A Scientist Says Nuclear Bombs Are Firecrackers Compared to What's Outside The Simulation
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In this high-level discussion, cognitive scientist Donald Hoffman argues that our current understanding of reality, grounded in space-time and quantum mechanics, is merely a user interface or "headset" rather than fundamental truth. He posits that just as video games render only what the player interacts with to save computational resources, the universe renders physical objects like neurons and atoms only when observed; otherwise, they do not exist in any operational sense. Hoffman suggests that space-time itself is an emergent property arising from a deeper framework outside of it, specifically at scales smaller than the Planck length where current physics breaks down. He cites high-energy theoretical physicists who agree that space-time cannot be fundamental and points to recent mathematical breakthroughs involving "positive geometries" as evidence that we are beginning to reverse-engineer the code behind this simulation. Central to Hoffman's theory is a new foundational concept he calls an "observer," which he defines not necessarily as a conscious human but mathematically as any entity capable of having experiences and transitioning between them, modeled by Markov chains. He proposes that reality consists of interacting observers or agents governed by a logic called "trace logic," which differs from the Boolean logic used in computer science. This trace logic operates on probabilities rather than fixed states, allowing for phenomena like time dilation to emerge naturally: faster transitions through state matrices correspond to higher speeds (like light speed), while slower transitions result in perceived time slowing down. Hoffman asserts that if this theory holds true, humanity will eventually be able to build space-time itself and manipulate the underlying software of reality, rendering current physical laws obsolete once we understand them fully. A significant point of contention arises regarding consciousness and artificial intelligence. While some physicists believe consciousness emerges from complex neural structures within a non-conscious universe, Hoffman rejects this entirely, stating that consciousness is fundamental and does not emerge from matter; rather, the material world (neurons, rocks) is just a limited rendering of conscious reality. He argues against the idea of uploading consciousness to AI or digital bodies because such duplicates would lack an experiential connection to the original "one consciousness." Instead, he suggests that all entities are fundamentally conscious agents interacting through different levels of resolution; what appears as a simple rock or ant is actually a complex consciousness we cannot perceive due to our own headset limitations. He uses the analogy of being an ant in another creature's world to illustrate how human arrogance leads us to mistake limited perceptions for absolute truth, urging humility when interpreting reality through biological filters. The conversation also touches on personal identity and free will within this simulated framework. Hoffman describes his sense of self as a "Tom" avatar that can step back from the game to observe its own emotions and thoughts without being defined by them, suggesting there is one underlying consciousness experiencing life through infinite perspectives or avatars like Tom Bilyeu (the interviewer) and Donald Hoffman himself. He clarifies that while neuroscience studies the biological hardware of this headset—the 86 billion neurons—it must eventually reverse-engineer these structures to understand the software running outside space-time. The goal, as outlined by Hoffman's Trace Institute, is to prove mathematically how Markov chains generate Einsteinian relativity and quantum field theory within five years, potentially leading to technologies that transcend current physical limits like the speed of light. Ultimately, the dialogue concludes with a radical redefinition of reality where space-time is merely a data structure for interaction, not the final word on existence.
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We have not yet modeled the observer
that's collecting the data in science.
So, under Newtonian physics, you ignore
the observer.
In Einstein, you talk about the observer
because
but the observer is reduced to clocks
[music] and and measurement pointers. In
quantum theory, now the observer becomes
front and center [music] because there
are two different regimes in quantum
theory. There's a unitary evolution when
no one's looking, when you don't
observe, and then there's what they call
the collapse of the wave function when
you observe. So, all of a sudden in in
quantum mechanics, the observer comes
front and center. But quantum theory has
no universally accepted [music]
model of the observer. And we haven't
had it for now a century.
>> You've started saying [music] something
incredibly provocative and very
interesting for me, which is that if
this is
uh a simulation-like thing inside of a
headset, then we might be able to edit
the code. And if we think of physics as
being the pathway to editing that code,
then you've said even things like a
nuclear bomb would just be firecrackers
compared to what we'll be able to do in
the future. So,
do you really believe that the code is
editable? And if it is, have we already
edited the code?
>> First, I agree that space-time is not
fundamental.
And I'm a cognitive scientist and
it's really of course up to the
high-energy theoretical physicist to say
whether or not space-time is
fundamental, right?
Not a cognitive scientist. But they've
been doing that now for for quite a few
decades. They've said
>> Saying that it's not fundamental.
>> not fundamental. So,
uh
Nima Arkani-Hamed at the Institute for
Advanced Study at Princeton
says that flat out. He says space-time
is doomed. It cannot be fundamental. And
also quantum theory. So, space-time and
quantum theory together are going to
have to arise from some deeper
framework.
Um
there are others as as well, many many
other famous physicists. So many now
that are working on this and making
progress that the European Research
Council has a 10 million euro initiative
um on what are called positive
geometries.
>> Mhm.
>> And there are now dozens, if not
hundreds, of mathematicians and
theoretical physicists who are now
starting to look for structures entirely
outside of space-time that can make
predictions inside space-time. And
they're finding them. They're finding
these things that are called positive
geometries.
>> Okay, really fast cuz I think people get
lost at this and my promise to the
audience is that I'm going to try to
simplify this stuff
to the point where if you understand
just a little bit of the concept, it
begins to open up a metaphor, if nothing
else. And so I've always said regarding
my belief that we're in a simulation is
that it may just be that that's the best
metaphor, that it's not literally true.
You and I both agree, whatever we say
here, over in the fullness of time, will
be proven to be incomplete at a minimum.
>> Sure.
>> Um but I think that the idea that we're
living in a simulation is such a
profoundly accurate metaphor um that
it's very useful. So when we talk about
them discovering these um positive
geometries, my understanding is
basically you have Richard Feynman
>> Right.
>> who creates this like really brute force
math equation to describe what happens
when particles collide. And it's this
just ridiculously complicated math
equation that people will spend an
entire career on a single equation.
>> Right.
>> Then you've got
Arkani-Hamed. I forget I can never
remember
>> right.
>> Thank you.
Uh he realizes, oh wait a second, these
can actually be simplified into a single
geometric shape. And when you calculate
the volume,
>> Right.
>> uh of that simple shape, all of a
sudden, in a very fast way, you can
figure out how particles will interact
when they collide.
>> That's That's exactly right. When you
let go of the wrong framework, and
space-time is just the wrong framework
for principled reasons that we can talk
about that are very, very simple. It's
It's actually very straightforward to
understand why space-time cannot be the
fundamental base level of reality at
all.
>> it.
>> The first step is that space-time is
just a scientific theory.
Right? And every scientific theory is
just a theory. It's not the truth. Every
scientific theory starts with
assumptions and it says, "If you grant
me these assumptions, then I'll explain
all this other stuff."
>> Mhm.
>> Uh
but it can never explain its own
assumptions.
So, we got space-time by making certain
assumptions, like Einstein assuming that
the speed of light is the same in all
reference frames and so forth.
But it doesn't explain its own
assumptions, and so you we will always
need a deeper theory
to explain the assumptions of a previous
theory. But the new theory will always
have its own assumptions. So, So,
science is a very humble enterprise in
in a way. We always know that our
assumptions are not the final word. Now
a great scientific theory
gives you not only the tools to explore
what it can explain, at the scope of
what it can explain. It'll also give you
the tools to explore the limits of its
own assumptions. That's what a great
theory. And it turns out that Einstein's
space-time together with quantum theory,
so quantum field theory and gravity
together give us the tools to show where
their assumptions stop.
So, their assumption So, what they show
is that the very notion of space-time
itself has no operational meaning at all
at what's called the Planck scale, 10 to
the minus 33 cm, 10 to the minus 43
seconds. And so, that means that
space-time is a wonderful framework. Uh
brilliant. And Einstein's contributions
are So is quantum mechanics. There's
nothing wrong with these frameworks.
But we knew
a priori that they can't be the final
word because it's just a scientific
theory. Theories are just theories. And
so but in this case the theory is so
good. It says this stops at the Planck
scale. It has no meaning, no operational
meaning. If you want to to be very very
clear about that.
If you want to measure things that are
smaller and smaller and smaller,
you need to have smaller and smaller
wavelengths of light or radiation.
Right? To resolve them. So your
microscope is using smaller and smaller
wavelengths of light to resolve things.
To but
Einstein and and quantum theory together
tell us that as you get smaller and
smaller wavelengths, the energy is going
up. And as the wave energies are going
up, Einstein says energy is mass, mass
is going up, curved spacetime is being
curved by the mass. Eventually, the mass
is so great that you create a black
hole.
And so the very thing that you're trying
to measure gets destroyed in a black
hole. And if you get frustrated and say,
"Well, I'm just going to try put more
energy, make it a smaller wavelength."
The black hole just gets bigger and
bigger.
So it really means that the very notion
of spacetime has no meaning
operationally at all at 10 to the minus
33 cm, 10 to the minus 43 seconds. We
know it's over. Now most physicists
don't need to worry about this, right?
What they're doing is within the normal
range of physics that that we can do
every day. But the high energy
theoretical physicists are the ones for
which this is a serious issue because
they're looking at the very very high
energies and they're looking at at the
at the limits of the current theory. And
they're the ones that are that the
European Research Council it are is
funding with the 10 million euro
initiative to say, "Okay, what's next?
We knew that spacetime stopped at the
Planck scale."
>> Because they really want to get beneath
that minimum size.
>> We need a deeper theory. There has to be
some deeper scientific theory that gives
rise to spacetime. So spacetime that
sense will be emergent from a a much
deeper framework. And we already get the
hint that that's happening to us because
we're finding these positive they're
finding these positive geometries that
make the computation simpler.
>> Okay, so do you see actually okay, I I
have a follow-up question there but I I
really want to ground the audience who
isn't technical on why I think at a
minimum the metaphor of the simulation
is going to be so helpful.
>> Yeah.
>> Um so this all started clicking for me
when I started doing video game
development and all of a sudden you're
making all these decisions and you start
looking at the universe and you're like
wait, I'm having to create physics. So
you're looking sideways at the real
universe and you're like I'm mimicking
all of these things that I see in the
real world to get this thing to function
and then you start getting to rendering.
