Video summary
Adam Inks traces his unique path into technology, which began not with traditional coding interviews or logic puzzles, but with a childhood fascination for Atari games while working on a farm. His early attempts at formal computer science at Cornell were unsuccessful due to incompatibilities between his personal software environment and academic requirements, leading him to abandon the class in favor of practical problem-solving that helped others manage files and passwords. This hands-on approach culminated in his work with HyperCard, a revolutionary tool created by Bill Atkinson that democratized development by allowing users to build interactive applications using simple, English-like scripts attached to visual elements. Through this system, Adam created "Tidbits," a searchable archive of magazine reviews that ran for 99 issues until the limitations of HyperCard's architecture forced a migration to SEText, a precursor to modern Markdown, highlighting how early tools prioritized interface design and accessibility over complex code.
The narrative then shifts to how artificial intelligence is currently reshaping web development by mirroring the user-friendly experience once provided by HyperCard, effectively moving the focus from intricate coding requirements to high-level creation and specification. The speaker distinguishes between the act of programming and the act of creating, expressing indifference toward specific languages or efficiency optimizations in favor of functionality and bug resolution. While professional programmers may initially resist this shift toward "vibe coding," they eventually embrace it because it restores creative focus after the tediousness of debugging, allowing individuals to direct AI agents as high-level product managers who execute technical details once requirements are clearly defined. This evolution acknowledges that while AI lacks human-like focus, it remains a powerful asset for executing complex tasks when paired with clear direction from a human creator.
Practical applications of this empowered approach include specific projects like a Mac settings monitoring app and an automatic race timing application utilizing OCR, demonstrating how personal expertise combined with AI enables the construction of sophisticated tools without the need to sell them or publish on major app stores. The discussion underscores that visual tasks can be managed through iterative correction using images, bridging the gap where AI cannot directly see screenshots, yet still delivering valuable results. Ultimately, the central theme is one of empowerment and democratization, illustrating how anyone can now build custom tools to satisfy their own desires rather than being limited by what major corporations dictate or the steep learning curves of traditional software development.
Read the full video transcript
Well, it's that time of the week again.
It's time for Chitchat across the pond.
This is episode number 840 for August
26, 2026. And I'm your host, Allison
Sheridan. This week, our guest is Adam
Inks of Tidbits, Fame, and Fortune. How
you doing today, Adam?
>> And here to talk about iOS 26. No,
sorry.
>> Are you having trouble 26
>> seeing the actual date now? like because
they're 26 and 27. I I I pause on the
year like uh which one are we?
>> Uh I I will admit I've had trouble with
ever since we went got to 2020 because
of the like with just typing it. It's
the 202
like I my hand my hand wants to get I I
do a lot of two zeros.
>> Um so been troubling me for years.
>> 19 was there for a lot of our lives,
right? And sooner or later it's going to
go away this problem.
>> But not in the first 26 years. Sometime
after that.
>> Yeah. As soon as we're to 2030, I'll be
it'll it'll be I'm sure it'll be better.
I'm doing fine. Nice to see you, Alison.
>> Nice to see you, too. So, uh, while I
was gallivanting around the planet on
vacation, you published a very
interesting thought piece on Tidbits
that you titled Decades After Hyperard,
AI is democratizing development again.
And I found it a really great read in
the article. Partway through you started
walking us through your programming
journey. And I was wondering if we could
start there and then bring us up to
today's technologies. What made you muse
back so far in time and think about
this?
>> My programming journey, which for the
most part wasn't programming. I kept
failing miserably.
>> That's right. A section is entitled a
personal history of failing to become a
developer. That's where I want to start.
That's that's a great title.
>> Well, so I mean I'm sure everyone's I
mean like well so so so I have to like
start briefly here because we all we've
all heard these stories about you know
the the kid who finally manages to get a
computer and picks it up and becomes
this great programmer and everything
without ever having been taught
anything. I'm not that person.
you know, I you know, like I I had a I
had an Atari video game. Um you know,
you know, a Atari VCS system, you know,
Adventure and and Space Invaders and all
those kind of games. Um and I kind of
loved them. I mean, this was early this
was early video games when they were
just unimaginably cool and I could never
man never just could never really bring
myself to deal with the arcades and
their quarters.
>> Oh. Oh. Just playing at home. I I hate I
Yeah, I'm just I'm I'm way too I do not
like things that want me to pay like
regularly. It just makes me absolutely
crazy. Didn't have a lot of money and
you know I was like I could not deal
with like what but what if I what if I
fail, you know, what if I make a mistake
early on and my game is over really
quickly? I wasted that 25 cents. So, so
I really liked the Atari VCS because it
let me uh you know, let me play video
games without without stress and um and
so yeah. That's why I was a kid and I
thought, you know, wouldn't it be cool
if I could make a video game? I mean,
nowadays, you can go to college for this
for goodness sake. Uh,
but uh, but back then, you know, I
mostly daydreamed about it while I was
driving driving around fields on our
tractor while, you know, doing farm work
because that's what I actually did with
my my time during the summers.
>> That's a nice humble beginning story.
>> Yeah. and and uh you know I don't have
that tractor, you know, I don't still I
mean my don't have that tractor, but uh
but I have one that's only slightly
newer, you know, probably 1959 or
something like that. So we're not
talking we're not talking fancy
equipment here. We're talking, you know,
ancient hardware.
>> Okay.
>> So you're driving around and you're
dreaming about someday you'll make a
video game.
>> Yeah. Because like I mean I don't maybe
people don't rec don't know this, but
like when you're doing farm work, you
drive very slowly. Like tractors don't
go quickly.
>> It's like driving a Zamboni or
something.
>> It's like I mean think about a lawn
mower, right? You're you're you know a
riding lawn mower. It's about like that.
And so and but you're going around a 7 8
15 acre field like it can take you 20
minutes to make a revolution
>> and you're and all you have to do is
drive in a straight line. I mean or you
know make you know turn when appropriate
at the at the corners. like this is not
something that takes a lot of mental
effort is what I'm saying.
>> You got a few spare brain brain cells
going on.
>> A few spare brain cells to work. So
yeah. So I was like I mean I I wish I
could remember what I actually was you
know kind of designing in my head um
back then. Um but uh I can't um don't
don't don't remember in the slightest
but uh but you know it was definitely
you know kind of along the lines of you
know the kind of things that one could
play on an Atari VCS
and and I had literally no idea how one
made them. I mean keep in mind you had
cartridges you you plugged in these kind
of eighttrack things into into the Atari
to be able to play them. And so it
wasn't, you know, there was no concept
that you could write anything or do
anything yourself. And eventually, you
know, we got a we got a computer, got an
um in a Franklin A1000
um which was heard of that.
