ANOTHER MAJOR PATCH UPDATE - New Missions & Rewards, BIG Changes - Biggest 1.0 Update Yet - Palworld
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The latest major update for Palworld, version 1.0.4, introduces a significant array of new content alongside extensive balance adjustments and bug fixes. This patch adds two new sub-missions titled "Beyond Dimensions" and "From the Far Side of the Moon," which reward players with valuable schematics such as the Tera Blade and the rare Tower Prism. In terms of gameplay mechanics, the update refines Pals and skills by adjusting summon and base pals to prioritize high-damage abilities while preventing mission targets from falling asleep during battles. Combat has also been tweaked to improve the usability of power bombs and core eject shotguns, while fishing difficulty and rewards have been balanced across specific areas like Sun Reach and the World Tree.
A substantial portion of this update focuses on stabilizing the game's infrastructure and improving the building experience. Players can now retrieve materials returned to inventory when canceling work at production facilities or dismantling structures, provided weight limits are respected. The developers have also adjusted collision properties for ancient material synthesizers and ensured that player-built campfires no longer cause summons or players to catch fire. Furthermore, new server settings allow administrators to limit the number of buildings per player, while various bug fixes address issues with painting modes, roof placements, and work apparel assignments to ensure a smoother construction process.
The patch also delivers numerous quality-of-life improvements and critical bug fixes that enhance both single-player and multiplayer experiences. Notable additions include a name search feature in the Palpedia for faster navigation on PC, support for opening chat from the radio menu on PS5, and a default FPS cap change to 120 on PC. Performance has been optimized by reducing memory usage on Xbox One and PS5 during co-op play, as well as minimizing stuttering in specific areas like the World Tree. Additionally, the update resolves numerous progression blockers, such as issues where the World Tree Guardian would not appear after defeating Paladius or where crafting objectives failed to progress if players already owned the required tools.
Finally, the developers have addressed a wide range of miscellaneous bugs affecting items, NPCs, and specific battle scenarios. These fixes include correcting reversed partner skill effects for Killamari's Pri Mos, ensuring that mutated eggs properly reflect stat values, and preventing wild Pals from using skills through walls or in blind spots. The update also resolves visual glitches such as mismatched element drops for radiant gems, incorrect mission markers, and unintended animations during NPC dialogues. With these comprehensive changes, version 1.0.4 stands as a robust expansion that polishes the game's mechanics while introducing fresh objectives and rewards for players to explore.
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So guys, we are back with yet another
Palworld video. And today, guys, we go
over the latest patch notes of version
1.0.4.
They call it balance adjustments and bug
fixes, but they also add in new
missions, rewards, and more. So, let's
get
into it. How's it going, guys? My name
is DP Jen. If you do enjoy the video,
leaving a like really helps out. And if
you like what you see and want to see
more, be sure to subscribe.
So, we may as well jump straight in. New
missions added. These sub missions,
Beyond Dimensions and From the Far Side
of the Moon. Beyond Dimensions can be
accepted from an NPC at a Fisherman's
Point in Mount Obsidian.
And From the Far Side of the Moon can be
progressed after clearing Beyond
Dimensions. Now, you do get rewards for
these. And you can see right here, guys,
that from Beyond Dimensions, you'll get
the Tera Blade schematic, too. Not bad.
Very good reward as well. And from the
actual
mission of From the Far Side of the
Moon, you get the Tower Prism schematic,
to the rare version. So, yeah.
Not the best rewards, but may as well do
them, people. Okay, so Pals and skills,
we are moving on here. Adjusted Summon
Pals and Base Pals to prioritize skills
expected to deal higher damage. Good.
Adjusted behavior on Base Pals using
charging type skills. Mission target
Pals and NPCs will no longer fall
asleep.
Adjusted Lifmunk swinging speed.
Adjusted the homing enhancement value
from Lunaris effigies. Changed the work
suitability level required to gather
ancient bark to a level one.
Cool. So, battle now. Changing minimum
use distance of power bombs to make
repeated unnatural back steps before use
less likely. Adjusted back step behavior
for Summon Pals when using some skills.
Adjusted the damage of core eject for
the core eject shotgun.
Okay, so fishing now. Adjusted fishing
difficulty for fishing spots in Sun
Reach and the World Tree area. Adjust
the amount of items obtained from
successful fishing for each type of
bait. Added and adjusted control guides,
warning displays, and recommended
equipment displays while fishing.
Added fish behavior during fishing
mini-games to world settings. Cool.
Okay, so items and rewards. The Eikthyr
flute can now be dropped from the
inventory.
