Video summary
The release of *007 First Light* has generated immense excitement within the Bond community, exceeding even the highest expectations of long-time fans who were eager for new content from the franchise. The reviewer received the game alongside an exclusive golden controller and is currently enjoying it immensely after several evenings of play, noting that its sales figures in the first 24 hours already surpassed those of any previous Bond title. Developed by IO Interactive, the game takes a bold gamble by centering the narrative on a young James Bond earning his number "007," a concept the reviewer initially doubted but now praises as a triumph that rivals or even improves upon the origin story presented in the 2006 film *Casino Royale*.
The storyline follows Bond's transition from a former SIS soldier to an MI6 recruit, featuring a globe-trotting plot that draws subtle inspiration from films like *Kingsman: The Secret Service* and *Mission: Impossible – Rogue Nation* without feeling derivative. The game is packed with Easter eggs and references that will delight die-hard fans, such as the cheek scar of the original Bond, the alias "St. John Smythe," and nods to directors like Guy Hamilton. While the younger version of Bond played by Patrick Gibson might seem out of place to some, the reviewer found a strong personal connection in his mid-20s persona navigating nightclubs and modern settings, while still retaining the character's iconic one-liners and instincts.
Gameplay-wise, *First Light* offers a diverse experience that blends stealth, shooting, driving, and hand-to-hand combat into a cohesive whole. The developers have implemented smart design choices, such as limiting ammunition to encourage tactical thinking and using blue visual cues to hint at possible pathways without giving explicit directions. Gadgets like the Q lens and watch are essential for hacking and solving puzzles, while unique mechanics like "license to kill" modes and bluffing add depth to the action. Although there are minor criticisms regarding the inability to swim or interact with certain environmental elements like holes in walls, these small issues do not detract from the overall immersion and fun provided by the game's stunning visuals and engaging story.
Ultimately, *007 First Light* stands out as a fresh and original entry that successfully revitalizes the Bond gaming experience for modern audiences. The reviewer highlights the great variety in level design, the distinct personalities of the voice cast including an updated Moneypenny and a traditional older Q, and the sheer joy of feeling like a secret agent in the making. For someone who has been a fan since the late 1990s, this game has already become their favorite Bond title due to its sheer originality and ability to make fans feel like they are part of something new again. As the reviewer continues their journey toward completing the game, they express great anticipation for future updates and encourage other players to share their own experiences in this exciting new chapter of the James Bond universe.
Read the full video transcript
The release of 007 First Light hit the
Bond community like a brick through a
plate glass window. This had been the
most anticipated release of anything
Bond for years, which also says a lot
about how starved we Bond fans were from
anything Bond releasing. Anyway, I got
the game on its release date as well as
the exclusive golden controller. I
already had two PlayStation 5
controllers, but I figured it was
probably illegal to not get the
exclusive one as a Bond fan.
So, I'm about four evenings into the
game and I am still yet to complete it.
I am a completionist when it comes to
games and definitely want to share my
platinum journey in a compilation, too,
really soon. So, hit the little bell if
you want to be notified when that gets
uploaded. But, for this video, I just
felt I wanted to share my first
impression of the game so far, and I can
immediately state I am currently
enjoying the living daylights out of
this. And it definitely exceeded my
expectations. And given how well the
game had sold within the first 24 hours,
already more copies sold than the last
007 game managed to do in its entire
lifespan, it is safe to say I am not the
only one. IOI Interactive had the
daunting task of creating a fresh Bond
game in an era where we currently still
don't even have a new James Bond actor.
They decided to gamble on an original
Bond origin story featuring a young
Bond, something I was initially
skeptical about, but boy, can I already
safely say that from what I played so
far, they knocked it out of the park.
2006 Casino Royale is about as close to
an origin story as the movies ever got,
but even there, Bond got his 007 title
pretty much within the first 5 minutes.
Here, the developers centered the game
around Bond earning the number. It is
literally their tagline, "Earn the
number." And I never dreamed I would say
this, but not only does First Light
succeed in creating an extensive origin
story of how Bond became 007, but they
did it so well I almost wish the films
would feature something along these
lines, too. Before I get into the
gameplay, let's dive a little into what
the game is about. In this game, Bond
goes from a former SIS soldier to an MI6
recruit, where Bond starts the game in
training and later gets involved in an
overarching globe-trotting plot. And I
haven't really seen this mentioned yet,
but the early part of the game reminded
me somewhat of Kingsman: The Secret
Service.
