ten years now is is this type
of stuff this is make no mistake this is
something that people are being told is
really important there's a reason things
like this sell out like we do any sort
of workshop that has data in the name
and there's a hundred person waiting
list not necessarily because we're
brilliant that won't be the case we have
but actually I think we could probably
just have like a snack table that said
data on it and I was like it would have
a waiting line of a hundred people so
this is this is the reason it's because
this is so critically important in sort
of the public perception of things and
that means there's a responsibility
there's a responsibility to dig past the
hype and I think it's a responsibility
the experts are sort of the people
creating things in this room actually
share and that's the reason that I like
to focus on this stuff how do we help
newcomers tell the difference between
why they should be making something and
how they should be making something
that's a key difference we try to pick
apart in our work so through this talk
we're going to try to give you some of
the principles than a form that and some
of the ways we think about it in in
reaction to the tools that we see our
users starting to use and learn with
alright so wikipedia has this great
policy which you can see stated here for
newcomers which is please do not bite
the newcomers and so I think it's worth
asking for data visualization who are
the newcomers and how do they get
introduced to concepts of data analysis
storytelling and visualization and so
while there are newcomers from a ton of
different fields and non-technical as
well as technical fields we primarily
work with newcomers from a non-technical
background and they're excited about
data visualization as a new way to
communicate insights and tell stories
for civic purposes and include the list
of folks here so journalists librarians
profit and advocacy organizations
artists municipal government folks
museums K through 12 educators and so I
think worth asking is anyone who
identifies with one of these domains as
their kind of primary domain raise your
hand if you're one of one of those
groups okay great okay so I'm glad that
we have some of those folks in the room
so all of these folks have heard of Big
Data experience interactive data
visualizations and infographics
journalists want to get started with
data journalism nonprofits and
governments feel pressure to be more
data-driven with their decision making
librarians see public data as a really
amazing new data source for their
patrons but the entry point for data
analysis and literacy for many of these
newcomers is experimenting with
visualization tools this is the first
way that they come into this is through
the tools but the tools that they use
don't necessarily do a good job of
scaffolding the learning process so that
they can take the next step with data
okay and so increasingly in our work
we're working with partner organizations
in these different domains to develop
activities toolkits MOOCs other learning
experiences for these newcomers to
working with data both individually and
across their organization so there's a
couple projects which I'm mentioning
here which we have underway this year
but the main reason we're here today and
if you don't take anything else away
from this talk just look at the slide I
always try to give one slide but is like
this is the the key thing is it's not
really to talk about the formal learning
experiences but to make the case that
sense tools are the first entry point
for newcomers the data visualization
tools should be considered informal
learning spaces so we can try to
scaffold better learning experiences in
the tools themselves to introduce
concepts of data analysis and design so
we're going to talk more about learning
but first I want to talk about food
we both love food and I do do a lot of
cooking and I've been doing some baking
recently this is not one of my cakes
well this is an amazing cake that I saw
online and it made me think for a second
I asked you so raise
your hand if you're intimidated by the
idea of making this amazing
three-dimensional Planet cake okay yeah
that's it almost everybody raise your
hand if you're excited or inspired by it
okay good that's actually maybe I'd say
a third of the room that's really
interesting and it's interesting because
visualizations like these beautiful
things we've been seeing today often
serves the same purpose with other
populations that cake serves to us sort
of non chefs the idea that these
beautiful things can both intimidate and
inspire is a key thing to think about
and at worst these visualizations that
we're making can often scare away these
intimidated populations which is
certainly not the intent of most people
making them at best these visualizations
can be a hook that inspires us like
those people that raise their hand for
the second thing to come into the world
and want to make things like that
even if we might not have the budget for
it all right
and so this explosion of interest in
visualization has led to an explosion of
tools for novices we've actually
catalogued like 500 of these tools but
many of these tools prioritize the
creation of quick flashy graphics and
they ignore what is really an
opportunity to introduce concepts in
terms of data exploration cleaning
analysis and storytelling so the tools
become black boxes and then additionally
just because the tools are proliferating
so quickly this leads to a lot of
complexity for newcomers as well so how
do you choose a tool there are guides to
tools like the data visit tools which is
a great site we have a guide
specifically for very non-technical
folks at notorious org but most of these
are targeted towards users not towards
learners who may not yet have the
terminology to describe what they want
to do and so while all tool designers
talk about the users of their tools
today the main case that we want to make
is that designing for users is really
different than designing for learners so
if you design your tool with the idea
that people coming into your tool are
newcomers both the visualization but
also to concepts of
working with data just generally
