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Blizzard Is Sitting on a GOLDMINE for Classic Plus

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Blizzard holds a significant opportunity to unlock an untapped goldmine for *Classic Plus* by leveraging existing but unfinished assets within the game world rather than creating entirely new content from scratch. The core vision involves treating *Vanilla WoW* as if it never ended, continuing development from that historical point using pre-built landscapes that have remained inaccessible or incomplete for years. By utilizing these dormant resources, Blizzard can expand the game without needing to build every terrain element anew, effectively revitalizing areas that were left in a state of limbo during earlier development phases. Specific examples of underutilized content abound across both Eastern Kingdoms and Kalimdor, offering rich opportunities for narrative and gameplay expansion. In the Eastern Kingdoms, large sections of the map such as Red Ridge, Lakeshire, and Badlands feature empty mountain ranges that could be developed into new mid-level questing zones to alleviate leveling pain points. Similarly, iconic locations like Karazhan could host a full 20-man raid version beyond its current crypt implementation, while the Emerald Dream could be integrated properly rather than as a repetitive leveling area. Other promising areas include Grim Batol for raid expansion, the opening of Gilneas and Shadowfang Keep, and fleshing out Old Ironforge with vendors and lore-appropriate content, alongside developing unused spaces beneath Coldridge Valley and utilizing the Iron Forge airport as a daily hub. The speaker also highlights critical narrative opportunities in specific zones that have been overlooked or poorly implemented in recent expansions. In the undead starting area, there is room to add port towns or expand leveling zones without conflicting with existing Scarlet Crusade locations, while Stratholme could be enhanced with open-world extensions or dueling mechanics reminiscent of old private servers rather than simply removing its current content. Furthermore, Quel'Thalas offers a chance to include the Blood Elf starting area from *The Burning Crusade*, reimagining the tragic Dead Scar event caused by Arthas and potentially shifting Kael'thas's role away from villainy if High Elves are introduced. Even lesser-known areas like Dead Mines remain untapped for expanding Defias and Mason lore, proving that there is still substantial depth to explore before moving to Kalimdor. Ultimately, while Blizzard possesses the technical capabilities and lore assets to execute this vision, they must invest proper resources and care to avoid repeating past mistakes seen in *Season of Discovery*. The speaker warns that without significant effort and a long-term roadmap similar to the retail "World Soul Saga," *Classic Plus* risks failing to sustain player interest. Success will depend on maintaining the original art style without adopting retail graphics or armor sets, implementing weekly quests over daily ones to align with existing reset cycles, and minimizing FOMO. By combining these strategic approaches with a deep dive into unused geography and lore, Blizzard can transform its backlog of assets into a thriving continuation of the classic experience that honors the game's history while offering fresh adventures.
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Chad, it's time. It's time to talk. Ladies and gentlemen, I come to you. From beyond Outland, the mighty Ashbringer crafted. That's right, the real Ashbringer. Uncorrupted as it always should have been. This right here is the uncorrupted Ashbringer. Okay. Okay. The cleansed mighty Ashbringer that originally in Vanilla Wow, we were supposed to be able to cleanse the corrupted Ashbringer whenever Burning Crusade came out when we walked through that dark portal, but Blizzard forgot. Blizzard forgot. But you know what, chat? I've said it plenty of times. As beautiful as that wonderful Dark Portal is, sometimes I think it's a shame it ever even opened. And with Blizzcon a week out and everybody talking about the future of classic, everybody's got theories. Everybody's thinking, "Hey, Classic Plus, Classic minus, retail minus, retail plus." There's all kinds of different things that people are talking about. Right now, for a long time, if you watch my streams, you've heard me talk about this. My kind of vision has been, let's take Vanilla WoW and treat it like it never ended and let's continue developing the game from that point on. Now, instead of just being here talking about it, let's actually go look at some of the stuff that I've been talking about, right? Like I've I've been talking about it for months, but there's a bunch of places in game that Blizzard has built, started even maybe not even built, but they started building and they just never finished it, right? So, there's doors that won't open. There's different zones that you can see. You can literally see the zones on the map. You just can't get to them. There's entire like landscapes just built out sitting there for 20 years and they they haven't been doing anything right. So, here's what I think. I think we go through go to all of them at each one. I'll tell you, you know, what's there, you know, what eventually happened to it, maybe why it never happened, and what I think they should do with it. because I think you could build out so much of the world of Azeroth in Classic Plus with what's already in the game. I think that Classic Plus should should take advantage of that. We're going on a field trip. Let's get started. Actually, let's start here. I have a few characters, right? So, we can go ahead and start taking a trip around Azeroth. A little bit of a field trip around the world. And let's start with some of the obvious ones. The obvious are some of the places that they addressed already in Season of Discovery. This is the easy one. Okay. And I talked a little bit about season discovery and what season discovery did and that was the implementation of Karazhan crypts. So Karazhan crypts, it's an area behind Karazhan. So this is the Karazan crypts back here. So first things first, what is Karazhan? Karazhan is an area that's been in the game since vanilla. So if you came down here, you could come here and discover this and you see this great big tower. You see this great big tower and you're like, "What the crap is this thing?" Well, it's the Tower of Medivh. Uh Medivh is this great powerful wizard. He's actually involved in the opening of the the Dark Portal or one of the Dark Portals. There's actually multiple in the lore, but like I said, we're not going to do a whole big lore dump, but this is Medivh's Tower. And in Burning Crusade, it's the first raid, and it's a 10-man raid. Originally, Karazhan was intended to be in Vanilla WoW. You know, Medivh is a big lore