And once I realized I've got to put all
this thought into how the game world
renders and then you find out that
there was a Nobel Prize awarded for
proving that the universe is not locally
real, which is a fancy way of saying
that the universe only renders what is
being measured or interacted with. So
you could say if you look at the moon,
it renders because you need to for that
uh
perceiving agent. It gets very tricky
how you want to define that cuz it isn't
just about conscious agents though this
may be where we disagree. But I would
say it's anything that needs to interact
or measure that thing.
That's how the universe actually works.
That's also how a game actually works.
And so I started going whoa, the fact
that the universe effectively only
renders what it must render and that it
is always seeking computational
efficiency. I was just like, yo this is
too weird. So when we start talking
about the Planck scale, if people just
go oh yeah, you don't render anything
beyond that scale because you have a
pixel size. Now, metaphor sure, I'm fine
with that but
if you recognize that, oh, one of the
ways that you can tell that this isn't
base reality, let's say, is that it has
this finite size that happens to map
exactly to the idea of a pixel size or a
tick speed in a computer, cuz when
you're doing a game, there's a speed at
which it checks with the code. And so,
the fact that
the real universe also has a tick speed
and a finite pixel size is just too
wild. And so,
if nothing else, even if that ends up
being proven like, up, there's something
that I'm missing and it gets you part of
the way there to understanding it, it
still gets you a long way to
understanding it. And so, as we talk
today, I'm going to try to anchor the
audience at a minimum in that metaphor
to help them understand why this kind of
thing stops people in their tracks when
they start hearing how the universe
actually operates.
>> Well, I'm on the same page with you,
completely on the rendering only as you
need it. But, I should be very, very
clear that physics
today is divided on this issue. So, some
physicists, mean, they all recognize,
the high-energy theoretical physicists
all recognize that space-time is doomed
at the Planck scale. So, that's that's
not in question. What is in question is
what to do about it and what to do with
quantum theory. And so, there are
so-called primitive ontology approaches
where they still try to have something
that's there all the time, whether you
render it or render it or not. So,
the de Broglie-Bohm interpretation of
quantum theory, for example, has a
particle that's run writing on the
quantum pilot wave, but there really is
a particle all the time and it doesn't
get rendered on the moment. So, I So, I
just want to be very, very clear that
even though you and I are on the same
page,
the physics community is divided on
this. There are others who will say um
that the quantum wave function really is
the like for
There's a
a a called cubism, so quantum
Bayesianism that says the the quantum
wave function really just describes the
degrees of belief of the observer.
And nothing else. So, it's completely
>> of belief
>> Degrees of belief about what you will
see.
>> Interesting.
>> When you when you observe what what what
you will find when you observe.
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first shot for free. Now, let's get back
to the show. It may be a good time for
you to define what you think is base
reality
uh and then I'll make a confession about
what I think about base reality, which
is the right way to say it. Um and and
so we're going to need to keep those
things apart. So,
um
really fast tell people what you think
is outside of the headset.
>> Basically the idea is something that
live minutes proposed in his monadology.
He said we need to start with the
observer. He called them monads. He said
we need to have monads in some kind of
pre-established harmony.
>> No one knows what a monad is.
>> Yeah, so it's just an observer. It's
just an observing entity. And John
Wheeler who was Feynman's um
PhD advisor. John Wheeler came to the
same conclusion. He basically said we
need to restart physics with what he
called observer participants. We need to
have some kind of mathematical model of
those and show how
>> they need to be conscious?
>> My own personal
view is yes, that they need to be
conscious. But the mathematics that I'm
working on allows um
a non-conscious interpretation. It
wouldn't be a problem.
>> Okay.
>> So so I'm I'm personally thinking about
it as as as conscious. But when you look
at the mathematics, you don't have to
say conscious. You you you can just say
the the appearance that something is
like consciousness or something like
that. It's so it's really when I think
about what I'm doing, it's it's a model
of
the observing process. And the reason
that that's really critical in science
is if you think about what science is,
it's a bunch of people
that are looking at the world
carefully with experimental equipment.
But we're looking at the world. We're
talking with each other. And we're
comparing our observations. What kinds
of observations do you get? What do I
get? What structure of the world would
explain our observations? So
it's we're not
removed from this whole thing. It There
is we have to understand how our
observations interface with the theories
that we're trying to build. And so
that's the the critical thing. And
what's happened in science is we in
Newton we ignored the observer.
>> Let me ask, do you think the universe
was rendered prior to biological life?
>> The distinction between biological life
and non-biological life and
non-biological entities is an artifact
of the headset. I I don't think it's a
principal distinction. So So the answer
would then be I guess yes.
>> Okay.
>> It's prior to biology. I I think that
the distinction between living and
non-living is not principled. I think
that it's an artifact of the limitations
of our perceptual headset.
>> remind you that you said that when we
get to artificial intelligence cuz I
heard you say things about artificial
intelligence that would have made me
expect a different answer there. Okay,
so um we You haven't said the thing yet.
So I take the headset off and what's
there? What is the fundamental
structure?
>> What's really there is a bunch of
observers interacting. It's It's really
>> that you would call conscious agents.
>> I I
Yes, I'll call them conscious agents,
but if someone I should say if someone
doesn't like to have consciousness
fundamental, then I would just say
observers. Just call them observing
agents. That's all you need.
>> Okay. When I think of
the words observing agent, I think most
people are going to conjure like a thing
that
is maybe not conscious, but either is an
AI entity, is a frog, is a human, is a
mosquito. Like they're going to have
some sense of like that or a ghost or an
apparition or a god. Like they're
They're going to be so trapped
in the words and images that they've
seen that I
I fear that the metaphor is going to
keep pulling them back into the headset
and they're going to have a very hard
time getting to a more foundational
truth. So
it
I'll give So yours is conscious agents.
Final answer?
>> Yeah, or or or or
>> What do you believe? I get
>> I think the thing that I should say that
would probably be the most
understandable to the widest audience is
just simply I have a mathematical notion
of an observer as the foundational
notion.
>> Give me the most obscure for of an
observer.
>> So all By the way, an observer is very,
very simple.
Um
Imagine yourself sitting at a stoplight.
And you're focused on the stoplight, and
you can see red, green, or yellow.
>> Yep.
>> Here's a very, very simple observer that
can see three colors. And for a while
you see red, and then maybe it turns to
green, and maybe it turns to yellow. So,
for me, an observer is just simply an
entity that can have
a range of experiences like red, green,
and yellow, and those experiences
change. And that's literally all I mean
by an observer.
>> concrete that the light is shining on an
observer?
>> Anything that you experience
is an experience.
That that itself is The observer is the
capacity to have experiences and have
those experiences change. So, anything
that you see, like this table or my hand
or or concrete or
a street, those would all be experiences
that an observer can have.
But but the observer is really an entity
that has the capacity to have a range of
experiences, maybe three, maybe a
million. In the case of
>> Do Do we agree that a photon detector is
an observer?
>> So, now we have to actually say what's
an observer versus what is a headset
representation of an observer. So, when
I have
>> Well, so we're talking about the headset
is off. This is what I'm trying to
figure out.
>> Oh, okay.
>> Um and so, you take the headset off. I
When you say conscious agent, I think I
understand his position. I don't agree
with it, but I understand his position.
When you start going into the caveats,
I then I'm projecting onto you. Now I'm
like, oh, he's trying to get to what I
think is the fundamental thing.
Um
but I won't know until I can pin you
down on
>> Right. So, so the fundamental thing is
abstract. The fundamental thing is
literally
a set of possible experiences
>> Uh-huh.
>> and a matrix that says what's the
probability of the changes of
experiences. That's it.
>> Okay, so that's a Markov chain.
>> and it's
abstract. So, when you talk about a
photon, a photon detector or something
like that,
>> Yep.
>> that's a different thing. That's now
>> are already inside the headset.
>> That's already in the headset. That's
right.
>> but I was just trying to figure out if
you would agree that that is uh because
okay, um let me briefly say what I think
it is and then let's
>> Okay.
>> do battle and see if we can figure
something out. So, I think the universe
is computational
and
I said I had a confession about when you
take the headset off or when you exit
the um simulation, I think the second
you exit the matrix, in my language, you
have to confront the only question that
matters. Why is there something instead
of nothing?
>> Right.
>> That that is quite literally every
science, every inquiry, every question,
what are God's thoughts, all of it is
going to wind up with how is it possible
that there is an unmoved mover?
Something that always was and always
will be is just there. Like it is very
hard for us to grapple with. My only
answer is I have no idea.
>> Right.
>> So, I'm I am only attempting to grapple
with I'm in the matrix.
>> Right.
>> I don't think there's any way out. I
don't think there is removing the
headset and I will attempt to convince
you of that
>> Okay.
>> uh
>> in our time together today. So, for me,
part of what I'm trying to figure out is
there's
some set of assumptions that you have
that make you interested in this whole
conversation.
>> And I think the ability to edit the code
is part of what drives you.
>> Whereas for me, the thing that drives me
is understanding how the world works so
that as a human, I know how to make the
most of this experience.
And it
>> anyway, period. So,
my confession about the what's outside
the headset is so I can get people to
understand, okay, we're we're in the
matrix, we're in the headset, and the
only thing that matters is that the
universe is computational in the exact
same way that a video game is
computational.
>> Yes.
>> The reason the universe is not locally
real is for the same reason that a video
game world which feels gigantic to like
think about how big a Minecraft world is
eight eight times the size size of
planet Earth once you take a measurement
inside the game. Say this is a meter in
the game, and then compared to the size
of Earth, it's about eight times bigger.
So, the world is just staggeringly
large. Uh yet
it's all processed on one or two chips.
And so, it's things that feel disparate
in the game are actually being processed
in the exact same spot.
So, getting people to understand that, I
think, is precisely why we're like,
wait, how could this gigantic thing
called space-time communicate over
distances that would require it to break
the speed of light, but it's not
actually because it's all being
processed in the same place. So,
that is where I think if you come back
to that, that this is literally
functioning like a video game, and video
games are basically a simulation inside
of a simulation,
>> Right.
>> then it will all start to make sense.
But the second you ask, what's outside
the simulation, and can we access it,
then I'm like, that doesn't It doesn't
even make sense.
>> First, I would say, yes, I like your
idea about computation being the driver
of the interface, and the Markov chains
are computationally universal. So,
anything that can be done with a
universal Turing machine can be done
with Markov chains.
