Video summary
The video presents a curated list of ten highly recommended titles available on the Nintendo Switch 2's eShop, aiming to save viewers from sifting through low-quality shovelware. The host expresses significant admiration for this generation of consoles, noting that many games are running at impressive 120 frames per second with stunning visual fidelity. Among the top picks is Devil May Cry 5, a hack-and-slash masterpiece praised for its fluid combat system, deep upgrade trees, and three distinct playable characters who each offer unique playstyles. The game retains the core action of the original while delivering an in-your-face story and humor that makes it essential for fans of the genre or newcomers alike.
Continuing with high-performance titles, Sektory is highlighted as a twin-stick shooter that rivals classics like Geometry Wars through its vibrant visuals, intense boss battles, and challenging rogue-like mechanics where players can permanently unlock upgrades by collecting currency mid-run. Another standout first-person shooter is Mouse PI for Hire, which offers a unique blend of 3D environments with 1930s rubber-hose animation style as the player investigates mysteries in Utah while battling cultists. The list also includes The Last Salvage Squad, a retro sci-fi 2.5D shooter that provides a satisfying bite-sized adventure at an affordable price point, and Mina: The Hollower from Yacht Club Games, which combines pixel art aesthetics with open-world exploration and brutal difficulty reminiscent of Dark Souls but accessible to newcomers through helpful trinkets found during playthroughs.
The recommendations extend to diverse genres including the high-speed arcade platformer Densha Attack, where players perform skateboard tricks on trains while navigating complex tracks at Sonic-like speeds, and Inkonbin, a cozy slice-of-life simulation about running a 1990s Japanese convenience store that offers calming mechanics despite its short length. For those seeking narrative depth without the typical visual novel stigma, Coffee Talk Tokyo is suggested as an endless mode title where players brew drinks to uncover stories from humans and yokai in late-night cafes. Additionally, Vampire Crawler is featured as a deck-building roguelike spin-off of Vampire Survivors that maintains the addictive gameplay loop while introducing card-based strategy elements for long-term replayability.
The final entry on the list addresses some technical disappointments found during the host's testing phase before settling on Tomb Raider as the tenth essential purchase. While other recent releases like Wander Stop and High on Life 2 were criticized for poor visuals or unfinished concepts, the latest Tomb Raider reboot is lauded for its gorgeous resolution at 1080p and a specific post-launch patch that significantly improved character hair rendering to match high-end PC standards. The host encourages players to start with the first game in the trilogy before the next installment arrives, noting that even without sales, it remains an incredible value compared to similarly priced titles on Game Pass. Overall, these selections represent a mix of challenging action, relaxing simulations, and polished indie experiences that showcase the best current offerings for the Nintendo Switch 2 library.
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10 eShop games worth buying. You know
why you clicked on the video, you want
something fun to play. But you don't
want to have to go to the eShop yourself
and sift through all of the shovelware
and questionable content to find it.
That's why I'm here for you. I have
tried almost every single Nintendo
Switch 2 game on the eShop to make this
list and I got to tell you I am so
impressed by Nintendo this generation.
I've been doing these videos since the
first Switch and there were some really
fun eShop games, but they were mostly
indies, light pixel type experiences.
Very often it was nothing too crazy. But
crazy seems to be the Switch 2's middle
name because some of the games in this
video today even, I can't believe are
not only on the console, but somehow
running at 120 frames. So, let's dive
into the video. Like, comment, and
subscribe if these help you out. I have
a whole playlist of all of these. So, if
you're looking for other great Switch 2
games to play, there's some more videos
to check out and I I don't apologize for
what's about to happen to your wallet. I
kind of like Devil May Cry. You know,
it's not like it's one of my favorite
gaming franchises of all time. It's not
like I even enjoyed the reboot game that
everybody has forgot about and moved on
once they did Devil May Cry 5. Also,
speaking of Devil May Cry 5,
it's on Switch 2 now. Hack and slash
games are my favorite genre of game and
Devil May Cry 5 does it so damn well.