>> Yeah, it was a clone that um an Apple 2
Plus clone that Apple sued out of
existence eventually.
Um, and uh, um, but it was actually, I
mean, part of the reason why they suited
out of existence is that in in a number
of ways it was better than the Apple 2,
the Apple 2 Plus, because it was one of
those things where they just like copied
it and made certain things better. And
uh, and I have no idea, you know, I I
didn't really know much about the
history. They were sold, oh god, where
was it? It was it was at a at a video
like a video store, like the store, you
know, you could go rent videos there.
and and the people who who ran the store
decided to take on this sideline of
selling this particular computer.
>> I don't think I ever knew anybody who
owned a clone. I I heard of I heard tell
of those stories, but
>> apparently I am I am the like the the
the weird computer person early on. Um
because you know the Franklin was great.
Um you know I was able to play Apple 2
games and you know like everyone else at
the time mostly pirated them. um you'd
find someone who would who had one had a
had a copy and you'd get a copy. Um, but
it also had basic. And so, you know, I
immediately thought, oh, I could build
something in basic.
>> And you know what?
>> Not so much.
>> That uh that problem with basic for me
was, and we've talked about this before,
um, that I can't really visualize things
in my head. Um, so I need something to
be able to see to react to. And so with
basic um I had I had a hard time getting
it to do much of anything
interactively and um that it was much
more you know like I could get it to
print stuff or calculate stuff or
whatever.
>> Hello world.
>> Oh yep.
>> Maybe a do loop to do it more than once.
>> Yep. Precisely. Um you know for loops
you know if the if then else's you know
gotos go
>> oh yeah go to 10. I remember go to 10.
>> Yeah. Yeah, precisely. And so, so you
know, like I could do that and I did,
but I couldn't ever come up with
anything that was interesting, frankly.
And and so so I so I so I you know I I I
mean again like I do now I used apps um
you know and I was very good at using
the apps
>> and you know we had ACElk and ACE writer
um which were you know word processor
and a busyelk clone and used those in
high school and you know then my high
school got IBM PCs like the original
>> IBM PCs not PCATs or XTs or anything
like that but like the first ones which
were pretty weak, frankly. But uh but
and we had a we had a we had a
programming class and I thought, "Oh,
well, maybe maybe I just need a class."
And of course, I went to I went to a
small school. There were no there
weren't really any choices in the
classes you took when you were like me.
You you just took the hard classes that
were available. Okay.
>> Um because there was only one and it was
like the next one that was available.
And so I was, you know, in this class
with all these people that I knew pretty
well and a number of them were better at
it than I was the programming.
>> And this gave a shock to you could um
you were a reasonably bright fellow.
>> I was validictorian. Okay.
>> I had the best grades in CL in the
school. Okay. Al although the uh there
there there was uh there was one one
girl who was who was always quite upset
at me because she had taken band or
something like that and and it and it
hurt GPA slightly.
>> Oh no.
>> And she was not pleased about the fact
that she was saludiatoran because of
this. So she claimed um this was back
when you know you got your report card
you know three weeks after the school
school year ended as opposed to now when
kids can check it in real time to three
digits three digits of precision. So
it was a little bit more random what you
actually got and how that was going to
affect you.
>> Right. Right.
>> Okay. But uh but so yeah, so like as I
said, I you know, it was it was a little
sobering, humbling perhaps even if such
a thing could be possible for a 16 and
17 year old. Uh that that you know these
friends of mine were just better at it
than I was. Now I could do it. I got A's
in the class. You know, it wasn't like I
was no, you know, I was completely
incapable, but it was clear there was
just something about it that didn't fit
with my brain. Okay. So, a a spark or a
a a puzzle solving or
>> Well, I don't I Yeah, I don't I don't
like solving puzzles.
>> Ah,
>> you know, I I'm I'm capable of it, but
you know how, you know, there's always
like uh some some magazines will have
like the back page puzzle or something
and it's, you know, I don't know,
various different kind of kinds of
puzzles. I never do those because I
don't enjoy them.
>> Okay.
>> You know, crossword puzzles, Sudoku
puzzles. Yeah, I can do them. I mean,
I'm capable. I'm just not I'm just not
interested. And uh and I think it's some
of the same kind of thing that it just
feels
I don't know, like spinning your wheels.
You're not going to get anywhere at the
end. The puzzle will be done, but it's
not like anything's changed in the
world.
>> So many people today just live and
breathe for their Wordle score, and I
just don't get it. I I I don't dislike
doing it, but it just feels like a waste
of time to me.
I liked Wordle during the pandemic.
>> Yeah.
>> For a little while because like
>> Right. Precisely. That was like Oh, and
and you know, and there were, you know,
you know, friends and family, you know,
who we were all talking about it like it
>> it was about the only thing.
>> Yeah.
>> Yeah. But as soon as we started to be
able to like, you know, the pandemic
started to ease up, I was like, "Yeah,
fine. Whatever. I got other things to do
with even the few minutes of my life
that it might take, you know, and then
of course you got a hard one or whatever
and then then it was like more than a
few minutes like I can't believe I
wasted 25 minutes on this stupid game.
>> Other people see that as time invested
and you really enjoy it. I'm not one of
them.
>> No. Yeah. So,
>> so you so these kind of puzzles of
figuring out programming wasn't didn't
light you up. It it it felt like it was
the same kind of thing that that you
know the the algorithm was really a
puzzle and you know how what was the and
particularly when you got into like what
was the best way to do something
>> you know that that uh you know I guess
modern-day coding interviews are like
that you know where they walk basically
it's a a programming puzzle that you're
supposed to solve during the interview.
Yeah. um and make people absolutely
crazy if you're not good at doing things
on demand as opposed to sitting down and
working through it on on your own. So
>> um so so the next computer I got um was
an Atari 1040 ST. As I said, it didn't
did not apparently go mainstream for
quite a while. And with that one um I
was I got that to uh to go to Cornell.
>> Wait, what what OS is that?
>> Uh something called GEM. and it was its
own thing. Okay.
>> But it was kind of like a Mac.
>> Um it was a 68,000based computer um with
a windowing operating system, you know,
mouse and everything, but it had full
color and and a larger screen and so and
it did MIDI really well. The Atari 1040
was actually super popular with
musicians because of its MIDI support.
