Video summary
The video outlines ten essential rules designed to help viewers survive within the specific universe of Kane Pixels' Backrooms as depicted in the movie, which differs significantly from standard online lore. The primary theme revolves around navigating a non-Euclidean environment where layouts shift unpredictably and time behaves erratically. The narrator emphasizes that survival depends on avoiding entities known as "Still Life," which are attracted to noise and movement, while also managing the psychological toll of an infinite, shifting labyrinth. These guidelines serve as a practical guide for anyone attempting to endure the complex's unique dangers, ranging from physical hazards like falling doors to existential threats posed by distorted memories and time dilation.
One of the most critical pieces of advice concerns navigation and avoiding specific entities that act as traps or predators. Viewers are warned never to follow furniture that appears to move on its own, as these are likely "furniture crabs," living entities that scurry around before settling down; following them could lead directly to hostile Still Life creatures like Pirate Clark who view them as pests. Additionally, the video advises against opening doors quickly or flinging them open, as the random geometry of the complex can cause doorways to lead into giant pits or dead ends rather than safe corridors. To maintain orientation in a place where compasses fail and walls shift, the narrator suggests keeping one hand constantly on the wall to your right, ensuring you do not make accidental left turns that could strand you in dangerous areas.
Survival also hinges on managing basic physiological needs and mental stability in an environment devoid of natural resources. Since water is scarce and dehydration is a faster killer than starvation, finding pool rooms is identified as a top priority for hydration, provided the water is safe to drink. In the absence of food, the video suggests that consuming Still Life entities might be necessary to sustain life, noting that many appear non-aggressive and could potentially regenerate. Furthermore, to cope with the disorienting nature of time warps and the lack of windows or sunlight, viewers are instructed to set a timer on their phones for sixty seconds to maintain a sense of routine and sanity. Finally, the most terrifying rule warns against entering buildings that resemble places from one's own life, as the complex recreates personal memories and locations, which can trap individuals in infinite loops and cause severe psychological breakdowns.
Read the full video transcript
By now, you probably know that the
Backrooms has tons of rules and
guidelines that you have to follow if
you want to survive more than 10
seconds.
But what you might not know is that Kane
Pixels' Backrooms creation has its own
slew of rules and regulations and
guidelines that you got to follow there
as well, cuz it's a little bit different
than the online lore. So in this video
today, I'm going to be telling you, the
wonderful viewer, all these different
rules that you need to follow if you
want to survive the complex that we see
in the Backrooms movie. Specifically,
I've narrowed it down to 10 rules
that'll probably keep you alive a little
bit longer than you might have been if
you didn't watch this video. Frankly,
I'm going to be honest, you're a
you're probably dead.
Either way, but I think this should be
pretty fun. Let me know in the comments
if you think you could survive Kane
Pixels' Backrooms with Still Lives, with
A-Sync workers, with the enigmatic
geometry, with the time dilations, all
that stuff. Also, leave a like on this
video, please, if you want more rules
videos. Without more talking, without
more self-promotion, let's go ahead and
get into this list, and let's see where
it goes, shall we?
>> [music]
>> Rule number 10. If you see a chair, a
desk, or a table moving, do not follow
it. One of the more confusing parts of
Kane Pixels' Backrooms complex is that
the layouts tend to shift, and to warp,
and to change when you're not looking.
Furniture gets displaced, walls seem to
move their orientation. We see proof of
this inside of the actual Backrooms
movie when people get lost so easily,
and they claim that the layout has
shifted. But one thing contributing to
this layout change is an entity known as
furniture crabs. Now, furniture crabs
weren't outrightly included in the
movie. They almost were. If you listen
to the movie's directorial cut, you get
to hear Kane Pixels talk about their
existence. I actually made an entire
video discussing the creature, but long
story short, furniture crabs are living
entities that look like tables or chairs
or other pieces of furniture with four
legs. They sit dormant most of the day.
