Video summary
Riccardo Storchi's presentation at the Animal Vision Symposium explores how mice perceive and navigate their visual world, challenging the traditional focus on high spatial frequencies by highlighting the critical role of low spatial frequencies. Drawing parallels to human vision, where fine details are often prioritized, Storchi argues that for mice, the vertical gradient of light intensity across the horizon serves as a fundamental cue for environmental discrimination. Using a sophisticated modified light box capable of manipulating both visible and ultraviolet light spectra while preserving these natural gradients, his research demonstrates that mice exhibit a strong preference for natural lighting patterns over artificial ones, such as checkerboards. This finding suggests that the visual system's ability to detect large-scale illumination changes is essential for guiding exploratory behavior and ensuring animal comfort, rather than relying solely on high-frequency details or specific spectral inputs like ultraviolet light.
The second major component of the talk investigates how motor actions and postures directly influence neural processing within the primary visual cortex. By combining 3D reconstruction of mouse movements with machine learning models, Storchi analyzed how specific behavioral variables correlate with neuronal firing rates. The results revealed that certain neurons are not merely passive receivers but are dynamically modulated by the animal's own actions, such as changes in posture or locomotion speed. Through clustering analysis, distinct groups of neurons were identified based on their sensitivity to vertical movements versus horizontal ones, indicating that the brain integrates sensory input with motor state to interpret visual information. This integration persists even under bright light conditions, suggesting a robust mechanism where the visual system is fundamentally shaped by the animal's active engagement with its environment.
Ultimately, Storchi concludes that the visual experience of mice is a complex interplay between external environmental cues and internal motor states. The study overturns the notion that high spatial frequencies are the primary drivers of mouse vision, instead establishing low-frequency light gradients as a dominant factor in guiding behavior. Furthermore, the research highlights that neural responses in the visual cortex are not static but are significantly tuned by the animal's posture and movement, effectively breaking down the correlation between specific behaviors and neural activity. These insights provide a more accurate model of how mice process visual information in natural settings, emphasizing that their perception is an active process deeply intertwined with their physical actions rather than a passive recording of external stimuli.
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[Music]
I'd like to change the the title of the
book to include some of the most recent
stuff that we have been doing in the
London and um
beautiful diversity of ice all this food
is in Islamic Mouse but what I hope to
give you is some useful insight into a
mouse perspective okay
uh so as we uh as we all know the visual
world is complicated uh and again in
spite of this uh complexity uh it is
also established that natural scenes
share a number of common properties of
regularities
and one of such regularities for example
is the
relation between spatial frequency
associated with the spatial frequencies
right and as humans we tend to uh focus
on the on the on the tail of this
long-term distribution that we are very
focused on the tiny little details of
the scene that allows us to for example
to manipulate units
and this is also reflected in how our
visual system are organized so for
example primary reasons
so the question is what about those
personal frequencies right and
um and what I want to tell you is that
really also low spatial frequencies can
provide a very useful information and
indeed a whole month of natural scenes
is the is the gradient of Life
impressively belong with a visual
elevation and this is important because
it allows us to discriminate between
different environments for example if we
are in an open field we will see that
just above the rise of the life index it
increase quite sharply while if we are
in a forest and we are shielded from the
skyline then this grounded will be much
more shallow
so here we asked you uh sort of very
basic questions because how they do such
pattern guide a large respiratory
behaviors and secondly which if I do
which photo centers are utilized to
capture this feature
uh and through that we uh we use a a
lighter box okay a modified version of
the line box this is uh this has been
um used for over 40 years in in
Pharmacology and and
the logic of this type is quite simple
so we have a an arena which others the
animal can go uh on the right side or on
the dark side and my strength of our
dark side
this is a bit more sophisticated so
around these two Chambers we have a much
bigger
boxes but it acts as a as a diffuser so
essentially it dampens now low space
high spatial frequency while the low
spatial frequencies are retained and we
have a bunch of different
light sources that provide both visible
and utilized and they are a position in
different types around the street box
and and with this we can recreate the
natural Apartments of land intensity a
long visual elevation
and to measure that we actually use the
transmitted which is which is really
essentially we have a calculator
and we take a bunch of pictures
and then these features are sort of
rectified and finally average and this
other region essentially moves toward
the highest patient frequencies but the
preserved this vertical gradient of
light intensity
in the lab
and with this now we are ready to go and
the the first result that we have paid
