Submind YouTube summaries
Thumbnail for 007 First Light's Platinum was a Bond fan's dream come true!

007 First Light's Platinum was a Bond fan's dream come true!

Watch on YouTube

Video summary

The video features a die-hard James Bond fan who previously ran a gaming channel focused on completionist runs of titles like Grand Theft Auto before pivoting to his passion for 007 in 2015. He documents his journey through *James Bond: First Light*, aiming to earn the platinum trophy by unlocking all achievements within the game. The narrator praises the title as one of his favorite Bond games, noting that it offers a relatively straightforward path to completion without becoming boring, featuring 38 trophies where most are unlocked naturally through story progression rather than obscure challenges. The gameplay experience begins with an intense origin story sequence set in Iceland, where the protagonist starts not yet as Agent 007 but as SIS airman who survives a helicopter crash and is subsequently recruited by MI6. The game cleverly integrates tutorial mechanics into engaging narrative moments, such as stealth missions to rescue scientists and training montages that introduce parkour, driving, shooting, and gadget usage without feeling repetitive. Fans of the literary works will appreciate references like the "Icebreaker" trophy title from John Gardner novels, while others may notice strong stylistic echoes of *Kingsman: The Secret Service* during early recruitment sequences on Malta involving rival recruits and nightclub scenes. As the story unfolds, Bond investigates a conspiracy involving rogue agent 009 across diverse locations including Slovakia, Mauritania's black markets, and Vietnam luxury resorts under an undercover identity as St. John Smythe. Key moments include high-stakes car chases, hacking sequences to uncover false intelligence planted by villain Nicholas Webb, boss battles against twin assassins, and dramatic escapes involving giant cranes and exploding facilities. The narrative takes sharp turns with plot twists such as the death of mentor John Greenway and a betrayal that forces Bond to go rogue, culminating in an emotional climax at MI6 HQ where he confronts the final antagonist amidst robotic threats and explosive set pieces reminiscent of *Spectre* and *No Time To Die*. After completing the main storyline, the narrator tackles remaining collectibles including spy cards, intel files, mementos, postcards, and legacy items scattered throughout levels like museums and server rooms. Some achievements required specific strategies such as using gadgets to distract guards or exploiting environmental hazards during stealth operations in museum archives. A minor glitch delayed one trophy until higher clearance levels were reached despite prior progress, but persistence eventually unlocked the final accolades including "The Name's Bond, James Bond." The entire platinum run took about a week alongside work and family responsibilities, marking it as his fifteenth platinum trophy while celebrating how *First Light* successfully blends origin storytelling with classic espionage thrills.
Read the full video transcript
I hope we're going to have some gratuitous sex and violence. >> And boy, did 007 First Light deliver in spades. As a matter of fact, I called it my favorite Bond game of all time in my review, having only played it for 4 days at the time. And I'm stating this as a die-hard Bond fan who grew up with the EA Bond games and centered his entire channel around everything James Bond. But, fun fact, did you know that up until 2014, this channel used to be a gaming channel? That's right, I used to focus my content on how to 100% complete the Grand Theft Auto games before making the switch to my biggest passion in 2015, and the rest is history. That's why my logo still has the Grand Theft Auto font to this very day, as an homage to the channel's humble beginnings. The more you know. Nowadays, I am still a completionist when it comes to games in my private life, and I've obtained a modest amount of platinum trophies. So, as a Bond channel and former gaming channel, it only made sense to take you along on my platinum journey for First Light. For those clueless, the platinum trophy is obtained on PlayStation games when you obtain all the trophies in a game, meaning you pretty much did everything that game has to offer. First Light had one of the easier platinums that doesn't take an obscure amount of time like some other games, and never became boring for a second to me. The game has 38 trophies to obtain, including the platinum one, and the majority of which are all story trophies that you unlock through natural progression. I recorded my journey in obtaining them all. If you haven't completed the game yourself, then be aware of spoilers. So, as you're probably aware, First Light is an origin story that tells us how Bond became 007. And in the beginning of the game, he's simply an SIS airman. Within the opening cutscene, we immediately jump into action as the helicopter is suddenly attacked. >> Incoming! The point blank >> Before you know it, the helicopter gets shot down and Bond ends up becoming the sole survivor. I got the game on its release date and this is me playing this game for the very first time. And what I like is how it absolutely does not feel like a James Bond game at all in the beginning and you're so