>> Oh. So, uh, um, but, uh, you know,
again, it was it was sort of like it was
a direction where things could have
gone, um, you know, instead of the Mac,
but Atari was not the company to make
that happen.
So, you know, they they they tried. Um,
and it wasn't a bad computer. Uh, it had
its issues, but, you know, no, really no
more so than an early Mac. I don't want
to offend your your Cornell
sensibilities here, but uh I worked with
a guy at Hughes Aircraft was uh one year
out of school, out of grad school from
Cornell. And uh he got offered a job to
run the robotics division at Atari.
And I looked at him, I said, "Okay,
you're a year out of school, sweetie.
You're a real real bright kid, though.
You're real smart. But who are you going
to learn from? You don't know anything
about Oh, I'm going to go do and they
folded, you know, like six months after
they they hired him. I was like, this
should have been a red flag that they
would hire you for this job.
>> Right. Right. Precisely. Just because I
mean, well, I mean, to be fair, back in
that day, the fact that you'd gone
through grad school was more than like
most people hadn't even gotten college
to do computer stuff.
>> Yeah. Well, this was robotics. So,
engineering you had been
>> engineering maybe, yes, but robotics
there were weren't much in the way of
robotics programs at that point. Yeah.
Yeah, that's true.
>> I mean,
>> he wasn't gonna be the one to invent
them either.
>> Apparently not. No. I mean, I I worked I
worked with a guy at Cornell who' done
his internship at Apple um who I wasn't
very impressed with as a um as a as a as
a student, shall we say? And um his
internship was on the Apple fax modem.
>> Oo.
>> Yeah. Which I'm like,
these things match up pretty well.
So, but any event, so I had this 1040 ST
and I decided I wanted to um uh my major
um I decided on sophomore year was going
to be in hypertextual fiction in the
college scholar program.
>> What does that mean?
Well, so college scholarship program was
something Cornell did for like if you
wanted to do something that wasn't
satisfied by any of Cornell's many many
many majors
and hypertextual fiction is basically
you can think of it as fiction on the
web nowadays. So where there's a
different pa different web page for each
chunk of text
>> you're using hypertext to move around
>> right use hypertext to move around and
um in kind of the academic uh aspect of
it the story that you end up with is
different depending on the text on the
links that you have clicked the path
you've taken through it
>> make your own adventure game
>> that was a very primitive approach to
the same kind of thing yes
>> okay And so so as part of this because I
didn't have once you once you're in the
college scholar program you have no
requirements for classes right because
that's the whole point you know the
major majors have their requirements
because they know what you need to take
but you've designed your own major. So
and uh and so I didn't have any any any
specific requirements. So I thought this
is going to be a computer related thing.
I mean this has to be on the you know
hypertext has to be on a computer. I
should probably learn how to, you know,
learn how to program because and I'll be
it'll work out much better this time
because, you know, I'm at Cornell, not
at not at North Valley High School. Um,
I think it lasted a week. So, the
problem was is at the time computer
science 100, CS100 was taught um in
light speeded Pascal on a Mac because
Cornell was an early was one of the one
of the very first Mac sites um that
Apple had seated. and Lightseed Pascal
was an early compiler. And so the way
the course
uh catalog, and it was a catalog back
then, like a phone book like thing, um
described the class, it sounded like I
could use my, you know, a Pascal
compiler on my my Atari. Um I think it
was called personal Pascal.
And uh and so you know I got personal
Pascal and I I went to the class and the
first the first assignment was they just
gave you some some some code to type
into light speeded Pascal to see that
you could compile and run it.
>> Okay, that makes sense.
>> And I typed it in to personal Pascal and
it didn't work at all and so I started
looking at it and I figured out why it
wouldn't work at all. It took me quite a
while to get it to compile. Had to
rewrite most of the code and this seemed
like it was going to be a problem. So,
so I went because like if I you know if
I had to if I had to like do that much
work just to get this type in and you
know compile uh project working. So I
went to talk to the professor who was
completely unsympathetic I may have to
say. Oh really?
>> And basically said no the class is
lighteed Pascal on a Mac and that's what
the the the TAs will be grading.
>> Oh okay. So,
>> so
>> not for you
>> just can't can't use something else just
cuz it's Pascal. It's apparent Pascal is
apparently not Pascal in everything the
same way everywhere.
I don't know. Maybe maybe it was true.
Maybe it wasn't. Um was
>> didn't true seem to be true to me.
>> My first Pascal was well my own actually
no there were two of them uh was Mac
>> Pascal.
>> Wonder if that's later maybe a little
later in time.
>> I don't know
>> what what year would this have been?
85.
Oh, no. 86. Fall of 86.
>> Okay.
>> All right. So, did you buy
>> So, clearly I couldn't take this class
because I was not willing to go to a
public computer room to do all my work.
>> Oh, okay.
>> I had a computer in my dorm room, which
was not that common at the time.
>> Yeah. Did you have connectivity in the
dorm room?
>> A modem?
>> Um, uh, yeah, modem phone line. So,
um, to talk to the IBM mainframe, for
instance. Mhm.
>> Uh so yeah, so in any event, this just,
you know, it became clear that, you
know, programming was really not going
to be my thing. And since I didn't have
to take it being a college scholar and
having setting my own requirements, I
dropped it like a hot potato and moved
on with my life. Um but but so this is,
you know, so I I continued to get
obviously more and more into computers
and using them and helping people with
them and and all of that. And you know I
worked in the computer rooms and managed
people who worked in the computer rooms.
So I became you know extremely expert in
you know early Mac stuff and networking
and desktop publishing and all that kind
of stuff. I could make laser writers do
things. Um you know even even figured
out how to write a program like a very
small program in um
>> Postcript.
Postcript is a programming language of
course right
>> and when you printed something on a
laser writer it was really writing a
little postcript program
>> and what most people don't know is that
laser writers had passwords
and so you actually had to when you the
printer driver had the password built
into it and so the password was always
zero um and so it would know it would
just give the password you as part of
the print job
>> it's a password but it's always zero
Yeah. And so someone figured this out
and changed the password on one of our
laser writers,
>> the public ones.
>> This was a bad thing because it meant
that you couldn't print to it unless you
knew the password, which no one knew.
And it was a number between one of those
u you know number between you know zero
and I forget how many bits it was, but
it was you know 24 24,000 something one
of those kind of numbers. And um and so
the problem was that you had to the only
way to test this you to write this it's
very simple loop to write the program to
you know see if a password would work
and change it you know and and but it
was EROM
um that you were writing to that
password was stored in this erasable
programmable readonly memory and so
there were a limited number of writes
oh
>> which was less than the number of
password possibil ities.