>> And really fast, I just want to explain,
I had to look all this stuff up. So, for
anybody that's like, Markov chain, what
the hell is that?
>> Right.
>> I feel your pain.
Uh a Markov chain is the mathematics
that explain how one thing transitions
to another.
>> That's right. The I guess the direction
that would be be helpful right now would
be to point out that in the video game
say Grand Theft Auto or something like
that, right?
>> Yeah.
>> You have a car that you're driving, you
see a steering wheel, you have an
avatar, you see your avatar hands
gripping the wheel, you see other people
driving their cars, you see their
avatars.
But you are not your avatar. You are
outside the game altogether. You're
sitting somewhere with a Coca-Cola or
something like that playing the game.
But the avatar in the game is not you.
It looks like you and if you get
immersed in the game then you can
identify with the avatar temporarily. So
you do want to learn how to play the
game well to be if you want to be an
expert in the game, but you can also
step back and say there's a world
entirely outside the game.
And in the in the metaphor I'm pushing
here is it's not only possible to say
that, it's possible to actually look at
the code. There is software outside of
the virtual reality game and science is
eminently up to the task of
getting that software and figuring it
out. So that's what I'm up to. I'm
saying, yes, I agree with you, Tom. We
should learn how to live in the
simulation to live good lives, enjoy
ourselves,
but it's not at all hard to to think
about the possibility that we can step
out of this because I am not the Hoffman
avatar. I transcend that. You're not the
Tom avatar. You tran- Whatever you are,
the Tom avatar is a trivial headset
projection of something far more
interesting, far more powerful than the
little Tom and the little Don that are
sitting right here. These are little
avatars stuck in the rules of this game.
We transcend the game and it's possible
because we transcend the game for
science to transcend space-time and to
actually find the first layer of
software that's rendering this headset.
And so the theoretical physicists are
doing this right now. They're finding
the positive geometries. They're still
scratching their head, what does this
mean? We're just starting now.
I'm proposing a Markov chain approach to
this, I'm which I'm saying this is a
mathematically rigorous framework that
will give us the software that can
exactly render curved space-time of
Einstein, quantum field theory, um
non-locality, comp you know, the all of
these things will come out of a deeper
layer of software and it's eminently
within the power of science to
rigorously write down this first layer
of software outside of these uh outside
of this game, outside of this VR game,
and show exactly how this VR game is
rendered. And
I want to do that simply because I'm a
geek scientist and I just want to
understand it, but you can easily see
the technology that would come out of
this. Cuz if you are the person So, if
you're a wizard in Grand Theft Auto, you
know how to drive the car as fast as you
can in the rules of the game.
And so, you're the wizard in the game.
But if you're just someone who can't
drive very well, but you wrote the
software, right? You couldn't actually
play the game very well, but you wrote
the software. You know the code.
You can do stuff that's miraculous to
the wizard. You can take the air out of
his tires. You can take the gas out of
his tank. You can make his car turn into
a donkey and have him going at you 5
miles an hour. You can do anything You
can do miracles because you're not stuck
in the game. You're not the avatar in
the game. You transcend the game. And
so, that will be one of the big
evidences from science that you are not
your body.
When we can actually transcend
space-time and play with space-time like
a game writer can play with the game
that they've written. So, that's what
I'm after. I'm saying And then,
you can't think big enough about the
technologies that will come out of it.
Like um if you can play with space-time,
uh you're not stuck with inside the
rules of space-time. So, Einstein's
laws, you know, can't go faster than the
speed of light. That's true in the
headset.
It's not true if you're writing the
code. You can do whatever you want. And
if you can start to play with time and
space because you know how they're
rendered, then you can do miracles. So,
that's why I say all the technologies we
have right now will look completely
antiquated as soon as we get the first
layer of software outside the headset.
And there's absolutely no reason why
science
should be limited to space time
mathematics. Absolutely none.
And the reason is because you are not
stuck in space You're not an object in
space time. Your mind, your your
abilities transcend space time because
you yourself are rendering space time
right now. So, the proof of that will be
when we actually write down the code,
show how the space time is rendered, and
then start to play with it like we're
playing with a toy.
>> Okay. That will really show.
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>> Before we go further, we have to define
you, cuz this is one of the areas that
when I'm listening to you talk, I always
want to be like, "Oh, wait, wait, wait,
wait. We got to We got to define that,
cuz I want to know what you mean."
Um okay, so we're going to do this in, I
think, a very specific way. So, there's
the vision of the Matrix, and you've got
Thomas Anderson inside of the Matrix,
but the him that's outside of it is
literally in a pod. He's bald, he hasn't
moved his muscles ever, he's never used
his eyes, but he's in a knowable
location, and you can go and find him.
And that's the real world, and when you
take the red pill, you send a disruption
signal that they can track, and they can
go get him. So, that would be a A
version of you, which is startlingly
similar to the you in the headset, but
you're outside the game.
Then you've got my version, which is
you're an NPC, you are um a program,
you're pure computation,
um you're hard-coded, you have no free
will, like you're you're just doing NPC
video game stuff. It feels like you have
free will, I got that.
>> Right.
>> But nonetheless,
uh and so there is no you outside of the
game. The idea of outside of the game
plus you is literally nonsensical. So if
you think of a character in a game
>> Right.
>> that character only exists because there
is a program that is running that person
and person in quotes of course. If you
tried to take that character's code and
run it even in a different game on a
similar engine, it wouldn't work. If you
then tried to take it and run it out in
the real world, it's literally just like
code. It would just sit there on a piece
of paper. It It You wouldn't even have a
sense that it represented
an NPC. It would literally just be lines
of code.
>> Right.
>> And so
then we've got a third option, which is
what I thought you were going to say,
which is um
consciousness is fundamental. It is one
thing. There is one consciousness, which
in my defense I've heard you say a
gazillion times.
>> Right.
>> And
if there is one consciousness, it is
basically broadcasting into the headset
these experiences for whatever reason.
And I've heard you and many other people
say it's the universe trying to
understand itself from all these
different angles.
>> Right.
>> Uh which
if that is the final take, then we can
go down that road. Um okay, so those
feel like the three
options of you.
>> Right.
>> So one being distressingly close to how
you see yourself in the headset, one
being there is no you, it's your the you
in the game is it, period, end of story,
there's no taking the headset off.
>> That's your view, right?
>> That's my view. And then there's the
well, it's sort of you, but
consciousness is one fundamental thing
and the you in the headset can't really
be experienced outside of the headset.
That's a headset only exclusive.
Um and so I've heard you say dying is
removing the headset and realizing that
you're part of the one.
>> Right.
>> Okay.
Uh
Does one of those accurately reflect
your view or is there a different one?
>> I would say that you the third one is
the closest to my view.
>> Okay. And but it's only close. It's not
precise.
>> That's right. It's it's well put it this
way. It's it's the closest that I can
come right now to saying something
precise about what I think.
>> Okay. So you know there's something
wrong but you're not yet sure what that
is.
>> In in this in the following sense that
every scientific theory is always
provisional. But my view is that every
scientific theory starts with
assumptions and you know that
that can't be the final word. So when I
say I'm going to assume
as a scientist I'm saying I'm going to
assume that there is one consciousness
and that it is usefully described by an
infinite set of different kinds of
Markov chains that are all related in a
way we can in a way we can talk about.
So that's so that's going to be my
theory. So there is one consciousness
and it has all these complicated um
branchings into subconsciousnesses and
even smaller subconsciousnesses and that
whole thing is is the fundamental layer.
And then
from that I can create
our space time you know three dimensions
of space one dimension of time. I could
create one with with five dimensions a
billion dimensions of space. I could
create things
any headset that you can want.
>> Is right now and I'll trust you cuz I'm
not sure what the answer is going to be
but is right now the right time to go
into how consciousness
gives birth to the mathematics
that give us
the artificial but useful within the
headset space time.
>> Sure.
This is I
>> Perfect.
>> going to be easy but it's it's not
right.
>> But so we'll put let's really pin down.
So the closest thing that you can get to
right now is that to take off the
headset is to return to the one one
consciousness. Consciousness is
fundamental. There is nothing else.
>> Right.
>> Um everything else is a layer on top of
that. Now, um before we get to the
mathematics, do you believe that
the metaphor of the headset is meant to
communicate something that is inherently
computational?
>> I would think that's that's perfectly
fine.
The The idea that I've got is that there
are all these conscious agents, but we
can write down mathematically what how
how we're going to describe them, and
that mathematics allows us to think of
them as computational. We don't reduce
>> Well, so computational is a very
important word to me in that
computational
is making clear that this is being run
on something, that energy is somewhere
being consumed in order to run the um
all the code that is going to say the
Donald Hoffman inside of the um headset
has all of these different pop
properties, the way your cells divide,
uh the way that your DNA comes together
to form your physical structure, that
you're a part of the human species, like
all of that has to be computed, and then
there are things like um physics and
weight distribution, aging, like all of
that stuff goes into the you that's
inside of the headset.
So, to me, when I say computational,
that's what I'm talking about. It's
mathematics, it's energy to run the
computations, and you're taking inputs,
which have been coded somehow some way,
so this in your If you say yes to this,
what you're saying is consciousness
writes computer code.
And
once that code is written, then it can
be run, it can be computed, quite
literally, and that's why it has to be
um efficient, because so much effort
from my thinking is that goes into
making it efficiently computed.
Does all of that feel true or did I get
something wrong?
>> That's all true from a perspective. So
so the idea would be that the very
notion of computation of a universal
Turing machine, a universal notion of
of computation.
>> Well, when you say a Turing machine, do
you just mean inputs become outputs?
>> Well, it's in in in computer science
there we
we have the notion of automata theory
and formal automata and a hierarchy of
them. And so we have a notion of the
various kinds of levels of computational
sophistication that you can have. And
the ultimate is a universal Turing
machine and which which can compute
anything. And and so
>> What makes something a universal Turing
machine?
>> It
Well, so this is Alan Turing was the one
who defined it. It it has a It's a
machine that has a finite set of states
and a finite set of transition rules,
has a start state, a set of halt states.
And
you can show that if it has a certain
level of complexity in the transition
rules effectively and and if it has a
potentially infinite tape. You have as
much tape as you need for for what
you're doing. Then then it's in some
sense computationally universal. There
There's
everything that can be computed it can
be computed by a universal Turing
machine. And and also the universal
Turing machine can sort of simulate any
particular Turing machine.