character throughout the Warcraft games. I think particularly in Warcraft 1, he's pretty big and a little bit into Warcraft 2. I don't remember what all he does in Warcraft 3, but but he's a big lore character. They built this tower with the intent of having you go into Karazhan. It was going to be this huge raid. Here's a little Easter egg for you, by the way. They put this smiley face underneath underneath Karazan if you come here. Smiley. You can go behind Karazan and drop underneath it. Yeah, this is a thing that they eventually implemented into Burning Crusade. Now, I think Karazhan is something. Now, we're talking about like raid content and zones and stuff. really we're going to focus more on zones and this is a raid but uh I think Karazhan like a different version of Karazhan could absolutely be something that's implemented into a classic plus and Karazan crypts which is this area behind that again this says crypts contested territory this is something that has just always been here too but there was no access to it the only way to get in is you can kind of glitch through it getting like feared but I don't want to spend too much time on this because this is something that they actually implemented in sod and I think that the sod implementation of kerisan crypts actually very creative and they did a very good job with it. I will say this, it felt a little bit like I was playing custom content on like a private WoW server, but that's just kind of the tools they had to work with. I feel like they didn't really like enable the classic team with all the tools that they could have with something like a classic plus. If they make a new product, right, let's say it's it's a new thing, it's classic plus, we're going to full send and invest into this thing, then you're going to have designers and people working on the game that are actually going to be able to like build stuff out. And I think they did a good job for what it was with the Karazhan crypts. So you can go down here and you can see it in its entirety in Season of Discovery where they used the original map and everything and uh they just they they added a bunch of encounters and it was pretty cool, right? So I think that that was plus a plus for Season of Discovery and I think that's something that should also be added here. So that's Keran Crips and even Karazhan from Burning Crusade. You know, staying in the old world. I think there's something that you can do there. I wouldn't make it a 10-man raid. I think it should be a 20-man raid. I think making Karazan a 20man raid just to mix things up a little bit and not have it be basically like a re-release of whatever is in Burning Crusade wouldn't be a good idea that's there. How do we know for sure they even have the team big enough to expand on Classic? We don't. And I I actually think that's a great question because if you've seen what they've done with Classic over the last seven years, seen what they've done with the different iterations of Classic, then you know damn well it doesn't take a rocket scientist to say, "Hey, this is an understaffed, underresourced team working on Classic WoW." Not good. Now, I think that if they do a classic plus, I think the stakes of doing classic plus are so incredibly high that if they don't put in the proper resources, if they don't give it the the love and the care and the support that it needs, you literally have to develop it as if it's another MMO, which Blizzard has repeatedly said over the years that they do not want to do. I think that it will fail. I think that it will bomb. And I will and I do think that there's like no real big like there's no light at the end of the tunnel for Blizzard. There's nothing to look forward to as something that's like a okay like maybe we'll get this, maybe we'll get that. For years it was classic WoW. Now there's people that you know they like retail and and they played Mist into WAD into into Legion into BFA Shadowlands all that, right? And that's fine. But if you're a classic WoW player, a lot of classic WoW players kind of gave up on Blizzard for a long time. A lot of them have also already given up on Blizzard again. They gave them a second chance. They gave up on them again until legacy servers came and then you know legacy servers being classic wild came and you know maybe you just it wasn't good enough. There was things that they did or had to do that didn't really match up to what people expected or what people were used to playing on like old private servers like the Nostalius the Allesium the lights the place where I come from right that's when I started my YouTube channel and and we were doing classic cast and we were kind of waving the flag and we were leading the charge for for legacy servers. A lot of those people, not all of them, but a lot of them did kind of just be like, well, you know, that's it. You know, it wasn't it wasn't as good as that. Now Blizzard has another chance to recapture that audience. And I think it's really really really important that they put in the right resources, the right care, they put in the the effort that they need in order to make this thing hit. And I think they know that. I think they understand the stakes at play because if they don't put in all that effort, they they don't resource it properly, then I I do think it's going to bomb and there's really not going to be like anything else in particular to look forward to. Uh if you're a retail player, you have the Last Titan and then whatever happens after The Last Titan, they're doing like a three expansion set, which is War Within, Midnight, and then The Last Titan, and that's like a three expansion set, and that's like the world soul saga is what they called it. So, if you're a retail player, at least you have that to look forward to. Like, what happens after the World Soul Saga? If you're a classic player, you don't really have much else. Uh, you're like, "Yeah, they they bombed on Classic Plus, and most people are probably just going to move on." That's why I hope that Blizzard is actually going to resource it properly because I I I think that they understand the stakes at play. But, let's go ahead and move on to the next area. Now, this is another thing that I think they could approach. This is actually something that Season of Discovery got wrong. the Emerald Dream, the implementation of like the incursions, I think that ended up being something that was really bad and I think they understood it pretty quickly. But I do think that if there's a way that they can integrate the Emerald Dream somehow, now you have the Twilight Grove here. So this is one of the portals to the Emerald Dream. You have the nightmare dragons, the world bosses from vanilla. If you can find a way to implement this properly, I think that would be a good thing. People have talked about the Emerald Dream for years and years and years and eventually in retail, I think it was