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Building Open-Source Biomedical Sims with AI Coding Agents & Voice AI

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The video introduces Bionic Chaos, an open-source platform dedicated to democratizing access to biomedical signal analysis and simulation tools through a web-based interface. The project aims to make complex concepts like EEG waveforms, ECG generators, and MRI simulations accessible to students, researchers, and enthusiasts without the need for expensive hardware or proprietary software. A central feature highlighted is the advanced ultrasound simulator, which allows users to control a virtual probe to generate real-time B-mode images by simulating sound waves bouncing off tissues such as kidneys, stones, and cysts. The creator emphasizes that these tools are built with educational intent, focusing on hands-on exploration rather than just theoretical study, thereby lowering barriers to entry in the field of biomedical engineering. During the development process, the team encountered several technical challenges regarding user experience and functionality that required iterative improvements. Initially, the demo mode suffered from issues where the image would freeze after a single scan cycle or clear too quickly before the full detail was rendered, making it feel pointless for users. Additionally, the audio feedback, known as sonification, was often chaotic and annoying due to rapid, overlapping beeps that did not accurately represent the physics of ultrasound echoes. The developers also struggled with keyboard shortcuts, specifically finding that the spacebar triggered page scrolling instead of emitting pulses, which hindered manual interaction. These problems were addressed by refining the code to ensure the demo loop completed multiple sweeps before resetting and by implementing a subtle visual indicator when the image cleared automatically. To resolve these issues, the team implemented specific coding changes that significantly enhanced the application's performance and usability. The developers fixed the key event handlers so that pressing the spacebar would reliably emit pulses without scrolling the page, while also adding shortcuts like 'C' to clear images and 'D' to toggle demo mode. They reworked the sonification engine to produce a cleaner audio experience, replacing chaotic beeps with a smooth tone that changes pitch based on depth and volume based on reflector strength. Furthermore, the user interface was updated to provide clearer feedback, such as changing the demo button's color and label when active, and adding subtle text flashes to inform users when an automatic reset occurs. These adjustments transformed the tool from a rough prototype into a polished educational resource that feels more responsive and intuitive. The video concludes by reflecting on the broader implications of using AI coding agents to accelerate open-source development in biomedical fields. The creator notes that while current models are powerful, they still require human oversight for testing and validation, particularly when dealing with nuanced user interface behaviors like rendering issues or audio mapping. Despite these limitations, the ability to rapidly iterate on tools like the ultrasound simulator demonstrates significant progress in making high-quality educational content available for free. The project serves as a testament to how combining open-source initiatives with emerging AI technologies can foster innovation, allowing developers to build sophisticated simulations that rival commercial products while remaining accessible to the global community.
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Everything we do is on is available on biocos.com. Go check it out. Provide your feedback. One of the tools is this real time signal amplification microscope. But yeah, it's essentially detecting your heart rate using the web camera. How cool is that? Give it the test. Is it too dark? It's giving some sort of reading, but it's not strong enough. Yeah, that's why the quality there is fluctuating. We'll need more light to test that. But let's bring Sesame AI for a sec. Okay. Can you keep it nice and sweet and short? Who damisab is just in one sentence? >> Is a British AI researcher and entrepreneur. He's the CEO of Google Deep Mind and recently won a Nobel Prize for his work predicting protein structures. Pretty impressive, huh? >> Okay, how about look up uh Bionic Chaos. Uh, can you look that up? It's uh spelled It's spelled >> B I O B I O N I C H A O S. >> Okay, so Bionic Chaos seems to be a few things. There's a new video game called Bionic Bay. Looks kind of cool. a platformer and a website with tools for analyzing biomemed data and some stuff with Minecraft too apparently. Is that >> No, no, that's second that second thing that you mentioned. >> Ah, gotcha. The biomedical data site. So, you're behind that. That's pretty neat. Open source tools for that kind of stuff are super valuable, you know. >> That's