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Another AMAZING Update for Palworld - Unlock Water Bases & Jetragon Early! (v1.0.3 Patch Notes)

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The latest update for Palworld, version 1.0.3, introduces a significant array of balance adjustments and system improvements designed to enhance the overall gameplay experience. A major highlight of this patch is the substantial reduction in requirements for accessing high-tier content, specifically lowering the unlock level for Jetragon-related technologies from 79 to 70 and decreasing the materials needed for its power gear. This change allows players to ride their favorite flying mount much earlier in the game progression, effectively reducing a previously daunting grind on standard XP servers. Furthermore, access to aquatic construction has been made far more accessible by dropping the technology unlock level for the Aquatic Construction Kit from 66 down to just 23 and significantly cutting its ancient technology point requirements, paving the way for many players to establish bases directly on water bodies sooner than ever before. In addition to these quality-of-life improvements regarding mounts and building locations, the update drastically improves resource management related to World Tree Holy Water. The weight of this item has been reduced from one unit to a mere 0.1, making it much easier to carry in inventory slots. Players can now obtain this valuable resource through multiple new avenues, including rewards for completing World Tree expeditions and fishing activities within the large pond area, as well as increased yields from piles, teeth, and springs found in the region. The patch also addresses economic balance by reducing building costs for crude oil extractors and power generators while simultaneously increasing their production speeds, ensuring that resource gathering feels more efficient and rewarding throughout the game world. Beyond these feature additions, version 1.0.3 delivers a comprehensive list of bug fixes aimed at resolving critical issues across various platforms including PS5, Xbox One, and dedicated servers. The developers have addressed numerous crashes caused by parental controls or specific interactions with field bosses in the World Tree area, as well as fixed progression blockers that could occur when world settings were too high for certain systems. Multiplayer stability has also been improved to prevent lighting glitches after cutscenes, stuttering during entrance sequences into the World Tree, and unintended fast travel activations during boss battles. Additionally, several NPC-related bugs have been corrected, such as summon pals stopping their combat duties or failing to assist with base construction tasks like building five-in-one structures, ensuring that cooperative play runs smoothly without interruptions.
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So, guys, we are back with yet another Palworld video, and today, guys, we go over the patch notes for patch update version 1.0.3. They've called it the balance and system adjustments game patch, but it adds in and changes a few other things as well, which is absolutely amazing. Let's go. How's it going, guys? My name's DPJ, and if you do enjoy the video, leaving a like really helps me out. And if you like what you see and want to see more, be sure to subscribe. Okay, so let's just jump straight into it here uh with the game balance and system adjustments to the game. So, we're going to start with items and equipment. Change the unlock level of some Jetragon related technologies from 79 to 70 and reduce the materials required for the power gear used to ride Jetragon. Very very cool indeed. I mean, nine levels ain't massive, but if you're playing the game on standard XP gains, nine levels, especially at this level, can be quite a grind. So, yeah, it's actually not bad whatsoever. It means you can just ride Jetragon much much earlier now. So, yeah, quite cool. Change the technology unlock level of the aquatic construction kit from a level 66 to a 23. Change its ancient technology point requirements from a four to a one and adjusted the required materials and work amount. Okay, so that's amazing. You can now, guys, build on water from a level 23 and reduced cost to actually build this thing and basically unlock it. That is incredible, people. It really is. I expect to see way more bases on water now. I really do. Okay, so extended duration of World Tree Holy Water. I'm guessing this is within the uh relic recycler. I reduced the weight of World Tree Holy Water from a one to a 0.1, making it much much lighter. Um added World Tree Holy Water to the rewards for World Tree expeditions, and World Tree fishing, and large fishing pond. So, that's amazing now. You can get World Tree Holy Water from a few different spots. A great, great change. Increased the amount of World Tree Holy Water obtained from piles in the World Tree area. Nice. Increased the amount of World Tree Holy Water obtained from teeth and springs. Uh pretty cool. Adjusted the work amount to craft the ancient armor series. Doubled the amount of fiber obtained from trees. Was that an issue before? I'm not even sure it was, to be honest, people. Okay, so bases and missions. Reduced the building costs of the crude oil extractor, the high-pressure crude oil extractor, and the large power [music] generator. Nice. Increased the crude oil production speed of the crude oil extractor and the high-pressure crude oil extractor. Cool. The base mission that requires building a crude oil extractor can now also be progressed by building a high-pressure crude oil extractor. Pretty cool. Server settings now. Added a server setting, whatever that says there. Be allowed enemy camp spawn near base camp. That disables the suppression of enemy camp spawns near player base camps. Cool. Uh vision and sound improvements. Uh graphics and display here. Adjusted the boundary display in some areas to make it easier to see from a distance. Improved the display quality of some objects in dungeons. Okay, so sounds. Added a sound effect when using World Tree Holy Water. Okay, nice. And major bug fixes here. Crashes and progression blockers. Fixing issue on PS5 when a game could crash when a user with a parental controls enabled opened the global power box under certain conditions. Fix an issue on the Xbox One and the Xbox One S where the game could crash when moving near some field bosses in the World Tree area. Fix an issue on the PS5 and the Xbox where when some world settings are too high for your system was displayed on the world screen selection or the world selection screen and the cursor could disappear and progression could be blocked or become blocked. Fix an issue where the mission could become impossible to progress if the barrier was removed before accepting a main mission in Sun Ridge. Okay, so multiplayer and co-op here. Fix an issue in co-op where lighting on the client side could display incorrectly after cutscenes or the ending played. Fix an issue in co-op where some scenes could stutter during the cutscene that plays when entering the World Tree. Fix an issue on dedicated servers where fast travel could activate unintentionally during tower boss battles. Fix an issue where on a dedicated servers pals could appear to vibrate rapidly on the client screen. Okay, so pals and NPCs here. Fix an issue where summon pals could stop fighting. Fix an issue where the summon pal could stop helping with base work. I had that issue. That was absolutely they do my nothing trying to build my five in one. Fix an issue in multiplayer where when the partner skill of Ozark or certain pals activated the effect display could fail to update correctly making it appear as though the skill had not activated. Fix an issue where Alpha Serpent could not produce a lever when assigned to a ranch. Okay, so battles and bosses. Fix an issue where some raid boss battles could fail to progress as intended. Fix an issue where the wave effect and actual damage range did not match uh for some of uh Pamphylus' attacks. Okay, so bases and buildings. Fix an issue where the placement detection for stairs and slanted roofs could fail to match their actual shape. Fix an issue where stairs could not be placed correctly on any size of foundations [music] or roofs. Again, that's another one I had an issue with. Okay, so items and rewards now. Fix an issue where the reward settings for the normal Moon Lord battle and the ultra raid boss battle had not been updated to the intended settings. Fix an issue where items could duplicate when performing certain actions. Hmm, have they fixed the duplication glitch? We'll have to check that out. Fix an issue where when Katress' partner's got activated, switching spheres while riding could allow the player to obtain a different type of sphere. Fix an issue where the World Tree Holy Water effect did not display correctly on the pal being ridden when using the World Tree Holy Water while riding. Fix an issue where after the World Tree Holy Water effect ended, uh riding a pal could cause the World Tree Holy Water aura to reappear and not disappear when approaching trees in the World Tree area. Uh fix an issue where an unintended reward was set for the desert expedition. Fix an issue where the Dark Skill through Psycho Gravity did not appear on the item search screen. Uh fix a bug where the firing interval was not set for Sphere Launchers. Okay, so now guys, on screen you're seeing UI display and text. If you want to pause the video and read through that, be my guest, guys. Uh we now have sound. Again, if you want to pause the video and read through this, be my guest. We then, guys, have controls. Fix an issue where after changing the key assignments for attack that enemy in control, selecting restore to default would not restore the default setting. Fixing issue where settings could be applied unintentionally when interacting with the change confirmation dialogue and duplicate key warnings in controls. Okay, so map and exploration, fixing issue where a beach like display could remain on the water surface uh after fast traveling to an offshore base. And that is that, guys, for this patch of version 1.0.3. It's absolutely massive, to be honest. Well, I'll say absolutely massive, it's quite big. Uh has some incredible changes, that is for sure. And I do like some of the changes they have applied, especially to allow players to build on water much easier, ride jet wagon earlier, and basically farm and get more watery holyware at a faster rate, very very cool. But there we have it, guys. If you enjoyed the video, leave it a like, it really helps out. If you like what you see and want to see more, be sure to subscribe. And hopefully, guys, we'll see you on that next one.