They don't really do anything, but when
they do move, they kind of scurry around
like a crab. During these periods of
activity, they're known to kind of walk
around in the different rooms and then
eventually find a new place to sit down
and stop moving and that's where they
become dormant again. Because of this,
obviously, if you see a desk in this
room and then you walk over this room
and it's there an hour later, you'd be
even more confused than you already
were. A funny side note is that still
life entities like Pirate Clark and
other things tend to hate furniture
crabs. They act like they're pests of
some sort. So, I I just think that's
pretty funny. But, the reason this rule
exists and why you should never follow a
furniture crab is because these still
life entities, things like Pirate Clark
and other things, they hate furniture
crabs. They act as if they're pests or
nuisances and they attack them
physically. In the movie, we see that
mural on the wall. One quote from the
mural says that tables don't bleed
blood. This implies that Clark, normal
Clark, was probably walking around with
Pirate Clark when Pirate Clark attacked
a furniture crab and made it bleed. And
that's why he wrote, "Tables don't bleed
blood." But, because he hates these
furniture crabs so much, you probably
shouldn't ever follow one because it
might lead you directly to a entity and
you don't want that. Rule number nine,
if you see a caveman cutout, follow the
cords leading from it and you might
escape. Now, this rule is pretty
obvious, maybe one of the most obvious
on this list, but it's an important way
that you might get discovered or found
by an A Sync employee if you're indeed
stuck in Kane Pixels' complex. Usually
the presence of a cutout means that
A-Sync or somebody is doing some kind of
scientific research in that area. We see
in the movie and another found footage
videos that the cutouts are used to lure
in creatures. So really this rule is is
two different things. One, if there's a
cutout, there might be a still life
living nearby, but two, more likely,
there's also human life and and
scientific research being discussed
right in that area, which means that if
you kind of follow where the cords from
the cutout lead, you might be led to a
safe house or an office or a base or
something, maybe. Or you you could be
led to an entity. In the movie we also
see kind of tranquilizer gas hooked up
to a cutout. So don't knock the cutout
over, don't mess with it cuz it could be
a trap for a creature, but still try to
follow around the cords or maybe the
wires or whatever, and you might run
into a hazmat suit guy, and he might
help you. Or might not. I still don't
know if A-Sync are good guys or not.
Rule number eight, try to find the pool
rooms as fast as you can. So something
many people fail to mention or think
about when discussing Backrooms Level
Zero, the complex, surviving inside of
it, is the lack of water. You're going
to dehydrate a lot faster than you'll
starve to death, right? Cuz you can only
go a few days without water, whereas you
can go weeks without food. The Backrooms
itself acts like a desert. There's no
water, there's no natural springs,
there's no vending machines in Level
Zero, that is. And you're going to be
walking around a lot and probably
running for your life, which means
you're going to be using more and more
water than normal. Because of that,
you're going to have to find some way to
get water or you're just going to
shrivel up and die. In my opinion, the
best way to do this is by locating the
pool rooms from the complex. We see in
Kane Pixels' version that we're
discussing today, many different times
people venture into the pools. Usually,
it's directly from this complex level
zero, and they do so by walking through
random series of doors. In the movie, we
see Clark running for his life. He opens
up a door, and he's there. Now, the
reason you need to find the pool rooms
is because obviously there's water in
these pools. And in most of the lore,
the water is pretty safe to drink. It's
It's not going to, you know, kill you or
whatever, and it'll definitely hydrate
you to some degree. So, if you want to
survive more than a few days in the
backrooms, you need to find the pool
rooms to get some water, and maybe even
stay there for a while. I don't know.
Rule number seven, don't talk. Now, this
rule is extremely important for your
longevity and survival in Kane Pixels'
backrooms. If you're talking and yelling
kind of like Clark does in the movie,
you know, "Hey, where are you? Who are
you? Where am I?" all this stuff, uh
you're probably going to attract the
still life entities that are around you
or near you, just like Clark does. Like
when he first goes in the backrooms and
he's talking and stuff, what happens?
Well, pirate Clark ends up finding him.
He slashes the cardboard cutout that's
also making the noise, because we do
know for a fact that noise attracts
entities. And if you make a bunch of
noise, you see what's going to happen.
The only time you should ever make any
noise from your mouth is if you see an
A-Sync worker and you're trying to get
their attention. Other than that, all
you'll be doing is kind of setting off
the dinner bell, ringing the alarm. It's
time to eat you, right? Cuz that's what
these entities are attracted to, is
noise. And if you're stomping around
screaming and stuff, you're not going to
scare them off, you're going to attract
them, and you you really don't want that
to happen. Rule number six, when you get
to the complex, touch the wall on your
right and don't stop touching it, no
matter how far you walk. This trick will
be really helpful and almost necessary
for you, because in the backrooms,
compasses and other wayfinding machines,
they don't work. This isn't a place
that's normal. It doesn't have the
magnetic pull that Earth does, right?
