Video summary
The video explores an innovative project aimed at creating a 3D audio-reactive brain visualizer that bridges neuroscience and music generation. The developers utilize a hyper-realistic open-source model of the human brain, which consists of approximately one hundred distinct parts or regions derived from public atlases like the Driox Atlas. Rather than displaying static images, this interactive simulation is designed to light up specific areas of the brain in real-time based on incoming audio signals captured via a microphone or generated synthetically. The core concept involves mapping sound frequencies and amplitudes directly onto neural structures; for instance, low-frequency sounds might activate motor regions while high-pitched tones stimulate auditory centers, effectively turning music into a dynamic visualization tool that demonstrates how different parts of the brain respond to rhythm and pitch.
A significant portion of the discussion focuses on the scientific principles underlying this mapping, particularly the relationship between external rhythms and internal brain states known as predictive coding. The creators explain that while their current visualizations are intentionally simplified for educational purposes rather than being medically validated neural maps, they aim to illustrate how music can organize or disrupt mental processes. They delve into phenomena such as musical hallucinations in epilepsy patients and the concept of "muscogenic epilepsy," where specific rhythms trigger seizures due to hyperexcitable neurons. To address these complexities, the project incorporates a toggle between artistic interpretation and scientific accuracy, ensuring users understand that while the visual feedback is engaging, it serves as an analogy for how sound waves correlate with brain activity rather than a precise diagnostic tool.
Throughout the development process shown in the transcript, the team iterates on the software's functionality to improve user experience and technical precision. They implement features such as sliders to control the number of activated brain regions, allowing users to see more granular details when analyzing complex audio inputs like full songs versus simple tones. The developers also refine the color-coding system, expanding from three broad frequency bands to five distinct categories (very low through very high) with unique colors for each, and fix coding bugs that previously left certain areas of the brain unlit despite active sound input. Additionally, they add explanatory text clarifying how volume affects brightness while pitch determines location, ensuring transparency about the limitations of the simulation regarding true source localization from microphone audio.
Ultimately, the project aspires to evolve into a comprehensive platform for both education and potential therapeutic applications, potentially integrating EEG data with music therapy techniques. By combining open-source brain models with custom-built AI tools capable of generating or processing music, the team creates an accessible resource that demystifies neurology through interactive visuals. The video concludes by inviting viewers to explore their website where these simulations are hosted, encouraging feedback on features like noise suppression and sensitivity controls while emphasizing their commitment to keeping all code and assets open source for further community development and experimentation in biomedical imaging and signal processing.
Read the full video transcript
Guess everything we do is available on
this website.com.
Go check it out. Provide your feedback.
Yeah, we had that brain.
If you go
on the side, we had that 3D brain which
we want to turn into a musical. So, we
had the TMS
doesn't fit
the screen and you can't rotate it for
whatever reason.
That's a real well hyper realistic model
of the brain. It's actually made of uh
many different parts.
I was thinking we could be
there should be a way of actually
grabbing it.
Yeah, this TMS transcranial magnetic
stimulation simulation
stimulation simulation. Yeah, just when
you do the mouse
a business, it's just moving the coil,
the TMS coil, it's not moving the brain.
Yeah, we had another version. Yeah. Oh,
cuz Right. So, we have a seizure zone.
So, this this is using the same uh brain
models. It's actually telling you which
parts of the brain uh yeah. So that's
how it's loading. There's multiple parts
to it. I don't think it's uh loading all
of them actually to make it a bit
quicker
to make it a bit more responsive. And in
this case you can select your
essentially symptoms auditory
hallucinations and head turning or
muscle stiffening and arm jerks and it
will show you which part of the brain is
likely to be affected.
So this model, we want to use this model
again. Hopefully we don't have multiple
copies of it everywhere.
Hopefully we just developable
in one place and then we could be using
it multiple times as well and want to
turn it into like a music generation. So
we're talking to perplexity about the
syncupation which is not just changing
of rhythm
right so essentially one of the things
we're considering is taking this model
turning it into um a music uh generation
because well guess what we also have an
EG brain waves into music. Yeah. So if
you have brain waves into music then you
have this uh 3D brain model. We wanted
to map music onto it.
Probably have two options,
one scientific
and one artistic.