speaking how might that change what your
tool does and what kinds of things you
build into your tool so we're academics
so we do things like come up with
guidelines and design principles so
we're going to use that as a framework
for talking you through a couple of
concrete examples of ways that we
approach this the difference between
thinking about tools for learners and
settings for learners versus tools and
settings for users so just briefly to
summarize and then we'll dig into these
these principles and they're not really
sort of criteria to judge whether a tool
is correct or not it's really just sort
of axes to reflect on and to think about
and then talk about so the idea that a
tool for a learner should be focused is
really the idea that it should think
about focusing on one thing and doing it
well helping someone do that one thing
the idea that a tool should be guided
introduced with activities that make
sense and make things fun for the
learner
they should be inviting in some way that
is appealing to new people coming in
that might not even exactly know what
it's for and they should be expandable
they should open up a black box that
allows people to offers pads
it offers pads to deeper learning once
you're past that knowledge stage so we
write about this stuff in academic
papers this is the latest one
it's about these design principles and
one of the tools suite we've created
called database akio that is our
playground for trying these things out
with users will show some of that later
these papers also share some of the
inspirations and where we can't where
these things came from and some of those
come from people like in its acronym who
works in the field of Education in child
psychology others come from names like
Seymour Papert who worked in
construction ISM and the stuff that I
studied and sometimes they come from
different places including the food
network so I want to go back to the food
metaphor and think about goodies which
is a fantastic show I mean you've seen
goodies so yeah so that's about a third
of the room great so one use goodies is
a thing to react to and it's a TV show
that's ran for about 15 years it's kind
of quirky focused on not just cooking
but helping people understand the why
and the how and the science behind it so
I want to start with a quick quote video
clip from
the host of that show Alton Brown and I
think this embodies some of what we try
to bring to our approach it's like look
there's not a why it doesn't go on the
show there has to be an absolute reason
for everything what we make is not good
food we make sense first and then two
people at home make good food so that we
don't give them the sense part it won't
be able to make good food this is that
key thing we make Seth not good food
right so the idea that these tools for
novices should try to leave someone with
a good sense of why something is
happening when it might be useful that's
the key takeaway for us when we think
about these informal learning spaces
like Katherine was talking about so like
we said our playground for trying out
these principles has been this platform
called database xio it's a free and open
source set of four simple tools that's
built explicitly for novices and for
learning purposes it's used around the
world now it comes in a couple different
languages by journalists educators
nonprofits and other folks so we're
going to circle back to this in a minute
when we talk about some tools to reflect
on some of the design decisions that we
made when we were making this as we show
you more examples so let's run through
these principles again we're thinking
about sort of this learning experience
of good eats the TV show as a sort of a
model to think with so of course we can
get inspired by this precisely because
it is a learning experience right these
TV shows are set up to help you learn
about cooking and learn how to cook and
be motivated to cook so that plays out
really nicely in in goodies you have
these each TV show each episode is based
on one theme of one ingredient that they
use throughout with names like state
your claim
space speights Capades and curious yet
taste the avocado experiments so these
are the kinds of things that invites you
in with that steam and we're going to
ignore in these examples some of the
kitchen sink tools the tools to do
everything because then our experience
those are the ones that people don't
actually enter with they enter by like
finding some tool that can help them
make a visualization not by opening up
Excel and then trying to turn that into
some company report that's the kind of
population that we run into in the
workshops that we're doing all the time
so the first example
of what we mean by focused is in one of
our tools we want to talk about a tool
called word counter and we want to talk
about how it doesn't really present too
many options that's one of the ways that
we stay focused word counter is a simple
tool that introduces the idea of
thinking about text as quantitative data
and the idea of sketching a story that
you can see to then play out how you
find a story so sketching is the
activity that goes with this and all it
does is count words diagrams and
trigrams it introduces that vocabulary
as well it has four types of inputs and
it's just focused on that activity of
sketching a story so not too many
options here so when you're showing
examples it's always worth showing
what's you know what I think I'm showing
something that's focus it's always worth
knowing what is an example of something
that is not focused so in this sort of
categorization schema we would say that
a tool like tableau which is again one
of these more like kitchen-sink
WYSIWYG tools for making data
visualizations that's a school that's
not focused it's not to say that it's
bad
I teach tableau in my classes but this
is to say that it's not a focused tool
because it doesn't actually support
people getting up and running with
something meaningful quickly a focus
tool helps people do something
meaningful quickly so it's very flexible
but it's difficult for people to get
started you really need to attend a
training or something - or watch a
lynda.com video in contrast and maybe
