Video summary
For Classic Plus to achieve success, Blizzard must strictly adhere to the core design principles of Vanilla World of Warcraft from Patch 1.12 while expanding the existing world of Azeroth rather than introducing new zones or flying mounts that could disrupt social dynamics. The development team needs to preserve the game's mystery by avoiding premature betas and extensive data mining, ensuring that necessary friction remains to foster genuine community investment and interaction. Crucially, the expansion should implement horizontal progression instead of vertical power creep, preventing the replacement of old content with superior new gear that would undermine the original experience.
The scope of these improvements must extend across all aspects of the game, including raids, PvP, crafting, and leveling, utilizing varied group sizes like 10, 20, and 40 man to encourage diverse playstyles without homogenizing class identities or removing unique mechanics such as tri-spec. Blizzard must also remain agile enough to quickly fix issues while addressing rampant botting and economic instability to protect the game's culture; this includes managing specific problems like the overabundance of void crystals in Burning Crusade by allowing vendors to split them, even if these actions result in short-term financial losses.
Ultimately, investing in staff to manage the economy and eliminate bots is essential because positive public sentiment drives organic growth through word-of-mouth, a dynamic that defined the game's early years but declined after Wrath of the Lich King. While some modernization steps like adding haze spots to vendors are acknowledged as positive, the core requirement remains maintaining the original spirit rather than transforming the title into a contemporary version that alienates fans. If Blizzard fails to adhere to these classic design principles, they will find themselves in a difficult position regardless of any product released at BlizzCon, making it imperative that Classic Plus succeeds by living up to the game's foundational identity.
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10 points of success for Classic Plus.
What are the main things that Blizzard
really needs to hit on with a Classic
Plus in order for it to be considered
successful? I also have things that I
think they need to avoid, things they
need to be careful of if they don't want
Classic Plus to be a failure. So, we got
the positive, we have the negative. I
want to talk about that today. So, first
things first, the number one thing that
I think is important and it it is an
overarching, it's the umbrella, okay?
You have to maintain the design
principles of vanilla. Wow. It is hands
down the most important thing.
Everything needs to feel vanilla. If you
want to make classic plus, it's
important that the game feels vanilla.
The sort of from from the raid design to
the class design to the to the level
design, top to bottom, the interactions,
the social experiences. They need to
feel like this is something that would
have continued on from vanilla, from
patch 1.12. This doesn't mean to not
change things. This doesn't mean to not
update things. This doesn't mean to not
add to the game. What it means is that
it needs to kind of feel like, hey,
we're not going to patch 1.12. We're
going to patch 1.13, 1.14. continue it
on kind of where it was in that era of
like the end of vanilla after Knacks and
like the beginning of Burning Crusade
and the game to continue developing as
it were
before that beautiful beautiful dark
portal opened up. That is step one.
Number two, and we've talked about this
plenty. We talked about this in other
videos. Building out the existing world
of Azeroth.
There is so much that hasn't been
uncovered. We travel through the Eastern
Kingdoms. We travel through Calumor and
there's so much of the map that just
hasn't even opened up. It's super super
important to build on what's already
there as opposed to building out new
places. Like we don't need to go out to
Outland or or anything like that. I
think it starts with building out the
existing world. Now, that doesn't
necessarily mean that they can't
eventually add more things. And one
thing that I brought up is I don't think
it's crazy to go to to go to Northrren
even. I think there's a world where you
can kind of go to Northrand and there's
something there because Northrand
exists. It exists in the world. It's not
in the map whenever you press M in
vanilla. It's not in the map, but it's
there and it exists. You have all this
kind of stuff that you can work with and
you can play with. And I think that's
that's cool and they should really focus
on that. Flying ruined. Wow. Outland was
built with flying in mind. It wouldn't
work inherently in whatever a classic
plus would be to go to Outland. Flying
mounts are like when they were released,
they were cool, but then over time
people realized that flying mounts did
kind of ruin a lot of stuff. They ruined
a lot of the social interactions. They
got rid of choke points because you now
had an additional plane that you could
travel on. Speaking of choke points,
like I talked about like building out
the existing world of Azeroth. If they
do this, there's going to be more places
to go. That's why I think it's very
important to open up more like
seapports. One of which was, you know,
when we went to Tenaris and we went to
Gadget, you went all the way to the edge
and and we said Telbeam is in this area.
I think there should be a boat there.
There's a port there with no boat. I
think they should add a boat there.
That's my second point. Building out the
existing World of Azeroth. Point number
three, a lot of the intrigue of World of
Warcraft from the beginning. You are in
Azeroth. You are in this wide open world
where
you don't know anything.
Now, in the world of data mining and
which is very annoying, by the way, I
kind of wish there wasn't so much data
mining stuff going on, but you know,
here we are. It's hard to recreate that.