curious to see it grow into a James Bond story from here on in. And the game does not waste time in raising tension within this pre-title sequence as you immediately run into a dead body of one of your fellow soldiers and you see some bad guys walking around and you know these guys mean business. We're quickly introduced to the game's climbing mechanics and we are immediately thrown into the story where MI6 takes over control and Bond is guided along the way. Bond stumbles upon a secret research camp studying a crashed satellite and finds it occupied by a dangerous terrorist mercenary group. Bond is given direct orders to get the hell out of there, but he defies those orders and sets out to rescue some captive scientists, which is basically one of our first objectives. It's a great chance to get acquainted to the game's stealth mechanics, set up distractions to lure away the guards while sneaking into the base camps. After we rescue two groups of scientists, we have to take down this giant mast and cause chaos. >> That's a signal. >> After that, Bond makes his first significant kill of the game and you can tell it impacts him as a character. And I like how they gave that moment some weight. After that, we do have to get the hell out of there in an action-packed escape before easing our way into the end cutscene of the opening where Bond utters this badass line before blowing the camp to an all-time high. >> MI6 would never. I'm not at MI6. >> So, completing the opening mission grants us our very first trophy, Icebreaker. To casual fans, just a random trophy name, but Bond fans will know that it's actually a title to one of the John Gardner Bond novels of all things and it immediately showed me that these developers have done their homework. We get thrown into the great opening titles accompanied by Lana Del Rey's opening song and the game kicks off strong. So, after the opening titles, we are invited to MI6 using the cover name Universal Exports, of course. And we have to follow this game's Moneypenny to meet M. And I love how all of this is completely new to Bond and he really has no idea what he's doing here. Another indicator that the developers have done their research is the fact that the game includes Miss Ponsonby, which Bond fans will know as a character from the Fleming novels. M is impressed by Bond's performance in Iceland, takes a chance on him and wants to make him a spy. So, Bond becomes a recruit for the Double-O program. He's taken to the MI6 training camp on Malta under the command of unique character John Greenway, played by Lennie James. And is it me or does this portion of the game totally remind you of Kingsman: The Secret Service? Bond is the new unlikely recruit that everyone finds out of place and no one has faith in, just like Eggsy. He immediately has a rival character in Monroe, similar to Charlie, and he befriends a female recruit, which kind of reminds me of Roxy. I've rarely seen a game integrate the tutorial section in such an engaging way as First Light does here. It's presented as a fast-paced training montage while introducing all the basic mechanics, gearing you up for the actual game. One moment you're completing parkours, the next moment you're introduced to the combat, other moments you're actually driving around in an Aston Martin, introducing the driving mechanic, and the next you're introduced to the shooting. This is also where I got my second trophy for shooting the gun out of the guard's hand. After an intense fight with Monroe, he and Bond become friends because nothing creates friendship like breaking each other's neck. In between the Malta stuff, we also briefly go back to London to visit Q's lab, where we are equipped with some gadgets, the Q lens and the Q watch. I picked the navy blue one because that's clearly the coolest. And we are also given an apartment that we have to share with Monroe and Cressida. After that, it's some more capture the flag while taking down enemies in Malta and completing this tutorial sort of chapter grants us our third trophy, from Malta with love. Then Bond and the other recruits decide to hang out at a nightclub, and again, this is giving me real Kingsman vibes as that happens during their training as well. So, of course, MI6 has another field test in store for us, so we have to get off our asses. Our first objective is to locate a contact wearing red, and it didn't take me long to spot the dime at the bar. >> Oh [ __ ] right? That's a dime. That is a dime. >> The Epiphyllum oxypetalum only blossoms [music] at night. >> Well, that's an interesting pick-up line. >> It turns out she wasn't the contact we were looking for, but we do trigger her jealous boyfriend because she's obviously into us because, you know, you're James Bond. The actual contact is at the bar, and he says there's a pick-up waiting for us in the men's room. Once we make it to the correct stall and find the iPad, we are informed that MI6 has a leak and there are three suspects. One of them is the culprit, and we need to identify the correct one, but not before jealous boyfriend shows up and we have to beat the [ __ ] out of him. >> Don't forget to flush. >> Once that's taken care of, we have to locate one of the three suspects, Joshua Pike. The game introduces us to the eavesdropping feature to collect intel, and in First Light there are always several roads that lead to Rome. I