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BlizzCon Is Over… We Need To Talk About WoW Forever

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The video centers on the creator's emotional reflection on BlizzCon, emphasizing that the event's true value lies not in game announcements or demos, but in the profound sense of community it fosters. Despite feeling physically exhausted from the long weekend, the speaker passionately argues that attending to meet fellow players, guild members, and content creators is the primary reason fans travel to the convention. This sentiment is illustrated by an anecdote where the creator ignored their own fatigue and physical pain to rush over and take a photo with a fan's guild at the Dark Portal, demonstrating that these brief human interactions hold immense significance for everyone involved. The experience highlights a desire to find a better balance between streaming duties and in-person community engagement, ensuring that both attendees and remote viewers feel valued while preserving the special feeling of meeting people after years of virtual connection. A significant portion of the discussion shifts to the developer updates for "World of Warcraft: Classic," specifically addressing the controversial name change to "WoW Forever" and the technical implementation of new Paladin mechanics. The creator expresses strong dissatisfaction with the name, describing it as difficult to say and feeling like a futile attempt to slow down time, while also criticizing the current "Twist of Light" talent for Paladins. Although the developers listened to feedback regarding the loss of the Seal mechanic upon using Judgment, the speaker feels the new implementation lacks the tight timing and tactile satisfaction of the original Burning Crusade rotation. The core argument is that the game should maintain its identity as a rhythm-based class experience rather than being simplified into a "one-button" system, which diminishes the skill expression and fun derived from precise button presses and weapon swing timers. The speaker concludes by reaffirming their commitment to providing honest, constructive criticism because they have the security of a supportive community and do not need the game for their livelihood. They believe that Blizzard is genuinely listening and that persistent, well-articulated feedback can lead to the best version of the game ever created. Looking ahead, the creator announces the return of "Classic Cast," a podcast featuring new hosts who they hope will elevate the discussion on Classic WoW even further. Ultimately, the video serves as both a celebration of the dedicated fanbase and a call to action for developers to respect the original design principles of Vanilla and Burning Crusade while continuing to evolve the game in ways that preserve its core identity and playability.
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There's a lot to talk about. I felt so bad Saturday night talking to you. You seem so drained. I got a picture with you while you were eating canes in the lobby. Low key, I felt so bad. No, dude. That that is why I'm here. I love to see people I I don't know how anybody else does it, but for me, like a big part of Blizzcon is, hey, this is like one of the only times for a lot of people that they get a chance to like, hey, like I watch this guy. I'm I'm a part of this community. Is it exhausting? I'm not going to lie. I I I get very tired at a certain point. Okay. I used to not think I would ever get tired. I slept for 14 hours yesterday. Okay, [laughter] I'm like, you know what? Maybe I maybe sometimes I do get tired and I'm just lying to myself. Do I dislike it or anything like that? Absolutely not. That's why I'm here. That's why that's why people go to Blizzcon. People don't go to Blizzcon for the announcements. They don't go to Blizzcon for just to get to demo the games or anything. Like those are all like little things and they're nice and they're fun and all that stuff, but like look, I can see the announcements online. I can watch the show. The reason why you go to Blizzcon, you're going to Blizzcon for the community. You're going to go see your guildies, right? People that maybe you've been playing games with for years. Uh I saw Ava, who's one of Swifty's mods. First time in 15 years she's ever gotten to meet Swifty and she's like I'm pretty sure she's like Swifty's like head mod. Like I I got to meet people that I I've known for almost 10 years and I got to meet him for the first time and that's that's cool, right? That's that's a very special feeling and it's great cuz at the end of the day like when you're streaming when you're any sort of content creator and it's on on different levels but like you have a community you know and and you really get to build that up and there's got to be a better way to balance certain things. Absolutely. Getting a way to like balance doing the stream content versus like meeting people and all that. Like I'll tell you Sunday I didn't get to see any of Blizzcon. Like you know what I got to see at BlizzCon? I got to see some of the WoW stuff but I didn't really get to do a proper like walk around and get to check out all the different games and sections. Maybe there's a way that I have to figure out to do stuff like that because just because