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007 FIRST LIGHT 100% Collectables Guide (ALL Cards, Intel, Memento's, Postcards and Legacy Items!)

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The guide for *007 First Light* provides a comprehensive roadmap for securing every collectible necessary to earn the Platinum Trophy, covering cards, intel files, mementos, postcards, and legacy items across all chapters. To navigate this extensive list efficiently without missing story content or key locations, players are strongly advised to utilize Chapter Select features to jump directly to specific checkpoints where these hidden treasures can be found. The collection process begins early in the game with items like the Seven of Acorns at Checkpoint Four and various postcards scattered throughout cabins and rooms, while later chapters introduce more complex retrieval methods involving hacking air vents or using staff keys to access locked areas behind doors. As players progress through the narrative, particularly during sequences set in Marrakesh and other international locations, specific tactics become essential for accessing protected zones; for instance, equipping a Laser Strap is required before entering certain rooms to break glass barriers, while safe codes like 1952 and cabinet access numbers such as 4397 are crucial for retrieving high-value items. The guide highlights numerous unique spots where collectibles hide in plain sight, from balcony railings and bar areas to the back walls of cafes and offices, ensuring that even subtle details like a photo intel or a specific security notice do not go unnoticed during exploration. The final stretch of the collection journey involves locating the remaining elusive items through precise navigation and stealth maneuvers rather than combat. Key late-game targets include Eve Moneypenny's wallet near air vent controls, the King of Bells card found after clearing earlier checkpoints, and a specific postcard resting on a tray by a back window. The ultimate memento is secured at Q-Lab Showdown without engaging in fights, requiring players to jump over a railing to reach the wearables entrance, while other final cards are positioned on desks immediately following enemy clearances or near office hatches where robot keychains can be loaded. By combining these strategic approaches with careful observation of environmental clues and utilizing legacy item acquisition methods like eavesdropping quests, collectors can ensure they have gathered every piece required for a complete set. The video concludes by emphasizing that success relies on mastering stealth tactics to bypass guards or hack systems rather than brute force, allowing players to methodically unlock restricted areas such as the Image Repository MI6 cabinet and retrieve items from specialized locations like the Tranquility Cave or underground facilities where critical intel files are stored for their collection.
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Bond fans, this video will show you the locations of all the collectibles in 007 First Light. This includes 36 cards, 23 intel pieces, 14 mementos, 10 postcards, and nine legacy items. If you want to get the Platinum Trophy, you'll need all of these collectibles. I recently received my Platinum Trophy and made a video about the whole journey , so you can check it out if you're interested. It is recommended to use the Chapter Select screen, so that you can reach the correct checkpoint and easily collect all the collectibles in the fastest way. I will clearly show in which chapters and checkpoints you can get all these collectibles. So, without further ado, let's get started. The very first collectible you can get is a card, Seven of Acorns. Load the game at Checkpoint Four in Chapter One , and once loaded , you will need to go out through this door. The card will be on those shelves right in the back , but to get past those people , force your way through this small cabin. And as soon as you go outside, you'll see a truck coming and hitting the people here. Then you will move towards the shelf. I've already collected all the collectibles , but this will stay right here in the middle of the boxes. Next comes the first legacy item, the Cruciform Key. We are still in the first chapter. We are going to checkpoint number six. You will be loaded from here. Go down the steep hill and find Cabin F8, which is literally at the beginning of the checkpoint. It is very easy to find. You just have to enter the cabin like this. Now, unlike other collectibles, legacy items actually stay in the game , so you can see where I got it from, and here it is, right on that shelf. Next comes the game's first postcard, the Iceland Postcard. We will exit this cabin from where we left off, where we just picked up the key. And to our left , the next cabin is B2. We have to go there. Try not to get caught. As soon as you enter, you will see a guard standing at the desk. The postcard will be on the desk. Subdue him quietly. Meanwhile, you will find the first postcard on the desk. We will also take our first souvenir from here, the satellite part, still at Checkpoint Six. I pulled myself up the steep hill again. We were in B2 before , so you can go over there. That's where we need to go for G9. You also have to go there for the story. Now, the easiest way I like to use is to just walk past here so that no guards can see you. After crossing that path, go down the steep hill from here. Go to the back of the cabin. Now, there will be a few guards here. What I usually do is confuse those closest to us through the radio here. Let them come to you. And quickly subdue him. Okay, let's quietly enter G9. And right on this desk you will find the satellite part. Then came the second postcard, a postcard from Malta. Load yourself into Chapter Three, Checkpoint One, and after the cutscene where you drive in with Greenway, you'll