The internet today, the social media,
every like the news travels like
lightning fast, but I do think that the
mystery of the game is key. So much so
that I don't even want them to do a beta
or the current rumor is that a beta is
coming in October. That's the rumor that
people have been sharing around. I hope
it's not November launch. That's the big
one. it wouldn't be the end of the
world. It's just you kind of kill
Burning Crusade and there's so many
other games coming, but that's coming
from me as somebody who plays a lot of
games and does a lot of things. That's
my own personal thing. Now, let me
explain a little bit. Whenever I talk
about the mystery is key, uh the mystery
is the key because like if the game
comes out and you have all the data
miners going in and hacker man's just
and they're just pulling everything and
oh, this item drops off this guy, this
rune is here, whatever. Like in Sod,
actually, to be fair, in Sod they locked
it up, right? people couldn't data mine
stuff which which is kind of like
leading to where I'm going with this. I
think if everything just gets data mined
and thrown on freaking thoughtbot then
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get back to it. I think if you have data
miners come in and pull everything and
share everything, then that's kind of
bad. I don't even want a beta. I want I
want us to start leveling at level one.
Whenever this game comes out, okay,
whenever retail minus, classic minus,
WoW 2, classic 2, classic plus, whatever
it is comes out, I want it to start at
level one and I want the whole world to
get to experience it together. If uh
everything gets data mined and
everything gets found out right away, I
think you kind of lose some of the
mystery. I don't think a beta is the end
of the world. Don't get me wrong. I'm
just like an extremist in that regard.
Uh, but I think it's cool to put things
into the game, but not explain them.
Don't explain everything that you put
into the game. There's things like this
in vanilla WoW where like an item would
be put in and people be like, I don't
know what this thing is. Like I want to
kill a boss and an item drops off that
boss that's meant for something maybe in
a later patch or at at some other point
in time where that item means nothing
until and I don't even know. I want I
don't even want to know that it means
something. I maybe I can infer that it
means something, but I don't even want
to know for sure. Like I might see
something it has like some flavor text
and I'm like I'm gonna put this in my
bank and just see what happens. And then
later on down the road like I get
another binding or another another stone
of majesty. I don't know. I'm just
saying random words but like some kind
of item and then it's like wait you
combine these two and then and then it
turns into something that is a quest
item that turns into a quest that now
you go and you you do something right. I
want the breadcrumbs to uncorrupt the
Ashbrer. Right now they paid homage to
this in season of discovery with the old
ashbringer.com the rumors of how to
uncorrupt the Ashbrer and Outland and
all this stuff which was cool. Right.
Like I said, even though like people
think I'm a Season of Discovery hater,
that's because I kind of am, but I'm not
completely a hater. I just didn't like a
lot of the systems in Season of
Discovery, the way they put things on
top of things. So, I don't think
everything was bad. Mystery is
important. Don't explain everything.
Point number three. Point number four,
for what I think Classic needs to do,
what I think Blizzard needs to do for
Classic Plus to be a success, I think
it's very important to maintain the
friction of the game. Friction and
inconvenience are two separate things.
eventually like with too much friction.
Yeah. Like you that can lead to
inconvenience. But I think you can I
think if you don't have enough friction
then nothing really sticks. It's just
like science. Okay. It's just like
science in real life. Everything has
friction to some degree. Like you you
know you put something on a on a on a
surface and it stays there and doesn't
roll off immediately. It's because
there's friction there keeping it in
place. Well, the friction
enables investment in whatever it is
that you're doing. So, if I spent 10
minutes making something happen, I spent
10 minutes getting a group together for
a dungeon versus I spent an hour getting
a group together for a dungeon versus I
pressed a button and I immediately got
into a dungeon. All these things have
varying levels of friction because of
how how difficult it was uh to to be
able to get a group together and be able
to go do the content that I want to do.
Now, at a certain point, that friction
becomes inconvenience, right? If it
takes me an hour plus to get a dungeon
group together, that kind of sucks.
That's inconvenient. But the longer it
takes me to actually get something going
and the the amount of effort that I have
to put in to get something going makes
it mean more. So if I can and this is a
big problem that you have in retail. Not
to say that it's not a problem at all in
classic. There's this weird kind of
culture thing that's happened in burning
in anniversary. I don't know what it is.
Anniversary is like kind of weird. I
feel like the average skill level of
player went down significantly in
anniversary for some reason. I don't
know why. It feels actually very
authentic to original Burning Crusade in
that regard. But regardless, in retail,
if you if you can join a group and your
group sucks, you can immediately just
leave and queue again. Now, now there's
like you have like your lever queue or
whatever, right? But people are so much
more apt to be like, "Well, I'm just
going to leave. I'm not going to deal
with this crap. Okay, I'm not going to
deal with this crap. I'm out of here.
I'll go do something else until my my
debuff runs out and then I'm going to
queue again." Because, hey, instant
gratification. When you have that
instant gratification and you don't have
that friction, it's very easy to get
into stuff. That's why things like group
finder, I think, are not good. The LFG
tool in classic Burning Crusade
Anniversary is is amazing. I would love
to see that in Classic Plus. A built-in
UI thing in order to message people and
you actively have to talk to people to
get into a group. Wonderful, right? But
the Q system, I think, is bad. And you
just show up and and you're in a random
group because no friction. And this is
not something I even think they're going
to do, by the way, just to clarify. Uh,
I'm just kind of bringing up points and
talking about things as examples for why
friction is good. It is way less likely
if I spent 30 minutes to put a group
together that I'm going to leave if
somebody in the group is bad. I'm going
to talk to this guy and be like, "Hey,
you're doing this thing wrong so that we
can like kind of locked in and get
things figured out. Make sure to do this
whenever we do this." Oh, okay. Thanks.
