Video summary
Lorenzo Villaggi opens his lecture by framing the critical challenge facing the architectural profession: the built environment is responsible for approximately 40% of global carbon emissions while simultaneously needing to accommodate massive new construction growth over the next few decades. To address this, he proposes a new form of "design intelligence" that synergizes natural material properties with artificial intelligence. This approach aims to create scalable, low-carbon solutions by leveraging local materials and computational tools to manage complexity, thereby redefining the architect's role in an era where traditional methods may no longer be sufficient for sustainable development.
The first major case study presented is the "Living Bricks" installation at the Pompidu Center, which utilized mycelium—a low-carbon, biomass-based material—to create a self-assembling structure without traditional blueprints. Villaggi explored two unique phenomena inherent to this material: biowelding, where growing mycelium units graft together into continuous objects, and jamming, a physical state where granular materials transition from liquid-like flow to solid under compressive forces. Through iterative experiments ranging from small-scale funnels to full architectural arches in Paris, the team demonstrated how manipulating these natural behaviors could lead to rapid construction methods that adapt structurally, proving that living materials can be engineered for large-scale applications.
Shifting toward the integration of artificial intelligence, Villaggi discusses projects like the Embodied Computation Lab at Princeton and a factory design for Airbus, which illustrate the power of generative design and multi-objective optimization. In these workflows, algorithms are used to navigate complex trade-offs between conflicting metrics such as production efficiency, embodied energy, daylighting, and employee well-being. A notable example involves using computer vision to identify knots in salvaged scaffolding boards and selectively sandblasting them to enhance thermal performance, effectively telling a story of material reuse from extraction to final installation. Similarly, the Airbus project utilized automated exploration to select a triangular building layout that outperformed rectangular alternatives across ten different design goals, including natural ventilation and reduced construction costs.
The presentation concludes with an exploration of using AI to "see inside walls" for existing buildings, a crucial strategy for decarbonization through retrofitting rather than new construction. By combining limited multimodal data—such as GIS information, floor plans, thermal imaging, and radio frequency readings—with large language models, the team can predict hidden materials, systems, and defects within wall assemblies without invasive demolition. This technology transforms renovation into a precise inventory process, allowing architects to maximize the reuse of existing components. Villaggi emphasizes that while uncertainty is inherent in working with new materials and uncharted territories, embracing this ambiguity is essential for innovation, likening the research process to navigating a dark room with a flashlight where each step illuminates the path forward for others to follow.
Read the full video transcript
So thanks for coming. Um welcome to the
fourth and final uh lecture of this CDP
2026
um lecture series. We call it
conversations with practitioners.
So our lecture series serves as a kind
of introduction to diverse practitioners
from across computational design
practice. um offering a range of
perspectives on design, technology,
engineering and architecture. So far um
our series we've had Conan Olsen, Noah
Toyonaga, Luchia Rabelino, and Tiffany
Sang.
And to introduce um this week's guest,
this is Lorenzo Veli. Um he's an
architect researcher applying emerging
technology for lowcarbon and habitable
futures.
He is an adjunct assistant professor at
GSAP um and principal research scientist
at the living. He specializes in novel
algorithmic and datadriven design
approaches, reusable design,
intelligence, advanced visualization and
sustainability.
He graduated with a masters in
architecture from Colombia GSAP earning
the Charles McKim and Avery 6 awards.
And recent projects include the NIS
engine factory for Airbus in Hamburg,
the Elkmar affordable housing district
for Van Veain in the Netherlands. Um the
Autodesk Mars office in Toronto and the
embodied computation lab for Princeton
University.
Um and Lorenzo's work has also been
exhibited at numerous international
venues including the Venice Bonale MoMA
and the center Pompadu. and he's offered
several scientific papers on datadriven
techniques and thought workshops on
computational design. And additionally,
we're able to announce today that um
Lorenzo is also going to co-e the fall
colloquium with Laura Kiran. So for the
design for the CDP students here, you'll
be spending a lot more time with Lorenzo
next semester. Okay.
