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10 RULES to survive the Backrooms MOVIE...

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The video outlines ten essential rules designed to help viewers survive within the specific universe of Kane Pixels' Backrooms as depicted in the movie, which differs significantly from standard online lore. The primary theme revolves around navigating a non-Euclidean environment where layouts shift unpredictably and time behaves erratically. The narrator emphasizes that survival depends on avoiding entities known as "Still Life," which are attracted to noise and movement, while also managing the psychological toll of an infinite, shifting labyrinth. These guidelines serve as a practical guide for anyone attempting to endure the complex's unique dangers, ranging from physical hazards like falling doors to existential threats posed by distorted memories and time dilation. One of the most critical pieces of advice concerns navigation and avoiding specific entities that act as traps or predators. Viewers are warned never to follow furniture that appears to move on its own, as these are likely "furniture crabs," living entities that scurry around before settling down; following them could lead directly to hostile Still Life creatures like Pirate Clark who view them as pests. Additionally, the video advises against opening doors quickly or flinging them open, as the random geometry of the complex can cause doorways to lead into giant pits or dead ends rather than safe corridors. To maintain orientation in a place where compasses fail and walls shift, the narrator suggests keeping one hand constantly on the wall to your right, ensuring you do not make accidental left turns that could strand you in dangerous areas. Survival also hinges on managing basic physiological needs and mental stability in an environment devoid of natural resources. Since water is scarce and dehydration is a faster killer than starvation, finding pool rooms is identified as a top priority for hydration, provided the water is safe to drink. In the absence of food, the video suggests that consuming Still Life entities might be necessary to sustain life, noting that many appear non-aggressive and could potentially regenerate. Furthermore, to cope with the disorienting nature of time warps and the lack of windows or sunlight, viewers are instructed to set a timer on their phones for sixty seconds to maintain a sense of routine and sanity. Finally, the most terrifying rule warns against entering buildings that resemble places from one's own life, as the complex recreates personal memories and locations, which can trap individuals in infinite loops and cause severe psychological breakdowns.
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By now, you probably know that the Backrooms has tons of rules and guidelines that you have to follow if you want to survive more than 10 seconds. But what you might not know is that Kane Pixels' Backrooms creation has its own slew of rules and regulations and guidelines that you got to follow there as well, cuz it's a little bit different than the online lore. So in this video today, I'm going to be telling you, the wonderful viewer, all these different rules that you need to follow if you want to survive the complex that we see in the Backrooms movie. Specifically, I've narrowed it down to 10 rules that'll probably keep you alive a little bit longer than you might have been if you didn't watch this video. Frankly, I'm going to be honest, you're a you're probably dead. Either way, but I think this should be pretty fun. Let me know in the comments if you think you could survive Kane Pixels' Backrooms with Still Lives, with A-Sync workers, with the enigmatic geometry, with the time dilations, all that stuff. Also, leave a like on this video, please, if you want more rules videos. Without more talking, without more self-promotion, let's go ahead and get into this list, and let's see where it goes, shall we? >> [music] >> Rule number 10. If you see a chair, a desk, or a table moving, do not follow it. One of the more confusing parts of Kane Pixels' Backrooms complex is that the layouts tend to shift, and to warp, and to change when you're not looking. Furniture gets displaced, walls seem to move their orientation. We see proof of this inside of the actual Backrooms movie when people get lost so easily, and they claim that the layout has shifted. But one thing contributing to this layout change is an entity known as furniture crabs. Now, furniture crabs weren't outrightly included in the movie. They almost were. If you listen to the movie's directorial cut, you get to hear Kane Pixels talk about their existence. I actually made an entire video discussing the creature, but long story short, furniture crabs are living entities that look like tables or chairs or other pieces of furniture with four legs. They sit dormant most of the day. They don't really do anything, but when they do move, they kind of scurry around like a crab. During these periods of activity, they're known to kind of walk around in the different rooms and then eventually find a new place to sit down and stop moving and that's where they become dormant again. Because