in Legion, they added a raid, they added Emerald Nightmare, and they were like, "Okay, finally like we came up with something for Emerald Dream." But the problem with the the concept of the Emerald Dream for the longest time was like, "Well, what do we do here? Is it just like a zone?" Whenever you go to the Emerald Dream, if you look at the lore, it's kind of like just this big green lush utopia and that's pretty much it. Like it's just it's just green. They never really did anything with it for the longest time because they were like, is this just kind of boring? But again, these zones, these areas have been in the game since vanilla WoW, right? And you can come here and you can't really do anything here. It's just kind of here. Now, there's like some quests and stuff, especially like in the later patches where you need to come here to do some stuff like I know like in the AQ patch, like you know, Scarlo and all that. You need to come farm some things here. Wait, why is there a guy here? Why would I lie? There has to be something that they can do with this. Like maybe it's another raid. Maybe it's a I I don't think it should be a dungeon. I think it should be a raid. But I I think there's something that they should do here. I think a raid would be nice. I think making it a whole another zone. What what they did in Season of Discovery was they made it like a separate leveling area, like its own like instance leveling area with with a bunch of quests that you could repeat. And it was just bad. Like it took a lot of people out of the area and people just ran in there and they were just like farming that zone. kind of felt like if you've ever played Dark Age of Camelot, Dark Age of Camelot added something called I mean they were just instance dungeons for uh in the expansion called Dark Age of Camelot Catacombs added these instant dungeons which was incredibly fast leveling, super super fast leveling, but it was kind of bad for the game because it took everybody out of the world and that's kind of the same thing that happened with incursions and they basically just like they nixed it. So, what you could do here is this could lead to some kind of implementation of a of an Emerald Dream Raid, maybe like Emerald Nightmare, something like that, but this is something that's already in the game that at least you have the basis to work with. Kind of cool. Do you think some improvements in graphics without messing with the style is possible for Classic Plus? I think so. It depends on what you mean by improvements to graphics. I don't think you should really like change the art style. I think that it's super important that like the retail art style does not work for classic. It's it's a very different type of game. And if you start having like tier sets and armor sets that look like retail WoW, I think that's you're just missing the mark so hard. You see the shadow in vanilla WoW. Like if if you load up the patch 1.12 client from 2006, the shadows don't look like this. The lighting doesn't hit this way. This actually does look better than it did in 2006. I feel like some of these things are okay, but I don't think you should be doing like the trees should not look like retail trees. The building should not look like retail buildings. What about more character customization? I actually do think they should do more character customization. More hairstyles, more faces, like stuff like that, I think is fine. Like a barber shop, I think that's totally fine. Our next area that we want to go to, dude, just take a look at this map, right? This is the Eastern Kingdoms. If you look at the Eastern Kingdoms, this whole area here is ZG, but look at how many spots on the map is like just like a vast mountain range and just nothing's there. Not sure. Like some of that stuff being there is okay, but like there's just so many areas like that where it's like maybe you could just change the world a little bit. Maybe you could level that out a little bit and add something. Now some of that being there is good actually cuz I think if if it's completely populated all the time everywhere, it's kind of weird. It doesn't really feel natural, but I would like to see them make some kind of change with Swamp Bizaros cuz Swamp Bazoro like it's so avoidable. It's such like an avoidable area. It's gross. I I don't I I wish they would add something there that they people would want to go there more for something. You have Red Ridge. Look at this. So you have Red Ridge here. You have Red Ridge. You have Searing Gorge, excuse me, Burning Steps. You have Searing Gorge. Okay, so you have all these areas right here. And then you look to the right. Look at this square right here. There is this whole mountain range here. Actually, let's start there. Let's go to Lakeshshire. So you have Lakesh here. You have Red Ridge Mountains and then you have this whole area. There's burning steps and then there's this massive mountain range to the right with just nothing. Even Redidge, you look at Redidge, it lights up this area, but you see this whole corner. This whole corner is not on the map. Whenever you zoom in, click on it to zoom in. It's here. It's lit up right here. And that's exactly where it zooms into. This whole area is open. This right here is open. You can add so much area to Classic Plus without actually changing the silhouette at all. Isn't this place reserved for Cataclysm? It was never reserved for Cataclysm. It was used for Cataclysm is essentially what happened. Like the the different areas were not meant to be saved for Cataclysm. They were just meant to exist at some point and then eventually they were used in Cataclysm. So like let's say you're coming in here to Red Ridge. Let's explore a little bit. Okay, people here leveling on Era. So Era is like the level 60 forever vanilla server. It's surprising kind of that there's just people running around everywhere. Like if you want to play just classic WoW, like vanilla WoW, then you can. Like I've never even discovered this area of the map on on this character. Little waterfall here. I mean, I guess you've got this whole area here. Man, it's crazy. I' I don't even ever remember being here. >> What can I do for you? >> Huh? Leather armor merchant. What the heck? Well, what can I do for you? See you around. >> Skinning trainer. What the heck? What is this guy doing here? Look at my mini map. You see this? Look at the mini map. There's a hard line cut off here at the mini map and it just changes colors. Take a look at this. So, so we're here. We're running through Lakeshshire right now, right? And you have this whole area that leads up into Burning Steps, right? But this area to the right of Burning Steps, so Burning Steps goes here, right? And then you're on the edge of the mountain range. What about this whole area? This is a massive other zone that you can use. That's a great place for midlevel content. You can add an additional