>> Thank you so much, Katherine. Super
excited to be here folks and getting to
meet you at least briefly today.
Um and I'll start with a little
provocation or framing um of the talk.
So as Katherine mentioned my work aims
at developing scalable application of
emerging technology
but specifically in the context of
sustainability. So why why is it
important for us or for me uh personally
um as designers and architects uh
there's a lot at stake uh the built
environment as we all know very well is
responsible for around 40% of global
carbon emissions
and at the same time
we need to accommodate the largest wave
of building growth in the next 30 20 to
30 years. So recent statistics say that
we need to add almost 300 billion square
feet to the global building stock um uh
in the next 20 30 years which kind of
amounts to one large or entire New York
City every year for the next 40 years.
So how are these buildings going to get
built?
And more importantly what is the role as
designers in all of this? what is our
capacity to take on this challenges and
what tools, systems and processes uh can
we leverage to make an impact. So today
I'm going to talk about a few use uh
case studies or projects and I'll use
them to give my attempt at picturing um
this new kind of design intelligence uh
that could help us tackle this challenge
in new kinds of ways. And um this is a
kind of design intelligence that I argue
uh involves both natural intelligence,
one that is local, lowcarbon and
material driven as well as the best of
artificial intelligence. One that is
scalable and that can help artificial
agents and human agents
to design with complexity as well as
manage and handle complexity.
So start with this uh first project
called living bricks. Um this is a
firstofits-kind
installation made of living and
lowcarbon materials as part of an
exhibition at the Pompidu Center in in
Paris. So here we asked ourselves um
what if architecture could not only be
grown but also self assemble without the
typical blueprints or drawings and model
delivery that architects are accustomed
to.
So the material involved in this project
is mcelium which uh I'm sure a lot of
you folks are familiar with. Uh mycelium
is the root-like structure of mushrooms
and when combined with archicultural
byproducts like uh corn stalks in this
case they can be placed in any mold of
any shapes and become a solid object for
different kind of use cases.
So this is considered a lowcarbon
material and an alternative to carbon
intensive materials used in construction
like concrete or steel because it
involves uh little to no energy to grow
and it is made oops doesn't loop and it
is made uh almost entirely of biomass
waste which in of itself is a carbon
sync component because it accumulated
and stored carbon during its own life
cycle.
So in this project we tested two new
approaches uh that leverage the unique
properties of mcelium. So here we're
also asking what what is the material
intelligence with this material? What
can we do that we wouldn't be able to do
with other materials. So here we explore
two new things. One is boweling and the
other one is jamming. And their
combination can open up new
opportunities for new kinds of design
and new kinds of rapid construction
methodologies.
So bi welding is the process that occurs
when two or more mycelium units while
they're still in their growth phase um
and are placed together next to one
another would would continue to grow and
graft onto each other effectively
creating one single continuous uh
object. So this is a close-up photograph
showing the outer skin of the mcelium uh
of the of the skin of the of the
mushroom that is grafting and connecting
on to neighboring units.
The other component as I mentioned is
jamming. And jamming is a simple but yet
very complex phenomenon uh that occurs
when granular matter or microscopic uh
parts like cryst salt crystals, rice or
even sand transition from a state of a
liquid-like state like things flow as if
like it was water and they transition to
a static or solid like state. And an
everyday example that you might have
experienced is when you try to pour salt
or sugar uh into something coffee or
your dishes. Sometimes those crystals
are stuck and that is due to many
different reasons like temperature,
humidity, but especially certain kinds
of compressive forces and the
interesting thing is that the these
compressive forces can be controlled and
manipulated to induce certain kind of
jamming conditions. So instead of being
an unwanted condition like in the soul
shaker, what if we could use this
phenomenon, this physical property as a
um form of design intelligence that we
can manipulate for our own purposes.