of this, obviously, if you see a desk in this room and then you walk over this room and it's there an hour later, you'd be even more confused than you already were. A funny side note is that still life entities like Pirate Clark and other things tend to hate furniture crabs. They act like they're pests of some sort. So, I I just think that's pretty funny. But, the reason this rule exists and why you should never follow a furniture crab is because these still life entities, things like Pirate Clark and other things, they hate furniture crabs. They act as if they're pests or nuisances and they attack them physically. In the movie, we see that mural on the wall. One quote from the mural says that tables don't bleed blood. This implies that Clark, normal Clark, was probably walking around with Pirate Clark when Pirate Clark attacked a furniture crab and made it bleed. And that's why he wrote, "Tables don't bleed blood." But, because he hates these furniture crabs so much, you probably shouldn't ever follow one because it might lead you directly to a entity and you don't want that. Rule number nine, if you see a caveman cutout, follow the cords leading from it and you might escape. Now, this rule is pretty obvious, maybe one of the most obvious on this list, but it's an important way that you might get discovered or found by an A Sync employee if you're indeed stuck in Kane Pixels' complex. Usually the presence of a cutout means that A-Sync or somebody is doing some kind of scientific research in that area. We see in the movie and another found footage videos that the cutouts are used to lure in creatures. So really this rule is is two different things. One, if there's a cutout, there might be a still life living nearby, but two, more likely, there's also human life and and scientific research being discussed right in that area, which means that if you kind of follow where the cords from the cutout lead, you might be led to a safe house or an office or a base or something, maybe. Or you you could be led to an entity. In the movie we also see kind of tranquilizer gas hooked up to a cutout. So don't knock the cutout over, don't mess with it cuz it could be a trap for a creature, but still try to follow around the cords or maybe the wires or whatever, and you might run into a hazmat suit guy, and he might help you. Or might not. I still don't know if A-Sync are good guys or not. Rule number eight, try to find the pool rooms as fast as you can. So something many people fail to mention or think about when discussing Backrooms Level Zero, the complex, surviving inside of it, is the lack of water. You're going to dehydrate a lot faster than you'll starve to death, right? Cuz you can only go a few days without water, whereas you can go weeks without food. The Backrooms itself acts like a desert. There's no water, there's no natural springs, there's no vending machines in Level Zero, that is. And you're going to be walking around a lot and probably running for your life, which means you're going to be using more and more water than normal. Because of that, you're going to have to find some way to get water or you're just going to shrivel up and die. In my opinion, the best way to do this is by locating the pool rooms from the complex. We see in Kane Pixels' version that we're discussing today, many different times people venture into the pools. Usually, it's directly from this complex level zero, and they do so by walking through random series of doors. In the movie, we see Clark running for his life. He opens up a door, and he's there. Now, the reason you need to find the pool rooms is because obviously there's water in these pools. And in most of the lore, the water is pretty safe to drink. It's It's not going to, you know, kill you or whatever, and it'll definitely hydrate you to some degree. So, if you want to survive more than a few days in the backrooms, you need to find the pool rooms to get some water, and maybe even stay there for a while. I don't know. Rule number seven, don't talk. Now, this rule is extremely important for your longevity and survival in Kane Pixels' backrooms. If you're talking and yelling kind of like Clark does in the movie, you know, "Hey, where are you? Who are you? Where am I?" all this stuff, uh you're probably going to attract the still life entities that are around you or near you, just like Clark does. Like when he first goes in the backrooms and he's talking and stuff, what happens? Well, pirate Clark ends up finding him. He slashes the cardboard cutout that's also making the noise, because we do know for a fact that noise attracts entities. And if you make a bunch of noise, you see what's going to happen. The only time you should ever make any noise from your mouth is if you see an A-Sync worker and you're trying to get their attention. Other than that, all you'll be doing is kind of setting off the dinner bell, ringing the alarm. It's time to eat you, right? Cuz that's what these entities are attracted to, is noise. And if you're stomping around screaming and stuff, you're not going to scare them off, you're going to attract them, and you you really don't want that to happen. Rule number six, when you get to the complex, touch the wall on your