Video summary
The host opens the episode by announcing a giveaway for a Nintendo Switch 2, requiring only a channel subscription to enter, with the winner to be drawn on October 1st. The primary focus of the news roundup is an interview with Devin Pritchard, the President and COO of Nintendo of America, who has recently become more vocal after a period of silence. Pritchard discusses the upcoming multi-year strategy for Nintendo's intellectual properties, highlighting major collaborations such as a *Legend of Zelda* live-action film from Sony Pictures scheduled for release in April. She emphasizes that while the industry often competes for consumer attention through an endless surplus of content, Nintendo is uniquely focused on building lasting generational experiences rather than just visual fidelity or technical specs.
A significant portion of the discussion revolves around the controversial use of generative AI by developer Level 5, which has faced intense backlash regarding its implementation in games like *Yo-kai Watch*. In response to public criticism, Level 5 issued an apology and clarified that many perceived AI anomalies were actually human errors or technical limitations rather than artificial intelligence. The company confirmed that Professor Layton will not use AI but admitted that other assets required correction. The host notes the broader industry concern that generative AI models often rely on stolen art assets and fear of job displacement, explaining why Level 5 is now pledging to limit AI usage in fan-facing materials and reserve it strictly for internal efficiency improvements.
Technical details for upcoming titles on the new console were also revealed, starting with *Monster Hunter Wilds*, which will run at a resolution between 1080p and 4K depending on the mode, maintaining a consistent 30 frames per second in handheld and TV modes without ray tracing. In a notable shift from previous expectations, Capcom confirmed that *Dragon's Dogma 2* will offer frame generation as an optional feature to achieve a locked 60 FPS experience for single-player gameplay, though this option can be disabled to avoid potential input latency or visual glitches. Additionally, new footage and English voice acting for the *Ocarina of Time* remake were showcased, with the host defending the quality of the English dub against common criticisms while acknowledging that some previously shared clips were not entirely new.
Finally, the video presents strong evidence suggesting a new 3D Mario game is in development for next year, based on Nintendo's recent update to its official website featuring high-resolution assets and a redesigned logo for the *Super Mario* brand. The host argues that these asset updates, which include more detailed textures and stitching on Mario's clothing, indicate preparation for a launch in 2027 rather than a simple remake of *Mario 64*. While acknowledging that speculation is rampant, the presenter concludes that Nintendo is clearly prioritizing fun over graphical benchmarks, a philosophy reflected in Pritchard's comments and the upcoming release schedule. The episode ends with the host thanking viewers for their support and teasing further news coverage in an upcoming video.
Read the full video transcript
Well folks, today we are giving away a
Nintendo Switch 2. You can enter through
the link down in the pin comment or the
description. Uh the only requirement is
to be subscribed to the channel. And hey
folks, uh we'll be drawing the winner on
October 1st, so not too much longer
here. All right, guys. Uh we have a lot
of news to get into this morning. Uh
first off, Nintendo of America President
Devin Pritchard finally did an
interview. She's pretty much been pretty
silent since like the first week that
she took over. And honestly, I'm a
little bit impressed with this
interview. She does bring up something
where she clearly fundamentally
understands Nintendo and the Nintendo
difference to other companies. So, that
was really nice to see. And plus, she
started giving me vibes of a certain
former president, which also makes me
think that clearly she was the right
choice for the job. But we'll obviously
see it's still early days on that. Uh,
more than that, uh, level five is still
out there apologizing for their use of
generative AI. Clearly, the backlash is
pretty strong against them. So, [gasps]
bit of a rough one there. Uh, Monster
Hunter Wilds has its Switch 2
performance revealed. Uh, so we're going
to talk about that. Uh, we have some
updates on Dragons Dragons Dogma 2 to go
over for Switch 2. Uh, and guys, look,
Nintendo did this weird thing with Mario
Mario. They updated a bunch of Mario
assets, which looks like it's suggesting
there's going to be
maybe a Mario game coming next year. Uh
we have a small little update on Zelda
coming from the official account. It's
not really new information. It's more of
a reminder. Uh but speaking of not
giving you new information, uh we're
going to get into our very first story,
which is actually also going to be about
Ocarine of Time. And that is because we
do have some new footage. Now guys, I
just want to note here that I do read
the comments on my videos. I am aware of
the handful of comments out there that
have been telling me that the footage
I've been calling new hasn't actually
been new. It's actually the exact same
footage from the Japanese website we
covered weeks ago and it's just split up
into smaller tiny clips that are being
re-uploaded by the Zelda official X
page. And I did do some digging and it
turns out you guys have been right. So,
I want to apologize for the framing of
those videos. I still loved listening to
it and I still enjoyed it and I'm still
hyped for Ocarina of Time. But it is
true that it wasn't new, so I apologize.