I didn't even know that. Yeah, man. No
problem.
these kind of interactions, one, they're
good for the social kind of culture of
the game. Uh, and sure, that doesn't
always happen. I I get some people just
like get flamed or whatever, and that's
that's unfortunate, but I think it's
less likely for that to happen whenever
people know that they're like, "Hey, I
don't want to have to go find another
guy to replace this guy with. I don't
want to have to leave this group and get
a whole another group together. I don't
want to spend the time doing that. I
look, I'm a I'm a grown man. I got a
wife. I got kids. I got another wife.
You know, she's got kids with another
husband. I don't know, right? Their life
is busy and people do not have the time
to just keep, hey, I spent 30 minutes. I
don't have another 30 minutes to do
this. I'm just going to get through this
group, okay? I'm going to figure this
out. And I think that little bit of
friction is very important. Point number
five that I have here is adding new
dungeons and raids. This is kind of a
layup. Everybody expects this. Everybody
knows that this is the case, but I don't
think you add new dungeons and raids
that replace the old content. I think a
problem that Blizzard has had in the
development of Retail WoW over the
course of years cross expansion or even
within the expansion is making content
that replaces old content. I don't think
that this is good. While that does
happen naturally sometimes, I think that
you should do your best to try and avoid
this. I think that there should be some
more dungeons throughout leveling. I
think more midlevel content should be
added in classic plus. You saw this in
Season of Discovery and it's something
that Season of Discovery did well. They
added mid-level raids even. I think if
they have mid-level raids in classic
plus, it should be very similar to how
like a UBRS is at max level where it's a
10-man dungeon essentially, not not
necessarily a 10-man raid. And it
doesn't necessarily need to be as
difficult as running a raid, but it's
like you're doing a 10-man dungeon. It's
kind of like UBRS. I think that would be
cool to have some stuff like that. I
also think it's important if you're
going to add stuff like this. Whenever
you add in new items, new gear, new
stuff like this, it's not stuff that's
going to outright replace the other
stuff and it's just going to be so much
more powerful. Like this other thing
with with sod, it's like the gear is
insane. It's supplementary. It's
complimentary. It's supplementary. It's
additive. It's not something that is
replacing anything that's already there.
And the same thing goes for raids. Now,
I have a take about raids. Some people
might disagree with me, especially
because I'm very old school and a lot of
people know me as like a traditionalist.
I run a trad guild. Okay. In WoW Crusade
is a trad guild. All right. We run a
traditional guild. We got our raid
groups. We have the the loot council. We
you know what I mean? It's I run with
the same group for the most part every
week. I'm very traditional. That's how I
play WoW. That's how I enjoy WoW. You
know, I like to do it like they you
know, they don't they don't make them
like they used to, and I believe that.
So, I play that way. I think that in the
classic WoW community, there is
something that has happened over the
course of years since the year 2019
where you've had classic release, you've
had uh season of mastery, season of
discovery, classic era, classic
anniversary, hardcore, all these
different versions of classic woow that
have then been released. And uh just,
you know, hey, we gota we got to milk
them, okay? Hey, I'm not complaining,
you know, do your thing. But I think
something that has happened is what I
call molten core fatigue. I think molten
core fatigue is a real thing. And I
think that if we are playing a classic
plus and we get to level 60 and the
first raid is molten core again as it
was, even if they change some mechanics,
even if they tweak it a little bit and
do this and that, I think that's not
good. I think it is important for the
success of classic to have a different
like entry level raid. I don't know
what, but I don't think that molten core
should be the first raid. I think it has
to be different. People are not going to
be excited to hit level 60 and then raid
molten core first. Now, what I do think
could be cool and and this is I talked
about not replacing the old content. I
do think having Molten Core be a raid in
classic
is good. You know, maybe you update some
mechanics, maybe you change some bosses,
maybe maybe you do some different
things, but I think I think you should
still have Molten Core as a raid as a
40man raid even. So, you have new raids
kind of slotted in a problem in Vanilla
WoW. And uh I have another video from 7
years ago if you want to go back and
watch. We were talking about old videos
about the power creep in vanilla. Wow.
What the problems are and I talk about
like itemization points and what you
know people talk about gear score and
like gear score doesn't really matter.
Gear score is a is a fake stat. By the
way, if anybody's like talking about
gear score, there's like a very very
nuanced sort of scenario in which gear
score is like even worth talking about.
It's kind of like a noob check. Okay,
gear score is not important. Especially
in vanilla, especially in Burning
Crusade before the gear starts getting
too optimized. I think that it's very
important to have a horizontal
progression and to not have this insane
power creep that you have from vanilla
to burning crusade to AQ to Knax cuz it
doesn't go like this.