There was also another challenge with
this exhibition which is the the sheer
scale of the final installation which
amounted to 4 m to 4x 4 m by 2 m which
is like 13 by 13 by 6 ft. Um and in
addition the the overseas location of
the exhibit precluded any kind of uh
full-scale prototyping here in New York
City. So to uh to address this
challenges we devised a set of a
sequence of smaller scale experiments
that we conducted here in New York. So
we started with a smallcale jamming
experiment where we poured our medium
and opened the funnel of a sample
container to see the resulting emerging
structures. So here we deliberately
controlled a few parameters the opening
size of the container at the bottom the
slope and angles of the side panels and
also the way we're pouring the medium.
So as you can see you know at the
beginning as we pour it it behaves as a
liquid but then as we control the angles
of the slopes and the opening container.
So indirectly controlling this
compressive forces we can start inducing
certain kind of jamming conditions.
And I think this last one is probably
the one that we
were uh loosely satisfied with.
So meanwhile we also started testing
different components of the actual
shapes of the parts and identified that
slightly tapered cylinders uh were
working fine for our purposes.
Uh and then we started scaling up our
experiments
and instead of using little wooden
components, we started using actual
mycelium components and kept calibrating
the container geometry and pouring
procedure. Some of these were failing in
uh miserably and others started giving
hope that this experiment was actually
going to work. And uh eventually start
started performing very analog
structural simulations just by sheer
human force with my very weak biceps and
it seemed like things were going to
work. Um and at the same time and this
is kind of also speaking to this
nonlinear process of testing and
experimenting and prototyping. We're
also testing full scale mycelium units
and trying to see if our assumptions of
bow welding and growth would scale up as
the components would scale up. So this
was like a I don't know a 5 foot tall uh
column made of like a dozen uh full
scale parts and uh also this experiment
started giving us a little bit more
confidence that this um
uh these ideas would work. So finally in
Paris we scaled up everything without
ever having done this before in New York
and uh we built our full
container/formwork
poured all the units released uh opened
up the funnel released the units a
little arch started emerging we covered
the entire formwork to let the units
grow further and allow for the parts to
bow weld on top of one another
and eventually um
started removing all the formwork and
revealing the actual arch structure.
So ultimately this was an experiment in
a new kind of living architecture,
one that is low carbon
and that involve collaborating with a
local and lowfi sort of material
intelligence and computation.
So the second project is uh called the
embody computation lab that we um
completed in 2017 for Princeton
University. It's a robotics and
fabrication facility for the school of
architecture there. And in this project
specifically, we've been exploring early
AI applications for circular economy in
the context of design.
So I won't talk extensively about the
whole building design and the concept
behind it but I will focus on the facade
which is where we tested um these kind
of new workflows and ideas for
circularity.
So to support circular economy and
design we looked at salvaged scaffolding
boards in New York City construction
sites that would otherwise end up in a
landfill.
And we were particularly interested in
the materials natural variation and the
inherent
non-standard
um features that come with when you work
with natural materials, but especially
when you work with salvaged materials.
And we wanted to find ways to highlight
these kind of natural variations and
celebrate it. And one way of doing this
is by sand blasting these boards. So
sand blasting is the process of like
shooting at high pressure microscopic
medium against a surface. Uh and if you
do it against wood, it removes the hard
the soft part of wood and leaves the
hard part of the wood intact. Um as you
can see from the photo on the right.
So that reveals intricate contours and
textures.
And the use of this material was also
supported by a few hypotheses. uh one is
thermal performance. So um we're
thinking about an invisible jacket or
pockets of air trapped uh in the surface
in these micro contours and then two
hydroperformance to shed water.
So instead of sand blasting entirely uh
the surface of the boards, we focused on
the knots which is where the grain was
most interesting and unique. And to do
this, we leveraged u the
state-of-the-art at the time in 2017 of
computer vision models and trained a
convolutional neural net to
automatically recognized knots on woods
in scaffolding boards. So after some
initial training, the algorithms got
pretty good at seeing where the knots
were. And then after we created a custom
robotic sand blasting machine to create
these microcontours based on where the
algorithm told us the knots were
located. So unlike a typical CNC milling
uh machine procedure uh milling
procedure that indiscriminately removes
material uh this is a process that
selectively blast and removes material
uh based on specific reasons and
purposes.