>> So basically it has the rules by which
it knows how to run the computations.
>> That's right. And and it's what Turing
did that was brilliant was he he made
this very very simple. He He basically
had a set of small set of states and a
start state, some halt states, and then
a set of transition rules.
And and and and in fact so when I said
that Markov chains are computationally
universal,
you can effectively model
Turing machines with a subset of Markov
chains. So, they include Turing's notion
of computation as a subset of the
possible Markov chains. So, so it's Now,
the notion that you were bringing up are
very, very important physical notions
about energy and time and and the effort
that's required for certain
computations. But, that will be now a
headset specific aspect of the
computation as seen through a headset.
>> Yes, but remember we're we're trying to
get to you. We're trying to figure out
how you define you. And what I'm saying
is the computation is necessary to have
any intelligible sense of you that
people will understand. I think part of
the reason that people find this
conversation interesting is it's dealing
with death.
And so, hey, if I'm in a computational
universe, maybe I can transcend this.
Maybe there's a way for me to get out of
the matrix. Maybe there's a way for me
to skip around in my code and be young
again or whatever.
>> Yes.
>> Um I have a whole story that one day I
will tell uh about a guy that is
obsessed with figuring out if you can
flip the database entry, for him it's on
his wife, from zero, which means dead,
to one for alive.
>> Yes.
>> Uh and I think this is all what haunts
people and or what makes this
conversation so interesting.
>> Right.
>> And where I always terminate is that
there is no getting out of the
quote-unquote matrix because at some
point you have to accept, computational
or not, we are biological creatures and
I can completely disrupt who you think
you are with chemicals. So, imagine what
I can do with a chemical that can make
your ego feel like it's dissolving. Uh
Now, imagine how startling it would be
to not even be computational in nature
anymore. You're just one with the uh
consciousness. Like, that would be so it
wouldn't be you. Like, part of what
makes you you is that you're scared of
spiders or that you love ketchup or you
know, whatever. All of that is gone. And
so, what would it even mean to say you
at that point?
>> Okay.
>> And that's where it's like I want to
start drawing distinctions. One, because
I think it makes the um
the setup of what this is, what's
possible, what's not possible, we can
actually have the conversation. But then
it also brings up the sort of finiteness
of
the you factor. So, for instance, some
people will find great relief from death
anxiety
at uploading their consciousness.
But once they really think about it,
they'll realize they have no
experiential connection with that
duplication. So, it'd be the exact same
as cloning you,
but you can't experience the clone. The
clone's going to go do its thing and be
its own separate entity that has
literally nothing to do with you other
than from a starting point, you guys are
identical.
And so, that's where
I want to really ground this.
>> Very good. That great points. So, I
I would say
a couple things I'll put something out
there that's sort of
stunning to start off with.
I'm a cognitive neuroscientist
and I would I would claim that I have no
neurons
unless they're observed.
The rendering thing that you were
talking about before. So, my body My
neuro
>> Let me let me uh stress test that.
>> Right.
>> [snorts]
>> I would say that you don't believe you
have no neurons. Um
I think what you really mean is they are
encoded, they're just not running. So,
the computation to make them turn an
input into an output is dormant.
>> And so, there we might disagree because
I'm actually saying, you know, like
retinal ganglion cells, that's a kind of
of neuron that's that's in me.
>> Yeah.
>> Retinal ganglion cells do not exist
unless they're perceived. They literally
do not exist. There is
>> Let me try one more time and see if I
>> Okay.
>> Uh when you think of computer code
and that code turns into a character
>> Right.
>> I will agree that we're
simulating eyeballs or we're simulating
vision, we're simulating sound.
And so you could certainly say that the
eyes, they're not real at all ever.
Um
but what I'm getting at is are you
saying that um those never exist? So
those cells never exist and they are
merely a simulated thing?
>> That's that's right. They
If some neuroscientist looked inside my
brain with some kind of
correct apparatus, they would see
neurons.
>> Yes.
>> And that would be their perception.
Those neurons would exist only in their
perception and they were actually never
my neurons.
So so I'm literally saying the render is
really a render and nothing is there. So
the chemical We talk about chemicals in
space and time and and so forth,
neurons. I'm saying those absolutely do
not exist except in the instant of a
render. So if a neuroscientist opens a
brain and looks, then that
neuroscientist has
neural experiences
and that's all that neurons are.
>> Do you think
>> dealing with the something much
different than neurons.
>> But is the non-visual mathematics of the
neurons firing still running and that's
what makes you you? And it's just the
visual layer that fails to render or are
you saying that the the thing we call
Donald Hoffman is entirely a broadcast
signal
that is received and that's what
animates you?
>> I would say that that Hoffman is a
particular rendering program that other
people can see and that I experience
and that I'm not fundamentally I don't
most of us identify with our bodies and
with the things that are going through
our head. But if you start in your a
meditation process for example and you
start to just go into silence and you
just start to look
at your emotions and you look at all the
things that are so important to you and
you look and you find that you can you
can just sort of step back
and say well I thought that that was me.
I thought that the love of doing this
particular thing which I still love was
me. Well, no I can I can step back and I
can look at that and say that
is something I could do or not or not do
but I am not that. I transcend that. So
when you actually spend time just
looking at yourself all the things that
you think are you
you can step back and say no I am
more like the silence that's looking at
all this stuff. I'm looking at my love
of you know basketball. I'm looking at
my love of eating you know whatever it
is I like to eat some pancakes or
something like that. I can look at all
the things that I think are or you know
I'm an entrepreneur and this is really
really important to me that's who I am.
I can look back at look at that and say
you know what
I did that. I can walk away from it.
That's not who I am. So there is a sense
in which
when you go into complete silence and
just watch all the emotions, watch all
the thoughts and watch other people's
emotions and thoughts you realize
um
yeah we're we're we're sort of
lost in the game.
That's not you. That's you lost in the
game. And I can step back and just say
okay well how is the game rendered? How
am I getting sucked in?
Um I'm not a little thing trapped in the
game.
I am
capable of stepping back, looking at the
whole game, disidentifying. So,
for me, being a professor, and you doing
all the academic stuff, very, very
important getting papers published, I
can look back at that and go, "You know
what?
I did that."
That's not me.
It was important to me. I thought it was
me for a long time. I identified with
it. My whole personal identity was a
tied up with it. But, you know what?
At one point, I was tied up with toys in
the sandbox as a 5-year-old. And if
someone stole my toy, I fell apart. I
was I was destroyed because someone
stole my toy.
But, now I can step back and go, "Oh,
no, that was just that rendering of me."
And you know, I went through that
render, and I can step back. So, even my
most advanced scientific stuff that I
want to do, that's not me. That's just
me playing in the sandbox with some
toys. And so, I can always step back.
So, my idea is is really
we transcend this so much
that we can actually
we're smart enough that we can actually
figure out the code that that's
rendering us and what we thought is
ourselves in this thing. We can actually
render that code. And if we do that, I
mean, this here's the proof, right? I'm
claiming a an empirical thing. We will
be able to understand
the first layer of software outside of
space-time. We will be able to build
space-time. We will be able to build um
models that work completely inside
space-time. And once we know how to do
that, we will have technologies that
will look like magic. We will not be
bound by the speed of light. We will not
be bound by the rules of the game
because we now understand the software
behind the game. We're no longer the
players in the game. We we we transcend
the game. We So, I'm claiming Tom
transcends space-time.
Whatever Tom is is not stuck in this
body, is not stuck in the entrepreneur
game at all. Tom transcends that
completely. And
but for some reason, this one
consciousness chooses to go in with both
feet, go into the avatar, get lost
completely, identify with the kid in the
5-year-old in the sandbox and the toys
and really cry when someone steals my
toys, really cry when my paper doesn't
get published, really cry when someone
dies. Really So, I really I'm I'm in the
game, but then I can step back and go,
"Wow,
that was a perspective on the deeper me.
Whatever I am, I'm really glad I spent
70, 80, 90 years as Tom Bilyeu, but now
I'm stepping out. That That was a That
was a great ride. Now,
>> memories of that?
>> I don't see why you shouldn't be able to
have the memories and look at them, just
like I have a memory of being a
5-year-old um crying because someone
stole my toy in the sandbox.
>> What is the mechanism by which memories
are formed?
>> Well,
of course, in side space time, we would
talk about synaptic connections and so
forth. So, in in the headset, we would
use that kind of thing in neuroscience.
Um in in the Markov chain model that I
am working on, it would be um in the
memory of the transition probabilities
of these matrices.
>> But, how would you store that memory? If
I have a Ferrari and then I completely
disassemble it and I make a blender, and
if I go to the blender and I say, "That
blender is a dope car, right?" The
people would be like, "That's
nonsensical." And I'm like, "Yeah, yeah,
but it's the same parts from the
Ferrari." And then people would be like,
"Sure, but it doesn't drive." And so,
the thought that those are the same
thing, like, not really. So, for me, the
one consciousness just is completely
unrelated to these
You're going to hate this language.
These skin suits that it wears inside of
the headset. And
you may have an image of the one
consciousness that is so radically
different than what I'm imagining
uh that we'll just never be able to
really have the same conversation. But
to me, it
we are our biology. And so, the second
you tell me I transcend my biology, I'm
like, "Oh, it's not me."
And while I agree with you on all of the
like, we'll be able to do things that
are magical, but for instance, if I went
in and gave myself uh you know, 190 IQ,
I'm not me anymore, because I'm not a
guy with 190 IQ. And so, the second I
begin interfacing with the world in that
fundamentally different way, my
personality would just be fundamentally
different. And so, would there be
remnants, would there be things that I
recognize or somebody else recognizes?
Maybe there might be overlap, but it's
like that stuff if I'm a mosquito, I'm
not me. Like, it's just the way that
data is processed is so fundamentally
different. So, that's where I'm like,
mhm I don't think you remains a coherent
statement in the same way that you say
below the Planck scale,
space-time is just incoherent. I would
say the concept of you is incoherent
outside of the headset.
>> Well,
I think that's a
an interesting and reasonable point of
view. I would just say that
if you look back at your life,
the 5-year-old Tom,
5-year-old Don had what they thought
they were, things that were very, very
important to them that if you said,
"Look, you take these toys away from me,
take my sandbox away from me,
you've destroyed my world. And what else
is there?"
