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(Creepypasta) A Weird Sonic ROM Hack I Found (by Soouguy)

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Video summary

The narrator begins their journey by searching for obscure Sonic ROM hacks released before 2010, eventually stumbling upon a suspicious file named "sonic.mmeg" linked from a bare-bones webpage dated January 1st, 1970. Upon loading the game in an emulator, it initially appears to be a standard compilation of the first three classic Sonic titles with mediocre editing quality, but quickly reveals its strange nature by removing save options and forcing the player to control only Sonic. The experience takes a bizarre turn when the boss at the end of Green Hill Zone is missing, leading the player into an endless void filled with blank monitors that emit static noise. As the player attempts to navigate this glitched landscape, the game crashes upon breaking a monitor, but reloading reveals a corrupted save file where Tails has replaced Sonic as the playable character. The gameplay shifts dramatically when playing as Tails in Act Two of Green Hill Zone, which transforms into a tense hide-and-seek mechanic against an "evil" version of Sonic who relentlessly chases the player. In this segment, the level is stripped of enemies and filled with palm trees to provide cover, while Tails's flight mechanics are altered to tire out faster. If the evil Sonic catches Tails, the player loses all rings and takes damage, creating a high-stakes environment where survival depends on quick reflexes. After successfully escaping Act Three, the game crashes again, only to load a new save file featuring Knuckles in Chemical Plant Zone. Here, the difficulty is compounded by another chase sequence involving the evil Sonic, who can be temporarily stunned by punches but still manages to drain the player's rings and health, leading to a rigged boss battle where the true enemy becomes indistinguishable from his clones amidst static-filled visuals. The final act of the hack introduces Dr. Eggman as the playable character in Launchbase Zone, subverting expectations with a slow-moving boss who cannot be hurt by Badniks but possesses unique speed boosts. The level design deteriorates into an infinite staircase that eventually collapses, leading to a climactic boss fight against Sonic where the player must use Eggman's speed bursts to deal damage. Despite the narrator's best efforts, the battle is heavily rigged in favor of Sonic, culminating in a dramatic death scene involving red curtains and screaming sound effects before the credits roll with garbage data and a final message stating "You didn't save them." The game concludes with a haunting ending screen featuring Tails staring blankly at the viewer against a black background, followed by a text sequence declaring that the evil Sonic is omnipresent and divine, before crashing permanently whenever the file is reopened.
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The formidable robot. One day I was bored and wanted to find some Sonic ROM hacks to play. I wanted to find more obscure ROM hacks, so I filtered a Google search to show results from before 2010. When I did that, after scrolling through the results and seeing nothing that really caught my eye, I saw a result for a page with no description and a name consisting of just a keyboard smash at the very bottom of the first page of the search results. The date said January 1st, 1970. I knew it was obviously an incorrect bait because that's the Unix epic, but it was intriguing nonetheless. So, I clicked the page title. The page was very bare bones and only had a single piece of text on it, that being download, which was just a link to download the ROM hack. I clicked it and a file named sonic.mmeg started downloading. It surprisingly took a relatively short time to download. But while it was downloading, I thought about how undescript the file name was and how it could basically have anything in it. After it finished downloading, I opened a Sega Genesis emulator and loaded the Sonic MD file. After just enough seconds of a black screen to make me think I had just downloaded either a virus or a non-functioning ROM, the Sega logo appeared and then Sonic jumped towards the screen exactly like the Sonic 3 title screen. However, when it actually loaded into the title screen, it was slightly different. The title screen now said Sonic 1 to 3 and Knuckles with mediocre editing quality. Almost everything else about the title screen was the same as the Sonic 3 and Knuckles title screen. I was surprised that by the looks of it, someone had tried to mob the first three classic Sonic games into a single game. I almost didn't see that there was another piece of text under copyright 1994 Sega, which is a common thing ROM hacks do to credit the person who made them. However, it just said X, which was not very descriptive and didn't tell me anything about the creator. Anyways, I selected