And you can probably imagine what the
difference would be.
Uh yeah, so we have the 3D model. We
have the EG2 music that you can go check
on my website, scroll through it.
There's no play button at the moment.
There should be a play button.
So we're kind of going to be combining
them all somehow.
A music generator. I've So we we also
had a synthetic music generator.
Yes. So we're doing neurology, cardio,
biomedical imaging, vision, hearing,
EMG. So muscle activity, mental health.
Mental health should be probably gone.
We're not really doing it. Well,
everything is about mental health,
including the stream. Then we have
simulations and modeling. Yeah, that's
the main thing. So have some games, data
analysis, AI, obviously, education,
signal processing, blah blah. [snorts]
So music. Yeah, we have a bunch of Yes,
we have, for example, this
uh music generator. Does have a start
button.
Yes, it does. Uh, this is how it sounds
like. [music]
[music]
>> [music]
>> Yeah, it's very basic. Pretty basic. But
what we were thinking is
in the same way [music]
we turn brain waves, pre-recorded brain
waves actually from humans in this case
into music.
In the same way we could be
turning music into brain waves or
activation of the brain.
Activation of the [music] brain.
[music]
So essentially we'll have music playing
and the brain will get activated and
there will be a toggle somewhere between
artistic and scientific mode.
Now the question is uh where would it be
getting the music from? Is it from uh
generator the music generator or
microphone? microphone will be easier
and we have to start somewhere. So we
have obviously we have code for all of
it. That makes things
a bit easier.
And then we can change the tempo or note
duration over there
and see what difference it makes
uh when looking at the brain. [music]
Uh that's the general idea.
Oh, for each each one of those you have
the randomness. Yeah. So this tempo when
set to 100% randomness uh the tempo
should be varying. It's not varying at
the moment.
It's not varying at the moment.
[music]
Should
we fix start fixing [music] this or move
to the brain?
The brain is more exciting.
This brain model has about 100 parts to
it. Parts of the brain. So we could be
activating
each one like one at a time. Two at a
time over there.
Yeah, this is [music] called this Driox
Atlas of the brain.
It's one of uh two or three
opensource atlases. You can just like
download, use it for whatever you want.
[music]
>> [music]
>> I have to think about how exactly will
it look like.
Yeah, the other thing is that if you
want to make it scientifically accurate,
it's probably the resolution on the
auditory areas of the brain would not be
high enough because it will essentially
have the whole
whatever auditory cortex one auditor
cortex 2 as a one single
thing. So would be able to only do one
single color
as opposed to a more detailed uh
a visualization simulation. Let's do a
new notebook.
[music]
Okay, we have a bunch of papers. the
rhythm of perception,
neural entrainment and auditory
oscillation. Well, there's a few
questions that we would like to
add include. Yeah, I want [music] to
include the epilepsy
[music]
a music channel
MG.
[music] There's also auditory auditory
hallucinations
uh related to epilepsy.
We found a bunch [music] of papers.
We're obviously not going to read them.
Not going to do anything silly like
that. We'll be doing a video overview
and longer audio and it's already
[music] generated a quiz. Yes. So,
generally we're doing Yeah, we have an
EG to music converter. That's a real EG
and real music. Real musical notes.
>> [music]
>> We'll be adding a play button to it at
some stage.
Go check it out. Uh, we have a jazz
music generator that we made a while
back. And more interesting, we have this
model of the 3D model of the brain which
we
are planning to do more things with. So,
one of the things would be mapping music
onto it. Okay. Should have some
infographic. So yeah, it's this
is the text correct. Yeah, the text is
correct. I didn't quite get uh Yes. So
that was notebookm
notebook.
Yes. So everything we do is eventually
available on biocs.com. Go check it out.
Provide your feedback.
Yeah, we wanted to map. So what we I
have an idea of a web application where
we map music all your sound coming
through the microphone or
um synthetic uh music like this map it
to the brain cuz this brain has about
100 parts. So we can light up each part
individually in some sort of way and we
can try to make it scientifically
accurate as well. Maybe maybe I don't
think there'll be enough resolution.
Yes, it is like hundreds of parts to
this brain but
just the auditory auditory
pathways are the resolution for them
would be not high enough.