But what is true is that today's footage
is new because it came from Nintendo
today. English voice acting, full audio
featuring Princess Zelda. We captured it
ourselves. Take a look.
>> Who's there?
Um, who are you?
>> Now that's God, it looks good. Like I
look, the game looks amazing, but even
more, it sounds amazing. I look, I know
some people don't like the English voice
acting, and I got to say, this happens
with every video game on the planet
that's made for like a Japanese studio
that has English voice acting. People
just hate on the English voice acting no
matter what. Um, look, your preferences
are your preferences. You can do
whatever you want. Like, I see people
being like, "Oh, I want to play in the
Japanese language because it has the
original Nav'i voice." It's like, "Okay,
cool. I'm going to play in English
because I like to actually understand
what the characters are saying. When I
can't understand what they're saying and
I have to rely on text boxes, then why
the hell are they talking to me? That's
me. I also don't like watching foreign
films with subtitles. So, yeah, that's
me, guys. Like, you guys are free to be
what you want. I actually think the
voice for Princess Zelda sounds good.
And this is obviously young Princess
Zelda. Very curious what the older
Princess Zelda will sound like. So,
that's me though. You guys can feel
different. Obviously, everyone is feel
free how they want. All right, let's go
ahead and get to our next story. Uh,
this one deals with the Nintendo of
America president cuz she did an
interview with Variety. So, Nintendo of
America president on Switch 2 life cycle
and The Legend of Zelda's anniversary
plans. This is just the beginning. So,
it's a big year for Nintendo of America
and it's about to get bigger. On the
heels of the one-year anniversary for
the launch of the Nintendo Switch 2
gaming console and amid the 40th
anniversary celebrations for The Legend
of Zelda, Nintendo of America president
and COO Devin Pritchard warns fans this
is just the start of the video game
giants multi-year master IP plan. We're
working with Sony Pictures we are going
to have a movie come out in the end of
April. Pritchard told Variety
co-editor-inchief Cynthia Littleton
they're in a panel at the Variety
Entertainment and Technology Summit
presented by EY on Thursday. We're very
excited about that and The Legend of
Zelda Ocarina of Time. Richard is
referring to the upcoming Legend of
Zelda Ocarina of Time remake coming to
Switch 2 in November, which will be out
ahead of the release of The Legend of
Zelda live action film next spring. That
game is one of the most anticipated
releases by Switch 2 fans, but it's far
from the last for this console. We're at
the beginning of the Switch 2. Pritchard
said, "This is just beginning, and we've
already had some really wonderful
experiences, both ours and third-party
come to the table, and I can't wait to
see what the system is going to do, and
what our talented developers will bring
to the table. But again, those
partnerships and touch points with
companies like Sony and Sony Pictures
around how we can bring those
experiences more broadly to not only our
current players and fans, but the new
ones. I think that's one of the most
exciting things for us over the next few
years. While Nintendo has no shortage of
dedicated fans, Pritchard said that the
Japanbased
company is just as concerned about the
surplus of content problem facing all
media companies these days. But Nintendo
is trying to attack that problem with a
different solution than its competitors.
