007 FIRST LIGHT 100% Collectables Guide (ALL Cards, Intel, Memento's, Postcards and Legacy Items!)
Watch on YouTubeVideo summary
The guide for *007 First Light* provides a comprehensive roadmap for securing every collectible necessary to earn the Platinum Trophy, covering cards, intel files, mementos, postcards, and legacy items across all chapters. To navigate this extensive list efficiently without missing story content or key locations, players are strongly advised to utilize Chapter Select features to jump directly to specific checkpoints where these hidden treasures can be found. The collection process begins early in the game with items like the Seven of Acorns at Checkpoint Four and various postcards scattered throughout cabins and rooms, while later chapters introduce more complex retrieval methods involving hacking air vents or using staff keys to access locked areas behind doors.
As players progress through the narrative, particularly during sequences set in Marrakesh and other international locations, specific tactics become essential for accessing protected zones; for instance, equipping a Laser Strap is required before entering certain rooms to break glass barriers, while safe codes like 1952 and cabinet access numbers such as 4397 are crucial for retrieving high-value items. The guide highlights numerous unique spots where collectibles hide in plain sight, from balcony railings and bar areas to the back walls of cafes and offices, ensuring that even subtle details like a photo intel or a specific security notice do not go unnoticed during exploration.
The final stretch of the collection journey involves locating the remaining elusive items through precise navigation and stealth maneuvers rather than combat. Key late-game targets include Eve Moneypenny's wallet near air vent controls, the King of Bells card found after clearing earlier checkpoints, and a specific postcard resting on a tray by a back window. The ultimate memento is secured at Q-Lab Showdown without engaging in fights, requiring players to jump over a railing to reach the wearables entrance, while other final cards are positioned on desks immediately following enemy clearances or near office hatches where robot keychains can be loaded.
By combining these strategic approaches with careful observation of environmental clues and utilizing legacy item acquisition methods like eavesdropping quests, collectors can ensure they have gathered every piece required for a complete set. The video concludes by emphasizing that success relies on mastering stealth tactics to bypass guards or hack systems rather than brute force, allowing players to methodically unlock restricted areas such as the Image Repository MI6 cabinet and retrieve items from specialized locations like the Tranquility Cave or underground facilities where critical intel files are stored for their collection.
Read the full video transcript
Bond fans, this
video will
show you the locations of all the collectibles in 007 First Light. This
includes
36 cards,
23 intel pieces,
14 mementos,
10
postcards,
and nine
legacy
items. If you
want to get the Platinum Trophy,
you'll
need all of these collectibles.
I recently
received my Platinum Trophy
and made a video about the whole
journey
, so you can check it out if you're
interested. It is
recommended to use the Chapter Select screen,
so that you can reach the correct
checkpoint
and
easily collect all the
collectibles in the fastest way.
I
will clearly show in which
chapters and
checkpoints
you can get all these
collectibles.
So,
without further ado,
let's get started. The
very first
collectible you can get
is
a card,
Seven of
Acorns.
Load the game at Checkpoint Four in Chapter One
, and once loaded
,
you will need to go out through this door.
The card will be on
those shelves right in the back
,
but to get past those
people
, force your way through this
small
cabin.
And as soon as you go
outside,
you'll see a
truck coming and
hitting the people here.
Then you will
move towards the shelf.
I've already
collected all the collectibles
,
but this will
stay right here in the middle of the boxes. Next
comes the first
legacy
item, the
Cruciform Key.
We are still in the
first
chapter.
We are
going to checkpoint number six. You will be
loaded from here.
Go down the steep hill and
find Cabin F8, which is
literally at the
beginning of the checkpoint. It is
very easy to find.
You just
have to enter the cabin like this. Now,
unlike other collectibles,
legacy
items
actually
stay in the game
, so you can
see
where I
got it from,
and here it is,
right on that shelf.
Next comes the
game's first
postcard, the
Iceland
Postcard.
We will exit this
cabin from where we left off, where we just picked up the key.
And to our left
, the next
cabin is B2.
We have to
go there.
Try not to get caught. As soon as you enter,
you will see
a guard
standing at the desk.
The postcard will be on the desk.
Subdue him quietly.
Meanwhile,
you will find the
first
postcard on the desk.
We will also
take our first souvenir from here, the
satellite
part, still at
Checkpoint
Six. I
pulled myself up the steep hill again.
We were in B2 before
, so you
can go over there. That's
where we need to go for G9.
You also have to
go there for the story.
Now, the
easiest
way I
like to use is to just walk past
here
so that no
guards can
see you.
After crossing that path, go down the
steep
hill from here.
Go to the back of the cabin. Now, there will
be a few guards here.
What I usually
do is
confuse those closest to us through the radio here.
Let them come to you.
And quickly subdue him.
Okay, let's quietly enter
G9.
And right
on this desk
you will
find the satellite part.
Then came the
second
postcard, a
postcard from Malta.
Load yourself into Chapter Three, Checkpoint One,
and
after the cutscene where you drive in with Greenway,
you'll get out
of the truck and instead of
following Greenway straight to the first objective,
quietly
walk past here
and you'll
find a table with
all
sorts of water
bottles on it.
That's the table here.
You will find
the postcard of Malta on this table.
Next,
we will gather our first information about Dr.
Selena
Tan.