one player to start the game, and it opened the Sonic 3 data select menu. However, you couldn't choose which character to play as, and it was always Sonic alone. Pressing up or down would just play an error sound. I also noticed that the no save option was missing for whatever reason. I was slightly annoyed by this, but still decided to start the game. When the game started, I was in Green Hill Zone Act One playing as Sonic. It had everything you would expect to see from a ROM hack that claimed to combine Sonic 1 to 3 and Knuckles with the title card being in Sonic 3 style and Sonic having a spin dash and his new sprites and abilities from Sonic 3. It was basically like Sonic Classic Heroes, but without Tails and Knuckles following you and being controllable. I played through the game as normal, but I noticed that there were no big rings, which meant I couldn't do the special stages. This was again slightly annoying, but I wasn't too annoyed because I didn't feel like getting the Chaos Emeralds. However, when I got to act three and went to fight the boss at the end, there was no boss. The boss music was playing, but the egg wrecker never descended from the top of the screen. Confused, I tried to just leave the screen, and I was surprised to see that I could in fact just leave the boss arena. And the forced camera on the boss arena left to focus on Sonic again. When I left the arena, the area where the animal capsule would be didn't have anything, and the music ended abruptly without any sort of fade out. The camera didn't lock at the end of the map. So, I kept walking to the right, expecting to find something, but only found nothing. The area beyond the non-existent capsule was just an endless flat stretch of grass with no trees, no objects, nothing. After a minute of walking, I got bored because my efforts to find anything had not gone anywhere. I tried to walk back to see if I missed anything. And I saw a monitor that I had not seen before, which only had static and didn't have any icon on it. This made me confused because I definitely would have seen it when I was walking earlier. I didn't want to break it because I wasn't sure what would happen if I broke it. So, I just kept walking backwards past the monitor. But then, more and more of the blank monitors appeared. A faint static overlay began to develop on the screen, accompanied by white noise. I tried walking back to the right, but there were even more monitors. The more monitors that appeared, the heavier the static became. There were too many monitors to just jump over them, and it was hard to see because of the static. So, faced with no other choices, I unsuccessfully attempted to make Sonic jump over to a gap on the ground that was too far to reach without breaking one of the monitors. He landed on a monitor and then the game crashed as soon as he broke it, showing a generic illegal instruction error, but on a completely black screen. I was confused since I thought that was a really bad way to end a ROM hack. However, I figured that something might change if I reopened it. I wasn't 100% sure about this since I didn't know of any other ROM hacks that worked like that, but my hypothesis turned out to be correct. When I loaded the ROM again, Sonic was absent from the title screen, but everything else was normal. I opened the menu and this time the first save slot was corrupted. It said it was on zone zero and the portrait was just static. Instead of Sonic, the only character I could select was Tails. When I selected him, the game loaded into Green Hill Zone exactly like it did the first time. Since I was playing as Tails, I tried to just fly over the entire level, but walls that weren't there the first time stopped me from doing so. Otherwise, it was still the same as my first playthrough until the second act. After I got to the second act, the word green in the title was missing, so it just said Hillzone act 2. At first, I figured it was just a graphical glitch. But with how weird the hack had been, especially with the inescapable static monitors, I figured it was probably intentional, even though I still wasn't sure why the creator of the hack would do that. The act was also completely devoid of bad mix for whatever reason. At the end of the act, the signpost was missing, and there was again a long stretch of bland grass with no trees. I thought I would have to deal with the static monitors again. But then there was a change of scenery and it switched back to having trees. After walking some more, I saw some sprites of flickies on the ground. They weren't moving and their eyes were closed and there were more of them when I walked further to the right. Then suddenly the terrain returned to just bland flat grass with no trees or flickies and Tails started slowing down by himself and then moved to a complete stop. In a cutscene of some sort, the camera panned slowly to the right to reveal a single tree in the center of the screen and Sonic at the far right