the people are there in person, like you don't want to disregard the people at home who are watching, right? Or the people that want to go back and watch the VODs or the videos on YouTube and all that kind of stuff. So there's some kind of balance that I have to figure out. But at the same time, the reason why people are there is to get a chance to see people. That's why even after like almost 10 years of streaming, I still walk the floor at Blizzcon. I like to, you know, hey, somebody wants a picture, get a picture with them. A lot of times I'll ask people if they want a picture because sometimes people are shy. Uh, other times I ask people if they want a picture just to boost my own ego. But but for real, like that's that's what it's about, dude. That's what it's about. It's about the community and kind of bringing people together. And it's like, look, that I might be tired. I might be exhausted. I mean, obvious I I almost I almost [music] couldn't stand up by the end of the day Saturday. That's why I didn't do it every Sunday. That's why I didn't do a night stream. I I literally like I I was it was crazy. Like I had somebody message me and it was like at the end of Blizzcon when I was carrying all that stuff, you know, I was carrying the microphone, all that stuff in my hand and they were like, "Come get a S, man. Get a picture with us at the Dark Portal." And what did I do? I was like, "You know what? F it. I will." I took my stuff, put it around the corner, put it on the ground. And I ran over and I got a picture with them in their guild. They got a picture at the Dark Portal. It was that big line, you know? They messaged me afterwards and they're like, "Dude, in hindsight, you know, I feel like I shouldn't have asked. I I know you retired and all this stuff, but like I can't express to you enough how much that like [music] one minute interaction meant to not just me, but like everybody in the guild and like it was literally that's like the the thing that everybody talked about. If I can if I can take a minute and do something that that can mean that much to somebody. Like yes, I'm I'm in pain. I'm tired. I'm beat. Ankle hurt, knees hurt, freaking hips hurt. Ass hurts. I don't want to talk about that one. Everything hurts. But if I can push just a little bit more and make someone's weekend. I meant the cheeks, not the not the the muscles. I meant the muscles. Okay, the cheeks, not the not the hole. Anyway, that can mean so much. All right, that can mean so much to somebody. Proof. We don't need to go into that. Thank you guys so much. Like, everyone's being so so nice. This video is brought to you by boot.dev. You guys are used to leveling in game. Now [music] it's time to level in real life. If you ever wanted to learn how to code but didn't know how, boot.dev Dev is a fun and engaging way to get started. They have courses covering things like Python, Go, Linux, databases, backend development, and so much more. So, instead of watching hours of videos, you're actually writing code, and you're solving problems as you go. The whole thing is set up like an RPG. You earn XP, you complete quests, you unlock new content, and you work your way through different courses. When you're used to leveling up an XP bar in game, now you can fill your XP bar and gain new skills in real life. The nice thing is you can actually start from the beginning with Python or something and work your way into more advanced topics. So you don't need to already know how to code. So if learning to code is something you've been wanting to do, whether you want to understand more about games or you just want to pick up a new [music] skill, make sure to check out boot.dev. You can go to boot.dev/sfand [music] or just use the code svand to get 25% off your first payment. Huge shout out to boot.dev for sponsoring us today. Let's get back to it. Dude, I just be walking around Blizzcon. People will be like the people's paladin. [laughter] It's so funny. [gasps] It's so funny, dude. It's so troll, dude. It's It's funny. Like, it's troll, but it's funny. Like, I don't know. Haven't played WoW Forever yourself now. Do you see it as a good entry point for someone like me who has bounced off of retail for years? I'm in half decent shape, but I'd be willing to get fat for the right reason, the right game. Yeah, there you go. Here's the thing with WoW Forever for a new player. I I want to make this clear because like a lot of times people mistake my criticism for negativity or for displeasure but I am a massochist. So the criticism is my pleasure. [laughter] So so like it's it's it's [laughter] fun for me to break something down and to talk about hey I think this is not good. I think this is good. We should break this down. I think this could be better. That doesn't mean that I don't like something, right? Like I like I'm It doesn't mean that I'm out on something. If you hear me say that I think Classic Plus, Wow, Forever, worst name ever, by the way. Like absolutely worst name ever. I don't really care what the name is. But the reason why I don't like this name is because it's so hard to say. Calling it Wow Forever, it feels like I'm trying to run downhill and stop myself from going too fast whenever I'm saying it. It's the same sort of feeling that I get. Like I wish they would have called it