You will need to
go to Chapter Four, Checkpoint Four,
and you will be
loaded into the Q Lab for the first time.
Go straight to the back right corner. Do
n't go up the stairs here,
but go to the right
and you'll
see some
scientists
standing by the copy machine there.
Now, just like legacy
items
,
the intel will
remain in the game,
so it's very easy for me to show you where it
was.
It's called
Workshop
Notice and it's by
Selina
Tanner. In the
same place,
you'll
find another intel on the Double Over recruits. After
talking to Q
and picking up your Q
Watch
,
go back out of here and
you'll see that
computer.
Now, for this
you
will need the Q lens, and
that is why you had to
talk to Q earlier.
Scan the computer here
and then you will pick it up.
We will
quickly collect
two intels at Chapter Five Checkpoint One.
The brims
are behind. We've left the hardest part
for you.
Left at the end of the hall.
Before entering the hall on the left, first
enter the living room
and you
can collect Lennox Monroe's intel from the family picture here. And
Cressidar
Intel can also be found here.
After picking up the family photo,
we will proceed through these
doors into the
living
room.
Go along the corridor to Cressida's room, where
you also need to go for the story.
And
on his bed
you will find a
dress box
, which will serve
as his intel.
Then there is
another card
, Under the
Acorns.
Go to Chapter 5, Checkpoint 2. It will be on the
wall under the stairs there,
but Greenway will stop you
if you try to take it.
So, what you need to do is go
down the stairs here and
follow the objective normally.
And just
like in the story,
you will use the Q watch to open the gate
,
but
you
will fall behind without going to Advanced Training,
because at this
stage the
Greenway will no longer
stop you. He will
leave and
you will be free to pick up the card you need.
Go up the stairs here and you will
find the card on the wall.
Then
there is another card, the
Seven of Roses.
We are in the same
chapter
, but
we are
going to checkpoint 10. You will
start at a checkpoint here and
go down through here.
Immediately
turn left up the stairs.
Start hiding here
because the guards will
spot you
, which will make your
life difficult.
Sneak through the grass here, past the tree,
and you'll see a guard over there.
This guard is
important
because he holds the
key.
Make sure
you
overpower this guard.
Overcome him and take his
key.
After doing this,
you continue down the stairs. He just
heard two soldiers talking about the flag. It's on the top
floor of the building at the back.
Meet me there.
I am coming.
And when you
go all the way down the stairs, on your
right, you will
see a large door that
you cannot avoid at all.
Open the door using the key you just snatched.
And there will be two guards here.
You just
have to ignore them and take the card, and the
card will be right
there, on top of those
pallets.
Now, we'll
take the two collectibles from the nightclub chapter, which is chapter six, and
we're starting at checkpoint number five for the cocktail napkin.
The checkpoint will
take you to the men's restroom,
which was after a fight with an angry
boyfriend. Once
you get out you'll
see a short cutscene with Nash. Skip. As soon as you
exit the restroom, turn
left
towards the dance floor,
and from here
turn right towards the dance floor.
Head towards the bar
where
we met the girl in the red dress in this mission.
The napkin will
be behind the bar. The bar is
a reserved
area, but
since it's
right next door,
you do
n't need to worry about any distractions.
You can pick it up right
here. The
other
collectible in this chapter
will be
another card, the
Ober of Bells,
and we will start
right where we left off in the bar
, so
we don't need to go to any other checkpoints for this.
And we go back to the
dance floor
, and the
card will be on this platform right above us.
Now, there are several ways to go up.
Going up is actually
part of the mission's purpose.
What I do is,
I walk past the
dance floor here
,
go through the middle of this area behind the stage, sneak into this
reserved
area here
, and
come up the back. I would
definitely
recommend
going the way I did,
because there are security guards on the other side
, and
this side will make your
life a lot
easier.
So, you
just climb
on the light rig here
, and
follow the path to the end.
And when we get to this
point
, you'll
see this pipe
, and the
card should be right
there.
Next,
a very easy
and quick
legacy
item is the
Dagger Shoe.
Load yourself into checkpoint number three of chapter seven, and as soon as you
start the checkpoint,
you'll have a pair of
shoes right in front of you.
Very
simple. Then there's
another piece of intel, the
Arrowhead
Report, which
you'll
collect from checkpoint number seven in chapter seven. As
soon as you load it from the elevator, head straight back
this way
, and
you'll find a desk
against the wall here.
I'm talking about this
desk
, and
that's where you'll
find the Arrowhead Report.
Another easy task.
Another easy
task, an intel on the 009
profile.
Load yourself into checkpoint number eight, and
you will find Profile 009 right at the beginning of the checkpoint.
Another
smash
and
grab. Next
is the Ace of
Acorns. Go to checkpoint number
two in chapter eight
, and at the
very beginning of this checkpoint, go up the
stairs here.
Suspicious
behavior is being
reported.
009?
No.
A hotel employee. The
strangest
looking bellhop I've ever seen.
He wasn't handling the luggage
properly. Are
you
kidding?
What are you saying?
And in this story,
you'll
follow the suspicious hotel clerk,
but
instead we'll
go down this side staircase.
Go to your post, James. This is
an order.
Yes, madam.
So, when we get to this
outside
balcony
area
, right
here
on the railing,
you'll see the card
lying there.
Now, we will go to checkpoint number three for the Pillow
Mint
souvenir.