get out of the truck and instead of following Greenway straight to the first objective, quietly walk past here and you'll find a table with all sorts of water bottles on it. That's the table here. You will find the postcard of Malta on this table. Next, we will gather our first information about Dr. Selena Tan. You will need to go to Chapter Four, Checkpoint Four, and you will be loaded into the Q Lab for the first time. Go straight to the back right corner. Do n't go up the stairs here, but go to the right and you'll see some scientists standing by the copy machine there. Now, just like legacy items , the intel will remain in the game, so it's very easy for me to show you where it was. It's called Workshop Notice and it's by Selina Tanner. In the same place, you'll find another intel on the Double Over recruits. After talking to Q and picking up your Q Watch , go back out of here and you'll see that computer. Now, for this you will need the Q lens, and that is why you had to talk to Q earlier. Scan the computer here and then you will pick it up. We will quickly collect two intels at Chapter Five Checkpoint One. The brims are behind. We've left the hardest part for you. Left at the end of the hall. Before entering the hall on the left, first enter the living room and you can collect Lennox Monroe's intel from the family picture here. And Cressidar Intel can also be found here. After picking up the family photo, we will proceed through these doors into the living room. Go along the corridor to Cressida's room, where you also need to go for the story. And on his bed you will find a dress box , which will serve as his intel. Then there is another card , Under the Acorns. Go to Chapter 5, Checkpoint 2. It will be on the wall under the stairs there, but Greenway will stop you if you try to take it. So, what you need to do is go down the stairs here and follow the objective normally. And just like in the story, you will use the Q watch to open the gate , but you will fall behind without going to Advanced Training, because at this stage the Greenway will no longer stop you. He will leave and you will be free to pick up the card you need. Go up the stairs here and you will find the card on the wall. Then there is another card, the Seven of Roses. We are in the same chapter , but we are going to checkpoint 10. You will start at a checkpoint here and go down through here. Immediately turn left up the stairs. Start hiding here because the guards will spot you , which will make your life difficult. Sneak through the grass here, past the tree, and you'll see a guard over there. This guard is important because he holds the key. Make sure you overpower this guard. Overcome him and take his key. After doing this, you continue down the stairs. He just heard two soldiers talking about the flag. It's on the top floor of the building at the back. Meet me there. I am coming. And when you go all the way down the stairs, on your right, you will see a large door that you cannot avoid at all. Open the door using the key you just snatched. And there will be two guards here. You just have to ignore them and take the card, and the card will be right there, on top of those pallets. Now, we'll take the two collectibles from the nightclub chapter, which is chapter six, and we're starting at checkpoint number five for the cocktail napkin. The checkpoint will take you to the men's restroom, which was after a fight with an angry boyfriend. Once you get out you'll see a short cutscene with Nash. Skip. As soon as you exit the restroom, turn left towards the dance floor, and from here turn right towards the dance floor. Head towards the bar where we met the girl in the red dress in this mission. The napkin will be behind the bar. The bar is a reserved area, but since it's right next door, you do n't need to worry about any distractions. You can pick it up right here. The other collectible in this chapter will be another card, the Ober of Bells, and we will start right where we left off in the bar , so we don't need to go to any other checkpoints for this. And we go back to the dance floor , and the card will be on this platform right above us. Now, there are several ways to go up. Going up is actually part of the mission's purpose. What I do is, I walk past the dance floor here , go through the middle of this area behind the stage, sneak into this reserved area here , and come up the back. I would definitely recommend going the way I did, because there are security guards on the other side , and this side will make your life a lot easier. So, you just climb on the light rig here , and follow the path to the end. And when we get to this point , you'll see this pipe , and the card should be right there. Next, a very easy and quick legacy item is the Dagger Shoe. Load yourself into checkpoint number three of chapter seven, and as soon as you start the checkpoint, you'll have a pair of shoes right in front of you. Very simple. Then there's another piece of intel, the Arrowhead Report, which you'll collect from checkpoint number seven in chapter seven. As soon as you load it from the elevator, head straight back this way , and you'll find a desk against the wall here. I'm talking about this desk , and that's where you'll find the Arrowhead Report. Another easy task. Another easy task, an intel on the 009 profile. Load yourself into checkpoint number eight, and you will find Profile 009 right at the beginning of the checkpoint. Another smash and grab. Next is the Ace of Acorns. Go to checkpoint number two in chapter eight , and at the very beginning of this checkpoint, go up the stairs here. Suspicious behavior is being reported. 