area to kind of go on the same sort of like you have Westfall, you have the Lakes Shire, and then it would it would be somewhere in between the idea. I mean, just look at it geographically, right? Like you have the Burning Steps here, you have Dreadm, the Nolles and and the Murlocs of Lakesh. You have that in Westfall, too, right? It just kind of migrates there. It's like the whole sort of geography of it all. I think it'd be a great place. Now, let's fly over there. So, look, you have this whole area that goes here, right into the burning steps, right? Port for fly hacking. Look at this. Look at this massive mountain range. If you if you fly up here, guys, if you fly up here, all this area is just not even used. Look at all of this area. And wow, this is behind Red Ridge. This is that line that you saw on the mini map earlier. You see that? It could also be late game content, harder than Silus. It could be. I think it should probably be mid-level content. So this area on the map, that is this area that I was just talking about on the map. You have so much to work with. And then here you are. This is the uh this is the Badlands. So look this area here. You have the Badlands. This is where you form the wellpling. But you have the Badlands. And the Badlands comes out here and then this is the edge of the Eastern Kingdoms. So here's the border. But look at all this area. You have this is a massive zone. I mean this might be two zones. You could maybe put two zones here, man. And then here's Red Ridge. No, no, this is Swampasauros. Excuse me. This is Red Ridge. So, you have Red Ridge here. We were just walking around up here and we we could see this line on the mini map, and you could build out this whole area. Now, here's my question for you guys. If they were to build this area out, what do you think they should put here? Dwarf City, Quest Hubs? No, not a titty bar, not Walmart, not an Arby's. Maybe in Arby's, but I think it should be like a mid-level questing zone where it's like not as big as this burning steps or searing gorge, but it's like level like 30s, 40s cuz I think that's like a that's like a pain point in leveling for Alliance especially. You end up hitting level 30. There's two pain points. One, you hit 30 and you just ride out Scarlet Monastery pretty much and there's like a lot of back and forth around like Scarlet, not Scarlet, Strathorn Veil and everything. A lot of back and forth. The other pain point is level 40 to 50. You could put like a pirate or sea faction there maybe. Yeah, maybe you do something more with the blood cell buccaneers. The next spot I want to look at. So you have Stormwind and you have here. Let's go to the other side of the burning steps. So we ran through here and you got the burning steps, you got Black Rockck Mountain. Okay. Okay. So, you have this, by the way, you have these weird guys here again. But look, you have this area that you fly over. You know what's funny is like just over this mountain range cuz you don't see this when you're taking the flight path. You take the flight path and you and you go right here, right? You take the flight path, you go right here. You don't see that right on the other side of this. There's just nothing. and you go into Stormwind and everything that you see in Stormwind like because because you're on the ground here in Stormwind, right? It all comes down to like what you see. So like what you see down here is like, you know, you don't actually get to you don't actually see that. If you just move your camera a little bit, there's some things that just like don't exist. It's kind of cool. If you go to the other side of Burning Steps here, you can go down to Stormwind. You can go up to Iron Forge. But there there's this area underneath Cold Ridge Valley, which is the dwarf starting area. Oh, that's funny. And this so this version of the map has the uh Wrath Lich King dock. So if you move upwards here, there's all this area. You come into Stormwind and then you go north. I think this is the north. Let's speed it up a little bit. This is the north. So here's Cold Ridge Valley. So you have this whole area and this is where the deeprun tram runs. So the deeprun tram is running underneath Stormwind all the way through here. Okay. Going into the snow and then coming up through here underneath here. Let me let me go get up top here again for a second. It takes you past Cold Ridge Valley, past Nomegon right here. Or sorry, not really past it. You're you're really to the side of it. Okay. and it takes you to Iron Forge. But you see how much area there is on the map to do something there. Like there's an awful lot of area on the map to do something here between Cold Ridge Valley and the top part of Stormwind. There's a lot of area. Imagine a deep run tram stop at Nomer in Classic Plus and Nome is a real city. Not a bad idea. Maybe, maybe in classic plus, just maybe, you end up taking back Nomegon. That would be cool. And you turn Nongon into a real city for gnomes. I don't know. That could be cool. I think that would be cool. So, let's go to the next area. So, you have this area here. If you go upwards, okay, let's go to the lock. Okay. Loadon. So Lochadon is a uh pretty solid leveling stone coming out from Cold Ridge Valley, coming out from Dun Maro into Loadon. So oh my what? Oh my goodness. I'm AFK, dude. This guy's popping all Dude, this guy just spent 15 gold to try and kill me while I'm AFK. I'm AFK and you're spending 15 gold to kill me. What are we doing here? I'm here. I'm Look, I'm here. I'm evangelizing the people on Classic. Wow. Spreading the light. Spreading righteousness. And and this lowly rogue. Unbelievable. What's her name? DOA. Nobody cares about your music anyway. This is classic. Wow. We don't listen to anything. >> We don't listen to anything in the last 20 years. Okay. History began and ended in the year 2004. Unbelievable. Okay. Uh, next one. So, Loach Madan. Now, I believe this area from the right of Loch Madan and to the right of the wetlands, I think this is the Twilight Highlands, right in uh after the Cataclysm. So, let's check out the next area. Zoom, zoom, zoom. So, this is this is Iron Forge. So, let's go to Loach Madon. See, like you can see how fleshed out this is. And it's okay to have some mountain ranges. And I think you need to have some mountain ranges like this because it gives the world that like size and that life, the feeling of there's something else out there that I that I can't see. And I think I think part of that is good, especially in this area around the back of Iron Forge. Oh, that reminds me. I almost forgot the Iron Forge airport. So, you can actually get up here in Classic WoW if you're uh with some some clever game mechanics with some clever usage of game mechanics. You can you can climb up here and you can use uh like slowfall and you can jump jump jump and you can you can climb up this mountain and I think you