But yeah, we'll see how we go.
>> [music]
>> bunch of sources. Turn them into
resources into new resources. Hopefully
not copyrighted or anything. I don't
think yeah this 7inut
video the beat brain and breakdown
breakdown not sure. Let's listen to it.
Today we are diving into the absolutely
incredible and sometimes kind of weird
relationship between music and our
brains. We're going to look at how a
simple beat can actually organize our
minds and how for some people it can do
the exact opposite. All right, let's get
into it. You know the feeling, right? A
great song comes on and suddenly your
head is nodding, your foot is tapping.
It happens almost automatically. But
why? What's the deal with a beat that
just kind of hijacks our bodies like
that? Well, it turns out the answer is
literally hardwired deep inside our
brains. So to really understand this, we
first need to look at this fundamental
link in our neurology. This deep
connection between what we hear and our
impulse to move. What you're looking at
here is actually pretty profound. When
you listen to a rhythm, it's not just
the hearing parts of your brain that
fire up. Research shows that your motor
related areas also activate. Even if
you're sitting perfectly still, your
brain is basically rehearsing the
movement before you even make it. And
that's what creates that spontaneous
urge to dance. And this right here
pinpoints the exact network that's
involved. You see these areas, the
preoter cortex, the cerebellum, the
basil ganglia. These are not your
hearing centers. No, these are the parts
of your brain that are crucial for
planning and coordinating movement. The
fact that they light up just from
hearing a sound, it confirms we have
this built-in auditory motor circuit
pretty much just waiting for a good beat
to drop. Okay, so our brain is wired to
connect sound and movement. That's
clear. But that doesn't really explain
why certain rhythms feel so good, right?
The answer to that lies in this really
fascinating theory about how our brain
is basically predicting the future. It's
an idea called predictive coding. And
you can think of your brain as this
super advanced prediction engine. It's
not just sitting back and passively
taking in information. It's actively
building these little models to
anticipate what's going to happen next.
And music with all its patterns and
structures is like the perfect
playground for this predictive system.
Now, to really get this, check out the
difference between rhythm and meter. The
rhythm is the complex pattern of notes
you're actually hearing. Think of a cool
drum solo, but the meter, that's the
simple, steady 1 2 3 4 that you tap your
foot to. The meter is your brain's
prediction of where the beat should
land. And the real fun starts when the
rhythm starts to play with that
prediction. So, here's where the magic
happens. The pleasure we get from music
comes from that little dance between
what we hear and what our brain expects
to hear. If a rhythm is too simple, it's
boring. If it's totally chaotic, your
brain just gives up. But these
moderately syncopated rhythms, they hit
the sweet spot. They mess with your
expectations just enough to be
surprising. And your brain gets this
little reward, a little dopamine hit for
successfully figuring it out. And that
is the feeling of groove. This powerful
link between external rhythms and our
own internal brain states raises a
massive question. If music can sync up
with our brains for pleasure, could we
actually use it for therapy? Well, a
recent study explored exactly that.
looking at how personalized music could
help regulate brain rhythms for people
with epilepsy. How they do it? They use
technology like this, the Neurosity
Crown. It's an EEG headset that measures
the brain's electrical activity, you
know, brain waves. This lets them see in
real time exactly how different musical
instruments and styles were affecting
the neural rhythms of each person. And
the process they developed is pretty
brilliant. It starts by measuring a
person's brain wave response to find
which instruments are most calming for
them specifically. That personalized
data is then used to train an AI which
can then predict the best therapeutic
music for new people based on their
unique brain activity. It's truly
personalized medicine all driven by
data. And this chart from the study
shows you exactly why that
personalization is so critical. Now, I
know it looks complicated, but just
focus on the colored bars. They show
different brain wave frequencies for
three different people. For the person
on the left, you can see the violin,
that's the blue bar, gives a more
balanced response. But for the person in
the middle, the violin actually causes
high activation, while the piano, the
red bar, is way more calming. A
one-sizefits-all approach wouldn't just
be ineffective. It could actually lead
to overstimulation, which is the very
thing you're trying to avoid. But this
brings us to a really stark and
fascinating paradox. Because while music
can be an amazing tool for regulating
the brain, for a small number of people,
it can be the very thing that disrupts
it. This condition is called muscogenic
epilepsy. And yeah, you heard that
right. It's a rare type of reflex
epilepsy where seizures aren't random.
