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4 Tips for Smoother Blends - HC 569

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The video introduces four distinct techniques designed to help miniature painters achieve smoother blends with acrylic paints, starting with the fundamental method of good old-fashioned layering. The host explains that instead of attempting a direct transition between two contrasting colors, which often results in visible harsh lines, painters should create numerous intermediate steps between their base and highlight colors. By increasing the number of layers and minimizing the value change between each step, the eye is tricked into perceiving a smooth gradient. This approach aligns with the "pyramid of painting" principle, where artists start with thick, broad applications for foundations and progressively work thinner and more targeted as they move toward highlights, ensuring that layer lines become less apparent without relying on complex blending tools. The second technique discussed is wet blending, which serves as an excellent method for establishing initial color sketches and covering large areas quickly. The host emphasizes that this process should be performed over a base tone rather than pure black to avoid muddy results, using thick paint straight from the pot with only slight moisture on the brush. The painter applies one color, then immediately follows it with a darker shade, working them together while the paint is still wet to create a seamless transition in the middle. A crucial aspect of this method is understanding that dark colors will inevitably pollute lighter ones more than vice versa, so artists must work quickly within a short window of time—ranging from thirty seconds to two minutes depending on humidity—and may need to repeat the process multiple times as the paint dries to achieve full opacity and tonal purity. To further refine the blend and address specific value jumps that wet blending might leave behind, the third technique involves feathering and smudging. This precise method requires using thick paint applied in tiny dots that are then slowly drawn out and thinned using a slightly damp brush. The host notes that while acrylics are not naturally designed for blending, artists can use their properties against them by treating the act of spreading thin paint on a wet palette as a model of this technique. Rather than trying to complete a highlight in one go, painters should repeatedly place small dots and feather them out slowly, allowing natural osmosis and brush motion to smooth the transition. This approach is particularly effective for finishing specular highlights or deepening shadows without creating hard edges, effectively utilizing the durability and toughness of acrylics rather than fighting their limitations. The final and most critical technique for achieving professional-level smoothness is glazing, which is specifically used to hide remaining layer lines between different color zones. Unlike a wash that covers an entire surface, glazing involves creating a separate, highly diluted puddle of paint applied only to the specific lines where transitions need smoothing. The host advises applying the glaze by pulling the brush toward the value currently in the brush—pulling dark glazes into dark areas and light glazes into light areas—to deposit the most pigment exactly where needed. Because glazes dry quickly, artists should work around the model in passes, returning to previously glazed areas once they have dried to apply subsequent coats; typically, at least three applications are required for a truly smooth result. Ultimately, these four methods—layering, wet blending, feathering and smudging, and glazing—are not mutually exclusive but can be used interchangeably or in combination depending on the project, allowing painters to tailor their workflow to specific areas like skin versus cloth to achieve the desired level of detail and smoothness.
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Hello everybody and welcome to another Hobby Cheating video. And this week we're going to talk all about getting those creamy smooth blends. Let's get into it. >> The the strict technomancer that is Vincey V. Let us get into the technique in learned Vincey V style. >> We're going to do something a little different this week. We're going to go straight over the desk and start painting right away cuz we got a lot of blending to talk about. So I'm working on this clan rat from uh or not a clan rat, I guess he's a night runner, whatever. I'm working on a little Skaven guy. This was some extra figs I had from the City of Ash that I didn't manage to get painted up. I'm going to use these paints for the skin. And we're going to start out with our first first method of achieving a smooth blend, good old-fashioned layering. [music] You know it, you love it, it's how most of us paint every day. And the first thing I'm going to tell you when we're using these paints is one of the ways you can get smoother blends is [music] by kind of not blending. Instead, you just create more steps in between your different paints. So here I've taken these three paints and I've mixed in seven or so different progressions. If you count the two paints on the outside, that's sort of nine steps. And in working in this way, where you minimize the value change between each layer and you can see me sort of [music] painting up on the screen now. This is going to run as I'm talking. You then both minimize the the the visible layer line because each step in your layer progression is less of a value change, is less obvious, is less apparent. And then as well, as we proceed up into the higher values, we also work thinner and thinner. But by increasing those number of layers, you basically trick the