which was quite uh exciting was that
indeed mice do have a preference for
specific patterns of division so here
you can see we have these two Chambers
one is relatively custom like investing
all along the
elevation and the other one has this
typical natural pattern
on the ground
and we also did another box of tests and
one of those was uh with uh with the two
Chambers with a relatively constant uh
gradient of the elevation but in one
chamber you can see the checkerboards so
we introduced High explanation
frequencies and what we find is that a
really nice view like this channel one
so the natural one
um and instead they don't really seem to
care about the high special frequencies
for example for this checkered patterns
and and I think this is quite
interesting also if you think about the
the traditional like that box test what
the uh what the illumination is more
like this responsibility Nation
actually explained why uh throughout the
years people kept getting like often
inconsistent results and what is is that
maybe even if you you know if you remove
Mouse anxiety maybe still not going to
explore the right channel they don't
like it maybe they think it's stuck it
doesn't look natural right
um
then we try to deposit this a little bit
more so we uh we
[Music]
we provided you know different uh
gradients at different
levels of elevation and what we find is
that what Minds really seem to care is
the is the liking this is
so this is what really seemed to drive
uh the mouse preference
yeah and then this takes us to the the
second person so uh which uh photographs
are utilized actually is uh this pattern
and as we know so so far I've been
talking about lighting testing but of
course there is also a spectral
influence long elevation and this was
shown quite nicely from developed by uh
Euler lab and they showed that UV light
is disproportionately higher above your
eyes or compared to Green lines
and um and this is also uh reflected in
a way for the reception is organized
so uh we know that a short wavelength
auxes are uh more densely expressed in
the in eventually some in the sky and it
is also the region where we have bones
that can be exclusively expressed this
type of oxygen
um
and a conversely in the innovator
we have written again in cells that
expressed melanoxin so they are
intrinsically sensitive and they are
they tend to be more dense
so we did we use uh so to this
this
contributions we use two types of
infected animals so the one one group no
functional
for the transaction and so it relied
only on uh
and what we find is that when we remove
a cold signaling the this reference is
still there so the device won't seem to
so personally might might be used when
they had it but it doesn't seem to be
necessary for these for these platforms
and conversely when we remove them
signal and then
um
the preference is abolished
so just to summarize this information
part so those patients uh no special
frequency information so in the form of
designation
guides Mouse exploration
and allow the animals
and comfort reception is not necessarily
well
important role
right uh and then uh of course now so
far we focused on the uh on the
properties of the external environment
but of course uh as we
shown uh repeatedly and very nicely
throughout the previous talks uh like
our visually those fundamentally
determined by our own actions uh and and
again it was a beautiful industrated and
also very accurately Quantified here in
my plan's lab
there are a lot of ways in which we can
acquire information about our own
options
uh
so
understanding how information about our
own action is integrated with the flow
of visual processing
scheme today is one of the fundamental
challenges
and this problem has also been
impressively studied in by using Mouse
as a modded system
and we have been known now for over
addictives that for example
in a different stages of the available
system can be sometimes dramatically
modified and this has been shown a
persistently environmental economics
but also at earlier stages of visual
processing like for example in primary
visual patterns and even at the level of
written and output line it was shown us
yeah
one of the the limitations of those
studies that I've shown is the fact that
most of them were performed in headphix
animals so they couldn't really Express
the whole range of uh they are natural
behaviors
so what we did here was to try to
understand how pastoral movements are
can enter the business system
specifically the most visual economies
during more natural and real money the
exploration
and so to do that we did uh
recordings while we
were performing 3D construction of the
mouse
and then we use this 3D data to
capture some of the to capture a number
of distinct behavioral variables that
allow us to measure different postures
or movements of the animal
initially perform all these experiments
in the dark where
you can kind of see that the selling
pattern seem to correlate either with a
specific postures or you know the animal
or with another state of movements
so and then we wanted to uh quantify
this more systematically so we uh we
used a little bit of machine learning so
uh we we build
a model
potentially predict uh neural siding
rates based on a specific behavioral
variables and then we measure the
correlation between predicted and
measuring firearmed and that was our
measure of cutting
a sizable fraction of
neots even in primary visual problems
are at least to some extent According to
some behavioral variables in about
right
and sometimes the the the size of this
happening was not it was relatively
modest and I think part of it is because
um of the neurons don't have very high
firing rights so so they didn't have the
dynamic range of encoding more
continuous variables but this effect
becomes more apparent when we put
together more and more units and we use
this population failure rate to actually
particular boxes yes