went backstage and snuck my way up there and located Joshua. >> What the >> Then we need to hack his phone and follow him until we extracted all of the data. Of course, we run into blonde chick again, who's now totally turned on that we beat her boyfriend, and admitted fellas, you all totally pressed the X button during this exchange. >> Meet me outside in half an hour. >> So, Pike goes into the VIP area, and my Bond fandom wouldn't be complete without knowing this textbook Bond move. Easy. I completed the hack, we find out that Pike is indeed our guy, and I just locked him into a bathroom and broke the door handle. Another textbook Bond move. Now we have to meet the contact he was supposed to sell the leaks to, and it turns out that that was to this brunette chick. So, I got into this situation where blonde chick and brunette chick start to fight over you and you have to select a string of choices, and I totally felt like I had completely screwed that up, but somehow I got away with it. After that, blonde chick's boyfriend shows up once again, and Monroe joins in on the brawl. And the dude didn't even land a punch. Overall, I feel like these chapters are getting more and more fun with each one. Completing this one gave me the shaken not stirred trophy, and I don't need to explain that one. Then our first proper mission starts as M briefs the recruits on rogue agent 009 who turned up after a decade of hiding. He claims to have vital information on a conspiracy against the state, intends to hand it in in exchange for a full pardon, and on the condition that he will only get to talk to John Greenway. The recruits are sent out to apprehend 009 at a chess tournament taking place in Slovakia, and I really loved this entire chapter. Not only was this all set to a gorgeous backdrop, but this started that full-on espionage feeling that I was hoping for, and the game truly kicks off from here. M had a word with Bond before the mission and gave the specific advice to follow orders this time. Of course, Bond immediately disobeys orders again right at the start of the mission, as we have to trail a suspicious blonde hotel employee. And if Bond movies taught you anything, muscular blonde dudes are usually the bad guys in the films. Well, almost always. So, muscular blonde dude snuck into the hotel, and since I didn't have an invitation, I had to get creative. There are surely several ways to sneak in, and I simply distracted the guard, climbed this ledge up on the drain pipe, and snuck my way into the hotel through the window. >> Ken Banks, penetration tester. I need to have a stern word with your manager. >> I have to say it really started to feel like a James Bond game from here on in. You could easily picture this as a Ken Adam film set from the classic films. We spot mysterious blonde dude again, and we have to do a nice bit of sneaking around the hotel, eavesdropping for clues, exploring, looking for secrets, and so on. The game does not spell out exactly how you need to do this, and again, there are multiple ways to get your way through. Truly making you feel like a spy where you have to rely on your own instincts, [music] and I think this is where First Light truly shines, because even after finishing the game, I want to return to this mission. It's great for the replayability that you have so many options in every chapter. The thrill eventually leads you to a secret pathway to the basement area, and this is where I got my next trophy for kicking this poor bastard into the fire extinguisher. A bit later on, we run into the Bond girl whose nameless for now and keeps an air of mystery around her throughout the story. >> James, whatever you [music] think you're doing, stop. You're in over your head. >> Yeah, tell me about it. >> We soon find Monroe murdered by mysterious muscular blonde dude and after a first boss fight, he turns out to have an identical twin and we have to beat both of them. Definitely a part of the game where you need to up your ante. After defeating them, the twins run off and leave you with a bomb that you need to defuse or well, attempt to because the damn thing explodes anyway, unlocking our next story trophy. >> No, Mr. Bond, I expect you to die. >> And then we find Cressida under the debris now paralyzed and [ __ ] just got real. This is the turning point in the game where things get serious. 009 gets away and we have to quickly pursue him. We hop behind the wheel of an Aston Martin DBS, mysterious Bond girl appears again and before we know it we're engaged in a fast-paced car chase. Again, this really felt like a Bond game and I was enjoying the living daylights out of it. We chase 009 to an airport and Bond is given a real gun for the first time. Having checked the trophy list beforehand, I knew there was one where you needed to shoot someone in the knee. So, first chance I got here, I popped that trophy immediately. At the airport, you get engaged in your first full shootout and I noticed bad guys throwing grenades at me. I knew there were two grenade trophies, one where you had to hack a grenade before it explodes and the other where you needed to shoot an enemy while he was throwing a grenade. And this one should have totally been called he blew a fuse instead. >> Oh, he blew a fuse. >> I play a lot of games that give you a lot more ammo and in First Light, ammo is definitely a lot more scarce. I found