edge facing away from the camera. Tails started walking in from the left edge of the screen and the static overlay from earlier with the monitors faded in and intensified as he got closer to Sonic. When Tails was about halfway between the tree and Sonic, he stopped suddenly as Sonic slowly turned around to face Tails. Tails did his victory pose from when he finishes a level in Sonic 3, probably because he was happy to find Sonic and the Tails has passed act two screen appeared. But then Sonic's eyes turned to static like the monitors from earlier. And when they came back, they were black with red pupils. Sonic laughed and the score changed to, "Hello, do you want to play with me?" before just disappearing. The laugh logically caused Tails to notice him. He showed his scaring sprite to convey that he was scared and ran off to the right of the screen, jumping over Sonic. Sonic chased after him and then the screen faded to black before fading in again. The word hill was missing from the title this time, so it was just act three with no other words. It was followed by another title at the top of the screen saying hide behind the trees or he will seek which persisted throughout the entire level. That was what you would have to do in this new iteration of GHZ3. The stage was the same as the original GHZ3, but entirely devoid of enemies. And the visuals were similar to Angel Island Zone Act 2. The evil Sonic, I don't know his name, was roaming around the level looking for Tails and trying to catch him, and you had to hide behind the palm trees by flying up to them. Tails's sprites had been altered to make him look stressed, and his flight was changed to move up faster, but get tired about a second earlier. I thought this hide and seek gimmick was sort of cool, but it took a while to get used to. It made me rethink how I played GHZ3 since taking the bottom route, which is what I usually do, didn't give you any trees to hide under, and the evil Sonic would catch you. Whenever he noticed Tails, the drowning music started playing. Except it started pretty fast because you only had about 2 seconds to react. If he caught Tails, you got knocked back and he took away all of your rings and they disappeared and couldn't be picked back up. If you have no rings left, you would have to press jump right before he catches you, or else you just die. Either way, after catching you, he gets stunned for about two and a half seconds before starting to chase you again, which I didn't think was very forgiving. He could also float, but he only really used it to stay on the same while level with Tails and not very strategically. I managed to make it to the end of the level with only one life remaining, and I felt grateful that I had gotten some extra lives before. Unlike Sonic's version, there actually was an end to this level. It was a signpost though, not an animal capsule, and Tails just ran off the screen as soon as he touched it. The score telly said, "Tails escaped Sonic in act three, and it gave me a lives left bonus of 100." As soon as the game faded to black, I was half expecting to go to Marble Zone, but it just crashed instead, which I wasn't really that surprised about considering what happened when Sonic's part ended. When I loaded the ROM yet again, the one on the title screen was grayscale, as well as the background prop of Tails in the Tornado. I opened the menu to see the corrupted first save and a second save with Tails that said clear like it would when you completed the game in Sonic 3, but Tails was grayscale like on the title screen and was just staring towards the screen and not doing his victory pose. I couldn't select it, so I could only start another new save file. And the only character selectable was Knuckles. I selected Knuckles because the game obviously wouldn't let me do anything else. The game loaded into Chemical Plant Zone, the second zone from Sonic 2. I thought this was weird and that it should have loaded into Emerald Hill Zone since that's the first zone from Sonic 2. But I didn't care and was kind of invested in the hack at this point. And it wasn't out of place for the hack from what I had seen so far. The first act was basically the same as it was in the original game. However, when I completed it, there was a cutscene similar to one where the fire breaths light angel island zone on fire. This hack seems to really like things getting set on fire. After that, act two had the same level made out, but the background and music were directly ripped from the bad ending of Knuckles jouick, and there was a C button tool tip on the screen. When I pressed C, Knuckles would either punch or do an insta shield-like move depending on whether he was on the ground or not. Every once in a while, the evil Sonic would start chasing after you, and you would have to punch him to ward him off. Like Tails is part of the game, whenever he caught you, you would get knocked back and lose all of your rings irreversibly. However, he