>> Have you ever met anybody with
Alzheimer's disease?
>> Yes.
>> Do you think of them as the same person?
>> I I think of them as someone who's had
their headset destroyed. And they're not
able to
to use this particular headset.
>> So, the headset version though, do you
think of them as the same headset
version?
>> No, but then I don't So, I agree that
they're not the same. Um but I also
would would say that um whoever they are
transcends their body and their
Alzheimer's.
Just like you and I transcend our
5-year-old and our 10-year-old and our
15-year-old versions of ourselves. All
of those, when I was 15, there were
things that were very important to me at
15 that were just not important to me
now. Things that I would say were
absolutely essential that I now smile
and say, "Well,
yes, you when you were 15, that was
important. That was absolutely
essential. It's not now. It is not It's
not important at all." And and so the
things that that I currently think are
very important as an adult, um
I I now think I've now arrived. No, I've
not arrived. This is just another
step along the way. This is the one
consciousness looking at itself from an
an infinite number of perspectives. I I
think that's what's really going on.
There is one consciousness.
It transcends anything, so it just looks
at itself from an infinite number of
perspectives and goes, "Oh, let me let
me really look at myself as a 5-year-old
Don in
the sandbox. Oh, now let me look as a a
15-year-old Tom doing a teenage thing.
And let me look at myself in all these
different ways and enjoy that, get lost
in it, and then wake up and go, "Oh,
I did that. I'm glad I did that. I
learned a little bit about me,
my my my transcendence effectively, by
doing all those different things." So, I
would put it this way, Tom. The way I
look at it right now is right now
Tom and Don,
there's really just one consciousness
through two different avatars. There's a
Tom avatar and a Don avatar that are
talking and and they're two different
perspectives that the one is taking and
it's enjoying the process of looking at
itself through a Tom lens and a Don
lens, playing with those perspectives.
Um and at some point it'll say, "Well,
I've done that enough. Now I'll do
something else."
>> Do you think the Don in the headset, the
Tom in the headset have free will?
>> I would say that the consciousness, the
what the one consciousness is infinitely
free. And the avatars then are are
These are avatars and
they're free in the sense that the the
one consciousness is free to act through
the avatars as it wishes.
>> Okay, so because we are the one
consciousness, we do have free will.
>> Again, the notion of free will is a
little complicated, but but if you want
to say, "Don, do you think in free will
or no free will?" I would have to go
with the free will side of things in in
this this context.
Um
As a neuroscientist, of course, I know
about the neuroscience of um you know
activity in the brain that predicts
seconds ahead what you're going to do
and and so forth. That that's that's
that's all very well known, and I think
that that's just no problem because
again
the neurons don't even exist when
they're not perceived. It's so
neurons
So So, I'll be very very clear. I'm a
cognitive neuroscientist. I love
neuroscience. I've studied it heavily.
Neurons do not exist when they're not
perceived.
We should study neuroscience. I'm all
for studying neuroscience. It's very
very important, but neurons do not exist
when they're not perceived. They cause
none of our behaviors,
but we should absolutely spend even more
money on neuroscience because
neurons and our brain
are just a headset representation
of how the headset is engineered.
That's That's
I need to say It's a simple sentence,
but it's a complicated idea.
Your nervous system, the brain, the 86
billion neurons and trillions of
synapses
is just a headset representation of how
this
headset
and this body
are being rendered.
>> Right, but they're really just Markov
chains, right? So, it's
>> Outside of space-time.
>> It is basically a sequence of
transitions from one thing to another,
>> which is a Markov chain, as a reminder.
>> Right, right.
>> And in the right sequence, that's Donald
Hoffman. In a different sequence, it's
Tom Bilyeu. In another sequence it's a
mosquito.
>> Right.
>> Um so what I'm trying to pin down is
whether you think when we're studying um
neuroscience, like what exactly are we
studying? Are we studying Markov chain
relationships? And that
there that pattern is actually so
detailed that it replicates the firing
of neurons and all that.
>> That's right.
>> And then I would say, "Okay, fine. But
where is free will in that? Like that
Markov chain is the way that it is." And
so I don't see how you exit out of that
Markov chain with free will somehow to
now change that Markov chain. It
Yeah, I'll stop there.
>> Right.
As I I mentioned, we should spend more
money on neuroscience because what we
have to do is not only understand the
neural connections
in space and time. We have to reverse
engineer them. We have to figure out
what you were saying, that the Markov
chains the first layer of just say the
first layer of software outside of space
time that's that's being used to render
what we call brains and and neural
activity.
>> Yeah.
>> So so neuroscience is much much harder
than we ever thought. The 86 billion
neurons, trillions of synapses is is
hard enough, but that's just the data
that has to be reverse engineered for us
to understand the software. So
neuroscience is going to need lots more
money because we have to actually figure
out the software that's doing this.
>> And you think as we do that we will
discover somewhere in there is hiding
free will.
>> Yes. So to to be simple, I'll say yes.
In the Markov chains, there are
probabilities.
So every transition is typically a
probabilistic. It's not just one or zero
probability. It could be 0.3 or 0.7 or
0.8.
>> Right.
>> So as soon as you get probabilities in
there, you have to ask, "What does the
probability mean?
Does it mean a free choice? Does it mean
some physical event that just happens
with some absolute probability, some
objective probability?
And so I view it
>> But even if
>> Yeah.
>> Uh so, probabilities to me does not
equal free will. Even the fact that the
choices that you have are finite would
say that you already don't have free
will.
>> If you want the best description I can
give of this infinite
I There is a way to do it and it's by
something called ostensive definition.
>> Mhm.
>> And it it would take a minute to just
talk about it, but might be worth doing
this. So,
>> Yep.
>> Most of the things you know, almost
everything you know, um is because
someone pointed and said a word.
>> Yep.
>> Like that's a rabbit. This is a rabbit.
That's the color green. And it's it's
not like they gave you, you know, a a
lesson in in
20 years.
>> soft and they're fuzzy.
>> That's right. They they just Your mom or
dad pointed and said rabbit and at the
right age
>> done all the categorizing myself.
>> And that's right. You already So, all
you So,
the all the colors, someone just pointed
and named and you What And by the way, I
don't know that Tom's colors are the
same as mine. I just don't know that.
>> They're not. Mine are way cooler.
>> I I I might have to grant you that. So,
>> [laughter]
>> So, so, but if you think about it,
almost everything that's important, the
taste of chocolate, the feeling of heat,
the smell of garlic, the feeling of
love,
no one teaches you those things. You
have them. Someone just gives you a word
to name what you've already got. So,
they'll give you some way of pointing
like, you know, I'll point and say cup.
And and that's all I can do because I
can't If you can't get cup, if I if I do
that to a bacterium, say cup, I don't
think the bacterium's going to get it,
right?
So,
all I can do now is use ostensive
definition to point as best I can to
what I mean by the one. And the way I
would point it is to say,
we'll just be quiet for a minute and I
want you to ask yourself the question, I
wonder what my next thought will be.
>> What happened?
>> I have a go-to thought. So, I immediate
as soon as you said that, I immediately
went there, but of course that's all
from my perspective. It's hardwired,
pre-programmed. It is the result of my
MPC-ness.
>> So, maybe if I ask you again, um
dropping that thought, what's the next
thought that you will have that's not
that thought?
>> No idea. It will just appear out of
nowhere. So, let's let's try that. So.
I have one.
>> Right. Was there a little gap there
before you had it?
>> Yeah, probably.
>> And that's
>> my pointer.
>> That gap
when
you were completely silent
between thoughts, that's the best
pointer I can give to what I mean by the
one.
>> Okay. So, the space in which thoughts
appear.
>> That's right. The The awareness, the
silent awareness.
>> Mhm. But, do you think that fully and
accurately captures the presence
of the one consciousness? So, whatever
that feels like, whatever that qualia
is, if I were to take off the headset,
that's what it would always feel like?
>> No, I think that that's the best pointer
I can give you right now. I think it
probably transcends that that that you
as the one consciousness transcend even
that pointer, but at least that pointer
is a step in the right direction.
>> Mhm.
>> It'd be the way I I think about it.
>> That's interesting.
Uh to a hammer every problem is a nail.
To me, because of the dominant metaphor
that I use of computation, being inside
of a simulation, to me that's basically
the you're in a rendering queue and
you're waiting. And that's what it would
feel like to be in the rendering queue,
but it doesn't give me agency.
Um
>> Yes.
>> It feels like the lack of something
versus a thing in and of itself, which
can be deeply pleasurable, especially if
somebody has high anxiety or depression
or whatever, right, to finally go to
true neutral. I'm sure it would be a
tremendous relief. Um so, I get why
people chase that feeling.
>> Right.
>> Yeah, I get why people chase that.
>> But eventually I think it even
transcends even feelings. It's it's a
matter of just being.
>> To me it's the absence. It It is a
render queue. You are waiting for
something.
>> Very interesting. Yeah. So I'm I see
your your take on it and I'm I'm
suggesting that that is
So we we just differ on this, right? So
where we agree is I think computation is
critical for this particular rendering
of the
avatars in space and time. So
computation I'm all good with that. I'm
a computational
>> I really do think that we're quite far
apart. And when So here's why I think
we're far apart. Um I am
desperate to acknowledge that I I just
can't imagine what the world is outside
of my simulation. I make the base
assumption that they're simulating
something like what they know. And so
even if that thing is simply the
principles of evolution. So not humans.
Maybe the humans were a super surprising
life. And they were like, "Whoa, I
thought we were going to get dinosaurs
like us, but the dinosaurs got hit by a
meteorite. That's so crazy." Uh so it's
very possible that in sort of form and
function we would not recognize it.
But I don't think they would simulate
something that wasn't interesting to
them. But I you're always going to
terminate it unmoved mover. But for me
that metaphor of um this is a
computational universe that's simulated
for a purpose and the why it we're being
simulated becomes incredibly interesting
for me.
>> Do you have an answer?