right and don't stop touching it, no matter how far you walk. This trick will be really helpful and almost necessary for you, because in the backrooms, compasses and other wayfinding machines, they don't work. This isn't a place that's normal. It doesn't have the magnetic pull that Earth does, right? So, you're going to be here without these instruments. So, you're going to have to find your way around somehow, and the easiest way to do that in an ever-shifting environment is by touching the wall on your right and using that touch, that wall, as your way to get around, as your lifeline. And by doing this, you might have some semblance of where you're at or where you're going, because you know that you didn't make a left turn. All you know is that you were on your right side the entire time, and if you never stop touching the wall, even if it shifts or something, you know that you're still going the right direction. I guess you could also do it with your your left hand, too, but I'm right-handed, and people that are left-handed are performative. Rule number five, you can eat them, too. Nice. Now, here's the thing. In the movie, we're told that you can eat and consume still life entities. We see Clark do it. He kind of rips open the stomach of the fat guy, pulls out the kind of liquidy, fluffy stuff, plops it on a plate, and Clark has been keeping himself alive somehow, uh probably by eating his co-worker, but I digress. He's been keeping himself alive by eating still lifes, which means that you, too, could keep yourself alive by eating still life entities. It might be disgusting, it might seem gross, but you're going to be starving, there's going to be no food, and you're going to be wanting some, and if this is the only way to do it, it seems to be safe to do so. We don't know if there's any nutritional or caloric value to the creatures or whatever. I don't They're probably not going to taste good. They look like they don't taste good, and there might not be any actual nutrients, but it might sustain you long enough to where you can find an escape or find another level or something where food is. And luckily for you, most of the still lifes, minus Clark's wife, seem kind of non-aggressive. They don't really want to do anything. Like the fat guy just sits there, and Archibald is just in his wheelchair, and yeah, they're just there. So, you probably catch them really easily, and if they regrow, you know, you might be able to have an infinite supply of food, which would be good for you, uh but also really gross. But remember that you can eat them, too. You're not going to starve. Rule number four, the ceiling could save your life. As we see in the YouTube video from Kane Pixels, the lighting and tile survey, which is one of my personal favorites, there is a space in the ceiling above the complex where you could feasibly hide. It's a small little gap and you have to find some way to get up through the drop ceiling, but in a perfect scenario, you could actually get up there and sleep or, you know, hide away from a Still Life entity or some other kind of creature if you didn't want to be seen. If you're sleeping on the floor or if you're hiding downstairs like in the regular part of the complex, there's a multitude of things that could go wrong, right? You could be found by an A-Sync worker, you could be kidnapped by them, you could be eaten by a Still Life entity, anything like that could happen. But if you're up here in the ceiling, you're probably going to be exempt from that. The way to utilize this is to again find some kind of ladder or chair or furniture that you can climb up to the top of the ceiling, push up the tile, push it over, and then jump up inside of it. The only thing about this is you should make sure not to put all your body weight on the tiles cuz they'll probably fall out from under you. Instead, you should make sure that you're putting most of that weight on the metal lines that connect the tiles together. Kind of the pieces that the tiles sit into. If you can lay on those, you should be okay and you might be able to get some actual rest, which is a commodity in the Backrooms. Usually, you can't sleep cuz you're terrified for your life. Rule number three, don't open doors quickly. Now, we know that the complex is a modpodge amalgamation of different rooms and environments from real life taken together and crumbled into one disgusting labyrinth. That's We know that, right? Everybody knows that. As a result of this weird geometry, we get doorways and pathways that lead to places that they shouldn't. For example, we see in the movie and in Kane's found footage, opening some doors leads to giant pits or weird falls, or strange corridors that are traps and you can't get out of them. One of my favorite parts of the movie is when Marius is climbing up that staircase over the huge void, and she opens up the door on the roof, that door just falls off the hinges, and it literally just drops into that pit below. And if she wasn't careful, if she was up on it, the door might have hit her in the face and she could have fallen off into the pit as well. Because of that, it's very important that if you're running from something or exploring the backrooms at all, don't just