Move to the main part of the hotel
where the
chapter will
begin properly.
And
after the short cutscene,
we
want to take the souvenir, which is
located behind this door. However,
you will see that
the door is
locked. So,
you'll need the staff key
, which that
guard
has. Quickly
distract him with a dart. And when
he moves to the other side
, just
take something from his pocket like this, and
you can easily
enter this room using the staff key.
We'll need this same
Staff Key later for another collectible
,
but here
inside the cabinet you'll
find the Pillow Mint. Do
not go to any other checkpoint.
We'll pick up right where we
left off for the Chest Biography Legacy item.
We
finished work near the cabinet here to pick up the memento.
So,
we will leave this room.
We will turn left and
go down the stairs here. And
as I descend the stairs, I will
immediately pass by these
two guests and
turn right through this hallway.
And you will
see the doors to this huge room here,
where there
is a small table,
and on that
table is the
legacy
item we want, the
Chest
Biography.
Again
, we do
n't need to go to any new checkpoints.
For the next one,
namely the Ober of
Shields
card,
we'll be right
where we were.
So, we'll
leave the room we just entered, go
back the way we came
, pass the
two guests in the corridor, and
head towards the dining room. From here
we
will cross the hallway again,
and between these two
doors
you will
find the dining room.
This is
not a protected area.
You can
walk freely here.
And
you will find a card
on the table here.
We do
n't need to go to any other checkpoints yet. We can
pick up the pace from where we left off, and
start again to take the championship badge.
Exit the dining room. Do
n't go left here, but
go left here. We will
go behind the chess table. I will leave
here
quietly.
I will turn left immediately.
And you'll find it right
here.
We do
n't need to change yet. We
can start again from where we left off. Next
we will collect the Six of
Roses.
We will
quietly return the way we entered.
Turn right here. Go forward a little along this
hallway.
Then we'll
go left from here, down those
stairs to the lobby
where the
reception is
located. We will
go behind the reception. And
to open this door,
we'll
need the staff key
we took earlier.
This is a
protected
area. So,
you have to be strategic here. There are
only
cleaners here.
They
don't pay much attention to you, but it's
better to be careful. Go past them
into this door
, and
open it normally. And there will be
a safe under this desk.
Now,
there's a code on the safe that
you
usually have to figure out
,
but I'm
telling you right now.
The code is 1952.
Open it,
and
inside the safe will be an
item and the
card
you are
looking for. Now
we have to go to another
checkpoint.
We will
go to checkpoint number six to pick up the postcard of Slovakia. You will be
loaded on the opposite side of room 206
, but
the card will be in
room 205.
You
will need a key for that room and
that key is
with the cleaning lady there. So,
hold a dart in front of his face like this. Swipe him.
Then
just use the key
card to enter the room.
And on the nightstand to the right of the bed,
you will
find the postcard of Slovakia.
Now we will load up at checkpoint number eight to collect the
Six of
Acorns, which are in the same chapter.
You
will be loaded here.
From this checkpoint, you can cross this
protected
area on foot.
And
proceed to the end of the corridor.
Go left here.
Go outside and
you will
find this table. There will
be a Six of Acorns on the table. Now it's the turn of the last collectible of this
chapter
, the Seven of
Bells.
You need to go to checkpoint number 10.
Starting from here,
you will
go to the secret entrance here.
If you have forgotten from the story
,
you need to
click on the lion, snake and goat.
This will
open the entrance. Okay
, then we'll go
down here.
I'm
not sure about that. Go right.
Climb it. Go ahead.
Go left through here
and then you'll find a card
placed on this tray near this wall.
For some of the collectibles in Marrakesh later on,
you will need to keep the Laser
Strap
equipped,
and you will need to
equip it in Chapter 9.
Annoyingly
, you
can't drop any hats because the
laser
strap wo
n't stay on. So,
make sure
you equip
it in this chapter
and
continue playing normally until you reach Marrakesh.
Because
if you load up at the checkpoint in Marrakesh later,
you'll find this
collectible
and
you
won't have the laser watch to break the glass. So,
once again,
equip the strap
and keep playing.
As you
continue the game,
you will need to collect
an intel along the way before heading to Mauritania.
This will be the
part
where
you have to
talk to Moneypenny when you get out of the elevator.
We will go back again.
This time
not to the desk
where
we
picked up a collectible earlier, but rather
we will head towards these two
screens.
And there will be
a cabinet in the corner.
And the
necessary
intel will be
kept right there.
Now
we will collect a lot of things without going to any other
checkpoints.
Make sure you keep
playing until you reach Mauritania and get to LF. As soon as you
enter the marketplace
,
immediately
turn left. Go down the path until you reach this
dilapidated
bathroom.
This is
basically a
bathroom that you
probably
didn't miss in story mode, but even
if you did,
it would be in the corner of this
bathtub.
From the previous one,
proceed normally
until you
reach the Black Market.
Once you enter the marketplace,
go down the stairs. Then, as soon as you
reach the actual market
, head to the right towards
that fish
tank.
Now,
again,
this is what the
laser
strap is for.
Break the aquarium window here
, and it will be
right there in the corner.
Now, we will
pick up the Mauritania postcard.
From the aquarium, go back the way we
came a little earlier
, but now
we'll go along
this street in the market
, and
when you
look up, you'll
see a chain over there
that goes down to
a huge
anchor.