So in this video, I'm summarizing a
little bit the whole process for the
facade. We gathered data, photographed
all 900 boards, developed a custom model
to see where the knots are located. Uh
sand blasted selective parts of the
board, in this case only the knots. Um
sorted, trimmed and um uh organized all
the boards that we were going to work
with uh based on tone and other data. uh
came up with different kinds of logic
and and strategies to understand how to
place the boards on the building uh
based on again tone and the amount of
sand blasting and the patterns that the
boards were revealing after we
sandlasted them
and uh and then finally um yeah
installed all the boards on the facade.
So ultimately this facade registers uh a
story of the material from resource
extraction to initial use as scaffolding
reading from left to right to
computational analysis of unique
features to selective fabrication and to
reuse as a building facade.
And more fundamentally, this allowed us
to develop a new perspective on
buildings as [music] this kind of
temporary
formation of material uh materials,
energy and labor and also connected to
other formations before and after the
life of a building.
So the design registers at different
scales. Um you see a closeup and then a
little bit further back.
And here are the boards installed on the
building.
Further back again and finally within
the context of uh Princeton campus.
I'll take a sip of water between one.
So shifting gears as we transition you
know in the as we transition from
material intelligence to a combination
of artificial and material intelligence
here I want to start start to talk about
AI for design exploration and trade-off
navigation.
Um so I've been working in this space
for several years and a version of this
workflow um is generally called
generative design or multi-objective
optimization which is a kind of
methodology that combines different kind
of technologies. One is design
automation.
It combines simulation. It combines
search algorithms or evolutionary
computation and all of this to
semi-automatically explore design
options while also navigating tradeoffs
between conflicting metrics.
And one recent example of this
application out there in the field is a
recent collaboration with airplane
manufacturer Airbus.
And this involved the design of a
groundup building uh a factory for the
Nassels of the A320 airplane and in
Hamburg, Germany. And the cells are the
enclosures of the airplane engines.
So this project was located in one of
the last remaining sites of the Airbus
uh uh campus in Hamburg.
And uh so the first challenge of this
project was how to work with the site's
unusual triangular shape which was um
kind of made it very hard or impossible
to fit one of their uh normative uh
rectangular large buildings that they've
been designing up until then. So we
explored two potential strategies. Uh
one was creating a large triangular
building with a courtyard. So taking
advantage of the triangular shape of the
site and the other one was creating a
very tight and efficient and smaller
rectangular building.
The second challenge was capturing um
talking to all the engineering
department heads at Airbus involved with
this factoring capturing the complex
production processes
rules and constraints and adjacencies
and flows between all the production
stations. and encode them into a
workable design model. So here you can
see a summary of some of the programs
and production stations and sequences of
operations that are involved in the
factory of the cells.
And as a result of these challenges, we
developed a procedural design model that
uh could create both types of design
families, a triangular one and
rectangular one, but also include all
the different production stations and
rules that Airbus provided us with.
Then we created 10 measurable goals uh
for a good factory. Three of these goals
were operational uh which meant
measuring three types of production
flows. Uh three goals were financial
which meant measuring things like
construction cost. Two goals were
environmental. And then finally there
were two social goals that meant and
involved um trying to capture the
experience of u employee work conditions
and the experience of visitors
in the factory.
So for the operational goals, we
measured the flow of logistic tasks uh
that are shown in green, the flow of
paint tasks that are shown in red and
the flow of assembly tasks which are
shown in blue.
And using this kind of automated
datadriven workflow that I mentioned
earlier, we explored thousands of design
options where each design was valid,
meaning they all fit on the site and
included all the required workstations
and rules that Airbus provided us with.
But of course, some were better than
others at meeting this conflicated and
complex 10-dimensional set of uh design
metrics [music] or goals.
And uh so we leverage different kinds of
data visualization techniques to reduce
the the complexity and the high
dimensionality of this design problem um
and map them. So map this 10-dimensional
output space to a 2D uh more legible uh
map like and in this case we used um
self-organizing maps and identified
clusters of designs that were similar
based on certain [music] features and
started using these kind of techniques
to discuss with all the stakeholders
involved with the process and uh trying
to surface the types of design both from
a qualitative aspect and from a
quantitative and performance aspect.
which ones were the ones that we would
want to move forward with.