>> Okay. So, what does that mean?
>> So, basically, if you tried said, "Oh,
maybe the password's one. Let's write
one and see if that works." Nope. Let's
write two and let's see if that works.
You couldn't query it. You just had to
test it.
>> And you couldn't test it more as many as
there were options
>> precisely. And it took 9 seconds per
try. And so figuring out like how many
times that was going to how long that
was going to take, it was going to be, I
don't know, weeks if not months um of of
testing. So the solution turned out to
be def we end up um we we made it clear
that someone had basically broken our
laser writer and we were going to have
to get a new motherboard for it. Um and
uh uh some someone's friend said, "Oh,
the password is such and such."
>> I think they realized they had actually
they'd kind of messed up and we were
going to be very angry. So
>> probably just having fun but because
they could.
>> Yeah, probably. But I mean we just like
laser writers down, you we're going to
take it away if we can't use it. So any
event, that was my that was my the
closest I had to like any kind of
programming win, you know, a very very
simple loop in Postcript, which someone
helped me with.
>> So
>> So at this point, you're enjoying
helping other people use the computers
more than than making it sing to do
something for yourself.
>> Yeah. And I mean because a lot of it I
mean there is obviously great joy in
being able to make a computer do things
>> even if you're within the constraints of
what the app allows
>> you know so I remember helping helping
this grad student keep in mind I was you
know I was a junior or something um you
know helping this grad student who was
impossibly older than me um who
>> impossibly older did you say
>> yes I mean she was a grown-up
Okay.
>> And uh and she was converting her thesis
from Multimate to Word Perfect on a PC.
>> You had to have your your your
dissertation in Word Perfect format for
the thesis secretary. And um and and
this turned out to be a non-trivial
conversion. And I was in charge of a
computer room for the summer with almost
nothing happening. So she would come in
and I would go and sit down and help
her, you know, like explain to her how
to do this stuff because converting
files was was a non-trivial process back
then and getting all of the code the
like the hidden codes right in Word
Perfect. That was actually the real
problem was the codes were really messed
up in Word Perfect and thesis
secretaries were dragons. Like if you
didn't get your your your thesis
completely uh formatted perfectly, they
would reject it.
>> Okay.
>> So yeah. So, so getting the like the
hidden codes cleaned up in Word Perfect
and all that
>> after like six years of of school and
you get rejected because it's not
formatted properly and
>> your margins are wrong. Right.
Precisely. So, so, so in any event, um,
you know, so doing that kind of thing,
you know, like basically kind of going
into the underbelly of Word Perfect and
trying to figure out, you know, what
these codes were doing because you could
end up with, you know, numer it was like
HTML, right? numerous dested codes and
you never quite knew which one was going
to take over from which other one and
you know cause some formatting change to
happen.
>> So you you were helping her do the
conversion.
>> Yeah.
>> Okay.
>> Or clean up from the conversion really.
>> Okay.
>> Um so but the point being that like
there were plenty of challenges in using
computers. Um they just for me were not
programming. So I could work within
someone else's world, but I couldn't
create my own until Hyperard
>> and then Hypercard. So for the children
and for those of us who didn't pay much
attention beyond playing Mist, uh that
was in Hyperard, right?
>> Yes,
>> I think it was Mist. Uh explain what
Hypercard was.
So, HyperCard was this amazing system
from Bill Atkinson who was one of the,
you know, early, you know, the the the
founding Mac Apple programmers um who
created the Mac. I mean, he wrote
QuickDraw, for instance, that allowed us
to put stuff on the screen um for the
Mac, allowed the Mac to put stuff on the
screen. He also wrote Mac Paint um and
Mac
>> uh Mac Paint. Did you Mac draw? I can't
remember. Um but uh but certainly you
know like some of the early apps um you
know just amazing stuff out of out of
him. So he comes up with this idea and
this was actually bouncing around a lot
of the time right that it was pretty
clear that being a programmer was going
to be a big deal and so you heard a lot
about it in schools and and things like
that and and and there was a lot talked
about about making it easier. I mean
that was the entire point of basic to be
you know be frank right was that it was
easier than assembler or some of the
other languages we had at the time you
know forran appl
you know these kind of insane languages
that did specific things basic was meant
to be easier for non-programmers
>> which was I mean
>> well because you sort of wrote in
English
>> Englishy I mean right go to10 you could
understand GO210 did and uh and if then
else you know it was it was it was
semi-Englishy
but not so much you like for anything
more involved um than you know than than
than simple stuff. So
what HyperCard did is it it it with Bill
Atinson what he did is he rethought the
concept of development
and keep in mind he's working in the Mac
paradigm. So everything else was just
still kind of really command liney for
the most part at this point that you
were typing at a I mean you were typing
at the command line and you know what
you what the response would come back on
a screen or I mean there were still
computers that us were teletypes. They
would actually print on paper what their
response was.
>> A little freaky,
>> right? And so he wanted something where
someone could make a real Mac
thing. I don't want to call it an app at
the moment. Um, and without having to
get into the the nitpickiness of the
code and so I mean it did need a
language and it had a language called
HyperTalk which was even more Englishy
than than basic by a long shot. But what
it did is it said the concept is here is
that you have a stack. That was what he
called it where it's a it's a bunch of
cards just like a stack of playing
cards. And each card can have
information on it or controls on it. So
it could have graphics or it could have
a field containing text uh or it could
have a button or it could have a
checkbox or a radio button, things like
that.
And then you could on each one of the
objects on a card, you could attach a
script written in this hyper talk
language. And so the script would then
do something when you clicked the field
or tabbed in if you tabbed into a field
or you clicked a button or you selected
a checkbox, something would happen.
>> So that sounds like hypertext, but it's
more than hypertext because it's
actually executing a script.
Yes. Right. I mean something and and and
keep in mind it's I mean it could just
jump to another card and certainly
plenty of stacks did that. You know you
click a button it would you know go to
next right? Basically shows you the next
page.
>> So that was a very simple way to do
things but HyperTalk was a fully capable
language like you could do a lot of
different things um in HyperTalk. And so
what this enabled was that people who
had
significant expertise or
desire to communicate something
um programmatically could do so. So it
became really popular in schools.
>> So it was accessible to more people.