That's what happens. You have you have
MC, you have BWL. This one's okay. Then
you have AQ40 and then you have Knack
which is like boom. And the reason for
this is not just because there's more
itemization points, more stats on the
gear, but the gear gets more and more
optimized because they made things.
They're like, "Oh, well, this is how
people are playing the game. We need to
use these stats." The tier three set is
like the most hyper optimized piece of
gear that you could have for whatever
spec it is for whatever class you have.
For example, holy paladin tier 3 is
insane. Oh my gosh, it's it's the god
set in vanilla, but it's so much better
than everything else because more points
and better designed. So, this actually
led to a problem. Let me tell you guys a
story. I don't know if this is a public
story or not, but I'm going to go ahead
and share it because I think it's
interesting and I don't think it hurts
anybody to share this. Back in 2007, you
guys know like Jeff Kaplan and the old
devs, right? The Allen Adamhams, the
Jeff Kaplan's, the Kevin Jordans, Rob
Partardeau, all these guys in Burning
Crusade. Jeff Kaplan, friend of the
show, Jeff Kaplan. I I think Jeff's
great. He's like one of my favorite
people in the world to talk to. Jeff was
one of the leads on Burning Crusade.
They had like a three-man team that were
like the directors for Burning Crusade
and Jeff was one of them. And Karazan
comes out. The Knack Gear is so good
that it's so hyper optimized that
whenever Burning Crusade comes out, it's
still more optimized, but it's a little
bit it's like tuned back. So, what you
ended up doing is you had level 70s in
Burning Crusade that were wearing Knack
gear and still like the Knack Raiders
from back then. They kept all their
Knack gear because the gear was so good.
It was just better than things that were
dropping in Karazhan. It was just better
than things that were dropping in
dungeons. Now it has changed a little
bit and they've kind of tuned some
things out a little bit and they made
like Karazhan gear better. But the
reason why they made them better is
because people realize this back in the
day. Okay, there's a guy there was a
guild leader. He sent an email to Jeff
Kaplan. It's crazy how much times have
changed. He sends an email to Jeff
Kaplan and he explains to him and he's
like, "Hey, I lead a guild or I lead I
lead this raid team. We cleared Knacks.
We did all this stuff. We have all this
Knack gear and there's a big problem in
the game right now that we can't replace
any of our gear because the Knack gear
was just way too good. It was it was
insanely too good. What are we doing?
Jeff gets this email. I guess they take
it to the team, whatever. And then they
end up buffing the gear. They end up
reitizing some of the Kerazan gear after
launch because they're like, "Yeah,
okay. He's he's right. Like if you have
Knack gear, you can't go back and really
change the NX gear now, but let's change
some of this stuff up and make things
work a little bit better." And what it
led to is that led to a snowball effect
of what we eventually got in Wrath of
the Lich King. That was that gear score
becoming a thing and all the gear
becoming hyper optimized. And over time,
just more and more everything became
item level gear score and and it just
got really really tightened down.
Somebody said it in chat already. So the
guy who sent that email was Ian Hazus
before he worked at Blizzard.
Yeah. Ian actually said this and he was
like, "Hey, like what what what's the
deal here? What's going on?" and it it
got changed. Now, eventually it kind of
led to something that was bad, but it
was because the problem it already
started in vanilla, and I think Blizzard
needs to fix this. I think the gear in
the next patch is so strong that it kind
of it kind of screws up everything down
the road. I think it needs a
reitemization. I think vanilla WoW as a
whole needs a top tobottom
reitemization, especially if you are I
say vanilla wow, I'm talking about
classic plus. It needs a reemization of
everything. Especially if you are adding
new abilities or or you're updating the
classes, you're making things stronger
or whatever. I think you need to
reitemize a lot of stuff because how is
this going to interact with the raids?
How is this going to interact with the
world? I think everything needs to be
looked at. All that kind of leads to my
next point. I think they need to be very
very smart about raid size. So this is
point number six for me. They need to be
smart about the size of the raids. I
personally don't like flex rating. Flex
rating seems very not classic to me. And
whenever whenever I talk about, you
know, point number one, the umbrella,
maintaining the design principles of
vanilla wow, this is probably like a
little bit unpopular opinion with the
Sod crew cuz a lot of people like the
flex rating because they're, oh,
somebody could make it, whatever. I
think 40man raids are so epic and so
grand and there there's so much to a
40man raid. I'm doing 25 mans now in
Burning Crusade. And doing the 25 mans
has made me realize how much I miss 40
mans. What if you can't get 40 people?
Like, this is all part of the game,
right? It's just part of the game.
That's part of the friction. Whenever
you design a raid around 40 people being
there, something that people have
learned ever since is, yeah, the raid is
designed around a 40 person cap, but
man, you can carry some people in a
40-man raid. It allows you to be able to
group with some people that aren't like
cutthroat breakneck. I mean, that's
that's the thing is like, yeah, like you
run a 40 40man raid and like you're
basically having 25 to 30 people carry
the other 10 to 15. So, I think 40man
raids are good, but that doesn't mean
that every raid should be a 40-man raid.