eye into smoothing things out. Now you have to be a little careful to make sure that you're, you know, not just covering the same space over again. This is shingles on a roof, so each one covers a little bit less than the other. But it does allow you to get something relatively smooth using an extremely simple process and one we're all probably fairly comfortable with. So, if you're having trouble using layering and getting things smooth, my first advice would be just create more steps. Instead of just trying to mix black and then go into a bright blue, let's make five, seven, nine steps in between there, different mixes, slightly more, slightly more. And then when you layer up, which will take more time, but it will be naturally smoother. Remember, we're adhering to the pyramid of painting here. So, when we start with our base coats and our initial layers, we work thick and we work broad, like the base of the pyramid, right? It's got to be strong as a foundation. However, as we get up higher and higher and we work smaller and smaller details, we work thinner and we work more targeted. And you can see how as I progress on the skin, each time I'm covering less and less and my paint is getting progressively thinner. And that's because as we get closer to white, as we start integrating those white adjacent tones, [music] we're going to have more pronounced layer lines and things of that nature. So, by staying thin and working more subtle jumps in the value, we're able to get something that looks relatively smooth without needing to worry about any other kind of blending technique. This is a great method for things like army painting or something like that where you're going to have a lot of guys on the table, but you don't want to spend infinite amount of time doing other things we'll talk about later on, like glazing. [music] Okay. So, all in all, I think the skin came out to decently nice. It's obviously not smooth, you can still see certain areas where there's jumps. We'll come back to it. Next up, I want to talk about wet blending. [music] Now, wet blending is one of my favorite ways to start any given area. When you're going to wet blend, don't try to do it over pure black. That is a recipe for sadness. Instead, you want to do it over something like a zenithal or just have a base tone of the color down. Like if the pants are purple and you're going to create some progression, just base like throw a contrast paint down or something and turn them purple, whatever. But, to do the wet blend, what we're going to do is we're going to work thick. Thick and creamy. Uh so, >> [music] >> you can see here I've got his pants. And what I'm going to do is I place in just a very thick straight out. This is not thin at all. I'm relying there is no water in this. It is straight out of the pot. There's a little bit of moisture in my brush and that is it. I apply a nice thick uh layer of that onto the um onto the model. Then I dip the brush, switch the brush, wipe the brush, uh you know, wipe wipe wipe on a on my paper towel, on my mechanics towel, right into the darker color, slap it on there next. And then, [music] wipe wipe wipe. And now, with that clean slightly moist brush, just slightly, make sure you get all that liquid out, we then start [music] fuzzing them together. If you pull the light towards the dark, you will increase the value. If you pull the dark towards the light, you will decrease the value. You will make it darker. Now, a note. Your darker colors will pollute and be more impactful on your lighter colors than your lighter colors will be on your darker colors. But, what you're effectively doing is just smoothing them together and creating a wet area in the middle where the two interact. Here I'm using a relatively normal size brush, but I will say when you work bigger models or have more space, wet blending becomes easier. It's also easier to use a bigger brush. So, if you get out like a size two [music] or four or six or 10, depending on how big your model is, wet blending can become a lot easier because you can tilt it sideways and work the side of the brush to smooth a lot more paint together more quickly [music] without creating sort of a wake behind your brush where you're trying to stab into it. So, the wet blend, we just go ahead and work it together. Work it, work it, work it. You have, I would say, roughly about a minute, depending on your local humidity. It could be as short as 20 or 30 seconds or as long as 2 minutes, depending on exactly, you know, what it's like around you. If you're in Wisconsin, [music] longer. If you're in Nevada, shorter. I don't know. There you go. And so, you got to work fast. But, it's a really great technique for establishing a sketch, for getting your initial colors down. Now, one of the keys of wet blending is it will almost never be perfect after the first shot. Once all that paint dries and after that time, you just need to let it dry. Let it rest. If it's not perfect in the blend, it's fine. Let it rest. Let it cure completely >> [music] >> and go work on something else, right? I flip around to his front leg and we go from [music] there. You need to apply it, work it, smooth it together. You can still be intentional about You notice like on the folds on his pants, I still drag my brush in very specific ways. So, you can still get those highlights. And you just kind of push back and forth, bringing the light into the dark, bringing a little bit of the dark up into the light. Decide which way you want to work uh in majority. But, once that's done, you repeat it. A good wet blend is actually done multiple times. And each time you repeat it, it [music] gets easier because the paint is already there underneath, so you can just stretch it out even thinner [music] and you just smooth out the