So, you're going to be here without
these instruments. So, you're going to
have to find your way around somehow,
and the easiest way to do that in an
ever-shifting environment is by touching
the wall on your right and using that
touch, that wall, as your way to get
around, as your lifeline. And by doing
this, you might have some semblance of
where you're at or where you're going,
because you know that you didn't make a
left turn. All you know is that you were
on your right side the entire time, and
if you never stop touching the wall,
even if it shifts or something, you know
that you're still going the right
direction. I guess you could also do it
with your your left hand, too, but I'm
right-handed, and people that are
left-handed are performative. Rule
number five, you can eat them, too.
Nice. Now, here's the thing. In the
movie, we're told that you can eat and
consume still life entities. We see
Clark do it. He kind of rips open the
stomach of the fat guy, pulls out the
kind of liquidy, fluffy stuff, plops it
on a plate, and Clark has been keeping
himself alive somehow, uh probably by
eating his co-worker, but I digress.
He's been keeping himself alive by
eating still lifes, which means that
you, too, could keep yourself alive by
eating still life entities. It might be
disgusting, it might seem gross, but
you're going to be starving, there's
going to be no food, and you're going to
be wanting some, and if this is the only
way to do it, it seems to be safe to do
so. We don't know if there's any
nutritional or caloric value to the
creatures or whatever. I don't They're
probably not going to taste good. They
look like they don't taste good, and
there might not be any actual nutrients,
but it might sustain you long enough to
where you can find an escape or find
another level or something where food
is. And luckily for you, most of the
still lifes, minus Clark's wife, seem
kind of non-aggressive. They don't
really want to do anything. Like the fat
guy just sits there, and Archibald is
just in his wheelchair, and yeah,
they're just there. So, you probably
catch them really easily, and if they
regrow, you know, you might be able to
have an infinite supply of food, which
would be good for you, uh but also
really gross. But remember that you can
eat them, too. You're not going to
starve. Rule number four, the ceiling
could save your life. As we see in the
YouTube video from Kane Pixels, the
lighting and tile survey, which is one
of my personal favorites, there is a
space in the ceiling above the complex
where you could feasibly hide. It's a
small little gap and you have to find
some way to get up through the drop
ceiling, but in a perfect scenario, you
could actually get up there and sleep
or, you know, hide away from a Still
Life entity or some other kind of
creature if you didn't want to be seen.
If you're sleeping on the floor or if
you're hiding downstairs like in the
regular part of the complex, there's a
multitude of things that could go wrong,
right? You could be found by an A-Sync
worker, you could be kidnapped by them,
you could be eaten by a Still Life
entity, anything like that could happen.
But if you're up here in the ceiling,
you're probably going to be exempt from
that. The way to utilize this is to
again find some kind of ladder or chair
or furniture that you can climb up to
the top of the ceiling, push up the
tile, push it over, and then jump up
inside of it. The only thing about this
is you should make sure not to put all
your body weight on the tiles cuz
they'll probably fall out from under
you. Instead, you should make sure that
you're putting most of that weight on
the metal lines that connect the tiles
together. Kind of the pieces that the
tiles sit into. If you can lay on those,
you should be okay and you might be able
to get some actual rest, which is a
commodity in the Backrooms. Usually, you
can't sleep cuz you're terrified for
your life. Rule number three, don't open
doors quickly. Now, we know that the
complex is a modpodge amalgamation of
different rooms and environments from
real life taken together and crumbled
into one disgusting labyrinth. That's We
know that, right? Everybody knows that.
As a result of this weird geometry, we
get doorways and pathways that lead to
places that they shouldn't. For example,
we see in the movie and in Kane's found
footage, opening some doors leads to
giant pits or weird falls, or strange
corridors that are traps and you can't
get out of them. One of my favorite
parts of the movie is when Marius is
climbing up that staircase over the huge
void, and she opens up the door on the
roof, that door just falls off the
hinges, and it literally just drops into
that pit below. And if she wasn't
careful, if she was up on it, the door
might have hit her in the face and she
could have fallen off into the pit as
well. Because of that, it's very
important that if you're running from
something or exploring the backrooms at
all, don't just fling doors open and
walk through. Make sure you slowly open
them and then look in to see where
you're going, so that way you don't jump
into a pit, fall somewhere, or trap
yourself somewhere that you don't want
to be. And plus, you might not even know
where the door leads. It could be pitch
black, it could be dangerous. We don't
know. It's non-Euclidean, it makes no
sense. And that's one of the most
horrifying parts of Kane Pixels'
backrooms and the backrooms in general.
