Another AMAZING Update for Palworld - Unlock Water Bases & Jetragon Early! (v1.0.3 Patch Notes)
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The latest update for Palworld, version 1.0.3, introduces a significant array of balance adjustments and system improvements designed to enhance the overall gameplay experience. A major highlight of this patch is the substantial reduction in requirements for accessing high-tier content, specifically lowering the unlock level for Jetragon-related technologies from 79 to 70 and decreasing the materials needed for its power gear. This change allows players to ride their favorite flying mount much earlier in the game progression, effectively reducing a previously daunting grind on standard XP servers. Furthermore, access to aquatic construction has been made far more accessible by dropping the technology unlock level for the Aquatic Construction Kit from 66 down to just 23 and significantly cutting its ancient technology point requirements, paving the way for many players to establish bases directly on water bodies sooner than ever before.
In addition to these quality-of-life improvements regarding mounts and building locations, the update drastically improves resource management related to World Tree Holy Water. The weight of this item has been reduced from one unit to a mere 0.1, making it much easier to carry in inventory slots. Players can now obtain this valuable resource through multiple new avenues, including rewards for completing World Tree expeditions and fishing activities within the large pond area, as well as increased yields from piles, teeth, and springs found in the region. The patch also addresses economic balance by reducing building costs for crude oil extractors and power generators while simultaneously increasing their production speeds, ensuring that resource gathering feels more efficient and rewarding throughout the game world.
Beyond these feature additions, version 1.0.3 delivers a comprehensive list of bug fixes aimed at resolving critical issues across various platforms including PS5, Xbox One, and dedicated servers. The developers have addressed numerous crashes caused by parental controls or specific interactions with field bosses in the World Tree area, as well as fixed progression blockers that could occur when world settings were too high for certain systems. Multiplayer stability has also been improved to prevent lighting glitches after cutscenes, stuttering during entrance sequences into the World Tree, and unintended fast travel activations during boss battles. Additionally, several NPC-related bugs have been corrected, such as summon pals stopping their combat duties or failing to assist with base construction tasks like building five-in-one structures, ensuring that cooperative play runs smoothly without interruptions.
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So, guys, we are back with yet another
Palworld video, and today, guys, we go
over the patch notes for patch update
version 1.0.3.
They've called it the balance and system
adjustments game patch, but it adds in
and changes a few other things as well,
which is absolutely amazing. Let's go.
How's it going, guys? My name's DPJ, and
if you do enjoy the video, leaving a
like really helps me out.
And if you like what you see and want to
see more, be sure to subscribe.
Okay, so let's just jump straight into
it here uh with the game balance and
system adjustments to the game. So,
we're going to start with items and
equipment. Change the unlock level of
some Jetragon related technologies
from 79 to 70 and reduce the materials
required for the power gear used to ride
Jetragon.
Very very cool indeed. I mean,
nine levels ain't massive, but if you're
playing the game on standard XP gains,
nine levels, especially at this level,
can be quite a grind. So, yeah, it's
actually not bad whatsoever. It means
you can just ride Jetragon much much
earlier now. So, yeah, quite cool.
Change the technology unlock level of
the aquatic construction kit from a
level 66 to a 23.
Change its ancient technology point
requirements from a four to a one and
adjusted the required materials and work
amount.
Okay, so that's amazing.
You can now, guys, build on water from a
level 23 and reduced cost to actually
build this thing and basically unlock
it. That is incredible, people. It
really is. I expect to see way more
bases on water now. I really do.
Okay, so extended duration of World Tree
Holy Water. I'm guessing this is within
the
uh relic recycler. I reduced the weight
of World Tree Holy Water from a one to a
0.1, making it much much lighter. Um
added World Tree Holy Water to the
rewards for World Tree expeditions,
and World Tree fishing, and large
fishing pond. So, that's amazing now.
You can get World Tree Holy Water from a
few different spots. A great, great
change. Increased the amount of World
Tree Holy Water obtained from piles in
the World Tree area. Nice. Increased the
amount of World Tree Holy Water obtained
from teeth and springs. Uh pretty cool.
Adjusted the work amount to craft the
ancient armor series.
Doubled the amount of fiber obtained
from trees.
Was that an issue before? I'm not even
sure it was, to be honest, people.
Okay, so bases and missions. Reduced the
building costs of the crude oil
extractor, the high-pressure crude oil
extractor, and the large power [music]
generator. Nice. Increased the crude oil
production speed of the crude oil
extractor and
the high-pressure crude oil extractor.
Cool.
The base mission that requires building
a crude oil extractor can now also be
progressed by building a high-pressure
crude oil extractor. Pretty cool.