myself getting killed in this portion, so I had to resort to different strategies. Using the gadgets efficiently, blowing [ __ ] up, and using Bond's focus ability. Eventually, I fought myself over to the end of the airstrip, and thought I could just walk into the plane and completely missed the host like an absolute 007. So, after doing that again, I managed to fight my way on top of the plane in a scene that reminds me of the opening of Mission Impossible Rogue Nation. Bond falls out of the plane without a parachute, Moonraker style, but leaves the plane with a tracker. And this bit was really cool, chasing down someone to jack his parachute. And that unlocked the next story trophy, Skyfall. Speaking of Skyfall, that immediately gets an homage in the scene following. MI6 has to deal with the aftermath of all that went down in Slovakia, but partially thanks to Bond's tracker, we find out he's hiding out in Mauritania, where Bond and Greenway need to find him at a gigantic black market. And I absolutely love what the developers did with this place. The utter chaos and the sheer attention to detail of this place is something I really admire. It feels like a place that James Bond has never visited before. In order to get to 009, we first need to get to a guy named Barmak, played by none other than Lenny Kravitz. But to get to him, we first need to get to his sidekick, Baraka Ali. And to get to him, we first need a hundred thousand dollars that we somehow need to dig up from this desert. Again, the game does not spoon-feed you on what to do, but leaves you to figure it out for yourself. And there are several ways to find money in this butt-cracked part of the world. But somehow, I for one could not for the life of me guess the correct cup in that game on the market. Either the guy's corrupt, or I'm a complete idiot. It's probably the latter. Instead, I talked my way into a cage fight where you have to pound down a few fighters. I thought it would be funny to try the new gadget bomb on the last one, and that was totally allowed and made my life a lot easier. I also snatched a crypto wallet from the market and needed to make my way over to a big radio mast so money penny could help me decrypt it. During this side quest, I tried the new laser watch and got the next trophy. Once I succeeded there, I also loved this typical bond moment when I made my way out of there. >> Afternoon, ladies. This wouldn't be the way to the Copacabana, would it? I'll take that as a no. >> [music] >> What? >> Don't mind me. Just dropping in. >> So, we paid up the 100K and got ourselves into the auction. Completing that unlocked the next story trophy, win, lose, or die, which again is a title of one of the Gardner Bond novels. So, we made our way over to Barqat Ali and through the power of Manchester United tickets, we bargained our way into information and learned that 009 is hiding out on a boat. But, it wouldn't be a video game if we didn't have to make our way through obstacles and a platoon of enemies first. I had a lot of fun trying to tackle all this in a somewhat strategic way. There was a point here where I thought that it would have been really convenient if we could just swim as I tried to get away from the enemies here to get to a better vantage point, but I found out the hard way that the game does not have such a function. So, after a lots of trial and tribulations, we make our way over to the boat where lots of booby traps are waiting for us. But, I'm on my way to become a 00, so nothing can happen to me. I just avoided them carefully and was a real pro about it. So, when we finally make our way over to 009, the script is completely flipped as it turns out he was killed. And it also unlocks the next story trophy, Nobody Lives Forever, another Gardner novel. So, after looking at some of the clues that 009 left, we have to gaze out at a ship to locate a logo that tells us where to go next. >> Bingo. >> But we don't get the chance to check that out as we're knocked out by a bunch of Barmans men and we're left hanging above a pit of bloodthirsty alligators. No Manchester United tickets can save us out of this one, but the mention of some girl named Harmony can. So, Greenway and Barma made a deal and we get to walk free, but not before checking out the ship that 009 left hints for. So, we do some more climbing and searching until we reach a briefcase that 009 left us that has a cool From Russia with Love reference that only Bond fans will catch. >> Now, turn them until they're horizontal at the same time. And open it. Hey, presto. We're not dead. What is it? 009. Looks like he wasn't the culprit. He was the target. >> So, right after this plot twist, the group of mercenaries shows up again and we have to make our way through another major shootout level. Much like the level at the airport, you have to be clever in plotting your way out of this one as tiny mistakes can easily get you killed. Like me, constantly missing that damn sniper. And why on earth couldn't I sneak through this giant hole in the wall? I did pick up another trophy in this section though. After finally shooting my way through, Greenway and Bond make their escape from the shipwreck but are taken down by a mysterious masked dude who fires an RPG at us. What follows is a massive shootout in the desert where you basically need to survive instead of win until you run out of