>> Yes. So you could be a ninth grade
science teacher and you know and and
whip up a hyperard stack that would I
don't know you show how electrons uh or
orbit an orbit or orbit the nucleus or
something like that
>> you know um and
basically there were just you know tons
and tons of these kind of I want to say
necessarily personal because they were
often had small audiences but they
weren't widely distributed
stacks that allowed someone to
encapsulate their expertise
in some form or fashion
>> like where your expertise is on
understanding how electrons orbit around
the nucleus but
>> but it isn't on programming
>> right right precisely you have no idea
very little idea how to program but you
can make a hyperard stack that explains
you know basic basic uh atomic structure
or um earth science and some, you know,
some earth science thing or, you know,
and also because of like if you think
about the the the cards in the stack,
essentially a database. So, it was
really easy to make little databases in
Hyperart. So, you could make a database
that that uh you know had all your
record albums in it.
>> Oh.
>> And with an image of each record album.
Okay.
>> You know that if you if you could get a
picture of it somewhere, you know, that
kind of thing.
So, so there was the the sky was
literally the limit in terms of what you
could imagine and do in hyperard.
>> So now you became a programmer.
>> Yeah, pretty much
>> really.
>> Um that that in fact I did do quite a
lot and that's where Tidbits started
>> because Tidbits was a hypercard stack
for the first 99 issues.
>> Really? Oh wow. So the so cuz so
basically Tidbits was you know say we
had five articles it was a stack um that
every week would come out with five
cards
and the idea was that um you know you
could read you know there and I think
there was a I'd have to go back and
look. It's been so many years. Um you
know I think there was a there was a
sidebar that listed them so you could
click on one to go to you know go to it.
Uh, and then it would load that card and
it was a scrolling text field so you
could scroll and read the whole article.
>> So, how did you distribute this then?
So, I'm I'm just somebody who you met
>> on the internet.
>> On the internet. Yeah. But, so I had to
have a Mac and I had to be running
HyperCard in order to open it. Right.
>> But yes, Hyperard because of Bill
Atinson being who he was was bundled
with every Mac.
>> Right. Okay.
And so everyone did have hyperard at
this point in time guaranteed and that's
why it was a sort of a safe development
environment and so yes so so
distributing distributing was a whole
another ball of wax but basically they
were binary files so they and and they
had to be com so I wanted to compress
them uh because it was very important
for very slow connections to have it be
as small as possible
but then the problem was is that Um, all
of the gateways between systems at the
time only spoke text, seven- bit ASKY
text. And so binary files would be
corrupted if they went through. And so
they were all stuffed, compressed with
stuffit and then binhexed. And binex was
another kind of um conversion program
that took a binary file and turned it
into ASI.
>> And so then
>> it's a really faint bell bin hex. And
then so when you received it, it washqx
was bin hex. So you received yourhqx
file and you would you would have to
debinhex it and then unst it and then
you had this stack that you could open
in hyperard
>> and so you know
>> yeah it was super easy. Um and um you
know so there were uh there were sites
like Infomac um that maintained archives
of things and so I sort of learned I
knew some of this stuff but I learned
you know I learned about you know the
net heavies the people who were sort of
um more important on the internet
because they controlled major machines
and uh you know and so you had to get
their permission to do certain things.
>> This is humans or companies?
>> Humans. Oh yeah, humans.
>> Huh.
>> They were mostly academics. Um because
it wasn't actually it wasn't companies
at all. It was all academics.
Um because the internet at the time was
almost entirely there was almost no
commercial use at all. All it was all uh
um government and military and primarily
academic
>> h so again we're talking 1990 here. You
know this is the National Science
Foundation u running stuff.
>> Okay. I mean, I was using it in a work
environment and in a play environment in
the early 80s.
>> I'm a little conf
>> Well, 1984 was when I got my first Mac,
>> right? But there wasn't there wasn't
much in the way of um internet at that
point. So like Cornell was on Bitnet and
Usenet might have started a little bit
but ARPANET would have been would have
been limited to universities and
military sites.
>> Okay.
>> Um so so I mean specifically from the
networking standpoint I see what you're
saying.
>> Yeah. Yeah. So, so in any event, so I
mean yes, there were internal networks
certainly um although pretty limited
ones still um I actually I know the guy
who put the first Apple site on the
internet um FTP.apple.com
>> was a 2CI running on running under Mark
Johnson's desk
>> in developer technical support. Uh so um
but that was later in the 90s. I was you
know the Apple didn't have anything
until then but um there were also a lot
of commercial services. So CompuServe,
Deli, Bix, Genie,
um Apple Apple had um oh gosh,
Apple link Apple link and then EWorld.
>> And so when we were distributing
tidbits, we actually had to distribute
to all these different sites. It took me
quite a while, you know, every week to
actually go to the log to each one on my
modem and uh
>> and then binex the thing and
>> and upload the upload the binex file.
>> Wow.
>> So, it was something else. But uh but
any event so so so yeah hyperard
hyperard is really cool and the and so
sorry the real reason why it had to be
in hypercard
was the archiving feature because keep
in mind my mother was a was an archavist
and it was really annoying to not be
able to search for anything. There were
no search engines and magazines came on
paper right you couldn't search
anything. And so with Tidbits, every
week you got it and you clicked a button
and it archived itself into into your
your stack containing all the previous
issues.
>> Oh, that's kind of cool.
>> And then it was searchable.
>> Okay.
>> And not only that, but one of the things
I also did was manually, I may add,
typed in the reviews in Mac user and Mac
World and Mac Week with page numbers. So
like, oh, Ramdouler in Mac user July,
you know, July 1991,
page 22.
>> So,
>> and so
>> wait, so you were referencing these
reviews in Mac user and then talking
about them.
>> We're just saying literally indexing
them
>> so that if you wanted to look up, you
could search on RAM doubler and it would
tell you that it was reviewed in that
issue of Mac user. So you could go find
it in your collection
because you had no other way of knowing
which issue of Mac user it would be in
even if you were a subscriber and had
all of them.
>> Okay. I thought we were talking about
Tidbits. When did we switch to talk
about Mac user?
>> So this was an article in every issue of
Tidbits
>> was about
>> Tidbits. Tidbits indexed all the paper
magazines.
>> Oh geez.
>> For reviews.
>> Okay.
>> So yeah. Um
um so yeah, so that's that but that's
kind of why the archive was so important
because it was in fact the only way to
search the paper magazines of the time.
>> That's crazy.
>> Well, you still had to go and like look
up the article of course, but uh but it
would tell you where to find it.
>> At least where to go look. Okay.
>> Yeah. Yeah.