Use the anchor as a guide to help you understand where you need to go.
Now, near the anchor
, you will
see a building on the right.
Go there. Again,
use your laser strap to
open this door,
and
you will find the
Mauritania
postcard on the small desk in front of this laptop.
From here, we will
pick up the Uber of Acorns. So,
from where we left off,
we'll leave this place again
and
go left.
There you will
find a fuse box, which
we need to
open with a laser.
But,
before we do that,
we'll
probably need some more
batteries to recharge the laser strap.
So,
you can find some of the batteries you
need in this market.
This is
one. And that
should be enough, but you
can probably find more if you need more. Anyway,
use the battery to open the fuse box.
And inside
you will find the card.
Now,
we'll
collect the Bormer intel
, which is near
where we left off a moment ago.
Cross the truck and
continue to the left from here, and
you will find this
small market here. Go past
this table.
And
it will be located right here.
Click on the delivery box. To obtain the 'A
Tech Device
Legacy
Item'
, you will need to
start a quest.
Find this small card along with all the boxes from where we collected the Bormer intel.
Then go
past that,
and you'll get
a chance to eavesdrop.
This will
start a quest
that we need to do to get the '
A tag'.
So,
listen carefully to this man's conversation here.
You said
you could
secure the weapon.
And now we
need to hack his phone. So, go ahead
and do it.
Finally, he will
come to a closed place here. So,
start the van there and
distract the guard.
The guard will move away
, allowing you to get
close enough to complete the hack.
From here,
the quest is
very easy. Just
follow it and
keep going down until
you
reach the radio tower at the end of the quest. And
this is
important
because
before leaving this area,
you need to pick up the '
A Tag'
device that is at the very bottom of the radio tower
, and
you will
find it in the corner of the crates here. A beautiful tribute to 'For Your
Eyes Only'. Go
down this zip line and
leave the quest area.
And
from here, we will pick up the 'Ace
of Roses'.
So, from where we
came back from,
we'll
go to Fight Club, to that
cage fighting
where
you also
needed to go to raise enough funds for the story.
Use this truck as a landmark,
then
go right from here to the entrance to this container.
And as soon as you exit,
go left. This is where
you will
find the Fight Club
, where
we need to
go to get the next card. So,
we'll go up the stairs from here to enter the fight club.
Immediately, go past the bar and through
this
back door to the back.
Normally
this is where you would be
talking to the fighters
, but instead of
going there, go to this small
back room.
On this small table
you will find the 'Ace of
Roses' card.
So,
for Pirate Grylls,
you need to have
enough funds from the crypto quests we did
and
you can finish the fighting
quest
again.
Because
after leaving the fighting club, use this
truck
as a reference point again
,
passing it through here.
Basically, we need to go back to
where we
started, that is, in the
marketplace.
Because at the
very beginning of the market
you will
find a merchant
, and it is
located under this pink umbrella, I just
said that for identification. This is
that man.
If you have
enough
money to show him,
he will
sell you the Pirate Grills
and then give it to
you.
So, be
sure to remove it before moving forward.
Now, we are
finally moving towards a
new
checkpoint,
Checkpoint 7
,
find 009. This
is the
checkpoint
where the
booby
traps are
placed on the ship. Go past all the
booby traps and
go to the top floor of the ship.
This time you need to use
the sprayers to find the lasers
and
you
need to get to the chess board, which is in the back
here.
You will
find the card in the corner of the table.
Then
there's the photo of John
Greenaway
, which is the next
intel.
It's just a
checkpoint
ahead, where
you'll find 009's
body.
Go to the back room of the ship,
and as soon as you enter there,
go left, because
in the corner you will find this intel about John
Greenway
,
which is this
picture. Now
we will turn left and
proceed towards checkpoint nine. As soon as the
checkpoint
starts here
,
you can walk past Bahmar
and the
greenway.
Proceed down, but instead of
going to your car, you will
approach a table here.
And it is on this
table that
you will find the crocodile
tooth.
For this card,
you need to
go to checkpoint 10. And
once you pass this
checkpoint
, it's
a straight
line, but
eventually you have to
go down this zipline.
You will reach this door. Do
n't worry about where it is because
you will
eventually arrive here by following the path from the checkpoint.
After reaching this point,
you will need to
avoid a booby trap by going down the side.
And then,
as you walk over these
barrels
, in the
barrel on the far left,
you'll
find the next card.
Next up
is an intel piece on James Bond, which will be
in Chapter 11, Checkpoint Two.
As soon as you
start that checkpoint,
this is where the assassin will
attack you.
You will go back to
your room.
You do
n't need to fight the assassin to get this piece of intel.
Just head back to
your
room from here,
and on top of the night
cabinet
, which
I'll get to in a bit
, here
you'll find a picture
that
you
need for this piece of intel. This is it.
Next
is the Eight of
Acorns.
Now, at
the beginning of this checkpoint, at the Gala
Entrance, at
checkpoint 4,
you need to go all the way back
here
and
right in the corner,
on top of this bench,
you will find the card.
Next, we will
collect a few collectibles at the next checkpoint. At
the beginning of the checkpoint, you
will reach the party. There will be
a
collectible there
and a .
We're
going to take the one on the left first.
So, walk through
all the
people at the party here.
And you will
find this place here.
Now, there will be
a restricted
area
where you will have to
enter.
