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ANOTHER MAJOR PATCH UPDATE - New Missions & Rewards, BIG Changes - Biggest 1.0 Update Yet - Palworld

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The latest major update for Palworld, version 1.0.4, introduces a significant array of new content alongside extensive balance adjustments and bug fixes. This patch adds two new sub-missions titled "Beyond Dimensions" and "From the Far Side of the Moon," which reward players with valuable schematics such as the Tera Blade and the rare Tower Prism. In terms of gameplay mechanics, the update refines Pals and skills by adjusting summon and base pals to prioritize high-damage abilities while preventing mission targets from falling asleep during battles. Combat has also been tweaked to improve the usability of power bombs and core eject shotguns, while fishing difficulty and rewards have been balanced across specific areas like Sun Reach and the World Tree. A substantial portion of this update focuses on stabilizing the game's infrastructure and improving the building experience. Players can now retrieve materials returned to inventory when canceling work at production facilities or dismantling structures, provided weight limits are respected. The developers have also adjusted collision properties for ancient material synthesizers and ensured that player-built campfires no longer cause summons or players to catch fire. Furthermore, new server settings allow administrators to limit the number of buildings per player, while various bug fixes address issues with painting modes, roof placements, and work apparel assignments to ensure a smoother construction process. The patch also delivers numerous quality-of-life improvements and critical bug fixes that enhance both single-player and multiplayer experiences. Notable additions include a name search feature in the Palpedia for faster navigation on PC, support for opening chat from the radio menu on PS5, and a default FPS cap change to 120 on PC. Performance has been optimized by reducing memory usage on Xbox One and PS5 during co-op play, as well as minimizing stuttering in specific areas like the World Tree. Additionally, the update resolves numerous progression blockers, such as issues where the World Tree Guardian would not appear after defeating Paladius or where crafting objectives failed to progress if players already owned the required tools. Finally, the developers have addressed a wide range of miscellaneous bugs affecting items, NPCs, and specific battle scenarios. These fixes include correcting reversed partner skill effects for Killamari's Pri Mos, ensuring that mutated eggs properly reflect stat values, and preventing wild Pals from using skills through walls or in blind spots. The update also resolves visual glitches such as mismatched element drops for radiant gems, incorrect mission markers, and unintended animations during NPC dialogues. With these comprehensive changes, version 1.0.4 stands as a robust expansion that polishes the game's mechanics while introducing fresh objectives and rewards for players to explore.
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So guys, we are back with yet another Palworld video. And today, guys, we go over the latest patch notes of version 1.0.4. They call it balance adjustments and bug fixes, but they also add in new missions, rewards, and more. So, let's get into it. How's it going, guys? My name is DP Jen. If you do enjoy the video, leaving a like really helps out. And if you like what you see and want to see more, be sure to subscribe. So, we may as well jump straight in. New missions added. These sub missions, Beyond Dimensions and From the Far Side of the Moon. Beyond Dimensions can be accepted from an NPC at a Fisherman's Point in Mount Obsidian. And From the Far Side of the Moon can be progressed after clearing Beyond Dimensions. Now, you do get rewards for these. And you can see right here, guys, that from Beyond Dimensions, you'll get the Tera Blade schematic, too. Not bad. Very good reward as well. And from the actual mission of From the Far Side of the Moon, you get the Tower Prism schematic, to the rare version. So, yeah. Not the best rewards, but may as well do them, people. Okay, so Pals and skills, we are moving on here. Adjusted Summon Pals and Base Pals to prioritize skills expected to deal higher damage. Good. Adjusted behavior on Base Pals using charging type skills. Mission target Pals and NPCs will no longer fall asleep. Adjusted Lifmunk swinging speed. Adjusted the homing enhancement value from Lunaris effigies. Changed the work suitability level required to gather ancient bark to a level one. Cool. So, battle now. Changing minimum use distance of power bombs to make repeated unnatural back steps before use less likely. Adjusted back step behavior for Summon Pals when using some skills. Adjusted the damage of core eject for the core eject shotgun. Okay, so fishing now. Adjusted fishing difficulty for fishing spots in Sun Reach and the World Tree area. Adjust the amount of items obtained from successful fishing for each type of bait. Added and adjusted control guides, warning displays, and recommended equipment displays while fishing. Added fish behavior during fishing mini-games to world settings. Cool. Okay, so