Bond is like the Eggsy character, the
promising new recruit that seems out of
place and people doubt his abilities.
There's even a rival that does not
initially get along with the main
character, reminding me of Charlie, and
there is a young female recruit that
Bond befriends that reminded me of Roxy.
Even the part where the recruits are in
a nightclub and are given a sudden
mission there as part of the training
also really reminded me of that movie.
Whereas a later level in the game
totally reminded me of the opening of
Mission: Impossible - Rogue Nation. Make
no mistakes, though. These are just
similarities. 007 First Light does not
feel like it's ripping off other
franchises. If anything, it feels like
an absolute love letter to Bond fans.
The amount of subtle references only
die-hard Bond fans would catch are off
the chart. Those not in the know will
surely catch on to the cheek scar being
a feature of the original Bond in the
Fleming [music] novels, but the more
obscure references will easily fly over
the casual fan's head, like this one.
>> Don't tell me.
Tea and cucumber sandwiches.
>> You wish.
>> Which is a reference to a beloved line
from Moonraker.
>> May I press you to a cucumber sandwich?
>> Or that one of Bond's fellow recruits is
named Nash, which of course is a direct
reference to the identity of the agent
that Red Grant poses as in From Russia
with Love. How about Bond taking the
alias of St. John Smythe, which was
Bond's cover name in A View to a Kill?
>> St. John Smythe, my dear.
>> St. John Smythe? Immensely, immensely.
St. John Smythe.
>> I just love that cover name, St. John
Smythe. Or what about the subtle mention
of a director Hamilton, which is an
homage to Guy Hamilton, director of four
Bond films. But there are countless more
of these tiny nods to us fans that
immediately puts a grin on my face the
entire time while playing through the
game. And it's reassuring to see that
the developers have done their homework,
while at the same time coming up with
something that feels original and fresh.
I initially was afraid that a game
centered around a young Bond might feel
a bit too
James Bond Jr. And that I wouldn't
connect with a younger Bond that is yet
to become the character we know. But if
anything, I identified with Patrick
Gibson's younger version. The part where
you have to go through a modern
nightclub and he's dressed in a white
t-shirt with the sunglasses on there,
totally reminded me exactly of the type
of places you could find me in in my
mid-20s, likely sporting a white t-shirt
with a pair of sunglasses on there all
the same. It makes sense that the
younger Bond moves around in different
circles compared to the more
sophisticated character we know he's
going to grow into. At the same time,
the quick remarks and the one-liners as
well as Bond's natural instinct is
exactly there as we know James Bond.
He's vastly different to the movies, yet
you totally recognize the character. But
for a younger Bond, I think Patrick
Gibson did a stellar job in the game.
The game, of course, features a cast of
real actors and they are each given
distinct personalities and feel very
much part of a James Bond video game.
There's the sort of banter between Bond
and Moneypenny that you would have come
to expect, an exciting and modern Bond
girl, and a uniquely updated M and Q.
Whereas the filmmakers went with a
younger Q in the Craig era, reasoning
that a tech expert in the modern day
should likely be a younger man. But the
developers of First Light went with the
traditional older Q that feels entirely
unique in a vastly different way to
anything we've seen in any of the
movies.
>> I already have a watch.
>> Oh, you do?
May I see it?
Now you get a new one.
>> It's all great fun. First Light offers a
great variety of gameplay, where you
feel very much as though you're playing
through an original Bond story in linear
fashion. And what stands out is how the
developers allow you as the player to
make your own choices as to how you're
tackling certain situations. There are
always several roads that lead to Rome.
I decided to distract the guards so I
could sneak past over the ledge here,
climb up the drain pipe, and make my way
into the building through a window, but
there would have been other ways to
sneak in. That's exactly what you want
with a good game. You want to have
replayability and want to explore
multiple options the next time you play
this level again. On first glance, the
game doesn't spell out where you need to
go. There's no gigantic digital arrow
giving you directions. But yet, the
developers did sneak in a conscious
choice of hinting you possible pathways
through blue objects. Usually blue
carpets or arrows on the floor or
whatever other blue things you could
think of. It's a nice subtle way of
showing you where you could possibly go.