come up here and then eventually you come back down here. There's actually two places you can go. There's the there's the Iron Forge airport or you can come to the top here and this is like a little Easter egg but at the top of this mountain there's like a little guy who's like dead up here with a with a flag. Got a little little bottle of something cinema. Anyway, here's another little camp here. I don't think there's an NPC or anything here. I can't remember. But right here is the Iron Forge airport. Look at that. So, the Iron Forge airport is strictly an RP zone. Like you'll you'll fly over the top of this place. You'll take a flight path and you'll see like some trogs and dwarfs like fighting each other, but this place is effectively like just not even used for anything. Now, I don't know what you would use it for, but I think it would be cool to have this place be accessible. And hey, look, there's even a Griffin master place up here. So, maybe you could fly up here and maybe there's like just some it could just be like a little quest area, right? It could be an area where you can go and you can turn in some quests and there's like some RP stuff. I just think it's it's such a cool looking place in Classic WoW that it's just like a shame not to use it. A daily hub. Do you think they should add daily quests in classic WoW? I don't really like the idea of daily quest in Classic WoW. I think that what happens with daily quests, well, two things happened back in the day. Daily quests were a response to people both raid logging and then also a response to people needing more ways to to make gold. In classic WoW, they really became a thing in Burning Crusade. Now, while I do think trying to keep people logged in and keep people from raid logging is an issue even today, but I don't really think making it for gold, like having something for gold alone is like the main issue because there's so much like the economy is just so out of whack. And I think that it's this is a whole separate discussion. I'm I'm not going to get into it now, but I think it's very important to be very careful and pay attention to a lot of the economy. While I don't like the idea of daily quests, just like many of you guys don't. What do you guys think of the idea of weekly quests, I think weekly quests, if they're done right, I think they could be fine. Elaborate. So, a lot of how classic WoW works, everything's on a oneweek cycle. Now, there's some things that are on a shorter cycle. For example, like Enixia, ZG, like the the 20man raids, they're on like a they're on like a 3-day cycle. Now, I think daily quests become annoying and they they turn into a chore or a nuisance because it's like, "Oh man, I got to do my dailies. I I I don't want to have to do my dailies. I don't want to have to like be overly committed to doing this thing every day and then feeling bad if I don't log in and actually get my stuff done." Now, what a happy medium could be is weekly quests that coincide with the current sort of culture and the meta of classic WoW, which is, hey, I have a raid that resets every week. And I think that if it coincides with the weekly reset that you already have, I don't think that's so bad. Carrian makes a really good point. Activity without FOMO. I think you minimize the opportunity to have FOMO whenever there's a oneweek reset instead of a daily reset. I mean, the thing is with daily quests, daily quests are good for like rep grinds. They're good for getting gold, something for you to push for and something to reward player time investment because that is something that's very important with Classic WoW. Hey, if you have a guy that's no life just sitting there all day every day grinding away at something, guess what? He should he should have more power than you. He should be stronger than you. That's that's the way it works. Now, to what degree, I don't know. Should it scale linearly with the amount of time that you spend or should it scale down and be like uh logarithmic I guess where it's like you hit a certain point and it's like you you kind of hit that asmilt where look if you're spending 100 hours doing something or you're spending 120 hours doing something it's going to be way less of an increase than if you spend uh 10 hours doing something versus 30 hours doing something. I think that makes sense. Yeah. Like a diminishing return sort of situation. Let's kind of stick to the subject. Sticking to the main topic here. We're now in the wetlands, right? Everybody knows the wetlands. Wetlands have a couple key things and a lot of people talk about this and I want to kind of run through some of these more quickly. Namely, Grimatl Grim Butthole. We had Mark We had Mark Kern on Classiccast and he told us about uh So, so if you know Mark Kern, he does like a lot of gamer politics stuff on Twitter now. He was one of the original like producers for Classic Wow, and we had him on a podcast on Classiccast. So ClassicCast was so we were like the big podcast before Classic came out in 2019. We really like I mean it was a good time man. I I've I've thought a lot about bringing Classiccast back. People have asked me for years. People leave comments on my videos now and like dude you got to bring this podcast back. The thing is if I were to bring back Classiccast it would have to be with a whole new cast. Everybody's doing other things. Tips is basically retired from content creation. Stay safe is completely rebranded and he's shifted into a whole another realm. And then me no changes, you know. So, I'm the same guy I was 10 years ago, man. It's funny. I actually, so to clarify, I actually was not a big no changes guy, but easy. You know, it's too good of a joke. It's too good of a joke. Anyway, uh I actually was not a no changes guy. I was very much account for the times, but look, there's a whole different discussion. Let's talk about Grim Batl. So, Mark Curran said that they put Grim Batl in the game, and I I I think I asked him on the podcast, how do you pronounce it? Was it Grim Battle or what is it? And he's like, "No, it was Grim Butthole." But we would always joke in the office about it being called Grim Butthole. Like, dude, old Blizzard was different, man. Old Blizzard was different, man. So, Grim Buttol is actually used in Cataclysm, I believe. I I think it becomes a dungeon in Cataclysm. Uh, man, there there's there's like a lot of lore to Grim Batl that I'm not going to go into. One, because I don't remember a lot of it right now. The other part of it is it's something that exists in Retail WoW. It is a dungeon in retail. Wow. But I do think that having Grimatl here and this is an area that is used for the the Horde Enixia quest chain where they come here and they have to they have to do some stuff here. It's actually like super hard. The Horde Enixia attunement uh compared to the alliance one. And I think the alliance quest is like just cooler for