009? No. A hotel employee. The strangest looking bellhop I've ever seen. He wasn't handling the luggage properly. Are you kidding? What are you saying? And in this story, you'll follow the suspicious hotel clerk, but instead we'll go down this side staircase. Go to your post, James. This is an order. Yes, madam. So, when we get to this outside balcony area , right here on the railing, you'll see the card lying there. Now, we will go to checkpoint number three for the Pillow Mint souvenir. Move to the main part of the hotel where the chapter will begin properly. And after the short cutscene, we want to take the souvenir, which is located behind this door. However, you will see that the door is locked. So, you'll need the staff key , which that guard has. Quickly distract him with a dart. And when he moves to the other side , just take something from his pocket like this, and you can easily enter this room using the staff key. We'll need this same Staff Key later for another collectible , but here inside the cabinet you'll find the Pillow Mint. Do not go to any other checkpoint. We'll pick up right where we left off for the Chest Biography Legacy item. We finished work near the cabinet here to pick up the memento. So, we will leave this room. We will turn left and go down the stairs here. And as I descend the stairs, I will immediately pass by these two guests and turn right through this hallway. And you will see the doors to this huge room here, where there is a small table, and on that table is the legacy item we want, the Chest Biography. Again , we do n't need to go to any new checkpoints. For the next one, namely the Ober of Shields card, we'll be right where we were. So, we'll leave the room we just entered, go back the way we came , pass the two guests in the corridor, and head towards the dining room. From here we will cross the hallway again, and between these two doors you will find the dining room. This is not a protected area. You can walk freely here. And you will find a card on the table here. We do n't need to go to any other checkpoints yet. We can pick up the pace from where we left off, and start again to take the championship badge. Exit the dining room. Do n't go left here, but go left here. We will go behind the chess table. I will leave here quietly. I will turn left immediately. And you'll find it right here. We do n't need to change yet. We can start again from where we left off. Next we will collect the Six of Roses. We will quietly return the way we entered. Turn right here. Go forward a little along this hallway. Then we'll go left from here, down those stairs to the lobby where the reception is located. We will go behind the reception. And to open this door, we'll need the staff key we took earlier. This is a protected area. So, you have to be strategic here. There are only cleaners here. They don't pay much attention to you, but it's better to be careful. Go past them into this door , and open it normally. And there will be a safe under this desk. Now, there's a code on the safe that you usually have to figure out , but I'm telling you right now. The code is 1952. Open it, and inside the safe will be an item and the card you are looking for. Now we have to go to another checkpoint. We will go to checkpoint number six to pick up the postcard of Slovakia. You will be loaded on the opposite side of room 206 , but the card will be in room 205. You will need a key for that room and that key is with the cleaning lady there. So, hold a dart in front of his face like this. Swipe him. Then just use the key card to enter the room. And on the nightstand to the right of the bed, you will find the postcard of Slovakia. Now we will load up at checkpoint number eight to collect the Six of Acorns, which are in the same chapter. You will be loaded here. From this checkpoint, you can cross this protected area on foot. And proceed to the end of the corridor. Go left here. Go outside and you will find this table. There will be a Six of Acorns on the table. Now it's the turn of the last collectible of this chapter , the Seven of Bells. You need to go to checkpoint number 10. Starting from here, you will go to the secret entrance here. If you have forgotten from the story , you need to click on the lion, snake and goat. This will open the entrance. Okay , then we'll go down here. I'm not sure about that. Go right. Climb it. Go ahead. Go left through here and then you'll find a card placed on this tray near this wall. For some of the collectibles in Marrakesh later on, you will need to keep the Laser Strap equipped, and you will need to equip it in Chapter 9. Annoyingly , you can't drop any hats because the laser strap wo n't stay on. So, make sure you equip it in this chapter and continue playing normally until you reach Marrakesh. Because if you load up at the checkpoint in Marrakesh later, you'll find this collectible and you won't have the laser watch to break the glass. So, once again, equip the strap and keep playing. As you continue the game, you will need to collect an intel along the way before heading to Mauritania. This will be the part where you have to talk to Moneypenny when you get out of the elevator. We will go back again. This time not to the desk where we picked up a collectible earlier, but rather we will head towards these two screens. And there will be a cabinet in the corner. And the necessary intel will be kept right there. Now we will collect a lot of things without going to any other checkpoints. Make sure you keep playing until you reach Mauritania and get to LF. As soon as you enter the marketplace , immediately turn left. Go down the path until you reach this dilapidated bathroom. This is basically a bathroom that you probably didn't miss in story mode, but even if you did, it would be in the corner of this bathtub. From the previous one, proceed normally until you reach the Black Market. Once you enter the marketplace, go down the stairs. Then, as soon as you reach the actual market , head to the right towards that fish tank. Now, again, this is what the laser strap is for. Break the aquarium window here , and it will be right there in the corner. Now, we will pick up the