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Can Switch 2 "Really" Handle Devil May Cry 5 [REVIEW]

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Capcom has recently demonstrated exceptional optimization skills by porting high-profile titles like Devil May Cry 5: The Devil Hunter Edition to the Nintendo Switch, and this latest release is no exception. The reviewer highlights that the game runs buttery smooth at a consistent 60 FPS both in handheld and docked modes, with absolutely no frame drops noticed during gameplay. This level of performance has generated significant excitement among fans who previously felt limited by hardware constraints on older consoles. For those unfamiliar with the franchise's deep lore, watching a recap video covering the first four installments is highly recommended to fully appreciate the storylines before diving into this entry, ensuring that players understand the context and characters involved in the narrative. The core experience of Devil May Cry 5 revolves around its fluid combat system featuring four distinct playable characters: Nero, V, Dante, and Virgil, each offering unique fighting styles and abilities. Players can engage in non-stop "wombo combos" by utilizing a variety of weapons, guns, and special moves such as summoning black panthers or birds for ranged attacks. The game's scoring system rewards stylish play with ratings ranging from D to Triple S, encouraging players to refine their techniques through replayability. While the main campaign is mission-based rather than open-world, it includes secret missions that serve as timed enemy trials, adding extra layers of challenge and fun between standard levels where players can upgrade skills and equip new items like the humorous Mega Man arm attachment for Nero's Devil Breaker weapons. Beyond its technical prowess and combat depth, the game excels in audio design and storytelling, which significantly enhance the overall immersion. The soundtrack features heavy metal tracks that ramp up during intense battles to pump adrenaline, while voice lines celebrate high-style combos with arcade-like flair. The narrative is engaging enough to keep players invested without feeling forced, filled with memorable characters who possess unique personalities and humorous dialogue moments that avoid being cringe-worthy. Boss fights are particularly impressive, taking place in diverse environments ranging from underground sewer systems to massive daytime arenas, often involving dynamic stage changes that test player adaptability. In terms of length and value, the estimated playtime varies based on completion goals, with a rushed run lasting around 15 hours and a thorough exploration reaching up to 25 hours for those attempting every secret and maximizing their scores. Capcom has also implemented an early adopter pricing strategy where purchasing the game before July 31st, 2026 locks in a lower price of $29.99 compared to the standard $39.99 release cost later on. Despite being a five-year-old title now running on newer hardware like the Nintendo Switch 2, Devil May Cry 5 remains relevant and highly recommended for action game enthusiasts who enjoy complex combo systems and rich narratives. The reviewer concludes that this is an incredible achievement in optimization and gameplay design, urging interested players to pick it up soon while expressing hope for future entries in the series given how well-received this installment has been.
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Recently Capcom has been killing it when it comes to putting their video games onto the Nintendo Switch, too. These games are running all optimized, they're running smooth, they're looking beautiful. And one of the newest ones that they just ported over is Devil May Cry 5 the Devil Hunter Edition. Huge shout out to Capcom for sending me a copy early so I can talk about it with you all. Now, first off, I know everyone wants to know how does this specific game run on the Switch? Well, I can tell you it runs buttery smooth. It is 60 FPS handheld, which looks like this, and it's 60 FPS docked. The game runs absolutely smooth. I did not notice any frames dropping when I was playing it. I had a very smooth experience. They did a fantastic job porting it over to the Switch, too. Now, why is there so much excitement about Devil May Cry 5 on the Switch, too? Well, recently Nintendo's Direct that just happened, they were showing off a lot of games and my friend and I were super pumped because this is a series and a franchise a lot of people love. >> Are you convinced to get the Switch, too? >> Yes. Look how optimized this one is. This looks crazy optimized. >> that they weren't really able to play on the go. And now that they can play Devil May Cry 5 in nice, good-looking, smooth 60 FPS, it's a pretty big deal. Now, before you hop into the game, I truly do suggest though that you do watch a recap video of Devil May Cry 1 through 4, which is what I actually did. I sat down and took some notes. I know I now understand the entire story line. That was cool. All right, that is like PlayStation Access Fire video, Fire video. If you want to catch up on Devil May Cry before getting into Devil May Cry, it's literally a 13-minute video. Go watch it. >> That way the story made more sense to me and I knew what I was getting into. The story is crazy, by the way. And if you played the games, let me know in the comments down below. Now, in this game you get to play as four characters, which all have their own unique moves. You get to play as Nero, you get to play as V, you get to play as Dante, and you also get to play as Virgil. Yes, because that is also included in this game. And they all have their own skills, their unique abilities, the way they move. It's very interesting. Now, if you haven't been paying attention to Devil May Cry like I have, I missed it my entire life for some reason, a lot of games take inspiration from their very unique combat, their unique systems, the way they combo, they throw up enemies in the air and they keep doing non-stop wombo combos. It's actually incredible how many things you can do. You can grab enemies, kick them, slice them, shoot them, punch them to the floor, grab the next enemies and do a lot of stuff. There there's tons of combos. Anyway, minus that, in this game there is a combo system that bases your score off stylish points. So, the more combos you do, the higher that rating goes from D, C, B, A to S to double S to triple S, which by the way, I've actually nailed that really well on the character V, who is really fun. Now, Nero is a character that uses a sword, uses a gun, and uses arms to fight. And