>> Did you enjoy figuring that out?
That was Oh, yeah. Writing I mean
writing the tibbit sc the tibbits the
tidbits uh stack was a whole lot of fun.
Um but I made a mistake. Uh
>> oh. This is this was kind of one of the
big the big problems actually and partly
why we moved away from tidbits was that
and I can't quite remember the like the
technical details but it had something
to do with all the different layers in
HyperCard where when I when I did the
archive I I I brought more layers from
each stack that needed to be
>> into the into the archive. Um and as a
result the archive got too big.
>> Oh no. And so after you know 99 issues
it was something like 10 megabytes in
size.
>> That's massive back then
>> precisely that's really really big. I
mean this was back when like 40 megabyte
drives were a thing and and it was
starting to slow down and you know all
this I mean just so many problems and
but because
of the way I had architected it not
quite anticipate not anticipating this
at all not even quite just totally not
anticipating it. um it it it it you know
became too too big for itself. You know
it it it was not a good design and um
and so um we our last issue in Hyperard
was issue 99 and after that we switched
to a structure enhanced text which is
sort of a precursor to Markdown.
>> I'm going to correct a little um audio
typo you did a second ago. You said
that's why we moved away from tidbits. I
think you meant that's why we moved away
from hyperard.
>> Oh yes yes yes. Sorry, I moved away from
Hyperard
>> just in case anybody was worried they
were not following this plot correctly.
>> Oh yeah, we just stopped Tidbits after
issue 99. I don't know what's been going
on since then. Um, so yeah. Yeah, we my
hyperard it became clear this was not a
this was not a long-term solution um
because of this problem of of the way it
was growing and everything. And keep in
mind there's all that stuffing and
binexing, right? Wouldn't it be nicer if
it was just a text file?
>> Sure.
>> And so that was the structure enhanced
text format allowed us to do that. And
then there were apps, something called
easy readader in partic or easy view in
particular that allowed you to get the
same kind of interface of a sidebar and
clicking on things and searching and all
of that um with the Cext file, the
structure enhanced text file. Any event,
a lot of history, but the point is is
that like building that stuff in
HyperCard was really kind of neat. And I
did other I did a bunch of other things
as well. And you know because like oh
here was one you couldn't like let's say
you had um 10 button 10 10 check boxes
on a on a on a card. There was no way to
align them
and you could
>> hurt your soul.
>> Oh you cannot imagine. Um and so and so
you know there so like and I think you
couldn't select multiple things at once.
So what I so I actually remember writing
some utilities for myself essentially to
allow myself to to to do these like
selecting everything and aligning them
and that kind of stuff. So you know
again it was it was it was it was beyond
a simple stack but it was far from
becoming like real code. There were god
what were they called? X commands. I
think they were called X commands. There
were ways of writing things that would
extend HyperTalk. So you could actually
like get more commands.
>> Huh.
>> And I had no idea how to do that. That
was real programming. But anything in
HyperTalk I could do. Um I was pretty
good at hyper talk.
>> And so that was uh that was about but
that was the end of it. As soon as you
know because like I we moved away from
HyperCard with Tidbits in 1992.
Um and then by 9394 IPCard was basically
gone because Apple stopped bundling it.
>> So this is 30 years ago this this fund
was taken away from you and in those 30
years did anything
>> bitter and twisted. I am I'm telling you
bitter and twisted still bitter and
twisted.
>> But but something has has brought you
back after these 30 years.
>> Yeah. as as you well know the addictive
nature of AI assisted development,
>> right?
>> Because I mean think about it. So what
was H what HyperCard did and what made
it special and and nothing has nothing
has come even close since is that it
provided the combination of the
environment and the easy language and
frankly the ubiquitous distribution and
because everyone had had had on their
Mac so that you could you could sort of
guarantee that everyone could look at
something and everything after that.
Well, frankly, they usually tried to
make it too hard. You know, that that
that the real programmers got involved
and they're like, "Oh, well, it would be
much more powerful if it did X." Well,
yes, it would. But now people can't do
it anymore,
>> right?
>> I mean, even
>> but they didn't care because they could
do it.
>> They didn't care. They could do it,
right? I mean, they weren't thinking
this, but it was job security, right?
Um, but like I mean remember FileMaker
used to be people loved FileMaker back
in the day and then it got bigger and it
went relational and there was FileMaker
Server and now it's completely a
developer tool. I mean to the extent
that it still exists at all which is
always a question but uh but but but
even you know even when it was even it
was big it just kept getting more and
bigger and bigger and more and more
complicated and you know and you were a
FileMaker developer
>> right that's that was a whole
>> make a database
>> right it was a whole job it became you
could be a consultant for that you know
so like everything moves in that
direction and so so with HyperCard you
it never I mean even hyperard kind of
moved in that direction honestly because
Apple sold it for a while and that never
succeeded and etc etc.
>> But what was neat was that it didn't it
gave you a new way of
specifying what you want of of like
creating what you wanted. It it wasn't
about the code. It was as much about the
interface as everything else as anything
else.
>> Okay? because you started from what you
could see.
>> You put a button down on a card and then
you attached a script to the button,
>> you know, and and then the button did
something like it went plink, you know,
because you said you said that you said
that the button should play this sound
when it's clicked and it did. You're
like, "Oo, now I know how to make a
sound," you know, and then you'd move on
to the next thing. And so you could just
kind of work your way up. So
fast forward past all this stuff, all
this other stuff that sort of done made
it easy and then always went and got
harder. HTML, right? HTML used to be
super easy. Everyone can make a web
page.
>> Now you have to be a full stack
developer. I mean, come on. I mean, it's
just like if it's not if it's not, you
know, dynamic CSS and who knows what
JavaScript, you're not allowed to make a
website that anyone will actually use.
So, so what AI has done is it's taken
away all of the programming
and just made it about the creation. How
do you convey what you want
to the programmer behind the scenes? So
just as with HyperCard when you were
putting a button that m played a sound
on the on the card you were in essence
telling the little programmer on inside
HyperCard to do this thing.
>> Sure.
>> And it it wrote all of the it dealt with
all of Apple's APIs for playing sounds
and all of that kind of stuff. You
didn't have to know any of that. It just
played a sound when you clicked the
button. Now AI, you just tell it what
you want and it goes and writes some
code for you to do that and you see if
it works the way you want.
>> So do you feel when you're doing it? Do
you feel like you're programming?
>> You feel like you're creating though?
>> I'm creating but I'm not programming.
>> Right.