>> Uh
it's all guesswork. That's what I'm
saying. Like people need to understand I
fully recognize that A this may only be
a metaphor. And even if it's not a
metaphor, on the outside I've no
visibility. I have just pushed the
miracle one step away. And that's why I
say this is all of the final question is
why something instead of nothing. And
since I can skip all the way to that and
just tell you I have no answer for
whatsoever. So I am a total blank. I
cannot be of assistance. There I just no
idea. That one is befuddling. But to try
to draw a stark difference, at least how
I feel when I think about this is how
this is the metaphor I'm operating on or
the reality that I have acknowledged and
then the metaphor that you're operating
on or the reality that you have
acknowledged, there is this is bizarre,
but I have like a ghost meets worm sense
of what the one consciousness looks
like. And so that is and the Markov
chains for whatever reason are on a big
board in front of me with like all these
infinite but like tesseracty like so
many different permutations and that's
not what I
imagine on the other side on my
metaphor. So when I think about sort of
the the ground reality of um there's a
show called White Lotus. I don't know if
you've seen it, but when I saw it, I
thought of you. And so there's a moment
in the end spoiler-ish alert, but a guy
is having a conversation with himself.
He's in immense emotional pain and he is
talking to a Buddhist, I believe, and
the person is describing that we're all
just drops of water and it's the ocean
splashing and for a brief second you're
a drop of water and you're separated and
you're having your own experience, but
then eventually you fall back and you
just become one with the ocean. And
that's how I sort of imagine your when I
get poetic about it, your vision of like
the one consciousness is this big ocean,
but for whatever reason it can pop up
all these different mosquitoes,
cockroach, you, me, everything in
between all through human history,
evolution, dinosaurs, whatever.
Why it's doing it, I don't know.
But that is
a very different
thought when I try to hold on to what I
hear you saying.
>> So, I think one way
some people hearing this might say,
"Look, they're they're now talking about
how many angels can dance on the head of
a pin. There's not much such What How
can you tell these different views
apart? What what What's Is there
anything real here?" And I would say
that there is
something real that will be testable
scientifically.
And that is if
the view of the one is correct and
space-time is just a headset
and there is a layer of software outside
then the proof will be that when science
actually writes down that layer of
software
and shows how the headset is built it
will give us new tools that will do
magic inside the headset
and will open up new dimensions of
perception that we hadn't imagined
before. So, I'm I'm
claiming that this is not just how many
angels can dance on the head of a pin.
This is a scientific claim that we will
and I think within a just a few years
write down the software outside of this
headset and we will show that
this headset, three dimensions of space,
one dimension of time, is actually one
of the more trivial headsets that's
possible and we got stuck with one of
the the cheaper models and we will
figure out how to reverse engineer it
and we will build much more interesting
headsets.
And we already get little hints of that,
for example, like in DMT research and so
forth. You put in just this
molecule in your brain that's
endogenous. It's DMT is in your brain
all the time. You just up the the
quantity just a little bit and all of a
sudden people who have mathematical
degrees, mathematical training will say,
"I'm in a higher-dimensional world.
The three-dimensional limits of this
headset were transcended and I'm now
seeing in more dimensions than I've ever
seen before. I'm seeing more colors. I'm
seeing entities that I've never seen
before and the resolution is in fact
higher than the resolution of this
Actually, looks now like a low
resolution cheap headset. When I go to
this DMT world, the resolution is
higher, it feels far more real, and I'm
seeing more dimensions. So, so
But, that of course that is not the the
proof. I'm just saying that's the kind
of thing that would be consistent with
the The proof will be when we write down
the mathematical equations, and we show
exactly how to build the headset, and we
show exactly how, for example, the DMT
molecule If we can reverse engineer
this, we may actually show that the end
of the software there is parameter and
DMT changes that dimension parameter in
our software, and that's why we're we're
And maybe you even the resolution
parameter instead of having, you know,
you know, 120 million photoreceptors,
now we're up to, you know, 500 trillion
or something like that equivalent. So,
that we get the higher higher
resolution. So, so So, it's not how many
angels can dance on the head of a pin.
The The claim is if you pursue my
approach,
there is software that we're going to
get probably within a few years. We'll
be able to prove theorems. Space-time
arises this way, quantum mechanics
arises this way exactly. Here's the
parameters, here's how we play with it,
and here's how we beef up a headset
beyond three dimensions to 10 or 50 or a
million. So, it's it's not just
hand-wave. This is So, in that sense,
it's very different from the religious
approaches that that just require faith.
I ask for no faith whatsoever. I'm
saying if we pursue this line of
research, you will win, you will build
the software, and we will transform this
headset, period.
>> What is the mechanism by which you edit
the code? And so, this was my initial
question was, have we edited the code
already? And that was me fishing for, do
you consider like the atomic age to be
that first way that we have um gotten a
hook into the code. We've been able to
create something that is um able to just
unleash a tremendous amount of energy or
even GPS, which we probably don't think
of in a super sophisticated way, but we
had to understand the advanced
mathematics of um
the distortions that occur given
relativity in order to actually do that
accurately. Is is that the kind of thing
that you mean when you talk about that?
Or are you saying, "No, folding
space-time, for instance, traveling
faster than the speed of light, that's a
fundamentally different thing. That's
going to require us to, for instance,
somehow, some way access the database.
You said DMT maybe is somehow tweaking a
database variable."
>> [snorts]
>> Um
yeah, what's your vision for how the
code will be altered?
>> I think that what science has not done
yet
is what they what science needs to do.
We have not yet modeled the observer
that's collecting the data in science.
So, under Newtonian physics, you ignore
the observer. You don't even have to
talk about them cuz we assume it doesn't
affect what you're getting.
In Einstein, you talk about the observer
because
but the observer is reduced to clocks
and and measurement pointers. Uh
In quantum theory,
now the observer becomes front and
center because there are two different
regimes in quantum theory. There's a
unitary evolution when no one's looking,
when you don't observe, and then there's
what they call the collapse of the wave
function when you observe.
And
so all of a sudden in in quantum
mechanics, the observer comes front and
center. But quantum theory has no
universally accepted model of the
observer. And we haven't had it for now
a century. This we've had quantum theory
for a century. That's one of the biggest
open problems in science, which is what
is going on when we make an observation.
And this is not a trivial issue.
All of the data
that gives us
evidence for or against our scientific
theories comes from observation, and we
have no theory about what's going on in
observation that's universally accepted.
We're still So, the reason our science
is still horse and buggy, I think,
compared to where it's going to be, is
because we haven't done
what Leibniz said in 1700 we need to do.
We need to have a model of the
observation process.
And how all the observations are tied
together. He called it
monads and um
and pre-established harmony was his his
term in English, pre-established
harmony.
So, what we have So, I think what
science science has done
>> on that? So, monads, an observer,
pre-established harmonies,
simple geometric shapes. I've no idea
what he means by that.
>> Well, and neither did Leibniz. So, so
cuz Leibniz the monadology is a very,
very small book.
He and basically he doesn't know what
else to say. And and and by the way, he
was a genius, right? He invented the
calculus as
independent of Newton, maybe even prior,
who knows.
Um he did all sorts of So, this this guy
was a genius.
>> Yeah, yeah.
>> Complete genius. But he and he realized
that we needed to build science on the
foundation of observation because that's
the fundamental thing that's going on in
science. It's you and me and other
scientists looking.
>> Was he trying to grapple with
consciousness or something else?
>> I Well, I think he had a spiritual
point of view. So, consciousness
probably absolutely.
>> But is that it? That's what he's trying
to get to?
>> Well, I wouldn't want to say just that
because he was also hard no scientist
himself. So, so he had spiritual views
and and
>> Oh, did he articulate why he thought
this was so important?
>> Well, yes. He actually um
he's very famous for his um parable of
the mill, um which is he was basically
saying our conscious experiences could
not be built from physical systems. He
understood that. So, what we call today
the hard problem of consciousness,
Leibniz knew it and he knew it so well
that he figured it it only needed one
paragraph as it of his attention. It was
so obvious to him that no physical
system could build consciousness that he
figured any smart guy can get it in one
paragraph and we should move on. So, he
really So, what we're doing right now is
what Leibniz dismissed so quickly that
he only thought it was worth one
paragraph. And he he just says that if
you go into a mill and and make yourself
small so that you see all the cogs and
wheels of the mill, you won't see
anything in there that would give you
any clue about how how consciousness is
made. He says it's the same thing if you
go basically inside the brain and look
how is that going to give you It's just
another physical system. How is it going
to give you consciousness? So, he he he
clearly understood what we call the hard
problem of consciousness back in 1700,
roughly.
And so, he but he didn't
he invented so much math, but but we
needed several more centuries of
mathematics before Markov chains didn't
come around till 1905. So, we've only
had them for 121
years. That's So, he didn't have them.
He gave us the mathematics a lot of the
mathematics that let us eventually get
Markov chains, but you can't do it all
even you if you're a genius like him.
So, so Leibniz
clearly understood and and he couldn't
say how to do it mathematically. So, he
just said, "Look, there are things I'll
call them monads, but they're they're
these perceiving entities and they have
to be tied together mathematically
somehow. So, there's got to be a
pre-established harmony." And all you
can do when you don't have anything else
to say, you know, God did it. But but
clearly he wanted to do more because he
but but we didn't have the math.
Now, I I I think that he's right. What
we have to we have to restart our
science.
>> What? Right about what?
>> Just that
>> That we have to start with observers. We
have to start with observers and
understand how observers are tied
together.
>> What does it mean to start with
observers?
>> So,
I when I say that we're going to have
these Markov chains and each one is an
observer.
So, either one So, it's like the three
So, the observer that can see red,
green, and yellow.
>> Yep.
>> That So, that the Markov matrix which
says if I see red now, here's the
probability I'll see green next or
yellow next and so forth. That matrix,
I'm going to call that an observer or an
observer window. So, that's
a monad. Call that a monad in in
Leibniz's terms. And there's an infinite
number of these monads. They can be as
big as you want and you can have three,
you can have a billion, a trillion.
Go as big as you Markov matrix as you
want. Go off to infinity. Literally
countable infinity of states.
And then look at all this whole set.
These are all the quote unquote monads.
So, there's an infinite number of them.
And
he wanted to pre-establish harmony.
And
>> Which is what?
>> So, I I can This will take a couple
minutes, but I can give it um what I
think the pre-established harmony is.
So, if I have a
I mean, it's a very simple idea,
actually. So, if I if I have a
if I'm looking at the red, green, and
yellow lights.