some reason. That's what everybody says anyway. But I think Grimatl should be something that is added. This should be maybe not a dungeon, but maybe a raid. Maybe it's even an accessible zone. Who knows? Talking about dwarf stuff. I'm going to run it back real quick. And and one place that I would really really really like to see in Classic Plus, talking about the dwarf stuff, we're going to zoom zoom our way back to Iron Forge. And I think some of you guys are probably going to be able to assume, tell me in chat if you guys assume what I'm going to talk about next. There's an old mythical magical place that people have talked about for years and kind of like Karazan Crypts, it's accessible but only through certain means. This is something I think would be very cool to add. I think paying homage to these old kind of like legendary kind of kind of mythical areas of classic WoW is very important and I think I think you're going to win over a lot of fans if if you do this if you're Blizzard right here if you come into the Iron Forge throne room you say hello to the king bonjour and then you come back here what's this what the heck this right here. Old iron forge. Old iron forge right here. Now, what is old Iron Forge? Well, this is kind of like the original throne room, but it's called Old Iron Forge. Maybe they flesh it out a little bit and add a little bit more to it, but it's basically nothing. Like, you come here, it looks cool. You have some shiny rocks. Uh, and you can come up here. Fun little RP area. But then you come down here. All right. Now, I would love for them to I don't know, maybe add some vendors and add something else to do here because there's effectively nothing. In fact, you can just fall down here and kind of die and then you have to spirit res. Another raid added at the bottom. I've never seen this area. Yeah. So, you know what? What I used to be able to do, so this is old Iron Forge. I think they should definitely do something here with Old Iron Forge. Now, you know what's funny? You know how I would go to old Iron Forge back in the day. So, I would come here, but I used to You used to be able to mount and then in the batch window, I would log out. I would type slash log out and as my mount there's like a little like delay time before your mount pops out. I would log in and I would get stuck right here. And then you would just spam jump and then I would jump with like a noggin fogger or some kind of slowfall and it would and I would zone through the world and I would fall into here and I would land right here. Pretty cool. That's old Iron Forge. Now let's go back to the wetlands and the Twilight Highlands. So the Twilight Highlands again, this is a place that exists in Cataclysm. Now it's kind of funny. We're talking about all these places, right? We're talking about all these places and it's like, well, you know what's kind of crazy is like was Cataclysm kind of like classic plus? Cataclysm seemed to go through and add a lot of these places that not just SAN but a lot a lot of people talk about this, right? A lot of the players of the game, a lot of different content creators, everybody talks about these places. If you go here and you're looking out towards the right side, the the east side beyond Grimatl, which is this way again, pretty much you you've got like this empty mountain range here. Empty mountain range and water. Now, I think specifically what's funny with the Twilight Highlands cuz Grimatl and then you have this here. What's funny with the Twilight Highlands, I think there's more space on the map than what you see here. But this is a whole additional area that you could do something with. Oh, wait. No, maybe there's not more space, but it just feels that way because there's like a drop. Cuz look how much more land there is here. Cuz if you look at it like bird's eye view, that's a hell of a lot of space. So, you could do something with the Twilight Highlands area. This is a place for pirates maybe. Now there's a lot of talk about like Telam and Colulteras like South Seas type of stuff and now that's the kind of stuff that I think is is also really cool but I don't necessarily think it would be right here. You would probably be looking that more on like the Calumdor side but that doesn't necessarily mean that those types of people couldn't be here. So let's look at the next spot. There's so many places to cover. I mean we we have only done a fourth of the map so far and look about how much time we've actually spent covering talking about things that they could add. There's if you want Classic Plus, if you're Blizzard and you want Classic Plus to be its standalone thing, this is all the rumors. The rumors are, oh, it's it's going to be its own standalone thing. It's going to run alongside retail. If that's true, you have a lot of runway. Now, is it going to be classic minus where it's like the prequel before the events of World of Warcraft and after the events of Frozen Throne? Maybe. But my personal belief has always been it should be developed beyond as much as I think it's cool. Not only do I think it would be cool, I think Caverns of Time should cover some of that stuff, but it limits what you can do. Do you want to have a new timeline that kind of like develops if if the Dark Portal never reopened? Let's say the Dark Portal never reopened and you want to keep building that out. There's so much that you can do. Horizontal progression. It's going to be hard. It's not going to be easy. This is This is not an easy task at all. But man, the the potential and the excitement. Oh, no. Orcs. Let's say the Dark Portal opened once. Let's say it not never opened. It never reopened for Burning Crusade. That's what I should say. I guess opened twice. Time Travel is lazy. Kind of. I don't think Caverns of Time is lazy. I think I think if they made Caverns of Time dungeons that are different events that occurred maybe within like Warcraft 3 or some of the old Warcrafts that's fine but also covering like specific things that happened between that we never saw. I think some time travel like dungeons is cool especially with Caverns of Time like that is cool. Isn't Grimatl where Alex Raza was imprisoned before they just magically let her out without an explanation? Maybe if they never open initially then Warcraft just wouldn't exist. That's true. I mean like it never opened for Burning Crusade. Classic WoW is meta time travel anyway. Whole idea was going back to when it was good. True, actually with Chrommy and all that. Anyway, let's let's look at our next area we want to look at. So, we're here, Twilight Highlands. Uh after that, you have the Hinterlands. Ah, little bit of a travel. We got to go to a a very very special place. So, this is Southshore. Look at this thing. H. So, we're here in Silver Pine Forest. And now, Silver Pine Forest, again, this is something that's addressing Cataclysm with the Wargan, but I