There are more channels for content than
ever before. Pritchard said content is
available 24/7. So I think you hear a
lot of times people saying we are
competing for consumers time. And I
think what's unique is that Nintendo is
focused instead on building experiences
that create relationships that last
generations. And I think that's a
different kind of focus for us. But that
really is where we put our time and
energy is how do we create those fun
experiences? And that becomes the test.
Is something fun? It sounds simple. Of
course it's not. First off, before I
respond to that last stuff she said
because I think that's the most
important part of this interview, I just
got to say Devon Pritchard sounds a lot
like Reggie Fizz. Um, definitely tell
she did work under Reggie. She worked
under Doug Bowser. Uh, she sounds this
is a very Reggie like answer. You guys
remember his interviews. This is exactly
how he would have answered these
questions. What I really think is
fascinating as well is that she mentions
the fun. Nintendo does seem to be
focused on is this game fun? And it
seems so simple, but yet you go around
the industry and you see the games being
made and you can often tell that the
developers never bothered to ask
themselves, is this actually fun? It
might be impressive visually. It might
be impressive with this new gameplay
mechanic. It might be impressive in
specific ways. But you often wonder if
they're asking themselves the question,
are we actually having fun playing this?
Uh, so I do think that it is something
unique that Nintendo focuses on. It's
less on the graphics, less on this, and
I know we praise the graphics of
Acarina. But let's just be honest. Look,
like Kirby was the big reveal at the end
of The Last Direct. And one of the
complaints is like, "Oh, it looks like a
Switch One game." And it's like, "Who
cares? Is the game fun? That's why we're
here to play Kirby. We're not playing
Kirby for advanced visuals. We're
playing Kirby because it's fun." And
that's what Nintendo remembers. And I
think you guys might go, "That's an
excuse for them not to put more stuff
into the visuals." And I go, "If the
visuals don't improve the fun, then what
the hell's the point?" Now, for a remake
of an old game, the visuals are
important. But when it comes to making a
brand new game, I'm not saying visuals
don't matter. What I am saying is they
only matter in so much as how they make
the game more fun. So, I love that this
is Nintendo's attitude. I love that
Devon seems to get it. Of course, she
works there, so I would assume she gets
it, but it's just nice to hear the words
out loud. All right, speaking of a
company not getting it, we have to talk
about Level Five because they have
gotten a ton of backlash over AI. So,
let's go into the recent comments. So,
Level Five is really starting to panic
amidst the increasing AI backlash. So,
developer Level 5 has issued another
statement in the wake of the increased
backlash against its stance and use of
generative AI. Essentially, it sounds
like the company is really starting to
panic at this point and has made
attempts to explain anomalies found
within its trailers and presentations.
It also apologizes for causing distrust
with what it calls immaturity of its AI
utilization while confirming that
Professor Leighton in the New World of
Steam will not include any AI. It has
issued no such confirmation, however,
for the newlyannounced remake of
Professor Leighton and the Curious
Village. Level 5 explains that
irregularities in imagery for Yo-kai
Watch 2 Haunted Domain is due to human
error, including simplification of power
lines that led to them being mistaken
for AI. Though supposedly handdrawn by
Level Five's designer, this has since
been corrected to look more natural.
Another highlight was the face provided
for protagonist Kea Nathan Adams in the
western release. Many folks had noticed
differences between his appearance in
the recent Direct and Level Five Vision
Showcase. Level 5 explains that more
detail had been added to Keith's face.
However, the deadline provided for the
direct meant that an earlier iteration
had to be used. Ultimately, Level Five
blames its careless use of AI
presentations for the subsequent
audience reactions, stating that human
error has been mistaken for generative
AI. It has pledged, therefore, to limit
AI use through efficiency improvements
in the future and will not utilize it in
videos delivered directly to fans. Once
again, we deeply apologize for causing
distrust due to the immaturity of our AI
utilization in relation to Level 5
Vision 2026 2 and for the errors made by
our staff. We will take even greater
care in creating and releasing materials
to avoid any misunderstandings. Going
forward, we promise to limit our use of
AI to efficiency improvements and to
avoid using it directly in videos
delivered directly to our users. We
appreciate your continued support for
our titles.