like classic plus. [laughter] I wish they would have called it like something like WoW. I mean even if they called it Eternal, WoW Infinity, maybe they didn't want to call it WoW infinite or something because of Halo Microsoft. Maybe if they called it like WoW the badge of destiny or something like I I think these would have all been great names. Hold on, let me keep this in front. I look I I think I think there's just a lot of other options that you could have had other than WoW forever. I don't care. You could call the game literally anything. And I and if the game is good, I will play it. Oh, look. It's Sand. I invented World of Warcraft TV. I did not invent World of Warcraft, but you know who did invent World of Warcraft? The guys I got to hang out with last night. Me and uh me and Big Mike, that's what we call them. Me and Big Mike hanging out last night. [sighs] If you're uh if you follow me on Twitter, you can see this. Yeah, that's right. This is this is the OG, the original. This is this is the the John Blizzard. And then this is Omar. Omar is the guy that made WoW Classic possible. Those of you guys who don't know the story, for years they thought it was impossible for you to be able to play like for them to be able to remake Classic WoW. They thought you couldn't do it with their tech, their architecture. They had like a hackathon thing or it was like it was like a side project. I don't remember exactly what it was, but somehow or another, one thing led to another. and Omar Omar Gonzalez, who who he now works at Secret Door, which is a uh studio under Dream Haven, which is which was started by Mike Moore and his wife Amy, who originally started Blizzard. Okay, connecting the dots. But at the time, he was like on the classic team in vanilla. He was like on the vanilla WoW team in 2005. He was like, "Hey guys, uh look what I did. I got this server to run on our current architecture." And people were like, "Wait, what?" It's like, yeah, like it works. You can run around. You can do stuff. And Omar, this is literally the man that made it to where we could play Classic WoW. He's the guy that figured it out for Classic 2019. Yes, he is the He is the Yeah. W Omar. My worst part of Blizzcon was meeting Grayson. Best part was meeting you. I think that's how a lot of people probably feel that way. Olympic. Do you think TBC will roll into wrath? I don't know anymore. And I'll be honest, I'm kind of pissed. Why are they putting it out right before whenever the Sunwell patch is probably gonna hit? I hate that because I love Burning Crusade and I and I want to finish it and I will. I'm still planning on raiding in Burning Crusade. See, that's like one of the things with me, dude. I love Burning Crusade. It gameplay-wise, it is the most fun version of of WoW for me. I love the difficulty of the raids. I love the feeling of like the tactility of the twisting and and everything else like the Paladin rotation. And I played Paladin and that version of Paladin that you guys saw, that's [music] like the Hey, you know who that was made for, okay? It's not all the way there, but you know damn well. [laughter] You know damn well who that was for. Okay. But it's not quite there yet. Yes, it was McConnell. Yes, it's McConnell. It's not quite there yet. One of the things that I noticed when I'm doing the rotation and I'm playing the game, I have less buttons to press than in Burning Crusade. It feels like sloppy and loose and and I don't like that. Like the thing with a rat rotation in TBC, especially like once you get some of the haste going, blood lust, all that stuff. It's like boom boom boom boom and it's like it's really tight and it's it's all timing based. [music] So, it's very fun and unbelievably rewarding. The tactility of it, it just feels so damn good. >> They judge, you lose your seal. I don't like that. I don't like keeping your seal whenever you judge. And and it's it's it's funny because a lot of people in the crowd cheered and they're like, "Oh, you don't lose your seal anymore." But the problem with this is it means two things whenever you don't lose your seal. Something has to give. And there's like a balance thing for this between all classes. when you don't have to recast your seal. The idea behind losing your seal when you judge, not only is it like a good roleplay thing from a design standpoint, but it also means, hey, I'm losing something. So, this constitutes it doing a lot of damage or having a high effect, right? I did like that it stayed off the GCD. Like, if if it if you if you kept your seal and you didn't stay on the GCD, it would feel horrible. It still doesn't feel great. It's like, why are you why are you talking about something that nerfs paladins? It's like, it doesn't really just nerf. It's not It's not really just a nerf. It's about the feel. Not recasting seal is better for mana though if it's the same mana cost. [music] Imagine how feral feels. I looked at feral. I looked at feral and druids a little bit. Not enough to make a video out of it. I've had a level 60 druid. People people don't know this, but I had a level 60 druid in original vanilla. I think getting rid of power shifting. And this this is a conceptual thing. I don't think that you should get rid of the current play styles of vanilla WoW. You can you can tweak them. can update