The core gameplay from the very first
game is still here in the fifth
installment. As a long-time fan, I can
pick up this game and immediately know I
can pull off the basic combos. I can
slice enemies into the air and hold them
there with my bullets, swap between an
array of different weapons and combat
styles on the fly. There's an in-depth
upgrade tree of abilities, three
different unique characters each with
very different play styles, and better
than all of that, I really feel like the
core heart of Devil May Cry is on
display here with its action, story,
in-your-face style of humor. Visually,
it's just so impressive and it's 120
FPS. I don't understand. Capcom is doing
some incredible things on this console.
I still I am mind-blown. But if you
haven't played one, go ahead and start
here. These games are meant to be
enjoyed by anybody, but I will say if
you enjoy it, consider going back
through and playing all of them. They're
all on Switch at this point. Except the
fourth one
for some reason. Well, we may as well
stay on the 120 FPS theme here with the
next game, and that's Sektory. Out of
all the games in this video, the one
that I played on my Switch 2 the most
was definitely this one. I am addicted
to it. The game itself is a twin-stick
shooter with vibrant colors, various
enemy designs, intense boss battles,
fantastic tunes, and flashy visuals. It
also reminded me of Geometry Wars that I
fell in love with back on my Xbox 360.
But what keeps me glued to Sektory is
the extremely challenging rogue-like ish
gameplay. Every time you play, it's a
fresh run. As you destroy enemies, you
collect a currency that eventually
spawns a blue upgrade module. Picking
one up will move you up the upgrade
list. If you keep grabbing these until
you reach the upgrade you want, you can
then lock it in with the R button
permanently. Then you start the process
all over again, and you can build
yourself out in any way you want. You
can go for speed, power. Then on top of
that, you'll also find bigger modifiers
if you complete challenges during the
levels that alter your run in many
various different ways. And they all
lead up to these very challenging boss
fights. And if you do manage to actually
beat a run, you'll unlock a ton of
stuff. For only $15, I had so much fun
with this game. In fact, the night I
downloaded it, I even texted Bob, and I
just sent him a picture of it and said,
"Download this. Trust me." I just wanted
to share it with somebody. I I I was
really enamored by it. And look, I get
it. It's easy enough for me to stand
here on green screen. Oh, wait. I'm not
on green screen. In fact, I'm not even
actually holding an amoeba or this
microphone. But, what I am holding
are these Mobapad Pro Joy-Cons. I've
been using the Mobapad M12S Joy-Cons for
about 2 months now, and I love them cuz
they feel like pro Joy-Cons made for
adults with adult-sized hands. Fact that
they even have the colored matching
rails, they snap in just like a pair of
Joy-Cons would. And they also have a
really nice hard case carry case if it's
the Joy-Cons and the Switch. It's nice.
They have these anti-slip textured
backs.
>> So, there's actually two different
models of these joy pads, the M12HD and
the M12S, and it's the S that I love the
most here because it has native switch
to support. They act just like regular
Joy-Cons. There's even a dedicated C
button, nine-axis gyroscope to match the
Joy-Con 2's, even quality mechanical
buttons and triggers. Listen to all
these clicks and clacks. Everything
feels faster and more responsive than
the standard mushy membrane style
buttons on the original Joy-Cons. Plus,
the sticks are using the TMR technology,
which is basically the next evolution
past Hall effect sticks. There's also
this nice plastic case for the Joy-Cons
you can get, too. But, what's more wild
to me is the pricing. Offering even more
than Nintendo is at the same price. And
that's before a sale. Honestly, it's
just making this Switch 2 look more like
a ROG Ally X or Steam Deck. It's just
giving it that big boy premium look and
feel about it. So, if you've been
looking for a more premium handheld
experience on Switch 2 without paying
more than Nintendo's own pricing, you
should definitely check these out. I'll
leave links down below in the
description. So, thank you Mobapad for
sponsoring the video, and we're going to
go back to yelling about games now.