And I talk a lot about the horizontal
progression instead of having this
insane power creep, right? So, they need
to be smart about raid size. You have ZG
as a 20man. You have AQ20 as a 20man.
You have UBRS as like a 10-man dungeon
raid hybrid type thing. I think there
should be three raid sizes. There should
be 40man raids. Absolutely. And it
should be the juicer. This is like the
big content. This is this is like your
your flagship. This is leading the
charge. This is this is big time. That's
your 40man. You should have 20 man raids
and you should have 10 man. And they
should be exclusive to whatever raid it
is that they are a part of. It is
special whenever you have certain things
that are able to run a certain way. Now,
when we talk about horizontal
progression, that doesn't mean that all
the best gear is always in the 40man.
That doesn't mean if you can't run a
40man raid, you can't be effective. Now,
I think one of the main design
principles of Vanilla WoW is that you
have to play the whole game. So, if you
want to be 100% the best player, you
have to do everything. Hey, let's say I
don't do 40man raids. I do I do the 20
mans, you know, I don't PVP. I'll do 10
mans, whatever. I think you should be
able to get to like 90% of your player
power. Like you should be able to get
there and there should be like a
diminishing return on that. I'm a big
big believer in this. Having 20 25 man
avoids class stacking. So does better
design. Better design also avoids class
stacking. I think having some Yes,
exactly. Holy diver. Having some of your
best pieces in 10man, having some of
your best pieces in 20man, having some
of your best pieces in 40man. I think
it's all good. And I think that is
special. and you have that horizontal
progression. That's how you get people
to play the whole game. Hey, let's say
I'm fully decked out. Let's let's learn
from ZGurub a little bit. ZG had I'm
telling you, the the the way they
created ZG when we're talking about
itemization, when we're talking about
the way that they had the bosses, the
the rewards from doing the dungeon,
masterful. And I don't know if it was
all on purpose. I don't know how they
did it, but the best patch
in my opinion, I think the best patch in
Vanilla WoW is that 1.7 1.6 patch range,
right? Uh whenever they put ZG in the
game, when they put ZG in the game, the
itemization is beautiful. There's
interesting items in ZG. There's uh
there's there's rep gear that you can
get from ZG that you can fit into your
other sets that you can get like uh set
bonuses from that are really valuable.
Like man, there's a like for a Paladin,
the Paladin ZG necklace, I think it is,
increases your hammer of justice time
by.5 seconds. A lot of like vanilla woow
like private server old school people
like enthusiasts will probably agree
with me. The dueling is amazing. The PvP
is amazing. The dueling is amazing. The
rating is amazing. Like that is almost
always the turning point in like the
death of a private server from back then
was around this time. There was a number
of reasons for it, but but that ZG patch
is so big. It's so good because the
itemization is good, the content is
good, all that stuff. Now, something
else with ZG, you have people who are in
AQ40 gear. You have people in Knack gear
that will go back and they will run ZG
as a catch-up raid with other players.
Maybe it's your friend on an alt and he
has a new character. And there's a bunch
of gear in ZG that is like very specific
and niche to help get you caught up and
help you run the other raids. Same thing
with AQ20. Like there's like an axe that
increases your attack power against
dragons. Weird axe. You almost never use
it. But let's say you just have like no
gear. I'm a two-handed fury warrior orc
on Horde side. Well, I can take this axe
and I can I can get a little bit of a
DPS boost with this thing in in a BWL.
Let's say I'm an alt. Let's say I'm a
new player coming into the game. At the
time, the game was still growing a lot.
Now, why is a Knack player, why is an
AQ40 player even running these dungeons?
Maybe they're in a pug. Maybe they're
carrying. Maybe they're playing with a
friend. But also, what are the rewards
for them?
Tiger mount, raptor mount, the enchants,
the enchants are so good. Oh my gosh,
dude. I'm telling you, ZG is like, when
you really think about like all the
little things they did with ZG,
masterclass. Masterclass in raid design.
Masterclass in in it is the epitome of
vanilla WoW is that patch. It's so good.
So, so good. Oh, hit so hard. AQ20 has
the books. Yeah, I mean, it's there
there's a lot of stuff like that. So
reeling it back in. Point number six was
what? Being smart about raid size and
having all these different things that
you can have 10 mans, 20 mans, 40 mans,
and having different ways that people
can play the game. You're expecting a
lot from Blizzard too optimistic. If you
don't say it, then they won't hear it.
That's the way that I feel. You got to
say it. You got to deliver the message
the right way. Hopefully they listen. So
yeah, that is why I think it's important
to have 40 mans, important to have 20
mans, important to have 10 mans, and
then you have some of your best gear
that you can get in in each one and with
a more horizontal progression across the
different raid tiers. Is it a bit late
to talk about this stuff? No. Here's
why. Three things. One, we don't know
where Classic Plus is in the
development. I don't even know the
source on it. I I swear to God, they
have not told us a date.