parts that are there and you you reach that full opacity and tonal purity all throughout. You kind of have to fight the translucent nature of acrylic paints. So, multiple wet blends are a great way to sort of start any project. >> [music] >> When you're trying to establish a sketch, when you have something like, "Oh, my goodness, like a big cloak." Ah, perfect time for a big wet blend, right? Just start slapping paint down with a big brush and start drawing it together like you saw me do here. Okay? Now, the problem with the end of a wet blend is that you usually don't have the entire value spectrum that you need. That is to say, because we're drawing a lot of the paint together, our darks tend not to stay as dark as we might want, and our lights [music] tend to get polluted and not be as light as we might want. Remember, when you're wet blending, dark colors will pollute light colors more effectively and make them darker than light colors will lighten dark colors. So, as you pull stuff up into the light, you're really going to pull the value down of those light tones. So, one of the next things to achieve a nice smooth blend is what we call the feather and smudge. Now, the feather and smudge is a very, very precise, careful technique. This is something that like our good buddy Sam Lenz uses quite a bit in his style. And it really can get you to an impressive place very fast, and it stacks on top of a wet blend really well. Sometimes the key to achieving these smooth blends [music] is to put multiple of them together. All right, so let's go back to the the night runner. Here we've got him. We've got that progression on his pants, but it's not quite where I want it as far as the light [music] goes. So, what I'm going to do is take some progressively higher value mixes, and I get just a tiny amount on the end of my brush. And this is the secret. Again, this is thick paint. Has to be thick [music] paint. Work with thick paints. Any kind of like thin, crappy paint will not do this well. >> [music] >> Something like Monument or Fanatic or uh AK, all those are fine. P3, those are all thick enough to pull this off. You place a teeny tiny little dot of it on the miniature where you want the main color to be. So, [music] you can see me placing here the highlight and then what I do is I just smudge it down. I just literally place that dot, wipe the brush, and then feather it out. I'm just using the slightly slightly damp brush to start pulling that paint out and thin it using the natural osmosis and motion of spreading it thin. With both this technique and wet blending, there's nothing too tricky about this. What I mean is you do this stuff all the time on your wet palette. You have put two colors together and mixed them on your wet palette. That's wet blending. You just don't think anything of it. You have put a drop of paint on your wet palette and drawn it out thin to get the excess off. That's just feathering and smudging. We don't think about it because when it's on our wet palette, it doesn't count. We can't mess anything up, or so we perceive it to be. But, you can't mess anything up here, either. The reality is is that on your miniature, you can always just keep painting. No brush stroke has to be the last. So, we then keep placing these little dots and we just feather them, feather them, feather them out. And the key here with the feather and smudge is to make sure that you just kind of draw it out. Remember, acrylic paint's not really made for [music] blending. They were made in an earlier time where the goal was to turn blue pants blue. They're meant to be durable, tough, and non-toxic, not blend. So, by using these techniques like the wet blend and the feather and smudge, we work we use their properties against them, right? To in our favor. You got to jujitsu this. Kind of flip it over. All Sun Tzu stuff, right? The Art of War and Painting. And the cool thing about the little feather and smudge is >> [music] >> you don't have to do it all at once. I think this is where a lot of people go wrong. They think, "Oh, I'm highlighting this area. I need to get the whole highlight in one shot." No, as you can see here, I place multiple different little paint dots, tiny [music] tiny amounts of paint, and then feather it out very very very slowly and repeatedly. Just working it out and smoothing it out. You can do this both with like an extreme highlight. It's a great way to finish those final [music] specular bright highlights. But you can also do it with just a little bit of um uh a little bit of a midtone. You can place deeper shadows in there. All of that is possible. Okay? All right. >> [snorts] >> So, we've gone through the layers. We've gone through the wet blend. We've done a little feather and smudge. But, of course, we've got one more critical technique that we need to cover. Our additional critical technique is the road of the end of almost all roads [music] when it comes to to getting things smooth. And that is glazing. I know. Relax. Don't be scared. It's fine. First off, I have some videos that can go very deep on glazing. That's linked up above. But I want to talk to you about just the key core secrets of it right here because it's almost always what you're going to end up doing. So, let's go to the palette first. When we're glazing, we start by making a separate puddle of paint from our initial puddle. One of the things I almost always see people do is they stretch out some of their one puddle and then just start trying to put water into that. Never works. This is all liquid, folks. Osmosis is a thing. If you thin it out here, the thicker paint is rushing in that and the thinner water is running into that one. Like it's going to try to equal create an equilibrium. We create a new little dot of paint, new little pallet of