Changed the power required by the power
critic in Secura Gymel
from Silvan to Dagan or Dojun.
Changed the power required by the power
critic in Sun Reach from Bastigar to
Felos Aqua.
Okay, so bases and building. When
canceling work at production facilities,
returned materials now go back to the
inventory.
When canceling construction or
dismantling a building, if they do not
automatically pick up items over the
weight limit option is enabled, only
returned materials exceeding the weight
limit will be dropped at the player's
feet. When building restrictions are
enabled in the server settings, added
areas where building is not allowed
around the field boss Suzuki in the
desert, the desert main mission cave,
and some mission locations in Secura
Gymel.
Adjusted the collision of the ancient
material synthesizer.
Changed these specifications so that
players, summon pals, and base pals no
longer catch fire when coming into
contact with a player-built campfires.
Added a server setting for
administrators to set per player limit
on the number of buildings that can be
built in the world. Nice. Field and
exploration. Adjusted terrain and world
display in Sun Reach, the World Tree
area, and other locations adjusted the
heat position and behavior of up drafts
adjusted the position of NPCs field
objects and power spawns. Okay, so now
on to sound.
Added and adjusted effects and sound
effects for oil rig and elemental
treasure chests added and adjusted sound
effects for item pick up item use
crafting completion and more.
Added and adjusted sounds for some
powers NPCs and fuel effects.
Okay, so now on to UI and controls.
Added name search to pal pedia that's
actually incredible. There's that many
pals now in the pal pedia. When you're
actually searching for a particular pal
especially on PC this is going to be
miles miles quicker now. So yeah, that's
a great change. Added explanations for
work suitability details to the pal
status UI and pal pedia UI cool. Added
passive effect and item description
displays to bounty token acquisition.
locations added support for opening chat
from the radio menu on PS5. Change your
default FPS cap
to 120 on PC. Now vision mismatch errors
now show the version of the correction
target.
Okay, so performance and stability
improvements reduce memory usage on the
Xbox One reduce memory usage during
co-op on the PS5.
Reduce load from some rendering
processes
foliage display and effect playback
reduce stuttering with some passive
skills activate reduce field of
rendering loading the world tree area
and other locations. Cool.
Okay, so major bug fixes.
Crashes and progression issues fix an
issue where controls could stop working
after being returned to the title screen
due to a connection error during
loading.
Fix an issue where a pal could no longer
be summoned again if it was recalled
immediately after being summoned. Fixed
a crash that could occur when specific
actions were performed while NPC
dialogue and riding overlapped.
Fixed an issue that could occur during
the animation after a fishing spot
disappeared. Fixed a crash that could
occur when trying to display a long
mission description. Fixed a server
crash that could occur when throwing
pals. And fixed an issue where controls
could stop working when switching maps
or setting a custom marker on the map.
Okay, so multiplayer and servers.
Fixed an issue in co-op where joining
players might not correctly join the
host's guild. Fixed an issue in co-op
where the host's mission could progress
when a client entered a mission
progression area.
Fixed an issue on the PS5, the Series X
and S, where on-screen keyboard might
not appear when opening chat in the
radio menu.
Fixed an issue on dedicated servers
where the crafting display could remain
on the screen.
Fixed an issue where voice chat settings
might not be applied correctly. And
fixed an issue in the arena where the
opponent's pal
could not be targeted. Cool.
Okay, so mission and progression. Fixed
an issue where the World Tree Guardian
would not appear later in the mission if
Paladius was defeated before progressing
the main mission. Fixed an issue in the
main mission crafting an axe and a
pickaxe, where the objective would not
progress if the player already owned or
had equipped an axe or pickaxe before
accepting the mission.
Fixed an issue where performing specific
actions after ending dialogue with an
NPC could prevent further dialogue. And
now onto pals and NPCs. Fixed an issue
on the PS5, the Xbox Series X and S,
where wild pals in the World Tree could
become unable to move. Fixed an issue
where logging work would not occur for
trees that respawned inside a base. This
was actually an issue I had I kept
having when trying to farm the new wood
outside of the World Tree area. But
yeah, great to see that's been fixed.
Fix an issue where visitors could spawn
in unreachable locations. Fix an issue
where dialogue would no longer occur
when NPC inside a base enter combat
during dialogue.
Okay, so partner skills and passive
skills. Fix an issue where Killamari's
Pri Mos' partner skill level two and
level three effects were reversed. Fix
an issue where mutated eggs increased by
Green Tail's passive skill did not
reflect mutated stat values.