All the juicy information is saved for
Blizzcon. Okay, that's just how it is,
right? If they did tell us the date, I
would say I know the date. I'm not
saying anything. But all the juicy
information is saved for Blizzcon. And
there's obviously a lot of things that I
can't talk about, right? But just know
I'm the people's paladin, okay? And I
will always carry the torch. Okay?
Uh I will look I will carry the light.
Don't worry, okay? I'll leave it at
that. So the other part of this is so we
don't know exactly when it's coming out.
We don't know if any of the rumors are
true. We don't know how far in
development they are. Any of that stuff.
Now the big difference between whatever
is coming and classic 2019
is that classic was classic. Vanilla was
vanilla. Burning crusade is Burning
Crusade. Some things can change, but
Blizzard is really timid about getting
in there and getting their hands dirty.
We've seen it time and time again. Like
I basically had to beg them to give
Alliance seal of blood and hordes seal
of vengeance years ago and they did it
which is great because there would have
been like a mass exodus from Alliance
Paladins re-rolling Horde in Burning
Crusade. We've gotten some things
changed for the better in versions of
the game which is great but they're very
very timid. They don't like doing stuff.
They don't like trying new things in
that version of the game. The good thing
about whatever is coming is hey if you
are doing classic plus the whole thing
is to change and to update and to add
that's the whole point it will be
ideally something that is living and
breathing and let's say something comes
out let's say they announce something
and it is bad hey this is a new thing
fix it and I think that is very
important is that they are very quick to
change things add things hey this thing
sucks
remove it. Somebody figured out a new
farm and and the economy is going crazy.
Nerf it immediately. This is what made
private service so good. Getting rid of
bots, being on the ball with with
tracking everything, like actually
following the trends and shutting stuff
down whenever it was bad. Not, oh well,
that's how it was. We probably don't
want to touch this. It's like, no, no,
if this is bad, fix it. That's kind of
its own point in and of itself. I'm
going to move on. That kind of is like
point seven is is being agile. being
agile, being very mobile with like how
quickly you want to move with updates
and trying new things and being like,
"Hey, this is bad. We're going to dip.
We're going to do that. We're going to
do this." Treating it, they have to
treat it like it's a living, breathing
world. That's what an MMO is. It is a
living, breathing world. It is
constantly changing. It is constantly
growing. You have to make sure that you
are treating it with the care that it
needs. Every MMO needs that level of
care. So, that's point number seven.
Point number eight for the success of
Classic Plus, I think it's important for
them to update the classes. I do think
it's important to make some changes,
update some classes and give it a little
spit shine. Okay? Not a whole sort of
wax buffer, you know, tri coat, what,
but just give them a little bit of spit
shine, I think, is important. I think
it's important if you are updating the
classes to do a few things. One,
updating the classes does not mean to
homogenize the classes. Not everybody
needs a kick. Not everybody needs a
steroid, a damage buff. Not everybody
needs a wall. Not everybody needs every
ability in the game a different version
of it. This is something that happens
over time. And like while that that
works for retail, that's not classic
woow. I think you need to protect the
class identity of classic woow. If you
play a class a certain way, it needs to
continue to be played that way. Or at
least that should be an option. If I
want to be a reckoning paladin in PvP,
like a a holy reckoning, if I want to be
rat reckoning, if I want to, you know,
do whatever it is that I do, I should
still be able to do that. Frost mage
should still be a thing. Fire mage
should still be a thing. All these
things should still be a thing.
Two-handed fury, whatever. You need to
maintain the current play styles of
those classes. But with that being said,
and I I did talk about this a little bit
yesterday, you need to take the
underserved, kind of underdeveloped ways
of playing the classes. And I think you
need to kind of bring them up to par or
up to a par. Like a prop paladin, you
should you should do some things for
prop paladin to kind of fix those
problems. Like let's say a paladin you
have a shocketin, right? You want to be
a spell power shockin. Let's kind of
buff this up a little bit, right? Let's
let's give them some tools in the talent
tree. And by the way, I'm I've already
done them. Like I have my paladin talent
tree done. and I've had it done for a
long time of like what I would do on
Classic Plus, but I don't have it like
it's not presentable on stream, if that
makes sense. Like it's not it's not
pretty. I'm I'm working on off stream
trying to make it pretty and we're going
to make a video where I'm going to
finally show off my Paladin talents and
what I would what I would do in Classic
Plus. Okay, these ideas are going to be
shown there where it's like, hey, like
let's let's take shocket in let's make
it a thing. Let's give you some tools to
if you want to be a shock in be a
shocket in right uh so you should help
kind of the underserved underdeveloped
play styles. Then the third part, right,
and we're again, this is all in the
scope of protecting class identity. The
way WoW is right now, people go and they
find different builds and they, oh, like
I'm an elemental mage where I'm part
fire and part frost. And if I want to do
some stuff like that, hey,
that's cool. Leave some breadcrumbs,
leave some trails for people to do
experimental builds and find out new
ways to play the game. So, let's say you
you do something that kind of help
promote like an elemental mage. I think
they should do some stuff to make like
an elemental mage like a thing, but then