It eventually narrowed down the
selection process to three high
performing solutions and identified the
final candidate design which was great
for production efficiency,
embodied energy, daylight, uh employee
work condition and average for
construction cost. And all of this
unlike its rectangular counterpart which
was really good for construction cost
but uh average or poor um on the other
metrics.
And again we worked then with all the
other project stakeholders to validate
eventually the final design selection
for the best triangular design and
further refine the floor plans.
And in conclusion, uh, in addition to
having greater production efficiency and
being comparable to other to
construction cost of other more typical
Airbus buildings, these were, uh, we
argued that these were better buildings
um, better designs to work in and that
are extremely sustainable
uh, with features like natural
ventilation. One goal of this project
was can we run these factories
throughout the whole summer without
mechanical cooling. So natural
ventilation was a key um priority. They
also came with great daylight renewable
materials uh including net zero
concrete. And finally here are some
rendering shots of the final design.
Um I'll conclude with this final
project. Uh this is uh inside walls uh
sorry a little bit recently. It's still
an active research project that involves
uh using limited and multimodal data uh
together with AI to see inside walls and
promote circularity in design.
So again we
we've been focusing quite a bit on
existing buildings for the past few
years and the reason for that is again
as mentioned before um the built
environment accounts for roughly 40% of
global carbon emissions.
Um but the in other interesting uh thing
to note is that reusing existing
buildings is is u a scalable path to
decarbonization and uh highly effective
because it can reduce up to 50 to 75%
um the carbon emissions that would
otherwise occur if you were to do new
construction. And just for context, uh
here I'm reporting a recent McKenzie
report that states that the global
retrofit market will and could amount to
$4 trillion by 2050.
But reusing existing buildings uh can be
complex and time consuming um and it
comes with way more challenges and
unknowns than working with uh new
construction. This is another example
from our one of our collaborators Hapold
where um uh you know this is a building
in London that shows that it has been
renovated over six times over the course
of a 100 years and you can imagine then
the complexity and unknowns that that
may come with. So in the most general
sense, this project involves an
exploration of new AI technologies uh
that can help make it easier and faster
to reuse existing buildings. Uh or in
other words, you know, everybody knows
that AI is really good at helping us
generating uh new things. Uh but this
research specifically is is an
exploration on how AI can help us
leverage existing things.
So um let's consider a typical scenario
of an office renovation. Um here the
architect and owner want to achieve a
lowcarbon footprint by avoiding new
construction and reusing most of the
existing materials and systems.
So most renovation projects start with a
laser scan uh which gives you great
information about the visible aspects of
a building but it cannot tell you about
the invisible aspects of a building
including what's inside the walls and
the condition of the materials and
systems inside the wall. So by combining
limited and multimodal data like floor
plans if available, photographs, GIS
information and thermal imaging, our
work enables architects and owners to
see in sidewalls um just like a X-ray
like vision. Uh and in other words, we
can predict hidden systems and materials
including their potential damage and the
financial value of the material
inventory. So in this case for example
we can identify 48 linear feet of um of
2x6 metal studs and if any of them have
kinks or defects, nine linear feet of
PVC vent pipe, seven linear feet of
galvanized steel for electrical conduits
as well as 12 cubic feet of mineral wool
for sound insulation and the presence of
humidity or mold.
So our case study involves a uh industry
collaboration with a u large uh
engineering and design firm that is
working on a conversion of an office
space to a data center that will include
new social and workspaces. And one of
their goal has been to reuse as much as
possible.
And for this case study, we we started
by focusing on a very small part uh this
this wall section um which we also made
a replica of u that you can see with the
photograph on the right. So the whole
workflow um involves three stages. One
is gathering the limited multimodal
data. uh one is feeding this data to a
large multimodal model and then finally
generating an inventory of the predicted
materials of the assembly of the wall
through a knowledge graph uh kind of
data representation.
