Submind YouTube summaries
Thumbnail for BIG NEWS Just Dropped for the Next Mario Game... & More!

BIG NEWS Just Dropped for the Next Mario Game... & More!

Watch on YouTube

Video summary

The host opens the episode by announcing a giveaway for a Nintendo Switch 2, requiring only a channel subscription to enter, with the winner to be drawn on October 1st. The primary focus of the news roundup is an interview with Devin Pritchard, the President and COO of Nintendo of America, who has recently become more vocal after a period of silence. Pritchard discusses the upcoming multi-year strategy for Nintendo's intellectual properties, highlighting major collaborations such as a *Legend of Zelda* live-action film from Sony Pictures scheduled for release in April. She emphasizes that while the industry often competes for consumer attention through an endless surplus of content, Nintendo is uniquely focused on building lasting generational experiences rather than just visual fidelity or technical specs. A significant portion of the discussion revolves around the controversial use of generative AI by developer Level 5, which has faced intense backlash regarding its implementation in games like *Yo-kai Watch*. In response to public criticism, Level 5 issued an apology and clarified that many perceived AI anomalies were actually human errors or technical limitations rather than artificial intelligence. The company confirmed that Professor Layton will not use AI but admitted that other assets required correction. The host notes the broader industry concern that generative AI models often rely on stolen art assets and fear of job displacement, explaining why Level 5 is now pledging to limit AI usage in fan-facing materials and reserve it strictly for internal efficiency improvements. Technical details for upcoming titles on the new console were also revealed, starting with *Monster Hunter Wilds*, which will run at a resolution between 1080p and 4K depending on the mode, maintaining a consistent 30 frames per second in handheld and TV modes without ray tracing. In a notable shift from previous expectations, Capcom confirmed that *Dragon's Dogma 2* will offer frame generation as an optional feature to achieve a locked 60 FPS experience for single-player gameplay, though this option can be disabled to avoid potential input latency or visual glitches. Additionally, new footage and English voice acting for the *Ocarina of Time* remake were showcased, with the host defending the quality of the English dub against common criticisms while acknowledging that some previously shared clips were not entirely new. Finally, the video presents strong evidence suggesting a new 3D Mario game is in development for next year, based on Nintendo's recent update to its official website featuring high-resolution assets and a redesigned logo for the *Super Mario* brand. The host argues that these asset updates, which include more detailed textures and stitching on Mario's clothing, indicate preparation for a launch in 2027 rather than a simple remake of *Mario 64*. While acknowledging that speculation is rampant, the presenter concludes that Nintendo is clearly prioritizing fun over graphical benchmarks, a philosophy reflected in Pritchard's comments and the upcoming release schedule. The episode ends with the host thanking viewers for their support and teasing further news coverage in an upcoming video.
Read the full video transcript
Well folks, today we are giving away a Nintendo Switch 2. You can enter through the link down in the pin comment or the description. Uh the only requirement is to be subscribed to the channel. And hey folks, uh we'll be drawing the winner on October 1st, so not too much longer here. All right, guys. Uh we have a lot of news to get into this morning. Uh first off, Nintendo of America President Devin Pritchard finally did an interview. She's pretty much been pretty silent since like the first week that she took over. And honestly, I'm a little bit impressed with this interview. She does bring up something where she clearly fundamentally understands Nintendo and the Nintendo difference to other companies. So, that was really nice to see. And plus, she started giving me vibes of a certain former president, which also makes me think that clearly she was the right choice for the job. But we'll obviously see it's still early days on that. Uh, more than that, uh, level five is still out there apologizing for their use of generative AI. Clearly, the backlash is pretty strong against them. So, [gasps] bit of a rough one there. Uh, Monster Hunter Wilds has its Switch 2 performance revealed. Uh, so we're going to talk about that. Uh, we have some updates on Dragons Dragons Dogma 2 to go over for Switch 2. Uh, and guys, look, Nintendo did this weird thing with Mario Mario. They updated a bunch of Mario assets, which looks like it's suggesting there's going to be maybe a Mario game coming next year. Uh we have a small little update on Zelda coming from the official account. It's not really new information. It's more of a reminder. Uh but speaking of not giving you new information, uh we're going to get into our very first story, which is actually also going to be about Ocarine of Time. And that is because we do have some new footage. Now guys, I just want to note here that I do read the comments on my videos. I am aware of the handful of comments out there that have been telling me that the footage I've been calling new hasn't actually been new. It's actually the exact same footage from the Japanese website we covered weeks ago and it's just split up into smaller tiny clips that are being re-uploaded by the Zelda official X page. And I did do some digging and it turns out you guys have been right. So, I want to apologize for the framing of those videos. I still loved listening to it and I still