fling doors open and walk through. Make sure you slowly open them and then look in to see where you're going, so that way you don't jump into a pit, fall somewhere, or trap yourself somewhere that you don't want to be. And plus, you might not even know where the door leads. It could be pitch black, it could be dangerous. We don't know. It's non-Euclidean, it makes no sense. And that's one of the most horrifying parts of Kane Pixels' backrooms and the backrooms in general. It's randomized. The generation seems to be completely and utterly out of your control, and that that's why it's horrific. Rule number two. Set a timer on your phone for 60 seconds and have it repeat until your phone dies. Now, hold on, this one might be a little strange to some of you, maybe a little out there, but hear me out. We know that Kane Pixels' backrooms, and the concept in general, is prone to experiencing time dilations, where time warps and you can get sent to the future or the past, but you wouldn't know that. For example, you could be in the backrooms for what you think is a few days, and somehow you escaped and you're back in reality, and it's actually months later. So, time really doesn't work here at all, or at least how we know it to work. We It doesn't matter what we think, it does its own thing. And because of that, keeping time is important, but also useless. The reason it's important is for your own sanity, right? You want to stay sane, you don't want to feel like you're lost forever. So, because of this, I would recommend, personally, keeping a minute timer on a constant loop. That way you know when a minute has passed. In the complex in level zero, there's no windows. You don't know when the sun's going up, you don't know when the sun's going down, anything like that. It's a constant dusk inside. You don't know any time, you don't have any bearing for it. But if you do a timer on your phone, in your mind, you can keep kind of a regular normal schedule. Now, even though that time might not matter because of the dilations, it would help you mentally. Like your mental health would be better if you knew what time it was. So, I recommend doing that no matter the cost. Rule number one, don't go into buildings that you recognize. Now, throughout the Backrooms experience, and especially in Kane Pixels' complex, the way that it works is that this place it takes areas and locations from your life that you think about and that you've experienced, and it pushes them and recreates them and misremembers them over and over and over again, which leads to you having this very strange experience of seeing places that you've been, but you barely recognize them. We see Clark do this, we see him encounter his own store, we see Mary encounter a store, we see Bobby and Cat's house recreated in the Backrooms, we see other shopping centers from Clark's life recreated in the Backrooms. Because of this, it is very important that you don't ever go in things that you recognize from your home. One of the biggest horrific parts of the Backrooms to me is that it's very personal. Your experience in the complex is going to be personalized whether you like it or not, and it's going to really affect your mental health if you're walking around and you keep seeing things and interacting with things that almost look normal. So, for example, you find a null zone in your parents' basement, cuz you're you're probably living there watching this video, you're no offense, I used to live in my parents' basement as well, no offense. But what if you find a null zone there, and you walk inside the Backrooms, and then you get lost, and you keep seeing your parents' house and maybe still life versions of your parents in their house, and then you walk down through that house, and you see the basement, and it's just this infinite complex that repeats itself over and over, and you're just kind of stuck in this loop. That's going to be horrible for your mental health cuz you're going to think you're okay, then you realize it's the backrooms and you're not okay. So, because of this, never purposefully go into structures that you recognize from real life. It's going to do more harm than good. You're going to psych yourself out and think you're okay even though you're not okay. So, the things you just heard were my top 10 rules to help you, the viewer, survive Kane Pixels' backrooms complex. I thought these are pretty good rules. If I miss some, if you think there should be other ones, please leave a comment below. I would love to hear what you have to say. And I hope you enjoyed this third installment of my backrooms rules series. I apologize for my voice. I lost it a few days ago, so I'm having kind of trouble getting it back, but I have to power through to record the videos for you all. Nevertheless, I do hope you had fun watching this video. If you actually enjoyed it, please leave a like. If you did not enjoy it, don't leave a like, okay? It's It's pretty simple. With all that said, I will see you very soon on any of my channels. You can also check out my other channel, Spoogly, if you want more content from me in the meantime, or my Instagram. I upload stuff there, too. Thank you for watching, and I will see you in the next video. Bye.