Mauritania postcard. From the aquarium, go back the way we came a little earlier , but now we'll go along this street in the market , and when you look up, you'll see a chain over there that goes down to a huge anchor. Use the anchor as a guide to help you understand where you need to go. Now, near the anchor , you will see a building on the right. Go there. Again, use your laser strap to open this door, and you will find the Mauritania postcard on the small desk in front of this laptop. From here, we will pick up the Uber of Acorns. So, from where we left off, we'll leave this place again and go left. There you will find a fuse box, which we need to open with a laser. But, before we do that, we'll probably need some more batteries to recharge the laser strap. So, you can find some of the batteries you need in this market. This is one. And that should be enough, but you can probably find more if you need more. Anyway, use the battery to open the fuse box. And inside you will find the card. Now, we'll collect the Bormer intel , which is near where we left off a moment ago. Cross the truck and continue to the left from here, and you will find this small market here. Go past this table. And it will be located right here. Click on the delivery box. To obtain the 'A Tech Device Legacy Item' , you will need to start a quest. Find this small card along with all the boxes from where we collected the Bormer intel. Then go past that, and you'll get a chance to eavesdrop. This will start a quest that we need to do to get the ' A tag'. So, listen carefully to this man's conversation here. You said you could secure the weapon. And now we need to hack his phone. So, go ahead and do it. Finally, he will come to a closed place here. So, start the van there and distract the guard. The guard will move away , allowing you to get close enough to complete the hack. From here, the quest is very easy. Just follow it and keep going down until you reach the radio tower at the end of the quest. And this is important because before leaving this area, you need to pick up the ' A Tag' device that is at the very bottom of the radio tower , and you will find it in the corner of the crates here. A beautiful tribute to 'For Your Eyes Only'. Go down this zip line and leave the quest area. And from here, we will pick up the 'Ace of Roses'. So, from where we came back from, we'll go to Fight Club, to that cage fighting where you also needed to go to raise enough funds for the story. Use this truck as a landmark, then go right from here to the entrance to this container. And as soon as you exit, go left. This is where you will find the Fight Club , where we need to go to get the next card. So, we'll go up the stairs from here to enter the fight club. Immediately, go past the bar and through this back door to the back. Normally this is where you would be talking to the fighters , but instead of going there, go to this small back room. On this small table you will find the 'Ace of Roses' card. So, for Pirate Grylls, you need to have enough funds from the crypto quests we did and you can finish the fighting quest again. Because after leaving the fighting club, use this truck as a reference point again , passing it through here. Basically, we need to go back to where we started, that is, in the marketplace. Because at the very beginning of the market you will find a merchant , and it is located under this pink umbrella, I just said that for identification. This is that man. If you have enough money to show him, he will sell you the Pirate Grills and then give it to you. So, be sure to remove it before moving forward. Now, we are finally moving towards a new checkpoint, Checkpoint 7 , find 009. This is the checkpoint where the booby traps are placed on the ship. Go past all the booby traps and go to the top floor of the ship. This time you need to use the sprayers to find the lasers and you need to get to the chess board, which is in the back here. You will find the card in the corner of the table. Then there's the photo of John Greenaway , which is the next intel. It's just a checkpoint ahead, where you'll find 009's body. Go to the back room of the ship, and as soon as you enter there, go left, because in the corner you will find this intel about John Greenway , which is this picture. Now we will turn left and proceed towards checkpoint nine. As soon as the checkpoint starts here , you can walk past Bahmar and the greenway. Proceed down, but instead of going to your car, you will approach a table here. And it is on this table that you will find the crocodile tooth. For this card, you need to go to checkpoint 10. And once you pass this checkpoint , it's a straight line, but eventually you have to go down this zipline. You will reach this door. Do n't worry about where it is because you will eventually arrive here by following the path from the checkpoint. After reaching this point, you will need to avoid a booby trap by going down the side. And then, as you walk over these barrels , in the barrel on the far left, you'll find the next card. Next up is an intel piece on James Bond, which will be in Chapter 11, Checkpoint Two. As soon as you start that checkpoint, this is where the assassin will attack you. You will go back to your room. You do n't need to fight the assassin to get this piece of intel. Just head back to your room from here, and on top of the night cabinet , which I'll get to in a bit , here you'll find a picture that you need for this piece of intel. This is it. Next is the Eight of Acorns. Now, at the beginning of this checkpoint, at the Gala Entrance, at checkpoint 4, you need to go all the way back here and right in the corner, on top of this bench, you will find the card. Next, we will collect a few collectibles at the next checkpoint. At the beginning of the checkpoint, you will reach the party. There will be a collectible there and a . We're going to take the one on