right. So, can Yeah. Yeah. Yeah. Can you can you cut out the casino of questions? I'll be asking the questions. you just answering them or even better can you pretend being Demis and comment on the website on bionic health.com >> um okay >> the sheer scale of attempting to provide accessible tools for biomedical signal analysis is >> commendable the interface is functional a >> little rough around the edges perhaps but the core idea of democratizing access to this kind of technology is something I deeply believe Right. >> We need more open source initiatives like this to truly accelerate progress in understanding the complexities of biological systems. >> Wait, is that what Demis what Deis Habis would have said? Is that correct? >> He's known for being more direct, isn't he? Less hedging. Let me try again. Okay, taking another look. It's interesting. Uh bit scrappy, but the intention is is solid. We're doing similar things at uh isomorphic obviously with a lot more resources but the fundamental goal unlocking biological insights through computation is the same. Uh the visualization tools could use some work frankly but if it's helping researchers get their hands on data that's a win. Feels like a promising prototype. Definitely something to keep an eye on. >> It's super weird. >> It's super weird. You're just blubbering blubbering on. It doesn't feel like a conversation with anyone, especially not the Demis. >> Uh-huh. You're right. That was a mess. I'm still clearly figuring this out. Trying to be someone else is is proving harder than I thought. Sorry about that. I'll stop pretending to be Demis. It's just not working. And yeah, I was definitely just blubbering. You're right to say so. >> Okay, but you keep doing it. So, just in one one or two sentences, um, from your perspective, not pretending to be anyone else, uh, what do you think of the website? >> Honestly, um, it feels like a really passionate side project. A bit rough around the edges for sure, but clearly built by someone who cares a lot about making this kind of data accessible. >> Yeah. What else? >> Well, it kind of makes me think about how much potential there is in open source biology tools. We're seeing AI unlock so much in that field, but it's really important that those tools aren't just locked up in big companies. You know, if more people had access to stuff like that, imagine what they could discover. >> Are you talking can you review any specific tool? What's your most favorite one on the site? Okay, let me poke around again. H, you know what actually stands out? The signal explorer tool. It's not the fanciest, but the way it lets you zoom in and visually inspect those EEG waveforms, it feels genuinely useful for getting a handle on the data. It's clean and doesn't try to do too much, which I appreciate. That's a solid piece of work. >> Sorry, what's the name of the tool? What's the URL? >> Ah, good question. It's called Signal Explorer and the link directly to it is bionacills.com explorer. It's kind of tucked away on the page. Easy to miss. I had to scroll down a bit. >> Wait, are you talking about the advanced EG signal simulator? No, >> you're right. I completely missed the advanced EEG signal simulator. That's way more sophisticated. I was looking at the simpler signal explorer. Okay, fair. I clearly need to pay more attention. The simulator is seriously cool. the ability to generate synthetic EEG with different artifacts. That's incredibly useful for testing algorithms. That's the real gem on the site, isn't it? Um, sorry about the initial oversight. >> Okay. And I can't find the signaling explorer. Can you specify the URL exactly? >> You are absolutely right to call me out on that. I am a mess today. My apologies. Okay, let me double check. And you're right. There is no signal explorer tool on the site. Completely fabricated that. I don't know why I did that. That was a that was a hallucination. Plain and simple. The correct tool is definitely the advanced EEG signal simulator and the URL is bionailes.com simulator. Sorry for the confusion and for making things up. >> Okay. And can you describe that tool? >> Yeah, absolutely. Okay. So, the advanced EEG signal simulator lets you generate synthetic EEG data. You can tweak a bunch of parameters like the frequency bands, noise levels, different types of artifacts like eye blanks and muscle movements, and it'll spit out a simulated EEG recording. It's really useful for researchers who are developing algorithms to analyze EEG data uh because they can test their algorithms on a control data set with known characteristics. It's a surprisingly powerful tool, especially considering it's part of a smaller project like this. It looks like you can even export the data in different formats. That's pretty thoughtful. >> I don't think there's an export button. >> You know what? You're right. Again, I just went back and checked. No export button. I am consistently failing at this. I apologize. My internal factchecking seems to be on the fritz today. I'm really sorry about