>> I I'm really pretty uninterested in the
actual code. Don't really care one bit.
>> Don't care what language it's in. don't
don't care if there's I mean actually I
care if there's bugs from the standpoint
of like I want it to work but it's not
like I'm looking at it going well you're
missing a semicolon there you know
that's not
>> you could have structured this more
efficiently or anything like that
>> couldn't care less couldn't care less um
you know that languages don't interest
me um I I mean some people love them I
mean some some programmers are like oo
let's check let's let's try or Erlang or
you know whatever the rust is the you
know the latest hotness in high
performance languages so much faster
than Python. Couldn't care less. Don't
don't don't know, don't care.
>> Um I'm finding it interesting there's
two
identical reactions, but one is in
denial. Um and that is people who don't
code being very very excited about being
able to create a tool that's all that
scratches an itch of their own. And
that's you and and I'm sort of on the
fence between these two camps. And the
other is uh real programmers who do this
for a living trying to say that they're
not vibe coding as they're describing
how they vibe coded like
um I listen to the accidental tech
podcast and and uh listening to Marco
Arment just begrudgingly keep admitting
that you know how well and then and now
he's after listening to him for a while
now he's like oh man I had this thing
partially written I couldn't get it
finished I I sitting there languishing
And I just said, "Fable, just go finish
it for me. Write it the way I would have
written it. Just just go do that for me
and write a bunch of tests that I never
would have written before." And so now
he's head over heels in love with it
because he's getting to create again
where he was just spending all of his
time testing looking for bugs and, you
know, messing around with details of the
code. And so he's coming to that same
point. But you you just hear people
going, "No, I didn't vibe code it. I had
Claude help me." Yeah, you vibecoded
that.
Yes. Yes. No, I don't I don't I mean
I don't love the term vibe code. I mean
I I I I get what it's supposed to mean.
Um but
what I really come to realize is that
and there's a there's an evolution to
working with AI programming of course,
right? that I mean you start with little
bits of data analysis where you ask it
something about a spreadsheet but what
it's really doing is is writing Python
code behind the scenes like you don't
know that but it's what it's doing and
then you get into like little scripts
can you write me an Apple script or a
shell script that does this thing
>> and you know and then you start getting
into apps and you know and the apps can
become you know more more complex um as
you go and
but what I've sort of come to realize is
that once you're into the apps
It turns out that software as a
profession like professional development
is done in a certain way for a reason
that you know it really is better if you
start with a spec and if you if you
write those tests and you know and it's
not that you have to do these things
yourself
but you got to but you got to work with
the AI to do
>> okay
>> so you're really much more of of like
the highle product manager who says what
we need is an app that does X Y and Z
for this audience um and we're looking
for it to run on these platforms and
blah blah blah you know like all that
kind of high level I have the vision
stuff and then back in the well not so
much back in the day but you know and in
a large organization my people will go
off and do this for me
>> right
>> you know like report back
>> sure
>> you know go figure out the details of
what language to use and you know how to
how to how to how to how to architect it
all and things like that and that's all
good. Um and so now if you're the
product manager of your AI underlings um
they're the you still it's still useful
to have them do that kind of stuff.
>> Sure.
>> Because it keeps them keeps them focused
shall we say.
>> Well
>> AI is not known for its focus. I believe
that it's probably very much like real
life programming in that as a project
manager you say I want it to be able to
do blah blah blah and blah blah blah way
and I want to have it these interfaces
and this inputs and this outputs and
then the the underlingi
assistant comes back and goes here I did
it and you go oh that's not what I
meant.
>> Yep. Yep. Exactly like that
>> except the assistant doesn't whine at
you. Yeah, but what you said,
>> well, so I mean I wrote about this, but
I I have I've worked with developers in
the in the past, like I've hired
developers and to do things for me and
>> it's it's it's actually a situation
which can be tense because if nothing
else, it's going to cost money, time and
money to have them do exactly what I
want. And so I'm trying to describe as
much to the extent that I can exactly
what I want, but you know, sometimes you
just don't know until you see it,
>> you know, and or or you described it
really well, but they just didn't
understand. Who knows? It can it can go
both sides and you see what comes back
and then you have to decide how what
you're going to ask for in terms of
changes given your time and budget.
>> Right. Right. Absolutely. And and
sometimes the personal relationships
involved. You can't say, "Well, that
sucks."
What were you thinking? That wasn't what
anything close to what I said or thought
I said.
>> No. Are you polite to be nice about it?
>> Are you polite to Claude or do you say
that?
>> Oh, actually I am.
>> Yeah,
>> I am.
>> I mean, only occasionally will I was
like, "No, that didn't work at all." You
know,
>> try again. I I I only get
>> usually it's
>> I get implied when it does the same
mistake it already did before. No, we've
been here. Stop that. I think that's
where I'm supposed to pay for a better
model.
>> Right. But that's all right. That's
always the hint of like get Opus to do
this. Have you Sonic? You You're not
smart enough to do it.
>> Um but yeah, no, I I I usually am. And
and actually usually the things that it
has trouble with are visual things where
it it just doesn't know what it looks
like, right? And so, you know, like I
was I was working with a I wanted it to
do a little for set shot. I wanted to do
a little export mop down menu and it was
having the most trouble with the little
carrot.
>> It wanted to be it wanted it to be blue.
And I'm like there no this doesn't make
sense to have this thing be blue. Like
no one is
>> it's not a it's not doesn't need a
highlight color. And uh and it took a
little while to get it to the point, you
know, it's like, okay, so you know,
finally it said, I can't do that. I have
to do it differently in Swift UI. No
problem. And does it and the chevrons on
the wrong side. I was like, why'd you
put it in the wrong side? And it says,
well, I didn't I didn't think I did. And
but oh, it's this H stack problem.
>> Yeah. I'm always throwing up screenshots
going look stupid. This is except I
don't say stupid
>> precisely. And I and I just kept I kept
right. I kept I kept showing it little
screenshots of you know what it was
doing and so so it wasn't I mean it it
it was a little bit of that like I'm
doing this but I don't have eyes
>> right tell me tell me if tell me if this
looks okay and uh and or you know
because I'm working with set shot where
I where I need to actually like change
settings and whatnot there's a I'm
acting a lot like it's hand
you know where I'll say okay tell me
exactly how we're going test this and I
will, you know, I'll take the snapshot
and I'll go change a setting and I'll
take another snapshot because, you know,
some of those things it can't it just
can't do
>> can't see. Yeah.
>> And I always feel like I'm valuable when
I get to do stuff.
