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ALL POSSIBLE PILOT UPGRADES! | Don't Forget These! | Mecharashi

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Video summary

This video addresses a common concern among players who feel they have reached a cap on their character progress by detailing every possible upgrade path available in the game, with a specific focus on systems that unlock at level 70. The host begins by explaining the Research and Development (R&D) system, which functions like a skill tree offering pilot training for tactical stats, STR&D for additional firepower, and arms research for weapon-specific improvements. While players can choose a specific path or upgrade everything non-specifically, the core advice is to eventually max out all available options as they become accessible. The discussion then moves to the pilot interface itself, highlighting how leveling up increases overall power while talents enhance attributes like AP generation and suitability, with ascension levels further boosting these stats significantly. Beyond basic leveling and talents, the video emphasizes the importance of temporary buffs provided by skills and the permanent stat increases found within the bionic computer and neural drive systems. The host warns players not to overlook the initial stat upgrades available in the bionic computer before investing in more expensive resources like bionic superconductors. Neural drives are presented as a crucial area for customization, where selecting specific sectors provides permanent bonuses that can be tailored to a pilot's needs. Additionally, a new boost system introduced at level 70 allows players to increase core and extended stats, with materials obtained from the Memory Storm event under expansion ops serving as the primary source for these upgrades. The final section of the guide covers mech-specific enhancements, including features, parts, weapon modifications, and tuning options. The host explains that filling out the feature slots is essential for customizing a mech's critical hit rate, armor piercing, or damage output based on individual build requirements. Parts are detailed as having different levels from one chevron up to the final rainbow tier, with specific body, arm, and leg parts contributing unique stats like HP, armor, movement, and dodge. Weapon modifications offer three levels of improvement, ranging from basic attack increases to advanced RNG rolls for critical hit and range, while tuning allows for the attachment of trigger and reaction accessories. The video concludes by reminding players that battle power depends on both overall stats and the base strength of the mech, noting that newer mechs generally possess higher potential than older ones, so players should not be discouraged if their current units do not see massive increases even after full rainbowing.
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Hey guys and welcome to Mecharashi. So this video is kind of requested because I've seen a lot of comments that some players haven't maxed out their characters, their pilots, and seem to have hit a cap. So, let's go over all of the possible, you know, possible upgrades that you will encounter. Um, you might not have some of these because these are, you know, some of these are are unlocked at the level 70. Let us start with your RND. So, your R&D is a separate upgrade system. So, it's like a skill tree. Um, as I mentioned earlier, some unlock at 70 and this one unlocks at level 70. So, you have to be patient [music] with this. You have to wait before level 70 because again, some of you are new to the game and you'll get this eventually. So, you do have pilot training. So, under pilot training, you get um a little bit of everything here. So, unlocking there is um [music] additional tactical. These are stats that you could add to your um your pilots. So this one is pilot training. The next one is going to be STR&D. So this is going to be powering up your ST additional additional firepower. So these are additional. You don't have to be particularly be you know you you don't have to be specific on what you need to upgrade first. I've learned that as soon as I was nearing the end in which that uh what is available I would upgrade. So that is the principle that I have eventually you'll be upgrading everything anyway. Um then the last one is going to be arms research which is particular to your weapon. Okay. So unless if you want to be specific with with the path that you want to take it's okay. If you if you are going to be non-specific it's also okay. Okay, so this is again unlocking at level 70. So we go now to the pilot. The pilot has I'm sure you guys are familiar with the pilot's upgrade, you know, interface, but there are some things that you need to understand in relation to some of the things here that you might not understand. Okay, so the first obvious one is the level cap. So level cap increases the the overall stat, the power of the pilot. Next one is going to be the talent. Okay, so the talent here uh obviously you have AP