he has a ton of different arms that all have their own unique abilities. V is pretty much going to be a character that functions like a mage or a magical character, if you think about it. Necromancer, I don't know. But V summons a black panther, which does these melee attacks. And V also has a bird that is going to do these range attacks and thunder strikes. And you can combo them together by like tapping X and Y and you just do these crazy wombo combos and you can get really high stylish points. Now, Dante's also a character you can play with, but you get to play with Dante a little bit later in the game as opposed to the other characters. Dante is obviously everyone's favorite. If you played him in Devil May Cry 1, 2, and 3, you finally get to play him later on this game. Dante basically can switch between four fighting styles, can equip up to four weapons, and four guns, and he is the best part of the game. It just It just You can sense the difference in gameplay when you're playing as Dante. How does the game look? The environments? What What's going on with the game? Well, there's a ton of different ways the game goes about it. We have underground sewer systems. We have night time. There's even day time uh boss fights, incredibly huge, massive. The bosses are really cool. Uh I had a ton of fun. I think the first big one I fought, his name was Goliath. Boss fights are incredible. It was changing stages. It was throwing me all over the place. Uh I was just being blown away by how much is happening in this game. And honestly, if you ever told me that Devil May Cry 5 was a game that just came out and it's on Nintendo Switch, too, I would believe you. That's how good this game is. This game was way ahead of its time. I really hope we actually get a new Devil May Cry soon because 5 is chef's kiss. Combat's fun. If you like action games, you like a lot of combat, this is the game for you. Now, the game pretty much has its mission system, so you'll run through a mission and you'll get a score and then you'll move on to the next mission and you get these little opportunities in between each mission where you get to upgrade your character, learn new skills, uh equip new items. So, that's a lot of fun in between those and you get to keep playing the missions further. So, it's not an open-world experience. It's a mission-based one. There's also these little events called secret missions in the game that you can find and pretty much it's like an enemy trial where you have to kill the enemies within a specific amount of time. So, it's like a mini-game in a sense and you can access it from the main menu and fight these enemies again. Also, I feel like they added a lot of replayability because sometimes you may not be satisfied with your overall score of the levels. I got a lot of Bs, got some Ss, but if you are trying to complete this game and be a boss at it, there's a lot of replayability and that makes sense why the missions probably go so quick cuz they want you to go back again and try again and see if you can do better. I think one of the most interesting parts about Devil May Cry is going to be the sound and the audio, the music, the cues. Those things make a difference when you're fighting because you can hear the music just ramp up and you get this heavy metal music and it kind of just pumps up your adrenaline when you are fighting and you really feel What's the word that everyone uses? A badass when you're playing this game. Also, as your combos keep ranking, you you can hear this voice like just sounding like an arcade voice, you know, saying, "Oh, your combos are great. Sexy smooth style triple S rank." It just it feels cool to keep doing that. So, the sound, the audio, it is a lot of fun. It gives a little bit of that arcade feel while you're playing it. Now, story, obviously I'm not going to spoil it, but there is a narrative that you are following along. And I think what makes video games really fun is when you want to keep playing to find out what's going to happen versus you have to play to find out what's going to happen. You want to. You you are invested into the story. You want to know what happens. And there are also so many characters in the story that you will fall in love with. They all have their own unique personalities. It's fun. I I found myself laughing at moments with sometimes how cheesy the dialogue is, but it's done in a way where it makes you smile and not cringe hard. It's like, you know, it feels like people talking to each other and joking around. And sometimes Nero sounds like Peter Parker in the sense of the way he talks to demons. I mean, this guy literally smack talks a giant demon during a boss fight. It's funny. And because this is pretty much the Devil Hunter Edition, you get to play as Virgil in this game. There's additional battle tracks. There's character colors. There's Devil Breaker weapons for Nero. And one of the ones I did want to talk about for Devil Breaker weapons that I think is really cool, there is a Mega Man arm attachment that I thought was a lot of fun. I mean, like I mentioned before, the arms are really cool, but the Mega Man one is funny because I had cutscenes where these bosses are rushing me and just wearing a Mega Man arm. I thought that was pretty funny. And they're all very unique. There's a lot of cool Devil Breaker arms in this game. And if you're looking to how long this game runs, I would say it's estimated to be about a 15-hour campaign. If you're trying to do everything, we're talking 20-ish hours. And if you're taking your sweet sweet time, maybe 25 hours. So, I would say depending on your gameplay style, but if you're a person who rushes the games, expect probably 15 hours. Now, something interesting that they're running for this game on the Nintendo eShop is that if you purchase this game early, it's going to cost you $29.99 as an early adopter price, but you have until July 31st, 2026, and then the price is going to jump up to $39.99. So, if you are interested in this game, I would pick it up or pre-order it as soon as you see this video. Overall, this game is a very simple game when it comes down to it. Beat up enemies, destroy them, get the highest stylish points you can get, experiment with different items, combos, replay levels until you get good, and find out what happens in the story of Devil May Cry 5. If you enjoyed this video, let me know. Do you want to see more Nintendo Switch 2 videos where I cover what it runs like? I think it runs great, but uh yeah, it's funny reviewing a 5-year-old game uh now on the Nintendo Switch 2. But, look forward to it. Pick it up. Let me know. All right. See you in the next video.