ammo. Bond and Greenway are ready to give up until Bomba shows up and saves the day. What a badass. And that gives us the next story trophy, Trigger Mortis. And if you're a casual fan watching this, you're probably thinking, "Oh, so that must be another John Gardner title name, right?" >> No. Why would you think? See what I mean? >> So, the evidence that 009 was the target and not the mastermind got destroyed, and M declares 009 responsible for the bombing and closes the case, despite Bond and Greenway knowing the truth, but they are ordered to stand down and go home. And I like that they have us drive around London for this bit. This could have easily been a cutscene, and it would have been fine, but the fact that the developers went through the lengths of adding a detailed bit of London in was really cool, almost like playing GTA London here. So, when we arrive back at our apartment, Bond finds his own suicide note. >> It should have been me. James Bond. Oh, this can't be good. >> So, we have to take on this assassin, and upon defeating him, we discover he's not alone. So, we need to beat another one that's roaming around in our kitchen. After that, this happens. >> Who do you work for? Take the shot. >> So, the entire house gets shot to pieces, and we have to avoid that that very same thing happens to us while trying to reach him in this fast-paced parkour bit over the rooftops. That was both tense and very fun to play. We end up smashing this giant crane into the building and find out the assassin is one of the blonde twins, and he takes us out. Completing this unlocks another trophy, a hard man to kill, named after one of the young Bond, Charlie Higson, short stories. >> There's an event, the Webb Industries Anniversary Gala. >> Thanks to the help of Moneypenny, we find the assassins have a connection to the Webb Anniversary Gala, hosted by Nicholas Webb. And if the Bond movies teach you anything, rich multi-billionaires with lots of influence and a positive image to the public are usually the bad guys. So, much like the Slovakia mission, you have to do a lot of digging and finding out clues, and we trace one of the twins down, and we find out he's recorded on camera. So, we need to figure out a way to get to the CCTV room. Once I found a way upstairs, you have to deal with a lot of security guards. And once I found out that some of them are carrying a taser, I tried to go for the positively shocking trophy, where you need to try and get an enemy to accidentally hit another enemy with a taser. I totally felt like I should have gotten it here, but somehow that didn't count. Then, upon trying again, I felt he totally missed the other guy, but somehow it did pop here. I'll take it. >> Positively shocking. >> Surely there were several ways into the CCTV room again, but I found my way in through the rooftop window. Thanks to Moneypenny's magic, we find out that the assassin is hiding out in the basement archives. So, that's where I was headed next. >> [music] >> So, we have another boss fight versus the blonde twin, and you quickly find out that the game does not allow you to take him on in regular combat. Instead, you have to use your gadgets in combination with the environment, which was easy enough. We get a brutal kill through a cutscene, and we pop the next trophy, You Only Live Twice. So, once we We back to the gala, we run into the mysterious Bond girl again, whose named Isola, by the way. We're also introduced to Damian, Webb's twisted son, who clearly missed a lot of love in childhood, and Nicholas Webb himself introducing his utopian robots, which obviously are not going to be a part of an evil plot later on. We have to hack Webb's phone, but upon getting closer, we quickly find out that we've been drugged. >> Chloral hydrate. >> So, we find out that both Nicholas Webb and his son, Damian, are the villains of this story, and we're tied down to a chair. When we make our escape later, we give Isola a boost, the gentleman that we are, but we have to fight our way through another platoon full of enemies, room after room in all the levels following. And this was definitely a challenging portion of the game. The escape takes us through a museum we'll grow more familiar with in the operations side quest that you also need to do for the platinum trophy later down the video. And when we finally make our way outside of the building, we make an escape in a garbage truck with the Bond theme blazing out proudly. And this was a heck of a lot of fun. We rendezvous back with Greenway, and we unlock the next story trophy, Agent Under Fire, named after the game. So, together with Greenway, we go to the massive Webb Industries building to find out what he's up to. All the way at the top floor, he has an impregnable self-contained structure called the perch, where we somehow need to get to. It all starts at the bottom office floors, where we once again need to do a lot of sneaking and hacking to progress to the upper floors. And again, there are multiple roads to take and secrets to uncover. We run into Isola once again, who completely outsmarts us and can get us into the perch, but first we need to break into Webb's penthouse office, where we unlock another story trophy, All Time High, named after Octopussy's title song. Here in the office, I needed to figure out the code to the safe and it was fun trying to find it through clues and