increase at one and five [music] and talent enhancement at three. Two and two and and uh what do you call this? Two and four is going to give you suitability. So the max is going to be up to ultimate uh harness 135%. Okay. So, uh, I'll show you a a comparison here. So, the max, if you max her out, let's say you got her at A4, you have 135. If you go to a pilot that has only, let's say, let's say two, okay, the max uh, in terms of suitability is going to be at 129%. So, again, this improves the pilot's overall potential. uh and boost stability and performance in battle. So again, it to translate it, it increases uh most probably the stats of the pilot um uh himself or herself. So let's go back to Adele. So again, as you upgrade your A's here, your ascension here, four is going to be affecting this one suitability. So the higher the once you go to A4, it's additional upgrade. It's more as additional stats that are going to be adjusted. Before I didn't understand this, but uh seeing that you're going to have an increment upgrade to suitability up to A4. At A5, it's going to be just initial AP. So that is the upgrade. So also for the skills uh some skills do give you temporary buffs. Okay. So these are temporary stat buffs. Sometimes these are temp temporary damage buffs. So these is this this is where you get your your you know your upgrades so to speak. So but these aren't permanent upgrades. These are uh skills that you will use in battle that will give you temporary upgrades on damage, temporary upgrades on certain stats like your probably HP. [music] So those are the things that can be added as well. Uh let's go to bionic computer here. So for your bionic computer, um this is where you upgrade your skills, but in between there is also an upgrade on uh stats here, assault, [music] assault here. So, if you're not opening everything for a certain pilot, let's say, for example, you're you're not investing bionic superconductors, please make sure that [music] you you open these, the ones that are before, because this adds to the stats as well. Okay? So, don't forget to open these because this adds to your pilot stats. Then we go to the neural drive. So neural drives, okay, neural drives have different bonuses, especially if you choose to CP16 a separate a a you know a [music] specific uh what do you call this specific uh uh sector. So let's say for example some of your you know sectors will give you plus bonuses permanently for your character. So that is why once you invest you get stat bonuses you get additional bonuses or skill bonuses. So, this is where it comes into play. So, it depends on which part [music] you're going to be unlocking. That is where you're going to be getting a boost for your character. For Adele here, I got her at W Gamma Sector 2 CP16. [music] And I get these instead of Gamma Sector 1's ideal range. So, that adds to um kind of giving your your pilot additional skills, additional boost. And speaking of boost, okay, this is a new upgrade system. Uh you will get this as well as you reach level 70, but this is going to be down the line. So how do you open boost? So boost by the way, sorry, boost is is uh stat record. So these are core boost and extended boost. Basically, these are going to be stat boosts as [music] well. Um it's not specific here on what. That's a chip boost as you can see here. Trigger transformation in granting a significant increase in boost progress. Uh that's it. But no specific specific um uh area in where it is going to be boosted. And let's check out where you'll get you know more materials for this one because most people are ask me that's that's there that's present. So right now, just to give you an example of uh how it looks like the current one that I'm boosting is this one is um is gummy. So gummy boosted. Then let's boost. Let's hold this. You could hold this one and upgrade up to the point wherein you are going to be requiring memory fragments. So where do you in where do you get this? You'll be opening memory storm. So, Memory Storm, just to go back on where it is, and you guys know where it is. It's here. It's under expansion ops. Then you got to sweep this. Um, the first three is 30 energy. Next three is 40. Next three is 50. And the sub subsequent sweeps is going to be 60 energy. So, you can you can sweep this as long as you want, but you have to pay the corresponding energy. So, you get it here. Plus, um, once you sweep this, you'll also be getting parts. So, you know, parts of a mech. This is going to be random. It's not going to be guaranteed. So, once this batch is going to be finished, you're going we're going to have another batch of mechs going to be assigned to this. So, as soon as you sweep this, the first three sweeps will be getting you will be getting you parts randomly. So probably from these mechs here. So those are the side bonuses of uh memory storm. But the key here is going to be memory fragment. So aside from aside from the pilot R&D boost neural drive, we do have bonuses of course from the mech itself. The first one that uh if you're not familiar