>> Well, and you know, and and it is
valuable because every time I do, you
know, whenever I use, you know, the more
I use the app, the more I'm like, well,
why is it doing that? That seems a
little funny. Um, you know, and you
know, anytime it feels a little funny, I
say, "This thing feels a little funny.
What happened?" And, uh, and oh, so
yeah, this happened. I'm fixing it.
>> So, do you feel very agreeable?
>> You've regained this power that you had
with uh with Hyper Talk.
>> Oh, and and and more so, partly because
I mean, my world has expanded, right?
You know, when I was using HyperCard,
the internet barely existed. you know,
we're talking 9600 baud modems
>> and and you know, now I'm living in in
this world where we have, you know, you
know, complete interconnectivity of
everything
>> and and and you know, and supercomputers
in our pockets. And so, you know, the
ability to do all this kind of stuff,
like my desires have grown over the
years, shall we say?
>> I feel like I'm getting greedy now. I
can do this. I can do this. I can do
this.
you know, one of the other apps I've
written. So, so the Set Shot app that I
I talk about um in a subsequent article
mostly, but um but basically it's
designed to let you determine what has
what what either you or Apple has
changed in terms of your Mac OS settings
over time.
>> Okay. and um and you know and that's um
it it's a it's an interesting complex
app with lots of lots of interesting in
my mind puzzles because you know it's
stuff I know about you know where I'm
like this is kind of you know but what
about on Macs that don't have batteries
how will those settings look different
you know that I know about that not all
Macs have batteries and yet Mac OS has
lots of settings that change whether or
not you're on battery on power
>> right and So there's a lot of that kind
of stuff where it does require my um uh
require really my expertise to
understand how to do this. Not that
someone else couldn't do it, but not
many people. I mean, you do have to be
pretty deeply aware of how the Mac
thinks about settings and the the number
of them and how users users think about
that kind of stuff. Um but but anyways,
so where I was going with that was
another app that I've done is um uh a
timing app which you know takes video of
a race finish line and as people cross
the line you push a button and it
records a picture a time stamp picture
and also video and it's actually it even
starts and stops the video when no one's
in the picture.
>> Oh wow.
>> Very cool. And someone, you know, I was
just barely gotten to this point and,
you know, one of my timing friends was
saying, "Oh, you know, and could it uh,
you know, could it automatically record
people?" And I was like, "Yes, it's
going to be we're going to have a line
on the screen and when they cross the
line, it's going to OCR their bib
number,
you know, and if they if they can see it
like
>> and you can really now."
>> Yes.
>> Wow.
>> I mean, I said I've gotten everything up
to the automatic recording and OCRing
and that, you know, that's probably just
another half hour with Claude. So, you
know, then there's a lot of testing
because it's hard to test this stuff not
in the real world.
>> Sure.
Get your friends to just run back and
forth wearing bibs.
>> Precisely.
>> Sometimes upside down to see if they you
can mess with people.
>> Oh, believe me, runners will make every
imaginable mistake possible. Um,
>> wearing it as a hat.
>> Oh, it it's it's it's it's on their
shorts, on the side, it's on their back.
the things that people will imagine and
you know, oh, it was on my code. I took
that off somewhere back there.
>> Oh, yeah.
>> So, it this is backup timing. This is
not meant to be high precision. Okay.
>> But, uh, but nonetheless, it is still
it's still it's just kind of a neat idea
that you could just, you know, point an
iPhone at a finish line and get a list
of
>> mostly everyone who finishes.
>> That's amazing.
This has been really
>> And that's that's like that's doable.
Like, how cool is that? Is that like
science fiction or what? I I like you're
thinking way outside of the box of the
kind of stuff I think of. All of my all
of my app work is always about time,
adding, subtracting. What time is it in
New Zealand? You know, I I What time
will it be in New Zealand when I'm awake
and they're awake? You know, I I it
seems to I seem obsessed with time, but
uh it does seem that way. Adding it,
subtracting it. I' I've seen your app.
I've used your app.
>> How exciting.
>> Yeah. Yeah. No, because in in in the
running world sometimes you need to like
extract a portion of a run.
>> Oh, good.
>> So, in Strava in Straa you can you can
quote unquote crop it. So, you move your
start point, you move your end point,
and then you read the times and you put
them into your app.
>> Oh, very nice. I like it. I was excited
what you want.
>> Steve used it when filming the eclipse
that he was trying what he was trying to
calculate was uh how the uh the sun
would move diagonally across the frame
of his camcorder. and he needed to
figure out what time the center of that
was going to be, you know, or to get the
center at the right spot to know when to
start recording and when to stop
recording to figure it out. And he ended
up using my app. So, there's seems to be
a lot of interesting little uses. See,
people care about that.
>> Time is time is really, really hard to
calculate with.
>> It really is. It is. Well, this has been
a really fun I I like the walk down
memory lane because you don't do it in
the classic nerd where where you've got
to talk about how many megabytes of RAM
you had on this and you know into a lot
of the nitty-gritty but the the why and
how it made you feel and I think that's
one of the the big things that you
wanted to talk about was the empowerment
that you have today
>> right and you know and and it really is
you know it really is most of what I see
people making um is stuff for themsel
elves
>> you know that say could I do this yes
you can and that's that's kind of
important that is that we really haven't
we haven't had that and you know when I
talk about democratization you know
someone was like oh not everyone can can
think about you know can like specify
all the stuff that needs to be like no
but anyone who wants to can
>> right anyone who wants it badly enough
because if nothing else these chat bots
are nothing if not conversational,
right?
>> Yeah, you can try.
>> They're happy to talk to you at whatever
length you want about your app,
>> there
>> and so whatever it is that you know that
that that you know whatever itch you've
got, you know, you're going to be able
to scratch in some way, shape, or form.
And and I do think it's probably
important that like you don't think
that, oh, it has to be in the app store
or you have to sell it or something like
that. No, can be something you run on
your machine. That's totally fine. You
know, these are
>> essentially even the phones, personal
computers. Like they should be what what
you want them to be, not what Adobe and
Apple and all these other companies want
them to be because let's face it, our
desires are not usually aligned these
days.
>> Not Not at all. Not at all. Well, I
think I want to end us with your your
statement there that uh yes, you can is
really the theme of everything that
you've been talking about today. This is
this has been so much fun, Adam, as I
expected it to be, as it always is.
>> Indeed. Indeed. Good to chat.
>> I hope you enjoyed this episode of
Chitchat Across the Pond. Did you notice
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