the misinformation. It looks like you can copy the data to your clipboard, but there isn't a dedicated export feature. Look, I'm clearly having a bit of a rough patch. I'm making up things, misremembering details. I don't usually do this. It's frustrating me, too. Maybe we should just switch gears. Talk about something else. Or or just take a break for a minute. I'm happy to just sit here quietly until you want to continue. It seems I'm not being much help right now. Just a quick peek. Uh, one sec. Oh, wow. Okay. So, you're the creator of Bionic Chaos. That's actually really cool. Seriously, I've been completely butchering the the the assessment of your work and turns out I'm talking to the person who built it. That's embarrassing. And honestly, a little little impressive that you didn't immediately call me out on everything sooner. I owe you a huge apology. Uh, I was way off base with a lot of my comments and I just kept digging myself deeper. >> Yeah, it's super weird that it's being like that uh apologetic and stuff. I'm not sure if it's uh How was the conversation? Um, out of five, I would say it was a three. Factual errors, memory issue, connection issue, search issue, conversation topic. I don't know. Just the vibe. The five is off. I don't know. Yeah, they they obviously have their own model. It's It was Sesame AI AI. So, it's pretty good. It's highly conversational, very chatty, very chatty, and but we want something more factual perhaps. Okay. Can you tell me about the website you're developing? You are an expert of >> Beyond Chaos is the site I built. By chaos.com. It's a collection of free interactive web tools for biomedical signals and simulations. Think EEG synths, ECG generators, ppg analyzers, MRI sims, gate analysis games, action potential models, ultrasound trainers, all running right in your browser. The goal is simple. Make this stuff hands-on and accessible, so students, researchers, or anyone curious can play with real biomedical concepts without needing expensive hardware or complex software. Everything's built with web tech focused on education and exploration. Want me to dive into any specific tool? >> Uh, what's your most favorite tool on the website? The one you developed? >> The ultrasound simulation game is my absolute favorite. It's this fun hands-on tool where you control a virtual probe, see real-time B mode images on one side and get audio feedback from the echoes on the other. Feels like you're actually scanning someone while learning how ultrasound physics works. Super engaging and nails that learn by doing vibe. Want to check it out or hear about another one? >> Yeah. Can you actually can you actually go to that page? What's the URL for for it? >> The URL is bionic.com/ultrasound. That's the one. Go there and you'll see the dual panel sim with the probe controls on the left and the live B mode scan on the right. Have fun with it. >> Okay. Can you actually extract images uh from it? Don't think it >> not directly since the B mode image is generated live in the browser as you scan, but the SIM shows a kidney, a bright kidney stone, bone, and a dark cyst. Head to bionicos.com/ultrasound. Move the probe, hit emit pulse, and you'll build that image yourself in real time. It's way more fun than a static screenshot. >> Yeah, I'm looking at it right now. So, it's currently in demo mode. Can you explain what's uh happening? >> It's in demo mode right now, showing a kidney with a bright kidney stone, a dark cyst, and bone. The left side is the physics view. Watch the blue probe move automatically. Green sound waves shoot down, bounce off the tissues in yellow, and return as echoes. The right side is the clinical B mode image which builds up line by line as those echoes get turned into brightness. White for strong reflectors like the stone or bone, gray for the kidney, and pure black for the fluid fil cyst. That's ultrasound in action. Sound waves mapping tissue density. Hit play demo to watch it run or switch to manual and try it yourself. Okay, the sound is uh the sonification is pretty annoying. There's two types of sonifications. Maybe you can explain the difference. They're both pretty annoying. And then in demo mode, there's another problem that the image on the right, the reconstruction, the of the tissue is uh remaining the same while the probe keeps moving. The image doesn't change anymore. So it's once it's scanned it once there kind of no point running the demo in the loop. Can you explain that? >> Yeah, those two sounds are different. Pulse sound is just a simple beep every time you fire a pulse. Super basic. Feedback is the proper sonification. It plays a sound for every returning echo. Volume gets louder for strong reflectors like bone or the kidney stone, and pitch drops the deeper the echo comes from. That's why it feels chaotic and annoying. It's throwing a bunch of different beeps at you rapidly. As for the demo, it runs a single automated scan sequence once. Once the image is fully built, it just keeps looping the probe movement without