And I could write down the probability
Say it's a bad traffic light. So,
sometimes red turns to yellow instead of
green and so forth. So, it's a bad
traffic light. So, but you write down
the matrix of whatever this traffic
light is doing, you know, how it changes
from red, green, and yellow.
Now, suppose I put on a pair of glasses
where I can't see yellow. All I can see
is the red and green transitions. But,
I'm still looking at the same traffic
light.
Then, I'll write down a different
matrix. It will only have two elements,
red and green, right? That's all I can
see is red and green. And so, I'll have
a probability if I'm seeing red now,
I'll see red next or green next. And if
I see green now, green next or red next.
So, I'll get a 2 by 2 matrix. But, since
it's I'm looking at the three by the the
the red, green, and yellow light, but
I'm only seeing the red green. The red,
green, and yellow transitions are, of
course, controlling what I see in the
red and green when I can only see red
and green, right? This is clear. The all
the transitions that I'm seeing there
are because I'm seeing this bigger one,
but I'm missing the yellow. It's it's
it's hidden from me.
That's the key idea. So, So, in
mathematics, we say, if you give me the
matrix for the red, green, and yellow,
then I will tell you exactly what the
matrix has to be for the red and green.
Um there's going to be only one,
right? And it's called the trace. And
that's the key. This was discovered
decades ago, um
between 1905 and now, it was discovered
that if I have a big matrix and I say,
"I'm only going to look at a subset of
the states,"
then there will be a unique in general a
unique matrix. There are technical terms
you have to be ergodic and so forth, but
that's beyond what we need to do here.
So, but I'll just say in general, but
for those who know the math, if it's
ergodic. But But anyway, so So, when I
have a big matrix and I look at a subset
of states, then I will get a
a trace matrix, which is exactly the
zero surprise
matrix.
>> What do you mean zero surprise?
>> Zero surprise means that the
probability transitions that I predict
are exactly the probability transitions
that I will have.
So, this it's probabilistically exactly
what I will see. So, the trace logic So,
So, I'm sorry. The trace operation gives
you a zero surprise. It gives you
exactly what you will see.
>> Because you have limited the options so
profoundly that there's just a very
finite number
>> Well, because it's just a mathematical
theorem basically that
>> But wasn't it a mathematical theorem
with red, green, and blue or
>> So, So, So, I should be careful. So, So,
with the red, green, and blue, you you
can pick any matrix you want.
Pick any any three There's There's an
infinite number
>> I reduce by one color, all of a sudden I
get to a no surprise one.
>> That's right. So, pick pick pick one of
those 3 by 3 matrices. And if you if you
fix that matrix, then if you only then
if you restrict the red and green, I
will give you a 2 by 2 matrix that is
matched to that particular 3 by 3. If
you give me a different 3 by 3, it'll be
a different 2 by 2.
>> Yep.
>> Okay? So, whatever 3 by 3 you give me,
when I take the trace, I will get
exactly the right 2 by 2, which gives
you exactly the transitions on the red
and green that you will see
if you can't see the yellow.
>> Mhm.
>> So, that's called that's called the
trace and it's just a mathematical
theorem that um
>> What's it telling us?
>> It's it's telling us exactly
when you have a bigger system and you
can't see all of its states,
>> Yes.
>> it will tell you exactly what you can
see.
>> Mhm.
>> What it what exactly you will see
probabilistically. Exactly.
>> Why does that matter in the headset
analogy?
>> It turns out well, so this has been
known for for many many decades. This
And what I what I discovered about 2
years ago was that this gives us a logic
on the set of all Markov chains on the
set of all observers. It ties them
together. It gives a pre-established
harmony that unites all of these
observers.
It's so a logic
I'll talk of first about a Boolean
logic, a simple logic, a Boolean logic
that we have in like in in you know,
computer science. You can take things
and take their ands and their ors and
and the nots and and so forth. Um
So, that's a that's a kind of of logic.
Um
And the logic of the So, the trace logic
is not Boolean. It's it's more general
than Boolean. It's a non-Boolean logic.
It's
but it's locally Boolean. So, if I take
any particular if you fix a matrix, say
it has a a thousand states in it, and
you look at all of its possible traces,
and there's you know, lots and lots of
traces.
If you look at just those make
>> Traces are just subsets.
>> Subsets plus the matrix, right? The the
the subset and the matrix on that
subset, which is telling you the
transitions that you're going to see on
that subset of states.
>> Okay.
>> Right. But, like when I went from the 3
by 3 red, green, and yellow to the red,
green, I was telling you what's the
probability of transitioning from red to
green or green to red and so forth. It
was so it was telling you exactly what
those probabilities are. So, that's what
I'm saying. You you fix any big matrix
and then look at all of its traces,
>> Mhm.
>> and then the all of those traces form a
Boolean logic.
In a Boolean sub logic of the trace
logic, but the whole logic itself is not
Boolean.
So that
is the key. This is we now have a theory
of an observer.
Very very simple. It's a Markov matrix.
We have the pre-established harmony,
which is this trace logic.
And then we can start to use these
matrices
to build space-time.
So I'll I'll give you just a a concrete
clue, just a concrete clue about how
this is going to go.
It's standard in Markov chain theory to
have, in addition to the matrix, a
little counter. Every time you
change an experience, like from red to
green, you just increment the counter.
It's really as simple as I'm making it.
So maybe start the counter off at zero.
Now I'm seeing red. Oh,
that's one. Now Oh, now it's green.
That's two. Now it's yellow. Okay,
three. And so forth. You just keep
adding the counter. Notice what happens
to counters now. If I have a the red,
green, and yellow matrix, and then I can
only see red and green.
>> Mhm.
>> Notice the red-green has its own
counter, right? The the matrix has its
own counter, but it doesn't count the
yellows.
It does because it doesn't see yellow.
So the counter that's bigger
on the bigger matrix, so the
red-green-yellow, is going to count
faster than the counter on the red and
green.
>> Mhm.
>> That is going to give us time dilation
in relativity theory.
That's the precise way that we will be
able to go from Markov chains to the
time dilation that we see in Einstein's
special and general relativity.
>> What's missing that causes the counters
to be different?
>> You just aren't seeing everything. The
idea is going to be the difference
>> it mapped so specifically to the speed
of light?
>> So that's a good question. So, if I'm
going to make this kind of claim, where
does the speed of light come out in all
of this, right?
>> Well, maybe more of the computation of
energy equals mass is probably what I'm
asking.
>> The speed of light is going to come out
as the fastest way that you can
transition
among states
um
in in the matrix. And there's something
that are called cyclic matrices.
>> Mhm.
>> So,
a cyclic matrix for red, green, and
yellow would say, for example, if I'm
red now, the probability is one
that I'll see green next. The
probability is one then that I'll see
yellow next. And then the probability is
one that I'll go back to red. So, you
cycle. And And that's going to be the
fastest way that you loop among all of
And that will effectively be That will
That will correspond to a matrix that
corresponds to the speed of light.
>> Okay.
>> But if we're For example, if I'm
a different matrix that says I'm stuck
at red right now, yeah, I'm not going to
go to green with the probability of 0.5,
but I might stay at red with probability
of 0.5.
Now, I'm going to be moving much more
slowly around the states.
So, there's a maximum speed at which you
can
you know, what In this case, you can
call the commute time.
There's a fastest commute time, smallest
commute time, and therefore fastest
speed.
>> Mhm.
>> So, you can use that for for
starting to build up notions like like
um time dilation.
And then Now, it gets a little
technical, so I'll
I'll just hand wave a little bit because
we don't want to go into the math. But
there are then on the on these matrices,
there are mathematical structures called
Dirichlet forms.
>> And Dirichlet forms?
>> Yeah, d i r i c h l e t. Dirichlet.
French French name. Dirichlet forms.
That will allow us to use effectively
how
states diffuse in a Markov chain. If two
states diffuse in a very similar
pattern, we're going to put them close
together in our space time headset. So
we can build distance
from Dirichlet forms on these matrices
as well. So the counters dilate,
the Dirichlet forms change because when
you take a trace,
the distances that you're going to get
on these Dirichlet forms
contracts. So we're going to get time
dilation, length contraction from from
this. Now That this is just top level.
>> Why would the changes be so predictable?
So there is a precision with which
things change that could be mapped out
very eloquently when you're talking
about the speed of light as we approach
it and how
time and distance react very differently
which allowed Einstein, and I'm
perfectly willing to accept he was
incorrect, but his approximation by
calling it a curvature of space time
allows you to very precisely measure
this stuff. But if if I'm understanding
him, Jesus, this is a big if, but if I'm
looking at this gigantic matrices of all
the different Markov chain combinations
that there could be, and I'm saying I'm
looking at now subsets of that, but
there's still the sort of connective
tissue of the whole of this matrices. If
I'm looking at two different traces
subsets, then the distance will appear
to be collapsed, the time will appear to
slow down, but different ones are going
to behave differently.
>> That's right.
>> And so I don't see and this is just my
ignorance fully accept, but uh I don't
see how that
no matter where they are, no matter
whether we're going from 12 things down
to two or 12 things to 10 or whatever,
that it would collapse the distance in
the same predictable fashion that would
trick Einstein into thinking he was
seeing the curvature of space time.
>> And that's what we have to prove. So
that's that's what
>> But that's what you are saying. Did I
actually understand that?
>> saying. So we're not saying that
Einstein is wrong. We're saying that you
know, Einstein was
>> Well, space time is fake. So you are
saying that.
>> Well,
I won't say that space-time is fake. I
will say that space-time is a is a
wonderful data structure. It's just not
the full
It's not all of
space-time is not the final reality.
It's just a headset. But, it's a good
headset and you know and what I have to
do
as a scientist, if I'm claiming that I'm
using uh
these Markov chains outside of
space-time to to to get the next layer
of software outside of space-time, I
have to show you exactly how I get
Einstein's special and general
relativity. I have to show you exactly
how I get quantum field theory out of
it.
>> Do you think that the um
Markov chain
is being
consciously manipulated to create the
effect of the bending of space-time?