So, distract the guard
with a dart.
Quickly
enter the restricted area.
You can also disable this
guard
,
but
you'll have to pick it up for the intel part.
Now next up is the
concert
poster, which is
a legacy
item and it's here right
where we left off.
When exiting, turn left here
and
follow the signs to the cafe.
This legacy
item is a wonderful reference to Kara Milovi from 'The
Living Daylights'.
As you enter the cafe, you will
find the poster at the very back of the restaurant.
That's it. Just
pick it up and
it will be your
next
legacy
item. Great.
So
for the anniversary pin,
we'll move on
from the concert poster.
I'll grab some
batteries and
some fluids
that we can
use for the next one.
So, go
ahead,
refill.
We will leave the cafe and
go all the way to the right along this path.
And we need to distract both guards to get to another
protected
area.
So,
what we can do is
throw darts at both of them
or use a laser at the other one.
Sorry.
Here it is. Then
we can skip this part by entering through the door from here
and
it will be right on top of
this tray in front of us.
So,
if you
go here, you'll
almost certainly find it here.
Then another
card, 'Orb of
Roses'. We can continue from here
where we left off. Kick open
the door,
quickly
go up the stairs to the left. But
here a
scene will
unfold.
Ignore the guards,
quickly
go up the stairs.
Now,
you'll have to fight some
guards to get it.
I'll show you
where to find it. As
soon as you enter this protected area, it will be on
top of that stone table.
Do whatever you want with the guards, but
now you'll know
where to find the card.
Then there is another piece of information about Steven
Bright.
Go to checkpoint six in front of the security office, and as soon as you
enter,
sneak to the right from here.
Now,
to make your job easier,
hack here to
disable the camera
and turn on the air
conditioning.
This will
divert the guard's attention, allowing
you to
easily overpower him without alerting any other guards.
Then we will
go to the room on the right from here. This is where
we will
find the collectible.
Open the door normally.
These
guards might
see you if you enter.
You can only get
out of there by being clever. Is
n't your dress a little worn out?
Casual
Friday.
However, this is a
security
notice that will
give you information about Steven Bright. Now
for the postcard, you have to
go to the CCTV room. I
restarted the checkpoint, but
this time we'll
go to the left. This is one of the
ways to enter the CCTV room. What I'll do is
distract the guard here. I will
overcome him. I will
disable this camera. And
for this room,
we can kick the door down
and
not worry about kicking it down. The people in this house wo
n't care. They are
not guards. They are
ordinary workers here. In the
next room, don't move too
quickly.
First, disable this
camera.
And
wait before entering the door we have to go through,
because the guards will come through this door.
If you have a little patience, they will pass by.
Wait until they get far enough away,
because we're going to kick down
this door here. Kick it
, but do
n't go out right away.
First, hide a little
, so that
your life
is a little easier.
You can, of course, go in
immediately. Be
patient with the guard.
You
will see that he is
still waiting
and walks away.
So,
now we can
defeat that guy. Should
we care about what that guy from MI6 told us
?
If he were an MI6 guy
...
that's it. Now,
we're going to go straight up this
rain pipe. Even if the
other guard
throws a Taser at you,
ignore him,
because you will be safe once you get to the roof.
Collect some batteries, there are
plenty of them here.
Because you
will need the laser strap again. So,
we broke the lock and
entered the door,
climbing over this railing. And
this is a
way to enter the CCTV room. Of course,
you can also take a
key card to get in there.
Do whatever is necessary to get to the CCTV room. It's
just my
way. I'll
go down from here and as soon as I
enter the CCTV room
, you'll
find the postcard in the corner between the two printers here. Load yourself into
checkpoint
seven.
You will need to defeat
Taro Murata
again to get this.
So,
after defeating him again,
you have to go into this room
, which is
locked,
and on the
other side of it
you will
find the key card for it,
which is in
this little
box here.
So, when
you
get the key card,
go straight to the door on the right here, and
you'll
find the locket,
which should be
on the desk right here.
Load yourself into checkpoint number nine for King of Shields. This will
load you here. There will be
some
guards
present at the beginning of the checkpoint.
You can ignore them and
take the collectible right away
,
or wait a while until they leave. If
you
hide here,
they wo
n't be able to see you easily.
So, from the beginning
, you have to go
back to the chair
where you were tortured for the first time
while playing the game.
And
right behind those chairs,
you'll find this small
desk
that
holds the King of Shields.
Pick it up from there.
Then
there is another card, the Eight of
Roses. This is a little further down the same
checkpoint
, where
you have to
walk over the lights.
Follow the lights and
keep going down until you
reach the balcony. And as soon as you
get there
, jump across and
go right.
You will
find this table. It is on
this
table that
you will find the
Eight of Roses
card,
which you need for this
collectible. At the
next
checkpoint,
where you
can go straight ahead,
you will enter the courtyard.
Just make a fake
surrender to the guard at the beginning of the checkpoint.
And immediately
go right. Now, we'll go
down here. And as soon as we get down
,
we'll
go right and turn right again.
Now,
unfortunately,
this door can only be
opened with a regular door.
So,
what you have to do is kick the
door down
and immediately
jump through it
, so that the
guard does
n't even realize what
happened, because that's how
guards work in this game.
Wait until he comes down,
then
overpower him. And
we have to
go to the next room.
We can't get past these
two guards here.