a hint that Isola gave us. And it was very fulfilling when you finally opened it and solved the puzzle. There's also a fun bit where you need to listen in on a conversation between Webb and his son while avoiding getting spotted. After that, it's a sudden race against the clock to get the hell out of there and then Isola gets us into the perch. To get to the actual server room downstairs, we first needed to find a lab coat. It took me a moment to figure out how to get it, but I eventually figured it out and we made our way into the server room. Here, we need to hack the servers before Webb's men wipe all the evidence in a mission that required careful planning that I really enjoyed. Once we did that, that's when we uncover what Webb and Damien have been doing under our noses for decades. >> Some of our biggest intelligence successes in the last decade, but if I'm reading this right, we were working off a false intel every single time. >> Thayer makes mistakes. >> Thayer makes mistakes. >> And the reason we don't know about it >> is because Webb covers it up. So, it looks like every time Thayer gets a wire crossed, >> [music] >> he dispatches Damien to fix the narrative, to alter the crime scenes, plant evidence, frame, or eliminate witnesses. >> So, with that uncomfortable revelation, Webb shows up and a classic Bond versus Bond villain confrontation follows. And then he tries to gas us. We receive a rocket-firing pen, which is really convenient for the section coming up next where we need to fight our way out of the facility to get the truth out to MI6. There's another escape involving lots of shooting and action and in the final bit, we need to make a big sprint to the helicopter getting us out of there. Despite everything we learned, Greenway could not face the terrible truth he's been living in for the past 12 years, and he had enough and splits from us. This also unlocked our next story trophy, No Time to Die. >> It's one thing that you broke into Web HQ. It's another that you got caught, but leaving without proof? You couldn't have botched it any worse had you tried. >> But you're not handing me in. >> Of course, I'm not. I'm sending you on a black op to collect the irrefutable proof we need to bring down the Webs. >> And us, we find out that Damian is going to be in Vietnam to cover up more false intel through nasty murders. So, posing as rich millionaire [music] St. John Smythe, we are dispatched to a luxury resort in Vietnam. >> St. John Smythe, my dear. St. John Smythe, my dear. >> Of course. [music] The staff and I are very pleased to have you with us. >> And I have to say, I had the biggest grin on my face for [music] this portion of the game. I mean, come on, St. John Smythe. Which Bond fan doesn't enjoy saying that name? Also, this luxury resort was probably my favorite setting of the game. It really makes you want to visit Southeast Asia and go to a similar place. It's so exotic, and that Connery-esque [music] pink shirt totally makes you feel like you're undercover in some tropical setting secretly trying to save the world. I loved everything about [music] this. I also had a little chuckle from the TikToker making an unexpected cameo here. So, it's our job to protect three potential VIP targets that Damian could have for his cover-up operation. [music] There's rich party boy Ellis, millionaire boss man Ramon Hernandez, and marine biologist and absolute Bond babe Teresa Larca. Getting to the party boy wasn't too hard. You basically just sneak over a fence, possess the barman, and have him drink along without any trouble. Getting to Hernandez is very easy, too, if you take the yoga mat to get to him. And then you can just walk past the guards outside of the villa without any trouble. Of course, I only realized this after finishing the story mode and was cleaning up collecting all of the collectibles. Because during my play through, I went in the hard way and had to beat up all of his personnel just to get to him. Getting to Teresa was easier, though. I just used my natural instincts to get to beautiful women. Sinjin Smythe, my dear. >> Audio. James. Still on. Tea. Tea. Tea time. >> So, in the evening, we dress up in a tuxedo where Bond has the bizarre choice of a white bow tie instead of the classic black. But, I love how he needs Q's help to tie it. He can start a car without any car keys, charm women without any help, but has no idea how to tie a bow tie. It makes it perfect for the origin story side of things. [music] Why would he know this? And the fact we're wearing glasses so Moneypenny can watch along is again very reminiscent of Kingsman. So, Teresa turns out to be the target. But, rich party boy Ellis gets accidentally involved, too, because he was hoping for a booty call. So, now it's our job to save Teresa and rich spoiled party boy along the way, who's totally ungrateful, by the way, and is KO'd with a satisfying thanks for nothing punch. In order to save Teresa, we need to defeat the other twin that was still left while surrounded by a blazing inferno. After defeating him, we narrowly escape an explosion and get caught. And we unlock the next story trophy, Double or Die, named after the Charlie Higson Young Bond title. After that, we find ourselves strapped to a table in a cool spin on the Goldfinger laser scene. Damian shows up, mask and all, and for a moment it looks like we're about to be cut