for one of its kind of similar reason
tableau released something called
visible which is more of a constrained
playground it's a visualization
exploration tool on mobile with a kind
of much more narrow set of things that
one can do a really kind of lovely
beautiful pleasurable interface to
engage it so that's an example of
something that is more focused and then
another example of something that an
example of what is the definition of
focus is a tool that does one thing well
so something like timeline j/s very
simple does exactly what its name says
it makes timelines with JavaScript so
it's immediately clear what it does the
homepage of the tool walks the first
timer through a series of four steps to
make an interactive timeline from a
spread
and well these kind of things are I mean
I feel like they're really beneath the
level of most of the people here I think
it's worth reflecting back to the kind
of value of simplicity and thinking
about how we can value simplicity in a
tool making something that is focused is
hard as school designers ourselves we're
really familiar with a desire to add
features to things we hate taking out
features that we've developed we hate we
often postpone editorial decisions like
oh we'll just let like make it an option
and the user can decide you know and so
you know thinking about remembering each
time that you delay those editorial
decisions or you forego taking something
out you're upping that level of
complexity so in a sense what our tool
should aspire to at some levels are the
kind of simplicity okay so that's three
principles to think about for focus
tools next we want to talk about guided
tools and introduce three principles to
think about tools that introduce
activities to get the learner involved
and engaged and I'll do that with
another short video quarters and they
fell apart the rest of the way into the
processor one carrot just peeled and
snapped into pieces and to tell you the
truth if you watch the carrots you can
skip the peeling part three cloves of
garlic no paper please and about half of
a red pepper just torn into chunks step
again natural and easy in a cooking show
because they're set up as these guided
walkthrough of recipes quite often now
as a quote here that I think that it's
super important to remember it's from
when I mentor Zenith Akron endures
passed away recently and she said in a
playful environment you feel safe enough
to explore ideas that would otherwise be
risky so in a playful environment you
feel safe to take risks that you
otherwise wouldn't take I think that's
critical in these kinds of learning
environments and you can see Alton Brown
doing that here setting up this natural
joking with the camera and talking about
the shortcut around something or the
easy way around it that's a key
principle under this sort of guided
approach that we want to talk about so
what does that mean in practice you pick
it apart what idea is graphs comments
and they do a wonderful job
of having these examples on their
homepage which suggest to you the kind
of power that their tool can bring and
then with the main invitation to drop
into things you end up with an empty
canvas with an invitation to add a note
and there's this gap here that we see in
our users when they end up with these
empty canvases they're not sure where to
go next and we end up with this with
this idea that you know for guided tools
that are trying to help that person that
doesn't know what's coming next or how
they can take advantage of that power
you got to fill in those blanks and so
that's one of the principles that we
walk away with under being a guided tool
so including sample data in the tool
itself is a convention that a lot of
developers and designers are starting to
use that makes tools more guided and
which is something I think we should
really congratulate folks for because
what this means is that learners can
quickly try out running the tool with
data that works rather than you know
spending a bunch of time formatting
their own data only to find that it
doesn't actually work in the tool so
this is a tool called chart builder
which was built in-house at quartz which
is a journalism outlet it's sort of like
halfway there to guide it so they have
sample data they have a relatively
simple process outlined on their home
screen for how long goes about setting
up a chart tweaking some options and the
issue here and the reason it's only sort
of guided is the topic of the sample
data so if you look at what they're
actually showing for sample data it's
comparing juice and travel so it may be
kind of funny dummy data for people who
like our seasons with this stuff but it
totally makes no sense right it's
unclear like what what are the units how
are we actually relating those things
why are we comparing juice and travel
whose juice consumption what who is
traveling and where they going
I suppose remember that when newcomers
come into something the mindset is they
enter intimidated and so they're unsure
about their ability to work with data
and so anything that they find like a
little bit confusing they're going to
assume that it's their fault so they're
going to blame themselves for not
understanding the juice
Travel chart here and so another way
that we can think about guided is that
guided tools provide clear contextual
documentation in addition maybe to some
sample data to start new learners off so
a really nice example of this is data
wrapper this is a chart making tool that
use very frequently by journalists it
has its process so it also has sample
data which you can see there on the
drop-down menu and it has the process
outlined at the top of the page that
names the four steps of using this tool
upload data check and describe visualize
and public publish so this is simple
linear outline it helps give a shape and
name to a process that learners may not
have gone through enough times to
actually have names yet for they might
not be able to kind of reflect on their
own process enough yet to actually name
those pages so it's actually kind of
naming a process for them it
communicates that the creation of the
visualization is simple its finite its
achievable and the language is geared