Look, I just read a report the other day
that Japan studios, like Japanese
studios, are more and more willing to
use AI. Uh I think AI has a place in the
industry. AI's technically been in this
industry the whole time. Like how NPCs
function is often types of AI. But what
I will just say is like generative AI is
that one big bugaboo that people really
hate because a lot of these generative
AI models are built on stolen art
assets. Not all of them, but many of
them. And even without that, people
think that generative AI, even if it's
only, you know, done with in-house
stuff, like they've only, you know, made
the AI learn off in-house assets. They
worry it replaces jobs. It replaces
actual artists. So, I get it why the
backlash exists. Um, there are times I
think it's overblown, but clearly Level
Five is really really feeling the heat.
I know I wasn't hyper critical of them,
but a lot of you guys are. So, I I don't
I don't really know what to do with that
story other than just mention it's a
thing that exists. Next up, uh, we
finally know Monster Hunter Wilds is
coming to Switch 2. We've already seen
gameplay footage. It looks really good,
but what are the exact technical specs?
Well, now we have a good idea. So,
Monster Hunter Wild Switch 2 performance
details are out. So you can see here on
the Series S 1080p 30 fps ray tracing is
disabled. Rater tracing is also disabled
on Switch 2. So they're not using that.
However, you'll see in TV mode is
2240x1260.
So that is above 1080p but not quite 4K,
right? So closer to 1440p. And in there
you see that's when you use resolution
mode which I assume uh you know does
something with I don't know not maybe
maybe the maybe the frame rate doesn't
stay consistent because the frame rate
is 30 fps across all modes. So to me
it's just okay. It doesn't stay
consistently at 30. Now if you want to
prioritize frame rate you can drop it to
1080p in TV mode. That gives you
probably a locked 30 fps. Then handheld
mode we see is just under the native
screen's resolution. So it's not 720p.
It's higher than that, but it's not
1080p. At 1536 by 864, but also at 30
fps. Uh, obviously on PC, it's going to
be really dependent on what your
hardware is. That's why you don't see
anything there. Uh, there's another
image here. Okay. It's just it's just
obviously showing uh the zoom in here
showing the 30 fps cap and the quality
versus, you know, performance stuff.
Okay, cool. So, I uh I think that's
really great. Look, the game looks like
it's running better than it did on other
systems at launch. So, I have no
complaints at this point for Monster
Hunter Wilds on Switch 2. We just got to
see what happens when it finally
releases. All right, next up, we have
another Capcom game to talk about.
Dragons Dogma 2. I'm getting this update
for Super Meal Dave. I already looked at
it. This is a legit thing, so I could
show you the original source, but I
would like to give my fellow content
creators a shout out. Says, "Capcom
confirmed that Dragon's Dogma 2 on
Switch 2 is using frame generation as an
option for a locked 60 fps." Locked.
Frame generation can be turned off for a
30 FPS experience as well. It's the
first Switch 2 game to use frame gen as
an option since Stellar Blaze dev only
said it has 60 fps with frame gen. So
frame generation is something that
before Switch 2 came out, pretty much
all the reports agreed that frame
generation would not be part of the DLSS
package that is available on Switch 2.
Just it can't work. It's not going to
happen. Guess what? It is working. It is
happening and it actually is now going
to be used in two different games. Now,
frame generation guys does make fake
frames. Uses AI to make fake frames to
put between the real frames to double
the frame rate. And two big caveats with
frame generation why some people don't
like it. One, it increases latency of
the controller inputs. So, for
multiplayer games, I would argue frame
generation is a no-go. You can't use it
in multiplayer games. Single player
games a bit of a different story. And as
long as the latency isn't terrible, most
people can deal with it and actually
just enjoy the benefits of higher frame
rates. But there is another caveat.