We will go to that door.
Luckily,
we do
n't have to kick it to break it.
Now, there will be a guard here
who will watch you.
We can make
another fake
surrender.
Okay
, calm down. Okay. It's
not a trick.
Overcome him.
Now, we're going to go through the
air vent here.
That will
take us to the next room. From
here,
follow the path to the left.
This is it.
Now, as soon as we enter here, there will be
some guards on our left.
Ignore them.
Go right immediately, but turn off this
camera.
And we will go to this room
where
we will find the card. The
code you
need is 3
2 5 6. Enter that.
Open the door,
and this will be the
storage room.
And on top of these
boxes
you will find the Nine
of Shields.
Now, we will
collect many collectibles in Chapter 12.
Start at checkpoint two.
Greenway will
return after inspecting the interior. If
he does that, he will get it.
From here,
Greenway can
help you reach the pinnacle of this masterpiece.
So, if he
allows it
and
extends his hand,
you
can go up, and
we can follow the
path down from here.
We'll jump
, and we'll jump another one on this
balcony.
Now, we need to
go inside the office here. What we can do is
climb up from here, turn left, and head towards
that
window.
This will allow us to enter the
office
,
which
we all know
and tolerate.
Now, on top of that cabinet next to all the glass,
you will
find the postcard.
Now he is
doing everything he can.
We will need a key
card for further information about Roger Finch.
We can
go inside the building by going down from where we left off a little while ago.
And
we need to
go to the men's restroom
, which is over there. There is no
way. So, come
morning, you'll find the key card you need inside these
toilet
stalls.
You can't open it the
normal way
, so kick it and
break it
and
you'll see it
lying here on the ground. This will
allow you to enter the office
where we
need to go. Now,
after getting this,
we can go left through this door from here
and find Roger
Finch's office
,
which will be in the next room on your left.
So
go to the next room from here. And this is
our
finch. Open the door
and if you
approach this spoon here,
you will
find the piece of intel.
Then
there is
a banner of roses.
Again,
we don't need to load into any
new
checkpoints for now.
From the spoon we just picked up, we will
go to the last room on our right. Kick this
door open
and
you'll see the
air vent there.
Open it with the laser strap. I
actually found footage of the card being
powered on for the first time
, which is
this footage,
so you
can see
exactly where it will be inside the air vent.
Then
there is another card, the
Banner of the Bell.
Proceed from the air vent
and come down here.
A guard will wake up
,
leave him here immediately.
And we will move on past these
small water
valves.
Now, the reason we're
going up here is
partly
happening in the story, because we can
open that door from here.
It will
remain locked, but you
can reach the office through the door we just opened. And your card will be in the corner of the pool
table.
For the office story,
proceed normally
until you
reach this part
where you need to
go right.
Remove this part with the help of Greenway.
Once
you do this,
you will be able to
enter the air vent
, just
like you
did during the story. Now,
we're going to take the second left from here
,
and
exit through the right and
enter this office. And
you will find the office toy
right in this corner.
Still at the same
checkpoint
, this time we will
collect intel on Isola Vale.
So, as soon as we
leave the office we left,
we can hack that entrance using the Q Watch.
The door
will open from the other side. So, go
back to the office we came from
, go
inside the air vent.
Immediately go
left from here. Come out
of the air vent.
And now that
we
can enter this office,
you will find the file containing the Isolar
Intel on the desk.
Then
there is another card. As we
progress further into the game,
we
will reach this part of Perched Access.
Go right from here. And at
the very end, it will be in
a locked
office,
which is
very
easy to reach. We do
n't need any key cards or anything special. It will be in
this locked
office on our left,
on that table.
Now, to
enter this office
, just
go to the office next door. This door
will be open, and
from the back,
you
can hack the entrance just like this. Go back to the next
office.
And as I
said,
you will find the Seven of
Shields on the table.
Then
there is another card. For this
you
will need a key card, the
key card
you actually
need for the story. If
you've forgotten
how to
do that,
this is the part
where you
climb up through the window. And
once you
reach the end of that path,
you
will go to the other side and
there will also be the
original key
card needed for the story.
This is it.
Now this key
card
opens many doors. So
before you go any further, go to
this corridor behind the office.
Then we will
go through this door
which will now be
open thanks to the key card.
And on this
balcony, there will
be a table here.
And
in the corner of this table, you will find the
King of
Acorns.
Now we'll head back to
checkpoint
three to pick up
two quick
collectibles
,
which you've
probably
already
picked up during the story. The
Blades
Club
badge will
remain here,
which is
a
nice
reference to the book 'Moonraker'. And the
other information about Damian Webb will be
in the corner, at
the very
end of that office. And that will be the one on
your
right.
Pick it up to get the right information about Damian Webb.
Now we can
skip many checkpoints.
Load checkpoint number nine, and as soon as you
finish off the guards at the beginning of this checkpoint
, go straight out through this
door. There
will be a staircase here.
Normally,
during the story
you would
go upstairs,
but
in keeping with the tradition of traditional video game collectibles, you
can actually go the other way, downstairs,
and find the card on top of the box in this
corner
. Next,
we'll
take an item that's very easy and quick to collect from Checkpoint 4 in Chapter 13. As soon as it
loads there
, go straight to
Q's
desk here and
pick up the gloves, which will
give you intel about Q.