So to start we gathered limited but
generally available data about the
existing building uh and its context and
this included stuff like GIS
information. Um and this is um very
powerful because it's generally publicly
available and it gives pretty good
context about what the building could be
made of just by itself. It can give
information like uh when the the year
that the building was built, the number
of floors, the building use and
renovation history. So, in a way, one
way that I describe this project is a a
seasoned contractor that goes in a
Brooklyn neighborhood and just by
knowing where the building is located
can probably already tell what kind of
issues that building might have, what
the facade is made of, and what the
interior partitions are made of. So,
this is loosely what this model is doing
by just giving it GS information.
We can also start adding historical
floor plans if available, if the owner
has retained these uh that can showcase
overall layouts and additional details.
So adding gradually adding more context
clues about what could be inside the
walls.
We can start adding point cloud models
from lighter scans uh that can reveal
visible details of asbuilt conditions.
And we can also augment this set of data
with sensorbased readings such as sparse
thermal scans and radio frequency
readings. These kind of data sets can
help our model um improve uh predictions
uh especially in respect to things like
MEP systems
um and again yes improving overall
accuracy of the of the predictions.
So the pred the prediction output is uh
represented as a computer readable
knowledge graph as well as a human
readable 3D BIM model. Um
maybe some of you are already familiar
with knowledge graphs but very quickly
um a knowledge graph is a structured
form of uh uh data representation uh
that involves nodes and edges and these
in our case are directly mapped to the
components of the 3D model. So more
specifically, each node represents a
material or a group of materials or
systems of the wall, whereas the edges
represent hierarchical connections and
functional connections between the
different materials or systems. For
example, the top node represents the
full assembly. One level down, we have
the stud frame as a whole. One level
deeper, we can find the individual
vertical metal studs, and so on and so
forth. Um again very briefly how does
the LLM part work? Uh this involve the
orchestration of a few agents [music]
that work in sequence um and have all
the necessary background information to
produce structured outputs. With each
step the generated assembly graph is
further refined based on the insights
and the type of modalities of data that
we provide the system with. The work
involved performing a series of ablation
studies to understand the sensitivity of
our predictions in relation to the types
of uh modalities of data that we were
providing the system with. And this is a
very quick brief summary of our studies
that kind of hints at how low quality
but diverse modalities of data instead
of high quality data of the same type
can improve overall model prediction
accuracy. So for example uh if we
include only JS information
uh the model has very limited context
clues about the wall and will return a
typical exterior wall made of uh drywall
CMU blocks and brick cladding. But if we
start adding other kinds of data like
floor plans, photos and thermal imaging,
this helps the model grounding its
analysis and starting fairing uh things
like stud location and even outlet
boxes. uh more expensive data like
lighter scans and radio frequency
readings can help the model find
additional elements uh like electrical
conduits and duct work and of course is
if we add thermal imaging the confidence
and accuracy of the pred this prediction
starts increasing as well.
Um as mentioned before this area of
research is still very active and we are
testing the workflow across uh different
cities. uh we started with Boston uh and
moved to other location uh in North
America and uh overseas.
And this table is showing again an
upward trends um upward trends in
accuracy predictions as we mix different
modalities of data.
And then finally um our workflow um from
multimodal data to graphs to 3D models
is being tested and showcased through
this interactive applications where
visitors can select different
combinations of multimodal data and see
the type of output that our model
generates whether it's a knowledge graph
or the 3D representation on the right
and additionally this is how it can be
experienced on the field uh using a
tablet loaded with our prototype we can
start viewing in real time what may be
uh inside a wall.
Um our prototype eventually culminated
also into a physical exhibit where we
showcased um the capabilities of of this
idea and this prototype. Uh we designed
this exhibit to showcase um more uh more
generally our approach uh to uh AI for
net zero buildings involving all these
steps from prediction to inventory to
designing lowcarbon assembly using
existing components.
And here are a few pictures of the
installation uh that was part of a big
tech uh conference.