so
so the first many results that we obtain
is that we're happening between postures
and movements in the primary visual
elements can actually be explained by a
few variables okay so the important
message here is that some variables are
more relevant than others
so for example here we counted how many
units were coupled to different
behavioral variables okay
so for example if we look at this live
pride and the body difference they were
only coupled to a very few neurons
instead when we look at this
and postures that captured
the
change in positive when the animal is
happening now then those were a strong
believer
typically
the second thing with the second
question that we asked was how many
couplings can be expressed by individual
units how many different ways uh single
units can happen to a positive movements
and to do that we performed in a
relatively simple clustering analysis
maybe
represent each unit as a as a 2d
histogram where the referee rate is that
polluted as a function of the two
starscreen so either is up and down
phosphorus or this other level of
movements
and what we find is essentially two
groups of nodes that we sort of called
uh limits
look at neurons and to fire most when
the animal means is moving a lot and
when it is looking up
and look down nodes okay to
so yeah a lot when the animal is moving
but that's to be looking down and
instead they are almost silent
something now okay
so how would the results have been
showing you uh when obtaining complete
darkness so we know visual uh
then we repeated all these experiments
on the black line yeah and uh well I
don't have to go through all the results
again but essentially we were all uh
it's quantitative equipment is that the
Scotland is actually stronger on the
right lines
um and the important thing to to show
though is that this type of behavior
theory was preserved on the bright like
so here I show you the the cross
correlation between firing rate and
particular behavioral variables measure
either in darkness or on the bright
light and as you can see the cross
correlation is very very similar in
these team conditions
and this is true across most of our
data set
so to summarize is the second part
so assuming that
neurons
specific visual model behaviors via this
[Music]
I'm going to show you
and she worked with me to
perform the experiments for the second
part
that actually
and that's it
learning
[Music]
predict the fire and pay then the
features that you use for this Behavior
are
am I understood correctly that's like
the sheet from the points yeah that's
the distance in the beginning
I'm not sure if I understood it because
uh behavioral viables are yes yes yes so
uh some of them essentially there were
two type of variables so one
what type was measuring postures so we
um
what we do what we did was to
um
essentially do must we have this 3D
reconstruction of Denmark we
superimposed for the courses in the data
set and we run and essentially brings
for component analysis to capture the
direction of you know hand and body
movements and that was quite deformative
the results were made a lot of sense so
when the physical component is kind of
body sort of arch learning ahead Arch
along the
the main axis left and right and so on
the other uh so so this was just the uh
so some of these components are some of
these variables are essentially the
green star components and then we added
some more uh sort of handcrafted posters
like Emmanuel in the angle as a function
I think ground
and so on
but then we
um then we also measure the the
temporary of some of the environments
so those were the movements
and at the top of it we had The
Locomotion in a session by measuring how
you know how fast the body scent of the
animal is moving on the on the plane
and then we and and an additional
measure when we made when we sort of uh
calculate the distance between all the
three points and one thing and what is
so I can think of two reasons why these
neurons might increase their firing rate
so typically the behaviors and they're
not mutually exclusive the neuron could
be doing both and one is to tell other
neurons that this stuff is going on but
the other is to actually it's
symptomatically it's changing it's
threshold of the Chinese sensitivism if
you have any data indicating whether
that's happening at the moment you only
showed correlations yes
yeah no I I totally agree you could
it could just be that some form of game
modulation
another example is or you could actually
be something more
sophisticated like
and as I said there are no mutualism
it might actually be exciting because it
could be yes these neurons are sensing
particular huge these two particular
cues which are very important of that
particular sort of thing
yes I think that's one of the that's one
of the ideas so in a way like you can
think about it game modulation on a
global skill so I mean I'm more alert so
I have a game evolution of course
but you can think about the more
sophisticated you know start mentioned
by depending on the specific tasks
those nails that are relevant for
particular tasks
but I think it's very exciting to be
able to break down both the behavior and
the neural responses so yes
the first
picture what the noise like your left
mice are experiencing in their cage and
if it's not like what they prefer where
does that means come from
a woman
in their homepage yeah no that's a good
question no idea
I guess it's very different so natural
conditions
it might actually be different it
depends
um
but
thank you okay yeah
um
which inputs into the LDN using articles
in these neurons are up and down if it's
coming from other corporate so to think
something some other areas
currency and I think we
thank you you want to be the answer we
are looking into this
relationships
in the winter Parks
but as you said
thank you
okay so thank you very much
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