the left first. So, walk through all the people at the party here. And you will find this place here. Now, there will be a restricted area where you will have to enter. So, distract the guard with a dart. Quickly enter the restricted area. You can also disable this guard , but you'll have to pick it up for the intel part. Now next up is the concert poster, which is a legacy item and it's here right where we left off. When exiting, turn left here and follow the signs to the cafe. This legacy item is a wonderful reference to Kara Milovi from 'The Living Daylights'. As you enter the cafe, you will find the poster at the very back of the restaurant. That's it. Just pick it up and it will be your next legacy item. Great. So for the anniversary pin, we'll move on from the concert poster. I'll grab some batteries and some fluids that we can use for the next one. So, go ahead, refill. We will leave the cafe and go all the way to the right along this path. And we need to distract both guards to get to another protected area. So, what we can do is throw darts at both of them or use a laser at the other one. Sorry. Here it is. Then we can skip this part by entering through the door from here and it will be right on top of this tray in front of us. So, if you go here, you'll almost certainly find it here. Then another card, 'Orb of Roses'. We can continue from here where we left off. Kick open the door, quickly go up the stairs to the left. But here a scene will unfold. Ignore the guards, quickly go up the stairs. Now, you'll have to fight some guards to get it. I'll show you where to find it. As soon as you enter this protected area, it will be on top of that stone table. Do whatever you want with the guards, but now you'll know where to find the card. Then there is another piece of information about Steven Bright. Go to checkpoint six in front of the security office, and as soon as you enter, sneak to the right from here. Now, to make your job easier, hack here to disable the camera and turn on the air conditioning. This will divert the guard's attention, allowing you to easily overpower him without alerting any other guards. Then we will go to the room on the right from here. This is where we will find the collectible. Open the door normally. These guards might see you if you enter. You can only get out of there by being clever. Is n't your dress a little worn out? Casual Friday. However, this is a security notice that will give you information about Steven Bright. Now for the postcard, you have to go to the CCTV room. I restarted the checkpoint, but this time we'll go to the left. This is one of the ways to enter the CCTV room. What I'll do is distract the guard here. I will overcome him. I will disable this camera. And for this room, we can kick the door down and not worry about kicking it down. The people in this house wo n't care. They are not guards. They are ordinary workers here. In the next room, don't move too quickly. First, disable this camera. And wait before entering the door we have to go through, because the guards will come through this door. If you have a little patience, they will pass by. Wait until they get far enough away, because we're going to kick down this door here. Kick it , but do n't go out right away. First, hide a little , so that your life is a little easier. You can, of course, go in immediately. Be patient with the guard. You will see that he is still waiting and walks away. So, now we can defeat that guy. Should we care about what that guy from MI6 told us ? If he were an MI6 guy ... that's it. Now, we're going to go straight up this rain pipe. Even if the other guard throws a Taser at you, ignore him, because you will be safe once you get to the roof. Collect some batteries, there are plenty of them here. Because you will need the laser strap again. So, we broke the lock and entered the door, climbing over this railing. And this is a way to enter the CCTV room. Of course, you can also take a key card to get in there. Do whatever is necessary to get to the CCTV room. It's just my way. I'll go down from here and as soon as I enter the CCTV room , you'll find the postcard in the corner between the two printers here. Load yourself into checkpoint seven. You will need to defeat Taro Murata again to get this. So, after defeating him again, you have to go into this room , which is locked, and on the other side of it you will find the key card for it, which is in this little box here. So, when you get the key card, go straight to the door on the right here, and you'll find the locket, which should be on the desk right here. Load yourself into checkpoint number nine for King of Shields. This will load you here. There will be some guards present at the beginning of the checkpoint. You can ignore them and take the collectible right away , or wait a while until they leave. If you hide here, they wo n't be able to see you easily. So, from the beginning , you have to go back to the chair where you were tortured for the first time while playing the game. And right behind those chairs, you'll find this small desk that holds the King of Shields. Pick it up from there. Then there is another card, the Eight of Roses. This is a little further down the same checkpoint , where you have to walk over the lights. Follow the lights and keep going down until you reach the balcony. And as soon as you get there , jump across and go right. You will find this table. It is on this table that you will find the Eight of Roses card, which you need for this collectible. At the next checkpoint, where you can go straight ahead, you will enter the courtyard. Just make a fake surrender to the guard at the beginning of the checkpoint. And immediately go right. Now, we'll go down here. And as soon as we get down , we'll go right and turn right again. Now, unfortunately, this door can only be opened with a regular door. So, what you have to do is kick the door down