paint. Then we're going to start applying the water to it. We just build it up slowly by dipping into our paint water, bringing it in, [music] dipping into our paint water, bringing it in, swishing it around. Usually it's about two to three, you know, brushes of water for your one dollop of paint. Again, it will vary some, but that's roughly what it is. Different brands, different tones will have different ratios. Experiment. Once you've got it mixed and you've got enough of it there, we then are going to rinse the brush, clean the brush off, get the water out of there, get all that liquid out on your on your towel. And we then go back into the paint. We touch a paper towel to let the excess water bloom out. We don't need all that extra liquid, we just want the thin paint, >> [music] >> not all that extra water. We touch the paper towel and let it bloom out. And then we test on something. Like the back of the our finger, our hand, our thumb to see the consistency. And if it's very translucent and I can see the paint underneath, I know I've got the right thickness. Then and only then do we go over to the model. Now, when you're glazing on the model, we are glazing specifically on the lines we're trying to hide. We do not glaze the entire surface. So if you have a layer line split as I did here in between the sort of more flesh tones and the red tones, I pull toward I I apply those glazes just on that line. And in general, you want to pull towards the color you're glazing. So if I have a darker pink in the brush, I pull towards the dark pink. If I have a lighter flesh in the brush, I glaze up towards the lighter flesh. You glaze [music] towards the value that is in your brush. Because at the end of that glaze is where you're going to deposit the most paint. So, you pull towards the color, towards the value that you're you're working with in your brush. Lighter, pull toward light. Darker, pull toward dark. And you work the very specific small, thin area of the line only. This is not a wash. We're not covering the whole thing. We also don't need to do it all in one glaze. When you apply the glaze, you hit it on there, and then you see me how I work around the model. I hit different areas. I work the whole model, and by the time I'm done, that first area is dry. Glazes dry quite quickly. I then come back around to that very first area. I hit it [music] again. And I work my way around again. And once that's dry, guess what? Number three. One more time. In general with glazes, you're going to need at least three applications of the thing to get toward anything that's relatively smooth. If this is like a display or competition project, I mean, I've been in places where I'm glazing 10, 20, [music] 30, 50 times. But we don't have to do that for most of our day-to-day activities. [music] That's a bit extreme. But the key with the glazes is one, you have a separate uh dollop of paint. You thin it carefully. You rinse the brush. You go in to the paint with that [music] clean, just slightly damp brush. You wick off the excess liquid. You work only the separation lines, and you pull towards the value that is in your brush. Darker pulls toward dark. Lighter pulls toward light. If you remember those tips, those steps, you can work it out and get it smooth. And we sort of bookended this, right? The reality is, you can use all of these methods interchangeably. Layering, like lots of different thin layers, is a great way to get something relatively smooth, but it's not going to be perfect. Bringing in the glazes is then how you take it to the next level. Wet blending is a great start that gives you a wonderful value sketch and lets you establish something that's pretty smooth without those hard lines, but you're going to need something like feathering and smudging to really push the values in the full contrast, and potentially glazing to then smooth out any inconsistencies in your wet blend. So, we can work through these four methods. And in fact, when I work models, I usually work my way through all of these. Skin, I tend to do more layering and glazing. Cloth and things like that, I used I tend to do more wet blending, feathering and smudging, and then finally a light glazing at the end. But combine these tricks together and you have all the tools in your toolbox you need to achieve smooth blends with your miniatures with acrylic paints. All right. Uh I'm kind of showing the guy on screen right now of where he is at this moment. I still got a little more to do in him, but that was the key areas I wanted to show you. If you liked this, give it a like. Subscribe for additional hobby cheating. We've got new videos here every Saturday trying to help you take your next step on your hobby journey. If you'd like to support the channel, there's lots of ways you can do so. You can check down in the uh in the comments below. Uh down there, there is affiliate links that save you money and uh help contribute to the channel in a big way. That is really appreciated when folks use those. There's also, of course, the books that Uncle Adam and I write. Our newest game uh came out just not too long ago called Repent, Ye Foolish Gods about playing a sect of dark warriors taking revenge against the dark gods and their followers. Check it out, as well as our other games. Of course, there's also our Patreon focused on reviewing feedback and taking your next step on your hobby journey. we'd love to have you as part of the community. Elsewhere in the Vincey Cinematic Universe, we have of course Fireball Gazebo, my RPG podcast with Ninjon, as well as uh Snarl Cast, my indie wargaming podcast with Uncle Adam. So, check all that stuff out, support the channel, it's really appreciated. But as always, I thank you so much for watching this one, and we'll see you next time. >> [music]