Sometimes there's visual glitches along
with frame generation because obviously
it's a guess. And those glitches can be
really annoying for some people. But the
good news is it's just an option. So you
can turn it on, try it at 60 fps. If it
feels good, if you like it, cool. If you
don't, you can turn it off and just go
to 30 fps. As long as they make it an
option, you can turn on and off. I see
no issue with this. and actually just
view this as a way to benefit single
player AAA games to give us Switch 2
owners a 60fps option. I am not mad
about this at all. I think it's actually
really great. Okay, that's that story.
Now we got to get into the big one.
Mario.
Oh, Mario.
Look, we know there's rumors on 3D Mario
coming next year. Nothing announced,
nothing confirmed by Nintendo. In fact,
it looked like Nintendo was maybe
ignoring Mario outside of Mario Kart,
Mario Sports, etc. Not anymore. Nintendo
has updated the Super Mario page with
all new assets. Completely updating it.
For starters, we're here. The Super
Mario logo has been updated.
It's better when you look at the old
logo to compare, but this is a new logo
for Super Mario. This is a new Mario
render as well. Look at the patterns and
the stitching. And actually technically
an extra pocket down there. An extra
tiny pocket. Uh yeah. Uh this is an
amazing render of Mario. Even the hat
has a little texture to it. As you
scroll down, you're going to see even
more of this. This is a new render as
well of Mario. Uh come down. This is a
new one as well. And again, you can see
that extra tiny pocket that wasn't on
the old one. That's one way to tell it
apart outside of the fact that it's
obviously just significantly more
detailed when you compare them side by
side. Uh, as we go down here, this is
also a new render. Uh, as we come down,
uh, this is an old one, but um, we come
down here. This is also a new render. Is
there any more than this? We'll take a a
closer look at these individually
because they don't all pop out on the
page cuz I want to shout out Stealth who
grabbed the images individually. Uh, so
as we go over to here, we can see
obviously here's a render here, uh, with
the shell and the extra pocket. There's
the render there. Uh, we're not done,
though. There's more. You can see here
the fireball one up close. You can see
obviously him doing a butt drop on the
question block there. That's a new one.
And then here's the Super Mario logo on
its own. A bit blurriier because
Nintendo doesn't have a higher quality
asset up on their website. But guys,
this is really impressive stuff. Uh, to
me this just tells me one thing and one
thing only. 3D Mario is coming in 2027.
Why else would you be updating all these
assets? There could be another reason
after Ocarina of Time remakes. Some
people do think Nintendo might be
remaking Mario 64. I'm going to push
back on that a bit. I don't think they
actually are remaking Mario 64. Could be
wrong, but to me, this is just they're
updating Super Mario. They're updating
all the Mario assets because they're
going to be launching a new Mario game
next year that's going to have more
texture to it, more detail to Mario, and
they want the assets on the Super Mario
website to match the assets in the new
Mario game. So, you could technically
argue we might be seeing 3D Mario for
the first time with these updated
assets, but I'm going to leave that
alone. Obviously, we don't know. Uh, but
I just wanted to throw that out there.
This is kind of a big story that
happened yesterday, and you guys can
speculate away on what it means. Our
last little bit of news here. Uh, this
deals going back to Ocarina of Time.
It's something we already know, but I
just I just like looking at this stuff.
So, it says Trails of Time. This is a
new feature that allows you to confirm
your next objective or look back on your
adventure so far. Additionally, as you
progress through the adventure, the
tapestry painting gradually fills up.
Again, we've already seen this even in
English. U, but yeah, you can obviously
see that's what this is. It helps you
track what's going on in the game. And
then obviously the tapestry, which we've
seen several times. So, all right guys,
that's what I got for you today. At
least for now. Technically, there's more
news going on. We have a second video
coming later today cuz there's just so
much news. You need to split it up. You
guys are awesome and amazing. Thank you
so much for tuning in. I am Nathaniel
Rodance from Nintendo Prime. I'm wearing
my Switch 2 shirt that's now big on me
because of my weight loss. This is kind
of crazy because guys remember when this
used to be tight on me at Switch 2's
launch? Like, oh man, the fact that this
is so loose on me is awesome. You guys
are awesome as well. Catch you in the
next video.