items and rewards. The Eikthyr flute can now be dropped from the inventory. Changed the power required by the power critic in Secura Gymel from Silvan to Dagan or Dojun. Changed the power required by the power critic in Sun Reach from Bastigar to Felos Aqua. Okay, so bases and building. When canceling work at production facilities, returned materials now go back to the inventory. When canceling construction or dismantling a building, if they do not automatically pick up items over the weight limit option is enabled, only returned materials exceeding the weight limit will be dropped at the player's feet. When building restrictions are enabled in the server settings, added areas where building is not allowed around the field boss Suzuki in the desert, the desert main mission cave, and some mission locations in Secura Gymel. Adjusted the collision of the ancient material synthesizer. Changed these specifications so that players, summon pals, and base pals no longer catch fire when coming into contact with a player-built campfires. Added a server setting for administrators to set per player limit on the number of buildings that can be built in the world. Nice. Field and exploration. Adjusted terrain and world display in Sun Reach, the World Tree area, and other locations adjusted the heat position and behavior of up drafts adjusted the position of NPCs field objects and power spawns. Okay, so now on to sound. Added and adjusted effects and sound effects for oil rig and elemental treasure chests added and adjusted sound effects for item pick up item use crafting completion and more. Added and adjusted sounds for some powers NPCs and fuel effects. Okay, so now on to UI and controls. Added name search to pal pedia that's actually incredible. There's that many pals now in the pal pedia. When you're actually searching for a particular pal especially on PC this is going to be miles miles quicker now. So yeah, that's a great change. Added explanations for work suitability details to the pal status UI and pal pedia UI cool. Added passive effect and item description displays to bounty token acquisition. locations added support for opening chat from the radio menu on PS5. Change your default FPS cap to 120 on PC. Now vision mismatch errors now show the version of the correction target. Okay, so performance and stability improvements reduce memory usage on the Xbox One reduce memory usage during co-op on the PS5. Reduce load from some rendering processes foliage display and effect playback reduce stuttering with some passive skills activate reduce field of rendering loading the world tree area and other locations. Cool. Okay, so major bug fixes. Crashes and progression issues fix an issue where controls could stop working after being returned to the title screen due to a connection error during loading. Fix an issue where a pal could no longer be summoned again if it was recalled immediately after being summoned. Fixed a crash that could occur when specific actions were performed while NPC dialogue and riding overlapped. Fixed an issue that could occur during the animation after a fishing spot disappeared. Fixed a crash that could occur when trying to display a long mission description. Fixed a server crash that could occur when throwing pals. And fixed an issue where controls could stop working when switching maps or setting a custom marker on the map. Okay, so multiplayer and servers. Fixed an issue in co-op where joining players might not correctly join the host's guild. Fixed an issue in co-op where the host's mission could progress when a client entered a mission progression area. Fixed an issue on the PS5, the Series X and S, where on-screen keyboard might not appear when opening chat in the radio menu. Fixed an issue on dedicated servers where the crafting display could remain on the screen. Fixed an issue where voice chat settings might not be applied correctly. And fixed an issue in the arena where the opponent's pal could not be targeted. Cool. Okay, so mission and progression. Fixed an issue where the World Tree Guardian would not appear later in the mission if Paladius was defeated before progressing the main mission. Fixed an issue in the main mission crafting an axe and a pickaxe, where the objective would not progress if the player already owned or had equipped an axe or pickaxe before accepting the mission. Fixed an issue where performing specific actions after ending dialogue with an NPC could prevent further dialogue. And now onto pals and NPCs. Fixed an issue on the PS5, the Xbox Series X and S, where wild pals in the World Tree could become unable to move. Fixed an issue where logging work would not occur for trees that respawned inside a base. This was actually an issue I had I kept having when trying to farm the new wood outside of the World Tree area. But yeah, great to see that's been fixed. Fix an issue where visitors could spawn in unreachable locations. Fix an issue where dialogue would no longer occur when NPC inside a base enter combat during dialogue. Okay, so partner skills and passive skills. Fix an issue where Killamari's Pri Mos' partner skill level two and level three effects were reversed. Fix an issue where mutated eggs increased by Green Tail's passive skill did not reflect mutated stat values. Fixed a an issue where