that part three is like they should
there should be new avenues for stuff
like this. For example, I would like to
see them bring back the trispec, maybe
even paying homage to to some of the old
specs. So before the 1.9 patch, Paladins
had a big rework. Every class had a
rework. Rogues and mages had the least
amount of rework, but like some of the
early ones, which was like warrior and
and warlock, druid, a lot of these
classes had had big big reworks. It's
very important that you have this kind
of like new ways for people to discover
how to play the game. Paladin's had a
build called the tri-spec. I talked
about Zgratus PvP video. Go look at the
ZGratus PvP video and you'll see it. He
has holy shield. He has seal of command
which you can't do anymore in 1.9 and in
classic W. You can't do this. But this
is fun. It's not a good spec. It is not
a good build to be able to get
consecrate, holy shield, seal of
command. It's not good for like
performance in a raid. It's not good for
tanking. It's not good for DPS in the
traditional sense, but it was a very fun
way for a solo player to roam around in
the world to do world PvP, to do solo
content, trying to kill things, stuff
like that. And it's because the original
talent trees were very topheavy for
healing and holy, and you had like some
sort of like tent pull thing early in
each tree for all of them. Very cool. I
would like to see the tri-spec come back
as an option. I'm talking from like the
scope of paladins, but also I think they
should make enhanced shaman tanking a
thing. give them some tools. So, hey, if
I want to tank as an enhanced shaman,
look, maybe I'm not like a main tank for
a raid, but I can tank the things that
like a like, for example, how a prop
paladin works in vanilla right now. I'll
say a very good prop paladin who knows
what they're doing and knows all the
little tricks and stuff. There's better
prop paladins than me, but I've tanked
almost everything in vanilla as a prop
paladin. I think a shaman should kind of
be in that same boat where they can off
tank some stuff in raids. Maybe they can
tank a couple bosses. If you're doing a
fiveman dungeon, a shaman would be a
great choice for a tank. I think that is
good. Now, the reason why I think this
is for a couple reasons. One, I think
it's because of the fantasy of the
classes, but then two, it's also from a
logistic standpoint. You have a big
problem where there is too many tanks
for raids and there's not enough tanks
for dungeons. This is something that
happens pretty often where everybody
wants me to run dungeons, but I just
don't have I don't have a raid spot. And
I think that when you have uh certain
tank specs that are like, "Yeah, this is
a dungeon tank, but not a raid tank." I
think that actually works out pretty
well. That's my thought on updating the
classes, not homogenizing them. Don't
make every class the same, and protect
that class identity. Point number nine
for what I think is important for
Classic Plus, and I teased this a little
bit. I talked about it a little bit
earlier. You need to focus on all
aspects of the game. PvP,
end game, leveling, dungeons, all all
these things, all aspects of the game,
crafting,
economy, auction house, all these things
should be a focus of the game. I don't
think that you should be listening
exclusively to the hardcore minmaxing
100 parsing community, but I don't think
they should be completely ignored
either. I don't think you should be
completely ignoring anybody. I think you
need to put an emphasis on all aspects
of the game to some degree. Don't ignore
PvP. Don't ignore leveling. Don't ignore
crafting. I've always said this about
classic World of Warcraft. If you want
to be the best, if you want your
character to be as powerful, as strong,
as as good as it could possibly be, it's
very important to do everything.
You see this in vanilla. the highest
performing if you want to be like a
hundred you know 100 parsing you know
minmax to the nth degree you're getting
grand marshall you're getting that grand
marshal gear you're rating you're
pushing all the stuff in rating you're
getting all the rating gear you're
getting all your enchants you're you
know you're crafting your crafted only
items right you're getting your lion
heart executioner right if you're a
PVPer you're getting your storm herald
right in burning crusade it's important
to enable the player everything that
they do is important right everything
they do can be important and people can
play however they It's no secret. I've
been I've always been very vocal about
this. I'm an endgame type of player. I
like doing arenas in Burning Crusade. I
like raiding. I like guild leading. I
like raid leading. I I love the social
aspect. I love the environment around
vanilla WoW. I love I love being able to
lead a guild and doing the managerial
stuff and trying to enable a group of
people to have a good time and have fun.
That's that that is where I get my
enjoyment in WoW from two places. one
leading a group of people and and making
sure that other people are having fun as
a guild leader. That is what is
important to me. The other part of the
enjoyment is like the competitive nature
of like I'm doing arenas. We're doing
arenas. We're pushing for gladiator.
We're trying to be the best that we can
be. That's the thing to kind of tie it
all back in. It's very important to
focus on all aspects of the game. Make
crafting important. Make PvP important.
Make end game important. Make leveling
important. Right? I'm not saying that
for me, you know, even though I believe
it. I believe that's good game design.
what I like about the game is is not
everything. You know, I don't like
everything about the game. I think
that's normal. I think most people are
like that, but I think it's important
that everything is important. This is
point number 10 of things that I think
are important for Blizzard to do for the
success of Classic Plus. And this is a
hard one. This is something that a lot
of people have complained about over the
years. They need to shut down the
botting.