towards newcomers it's saying it all
starts with your data if you just want
to try data wrapper here a couple sample
data starts to get started with so again
it's sort of geared towards that
first-timer who's coming to their
homepage okay so that's a little bit
about what we mean by guide is let's go
to the next one tools that are inviting
so let me give an example video here
temperature is a big factor in
fermentation we don't want to let this
get higher than that say 75 degrees so
again Brown is narrating to the camera
here he's having a conversation with the
audience very natural and easy to do in
a cooking show setting they're also
using the compartment shop a classical
way to have someone feel like they're
actually in the setting that the video
is being filmed in you often see it like
inside of an oven in a movie or
something like that
it sets up a strong self of being a
sense of being in the space with the
person and the aesthetics really matter
so this idea that they're doing this is
actually a guideline that we take away
but the way you introduce these tools
and the visuals and in this case the
angles that you're doing it with are
super important and critical to have a
user feel invited in to
try the tool out so the first example I
want to give is is I is one of the ones
from these kitchen sink tools in Excel
one of our favorite tools to go back to
of the the pivot table of who's ever had
a table who so Jim I can
the problem with pivot tables is that
nobody knows what the hell a pivot table
is he who named it right so so when you
dig into the history you find out that
like it was a computer a software
engineer that named this thing pivot
table what the hell does that mean I go
into a room and I show someone what a
pivot table does and they're like holy
crap oh my god you would have saved me
two days last week if I had known what
that button meant if nobody knows what
this means these things are critical and
I'm not going to get into the UI of how
you invite someone in but like the terms
and the words and the language that we
use matter when we go into workshops and
run them we're often talking about
telling stories with information because
if you roll into a room and talk about
making data visualizations half the
people walk away because they don't they
say they don't have the budget and they
don't have the expertise and they don't
have valid enough data to do it so you
haven't even you've lost your time to
make an argument about this stuff so
these kinds of words really matter and
they matter in the tools that people are
running into first of all or might be on
our desks already so what is inviting
mean an inviting tool might present
itself with a sense of humor we might
consider inviting to be visual design it
might be somewhat playful so for example
in our tool and data basic called wut
WTF CSV we invented this to solve a real
world problem but people in our face
we're encountering so journalists
nonprofits artists are increasingly
making use of data that they're
downloading from the web but that
typically comes in CSV form so first of
all they don't tend to know what a CSV
even means
and then they when they do get a CSV
they're like what do I do with this like
I have a spreadsheet now like what
what's the next step from here and so if
you're you all are probably all are
people and so you know with our you can
run the summary command and you kind of
quickly get a sense of
what is the scope of your data what are
the different columns how are their
variables laid out and so on but if
you're a new learner WTF do you do with
the spreadsheet and so the other thing
here is with WTF CSC new learners often
don't understand that visualization can
be used to explore data so in the
exploration stage not just at the end in
the presentation stage of the process so
WTF CSC characterizes your spreadsheet
is very similar to our summary command
but just in visual form it starts to
show you a picture of what is going on
with your CSV so it helps support the
initial data exploration process but it
has an irreverent name to communicate
that the process of discovery can be fun
it can be okay to not know what is going
on with your CSV file has bright colors
and then we also turning a sample data
that's fun and culturally localized so
in the US for folks using the English
version they get a sample data from UFO
sightings which is funding this and then
for for example for Portuguese speakers
we have sample data about Brazilian
soccer results and Portuguese baby news
okay and so a final way that tool can be
inviting is by demonstrating their
ability to be used in professional
context that relate to the backgrounds
and context of your newcomers so for
instance Knight labs story map tool has
examples link from the homepage that
show their maps in actions they show
published maps in action for publish for
professional journalistic outlets so
this helps communicate two things to the
learners first it gives the tool
credibility
so it's robust enough to be used in the
field by professionals and then secondly
it shows high quality examples for what
kinds of of outputs you can expect from
this tool because as we're describing
previously there's so much complexity in
the tools base for new folks coming in a
lot of times newcomers are simply trying
to answer the question what is this tool
good for ok we'll go through quickly to
the last one if they're not on they can
both get messed up the same way if the
the vessel their cook
dan is dirty if the the mixture itself
is impure if it's agitated at the wrong
time
little baby crystals can be formed in
the mixture and as they cook these
little crystals can grow into bigger and
bigger crystals eventually your nice
clear glass starts looking more like a
shower door and your brittle starts
looking more like a praline so he's
comparing to creating peanut brittle to
the manufacturing process for glass this
one especially at home for me because my
wife does stained glass so I know a lot
about about both of those processes the
idea here is that Alton Brown like us
and our tools doesn't shy away from the
scientific technical language but
doesn't start with it it's not that we