was also stunned for a fairly long time after getting punched, which was pretty nice in my opinion because I would not want to deal with punching Sonic every 2.5 seconds while trying to complete a level. This mechanic really tripped me up during the rising chemical section with the moving blocks. As if that section wasn't already torturous, Sonic's movement speed wasn't nerfed one bit when in water, and Knuckles took a bit longer to punch when in water. Nonetheless, I managed to get past that section and the rest of the level, but with only one life remaining. When I got to the end of the level, there was neither the water Eggman boss nor any boss music, and I was only expecting to be able to leave the boss area because of what happened when I played as Sonic and Tails. I actually could leave the boss arena and the animal capsule was there. However, as soon as I got close to the capsule, the screen went black and displayed the title card for the stage again. but it looked like the letters were made haphazardly out of different parts of text from all of the classic Sonic games. It said found you as the zone name and instead of act two, it said you can't run from me. When it returned to the game, I was back inside the boss arena and the final boss music from Sonic 3 started playing. I was caught off guard by this, enabling the evil Sonic to rush towards Knuckles and get him, taking all of his rings instantly. The game was kind enough to remove the falling floors that were usually there, but the difficulty of the boss battle was still absurdly hard. You had to avoid his attacks by jumping at the right time, and then he would taunt you, and you would have to punch the real version of him to deplete his health while there were fake clones of him, indicated by the monitor static on the eyes from earlier on the other side of the arena. The static on the clone's eyes got less opaque as his health drained. And eventually it got to a point where I couldn't figure out which one was the real Sonic. At which point the evil Sonic rushed towards Knuckles. Probably because I took too long to punch and attacked him. Because I had zero rings and one life, I died. But instead of Knuckles doing his death animation and the game over screen appearing, the music abruptly stopped and a cut scene played. Knuckles was in his tired pose from Sky Sanctuary Zone. The evil Sonic appeared behind him and Knuckles barely had time to turn his head to react before the screen went black and a spike sound effect was heard followed by a screaming sound effect. I say screaming in quotes because it didn't really sound that much like an actual scream. And after that, the game crashed like it had done when Sonic and Tales's segments of the hack ended. I wasn't sure if I was actually supposed to beat this fight. After loading the ROM hack another time, this was starting to get repetitive. The two on the title screen and Angel Island in the background were erased. When I say erased, I mean that they were literally just deleted, and you could see the sky behind where they used to be. I opened the menu to see that Knuckles's save didn't have any images of him on it at all and was corrupted like Sonic's save with the portrait being just static and the zone saying zone zero. There was no character to select and trying to create a save would just play an error noise. So, I wasn't sure what to do. When I tried to play in Sonic or Tales's saves, it just played an error noise. When I tried to play in Knuckles's save, it just showed a black screen and some titles that looked like the bonus stage title, but altered to say so many souls to play with. So little time, wouldn't you agree? And then after that last one, the game would just crash. Starting to get extremely confused about what the game wanted me to do, I scrolled to the far right of the menu and selected the dull option. I tried to delete Knuckles's save file. But as soon as the pointer touched the file, the music became silent and the words, "You can't undo the consequences of your actions," appeared on the screen for an uncomfortably long time before the pointer was moved back to the far right of the menu. Trying to delete Knuckles's save file or any others since they were all behind his save again just played an error noise and moved the pointer back again. Out of boredom, I tried to delete an empty save file, but instead of the pointer moving back to the delete icon, the game became completely silent and unresponsive for about 5 seconds before a laughing sound effect played again. It didn't actually sound much like a laugh, and the game cut to black only for me to load into a launchbased zone while playing as Eggman. This completely subverted all of my expectations. It kind of made sense because the delete icon depicts that man holding a sign that says dull and it happened when I tried deleting a file, but still that man is supposed to be the villain of the series, not a playable character in the classic Sonic