in half. >> Lying down on the job again, are we, Bond? >> You're late. >> So, without any gadgets or weapons, we have to find our way to Greenway. But, we do have control over Greenway's sniper, a very unique spin that I liked. After reaching Greenway and being cut loose, we take control over weapons again and have to shoot our way through another adrenaline-filled section. After that, we arrive at this gigantic machine that makes everybody look like ants, and we have to bulldoze our way through everyone and everything. And as a Bond fan, I totally got a kick out of the unexpected On Her Majesty's Secret Service theme blazing out for this part. Getting through all of this lands us with a boss fight with Damian, and similar to the one with the twin, it requires you to use the environment to try and defeat him. This time, without any gadgets. After we get through that part, we make one of the most brutal finishes in all of Bond and leave him to be. >> James, you have such a way with words. You're hilarious. >> [laughter] >> You haven't had the punchline yet. >> [screaming] >> Heartbreakingly, Greenway got shot along the way in an emotional moment of his goodbye. And I like where they went with this tragic character. Before the villains were revealed, I was sometimes even questioning if they were going to make Green way in the villain, but I'm glad they kept him an ally all the way and his death does hit home. That unlocks us the next story trophy, you know my name, named after Casino Royale's title song. So, Webb blackmails M into granting him immunity by leaking vital MI6 information. Unwilling to accept this unfair outcome, Bond goes rogue [music] and we have to sneak around Q's lab, who just pretty much left the door open and knew exactly what Bond would do. After collecting some gadgets and a weapon, we sneak our way out of the lab and exit MI6, granting us the solo trophy, named after the William Boyd Bond novel. So, Bond teams up with Isolde to track down Webb and they are sibling AI quantum computer, Hyperion, and we track down his facility in Antarctica. So, our objective is to locate and destroy Hyperion. Bond is dressed in the Specter's winter outfit and Isolde is going more for Anakin Skywalker. We easily sneak into the facility, but need ID cards to get access to the deeper parts we need to reach. With some more hacking and trickery, we get ourselves the key cards and head over to the correct department. And it was here where I felt the game really resembled the unmade third Timothy Dalton Bond film, and that supposedly was also going to feature a rich main villain, a thief Bond girl, and robots. Check out this video I did on that 4 years ago if you're interested in learning about the storyline that never was. And of course, these robots were designed exactly for the purpose that you think they are, to play the piano. Well, and as doomsday murder machines later down the line. Bet you didn't see that one coming. You have to use this giant wrecking ball to take them out. >> Nice throw. It's definitely a challenging semi-climax to the game's storyline, and you're not just trying to destroy robots. You're also fighting your way through Webb's armored army, and it's definitely a long but satisfying mission. Eventually, you make your way all the way down to Hyperion, where Webb confronts you, but in another twist, Isola shoots Webb and takes the core for herself. We then have to chase her down as the facility is being destroyed, followed by an action-packed boat chase. We eventually do catch her, but not before MI6 catches us. This also unlocks the Writings on the Wall trophy, named after Spectre's title song. We then reach the game's action-packed climax, taking place at MI6 HQ, where Bond and Isola are taken to custody. After Damian's mercenaries suddenly attack MI6, we are freed. Isola flees, but we have to head down to Thea's core. This is where Bond reunites with Q, who gives us a Q watch with unlimited battery, which we can use to have every tech object in Q Lab go haywire to take out all of the mercenaries in an exhilarating level. And speaking of exhilarating, we then have to take control of the Aston Martin Valhalla from No Time to Die and shoot the crap out of everything around us. An unexpected addition to this climax, but man, did it put a smile on my face. And I'm not even the biggest fan of this Aston Martin, but this was awesome. After that, we need to chase down Damian, who I was surprised to still see alive, and we follow him down to the sewers from Q Lab, a little bit like Bond chasing Silva in Skyfall. The end level, where you need to dodge Damian's berserk attacks, was quite challenging and required [music] precise timing. After that, Bond and Damien go down together with Hyperion score, but then Issola comes to the rescue. Not the rescue Bond, I mean priorities first. She gets the core out of the water, but then she has heart enough to lift Bond from the water. No CPR though. Don't push it with this chick. And the game's last cutscene then ends with Bond and M at Greenway's funeral, where we finally earn the number. >> I suppose this makes you 001. >> Wouldn't be right. Actually, Mom, I thought since I was the seventh recruit. >> Happens to be my lucky number. There's an unseen hand operating [music] in the shadows, playing a game we know nothing about. How that is even possible keeps me awake [music] at night. Perhaps you'd be so kind as to do some digging. 