They are consistently set off by a
specific trigger. And in this case, that
trigger is music. The very same patterns
that can bring order and pleasure can,
for these individuals, actually trigger
a seizure. So, how can music cause a
seizure? Well, the theory points to
these hyperexitable neurons in the
brain's auditory networks, which you see
highlighted here in the temporal loes.
When a very specific sound is heard and
it can be as precise as a single note
from one instrument, it triggers this
abnormal synchronized storm of
electrical activity. And that cascade is
what becomes a seizure. Wildly enough,
even the emotion a song brings up can
play a role. This double-edged sword of
music as both healer and trigger just
goes to show how much we still have to
learn about the brain's rhythms. But
what if instead of just analyzing these
rhythms on a chart, we could actually
listen to them? This is the incredible
idea behind a technique called
sonification. It's the process of
translating complex data, in this case,
EEG, brainwave data, into sound. So,
instead of needing a neurologist to read
squiggly lines on a chart, this could
make seizure activity understandable to
pretty much anyone. And you have to hear
this incredible quote from a project at
Stanford that describes it perfectly.
They translated a patient's EEG into a
song with two voices, one for each half
of the brain. So when the seizure
begins, one of those voices just goes
haywire. It becomes an unmistakable
audio cue. You don't need years of
medical training to hear that something
has gone wrong. And this just perfectly
captures the real world potential. I
mean, this is not just some cool science
experiment for caregivers or for
patients themselves. A simple intuitive
audio alert could be an absolute
gamecher for identifying seizures in
real time, making care faster and so
much more accessible. And that brings us
full circle. From our basic innate
desire to move to a beat to music being
both a precise therapy and a specific
trigger, it all comes down to the
brain's incredibly complex rhythms. The
idea of translating those internal
rhythms into a language we can all hear
opens up a whole new universe of
possibilities, not just for epilepsy,
but for understanding things like mood,
focus, even consciousness itself. So, if
we can truly start to listen to the
brain, what other secrets is it waiting
to tell us?
>> Yeah. So, it's missing a a voice model.
Notebook is missing a voice model. I
mean, yeah, just until a couple days
ago, the audio you could have had it in
interactive mode, but that seemed to be
not available anymore, unfortunately. Or
where it went.
Did I reach some sort of quarter? Not
sure. Did we do a mind map?
Now, the mind map really helps.
Really, really helps. It was alo really
quick generating it.
Music, rhythm, and the brain. Better
title.
Oops. Yeah, when you click
on it on the box instead of the arrow,
it's actually sends it into the
Okay. Okay. So we have beat and med
processing, pre-attentive detection,
predictive coding model mechanism, the
groove experience,
social interaction, interpersonal
synchronization, social bonding,
metrical models. Why did they come up
with like
names like that?
So not a music therapy.
Yeah, obviously personalized instrument
prediction, neural network analysis
disease,
clinical and therapeutic applications,
rhythmical auditory stimulation
complexity shift
in preference agit music conversion.
Yeah, that's what we're doing.
Auditory pattern recognition,
neurological phenomena,
musical hallucinations
which is can be the case in some uh some
types of epilepsy.
Yeah, the seizure zone. Can we just map
it quickly to a microphone?
Oh, this one has um
JSON files and things. Not sure why.
It's more complicated.
Oh, because yeah, it has the
So, this is actually where
the brain model is saved.
But I probably need to save it in the
in a central location so multiple uh
applications can access it as well.
That's only Yeah. 26 megabytes.
So, that's workable.
Yeah, we have the simology examples.
Uh, what should we call it? Uh, audio
brain something.
Let's call it mic mic brain because we
will
uh connect it to the mic real quick.
Okay. So, can we can we change the code?
Uh so instead of uh keep everything as
is for now but we want to map the audio
to the brain uh whatever color
activation. So essentially essentially
we want to be able to turn on the
microphone and when we do
the areas of the brain that light light
up will uh directly correlate
to the frequency and the amplitude
uh coming through the microphone.
agent mode.
I found mic brain folder. Yes, it's it's
looking at uh other files in the folder.