Fixed a an issue where the idealist
particular mutation did not
activate correctly. Fix an issue where
the defense bonus from the lucky passive
was not activating. Fix an issue where
the passive skill Mercy Hit was not
correctly applied to attacks by pals
while riding.
Okay, so now we have battle and skills.
Fix an issue where warning indicators
could fail to appear during certain
attacks in the World Tree boss battle.
Fix an issue where removing a skill
while it was being used could prevent
that skill from being used afterward.
Fix an issue where some attacks used by
summoned pals while other skills were on
cool down could also put unused skills
on cool down.
Fix an issue that could occur when
interrupting Orserk exclusive skill
Lotus Bloom.
Fix an issue where pals revived in the
arena would not continue fighting.
Fix an issue in some raid boss battles
where the boss could fail to temporarily
stop moving after taking a certain
amount of damage or fail to summon
smaller pals correctly.
Fix an issue where aiming while riding
could make movement speed extremely
slow.
And fix an issue where wild pals could
use some skills through walls or in
other situations where they could not
see the player.
Okay, so now on to items and shops. Fix
an issue where selling items at a shop
could calculate the sale amount
incorrectly. I knew I was getting
scammed. Uh fixing issue where items
could fail to update correctly under
certain conditions when moving items.
Fixing issue where radiant gems dropped
by wild powers in the world tree area
could have mismatched or overly biased
elements. Okay, so bases and building.
Fixing issue where color picking and
editing could fail to work correctly in
paint mode. Fixing issue where
diagonally connecting corner roofs could
result in unnatural placement. Fixing
issue where stairs placed on the side of
a corner roof could face an unnatural
direction.
Fixing issue where work apparel
assignments might not be correctly
reflected in base facilities.
Fixing issue where chests access
permissions were not correctly applied
to material reference and consumption
when crafting a base. Fixing issue where
the work speed multiplier could not be
correctly applied after resuming the
game with the ancient material
synthesizer.
Okay, so on screen that guys you're
seeing new UI and text. If you want to
read these, pause the video and be my
guest. Well, then on to field and map.
If the map surrounding unlocked watch
tower remains unexplored, accessing the
same watch tower again will now unlock
that map. Fixing issue where a
temperature might not be applied
correctly on the by corners islet. Uh
fixing issue where items dropped from
gathering objects in the field could
become buried in the ground. Okay, so
fishing. Fixing issue where the fishing
reward display could show the same type
of item in multiple slots.
On screen that guys you're seeing sand.
If you want to pause this and read
through this, be my guest. Then on to
mods. Fixing issue on Steam where mod
files could not be deleted correctly.
Fixing issue on Mac where mods used
could appear even when no mods were
being used. Then we have minor bug
fixes. Fixed translations for guild
join, leave, login, and logout
notifications. Fixed an issue where a
marker could remain after completing
main mission awakening. Fixed an issue
where the a mission mark was not
displayed for sub mission collecting
pure quartz. Fixed the marker position
for number one world life sanctuary in
Zoe's sub mission.
Fixed an issue where a mission NPCs
could remain standing upright after
death.
Fixed an issue where NPC animations
could switch unnaturally during the
ending. Fixed an issue where a
Panphilus' body collision did not match
his appearance.
Fixed an issue where mercy hit could be
displayed even when its conditions were
not met.
Fixed an issue where Pleiades' a partner
skill could summon an alpha necromancer
from the player's party at normal size.
Fixed an issue where the collision of
login site two could remain during
building preview.
Fixed a power box UI and misalignment
that could occur when base pal slots
were displayed in four [music] rows.
Fixed an issue where building name text
could overlap the power icon.
Fixed the direction of the arrow
indicating the front side of the clinic.
Fixed an issue where the guild master
transfer dialog text would not be
displayed correctly based on the
situation. Fixed an issue where the
unnecessary key guide could appear on
the pal effigies enhancement screen.
Fixed the terrain guide icon in the wing
pack or photo wing pack. Fixed an issue
where the black square could appear at
the edge of the map filter UI. Fixed an
issue where the fuel bus icon for
Pyrxidolux uh was not displayed
correctly. Fixed an issue where
unintended pals could be caught at some
fishing spots in volcanic areas.
Fixed an issue on dedicated servers
where attacking a sleeping Galeclaw
could cause it to fall through with
And lastly, fixed an issue where
unintended BGM would play when starting
dialogue with the black market tier.
Okay, so actually quite a hefty patch.
Loads and loads of changes that is for
sure. But there we have it, guys. If you
enjoyed the video, leave me a like. It
really helps. And if you like what you
see and want to see more, be sure to
subscribe. And hopefully, guys, I will
see you on that next
one.