enjoyed it and I'm still hyped for Ocarina of Time. But it is true that it wasn't new, so I apologize. But what is true is that today's footage is new because it came from Nintendo today. English voice acting, full audio featuring Princess Zelda. We captured it ourselves. Take a look. >> Who's there? Um, who are you? >> Now that's God, it looks good. Like I look, the game looks amazing, but even more, it sounds amazing. I look, I know some people don't like the English voice acting, and I got to say, this happens with every video game on the planet that's made for like a Japanese studio that has English voice acting. People just hate on the English voice acting no matter what. Um, look, your preferences are your preferences. You can do whatever you want. Like, I see people being like, "Oh, I want to play in the Japanese language because it has the original Nav'i voice." It's like, "Okay, cool. I'm going to play in English because I like to actually understand what the characters are saying. When I can't understand what they're saying and I have to rely on text boxes, then why the hell are they talking to me? That's me. I also don't like watching foreign films with subtitles. So, yeah, that's me, guys. Like, you guys are free to be what you want. I actually think the voice for Princess Zelda sounds good. And this is obviously young Princess Zelda. Very curious what the older Princess Zelda will sound like. So, that's me though. You guys can feel different. Obviously, everyone is feel free how they want. All right, let's go ahead and get to our next story. Uh, this one deals with the Nintendo of America president cuz she did an interview with Variety. So, Nintendo of America president on Switch 2 life cycle and The Legend of Zelda's anniversary plans. This is just the beginning. So, it's a big year for Nintendo of America and it's about to get bigger. On the heels of the one-year anniversary for the launch of the Nintendo Switch 2 gaming console and amid the 40th anniversary celebrations for The Legend of Zelda, Nintendo of America president and COO Devin Pritchard warns fans this is just the start of the video game giants multi-year master IP plan. We're working with Sony Pictures we are going to have a movie come out in the end of April. Pritchard told Variety co-editor-inchief Cynthia Littleton they're in a panel at the Variety Entertainment and Technology Summit presented by EY on Thursday. We're very excited about that and The Legend of Zelda Ocarina of Time. Richard is referring to the upcoming Legend of Zelda Ocarina of Time remake coming to Switch 2 in November, which will be out ahead of the release of The Legend of Zelda live action film next spring. That game is one of the most anticipated releases by Switch 2 fans, but it's far from the last for this console. We're at the beginning of the Switch 2. Pritchard said, "This is just beginning, and we've already had some really wonderful experiences, both ours and third-party come to the table, and I can't wait to see what the system is going to do, and what our talented developers will bring to the table. But again, those partnerships and touch points with companies like Sony and Sony Pictures around how we can bring those experiences more broadly to not only our current players and fans, but the new ones. I think that's one of the most exciting things for us over the next few years. While Nintendo has no shortage of dedicated fans, Pritchard said that the Japanbased company is just as concerned about the surplus of content problem facing all media companies these days. But Nintendo is trying to attack that problem with a different solution than its competitors. There are more channels for content than ever before. Pritchard said content is available 24/7. So I think you hear a lot of times people saying we are competing for consumers time. And I think what's unique is that Nintendo is focused instead on building experiences that create relationships that last generations. And I think that's a different kind of focus for us. But that really is where we put our time and energy is how do we create those fun experiences? And that becomes the test. Is something fun? It sounds simple. Of course it's not. First off, before I respond to that last stuff she said because I think that's the most important part of this interview, I just got to say Devon Pritchard sounds a lot like Reggie Fizz. Um, definitely tell she did work under Reggie. She worked under Doug Bowser. Uh, she sounds this is a very Reggie like answer. You guys remember his interviews. This is exactly how he would have answered these questions. What I really think is fascinating as well is that she mentions the fun. Nintendo does seem to be focused on is this game fun? And it seems so simple, but yet you go around the industry and you see the games being made and you can often tell that the developers never bothered to ask themselves, is this actually fun? It might be impressive visually. It might be impressive with this new gameplay mechanic. It might be impressive in specific ways. But you often wonder if they're asking themselves the question, are we actually having fun playing this? Uh, so I do think that it is something unique that Nintendo focuses on. It's less on the graphics, less on this, and I know we praise the graphics of Acarina. But let's just be honest. Look, like Kirby was the big reveal at the end of The Last Direct. And one of the complaints is like, "Oh, it looks like a Switch One game." And it's like, "Who cares? Is the game fun? That's why we're here to play Kirby. We're not playing Kirby for advanced visuals. We're playing Kirby because it's fun." And that's what Nintendo remembers. And I think you guys might go, "That's an excuse for them not to put more stuff into the visuals." And I go, "If the visuals don't improve the fun, then what