Okay. I guess I can finally talk about
Mouse PI for Hire. This is a gritty noir
black and white first-person shooter
that mixes 3D environments with a
1930s-inspired
rubber hose animation. Essentially, it
looks like an old-school black-and-white
cartoon, but it plays like Doom. When I
say it plays like Doom, it to an extent,
cuz when I started the game, I was
actually surprised to find out it's not
all run and gun all the time. You play
as an anthropomorphic
mouse detective You're a mouse who is
tasked with investigating a missing
person and ends up going down a rabbit
hole, or rather
a mouse hole.
>> [laughter]
>> That leads to an exciting adventure
battling cultists, corrupt cops.
Guess this game's set in Utah. You spend
some of your time outside of the action
putting together clues in your
headquarters, exploring some semi-open
areas, buying and upgrading your weapon,
[music] and see the upgrades get added
in real time with these cartoony
animations. It's just the overall
presentation here is brilliant.
Everything flows together from the story
pacing to the action. I'm just really
impressed by this game. Considering it's
an indie title, it just feels really
polished. This really is a unique
experience and it's worth seeing it
through to the end. Well, you know what?
Let's stay on theme again and move into
yet another first-person shooter on the
console, and this one is also 120 FPS,
but it's also not pushing the hardware
as far as Devil May Cry 5 did. The Last
Salvage Squad is definitely a
hear-me-out type situation here, because
I'm not saying it's the best game you'll
ever play. But for only $10, I think
you'll see where I'm coming from. It's a
retro sci-fi 2.5D first-person shooter
with a really sick-looking style, and I
just like how simple and clean the game
is. You start a mission, grab a gun, try
to defend Earth from the aliens, make
sure to pick up the material they drop,
and then before the next mission starts,
you can upgrade your abilities and your
stats. It all kind of looks like a
Virtual Boy game, but it's just really
satisfying to play, and it also helps
that it gets pretty challenging early
on. It is only a couple hours long
though. Once you beat it, you do unlock
an extra EX campaign that will take even
longer to beat and mixes things up. So
that's what I'm saying, for $10 it's a
sick stylish 120 FPS bite-sized
adventure. Mina. And when I say Mina, I
don't mean the 1950s Italian singer. And
I don't even mean the 2015 Japanese
singer. Unfortunately. The Hollower. It
Mina Mina the Hollower. Developed by the
now legendary indie developer Yacht Club
Games. And where their last game was a
2D side-scrolling platform game, Mina
blends a 2D pixel art aesthetic with an
open world and a screen by screen
exploration style of the Gameboy era. So
what I'm saying is, it plays a lot like
a Legend of Zelda top-down game
with the vibe and the atmosphere of a
Castlevania and the brutal difficulty of
a Dark Souls game. First I have to say
the game is just phenomenal. I mean
director Sean and his team labored away
and cooked this one for a very long
time. They are a fully independent
studio, so everything they do could be a
big risk and they need to make sure they
do it right. [music] And they did, they
pulled off another incredible
experience. Also, this is the third game
in the video that runs at 120 frames. At
the start of the game you pick between
three different weapons, a whip, dual
daggers, and a hammer. You can also
unlock more weapons later, but you can
only hold one at a time. You have a
mechanic here that allows you to bury
into the ground and pop out into this
big jump. And you can use that to get
around the world, find secret areas,
platform, and you can even do it during
battles. It's a super fun and satisfying
mechanic that never gets old. I find
myself just doing it constantly. As you
attempt to stay alive in this game, you
collect bones that can be spent to raise
your stats, but you'll lose those if you
die without your spark. This game is
very hard, but I will say the more you
play, the more upgrades and trinkets you
will find. [music] And those trinkets
are actually key here to surviving this
game. I mean, there's one that even
gives you a whole extra life before you
die. And things like that really ease up
the tension and the difficulty
instantly. My advice would just be to
explore. Go through every nook and every
cranny because there's something hidden
on every screen of this game. You'll be
fine. I believe in you. The next game is
Densha Attack, and I actually only got
this one very recently cuz it just
released. over a review code for me,
which is very nice. You might have seen
this game pop up in a couple of Nintendo
Directs recently. It's usually buried in
a sizzle reel. Although, Japan's Direct
last time had a full segment for it. I
guess that makes sense because it's
called Densha Attack. Densha means train
in Japanese. They love trains over
there. The game has all the personality
of Jet Set Radio and all the forward
motion of Subway Surfers and all the
over-the-top tricks of a Tony Hawk game.