and immediately jump through it , so that the guard does n't even realize what happened, because that's how guards work in this game. Wait until he comes down, then overpower him. And we have to go to the next room. We can't get past these two guards here. We will go to that door. Luckily, we do n't have to kick it to break it. Now, there will be a guard here who will watch you. We can make another fake surrender. Okay , calm down. Okay. It's not a trick. Overcome him. Now, we're going to go through the air vent here. That will take us to the next room. From here, follow the path to the left. This is it. Now, as soon as we enter here, there will be some guards on our left. Ignore them. Go right immediately, but turn off this camera. And we will go to this room where we will find the card. The code you need is 3 2 5 6. Enter that. Open the door, and this will be the storage room. And on top of these boxes you will find the Nine of Shields. Now, we will collect many collectibles in Chapter 12. Start at checkpoint two. Greenway will return after inspecting the interior. If he does that, he will get it. From here, Greenway can help you reach the pinnacle of this masterpiece. So, if he allows it and extends his hand, you can go up, and we can follow the path down from here. We'll jump , and we'll jump another one on this balcony. Now, we need to go inside the office here. What we can do is climb up from here, turn left, and head towards that window. This will allow us to enter the office , which we all know and tolerate. Now, on top of that cabinet next to all the glass, you will find the postcard. Now he is doing everything he can. We will need a key card for further information about Roger Finch. We can go inside the building by going down from where we left off a little while ago. And we need to go to the men's restroom , which is over there. There is no way. So, come morning, you'll find the key card you need inside these toilet stalls. You can't open it the normal way , so kick it and break it and you'll see it lying here on the ground. This will allow you to enter the office where we need to go. Now, after getting this, we can go left through this door from here and find Roger Finch's office , which will be in the next room on your left. So go to the next room from here. And this is our finch. Open the door and if you approach this spoon here, you will find the piece of intel. Then there is a banner of roses. Again, we don't need to load into any new checkpoints for now. From the spoon we just picked up, we will go to the last room on our right. Kick this door open and you'll see the air vent there. Open it with the laser strap. I actually found footage of the card being powered on for the first time , which is this footage, so you can see exactly where it will be inside the air vent. Then there is another card, the Banner of the Bell. Proceed from the air vent and come down here. A guard will wake up , leave him here immediately. And we will move on past these small water valves. Now, the reason we're going up here is partly happening in the story, because we can open that door from here. It will remain locked, but you can reach the office through the door we just opened. And your card will be in the corner of the pool table. For the office story, proceed normally until you reach this part where you need to go right. Remove this part with the help of Greenway. Once you do this, you will be able to enter the air vent , just like you did during the story. Now, we're going to take the second left from here , and exit through the right and enter this office. And you will find the office toy right in this corner. Still at the same checkpoint , this time we will collect intel on Isola Vale. So, as soon as we leave the office we left, we can hack that entrance using the Q Watch. The door will open from the other side. So, go back to the office we came from , go inside the air vent. Immediately go left from here. Come out of the air vent. And now that we can enter this office, you will find the file containing the Isolar Intel on the desk. Then there is another card. As we progress further into the game, we will reach this part of Perched Access. Go right from here. And at the very end, it will be in a locked office, which is very easy to reach. We do n't need any key cards or anything special. It will be in this locked office on our left, on that table. Now, to enter this office , just go to the office next door. This door will be open, and from the back, you can hack the entrance just like this. Go back to the next office. And as I said, you will find the Seven of Shields on the table. Then there is another card. For this you will need a key card, the key card you actually need for the story. If you've forgotten how to do that, this is the part where you climb up through the window. And once you reach the end of that path, you will go to the other side and there will also be the original key card needed for the story. This is it. Now this key card opens many doors. So before you go any further, go to this corridor behind the office. Then we will go through this door which will now be open thanks to the key card. And on this balcony, there will be a table here. And in the corner of this table, you will find the King of Acorns. Now we'll head back to checkpoint three to pick up two quick collectibles , which you've probably already picked up during the story. The Blades Club badge will remain here, which is a nice reference to the book 'Moonraker'. And the other information about Damian Webb will be in the corner, at the very end of that office. And that will be the one on your right. Pick it up to get the right information about Damian Webb. Now we can skip many checkpoints. Load checkpoint number nine, and as soon as you finish off the guards at the beginning of this checkpoint , go straight out through this door. There will be a staircase