the hell's the point?" Now, for a remake of an old game, the visuals are important. But when it comes to making a brand new game, I'm not saying visuals don't matter. What I am saying is they only matter in so much as how they make the game more fun. So, I love that this is Nintendo's attitude. I love that Devon seems to get it. Of course, she works there, so I would assume she gets it, but it's just nice to hear the words out loud. All right, speaking of a company not getting it, we have to talk about Level Five because they have gotten a ton of backlash over AI. So, let's go into the recent comments. So, Level Five is really starting to panic amidst the increasing AI backlash. So, developer Level 5 has issued another statement in the wake of the increased backlash against its stance and use of generative AI. Essentially, it sounds like the company is really starting to panic at this point and has made attempts to explain anomalies found within its trailers and presentations. It also apologizes for causing distrust with what it calls immaturity of its AI utilization while confirming that Professor Leighton in the New World of Steam will not include any AI. It has issued no such confirmation, however, for the newlyannounced remake of Professor Leighton and the Curious Village. Level 5 explains that irregularities in imagery for Yo-kai Watch 2 Haunted Domain is due to human error, including simplification of power lines that led to them being mistaken for AI. Though supposedly handdrawn by Level Five's designer, this has since been corrected to look more natural. Another highlight was the face provided for protagonist Kea Nathan Adams in the western release. Many folks had noticed differences between his appearance in the recent Direct and Level Five Vision Showcase. Level 5 explains that more detail had been added to Keith's face. However, the deadline provided for the direct meant that an earlier iteration had to be used. Ultimately, Level Five blames its careless use of AI presentations for the subsequent audience reactions, stating that human error has been mistaken for generative AI. It has pledged, therefore, to limit AI use through efficiency improvements in the future and will not utilize it in videos delivered directly to fans. Once again, we deeply apologize for causing distrust due to the immaturity of our AI utilization in relation to Level 5 Vision 2026 2 and for the errors made by our staff. We will take even greater care in creating and releasing materials to avoid any misunderstandings. Going forward, we promise to limit our use of AI to efficiency improvements and to avoid using it directly in videos delivered directly to our users. We appreciate your continued support for our titles. Look, I just read a report the other day that Japan studios, like Japanese studios, are more and more willing to use AI. Uh I think AI has a place in the industry. AI's technically been in this industry the whole time. Like how NPCs function is often types of AI. But what I will just say is like generative AI is that one big bugaboo that people really hate because a lot of these generative AI models are built on stolen art assets. Not all of them, but many of them. And even without that, people think that generative AI, even if it's only, you know, done with in-house stuff, like they've only, you know, made the AI learn off in-house assets. They worry it replaces jobs. It replaces actual artists. So, I get it why the backlash exists. Um, there are times I think it's overblown, but clearly Level Five is really really feeling the heat. I know I wasn't hyper critical of them, but a lot of you guys are. So, I I don't I don't really know what to do with that story other than just mention it's a thing that exists. Next up, uh, we finally know Monster Hunter Wilds is coming to Switch 2. We've already seen gameplay footage. It looks really good, but what are the exact technical specs? Well, now we have a good idea. So, Monster Hunter Wild Switch 2 performance details are out. So you can see here on the Series S 1080p 30 fps ray tracing is disabled. Rater tracing is also disabled on Switch 2. So they're not using that. However, you'll see in TV mode is 2240x1260. So that is above 1080p but not quite 4K, right? So closer to 1440p. And in there you see that's when you use resolution mode which I assume uh you know does something with I don't know not maybe maybe the maybe the frame rate doesn't stay consistent because the frame rate is 30 fps across all modes. So to me it's just okay. It doesn't stay consistently at 30. Now if you want to prioritize frame rate you can drop it to 1080p in TV mode. That gives you probably a locked 30 fps. Then handheld mode we see is just under the native screen's resolution. So it's not 720p. It's higher than that, but it's not 1080p. At 1536 by 864, but also at 30 fps. Uh, obviously on PC, it's going to be really dependent on what your hardware is. That's why you don't see anything there. Uh, there's another image here. Okay. It's just it's just obviously showing uh the zoom in here showing the 30 fps cap and the quality versus, you know, performance stuff. Okay, cool. So, I uh I think that's really great. Look, the game looks like it's running better than it did on other systems at launch. So, I have no complaints at this point for Monster Hunter Wilds on Switch 2. We just got to see what happens when it finally releases. All right, next up, we have another Capcom game to talk about. Dragons Dogma 2. I'm getting this update for Super Meal Dave. I already looked at it. This is a legit thing, so I could show you the original source, but I would like to give my fellow content creators a shout out. Says, "Capcom confirmed that Dragon's Dogma 2 on Switch 2 is using frame generation as an option for a locked 60 fps." Locked. Frame generation can be turned