them, but it should if I play the class a certain way, I should continue to be able to play the class that way. >> And that was a big point of emphasis that I had whenever whenever I've had the opportunity to talk to talk to Blizzard. And they care. It's not easy, but they listen. >> From what I saw in the Paladin talents, >> that was like 75% what I would do because to me it was a big point of emphasis to you have to maintain reckoning builds. They were going to kill reckoning. They kept it. You're welcome reckoning vanilla paladins. I think that if you want to have the seal twist game, they were gonna have no seal twisting at all and they kept it. I just think the implementation is bad, you know, like these these are things that are like whatever, right? But they they they have seal twisting, they have reckoning, they built on like the underserved, underdeveloped builds like Shockadin, which is really cool. And they added alternate play styles. Like let's say I don't want to be a seal twisting rep paladin because there's a lot of retail rep paladins that don't don't like seal twisting and they like hitting their buttons. Well, now you have the option of not going all the way down and then using the class fantasy of having holy power, of having spell power because there's a lot of spell power on gear in vanilla for rat paladins. Well, now you have that that spell power and those spell power coefficients are utilized more heavily because I can go down and I can get holy shock at the 21 point talent. This is huge. This is great. I think there still needs to be more work done for the paladin, but it's very close. There's some things that I don't like. I I I don't like this like AoE holy shock style of gameplay. Uh I think I think the AoE holy shock style of gameplay is not it doesn't feel very classic. I liked my sort of implementation or like how how holy paladin should be like I I wanted to take the seal system and apply it to holy paladins. That's what I think would be cool kind of kind of going around around thematically with play the class not the spec and building on that where now the seals 31 point talent your seals also empower your heels in some way I think is a very cool RP thing and whenever I talked about it I I think that there was a lot of good reaction to that I think a lot of people really enjoyed that. What do you think about holy shield being the last skill in the prot tree? I I don't like that at all. I think it should be the 11point talent. I I really don't like that at all. Why do they focus so much on undead paladin but nothing about dwarf shaman? I think Undead Paladin is like the big it's like a big marketing thing combined with like the RP of why it's possible with the new Warcraft 3 expansion, which by the way, I do think that is sick. Like the way they announced that was actually killer. I I think that was great. I might play Undead Paladin in the beta cuz beta is going to be a little bit different than actual launch for me. I think beta content is going to be like it's going to be the content guild, but for for a launch, I don't know yet. I think Paladin, there's two parts of that. One, Paladin is like the most popular class I'm pretty sure in retail. So, they probably knew that it was like good for you'd have a big audience of people interested in what they want to do with Paladin. Another I think they probably had a a very heavy borderline autistically heavy amount of feedback for Paladin and what's important to Classic and and I don't know where it would have come from, >> but it was probably incredibly persistent. Just borderline annoying. I don't know. It's just a guess that may have happened. What's funny, the funniest part was running into Ian Hazos. One of the nights we ran into Ian has a hostess and Ian's like [laughter] I was like, "Can I tell them?" And he's like, "Yeah, you can tell them." I'm like, "There's a channel. We have a Discord. There's a channel in the Discord called Old Man Yells at Clouds." And it's it's literally the SFAN channel. So, we have like all the channel and then there's the old man yells at Clouds channel. So they don't I don't spam cuz I just It's literally just blocks of text talking about not just Paladin, everything. Everything. It's just Yeah, it is so funny cuz I dude I just care. I care so much, dude. But they love it, dude. I had so Dude, I had so many devs come up to me and tell me they were like, "Hey, thank you for being so persistent." Like, actually, thank you for being so persistent with everything with this game because it it makes such a huge impact. Like you have no idea. like like it it makes such a huge impact and it's it's so valuable and it's hard to get that out of a lot of people because of I mean there's a lot of reasons, right? But like thankfully for for somebody like me, I love WoW. I will always love classic WoW. I I I love this game. Being a Paladin means something to me, okay? Like it's it's like a big part of my identity as a person. Whether I'm playing the game actively or not, whether I'm maning the game or not, whether it's like my version of the game exists or not, I will always love the game and I will want people to be able to enjoy the game and care about the game in the same way that I do. I'm in a very fortunate position where I don't need it. I don't need