Stealth is also a major part of the game
and for a large part, I think the
developers did an excellent job in
making you feel like a secret agent in
the making. Lots of levels revolve
around finding clues, following trails,
sneaking around, and shadowing villains.
Of course, it wouldn't be a Bond game
without any shooting or driving. The
shooting is a lot of fun, but it isn't
just spraying bullets mindlessly
everywhere. I am personally used to
games that give you more than enough
ammo and I found myself having to be a
bit more tactical in First Light because
that definitely isn't the case in this
game. In some levels, ammo is definitely
a lot more scarce. So, you have to use
Bond's instincts to slow time and aim
for enemies carefully to kind of spare
your ammo or find clever ways to spare
bullets by using your gadgets or blowing
stuff up in typical video game style or
to take out more enemies in other ways.
The developers implemented a license to
kill mode that only activates as soon as
a hostile has drawn their gun and you're
allowed to defend yourself. Before that,
you usually have to resort to
hand-to-hand combat, something of which
the game offers a decently deep fighting
system that I personally like. There's
definitely enough depth to it that
allows for a bit of a learning curve
before you fully master this fighting
system, and that's something I always
appreciate in video games. Driving is a
part of the game, too, and while I
haven't completed the game yet, the
driving sections that I did already pass
were a lot of fun and offered a type of
gameplay variety that I welcome.
If I have to nitpick some of the game
design choices, there are a few minor
ones. I personally think it would have
been welcome if Bond could swim in the
game. Here I was hanging over a ledge
with water underneath while enemies were
coming up to me, and I just wanted to
escape through the water so I could get
to a better vantage point, but that's
not possible.
In this level, I felt like I should have
been able to sneak through this giant
hole in the wall to sneak away from the
enemies and continue there, but that
also wasn't possible. Over here, I
simply wanted to jump over the railing
so that I didn't have to go past the
booby trap, but that simply wasn't
possible.
Again, these are just some minor
nitpicks, and they certainly did not
take away any of the fun that I'm having
with the game. I love how gadgets are a
major part of the gameplay, too.
Bond has the Q lens to locate points of
interest. You also have the Q watch to
hack into systems as well as use a laser
to either temporarily blind enemies or
open locks. You can also hack many tech
objects around the environment and use
it to your advantage, but you do need to
keep track of your battery gauge and
refill that by picking up batteries
scattered around the environment. The
same holds for the liquid gauge that you
can use for poison-tipped darts and
such. Bluffing is also a big part of the
game, and it's a pretty cool mechanic
that allows you to bluff your way out of
situations by pretending you're someone
else and it's so typical Bond and it's a
feature I never would have thought of
but it's ingenious. It's not something
you can use all the time though. If your
instinct meter is too low then you have
to use other measures to get yourself
out of there. The levels are all vastly
different and well designed never
feeling repetitive and have a real sense
of immersion. Visually it also feels
very much of today's standard and is
definitely a lust for the eye in a lot
of areas. I purposely kept myself in the
dark for the story avoiding playthroughs
on YouTube of parts of the game that I
haven't reached yet and I'm so glad that
I managed to do that. Every time I play
again I'm just so intrigued into where
the story is going to go into next and
what twists and turns await me this
time. The last time I felt that for a
new game was with Mafia the old country.
So while my review is spoiler-free for
the most part, I would definitely
appreciate it if the comments in here
could remain spoiler-free, too. As I'm
still on the verge of completing the
game myself. So far though, the game is
an absolute blast and while creating
this video, I already can't wait to turn
that PS5 on again to continue my journey
which I think sums up exactly what I was
hoping for with a good Bond game. Great
immersion, an intriguing story, stunning
visuals, interesting characters, and
that awesome fantasy element of feeling
like you are playing as James Bond but
this time from a vastly different new
angle. I was born in 1990 and by the
late '90s I was already a big Bond fan.
So of course I grew up with Agent Under
Fire, Nightfire, and Everything or
Nothing. But I can honestly say that for
me, 007 First Light has already become
my favorite Bond game for just how sheer
original it feels. At least so far.
I am definitely curious if you guys are
having as much of a blast playing this
game as I am.
It's such a good feeling, isn't it, to
have something new again within the Bond
community? Something new to experience,
something new to discuss within the
community, and simply enjoy. It truly is
a great time to be a Bond fan again. And
we can only celebrate that, right? If
you've liked this video, be sure to like
and subscribe, and I see you guys in the
next video.
>> [music]
[music]