Server settings now. Added a server
setting, whatever that says there. Be
allowed enemy camp spawn near base camp.
That disables the suppression of enemy
camp spawns near player base camps.
Cool.
Uh vision and sound improvements. Uh
graphics and display here. Adjusted the
boundary display in some areas to make
it easier to see from a distance.
Improved the display quality of some
objects in dungeons. Okay, so sounds.
Added a sound effect when using World
Tree Holy Water. Okay, nice.
And major bug fixes here. Crashes and
progression blockers. Fixing issue on
PS5 when a game could crash when a user
with a parental controls enabled opened
the global power box under certain
conditions.
Fix an issue on the Xbox One and the
Xbox One S where the game could crash
when moving near some field bosses in
the World Tree area.
Fix an issue on the PS5 and the Xbox
where when some world settings are too
high for your system
was displayed on the world screen
selection or the world selection screen
and the cursor could disappear and
progression could be blocked or become
blocked.
Fix an issue where the mission could
become impossible to progress if the
barrier was removed before accepting a
main mission in Sun Ridge. Okay, so
multiplayer and co-op here. Fix an issue
in co-op where lighting on the client
side could display incorrectly after
cutscenes or the ending played.
Fix an issue in co-op where some scenes
could stutter during the cutscene that
plays when entering the World Tree.
Fix an issue on dedicated servers where
fast travel could activate
unintentionally during tower boss
battles.
Fix an issue where on a dedicated
servers pals could appear to vibrate
rapidly on the client screen. Okay, so
pals and NPCs here. Fix an issue where
summon pals could stop fighting. Fix an
issue where the summon pal could stop
helping with base work. I had that
issue. That was absolutely they do my
nothing trying to build my five in one.
Fix an issue in multiplayer where when
the partner skill of Ozark or certain
pals activated the effect display could
fail to update correctly making it
appear as though the skill had not
activated. Fix an issue where Alpha
Serpent could not produce a lever when
assigned to a ranch.
Okay, so battles and bosses. Fix an
issue where some raid boss battles could
fail to progress as intended. Fix an
issue where the wave effect and actual
damage range did not match uh for some
of uh Pamphylus' attacks. Okay, so bases
and buildings. Fix an issue where the
placement detection for stairs and
slanted roofs could fail to match their
actual shape. Fix an issue where stairs
could not be placed correctly on any
size of foundations [music]
or roofs. Again, that's another one I
had an issue with. Okay, so items and
rewards now. Fix an issue where the
reward settings for the normal Moon Lord
battle and the ultra raid boss battle
had not been updated to the intended
settings. Fix an issue where items could
duplicate when performing certain
actions. Hmm, have they fixed the
duplication glitch? We'll have to check
that out.
Fix an issue where when Katress'
partner's got activated, switching
spheres while riding could allow the
player to obtain a different type of
sphere.
Fix an issue where the World Tree Holy
Water effect did not display correctly
on the pal being ridden when using the
World Tree Holy Water while riding. Fix
an issue where after the World Tree Holy
Water effect ended, uh riding a pal
could cause the World Tree Holy Water
aura to reappear and not disappear when
approaching trees in the World Tree
area. Uh fix an issue where an
unintended reward was set for the desert
expedition.
Fix an issue where the Dark Skill
through Psycho Gravity did not appear on
the item search screen. Uh fix a bug
where the firing interval was not set
for Sphere Launchers.
Okay, so now guys, on screen you're
seeing UI display and text. If you want
to pause the video and read through
that, be my guest, guys.
Uh we now have sound. Again, if you want
to pause the video and read through
this, be my
guest.
We then, guys, have controls. Fix an
issue where after changing the key
assignments for attack that
enemy in control, selecting restore to
default would not restore the default
setting. Fixing issue where settings
could be applied unintentionally
when interacting with the change
confirmation dialogue and duplicate key
warnings in controls. Okay, so map and
exploration, fixing issue where a beach
like display could remain on the water
surface
uh after fast traveling to an offshore
base.
And that is that, guys, for this patch
of version 1.0.3.
It's absolutely massive, to be honest.
Well, I'll say absolutely massive, it's
quite big. Uh has some incredible
changes, that is for sure. And I do like
some of the changes they have applied,
especially to allow players to build on
water much easier, ride jet wagon
earlier, and basically farm and get more
watery holyware at a faster rate, very
very
cool. But there we have it, guys. If you
enjoyed the video, leave it a like, it
really helps out. If you like what you
see and want to see more, be sure to
subscribe. And hopefully, guys, we'll
see you on that next
one.