WoW. I I can play whatever I want. I can do whatever I want for stream content. There's so few streamers in the grand scheme of things that have the same opportunity that I have. And I'm so unbelievably lucky to have gotten to this point. I'm so thankful that I have all these different avenues and all these different types of content that I can explore and that I can do and and people appreciate it and they enjoy it and it's it's it's awesome. WoW has really big highs, but regularly it's like I for all intents and purposes I shouldn't be playing WoW. Okay. Like a lot of big streamers [music] are like, "Why is SN still playing loud?" I'm like, "It's cuz I It's cuz I care. I'll play whatever I care. I do what I want to do." When you have that level of security, you can be just brutally honest. And you can do it in a way that's I'm not being rude. It's grounded. I'm not saying f this, f that, whatever. But I can give feedback on something in a way that is direct and constructive while also criticizing maybe something that's already there. The reason that is possible, the reason that I can do that is because I have the security of you guys being supportive and watching everything else that I do. In fact, more times you guys are watching the other stuff I do more than wow, [laughter] you know, whether it's whether it's GTRP, whether it's IRL, travel stuff, Gamescom, all this kind of stuff. >> How do we feel about no blessing of sanctuary? It's not in the talent tree anymore. And I didn't hear anything about baseline sank. Uh, I think it's okay to not have Blessing of Sanctuary, actually. Uh, I think Blessing of Sanctuary is just a weird blessing in general. I'm not opposed to I I'm not I don't feel really strongly either way about having it or not having it. But yeah, dude, I I'm so I'm so thankful, man. I'm so thankful for you guys and and how supportive you guys are cuz if if you guys weren't like that, then I couldn't I mean, I could, but it'd be it'd be it'd be bad for me and I would probably do it anyway because that's just how I'm wired. But the fact that you guys are so supportive of every single thing that we do here and there's there's a community of people that watch and they they care about everything and it's just a good strong community allows me to have the security of being able to just let it rip. Be honest like that. You have the best Blizzcon content. Thank you. I appreciate that. What server are you going to play? I just can't see myself playing on a PV PVE server. Is RP RPVE or RPVP? I don't know. I just I just can't see myself not playing on a PvP. I think there's some work that needs to be done on talents. Some of the classes still kind of feel like Wrath of the Lich King mashed into vanilla and I and I don't think that's good. I I think that that's something that u really needs to be adjusted. I looked at the mage talents and it looks like some people think mage is getting nerfed but they're getting more stuff so they're not as much one button rotation as in vanilla. But I feel like conceptually they are pretty like wrath mashed into vanilla and I don't know if that's good in particular. I don't know about the fire mage talents. I have looked at at the other classes, not I I haven't really gotten to go as in-depth as Paladin, obviously, because that's that's like my wheelhouse, but uh I still know enough about all the classes to look at them quite a bit. And I do think that they're on the right track. Paladin definitely needs work, but these talent trees are very close. I'm working on something to be able to edit the talent trees. You guys know I had that tool myself uh that was like I was using to build the talent trees. And if you go back and you look at what I wanted, I'll show you. It kind of sucks because we got this video out late. If you look at what I came up with and my talents, >> so these are mine. Kind of see kind of like what I would do is very similar. These are the key things that I have. This is actually crazy that they did improve seals, increase the damage done by all your seals and judgments by 15%. Cuz I was like, I don't think they should do that here. But then they actually decided to do that. They went with a whole different sort of concept of like having holy strike and having seal of fury which I did not think they would do that. That is a they went a different direction with it than I would have because I thought that you can see where I'm coming from, right? They decided to add something called twist of light. I also think that they should have had a seal twisting talent. So I said there should be some kind of seal twisting talent and I didn't really have this thought out but twist of light seal twisting talent. They added a seal twisting talent. Now, [music] I think this is something that they that they implemented in season of discovery that a lot of people call seal stacking. I I call it the easy twist. I think this is seal stacking. I don't know. I I I skipped like half of saw, middle of saw. And I came back at the end. Beginning and end is what I played. I did not like this. I saw it and I was hype and I was like, "Yes, cool. They're going to enable you to seal twist." But then whenever I played, I thought this was dog. I thought this sucked. When you replace your seal of command, seal of righteousness, seal