It's randomized. The generation seems to
be completely and utterly out of your
control, and that that's why it's
horrific. Rule number two. Set a timer
on your phone for 60 seconds and have it
repeat until your phone dies. Now, hold
on, this one might be a little strange
to some of you, maybe a little out
there, but hear me out. We know that
Kane Pixels' backrooms, and the concept
in general, is prone to experiencing
time dilations, where time warps and you
can get sent to the future or the past,
but you wouldn't know that. For example,
you could be in the backrooms for what
you think is a few days, and somehow you
escaped and you're back in reality, and
it's actually months later. So, time
really doesn't work here at all, or at
least how we know it to work. We It
doesn't matter what we think, it does
its own thing. And because of that,
keeping time is important, but also
useless. The reason it's important is
for your own sanity, right? You want to
stay sane, you don't want to feel like
you're lost forever. So, because of
this, I would recommend, personally,
keeping a minute timer on a constant
loop. That way you know when a minute
has passed. In the complex in level
zero, there's no windows. You don't know
when the sun's going up, you don't know
when the sun's going down, anything like
that. It's a constant dusk inside. You
don't know any time, you don't have any
bearing for it. But if you do a timer on
your phone, in your mind, you can keep
kind of a regular normal schedule. Now,
even though that time might not matter
because of the dilations, it would help
you mentally. Like your mental health
would be better if you knew what time it
was. So, I recommend doing that no
matter the cost. Rule number one, don't
go into buildings that you recognize.
Now, throughout the Backrooms
experience, and especially in Kane
Pixels' complex, the way that it works
is that this place it takes areas and
locations from your life that you think
about and that you've experienced, and
it pushes them and recreates them and
misremembers them over and over and over
again, which leads to you having this
very strange experience of seeing places
that you've been, but you barely
recognize them. We see Clark do this, we
see him encounter his own store, we see
Mary encounter a store, we see Bobby and
Cat's house recreated in the Backrooms,
we see other shopping centers from
Clark's life recreated in the Backrooms.
Because of this, it is very important
that you don't ever go in things that
you recognize from your home. One of the
biggest horrific parts of the Backrooms
to me is that it's very personal. Your
experience in the complex is going to be
personalized whether you like it or not,
and it's going to really affect your
mental health if you're walking around
and you keep seeing things and
interacting with things that almost look
normal. So, for example, you find a null
zone in your parents' basement, cuz
you're you're probably living there
watching this video, you're no offense,
I used to live in my parents' basement
as well, no offense. But what if you
find a null zone there, and you walk
inside the Backrooms, and then you get
lost, and you keep seeing your parents'
house and maybe still life versions of
your parents in their house, and then
you walk down through that house, and
you see the basement, and it's just this
infinite complex that repeats itself
over and over, and you're just kind of
stuck in this loop. That's going to be
horrible for your mental health cuz
you're going to think you're okay, then
you realize it's the backrooms and
you're not okay. So, because of this,
never purposefully go into structures
that you recognize from real life. It's
going to do more harm than good. You're
going to psych yourself out and think
you're okay even though you're not okay.
So, the things you just heard were my
top 10 rules to help you, the viewer,
survive Kane Pixels' backrooms complex.
I thought these are pretty good rules.
If I miss some, if you think there
should be other ones, please leave a
comment below. I would love to hear what
you have to say. And I hope you enjoyed
this third installment of my backrooms
rules series. I apologize for my voice.
I lost it a few days ago, so I'm having
kind of trouble getting it back, but I
have to power through to record the
videos for you all. Nevertheless, I do
hope you had fun watching this video. If
you actually enjoyed it, please leave a
like. If you did not enjoy it, don't
leave a like, okay? It's It's pretty
simple.
With all that said, I will see you very
soon on any of my channels. You can also
check out my other channel, Spoogly, if
you want more content from me in the
meantime, or my Instagram. I upload
stuff there, too.
Thank you for watching, and I will see
you in the next video.
Bye.