Because you play as a train if the train
just did sweet skateboard tricks all the
time. Also, the game is deceptively
hard. While you play this arcade racing
platformer, you'll be blasting down
tracks, switching between them on the
fly to avoid obstacles, and you can
manually jump whenever you want and
start SSX tricking all over the place.
Where I start to find this game
challenging is you really are blasting
through at Sonic speeds here. And you
need to be thinking about controlling
yourself on the corner so you don't fly
off the rails, jumping and aiming for
the right track, while trying to make it
to the finish line in one piece. I don't
believe anybody the first time they play
any level in this game could make it all
the way to the end without messing up a
cabillion times on the way. Getting good
at this game would definitely take some
patience. But, it's so rewarding and
satisfying to pull off any amount of
combos on a sick run. Chaining together
all the abilities and moves into a fluid
play-through, it's honestly nuts. I just
I love when a developer gets a crazy
idea and sees it through and executes it
perfectly. Just like Densha Attack
having a Japanese title, so does
Inkonbin because Inkonbin is a cozy
slice of life game about running a small
convenience store set in 1990's Japan.
And convenience store in Japanese is
Konbini. I adore the vibes of this game.
It reminds me of games like Coffee Talk
in a way as you meet regular customers,
learn about their lives, and help them
with their struggles all while stocking
shelves and enjoying quiet everyday
moments around the store. Now, I used to
stock shelves as my actual job. I worked
at Bunnings Warehouse for about 5 years
back in Australia and I got to tell you,
I I hated it. I hated stocking shelves.
It's probably the worst job I've ever
done. So, when I thought about paying to
do it in a video game, I didn't know how
that was going to go for me. But, it is
really satisfying here. They did a great
job with the mechanics and even just the
soft shuffling sound effects of placing
the items on the shelf is so calming and
weirdly soothing. You can place items
with ease, make sure they're all facing
the front, and organize the store
however you see fit. My only complaint
with Inkonbin is it was over too soon. I
was really getting stuck into the world
and the vibe and the characters and then
it ended. The game's about 6 or 7 hours
long and there's no endless mode or
anything like that. So, you can't keep
playing and running the store. This game
kind of just ends and a little bit too
soon in my opinion. I'm being completely
honest. Sometimes I wish I could put my
life my own life on hold for even just a
few weeks and go live in Japan for a
little while and work in a convenience
store in the middle of nowhere in a
small town with this gorgeous view
outside the window. I don't know if that
sounds weird to anybody else. It just
sounds awesome. Now, who already guessed
the next game? Put your hand up.
I can see you. Yeah, it's Coffee It's
Coffee Talk Tokyo. I mean, the vibes are
already so chill. Why don't we just keep
it that way? This game is a visual novel
style game which if you know me, you
know that typically I dislike. But, when
you mix in some coffee and some Japanese
and some talk, well now I'm listening.
Tokyo late night cafe. You serve various
humans and yokai. They share their life
stories and you resolve conflicts
through conversations and a great cup of
coffee or tea or whatever [music] you
want to make. When you brew a drink, you
can choose three ingredients and whether
it's hot or cold. You can even create
your own latte art, which by the way,
I'm getting really good at in real life.