can't tell and introduce a complicated
topic it's that we want to do it in a
way that makes sense we want to do it in
a way that's helpful and we want to do
it in a way that helps someone that as a
novice get started in a language and
they make sense to them and then holds
their hand as they go into a language
that is a deeper and not so need to know
if they actually want to dig into
something so the first example a quick
one around raw what they do is they
generate some of the more complex
visualizations with the three that you
can't do in tools like Excel without
coding they have sample data it's
wonderful my key thing is at the bottom
there downloads the idea that you can
get this out an embeddable form but also
grab the SVG to then take that into to
illustrator with your graphics
department and actually tweak it and
modify it as you need so they give you
not just the quick and easy way to use
it they also give you the way that lets
you use it inside of your existing chain
for processing images and graphics and
tweak it in as you need to okay so
whether you love or hate infographics
they are often the first step that a
non-technical newcomer takes
towards making data visualization so we
found that folks in nonprofit
organizations libraries and education in
particular loved infographics they're
often using tools like piktochart
info graham Venn gauge to create visual
stories with icons and illustrations so
the challenge with infographic tools as
informal learning spaces for data is
that they don't introduce any
terminology or any process around
working with data and they often don't
help the learner then graduate to the
next step to the more complex tools so
if we're talking about how alert how its
will can be expandable it's expandable
if it can put itself in a pipeline of
analysis help you understand concepts
and process and then put you on a path
towards being a creator of more complex
and customizable outputs so related to
the idea of putting yourself in a
pipeline of analysis one way to do this
in a tool space is to introduce
vocabulary in the tool that will help
learners take the next step with other
more complex tools sort of like what we
were just talking about here with like
not hiding the technical language or
using cute language to obscure them I
mean I think that's the frustration I
always have with user interfaces like I
know the term but now they've hidden it
from me and they've made up a cute new
term and so explaining technical terms
insist you and so we try to do this in
data basic by where we put a little
quotation a little question mark next to
any technical term
so this is our an example from
connect-the-dots which introduces basic
principles of network analysis so if we
use terms like nodes or edges or
centrality we you can hover over those
and get a very short definition and
non-technical language of what that
means and then learners ideally once
they understand those terms they have
those terms sort of under their belt
with this very simple tool they can then
graduate some more complex network
analysis tools like graph Commons or
like Jeffie or like the like the tools
that john was talking about and have
developed some familiarity which is a
base that they can take to the next
level and we're weak there just to be
self-critical we're weak there we're not
pointing at those tools right so we're
missing I don't want to hold up our
example is like we've done all of this
and you should just do what we did not
at all just again as we talked about it
that's our playground for trying the
stuff out so there's lots of gaps that
we're still finding in discovering that
as people in ministry we're trying to
fill but if you take a step back from
that those four skills again the idea
that you can be focused around one
activity you can guide the user through
you can be inviting in a way that
relates to where they are and meets them
way they are and you can be expandable
some way that sort of a chain of working
with a tool to learn something and helps
them learn how to graduate from that
novice use to this to the greater use so
I Omega Tunis about coffee
so in fact I think we argue that
designing for learners is in fact more
important than designing for learners so
please for sorry learners designing for
learners is in fact more important than
designing for users so there's two
reasons for this
the first is a simple issue of
quantities so because of exploding
interest that's happening across fields
and domains there are far more newcomers
to doing data visualization than there
are people doing visualization
professionally so probably also all of
us who do this work professionally
consider ourselves newcomers to various
spaces whether you are newcomer to d3 or
you're a newcomer to map making or to
using remote sensing imagery in your
work so maybe keep in mind the new
things that you're trying to do or the
new communities that you're trying to
break into that still intimidate you and
then you'll understand some of this
mindset that newcomers are bringing
today to visualization as a second leave
end well often the first question that
people ask about a visualization is how
did you make that designing for learners
helps us all become more critically
engaged with visualization and shift
ourselves and our users towards the
question why did you make that so this
is a much more interesting question it's
a better question to cultivate in
newcomers when is visualization an
appropriate mode of communication
what can visualization help do that
really can't be done by words and
illustrations we think that learners
like ourselves and you all who are a
little bit further down the pathway have
a responsibility to newcomers to help
them ask better questions form better
concepts and derive better insight from
data and not just or maybe in addition
to making beautiful wonderful pictures
so I think so hopefully you can all walk
away with the idea of how someone might
approach the beautiful vase relations
that you're making like that giant cake
and we can help people walk away more
inspired like we are by those
innovations instead of being intimidated
by
Thanks
[Applause]
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