And uh yeah, I think this is my last
slide. End it here. Thank you so much.
[applause]
Okay. Everybody, anyone have any
questions
ready?
Renzo,
>> uh, I was wondering if you could talk
about how you came to the the tapered
cylinder form for the mcelium bricks.
Like why choose that shape over, I don't
know, maybe standard brick?
>> Yeah, that's a good question. Um
there were many factors involved in that
decision that I can't fully recall but
one of them was cost
uh is always a driving variable and the
tapered cylinders come from
plastic cups.
So that was easy to prototype with. It
was relatively cheap
and um and then it turned out uh but
besides the cost component it turned out
that softer and smoother edges were
better than harder edges. Harder edges
as you poured all the components
together they could break. They would
become more fragile and brittle whether
something as close as possible to a
sphere would perform better. The
additional um advantage of using micylin
for that kind of purpose it was because
can be squishy. So unlike jamming
structures with hard parts uh which a
lot of other researchers have for um
using other materials the advantage of
my was that it would compress and would
adapt to the compressive forces
providing further structural stability.
So uh the cylinders slightly tapered
cylinders worked really well for that
that use.
>> And uh do you see like more room for
optimization in the form? Like if you
were to do it again, would you try to
change the form if you had the budget?
>> Oh yeah. Yeah. Yeah, for sure.
Especially if there's a way to combine
uh to make mix
materials,
you overcome some kind.
For example, if you start making
uh shapes that were deliberately
designed to connect with each other, um
certain kind of hooks kind of designs or
uh star- shaped designs. Um maybe a mix
of wood and my uh I could see that being
a very scale and make this probably more
applicable for real world.
I actually have two questions. One uh
probably follows codis. Uh I just
realized that. So uh when looking at
that project, would you say that like
however you throw those pieces, you end
up with a cutenary curve kind of
structure no matter what or like do you
ever get a different result?
>> That's interesting. Um,
in this specific case,
we always ended up with arches,
different kinds of arches all the time,
but there were always these kind of like
>> um arch-like structures.
>> Have you tried like measuring them to
figure out what kind of arches are like?
>> Trying what? Sorry.
>> Like measuring them like
>> measuring
>> measuring like to figure out like what
formula would fit best for that one.
>> Oh, no. But that
>> is it like the same or like different
actually?
>> Yeah. Sorry, could you repeat the
>> I I mean like you know how you go you
have like y equals x uh squared.
>> Yeah.
>> So you have like that kind of formula
for catinary curve and then you can like
figure out if every time you end up with
a different version of a catinary curve
where you simply zoom in or zoom out. So
that's why it looks different, but
you're basically just zooming in and
grabbing like a a smaller portion of it.
So that's why it looks distorted.
>> Yeah, that's Yeah, that could be a way.
I mean, there's definitely a lot of
space to introduce a a digital component
>> where there is um the aid of computation
to start predicting maybe how these
materials may
>> um may behave. Mhm.
>> Uh we took a very analog route because
there was just so much uncertainty with
how these thisian material would work.
So even trying to even if we wanted to
rationalize the whole
>> arch with functions or kind of geometry
uh equations like you're mentioning
there's still the real unknown of will
the material actually behave in the way
we uh think the model visually will
suggest and
>> um
>> for us the first step was figuring out
how it would work physically first but I
think the next step would
How could this be encoded into software?
And what would be the variables that we
need to take into consideration when we
work with a material that is squish
squishable and soft and might change a
little bit the
>> the kind of expected outcomes of an
arch. I can I can imagine if we used a
different kind of material we would get
cleaner
>> arching
>> but um this would not the case and even
keeping the same kind of conditions
>> and not changing anything and repeating
the same experiment didn't yield always
the same kind of results. So there was
always a a component of unpredictability
that made us extremely nervous every
time we did it.
>> Um till the very end. But that was part
of the experimental approach with with
new materials.
>> I mean, honestly, like the jump from the
small scale to the large one, like it
felt like such a jump.
>> Yeah, [laughter] it was.
>> It's crazy. Yeah.