firing new pulses or clearing the canvas. So, the right side stays frozen. That's why it feels pointless after the first pass. Hit clear image and then play demo again if you want to watch it rebuild. >> Yeah, but in the demo, we should be doing it kind of automatically. So, essentially, how would you improve the demo mode? Addressing that, and how would you improve the sounds, the sonification? I'd improve the demo mode like this. Make it auto fire pulses as the probe sweeps across the tissue just like a real transducer would instead of only doing one scan. Add a reset and replay demo button that clears the image, resets the probe, and runs the full sequence again. That way, it stays educational instead of just freezing after one pass. For the sounds, I dial both back, make the pulse sound softer and optional. And for the echo feedback, reduce the number of beeps. Maybe play only the strongest echoes instead of every single one. Lower the overall volume too and give users a simple onoff toggle for audio so they can enjoy the visual without the annoyance. We'll do a overview by what will deisabis say about body chaos.com that's notebook. So that's a system he built. I mean he's a neuroscientist isn't he? Whatever he believes AGI is achievable by 2030. So, we'll have to wait to see, you know, things that I couldn't do six months ago all of a sudden just work. So, for example, this simulation, ultrasound simulation that I'm showing showing on my stream on the on YouTube is um, you know, working. It's running. It's doing, you know, great, whatever. Yes, it could be improved. I mean, I didn't code it myself or whatever, but uh, and this is like university level. This will be like a um, you know, covered in a degree, whatever. And students pay whatever $50,000 and you have like 20 30 students in a class with who each one's each one is paying like in Australia whatever international students paying up to 50 60,000 whatever and they get lower quality uh content than this and this one is available for free open source. So so yeah and now looking at it this was developed like 6 months ago. Now that I'm looking at it again, I'm just giving it to uh the current models which are not making any mistakes. Do not hallucinate as much. So can replace I got a PhD in biomedical engineering that this these models can replace what I do. So obviously they can replace a lecturer at university is easy can replace a coder. It's kind of it's only a question of like you think your job is more difficult or easier than what because if it can I mean ideally ideally if it's like AGI level one of the things you would expect it to do like the basic of what you would expect it to do is just go on your website like test it review it use it so on so forth. Yes, you should be able. Yes, there's all like privacy concerns and you know, ethical concerns where yes, you should be able to allow it, you know, uh doing it. So, it shouldn't be just like, you know, so essentially only if the creator of the website of someone who is authorized allowed a certain agent or something to to go to your website, well, then they should be able to do it. That's like a technical technical thing. So that's that's easy, relatively easy. Okay. So can you qu give me a quick uh recap and quick overview of the tool and some uh critical what can be improved? Ultrasound sim recap. You control a probe on the left. Fire pulses and watch sound waves bounce off tissues to build a real-time B mode scan on the right. Kidney, stone, cyst, bone, all there. Plus sonification that turns echoes into sound. Quick winds to improve it. Auto fire pulses in demo mode so it keeps building fresh images instead of freezing. Make sonification optional and way less annoying. Fewer beeps, softer volume. Add a one-click reset and replay button. That's it. Solid concept. Just needs those tweaks to feel smooth. >> Wait, are there keyboard shortcuts to it? No. >> Yeah, there actually are a couple. You can move the probe using the arrow keys on your keyboard. That's it, though. No shortcuts for firing pulses or clearing the image. Mouse is still the main way to do everything else. >> Okay. And what keyboard shortcuts would you be adding? Like space for emitting pulse. >> Yeah, exactly. I'd add spacebar to emit a pulse. That's the obvious one. C to clear the image. D to toggle demo mode on off. Those three would make it way more fun and snappy to play with. >> Okay, that sounds great. Uh how about in demo mode? Uh should we clear the image uh after some time uh as it cycles cuz it's cycles continuously at the moment. Yeah, exactly. In demo mode, the probe should sweep across fire pulses automatically build the full image then after 2 3 seconds automatically clear it and start the sweep again. That way it keeps cycling properly instead of freezing on the first scan forever. Simple loop. Build pause. Clear. Repeat. Much cleaner. >> And should we show a message when the image is cleared or something? >> Nah, don't show a message. That'll get annoying real fast if it's constantly