007. >> Mom, thought you'd never ask. >> [music] [music] >> And man was it a lot of fun completing this story line. It was super interesting to see Bond go from the surviving airman in the opening in Iceland to becoming 007 at the end of the game. Talk about an interesting origin story. I really enjoyed playing this game and I hope there will be a sequel. So, with the story line now completed, I still had 12 trophies remaining for the clean up, and I went to the tact sim to see what that was about. Here we have to do some simulation training where you can also unlock outfits, gadgets, and weapons, and have to collect XP. The objectives here are very easy, and so are all of the trophies you need to collect in this mode. Especially because by the time you finish the story and you get the tact sim, you will be well versed with the controls and none of this will be any issue. Completing your first escalation immediately unlocks the first trophy, a change of pace. Within no time at all, I blazed through the second and third escalation, and that unlocked the readiness is all trophy, which was probably the easiest gold trophy I have ever gotten. I mean, seriously, three escalations, about 5 minutes of work. Strangely enough, the next trophy didn't initially pop. I had to reach clearance level three in tact sim to get it, and I was already at level three, but nothing had happened yet. Turns out the glitch is common from what I've seen online. Some people even had to reach level nine for it to pop. I just continued playing more escalations, and thankfully, in the middle of playing that, it suddenly popped. We'll take it. Next up was the operations mode that had us return to the museum after the escape from the web anniversary gala level, and we needed to get three data cards from targets, which proved a lot more challenging than the escalations and definitely required careful planning and lots of trial and error. I found this mode to be way more fun than the escalations, and it also took longer to complete. During the operations, I also got the very easy always have an exit plan trophy, which required you to use a gadget to get away from a guard when he's confronting you. And somehow, I never used that option throughout the entire story, and it's super easy to do. It's a misquoted trophy name, by the way. Instead of exit plan, it should be escape plan. >> Always have an escape plan. >> After lots of attempts, I eventually forged my perfect strategy using the laser watch to enter the air vent at the start of the operation, extracting the first disc from the guard while distracting him by hacking the air conditioning, back into the air vent, sneaking upstairs by taking out a guard, waiting for the second target, strike and take the second disc, [music] then downstairs back into another air vent, disable the camera upon exiting, taking out that guard, then plotting my way over to the library without being seen by any of the guards. Hunt down the last target, then striking in silence, sneak out, and I almost screwed up right at the end here where I got into a fight and way too many guards came after me, but I managed to get away from them, and later quickly snuck out to the exit and got the trophy. One of the more challenging ones in the game. Now, all I had left to get my platinum trophy were the collectibles. I had picked up a fair amount of collectibles during my play through, but clearly had a lot that I had missed. You need 36 cards, 23 pieces of intel, 14 mementos, 10 postcards, and nine legacy items. The game awards you with a trophy for each type, as well as a trophy for collecting all of them. I had picked up a fair amount of collectibles during my play through, but clearly had a lot that I had missed. I initially set out to try and find all of these on my own, but since I wanted to get this video out within a reasonable time, I had to use a written guide for some of the more obscure ones. For this video, I collected the majority of camera, but I am planning to go back and show you guys all the locations for those interested in an upcoming video. Collecting all of these unlocked all of the trophies I was missing. A Legacy of Spycraft, Recovered Assets, The World Is Not Enough, and For Your Eyes Only. Now, I was just missing one card and could not figure out why I had missed that. It turns out, as I was watching back the footage of me picking up that particular card, I had picked up an item instead of the card without noticing it. So, I got back to the exact location where I would get the last three trophies. Casino Royale for collecting all of the cards, A Collector's Habit for collecting all of the collectibles, and the platinum trophy, The Name's Bond, James Bond, for collecting all of the trophies, completing my platinum journey, making this my 15th platinum trophy, and it sure was a lot of fun getting this one. I hope you had fun following me along in this compilation. It took me about a week to complete while also going to work and, of course, having my mandatory baby duties in between. Not too bad for a recent father. If you've liked this content, it would help my channel tremendously if you could like and subscribe if you haven't already. Thanks a lot for watching me undergo completing this game, and see you guys in the next video. >> [music] [music] >> Woo!