Suck in the game. If you serve someone
the right drink, they'll give you more
information about themselves, which
means there's a lot of additional
dialogue and even multiple endings to
discover on a playthrough, which leads
to a ton of replayability, but also even
an endless mode, which is what I wanted
in in In Konbini. So you can just keep
playing the game. The game is as chill
as its music. It's all about the
narrative and exploring the narrative
gameplay through conversations and good
times. For five bucks in one of my
previous videos, I was surprised at how
much I enjoyed Vampire Survivors. I
mean, the price point alone, but also
the fact that it was a twin stick
shooter where you don't shoot. You just
moved around and everything was
automatic and yet somehow it was so
addictive and satisfying to play. Well,
what surprises me now even more than
that game itself is that that game of
all games got a spin-off game that's
just as addicting in all the same ways.
And that's Vampire Crawler. So visually,
it looks just like old school game, but
it blends in a deck building roguelike
element. You load into a level and you
can either clear everything or just go
straight to the boss, but clearing it
will provide you with new cards and
upgrades to make your deck even
stronger. Everything here is really
fast-paced with all these satisfying
sounds, kill animation, and a similar
extremely addictive gameplay loop the
original game had. While building out
your decks and building combos that flow
into each other is key, you can even add
gems to each card, which adds effects
like double damage. This is one of those
games that as soon as I picked up, I
couldn't put down. It just kept
expanding on itself, and I definitely
hit a point in the game where I
realized, oh, yeah, I'm going to spend a
lot of time in this one. These kinds of
games
quickly becoming one of my favorite
niche genres. All right, I'm going to
level with you. I had a pretty hard time
finding the final game for this video.
And it was partly because I went through
all the recent Switch 2 game releases,
and I just wasn't feeling any of them
enough to recommend them. I played
Wander Stop, and it looked promising,
but technically speaking, it was just
rough. The visuals were so poor, and I
couldn't recommend it. Star Seeker
Astronaut Expeditions was a fun concept.
It was like Arc Raiders meets No Man's
Sky. But again, it was so rough
visually, and it just didn't flesh out
its concepts enough for me to say it's
worth the price. Then I also tried High
on Life 2, but I feel like it fell short
of the previous title. And again, it
just had technical issues. It didn't
look the best. Then there's a lot of
other great games that I really liked,
like The Adventures of Ellie, but I have
this dumb rule where if it has a
physical release, I don't count it as an
eShop game, which maybe I should ease up
on now that the physicals are game key
cards. The last one I tried was South of
Midnight, and it just didn't grip me,
and I thought it was pricey at $40,
especially when it's on Game Pass for
essentially free. All right, you know
what? Fine, no excuses. I'm just it's
Tomb Raider then. It's Tomb Raider. I
really don't mean to slide it or not
give it its flowers, because in a full
1080p and gorgeous-looking resolution,
this action-adventure game is stunning
on the system. And if you've never
played these Tomb Raider games, there's
three of them, and it's a reboot of the
series. They play a lot like the
Uncharted games, and I would highly
recommend starting with the first one,
and then moving through to this one, and
then I'm assuming the third one's on the
way. And I'll also say about the first
one, since I reviewed it, they released
a big update patch for it that
specifically worked on Lara's hair, and
it did. It cleaned it up so much, and
that is huge. I hope whatever they
figured out for their Switch port can be
used by other developers. Games like
Cyberpunk looked incredible, but the
hair you could always tell it was a
Switch 2 cuz of the artifacting and the
frizz and the pixels. So, it's really
cool that they went in post-game launch
and added that. So, yeah, grab that
first game. It's only 20 bucks. If it's
not on sale even, then grab this one and
play them now before the new the new
reboot the next reboot comes out. That's
10 more games on the eShop worth buying.
I'd love to know which ones you're most
interested in or if you've checked any
of them out or what games you think I've
missed. Actually, please tell me that
because I don't think I've missed any
for Switch 2 specifically that are
really good, but if I have, please leave
them down below. I'll check them out
next time. Bye.
Thank you.
Thank you. Bye.