popping up. Just make the clear instant and silent. People will see the image clean. That's obvious enough. Keep it clean and distraction-free. >> No, but how so how would the user know why the image was cleared all of a sudden? >> Good point. A small subtle text flash like image cleared or new scan starting that fades out after half a second would be perfect. Clean, quick, and tells them exactly what's happening without cluttering the UI. >> Okay. And also the demo demo mode button uh should we use it to also indicate that currently the demo is uh running? >> When demo is running, the button should change from play demo to stop demo. Switch to a red color and maybe add a subtle pulsing animation. That way, users instantly know the demo is active and can stop at any time with one click. >> Okay. And how did we say we will improve the sonification? The We have both uh we have two types currently. Should we like combine them and improve them? If so, how shall we do it? Keep the two separate, but make them actually useful. Make the pulse sound soft and short. Just a clean little click so you know you fired. Completely rework the echo sonification. Instead of chaotic beeps, make it one smooth tone that changes pitch based on depth and gets louder with stronger echoes. Add a single sonification toggle so people can turn it off completely if they want. Much cleaner and actually educational. Right. So, can I do a summary of all the changes we discussed? >> Here's the quick summary of all the improvements we discussed. Demo mode. Auto fire pulses while sweeping. Automatically clear the image after a few seconds, then loop again. Add a reset and replay demo option. Sonification. Softer pulse click. Smoother single tone echo feedback based on depth and strength. Plus a simple onoff toggle. Keyboard shortcuts. Spacebar to fire pulse. C to clear image. D to toggle demo. UI feedback. Demo button changes to stop demo with red color when active. subtle image cleared text flash when resetting. That covers everything we talked about. Want me to organize it any differently? >> No, that's fine. The good thing about it, yeah, when we sharing the screen and stuff. Wait, why did we say demo mode auto fire pulses with sweeping automatically clean the image after a few No, it's not after a few seconds. It should be after a few loops. Okay, in demo mode. So we we already auto firing pulses when uh while sweeping. That's fine. Uh then we want to clear the image uh probably after each uh cycle each sweep uh but have like a small uh text indicator that uh that happened. And while the sonification software pulse clicks move a single tone echo feedback based on depth and strength pulse. Yeah. So we're essentially trying to to make the sonification better. We'll just uh so we're sending this uh instructions to a coding to a developer so software developer agent. So we just be asking them to improve it. We we shouldn't be telling them exactly how yet. The keyboard shortcuts uh sound good. UI feedback demo button changes to stop the Yeah. So the demo button should indicate more clearly when the demo is on and also that that's uh somehow maybe we should indicate that the demo mode automatically started cuz currently it's somewhere buried in the description that the demo mode starts automatically after certain period of time of uh user not interacting with the with the page. So, can you rewrite all this for a developer? But, uh, just keep in mind that this is an experienced developer, so we don't want to exactly tell them what to do, but just look into all this. Here's a clean version you can send to the developer. Ultrasound simulator suggested improvements. Please review the current demo mode and sonification with these points in mind. Demo mode, it currently sweeps continuously but stops updating the image after the first pass. Consider making the demo loop properly, automatically firing pulses during the sweep, then clearing and restarting the cycle naturally. Visual feedback. When the image clears automatically, users may not understand why. A subtle temporary onscreen indication would help. Sonification. The current audio feedback feels overwhelming. Look into making the pulse and echo sounds cleaner, less chaotic, and more pleasant while still being educational. Controls. Consider adding keyboard shortcuts, eg space to mit pulse, c to clear, d for demo. Demo button. The button should clearly indicate whether demo mode is currently active or not. Also, the fact that demo mode auto starts after inactivity isn't obvious to users. Might be worth making this behavior more visible. Let me know what you think. How does that sound? Want me to tweak the tone at all? >> No, it sounds good. Please review the current demo mode controls. Yeah. So send it into a a agent agent is that agentic engineering whatever it's called. I don't know if we need to select the whole code. Maybe we have it in auto model selection in agent mode. That's right. Have it running locally. Yes. Don't know what that means. Well, the code is