off for a 30 FPS experience as well. It's the first Switch 2 game to use frame gen as an option since Stellar Blaze dev only said it has 60 fps with frame gen. So frame generation is something that before Switch 2 came out, pretty much all the reports agreed that frame generation would not be part of the DLSS package that is available on Switch 2. Just it can't work. It's not going to happen. Guess what? It is working. It is happening and it actually is now going to be used in two different games. Now, frame generation guys does make fake frames. Uses AI to make fake frames to put between the real frames to double the frame rate. And two big caveats with frame generation why some people don't like it. One, it increases latency of the controller inputs. So, for multiplayer games, I would argue frame generation is a no-go. You can't use it in multiplayer games. Single player games a bit of a different story. And as long as the latency isn't terrible, most people can deal with it and actually just enjoy the benefits of higher frame rates. But there is another caveat. Sometimes there's visual glitches along with frame generation because obviously it's a guess. And those glitches can be really annoying for some people. But the good news is it's just an option. So you can turn it on, try it at 60 fps. If it feels good, if you like it, cool. If you don't, you can turn it off and just go to 30 fps. As long as they make it an option, you can turn on and off. I see no issue with this. and actually just view this as a way to benefit single player AAA games to give us Switch 2 owners a 60fps option. I am not mad about this at all. I think it's actually really great. Okay, that's that story. Now we got to get into the big one. Mario. Oh, Mario. Look, we know there's rumors on 3D Mario coming next year. Nothing announced, nothing confirmed by Nintendo. In fact, it looked like Nintendo was maybe ignoring Mario outside of Mario Kart, Mario Sports, etc. Not anymore. Nintendo has updated the Super Mario page with all new assets. Completely updating it. For starters, we're here. The Super Mario logo has been updated. It's better when you look at the old logo to compare, but this is a new logo for Super Mario. This is a new Mario render as well. Look at the patterns and the stitching. And actually technically an extra pocket down there. An extra tiny pocket. Uh yeah. Uh this is an amazing render of Mario. Even the hat has a little texture to it. As you scroll down, you're going to see even more of this. This is a new render as well of Mario. Uh come down. This is a new one as well. And again, you can see that extra tiny pocket that wasn't on the old one. That's one way to tell it apart outside of the fact that it's obviously just significantly more detailed when you compare them side by side. Uh, as we go down here, this is also a new render. Uh, as we come down, uh, this is an old one, but um, we come down here. This is also a new render. Is there any more than this? We'll take a a closer look at these individually because they don't all pop out on the page cuz I want to shout out Stealth who grabbed the images individually. Uh, so as we go over to here, we can see obviously here's a render here, uh, with the shell and the extra pocket. There's the render there. Uh, we're not done, though. There's more. You can see here the fireball one up close. You can see obviously him doing a butt drop on the question block there. That's a new one. And then here's the Super Mario logo on its own. A bit blurriier because Nintendo doesn't have a higher quality asset up on their website. But guys, this is really impressive stuff. Uh, to me this just tells me one thing and one thing only. 3D Mario is coming in 2027. Why else would you be updating all these assets? There could be another reason after Ocarina of Time remakes. Some people do think Nintendo might be remaking Mario 64. I'm going to push back on that a bit. I don't think they actually are remaking Mario 64. Could be wrong, but to me, this is just they're updating Super Mario. They're updating all the Mario assets because they're going to be launching a new Mario game next year that's going to have more texture to it, more detail to Mario, and they want the assets on the Super Mario website to match the assets in the new Mario game. So, you could technically argue we might be seeing 3D Mario for the first time with these updated assets, but I'm going to leave that alone. Obviously, we don't know. Uh, but I just wanted to throw that out there. This is kind of a big story that happened yesterday, and you guys can speculate away on what it means. Our last little bit of news here. Uh, this deals going back to Ocarina of Time. It's something we already know, but I just I just like looking at this stuff. So, it says Trails of Time. This is a new feature that allows you to confirm your next objective or look back on your adventure so far. Additionally, as you progress through the adventure, the tapestry painting gradually fills up. Again, we've already seen this even in English. U, but yeah, you can obviously see that's what this is. It helps you track what's going on in the game. And then obviously the tapestry, which we've seen several times. So, all right guys, that's what I got for you today. At least for now. Technically, there's more news going on. We have a second video coming later today cuz there's just so much news. You need to split it up. You guys are awesome and amazing. Thank you so much for tuning in. I am Nathaniel Rodance from Nintendo Prime. I'm wearing my Switch 2 shirt that's now big on me because of my weight loss. This is kind of crazy because guys remember when this used to be tight on me at Switch 2's launch? Like, oh man, the fact that this is so loose on me is awesome. You guys are awesome as well. Catch you in the next video.