here. Normally, during the story you would go upstairs, but in keeping with the tradition of traditional video game collectibles, you can actually go the other way, downstairs, and find the card on top of the box in this corner . Next, we'll take an item that's very easy and quick to collect from Checkpoint 4 in Chapter 13. As soon as it loads there , go straight to Q's desk here and pick up the gloves, which will give you intel about Q. Next, we'll start the Vietnam chapter, and we'll start with a card that you can pick up from Checkpoint 2 by going to your own bathroom here. As soon as you enter the bathroom , it will be right here above the corner sink. Next, we'll load Checkpoint 3 to get a bunch of collectibles , starting with the Eight of Shields. We need to get to the yoga area and my instructions are to basically keep going down until you get there. I'm going down here. There is another staircase here, so go down. Q was just talking in my ear. Here you can go down again. One minute, Bug. These can interfere with the functioning of the Q track. This is truly a great resort. Probably my most favorite part of the game. The environment here is so beautiful that you will really want to go on vacation. Go down here again. Very hot. And further down. Now slowly. And finally you will reach the yoga spot here. Now the card will be in the far right corner, where the horizon is visible. That's it. You will find it above. Then another card, the Nine of Roses. From where we finished a little earlier, we will go to Tranquility Cave. If you don't know where it is, ask this TikToker here. He will make you laugh a little. Go left. And from here enter the cave. Now, we will distract a guard to get another key. This is the guard who has the key. Bring him out and quickly swipe him. Use the key to enter this area. And it will be located right here. But, our work in this area is not yet finished. We will pick up another card. And in this area, you can pick up a yoga mat. And using it will allow easy access to Mr. Hernandez's villa , where we need to go. Now, you do n't need this yoga mat, but it will make your life a lot easier and it's something I didn't know about in my previous playthrough and I stumbled upon his Villa de Hartway. But just pick up the mat and follow it until you reach the villa. Once you reach the villa along the road, you can easily enter. The guards will let you in. That is, here are the guards guarding the door of the villa. So, there is no need for any fight. So, we'll just go upstairs and first we need to talk to Hernandez. Now, let this cutscene end , we will be able to move freely inside his villa. So, the card will be in the bathroom. First, we'll throw this yoga mat here. So, just like the card we picked up from our own villa, this one will be in the exact same spot in our bathroom. From here, to the left, that's where you'll find the card. You will also find the Tarot deck in this villa, which is a nice reference to 'Live and Let Die'. But make sure you pick up the previous card from here , because I actually picked up the liquid and forgot to pick up the card from here , and then I had to come back here again. So, make sure you pick it up. And we will leave the bathroom. And immediately, we will go to the left to go to his bedroom. Now, above his bedside table you will find the Tarot deck. Next legacy item. This is it. For the next card, we will leave Hernandez's villa. Exit via the same stairs we just entered. Let's go back to the entrance we entered through, where that yoga mat is. You forgot your equipment. So, as soon as you leave his villa , you need to go up the stairs from here and then immediately turn left into this bar area. What is the 4-hour journey? And right around the corner from this bar , you will find the'King of Roses'. Next is information about Teresa Alorga. There are several ways to reach Teresa, such as climbing over the bridge, etc. I'll show you a quick way to climb these stairs from here. Follow this path and use this sign as a guide , because behind it you can climb this wall and enter Teresa's area from the back. While watching this cutscene would be a good use of your time , I'm skipping it for the sake of this video for now , because underground you'll find the information you're looking for. Next will be the Vietnam postcard and to find it we need to go to Alice White. So, from Teresa , we will leave the area and go down the stairs from here. And we'll go down here and head towards that bar area. We will get through this time. Follow this path and it will take you past these two guards. Now, I'm sure there are ways to divert their attention , but this is where I usually go. And we can climb this railing here. Through all the trees. And that will get us to the bar area. Once the short cutscene is over , you can go back through here and you'll find the postcard on this small table. Now we will pick up two small collectibles at checkpoint seven. However, you will need to complete the setup tutorial again. You'll find the next souvenir on top of your nightstand right behind you. Also, from there you will have an intel in your hotel room. We'll go here and it'll be this intel on Caliban. At checkpoint 15 we will find an item worth collecting very quickly. You will find information about Riptide right here, right at the beginning of the checkpoint. Speaking of quick collectibles, at checkpoint two in Chapter 15, you'll simply go down these stairs to collect the next souvenir, which will be in the corner of this desk here. Next up will be Q Lab's postcard. After talking to Q, we can head towards the gym area, which is over there. There will also be a sign there, Q1, The Gym. We need to climb a little here. Get on here. Take a jump. Take another jump here. And then on top of this little desk in the very back, you'll find the Q Lab postcard. Next is another legacy item, the trilby hat. Again, from the start of the