think people would really love to see a a new rendition of this with the Greymane Wall and Gilaeas opening up. So, what Gilaeas is, again, we're not going to sit too much on the lore lore things right now. Uh, one, cuz I'm not prepared to talk about everything like that, but also it's less important for a video like this. What's more important for a video like this is if these gates open, you have these gates open up, right? And you go beyond. Now, obviously in the vanilla wow, there's nothing here, right? We don't see anything here. Empty. But I think it would be really really cool if they open this up and have the Wargan area of Gilaeas accessible. Now maybe it's a raid. Maybe the Wargan are fighting against everybody and they're not friendly with the Alliance. Maybe it's it's related to Shadow Fang Keep, which is an awesome dungeon. Shadow Fang Keep. Very very cool dungeon. I think Shadow Fang Keep is one of the coolest dungeons pre-level 60. You could have a raid that's related to Gilaeus and it might be right here. Maybe this turns into a raid portal and and it's like a Wargan raid. Arugal's lore is cool. Yeah. By the way, none of this stuff is anything that's like particularly creative. None of this stuff is particularly groundbreaking cuz all the stuff is already in the game. The lore and the story and everything has has already been built. Everything has already been built on the back end. What hasn't been built is the implementation and making sure that implementation is good. Because you could talk about, oh, a private server did this, this, and that. Like, dude, nothing I'm saying here is like some crazy profound statement. Like, especially at this point, because we've been talking about this for years. You could probably find old VODs or clips of me talking about this 6 years ago. I'm not even joking. We were talking about Classic Plus before Burning Crusade came out. This isn't anything new, but what it is, it's important to rehash all the areas and just look at how much potential this would actually have and make sure that Blizzard does it the right way. And it's like, well, maybe a private server already did this, maybe they already did that, maybe. But Blizzard is Blizzard and they have the capabilities of doing so much more than what any private server can do in terms of building out something new and building up new content. Now capabilities doesn't necessarily mean they have on paper capabilities. Are they actually going to do it? That's the question. Is that what I It's the truth. It's the truth. Are they actually going to pull it off? Legal rights versus competence. Yeah. I mean, like it's their IP. They can come up with new stuff. They have the tools, right? They built the game, right? They have all the code. They have everything. They can create new models, create new assets. Now, are they done the right way? Are they going to retalify the game? Are they going to do this? That's a separate discussion. But as far as having all the tools and every every capability to do that, they have that. Are they going to do it right? We'll see. I'm getting even more hype. I can't hold it. I'm Blizzard has a golden opportunity. I just hope they don't f it. Here's another spot. Okay, here's another spot here. Man, I would love to see them build out Unders City. I mean, this is not something that that's for this, but like if they were to build out like something where you can take back Lorderon, I think would be so cool. I don't know. I mean, but but again, I don't think taking back Lorderon would be so sick. Oh, that'd be so sick. Just imagine. And you like over the over the patches, it builds out into a bigger bigger capital city. But then that would have to the horde would have to get another capital city. Uh, so here's what I wanted to talk about next is looking at this is the undead starting area. Wait, what is this? Oh, yeah, that's the entrance to under city. The back the back entrance. There's another starting area here. This is the undead starting area. Now, there's this whole mountain range here that they never did anything with. It just kind of exists and there's no like sort of ominous purpose as to why it's here or anything like that. So, I think if they were to add something like this, I think this could be really cool. Maybe just like an expanded leveling zone up in the Tears Fall Glades area. Honestly, maybe you can build a port here. Maybe you build another port town here with another boat. But is that too close to a starting zone and then high levels are just going to come and like her ass low levels? I I don't know. It could be a hoarde port. No, cuz cuz you already have Grom goal with the Zeppelin. There's definitely potential there. There's something you could do there. I don't think you would do anything with the Scarlet Crusade because the Scarlet Crusade is on the opposite side of the map. That doesn't necessarily mean that you couldn't do Scarlet Crusade there. Scarlet Monastery here. I mean, you keep you keep Scarlet Monastery as is. There's so much to cover, man. We already talked about the area from Tus Fall and all that. Maybe it's a port for Scarlet to bring stuff in. Maybe. Wait, where is this? Is this uh Oh my gosh, dude. It never occurred to me. Wait, it never occurred to me that Hearth Glenn was on the other side of Scarlet Monastery. Like it makes sense, right? Uh I do love the emphasis on the Scarlet Crusade and Season of Discovery. Kind of tying it back to some of the Season Discovery stuff we talked about earlier in the day. I love the emphasis on the Scarlet Crusade and Scarlet Enclave. I actually do think they should put Scarlet Enclave in Classic Plus, but I don't think it should be introduced the same way. I think Scarlet Enclave should be reimagined and kind of rebuilt from the ground up as like its own proper raid instead of it being like a using a bunch of old assets and being kind of scuffed. Like give Scarlet Enclave the credit it deserves cuz Scarlet Enclave is basically built out of like the extension of Tears Hand from Wrath of Lichking and the original one instance Scarlet Monastery. That's pretty much what it's built out of. Western Playlands is mostly good. Uh, I do think like the ruins of Anderhal, like all all this stuff is cool. I think all this stuff is cool as is. Now, something to talk about here. Stratholme. Let's talk about Stratholme because this is the Wrath of We're looking at the Wrath of Lich King map. So, all this is like Wrath of Lich King stuff, like death knight, whatever. So, that's the death knight ziggurat or whatever it's called. This thing was pretty cool to be honest. Like the death knight stuff in Wrath was pretty sick. So, Knack is gone in this map, but it's still here somewhere in real life. If you go to Stratholm, I think Strath there's something to consider with Stratholme. I don't know what, but when you go into Stratholm, you have all this area, massive