of fury, or seal of justice with a different spell, you gain an echo. Your next melee attack applies the replace seal's effects, consuming that echo. So, the reason why I don't like this, and the reason why I think it felt sloppy. Now, this is actually better than the seal, like on paper, you think it's better than the version of seal twisting that we have in Burning Crusade, but it's actually not. The reason why on paper it's better is this is what you call a two-way twist. So, a two-way twist is something that I can go from this seal to that seal and that [music] seal to this seal. I can go back and forth. You can use a much faster weapon and be able to go like like like a metronome like boop boop bop boop boop, but how it plays because it's an easy twist and the timing doesn't matter. It feels really sloppy. like the rotation's not tight and that sort of like skill expression that you get to have and you get to feel like you're really playing your class isn't there. It just felt bad. And on top of that, I had no mana to do anything. It was crazy. And the reason for that, there's a few other factors to this. One, it's because it's not exactly like burning crusade twisting. You go from rank one seal of command because seal of command ranks they they do all the same thing on the auto attack to seal of blood or seal of the martyr. And so [music] you go command within point4 seconds right before you swing.4 seconds is a lifetime by the way. It's super long but within 04 seconds you switch seal the blood command overlaps. You hit it twice. So you get a white if command procs. This is what happens. white blood and then if command procs you have your command and then you have your blood. If you do this with seal of righteousness which seal of righteousness in burning crusade is a two-way twist. Same thing. White righteousness command righteousness. Righteousness scales with spell power and it cannot crit. Blood scales with weapon damage. It's half the damage of a seal of command and it can crit. So what you do and it's not a two-way twist. So you go command into blood, judgment, cast command again. Actually, it kind of depends. You go command into blood and then judge. So you lose your your blood and these do return damage to you. And then you go command into blood again for the next twist. Or you go blood for the auto hit with a crusader strike and then and then after you swing, switch again to command. And then right before you swing again, blood. and then judge again. So, it's like that that that that it's like when when it unlocks just the dopamine hit of having your stuff land with the timing and like the the tactility of the button presses, there's like a lot to do and it's very cool. What is blood talking about? bro. You already know. So, it's it's really really cool. Twist of Light takes away all that timing element. You keep your seal so you don't have to recast your seal. you uh are burning mana like crazy because you don't have the same sort of rank one to like the the how the ranks work. It's not there. It just felt really really not tight. It's too complicated for classic players. No. No. That's the classic Paladin. Now, part of the problem part of the problem, Seal of Righteousness doesn't work like it did in Burning Crusade. It It's like completely different. Somebody said they saw Seal of Righteousness crit on my combat log. I I didn't go back and see it myself, but somebody else said they saw Seal of Rises crit. So, it's like its own new version of Seal of Righteousness, which is not good. So, it only applies once. So, the way seal twisting works right now isn't even worth doing. It's it's like a it's like a waste of time. Also, you're twisting too much because if you want to twist every swing, you can, especially with a two-way twist. But, we don't have Crusader Strike. We have Holy Strike. and holy strike is a very long cool down and it just doesn't really feel very good. Real talk, what other classes have similar timing mechanics? Hunters with melee weaving. I think part of the problem is add-ons are needed to track it, but like it's it's [music] a weapon swing timer. I mean, this is like the main thing. Like what they did is they they made this talent to where you don't need a swing timer to track it, but it's just kind of lame. Why not add a swing timer into the UI? I mean, dude, we're we talk about, hey, we need to modernize the game or not modernize, but we need to update the game and continue to update the game as it was. You're not trying to modernize it. You're not trying to update it to retail. Wow. You want to build on the same principles. And if you want to build on those same principles and account for the times, I think adding a swing timer, which has existed, by the way, since 2004, I mean, I remember it was in like the first set of add-ons that I ever remember downloading was a swing timer in vanilla, like 2004, 2005, like early early early. Stop treating WoW as a rhythm game. No, it's not about that. It's about it's about classes having identity and classes being able to maintain their play style. And also another thing that I'm a big proponent of is not everybody likes seal twisting. And that's okay. That's okay. That is why instead of getting the 31 point talent for twist of light, what you would do is you would stop right