>> Well, so I don't I don't need to say
that at all. I
But, I can allow it later on. I should
say I can get the curvature of
space-time, I believe, um
from
certain kinds of Markov chains. So, in
fact, what the way I think about it
right now is there's a a wide variety of
Markov chains and I think that there is
this very special subset, probably
um what we call a measure zero
probability zero subset of Markov chains
that can be used to build the kind of
headset that we have. We have such a
sort of a low
grade trivial kind of headset that
that most
Markov chains just won't won't They're
they're off doing other interesting
things. So, but there is a subset of
Markov chains that you can use to build
flat space-time or curved space-time.
And then there are others that will that
will basically um
that kind of smooth space-time just
won't work for them. They they just
won't. So, Markov chains give you the
chance to build everything that Einstein
has, but then infinitely more.
>> Mhm.
It's very interesting and I'm probably I
very at risk of oversimplifying what
you're saying cuz I'm hearing it for the
first time and I may just not understand
it. Uh and I've heard so many of these
interviews where you can tell that the
interviewer is like
not quite tracking what's being said, so
I run that risk right now. But uh I will
say as you were describing all of this
uh again to a hammer every problem is a
nail, but when I look at this the
metaphor or reality that this is code
and it's simulated um would make sense
because you really want to build
procedurally.
>> Right.
>> But to build procedurally, you have to
know what the um
probability space is not quite right.
What are all the permutations? So you
get into this idea of the Is it
decorated permutations? That's one of
the concepts.
>> right.
>> So when I looked up what that was and
was like, oh yeah, you guys are just
trying to account for more variables. So
if you're doing a um
a procedurally generated world, not only
do you have to come up with the terrain,
but you've got to like place trees and
stuff like that. So then you go, okay,
what orientation is the tree? How tall
is the tree? Uh roll, pitch, yaw, like
you have to determine all of those
different things.
>> Exactly.
>> Uh and so it feels like what you're
describing with the Markov chains with
the trace
>> Right, with the
>> elements You didn't call it trace
elements, trace something.
>> Trace logic.
>> Trace logic, thank you. All of that
stuff is still fitting within my
layman's understanding
uh of this
>> Absolutely.
>> simulated reality.
>> it's we when we're if we succeed at
this, we will have theorems that tell
you exactly how to write the computer
code and you could write computer code
to do this.
>> literally as you were talking, I was
like, man, if this is going to be a
breakthrough that I can use in my game,
I'm going to be very excited.
>> That's that's Put it this way. If I
cannot give you a breakthrough that you
can put in a game, then I'm wrong. This
this is Fair enough. So that's what
that's what
We have this trace institute that we're
building. That's the goal is within the
next 5 years to basically nail down
these theorems
with proofs. The proofs will then give
us effectively the ways to to build
these algorithms and we're off to the
races. So, that's that's the goal and
the idea will be that once we figure out
how to build this headset, then we can
start to play with it. We can start to
reverse engineer it and you know, using
the trace logic, now we have
um the ability to do
some kind of magic. But, I should just
put this in a a
a framework. Right now, um
there's a lot of work that's being done
on um that's very very good work by Karl
Friston and others on um the free energy
principle on trying to minimize surprise
and and and maintain Markov blankets for
for self versus outside and so forth.
And and this is very much similarly
related to that kind of thing. The trace
logic
is related to the minimum surprise in
the following sense. The trace logic is
logic of zero surprise.
So, it this is So, what what I'm
claiming is that the pre-established
harmony that Leibniz was looking for is
this logic of zero surprise, the trace
logic.
And
then it leads to a very different
approach
to maintaining self versus outside than
the Markov blanket kind of thing. We we
we get something that's that's broader
than the Markov blanket. So, but
one of the key we can go into the
there's more more details if you want
to. We can I can show you how we build
agency by
recursion of the trace logic. So,
>> Well, before we we go there cuz I do
worry that we're at risk of losing some
non-technical people. One thing I want
to talk about is AI. So, um
when I think about the way that you
describe like the neurons aren't real,
this is all fake. Uh I go, well then why
can't a an AI agent become conscious?
Why isn't an AI agent already conscious?
Like if
consciousness is fundamental,
what is it that stops AI from being
conscious?
>> Okay.
So, it depends on how you want to frame
the question of of the emergence of
consciousness. If if you're framing it
in this in the case where you're saying,
"I'm going to start with a physical
system
that's not conscious. And my question
is, what can I do with that physical
system to make consciousness emerge?"
Then I say, "You can't do that.
It will never happen."
>> But your take is that everything is
already conscious.
>> That's That's That's right. So, so I'm
giving a So, you can see why we have to
be very careful about our assumptions.
Most of my colleagues are are starting
with space and time
as fundamental, and they're saying that
they're of course they're not conscious,
and so we're trying to figure out what
neural structures or neural activities
or
properties are going to be required,
what functional properties.
>> conscious?
>> Well, that's the kind of question they
would have.
>> What do you think?
>> So, so So, I will I'll first say I
reject that entire framework, that
consciousness does not emerge from
physical systems, that doesn't emerge
from neurons or anything like that.
>> But does the one consciousness The one
consciousness does pop into Don, it does
pop into Tom.
>> Right.
>> Why doesn't it pop into the blender?
>> So, so I would say that no matter what I
see, this cup, this table,
>> Mhm.
>> an ant,
in every case I'm fundamentally
interacting with a conscious reality,
and my headset
gives me more or less insight into that
conscious reality. With Tom,
my headset is giving me quite a bit of
insight into what Tom is thinking, what
he's, you know, reacting.
>> Am I conscious though from your
perspective, or are you materializing
me?
>> So, I would say that that um
what I'm experiencing is an avatar
uh that's giving me insight into
consciousness. I'm calling that avatar
Tom. Tom is calling this avatar Don.
And I am getting
some but not complete insight into the
conscious experiences that Tom is
having. By no means do I ex- expect to
be, you know, knowing everything that's
going on in your mind and your feelings
and so forth.
>> consciousness is stepping inside of us
broadcasting whatever that is,
>> [sighs]
>> uh is biology the thing that makes it
viable? Is a nervous system the thing
that makes it viable as a place the
consciousness would want to go?
>> So So I would say that that way of
putting it is is the wrong way to put
it. It's That's assuming again that
we're in the game of starting with
non-conscious physical ingredients and
trying to figure out where consciousness
can emerge.
>> But you said that that space where I'm
observing the emotions or whatever is
the indication of where the one true
consciousness is.
>> Right, because my my um experience
in my headset, the avatar in my headset
of Tom is is detailed enough to give me
some insights into the experiences you
might have. With my cat,
I have less insight but some insight
into what that cat cat might be wanting.
Like I know when it's hungry and it's
it's rubbing against my leg and so
forth. I I can guess. With an ant,
I'm getting less information. If I
really studied an ant, I might be able
to understand
what it might be like to be an ant. But
but it's
If you If I turn it around and ask how
much do I think the ant knows about my
world, my consciousness?
My guess would be I mean I can go up
there to an ant and I can go like that
and be ready to kill it and it wouldn't
even know that I'm doing that. So how
much of my world almost nothing. I would
imagine that I mean as complicated as I
feel I am,
the ant its model of me is probably
trivial. If if it has any model of me at
all, it's pretty pretty trivial. So,
take that insight and turn it around.
Things that look trivial to me,
maybe it's because I'm an ant to them.
Right? The I'm trivial to the ants, not
because I'm trivial, but because the ant
can't see me.
So, the things that I think are trivial,
that may that's not because they're
trivial, it's because my headset is just
not smart enough for me to see the true
complexity of that consciousness. So,
what I'm saying is is quite radical
here.
When I see something looks as dumb as a
rock,
that's because I'm dumb. It's not that
the rock is dumb. It's the best I can do
is come up with a rock. What I'm
actually interacting with, if I could
actually understand what it was, I might
fall down in in amazement before it and
and worship it.
So, but all I can see is a rock, just
like all the ant can see of me is almost
nothing of of of my complexity. So, we
have to not mistake, and this is the I'm
going to say this slowly because this is
the key point.
Do not mistake the limitations of the
headset
for an insight into the nature of
reality.
It's just an limitation of my headset,
period. It's a dumb move on my part to
think that because it looks dumb to me,
therefore it is dumb. No, that's just
you're not smart enough to realize that
that was just a headset. And your
headset's got limitations. What's really
dumb is to think I'm seeing the truth.
I'm seeing
through a filter of a headset. What I
need to do is be very very humble, very
modest, and ask, what are the
limitations of my headset? How can I
understand the limitations of my
headset?
I think I'm seeing a world of space and
time. Oh, space and time is fundamental.
Really?
Why should I believe that? I should be
very very modest and say, "Space and
time is what I'm first given in my my
impressions."
That's just [snorts] the first give.
Let's reverse engineer. What's What's
really behind that? So, and again, I
think if you always think about what can
the ant see of me?
Almost nothing. Just turn it around.
What When I see something looks like
almost nothing, then I am probably the
ant to that thing.
That's That's the way to look at it. So,
I'm an ant to this table.
So, whatever I'm interacting with is
transcendent. I'm just getting a table.
It's not because the reality is stupid,
it's because I have my limits in my
headset. So, that's the the key
difference here. So, the whole game of
saying, "How do I start with stupid
components and then build up
consciousness?" is just the wrong game.
The stupid components are just the
headset giving up. They're not the
fundamental nature of reality. That's
the headset saying,
"I give up."
>> We could do a whole episode just about
that.
>> Donald, this was incredible. Where can
people keep up with you?
>> Uh I have um
Well,
presumably we're going to have a an
institute called the Trace Institute
coming out in June.
Um so, if
I'll be announcing on on uh X uh in a
few weeks the the the website for for
Trace. So, that that will be out. And I
do have papers if you know, I've got um
a book called Visual Intelligence, How
We Create What We See, and also The Case
Against Reality, Why Evolution Hid the
Truth from Our Eyes. So, there's
two books, The Case Against Reality and
Visual Intelligence. And my X account.
And then there if you just Google, you
know, on Google Scholar,
if you if you're a scientist, then of
course you'll know that you can just
Google my name and and there's dozens
and dozens of
papers that are published.
>> It's awesome. I love it. Thank you again
for taking the time. I really appreciate
it. Boys and girls, if you have not
already, be sure to subscribe. And until
next time, my friends, be legendary.
Take care. Peace. If you like this
conversation, check out this episode to
learn more. The odds that you're living
in a simulation border on 100%
meaning this, all of this is almost
certainly not real. In October of 2022,
the Nobel Prize in physics was awarded
for proving