checkpoint, to make sure you know where to go. We want to go into wearables, which is behind here. Find the signboard. Its number is also QO 7. We will enter through here. Now, we've already picked up the dagger shoes , if you forgot to pick up yours, you can pick them up. But the trilby hat will stay in the dressing room over here. Yes. Here you go. To get the intel for the Reese packet , you need to complete the fingerprint part , which will allow you to enter this room. It will be inside it. But you can't open it until you take the Q Watch. Pick up the Q watch from here. Promise me you'll take better care of it. Cue. And as you will remember from the story , it will initiate an automatic lockdown , but you do n't need to bother. Now you just need to open this cabinet. Its code will be 4 3 9 7. Enter it. This is the MI 6. And inside you'll find the image repository , which is the next intel you need. Now we are entering the Antarctica chapter, Chapter 16. Go to checkpoint 3 and eliminate all the guards at the beginning of this checkpoint. This is it. Once we do that , we will enter the building naturally. Climb it, go under it. Now, instead of exiting here to the right corner , you will find the next card. The next two collectibles are also pretty easy. We will go up the stairs to the gatehouse here. And as soon as we go up the stairs , we can immediately go to the right and you will notice a woman sleeping on that waiting couch , surrounded by these cards. One of the cards will be our collectible. The snow globe can also be collected from here. From the card we just picked up, we will go to that reception in the back. So let's go there. And on this desk next to the monitor, you will find the Snow Globe souvenir. Then comes the last legacy item. Load yourself into checkpoint eight, Joss Design Specs. This reference does n't need to be explained to Bond fans. You can't jump over it, so go around it. And it will be behind. Now, if you've been following this guide , this will be your last legacy item and it will get you your trophy. However, the trophies in this game come a little late with the collectible. So, if it does n't come right away, it will come in a few seconds. Next is the Nine of Bells, which is in the same place. From J's legacy items, we'll just go backwards. And we're looking for a table with a pile of cards, much like a house of cards. Go past that robot , and that's the table I was talking about, and you should have the Nine of Bells on top of that. Then there's Intel's part on M. It is at checkpoint 12. The moment you and Isola are separated for a while, there is a very quick way to get it, which is to access this keypad. You need to type 1864. Understanding what is happening. Opening that will open this office and you will be able to enter the air vent where we need to go. So, grab that and go straight down. When you reach the end of the air vent , the intel will be on this desk, just to your right. So, I'm picking this up to show you. This is it. You probably picked it up earlier during the story , because the chair is quite eye-catching and I'm sure you saw what it was. If you haven't seen it, here's Sir Nicholas Webb's intel. This time we will take the postcard of Antarctica. It will be at checkpoint 16. Once you reach this point , continue folding until you reach the very back window. And you will see that tray by the window. You will find the postcard right here, on that tray. For the robot keychain, you need to load it at checkpoint 19 and proceed normally to Hyperion until you reach this hatch in the office. Actually, quite a bit inside the checkpoint. Once you reach that point, you will find this laptop here, with the keychain next to it. Hopefully, you've already picked this up while playing through your story. We have already reached the last chapter. We're picking up the King of Bells from checkpoint three , and it'll be on this table here. We are picking up the MI6 card. It will be at checkpoint six, as soon as you pick up the phone. Make sure you pick up this earpiece, because it will let you out of here. Pay attention. Once you do that , the MI6 postcard will be lying on the ground right here. This is it. And again , chronologically , this will be the last postcard. And if the trophy does n't pop, do n't panic because it will pop after a few seconds. For the Ace of Shields, instead of going right to the money section at checkpoint 8, you need to go left to this office and it will be in the corner there. For the Eve Moneypenny Intel, you'll probably need to proceed to this part of the game where you need to close the air vent like this so we can access it. You probably picked it up during the story because it's right in front of your eyes when you leave. But in case you missed it, here it is, MoneyPenny Wallet. For the last card in the game, we need to go to checkpoint 12, finish off these enemies at the beginning of the checkpoint , and then on this desk just to your right , you will find the last card. And our collecting journey will be complete with the final memento, which you will find at Checkpoint 14, Q-Lab Showdown. You don't need to fight any enemies to collect this memento. Instead, we'll just move on from here. We will go here. There's no need to worry about this door, whether you have the key chain or not. Instead, just jump over this railing , which will take you directly to the entrance to the wearables , where we'll collect the last collectible in the game. And it will stay right here , and that's it. This is it , friends. If this video was helpful to you , I would be very grateful if you would give it a like so that it can reach more fans of the game who also need help collecting these collectibles. And if you have n't subscribed yet, you should definitely subscribe , especially if you're a James Bond fan and looking for more Bond content , because you've come to the right place. See you in the next video.