I don't know why. No, that's okay.
That's okay. As long as it's we just let
it do its thing. Hopefully, it doesn't
break things too much. I mean, we have
the original thing saved.
Replacing 34 lines.
verified existing structure.
Okay, I'm dating. I've added audio
mappic mapping logic. Now I'm checking
for any remaining references or syntax
issues before finalizing. Okay, start
microphone.
Hello allow 1212. Testing testing.
Yeah, it's actually it's actually pretty
cool. Well, it is nice.
It is kind of what we meant.
The previous thing still working. No,
this shouldn't be working. That's okay.
I like the different colors, whatever
they mean. We have only three areas of
the brain currently being activated.
The brain model will update in real time
with activation colors driven by
frequency and amplitude.
One, one, one.
That's kind of nice. It's actually
working.
Okay. Can you explain why only So, we
Okay. So, first of all, we I assume
there's a reason
we have a symmetric uh brain activation.
I mean, it didn't have to be that way,
did it? Can we actually activate like
all um
more parts of the brain instead of just
the three regions?
And can we also update the HTML as well?
So,
uh we just essentially have the
the canvas and the description at the
bottom of the page.
But yeah, we want more areas of the
brain activated. But yeah, it's it's
it's nice that it's actually responding
to
amplitude and uh frequency as well. But
uh yeah, we need to be explained how it
works,
educational purpose,
uh technology and data sources uh so on
so forth
and and also like an explanation how
scientifically accurate it is.
Uh right. Let's see. Yeah. So it's
updating. Yeah. So we have this brain. I
can describe. It's hard to describe in
words what what we are looking at.
Uh yeah, you should be able to see it as
well. We have this brain model. It's
hyper accurate. It has about like 100
different parts. Okay. So we have this
mic brain audio driven brain activation
visual visualization. We start the
brain. Whatever. Yeah, it's still
working as before.
I don't know which agent is doing the
coding, but it's doing great so far. We
only have three regions of the brain
being activated. I like the colors.
They're different colors. But yeah, this
brain model has about 100
uh different uh parts to to it.
Yes. Yeah. So low frequencies activate
the motor and frontal region regions mid
frequencies temporal auditory.
High frequencies activate occipital and
parietal visual spatial regions. Well,
which is not scientifically accurate. Is
it?
Yeah. This visualization is
intentionally approximate and
educational and does not does not
represent real neural activation. Yeah,
the atlas, the brain atlas we're using
is available on brain.org.
There's a human in the loop. If you have
any questions, also if you want to check
out the everything we do is eventually
available on bicos.com. Go check it out.
Provide your feedback.
Okay. The linting error went away to
start the microphone. Yeah, we need
ideally more areas of the brain
activated. The simulation is
intentionally approximate
education does not represent real neural
activity measured from the brain nor
does it in true EG source localization
from microphone audio. The left right
and frequency regions mapping are chosen
for visual demonstration only and a not
medically validated model of brain
activation. It does work though. It does
work though. We could have more regions.
I like how the left and right is
different now. But there's only one,
two, three, four, five, six.
Six uh regions are being activated. How
heavy is it on the It's only 107
megabytes.
We are continuously working on advancing
mic brain. Well, we just we just
literally made it today. Whatever.
with plans for more detail regional
information and additional inter
interactive features in the future. Yes.
So, currently it's mapping your
microphone. It could be potentially
mapping music.
Okay. Currently, we only have six uh
regions of the brain being activated.
Can we increase that and uh update the
text description? Uh we want a section
of uh yeah we want a whole section on um
how this uh web application simulation
can be improved in the future as well.
But yes, we want more. Maybe a slider.
Maybe add a slider to to choose
uh how many regions are activated like
from make the slider go from two to all.
One, two, one, two. Yeah, you can play
can play some music into it. Okay, I'll
find that music generator thing on my
phone.
Can't believe I had to
make a manual manual [snorts] change to
the code. Yes. So, we have six six
regions can go up to 150. Yeah, the
activated regions is weird. Supposed it
is 150.
I don't think they are all being
activated,
but it is working. I mean, it's doing
the job. We should add the canvas in
full screen uh option.
There's also some sort of uh filter on
the microphone. Let me turn it on for a
sec.