with is feature because most of the time you actually forget on how to [music] how to fill this out. Check all of your mechs if they're filled out. But again, customize according to what you need. Crit rate, you need hit rate, you need armor piercing, [music] you need um again damage. So read because again, your specific build might be different than mine. So might as well customize your own mechs and your own feature for your pilot. And also next one is going to be the parts. Okay, as we all know the parts have different levels. We have one chevron, we have two chevron, we have three chevron. Then the final uh is going to be uh a rainbow. Okay, these are the final ending of your parts. So the higher the chevron up to rainbow, of course, the higher the stats and the capabilities of a mech. Okay. Um let's see the upgrades here. the upgrade in terms of stats. Okay, so each of the parts because probably most of you don't know how how stats are gained through the mechs. So for the body, you get firepower, HP, [music] armor, power, and weight, crit resolution, and for the arm, it's going to be different. So HP, armor, and weight. So as you can see there, it's going to be different. Arms are going to be the same. HP and armor hit and uh firepower. So hit is actually part of the arm. So increase in hit is going to be an upgrade on the arm. Increase in armor has both. HP is for the body. Um we also have power for the body. And for the legs, we do have movement and dodge. So that is where the upgrades go. So the higher the the upgrade of a certain part, the higher the stat boost of that specific stat you're going to be receiving. So those are for the parts. Let's go to the weapon modification. So the weapon itself is going to be a different upgrade. Okay, let's start with the backpack. Your backpack has specific upgrades here. It's specific to what it will give you. So, plus HP body dependent on what backpack you use, you'll be getting these buffs. However, okay, for your weapon, let's say specific weapon here, once you modify it here, you'll be getting three um levels here. The basic one is just one click, you get a max of attack. Then for the advanced, this is actually um RNG, but you could roll for the highest one. And the highest I usually get is [music] is um nearing the range here. And um so attack is fixed. These two are not. So these two will be from weapon crit up to here. What I usually do is I prioritize these two here. Um attacking with HP above 50 and lower 50. these two, but if not, I would either get weapon crit or weapon hit. So, those are the four. These two are the priority. Then for your tuning, of course, this is this is going to be specific to your build on which um trigger accessory and reaction accessory [music] that you are giving your um your weapons. So those are the things that I think you should know because um in my experience I also am a am that I don't check my deployment. I don't review my mechs and at the end I usually have a lot of slots that I don't you know I haven't filled up. It's mostly it's mostly the neural drives that I haven't filled up that I haven't uh populated. Sorry, I forgot one thing. The neural drive. Um, but usually for the for the uh mech usually forget to fill out the weapon slots, the modifications. And also, let's go back to the pilot here. So, for the pilot, I forgot to mention one last thing. This is sometimes an area wherein you forget how to fill up as well. um the chips here. Okay, the the higher the lower the the higher the rarity of course, the higher the stat it will give you. It's actually very obvious. So from blue, violet to your orange here. So orange is actually the best for your neural drive and mostly that is it. Sometimes we just forget on how to equip the you know to equip or equip the right um gear [clears throat] or or chip in a specific area. That is why [music] our mechs are you know our mechs are underleveled. Our CP is low. But take note guys, CP also depends uh sorry, battle power. Battle power depends also on the overall stats that you give and also on the mech. Take note because some mechs have some mechs have a very high base stat for all of its parts. Like like for example, I have here Eye of Faith. Um Eye of Faith and uh Ray is at four. They're ranked four, but I of faith is only at three chevron. It hasn't even reached the [music] reached the rainbow. So, that might be the case. Um, don't worry because again, there are mechs, especially earlier mechs that I'm still using that no matter how you rainbow, their battle power is not going to increase [music] that much. So, uh, the lesson here is the more the later mechs are going to be more powerful, which is actually obvious than the than the earlier mechs. And don't worry if they don't go up. That is actually how the game is built. So, that is it guys. I hope you that is cleared for all the things that you need to level up and to max out for your mech. If I forgot anything, please do comment in the comment section what it is. And take care. Stay safe. This is the warden and I'm out of here.