the idealist particular mutation did not activate correctly. Fix an issue where the defense bonus from the lucky passive was not activating. Fix an issue where the passive skill Mercy Hit was not correctly applied to attacks by pals while riding. Okay, so now we have battle and skills. Fix an issue where warning indicators could fail to appear during certain attacks in the World Tree boss battle. Fix an issue where removing a skill while it was being used could prevent that skill from being used afterward. Fix an issue where some attacks used by summoned pals while other skills were on cool down could also put unused skills on cool down. Fix an issue that could occur when interrupting Orserk exclusive skill Lotus Bloom. Fix an issue where pals revived in the arena would not continue fighting. Fix an issue in some raid boss battles where the boss could fail to temporarily stop moving after taking a certain amount of damage or fail to summon smaller pals correctly. Fix an issue where aiming while riding could make movement speed extremely slow. And fix an issue where wild pals could use some skills through walls or in other situations where they could not see the player. Okay, so now on to items and shops. Fix an issue where selling items at a shop could calculate the sale amount incorrectly. I knew I was getting scammed. Uh fixing issue where items could fail to update correctly under certain conditions when moving items. Fixing issue where radiant gems dropped by wild powers in the world tree area could have mismatched or overly biased elements. Okay, so bases and building. Fixing issue where color picking and editing could fail to work correctly in paint mode. Fixing issue where diagonally connecting corner roofs could result in unnatural placement. Fixing issue where stairs placed on the side of a corner roof could face an unnatural direction. Fixing issue where work apparel assignments might not be correctly reflected in base facilities. Fixing issue where chests access permissions were not correctly applied to material reference and consumption when crafting a base. Fixing issue where the work speed multiplier could not be correctly applied after resuming the game with the ancient material synthesizer. Okay, so on screen that guys you're seeing new UI and text. If you want to read these, pause the video and be my guest. Well, then on to field and map. If the map surrounding unlocked watch tower remains unexplored, accessing the same watch tower again will now unlock that map. Fixing issue where a temperature might not be applied correctly on the by corners islet. Uh fixing issue where items dropped from gathering objects in the field could become buried in the ground. Okay, so fishing. Fixing issue where the fishing reward display could show the same type of item in multiple slots. On screen that guys you're seeing sand. If you want to pause this and read through this, be my guest. Then on to mods. Fixing issue on Steam where mod files could not be deleted correctly. Fixing issue on Mac where mods used could appear even when no mods were being used. Then we have minor bug fixes. Fixed translations for guild join, leave, login, and logout notifications. Fixed an issue where a marker could remain after completing main mission awakening. Fixed an issue where the a mission mark was not displayed for sub mission collecting pure quartz. Fixed the marker position for number one world life sanctuary in Zoe's sub mission. Fixed an issue where a mission NPCs could remain standing upright after death. Fixed an issue where NPC animations could switch unnaturally during the ending. Fixed an issue where a Panphilus' body collision did not match his appearance. Fixed an issue where mercy hit could be displayed even when its conditions were not met. Fixed an issue where Pleiades' a partner skill could summon an alpha necromancer from the player's party at normal size. Fixed an issue where the collision of login site two could remain during building preview. Fixed a power box UI and misalignment that could occur when base pal slots were displayed in four [music] rows. Fixed an issue where building name text could overlap the power icon. Fixed the direction of the arrow indicating the front side of the clinic. Fixed an issue where the guild master transfer dialog text would not be displayed correctly based on the situation. Fixed an issue where the unnecessary key guide could appear on the pal effigies enhancement screen. Fixed the terrain guide icon in the wing pack or photo wing pack. Fixed an issue where the black square could appear at the edge of the map filter UI. Fixed an issue where the fuel bus icon for Pyrxidolux uh was not displayed correctly. Fixed an issue where unintended pals could be caught at some fishing spots in volcanic areas. Fixed an issue on dedicated servers where attacking a sleeping Galeclaw could cause it to fall through with And lastly, fixed an issue where unintended BGM would play when starting dialogue with the black market tier. Okay, so actually quite a hefty patch. Loads and loads of changes that is for sure. But there we have it, guys. If you enjoyed the video, leave me a like. It really helps. And if you like what you see and want to see more, be sure to subscribe. And hopefully, guys, I will see you on that next one.