here and then you would go down to holy shock which is now moved down to the 21 point talent and you would have holy shock as another direct attack on a 10-second cool down. So now you have holy strike. Holy shock, which by the way I I don't like holy strike either. I think what they should have done because like you have holy strike and you have sacred arbiter increases the damage of your holy strike by 10% and cause it to refresh all judgments on the target which effectively makes it the same as crusader strike. I feel like holy strike should not be baseline. They should get rid of this improved holy strike because now this becomes a mandatory talent. Like you have to go two points in holy like two second reduced cool down on holy strike is huge. So so you have to do this. What I would have done is I would have taken Seal of Command and made it the 16-point talent and Sacred Arbiter, I would make Crusader Strike and make that the 11point talent or vice versa. Okay, that's what I would have done. And I would have had Crusader Strike work as the original 2.0 version of Crusader Strike, which was 100% weapon damage plus a 40% holy damage coefficient. [music] So that way whenever you judge Crusader, cuz now also another point, there's no point in judging Crusader. It's not there's no point, but like your judgment of the crusader is like not really helpful for the whole raid anymore. And I think that was that was kind of like that's an L to get rid of that because it feels good to be able to have like light, wisdom, and crusader on the target and then you're refreshing it for the other paladins. You're you it's a really strong synergy that is nice. It feels good to have like three paladins in a raid and then have one red. So like what I would have done is I would have done that version of Crusader Strike with the reduced cooldown that you get later on and I would have made it holy damage. So, it would have been something a little bit in between of the holy strike that we get [music] and the crusader strike of Burning Crusade patch 2.4. I think it would have felt very nice. Do you take the arbiter talent if they don't change it? Yeah. This is like some paladin nitty-gritty stuff and I really want to get into it more. Uh, overall kind of continue to talk about like Blizzcon and what it meant to see everybody so supportive and everything. Blisscon was amazing, but there's still a lot of ways to go. There's still some things we're going to react to that we didn't get to react to in person. I thought I was supposed to have a computer for two days, but I think there was like a scheduling issue or whatever, and I didn't have a computer the second day, unfortunately. So, I'm going to go back and react to some of the the panels that I missed. So, we're going to watch those. And uh I hope you guys are as excited about Classic Plus, about Wow Forever. I hate the name, but I'm excited about it. And I'm hopeful. And I, as crazy as it sounds, I actually believe that they care and they're listening. And I think it's super important that we give that good, strong, constructed feedback. It's It's so important. If we can do things the right way and hopefully get our message across the right way in the next few weeks, hopefully we can get the best version of Wow that we've ever had. That's what I'm hoping for. Classic Cast is coming back. Just a reminder, I'm bringing back Classic Cast. It's the podcast we used to do years ago. I'm bringing it back with Guu and Ampi. And our first episode will be Wednesday, tomorrow, the day before the beta launches. And there's some work that I want to do on this. I'm I'm going to make a separate YouTube channel. I'm going to post all the episodes on a separate YouTube channel and stuff for that. So, that'll probably be done by the time this video is posted and if it is, you can check the comments for a link that you guys can go subscribe to that channel. So, Classic Cast will be there. But, myself, Guu, Ampie, if you don't know them, they're two guys I have a lot of respect for. I think they're smart guys. I think they understand what Classic WoW is about and I'm I'm very excited cuz I think this is going to be a incredibly good podcast. bit. I was talking to Tips out a little bit who I used to do the podcast with. And Tip said, he's like, "Man, we did a lot of really good things back then with our crew. We kind of just accidentally kept doing good, but he's like, "Man, with you, Guzo, and Ampy, I actually think it could be even better than it used to be." And I'm like, "Damn." Okay. So, yeah, I appreciate that. We got some big shoes to fill. We do, cuz that was a that was a really, really good podcast. There's a lot of expectation. People have been asking me to do it again for years. So, uh, if you guys want, make sure to go subscribe to that channel. It should be in the comments below by the time this video is out. We'll see you guys soon. The first episode will be tomorrow, Wednesday, 10:00 a.m. Texas time. It's going to be wonderful. So, you guys should be very excited for that. Thank you guys so much for watching. YouTube, Instagram, Discord, Reddit, Twitch, Tik Tok, uh Kick, Rumble, Twitch, everything is SPF TV. Uh make sure to follow, leave a comment, like, subscribe, all those things. Thanks for watching and we'll see you guys on stream.