area. Now, the reason why this area exists is because it's meant to be Stratholme. Like when you when you look at the map, this chunk of land up here that's in its own zone is meant to be Stratholm. So, I don't have an idea for this. And I kind of want to ask you guys, do you think it's sensible to do anything over here behind Stratholm? It is so much space. Does it really make sense? because it is Strathol. Open it up and make it open world instead of an actual dungeon. Cuz if it's an open dungeon and it's not instanced anymore, if it's like an open world thing, then you're getting rid of Strat Live and Strath Undead and Baron Side. Now you're removing content and I don't think that's necessarily good. It'd be crazy if it never got overran. It would be. I think that could be something really cool. I think that's something for like a Caverns of Time dungeon style of thing. You should keep the dungeon, but add more behind it. Maybe. I think there's something there. I just I'm not creative enough to figure out exactly what they can do with this. But maybe there's something there. Oh my gosh. Just look at all this space, dude. There's this area. So this area Hey, who remembers this area? Any any vanilla private server PvPers? Any vanilla duelists? You guys remember this? Who are any of you guys like big dual duel lords in vanilla? Yeah. Uh, good old hen house. Good old hen house right here. Yep. Those are the days, man. This is a retail arena now. Boomer. Wait, really? So, like about 8, nine years ago, uh, there was a there was a private server called Hen House, which was only for dueling. And what you would do is you would create a character, you would spawn in right here, and then people would just be dueling out in this area the whole time. It's not like a real private server. It was just like the duelers. We would just go there and just like duel all day. and it would like reset your cooldowns. Hey, actually, hold on. This leads me to another discussion. Again, not really for this video. It's more of like a feature thing that would be fun for them to add. So, one of the cool things about Hen House from like eight or nine years ago, whenever it was, you would duel and then after your duel, it would reset all your cooldowns. It would be cool if there was like a like ring of battle type, you know, ring of something like a dueler's system where you would after a duel it would reset your cool downs. Maybe maybe we'll talk about this another time. So anyway, this is this is the area behind Strathol. I mean, look at how massive this is, dude. This is insane. Yeah, look at all this massive area. So maybe even if it's not Stratholm itself, I think that there's something else to be done here. It's a huge area, man. And then of course, let's not forget one of the main areas north of the Plague Lands. Let's go back to the road. This way to Stratholm. But this way in vanilla, there's a bunch of logs here. Okay, that that blocks this path. But beyond in Burning Crusade, what happens? Blood Elf starting area. Qualas. So, I think that you can add Quel the loss from Burning Crusade. I think that you can add Qualos into a classic plus. So, if we go here, the freak. Now, I'm no Qualos expert because I'm not really a Horde kind of guy. I'm not much of a Horde kind of guy, but what is all this? Let me let me kind of get a lay of the land here and and figure out where we are. So, okay. Yeah, this is the entrance. Cool. So, so when you come in through this entrance, you have all this different area for the blood elves. Now, there's probably got to be some sort of work that has to go into the lore. Like, if they end up doing like high elves, right? If they end up doing high elves there, I mean, this would be like a high elf area, sure. But is that kind of boring if they just go through and add something that's already there? Probably. Like that's probably boring. But if they find a way to to to utilize Qu the loss and the ghost lands and all this stuff, I think it could be pretty cool. And it would have to be directly related to high elf stuff now. Oh, here's Zulan. Dude, you could put Zolamon in the game actually, couldn't you? Zamon, these nuts. Okay, let's let's work our way to Silver. Man, there's a lot of trees here, dude. There's a hell of a lot of trees. Um, it's funny. Vanilla WoW looks so scuffed if you look at it at the wrong angle. Oh, this is the torn up part from uh whenever Arthus just took a massive dump. The dead scar. Yeah, Arthus took like a massive dump on the high elves and u and made Kthos hate him. So, this is the dead scar. Now maybe man it would be cool if they it man it'd be cool if they could find a way to to implement this without the dead scar but the dead scar would be man the classic minus idea making it like a prequel could be really good I mean kind of be like a layup too because you don't have to come up with something new to implement all this stuff dude I've never ran through all of this before when you see like the amount of destruction and the attention to detail dude the attention attention to detail from the dead scar is so cool, man. Like, if you're a Warcraft 3 player, I I didn't play Warcraft 3 until after I'd played WoW many years prior. Seeing seeing things like this after playing Warcraft 3, it just hits different, dude. It just hits different. Just absolutely devastates Qualthas. The high elves are left broken and shattered and they have nothing left and then they end up they have no choice but to become blood elves is what Kthos feels like. But then eventually you get here to Silver Moon on the on the you know it gets to this point and then you get to Silver Moon City. This is the entrance to Silver Moon right here. And see it's funny cuz the blood elves are still like they still love Kaos but Kaos is an enemy in in Bran Crusade. You know what I would like to see? This is what I would like to see, man. What if Kalethos wasn't a bad guy? It depends on what they want to do with like the races. Like, if they add high elves, it could make sense that Kalethos is not a bad guy. He's not really like a bad guy, but he's like maybe a bad guy. That could be cool. Now, we've covered a lot already. We've covered a lot of different zones that they could use for like potential expansion in this game and we've only looked at places that are already in the game in Eastern Kingdoms. This is the this is all we've looked at. There's plenty more, right? This is just kind of like off the cuff. I'm running through and just talking about stuff. I mean, crap, dude. You have you have dead mines. You could even have some expansion from from dead mines, like the backside of dead mines or really really building out the lore of the uh like how Stormwind was built with the Defias and the Masons and all that. Whatever whatever that lore is, you could build that out more. Let's move to the other side of the map. Let's move to Calumor.