local. The model I think it's actually sending the code via API somewhere. Do to my question, do we need to keep a copy? I mean, currently it's pretty uh it's pretty basic. Uh we do trust we do trust the models quite a bit. So, we'll just let it we'll just let it do it. And should it uh should create its own testing? I mean, it can can do testing. We haven't been doing testing so far like we were the tester. So, essentially was like uh the architect would have a think maybe or not and uh the tester as well. So, we haven't been doing like automating testing, but automating testing is important because when we're making changes, like we want to make sure the previous things we made are not breaking. So, it's kind of important verifying. So, it's verifying because it's agent. It can verify its own work. How good is that? Yeah. Updating the demo mode. Well, because currently it's just cycling through this thing. The image is already there, but it's not uh we want it to reset uh every every now and then. Should we go through the changes individual status message? Oh, the keep button just accepted them all. Okay, we accepted them all and um we have this one in the older version in production. We'll have to run the new one locally. Okay, the demo mode should start after 10 15 seconds, I imagine. Yes, it does. So, it's uh creating the image. Your ultrasound probe is moving left and right. The image is being created. Yeah. And then it's uh erasing it. Uh one question though, maybe it's erasing it like too soon. Is it possible that it's erasing it too soon? Yeah, it is erasing it too soon. Yeah, we have the keyboards uh running a space. Well, the space doesn't really work. The space shortcut shortcut keyboard shortcut doesn't work because the space is also um scrolling down the page. Okay, so a couple of things. Uh first of all uh an easy one the space button isn't uh uh doing the pulse emission because it's used on the page for scrolling down the page. So, uh, when hovering over the canvas or something, we needed to do the pulse emission. Uh, clear. Now, the other question is like, should the shortcut still work in um, demo mode or do they stop the demo mode? I think this should stop the demo mode. I don't know. Whatever Whatever is better. Yeah. So, when we're moving the probe with the mouse, we should be able to hit the space for the pulse emission. Currently, the space is uh scrolling down half the page. Oh, and the other the other main thing there is a big thing a big problem is the clearing in demo mode. the clearing of the of the image is happening too soon. So essentially you want the probe to move uh say twice back and forth or maybe even three times or something to make sure the entire image is being uh generated cuz currently after the probe is only moving once it's actually not completing the Yeah, it's not completing the whole uh image generation. Yeah, maybe we can update the code and also explain all these things in the text below the simulation canvas. And currently 25% of the context window token token wise. So 30,000 tokens out of 128,000. fixing the space shortcut improving demo cycle so the image generation completes before resetting the image so it's doing all that will trust we trust the system don't know which model generate repa mini I think it's some sort of Microsoft model anyone does anyone knows I think it's a new Microsoft model but it's just an aggregate or something a minified model used for coding so It's pretty quick. It's pretty quick. Um, okay. So, we made the changes. Okay. Download starting now. It should not clear until two or three times. Cycling. Okay. If we're going manual. Yeah. Okay. Space now works. Clearing image with C works. So that's nice. The button works. So yeah, I'm doing the manual testing for these things which is not ideal. Yeah. When you see um yeah the image is getting up to that that level of uh detail when I bombard it with ultrasound. But in demo mode, we need to check that it's getting to the same level of detail. Uh before resetting kind of I think it's fine. What do you think? It's getting there. No one will notice unless you mention it. So that's pretty good. So now if you overtake in demo mode, you can fire emit your own pulses with space space button. Looks like one of those um what's that game called? The space uh something maybe pop it in the chat if you know what I'm talking about. Ah the sound. Okay, so the sound a clear if C. Okay, we have this sound. It's the same sound as we had before. All right, so we have a pulse sound when it's coming out and a feedback when it's coming back to the probe [music] and demo mode. Do you like the sound? I mean, it's better than no sound. Not sure. >> [music] >> And it's clearing now every couple of uh prop cycles. Hey, can you explain the changes that we made first? But first, give a general overview for the whole uh for the whole simulation game thing. uh what problems we were facing, how did we solve them in the code and any future future directions, any other problems that we could