181
megabytes in the browser. That should be
fine.
>> Now applying the UI slider, dynamic
region selection, and updated content in
one pass. verifying the new slider logic
and dynamic band grouping to catch any
edge cases before finishing.
>> Hey, can you explain? Uh, so first of
all, not all the brain regions are being
activated even if even when I select the
whole 150 on the slider. Uh, not all of
the brain regions are
activated when the sound is going
through. So maybe can explain why or if
you can just like fix fix the code uh
straight away. Also, can you explain uh
can you update uh and explain in detail
the part in the text that u talks about
how the mapping is uh happening exactly
and the difference between volume and
frequency.
We will see if that works. But yeah,
currently I don't know if there's more
than 150 regions or not. I didn't
actually read it response. Okay, so
that's six regions. Now it's 150. Okay,
I actually fixed it. There's still a
hole there.
Yeah, one of them is not being
activated. I don't know why. Let me turn
the filters off.
Yeah, you can actually hear the
Yes, you can see the brain getting
activated,
which is nice. Still some holes in it.
Some of the
if we can do control.
Can't zoom in.
Oh,
one one.
It's kind of nice. It's like um what's
called like a music visual visualization
of your branch. There's six regions,
a 150 regions. It's actually whatever
regions are not currently being um
activated by the sound.
>> Yeah. So they gray grayed out.
>> Why not all regions were activating? The
original code had a bug in the update
audio highlights function. When you
selected more than the regions already
classified into the three frequency
bands, low, mid, high. It would add
extra regions from the unassigned list.
Regions that didn't match the keyword
filters for any band. However, it only
colored the regions from the three main
bands, it didn't apply any color to the
added unassigned regions. That's why
even at 150 regions, some parts of the
brain stayed white. The fix. I updated
the code to color every selected region
individually. Regions in the low band
get orange red based on low frequency
energy. Midband gets yellow based on
mid-frequency energy. High band gets
blue based on high frequency energy.
Four unassigned regions added. When the
slider goes high, they get assigned to
whichever band currently has the highest
energy level, so they still light up
dynamically. Now, with the slider at
maximum, all 150 regions should activate
and change color based on the audio.
Updated text explanation. I revised the
how it works and scientific accuracy
sections to explain the mapping in more
detail. Frequency determines which
regions light up. Eg. Low pitch is
motor/frontal areas. Volume amplitude
determines how bright the colors are.
The louder the sound in a frequency
band, the more intense the activation.
The text now specifies the exact
frequency ranges.
>> 50 to 250 hertz for low, etc., and
clarifies that the mappings are
simplified analogies for education, not
real neuroscience. The slider's role in
distributing regions across bands is
also explained. Made changes.
>> Made changes. Made changes. We like the
made changes. And that was Gro code
fast. Thank you, Grock.
I'm not sure. Yeah, we'll try to improve
it some more. Let me know if you have
any ideas.
I'll make it. Everything we do is
eventually available on bingos.com. Go
check it out. Provide your feedback.
So this is a synthetic uh music
generator which is also also available
on the website
just using it off the phone. So it goes
because currently this uh it's called
mic brain because it's currently only
using your microphone.
So it kind of works. Yeah. I don't quite
understand the mapping. The mapping is a
bit odd. Yeah. Let's think about it. How
do we improve the mapping? Because
currently, yeah, there's three
frequencies. Low, medium, high.
Amplitude is the intensity of the color.
So, it's kind of nice.
It's probably probably taking too much
uh
too much is given to the red
frequencies, whatever they are. Yeah.
But there's an explanation of what the
of how the mapping
uh low mid high. Can we add like uh mid
low and then this will be high low?
No. So you have low a medium high.
Classify brain models into low mid high
frequency bands based on their names
using reax buttons. Yeah, that one is a
bit
okay. Okay. So, we have low,
high, a very high.
Where is it taking those um
names?
This parietal.
Can we least all the names first and
then add the very low very high? Yeah.
Instead of three colors, we want uh uh
four colors. So, we have very low, low,
medium, high, very high. Yeah. Yeah. So,
instead of three levels, instead of
three colors, we want uh more colors. Uh
there will be five.
Anyway, the thing is working. I was just
saying we'll probably have too much
dedicated to one, two, one, two.