They have to pay attention to the
economy. They need to figure out a way
to bring down the hammer
and be vigilant stopping the just the
rampant botting going around, people
selling gold, all this like it is
insane. They have to find a solution for
this, man. And that is something
everybody is on board for. That is
something everybody wants. I don't know
how hard it is. I don't they just they
have to come up with a solution because
it is so it is so damaging to the game,
the economy, and the culture and
everything. It's so bad. It's so bad,
man. And like look, sometimes I
understand, you know, you got to make
money. You're a company. They got to
find a way to invest something. If they
have to hire people to do it and that is
just their job, do that. Because I'm
telling you, the community sentiment and
having people supporting your game, your
brand, there's so much value in that.
Like, you want people to be like, "Yes,
like we love Blizzard. We love WoW. We
love classic. It's so valuable. You turn
your player base not into customers.
Turn them into evangelists, okay? You
want them screaming from the top of the
mountain like, "Yes, this is the best
game in the world." And this goes for
every game. And this is one of those
things that is intangible.
It is intangible. So, yeah, it's going
to look like you're spending more money.
You're losing money on having systems or
people in place to be able to ban these
people or get get rid of the bots and
get rid of this, right? It's not going
to look good if you're looking at the
books. I understand. But every good or
bad feeling about the game that people
have helps to build a positive or
negative sentiment publicly about your
game. So if you have a large positive
public sentiment about your game, people
are going to tell their friends. They're
going to tell their family. They're
going to tell people, "Dude, come play
WoW. WoW is so good." This and that.
Like that's what you want. That's what
you had in 2004, in 2005, in 2006, 7, 8,
9, until eventually it started to
flatline in Wrath of the Lich King, and
they didn't have that big growth, and
then slowly it kind of went down over
time. Now, yeah, times are different.
Yeah, things are things are not exactly
the same as they were, but man, just
hire some damn people. Find a way to
shut down the freaking bots. It's so
bad. Pay attention to the economy. I
think it's crazy in Burning Crusade that
they haven't done the uh void crystal
split. They add it for enchanters. I
think in Zollemon they should have added
that by phase 2 because they should have
realized, oh my gosh, void crystals
don't cost anything. There's way too
many void crystals and there's no large
prismatic shards. That doesn't make
sense. But it's because people are
raiding and they're not they're not
disenchanting blues for prismatics. The
way that the recipes and stuff work, you
need a lot of prismatics. You don't need
that many void crystals. So you have an
overabundance of this. Make changes to
balance the economy. being mobile, being
agile, being vigilant in the development
of the game and and treating it like
this living, breathing world. Hey, we're
going to do this thing where you can
split the void crystals into two large
prismatics immediately. Big economy fix.
Get rid of the freaking bots. Pay
attention to the economy and make sure
that you are keeping everything in line.
It's super important. Now, to be fair,
they did add haze spots into vendors for
Marksville. That's true. That actually
is that a plus for Blizzard. That is
something that they did plus. So, that
is good. these are the 10 points that I
think are incredibly important to the
success of Classic WoW. And I think if
Blizzard focuses on these things, then
it it's going to be very positive for
the game. Uh whether it's from a
community sentiment or just, hey, these
things are good for the game and it's
just going to work. Obviously, there's a
lot more to it than that, but I think
these 10 points are are particularly
important for them to pay attention to.
With all these points, it comes back to
point number one, which is what
maintaining the design principles of
vanilla wow is super important. That's
the umbrella. Everything should be under
that. That should be the key. The key is
not to modernize
vanilla. The key is not to to take
vanilla WoW and turn it into, you know,
let's recreate it today into a modern
2026 version. That's not what they
should be doing at all. What they should
be doing is they should take patch 1.12
vanilla. Hey, let's continue Vanilla WoW
with the same sort of design principles
that the game had in its first couple of
years after it launched. Continue the
game with that in mind. Hey, like let's
continue this game to develop it as it
were back then. And I think that's how
you make a classic plus land. I think if
they don't hit on this with Classic
Plus, I think Blizzard is in a bad spot
if they they come out with Classic Plus,
Classic 2, WoW 2, Retail Minus, Classic
Minus, whatever it is that they're
actually coming out with, right?
whatever that the final product is that
they're kind of showing eventually. It's
super important to hit on it because
this is like the primary thing, the the
big mystery that I talked about earlier,
this is the the primary mystery that
Blizzard has. So, we'll see. I hope that
whatever we get to see at BlizzCon, I
hope that it's good. I hope that it's
that it's a that it's a success. I hope
that a lot of these things that I
mentioned are things that Blizzard
decides to run by and to to kind of live
by in the development of this game. So,
I hope you guys enjoyed the video. Uh,
make sure to leave a comment, subscribe,
let me know what you think. Again, I'll
be live uh all weekend at Blizzcon. You
can see me live everywhere. I might even
be live right now. So, you can go to my
Twitch. Everything is SPF TV. Join the
Discord. Come be a part of the
community. Thank you guys for watching
and we'll see you guys next time.