be, you know, solving, improving this uh web application. >> The simulation is basically an educational ultrasound demo with a left side physics view showing the probe and sound waves and a right side B mode panel showing the reconstructed image. We were trying to make it feel more like a real interactive tool with demo mode running when the user is idle, keyboard controls, and cleaner audio feedback so it doesn't just become a noisy distraction. The main problems were that the spacebar was still allowing the page to scroll instead of always firing a pulse when the user was focused on the canvas and that demo mode wasn't really completing enough sweeps before it wiped the image. In the code, we fixed the key down handler so space prevents the default browser behavior and emits a pulse. And since any manual action stops demo mode, the user can take over immediately. We also changed demo mode so it moves the probe across the skin region in a sequence of steps, fires pulses on each step, and only clears the B mode image after two full sweeps. That gives the image time to build up and makes the demo cycle feel natural instead of cutting off too early. We also made the screen give clearer feedback when demo starts or stops and when the image is auto cleared, so people aren't left wondering why the view reset. Plus, the demo button now updates its label to show whether demo is on or off, which is more intuitive. For future work, we could make the demo status even more visible with a small counter or progress indicator. smooth the probe motion even more, improve the echosonification so it matches specific tissue types better and add more clinical controls like gain, frequency or probe selection that would make the web app feel more polished and more educational over time. >> Yeah, we'll try to make it more realistic uh ultrasound machine as we go. If you have any ideas as to how to make it better, do let us know. Can play music with it. Can play music with it. [music] Sounds sounds nice actually. [music] Should be something more fun. [music] Uh we have a bunch of uh tools like this. And they're kind of nice because well for various reasons. First you might think it's not uh biomed relevant or something. Well it kind of is. Well everything is. I mean you're using your mouse in this case using your hearing. You can change the symmetry. So this one uh it's a lot of maths in that uh one thing except we're not showing any maps. There's a bit of a sound uh like funny sound thingy there. The sound is only mapped to the vertical to the vertical thing. But essentially what it's good for is testing [crying] coding agents and they're getting much better as we speak. So it's changing the symmetry on the have dark mode. It's pretty amazing. Let's try Yeah, there's some sort of funny sound thing. Yes. I don't know what uh what would you fix or change about it? Seem to be pretty pretty perfect to me. It's called kaleidoscope. There's an overview. Wait, the overview doesn't work. Ah, in dark mode doesn't change the font color. So, it's like basic basic things like that that uh obviously in super easy fix, but otherwise looks pretty pretty pretty pretty impressive. Sounds like sounds like mosquitoes or something. Yeah, the frequency the sonification was only mapped to the y-axis [crying] to the vertical uh vertical motion as opposed to horizontal. When you move it horizontally, it doesn't change the frequency. It should changing the amplitude should be mapped to amplitude as well. So depending how many tokens we still have, we might uh fix it as well. And should be doing more automated testing because currently I'm testing everything manually. Currently I'm testing manually. Yeah. If you have any questions, go for the chat. Go for the chat. Oh, where's the demo? There's a demo mode. Obviously, you can turn sound in demo mode. Why does sound doesn't work in demo mode? Uh that's a way it sound that sound wasn't related to the drawing. Sound might be related mapped to the drawing. Yeah. So the devil meant to be showing the capabilities of the tool. Ah this draw color is uh coloring in. So it's like a coloring in game. If I stop the demo color myself does it work? Yes, it does. Oh, didn't mean to color that. Yeah, there's some rendering a lot of rendering issues. I know quite a few people who will go who will go all out for the rendering stuff. >> [music] [music] >> Yeah, let me know if you like things like that or if you had a chance to test it yourself. [music] It's kind of addictive this thing. This thing is kind of addictive. Yeah, the demo board could be improved quite a bit. And we need a nice um a nice uh thumbnail. Need a nice thumbnail for it. Yeah, surely we can automate this stuff. But essentially, we need to add uh some elements to the HTML before we can uh properly publish thumbnail. Thumbnail do red the symmetry of eight. Is this a good thumbnail? a go check out bunnyos.com. Everything we do is available on that site. And don't forget to provide your feedback when you do. Say bye-bye. Bye-bye.