Next, we'll
start the Vietnam chapter, and
we'll start
with a card
that
you
can pick up from Checkpoint 2 by going to your own bathroom here. As soon as you
enter the bathroom
, it will be
right here
above the corner sink.
Next, we'll
load Checkpoint 3 to
get a bunch of collectibles
,
starting with the Eight
of Shields.
We need to
get to the yoga area
and my
instructions are to
basically keep going down
until you
get there.
I'm
going down here. There
is another staircase here, so
go down.
Q was just
talking in my ear.
Here you
can go down again.
One minute, Bug.
These can interfere with the functioning of the Q
track.
This is truly
a great
resort.
Probably
my most
favorite part of the game.
The environment here is so
beautiful that
you will really
want to go on vacation.
Go down here again.
Very hot.
And further down.
Now slowly.
And finally
you will reach the
yoga
spot here.
Now the card will
be in the far right corner,
where the
horizon is visible.
That's it.
You will find it
above.
Then
another card, the
Nine of Roses.
From where we finished a little earlier,
we will
go to Tranquility Cave. If
you don't know
where it is,
ask this TikToker here.
He will make you laugh a little.
Go left. And from here
enter the cave.
Now, we will
distract a guard to get another key.
This is the guard
who
has the key.
Bring him out and quickly
swipe him.
Use the key to enter this area.
And it will be located right
here.
But, our work in this
area is not
yet finished.
We will
pick up another card.
And in this
area, you
can pick up a yoga mat.
And using it will allow
easy access to Mr. Hernandez's villa
, where
we
need to go. Now, you do
n't need this yoga mat,
but it will make
your life
a lot easier
and it's
something
I didn't know about in my
previous
playthrough
and
I stumbled upon his Villa de
Hartway.
But just
pick up the mat
and follow it until you reach the villa.
Once you
reach the villa along the road,
you can easily
enter.
The guards will let
you in. That
is, here are the
guards guarding the door of the villa.
So, there is no need for any
fight.
So, we'll just
go upstairs and
first we need to
talk to Hernandez.
Now, let this
cutscene end
, we will be
able to move freely inside his villa. So,
the card will be in the bathroom.
First, we'll
throw this yoga mat here.
So,
just like the card we picked up from our own villa,
this one will be in the
exact
same spot in our bathroom. From
here, to the
left,
that's where you'll
find the card.
You
will also find the Tarot deck in this villa, which is a nice reference to 'Live and Let
Die'.
But make sure
you pick up the previous card from here
, because
I actually picked up the liquid
and forgot to pick up the card from here
, and
then I had to come back
here again.
So, make
sure
you
pick it up.
And we will leave the bathroom.
And
immediately, we will go to the left to go to his
bedroom.
Now, above his
bedside
table
you will
find the Tarot deck.
Next
legacy
item. This is it.
For the next card,
we will
leave Hernandez's villa.
Exit via the same stairs we just entered. Let's go back to the
entrance we
entered through,
where that
yoga
mat
is.
You
forgot your equipment.
So, as soon as you
leave his villa
, you need to
go up the stairs from here
and then immediately turn
left into
this bar area.
What is the 4-hour journey?
And right around the corner from this bar
, you will find
the'King of Roses'.
Next is
information about Teresa Alorga. There
are several ways to reach Teresa, such as
climbing over the bridge,
etc. I'll
show you a quick way to climb these stairs from here.
Follow this path
and use this
sign
as a guide
,
because behind it
you can climb this wall
and
enter Teresa's area from the back.
While
watching this cutscene would be a good use of your
time
, I'm skipping
it for the sake of this video for now
, because
underground you'll
find the information
you're looking for.
Next will be the
Vietnam
postcard
and to find it
we need to
go to Alice White.
So,
from Teresa
, we will
leave the area and
go down the stairs from here. And
we'll go down here and head
towards that bar area.
We will get through this
time.
Follow this path
and it will take you
past these two guards.
Now, I'm
sure there are
ways to divert their attention
, but this is where I
usually
go.
And we can climb
this
railing here. Through
all the
trees.
And that will get us to the
bar area.
Once the short
cutscene is over
, you
can go back through here and
you'll find the postcard on this small table.
Now we will
pick up two small collectibles at checkpoint seven.
However, you will
need to complete the setup tutorial again.
You'll find the
next
souvenir on top of your nightstand right behind you.
Also,
from there you will have an intel in your
hotel room.
We'll
go here and
it'll be
this intel on Caliban.
At checkpoint 15 we will find an item worth
collecting very quickly.
You will find
information about Riptide right here, right at the beginning of the checkpoint.
Speaking of quick collectibles,
at checkpoint two in Chapter 15,
you'll
simply
go down these stairs to collect the next souvenir,
which will be in the corner of
this desk here.
Next up will be
Q Lab's
postcard.
After talking to Q, we
can head towards the gym area,
which is over there. There will also
be a sign there, Q1,
The Gym.
We
need to climb a little here.
Get on here. Take
a jump. Take
another
jump here. And
then on top of
this little
desk in the very back,
you'll find the Q
Lab
postcard.
Next is
another
legacy
item, the trilby
hat. Again,
from the start of the checkpoint, to make sure you know
where to go.
We
want to go into wearables, which is
behind here.
Find the signboard. Its
number is also QO 7.
We will
enter through here.