No, it's still making changes. Okay. So,
it's actually doing it. Classify brain
models into very brain models. No, it's
the regions. very low, low, mid, high,
and very high frequency bands. Okay, so
it's actually did there. Keep it. Keep
it. One, two, one, two, one, two.
What's happened? What happened to that
one?
Meant to be five colors instead of just
three.
Hey, some of the names I think uh might
be wrong.
One, two, one, two, one, two. Okay.
It's still making
[snorts]
That's interesting. How many colors are
Yeah, they're meant to be. There's that
purple now.
One, two, one, two.
But yeah, too much is going towards that
red.
Very low. What are the colors for each?
How many colors are there? Yeah, there's
this purple.
There's that purple one, two, three,
four. Not sure.
[snorts] One, one. One. Yeah, that color
is too similar to the orange. That red.
Red is too similar to the orange.
One, one.
Wait, how many
one one?
Well,
kind of works. Yes, we have red, orange,
purple, blue, yellow. That's nice.
>> The brain models are now classified into
five frequency bands. Very low, low,
mid, high, very high. using regex
patterns based on region names. The
visualization has been updated to handle
five bands with corresponding frequency
ranges, colors, and region mappings. The
changes include classification logic
patterns now categorize regions into
five bands, eg, very low for medial
frontal areas, very high for
occipital/visual areas. Audio
processing. Five frequency bands are
analyzed. 0 to 50 Hz, 50 to 250 Hz, 250
to 1,000 htz, 1,00 to 4,000 htz, 4,000
to 8,000 htz. Visualization. Each band
has a distinct color. Red for very low,
orange for low, yellow for mid, blue for
high, purple for very high. UI
descriptions. Updated text to reflect
the five band system. The application
should now provide more granular brain
activation mapping based on audio
frequencies. You can test it by running
the local server and accessing the mic
brain page.
>> Yeah, that's fine. Um, yeah. So, it kind
of works. There's like missing beats
there. Like there's holes in the brain.
Holes in the brain. Holes in the brain.
[laughter]
Yeah, it would be fun uh playing music
to this one. I don't know what's up with
the
with the zoom. There's something about
the zoom
uh zooming functionality with control
scroll with constraints on zoom level.
Uh
uh let's make it 1,000 for a sec.
Right.
Okay. And the default is six. We can
Yeah. I don't know what the default uh
setting should be. If you have any
ideas, do let me know.
Yeah. So, yeah. Nice, nice, nice. So, we
have a brain. We have a brain. It's an
accurate brain model. It's open source.
You can uh grab it for your own
projects.
We mapped the activation the colors to
to different frequencies and amplitudes
or coming through the microphone. How
good is that?
Should play music to this.
Ah, if music is copyrighted, [laughter]
we can just mute
uh we cannot we can just
not send the music to the stream. So,
I'll mute my microphone that goes to the
stream, but I'll just uh play the music
to the thing and looking at whatever the
brain, my brain,
you could
try and determine
what song is playing.
How about that? Can you do that?
Can you do that? Let's choose a song.
And yeah, I won't be playing it on the
stream into the stream for copyright.
a copyright reasons. But yeah, something
actually it actually looks pretty pretty
cool. So, I'll actually choose a song
that I don't think is uh copyrighted,
but it has a lot of like written to it.
And u yeah, let's put it uh yeah, Mike
Brain uh performance for you.
But yeah, you get you get the drift.
It's also important like Yeah, it gets
saturated. Like if I'm too close to the
microphone level, you need some sort of
um Yeah, we probably need another
controller for sensitivity. Sensitivity.
Sensitivity. Sensitivity.
Yeah. And obviously the bot can do all
these things. How amazing that is that.
Yeah, it did pretty much everything we
asked for.
Thank you very much.
And let me Well, currently you can, you
know, adjust the sensitivity just by
moving your mouth away from the
microphone.
That should be fine.
Yeah. Let me know if you have any
questions.
Everything, this model is open source.
Everything we do is open source as well.
Just go F12 on binding.com
and
yeah, there will be some salt that will
[laughter] be better better better.
Not sure what's happening with the noise
suppression.
Noise suppression. Yes. So, don't forget
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