games. He played like Sonic, but had no insta shield or spin dash and moved considerably slower. Instead of a spin dash, he would get a shorts burst of speed whenever you tried to spin dash, which was better than nothing. And he could also do it in the air as well, which was kind of useful. He also couldn't be hurt by bad mix and wouldn't trigger the alarms that make the bird bad mix appear. It was a bit tricky to finish the level because of his slow move set combined with launchbased zone being the last and hardest level of Sonic 3. However, as usual, the later half of the zone had something wrong with it. At the end of the first act, the boss was already destroyed. The score tally popped up saying Eggman has passed act one, but he didn't do a victory pose. Probably because he didn't have many sprites to work with, and it just moved on to the second act. I figured they could have at least just used a sprite of him laughing, but whatever. The second act's title card had no text, not even the Sonic 3 and Knuckles text on the red banner, and there was no music either. I was kind of expecting the evil Sonic to chase me like in Knuckles's playthrough, but he didn't appear. It was just uncomfortably silent and suspenseful. When I got to the end of the act where the ball launching boss normally would be, static appeared on the screen for about 2 seconds before the level design changed entirely. It was like the inside segments of the original launch base. But like what happened in Green Hill Zone during my first playthrough of the heck, it was just a straight floor that went on infinitely. At least that was what I thought. After about half a minute of walking, the straight floor collapsed from under Eggman and landed in a formation like stairs and a slow and somber tune began playing. After about 30 steps down these stairs, the screen would get slightly darker and it would return to a straight floor for a short while before I would have to go down another flight of stairs. By the fifth loop of the stairs, I noticed that Eggman's sprites had changed to the ones where he is frowning. After a few more loops, I wasn't able to see anything. I kept holding right until the lights turned on and it was revealed that Sonic, I still don't know what his real name is, was in front of Eggman. Text appeared. Let's make this fair, won't we? It's no fun if I strike instantly. After that, I was thrown into another boss fight with Sonic, like what happened at the end of Knuckles's segment. The boss fight played in almost the same way, but instead of punching, you had to use Eggman's speed boost ability to hit Sonic. And Sonic also had a vertical attack and some other attacks that he would use when you began draining his health. Eventually, I could no longer tell which one was the real Sonic. And I died again with one life. I thought that Sonic's speech at the beginning of the boss fight was hypocritical because the battle was very obviously rigged in his favor and was extremely hard, if even possible, to get past. There was another special death cut scene where Eggman was lying on the floor, which they had noticeably put more effort into than his non-existent victory pose. Sonic appeared behind them. Red curtains closed in front of the screen and then a spike and screaming sound effect played exactly like Knuckles's death scene. The credits began playing, but all of the names in the credits just looked like garbage data, except for the last message in the credits, which simply said X. After the credits, the ending screen appeared, and it had unsurprisingly also been changed. Tails was staring towards the screen in the center of a pure black background. And there was text at the bottom saying, "You didn't save them." It wouldn't take two seconds to figure out that Knuckles and Eggman would have been there if this ROM hack wasn't unbelievably rigged. After that, the game crashed. I tried to load the ROM again. It loaded into the title screen, and the three and knuckles on the title screen had been erased. However, there were no options on the menu anymore, so I couldn't do anything. After the title screen music was over, it loaded into a black screen with the evil Sonic in the center of the screen, just staring at the screen. Scrolling text appeared. You can never get rid of me. You will always be with me. I will always be with you because I am everything. I am everywhere. I am God. And after the I am God text appeared, it just stayed in the center of the screen. And after a solid minute of nothing happening, the game crashed for the last time. Whenever I try to reopen it, it just immediately crashes again. It was kind of a cool ROM hack with cool custom mechanics, but it was lame that I didn't actually get to experience Sonic 1 to 3 and Knuckles combined. I was also disappointed that the boss fights were rigged and I couldn't get the good hinting that I presumably could have got it had I won against Sonic as Knuckles and Eggman and not died.