Now, we've
already
picked up the dagger shoes
, if
you forgot to pick up yours,
you
can pick them up.
But the
trilby
hat
will stay in the dressing room over here.
Yes.
Here you go. To get the intel for the Reese
packet
, you need to
complete the fingerprint part
, which will allow you to
enter this room.
It will
be inside it. But
you can't
open it until you take the Q Watch.
Pick up the Q watch from here. Promise me you'll
take better care of it.
Cue.
And as you will remember from the story
, it will
initiate an automatic lockdown
, but
you do
n't need to bother.
Now you
just need to open this
cabinet.
Its code will be 4
3 9 7.
Enter it.
This is the MI 6.
And
inside you'll find the image
repository
, which is the
next
intel you need. Now
we are
entering the Antarctica chapter, Chapter 16.
Go to checkpoint 3 and eliminate all the guards at the beginning of this
checkpoint.
This is it.
Once we do that
, we will
enter the building naturally.
Climb it,
go under it. Now, instead of exiting here to the
right
corner
, you will
find the next card. The
next two
collectibles are also pretty easy.
We will
go up the stairs to the gatehouse here.
And as soon as we go up the stairs
, we
can immediately go to the right and you will
notice
a woman
sleeping on that waiting couch
,
surrounded by these
cards.
One of the cards will be
our
collectible. The snow
globe can also be
collected from here.
From the card we just picked up, we will
go to that reception in the back.
So let's go there.
And on
this desk next to the monitor, you will
find the Snow Globe souvenir.
Then comes the last
legacy
item.
Load yourself into checkpoint eight,
Joss Design
Specs.
This
reference does
n't need to be explained to Bond fans.
You
can't jump over it,
so go around it.
And it will be behind.
Now,
if you've been
following this guide
,
this will be
your last
legacy
item and it will get
you your
trophy.
However, the trophies in this
game
come a little late with the collectible. So, if
it does
n't come right away, it will
come in a few seconds.
Next is the Nine
of Bells, which is in the
same place.
From J's legacy items,
we'll just
go backwards. And we're
looking for a table with a pile of
cards,
much
like a house of cards. Go past that
robot
,
and that's the
table
I was talking about,
and
you should have the Nine of
Bells on top of that.
Then there's
Intel's
part on M. It is at
checkpoint 12. The
moment you
and Isola
are separated for a while, there is
a
very quick
way to get it, which
is to access this
keypad.
You
need to type 1864.
Understanding what is happening.
Opening that will
open this office
and you will be
able to enter the air vent where
we
need to go. So, grab that and
go straight down. When you reach
the end of the air vent
,
the intel will be
on this desk, just to your right.
So, I'm
picking this up to show you.
This is it.
You
probably
picked it up earlier during the story
, because
the chair is quite
eye-catching
and I'm
sure you
saw what it was.
If you haven't
seen it, here's
Sir Nicholas
Webb's
intel. This time
we will
take the postcard of Antarctica. It will
be at checkpoint 16. Once you reach this
point
, continue folding until you reach the very
back
window.
And
you will see
that tray by the window.
You will find
the postcard right
here, on that tray.
For the robot keychain, you need to
load it at checkpoint 19
and
proceed normally to Hyperion
until
you reach this hatch in the office.
Actually,
quite a bit
inside the checkpoint. Once you
reach that point, you will
find this laptop here, with the
keychain next to it.
Hopefully, you've already picked this up while
playing through your story.
We have
already reached the last
chapter.
We're
picking up the King of Bells from checkpoint three
, and
it'll be on
this table here.
We are picking up the MI6 card.
It will be at
checkpoint
six, as soon as you
pick up the phone. Make
sure
you
pick up this earpiece,
because it will let
you out of here.
Pay attention.
Once you do that
, the MI6
postcard will be
lying on the ground right here.
This is it.
And again
,
chronologically
, this will be the last
postcard.
And if the trophy does
n't pop, do
n't panic
because it will pop after a few
seconds.
For the Ace of Shields, instead of
going right to the money section at checkpoint 8,
you need to
go left to this office
and it will be in the
corner there.
For the Eve Moneypenny Intel,
you'll probably need to
proceed to this part of the game
where you need to
close the air vent like this
so
we can access it.
You probably
picked it up during the story
because
it's right in
front of your eyes when you leave.
But in case
you
missed it, here it is,
MoneyPenny
Wallet.
For the last card in the game,
we need to
go to checkpoint 12,
finish off these enemies at the beginning of the checkpoint
, and
then on
this desk just to your right
,
you will
find the last card.
And
our
collecting
journey will be
complete
with the final memento, which
you will
find at Checkpoint 14, Q-Lab Showdown.
You don't need to fight
any enemies to collect this memento.
Instead,
we'll just move on from here.
We will
go here. There's
no need to worry about this door, whether
you have the key
chain or
not.
Instead, just jump over
this railing
,
which will take you
directly to the
entrance to the wearables
,
where
we'll collect the last collectible in the game.
And
it will stay right here
, and that's it.
This is it
,
friends. If
this video was
helpful to you
, I would be
very
grateful
if you would
give it a like so that
it can reach more fans of the game
who also need help collecting these
collectibles.
And
if you have
n't subscribed yet, you should
definitely
subscribe
, especially
if you're
a James Bond
fan and looking for more
Bond
content
,
because you've come to the right
place.
See you in the next video.