>> Yeah. Yeah. Yeah. It was uh Yeah. I was
I was uh nervous.
>> Very brave. [laughter]
Thank you. And the second one, so I'm
doing a project about um point clouds
and how you can identify objects from
the point cloud. So like here's a point
clown and here's a start and here's a
window. So have you looked into that
kind of approach versus scanning the
space uh with a term? There's a
it is a very active area of research
>> extracting intelligence from
>> so there's plenty of research papers
rec
so yeah happy
>> yeah thank you
>> hi thank you so much for the
presentation um I think in all of your
projects. One thing that I really
appreciate um is the way you represent
your workflows and um like even the
predictive workflows was super
interesting. Um like transitioning I
mean uh starting this program this
summer I think that's something that I'm
trying to familiarize myself with um
kind of thinking in a more uh um in a
way like that. Um I guess my question is
can you speak a little bit more about
you know creating a workflows in the
beginning and like you know planning
versus experimenting and like you know
like how important it is to stick to
your workflow or like finding things
along the way. I don't know it's like
you start with something and you don't
like in a lot of the classes I feel like
you just start something and you don't
really know what's going to happen next
and yeah so I don't know if you can
speak a little bit more about that.
>> Yeah thank you. That's that's a great
question and I have no answer to that.
Um except for um yeah the workflow that
I've been showing they're more of a
they're both a guiding map
as well as a a a device to tell a story.
And for me personally workflows are a
way to start devising a plan at the
beginning. Um, and what is useful to
think about when you start thinking
about a plan is to not um
be too attached to it and be open to
things being surprising to you or things
changing over the course of your
research because what you know at the
beginning may not be the same of what
you know throughout your research
project or at the end. So the workflow
is really just like a your best
guesstimate of what you'd like things to
play out, but then being flexible enough
to like change and modify the the map or
the steps that you want to go through as
you investigate more your your topic of
um
the other advantage of laying out the
plan is um sharability with other
people. Can you what is the best way to
share information and research and
knowledge to other folks so that they
can replicate what you're doing and
build off of what you're doing? So
that's also another reason why uh making
very explicit your steps in a very
research and scientific way I would say
um is is valuable so that other folks
can interpret what you're doing and
build off of what you're not sure if
this helps but that's how I work.
Yeah.
Sorry, my question kind of like feeds
into Akquila's question. There's there's
seems like there's a lot of uncertainty
like in the process of a project like
that and sometimes uncertainty can be
like not motivating. So how do you just
like convince yourself to move forward
even when uncertainty is like very
prevalent in a project like that? Like
is there any
>> um
target that you set that you want to
reach and is that target um based on
form or based on like um a conclusion.
Yeah, that's a that's a interesting
question. If I if I understood
correctly, how you're asking how how do
we how do we engage with uncertainty
and how do we move beyond the moment
where or all the different moments where
we don't really know what's happening or
Yeah, I mean that's that's a good
question. Um
there is something exciting I think
about
uncertainty and the unknown which is um
which is I think it's an important
ingredient for novelty and for
innovation maybe uh I would say and and
research uh the best research is the one
I think that is exploring uncharted
territory and often u some of the work
that we've been doing here. It does
involve taking some some risks and um
trying to come up with our best
guesstimates of what could happen and
learning one step at a time what uh is
unfolding before us and taking that
thing into account to make one
additional step. Um it's yeah it's like
[music] walking a room with no light and
you have just a little flashlight that
you slowly carve out your path knowing
that that is just one of the many
possible paths that you could have
taken. But as collectively more people
are investigating this kind of like
uncharted territory start illuminating
more areas of room and start building
more confidence for more people to jump
on research which is why I think you
know like we've been doing work with my
for some time but there are whole
programs now dedicated to like uh
architecture and mycelia that it's a
very excit it's still a very uncharted
territory but we're seeing like big
momentum in biomeaterials and
specifically Again,
I'm not sure if I answered your
question.
>> No, that that was great. Thank you. But
that's how I deal with a certain
>> Thanks
so much. Cool.
>> Thank you.
[applause]